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So, you want to mod Oblivion. Maybe you’ve
dabbled into modding here and there,
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but you just can’t seem to get the hang of
it, or maybe it’s your first time playing
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and you’re put off by the outdated graphics.
Well, no matter the case, this guide will teach
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you not only how to install basically any mod
made for this game, but I’ll also be showing
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you how to visually overhaul Oblivion to make
it look like it could’ve been released today.
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After you’ve finished following this tutorial,
your game will go from looking like this…
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to this. Quite the improvement, don’t you think?
So, without further ado, let’s begin, shall we?
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Now, before we get properly started, this guide
is intended to be used with a clean installation
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of Oblivion, that is, one which is not associated
with any mods. Even if your installation is clean,
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however, I would recommend checking its location
on your computer. If your Oblivion directory is
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located in Program Files x86, I would recommend
uninstalling the game and reinstalling in an
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entirely separate folder, since there have been
many reports of Program Files causing modded games
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to not work properly. The Steam version of the
game automatically backs up character saves to
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the cloud as long as you have the option ticked,
assuming you have any character saves in the first
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place, but if you’re worried about losing your
progress or own a different version of Oblivion,
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you can locate your saves in your
Documents, My Games, Oblivion folder,
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then create a backup copy in case they don’t
automatically transfer to your new installation.
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While you're here, be sure to delete the
Oblivion.ini file, as not doing so causes
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a bug where the launcher won’t give you
the option to actually play the game.
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I would also recommend creating a shortcut
of your Oblivion directory to your desktop
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for ease of access. Now we have that out of the
way, we must install the four-gigabyte patch.
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This simply allows the Oblivion program to utilize
more RAM on your computer, increasing framerate
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and reducing crashes. First, go onto the Nexus
Mod page, link in the description, go into files,
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and begin downloading. You may need to create
an account beforehand, which is very easy to
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do and entirely free. Once installed, we simply
want to open the folder, activate the .exe file,
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and direct it towards our main Oblivion file.
After the confirmation message pops up, relaunch
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the exe, this time choosing the OblivionLauncher
file instead. As stated earlier, this patch
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doesn’t add anything new to the game, but it does
provide a solid base to begin modding for real.
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OBSE, or Oblivion Script Extender, is a program
which increases Oblivion’s scripting capabilities,
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meaning having it is necessary
to be able to use most mods.
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Simply download the folder from the Nexus page
to start. Open the folder up, and if you own the
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Steam version of Oblivion, copy obse_1_2_416.dll,
obse_editor_1_2.dll, obse_steam_loader.dll and the
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included Data folder into your Oblivion directory.
Ensure you have the Steam in-game community tab
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enabled or else OBSE will fail to load. For any
version of Oblivion not purchased from Steam,
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follow the same steps, but instead of the steam
loader, copy obse_loader.exe into your directory.
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OBSE will not launch automatically alongside
non-Steam versions of the game, so feel free
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to create a shortcut of obse_loader onto your
desktop to make launching your modded Oblivion a
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breeze.
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Better Oblivion Sorting Software, or BOSS for
short, is a program which we can use to sort
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the order Oblivion loads our mods to make
everything work nice and smoothly together.
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Once we get into modding proper, it’s
good to make a habit of running BOSS
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with every one or two new mods installed.
To install, simply go to the GitHub page,
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link in the description of course, and
click Download BOSS On GitHub. Then,
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select the boss.zip folder. Extract the contents
of this archive into a new, unzipped folder.
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Now, open up the new folder, open up bin, and
open the 32 bit or 64 bit release depending
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on what type of computer you have. To see your
computer’s bit count, search ‘system information’
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in the search box on your toolbar, and look for
the system type. Open up the respective folder
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and make a shortcut of the BOSS application
to make opening it easier down the line.
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Wrye
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Bash is what’s known as a mod manager, a
program to make easy work of installing
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most mods for Oblivion. Download the
latest installer from the Nexus page,
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follow the instructions displayed in the
install wizard, and feel free to check and
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uncheck boxes based on your preference. Once all
is said and done, your Oblivion directory should
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now contain a mopy folder, which is where
everything to do with Wrye Bash is stored.
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This will be our main mod manager, but certain
older mods require the use of a different program.
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Oblivion Mod Manager, or OBMM for short, is
another mod manager, similar to Wrye Bash.
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However, we will only be using OBMM to install
select older mods which were created with the
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.omod file type, which Wrye Bash can’t install,
along with a few other nifty features we’ll be
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making use of later on. Download the installer
and run the setup just like we did with Wrye Bash,
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create a desktop shortcut if you wish, and viola!
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We are now ready to start installing
mods. If you’ve gotten this far,
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pat yourself on the back, as this is all the
setup we need to finally get into the good stuff.
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Let’s start off by installing a simple yet
essential mod to get our feet wet into the modding
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process.
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DarNified UI is a mod which, as the name
would suggest, drastically improves the
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User Interface of Oblivion, giving every menu a
much more ergonomic design, making the HUD feel
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a lot less cluttered and bulky, and the menus
themselves more spacious, with the ability to
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show many more items at one time, compared to the
overly large text and buttons of the base game.
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This is one mod which, once you use it, you can
never go back. There are two versions available
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for download on the Nexus, with links to
both being in the description box below.
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The original version, which retains the overall
colour scheme and rustic feel of the base game,
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and the dark version, replacing the parchment
colour with a deep royal red. Choose which one
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you install based on what you like better, as they
have the exact same functionalities in practice,
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but I slightly prefer the original, so
that’s the one I’ll be installing for today.
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Download the OMOD file of your chosen version,
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not the 7z file, and once it’s installed to your
computer, extract the folder to your desktop
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and open up Oblivion Mod Manager. Simply click
the load option and select the .omod file, and
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you should see the mod name pop up in the small
box to the right, next to a small green square.
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This means the mod is inactive, so we’ll need
to activate it by double-clicking, typing in
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some random stuff, and selecting “install
everything.” Here we get some customisation
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options. Choose whichever suits you, but I’m going
for the classic inventory and coloured local map.
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Hold the control key while you click to
select multiple options at once, by the way.
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Select OK, and now we get a choice of font
size. Even though my monitor’s rather large,
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I still find the normal option too small, so
I’d recommend choosing the Large font size.
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Now hold down the control key and click
“yes” to the following dialogue boxes,
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and the green square next to the mod name should
now be blue, indicating that the mod is now indeed
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active. Launch the game just to make sure,
and lo and behold, it should be working.
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Feel free to delete the initial archive from
your desktop at this point. These menus just
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look and feel so much better than the original
game in my opinion, so even though it takes some
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time to get used to the smaller font size and
buttons, trust me when I say it’s well worth it.
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And that’s it for Part 1 of modding Oblivion
the easy way. If you enjoyed this video or
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found it helpful, be sure to leave a like
and subscribe for more content in the future.
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In Part 2, we will be installing many more
mods to polish aspects of gameplay and make
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the visuals absolutely stunning. That’s all
for now, and I’ll see you in the next one.
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