All language subtitles for ePSXe 2.0.5 Complete Guide with Shaders and Plugins_ (PlayStation)(720P_HD)

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,040 --> 00:00:05,200 Good day guys. Austin here and in this 2 00:00:03,439 --> 00:00:07,279 one today we're going to be looking at 3 00:00:05,200 --> 00:00:09,840 the EPSXE 4 00:00:07,279 --> 00:00:13,360 emulator. Now this emulates the 5 00:00:09,840 --> 00:00:16,000 PlayStation 1, a long and forgotten 6 00:00:13,360 --> 00:00:18,720 console, which was one of my favorites. 7 00:00:16,000 --> 00:00:21,439 Now, I know there's about a thousand, 8 00:00:18,720 --> 00:00:24,080 probably billions, if not godzillion 9 00:00:21,439 --> 00:00:26,160 versions of people showing you how to 10 00:00:24,080 --> 00:00:28,000 set this emulator up, but what they 11 00:00:26,160 --> 00:00:30,560 don't do is show you how to do it 12 00:00:28,000 --> 00:00:33,120 properly with shaders to get the full 13 00:00:30,560 --> 00:00:35,040 advantage of your computer and to show 14 00:00:33,120 --> 00:00:36,960 all the features, especially the new 15 00:00:35,040 --> 00:00:38,879 ones which have been added to this 16 00:00:36,960 --> 00:00:41,440 emulator because they shouldn't be 17 00:00:38,879 --> 00:00:43,760 forgotten. And that's what I do. I bring 18 00:00:41,440 --> 00:00:48,120 things back. So, here we go, guys. Let's 19 00:00:43,760 --> 00:00:48,120 get stuck into the PlayStation one. 20 00:00:48,720 --> 00:00:57,440 [Music] 21 00:00:54,239 --> 00:01:00,879 Okay then. So, here we are. The EPSXE 22 00:00:57,440 --> 00:01:02,320 emulator. Now, today's tutorial, we're 23 00:01:00,879 --> 00:01:03,920 not just going to show you how to 24 00:01:02,320 --> 00:01:05,840 install it. I mean, let's face it, it's 25 00:01:03,920 --> 00:01:08,159 not exactly rocking science. He just put 26 00:01:05,840 --> 00:01:10,320 the files in there, set it up, and Bob's 27 00:01:08,159 --> 00:01:12,240 your uncle. a bit more obviously 28 00:01:10,320 --> 00:01:14,400 configuration to do, but you can get 29 00:01:12,240 --> 00:01:16,640 this up and going in no time. And it's 30 00:01:14,400 --> 00:01:18,640 been covered loads and loads of time. 31 00:01:16,640 --> 00:01:21,280 But what nobody does is actually take 32 00:01:18,640 --> 00:01:23,200 you into detail on how to get this set 33 00:01:21,280 --> 00:01:24,640 up properly for your machine. Not just 34 00:01:23,200 --> 00:01:26,720 in terms of actually getting the games 35 00:01:24,640 --> 00:01:29,840 running, but in terms of actually 36 00:01:26,720 --> 00:01:32,320 emulating the games to the next level. 37 00:01:29,840 --> 00:01:34,479 Because there's so many filters you can 38 00:01:32,320 --> 00:01:36,240 use, there's so many shaders. There's a 39 00:01:34,479 --> 00:01:39,360 lot of enhancements that's been brought 40 00:01:36,240 --> 00:01:42,000 out which is one of the greatest effects 41 00:01:39,360 --> 00:01:43,759 which came with the evolution of this 42 00:01:42,000 --> 00:01:47,040 emulator. I mean this emulator came out 43 00:01:43,759 --> 00:01:49,439 in what 2000. Um it's not open source. 44 00:01:47,040 --> 00:01:52,000 It's not like Dolphin. It's not like 45 00:01:49,439 --> 00:01:53,920 PCSX2 or something like that where 46 00:01:52,000 --> 00:01:56,079 they're open source and people can jump 47 00:01:53,920 --> 00:01:58,640 on the bandwagon. There's new releases, 48 00:01:56,079 --> 00:02:00,560 you know, five times a day, never mind a 49 00:01:58,640 --> 00:02:03,759 year. With this emulator, you are lucky 50 00:02:00,560 --> 00:02:05,680 to get a release or a new build once 51 00:02:03,759 --> 00:02:08,080 every year or something. But the actual 52 00:02:05,680 --> 00:02:11,120 emulator isn't what makes this so 53 00:02:08,080 --> 00:02:13,760 special. It's the plugins which utilizes 54 00:02:11,120 --> 00:02:15,840 the emulator. And that's what's not 55 00:02:13,760 --> 00:02:18,480 covered in all these tutorials and 56 00:02:15,840 --> 00:02:20,560 guides and stupid things which are typed 57 00:02:18,480 --> 00:02:22,959 in Notepad instead of people using mics. 58 00:02:20,560 --> 00:02:25,280 So frustrating that when people you go 59 00:02:22,959 --> 00:02:27,760 into someone's tutorial and you have to 60 00:02:25,280 --> 00:02:32,080 wait for them to type it out. Jesus 61 00:02:27,760 --> 00:02:34,560 wept. Stop it. For God's sake, stop it. 62 00:02:32,080 --> 00:02:35,760 Anyway, so what I'm going to do today is 63 00:02:34,560 --> 00:02:37,920 I'm going to show you how to use the 64 00:02:35,760 --> 00:02:40,080 plugins. I'm going to produce for you 65 00:02:37,920 --> 00:02:41,599 and give you the plugins and all the 66 00:02:40,080 --> 00:02:43,680 ones that you will need. And then we're 67 00:02:41,599 --> 00:02:45,760 going to go that one stage further and 68 00:02:43,680 --> 00:02:49,040 actually configure the plugins 69 00:02:45,760 --> 00:02:51,280 themselves to use even more plugins and 70 00:02:49,040 --> 00:02:52,560 shaders and all that kind of good stuff. 71 00:02:51,280 --> 00:02:55,280 So, we're not actually just getting 72 00:02:52,560 --> 00:02:57,730 games running. We are taking this to the 73 00:02:55,280 --> 00:02:59,760 limit. push it to the limit. 74 00:02:57,730 --> 00:03:01,360 [Music] 75 00:02:59,760 --> 00:03:03,519 Anyway, enough of my waffles and my 76 00:03:01,360 --> 00:03:05,440 rambles. Let's actually get on and do 77 00:03:03,519 --> 00:03:07,120 this. 78 00:03:05,440 --> 00:03:08,879 Okay, then enough waffling. Let's 79 00:03:07,120 --> 00:03:11,280 actually get stuck in and get this set 80 00:03:08,879 --> 00:03:12,560 up first off. Right, this is not exactly 81 00:03:11,280 --> 00:03:14,239 rocket science and you've probably been 82 00:03:12,560 --> 00:03:15,360 down this road before, but just so I 83 00:03:14,239 --> 00:03:16,959 know you're all singing off the himsh 84 00:03:15,360 --> 00:03:19,599 sheet. Let's do it together and let's do 85 00:03:16,959 --> 00:03:21,120 it properly. Right, first things first. 86 00:03:19,599 --> 00:03:22,640 In the description down below, there 87 00:03:21,120 --> 00:03:24,720 will be a link more than likely to a 88 00:03:22,640 --> 00:03:26,239 mega site. Within that mega site, there 89 00:03:24,720 --> 00:03:29,200 will be a download. Download that to 90 00:03:26,239 --> 00:03:31,519 your computer. It will be in a sevenzip 91 00:03:29,200 --> 00:03:33,840 format. So, I implore you, I plea with 92 00:03:31,519 --> 00:03:35,760 you, please use sevenzip to extract, 93 00:03:33,840 --> 00:03:38,480 decompress, uncompress, whatever the 94 00:03:35,760 --> 00:03:40,959 fanboys say about that kind of process. 95 00:03:38,480 --> 00:03:44,239 Um, if you use any other program or 96 00:03:40,959 --> 00:03:45,760 feature, then I cannot I can't vouch for 97 00:03:44,239 --> 00:03:47,519 it. In other words, often you get errors 98 00:03:45,760 --> 00:03:49,200 when you use different kind of um 99 00:03:47,519 --> 00:03:51,680 programs with different kind of formats. 100 00:03:49,200 --> 00:03:53,840 Use sevenzip, guys. Let's air on the 101 00:03:51,680 --> 00:03:55,519 side of caution on that one. Okay, once 102 00:03:53,840 --> 00:03:57,439 you've done that, you'll end up with a 103 00:03:55,519 --> 00:04:00,400 folder similar to this one, which is the 104 00:03:57,439 --> 00:04:02,400 EPSX e pack. Now, leave it there. Don't 105 00:04:00,400 --> 00:04:04,080 jump the gun yet, guys. Let's focus on 106 00:04:02,400 --> 00:04:07,200 what we're doing. Now, what we need to 107 00:04:04,080 --> 00:04:09,280 do is get the emulator itself. So, in 108 00:04:07,200 --> 00:04:11,280 again the description down below, 109 00:04:09,280 --> 00:04:13,040 there'll be a link more than likely to 110 00:04:11,280 --> 00:04:16,160 this website, which is the official 111 00:04:13,040 --> 00:04:18,320 EPSXE website. Now, on there, you will 112 00:04:16,160 --> 00:04:20,560 find the latest builds. At this moment 113 00:04:18,320 --> 00:04:24,479 in time, the latest build for me is 114 00:04:20,560 --> 00:04:25,840 EPSXE version 1.9.25. 115 00:04:24,479 --> 00:04:27,840 I'm going to be using the Windows 116 00:04:25,840 --> 00:04:30,560 version. This does not take up much 117 00:04:27,840 --> 00:04:31,840 resources at all. In fact, I believe 118 00:04:30,560 --> 00:04:35,120 somewhere on here there's a 119 00:04:31,840 --> 00:04:36,560 compatibility thing. Um, to be honest, 120 00:04:35,120 --> 00:04:38,160 guys, you could probably get away with 121 00:04:36,560 --> 00:04:39,840 this on your dad's laptop. You're going 122 00:04:38,160 --> 00:04:41,600 to have no problems whatsoever as long 123 00:04:39,840 --> 00:04:44,320 as you are not playing on a computer 124 00:04:41,600 --> 00:04:45,840 from the Dark Ages. Um, right. All you 125 00:04:44,320 --> 00:04:49,759 need to do then is download it. You'll 126 00:04:45,840 --> 00:04:53,880 end up with it in a um a RAW format. I 127 00:04:49,759 --> 00:04:53,880 believe this is RAR. 128 00:04:54,639 --> 00:04:59,120 Oh, my computer is running super slow in 129 00:04:57,440 --> 00:05:02,880 terms of internet today. I should have 130 00:04:59,120 --> 00:05:05,840 really downloaded this beforehand. 131 00:05:02,880 --> 00:05:08,320 Take forever to download a megabyte. 132 00:05:05,840 --> 00:05:10,639 Less than a megabyte. H. There we go. 133 00:05:08,320 --> 00:05:12,800 Anyway, 134 00:05:10,639 --> 00:05:16,320 unra it then. In fact, it's a zip file, 135 00:05:12,800 --> 00:05:18,720 isn't it? But I'm using uh 136 00:05:16,320 --> 00:05:21,840 WinRAR to open it. I've done something 137 00:05:18,720 --> 00:05:23,680 the devil today going against my own 138 00:05:21,840 --> 00:05:25,759 words and using a different program to 139 00:05:23,680 --> 00:05:27,360 extract this. Right then, so what we 140 00:05:25,759 --> 00:05:31,199 want to do then is I've already made a 141 00:05:27,360 --> 00:05:32,400 folder. I've labeled it EPSXE 1.9.25. 142 00:05:31,199 --> 00:05:34,479 I'm sure I don't need to teach you how 143 00:05:32,400 --> 00:05:37,120 to make folders, guys. Uh once you've 144 00:05:34,479 --> 00:05:39,199 done that, then grab all your files from 145 00:05:37,120 --> 00:05:41,199 the extracted path. Drop them inside 146 00:05:39,199 --> 00:05:43,120 whatever folder you're running. I would 147 00:05:41,199 --> 00:05:44,800 label your folders correctly. You know, 148 00:05:43,120 --> 00:05:46,479 it's not exactly a big thing. It sounds 149 00:05:44,800 --> 00:05:47,680 unimportant at this time, but trust me, 150 00:05:46,479 --> 00:05:48,880 guys, once you get into the emulator 151 00:05:47,680 --> 00:05:51,280 scene and you start building up your 152 00:05:48,880 --> 00:05:53,039 collection of emulators, then not only 153 00:05:51,280 --> 00:05:54,320 will you end up with loads of emulators, 154 00:05:53,039 --> 00:05:56,240 but you will more than likely end up 155 00:05:54,320 --> 00:05:58,160 with loads of different versions. So, it 156 00:05:56,240 --> 00:06:00,160 would label them as the version of the 157 00:05:58,160 --> 00:06:02,400 emulator also. So, when you are going 158 00:06:00,160 --> 00:06:04,160 back, you can then switch between an 159 00:06:02,400 --> 00:06:05,840 older version, a newer version, because 160 00:06:04,160 --> 00:06:08,240 some games, especially with some of 161 00:06:05,840 --> 00:06:10,240 these emulators, um they're not as 162 00:06:08,240 --> 00:06:12,639 compatible. even with like the latest 163 00:06:10,240 --> 00:06:14,639 ones, you may need to downgrade to play 164 00:06:12,639 --> 00:06:16,479 your favorite games, let's say. So, make 165 00:06:14,639 --> 00:06:18,800 sure you label your emulators properly. 166 00:06:16,479 --> 00:06:21,520 Anyway, we digress. Let's actually do 167 00:06:18,800 --> 00:06:23,520 our fixes then. Okay, so at this point, 168 00:06:21,520 --> 00:06:24,960 let's move these out the way. Basically, 169 00:06:23,520 --> 00:06:26,880 I put some games in here so we can test 170 00:06:24,960 --> 00:06:30,160 them in a second. But now, we should 171 00:06:26,880 --> 00:06:32,160 have our EPSXE pack and our emulator 172 00:06:30,160 --> 00:06:35,759 files themselves. Uh, what I need you to 173 00:06:32,160 --> 00:06:38,800 do then is go into here, select all the 174 00:06:35,759 --> 00:06:41,120 files and folders, drag them over into 175 00:06:38,800 --> 00:06:46,240 your EPSXE 176 00:06:41,120 --> 00:06:48,880 um, folder itself. Yes, replace. 177 00:06:46,240 --> 00:06:51,360 Now, we can get rid of that. And we can 178 00:06:48,880 --> 00:06:54,319 get rid of our uh, folder if you wish, 179 00:06:51,360 --> 00:06:56,160 but I'm going to keep it there for now. 180 00:06:54,319 --> 00:06:57,919 Um, okay then. So, you'll end up with 181 00:06:56,160 --> 00:07:01,280 this. This is basically all the files 182 00:06:57,919 --> 00:07:02,479 and folders that EPSXE uses. No, there's 183 00:07:01,280 --> 00:07:03,759 not much you need to mess around with 184 00:07:02,479 --> 00:07:06,960 here, apart from the actual program 185 00:07:03,759 --> 00:07:08,479 itself. So, let's actually boot this up. 186 00:07:06,960 --> 00:07:11,759 Now, 187 00:07:08,479 --> 00:07:14,000 EPSXE is a funny beast to tame. You see, 188 00:07:11,759 --> 00:07:16,080 each time you play this on a fresh 189 00:07:14,000 --> 00:07:18,400 computer, even if you've already got it 190 00:07:16,080 --> 00:07:20,800 installed on a hard drive, say for 191 00:07:18,400 --> 00:07:23,199 example, an external hard drive, if you 192 00:07:20,800 --> 00:07:26,080 was to then switch that external hard 193 00:07:23,199 --> 00:07:29,360 drive over to another computer, which 194 00:07:26,080 --> 00:07:31,840 has never played this um emulator 195 00:07:29,360 --> 00:07:34,479 before, it will not run. Well, in fact, 196 00:07:31,840 --> 00:07:36,720 it will run. It will launch it, but it 197 00:07:34,479 --> 00:07:38,960 will ask you to go through the config 198 00:07:36,720 --> 00:07:40,960 menu, which is probably popped up a new 199 00:07:38,960 --> 00:07:44,080 at this point. So, because I've already 200 00:07:40,960 --> 00:07:47,840 run this, it's made files and folders 201 00:07:44,080 --> 00:07:50,080 within my uh registry uh folders and 202 00:07:47,840 --> 00:07:51,520 also within my documents folders. Uh 203 00:07:50,080 --> 00:07:53,280 it's a good thing and a bad thing. 204 00:07:51,520 --> 00:07:55,919 Depends on which way you look at it. But 205 00:07:53,280 --> 00:07:58,080 the downside, the caveat to this is 206 00:07:55,919 --> 00:08:00,800 whenever you play this on a new 207 00:07:58,080 --> 00:08:03,759 computer, you will have to set it up uh 208 00:08:00,800 --> 00:08:06,560 each time. So, yes, it keeps them on 209 00:08:03,759 --> 00:08:09,680 your computer all the time, but like I 210 00:08:06,560 --> 00:08:11,840 said, the caveat is if you then put your 211 00:08:09,680 --> 00:08:13,919 install your build or your emulator onto 212 00:08:11,840 --> 00:08:16,879 a fresh computer, you have to do the 213 00:08:13,919 --> 00:08:18,560 initial setup again. Um, it's not too 214 00:08:16,879 --> 00:08:20,479 bad. Let's go through it. It's not 215 00:08:18,560 --> 00:08:21,840 rocket science. We got people in notepad 216 00:08:20,479 --> 00:08:24,479 showing you how to do this. That's how 217 00:08:21,840 --> 00:08:26,000 advanced there is. 218 00:08:24,479 --> 00:08:28,160 Okay, let's see. You'll be greeted more 219 00:08:26,000 --> 00:08:30,400 than likely with a window popping up 220 00:08:28,160 --> 00:08:31,840 straight away looking like this. And the 221 00:08:30,400 --> 00:08:33,599 first one's a load of gump probably 222 00:08:31,840 --> 00:08:35,760 blowing their own trumpets and licking 223 00:08:33,599 --> 00:08:38,479 their own ass. So, we'll skip that one 224 00:08:35,760 --> 00:08:41,440 for now. Okay. Next one. Then we've got 225 00:08:38,479 --> 00:08:44,080 um configuration and BIOS. Right. With 226 00:08:41,440 --> 00:08:45,920 the newest build, you will end up with a 227 00:08:44,080 --> 00:08:49,600 one already built into the actual 228 00:08:45,920 --> 00:08:53,839 emulator, which is the HLLE BIOS. Excuse 229 00:08:49,600 --> 00:08:56,320 me. Now, that HLE BIOS, unlike previous 230 00:08:53,839 --> 00:08:58,560 versions, is actually usable and 231 00:08:56,320 --> 00:09:00,959 compatible with games. you can actually 232 00:08:58,560 --> 00:09:04,399 launch it without needing the proper uh 233 00:09:00,959 --> 00:09:06,560 PlayStation BIOS itself. However, some 234 00:09:04,399 --> 00:09:09,200 games are not compatible with that BIOS. 235 00:09:06,560 --> 00:09:10,399 So, to get all singing, all dancing, uh 236 00:09:09,200 --> 00:09:14,080 you're going to have to select this, 237 00:09:10,399 --> 00:09:15,839 which is the one 01 USA. And you can 238 00:09:14,080 --> 00:09:17,519 tell cuz it says recommended. It's 239 00:09:15,839 --> 00:09:20,480 actually informing you that this is the 240 00:09:17,519 --> 00:09:23,519 recommended BIOS. Thank you, EXE. Thank 241 00:09:20,480 --> 00:09:25,360 you. Okay, then I've included in this a 242 00:09:23,519 --> 00:09:28,320 lot of plugins for you to choose from 243 00:09:25,360 --> 00:09:30,240 for your own pleasure. peruse, have a 244 00:09:28,320 --> 00:09:31,760 look around, meet yourself at home. 245 00:09:30,240 --> 00:09:33,200 There is loads of different plugins for 246 00:09:31,760 --> 00:09:34,959 you to choose. However, for this 247 00:09:33,200 --> 00:09:37,920 install, I'm going to be using the one 248 00:09:34,959 --> 00:09:40,720 which is the most recommended and what I 249 00:09:37,920 --> 00:09:42,959 would say in my eyes is the most uh 250 00:09:40,720 --> 00:09:45,200 useful in terms of configuring and 251 00:09:42,959 --> 00:09:47,360 getting the most from this emulator. So, 252 00:09:45,200 --> 00:09:51,839 whereas I normally ask you to choose the 253 00:09:47,360 --> 00:09:54,560 DirectX uh 3D or DirectX versions of the 254 00:09:51,839 --> 00:09:56,080 plugins, especially like with PCSX uh 255 00:09:54,560 --> 00:09:58,160 Dolphin and all that kind of stuff. What 256 00:09:56,080 --> 00:10:01,920 I want you to use in this instance is 257 00:09:58,160 --> 00:10:03,200 the OpenGL2 driver 2.9. This one here. 258 00:10:01,920 --> 00:10:05,440 Now, I'm going to show you how to 259 00:10:03,200 --> 00:10:07,279 configure this at a later date. You can 260 00:10:05,440 --> 00:10:09,040 then go into here, have a mess around, 261 00:10:07,279 --> 00:10:11,279 and see if any of the other features and 262 00:10:09,040 --> 00:10:13,360 any of the other plugins will actually 263 00:10:11,279 --> 00:10:15,600 aid you going forward. But for now, 264 00:10:13,360 --> 00:10:18,000 we're going to use Pete's OpenGL driver 265 00:10:15,600 --> 00:10:19,760 2.9. Okay. What we want to do then is 266 00:10:18,000 --> 00:10:22,000 click on the config tab, and it'll bring 267 00:10:19,760 --> 00:10:24,399 you to something like this. Now, as you 268 00:10:22,000 --> 00:10:26,399 can see, Jesus, it's already got mine 269 00:10:24,399 --> 00:10:28,240 configured. For me to reset this back to 270 00:10:26,399 --> 00:10:29,600 default, I'd have to jump through so 271 00:10:28,240 --> 00:10:31,360 many hoops. And to be honest, I just 272 00:10:29,600 --> 00:10:32,720 want to get this video out. So, what I'm 273 00:10:31,360 --> 00:10:34,160 going to do now is set it back to 274 00:10:32,720 --> 00:10:35,360 default. How you would probably be 275 00:10:34,160 --> 00:10:36,560 going. The only thing that we're going 276 00:10:35,360 --> 00:10:38,160 to be messing around with is probably 277 00:10:36,560 --> 00:10:39,760 the resolution and a couple of tick 278 00:10:38,160 --> 00:10:46,160 boxes. But for now, I'm going to set 279 00:10:39,760 --> 00:10:49,160 this back to uh default. Uh 000 280 00:10:46,160 --> 00:10:49,160 non. 281 00:10:49,360 --> 00:10:55,160 Jesus. 282 00:10:52,160 --> 00:10:55,160 None. 283 00:10:56,000 --> 00:11:01,120 No, 284 00:10:58,240 --> 00:11:04,000 and none. Um, I don't want any of these 285 00:11:01,120 --> 00:11:05,760 tick boxes. Basically, what we want to 286 00:11:04,000 --> 00:11:08,720 do is first off, make sure that this 287 00:11:05,760 --> 00:11:10,640 emulator is running properly. So, we've 288 00:11:08,720 --> 00:11:12,560 I've put mine back to default. If this 289 00:11:10,640 --> 00:11:14,560 is the first time you installed yours, 290 00:11:12,560 --> 00:11:16,320 yours, too, will be set to default. As 291 00:11:14,560 --> 00:11:18,800 you can see here, the only difference is 292 00:11:16,320 --> 00:11:21,440 you will probably end up with 640x480 up 293 00:11:18,800 --> 00:11:23,680 at the top here, cuz that's the default. 294 00:11:21,440 --> 00:11:25,360 Um, well, it's not the default. That's 295 00:11:23,680 --> 00:11:27,839 the maximum resolution that the 296 00:11:25,360 --> 00:11:29,600 PlayStation one could run at. Um, the 297 00:11:27,839 --> 00:11:32,160 actual default is a lot less than that 298 00:11:29,600 --> 00:11:34,160 in most cases. It's on a game by-game uh 299 00:11:32,160 --> 00:11:37,279 basis. In fact, the lowest it goes is 300 00:11:34,160 --> 00:11:41,360 250p. 250p. That's like playing it on 301 00:11:37,279 --> 00:11:43,040 your watch nowadays. Jesus. Anyway, um, 302 00:11:41,360 --> 00:11:44,399 so make sure you're back to default. 303 00:11:43,040 --> 00:11:45,760 Make sure these are unticked. The only 304 00:11:44,399 --> 00:11:50,240 ones you want to be messing around with 305 00:11:45,760 --> 00:11:53,600 is make sure in the MISK here uh MDE 306 00:11:50,240 --> 00:11:56,800 MDE C filter. 307 00:11:53,600 --> 00:11:58,800 Basically, what that means is um when 308 00:11:56,800 --> 00:12:00,640 you get the videos that start when the 309 00:11:58,800 --> 00:12:01,760 game starts and the videos which start 310 00:12:00,640 --> 00:12:04,079 off when you're in the middle of the 311 00:12:01,760 --> 00:12:06,000 game pop up and immerse you in the 312 00:12:04,079 --> 00:12:08,560 atmospherics of the game and tell you 313 00:12:06,000 --> 00:12:10,639 the story, the trepid tales of your 314 00:12:08,560 --> 00:12:14,079 heroes and villains and the tales of 315 00:12:10,639 --> 00:12:15,839 woe. Um that will be done more than 316 00:12:14,079 --> 00:12:17,920 likely in a video thing cuz that's the 317 00:12:15,839 --> 00:12:19,839 way it was back then. Now, if you wasn't 318 00:12:17,920 --> 00:12:21,440 to tick that and if you had a different 319 00:12:19,839 --> 00:12:23,760 resolution other than the one that was 320 00:12:21,440 --> 00:12:27,200 standard, which is 640 very low, uh, 321 00:12:23,760 --> 00:12:30,000 sorry, 480, um, you would probably get 322 00:12:27,200 --> 00:12:31,200 glitches, errors, and the emulator 323 00:12:30,000 --> 00:12:33,040 wouldn't know what to do. So, by 324 00:12:31,200 --> 00:12:35,279 applying this filter, basically it helps 325 00:12:33,040 --> 00:12:38,480 out with those movies and gets it 326 00:12:35,279 --> 00:12:39,760 running kind of stable in most cases. 327 00:12:38,480 --> 00:12:41,920 Okay, the only other thing that you want 328 00:12:39,760 --> 00:12:45,360 to be changing here is the desktop 329 00:12:41,920 --> 00:12:49,040 resolution. Now, let's not approach this 330 00:12:45,360 --> 00:12:50,639 in the same way as Dolphin and PCSX2 331 00:12:49,040 --> 00:12:53,760 or anything like that. We don't want to 332 00:12:50,639 --> 00:12:55,360 be aiming for 4K. These games were 333 00:12:53,760 --> 00:13:00,000 originally made, like I said, in a 334 00:12:55,360 --> 00:13:02,880 maximum of uh 480p. 480p. That's very 335 00:13:00,000 --> 00:13:04,959 low. Um, so when you're blowing this up 336 00:13:02,880 --> 00:13:09,440 onto a big screen, the last thing you 337 00:13:04,959 --> 00:13:12,000 want is to um show the errors and well 338 00:13:09,440 --> 00:13:14,480 the yeah, the errors and the mistakes 339 00:13:12,000 --> 00:13:16,560 that the actual games had back in the 340 00:13:14,480 --> 00:13:20,160 day because they were very rough. You've 341 00:13:16,560 --> 00:13:22,079 got to think back. This is like 1995 and 342 00:13:20,160 --> 00:13:24,880 games are not that advanced. This is the 343 00:13:22,079 --> 00:13:27,200 first console to actually bring in 3D 344 00:13:24,880 --> 00:13:29,360 games to the masses. Yes, you could 345 00:13:27,200 --> 00:13:30,959 emulate it on your I don't know. Sorry, 346 00:13:29,360 --> 00:13:32,639 you could play it on your snares and you 347 00:13:30,959 --> 00:13:34,720 could play it on your Mega Drive 3D 348 00:13:32,639 --> 00:13:36,800 games, but they weren't Yes, they were, 349 00:13:34,720 --> 00:13:38,880 but they weren't proper. This is the 350 00:13:36,800 --> 00:13:40,720 first console to actually bring it to 351 00:13:38,880 --> 00:13:42,880 the mainstream and get them running to 352 00:13:40,720 --> 00:13:46,160 the full potential. This is what sparked 353 00:13:42,880 --> 00:13:48,160 it all off. So, the games were very, I 354 00:13:46,160 --> 00:13:49,680 don't know, rough around the edges. And 355 00:13:48,160 --> 00:13:52,320 what you don't want to do is heighten 356 00:13:49,680 --> 00:13:54,480 that. Yes, I will show you how to apply 357 00:13:52,320 --> 00:13:57,519 filters and all kinds of stuff in just a 358 00:13:54,480 --> 00:13:59,120 second, but for now, um, trust me guys, 359 00:13:57,519 --> 00:14:01,440 you don't want to go any further than 360 00:13:59,120 --> 00:14:03,519 your maximum resolution. And what I like 361 00:14:01,440 --> 00:14:06,160 to do is find the happy medium ground 362 00:14:03,519 --> 00:14:08,720 between my maximum resolution and the 363 00:14:06,160 --> 00:14:10,639 intended resolution of the game just to 364 00:14:08,720 --> 00:14:13,519 give it that little bit of blur. You 365 00:14:10,639 --> 00:14:16,000 know, I don't want to see the the edges, 366 00:14:13,519 --> 00:14:18,000 the sharp artifacts, which this which 367 00:14:16,000 --> 00:14:21,040 these games are. Trust me guys, if you 368 00:14:18,000 --> 00:14:23,120 played it on the emulator and you put it 369 00:14:21,040 --> 00:14:25,760 all the way up to maximum, then you're 370 00:14:23,120 --> 00:14:28,079 going to Well, my TV is 4K, so I can 371 00:14:25,760 --> 00:14:30,079 literally go up to 4K uh graphics on 372 00:14:28,079 --> 00:14:32,079 this. And trust me, it does not look 373 00:14:30,079 --> 00:14:33,839 pretty. So, what I like to do is keep it 374 00:14:32,079 --> 00:14:35,680 around here. Now, the other thing that 375 00:14:33,839 --> 00:14:39,040 you need to take into consideration is 376 00:14:35,680 --> 00:14:40,399 that this is also the aspect ratio. So, 377 00:14:39,040 --> 00:14:42,000 whether it's actually playing the game. 378 00:14:40,399 --> 00:14:43,600 So, in just a second when we start 379 00:14:42,000 --> 00:14:45,519 playing, 380 00:14:43,600 --> 00:14:48,079 back in the day, the PlayStation run on 381 00:14:45,519 --> 00:14:50,320 a 4x3 screen. That means that basically 382 00:14:48,079 --> 00:14:53,920 a lot of the TVs were not widescreen. 383 00:14:50,320 --> 00:14:57,040 So, all the resolutions that this 384 00:14:53,920 --> 00:14:58,959 console had were all 4x3 screens. So, if 385 00:14:57,040 --> 00:15:00,959 you was to set a widescreen resolution 386 00:14:58,959 --> 00:15:03,360 at this point, it would stretch the 387 00:15:00,959 --> 00:15:05,120 actual screen across your wide screen. 388 00:15:03,360 --> 00:15:07,279 Now, that sounds good because basically 389 00:15:05,120 --> 00:15:10,079 you're filling up the whole screen. But 390 00:15:07,279 --> 00:15:11,839 I hate that because if there's one thing 391 00:15:10,079 --> 00:15:14,079 I hate more than black bars down the 392 00:15:11,839 --> 00:15:16,240 side of the screen, it's having my old 393 00:15:14,079 --> 00:15:17,680 characters stretched across the screen 394 00:15:16,240 --> 00:15:19,680 and looking warped and looking 395 00:15:17,680 --> 00:15:21,920 unattractive in my eyes. That's my 396 00:15:19,680 --> 00:15:23,360 personal opinion. If you like to stretch 397 00:15:21,920 --> 00:15:25,760 it, go ahead. Choose whatever you want. 398 00:15:23,360 --> 00:15:27,519 But I like to choose a 4x3 uh 399 00:15:25,760 --> 00:15:29,680 resolution. And if you're unsure about 400 00:15:27,519 --> 00:15:30,959 that, wiki it, Google it, whatever. 401 00:15:29,680 --> 00:15:32,560 There's loads of places you can find 402 00:15:30,959 --> 00:15:35,360 that resolution, but it's pretty much 403 00:15:32,560 --> 00:15:37,120 common sense. So, I'm going to use this 404 00:15:35,360 --> 00:15:39,600 one. It seems to be a happy medium for 405 00:15:37,120 --> 00:15:40,959 me. I cannot guarantee this for you. You 406 00:15:39,600 --> 00:15:43,519 don't really want to be going over the 407 00:15:40,959 --> 00:15:45,680 resolution of your native uh well, your 408 00:15:43,519 --> 00:15:47,199 native resolution of the TV or monitor, 409 00:15:45,680 --> 00:15:48,639 whatever it is you're using, cuz then 410 00:15:47,199 --> 00:15:51,680 you'll get some kind of glitches and 411 00:15:48,639 --> 00:15:54,880 errors. So, you want to go below or even 412 00:15:51,680 --> 00:15:56,800 with what you've already got. Um, yeah. 413 00:15:54,880 --> 00:15:59,279 So, we think we've covered that enough. 414 00:15:56,800 --> 00:16:01,600 Uh, the rest of it 32bit. Leave all 415 00:15:59,279 --> 00:16:02,800 these as standard. We just want to prove 416 00:16:01,600 --> 00:16:04,959 that it's working. So, we're playing 417 00:16:02,800 --> 00:16:06,959 this on minimum F at this moment in 418 00:16:04,959 --> 00:16:08,720 time. The other and last thing that we 419 00:16:06,959 --> 00:16:12,000 need to do at this point is where it 420 00:16:08,720 --> 00:16:13,920 says frame rate. Um, you probably got 421 00:16:12,000 --> 00:16:15,199 show frames per second on startup. 422 00:16:13,920 --> 00:16:17,680 Untick that. You don't really want to 423 00:16:15,199 --> 00:16:20,079 mess around with that kind of crap. And 424 00:16:17,680 --> 00:16:21,680 tick the use frames per second limit. 425 00:16:20,079 --> 00:16:22,880 And where it says frames per second 426 00:16:21,680 --> 00:16:25,120 limit and it's got the numbers in 427 00:16:22,880 --> 00:16:27,839 brackets, tick that also. Now, what you 428 00:16:25,120 --> 00:16:30,240 want to do here is put this to 63 or 60, 429 00:16:27,839 --> 00:16:32,399 whatever you want. I I do 63. Now, I 430 00:16:30,240 --> 00:16:34,560 know it's a complete It sounds like a 431 00:16:32,399 --> 00:16:38,399 complete random number, but because this 432 00:16:34,560 --> 00:16:42,079 emulator is so well, the emulator is so 433 00:16:38,399 --> 00:16:45,120 good and computers nowadays are so good. 434 00:16:42,079 --> 00:16:49,120 Also, if you leave it, so there's no 435 00:16:45,120 --> 00:16:51,440 limit. Basically, you're using your CPU 436 00:16:49,120 --> 00:16:54,480 um to 437 00:16:51,440 --> 00:16:56,959 to to emulate uh frames that haven't 438 00:16:54,480 --> 00:16:58,880 been that aren't needed. You can't even 439 00:16:56,959 --> 00:17:01,440 see them. They're just you just working 440 00:16:58,880 --> 00:17:03,120 your CPU for no reason whatsoever. You 441 00:17:01,440 --> 00:17:05,839 got to think that this is a PlayStation 442 00:17:03,120 --> 00:17:09,120 one game. You know, 30 frames per second 443 00:17:05,839 --> 00:17:12,480 was a jolly back then. Um so having up 444 00:17:09,120 --> 00:17:14,400 to 60 and 60 plus is a bonus, a massive 445 00:17:12,480 --> 00:17:17,039 bonus as it is. and you will not be 446 00:17:14,400 --> 00:17:20,160 seeing the full potential even close to 447 00:17:17,039 --> 00:17:21,919 60 frames per second anyway. In fact, uh 448 00:17:20,160 --> 00:17:23,679 probably a lot lower than that. 30 449 00:17:21,919 --> 00:17:25,199 frames per second is more than enough. 450 00:17:23,679 --> 00:17:27,280 But we want to keep it smooth. We want 451 00:17:25,199 --> 00:17:29,919 to keep it a happy medium. So to stop 452 00:17:27,280 --> 00:17:31,760 lags and spikes and making it a 453 00:17:29,919 --> 00:17:34,799 comfortable frame rate without taxing 454 00:17:31,760 --> 00:17:37,840 your CPU too much or put it under any 455 00:17:34,799 --> 00:17:39,520 undue stress which isn't needed. uh give 456 00:17:37,840 --> 00:17:42,400 it a limit and I would say the sweet 457 00:17:39,520 --> 00:17:44,400 spot for me is always 60 frames 63 458 00:17:42,400 --> 00:17:47,280 frames per second. Random, I know, but 459 00:17:44,400 --> 00:17:48,880 it's probably just my OCD kicking in. Uh 460 00:17:47,280 --> 00:17:50,080 the rest of it then keep it as it is. 461 00:17:48,880 --> 00:17:53,440 Keep it all default. Just make sure 462 00:17:50,080 --> 00:17:55,600 you've got the MDC uh ticked there. And 463 00:17:53,440 --> 00:17:57,679 that's about it. Basically, we're going 464 00:17:55,600 --> 00:18:00,720 to launch this in native resolution. Uh 465 00:17:57,679 --> 00:18:03,679 sorry, native uh kind of looks first off 466 00:18:00,720 --> 00:18:05,520 to make sure it works. Um, unless you've 467 00:18:03,679 --> 00:18:07,360 got a storage computer, you should have 468 00:18:05,520 --> 00:18:08,640 no difficulties running this whatsoever. 469 00:18:07,360 --> 00:18:10,400 So, once you've done that, then click 470 00:18:08,640 --> 00:18:15,600 okay. And now we're going to go in for 471 00:18:10,400 --> 00:18:18,000 the rest of the setup. Um, sound then 472 00:18:15,600 --> 00:18:19,919 SPU. Yeah, basically there are some 473 00:18:18,000 --> 00:18:22,320 plugins for extra sound compatibility, 474 00:18:19,919 --> 00:18:25,120 but this has been advanced so much now 475 00:18:22,320 --> 00:18:27,360 that, you know, again, it's PlayStation 476 00:18:25,120 --> 00:18:31,120 games. The most you're going to get is 477 00:18:27,360 --> 00:18:32,960 probably stereo. Um, so there's not much 478 00:18:31,120 --> 00:18:35,200 incompatibility with most games. This 479 00:18:32,960 --> 00:18:37,200 will cover your back for most of them. 480 00:18:35,200 --> 00:18:39,600 Um, it's that thing that you can't even 481 00:18:37,200 --> 00:18:41,039 go in and change any of the settings cuz 482 00:18:39,600 --> 00:18:43,600 it's not really needed. There's not much 483 00:18:41,039 --> 00:18:47,120 messing around to go with this. Uh, next 484 00:18:43,600 --> 00:18:48,880 then asking you for a DVD drive, a CD 485 00:18:47,120 --> 00:18:51,760 drive should say. Basically, this is the 486 00:18:48,880 --> 00:18:53,200 plugin that controls emulating the 487 00:18:51,760 --> 00:18:55,200 information of your games. We'll cover 488 00:18:53,200 --> 00:18:56,880 this in more detail probably in a later 489 00:18:55,200 --> 00:18:58,720 video cuz there's not much to go into in 490 00:18:56,880 --> 00:19:00,640 this. We just want to get our ISOs 491 00:18:58,720 --> 00:19:02,559 running at this point. Uh, sorry, our 492 00:19:00,640 --> 00:19:04,480 disc images. We'll cover that again in a 493 00:19:02,559 --> 00:19:06,240 second also. So, click next on that 494 00:19:04,480 --> 00:19:08,880 point. And here's when you do your 495 00:19:06,240 --> 00:19:11,440 controllers. Now, you are supposed to 496 00:19:08,880 --> 00:19:13,679 turn your controller on before you start 497 00:19:11,440 --> 00:19:18,440 actually booting this emulator up. If I 498 00:19:13,679 --> 00:19:18,440 was to turn mine on now, 499 00:19:19,280 --> 00:19:22,880 basically, 500 00:19:20,799 --> 00:19:24,320 it wouldn't recognize it. it would uh go 501 00:19:22,880 --> 00:19:26,880 in here and when I started to do my 502 00:19:24,320 --> 00:19:29,039 buttons, the button presses wouldn't be 503 00:19:26,880 --> 00:19:30,720 recognized by the emulator and it would 504 00:19:29,039 --> 00:19:32,160 just be blank every time I tried to 505 00:19:30,720 --> 00:19:34,320 change something. So, what we're going 506 00:19:32,160 --> 00:19:36,160 to have to do is 507 00:19:34,320 --> 00:19:37,840 once we've completed it, exit the 508 00:19:36,160 --> 00:19:39,520 emulator, boot it back up again, and 509 00:19:37,840 --> 00:19:41,039 then do the controls. You might be lucky 510 00:19:39,520 --> 00:19:42,640 enough and have your plugged in already 511 00:19:41,039 --> 00:19:44,160 switched on at this point, go through 512 00:19:42,640 --> 00:19:48,440 the simple procedure of setting them all 513 00:19:44,160 --> 00:19:48,440 up. Okay, next. 514 00:19:48,559 --> 00:19:52,799 That's it. Done. Basically saying, well 515 00:19:50,400 --> 00:19:54,960 done. It's tipped. its app towards us 516 00:19:52,799 --> 00:19:56,320 and said, "Have fun with your new 517 00:19:54,960 --> 00:19:58,960 emulator." And I'm going to say, "Thank 518 00:19:56,320 --> 00:20:01,120 you, EPSC, guys. Thank you for that tip 519 00:19:58,960 --> 00:20:03,600 of the hat." Okay, next thing then, go 520 00:20:01,120 --> 00:20:05,440 into config pad config if you've not 521 00:20:03,600 --> 00:20:07,200 done already. In fact, I need to restart 522 00:20:05,440 --> 00:20:09,200 it, don't I? I even listen to my own 523 00:20:07,200 --> 00:20:11,200 tutorial. That's how advanced I am. I 524 00:20:09,200 --> 00:20:13,280 should get notepad out and start doing 525 00:20:11,200 --> 00:20:16,960 this. 526 00:20:13,280 --> 00:20:19,520 Gamepad port one. 527 00:20:16,960 --> 00:20:23,520 Okay. So now at this point I would then 528 00:20:19,520 --> 00:20:25,120 be able to go through the process of um 529 00:20:23,520 --> 00:20:27,360 changing all these keys. It's just a 530 00:20:25,120 --> 00:20:29,520 case of clicking on there and pressing 531 00:20:27,360 --> 00:20:32,480 the button which you want to be emulated 532 00:20:29,520 --> 00:20:34,159 on your pad. I'm not sure I use 360 pads 533 00:20:32,480 --> 00:20:36,799 but I'm told that almost anything that 534 00:20:34,159 --> 00:20:39,360 is recognized already by Windows can be 535 00:20:36,799 --> 00:20:41,679 used in this including keys. But to your 536 00:20:39,360 --> 00:20:43,679 heart's will guys. Okay. this dropown 537 00:20:41,679 --> 00:20:45,039 box on the left and right here. It gives 538 00:20:43,679 --> 00:20:46,640 you different options for different 539 00:20:45,039 --> 00:20:49,679 types of controllers which you can 540 00:20:46,640 --> 00:20:52,240 emulate. Um, 541 00:20:49,679 --> 00:20:54,080 obviously in an ideal world, what we'd 542 00:20:52,240 --> 00:20:56,159 put down there is like dual shock or a 543 00:20:54,080 --> 00:20:58,799 dual analog at least or something so we 544 00:20:56,159 --> 00:21:01,120 can make full potential of our 360 pads. 545 00:20:58,799 --> 00:21:03,200 The issues we have then is that some 546 00:21:01,120 --> 00:21:05,120 games because they're very old and this 547 00:21:03,200 --> 00:21:06,559 is like the first time that dual pads 548 00:21:05,120 --> 00:21:09,200 and all that kind of stuff started to 549 00:21:06,559 --> 00:21:10,720 happen is some games don't recognize 550 00:21:09,200 --> 00:21:13,280 that kind of format and you'll end up 551 00:21:10,720 --> 00:21:14,880 with problems. I'd say 90% of all the 552 00:21:13,280 --> 00:21:17,520 games that were ever released on the 553 00:21:14,880 --> 00:21:19,919 PlayStation 1 are all compatible with 554 00:21:17,520 --> 00:21:22,000 just the normal digital controller. So 555 00:21:19,919 --> 00:21:24,159 to in to stop you running into those 556 00:21:22,000 --> 00:21:26,159 errors I would say as default set up the 557 00:21:24,159 --> 00:21:28,320 digital. If you then want to go into 558 00:21:26,159 --> 00:21:30,559 more, I don't know, advanced settings 559 00:21:28,320 --> 00:21:32,400 and playing more lucrative games that 560 00:21:30,559 --> 00:21:34,480 take full advantage of the sticks and 561 00:21:32,400 --> 00:21:36,400 all kinds of stuff, then do it on a game 562 00:21:34,480 --> 00:21:40,080 byame basis. But for now, I'd stay 563 00:21:36,400 --> 00:21:42,159 digital. Stay digital, man. 564 00:21:40,080 --> 00:21:44,559 Okay, easy enough. Click out of there. 565 00:21:42,159 --> 00:21:46,880 And that's it, guys. That is now the 566 00:21:44,559 --> 00:21:49,120 emulator set up to be honest in the kind 567 00:21:46,880 --> 00:21:50,640 of default way. So, it's not exactly 568 00:21:49,120 --> 00:21:52,159 rocket science. I probably waffled a bit 569 00:21:50,640 --> 00:21:53,840 more than was, but now we're going to go 570 00:21:52,159 --> 00:21:55,600 into more detail. Now I've got you up to 571 00:21:53,840 --> 00:21:57,039 the baseline and I know you should be 572 00:21:55,600 --> 00:21:58,799 where you're at. Now we can start to 573 00:21:57,039 --> 00:22:00,799 mess around. Right. So first off, let's 574 00:21:58,799 --> 00:22:02,960 have a look at some games. Games 575 00:22:00,799 --> 00:22:07,039 themselves, they come in kind of disc 576 00:22:02,960 --> 00:22:09,919 images. Um, all my games are zipped up, 577 00:22:07,039 --> 00:22:13,039 or should I say seven zipped up in my 578 00:22:09,919 --> 00:22:15,200 games collection. Um, that's because my 579 00:22:13,039 --> 00:22:17,360 front end can uncompress or decompress 580 00:22:15,200 --> 00:22:19,200 the game and then run it from the files 581 00:22:17,360 --> 00:22:20,880 once it's decompressed. The problem is 582 00:22:19,200 --> 00:22:23,280 the emulator can't do this. So, it needs 583 00:22:20,880 --> 00:22:24,880 the actual raw disc images. And with 584 00:22:23,280 --> 00:22:27,360 PlayStation one, they used to come in 585 00:22:24,880 --> 00:22:30,000 bin q format. Now, point to note at this 586 00:22:27,360 --> 00:22:33,200 point and a big massive warning 587 00:22:30,000 --> 00:22:37,039 is the fact that this emulator 588 00:22:33,200 --> 00:22:39,520 uh sorry, those images that format of 589 00:22:37,039 --> 00:22:42,000 bin cube do not like to be renamed 590 00:22:39,520 --> 00:22:44,640 unless you know what you're doing. If 591 00:22:42,000 --> 00:22:46,159 you have to rename it for any need, you 592 00:22:44,640 --> 00:22:47,360 know, you want to rename your name to go 593 00:22:46,159 --> 00:22:49,600 in the collection because you've got a 594 00:22:47,360 --> 00:22:54,000 random one that you downloaded, look at 595 00:22:49,600 --> 00:22:58,400 my bin Q video, um, it will tue to you 596 00:22:54,000 --> 00:22:59,840 how to rename them properly. Um, the the 597 00:22:58,400 --> 00:23:01,840 description down below there'll be a 598 00:22:59,840 --> 00:23:03,760 link there. Watch and view to your 599 00:23:01,840 --> 00:23:06,400 heart's content. But for those of others 600 00:23:03,760 --> 00:23:08,559 of you, just make sure you don't rename 601 00:23:06,400 --> 00:23:11,200 them because it will mess up. Basically 602 00:23:08,559 --> 00:23:14,159 the every game in Bing Q will have two 603 00:23:11,200 --> 00:23:16,480 or should have two files working in 604 00:23:14,159 --> 00:23:18,320 conjunction with each other and one of 605 00:23:16,480 --> 00:23:20,240 them within the files themselves is 606 00:23:18,320 --> 00:23:22,159 labeled to work with the other. If you 607 00:23:20,240 --> 00:23:25,360 rename one of those then basically what 608 00:23:22,159 --> 00:23:27,360 will happen is the names the the files 609 00:23:25,360 --> 00:23:29,520 will not be able to find its accompanied 610 00:23:27,360 --> 00:23:31,919 file. So please take that on board. 611 00:23:29,520 --> 00:23:33,760 Right. So we've covered that. Here is 612 00:23:31,919 --> 00:23:35,440 some games that I have uncompressed or 613 00:23:33,760 --> 00:23:37,840 decompressed for me to test out with 614 00:23:35,440 --> 00:23:39,200 this emulator. not exactly a massive 615 00:23:37,840 --> 00:23:41,200 collection, but it's enough to me to 616 00:23:39,200 --> 00:23:43,679 know that I can get things working and 617 00:23:41,200 --> 00:23:45,760 give you an example of how to do things. 618 00:23:43,679 --> 00:23:48,640 All right, so let's actually get these 619 00:23:45,760 --> 00:23:50,799 running then. So file to run a image, 620 00:23:48,640 --> 00:23:52,640 all you need to do is file, run, run 621 00:23:50,799 --> 00:23:54,559 ISO. 622 00:23:52,640 --> 00:23:56,159 Mine's already mapped to the location of 623 00:23:54,559 --> 00:23:58,960 these images, which is on my desktop 624 00:23:56,159 --> 00:24:01,360 basically. And what can we play first? 625 00:23:58,960 --> 00:24:03,760 Let's play Crash Bandicoot, I believe 626 00:24:01,360 --> 00:24:08,159 the US call it. We call it Crash 627 00:24:03,760 --> 00:24:10,080 Bandicoot. I don't know why. Um, okay. 628 00:24:08,159 --> 00:24:11,679 So, all you need to do is choose the Q 629 00:24:10,080 --> 00:24:15,559 file 630 00:24:11,679 --> 00:24:15,559 and boom, you're in. 631 00:24:15,840 --> 00:24:20,559 Now, it probably look horrible at this 632 00:24:17,679 --> 00:24:25,640 point. All blocky, pixelated. That's if 633 00:24:20,559 --> 00:24:25,640 it works. Please work. Yes, there we go. 634 00:24:25,840 --> 00:24:30,320 This is basically a step up from the 635 00:24:28,080 --> 00:24:33,120 actual original game because imagine 636 00:24:30,320 --> 00:24:37,120 this was being emulated in I don't know 637 00:24:33,120 --> 00:24:38,960 or played maximum 640p. 638 00:24:37,120 --> 00:24:41,039 Now what I've done also is guys I've 639 00:24:38,960 --> 00:24:43,520 taken the volume off. So don't worry the 640 00:24:41,039 --> 00:24:45,520 volume is emulated but if I was to show 641 00:24:43,520 --> 00:24:47,679 this on YouTube it would get picked up 642 00:24:45,520 --> 00:24:50,640 for having music from this game or 643 00:24:47,679 --> 00:24:52,960 whatever. So yeah as you can see it's 644 00:24:50,640 --> 00:24:54,480 all there. It's all on its full glory. 645 00:24:52,960 --> 00:24:57,039 It's actually been heightened because 646 00:24:54,480 --> 00:24:58,480 the resolution has been turned up. So, 647 00:24:57,039 --> 00:25:00,080 it's actually a bit better than the 648 00:24:58,480 --> 00:25:02,480 originally intended game, but because 649 00:25:00,080 --> 00:25:04,400 I'm playing this on a 60-in screen, it 650 00:25:02,480 --> 00:25:06,159 it I would have to do this anyway to 651 00:25:04,400 --> 00:25:07,840 make it look kind of bearable. 652 00:25:06,159 --> 00:25:09,919 Otherwise, it would look like Pac-Man to 653 00:25:07,840 --> 00:25:11,200 me on this massive screen. So, yes, we 654 00:25:09,919 --> 00:25:13,279 can play this. We can have a look 655 00:25:11,200 --> 00:25:15,440 around. And it's working. And at this 656 00:25:13,279 --> 00:25:17,279 point, if this is all you're after, then 657 00:25:15,440 --> 00:25:19,120 you would probably leave us here and 658 00:25:17,279 --> 00:25:22,240 say, "Well done. You've just shown me 659 00:25:19,120 --> 00:25:23,919 how to do it properly." But I'm happy. 660 00:25:22,240 --> 00:25:25,679 But we want to take this another stage 661 00:25:23,919 --> 00:25:27,760 further. Next, what we want to do is 662 00:25:25,679 --> 00:25:29,120 actually heighten this to get HD 663 00:25:27,760 --> 00:25:30,640 graphics. That's gonna be our next 664 00:25:29,120 --> 00:25:32,799 level. And then we're going to go even 665 00:25:30,640 --> 00:25:35,120 further into this and take it to the 666 00:25:32,799 --> 00:25:37,279 next level after that. But for now, here 667 00:25:35,120 --> 00:25:40,159 is the example of the game running. It's 668 00:25:37,279 --> 00:25:42,559 perfectly okay. It's as it was back in 669 00:25:40,159 --> 00:25:45,440 the old PlayStation days. Everything is 670 00:25:42,559 --> 00:25:47,360 cool and groovy. Take notice of the 671 00:25:45,440 --> 00:25:49,520 edges of everything. It's all very 672 00:25:47,360 --> 00:25:51,120 pixelated. So, what we can do now is 673 00:25:49,520 --> 00:25:52,720 exit out. Now, what we're going to do is 674 00:25:51,120 --> 00:25:55,919 stump this up. We're going to take it to 675 00:25:52,720 --> 00:25:58,880 the next level. So, go into your config 676 00:25:55,919 --> 00:26:01,039 back into uh 677 00:25:58,880 --> 00:26:03,520 we can't do that because on every time 678 00:26:01,039 --> 00:26:04,960 you exit a game, it doesn't let you mess 679 00:26:03,520 --> 00:26:07,520 around. So, you've got to exit out of 680 00:26:04,960 --> 00:26:11,600 EPSXE properly. So, let's boot it up 681 00:26:07,520 --> 00:26:13,039 again. Go into config. Go into video. 682 00:26:11,600 --> 00:26:14,880 Now, you'd end up with this kind of 683 00:26:13,039 --> 00:26:17,440 screen, which is just basically a way to 684 00:26:14,880 --> 00:26:19,600 get into the visualization kind of 685 00:26:17,440 --> 00:26:21,840 stuff. We're going to be configuring the 686 00:26:19,600 --> 00:26:24,080 select config for main video plug-in 687 00:26:21,840 --> 00:26:25,600 which as we selected before was 2.9 688 00:26:24,080 --> 00:26:27,120 OpenGL2. 689 00:26:25,600 --> 00:26:28,640 So open this up. You're greeted with the 690 00:26:27,120 --> 00:26:30,559 exact same screen as we had before for 691 00:26:28,640 --> 00:26:32,640 configuring things. Now this is where 692 00:26:30,559 --> 00:26:36,640 you want to start tweaking. Now I cannot 693 00:26:32,640 --> 00:26:38,640 say the recommended um 694 00:26:36,640 --> 00:26:41,600 settings for this. It's all system 695 00:26:38,640 --> 00:26:43,760 specific and even more importantly uh 696 00:26:41,600 --> 00:26:46,400 user specific cuz I don't know what kind 697 00:26:43,760 --> 00:26:47,679 of you know images you want to go for. 698 00:26:46,400 --> 00:26:51,039 But for me, I'm going to try and get 699 00:26:47,679 --> 00:26:53,440 this to like a HD kind of look. In other 700 00:26:51,039 --> 00:26:55,039 words, it's the exact same game, but 701 00:26:53,440 --> 00:26:57,039 it's just cleaner, if you get what I 702 00:26:55,039 --> 00:26:59,600 mean. Um, I don't want to make it too 703 00:26:57,039 --> 00:27:00,960 crisp, cuz then it starts looking I 704 00:26:59,600 --> 00:27:03,919 don't know, it looks silly. PlayStation 705 00:27:00,960 --> 00:27:05,679 games are too crisp. So, what I want to 706 00:27:03,919 --> 00:27:08,320 do now is start heightening this up a 707 00:27:05,679 --> 00:27:10,880 little bit. So, I'm going to because 708 00:27:08,320 --> 00:27:12,960 this emulator was made so long ago, a 709 00:27:10,880 --> 00:27:14,559 lot of these where it says extreme high, 710 00:27:12,960 --> 00:27:16,320 ultra high, and stuff, you would think 711 00:27:14,559 --> 00:27:18,799 you need a top- end computer to get this 712 00:27:16,320 --> 00:27:20,559 kind of stuff. No, guys, this is looking 713 00:27:18,799 --> 00:27:23,440 at as long as you've got even a very 714 00:27:20,559 --> 00:27:25,600 dated computer in terms of gaming 715 00:27:23,440 --> 00:27:27,120 computer. You can run this on maximum 716 00:27:25,600 --> 00:27:30,480 and you'd have no problems whatsoever. 717 00:27:27,120 --> 00:27:32,559 It is not a very taxing emulator at all, 718 00:27:30,480 --> 00:27:35,360 but I cannot guarantee what kind of 719 00:27:32,559 --> 00:27:38,799 impact it will make on your oldish 720 00:27:35,360 --> 00:27:41,279 computers out there. So, give it a go. 721 00:27:38,799 --> 00:27:44,400 Step it up a notch. So, what I want to 722 00:27:41,279 --> 00:27:46,720 do is go very high on this. I'm going to 723 00:27:44,400 --> 00:27:49,840 go ultra high on this. See, it's asking 724 00:27:46,720 --> 00:27:53,039 on ultra high, it's asking a 256 725 00:27:49,840 --> 00:27:55,360 megabyte card is recommended uh to give 726 00:27:53,039 --> 00:27:56,399 us ultra high. Now, that may worry some 727 00:27:55,360 --> 00:27:58,960 people. But what you got to think about 728 00:27:56,399 --> 00:28:01,039 is put it into context. A normal 729 00:27:58,960 --> 00:28:03,679 standard gaming card nowadays comes with 730 00:28:01,039 --> 00:28:05,200 about a gig minimum. So that's like what 731 00:28:03,679 --> 00:28:07,279 four times the amount of what it's 732 00:28:05,200 --> 00:28:10,080 asking for on an ultra high. So don't 733 00:28:07,279 --> 00:28:12,799 worry too much. Even an embedded card 734 00:28:10,080 --> 00:28:14,159 will have more memory than this. So you 735 00:28:12,799 --> 00:28:16,000 shouldn't need to worry. As long as 736 00:28:14,159 --> 00:28:17,760 you've got some kind of card of some 737 00:28:16,000 --> 00:28:20,159 kind of sorts, even if it's an embedded 738 00:28:17,760 --> 00:28:23,200 one on your computer, then you should be 739 00:28:20,159 --> 00:28:26,240 okay. people's gaming on the dad's 740 00:28:23,200 --> 00:28:28,240 laptops can't guarantee. Let's hope your 741 00:28:26,240 --> 00:28:33,279 dad's good at gaming or as an 742 00:28:28,240 --> 00:28:35,200 upto-dateish u laptop stretching mode. 743 00:28:33,279 --> 00:28:37,360 What I want to do is keep this to kind 744 00:28:35,200 --> 00:28:39,679 of standard because I want to keep the 745 00:28:37,360 --> 00:28:41,840 intended size, but I want to kind of 746 00:28:39,679 --> 00:28:43,840 stretch it to the size of the window. 747 00:28:41,840 --> 00:28:45,840 So, I want to keep everything in aspect, 748 00:28:43,840 --> 00:28:47,600 but I don't want it to stretch to the 749 00:28:45,840 --> 00:28:50,000 side. So because we've put a native 750 00:28:47,600 --> 00:28:51,600 resolution at the top here, then when I 751 00:28:50,000 --> 00:28:53,840 say to stretch this, what will happen is 752 00:28:51,600 --> 00:28:56,399 it will give me the maximum size in 753 00:28:53,840 --> 00:28:58,720 height and it will stop keeping the 754 00:28:56,399 --> 00:29:00,880 aspect ratio. So in height, it would 755 00:28:58,720 --> 00:29:02,399 should hopefully take me to the top and 756 00:29:00,880 --> 00:29:04,080 the bottom of the screen, but I will 757 00:29:02,399 --> 00:29:05,440 obviously end up with black bars on the 758 00:29:04,080 --> 00:29:07,840 left and right because I want to keep 759 00:29:05,440 --> 00:29:11,039 the aspect ratio with the desktop 760 00:29:07,840 --> 00:29:14,000 resolution. Okay, then render mode. 761 00:29:11,039 --> 00:29:17,200 Render mode. U can't remember where to 762 00:29:14,000 --> 00:29:17,200 put this actually. 763 00:29:18,640 --> 00:29:23,840 Um, I'm going to go number one. Why not? 764 00:29:20,640 --> 00:29:26,240 Cannot remember where I put on there. 765 00:29:23,840 --> 00:29:27,679 Um, texture. 766 00:29:26,240 --> 00:29:30,240 Yeah, I'm going to go all the way with 767 00:29:27,679 --> 00:29:32,000 this. Push it to the limit. Push it to 768 00:29:30,240 --> 00:29:34,000 the limit. 769 00:29:32,000 --> 00:29:39,640 I've been watching Scout Face the other 770 00:29:34,000 --> 00:29:39,640 day, so I've got that song in my head. 771 00:29:40,960 --> 00:29:45,039 Yeah, stretch. Do whatever you want. Put 772 00:29:42,799 --> 00:29:46,720 me on maximum. Okay. It leave the frame 773 00:29:45,039 --> 00:29:48,640 rate as it was as we talked about. I'm 774 00:29:46,720 --> 00:29:51,600 not going to go into that again. And 775 00:29:48,640 --> 00:29:55,360 compatibility wise, 776 00:29:51,600 --> 00:29:58,399 let's have a look. Yeah, whatever. Put 777 00:29:55,360 --> 00:30:00,000 it to maximum. Boom. 778 00:29:58,399 --> 00:30:01,440 I'm not even going to let this worry me. 779 00:30:00,000 --> 00:30:04,559 I'm just going to smash everything on 780 00:30:01,440 --> 00:30:06,720 maximum and dance for the devil. Right. 781 00:30:04,559 --> 00:30:08,480 So, that now should have everything 782 00:30:06,720 --> 00:30:10,399 looking smooth. At this point, don't 783 00:30:08,480 --> 00:30:11,840 mess around with full screen filters. I 784 00:30:10,399 --> 00:30:13,679 will cover that in depth in just a 785 00:30:11,840 --> 00:30:16,480 second. That's when we take this to the 786 00:30:13,679 --> 00:30:19,440 next level. Right now, when I play this 787 00:30:16,480 --> 00:30:24,640 game, you will notice the difference. 788 00:30:19,440 --> 00:30:26,720 Trust me. So, press okay. File run ISO. 789 00:30:24,640 --> 00:30:28,640 Now, it will be identical, the same 790 00:30:26,720 --> 00:30:31,120 resolution, and it'll be, you know, 791 00:30:28,640 --> 00:30:33,039 almost identical as the game it was. 792 00:30:31,120 --> 00:30:35,279 However, you will notice the edges and 793 00:30:33,039 --> 00:30:39,120 the pixelization or whatever it is you 794 00:30:35,279 --> 00:30:41,840 say that word um will be far more crisp. 795 00:30:39,120 --> 00:30:44,840 the edges will be a lot much nicer to 796 00:30:41,840 --> 00:30:44,840 view. 797 00:30:47,840 --> 00:30:52,080 Yeah, we're looking good so far. We're 798 00:30:49,919 --> 00:30:55,279 looking good in terms of it's filling 799 00:30:52,080 --> 00:30:57,600 the screen. So, that's the nice thing. 800 00:30:55,279 --> 00:30:59,600 We will have the black bars. There's no 801 00:30:57,600 --> 00:31:01,279 music again. But even as you can see on 802 00:30:59,600 --> 00:31:03,039 that little doghouse there that's going 803 00:31:01,279 --> 00:31:05,520 on. I can see the edges are not 804 00:31:03,039 --> 00:31:07,919 pixelated anymore. So, it has done what 805 00:31:05,520 --> 00:31:09,679 I intended it to do, which is basically 806 00:31:07,919 --> 00:31:11,200 keep the original graphics, but clean 807 00:31:09,679 --> 00:31:12,799 yourself up a little bit because you're 808 00:31:11,200 --> 00:31:15,039 looking a bit mucky. So, as you can see, 809 00:31:12,799 --> 00:31:16,399 it's kind of smoothed itself out a 810 00:31:15,039 --> 00:31:18,640 little bit. It's looking a lot more 811 00:31:16,399 --> 00:31:21,120 crisp and cleaner without taking away 812 00:31:18,640 --> 00:31:23,120 the aesthetics of the original game, 813 00:31:21,120 --> 00:31:26,320 just the way I like things. So, if it 814 00:31:23,120 --> 00:31:28,320 was to press start, jump in a quick game 815 00:31:26,320 --> 00:31:30,240 just to show you what's going on here. 816 00:31:28,320 --> 00:31:32,240 Even the map itself, you can see a lot 817 00:31:30,240 --> 00:31:34,480 more of the detail in there because the 818 00:31:32,240 --> 00:31:36,640 pixels are not well, they're not 819 00:31:34,480 --> 00:31:39,840 blocking the view. It looks a lot more 820 00:31:36,640 --> 00:31:42,000 crisp and clean, 821 00:31:39,840 --> 00:31:44,399 but the actual overall feel of the game 822 00:31:42,000 --> 00:31:45,919 is still the same. You see what I mean, 823 00:31:44,399 --> 00:31:49,640 guys? We're looking good here. We're 824 00:31:45,919 --> 00:31:49,640 looking very good. 825 00:31:50,399 --> 00:31:56,640 Yeah. So, that is the game. We've taken 826 00:31:53,200 --> 00:31:59,039 it up to kind of HD graphics here, and 827 00:31:56,640 --> 00:32:01,279 we're happy. This should not tax your 828 00:31:59,039 --> 00:32:03,200 computer too much as again unless you've 829 00:32:01,279 --> 00:32:05,200 got like a stone age computer. But as 830 00:32:03,200 --> 00:32:07,600 you can see on the edges and stuff, you 831 00:32:05,200 --> 00:32:10,159 know, it's very crisp. It's very clean, 832 00:32:07,600 --> 00:32:12,240 but it looks the same as how the game 833 00:32:10,159 --> 00:32:14,480 did originally, which is what I like to 834 00:32:12,240 --> 00:32:16,480 play in to be honest. 835 00:32:14,480 --> 00:32:18,960 Okay, so we've got that sorted. We've 836 00:32:16,480 --> 00:32:21,039 now got up to HD graphics. What I want 837 00:32:18,960 --> 00:32:23,840 to show you now is plugins and have a 838 00:32:21,039 --> 00:32:27,120 play. Let's actually take this to the 839 00:32:23,840 --> 00:32:30,559 next level of graphics. So, at this 840 00:32:27,120 --> 00:32:32,880 point, if you are happy with how you're 841 00:32:30,559 --> 00:32:34,559 gaming, with how you're getting on, you 842 00:32:32,880 --> 00:32:36,880 could probably walk away with it. But 843 00:32:34,559 --> 00:32:39,840 what I want to do is show you how to use 844 00:32:36,880 --> 00:32:42,799 these plugins. Now, in those files that 845 00:32:39,840 --> 00:32:47,279 I asked you to put into your EPSXE 846 00:32:42,799 --> 00:32:50,640 folder is is my personal collection of 847 00:32:47,279 --> 00:32:52,320 um filter plugins. So, as we play our 848 00:32:50,640 --> 00:32:54,240 games, they will look completely 849 00:32:52,320 --> 00:32:55,279 different. Well, not completely 850 00:32:54,240 --> 00:32:57,200 different. Obviously, you can still 851 00:32:55,279 --> 00:32:59,840 recognize the game, but the actual 852 00:32:57,200 --> 00:33:02,960 atmospherics and the feel and the the 853 00:32:59,840 --> 00:33:05,840 way it's displayed and um 854 00:33:02,960 --> 00:33:08,159 put on rendered onto your screen is 855 00:33:05,840 --> 00:33:11,440 completely different in terms of color 856 00:33:08,159 --> 00:33:14,080 uh fidelity and overall appearance. So, 857 00:33:11,440 --> 00:33:15,120 let's actually show you rather than talk 858 00:33:14,080 --> 00:33:16,799 to you about it. It's probably the 859 00:33:15,120 --> 00:33:18,720 easiest way to go. So, again, I've got 860 00:33:16,799 --> 00:33:22,320 to exit out of here to actually go back 861 00:33:18,720 --> 00:33:25,320 in so I can change settings. Here we go. 862 00:33:22,320 --> 00:33:25,320 Config 863 00:33:26,080 --> 00:33:30,720 video 864 00:33:28,399 --> 00:33:33,279 configure. Right. So, basically, we've 865 00:33:30,720 --> 00:33:35,039 got our graphics up to a kind of HD 866 00:33:33,279 --> 00:33:37,679 state right now. And there's not much 867 00:33:35,039 --> 00:33:40,399 that we need to do up the top here. Now, 868 00:33:37,679 --> 00:33:42,080 what we need to do is focus on the full 869 00:33:40,399 --> 00:33:46,080 screen filters. This is where we start 870 00:33:42,080 --> 00:33:48,000 to apply more indepth um settings, let's 871 00:33:46,080 --> 00:33:50,240 say, to render this at a different 872 00:33:48,000 --> 00:33:52,159 fidelity and feel. So, first thing you 873 00:33:50,240 --> 00:33:54,320 want to do is tick the screen filtering 874 00:33:52,159 --> 00:33:56,000 box here. Now, the one below it is the 875 00:33:54,320 --> 00:33:58,720 shader effects. That's what we're going 876 00:33:56,000 --> 00:34:02,480 to start bringing into this. Now, now 877 00:33:58,720 --> 00:34:04,559 each shader, let me show you in the 878 00:34:02,480 --> 00:34:08,399 packs that I downloaded or I gave you, 879 00:34:04,559 --> 00:34:11,119 should I say, um, is a plug-in folder. 880 00:34:08,399 --> 00:34:13,200 Within the plugins folder, this is my 881 00:34:11,119 --> 00:34:15,280 collection of shaders that I've 882 00:34:13,200 --> 00:34:17,440 accumulated throughout my time in the 883 00:34:15,280 --> 00:34:20,480 emulation stuff. And each one of these 884 00:34:17,440 --> 00:34:23,359 will give your games a different feel, a 885 00:34:20,480 --> 00:34:25,200 different kind of appearance, and you 886 00:34:23,359 --> 00:34:26,800 know, you can make your own. You know, 887 00:34:25,200 --> 00:34:28,079 there's different tutorials out there so 888 00:34:26,800 --> 00:34:29,679 you can make your own kind of stuff on 889 00:34:28,079 --> 00:34:32,320 here. But these are the ones that I like 890 00:34:29,679 --> 00:34:34,960 to play with. I've got my personal 891 00:34:32,320 --> 00:34:36,800 opinion on how I like my games to look. 892 00:34:34,960 --> 00:34:38,560 Yours may be completely different, 893 00:34:36,800 --> 00:34:40,240 completely transforming the game. If 894 00:34:38,560 --> 00:34:42,800 anything, I like to give it the retro 895 00:34:40,240 --> 00:34:44,720 look, but still keeping the crisp 896 00:34:42,800 --> 00:34:46,240 fidelity of it all. So, I like to find 897 00:34:44,720 --> 00:34:48,320 the sweet spot somewhere. Some people 898 00:34:46,240 --> 00:34:49,919 like it to look completely retro. Some 899 00:34:48,320 --> 00:34:52,960 people like to completely transform it 900 00:34:49,919 --> 00:34:55,520 and make it look totally crisp HD, 901 00:34:52,960 --> 00:34:57,760 futuristic almost. Uh there's loads of 902 00:34:55,520 --> 00:34:59,599 different effects we can do here. So, 903 00:34:57,760 --> 00:35:02,240 this is where it's basically up to your 904 00:34:59,599 --> 00:35:04,800 heart's content to actually mess around, 905 00:35:02,240 --> 00:35:07,040 experiment, and feel the way that the 906 00:35:04,800 --> 00:35:09,920 game looks and what suits your needs and 907 00:35:07,040 --> 00:35:12,880 best interprets your interpretation of 908 00:35:09,920 --> 00:35:16,960 the game. Right. So, the way we do this 909 00:35:12,880 --> 00:35:18,320 then is uh most of these will have uh 910 00:35:16,960 --> 00:35:20,880 set up the way I'm going to show you 911 00:35:18,320 --> 00:35:23,920 now. However, some of them, have a look 912 00:35:20,880 --> 00:35:26,800 inside the folders. Uh have a look 913 00:35:23,920 --> 00:35:28,800 inside the actual files and stuff if 914 00:35:26,800 --> 00:35:31,200 there's any different settings. Usually, 915 00:35:28,800 --> 00:35:32,720 I try to include a little text file. I 916 00:35:31,200 --> 00:35:34,320 can't remember which ones have them 917 00:35:32,720 --> 00:35:36,560 which ones don't. There's not that many 918 00:35:34,320 --> 00:35:38,800 that would require it. But those that 919 00:35:36,560 --> 00:35:40,079 have a text file will tell you certain 920 00:35:38,800 --> 00:35:41,920 settings that you may need to put in 921 00:35:40,079 --> 00:35:44,320 here to get it to work to how it was 922 00:35:41,920 --> 00:35:46,240 intended. Um, you would have to worry 923 00:35:44,320 --> 00:35:48,400 about it unless it doesn't work. Then 924 00:35:46,240 --> 00:35:50,320 look at it, if that makes sense. But 925 00:35:48,400 --> 00:35:53,440 I'll show you now how to get it working 926 00:35:50,320 --> 00:35:55,839 the way 99% of these shaders work. Okay. 927 00:35:53,440 --> 00:35:57,599 So on here, you want to pick five GL 928 00:35:55,839 --> 00:35:59,200 slang. 929 00:35:57,599 --> 00:36:02,880 On here, you want to take it up to 930 00:35:59,200 --> 00:36:04,880 maximum. Take it to the max. And that's 931 00:36:02,880 --> 00:36:06,720 it really. That is all you need to do in 932 00:36:04,880 --> 00:36:09,280 terms of settings. Now, what you need to 933 00:36:06,720 --> 00:36:11,920 do is choose which actual shader you 934 00:36:09,280 --> 00:36:13,520 want to use for rendering your games. 935 00:36:11,920 --> 00:36:16,960 So, all you need to do is click on that 936 00:36:13,520 --> 00:36:18,640 little random box, which gives you no 937 00:36:16,960 --> 00:36:20,320 gives you no idea what you're actually 938 00:36:18,640 --> 00:36:21,839 opening. And you'll be greeted with a 939 00:36:20,320 --> 00:36:23,599 little screen like this, custom shader 940 00:36:21,839 --> 00:36:26,400 file directory. And what you want to do 941 00:36:23,599 --> 00:36:29,040 is hunt down wherever you installed your 942 00:36:26,400 --> 00:36:31,520 emulator. So, mine's on my desktop. Uh, 943 00:36:29,040 --> 00:36:33,839 EPSXE.9.25. 944 00:36:31,520 --> 00:36:35,760 5 945 00:36:33,839 --> 00:36:38,160 um plugins because that's where we've 946 00:36:35,760 --> 00:36:42,800 put it. And here you go. Here's the big 947 00:36:38,160 --> 00:36:44,640 long list of well the uh the games. Oh, 948 00:36:42,800 --> 00:36:47,680 sorry, the shaders. So, all you need to 949 00:36:44,640 --> 00:36:53,599 do is have a mess around and find one 950 00:36:47,680 --> 00:36:55,040 which suits your graphical needs. So, 951 00:36:53,599 --> 00:37:00,520 try and find one which completely 952 00:36:55,040 --> 00:37:00,520 transforms it. So I can show you um 953 00:37:05,760 --> 00:37:11,400 so I can show you what we're looking at 954 00:37:07,920 --> 00:37:11,400 cartoon sha 955 00:37:24,400 --> 00:37:28,880 if this will I just randomly chosen that 956 00:37:26,800 --> 00:37:30,960 one. 957 00:37:28,880 --> 00:37:33,760 Be aware that not all of those shaders 958 00:37:30,960 --> 00:37:35,119 will work with this emulator. That's my 959 00:37:33,760 --> 00:37:36,880 because a lot of these shaders and 960 00:37:35,119 --> 00:37:39,760 things like this work on other emulators 961 00:37:36,880 --> 00:37:41,760 also. So that's just my collection. 99% 962 00:37:39,760 --> 00:37:43,119 of them will work. However, knowing my 963 00:37:41,760 --> 00:37:45,680 look now, I'll probably come across the 964 00:37:43,119 --> 00:37:48,720 one that doesn't. 965 00:37:45,680 --> 00:37:51,440 Okay. So go into file run ISO again and 966 00:37:48,720 --> 00:37:53,359 we just so we can compare game to game. 967 00:37:51,440 --> 00:37:57,400 We're going to do Crash Bandicoot as you 968 00:37:53,359 --> 00:37:57,400 Americans say again. 969 00:38:00,240 --> 00:38:05,680 Come on. Got this. So, as you can see, 970 00:38:03,920 --> 00:38:08,079 we're kind of looking different already. 971 00:38:05,680 --> 00:38:10,720 I don't know if those of you who took 972 00:38:08,079 --> 00:38:14,680 note of how this looked, now it's 973 00:38:10,720 --> 00:38:14,680 looking completely different. 974 00:38:15,119 --> 00:38:18,160 This is kind of pushing it to the 975 00:38:16,320 --> 00:38:20,960 extreme. This isn't. But what I wanted 976 00:38:18,160 --> 00:38:23,839 to do was actually exaggerate the way 977 00:38:20,960 --> 00:38:25,520 the game uh displays so you can see that 978 00:38:23,839 --> 00:38:27,359 there's actually a difference because 979 00:38:25,520 --> 00:38:30,079 some of these changes can be very subtle 980 00:38:27,359 --> 00:38:31,760 and some of these changes can be almost 981 00:38:30,079 --> 00:38:33,520 completely transformed in the actual 982 00:38:31,760 --> 00:38:35,200 graphics and the way they're rendered on 983 00:38:33,520 --> 00:38:37,920 the screen. So, as you can see with this 984 00:38:35,200 --> 00:38:40,000 one, everything's smooth. The kind of I 985 00:38:37,920 --> 00:38:41,440 don't know, the outlines are all got 986 00:38:40,000 --> 00:38:43,599 black lines all over them. They got the 987 00:38:41,440 --> 00:38:45,119 stroke effect on it to give the cartoony 988 00:38:43,599 --> 00:38:47,760 look. And if you look at the colors, 989 00:38:45,119 --> 00:38:50,720 there's kind of a a metallic glow and 990 00:38:47,760 --> 00:38:52,960 they look kind of washed out. So, yes, 991 00:38:50,720 --> 00:38:54,880 it's very noticeable on this one. I by 992 00:38:52,960 --> 00:38:56,720 no means would probably use this, 993 00:38:54,880 --> 00:38:58,720 especially on a game such as this one, 994 00:38:56,720 --> 00:39:01,440 but it may suit other games. It may suit 995 00:38:58,720 --> 00:39:03,920 some people's setups. This may make you 996 00:39:01,440 --> 00:39:06,079 fall in love with this game all over 997 00:39:03,920 --> 00:39:09,359 again. But like I said, there's 998 00:39:06,079 --> 00:39:12,000 hundreds, there is thousands of uh 999 00:39:09,359 --> 00:39:14,160 plugins, shaders, all kinds of settings 1000 00:39:12,000 --> 00:39:15,839 there for you to play with. And if you 1001 00:39:14,160 --> 00:39:17,839 want to adapt those or if you want to 1002 00:39:15,839 --> 00:39:19,839 even make yours from scratch, there is 1003 00:39:17,839 --> 00:39:23,599 loads of tutorials out there on websites 1004 00:39:19,839 --> 00:39:25,839 to aid you in your quest for making more 1005 00:39:23,599 --> 00:39:28,160 shaders, plugins, and all kinds of good 1006 00:39:25,839 --> 00:39:31,599 stuff like that. Right, so I hope that 1007 00:39:28,160 --> 00:39:33,839 that has actually answered some of your 1008 00:39:31,599 --> 00:39:36,160 questions today, guys. I really do 1009 00:39:33,839 --> 00:39:37,839 because this emulator, it's not my first 1010 00:39:36,160 --> 00:39:40,560 choice. It really isn't. For the 1011 00:39:37,839 --> 00:39:43,040 PlayStation 1, I will use RetroArchch as 1012 00:39:40,560 --> 00:39:44,800 my go-to emulator, but that's my 1013 00:39:43,040 --> 00:39:46,640 interpretation. That's how I like to 1014 00:39:44,800 --> 00:39:49,760 play it because for me, I like the more 1015 00:39:46,640 --> 00:39:52,560 retro side of things. And in terms of 1016 00:39:49,760 --> 00:39:54,640 retro looks, compatibility, 1017 00:39:52,560 --> 00:39:57,520 um, RetroArch ticks all the boxes for 1018 00:39:54,640 --> 00:39:59,520 me. My second choice would be a Zebra or 1019 00:39:57,520 --> 00:40:01,839 Zebra, however you pronounce that name. 1020 00:39:59,520 --> 00:40:03,920 Uh, that is an awesome PlayStation 1 1021 00:40:01,839 --> 00:40:05,599 emulator, but in terms of graphics, 1022 00:40:03,920 --> 00:40:07,040 there's nothing there. Yes, you can mess 1023 00:40:05,599 --> 00:40:08,960 around with the resolution. There's a 1024 00:40:07,040 --> 00:40:11,280 few settings, but you can't get the 1025 00:40:08,960 --> 00:40:13,680 overall feel and change the aesthetics 1026 00:40:11,280 --> 00:40:16,240 of the actual visualizations that are 1027 00:40:13,680 --> 00:40:18,720 made. Uh, but in terms of compatibility, 1028 00:40:16,240 --> 00:40:21,040 it's almost 100%. Every game that I've 1029 00:40:18,720 --> 00:40:24,480 thrown at that, it plays and it plays 1030 00:40:21,040 --> 00:40:27,839 flawlessly. Um, the problem that EPSXE 1031 00:40:24,480 --> 00:40:30,560 has is compatibility. Yes. In terms of 1032 00:40:27,839 --> 00:40:32,079 visualizations, nothing can come close. 1033 00:40:30,560 --> 00:40:34,960 And if you just want to play the more 1034 00:40:32,079 --> 00:40:37,040 popular games, um I will doubt that you 1035 00:40:34,960 --> 00:40:39,839 will ever feel any hindrance to this 1036 00:40:37,040 --> 00:40:43,359 whatsoever. But in terms of graphics and 1037 00:40:39,839 --> 00:40:46,240 stuff, this is second to none. EPSXE 1038 00:40:43,359 --> 00:40:48,960 really does focus more on 1039 00:40:46,240 --> 00:40:51,280 visualizations, in terms of getting it 1040 00:40:48,960 --> 00:40:53,599 the way you want to play this game 1041 00:40:51,280 --> 00:40:56,160 rather than compatibility. So if you 1042 00:40:53,599 --> 00:40:57,440 want all the games, please think outside 1043 00:40:56,160 --> 00:40:59,359 the box. Look at my channel. There's 1044 00:40:57,440 --> 00:41:01,520 loads of tutorials there that will aid 1045 00:40:59,359 --> 00:41:04,880 you in your quest for complete 1046 00:41:01,520 --> 00:41:06,960 PlayStation 1 dominance. But if you just 1047 00:41:04,880 --> 00:41:08,720 want HD graphics, then this is the way 1048 00:41:06,960 --> 00:41:11,200 to go, guys. It really is. This is an 1049 00:41:08,720 --> 00:41:12,880 awesome emulator. And I tip my hat to 1050 00:41:11,200 --> 00:41:15,359 the team that actually brought this to 1051 00:41:12,880 --> 00:41:18,160 us. Well, I think I've licked ass enough 1052 00:41:15,359 --> 00:41:21,040 on this one, guys. But yeah, great 1053 00:41:18,160 --> 00:41:23,280 emulator. A fantastic emulator. And I 1054 00:41:21,040 --> 00:41:25,280 implore you to at least give it a try. 1055 00:41:23,280 --> 00:41:27,839 Now I've given you the tools to actually 1056 00:41:25,280 --> 00:41:29,839 get the extra effects which is what 1057 00:41:27,839 --> 00:41:31,520 makes everybody tick this box for this 1058 00:41:29,839 --> 00:41:33,280 emulator. 1059 00:41:31,520 --> 00:41:36,640 But thank you for stopping by guys. 1060 00:41:33,280 --> 00:41:38,480 Please as always like, subscribe, share, 1061 00:41:36,640 --> 00:41:40,240 do all the things that people normally 1062 00:41:38,480 --> 00:41:42,079 do for YouTube stuff. It really does 1063 00:41:40,240 --> 00:41:44,079 help out and it gives me the sign and 1064 00:41:42,079 --> 00:41:46,880 the indication that I really am helping 1065 00:41:44,079 --> 00:41:48,560 people out there change their stuff. If 1066 00:41:46,880 --> 00:41:50,880 you've got any ideas or if you want to 1067 00:41:48,560 --> 00:41:53,839 cover any or you want me, should I say, 1068 00:41:50,880 --> 00:41:56,640 to cover any emulation wos or troubles 1069 00:41:53,839 --> 00:41:59,520 or special emulators themselves, give me 1070 00:41:56,640 --> 00:42:01,920 a shout. I'll try my best to endeavor to 1071 00:41:59,520 --> 00:42:04,800 get them going. Um, I'm trying my best 1072 00:42:01,920 --> 00:42:07,280 to get the Hyperspin PlayStation 2 build 1073 00:42:04,800 --> 00:42:09,440 out. The problem is that the module when 1074 00:42:07,280 --> 00:42:11,040 I've been checking it needs updating. 1075 00:42:09,440 --> 00:42:13,920 It's not fully compatible with the 1076 00:42:11,040 --> 00:42:15,839 latest version of the PC SX2 or the 1077 00:42:13,920 --> 00:42:18,480 PlayStation 2 emulator. As soon as 1078 00:42:15,839 --> 00:42:21,200 that's sorted, I will do my Hypers Spin 1079 00:42:18,480 --> 00:42:23,839 PlayStation 2. Then it's time for the 1080 00:42:21,200 --> 00:42:26,720 new vote. The new vote, which will bring 1081 00:42:23,839 --> 00:42:28,640 you a new hypers spin system. So, I'll 1082 00:42:26,720 --> 00:42:30,880 release, I don't know, probably about 10 1083 00:42:28,640 --> 00:42:33,280 different options. Go to my Google+ 1084 00:42:30,880 --> 00:42:35,359 place. Uh, vote on the one that you want 1085 00:42:33,280 --> 00:42:37,839 to do. But give me some ideas in the 1086 00:42:35,359 --> 00:42:40,240 comments on this video, guys. What would 1087 00:42:37,839 --> 00:42:42,240 you like next in the hyperspin build? 1088 00:42:40,240 --> 00:42:44,480 Um, it's up to you. I just do what you 1089 00:42:42,240 --> 00:42:47,119 want and we we take it from there, shall 1090 00:42:44,480 --> 00:42:49,200 we? Um, thank you very much. I'm not 1091 00:42:47,119 --> 00:42:51,440 going to waffle anymore, guys. You guys 1092 00:42:49,200 --> 00:42:53,040 have been great as always. I really do 1093 00:42:51,440 --> 00:42:56,079 appreciate all the stuff that you do for 1094 00:42:53,040 --> 00:42:58,079 me and more most of all making this a a 1095 00:42:56,079 --> 00:43:00,160 great scene to be in because it it makes 1096 00:42:58,079 --> 00:43:02,079 me proud. It brings a tear to my eye 1097 00:43:00,160 --> 00:43:04,560 when I see all the help that's going on 1098 00:43:02,079 --> 00:43:06,960 between all you guys. You know, this is 1099 00:43:04,560 --> 00:43:09,280 all about enjoyment, hobbies, games, 1100 00:43:06,960 --> 00:43:11,760 keeping things positive and enjoying 1101 00:43:09,280 --> 00:43:14,240 what we do. So, thank you very much for 1102 00:43:11,760 --> 00:43:17,599 all the help that you've put in. And 1103 00:43:14,240 --> 00:43:22,079 most of all, most of all, guys, you have 1104 00:43:17,599 --> 00:43:25,640 a great day. I really do hope you do. 1105 00:43:22,079 --> 00:43:25,640 Lers, guys. 79740

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