All language subtitles for Joe 90 S1 E6 - The Fortress

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Original subtitles

(tense music)

(cymbals crash)

(suspenseful music) (dogs barking)

(guns banging rapidly)

(Roger panting)

- [Lieutenant] He's around that door.

- [Captain] Right. Close in.

- [Lieutenant] Si, Capitan.

(dogs barking)

(Roger breathing heavily)

Covered in back.

(gun banging rapidly)

I have this here.

- [Lieutenant] Move in.

- [Roger] This is, this is Blue Finch.

(gun banging rapidly) (glass shatters)

This is Blue Finch.

They're closing in.

I've hidden-

(gun banging rapidly)

- [Captain] The door. Break it down.

- The microfilm, it's near the-

(gun banging rapidly)

- Enough. That will do.

Senor Fleming,

you have caused us much trouble.

But maybe in the end

you will be persuaded to be most helpful.

- You'll get,

you'll get nothing from me.

- We shall see, senor.

Take him away.

- Si, Capitan.

(tense music)

(transmitter beeping) (soft tense music)

(grand music)

- Sit down, Sam.

- The first night in about five weeks

I decide to get to bed early

and what happens?

- I'm sorry, Sam,

but something pretty urgent's just come in.

Half an hour ago

the WIN satellite picked up an auto distress call

from the Santa Marina sector.

It looks like they've nabbed Roger Fleming.

- Fleming?

Why, he was carrying the-

- I know only too well what he was carrying.

And within 24 hours, so will they.

Phone through to the professor.

Tell him we're on our way.

Joe's got a mission.

The brain impulse tape number is G-17.

(machine warbling) (upbeat funky music)

(upbeat funky music continues)

(machine warbling)

(tense music)

You make a good cup of coffee, Professor.

- Thank you.

Now, perhaps you can tell us what this is all about.

- Well, Mac, the brain pattern Joe has just received, G-17,

is that of WIN Agent Mike Laramie.

He and Roger Fleming were working

the Santa Marina sector together.

- Laramie, the inside man.

Fleming, the outside contact.

- When the opposition put on the pressure,

Laramie decided it was time to move.

He contacted Fleming

and passed on a top secret microfilm

but they left it a little too late.

Laramie was ambushed and left for dead.

He's lying in a Panamanian hospital

in a deep coma.

- Fleming was captured just inside the border.

- What about the microfilm?

- He managed to get a message through

saying he'd hidden it

but, before he could tell us where,

they got him.

- If Fleming is made to talk

and they find that microfilm,

it'll blow the cover of every WIN agent in the area.

- Will they make him talk?

- Fleming's been trained to resist interrogation

but they're bound to break him.

- If you know where he is,

why can't you send in some men

and just get him out?

- For two reasons.

One, the less the world knows about this, the better.

And two, the fortress where he is being held

is virtually unapproachable.

But there is one way to reach it.

Mike Laramie knows it.

And now so does Joe.

- We'd better get moving, Chief.

Final briefing on route.

(dramatic tense music)

- Fleming.

Fleming.

Don't go to sleep.

Fleming.

Don't go to sleep.

Fleming.

- Fleming.

- We're your friends,

your real friends.

We want to help you,

but you must help us.

- I've got nothing to say.

Nothing.

- We know Laramie passed a certain microfilm to you.

Please, we do not wish to be any more unpleasant.

Tell us where it is, hmm?

(hand slapping) (Roger winces)

- Tell us where it is.

- You're wasting your time.

(Roger grunts)

I don't-

- Tell us where it is!

- No. Enough.

He is unconscious.

Let the drugs do their work.

When he wakes, we will break him.

It will not take long.

- And after?

- The same as with any agent

caught inside our borders.

He will be eliminated.

(dramatic music)

(birds chirping)

- Explosives, stun gun,

compass, flares, transceiver.

Everything is fine, Mr. Weston.

- Whatever else you'll need

will be waiting for you at the final pickup point.

Now here's your final briefing.

All the arrangements have been made.

At 0700 hours you'll enter Northfield Base.

A jet will be waiting.

At 0705 hours, you, Sam, and the professor

will take off from the hypersonic C-418.

(jet whooshing)

You'll be airborne for five and a half hours.

This will give you time to finalize the plan.

At 1600 hours local time,

you'll touch down at a private landing field

25 miles east of Patagonia.

A car will meet you at the airstrip.

You'll be driven to a helijet pickup point

near the Loreno River basin.

And there's where you take over, Joe.

Remember, time will be running out.

From here on in,

the life of Roger Fleming

and the security of that microfilm

will be in your hands.

- There's the river, Sam.

It'll be about another four minutes to touchdown.

- Sure, Joe.

So far so good.

(exciting music)

- You see that old boathouse

on the south bank?

Land beside it.

(exciting music continues)

(helijet whirring)

Well, there it is.

Just where Mike Laramie and Fleming left it.

- Will it do the trick, Joe?

- Yes, it can go anywhere.

And because it's a hovercraft,

it'll clear the river mines around the fortress.

- Well, Joe, this is as far as we go.

You'll be on your own now.

We'll come in with a helijet

as soon as you give the word.

- Right, Sam.

I'll be on my way.

(tense music)

- Lieutenant, sit down.

You begin to annoy me.

- Fleming gave me this scar.

I have waited a long time

to settle with that gringo dog.

- That happened months ago.

You don't forget easily, huh?

The drugs will do their work.

When he has told us what we want to know,

you can dispose of him.

(soft tense music)

(Roger groaning)

- Why do you try to fight it, Fleming?

Your position is hopeless.

- Leave me alone.

- Your friends in World Intelligence

have deserted you, Fleming.

No one can help you.

No one.

(dramatic music)

(insects chirping) (animals howling)

- Joe 90 to Sam Loover.

- [Sam] Loud and clear, Joe.

- I've made camp.

Wake me an hour before sunrise

and I'll move on at first light.

- [Sam] Understood, Joe. Out.

(gentle music)

(dramatic music)

(Joe snoring)

(suspenseful music)

Sam Loover to Joe 90.

Wake up, Joe.

(snake hissing)

Can you hear me, Joe?

It's time to get up.

Joe?

Come in, Joe.

Sam Loover to Joe 90.

(gun bangs)

Come in, Joe.

- Hello, Sam.

- [Sam] Anything wrong, Joe?

- No, no, it's all right.

I've handled it.

I'll move on to the fortress

and thanks for the call.

It was right on time.

(easygoing music)

(tense music)

(Roger groaning)

- I think he is coming around.

We will go and rest for an hour and then begin

final interrogation.

- Yes, sir.

- Joe 90 to Sam Loover.

- [Sam] Loud and clear, Joe.

- I'm about a mile from the fortress.

Will maintain radio silence 'til I've got Fleming.

- [Sam] Okay, Joe. Out.

(tense music)

(brush rustling)

(tense music continues)

(Roger groaning)

(Roger groaning)

(gun bangs)

(explosion booms)

(tense music continues)

- Fleming.

Fleming.

Fleming.

- What?

Who is it?

- Over here at the window.

Fleming.

- Who?

Who are you?

- Joe 90, World Intelligence.

I've come to get you out of here.

Can you move?

- Move?

World Intelligence?

Is this some sort of trick?

- No. I want to help you.

Try and stand up.

- I don't believe you.

Who are you?

- Keep your head down.

I'm going to blow in this grill.

(insects chirping)

(explosion booms)

- Sir, can you come down here right away?

Someone has broken into the interrogation room.

- Who are you?

Who sent you here?

- In a way, you could say Mike Laramie sent me.

- You know Mike Laramie?

- Better than anyone.

- What's going on here, Lieutenant?

- It's a young boy, sir.

He must have climbed the wall.

- A boy?

I don't understand.

It is not possible.

- I'm from WIN.

You've got to believe me!

- Leave me alone.

- Listen, you owe Mike Laramie $10.

He always calls you Digger.

- [Roger] How do you know that?

- I know because I am from World Intelligence.

- I'll go and put a stop to this, sir.

- No, wait.

Turn up the volume.

- The last thing Laramie said to you was, "See you, Digger."

- Just before they closed in.

I'm convinced.

- Good.

Do you think you can make it to the window?

- I'll make it.

- They're escaping, sir!

- Wait!

- You'd better tell me

where you've hidden that microfilm,

in case one of us doesn't get through.

- Tell him.

Tell him.

- It's hidden down river about eight miles

past the Loreno Bridge

in the old mission ruins.

- At last.

Come on, Lieutenant.

To the launch.

- Yes, sir.

- Thank you, Senor Fleming.

You have been most cooperative.

Guards, there is an intruder in interrogation room.

Kill him!

- The room must be bugged.

They've heard everything.

Get moving and be careful.

It's a long way down.

(guns banging)

Get moving.

I'll hold them off.

- One of them must have a gun.

- Start the launch.

We have more important work.

(guns banging)

- You all right?

- Yes.

Get to the hovercraft.

It's in that clump of trees.

(gun banging rapidly)

Start her up.

(guns banging rapidly)

We've got to beat them to that microfilm.

- On the back waters we'll out maneuver him.

But on the open river

that launch can leave us standing.

- Then we'll take the back waters.

(dramatic music)

- I wish Mike Laramie was here.

He knows these channels like the back of his hand.

- Let's say he's with us in spirit.

(dramatic music continues)

- Look, sir!

A hovercraft.

- They must have escaped.

Full speed.

I want that microfilm!

(dramatic music continues)

- They're gaining on us.

- Faster, Lieutenant.

(explosion booms)

- That was fantastic driving.

Mike Laramie couldn't have done better.

- Thanks.

(gentle music)

- How are you, Mike?

- Oh, give me a month and I'll be fine.

But how are you?

They told me you'd been taken.

- I was.

I spent the most unpleasant 20 hours in the Fortress.

- The Fortress?

But no one's ever escaped from there.

How'd you do it, Digger?

- A WIN agent got me out.

- One of our man?

Hey, what's his name?

He deserves a medal.

- Well, that's something I can't tell you.

You know, Mike, I was so full of drugs,

I thought it was a young boy.

He called himself Joe 90.

(pleasant music)

(upbeat music)

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