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Good day guys. Austin here and in this
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one today we're going to be looking at
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the EPSXE
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emulator. Now this emulates the
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PlayStation 1, a long and forgotten
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console, which was one of my favorites.
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Now, I know there's about a thousand,
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probably billions, if not godzillion
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versions of people showing you how to
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set this emulator up, but what they
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don't do is show you how to do it
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properly with shaders to get the full
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advantage of your computer and to show
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all the features, especially the new
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ones which have been added to this
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emulator because they shouldn't be
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forgotten. And that's what I do. I bring
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things back. So, here we go, guys. Let's
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get stuck into the PlayStation one.
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[Music]
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Okay then. So, here we are. The EPSXE
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emulator. Now, today's tutorial, we're
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not just going to show you how to
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install it. I mean, let's face it, it's
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not exactly rocking science. He just put
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the files in there, set it up, and Bob's
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your uncle. a bit more obviously
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configuration to do, but you can get
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this up and going in no time. And it's
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been covered loads and loads of time.
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But what nobody does is actually take
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you into detail on how to get this set
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up properly for your machine. Not just
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in terms of actually getting the games
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running, but in terms of actually
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emulating the games to the next level.
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Because there's so many filters you can
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use, there's so many shaders. There's a
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lot of enhancements that's been brought
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out which is one of the greatest effects
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which came with the evolution of this
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emulator. I mean this emulator came out
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in what 2000. Um it's not open source.
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It's not like Dolphin. It's not like
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PCSX2 or something like that where
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they're open source and people can jump
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on the bandwagon. There's new releases,
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you know, five times a day, never mind a
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year. With this emulator, you are lucky
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to get a release or a new build once
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every year or something. But the actual
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emulator isn't what makes this so
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special. It's the plugins which utilizes
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the emulator. And that's what's not
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covered in all these tutorials and
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guides and stupid things which are typed
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in Notepad instead of people using mics.
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So frustrating that when people you go
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into someone's tutorial and you have to
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wait for them to type it out. Jesus
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wept. Stop it. For God's sake, stop it.
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Anyway, so what I'm going to do today is
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I'm going to show you how to use the
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plugins. I'm going to produce for you
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and give you the plugins and all the
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ones that you will need. And then we're
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going to go that one stage further and
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actually configure the plugins
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themselves to use even more plugins and
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shaders and all that kind of good stuff.
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So, we're not actually just getting
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games running. We are taking this to the
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limit. push it to the limit.
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[Music]
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Anyway, enough of my waffles and my
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rambles. Let's actually get on and do
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this.
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Okay, then enough waffling. Let's
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actually get stuck in and get this set
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up first off. Right, this is not exactly
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rocket science and you've probably been
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down this road before, but just so I
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know you're all singing off the himsh
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sheet. Let's do it together and let's do
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it properly. Right, first things first.
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In the description down below, there
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will be a link more than likely to a
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mega site. Within that mega site, there
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will be a download. Download that to
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your computer. It will be in a sevenzip
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format. So, I implore you, I plea with
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you, please use sevenzip to extract,
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decompress, uncompress, whatever the
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fanboys say about that kind of process.
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Um, if you use any other program or
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feature, then I cannot I can't vouch for
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it. In other words, often you get errors
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when you use different kind of um
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programs with different kind of formats.
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Use sevenzip, guys. Let's air on the
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side of caution on that one. Okay, once
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you've done that, you'll end up with a
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folder similar to this one, which is the
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EPSX e pack. Now, leave it there. Don't
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jump the gun yet, guys. Let's focus on
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what we're doing. Now, what we need to
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do is get the emulator itself. So, in
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again the description down below,
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there'll be a link more than likely to
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this website, which is the official
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EPSXE website. Now, on there, you will
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find the latest builds. At this moment
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in time, the latest build for me is
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EPSXE version 1.9.25.
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I'm going to be using the Windows
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version. This does not take up much
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resources at all. In fact, I believe
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somewhere on here there's a
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compatibility thing. Um, to be honest,
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guys, you could probably get away with
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this on your dad's laptop. You're going
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to have no problems whatsoever as long
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as you are not playing on a computer
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from the Dark Ages. Um, right. All you
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need to do then is download it. You'll
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end up with it in a um a RAW format. I
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believe this is RAR.
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Oh, my computer is running super slow in
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terms of internet today. I should have
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really downloaded this beforehand.
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Take forever to download a megabyte.
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Less than a megabyte. H. There we go.
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Anyway,
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unra it then. In fact, it's a zip file,
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isn't it? But I'm using uh
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WinRAR to open it. I've done something
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the devil today going against my own
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words and using a different program to
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extract this. Right then, so what we
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want to do then is I've already made a
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folder. I've labeled it EPSXE 1.9.25.
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I'm sure I don't need to teach you how
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to make folders, guys. Uh once you've
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done that, then grab all your files from
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the extracted path. Drop them inside
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whatever folder you're running. I would
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label your folders correctly. You know,
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it's not exactly a big thing. It sounds
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unimportant at this time, but trust me,
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guys, once you get into the emulator
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scene and you start building up your
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collection of emulators, then not only
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will you end up with loads of emulators,
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but you will more than likely end up
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with loads of different versions. So, it
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would label them as the version of the
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emulator also. So, when you are going
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back, you can then switch between an
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older version, a newer version, because
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some games, especially with some of
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these emulators, um they're not as
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compatible. even with like the latest
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ones, you may need to downgrade to play
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your favorite games, let's say. So, make
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sure you label your emulators properly.
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Anyway, we digress. Let's actually do
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our fixes then. Okay, so at this point,
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let's move these out the way. Basically,
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I put some games in here so we can test
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them in a second. But now, we should
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have our EPSXE pack and our emulator
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files themselves. Uh, what I need you to
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do then is go into here, select all the
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files and folders, drag them over into
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your EPSXE
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um, folder itself. Yes, replace.
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Now, we can get rid of that. And we can
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get rid of our uh, folder if you wish,
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but I'm going to keep it there for now.
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Um, okay then. So, you'll end up with
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this. This is basically all the files
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and folders that EPSXE uses. No, there's
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not much you need to mess around with
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here, apart from the actual program
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itself. So, let's actually boot this up.
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Now,
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EPSXE is a funny beast to tame. You see,
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each time you play this on a fresh
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computer, even if you've already got it
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installed on a hard drive, say for
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example, an external hard drive, if you
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was to then switch that external hard
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drive over to another computer, which
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has never played this um emulator
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before, it will not run. Well, in fact,
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it will run. It will launch it, but it
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will ask you to go through the config
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menu, which is probably popped up a new
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at this point. So, because I've already
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run this, it's made files and folders
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within my uh registry uh folders and
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also within my documents folders. Uh
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it's a good thing and a bad thing.
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Depends on which way you look at it. But
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the downside, the caveat to this is
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whenever you play this on a new
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computer, you will have to set it up uh
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each time. So, yes, it keeps them on
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your computer all the time, but like I
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said, the caveat is if you then put your
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install your build or your emulator onto
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a fresh computer, you have to do the
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initial setup again. Um, it's not too
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bad. Let's go through it. It's not
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rocket science. We got people in notepad
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showing you how to do this. That's how
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advanced there is.
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Okay, let's see. You'll be greeted more
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than likely with a window popping up
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straight away looking like this. And the
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first one's a load of gump probably
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blowing their own trumpets and licking
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their own ass. So, we'll skip that one
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for now. Okay. Next one. Then we've got
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um configuration and BIOS. Right. With
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the newest build, you will end up with a
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one already built into the actual
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emulator, which is the HLLE BIOS. Excuse
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me. Now, that HLE BIOS, unlike previous
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versions, is actually usable and
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compatible with games. you can actually
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launch it without needing the proper uh
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PlayStation BIOS itself. However, some
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games are not compatible with that BIOS.
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So, to get all singing, all dancing, uh
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you're going to have to select this,
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which is the one 01 USA. And you can
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tell cuz it says recommended. It's
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actually informing you that this is the
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recommended BIOS. Thank you, EXE. Thank
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you. Okay, then I've included in this a
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lot of plugins for you to choose from
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for your own pleasure. peruse, have a
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look around, meet yourself at home.
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There is loads of different plugins for
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you to choose. However, for this
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install, I'm going to be using the one
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which is the most recommended and what I
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would say in my eyes is the most uh
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useful in terms of configuring and
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getting the most from this emulator. So,
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whereas I normally ask you to choose the
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DirectX uh 3D or DirectX versions of the
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plugins, especially like with PCSX uh
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Dolphin and all that kind of stuff. What
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I want you to use in this instance is
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the OpenGL2 driver 2.9. This one here.
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Now, I'm going to show you how to
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configure this at a later date. You can
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then go into here, have a mess around,
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and see if any of the other features and
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any of the other plugins will actually
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00:10:11,279 --> 00:10:15,600
aid you going forward. But for now,
264
00:10:13,360 --> 00:10:18,000
we're going to use Pete's OpenGL driver
265
00:10:15,600 --> 00:10:19,760
2.9. Okay. What we want to do then is
266
00:10:18,000 --> 00:10:22,000
click on the config tab, and it'll bring
267
00:10:19,760 --> 00:10:24,399
you to something like this. Now, as you
268
00:10:22,000 --> 00:10:26,399
can see, Jesus, it's already got mine
269
00:10:24,399 --> 00:10:28,240
configured. For me to reset this back to
270
00:10:26,399 --> 00:10:29,600
default, I'd have to jump through so
271
00:10:28,240 --> 00:10:31,360
many hoops. And to be honest, I just
272
00:10:29,600 --> 00:10:32,720
want to get this video out. So, what I'm
273
00:10:31,360 --> 00:10:34,160
going to do now is set it back to
274
00:10:32,720 --> 00:10:35,360
default. How you would probably be
275
00:10:34,160 --> 00:10:36,560
going. The only thing that we're going
276
00:10:35,360 --> 00:10:38,160
to be messing around with is probably
277
00:10:36,560 --> 00:10:39,760
the resolution and a couple of tick
278
00:10:38,160 --> 00:10:46,160
boxes. But for now, I'm going to set
279
00:10:39,760 --> 00:10:49,160
this back to uh default. Uh 000
280
00:10:46,160 --> 00:10:49,160
non.
281
00:10:49,360 --> 00:10:55,160
Jesus.
282
00:10:52,160 --> 00:10:55,160
None.
283
00:10:56,000 --> 00:11:01,120
No,
284
00:10:58,240 --> 00:11:04,000
and none. Um, I don't want any of these
285
00:11:01,120 --> 00:11:05,760
tick boxes. Basically, what we want to
286
00:11:04,000 --> 00:11:08,720
do is first off, make sure that this
287
00:11:05,760 --> 00:11:10,640
emulator is running properly. So, we've
288
00:11:08,720 --> 00:11:12,560
I've put mine back to default. If this
289
00:11:10,640 --> 00:11:14,560
is the first time you installed yours,
290
00:11:12,560 --> 00:11:16,320
yours, too, will be set to default. As
291
00:11:14,560 --> 00:11:18,800
you can see here, the only difference is
292
00:11:16,320 --> 00:11:21,440
you will probably end up with 640x480 up
293
00:11:18,800 --> 00:11:23,680
at the top here, cuz that's the default.
294
00:11:21,440 --> 00:11:25,360
Um, well, it's not the default. That's
295
00:11:23,680 --> 00:11:27,839
the maximum resolution that the
296
00:11:25,360 --> 00:11:29,600
PlayStation one could run at. Um, the
297
00:11:27,839 --> 00:11:32,160
actual default is a lot less than that
298
00:11:29,600 --> 00:11:34,160
in most cases. It's on a game by-game uh
299
00:11:32,160 --> 00:11:37,279
basis. In fact, the lowest it goes is
300
00:11:34,160 --> 00:11:41,360
250p. 250p. That's like playing it on
301
00:11:37,279 --> 00:11:43,040
your watch nowadays. Jesus. Anyway, um,
302
00:11:41,360 --> 00:11:44,399
so make sure you're back to default.
303
00:11:43,040 --> 00:11:45,760
Make sure these are unticked. The only
304
00:11:44,399 --> 00:11:50,240
ones you want to be messing around with
305
00:11:45,760 --> 00:11:53,600
is make sure in the MISK here uh MDE
306
00:11:50,240 --> 00:11:56,800
MDE C filter.
307
00:11:53,600 --> 00:11:58,800
Basically, what that means is um when
308
00:11:56,800 --> 00:12:00,640
you get the videos that start when the
309
00:11:58,800 --> 00:12:01,760
game starts and the videos which start
310
00:12:00,640 --> 00:12:04,079
off when you're in the middle of the
311
00:12:01,760 --> 00:12:06,000
game pop up and immerse you in the
312
00:12:04,079 --> 00:12:08,560
atmospherics of the game and tell you
313
00:12:06,000 --> 00:12:10,639
the story, the trepid tales of your
314
00:12:08,560 --> 00:12:14,079
heroes and villains and the tales of
315
00:12:10,639 --> 00:12:15,839
woe. Um that will be done more than
316
00:12:14,079 --> 00:12:17,920
likely in a video thing cuz that's the
317
00:12:15,839 --> 00:12:19,839
way it was back then. Now, if you wasn't
318
00:12:17,920 --> 00:12:21,440
to tick that and if you had a different
319
00:12:19,839 --> 00:12:23,760
resolution other than the one that was
320
00:12:21,440 --> 00:12:27,200
standard, which is 640 very low, uh,
321
00:12:23,760 --> 00:12:30,000
sorry, 480, um, you would probably get
322
00:12:27,200 --> 00:12:31,200
glitches, errors, and the emulator
323
00:12:30,000 --> 00:12:33,040
wouldn't know what to do. So, by
324
00:12:31,200 --> 00:12:35,279
applying this filter, basically it helps
325
00:12:33,040 --> 00:12:38,480
out with those movies and gets it
326
00:12:35,279 --> 00:12:39,760
running kind of stable in most cases.
327
00:12:38,480 --> 00:12:41,920
Okay, the only other thing that you want
328
00:12:39,760 --> 00:12:45,360
to be changing here is the desktop
329
00:12:41,920 --> 00:12:49,040
resolution. Now, let's not approach this
330
00:12:45,360 --> 00:12:50,639
in the same way as Dolphin and PCSX2
331
00:12:49,040 --> 00:12:53,760
or anything like that. We don't want to
332
00:12:50,639 --> 00:12:55,360
be aiming for 4K. These games were
333
00:12:53,760 --> 00:13:00,000
originally made, like I said, in a
334
00:12:55,360 --> 00:13:02,880
maximum of uh 480p. 480p. That's very
335
00:13:00,000 --> 00:13:04,959
low. Um, so when you're blowing this up
336
00:13:02,880 --> 00:13:09,440
onto a big screen, the last thing you
337
00:13:04,959 --> 00:13:12,000
want is to um show the errors and well
338
00:13:09,440 --> 00:13:14,480
the yeah, the errors and the mistakes
339
00:13:12,000 --> 00:13:16,560
that the actual games had back in the
340
00:13:14,480 --> 00:13:20,160
day because they were very rough. You've
341
00:13:16,560 --> 00:13:22,079
got to think back. This is like 1995 and
342
00:13:20,160 --> 00:13:24,880
games are not that advanced. This is the
343
00:13:22,079 --> 00:13:27,200
first console to actually bring in 3D
344
00:13:24,880 --> 00:13:29,360
games to the masses. Yes, you could
345
00:13:27,200 --> 00:13:30,959
emulate it on your I don't know. Sorry,
346
00:13:29,360 --> 00:13:32,639
you could play it on your snares and you
347
00:13:30,959 --> 00:13:34,720
could play it on your Mega Drive 3D
348
00:13:32,639 --> 00:13:36,800
games, but they weren't Yes, they were,
349
00:13:34,720 --> 00:13:38,880
but they weren't proper. This is the
350
00:13:36,800 --> 00:13:40,720
first console to actually bring it to
351
00:13:38,880 --> 00:13:42,880
the mainstream and get them running to
352
00:13:40,720 --> 00:13:46,160
the full potential. This is what sparked
353
00:13:42,880 --> 00:13:48,160
it all off. So, the games were very, I
354
00:13:46,160 --> 00:13:49,680
don't know, rough around the edges. And
355
00:13:48,160 --> 00:13:52,320
what you don't want to do is heighten
356
00:13:49,680 --> 00:13:54,480
that. Yes, I will show you how to apply
357
00:13:52,320 --> 00:13:57,519
filters and all kinds of stuff in just a
358
00:13:54,480 --> 00:13:59,120
second, but for now, um, trust me guys,
359
00:13:57,519 --> 00:14:01,440
you don't want to go any further than
360
00:13:59,120 --> 00:14:03,519
your maximum resolution. And what I like
361
00:14:01,440 --> 00:14:06,160
to do is find the happy medium ground
362
00:14:03,519 --> 00:14:08,720
between my maximum resolution and the
363
00:14:06,160 --> 00:14:10,639
intended resolution of the game just to
364
00:14:08,720 --> 00:14:13,519
give it that little bit of blur. You
365
00:14:10,639 --> 00:14:16,000
know, I don't want to see the the edges,
366
00:14:13,519 --> 00:14:18,000
the sharp artifacts, which this which
367
00:14:16,000 --> 00:14:21,040
these games are. Trust me guys, if you
368
00:14:18,000 --> 00:14:23,120
played it on the emulator and you put it
369
00:14:21,040 --> 00:14:25,760
all the way up to maximum, then you're
370
00:14:23,120 --> 00:14:28,079
going to Well, my TV is 4K, so I can
371
00:14:25,760 --> 00:14:30,079
literally go up to 4K uh graphics on
372
00:14:28,079 --> 00:14:32,079
this. And trust me, it does not look
373
00:14:30,079 --> 00:14:33,839
pretty. So, what I like to do is keep it
374
00:14:32,079 --> 00:14:35,680
around here. Now, the other thing that
375
00:14:33,839 --> 00:14:39,040
you need to take into consideration is
376
00:14:35,680 --> 00:14:40,399
that this is also the aspect ratio. So,
377
00:14:39,040 --> 00:14:42,000
whether it's actually playing the game.
378
00:14:40,399 --> 00:14:43,600
So, in just a second when we start
379
00:14:42,000 --> 00:14:45,519
playing,
380
00:14:43,600 --> 00:14:48,079
back in the day, the PlayStation run on
381
00:14:45,519 --> 00:14:50,320
a 4x3 screen. That means that basically
382
00:14:48,079 --> 00:14:53,920
a lot of the TVs were not widescreen.
383
00:14:50,320 --> 00:14:57,040
So, all the resolutions that this
384
00:14:53,920 --> 00:14:58,959
console had were all 4x3 screens. So, if
385
00:14:57,040 --> 00:15:00,959
you was to set a widescreen resolution
386
00:14:58,959 --> 00:15:03,360
at this point, it would stretch the
387
00:15:00,959 --> 00:15:05,120
actual screen across your wide screen.
388
00:15:03,360 --> 00:15:07,279
Now, that sounds good because basically
389
00:15:05,120 --> 00:15:10,079
you're filling up the whole screen. But
390
00:15:07,279 --> 00:15:11,839
I hate that because if there's one thing
391
00:15:10,079 --> 00:15:14,079
I hate more than black bars down the
392
00:15:11,839 --> 00:15:16,240
side of the screen, it's having my old
393
00:15:14,079 --> 00:15:17,680
characters stretched across the screen
394
00:15:16,240 --> 00:15:19,680
and looking warped and looking
395
00:15:17,680 --> 00:15:21,920
unattractive in my eyes. That's my
396
00:15:19,680 --> 00:15:23,360
personal opinion. If you like to stretch
397
00:15:21,920 --> 00:15:25,760
it, go ahead. Choose whatever you want.
398
00:15:23,360 --> 00:15:27,519
But I like to choose a 4x3 uh
399
00:15:25,760 --> 00:15:29,680
resolution. And if you're unsure about
400
00:15:27,519 --> 00:15:30,959
that, wiki it, Google it, whatever.
401
00:15:29,680 --> 00:15:32,560
There's loads of places you can find
402
00:15:30,959 --> 00:15:35,360
that resolution, but it's pretty much
403
00:15:32,560 --> 00:15:37,120
common sense. So, I'm going to use this
404
00:15:35,360 --> 00:15:39,600
one. It seems to be a happy medium for
405
00:15:37,120 --> 00:15:40,959
me. I cannot guarantee this for you. You
406
00:15:39,600 --> 00:15:43,519
don't really want to be going over the
407
00:15:40,959 --> 00:15:45,680
resolution of your native uh well, your
408
00:15:43,519 --> 00:15:47,199
native resolution of the TV or monitor,
409
00:15:45,680 --> 00:15:48,639
whatever it is you're using, cuz then
410
00:15:47,199 --> 00:15:51,680
you'll get some kind of glitches and
411
00:15:48,639 --> 00:15:54,880
errors. So, you want to go below or even
412
00:15:51,680 --> 00:15:56,800
with what you've already got. Um, yeah.
413
00:15:54,880 --> 00:15:59,279
So, we think we've covered that enough.
414
00:15:56,800 --> 00:16:01,600
Uh, the rest of it 32bit. Leave all
415
00:15:59,279 --> 00:16:02,800
these as standard. We just want to prove
416
00:16:01,600 --> 00:16:04,959
that it's working. So, we're playing
417
00:16:02,800 --> 00:16:06,959
this on minimum F at this moment in
418
00:16:04,959 --> 00:16:08,720
time. The other and last thing that we
419
00:16:06,959 --> 00:16:12,000
need to do at this point is where it
420
00:16:08,720 --> 00:16:13,920
says frame rate. Um, you probably got
421
00:16:12,000 --> 00:16:15,199
show frames per second on startup.
422
00:16:13,920 --> 00:16:17,680
Untick that. You don't really want to
423
00:16:15,199 --> 00:16:20,079
mess around with that kind of crap. And
424
00:16:17,680 --> 00:16:21,680
tick the use frames per second limit.
425
00:16:20,079 --> 00:16:22,880
And where it says frames per second
426
00:16:21,680 --> 00:16:25,120
limit and it's got the numbers in
427
00:16:22,880 --> 00:16:27,839
brackets, tick that also. Now, what you
428
00:16:25,120 --> 00:16:30,240
want to do here is put this to 63 or 60,
429
00:16:27,839 --> 00:16:32,399
whatever you want. I I do 63. Now, I
430
00:16:30,240 --> 00:16:34,560
know it's a complete It sounds like a
431
00:16:32,399 --> 00:16:38,399
complete random number, but because this
432
00:16:34,560 --> 00:16:42,079
emulator is so well, the emulator is so
433
00:16:38,399 --> 00:16:45,120
good and computers nowadays are so good.
434
00:16:42,079 --> 00:16:49,120
Also, if you leave it, so there's no
435
00:16:45,120 --> 00:16:51,440
limit. Basically, you're using your CPU
436
00:16:49,120 --> 00:16:54,480
um to
437
00:16:51,440 --> 00:16:56,959
to to emulate uh frames that haven't
438
00:16:54,480 --> 00:16:58,880
been that aren't needed. You can't even
439
00:16:56,959 --> 00:17:01,440
see them. They're just you just working
440
00:16:58,880 --> 00:17:03,120
your CPU for no reason whatsoever. You
441
00:17:01,440 --> 00:17:05,839
got to think that this is a PlayStation
442
00:17:03,120 --> 00:17:09,120
one game. You know, 30 frames per second
443
00:17:05,839 --> 00:17:12,480
was a jolly back then. Um so having up
444
00:17:09,120 --> 00:17:14,400
to 60 and 60 plus is a bonus, a massive
445
00:17:12,480 --> 00:17:17,039
bonus as it is. and you will not be
446
00:17:14,400 --> 00:17:20,160
seeing the full potential even close to
447
00:17:17,039 --> 00:17:21,919
60 frames per second anyway. In fact, uh
448
00:17:20,160 --> 00:17:23,679
probably a lot lower than that. 30
449
00:17:21,919 --> 00:17:25,199
frames per second is more than enough.
450
00:17:23,679 --> 00:17:27,280
But we want to keep it smooth. We want
451
00:17:25,199 --> 00:17:29,919
to keep it a happy medium. So to stop
452
00:17:27,280 --> 00:17:31,760
lags and spikes and making it a
453
00:17:29,919 --> 00:17:34,799
comfortable frame rate without taxing
454
00:17:31,760 --> 00:17:37,840
your CPU too much or put it under any
455
00:17:34,799 --> 00:17:39,520
undue stress which isn't needed. uh give
456
00:17:37,840 --> 00:17:42,400
it a limit and I would say the sweet
457
00:17:39,520 --> 00:17:44,400
spot for me is always 60 frames 63
458
00:17:42,400 --> 00:17:47,280
frames per second. Random, I know, but
459
00:17:44,400 --> 00:17:48,880
it's probably just my OCD kicking in. Uh
460
00:17:47,280 --> 00:17:50,080
the rest of it then keep it as it is.
461
00:17:48,880 --> 00:17:53,440
Keep it all default. Just make sure
462
00:17:50,080 --> 00:17:55,600
you've got the MDC uh ticked there. And
463
00:17:53,440 --> 00:17:57,679
that's about it. Basically, we're going
464
00:17:55,600 --> 00:18:00,720
to launch this in native resolution. Uh
465
00:17:57,679 --> 00:18:03,679
sorry, native uh kind of looks first off
466
00:18:00,720 --> 00:18:05,520
to make sure it works. Um, unless you've
467
00:18:03,679 --> 00:18:07,360
got a storage computer, you should have
468
00:18:05,520 --> 00:18:08,640
no difficulties running this whatsoever.
469
00:18:07,360 --> 00:18:10,400
So, once you've done that, then click
470
00:18:08,640 --> 00:18:15,600
okay. And now we're going to go in for
471
00:18:10,400 --> 00:18:18,000
the rest of the setup. Um, sound then
472
00:18:15,600 --> 00:18:19,919
SPU. Yeah, basically there are some
473
00:18:18,000 --> 00:18:22,320
plugins for extra sound compatibility,
474
00:18:19,919 --> 00:18:25,120
but this has been advanced so much now
475
00:18:22,320 --> 00:18:27,360
that, you know, again, it's PlayStation
476
00:18:25,120 --> 00:18:31,120
games. The most you're going to get is
477
00:18:27,360 --> 00:18:32,960
probably stereo. Um, so there's not much
478
00:18:31,120 --> 00:18:35,200
incompatibility with most games. This
479
00:18:32,960 --> 00:18:37,200
will cover your back for most of them.
480
00:18:35,200 --> 00:18:39,600
Um, it's that thing that you can't even
481
00:18:37,200 --> 00:18:41,039
go in and change any of the settings cuz
482
00:18:39,600 --> 00:18:43,600
it's not really needed. There's not much
483
00:18:41,039 --> 00:18:47,120
messing around to go with this. Uh, next
484
00:18:43,600 --> 00:18:48,880
then asking you for a DVD drive, a CD
485
00:18:47,120 --> 00:18:51,760
drive should say. Basically, this is the
486
00:18:48,880 --> 00:18:53,200
plugin that controls emulating the
487
00:18:51,760 --> 00:18:55,200
information of your games. We'll cover
488
00:18:53,200 --> 00:18:56,880
this in more detail probably in a later
489
00:18:55,200 --> 00:18:58,720
video cuz there's not much to go into in
490
00:18:56,880 --> 00:19:00,640
this. We just want to get our ISOs
491
00:18:58,720 --> 00:19:02,559
running at this point. Uh, sorry, our
492
00:19:00,640 --> 00:19:04,480
disc images. We'll cover that again in a
493
00:19:02,559 --> 00:19:06,240
second also. So, click next on that
494
00:19:04,480 --> 00:19:08,880
point. And here's when you do your
495
00:19:06,240 --> 00:19:11,440
controllers. Now, you are supposed to
496
00:19:08,880 --> 00:19:13,679
turn your controller on before you start
497
00:19:11,440 --> 00:19:18,440
actually booting this emulator up. If I
498
00:19:13,679 --> 00:19:18,440
was to turn mine on now,
499
00:19:19,280 --> 00:19:22,880
basically,
500
00:19:20,799 --> 00:19:24,320
it wouldn't recognize it. it would uh go
501
00:19:22,880 --> 00:19:26,880
in here and when I started to do my
502
00:19:24,320 --> 00:19:29,039
buttons, the button presses wouldn't be
503
00:19:26,880 --> 00:19:30,720
recognized by the emulator and it would
504
00:19:29,039 --> 00:19:32,160
just be blank every time I tried to
505
00:19:30,720 --> 00:19:34,320
change something. So, what we're going
506
00:19:32,160 --> 00:19:36,160
to have to do is
507
00:19:34,320 --> 00:19:37,840
once we've completed it, exit the
508
00:19:36,160 --> 00:19:39,520
emulator, boot it back up again, and
509
00:19:37,840 --> 00:19:41,039
then do the controls. You might be lucky
510
00:19:39,520 --> 00:19:42,640
enough and have your plugged in already
511
00:19:41,039 --> 00:19:44,160
switched on at this point, go through
512
00:19:42,640 --> 00:19:48,440
the simple procedure of setting them all
513
00:19:44,160 --> 00:19:48,440
up. Okay, next.
514
00:19:48,559 --> 00:19:52,799
That's it. Done. Basically saying, well
515
00:19:50,400 --> 00:19:54,960
done. It's tipped. its app towards us
516
00:19:52,799 --> 00:19:56,320
and said, "Have fun with your new
517
00:19:54,960 --> 00:19:58,960
emulator." And I'm going to say, "Thank
518
00:19:56,320 --> 00:20:01,120
you, EPSC, guys. Thank you for that tip
519
00:19:58,960 --> 00:20:03,600
of the hat." Okay, next thing then, go
520
00:20:01,120 --> 00:20:05,440
into config pad config if you've not
521
00:20:03,600 --> 00:20:07,200
done already. In fact, I need to restart
522
00:20:05,440 --> 00:20:09,200
it, don't I? I even listen to my own
523
00:20:07,200 --> 00:20:11,200
tutorial. That's how advanced I am. I
524
00:20:09,200 --> 00:20:13,280
should get notepad out and start doing
525
00:20:11,200 --> 00:20:16,960
this.
526
00:20:13,280 --> 00:20:19,520
Gamepad port one.
527
00:20:16,960 --> 00:20:23,520
Okay. So now at this point I would then
528
00:20:19,520 --> 00:20:25,120
be able to go through the process of um
529
00:20:23,520 --> 00:20:27,360
changing all these keys. It's just a
530
00:20:25,120 --> 00:20:29,520
case of clicking on there and pressing
531
00:20:27,360 --> 00:20:32,480
the button which you want to be emulated
532
00:20:29,520 --> 00:20:34,159
on your pad. I'm not sure I use 360 pads
533
00:20:32,480 --> 00:20:36,799
but I'm told that almost anything that
534
00:20:34,159 --> 00:20:39,360
is recognized already by Windows can be
535
00:20:36,799 --> 00:20:41,679
used in this including keys. But to your
536
00:20:39,360 --> 00:20:43,679
heart's will guys. Okay. this dropown
537
00:20:41,679 --> 00:20:45,039
box on the left and right here. It gives
538
00:20:43,679 --> 00:20:46,640
you different options for different
539
00:20:45,039 --> 00:20:49,679
types of controllers which you can
540
00:20:46,640 --> 00:20:52,240
emulate. Um,
541
00:20:49,679 --> 00:20:54,080
obviously in an ideal world, what we'd
542
00:20:52,240 --> 00:20:56,159
put down there is like dual shock or a
543
00:20:54,080 --> 00:20:58,799
dual analog at least or something so we
544
00:20:56,159 --> 00:21:01,120
can make full potential of our 360 pads.
545
00:20:58,799 --> 00:21:03,200
The issues we have then is that some
546
00:21:01,120 --> 00:21:05,120
games because they're very old and this
547
00:21:03,200 --> 00:21:06,559
is like the first time that dual pads
548
00:21:05,120 --> 00:21:09,200
and all that kind of stuff started to
549
00:21:06,559 --> 00:21:10,720
happen is some games don't recognize
550
00:21:09,200 --> 00:21:13,280
that kind of format and you'll end up
551
00:21:10,720 --> 00:21:14,880
with problems. I'd say 90% of all the
552
00:21:13,280 --> 00:21:17,520
games that were ever released on the
553
00:21:14,880 --> 00:21:19,919
PlayStation 1 are all compatible with
554
00:21:17,520 --> 00:21:22,000
just the normal digital controller. So
555
00:21:19,919 --> 00:21:24,159
to in to stop you running into those
556
00:21:22,000 --> 00:21:26,159
errors I would say as default set up the
557
00:21:24,159 --> 00:21:28,320
digital. If you then want to go into
558
00:21:26,159 --> 00:21:30,559
more, I don't know, advanced settings
559
00:21:28,320 --> 00:21:32,400
and playing more lucrative games that
560
00:21:30,559 --> 00:21:34,480
take full advantage of the sticks and
561
00:21:32,400 --> 00:21:36,400
all kinds of stuff, then do it on a game
562
00:21:34,480 --> 00:21:40,080
byame basis. But for now, I'd stay
563
00:21:36,400 --> 00:21:42,159
digital. Stay digital, man.
564
00:21:40,080 --> 00:21:44,559
Okay, easy enough. Click out of there.
565
00:21:42,159 --> 00:21:46,880
And that's it, guys. That is now the
566
00:21:44,559 --> 00:21:49,120
emulator set up to be honest in the kind
567
00:21:46,880 --> 00:21:50,640
of default way. So, it's not exactly
568
00:21:49,120 --> 00:21:52,159
rocket science. I probably waffled a bit
569
00:21:50,640 --> 00:21:53,840
more than was, but now we're going to go
570
00:21:52,159 --> 00:21:55,600
into more detail. Now I've got you up to
571
00:21:53,840 --> 00:21:57,039
the baseline and I know you should be
572
00:21:55,600 --> 00:21:58,799
where you're at. Now we can start to
573
00:21:57,039 --> 00:22:00,799
mess around. Right. So first off, let's
574
00:21:58,799 --> 00:22:02,960
have a look at some games. Games
575
00:22:00,799 --> 00:22:07,039
themselves, they come in kind of disc
576
00:22:02,960 --> 00:22:09,919
images. Um, all my games are zipped up,
577
00:22:07,039 --> 00:22:13,039
or should I say seven zipped up in my
578
00:22:09,919 --> 00:22:15,200
games collection. Um, that's because my
579
00:22:13,039 --> 00:22:17,360
front end can uncompress or decompress
580
00:22:15,200 --> 00:22:19,200
the game and then run it from the files
581
00:22:17,360 --> 00:22:20,880
once it's decompressed. The problem is
582
00:22:19,200 --> 00:22:23,280
the emulator can't do this. So, it needs
583
00:22:20,880 --> 00:22:24,880
the actual raw disc images. And with
584
00:22:23,280 --> 00:22:27,360
PlayStation one, they used to come in
585
00:22:24,880 --> 00:22:30,000
bin q format. Now, point to note at this
586
00:22:27,360 --> 00:22:33,200
point and a big massive warning
587
00:22:30,000 --> 00:22:37,039
is the fact that this emulator
588
00:22:33,200 --> 00:22:39,520
uh sorry, those images that format of
589
00:22:37,039 --> 00:22:42,000
bin cube do not like to be renamed
590
00:22:39,520 --> 00:22:44,640
unless you know what you're doing. If
591
00:22:42,000 --> 00:22:46,159
you have to rename it for any need, you
592
00:22:44,640 --> 00:22:47,360
know, you want to rename your name to go
593
00:22:46,159 --> 00:22:49,600
in the collection because you've got a
594
00:22:47,360 --> 00:22:54,000
random one that you downloaded, look at
595
00:22:49,600 --> 00:22:58,400
my bin Q video, um, it will tue to you
596
00:22:54,000 --> 00:22:59,840
how to rename them properly. Um, the the
597
00:22:58,400 --> 00:23:01,840
description down below there'll be a
598
00:22:59,840 --> 00:23:03,760
link there. Watch and view to your
599
00:23:01,840 --> 00:23:06,400
heart's content. But for those of others
600
00:23:03,760 --> 00:23:08,559
of you, just make sure you don't rename
601
00:23:06,400 --> 00:23:11,200
them because it will mess up. Basically
602
00:23:08,559 --> 00:23:14,159
the every game in Bing Q will have two
603
00:23:11,200 --> 00:23:16,480
or should have two files working in
604
00:23:14,159 --> 00:23:18,320
conjunction with each other and one of
605
00:23:16,480 --> 00:23:20,240
them within the files themselves is
606
00:23:18,320 --> 00:23:22,159
labeled to work with the other. If you
607
00:23:20,240 --> 00:23:25,360
rename one of those then basically what
608
00:23:22,159 --> 00:23:27,360
will happen is the names the the files
609
00:23:25,360 --> 00:23:29,520
will not be able to find its accompanied
610
00:23:27,360 --> 00:23:31,919
file. So please take that on board.
611
00:23:29,520 --> 00:23:33,760
Right. So we've covered that. Here is
612
00:23:31,919 --> 00:23:35,440
some games that I have uncompressed or
613
00:23:33,760 --> 00:23:37,840
decompressed for me to test out with
614
00:23:35,440 --> 00:23:39,200
this emulator. not exactly a massive
615
00:23:37,840 --> 00:23:41,200
collection, but it's enough to me to
616
00:23:39,200 --> 00:23:43,679
know that I can get things working and
617
00:23:41,200 --> 00:23:45,760
give you an example of how to do things.
618
00:23:43,679 --> 00:23:48,640
All right, so let's actually get these
619
00:23:45,760 --> 00:23:50,799
running then. So file to run a image,
620
00:23:48,640 --> 00:23:52,640
all you need to do is file, run, run
621
00:23:50,799 --> 00:23:54,559
ISO.
622
00:23:52,640 --> 00:23:56,159
Mine's already mapped to the location of
623
00:23:54,559 --> 00:23:58,960
these images, which is on my desktop
624
00:23:56,159 --> 00:24:01,360
basically. And what can we play first?
625
00:23:58,960 --> 00:24:03,760
Let's play Crash Bandicoot, I believe
626
00:24:01,360 --> 00:24:08,159
the US call it. We call it Crash
627
00:24:03,760 --> 00:24:10,080
Bandicoot. I don't know why. Um, okay.
628
00:24:08,159 --> 00:24:11,679
So, all you need to do is choose the Q
629
00:24:10,080 --> 00:24:15,559
file
630
00:24:11,679 --> 00:24:15,559
and boom, you're in.
631
00:24:15,840 --> 00:24:20,559
Now, it probably look horrible at this
632
00:24:17,679 --> 00:24:25,640
point. All blocky, pixelated. That's if
633
00:24:20,559 --> 00:24:25,640
it works. Please work. Yes, there we go.
634
00:24:25,840 --> 00:24:30,320
This is basically a step up from the
635
00:24:28,080 --> 00:24:33,120
actual original game because imagine
636
00:24:30,320 --> 00:24:37,120
this was being emulated in I don't know
637
00:24:33,120 --> 00:24:38,960
or played maximum 640p.
638
00:24:37,120 --> 00:24:41,039
Now what I've done also is guys I've
639
00:24:38,960 --> 00:24:43,520
taken the volume off. So don't worry the
640
00:24:41,039 --> 00:24:45,520
volume is emulated but if I was to show
641
00:24:43,520 --> 00:24:47,679
this on YouTube it would get picked up
642
00:24:45,520 --> 00:24:50,640
for having music from this game or
643
00:24:47,679 --> 00:24:52,960
whatever. So yeah as you can see it's
644
00:24:50,640 --> 00:24:54,480
all there. It's all on its full glory.
645
00:24:52,960 --> 00:24:57,039
It's actually been heightened because
646
00:24:54,480 --> 00:24:58,480
the resolution has been turned up. So,
647
00:24:57,039 --> 00:25:00,080
it's actually a bit better than the
648
00:24:58,480 --> 00:25:02,480
originally intended game, but because
649
00:25:00,080 --> 00:25:04,400
I'm playing this on a 60-in screen, it
650
00:25:02,480 --> 00:25:06,159
it I would have to do this anyway to
651
00:25:04,400 --> 00:25:07,840
make it look kind of bearable.
652
00:25:06,159 --> 00:25:09,919
Otherwise, it would look like Pac-Man to
653
00:25:07,840 --> 00:25:11,200
me on this massive screen. So, yes, we
654
00:25:09,919 --> 00:25:13,279
can play this. We can have a look
655
00:25:11,200 --> 00:25:15,440
around. And it's working. And at this
656
00:25:13,279 --> 00:25:17,279
point, if this is all you're after, then
657
00:25:15,440 --> 00:25:19,120
you would probably leave us here and
658
00:25:17,279 --> 00:25:22,240
say, "Well done. You've just shown me
659
00:25:19,120 --> 00:25:23,919
how to do it properly." But I'm happy.
660
00:25:22,240 --> 00:25:25,679
But we want to take this another stage
661
00:25:23,919 --> 00:25:27,760
further. Next, what we want to do is
662
00:25:25,679 --> 00:25:29,120
actually heighten this to get HD
663
00:25:27,760 --> 00:25:30,640
graphics. That's gonna be our next
664
00:25:29,120 --> 00:25:32,799
level. And then we're going to go even
665
00:25:30,640 --> 00:25:35,120
further into this and take it to the
666
00:25:32,799 --> 00:25:37,279
next level after that. But for now, here
667
00:25:35,120 --> 00:25:40,159
is the example of the game running. It's
668
00:25:37,279 --> 00:25:42,559
perfectly okay. It's as it was back in
669
00:25:40,159 --> 00:25:45,440
the old PlayStation days. Everything is
670
00:25:42,559 --> 00:25:47,360
cool and groovy. Take notice of the
671
00:25:45,440 --> 00:25:49,520
edges of everything. It's all very
672
00:25:47,360 --> 00:25:51,120
pixelated. So, what we can do now is
673
00:25:49,520 --> 00:25:52,720
exit out. Now, what we're going to do is
674
00:25:51,120 --> 00:25:55,919
stump this up. We're going to take it to
675
00:25:52,720 --> 00:25:58,880
the next level. So, go into your config
676
00:25:55,919 --> 00:26:01,039
back into uh
677
00:25:58,880 --> 00:26:03,520
we can't do that because on every time
678
00:26:01,039 --> 00:26:04,960
you exit a game, it doesn't let you mess
679
00:26:03,520 --> 00:26:07,520
around. So, you've got to exit out of
680
00:26:04,960 --> 00:26:11,600
EPSXE properly. So, let's boot it up
681
00:26:07,520 --> 00:26:13,039
again. Go into config. Go into video.
682
00:26:11,600 --> 00:26:14,880
Now, you'd end up with this kind of
683
00:26:13,039 --> 00:26:17,440
screen, which is just basically a way to
684
00:26:14,880 --> 00:26:19,600
get into the visualization kind of
685
00:26:17,440 --> 00:26:21,840
stuff. We're going to be configuring the
686
00:26:19,600 --> 00:26:24,080
select config for main video plug-in
687
00:26:21,840 --> 00:26:25,600
which as we selected before was 2.9
688
00:26:24,080 --> 00:26:27,120
OpenGL2.
689
00:26:25,600 --> 00:26:28,640
So open this up. You're greeted with the
690
00:26:27,120 --> 00:26:30,559
exact same screen as we had before for
691
00:26:28,640 --> 00:26:32,640
configuring things. Now this is where
692
00:26:30,559 --> 00:26:36,640
you want to start tweaking. Now I cannot
693
00:26:32,640 --> 00:26:38,640
say the recommended um
694
00:26:36,640 --> 00:26:41,600
settings for this. It's all system
695
00:26:38,640 --> 00:26:43,760
specific and even more importantly uh
696
00:26:41,600 --> 00:26:46,400
user specific cuz I don't know what kind
697
00:26:43,760 --> 00:26:47,679
of you know images you want to go for.
698
00:26:46,400 --> 00:26:51,039
But for me, I'm going to try and get
699
00:26:47,679 --> 00:26:53,440
this to like a HD kind of look. In other
700
00:26:51,039 --> 00:26:55,039
words, it's the exact same game, but
701
00:26:53,440 --> 00:26:57,039
it's just cleaner, if you get what I
702
00:26:55,039 --> 00:26:59,600
mean. Um, I don't want to make it too
703
00:26:57,039 --> 00:27:00,960
crisp, cuz then it starts looking I
704
00:26:59,600 --> 00:27:03,919
don't know, it looks silly. PlayStation
705
00:27:00,960 --> 00:27:05,679
games are too crisp. So, what I want to
706
00:27:03,919 --> 00:27:08,320
do now is start heightening this up a
707
00:27:05,679 --> 00:27:10,880
little bit. So, I'm going to because
708
00:27:08,320 --> 00:27:12,960
this emulator was made so long ago, a
709
00:27:10,880 --> 00:27:14,559
lot of these where it says extreme high,
710
00:27:12,960 --> 00:27:16,320
ultra high, and stuff, you would think
711
00:27:14,559 --> 00:27:18,799
you need a top- end computer to get this
712
00:27:16,320 --> 00:27:20,559
kind of stuff. No, guys, this is looking
713
00:27:18,799 --> 00:27:23,440
at as long as you've got even a very
714
00:27:20,559 --> 00:27:25,600
dated computer in terms of gaming
715
00:27:23,440 --> 00:27:27,120
computer. You can run this on maximum
716
00:27:25,600 --> 00:27:30,480
and you'd have no problems whatsoever.
717
00:27:27,120 --> 00:27:32,559
It is not a very taxing emulator at all,
718
00:27:30,480 --> 00:27:35,360
but I cannot guarantee what kind of
719
00:27:32,559 --> 00:27:38,799
impact it will make on your oldish
720
00:27:35,360 --> 00:27:41,279
computers out there. So, give it a go.
721
00:27:38,799 --> 00:27:44,400
Step it up a notch. So, what I want to
722
00:27:41,279 --> 00:27:46,720
do is go very high on this. I'm going to
723
00:27:44,400 --> 00:27:49,840
go ultra high on this. See, it's asking
724
00:27:46,720 --> 00:27:53,039
on ultra high, it's asking a 256
725
00:27:49,840 --> 00:27:55,360
megabyte card is recommended uh to give
726
00:27:53,039 --> 00:27:56,399
us ultra high. Now, that may worry some
727
00:27:55,360 --> 00:27:58,960
people. But what you got to think about
728
00:27:56,399 --> 00:28:01,039
is put it into context. A normal
729
00:27:58,960 --> 00:28:03,679
standard gaming card nowadays comes with
730
00:28:01,039 --> 00:28:05,200
about a gig minimum. So that's like what
731
00:28:03,679 --> 00:28:07,279
four times the amount of what it's
732
00:28:05,200 --> 00:28:10,080
asking for on an ultra high. So don't
733
00:28:07,279 --> 00:28:12,799
worry too much. Even an embedded card
734
00:28:10,080 --> 00:28:14,159
will have more memory than this. So you
735
00:28:12,799 --> 00:28:16,000
shouldn't need to worry. As long as
736
00:28:14,159 --> 00:28:17,760
you've got some kind of card of some
737
00:28:16,000 --> 00:28:20,159
kind of sorts, even if it's an embedded
738
00:28:17,760 --> 00:28:23,200
one on your computer, then you should be
739
00:28:20,159 --> 00:28:26,240
okay. people's gaming on the dad's
740
00:28:23,200 --> 00:28:28,240
laptops can't guarantee. Let's hope your
741
00:28:26,240 --> 00:28:33,279
dad's good at gaming or as an
742
00:28:28,240 --> 00:28:35,200
upto-dateish u laptop stretching mode.
743
00:28:33,279 --> 00:28:37,360
What I want to do is keep this to kind
744
00:28:35,200 --> 00:28:39,679
of standard because I want to keep the
745
00:28:37,360 --> 00:28:41,840
intended size, but I want to kind of
746
00:28:39,679 --> 00:28:43,840
stretch it to the size of the window.
747
00:28:41,840 --> 00:28:45,840
So, I want to keep everything in aspect,
748
00:28:43,840 --> 00:28:47,600
but I don't want it to stretch to the
749
00:28:45,840 --> 00:28:50,000
side. So because we've put a native
750
00:28:47,600 --> 00:28:51,600
resolution at the top here, then when I
751
00:28:50,000 --> 00:28:53,840
say to stretch this, what will happen is
752
00:28:51,600 --> 00:28:56,399
it will give me the maximum size in
753
00:28:53,840 --> 00:28:58,720
height and it will stop keeping the
754
00:28:56,399 --> 00:29:00,880
aspect ratio. So in height, it would
755
00:28:58,720 --> 00:29:02,399
should hopefully take me to the top and
756
00:29:00,880 --> 00:29:04,080
the bottom of the screen, but I will
757
00:29:02,399 --> 00:29:05,440
obviously end up with black bars on the
758
00:29:04,080 --> 00:29:07,840
left and right because I want to keep
759
00:29:05,440 --> 00:29:11,039
the aspect ratio with the desktop
760
00:29:07,840 --> 00:29:14,000
resolution. Okay, then render mode.
761
00:29:11,039 --> 00:29:17,200
Render mode. U can't remember where to
762
00:29:14,000 --> 00:29:17,200
put this actually.
763
00:29:18,640 --> 00:29:23,840
Um, I'm going to go number one. Why not?
764
00:29:20,640 --> 00:29:26,240
Cannot remember where I put on there.
765
00:29:23,840 --> 00:29:27,679
Um, texture.
766
00:29:26,240 --> 00:29:30,240
Yeah, I'm going to go all the way with
767
00:29:27,679 --> 00:29:32,000
this. Push it to the limit. Push it to
768
00:29:30,240 --> 00:29:34,000
the limit.
769
00:29:32,000 --> 00:29:39,640
I've been watching Scout Face the other
770
00:29:34,000 --> 00:29:39,640
day, so I've got that song in my head.
771
00:29:40,960 --> 00:29:45,039
Yeah, stretch. Do whatever you want. Put
772
00:29:42,799 --> 00:29:46,720
me on maximum. Okay. It leave the frame
773
00:29:45,039 --> 00:29:48,640
rate as it was as we talked about. I'm
774
00:29:46,720 --> 00:29:51,600
not going to go into that again. And
775
00:29:48,640 --> 00:29:55,360
compatibility wise,
776
00:29:51,600 --> 00:29:58,399
let's have a look. Yeah, whatever. Put
777
00:29:55,360 --> 00:30:00,000
it to maximum. Boom.
778
00:29:58,399 --> 00:30:01,440
I'm not even going to let this worry me.
779
00:30:00,000 --> 00:30:04,559
I'm just going to smash everything on
780
00:30:01,440 --> 00:30:06,720
maximum and dance for the devil. Right.
781
00:30:04,559 --> 00:30:08,480
So, that now should have everything
782
00:30:06,720 --> 00:30:10,399
looking smooth. At this point, don't
783
00:30:08,480 --> 00:30:11,840
mess around with full screen filters. I
784
00:30:10,399 --> 00:30:13,679
will cover that in depth in just a
785
00:30:11,840 --> 00:30:16,480
second. That's when we take this to the
786
00:30:13,679 --> 00:30:19,440
next level. Right now, when I play this
787
00:30:16,480 --> 00:30:24,640
game, you will notice the difference.
788
00:30:19,440 --> 00:30:26,720
Trust me. So, press okay. File run ISO.
789
00:30:24,640 --> 00:30:28,640
Now, it will be identical, the same
790
00:30:26,720 --> 00:30:31,120
resolution, and it'll be, you know,
791
00:30:28,640 --> 00:30:33,039
almost identical as the game it was.
792
00:30:31,120 --> 00:30:35,279
However, you will notice the edges and
793
00:30:33,039 --> 00:30:39,120
the pixelization or whatever it is you
794
00:30:35,279 --> 00:30:41,840
say that word um will be far more crisp.
795
00:30:39,120 --> 00:30:44,840
the edges will be a lot much nicer to
796
00:30:41,840 --> 00:30:44,840
view.
797
00:30:47,840 --> 00:30:52,080
Yeah, we're looking good so far. We're
798
00:30:49,919 --> 00:30:55,279
looking good in terms of it's filling
799
00:30:52,080 --> 00:30:57,600
the screen. So, that's the nice thing.
800
00:30:55,279 --> 00:30:59,600
We will have the black bars. There's no
801
00:30:57,600 --> 00:31:01,279
music again. But even as you can see on
802
00:30:59,600 --> 00:31:03,039
that little doghouse there that's going
803
00:31:01,279 --> 00:31:05,520
on. I can see the edges are not
804
00:31:03,039 --> 00:31:07,919
pixelated anymore. So, it has done what
805
00:31:05,520 --> 00:31:09,679
I intended it to do, which is basically
806
00:31:07,919 --> 00:31:11,200
keep the original graphics, but clean
807
00:31:09,679 --> 00:31:12,799
yourself up a little bit because you're
808
00:31:11,200 --> 00:31:15,039
looking a bit mucky. So, as you can see,
809
00:31:12,799 --> 00:31:16,399
it's kind of smoothed itself out a
810
00:31:15,039 --> 00:31:18,640
little bit. It's looking a lot more
811
00:31:16,399 --> 00:31:21,120
crisp and cleaner without taking away
812
00:31:18,640 --> 00:31:23,120
the aesthetics of the original game,
813
00:31:21,120 --> 00:31:26,320
just the way I like things. So, if it
814
00:31:23,120 --> 00:31:28,320
was to press start, jump in a quick game
815
00:31:26,320 --> 00:31:30,240
just to show you what's going on here.
816
00:31:28,320 --> 00:31:32,240
Even the map itself, you can see a lot
817
00:31:30,240 --> 00:31:34,480
more of the detail in there because the
818
00:31:32,240 --> 00:31:36,640
pixels are not well, they're not
819
00:31:34,480 --> 00:31:39,840
blocking the view. It looks a lot more
820
00:31:36,640 --> 00:31:42,000
crisp and clean,
821
00:31:39,840 --> 00:31:44,399
but the actual overall feel of the game
822
00:31:42,000 --> 00:31:45,919
is still the same. You see what I mean,
823
00:31:44,399 --> 00:31:49,640
guys? We're looking good here. We're
824
00:31:45,919 --> 00:31:49,640
looking very good.
825
00:31:50,399 --> 00:31:56,640
Yeah. So, that is the game. We've taken
826
00:31:53,200 --> 00:31:59,039
it up to kind of HD graphics here, and
827
00:31:56,640 --> 00:32:01,279
we're happy. This should not tax your
828
00:31:59,039 --> 00:32:03,200
computer too much as again unless you've
829
00:32:01,279 --> 00:32:05,200
got like a stone age computer. But as
830
00:32:03,200 --> 00:32:07,600
you can see on the edges and stuff, you
831
00:32:05,200 --> 00:32:10,159
know, it's very crisp. It's very clean,
832
00:32:07,600 --> 00:32:12,240
but it looks the same as how the game
833
00:32:10,159 --> 00:32:14,480
did originally, which is what I like to
834
00:32:12,240 --> 00:32:16,480
play in to be honest.
835
00:32:14,480 --> 00:32:18,960
Okay, so we've got that sorted. We've
836
00:32:16,480 --> 00:32:21,039
now got up to HD graphics. What I want
837
00:32:18,960 --> 00:32:23,840
to show you now is plugins and have a
838
00:32:21,039 --> 00:32:27,120
play. Let's actually take this to the
839
00:32:23,840 --> 00:32:30,559
next level of graphics. So, at this
840
00:32:27,120 --> 00:32:32,880
point, if you are happy with how you're
841
00:32:30,559 --> 00:32:34,559
gaming, with how you're getting on, you
842
00:32:32,880 --> 00:32:36,880
could probably walk away with it. But
843
00:32:34,559 --> 00:32:39,840
what I want to do is show you how to use
844
00:32:36,880 --> 00:32:42,799
these plugins. Now, in those files that
845
00:32:39,840 --> 00:32:47,279
I asked you to put into your EPSXE
846
00:32:42,799 --> 00:32:50,640
folder is is my personal collection of
847
00:32:47,279 --> 00:32:52,320
um filter plugins. So, as we play our
848
00:32:50,640 --> 00:32:54,240
games, they will look completely
849
00:32:52,320 --> 00:32:55,279
different. Well, not completely
850
00:32:54,240 --> 00:32:57,200
different. Obviously, you can still
851
00:32:55,279 --> 00:32:59,840
recognize the game, but the actual
852
00:32:57,200 --> 00:33:02,960
atmospherics and the feel and the the
853
00:32:59,840 --> 00:33:05,840
way it's displayed and um
854
00:33:02,960 --> 00:33:08,159
put on rendered onto your screen is
855
00:33:05,840 --> 00:33:11,440
completely different in terms of color
856
00:33:08,159 --> 00:33:14,080
uh fidelity and overall appearance. So,
857
00:33:11,440 --> 00:33:15,120
let's actually show you rather than talk
858
00:33:14,080 --> 00:33:16,799
to you about it. It's probably the
859
00:33:15,120 --> 00:33:18,720
easiest way to go. So, again, I've got
860
00:33:16,799 --> 00:33:22,320
to exit out of here to actually go back
861
00:33:18,720 --> 00:33:25,320
in so I can change settings. Here we go.
862
00:33:22,320 --> 00:33:25,320
Config
863
00:33:26,080 --> 00:33:30,720
video
864
00:33:28,399 --> 00:33:33,279
configure. Right. So, basically, we've
865
00:33:30,720 --> 00:33:35,039
got our graphics up to a kind of HD
866
00:33:33,279 --> 00:33:37,679
state right now. And there's not much
867
00:33:35,039 --> 00:33:40,399
that we need to do up the top here. Now,
868
00:33:37,679 --> 00:33:42,080
what we need to do is focus on the full
869
00:33:40,399 --> 00:33:46,080
screen filters. This is where we start
870
00:33:42,080 --> 00:33:48,000
to apply more indepth um settings, let's
871
00:33:46,080 --> 00:33:50,240
say, to render this at a different
872
00:33:48,000 --> 00:33:52,159
fidelity and feel. So, first thing you
873
00:33:50,240 --> 00:33:54,320
want to do is tick the screen filtering
874
00:33:52,159 --> 00:33:56,000
box here. Now, the one below it is the
875
00:33:54,320 --> 00:33:58,720
shader effects. That's what we're going
876
00:33:56,000 --> 00:34:02,480
to start bringing into this. Now, now
877
00:33:58,720 --> 00:34:04,559
each shader, let me show you in the
878
00:34:02,480 --> 00:34:08,399
packs that I downloaded or I gave you,
879
00:34:04,559 --> 00:34:11,119
should I say, um, is a plug-in folder.
880
00:34:08,399 --> 00:34:13,200
Within the plugins folder, this is my
881
00:34:11,119 --> 00:34:15,280
collection of shaders that I've
882
00:34:13,200 --> 00:34:17,440
accumulated throughout my time in the
883
00:34:15,280 --> 00:34:20,480
emulation stuff. And each one of these
884
00:34:17,440 --> 00:34:23,359
will give your games a different feel, a
885
00:34:20,480 --> 00:34:25,200
different kind of appearance, and you
886
00:34:23,359 --> 00:34:26,800
know, you can make your own. You know,
887
00:34:25,200 --> 00:34:28,079
there's different tutorials out there so
888
00:34:26,800 --> 00:34:29,679
you can make your own kind of stuff on
889
00:34:28,079 --> 00:34:32,320
here. But these are the ones that I like
890
00:34:29,679 --> 00:34:34,960
to play with. I've got my personal
891
00:34:32,320 --> 00:34:36,800
opinion on how I like my games to look.
892
00:34:34,960 --> 00:34:38,560
Yours may be completely different,
893
00:34:36,800 --> 00:34:40,240
completely transforming the game. If
894
00:34:38,560 --> 00:34:42,800
anything, I like to give it the retro
895
00:34:40,240 --> 00:34:44,720
look, but still keeping the crisp
896
00:34:42,800 --> 00:34:46,240
fidelity of it all. So, I like to find
897
00:34:44,720 --> 00:34:48,320
the sweet spot somewhere. Some people
898
00:34:46,240 --> 00:34:49,919
like it to look completely retro. Some
899
00:34:48,320 --> 00:34:52,960
people like to completely transform it
900
00:34:49,919 --> 00:34:55,520
and make it look totally crisp HD,
901
00:34:52,960 --> 00:34:57,760
futuristic almost. Uh there's loads of
902
00:34:55,520 --> 00:34:59,599
different effects we can do here. So,
903
00:34:57,760 --> 00:35:02,240
this is where it's basically up to your
904
00:34:59,599 --> 00:35:04,800
heart's content to actually mess around,
905
00:35:02,240 --> 00:35:07,040
experiment, and feel the way that the
906
00:35:04,800 --> 00:35:09,920
game looks and what suits your needs and
907
00:35:07,040 --> 00:35:12,880
best interprets your interpretation of
908
00:35:09,920 --> 00:35:16,960
the game. Right. So, the way we do this
909
00:35:12,880 --> 00:35:18,320
then is uh most of these will have uh
910
00:35:16,960 --> 00:35:20,880
set up the way I'm going to show you
911
00:35:18,320 --> 00:35:23,920
now. However, some of them, have a look
912
00:35:20,880 --> 00:35:26,800
inside the folders. Uh have a look
913
00:35:23,920 --> 00:35:28,800
inside the actual files and stuff if
914
00:35:26,800 --> 00:35:31,200
there's any different settings. Usually,
915
00:35:28,800 --> 00:35:32,720
I try to include a little text file. I
916
00:35:31,200 --> 00:35:34,320
can't remember which ones have them
917
00:35:32,720 --> 00:35:36,560
which ones don't. There's not that many
918
00:35:34,320 --> 00:35:38,800
that would require it. But those that
919
00:35:36,560 --> 00:35:40,079
have a text file will tell you certain
920
00:35:38,800 --> 00:35:41,920
settings that you may need to put in
921
00:35:40,079 --> 00:35:44,320
here to get it to work to how it was
922
00:35:41,920 --> 00:35:46,240
intended. Um, you would have to worry
923
00:35:44,320 --> 00:35:48,400
about it unless it doesn't work. Then
924
00:35:46,240 --> 00:35:50,320
look at it, if that makes sense. But
925
00:35:48,400 --> 00:35:53,440
I'll show you now how to get it working
926
00:35:50,320 --> 00:35:55,839
the way 99% of these shaders work. Okay.
927
00:35:53,440 --> 00:35:57,599
So on here, you want to pick five GL
928
00:35:55,839 --> 00:35:59,200
slang.
929
00:35:57,599 --> 00:36:02,880
On here, you want to take it up to
930
00:35:59,200 --> 00:36:04,880
maximum. Take it to the max. And that's
931
00:36:02,880 --> 00:36:06,720
it really. That is all you need to do in
932
00:36:04,880 --> 00:36:09,280
terms of settings. Now, what you need to
933
00:36:06,720 --> 00:36:11,920
do is choose which actual shader you
934
00:36:09,280 --> 00:36:13,520
want to use for rendering your games.
935
00:36:11,920 --> 00:36:16,960
So, all you need to do is click on that
936
00:36:13,520 --> 00:36:18,640
little random box, which gives you no
937
00:36:16,960 --> 00:36:20,320
gives you no idea what you're actually
938
00:36:18,640 --> 00:36:21,839
opening. And you'll be greeted with a
939
00:36:20,320 --> 00:36:23,599
little screen like this, custom shader
940
00:36:21,839 --> 00:36:26,400
file directory. And what you want to do
941
00:36:23,599 --> 00:36:29,040
is hunt down wherever you installed your
942
00:36:26,400 --> 00:36:31,520
emulator. So, mine's on my desktop. Uh,
943
00:36:29,040 --> 00:36:33,839
EPSXE.9.25.
944
00:36:31,520 --> 00:36:35,760
5
945
00:36:33,839 --> 00:36:38,160
um plugins because that's where we've
946
00:36:35,760 --> 00:36:42,800
put it. And here you go. Here's the big
947
00:36:38,160 --> 00:36:44,640
long list of well the uh the games. Oh,
948
00:36:42,800 --> 00:36:47,680
sorry, the shaders. So, all you need to
949
00:36:44,640 --> 00:36:53,599
do is have a mess around and find one
950
00:36:47,680 --> 00:36:55,040
which suits your graphical needs. So,
951
00:36:53,599 --> 00:37:00,520
try and find one which completely
952
00:36:55,040 --> 00:37:00,520
transforms it. So I can show you um
953
00:37:05,760 --> 00:37:11,400
so I can show you what we're looking at
954
00:37:07,920 --> 00:37:11,400
cartoon sha
955
00:37:24,400 --> 00:37:28,880
if this will I just randomly chosen that
956
00:37:26,800 --> 00:37:30,960
one.
957
00:37:28,880 --> 00:37:33,760
Be aware that not all of those shaders
958
00:37:30,960 --> 00:37:35,119
will work with this emulator. That's my
959
00:37:33,760 --> 00:37:36,880
because a lot of these shaders and
960
00:37:35,119 --> 00:37:39,760
things like this work on other emulators
961
00:37:36,880 --> 00:37:41,760
also. So that's just my collection. 99%
962
00:37:39,760 --> 00:37:43,119
of them will work. However, knowing my
963
00:37:41,760 --> 00:37:45,680
look now, I'll probably come across the
964
00:37:43,119 --> 00:37:48,720
one that doesn't.
965
00:37:45,680 --> 00:37:51,440
Okay. So go into file run ISO again and
966
00:37:48,720 --> 00:37:53,359
we just so we can compare game to game.
967
00:37:51,440 --> 00:37:57,400
We're going to do Crash Bandicoot as you
968
00:37:53,359 --> 00:37:57,400
Americans say again.
969
00:38:00,240 --> 00:38:05,680
Come on. Got this. So, as you can see,
970
00:38:03,920 --> 00:38:08,079
we're kind of looking different already.
971
00:38:05,680 --> 00:38:10,720
I don't know if those of you who took
972
00:38:08,079 --> 00:38:14,680
note of how this looked, now it's
973
00:38:10,720 --> 00:38:14,680
looking completely different.
974
00:38:15,119 --> 00:38:18,160
This is kind of pushing it to the
975
00:38:16,320 --> 00:38:20,960
extreme. This isn't. But what I wanted
976
00:38:18,160 --> 00:38:23,839
to do was actually exaggerate the way
977
00:38:20,960 --> 00:38:25,520
the game uh displays so you can see that
978
00:38:23,839 --> 00:38:27,359
there's actually a difference because
979
00:38:25,520 --> 00:38:30,079
some of these changes can be very subtle
980
00:38:27,359 --> 00:38:31,760
and some of these changes can be almost
981
00:38:30,079 --> 00:38:33,520
completely transformed in the actual
982
00:38:31,760 --> 00:38:35,200
graphics and the way they're rendered on
983
00:38:33,520 --> 00:38:37,920
the screen. So, as you can see with this
984
00:38:35,200 --> 00:38:40,000
one, everything's smooth. The kind of I
985
00:38:37,920 --> 00:38:41,440
don't know, the outlines are all got
986
00:38:40,000 --> 00:38:43,599
black lines all over them. They got the
987
00:38:41,440 --> 00:38:45,119
stroke effect on it to give the cartoony
988
00:38:43,599 --> 00:38:47,760
look. And if you look at the colors,
989
00:38:45,119 --> 00:38:50,720
there's kind of a a metallic glow and
990
00:38:47,760 --> 00:38:52,960
they look kind of washed out. So, yes,
991
00:38:50,720 --> 00:38:54,880
it's very noticeable on this one. I by
992
00:38:52,960 --> 00:38:56,720
no means would probably use this,
993
00:38:54,880 --> 00:38:58,720
especially on a game such as this one,
994
00:38:56,720 --> 00:39:01,440
but it may suit other games. It may suit
995
00:38:58,720 --> 00:39:03,920
some people's setups. This may make you
996
00:39:01,440 --> 00:39:06,079
fall in love with this game all over
997
00:39:03,920 --> 00:39:09,359
again. But like I said, there's
998
00:39:06,079 --> 00:39:12,000
hundreds, there is thousands of uh
999
00:39:09,359 --> 00:39:14,160
plugins, shaders, all kinds of settings
1000
00:39:12,000 --> 00:39:15,839
there for you to play with. And if you
1001
00:39:14,160 --> 00:39:17,839
want to adapt those or if you want to
1002
00:39:15,839 --> 00:39:19,839
even make yours from scratch, there is
1003
00:39:17,839 --> 00:39:23,599
loads of tutorials out there on websites
1004
00:39:19,839 --> 00:39:25,839
to aid you in your quest for making more
1005
00:39:23,599 --> 00:39:28,160
shaders, plugins, and all kinds of good
1006
00:39:25,839 --> 00:39:31,599
stuff like that. Right, so I hope that
1007
00:39:28,160 --> 00:39:33,839
that has actually answered some of your
1008
00:39:31,599 --> 00:39:36,160
questions today, guys. I really do
1009
00:39:33,839 --> 00:39:37,839
because this emulator, it's not my first
1010
00:39:36,160 --> 00:39:40,560
choice. It really isn't. For the
1011
00:39:37,839 --> 00:39:43,040
PlayStation 1, I will use RetroArchch as
1012
00:39:40,560 --> 00:39:44,800
my go-to emulator, but that's my
1013
00:39:43,040 --> 00:39:46,640
interpretation. That's how I like to
1014
00:39:44,800 --> 00:39:49,760
play it because for me, I like the more
1015
00:39:46,640 --> 00:39:52,560
retro side of things. And in terms of
1016
00:39:49,760 --> 00:39:54,640
retro looks, compatibility,
1017
00:39:52,560 --> 00:39:57,520
um, RetroArch ticks all the boxes for
1018
00:39:54,640 --> 00:39:59,520
me. My second choice would be a Zebra or
1019
00:39:57,520 --> 00:40:01,839
Zebra, however you pronounce that name.
1020
00:39:59,520 --> 00:40:03,920
Uh, that is an awesome PlayStation 1
1021
00:40:01,839 --> 00:40:05,599
emulator, but in terms of graphics,
1022
00:40:03,920 --> 00:40:07,040
there's nothing there. Yes, you can mess
1023
00:40:05,599 --> 00:40:08,960
around with the resolution. There's a
1024
00:40:07,040 --> 00:40:11,280
few settings, but you can't get the
1025
00:40:08,960 --> 00:40:13,680
overall feel and change the aesthetics
1026
00:40:11,280 --> 00:40:16,240
of the actual visualizations that are
1027
00:40:13,680 --> 00:40:18,720
made. Uh, but in terms of compatibility,
1028
00:40:16,240 --> 00:40:21,040
it's almost 100%. Every game that I've
1029
00:40:18,720 --> 00:40:24,480
thrown at that, it plays and it plays
1030
00:40:21,040 --> 00:40:27,839
flawlessly. Um, the problem that EPSXE
1031
00:40:24,480 --> 00:40:30,560
has is compatibility. Yes. In terms of
1032
00:40:27,839 --> 00:40:32,079
visualizations, nothing can come close.
1033
00:40:30,560 --> 00:40:34,960
And if you just want to play the more
1034
00:40:32,079 --> 00:40:37,040
popular games, um I will doubt that you
1035
00:40:34,960 --> 00:40:39,839
will ever feel any hindrance to this
1036
00:40:37,040 --> 00:40:43,359
whatsoever. But in terms of graphics and
1037
00:40:39,839 --> 00:40:46,240
stuff, this is second to none. EPSXE
1038
00:40:43,359 --> 00:40:48,960
really does focus more on
1039
00:40:46,240 --> 00:40:51,280
visualizations, in terms of getting it
1040
00:40:48,960 --> 00:40:53,599
the way you want to play this game
1041
00:40:51,280 --> 00:40:56,160
rather than compatibility. So if you
1042
00:40:53,599 --> 00:40:57,440
want all the games, please think outside
1043
00:40:56,160 --> 00:40:59,359
the box. Look at my channel. There's
1044
00:40:57,440 --> 00:41:01,520
loads of tutorials there that will aid
1045
00:40:59,359 --> 00:41:04,880
you in your quest for complete
1046
00:41:01,520 --> 00:41:06,960
PlayStation 1 dominance. But if you just
1047
00:41:04,880 --> 00:41:08,720
want HD graphics, then this is the way
1048
00:41:06,960 --> 00:41:11,200
to go, guys. It really is. This is an
1049
00:41:08,720 --> 00:41:12,880
awesome emulator. And I tip my hat to
1050
00:41:11,200 --> 00:41:15,359
the team that actually brought this to
1051
00:41:12,880 --> 00:41:18,160
us. Well, I think I've licked ass enough
1052
00:41:15,359 --> 00:41:21,040
on this one, guys. But yeah, great
1053
00:41:18,160 --> 00:41:23,280
emulator. A fantastic emulator. And I
1054
00:41:21,040 --> 00:41:25,280
implore you to at least give it a try.
1055
00:41:23,280 --> 00:41:27,839
Now I've given you the tools to actually
1056
00:41:25,280 --> 00:41:29,839
get the extra effects which is what
1057
00:41:27,839 --> 00:41:31,520
makes everybody tick this box for this
1058
00:41:29,839 --> 00:41:33,280
emulator.
1059
00:41:31,520 --> 00:41:36,640
But thank you for stopping by guys.
1060
00:41:33,280 --> 00:41:38,480
Please as always like, subscribe, share,
1061
00:41:36,640 --> 00:41:40,240
do all the things that people normally
1062
00:41:38,480 --> 00:41:42,079
do for YouTube stuff. It really does
1063
00:41:40,240 --> 00:41:44,079
help out and it gives me the sign and
1064
00:41:42,079 --> 00:41:46,880
the indication that I really am helping
1065
00:41:44,079 --> 00:41:48,560
people out there change their stuff. If
1066
00:41:46,880 --> 00:41:50,880
you've got any ideas or if you want to
1067
00:41:48,560 --> 00:41:53,839
cover any or you want me, should I say,
1068
00:41:50,880 --> 00:41:56,640
to cover any emulation wos or troubles
1069
00:41:53,839 --> 00:41:59,520
or special emulators themselves, give me
1070
00:41:56,640 --> 00:42:01,920
a shout. I'll try my best to endeavor to
1071
00:41:59,520 --> 00:42:04,800
get them going. Um, I'm trying my best
1072
00:42:01,920 --> 00:42:07,280
to get the Hyperspin PlayStation 2 build
1073
00:42:04,800 --> 00:42:09,440
out. The problem is that the module when
1074
00:42:07,280 --> 00:42:11,040
I've been checking it needs updating.
1075
00:42:09,440 --> 00:42:13,920
It's not fully compatible with the
1076
00:42:11,040 --> 00:42:15,839
latest version of the PC SX2 or the
1077
00:42:13,920 --> 00:42:18,480
PlayStation 2 emulator. As soon as
1078
00:42:15,839 --> 00:42:21,200
that's sorted, I will do my Hypers Spin
1079
00:42:18,480 --> 00:42:23,839
PlayStation 2. Then it's time for the
1080
00:42:21,200 --> 00:42:26,720
new vote. The new vote, which will bring
1081
00:42:23,839 --> 00:42:28,640
you a new hypers spin system. So, I'll
1082
00:42:26,720 --> 00:42:30,880
release, I don't know, probably about 10
1083
00:42:28,640 --> 00:42:33,280
different options. Go to my Google+
1084
00:42:30,880 --> 00:42:35,359
place. Uh, vote on the one that you want
1085
00:42:33,280 --> 00:42:37,839
to do. But give me some ideas in the
1086
00:42:35,359 --> 00:42:40,240
comments on this video, guys. What would
1087
00:42:37,839 --> 00:42:42,240
you like next in the hyperspin build?
1088
00:42:40,240 --> 00:42:44,480
Um, it's up to you. I just do what you
1089
00:42:42,240 --> 00:42:47,119
want and we we take it from there, shall
1090
00:42:44,480 --> 00:42:49,200
we? Um, thank you very much. I'm not
1091
00:42:47,119 --> 00:42:51,440
going to waffle anymore, guys. You guys
1092
00:42:49,200 --> 00:42:53,040
have been great as always. I really do
1093
00:42:51,440 --> 00:42:56,079
appreciate all the stuff that you do for
1094
00:42:53,040 --> 00:42:58,079
me and more most of all making this a a
1095
00:42:56,079 --> 00:43:00,160
great scene to be in because it it makes
1096
00:42:58,079 --> 00:43:02,079
me proud. It brings a tear to my eye
1097
00:43:00,160 --> 00:43:04,560
when I see all the help that's going on
1098
00:43:02,079 --> 00:43:06,960
between all you guys. You know, this is
1099
00:43:04,560 --> 00:43:09,280
all about enjoyment, hobbies, games,
1100
00:43:06,960 --> 00:43:11,760
keeping things positive and enjoying
1101
00:43:09,280 --> 00:43:14,240
what we do. So, thank you very much for
1102
00:43:11,760 --> 00:43:17,599
all the help that you've put in. And
1103
00:43:14,240 --> 00:43:22,079
most of all, most of all, guys, you have
1104
00:43:17,599 --> 00:43:25,640
a great day. I really do hope you do.
1105
00:43:22,079 --> 00:43:25,640
Lers, guys.
79740
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