All language subtitles for Flow 2024 2160p UHD Blu-ray Remux SDR HEVC DTS-HD MA 7 1-CiNEPHiLES_Commentary by director Gints Zilbalodis [English] (SUBRIP)

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These are the user uploaded subtitles that are being translated: 1 00:00:08,718 --> 00:00:10,594 [Zilbalodis] Hello, this is Gints Zilbalodis 2 00:00:10,761 --> 00:00:13,347 and I'm here to do the commentary of Flow. 3 00:00:14,223 --> 00:00:16,559 Flow is my second feature film. 4 00:00:16,726 --> 00:00:19,145 This is the first film I've done with a team. 5 00:00:19,311 --> 00:00:23,691 So this film has an actual budget, and for that reason, 6 00:00:23,858 --> 00:00:28,404 you're gonna see all these logos at first because for an independent film, 7 00:00:28,571 --> 00:00:29,989 especially made in Europe, 8 00:00:30,156 --> 00:00:33,826 you'll often see all kinds of production companies. 9 00:00:33,993 --> 00:00:37,663 Flow was done in three countries, in Latvia, France, and Belgium. 10 00:00:37,830 --> 00:00:40,916 And each of those have their own companies, 11 00:00:41,083 --> 00:00:43,544 including Dream Well, which I founded. 12 00:00:43,711 --> 00:00:45,880 But you also see various distributors. 13 00:00:46,047 --> 00:00:48,257 You see the sales agents. 14 00:00:48,424 --> 00:00:51,886 And it takes a lot of people just to make this film. 15 00:00:53,679 --> 00:00:57,308 It's quite funny to see this in a theater. 16 00:00:57,475 --> 00:01:00,227 You can get some laughs of these endless credits. 17 00:01:00,853 --> 00:01:05,858 But, yeah, we actually had to fight a little bit to not make them even longer. 18 00:01:06,525 --> 00:01:08,360 Sometimes after these logos, 19 00:01:08,527 --> 00:01:14,950 you would have basically, like, credits designed in the style of the film 20 00:01:15,117 --> 00:01:16,911 and that would mean you would have 21 00:01:17,078 --> 00:01:19,747 to basically mention all of these companies twice, 22 00:01:19,914 --> 00:01:24,210 but I had to kind of push to only have this version. 23 00:01:24,376 --> 00:01:27,880 Because we were trying to make this film not too long. 24 00:01:28,672 --> 00:01:32,510 We were fighting for every frame to make it as lean as possible, 25 00:01:32,676 --> 00:01:34,095 and then we added all these logos 26 00:01:34,261 --> 00:01:36,472 and that was kind of a little bit frustrating 27 00:01:36,639 --> 00:01:40,643 but also funny for me that, yeah, these things add up. 28 00:01:43,354 --> 00:01:47,108 So, yeah, Sacrebleu, Take Five, and Dream Well are the three companies. 29 00:01:47,274 --> 00:01:51,112 And we did pretty much everything in Latvia at Dream Well, 30 00:01:51,278 --> 00:01:55,241 except character animation, sound and some rigging, 31 00:01:55,407 --> 00:01:58,577 which were done in France and Belgium in Sacrebleu and Take Five. 32 00:02:02,998 --> 00:02:05,334 So we're gonna just jump into the film. 33 00:02:05,501 --> 00:02:08,087 There's no fade in, there's no intro. 34 00:02:08,254 --> 00:02:10,548 We see the character immediately. 35 00:02:11,674 --> 00:02:15,636 And there's no music, there's nothing to kind of hold your hand, 36 00:02:15,803 --> 00:02:21,016 and we have to kind of find our own way to attach to these characters. 37 00:02:21,851 --> 00:02:23,519 And we'll come back to this, 38 00:02:23,686 --> 00:02:26,772 but the first image was the cat looking at itself 39 00:02:26,939 --> 00:02:32,903 in a reflection in a puddle through water, which is an important visual motif. 40 00:02:33,863 --> 00:02:40,244 And we will see how these characters change once this motif is repeated. 41 00:02:42,037 --> 00:02:45,249 And, yeah, so this is the second shot 42 00:02:45,416 --> 00:02:49,503 and this was the first shot we animated. 43 00:02:49,670 --> 00:02:51,755 I wanted to test out the look 44 00:02:51,922 --> 00:02:56,677 and the style of animation, just to see if it works. 45 00:02:58,012 --> 00:03:00,848 In the script, actually, there were no cat statues here. 46 00:03:01,015 --> 00:03:03,559 There was supposed to be a human figure. 47 00:03:03,726 --> 00:03:06,270 And once I was doing the animatic, 48 00:03:06,437 --> 00:03:09,190 I realized that it's not really that interesting. 49 00:03:09,356 --> 00:03:11,483 And I replaced them with cats 50 00:03:11,650 --> 00:03:15,070 and moved that human statue to a later scene. 51 00:03:15,654 --> 00:03:19,158 Because I needed the cat statues to convey the anxiety 52 00:03:19,325 --> 00:03:22,745 that the cat feels in a later scene when the flood is rising. 53 00:03:25,414 --> 00:03:28,125 So I think this shot is over a minute long. 54 00:03:29,043 --> 00:03:33,839 Which is quite complicated in terms of just managing all the assets 55 00:03:34,006 --> 00:03:38,886 and for animators to work on a single shot for many weeks sometimes. 56 00:03:39,053 --> 00:03:41,305 And for the lighting to work. 57 00:03:41,472 --> 00:03:43,515 It's very complicated, even though it's animated 58 00:03:43,682 --> 00:03:45,184 and we can hide the lights. 59 00:03:46,310 --> 00:03:48,479 So I guess it is easier than live-action, 60 00:03:48,646 --> 00:03:51,023 but still we needed sometimes to animate the lights, 61 00:03:51,190 --> 00:03:54,944 to move them, to dial them brighter or lower, 62 00:03:55,110 --> 00:03:57,238 so that even though the frame changes, 63 00:03:57,404 --> 00:04:00,950 the lighting just looks good or interesting 64 00:04:01,116 --> 00:04:04,370 in all these moving frames within the frame. 65 00:04:07,331 --> 00:04:10,626 And, yeah, this is also the first cue of the music we hear. 66 00:04:10,793 --> 00:04:12,711 ♪♪ [peaceful] 67 00:04:13,754 --> 00:04:16,423 But it was one of the last ones that was written. 68 00:04:16,590 --> 00:04:20,010 I start writing music very early while writing the script. 69 00:04:21,136 --> 00:04:23,597 And I create a lot of material. 70 00:04:23,764 --> 00:04:27,142 In this case, I wrote over eight hours of demo tracks. 71 00:04:27,309 --> 00:04:30,354 And in the end, we only used about 15 minutes. 72 00:04:30,854 --> 00:04:34,650 And I also create a bunch of variations and try things. 73 00:04:34,817 --> 00:04:37,653 And I'm not really writing them for specific scenes. 74 00:04:37,820 --> 00:04:39,280 Oh, here's a boat in a tree, 75 00:04:39,446 --> 00:04:42,616 which some people don't notice on their first watch. 76 00:04:43,492 --> 00:04:47,830 This film has kind of a circular structure where the opening image 77 00:04:47,997 --> 00:04:51,458 and the closing image kind of reflect on each other. 78 00:04:51,625 --> 00:04:54,586 And also in the end, you'll see a boat in a tree. 79 00:04:54,753 --> 00:04:58,590 And so this is kind of again repeating. 80 00:05:00,175 --> 00:05:05,139 In high school, I made a short film inspired by two cats I had at the time. 81 00:05:05,306 --> 00:05:07,474 The short film is called A qua. 82 00:05:07,641 --> 00:05:10,436 And, yeah, it later went on to inspire Flow. 83 00:05:11,687 --> 00:05:14,815 I've been asked if I'm a cat person or a dog person, 84 00:05:14,982 --> 00:05:17,151 and I've had both cats and dogs, 85 00:05:17,318 --> 00:05:21,155 and we only see one cat in this film, but we see a bunch of dogs. 86 00:05:21,322 --> 00:05:26,160 And so it's not really fair that we see all these dogs 87 00:05:26,327 --> 00:05:28,912 and how some are better than others. 88 00:05:29,079 --> 00:05:33,250 But we only see one cat, so maybe I should do a dog film next, 89 00:05:33,417 --> 00:05:36,003 just to show that I like dogs as well. 90 00:05:36,712 --> 00:05:38,714 [dogs barking] 91 00:05:41,425 --> 00:05:44,678 This dog is inspired by two dogs I had growing up. 92 00:05:49,016 --> 00:05:53,395 The cat in this film is kind of on a journey of being very independent 93 00:05:53,562 --> 00:05:55,314 and learning how to trust others. 94 00:05:55,481 --> 00:05:59,610 And the dog is the opposite, where it starts out being very trustful, 95 00:05:59,777 --> 00:06:02,279 always looking for someone to tell them what to do. 96 00:06:02,446 --> 00:06:04,948 As it is here, following the other dogs. 97 00:06:05,115 --> 00:06:07,910 But throughout the journey, the dog learns to be more independent, 98 00:06:08,077 --> 00:06:12,539 so I wanted to show the positives and negatives of both of these ideas. 99 00:06:13,582 --> 00:06:16,502 I really like these shots where the cat is running 100 00:06:16,668 --> 00:06:18,629 and the way that the camera moves. 101 00:06:18,796 --> 00:06:20,756 I'm very happy how it turned out. 102 00:06:23,384 --> 00:06:26,011 And this is one of the longer shots. 103 00:06:26,178 --> 00:06:27,888 I really like these long shots 104 00:06:28,055 --> 00:06:30,933 because I think it really creates a sense of immersion. 105 00:06:31,100 --> 00:06:34,103 I think every time you're cutting, at least subconsciously, 106 00:06:34,269 --> 00:06:36,980 the audience are reminded that they're watching a film. 107 00:06:37,147 --> 00:06:38,732 But with these longer shots, 108 00:06:38,899 --> 00:06:43,445 you're kind of hypnotized and drawn in into the action. 109 00:06:43,612 --> 00:06:48,409 This hare that the dogs end up chasing, that was a fairly late addition. 110 00:06:49,451 --> 00:06:51,620 In the script, it was a deer. 111 00:06:51,787 --> 00:06:54,581 Also, in the first shot, it was supposed to be a deer. 112 00:06:54,748 --> 00:06:57,876 But later I decided to change it into a hare, 113 00:06:58,043 --> 00:07:01,713 so as not to just mix up the kind of metaphors 114 00:07:01,880 --> 00:07:05,634 and the associations that the cat has with the deer, 115 00:07:06,176 --> 00:07:09,972 which usually appear before the flood. 116 00:07:10,139 --> 00:07:13,350 So that's why I kind of added a hare in that scene. 117 00:07:14,726 --> 00:07:18,647 I thought a cat would be a great protagonist for such a story, 118 00:07:18,814 --> 00:07:22,067 which starts out being very independent and introverted 119 00:07:22,234 --> 00:07:24,069 and trying to avoid others, 120 00:07:24,236 --> 00:07:28,198 and then it can go on that journey and learn things. 121 00:07:29,450 --> 00:07:36,415 When doing these kind of longer takes, I try not to pan unnecessarily. 122 00:07:36,582 --> 00:07:40,127 I try to only kind of pan 45 degrees. 123 00:07:40,294 --> 00:07:44,882 Or if it's a 180 turn, then it's supposed to be jarring. 124 00:07:45,048 --> 00:07:47,468 It's supposed to kind of put you on the edge. 125 00:07:49,178 --> 00:07:52,222 This is like a crowd scene. 126 00:07:52,389 --> 00:07:55,267 In my previous film, I would try to avoid crowds 127 00:07:55,434 --> 00:07:57,978 and have as few characters as possible 128 00:07:58,145 --> 00:08:00,105 because that can be very complicated. 129 00:08:00,272 --> 00:08:03,150 But, actually, we ended up getting a pretty good result 130 00:08:03,317 --> 00:08:08,947 by just repeating a fairly simple loop of animation for the deer. 131 00:08:12,367 --> 00:08:15,370 And it was quite complicated, 132 00:08:15,537 --> 00:08:19,333 as all waters in any type of film, whether animated or not. 133 00:08:19,500 --> 00:08:22,169 But we had to do all these, I don't know, 134 00:08:22,336 --> 00:08:25,589 dozens and dozens of simulations 135 00:08:25,756 --> 00:08:29,468 just to find the right physics and the right look. 136 00:08:30,010 --> 00:08:35,057 In every scene, the water requires almost a new set of tools to be designed. 137 00:08:35,224 --> 00:08:41,230 Because a river is very different than a lake and an ocean or a puddle. 138 00:08:41,396 --> 00:08:43,690 So everything required new tools. 139 00:08:46,818 --> 00:08:48,737 Here we don't hear music. 140 00:08:48,904 --> 00:08:50,822 [cat crying] 141 00:08:51,615 --> 00:08:55,077 It's a fairly tense scene, and I think it's more tense 142 00:08:55,244 --> 00:09:00,290 because there is no music and we get a very kind of dimensional sound 143 00:09:00,457 --> 00:09:01,875 from all around you. 144 00:09:04,836 --> 00:09:10,133 Also, as the cat is afraid of the water, it's also afraid of these other animals, 145 00:09:10,300 --> 00:09:12,219 and these two fears it has-- 146 00:09:12,386 --> 00:09:13,762 They're kind of in sync. 147 00:09:15,347 --> 00:09:19,977 So, also, in the opening image, the puddle is trembling, 148 00:09:20,143 --> 00:09:23,564 kind of showing the anxiety that the cat has. 149 00:09:23,730 --> 00:09:25,232 And later it will calm down. 150 00:09:25,399 --> 00:09:29,319 But here, the cat is also not being very friendly to the dog, 151 00:09:29,486 --> 00:09:32,239 and the water is also very unfriendly. 152 00:09:32,406 --> 00:09:36,493 So it's kind of a way for me to express what the cat is feeling. 153 00:09:39,162 --> 00:09:40,163 [dog barks] 154 00:09:40,330 --> 00:09:44,793 So, here, the dog doesn't have anyone to follow. 155 00:09:44,960 --> 00:09:46,712 So it will follow the cat. 156 00:09:51,800 --> 00:09:53,427 I like this next shot. 157 00:09:53,594 --> 00:09:55,095 Yeah, this one. 158 00:09:55,262 --> 00:09:56,805 I like the lighting in this shot 159 00:09:56,972 --> 00:10:00,434 where it's only lit across the path that they walk. 160 00:10:00,601 --> 00:10:03,145 And I have these kind of pools of light 161 00:10:03,312 --> 00:10:10,110 with which I can kind of very precisely direct the eye of the spectator. 162 00:10:11,987 --> 00:10:15,115 I like how the cat turns its ears in this shot. 163 00:10:15,282 --> 00:10:17,451 It doesn't even need to look around, 164 00:10:17,618 --> 00:10:21,580 but we can express a lot through the movement of the ears. 165 00:10:21,747 --> 00:10:27,294 I also learned that cats don't really look around with their pupils. 166 00:10:27,461 --> 00:10:30,505 They tend to look around with their whole heads, 167 00:10:30,672 --> 00:10:34,635 which really adds to that kind of anxious, nervous character, 168 00:10:34,801 --> 00:10:37,846 which we also needed for the cat in this film. 169 00:10:38,388 --> 00:10:40,390 [dog barking] 170 00:10:41,892 --> 00:10:44,811 I wanted to create some kind of movement in this scene, 171 00:10:44,978 --> 00:10:49,483 so we added the kind of falling leaves, which I think add a lot. 172 00:10:50,108 --> 00:10:54,613 And I tried to add wind in the grass and the leaves to kind of... 173 00:10:56,114 --> 00:10:57,908 make it kind of feel alive. 174 00:10:58,075 --> 00:11:00,494 And some of these things are quite complicated. 175 00:11:00,661 --> 00:11:03,622 The wind in the trees is especially complicated. 176 00:11:03,789 --> 00:11:06,875 It's much easier to create still trees. 177 00:11:13,924 --> 00:11:16,593 I really love the animation of the dog in this scene. 178 00:11:16,760 --> 00:11:18,261 It's very funny, I think. 179 00:11:21,264 --> 00:11:25,936 And here we'll see kind of a moment of nothing really happening 180 00:11:26,103 --> 00:11:31,149 and just there's no plot being advanced, there's no character development. 181 00:11:31,316 --> 00:11:34,194 But I want to have these quiet moments in the film 182 00:11:34,361 --> 00:11:37,781 which allow us to reflect on what's happened 183 00:11:37,948 --> 00:11:39,866 and allow us to take a breath, 184 00:11:40,033 --> 00:11:44,246 so that when the intense moments begin, 185 00:11:44,413 --> 00:11:48,083 we have kind of relaxed and we've let our guard down, 186 00:11:48,250 --> 00:11:50,752 and I think that makes them more intense. 187 00:11:54,881 --> 00:12:00,595 This is a fairly complicated shot with the reflection of the cat's face. 188 00:12:00,762 --> 00:12:03,598 It was quite hard to just find the right position. 189 00:12:03,765 --> 00:12:04,933 And for the animators, 190 00:12:05,100 --> 00:12:08,520 they had to, like, animate with the reflection in mind. 191 00:12:08,687 --> 00:12:11,857 But this also allows us to kind of frame this shot 192 00:12:12,023 --> 00:12:16,486 and see both what the cat sees and seeing its reaction at the same time 193 00:12:16,653 --> 00:12:20,657 without cutting back and forth or panning back and forth. 194 00:12:20,824 --> 00:12:22,743 ♪♪ [mysterious] 195 00:12:26,246 --> 00:12:28,915 In my original demo of the music, 196 00:12:29,082 --> 00:12:31,293 there was no music in this moment, 197 00:12:31,460 --> 00:12:33,545 but Rihards, my co-composer, 198 00:12:33,712 --> 00:12:38,467 who took my initial ideas and then kind of developed them and expanded, 199 00:12:38,633 --> 00:12:41,052 suggested that we should start earlier 200 00:12:41,219 --> 00:12:44,973 and also we will end later than I had originally planned. 201 00:12:45,140 --> 00:12:48,852 So this cue was originally just a few minutes, like two, 202 00:12:49,019 --> 00:12:52,314 but Rihards expanded it, I think, to about five minutes, 203 00:12:52,481 --> 00:12:54,691 which was, I think, a very good decision. 204 00:12:55,650 --> 00:12:57,652 [dog barking] 205 00:12:59,571 --> 00:13:02,449 This is the boat we saw in the earlier scene 206 00:13:02,616 --> 00:13:04,117 that was up in the tree. 207 00:13:06,369 --> 00:13:08,371 And here there's quite a lot of editing. 208 00:13:08,538 --> 00:13:11,833 In a lot of the other scenes, the shots are very long. 209 00:13:12,375 --> 00:13:18,423 But I try not to have the technique be in charge of the story. 210 00:13:18,590 --> 00:13:22,219 Like, it's also not the story being in charge of the technique, 211 00:13:22,385 --> 00:13:24,763 but I think they should kind of work in tandem. 212 00:13:25,263 --> 00:13:31,478 So, in this scene, I think it benefits from doing all these quicker edits 213 00:13:31,645 --> 00:13:36,358 and seeing these multiple moments from different perspectives. 214 00:13:38,610 --> 00:13:41,863 But in other scenes, I want to kind of really stay with the cat 215 00:13:42,030 --> 00:13:48,245 and not to cut to things, just to allow us to be very kind of connected with the cat. 216 00:13:53,625 --> 00:13:57,420 These statues are basically the same cat rig I took 217 00:13:57,587 --> 00:14:00,632 and just sculpted a little bit 218 00:14:00,799 --> 00:14:04,094 to make them a little bit more bulky and more rounded. 219 00:14:05,220 --> 00:14:07,305 The house that the cat lives... 220 00:14:08,181 --> 00:14:10,308 Originally, there was no kind of backstory to it, 221 00:14:10,475 --> 00:14:13,186 but as I was developing the animatic, 222 00:14:13,353 --> 00:14:19,025 we decided to make it into a place where a sculptor must have lived, 223 00:14:19,192 --> 00:14:21,027 with all these tools. 224 00:14:21,194 --> 00:14:24,197 Kind of suggesting that the sculptor has been obsessed about cats, 225 00:14:24,364 --> 00:14:28,827 and maybe it's this very same cat, or they've had multiple cats. 226 00:14:28,994 --> 00:14:33,748 But it's kind of similar to me making a film for many years about a cat. 227 00:14:34,958 --> 00:14:37,544 This shot, I'm quite happy about. 228 00:14:37,711 --> 00:14:41,923 It's kind of like a drone shot with the camera turning around the cat, 229 00:14:42,090 --> 00:14:48,763 and the statue almost becomes a character and we see the statue's point of view. 230 00:14:50,140 --> 00:14:52,183 The image of the cat 231 00:14:52,350 --> 00:14:56,605 is actually the only piece of concept art for the cat that I drew. 232 00:14:56,771 --> 00:14:59,774 All the characters, or at least the main characters, 233 00:14:59,941 --> 00:15:01,985 were designed directly in 3D. 234 00:15:02,152 --> 00:15:05,196 And, to me, it was just faster and more intuitive 235 00:15:05,363 --> 00:15:08,491 to kind of design them directly in the 3D environment. 236 00:15:10,577 --> 00:15:11,703 This water line. 237 00:15:11,870 --> 00:15:17,375 It's much easier to render water if it's just above or under the surface. 238 00:15:17,542 --> 00:15:22,005 But when you have that transition, there are many complications with that. 239 00:15:24,090 --> 00:15:29,012 So these statues of the cats really kind of represent the cat's fears, 240 00:15:29,179 --> 00:15:32,349 and it sees what's happening to the other statues 241 00:15:32,515 --> 00:15:36,436 and it's suggested that it will happen to our character as well. 242 00:15:37,187 --> 00:15:41,399 So the whale originally was supposed to be just a real whale, 243 00:15:41,566 --> 00:15:44,277 but as we saw it in this scene, 244 00:15:44,444 --> 00:15:46,196 we were not really afraid of it 245 00:15:46,363 --> 00:15:50,158 because I think whales are so peaceful and calming that... 246 00:15:51,117 --> 00:15:54,746 we couldn't really get into that subjective point of view 247 00:15:54,913 --> 00:15:56,915 of the cat who is supposed to be afraid of it. 248 00:15:57,082 --> 00:16:03,004 So we changed the design to make it more mythological and scary. 249 00:16:03,171 --> 00:16:07,550 And we only see glimpses of it at first and it's revealed gradually. 250 00:16:07,717 --> 00:16:10,512 It's kind of representing the fear of the unknown. 251 00:16:10,679 --> 00:16:16,059 And as the cat learns more about it, it starts to trust it. 252 00:16:16,226 --> 00:16:20,271 And this glass sphere that we saw multiple-- 253 00:16:20,438 --> 00:16:22,649 These spheres in the house, 254 00:16:22,816 --> 00:16:25,568 it's kind of reminding the cat of the things it's lost. 255 00:16:25,735 --> 00:16:27,570 The house that is lost and-- 256 00:16:27,737 --> 00:16:34,327 The glass sphere, it'll come back later and it will save it in a tough spot. 257 00:16:36,204 --> 00:16:39,791 In most of these shots, the water is basically procedural, 258 00:16:39,958 --> 00:16:42,335 which means that it's not really simulated. 259 00:16:43,253 --> 00:16:46,840 Which makes it play almost in real time. 260 00:16:47,757 --> 00:16:51,261 And there are some close-ups where we do need to simulate it 261 00:16:51,428 --> 00:16:54,931 and that's way more difficult. 262 00:16:55,098 --> 00:16:57,600 But we developed these tools which allowed us 263 00:16:57,767 --> 00:17:00,353 to render most of these scenes very quickly. 264 00:17:01,312 --> 00:17:06,317 And the whole film is made in Blender, which is a free open-source software. 265 00:17:06,484 --> 00:17:08,695 And we rendered everything in EEVEE, 266 00:17:08,862 --> 00:17:12,907 which is its built-in, real-time render engine, 267 00:17:13,074 --> 00:17:16,995 which allows us to see the lights and see the textures. 268 00:17:17,162 --> 00:17:20,123 And we don't have to wait for the rendering to happen. 269 00:17:20,290 --> 00:17:24,335 And this makes the creative process a lot more fun 270 00:17:24,502 --> 00:17:27,213 and exciting and intuitive, 271 00:17:27,380 --> 00:17:33,511 and allows us to make these films on a smaller budget and do them quickly. 272 00:17:34,220 --> 00:17:36,514 And this is really exciting, I think. 273 00:17:40,018 --> 00:17:44,481 Each of the characters in the film are chosen based on the theme of the film. 274 00:17:44,647 --> 00:17:47,734 They're not just randomly showing up there. 275 00:17:47,901 --> 00:17:53,031 They all kind of represent the idea of the individual versus society. 276 00:17:54,157 --> 00:17:57,535 Each of them are on a different spectrum of this idea, but... 277 00:17:58,578 --> 00:18:01,790 it's also about kind of trust in others and... 278 00:18:02,791 --> 00:18:05,627 accepting your fears and not running away from them. 279 00:18:06,169 --> 00:18:11,257 And capybara is like the ultimate example of not being afraid. 280 00:18:14,052 --> 00:18:16,137 These characters have their own journeys. 281 00:18:16,304 --> 00:18:19,390 They learn certain things or change throughout the story, 282 00:18:19,557 --> 00:18:22,644 but the capybara is the only one that basically stays the same 283 00:18:22,811 --> 00:18:24,813 and doesn't really have a character arc. 284 00:18:26,064 --> 00:18:28,942 It's kind of a mentor figure to everyone else, 285 00:18:29,109 --> 00:18:32,821 kind of teaching them how to compromise and how to... 286 00:18:33,696 --> 00:18:36,407 just not worry about everything. 287 00:18:36,574 --> 00:18:38,993 And it's my aspirational figure. 288 00:18:39,160 --> 00:18:42,497 I really identify with the cat in this film. 289 00:18:42,664 --> 00:18:44,082 I have these anxieties, 290 00:18:44,249 --> 00:18:47,168 but I really wish I could be like the capybara. 291 00:18:51,131 --> 00:18:52,674 In a lot of the films I've-- 292 00:18:52,841 --> 00:18:55,135 I think pretty much all the films I've made, 293 00:18:55,301 --> 00:18:57,929 there is at least one scene with rain. 294 00:18:58,096 --> 00:19:01,641 And this allows me to kind of play with the sounds 295 00:19:01,808 --> 00:19:06,521 because you can express a lot with different sounds of the rain. 296 00:19:09,774 --> 00:19:15,488 It can be very peaceful, it can be scary, it can be harsh, or it can be soft. 297 00:19:15,655 --> 00:19:17,115 And often when writing, 298 00:19:17,282 --> 00:19:23,163 I even try to consider the sounds and what ways we can use them. 299 00:19:24,831 --> 00:19:28,293 Earlier, we saw these lights up in the sky 300 00:19:28,459 --> 00:19:33,590 and I just wanted to have this short glimpse of them at first, so... 301 00:19:34,591 --> 00:19:37,719 If we would only kind of see them in the end of the film, 302 00:19:37,886 --> 00:19:39,387 I think that might be too jarring. 303 00:19:39,554 --> 00:19:42,682 So if we kind of set them up somehow earlier, 304 00:19:42,849 --> 00:19:46,352 I think that can make them believable in some way. 305 00:19:49,772 --> 00:19:53,067 And here, again, I think I'm really happy with the sound. 306 00:19:53,610 --> 00:19:55,612 [banging noises] 307 00:19:58,281 --> 00:20:03,286 Our sound designer, Gurwal, would actually record sounds 308 00:20:03,453 --> 00:20:08,750 in a boat under this kind of little roof it had. 309 00:20:08,917 --> 00:20:13,004 So it's kind of hard to fake this with kind of effects. 310 00:20:13,171 --> 00:20:16,049 So he had to actually record some of these sounds 311 00:20:16,549 --> 00:20:19,052 from a very specific angle. 312 00:20:19,928 --> 00:20:21,930 [lemur chittering] 313 00:20:24,515 --> 00:20:27,852 And the lemur as well, it's collecting these objects, 314 00:20:28,019 --> 00:20:29,979 but the reason it does it 315 00:20:30,146 --> 00:20:33,024 is because it also is looking for a place it belongs 316 00:20:33,191 --> 00:20:35,109 or it wants others to like it. 317 00:20:35,276 --> 00:20:38,738 And it's kind of silly and kind of lame, 318 00:20:38,905 --> 00:20:41,991 but I think we can still relate to that, 319 00:20:42,158 --> 00:20:44,244 even if we can kind of laugh about it. 320 00:20:44,410 --> 00:20:47,789 But I think we can see ourselves within these characters. 321 00:20:50,166 --> 00:20:54,504 And this is the longest shot in the film and I think it was one... 322 00:20:54,671 --> 00:20:58,091 Yeah, it was the last one that we finished rendering just a few days 323 00:20:58,258 --> 00:21:00,802 before the premiere in Cannes Film Festival. 324 00:21:00,969 --> 00:21:06,683 Just finishing the last water simulations and that was very stressful for all of us. 325 00:21:08,601 --> 00:21:12,272 Because, in these longer shots, it's really hard to make the light work 326 00:21:12,438 --> 00:21:14,148 from all these angles, 327 00:21:14,315 --> 00:21:16,776 and for the camera to go in and out of the water 328 00:21:16,943 --> 00:21:18,653 and, later, up in the air. 329 00:21:18,820 --> 00:21:20,321 It's very complicated. 330 00:21:22,282 --> 00:21:23,533 You see these-- 331 00:21:23,700 --> 00:21:30,081 The light kind of being reflected onto the boat and the cat, 332 00:21:30,248 --> 00:21:33,376 that was kind of a challenge to figure out how to do it 333 00:21:33,543 --> 00:21:36,087 in this kind of stylized rendering style. 334 00:21:36,254 --> 00:21:38,172 [cat meowing] 335 00:21:46,055 --> 00:21:49,100 Actually, in an earlier version of the script, 336 00:21:50,226 --> 00:21:51,436 this bird we see here, 337 00:21:51,602 --> 00:21:57,400 and later, the leader of the bird group, was a single character. 338 00:21:57,567 --> 00:21:59,777 It had kind of, like-- 339 00:21:59,944 --> 00:22:03,114 It would change depending on the moment. 340 00:22:03,281 --> 00:22:08,953 In some scenes, it would be very kind of aggressive and harsh, 341 00:22:09,120 --> 00:22:13,041 but in other scenes, it would be very kind of soft and friendly. 342 00:22:13,207 --> 00:22:15,835 And I thought it would be interesting to have this character 343 00:22:16,002 --> 00:22:18,504 with kind of multiple personalities. 344 00:22:18,671 --> 00:22:22,467 But I couldn't figure out how to make it compelling and interesting, 345 00:22:22,633 --> 00:22:26,387 so in the writing process, I split it in two characters. 346 00:22:26,554 --> 00:22:29,974 And we see how their point of views clash, 347 00:22:30,141 --> 00:22:33,895 and later this bird and the leader of the group would fight. 348 00:22:35,104 --> 00:22:37,106 [cat meowing] 349 00:22:46,240 --> 00:22:49,786 This shot was already designed in the animatic, 350 00:22:49,952 --> 00:22:54,499 but during one of the test screenings, it felt too abrupt and fast, 351 00:22:54,665 --> 00:22:59,462 and we didn't really get to soak in the tension. 352 00:22:59,629 --> 00:23:03,424 So I had to expand it and add a few of these moments. 353 00:23:03,591 --> 00:23:06,677 But it's really complicated when all these things 354 00:23:06,844 --> 00:23:11,391 are already kind of created to add a moment within a longer shot. 355 00:23:13,601 --> 00:23:17,021 You can't just insert it in the editing timeline. 356 00:23:17,188 --> 00:23:20,983 You have to, like, almost completely remake the whole set. 357 00:23:21,150 --> 00:23:26,072 When you do a single adjustment in a longer shot like this, there-- 358 00:23:26,239 --> 00:23:30,618 It's like a domino effect that disrupts so many different things. 359 00:23:30,785 --> 00:23:34,497 So just to add a few extra seconds in a shot like that, 360 00:23:34,664 --> 00:23:40,586 like, required almost just a few days to fix all these problems that it caused. 361 00:23:45,883 --> 00:23:49,762 And I really wanted to stretch this moment quite long, 362 00:23:49,929 --> 00:23:52,515 so that we also see this in real time. 363 00:23:52,682 --> 00:23:57,770 And the whale is kind of obscured in the underwater kind of fog. 364 00:23:59,355 --> 00:24:04,235 I thought there would be also foliage, kind of these seaweeds, 365 00:24:04,402 --> 00:24:08,322 to, like, obscure the whale, so it's more mysterious, 366 00:24:08,489 --> 00:24:11,409 but I couldn't figure out how to make it work. 367 00:24:14,495 --> 00:24:16,456 And throughout this five-minute-long shot, 368 00:24:16,622 --> 00:24:19,041 there is no music, which is a very long time. 369 00:24:19,208 --> 00:24:23,921 Especially in animated films, there tends to be music all the time, 370 00:24:24,088 --> 00:24:28,176 kind of holding your hand and pushing the emotion. 371 00:24:28,342 --> 00:24:32,680 But I really tried to have a very long shot without music. 372 00:24:32,847 --> 00:24:37,185 And I think with these longer takes, it even kind of makes sense to do that. 373 00:24:37,351 --> 00:24:41,689 It creates this very naturalistic feeling that you feel like 374 00:24:41,856 --> 00:24:46,068 these are real animals and you can sense all the elements. 375 00:24:47,487 --> 00:24:48,488 [cat meows] 376 00:24:52,283 --> 00:24:55,495 This was quite tough for our sound designer, Gurwal, 377 00:24:55,661 --> 00:25:01,792 to kind of maintain the intense kind of feeling and not to be repetitive. 378 00:25:04,128 --> 00:25:07,673 He couldn't hide behind dialogue or even music, 379 00:25:07,840 --> 00:25:10,426 so he had so much responsibility in this, 380 00:25:10,593 --> 00:25:12,678 but I think he pulled it off. 381 00:25:18,184 --> 00:25:19,185 [capybara grunts] 382 00:25:20,645 --> 00:25:24,273 There's a lot of, like, light bloom in many of the scenes, 383 00:25:24,440 --> 00:25:26,067 which makes the image softer. 384 00:25:27,944 --> 00:25:31,656 Maybe there is some influence from video games, 385 00:25:31,822 --> 00:25:34,742 like from Fumito Ueda. 386 00:25:34,909 --> 00:25:38,621 And, like, in these early 2000s video games, 387 00:25:38,788 --> 00:25:40,498 there was a lot of these effects used, 388 00:25:40,665 --> 00:25:45,545 but it's also influenced by cinematographers like Janusz Kamiński 389 00:25:45,711 --> 00:25:47,588 and Vilmos Zsigmond, 390 00:25:47,755 --> 00:25:51,008 who would put all these diffusion filters on the lens 391 00:25:51,175 --> 00:25:56,264 just to soften the highlights without really affecting the shadows, 392 00:25:56,430 --> 00:25:59,892 which is a look that I really like and I miss 393 00:26:00,059 --> 00:26:05,231 and I wish more filmmakers would use this nowadays. 394 00:26:09,944 --> 00:26:13,447 These towers that the cat sees... 395 00:26:14,365 --> 00:26:19,036 it's a necessary way to kind of convey the character's goals. 396 00:26:19,203 --> 00:26:23,916 I think in a dialogue-free film, to make it compelling and clear, 397 00:26:24,083 --> 00:26:28,045 all the characters should have very clear motivations. 398 00:26:28,212 --> 00:26:29,839 And in this case, this... 399 00:26:30,423 --> 00:26:33,634 I think, iconic design of the towers 400 00:26:33,801 --> 00:26:39,307 kind of always reminds the cat to reach it. 401 00:26:39,473 --> 00:26:42,143 It tries to reach that goal as quickly as possible 402 00:26:42,310 --> 00:26:45,021 because it thinks it will climb up the towers 403 00:26:45,187 --> 00:26:49,275 and escape from the flood, which is the highest place it can climb. 404 00:26:49,442 --> 00:26:51,360 So they needed to be very big, 405 00:26:51,527 --> 00:26:54,780 so that they can be visible from any vantage point. 406 00:26:56,407 --> 00:26:59,619 Of course, we're adjusting the size of them in every shot 407 00:26:59,785 --> 00:27:03,831 to make it look right, but it's suggested that they're visible 408 00:27:03,998 --> 00:27:05,541 from anywhere in this world. 409 00:27:06,125 --> 00:27:08,127 ♪♪ [upbeat] 410 00:27:09,337 --> 00:27:12,465 The difference between the short film I made in high school 411 00:27:12,632 --> 00:27:13,799 and Flow is that, 412 00:27:13,966 --> 00:27:17,928 in Flow there's a big cast of characters which were not in the short film, 413 00:27:18,095 --> 00:27:22,433 and I wanted to kind of create an ensemble story, 414 00:27:22,600 --> 00:27:24,060 which I'd never done. 415 00:27:28,356 --> 00:27:32,109 This was also a very complicated shot, I think three and a half minutes, 416 00:27:32,652 --> 00:27:38,991 and the water is constantly rising, which makes the boat move, 417 00:27:39,158 --> 00:27:41,786 which would make also shadows move, 418 00:27:42,662 --> 00:27:48,334 and for the camera also to go from being inside the boat, 419 00:27:48,501 --> 00:27:53,756 being attached to it, and then now being attached to this floor, 420 00:27:53,923 --> 00:27:56,634 and then going back into the boat as it's moving. 421 00:27:56,801 --> 00:28:00,888 That was quite complicated to figure out the choreography 422 00:28:01,055 --> 00:28:03,391 of what's the right speed for the water to rise 423 00:28:03,557 --> 00:28:07,019 and how fast the boat should move forwards. 424 00:28:07,186 --> 00:28:09,105 [lemur chittering] 425 00:28:11,607 --> 00:28:14,694 And this was a very complicated moment 426 00:28:14,860 --> 00:28:19,240 to do the simulation because also the objects are moving. 427 00:28:21,367 --> 00:28:23,327 With the cat and the dog, 428 00:28:23,494 --> 00:28:26,956 we really try to stay as grounded as possible 429 00:28:27,123 --> 00:28:31,293 because we really kind of know cats and dogs very well. 430 00:28:31,460 --> 00:28:34,422 Most of us have seen them very often. 431 00:28:34,588 --> 00:28:38,509 But with the lemur and I guess the bird and maybe capybara, 432 00:28:38,676 --> 00:28:41,554 we can push them a little bit further. 433 00:28:42,138 --> 00:28:46,308 They can have slightly more exaggerated personalities. 434 00:28:46,475 --> 00:28:49,979 But still we try to look at as much references as possible 435 00:28:50,146 --> 00:28:52,773 to make them feel like real animals. 436 00:28:55,317 --> 00:28:56,694 [capybara grunts] 437 00:28:56,861 --> 00:28:59,488 I've heard a few times Flow being referred to 438 00:28:59,655 --> 00:29:01,824 as being a silent film, 439 00:29:01,991 --> 00:29:05,953 and I think a more accurate description would be dialogue-free. 440 00:29:06,120 --> 00:29:08,789 Because the sound and the music play 441 00:29:08,956 --> 00:29:12,376 an even greater role in this film than most films 442 00:29:12,543 --> 00:29:15,004 because it has to convey the things 443 00:29:15,171 --> 00:29:18,132 that would be typically conveyed through dialogue. 444 00:29:20,718 --> 00:29:24,305 And this was very complicated to do. 445 00:29:24,472 --> 00:29:27,558 The timing of this reaction, 446 00:29:28,225 --> 00:29:31,645 we had to send our animator who did the shots. 447 00:29:31,812 --> 00:29:34,398 There were so many revisions that needed to be done, 448 00:29:35,316 --> 00:29:39,862 and usually we only have two revisions that I can give. 449 00:29:40,029 --> 00:29:44,492 But somehow the shot-- Like, if you have one frame more or less, 450 00:29:44,658 --> 00:29:48,662 it's either funny or not, it can ruin the whole reaction. 451 00:29:48,829 --> 00:29:52,166 So we had to just go through so many tries, 452 00:29:52,333 --> 00:29:54,585 but I'm very happy with the final result. 453 00:29:57,213 --> 00:30:02,301 Writing is the hardest thing for me, and music is the most fun, the most easy. 454 00:30:02,468 --> 00:30:04,804 So when I get writer's block, 455 00:30:04,970 --> 00:30:07,640 I tend to do music because I just enjoy it. 456 00:30:07,807 --> 00:30:11,727 I would do that just for fun, even if not working on a project. 457 00:30:13,479 --> 00:30:16,148 We see, like, banana plants here. 458 00:30:16,315 --> 00:30:19,777 And we see all kinds of different types of foliage 459 00:30:19,944 --> 00:30:22,863 and also different types of architectural styles 460 00:30:23,030 --> 00:30:27,451 and different biomes in a seemingly small space. 461 00:30:27,618 --> 00:30:33,249 So I guess it doesn't make exact scientific sense, 462 00:30:33,415 --> 00:30:35,835 but I wasn't too worried about that. 463 00:30:36,377 --> 00:30:40,881 It was really just, maybe these characters were all in the zoo 464 00:30:41,048 --> 00:30:42,424 and they escaped from a zoo, 465 00:30:42,591 --> 00:30:45,386 so that's why they're in this single space. 466 00:30:45,553 --> 00:30:48,138 And maybe as the water is rising, 467 00:30:48,305 --> 00:30:52,810 they're kind of also changing the altitude, 468 00:30:52,977 --> 00:30:55,729 so that could explain why there are 469 00:30:55,896 --> 00:30:58,607 these very different types of plants growing. 470 00:31:03,445 --> 00:31:08,367 I think we can, like, have the cat be not entirely sympathetic. 471 00:31:08,534 --> 00:31:12,788 Like, the cat can behave in a very kind of grumpy 472 00:31:12,955 --> 00:31:15,207 and ungenerous way, 473 00:31:16,292 --> 00:31:20,045 and we can forgive it and we can still follow it. 474 00:31:21,088 --> 00:31:23,591 I think if it would be a human character, 475 00:31:24,091 --> 00:31:26,886 we would have a harder time to connect with it. 476 00:31:27,052 --> 00:31:31,307 But because the cat is so cute, I think it's almost like cheating for us. 477 00:31:31,473 --> 00:31:36,562 We can get very immediate kind of connection for the audience. 478 00:31:39,398 --> 00:31:42,860 And the cat is constantly climbing up something. 479 00:31:43,861 --> 00:31:48,115 At first, it would climb up its house and wait for the flood to go away. 480 00:31:48,282 --> 00:31:51,619 And now it's climbing up the mast of the boat. 481 00:31:52,912 --> 00:31:55,998 Because it doesn't want to kind of deal with everything 482 00:31:56,165 --> 00:32:01,128 that's going down with all the new characters in the boat. 483 00:32:01,295 --> 00:32:06,759 It's just ignoring problems, basically, burying its head in the sand. 484 00:32:09,219 --> 00:32:12,389 Later, it will climb up these giant cliff towers 485 00:32:12,556 --> 00:32:15,309 and that's like the furthest up it can climb. 486 00:32:15,476 --> 00:32:19,480 But sometimes when cats climb up a tree, they get stuck there 487 00:32:19,647 --> 00:32:24,276 and can't get back down, so this is something I wanted to explore. 488 00:32:29,907 --> 00:32:33,410 This behavior of reindeer actually happens in real life 489 00:32:33,577 --> 00:32:39,166 that they walk in these circular kind of patterns. 490 00:32:42,419 --> 00:32:49,426 And I thought this kind of circular kind of symbols and spirals, 491 00:32:49,593 --> 00:32:53,138 I tried to interweave them whenever I could. 492 00:32:53,305 --> 00:32:58,686 I wish I could have done that more, but I think it's quite a striking image 493 00:32:58,852 --> 00:33:04,441 that we also have in our studio logo, Dream Well Studio. 494 00:33:07,236 --> 00:33:10,114 It's kind of tricky to do dream sequences. 495 00:33:10,739 --> 00:33:14,493 It can be kind of either too direct or too vague, 496 00:33:14,660 --> 00:33:18,956 or dreams often don't really have logic to them. 497 00:33:19,123 --> 00:33:21,875 And sometimes that can be very interesting, 498 00:33:22,042 --> 00:33:25,713 but this dream sequence, I think we could have taken out, 499 00:33:25,879 --> 00:33:28,298 like you can still follow the story. 500 00:33:28,465 --> 00:33:31,093 And it's not really advancing the plot, 501 00:33:31,260 --> 00:33:33,679 but I think it's necessary for the end of the film, 502 00:33:33,846 --> 00:33:35,681 when we see the deer again. 503 00:33:36,557 --> 00:33:40,936 It makes the emotion at the end a lot more clear, 504 00:33:41,478 --> 00:33:43,647 which we would otherwise not feel. 505 00:33:46,692 --> 00:33:50,320 This was the first time that I used Blender. 506 00:33:50,487 --> 00:33:54,450 And when I started using it, there was a big update 507 00:33:54,616 --> 00:33:56,910 which made it a lot more user-friendly 508 00:33:57,077 --> 00:33:59,204 and industry-compatible. 509 00:33:59,371 --> 00:34:01,373 So I think it's really exciting 510 00:34:01,540 --> 00:34:06,003 that these tools that are being used to make feature films 511 00:34:06,170 --> 00:34:10,257 shown in theaters around the world are available for free. 512 00:34:10,424 --> 00:34:14,845 And this will allow voices from around the world 513 00:34:15,012 --> 00:34:16,555 to share their stories 514 00:34:16,722 --> 00:34:18,682 who might otherwise not have had the chance 515 00:34:18,849 --> 00:34:22,728 because they don't live in a place where there is a big industry. 516 00:34:23,395 --> 00:34:27,983 And this will allow a greater variety of not just stories being told, 517 00:34:28,150 --> 00:34:31,528 but how they are told, the techniques that can be explored. 518 00:34:33,947 --> 00:34:36,867 When I'm designing the scenes, 519 00:34:37,034 --> 00:34:42,081 I'm kind of trying to simplify the design of the elements, 520 00:34:42,247 --> 00:34:46,752 so we could have done, like, multi-color flowers in the scene, 521 00:34:46,919 --> 00:34:50,547 and I could have had all kinds of variety in the plants, 522 00:34:50,714 --> 00:34:56,929 but having these white dots on green, I think, makes it more interesting. 523 00:34:58,138 --> 00:35:01,391 This was a very complicated thing to design 524 00:35:01,558 --> 00:35:04,394 when the cat is walking in the shallow water. 525 00:35:04,561 --> 00:35:08,315 It's not really walking on ground, we had to do a lot of cheating 526 00:35:08,482 --> 00:35:11,443 to make sure that the fish are visible through the water 527 00:35:11,610 --> 00:35:12,861 and the cat is not too deep 528 00:35:13,028 --> 00:35:17,866 and sometimes it's floating above the water. 529 00:35:18,033 --> 00:35:20,786 It doesn't look right from other angles, 530 00:35:20,953 --> 00:35:24,164 but from this specific angle, it looks right. 531 00:35:24,331 --> 00:35:28,710 So in all of the scenes, there are a lot of cheating being done 532 00:35:28,877 --> 00:35:32,214 where, yeah, things are kind of floating 533 00:35:32,381 --> 00:35:36,510 or the size of things is adjusted for specific moments 534 00:35:36,677 --> 00:35:38,846 because it looks right from that angle. 535 00:35:41,223 --> 00:35:42,224 [cat meows] 536 00:35:45,227 --> 00:35:47,020 That's why I've been asked 537 00:35:47,187 --> 00:35:51,859 if we could do, like, a virtual-reality version of this film. 538 00:35:52,025 --> 00:35:53,777 And I think it wouldn't really work 539 00:35:53,944 --> 00:35:55,696 because everything only works 540 00:35:55,863 --> 00:35:59,116 from this very specific angle of the camera. 541 00:35:59,283 --> 00:36:02,327 And if the audience could look around, 542 00:36:03,078 --> 00:36:05,497 it would really look very broken. 543 00:36:06,999 --> 00:36:08,000 [bird squawks] 544 00:36:10,377 --> 00:36:14,214 So this bird's leader is the closest, I guess, 545 00:36:14,381 --> 00:36:17,301 we have to an antagonist or a villain. 546 00:36:17,467 --> 00:36:20,512 But, still, I think even if we don't relate to it, 547 00:36:20,679 --> 00:36:25,684 we can understand that it wants to protect the smaller bird. 548 00:36:26,602 --> 00:36:27,769 And that was important, 549 00:36:27,936 --> 00:36:31,440 that at least we understand these characters. 550 00:36:34,443 --> 00:36:40,199 And the bird is the only other character that the cat looks up to. 551 00:36:40,365 --> 00:36:45,162 It's really not interested or doesn't like everyone. 552 00:36:46,288 --> 00:36:50,584 And the bird kind of also sees the cat following it in its footsteps, 553 00:36:50,751 --> 00:36:52,878 kind of doing similar things, 554 00:36:53,045 --> 00:36:57,549 and it doesn't want the cat to end up where it does. 555 00:36:59,009 --> 00:37:01,845 And later that we'll see the bird 556 00:37:02,012 --> 00:37:05,474 trying to make the cat not make the same mistakes. 557 00:37:09,394 --> 00:37:14,066 Our budget was fairly limited, so we could only afford to design 558 00:37:14,233 --> 00:37:16,652 and create the assets that we see in the frame. 559 00:37:16,818 --> 00:37:20,864 So we tried to put every cent of the budget on the screen. 560 00:37:21,031 --> 00:37:23,784 So the way I designed the scenes is, 561 00:37:23,951 --> 00:37:26,828 I just roughed them out with basic shapes 562 00:37:26,995 --> 00:37:28,580 and designed the camera. 563 00:37:28,747 --> 00:37:30,624 And once that is figured out, 564 00:37:30,791 --> 00:37:33,835 we only put the detail where it's really noticeable 565 00:37:34,002 --> 00:37:35,712 from the camera's point of view. 566 00:37:35,879 --> 00:37:39,258 So if you would look around within these scenes, 567 00:37:39,424 --> 00:37:42,552 the parts of the sets that are outside of the frame 568 00:37:42,719 --> 00:37:45,222 look quite broken and unfinished. 569 00:37:47,683 --> 00:37:52,312 In this shot, actually, the whole set is scaled up twice as big 570 00:37:52,479 --> 00:37:56,650 as every other shot in this sequence 571 00:37:56,817 --> 00:38:02,489 because we needed it to be long enough to fit with the tempo of the music. 572 00:38:05,450 --> 00:38:08,203 It was already kind of edited 573 00:38:08,370 --> 00:38:11,248 so we couldn't extend the length of the shot, 574 00:38:11,415 --> 00:38:14,418 but to make it fast enough, 575 00:38:14,584 --> 00:38:18,088 we figured out that we could just make the whole set 576 00:38:18,255 --> 00:38:21,550 twice as big while keeping the characters smaller. 577 00:38:24,303 --> 00:38:28,598 And this next sequence where the birds are fighting 578 00:38:28,765 --> 00:38:32,060 was also originally designed as a single shot. 579 00:38:32,227 --> 00:38:33,979 [both squawking] 580 00:38:34,146 --> 00:38:37,649 But it didn't really have the aggressiveness 581 00:38:37,816 --> 00:38:38,942 that I tried to convey. 582 00:38:39,109 --> 00:38:41,403 It felt very distant... 583 00:38:42,446 --> 00:38:45,240 and kind of cold, 584 00:38:45,407 --> 00:38:49,995 so I didn't want just to do a long take... 585 00:38:51,455 --> 00:38:52,998 just to look cool. 586 00:38:53,165 --> 00:38:58,420 And I decided to kind of split it up in these multiple quicker edits, 587 00:38:58,587 --> 00:39:01,131 and in this case, it makes it more intense. 588 00:39:03,216 --> 00:39:04,384 In other cases, 589 00:39:04,551 --> 00:39:07,846 just extending a single shot can create suspense, 590 00:39:08,013 --> 00:39:11,975 but also editing can be a very great tool. 591 00:39:14,394 --> 00:39:19,649 This shot with the bird breaking the wing of the other bird, 592 00:39:19,816 --> 00:39:21,526 I was really impressed 593 00:39:21,693 --> 00:39:27,574 and quite shocked when the animator, Veronique, who did this shot, 594 00:39:27,741 --> 00:39:31,078 she made it a lot more brutal than I had expected it would be, 595 00:39:31,244 --> 00:39:36,583 but it felt right and we didn't want to kind of soften it. 596 00:39:38,460 --> 00:39:40,462 [bird squawking in pain] 597 00:39:41,129 --> 00:39:43,423 And I left it as she did. 598 00:39:43,590 --> 00:39:49,471 I think we end up really connecting with the bird because of how far it went. 599 00:39:50,847 --> 00:39:54,309 There's many ways you can express emotions. 600 00:39:54,476 --> 00:39:58,188 I really think flight can be so expressive. 601 00:39:58,355 --> 00:40:02,651 You can feel exhilaration and joy and also sadness 602 00:40:02,818 --> 00:40:05,654 and being lost and falling. 603 00:40:06,405 --> 00:40:09,991 And this is something I wanted to explore with the bird character as well, 604 00:40:10,158 --> 00:40:15,580 that it loses the ability to fly and that's how we connect with it as well. 605 00:40:17,374 --> 00:40:21,336 The sound designer of Flow is Gurwal Coïc-Gallas, 606 00:40:21,503 --> 00:40:26,508 and I learned from him that often less is more 607 00:40:26,675 --> 00:40:32,055 and sometimes you can convey a lot more through silence 608 00:40:32,222 --> 00:40:37,853 or by exclusion of sounds and just focusing on one thing at a time. 609 00:40:38,437 --> 00:40:41,690 Gurwal also works kind of similarly to me 610 00:40:41,857 --> 00:40:44,276 that he wants to be very involved 611 00:40:44,443 --> 00:40:48,947 and he basically designed all the sounds himself. 612 00:40:49,114 --> 00:40:50,532 There wasn't a big sound team. 613 00:40:50,699 --> 00:40:53,827 And because he wanted to be so hands-on, 614 00:40:53,994 --> 00:40:55,704 he had to start very early, 615 00:40:55,871 --> 00:40:59,458 before even any of the animation was started. 616 00:40:59,624 --> 00:41:02,377 So he had to imagine a lot of things. 617 00:41:03,587 --> 00:41:06,590 This musical cue will be heard again 618 00:41:06,756 --> 00:41:09,217 when they actually reach the towers and climb up. 619 00:41:09,384 --> 00:41:12,304 And so when I'm writing the cues, 620 00:41:12,471 --> 00:41:16,224 I'm not thinking of specific scenes or characters, 621 00:41:16,391 --> 00:41:18,643 I'm just exploring ideas 622 00:41:19,311 --> 00:41:22,522 and basically trying to score the moment, 623 00:41:22,689 --> 00:41:25,525 to make sure that the moment is not compromised 624 00:41:25,692 --> 00:41:27,736 and it's as effective as it can be. 625 00:41:27,903 --> 00:41:31,198 But when Rihards, the other composer, came on board, 626 00:41:31,364 --> 00:41:35,202 he made sure that these themes are developed throughout the film 627 00:41:35,368 --> 00:41:37,871 and they work as a cohesive whole 628 00:41:38,038 --> 00:41:40,582 and they're not just individual pieces. 629 00:41:40,749 --> 00:41:46,379 So he would take a melody written for a scene where the cat appears 630 00:41:46,546 --> 00:41:50,550 and he would treat it basically as the cat's theme 631 00:41:50,717 --> 00:41:53,345 and he would put it in other scenes 632 00:41:53,512 --> 00:41:57,140 and have them develop throughout the film, 633 00:41:57,307 --> 00:42:00,685 which I couldn't do on my own. 634 00:42:03,396 --> 00:42:10,362 So we see the characters kind of being able to navigate the boat, 635 00:42:10,946 --> 00:42:13,615 which probably real animals couldn't do. 636 00:42:13,782 --> 00:42:17,911 But it was important that these characters have agency, 637 00:42:18,078 --> 00:42:20,288 that they're affecting the story. 638 00:42:21,831 --> 00:42:23,959 If they would just sit in a boat 639 00:42:24,125 --> 00:42:27,712 and couldn't really affect which way it goes, 640 00:42:27,879 --> 00:42:31,841 then we couldn't have these moments of conflict 641 00:42:32,008 --> 00:42:34,844 where they have to argue which way to go 642 00:42:35,011 --> 00:42:39,015 or whether to let these other characters in the boat or not. 643 00:42:39,182 --> 00:42:41,685 And because there's no dialogue, 644 00:42:41,851 --> 00:42:45,981 we learn about the characters through their actions and their decisions. 645 00:42:46,147 --> 00:42:50,193 So in the writing process, I'm trying to find 646 00:42:50,360 --> 00:42:54,739 as many moments as I can where they have to make decisions. 647 00:42:54,906 --> 00:43:00,745 So that's why we made our decision to have them able to steer a boat. 648 00:43:01,413 --> 00:43:03,123 But because we got used to them 649 00:43:03,290 --> 00:43:05,792 as being real cats and dogs from the beginning, 650 00:43:05,959 --> 00:43:10,171 I think we can gradually accept this 651 00:43:10,338 --> 00:43:13,466 and it doesn't really put you out from the story. 652 00:43:15,135 --> 00:43:17,137 - [cat meows] - [water splashing] 653 00:43:21,141 --> 00:43:22,142 [bird squeaks] 654 00:43:27,606 --> 00:43:31,693 Again, we see some shots which don't really advance the plot, 655 00:43:31,860 --> 00:43:34,070 but it was important to have these moments 656 00:43:34,237 --> 00:43:37,699 to kind of let us understand the characters... 657 00:43:39,618 --> 00:43:42,537 and see their relationships with each other. 658 00:43:46,791 --> 00:43:49,961 Here, the animation, the acting really does a lot of work. 659 00:43:50,128 --> 00:43:53,048 It's really great comedic timing, I think. 660 00:44:00,930 --> 00:44:06,645 This kind of subplot with the other lemurs was a fairly late addition. 661 00:44:06,811 --> 00:44:10,690 I think it also wasn't in the script, this scene. 662 00:44:10,857 --> 00:44:14,736 It was added after the first edit of the animatic was finished. 663 00:44:14,903 --> 00:44:18,114 And I wanted to introduce the lemurs earlier, 664 00:44:18,281 --> 00:44:21,910 to have us understand the lemur's motivations 665 00:44:22,077 --> 00:44:24,871 so we can connect with it earlier. 666 00:44:25,038 --> 00:44:26,956 ♪♪ [upbeat] 667 00:44:29,793 --> 00:44:35,173 When I find an idea that is about a plot, that's not enough. 668 00:44:35,340 --> 00:44:39,719 And, also, when I find an idea when it's just abstract 669 00:44:39,886 --> 00:44:42,639 and it's just emotion, that's also not enough. 670 00:44:42,806 --> 00:44:47,143 But when there's something that kind of is in sync with these two ideas 671 00:44:47,310 --> 00:44:52,524 and that they can express each other, then I get excited about the story. 672 00:44:56,069 --> 00:45:02,492 This shot is meant to imply the image of the whale in the reflection. 673 00:45:03,535 --> 00:45:05,954 I tried to have more moments like that, 674 00:45:06,121 --> 00:45:12,460 but there was no other opportunity, really, to have that image. 675 00:45:20,301 --> 00:45:21,302 [bird squawks] 676 00:45:25,473 --> 00:45:29,352 This musical cue is kind of different from what we've heard earlier. 677 00:45:29,519 --> 00:45:31,438 ♪♪ [inspiring] 678 00:45:32,313 --> 00:45:35,734 There's brass instruments which we haven't heard before. 679 00:45:38,111 --> 00:45:42,449 I want it to feel like it's kind of unpredictable where it's gonna go 680 00:45:42,615 --> 00:45:47,328 and there can be some unexpected turns quite late in the film. 681 00:45:47,495 --> 00:45:50,999 But at the same time, it had to feel kind of part of the whole... 682 00:45:51,875 --> 00:45:54,294 and it's kind of a tricky balance. 683 00:45:55,086 --> 00:45:58,840 But the whole city sequence was really complicated 684 00:45:59,007 --> 00:46:02,802 because it was originally built as one big set... 685 00:46:03,553 --> 00:46:08,391 for me to figure out the layout and the blocking of the scenes. 686 00:46:08,558 --> 00:46:12,270 And that set got super heavy on my computer 687 00:46:12,812 --> 00:46:18,818 because of all the heavy assets, which were not really optimized. 688 00:46:18,985 --> 00:46:20,862 I tried to work as quickly as possible 689 00:46:21,029 --> 00:46:24,199 and just put the assets in there, 690 00:46:24,365 --> 00:46:29,746 and it just took many, many minutes to open this file every time. 691 00:46:29,913 --> 00:46:32,123 And it would crash just to open the file. 692 00:46:33,833 --> 00:46:37,045 The action, what we see, is-- It's not that dynamic, 693 00:46:37,212 --> 00:46:40,715 but the music is kind of really driving the scene. 694 00:46:40,882 --> 00:46:47,388 And I kind of like that when the visuals are fairly understated, 695 00:46:47,555 --> 00:46:51,518 but music and visuals can work on kind of different layers. 696 00:46:51,684 --> 00:46:55,688 And I like when music is kind of saying something different 697 00:46:55,855 --> 00:46:59,317 than the visuals and it can evoke something more interesting. 698 00:47:03,655 --> 00:47:07,492 The world in Flow isn't really our world. 699 00:47:07,659 --> 00:47:10,829 We wanted to make something you haven't seen before, 700 00:47:11,412 --> 00:47:14,666 to create that sense of adventure that everything is new. 701 00:47:14,833 --> 00:47:17,293 Because the cat is seeing these things for the first time. 702 00:47:17,460 --> 00:47:22,549 So we made these new places, which are inspired by real places, 703 00:47:22,715 --> 00:47:28,596 like the architecture in Southeast Asia or Central America or Europe. 704 00:47:28,763 --> 00:47:31,474 But we combined them and made something new. 705 00:47:32,267 --> 00:47:35,728 And it was also important that it feels kind of timeless. 706 00:47:35,895 --> 00:47:38,356 There are no skyscrapers or cars. 707 00:47:38,523 --> 00:47:42,110 So there's kind of like a fable-like aspect to it. 708 00:47:43,695 --> 00:47:45,822 The sound designer, Gurwal, 709 00:47:45,989 --> 00:47:48,700 he knew in which scenes the music would be used 710 00:47:48,867 --> 00:47:50,618 and in which scenes there is no music. 711 00:47:50,785 --> 00:47:54,581 So the sound and the music are not competing. 712 00:47:54,747 --> 00:47:55,915 They're collaborating. 713 00:47:56,082 --> 00:47:58,543 And so there isn't a scene 714 00:47:58,710 --> 00:48:04,132 where there's the music dialed up to 11 and also the sound is very heavy. 715 00:48:04,299 --> 00:48:06,676 So when the music is very active, 716 00:48:06,843 --> 00:48:11,055 Gurwal would step back and let the music take care of the scene. 717 00:48:12,140 --> 00:48:17,061 This was complicated, with so many characters within the frame, 718 00:48:17,228 --> 00:48:20,398 just to make sure that as the camera is moving 719 00:48:20,565 --> 00:48:25,361 that they're all kind of framed and visible, 720 00:48:25,528 --> 00:48:28,865 and there's enough time for each of them. 721 00:48:29,032 --> 00:48:31,492 - [lemur chittering] - [dog barks] 722 00:48:31,659 --> 00:48:34,245 Just to figure out the layout of this shot, 723 00:48:34,412 --> 00:48:39,584 this was, like, way more complicated than most of the shots. 724 00:48:41,794 --> 00:48:43,379 But I think it's interesting 725 00:48:43,546 --> 00:48:47,467 that it's not a bunch of close-ups and inserts, 726 00:48:47,634 --> 00:48:50,470 but we can see everything within the wide shot, 727 00:48:50,637 --> 00:48:56,476 and everyone can look around at whatever they chose to look at 728 00:48:56,643 --> 00:49:02,023 and almost become an editor themselves 729 00:49:02,190 --> 00:49:06,486 by deciding what's the most interesting thing to look at. 730 00:49:09,405 --> 00:49:14,327 In the animatic, there was a deleted shot, which was never animated, 731 00:49:14,494 --> 00:49:17,246 that included the fruit that fell down. 732 00:49:17,413 --> 00:49:23,378 And it was about how the lemur couldn't manage to eat it, 733 00:49:23,544 --> 00:49:26,798 and it was just about the capybara helping it. 734 00:49:26,965 --> 00:49:28,466 It was just character development, 735 00:49:28,633 --> 00:49:33,471 as the lemur allowed others to slowly support it. 736 00:49:33,638 --> 00:49:36,224 But it wasn't really necessary. 737 00:49:36,391 --> 00:49:37,308 [cat meows] 738 00:49:38,267 --> 00:49:40,186 The environment is really there 739 00:49:40,353 --> 00:49:42,855 to convey what the characters are feeling, 740 00:49:43,022 --> 00:49:45,775 so it's not there just to look pretty. 741 00:49:45,942 --> 00:49:49,070 I always kind of start with the emotion I need to convey 742 00:49:49,237 --> 00:49:51,823 and then build the environment around that, 743 00:49:51,990 --> 00:49:53,658 kind of reverse-engineering it. 744 00:49:53,825 --> 00:49:57,453 And because it's not a real place that we're trying to replicate, 745 00:49:57,620 --> 00:50:01,374 I think I have more freedom to design what's needed 746 00:50:01,541 --> 00:50:06,796 specifically for this scene rather than just replicating a real place. 747 00:50:08,798 --> 00:50:14,095 Again, here's the kind of circular, spiral-like motif, 748 00:50:14,262 --> 00:50:17,515 which I tried to use as much as I could, 749 00:50:18,641 --> 00:50:21,394 similar to the deer running in circles. 750 00:50:21,561 --> 00:50:23,479 - [capybara grunts] - ♪♪ [lighthearted] 751 00:50:26,899 --> 00:50:29,610 The cat is underwater for a long time, 752 00:50:29,777 --> 00:50:31,904 not really taking a breath. 753 00:50:32,822 --> 00:50:35,491 But I think we can believe it 754 00:50:35,658 --> 00:50:39,287 because we're following the story, hopefully. 755 00:50:43,624 --> 00:50:45,126 A cat being afraid of water 756 00:50:45,293 --> 00:50:48,087 is something we don't need to explain with dialogue. 757 00:50:48,254 --> 00:50:52,258 It works visually and everyone understands it across cultures, 758 00:50:52,425 --> 00:50:54,969 so I think it's a very strong concept. 759 00:50:55,136 --> 00:50:57,972 But, yeah, it's really-- I'm more interested in the idea 760 00:50:58,139 --> 00:51:01,017 of the cat being afraid of others than the water. 761 00:51:04,103 --> 00:51:07,565 The next few shots with the whale leaping out 762 00:51:07,732 --> 00:51:11,235 required the simulation to be very, very detailed, 763 00:51:11,402 --> 00:51:14,155 and these were the heaviest files we had. 764 00:51:14,322 --> 00:51:19,452 Each frame had many, many gigabytes of data for the water. 765 00:51:20,203 --> 00:51:22,205 [music continues] 766 00:51:29,879 --> 00:51:35,343 In the whole city sequence, the light is very overexposed. 767 00:51:35,510 --> 00:51:39,388 And I kind of like that pastel-like look 768 00:51:39,555 --> 00:51:43,559 of overexposed film photography, 769 00:51:43,726 --> 00:51:47,271 which I tried to replicate in this digital render 770 00:51:47,438 --> 00:51:52,110 where it's a very soft fall-off of the highlights. 771 00:51:53,986 --> 00:51:57,490 It's kind of hard to convey smell through images and sounds, 772 00:51:57,657 --> 00:52:01,828 and I think with the flies I think you can smell them. 773 00:52:04,831 --> 00:52:08,126 Our animators work in passes. 774 00:52:08,292 --> 00:52:12,922 They first design the rough blocking, which is just the key poses. 775 00:52:13,089 --> 00:52:15,675 And there's no kind of smooth movement between these poses. 776 00:52:15,842 --> 00:52:18,719 And then they do the spline pass, 777 00:52:18,886 --> 00:52:23,141 where it's more smoothly morphing between these poses. 778 00:52:23,307 --> 00:52:28,437 And, finally, they do the polish pass, where you add these finer details. 779 00:52:29,647 --> 00:52:35,153 I really like the cat's reaction and the voice it had. 780 00:52:36,737 --> 00:52:38,156 That wasn't in the animatic, 781 00:52:38,322 --> 00:52:41,909 that was something our animator, Francis, suggested. 782 00:52:42,827 --> 00:52:48,416 So sometimes I would design these shots and have a fairly clear idea, 783 00:52:48,583 --> 00:52:53,462 but we tried to have animators be able to suggest things. 784 00:52:53,629 --> 00:52:58,050 If it doesn't completely make us redo the whole layout, 785 00:52:58,217 --> 00:53:01,429 there are some subtle things that animators suggested 786 00:53:01,596 --> 00:53:05,558 that really made a huge difference and added to the film. 787 00:53:07,685 --> 00:53:10,563 And sometimes that's very complicated. 788 00:53:11,439 --> 00:53:15,610 Like, it requires me to adjust the camera or redo some things. 789 00:53:16,277 --> 00:53:20,948 But because the team is pretty small, they can send me their files, 790 00:53:21,115 --> 00:53:23,534 and I can make adjustments to the camera very quickly 791 00:53:23,701 --> 00:53:25,828 and send the files back to the animator. 792 00:53:25,995 --> 00:53:28,539 And it takes just an hour or so. 793 00:53:28,706 --> 00:53:32,376 But in a bigger production, it would have to go through many meetings 794 00:53:32,543 --> 00:53:34,378 and department heads. 795 00:53:34,545 --> 00:53:39,091 And on a smaller team, you have kind of more flexibility 796 00:53:39,258 --> 00:53:43,763 to move more quickly and try some alternative ideas, 797 00:53:43,930 --> 00:53:47,892 and I think that's the benefit of a smaller team. 798 00:53:49,060 --> 00:53:51,062 ♪♪ [upbeat] 799 00:53:59,820 --> 00:54:03,908 To me, the image of a cat swimming is quite striking. 800 00:54:06,452 --> 00:54:12,333 It's something we are not used to seeing and it can be very expressive as well. 801 00:54:12,500 --> 00:54:14,585 It's almost dance-like. 802 00:54:15,753 --> 00:54:17,880 I think we can express a lot through movement, 803 00:54:18,047 --> 00:54:20,466 which is something that I'm always looking for. 804 00:54:21,050 --> 00:54:24,095 How to express things with movement rather than dialogue. 805 00:54:40,861 --> 00:54:44,490 This sequence is not just edited to the tempo of the music, 806 00:54:44,657 --> 00:54:47,827 but within the shot, the cat would jump 807 00:54:47,994 --> 00:54:51,956 or look around on the beat of the music. 808 00:55:00,214 --> 00:55:01,590 So this was really helpful 809 00:55:01,757 --> 00:55:04,969 that the music was written in pre-production, 810 00:55:05,553 --> 00:55:07,763 so the animators could use it. 811 00:55:07,930 --> 00:55:10,474 We didn't need to use temp score from other films 812 00:55:10,641 --> 00:55:13,602 and then have it be replaced by original music. 813 00:55:13,769 --> 00:55:17,189 We could use the original music from the get-go and animate it. 814 00:55:24,822 --> 00:55:29,869 There are a little over 300 shots in the whole film. I think, 309. 815 00:55:30,703 --> 00:55:35,249 And the average shot length is about 14 seconds. 816 00:55:35,416 --> 00:55:40,129 And were it not for a sequence like the one we just saw, 817 00:55:40,296 --> 00:55:45,426 which had many shots which were, like, a second long or half a second, 818 00:55:46,218 --> 00:55:49,472 those make the average shot length a lot shorter. 819 00:55:50,222 --> 00:55:53,768 I think, without this and two more sequences, 820 00:55:53,934 --> 00:55:58,981 the average shot length would be, like, 30 seconds, which is quite a lot. 821 00:56:02,443 --> 00:56:03,444 [dog barks] 822 00:56:11,327 --> 00:56:12,328 [dog barks] 823 00:56:16,999 --> 00:56:20,378 I made the fish really bright and shiny, 824 00:56:20,544 --> 00:56:23,589 almost like a light bulb, 825 00:56:23,756 --> 00:56:25,925 but it had to be very clear. 826 00:56:26,092 --> 00:56:28,052 So, yeah, it doesn't really make sense, 827 00:56:28,219 --> 00:56:31,847 but it had to be, like, a very clear moment. 828 00:56:36,352 --> 00:56:40,606 This is the other longest shot, almost five minutes long. 829 00:56:40,773 --> 00:56:43,859 And, again, there's no music in this shot as well. 830 00:56:44,610 --> 00:56:50,491 And this entire shot was animated by our director of animation, 831 00:56:50,658 --> 00:56:52,368 Léo Silly-Pélissier. 832 00:56:52,535 --> 00:56:54,537 He did all the characters. 833 00:56:54,703 --> 00:56:57,456 In many of the other shots, there are multiple animators, 834 00:56:57,623 --> 00:56:59,417 each of them doing one of the characters, 835 00:56:59,583 --> 00:57:04,880 and sometimes even two or three doing just a single character. 836 00:57:06,048 --> 00:57:07,967 But in this case, Léo did everything, 837 00:57:08,134 --> 00:57:12,972 and it's very complicated and very hard 838 00:57:13,139 --> 00:57:16,392 to do so many characters in such a long shot. 839 00:57:17,184 --> 00:57:19,186 [dogs barking] 840 00:57:27,194 --> 00:57:28,737 But as I said, 841 00:57:28,904 --> 00:57:32,783 we understand the characters through their decisions. 842 00:57:32,950 --> 00:57:38,247 And I think it's interesting when both decisions are good 843 00:57:38,414 --> 00:57:41,417 or both decisions are bad, 844 00:57:41,584 --> 00:57:44,378 and there are no easy answers. 845 00:57:44,545 --> 00:57:50,843 And so we can understand why they want to let the dogs in the boat, 846 00:57:51,010 --> 00:57:55,222 but we can also understand why the bird is against that. 847 00:57:55,389 --> 00:57:58,434 And I think that makes more interesting storytelling. 848 00:58:00,686 --> 00:58:06,692 We treated the voices of the characters basically the same as dialogue. 849 00:58:06,859 --> 00:58:11,197 Our re-recording mixer, Philippe, said it wasn't really any different for him, 850 00:58:11,363 --> 00:58:14,074 and it didn't feel like a different film 851 00:58:14,241 --> 00:58:16,827 than what he's used to working with typically. 852 00:58:19,330 --> 00:58:26,170 Here, again, it was complicated to avoid panning as much as possible. 853 00:58:26,337 --> 00:58:33,260 So it was decided to kind of have the dogs, like, 854 00:58:33,427 --> 00:58:37,181 move from one side of the tower to the other 855 00:58:37,348 --> 00:58:40,684 and to have the boat kind of rotate around it, 856 00:58:40,851 --> 00:58:46,398 to make sure that the camera is not being rotated as much as possible. 857 00:58:46,565 --> 00:58:53,239 So, to me, kind of designing the set and designing the camera and the lighting, 858 00:58:53,405 --> 00:58:57,576 it's all one process that I can't really separate. 859 00:59:01,330 --> 00:59:03,541 It is kind of listed as separate things, 860 00:59:03,707 --> 00:59:07,461 as cinematography and editing and art direction. 861 00:59:07,628 --> 00:59:13,467 But, to me, it's really one process where decisions are made kind of in sync. 862 00:59:16,053 --> 00:59:20,975 The set has to be built to work with this specific camera move, 863 00:59:21,141 --> 00:59:24,812 and that's something that, for me, 864 00:59:24,979 --> 00:59:28,649 is hard to explain to others. 865 00:59:28,816 --> 00:59:32,111 That's why I kind of designed the animatic myself 866 00:59:32,278 --> 00:59:36,532 because there are so many kind of decisions 867 00:59:36,699 --> 00:59:39,285 depending on each other. 868 00:59:39,910 --> 00:59:43,497 I'm not able to convey this to others, 869 00:59:43,664 --> 00:59:49,086 so it's just easier for me to design the shot myself. 870 00:59:53,090 --> 00:59:55,092 [lemur chittering] 871 01:00:02,016 --> 01:00:05,436 Some of the gestures that the lemur does here 872 01:00:05,603 --> 01:00:09,106 are the most cartoony. 873 01:00:09,273 --> 01:00:11,191 [all making noises] 874 01:00:17,823 --> 01:00:19,867 That's something we try to avoid 875 01:00:20,034 --> 01:00:22,369 in many of the other scenes, 876 01:00:22,536 --> 01:00:25,497 to make them feel really believable and naturalistic, 877 01:00:25,664 --> 01:00:28,500 but sometimes you also need to break those rules. 878 01:00:28,667 --> 01:00:31,045 And, in this case, it worked better 879 01:00:31,211 --> 01:00:33,839 to kind of push the design a little bit further. 880 01:00:36,717 --> 01:00:41,972 I spent a lot of time and energy on this location, 881 01:00:42,139 --> 01:00:43,807 this prop, the boat, 882 01:00:43,974 --> 01:00:48,896 which most of the film takes place in the boat. 883 01:00:49,063 --> 01:00:51,523 But it's not like a confined space 884 01:00:51,690 --> 01:00:54,234 because it's always moving and it's open. 885 01:00:54,401 --> 01:00:57,863 And I wanted each of the scenes to be very different, 886 01:00:58,030 --> 01:01:00,741 and there's a variety of things we see. 887 01:01:00,908 --> 01:01:02,951 So even though it's like a single location, 888 01:01:03,118 --> 01:01:04,912 it doesn't feel claustrophobic. 889 01:01:08,332 --> 01:01:13,504 I didn't go to film school, and I also didn't study music. 890 01:01:13,671 --> 01:01:18,384 I learned music for my first feature film, A way. 891 01:01:18,550 --> 01:01:21,095 At first, I opened this professional software 892 01:01:21,261 --> 01:01:23,597 which had so many buttons you can press. 893 01:01:23,764 --> 01:01:29,311 But then I decided to try using an app on the phone, 894 01:01:29,478 --> 01:01:31,980 which made things a lot more simple, 895 01:01:32,147 --> 01:01:35,442 so everything you press will be in key. 896 01:01:35,609 --> 01:01:38,445 And this made me learn the basics. 897 01:01:38,612 --> 01:01:41,907 And then when I opened the professional software again, 898 01:01:42,074 --> 01:01:45,035 I realized you don't need to press all the buttons. 899 01:01:45,202 --> 01:01:47,538 But, yeah, music is really my favorite process 900 01:01:47,705 --> 01:01:50,457 of the whole filmmaking journey 901 01:01:50,624 --> 01:01:53,460 because it's so fast compared to animation, 902 01:01:53,627 --> 01:01:57,673 and it has such a big impact in the final experience. 903 01:01:57,840 --> 01:01:59,758 ♪♪ [dramatic] 904 01:02:01,135 --> 01:02:04,471 There's a lot of fog and a lot of clouds 905 01:02:04,638 --> 01:02:07,558 and atmosphere in the whole film. 906 01:02:07,725 --> 01:02:13,355 And it's important to create the sense of depth and scale, of course. 907 01:02:14,273 --> 01:02:17,526 But it's also helpful to hide certain things 908 01:02:17,693 --> 01:02:22,364 and to kind of guide the eye of the audience of which way to look at. 909 01:02:22,531 --> 01:02:26,577 And so, yeah, that's something I use a lot. 910 01:02:32,124 --> 01:02:35,210 It's really kind of a cat-versus-nature story, 911 01:02:35,377 --> 01:02:39,673 so we tried to make the nature kind of scary, 912 01:02:40,340 --> 01:02:45,596 which I think allows us to develop the characters and flesh them out, 913 01:02:45,763 --> 01:02:49,641 rather than have the characters drive all the conflict. 914 01:02:52,436 --> 01:02:55,105 This is nature being very scary. 915 01:03:00,986 --> 01:03:05,282 The camera gets very close to certain elements. 916 01:03:05,866 --> 01:03:10,621 There are some very extreme close-ups with wide angle lenses, 917 01:03:11,413 --> 01:03:13,457 which can be tricky to make sure 918 01:03:13,624 --> 01:03:17,002 that it looks of a piece... 919 01:03:18,086 --> 01:03:20,839 with the rest of the set 920 01:03:21,006 --> 01:03:24,635 because they're, like, different levels of detail. 921 01:03:29,097 --> 01:03:30,098 [cat meows] 922 01:03:32,017 --> 01:03:36,939 It is somewhat easier to kind of create a more graphic art style 923 01:03:37,105 --> 01:03:38,607 with longer lenses, 924 01:03:38,774 --> 01:03:41,276 but I wanted to have these very wide lenses 925 01:03:41,443 --> 01:03:43,487 to be very intimate with the characters. 926 01:03:43,654 --> 01:03:44,822 [cat cries] 927 01:03:48,408 --> 01:03:50,702 To make us feel like we are inside this world 928 01:03:50,869 --> 01:03:53,205 and we are these characters. 929 01:03:54,832 --> 01:03:57,876 So maybe there was some compromise 930 01:03:58,043 --> 01:04:02,506 with the look of the film or just the visuals. 931 01:04:02,673 --> 01:04:04,925 But, to me, it was more important 932 01:04:05,634 --> 01:04:08,095 to create that connection with the characters. 933 01:04:08,262 --> 01:04:09,638 Yeah, I was willing 934 01:04:09,805 --> 01:04:13,559 to kind of compromise the textures, I guess. 935 01:04:20,566 --> 01:04:24,820 This scene was really kind of influenced by the music. 936 01:04:27,948 --> 01:04:32,202 I knew that they would be heading towards this destination 937 01:04:32,369 --> 01:04:35,747 when writing the initial idea for the script, 938 01:04:35,914 --> 01:04:38,333 but I couldn't figure out what would actually happen 939 01:04:38,500 --> 01:04:40,002 when they get there. 940 01:04:42,462 --> 01:04:48,510 And when I had this piece of music, it opened up a lot of ideas for me. 941 01:04:49,845 --> 01:04:54,516 It's both kind of melancholic but uplifting at the same time. 942 01:04:55,726 --> 01:04:57,728 ♪♪ [dramatic] 943 01:05:00,439 --> 01:05:02,524 And I like that, 944 01:05:02,691 --> 01:05:06,153 when there are kind of multiple ideas clashing 945 01:05:06,820 --> 01:05:09,072 and creating something different. 946 01:05:09,239 --> 01:05:11,575 And it builds for quite a long time. 947 01:05:11,742 --> 01:05:15,871 And had the music been written later, 948 01:05:16,038 --> 01:05:21,418 maybe it would've just cut to the point where it quickly is up on the tower 949 01:05:21,585 --> 01:05:25,505 and there wouldn't really be this longer build-up. 950 01:05:25,672 --> 01:05:31,261 But I think it's really important to create that sense of anticipation, 951 01:05:31,970 --> 01:05:33,972 to stretch out the suspense. 952 01:05:37,809 --> 01:05:42,940 I had used some electronic instruments in the piece I had written, 953 01:05:43,106 --> 01:05:45,984 and this really gave me the idea 954 01:05:46,151 --> 01:05:50,948 to kind of use this cosmic imagery in this scene. 955 01:05:51,114 --> 01:05:55,452 So it was really the music kind of guiding the scene. 956 01:05:56,828 --> 01:05:58,830 ♪♪ [inspiring] 957 01:06:02,125 --> 01:06:06,254 And I always get asked about what happens 958 01:06:06,421 --> 01:06:07,714 and what's the explanation, 959 01:06:07,881 --> 01:06:13,887 but, like, even when I was making it, I wasn't really able to articulate it. 960 01:06:14,972 --> 01:06:20,268 I had the piece of music and it felt right. 961 01:06:20,435 --> 01:06:23,355 It felt like there was a strong emotion. 962 01:06:24,690 --> 01:06:26,692 [music continues] 963 01:06:36,076 --> 01:06:38,370 And it was something that... 964 01:06:38,537 --> 01:06:41,248 It's impossible to convey this experience with words. 965 01:06:41,415 --> 01:06:43,417 Maybe you could adapt it into something, 966 01:06:43,583 --> 01:06:47,170 but that's the reason why I make films, 967 01:06:47,337 --> 01:06:50,465 is to express things that I can't with words. 968 01:06:58,807 --> 01:07:02,352 And I think it's enough just to experience things 969 01:07:02,519 --> 01:07:05,147 and to have an emotional reaction. 970 01:07:05,313 --> 01:07:09,443 And maybe ideas might be more interesting 971 01:07:09,609 --> 01:07:11,486 when they're not explained. 972 01:07:11,653 --> 01:07:15,407 They might lose something if they're overanalyzed. 973 01:07:15,574 --> 01:07:20,454 So music and film are more similar. 974 01:07:26,585 --> 01:07:30,088 Music doesn't need to be explained, it either works or it doesn't. 975 01:07:30,255 --> 01:07:35,052 So I think films should also be treated in a similar way, 976 01:07:35,218 --> 01:07:38,555 that there shouldn't always be, like, 977 01:07:38,722 --> 01:07:42,017 a definitive kind of explanation for everything. 978 01:07:49,483 --> 01:07:50,692 [cat meows] 979 01:07:53,153 --> 01:07:57,657 Again, there's that kind of spiral visual idea. 980 01:08:05,957 --> 01:08:10,504 The music in this kind of last moment... 981 01:08:14,091 --> 01:08:16,093 ♪♪ [ethereal] 982 01:08:18,804 --> 01:08:21,765 ...we used glasses which were filled with water, 983 01:08:21,932 --> 01:08:25,852 and they're played with the finger on the top of the glass. 984 01:08:27,521 --> 01:08:31,358 And, again, like, glass and reflection kind of... 985 01:08:33,360 --> 01:08:37,030 suggest also this visual idea. 986 01:08:49,209 --> 01:08:53,755 So maybe what happened was real, 987 01:08:53,922 --> 01:08:57,300 maybe it's all in their heads, maybe it's magical realism. 988 01:08:57,467 --> 01:08:58,885 And either way, 989 01:08:59,052 --> 01:09:03,974 the cat and the bird were up in their fantasy, basically. 990 01:09:04,141 --> 01:09:10,522 What they imagine, rather than, like, facing the problems of reality. 991 01:09:10,689 --> 01:09:15,944 So the cat has to literally climb back down into reality 992 01:09:16,111 --> 01:09:18,446 and jump into the cold water. 993 01:09:18,613 --> 01:09:21,241 Otherwise, it will stay there alone. 994 01:09:21,408 --> 01:09:24,161 And, yeah, maybe it escapes all the bad things, 995 01:09:24,327 --> 01:09:26,037 but also it escapes the good things, 996 01:09:26,204 --> 01:09:31,042 and so it doesn't want to do that at this point. 997 01:09:31,877 --> 01:09:33,670 [cat meowing] 998 01:09:37,924 --> 01:09:43,680 I tried to make the water very kind of inky, black-looking 999 01:09:43,847 --> 01:09:48,393 and kind of express through the texture of the water 1000 01:09:48,560 --> 01:09:52,314 the kind of desolation that it feels. 1001 01:09:59,029 --> 01:10:04,367 But, yeah, in our case, we really had to, like, find ways how to prioritize 1002 01:10:04,534 --> 01:10:08,079 the most important things that really matter to the story. 1003 01:10:08,246 --> 01:10:10,624 I can't give, like, infinite amount of notes 1004 01:10:10,790 --> 01:10:14,628 because we have our schedule and we need to get things done. 1005 01:10:14,794 --> 01:10:20,467 So I have to really figure out what notes are important 1006 01:10:20,634 --> 01:10:22,761 and what are not so important. 1007 01:10:27,515 --> 01:10:29,726 This was also kind of tricky, 1008 01:10:29,893 --> 01:10:34,189 to have the film slow down after a very climactic moment, 1009 01:10:34,356 --> 01:10:40,028 where you usually have a moment like that at the end of the film, 1010 01:10:41,279 --> 01:10:44,115 just for the pacing to make sense. 1011 01:10:46,117 --> 01:10:51,539 But we also needed for the cat to feel kind of hopeless in that moment. 1012 01:10:53,416 --> 01:10:56,962 So, yeah, it was very tricky to find the balance, 1013 01:10:57,128 --> 01:11:01,049 what is fast or slow enough. 1014 01:11:03,635 --> 01:11:05,720 Here is a very complicated shot 1015 01:11:05,887 --> 01:11:10,016 where a lot of things happen within a single shot, 1016 01:11:10,183 --> 01:11:12,769 and there's nothing to kind of hide behind. 1017 01:11:14,688 --> 01:11:18,984 It's very wide and turns around 360. 1018 01:11:20,402 --> 01:11:23,154 And we see the water really receding. 1019 01:11:23,321 --> 01:11:27,617 It would be a lot easier to do this in many close-ups 1020 01:11:27,784 --> 01:11:31,037 or just static camera movement. 1021 01:11:31,663 --> 01:11:33,665 ♪♪ [mysterious] 1022 01:11:38,962 --> 01:11:43,258 When I designed the shot, I tried not to limit myself 1023 01:11:43,425 --> 01:11:46,261 because I thought that would be someone else's problem, 1024 01:11:46,428 --> 01:11:47,637 to figure out how to do it. 1025 01:11:47,804 --> 01:11:50,056 And, in many ways, it was. 1026 01:11:50,223 --> 01:11:54,936 And we had amazing, like, artists working on this, 1027 01:11:55,103 --> 01:11:59,065 but I was really kind of upset with myself 1028 01:11:59,232 --> 01:12:01,943 that I didn't make it easier. 1029 01:12:02,110 --> 01:12:03,611 Because people don't really care 1030 01:12:03,778 --> 01:12:07,324 whether it was difficult to be made or easy. 1031 01:12:07,490 --> 01:12:09,242 They just care for the emotional impact. 1032 01:12:09,409 --> 01:12:14,080 And sometimes something is extremely simple and quick to do 1033 01:12:14,247 --> 01:12:17,000 and has a huge effect... 1034 01:12:18,668 --> 01:12:22,339 and no one really cares if something took months. 1035 01:12:25,008 --> 01:12:29,679 That can even be distracting, that you think about how difficult it is. 1036 01:12:30,388 --> 01:12:33,308 That is something I would just suggest 1037 01:12:33,475 --> 01:12:37,896 for, like, first-time filmmakers without a big budget, 1038 01:12:38,063 --> 01:12:40,982 to try and figure out things that are easier to do, 1039 01:12:41,149 --> 01:12:43,818 whether in animation or in live-action, 1040 01:12:43,985 --> 01:12:50,575 to kind of find your strengths and weaknesses and use them creatively. 1041 01:12:54,704 --> 01:12:57,499 That's what I tried to do with my first film, A way, 1042 01:12:57,665 --> 01:13:02,712 where I tried to design the story around things that are simple to do 1043 01:13:02,879 --> 01:13:05,882 and avoiding complicated things. 1044 01:13:07,008 --> 01:13:11,179 So these kind of limitations can actually be very interesting 1045 01:13:11,346 --> 01:13:14,099 and give you original ideas. 1046 01:13:17,977 --> 01:13:21,231 This shot was also one of the heaviest ones 1047 01:13:21,398 --> 01:13:24,401 and crashed my computer a lot 1048 01:13:24,567 --> 01:13:26,945 because there's a lot of foliage. 1049 01:13:27,112 --> 01:13:31,574 And there's I-don't-know-how-many dozens 1050 01:13:31,741 --> 01:13:37,038 of millions of particles of these moss and plants. 1051 01:13:40,208 --> 01:13:42,669 In terms of my background, 1052 01:13:42,836 --> 01:13:46,798 I think maybe the beginning of the film where we see the cat's home 1053 01:13:46,965 --> 01:13:50,301 could resemble Latvia and the nature of it. 1054 01:13:50,468 --> 01:13:54,013 Unfortunately, we don't have the giant cat statue yet, 1055 01:13:54,180 --> 01:13:55,682 but maybe there could be one. 1056 01:13:56,141 --> 01:13:59,978 But I think what represents our culture is, 1057 01:14:00,145 --> 01:14:03,398 I guess, the character and specifically the cat. 1058 01:14:03,565 --> 01:14:06,276 But it's really more a personal story 1059 01:14:06,443 --> 01:14:10,989 rather than kind of conveying an entire culture. 1060 01:14:11,156 --> 01:14:13,658 But I would say the Latvians, 1061 01:14:13,825 --> 01:14:18,246 I know many of them are maybe relatively introverted 1062 01:14:18,413 --> 01:14:21,291 or might seem kind of distant at first. 1063 01:14:21,458 --> 01:14:24,961 But once you get to know us and we become friends, 1064 01:14:25,128 --> 01:14:28,673 we get really attached and become kind of friends for life. 1065 01:14:28,840 --> 01:14:31,342 So I guess the journey of the cat 1066 01:14:31,509 --> 01:14:34,762 kind of represents part of Latvian culture, I would say. 1067 01:14:34,929 --> 01:14:36,848 ♪♪ [lighthearted] 1068 01:14:38,975 --> 01:14:41,853 I really like the lighting in this scene. 1069 01:14:42,896 --> 01:14:45,815 There are, again, these pools of light. 1070 01:14:47,192 --> 01:14:51,488 It's not just like a single sun that illuminates everything. 1071 01:14:51,654 --> 01:14:57,118 There are many, many lights and objects casting shadows, 1072 01:14:57,285 --> 01:15:01,956 just to make sure that these images work from all these different angles 1073 01:15:02,123 --> 01:15:03,333 as the camera moves. 1074 01:15:04,417 --> 01:15:07,212 There was originally planned to be a longer sequence 1075 01:15:07,378 --> 01:15:12,008 of the cat just wandering around the forest, being lost. 1076 01:15:12,175 --> 01:15:14,886 And it really needed the momentum. 1077 01:15:15,553 --> 01:15:17,680 So it was shortened a lot. 1078 01:15:17,847 --> 01:15:23,645 And now we see the lemur basically coming to the cat right after. 1079 01:15:23,811 --> 01:15:26,564 But, originally, there was the idea 1080 01:15:26,731 --> 01:15:28,983 that the cat would be lost for a few minutes... 1081 01:15:29,943 --> 01:15:31,653 and feeling very hopeless. 1082 01:15:37,408 --> 01:15:38,409 [lemur chitters] 1083 01:15:43,665 --> 01:15:45,667 ♪♪ [upbeat] 1084 01:15:47,877 --> 01:15:52,549 This whole kind of sequence after the flood 1085 01:15:53,383 --> 01:15:59,055 was kind of inspired by a place in Madeira, Portugal, 1086 01:15:59,222 --> 01:16:03,726 their Fanal Forest, which is high up in the mountains, 1087 01:16:03,893 --> 01:16:09,482 which is often covered in clouds, which looks like fog. 1088 01:16:13,278 --> 01:16:17,532 And there's these very old, ancient trees covered in moss. 1089 01:16:18,866 --> 01:16:24,038 And I went there just to be inspired while making this film. 1090 01:16:26,082 --> 01:16:28,084 [dogs barking] 1091 01:16:30,461 --> 01:16:33,172 This sequence with the boat in the tree, 1092 01:16:34,173 --> 01:16:36,175 again, was quite complicated. 1093 01:16:36,342 --> 01:16:38,636 And while I was writing this scene, 1094 01:16:38,803 --> 01:16:45,143 I would do, like, a very rough model of the boat in the tree, 1095 01:16:46,060 --> 01:16:51,399 to figure out the various angles that it needed to be, 1096 01:16:51,566 --> 01:16:54,652 to make sure that it makes sense. 1097 01:16:54,819 --> 01:17:00,283 That it needed to be, at first, too high for them to jump out, 1098 01:17:00,450 --> 01:17:03,953 and later, it's the right amount of distance. 1099 01:17:04,746 --> 01:17:06,706 Later, it's too low again, 1100 01:17:06,873 --> 01:17:11,419 and I wasn't even sure if it would make sense. 1101 01:17:11,586 --> 01:17:16,424 So I had to, like, basically design this scene in a 3D model 1102 01:17:16,591 --> 01:17:18,509 before the script was written. 1103 01:17:20,470 --> 01:17:23,806 And that's kind of helpful as a writer, 1104 01:17:23,973 --> 01:17:27,393 to be able to do these kind of mock-up models 1105 01:17:27,560 --> 01:17:30,897 to figure out what could happen in the scene. 1106 01:17:32,106 --> 01:17:33,650 So often, while writing, 1107 01:17:33,816 --> 01:17:38,071 I'm also kind of developing the look and the layout of the scenes, 1108 01:17:38,237 --> 01:17:40,990 which can often also give me ideas, 1109 01:17:41,699 --> 01:17:45,745 which I wouldn't have come up with if I would just be writing on the page. 1110 01:17:49,707 --> 01:17:50,708 [capybara grunts] 1111 01:17:54,003 --> 01:17:57,799 I was considering various characters 1112 01:17:57,965 --> 01:18:02,887 who could be the last one who is stuck in the boat. 1113 01:18:04,555 --> 01:18:09,977 At one point, it was the golden retriever, or it was all of the dogs. 1114 01:18:10,895 --> 01:18:15,191 But, yeah, I came to the realization that it should be the capybara. 1115 01:18:18,319 --> 01:18:20,822 We really care about, and, again, 1116 01:18:20,988 --> 01:18:24,325 the film kind of returns to where it started, 1117 01:18:24,492 --> 01:18:29,080 as the capybara being the first one in the boat in the beginning 1118 01:18:29,247 --> 01:18:31,165 and now the last one to leave it. 1119 01:18:32,667 --> 01:18:34,335 I still don't play any instruments. 1120 01:18:34,502 --> 01:18:37,004 I write the music on my laptop, 1121 01:18:37,839 --> 01:18:42,093 moving the notes up and down, and reacting to them as I listen to them. 1122 01:18:42,969 --> 01:18:45,471 I think because I didn't study music, 1123 01:18:45,638 --> 01:18:49,684 maybe some of the choices I make are unexpected 1124 01:18:49,851 --> 01:18:52,395 and make the approach more interesting 1125 01:18:52,562 --> 01:18:55,189 because I don't know the right way or the wrong way. 1126 01:18:57,817 --> 01:19:02,739 I thought there would be water down in the gorge. 1127 01:19:02,905 --> 01:19:09,203 It would be scary that there would be these scary waves crashing against rocks. 1128 01:19:12,373 --> 01:19:15,877 Again, water is, like, what the cat is afraid of. 1129 01:19:16,461 --> 01:19:19,297 But that was just too complicated to pull off, 1130 01:19:19,464 --> 01:19:22,884 and we ran out of time and budget. 1131 01:19:23,050 --> 01:19:28,139 And so we made it into this just fog where the boat disappears, 1132 01:19:28,306 --> 01:19:32,727 and we don't even see it crashing anywhere. 1133 01:19:34,061 --> 01:19:37,482 But I think it actually works better than having water. 1134 01:19:42,820 --> 01:19:48,576 And when writing the film and also developing the shots visually, 1135 01:19:49,702 --> 01:19:52,497 it took me a long time to convince myself 1136 01:19:52,663 --> 01:19:56,125 that this ending makes sense and it works, 1137 01:19:56,292 --> 01:20:00,213 and that we understand what the cat is thinking. 1138 01:20:00,379 --> 01:20:05,510 Because it's kind of hard without dialogue to convey these things. 1139 01:20:05,676 --> 01:20:09,555 So that's why it's not just the acting of the characters, 1140 01:20:09,722 --> 01:20:13,643 it's not just the voices, but it's the whole structure of the story. 1141 01:20:13,810 --> 01:20:16,479 That's why we needed the deer in the beginning. 1142 01:20:16,646 --> 01:20:18,981 That's why we needed that dream sequence 1143 01:20:19,148 --> 01:20:22,944 to kind of convey what the cat is feeling in this moment. 1144 01:20:24,278 --> 01:20:29,867 So it's really about the context, how we reveal the information. 1145 01:20:30,034 --> 01:20:31,953 ♪♪ [dramatic] 1146 01:20:34,872 --> 01:20:38,000 And the cat is running away 1147 01:20:38,167 --> 01:20:40,753 because it's implied that there might be a flood, 1148 01:20:40,920 --> 01:20:45,258 but it's also running away from the other characters. 1149 01:20:45,424 --> 01:20:48,135 It's running away from intimacy. 1150 01:20:49,971 --> 01:20:52,765 We've seen it kind of overcome some of those fears, 1151 01:20:52,932 --> 01:20:57,228 but it was important to show that, despite everything, 1152 01:20:58,312 --> 01:21:03,609 as we evolve as people or as they evolve as animals, 1153 01:21:03,776 --> 01:21:08,239 that still, there's some things we can't change about ourselves. 1154 01:21:08,406 --> 01:21:10,533 And maybe that's okay, 1155 01:21:10,700 --> 01:21:16,622 and we have to learn how to accept that and allow others to support us. 1156 01:21:17,748 --> 01:21:19,375 So that was important to show, 1157 01:21:19,542 --> 01:21:23,754 that there isn't, like, a simple solution to everything, 1158 01:21:23,921 --> 01:21:29,176 that you can just become brave and everything is perfect from now on. 1159 01:21:32,346 --> 01:21:36,517 I think, as everyone kind of learns things, 1160 01:21:36,684 --> 01:21:39,812 that, yeah, life is more complicated. 1161 01:21:39,979 --> 01:21:41,981 But that doesn't mean that it's hopeless. 1162 01:21:42,148 --> 01:21:44,108 But this felt just more honest, 1163 01:21:44,275 --> 01:21:48,571 that it's not like a simple happy ending or a sad ending. 1164 01:21:48,738 --> 01:21:50,823 Hopefully, there's a bit of both. 1165 01:21:52,450 --> 01:21:54,452 [music continues] 1166 01:22:04,921 --> 01:22:08,549 And in the beginning of the film, the water was trembling. 1167 01:22:09,133 --> 01:22:10,593 And it's still trembling, 1168 01:22:10,760 --> 01:22:14,680 but it will calm down when the other characters join the cat. 1169 01:22:16,724 --> 01:22:22,313 And I thought it would actually return back to its home near the house 1170 01:22:22,480 --> 01:22:26,359 where we started the story, but it didn't make sense. 1171 01:22:27,193 --> 01:22:28,903 It's just too far. 1172 01:22:29,070 --> 01:22:33,491 And when I realized that it's enough just to have an image like this, 1173 01:22:33,658 --> 01:22:35,326 of them looking in the reflection, 1174 01:22:35,493 --> 01:22:37,995 that's actually a lot more powerful 1175 01:22:38,162 --> 01:22:42,333 than just returning to the same place geographically. 1176 01:22:47,630 --> 01:22:49,632 [music fades] 1177 01:22:53,469 --> 01:22:55,471 ♪♪ [dramatic] 1178 01:22:56,263 --> 01:22:58,391 And the credits are pretty short. 1179 01:22:58,557 --> 01:23:01,227 They're, I think, about two and a half minutes, 1180 01:23:01,394 --> 01:23:04,897 which is not a lot for an animated film. 1181 01:23:06,774 --> 01:23:09,902 But, yeah, when the film was pretty much finished, 1182 01:23:10,069 --> 01:23:12,613 I had to figure out what to do with the credits, 1183 01:23:12,780 --> 01:23:17,076 so as not to have just a plain black background. 1184 01:23:17,243 --> 01:23:22,623 And I thought that I could put some images of underwater. 1185 01:23:23,374 --> 01:23:25,418 But then, quite late, 1186 01:23:25,584 --> 01:23:29,005 I decided to kind of have the camera emerge from the water, 1187 01:23:30,464 --> 01:23:34,427 which we'll see, but it felt kind of empty. 1188 01:23:35,052 --> 01:23:39,765 And it was very late that I decided to add that extra moment 1189 01:23:39,932 --> 01:23:41,976 where we see the whale again. 1190 01:23:42,810 --> 01:23:47,440 That wasn't in the script, and all the team had left. 1191 01:23:47,606 --> 01:23:50,443 We couldn't just ask an animator to create something new, 1192 01:23:50,609 --> 01:23:56,657 so I decided to reuse some animation from an earlier scene. 1193 01:23:56,824 --> 01:24:01,871 But because it's a very different angle and it's quite far, it worked. 1194 01:24:02,038 --> 01:24:06,500 But, yeah, there isn't really, like, a clear logic to it. 1195 01:24:06,667 --> 01:24:12,840 It was a very kind of spontaneous decision that, again, I couldn't explain myself. 1196 01:24:13,007 --> 01:24:19,305 It just felt right, and it might be what's happening chronologically, 1197 01:24:19,472 --> 01:24:21,766 what happens next. 1198 01:24:21,932 --> 01:24:24,727 It might be a memory of something that the whale had. 1199 01:24:24,894 --> 01:24:27,271 It might be a different whale. We don't know. 1200 01:24:28,355 --> 01:24:30,274 But it just felt right to leave 1201 01:24:30,441 --> 01:24:35,946 on what could be a hopeful moment for some characters, but also quite... 1202 01:24:37,323 --> 01:24:38,866 the opposite of that for others. 1203 01:24:39,033 --> 01:24:41,077 But no matter what I think... 1204 01:24:42,578 --> 01:24:44,288 Even if there is another flood, 1205 01:24:44,455 --> 01:24:48,918 I think these characters will find a way to make it through 1206 01:24:49,085 --> 01:24:51,921 after what they've gone through before, so... 1207 01:24:55,091 --> 01:24:57,802 Thank you for watching, and... 1208 01:24:59,762 --> 01:25:02,264 I'm quite happy with this film, like-- 1209 01:25:02,431 --> 01:25:05,601 Of course, there are some things that I wish I could improve, but... 1210 01:25:05,768 --> 01:25:07,394 it's quite rare, I think, 1211 01:25:07,561 --> 01:25:12,233 when you can make something that you're pretty happy with. 1212 01:25:23,828 --> 01:25:25,830 [music fades] 100623

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