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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:13,760 --> 00:00:17,920 Welcome back, one and all, to  Modding Oblivion the Easy Way,   2 00:00:17,920 --> 00:00:23,120 Part 2, where I’m going to help you vastly  improve the graphics of this wonderful game   3 00:00:23,120 --> 00:00:28,560 to make it look like it could’ve been released  today. If you haven’t yet watched Part 1,   4 00:00:28,560 --> 00:00:32,640 I would highly recommend doing so before  proceeding, as I will not be going back   5 00:00:32,640 --> 00:00:43,840 over anything from the first video. With  that out the way, let’s begin, shall we? 6 00:00:49,920 --> 00:00:56,240 The sun rises in the morning, sets in the evening,  and Bethesda games are buggy. It’s a given at this   7 00:00:56,240 --> 00:01:00,000 point that if you pick up any game made by  Bethesda, you should be prepared for it to   8 00:01:00,000 --> 00:01:06,160 break in a multitude of hilarious, but more often  frustrating ways. Even knowing this, you’d be   9 00:01:06,160 --> 00:01:10,880 surprised at the sheer number of game breaking and  inconvenient bugs which are present in Oblivion,   10 00:01:11,600 --> 00:01:16,640 and to alleviate this innate brokenness as much  as possible, we are going to be downloading the   11 00:01:16,640 --> 00:01:21,840 Unofficial Patches, which manage to repair a  game Bethesda themselves were too lazy to fix.   12 00:01:22,880 --> 00:01:27,360 First of all, you need to identify which  patches you will need for your specific game,   13 00:01:27,920 --> 00:01:33,040 so we will start by opening up Wrye Bash to check  which ESP files are installed with your game.   14 00:01:33,920 --> 00:01:38,400 There are three Unofficial Patches for  Oblivion, links in the description of course.   15 00:01:38,400 --> 00:01:42,400 The Oblivion patch, the Shivering  Isles patch, and the DLC patch.   16 00:01:43,360 --> 00:01:48,240 Download the patches that fit your list, then  head back into Wrye Bash, this time clicking   17 00:01:48,240 --> 00:01:51,840 on the Installers Tab, and saying yes to the  prompt. This tab is where we’ll be downloading   18 00:01:51,840 --> 00:01:57,920 most of our mods from here on in. Simply drag the  downloaded mod folders into the Wrye Bash window,   19 00:01:57,920 --> 00:02:05,120 right click the mod’s name, and install.  This may take a while depending on what mod   20 00:02:05,120 --> 00:02:08,720 you are installing, but the wait isn’t  too long for these ones in particular. 21 00:02:15,760 --> 00:02:20,800 Go back into the Mods tab where we began, and  you will see additional items added to your   22 00:02:20,800 --> 00:02:27,680 list of ESP files. Tick the boxes next to the  base game patch and only the patches of DLCs   23 00:02:27,680 --> 00:02:32,560 you actually own. Now that we’ve  finished with Wrye Bash for now,   24 00:02:32,560 --> 00:02:37,360 exit out of the program and launch  BOSS, which will sort our list of mods,   25 00:02:37,360 --> 00:02:42,560 known as our “load order,” to get them  working as smoothly together as possible,   26 00:02:42,560 --> 00:02:47,840 which isn’t too important for now but will become  a vital step for later when our mod list expands.   27 00:02:49,200 --> 00:02:55,760 Run BOSS for Oblivion, and wait for the masterlist  to download. After this is done, BOSS will do   28 00:02:55,760 --> 00:03:01,200 its thing and launch a webpage to tell us it’s  finished, which we can just ex out of. Now we   29 00:03:01,200 --> 00:03:06,480 can launch Oblivion, and if you see Patch-related  items being added to your inventory upon startup,   30 00:03:06,480 --> 00:03:11,360 congratulations! You’ve just successfully  installed your first mod with Wrye Bash.   31 00:03:12,240 --> 00:03:17,840 Now we know the basics, things will  get even easier from here on in. 32 00:03:27,360 --> 00:03:32,400 As veterans of Oblivion will likely know, this  game’s leveling system is kind of garbage.   33 00:03:33,040 --> 00:03:37,360 Leveling up in the most efficient way possible  requires a precise amount of skill levels gained   34 00:03:37,360 --> 00:03:42,400 before initiating the level up process, which  really puts a damper on the amount of fun you can   35 00:03:42,400 --> 00:03:47,920 have in a playthrough. The woes of this leveling  system extends to certain quest rewards as well,   36 00:03:47,920 --> 00:03:52,800 meaning some unique items received in the lower  levels are ultimately less powerful than the   37 00:03:52,800 --> 00:03:58,000 same item received at a higher level, with no  way to upgrade them beyond their initial state,   38 00:03:58,000 --> 00:04:01,888 encouraging the delaying of certain quests until  much later in your character’s progression.That’s   39 00:04:02,880 --> 00:04:07,760 where the mods we’re going to be going over  now come into play. Realistic Leveling changes   40 00:04:07,760 --> 00:04:12,800 Oblivion’s player leveling system to increase  attributes as you increase the associated skills,   41 00:04:13,360 --> 00:04:15,840 meaning as you increase your  weapon skills, for instance,   42 00:04:15,840 --> 00:04:21,600 your Strength will level up automatically, giving  the system a slightly more hands-off approach,   43 00:04:21,600 --> 00:04:26,400 something that I prefer, and I think you will too,  as it stops forcing you to have to efficiently   44 00:04:26,400 --> 00:04:30,640 level in the most tedious way possible if you  want the best stats by the end of the game.   45 00:04:30,640 --> 00:04:36,560 Auto Update Leveled Items and Spells addresses  my second issue, automatically leveling up unique   46 00:04:36,560 --> 00:04:42,080 items and spells as you reach the required level,  meaning no weapon is left in the dust. A unique   47 00:04:42,080 --> 00:04:47,120 sword obtained at level 1 will still be useful at  level 30, encouraging exploration at any stage of   48 00:04:47,120 --> 00:04:52,320 the game, no matter your level. Another mod  which I’d recommend, but only for experienced   49 00:04:52,320 --> 00:04:58,240 Oblivion players, is Maskar’s Oblivion Overhaul,  which boasts a multitude of added features and   50 00:04:58,240 --> 00:05:02,480 changed gameplay systems to overhaul the  entire feel of Oblivion into something a   51 00:05:02,480 --> 00:05:09,680 lot more difficult and akin to a more classic RPG.  It’s great fun, but can be overwhelming at times,   52 00:05:09,680 --> 00:05:14,000 especially if you aren’t all that familiar  with the vanilla game’s systems to begin with,   53 00:05:14,000 --> 00:05:17,920 so if this is one of your first playthroughs,  I’d hold off on trying out this mod for now.   54 00:05:19,440 --> 00:05:24,640 To get these mods up and running, simply download  the files from their respective Nexus pages,   55 00:05:24,640 --> 00:05:30,400 drag them into Wrye Bash’s installer page,  begin installation, and tick each mod’s box,   56 00:05:30,400 --> 00:05:34,160 running BOSS at the end of it all to  keep your load order nice and tidy,   57 00:05:34,160 --> 00:05:38,640 exactly like we did for the Unofficial  Patches. From now on, I will be referring to   58 00:05:38,640 --> 00:05:43,600 this process as a “basic” installation, and  provide further detail only when required.   59 00:05:44,560 --> 00:05:49,280 If you wish to download Maskar’s Oblivion  Overhaul, install it’s mod file using Oblivion   60 00:05:49,280 --> 00:05:55,120 Mod Manager by clicking Create, and adding the  Maskar’s archive into the blank mod template,   61 00:05:55,120 --> 00:05:58,800 then activate, setting the  configuration settings to your liking.   62 00:05:59,680 --> 00:06:05,040 More tweaks are available through configuring  the mod’s .ini file, and the readme included   63 00:06:05,040 --> 00:06:19,840 with the download serves as a comprehensive  guide on all of it’s new and tweaked mechanics. 64 00:06:22,960 --> 00:06:27,840 Oblivion’s vanilla textures aren’t awful  by any means, but when seen up close,   65 00:06:27,840 --> 00:06:34,000 many look blurry and compressed. This is why mod  author Qarl blessed us with his own custom texture   66 00:06:34,000 --> 00:06:38,480 pack, which provides a much cleaner look  to every single in-game environment,   67 00:06:38,480 --> 00:06:42,480 making this mod something I’d consider  a must-have for any modern system.   68 00:06:44,000 --> 00:06:48,640 Once you’ve downloaded the mod from the link in  the description, simply initiate a basic install   69 00:06:48,640 --> 00:06:55,200 using Wrye Bash, but due to this mod’s large file  size, it may take a while, so be patient. Due to   70 00:06:55,200 --> 00:07:01,280 this mod only replacing existing textures, there’s  no new items in our load order to tick. However,   71 00:07:01,280 --> 00:07:05,920 there is a second part to this mod we need to  download to make our new textures compatible with   72 00:07:05,920 --> 00:07:11,600 the Unofficial Patches we installed earlier,  link in the description as always. This is   73 00:07:11,600 --> 00:07:17,360 another basic Wrye Bash installation with no  items to tick, and once added to your game,   74 00:07:17,360 --> 00:07:22,160 your new textures should be good to go. Just  make sure your texture size is set to “Large”   75 00:07:22,160 --> 00:07:29,840 in your in-game settings menu to get the  maximum effect, and you should be fine. 76 00:07:38,320 --> 00:07:44,640 The faces of NPCs in Oblivion are infamous for a  reason, and that’s because they just look awful,   77 00:07:44,640 --> 00:07:49,760 even compared to other games from it’s time.  The humans are somewhat decent, but everything   78 00:07:49,760 --> 00:07:54,480 falls apart when we look at the Khajiit, who  bear more resemblance to potatoes than cats.   79 00:07:55,280 --> 00:08:00,080 Orcs just look like bootleg Shreks, wood  elves are pale-skinned goblins and, well,   80 00:08:00,640 --> 00:08:06,000 everything here simply feels unpolished. The  Oblivion Character Overhaul aims to make every   81 00:08:06,000 --> 00:08:11,920 race look like how they were intended, and damn  does it succeed. The humans look a lot better,   82 00:08:11,920 --> 00:08:16,480 as do elves, but the greatest improvements  are found in orcs and the beast races.   83 00:08:17,200 --> 00:08:22,160 Orcs now feature a darker skin tone and a more  weathered and battle hardened appearance, as well   84 00:08:22,160 --> 00:08:26,800 as sporting some truly frightening and inhuman  eyes, making them look like the killing machines   85 00:08:26,800 --> 00:08:32,160 they were always supposed to be. Khajiit now  actually look like cats, with an appearance taking   86 00:08:32,160 --> 00:08:37,520 influence from Skyrim’s Khajiit models, as well as  sporting customization options for fur patterns.   87 00:08:38,320 --> 00:08:45,200 Just compare this model to the vanilla game. Need  I say anything else? Argonians also feature major   88 00:08:45,200 --> 00:08:51,200 improvements, with mottled skin, cleaner colours  and more lizard-like eyes. Again, compare these to   89 00:08:51,200 --> 00:08:57,280 the original game, and I don’t even need to tell  you that this is a mod which is truly essential.   90 00:08:58,960 --> 00:09:04,640 OCO is a little tougher to install than the  previous mods, but nothing we can’t handle. To   91 00:09:04,640 --> 00:09:10,320 start off, we actually want to install another mod  called Blockhead, a plugin which allows enhanced   92 00:09:10,320 --> 00:09:15,200 camera movement during character creation, but  more importantly enabling the textures of the   93 00:09:15,200 --> 00:09:21,120 Character Overhaul to function. Once again, this  is a simple Wrye Bash installation, but since this   94 00:09:21,120 --> 00:09:26,320 is a plugin utilising OBSE, we have to let Wrye  Bash know that this installation is safe first.   95 00:09:27,280 --> 00:09:33,040 Now download OCO, as well as the Eyelash Length  fix file which is also on the Nexus page,   96 00:09:33,040 --> 00:09:36,800 as without it you may see some unnaturally  long eyelashes on certain characters.   97 00:09:37,520 --> 00:09:41,040 Install both archives, and tick the  Character Overhaul on your load order.   98 00:09:41,600 --> 00:09:49,840 Once finished, just run BOSS, and our new  faces should be running nice and smoothly. 99 00:09:59,920 --> 00:10:03,760 With updated character models comes  the need for updated animations,   100 00:10:03,760 --> 00:10:07,520 and that’s where Combat Stance  Reanimation version 3 comes into play.   101 00:10:08,480 --> 00:10:12,720 The characters of vanilla Oblivion  aren’t animated poorly by any means,   102 00:10:12,720 --> 00:10:17,840 but they feel stiff and robotic, and very  much like they came from a game made in 2006. 103 00:10:25,200 --> 00:10:30,000 Combat Stance Reanimation replaces a lot of these  old animations with new ones which feel a lot more   104 00:10:30,000 --> 00:10:35,440 life-like and full of personality, and even if you  don’t care for playing in third person mode, this   105 00:10:35,440 --> 00:10:42,240 mod also updates NPC animations, making it well  worth the install for that reason alone. If you’re   106 00:10:42,240 --> 00:10:47,040 looking at the footage on screen and do prefer the  older animations, you can skip this one if you’d   107 00:10:47,040 --> 00:10:59,840 like. If you do want this mod, however, simply  install with Wrye Bash like our previous choices. 108 00:11:13,920 --> 00:11:17,680 Improved Trees & Flora 2, and Enhanced Water 2,   109 00:11:17,680 --> 00:11:23,200 are mods which enhance Oblivion’s plant life and  water respectively, making forests feel a bit   110 00:11:23,200 --> 00:11:27,840 more lush and overgrown and water effects  just look better in every way possible. 111 00:11:30,320 --> 00:11:35,680 These are both basic Wrye Bash installations.  Improved Flora doesn’t add any items to your load   112 00:11:35,680 --> 00:11:42,000 order, but Enhanced Water adds two, a standard  definition version and a high definition version.   113 00:11:42,000 --> 00:11:47,520 I’d recommend going for the HD package first  and only using the SD version if you think   114 00:11:47,520 --> 00:11:53,440 it’s affecting your game’s performance. Make sure  Water Detail in your in-game settings is set to   115 00:11:53,440 --> 00:12:09,840 “High” for the HD option, or “Normal” for the  SD option, and everything should work just fine. 116 00:12:12,560 --> 00:12:18,480 Now for the final mod we have the Cyrodiil ENB.  ENBs are some of the most popular graphics mods   117 00:12:18,480 --> 00:12:24,080 for many games for a good reason, and that’s due  to how an ENB is pretty much a graphical overhaul   118 00:12:24,080 --> 00:12:28,880 in one install. They add a myriad of  post processing effects to your game,   119 00:12:28,880 --> 00:12:33,840 single handedly elevating your game’s  graphical fidelity tenfold. The best   120 00:12:33,840 --> 00:12:39,600 part about ENBs is their customizability and  ease of installation, so, why don’t we begin?   121 00:12:41,440 --> 00:12:46,880 First, download the Cyrodiil ENB mod, of which  there are two versions, but I’d recommend going   122 00:12:46,880 --> 00:12:51,360 for the brighter version as the basic version  can make the game a bit too dark in places like   123 00:12:51,360 --> 00:12:56,480 dungeons and at night, and the brighter version  still darkens the world to a realistic degree.   124 00:12:57,280 --> 00:13:02,960 You will also need to download the ENBseries  folder, link also in the description. Go   125 00:13:02,960 --> 00:13:09,440 into the ENBseries folder, head into the  Wrapper version, take the d3d9.dll file,   126 00:13:10,320 --> 00:13:15,200 and add it to your Oblivion directory.  Now open up the Injector version   127 00:13:15,200 --> 00:13:19,840 and drag the enbseries.dll file  into your Oblivion directory also.   128 00:13:21,200 --> 00:13:26,000 Now, simply take all of the contents from  your Cyrodiil ENB folder and add them to   129 00:13:26,000 --> 00:13:33,200 your Oblivion directory. Feel free to delete the  original archives at this point. Now go into the   130 00:13:33,200 --> 00:13:47,840 newly added ENBseries configuration file in your  Oblivion folder and follow the steps on screen. 131 00:13:54,960 --> 00:13:57,920 If you want to tweak your ENB settings in-game,   132 00:13:57,920 --> 00:14:01,840 simply hold down shift and press the enter  key to bring up the configuration menu,   133 00:14:02,400 --> 00:14:06,480 and click the Save Configuration box when  your settings are adjusted to your liking. 134 00:14:08,960 --> 00:14:14,720 And now, you’ve done it! You’ve successfully  remastered, Oblivion! Wasn’t that surprisingly   135 00:14:14,720 --> 00:14:20,160 easy? Remember that even though these are the  only mods on my mod list, your modding journey   136 00:14:20,160 --> 00:14:25,520 doesn’t have to end here. There are a multitude  of mods available on the Nexus, and the Oblivion   137 00:14:25,520 --> 00:14:31,600 subreddit is a great place to go for suggestions  on what to install next. However, always remember   138 00:14:31,600 --> 00:14:36,560 these tips when installing any mod. Read the  instructions on any given Nexus page and follow   139 00:14:36,560 --> 00:14:41,520 them to the best of your abilities, and whenever  you get a new esp added to your load order,   140 00:14:41,520 --> 00:14:48,240 sort the whole thing using BOSS. Good luck, and I  hope you enjoy your next-gen Oblivion experience! 141 00:14:50,640 --> 00:14:54,320 And that’s it for my guide on  Modding Oblivion the Easy Way!   142 00:14:54,960 --> 00:14:59,680 If you have any further questions about the  modding process or Oblivion as a whole, feel free   143 00:14:59,680 --> 00:15:05,200 to leave them down in the comment section below.  If you enjoyed this video or found it helpful, be   144 00:15:05,200 --> 00:15:11,840 sure to leave a like, subscribe for more content  in the future, and I’ll see you in the next one. 18714

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