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Original subtitles

[Josh Gates] On this episode of "Expedition X"...

- [Josh, whispering] Look at how far down this goes. - Can't see the end of it.

- [echo] - What the [bleep]?

What is that?

[screaming]

[Josh] Here we go.

Heather and I continue our investigation

into Ireland's infamously haunted prison,

Spike Island.

[whispers] Look at that.

[normally] That's the house of Dr. Death.

We explore an abandoned village with a murderous past...

This is, like, a house of horrors.

...on the trail of a notorious surgeon.

[crackling]

That just said, "Evil."

Then, our search for paranormal activity takes us

into the island's darkest depths,

the truly chilling tunnels beneath the prison.

48, 47.

- [Josh] What the [bleep]? - [Heather] It struck.

[Josh] What is happening?

Hello? Somebody back here?

We try to avoid getting locked up for life...

- [snap] - [yelps]

...with Spike Island's restless dead.

We are hearing something all around us.

Oh!

[theme music plays]

Do you see that island in the harbor?

Oh, lord.

Is that a fort?

[Josh] So far, our investigation into Spike Island Prison,

considered the most haunted location in all of Ireland...

- [Heather] That got a hit. - [gasps]

...has lived up to its billing.

Maybe William Reddy, the notorious guard?

[Heather] Are you William Reddy?

- [sound echoes] - [screams]

- [scream echoes] - [Heather] Holy [bleep].

The [bleep]?

[Josh] Alongside recording strange sounds...

Who's this?

...we captured an unsettling image we couldn't explain...

That's a face.

...and attempted to make contact with dark forces

in the same way the prisoners once did,

using a spirit board.

Hell, as in they thought there was a demonic presence

in this room? - [Heather, whispering] Yeah.

[Josh] It seems whatever we reached out to...

- [Heather] Run. - Run?

- [screams] - [bleep].

...answered back.

What the [bleep] was that?

The paint just fell off the wall.

What the [bleep] was that?

- [Josh] Did you see it? - Yes.

[Heather] It came from the top of the window.

[Josh] This just fell. A piece of this just fell.

It just fell right behind you. Right behind you.

You said, "Run." And then it fell.

OK.

I mean, I just jumped out of my skin.

How did that just happen?

It just collapsed while we were in the middle of this?

Yeah.

Did you send this thing to "Goodbye" yet?

I put it to "Goodbye" as I stood up because that was nuts.

[noise echoes]

- Oh! - [Heather] Ah!

[whispering] Shh, shh, shh. What is that?

What is that? Did you hear that?

- In the hall? - Yes.

That sounded like scraping metal.

[Josh, normally] Hello?

What was that?

- [metallic sound echoes] - [Heather screams]

Go, go, go. What the hell is that?

There, left, this way.

Out there, straight out.

- [Josh] Over here. - [Heather] Where?

[hurried footsteps]

[metallic sound echoes]

- [Josh] Oh, you hear it? - [Heather] Yeah.

[Josh] What is that noise?

- [Heather] What the [bleep] is this? - [Josh] What?

- [Josh] You see something? - [Heather] I just saw a shadow.

- [Josh] What? - [Heather] Yes.

Oh, stop, stop, stop, stop, stop.

Holy [bleep].

That is straight down.

That's the moat.

That's gonna be 40 feet to the bottom.

- What did you just see? - [Heather] A shadow figure.

- [Josh] Down into this? - [Heather] Yes.

[Heather] I don't see it anymore.

[Josh] This is where the guard told us about all this activity.

Yes.

Whatever we were hearing, whatever you saw,

went down there.

OK, we got to get down there.

Is there a way up and down this thing?

No, it's a moat. That's the whole point.

We can climb down.

What do you mean, "climb down"?

We have climbing gear in the kit, yes?

- [Heather] Yes. - [Josh] Let's get it.

We'll sling a rope and go down fast.

All right.

[suspenseful music plays]

- [Heather] Here you go. - [Josh] OK, you ready?

- [Heather] Yeah. - [Josh] Let's get down there.

[Heather] OK.

OK. First or second?

- First. - OK, let's get down there

and see what this is. - [Heather] OK.

[Josh] You ready for this?

- Yeah. - [Josh] Here we go.

[Josh] You got it. You're looking good.

Nice and slow. You got it.

- Do you see anything? - [Josh] I got nothing.

It's just empty moat. You're good.

Almost there.

[Josh] You see anything?

- I don't see anything. - Hold on.

I'm coming down.

Let's get out of these harnesses and see

what the hell is going on-- come on.

OK, I got the thermal up.

[Heather] I got the K2.

I know that I saw something at the edge of that wall.

[Josh] Anything?

- [Heather] Not so far. - [Josh] I got nothing on this.

[Josh] What is going on here?

[Heather] I know.

[Josh] There is literally nowhere to go down here.

We are standing in between 40-foot walls.

If something was down here, where would it have gone?

[Heather] Farther along the moat, that's all I can think.

[Josh] Oh, hold on. You see that?

- [Heather] Yeah. - [Josh] There's a break in the wall.

[Josh] Oh, look at this. There's an opening here.

Oh, my word.

[Heather, whispering] What the hell?

I mean, could whatever it is have gone back in here?

[Heather] I don't know.

- [Josh] Let me see if this opens, hold on. - OK.

[grunts]

Oh, it opens. OK.

[metal squeaking]

[whispering] Let me see the thermal.

OK, here we go.

[normally] Look at this.

There's, like, literal stalactites in here.

- Heather, check this out. - [Heather, whispering] OK.

[Josh, whispering] It's crazy.

- [clanging] - [yelps]

That's the door, OK. You OK?

- Yeah. - Come on, check this place out.

Look at all this stuff.

[Heather, normally] The K2 is going crazy right now.

[Josh, normally] Look at that. It's, like, pushing us in here.

- [Josh] Dead end. - [Heather] This looks recent.

[Josh] Yes. Probably when the prison closed

in the 2000s, they bricked all this up.

[Heather] Look at that, look at that,

look at that. - [Josh] Oh, huge hit.

[Heather] What is on the other side of this wall?

I have no idea.

But whatever we heard,

whatever drew us out of that cell,

whatever you saw at the top of the moat had nowhere to go.

And this K2 feels like it led us right to this wall.

- [Josh] And it's still going crazy. - [Heather] Yes.

- [Heather] What have we been chasing? - I don't know.

[Josh] I mean, we've heard so many different stories here.

The prisoners in those abandoned cells that we were in,

they thought it was something demonic.

Could it have been this "Gaunt Gunner"

that people have seen all over this island--

could it have been that chain man,

Henry Sweers, who escaped?

We heard those noises, right?

I feel like we're hot on the trail of something,

but I have more questions than answers at this point.

Agreed.

[Josh] With our investigation hitting a literal brick wall,

and the sun about to rise, we need to regroup.

After two long nights imprisoned on Spike, we head

to the mainland to gather more leads, and frankly,

to take a mental health break.

Here we go.

Look at that-- Spike Island behind us

for at least a little while.

See that right there? That is the tallest church

in all of Ireland.

- Really? - I don't know.

Just making this up as I go

it looks tall though, doesn't it?

Terrible tour guide.

OK, I think we can come ashore

here, yeah? - [Heather] Yeah.

We're docking at Cobh, the largest city

in Cork Harbor.

Operating as a major port for over four centuries,

it saw the Titanic off on its final voyage

and is a thriving tourist destination today.

It feels so good to be off Spike Island.

I know, right? This town is so cute, too.

- It's so cheerful. - A new day.

- Oh, look, sweet shop. - Sweet shop?

- Yes. - That's a must-do?

- Yes. - OK, sweet shop.

- [cashier] Hello. - [Josh] Hello.

- How are you today? - Amazing now,

look at this place.

What is the raspberry mega sour?

If you really want something to blow your head off,

you have to be over nine years old.

- Wait a minute. - [cashier] Yeah.

Wait a minute. Wait a minute.

- [cashier] Yeah. - You have an age requirement on a candy?

- [cashier] Yeah. - Hit me.

Yeah? You can't lick it.

That's cheating. Straight in your mouth.

And it's gone after, like, 40 seconds.

- [Heather] Oh, boy. - OK, no licking it.

- [cashier] Yeah. - Just straight in.

- [cashier] Straight in. - Cheers.

Cheers.

- Good lord. - I can't do it, I can't do it.

- Oh my god. - I cannot...

- I can't... I can't... - [Josh] That's really good.

- [Heather] Yeah. - That's really good.

- [Josh] Do you sell a lot of those? - Yeah, yeah, definitely.

Let's get a bag of those for Phil.

- He'll love them. - Yeah, yeah.

[Josh] All the best, thank you.

I think my taste buds are destroyed.

I mean burnt.

[cheerful music plays]

[Heather] To wash that sour taste out of our mouths,

we grab a palate cleanser at a local pub...

Back room.

Here we go.

...where our witness, Lorraine, has gathered

more guides and visitors who all say they've had

strange experiences on Spike Island.

Thank y'all so much for meeting with us.

We understand that y'all have a lot of stories,

and we'd love to hear them.

[Josh] And Lorraine, great to see you again.

- [Heather] Yeah. - [Josh] For sure.

[Josh] That's one way to put it.

But there's so much to explore out there.

[Lorraine talking]

What's the abandoned village?

- [Josh] Right. - [Lorraine talking]

[Heather] Why do you think that is?

[Lorraine talking]

[as soldier] Break down the door!

[Lorraine talking]

[gasps]

[Josh] Both dead and the room locked from the inside?

Oh, my word.

[Josh] These two soldiers that had their throats slit,

do we know who did it and why?

And where was that house?

[Heather] Are there any other stories down in the village?

OK, Dr. Death.

All right, this village is sounding better and better.

[Heather] Are there any other places we should investigate?

You worked out there or work out there?

- Out of nowhere? - [witness talking]

- [Josh] Like you were being chased? - [witness talking]

[Heather] Out of the tunnels?

So it does seem like the feeling in that tunnel is

that you're not welcome. - Yeah.

[Josh] Wow, OK.

[Heather] Thanks, everybody, for meeting with us.

I think it's been really helpful.

Yeah, I've decided not to go back.

- No, I have to go? - Yes!

OK, sorry, I'm going back to the island.

Our witnesses have left us with plenty of new leads and as many

new questions about what could be haunting Spike Island.

All right, back to Spike Island.

Back to Spike.

Heather and I say a reluctant goodbye

to our taste of Irish freedom,

returning for another night imprisoned

on the island of death.

There she is.

Spike Island, right where we left her.

Abandoned village, here we come.

Let's tie up, grab our gear, and get into it.

[Heather] Copy that.

[Josh] All the stories we've heard about the abandoned village

seem to trace to one spot,

Dr. Death's house,

which sits directly in front of the now-empty lot

where two soldiers once had their throats slit.

We head there to see if we can experience the strange sounds

and shadow figures that have been reported.

So we've got some structures here.

[Heather, whispering] Wow.

[normally] A lot of overgrown structures.

[Josh] Is this a way in?

Oh, yes.

Look at this place.

Stuff is growing inside the buildings.

[Heather] Yeah.

Look at that. That is the house

of Dr. Death.

The guy who dug up corpses

and did gruesome autopsies on them.

[Josh] Let's see if we can get inside.

- [Josh] Come on. - [Heather] OK.

[ominous music plays]

[Josh] Dangerous building. Yeah.

I'll say.

Oh, we got a door.

Should we see if we can we get in?

[Heather] Definitely.

[tapping]

I don't know if it's locked or just jammed shut.

- [thump] - [Josh] Oh.

- [Josh] That did it. - [Heather] Nice.

[Josh] We're in. Ho, ho, ho, ho.

This is, like, a house of horrors.

Let's have a look around-- you go down there,

I'm gonna go in here. - [Heather] OK.

[Josh, whispering] This is crazy.

[tapping]

- [Heather] What is that noise? - [Josh, normally] What?

- Did you hear that? - Hear what?

- [Heather] It was like a tap. - [Josh] In here?

[Heather] Yes, like it was trying to get my attention.

[Josh] Could it be like an animal in here?

[Heather] I don't know, do you see anything?

[Josh] Tons of spider webs, but that's really it.

- [tapping] - Oh.

[whispering] You heard that?

I mean, this place is falling in on itself, so it might

just be two people in a creaky, old house.

I know I heard something in here.

OK, so let's focus on this area.

[Heather] Yeah, let's do a spirit box session.

Let's do it.

[ominous music plays]

[Heather] Started my audio recording.

Turned on my spirit box.

[crackling]

This is my jam.

This is Heather and Gates.

You can use this device to communicate.

We are in Dr. Death's House.

We're trying to understand...

what happened on Spike Island,

what happened in this abandoned village.

Is there anyone here with us right now?

[spirit box crackling]

- It say, "Hi"? - Yeah.

[Heather] Hi.

What's your name?

Are you the doctor who lived in this house?

- [spirit box] - [Heather] No.

[Heather] Were you a guard?

[Josh] Were you a soldier?

- [spirit box] - [Heather] Yes.

- [spirit box] - Help.

- It said, "Help"? - [Heather] Yeah.

What do you need help with?

[spirit box]

[Heather] Why are you in pain?

[spirit box]

- That said, "Evil." - [Heather] That just said, "Evil."

[spirit box]

Go back. Go back?

Go back where?

- [tap] - You hear that, right?

[whispering] Yeah.

[tapping]

- What is that noise? - [Josh, whispering] I don't know.

[normally] Rain?

[whispering] That doesn't sound like rain.

- [whispering] It sounds like something outside. - [Heather] I agree.

- [tapping] - [indistinct]

Yeah, yeah, yeah.

Let's go, let's go outside, come on.

[normally] Hello?

Where's that window?

That's here.

Boarded up.

Right? This is the window outside that room.

[Heather] Yeah.

But look where we are, the back of the house.

Maybe, "Go back," was, "Go to the back."

- [Heather] Where those soldiers died. - [Josh] Right.

This is where that house was, where these two guys

had their throats slit.

The villagers were so scared of it that

they tore the house down. - OK, so let's go back.

OK.

Look at this place. It is just totally overgrown.

This is crazy.

This is an open plot of land here.

So that house they tore down must have been here,

behind the doctor's house.

Let's explore this whole plot and see what we can find.

It feels like the biggest thing in this village

are these shadow figures.

So, keep your eyes open for shadows.

That's what everybody sees down here.

- OK, be careful. - OK, come on, let's go.

[footsteps crunching]

Looks like an old, stone wall, look at that.

So, this must be the back of the property.

- [leaves rustling] - [Heather gasps]

- [Josh] What? - [Heather] Over there.

[Heather] I just heard a rustling.

[Josh] Where?

Hello?

Somebody back here?

Hello?

- [snap] - [yelps]

[Josh] Someone or something is moving back here.

I can hear it.

It's coming from both directions.

- [rustling] - Oh, oh, oh, oh, oh, oh, oh.

[Josh] Is there somebody here with us?

Did you make that noise outside the house?

Did you lead us out here?

If that was you, would you make that noise again?

We know that there used to be a house here

that was torn down.

Are you the soldiers who died in the house?

[clanging]

[whispering] [Bleep] was that?

- [whispering] I don't know. - You heard that?

- I heard that. - That sounds like metal.

That sounded like metal.

It sounded like metal, like metal scraping.

[gasps]

[Josh, normally] Who's there?

What the hell is going on here?

Is somebody here?

We are hearing something all around us.

- [Heather] Do you see anything? - [Josh] No.

[Josh] No.

Whatever's here, it feels like it doesn't want to show itself.

[Josh] It does feel like that.

And do you see what's happening here?

We are just being run in circles.

- Yeah, yeah. - [Josh] Right?

We hear it over there, we run over there.

We hear it over here, we run over here.

I do think we have a lot of this island left

to explore, though. - And we still have to check out the tunnels.

I think we should get a couple of infrared cameras

and run them out to this part of the property.

At least we can leave those running.

- Maybe we get lucky. - Yeah.

I got the heebie-jeebies. Let's start walking back.

[Heather] OK.

[Josh] Before we leave, we set up two security cameras

behind Dr. Death's house, hoping to catch the source

of the sounds we heard.

Then we returned to the prison, eager to investigate

the tunnels located beneath its ramparts

that are said to be rife with paranormal activity.

- [Josh] Back inside the prison walls. - [Heather] Comforting.

[Josh] Remember the first night we were on the other side

of all this, down in the moat, and that's where we felt like

something led us into that tunnel that was bricked up.

And we now know from our eyewitnesses in town,

you can get into this tunnel system from this side

of the ramparts.

That looks like a way into a tunnel, doesn't it?

[Heather] Sure.

[Josh] Yep.

Oh, ho, ho.

Look at that.

OK, so these tunnels, because they were used

to store gunpowder, are kept at a constant temperature.

I want to use a digital thermometer,

measure those temperatures, see if we can record any of

those temperature drops-- our one witness, Amy,

said that it got frigid in here, like

in a heartbeat. - And I want to use the K2 meter

because when we were down in that moat,

we were getting tons of EMF hits.

This tunnel has to connect to that dead end we were at

down there. - [Josh] Right.

- [Josh] So you ready? - [Heather] Ready.

[Josh] Into the tunnels.

[ominous tone plays]

[Josh] Whoa. Look at this.

[Heather] It's so creepy.

[Josh] This must run under the whole fort.

[Heather] I think you're right.

[Josh] I mean, this just goes on and on.

[Heather] The walls just keep getting tighter.

It's so oppressive. Let's keep going deeper.

Oh, look at that.

That must be the top of the ramparts up there.

Some sort of ventilation shaft.

That blocked tunnel that we couldn't get through,

that must come into this area. - [Heather] For sure.

- [Josh] K2? - [Heather] Nothing.

[Josh] Nothing. OK.

Well, it was super active on that side of the wall,

so keep a very close eye on that.

This place is so spooky.

Temperature is 59.5.

It's stable, so the witnesses are right,

the temperature is constant in the tunnels.

[Heather] Big spikes right here.

- You got a spike? - [Heather] Ooh, big, big, big spike.

- [Heather] Look at that. - [Josh] OK.

[Josh] We got a hit.

And think about where we are right now.

So that blocked tunnel that we couldn't get through,

that would be right behind us. - Yes.

It feels like this is the spot, right?

- [Heather] For sure. - So, what do you think?

I think we should use Ovilus and see what we can get.

- Go for it. - [Heather] OK.

[Heather] Is there anyone here with us?

If you want, you can use this device to communicate.

You can make a noise.

Is there anything you want to tell us?

- [Ovilus] - You've arrived?

Arrived.

Temperature's still holding, 59.7.

Temperature's stable.

Who are you?

Are you the person

that we were chasing last night?

Were you a prisoner here?

[Ovilus]

Felon. Yeah, no joke. Everybody here was a felon.

- It literally said felon? - Yeah, it said "felon" right there.

Last night we heard the sound of chains.

Are you Henry Sweers, the man who escaped

from this island?

[Ovilus]

- Hell? - [Josh] Hell?

Hell.

The same word we got on the spirit board.

Yes, and the prisoners thought they were communicating

with something demonic.

[whispering] I don't like that.

Are you a demon?

Please don't say yes.

[Ovilus]

[Josh & Heather] Evil myself starve.

- There were people that were starving on this island... - [Heather] Yes, yes.

...during the famine. - [Heather] Yes.

- [whoosh] - [gasps]

- [whispering] What was that? - What was that?

It was like a rattling.

[normally] Hello?

[Heather] Was that you?

I feel like there's gonna be something

right around this corner. - Here we go.

Is anyone there?

[suspenseful tone builds]

[tone ceases]

- [Josh, whispering] Nothing there. - [Heather] No.

I'm with you, I thought somebody was gonna be standing

around this corner. - [Heather] Right there.

- You feel that? - Yeah.

51 degrees, look at this, 50.9.

It's getting colder, you feel it?

Yeah.

49, 48, 47.

What the [bleep]?

- What is happening? - It's dropping.

Look at this. 45.

44, 44 degrees.

That is impossible.

Inside of 30 seconds, there's a 20-degree temperature drop,

and we haven't moved from this spot.

And we keep hearing noises.

The Ovilus is going off like crazy.

What could cause that to drop like that?

I know of one thing.

I mean, this is exactly what these eyewitnesses described.

There is cold air coming from this corridor for sure.

- Yeah, it's a breeze. - Where is that coming from?

[Josh] What is this? What is this?

Look at this! Look!

There is wind shooting up through this grate.

Is there another level of tunnels here?

Look, temperature's back up. 50.5.

So if the air that was coming out of here was 44 degrees,

it's not now.

Could this lead out to the ocean?

Could that have been just a blast of cold air

that came up through whatever this is?

Or could it have been something trying to get our attention

to get us to go down there?

[Josh] I mean, does this move?

Oh, it does.

Oh, I think this comes off.

OK.

It's still like a 15-, 20-foot drop.

We're going to need a ladder if we're going to go down there.

Well, there's a bunch of rooms with a bunch of old equipment.

- Maybe we can find one. - [Josh] For sure.

OK, let's look for a ladder. Come on.

[Heather] All right.

- [Josh] Maybe in there? - [Heather] OK.

- [Heather] I got one! - OK, great.

Good, good, good.

OK, here we go.

OK. Good.

First, second?

I'll go first. Here, you hold this.

- [Heather] OK. - Here we go.

- Ready? - Yeah.

OK, here goes nothing.

OK, I'm down.

What do you see?

- [Josh] There's a passage down here. - How far back does it go?

[Josh] Wow. It goes way back.

It's underneath the tunnel system, it looks like.

You're not claustrophobic, are you?

- Why? - [Josh] You'll see.

- Come on down. - OK.

Look at this. Look.

- [Heather] Are you kidding me? - [Josh] No.

[Heather] Well, we have to figure out what we've been following

through these tunnels-- we gotta get in there.

OK, this is gonna be messy. Here we go.

- OK, I'm in. - OK, following.

It opens up a little bit.

Look at this. Look at how far down this goes.

It's way more extensive than I thought.

- I can't see the end of it. - [Josh] No, you certainly can't.

I mean, I have no idea how safe it is to be down here, either.

Based off of the crumbling entrance,

I'm gonna go with not very.

I mean, the stonework's hundreds of years old, so...

it's held this long.

Yeah, but there's roots growing through it.

[Josh] That's true.

Temperature.

Temperature's 55, so...

not nearly as cold as it was up in the tunnel.

I've got nothing on the K2 so far.

Let's try to provoke it.

Anybody down here?

We heard you up in the tunnels.

We've seen shadows in the moat,

and we felt the temperature drop.

Are you trying to communicate with us?

Spike.

- [Josh] Spike on the K2? - Yes.

Temperature's getting colder, 49.8, 49.6.

Is that you?

[groan echoes]

[whispering] Oh no.

What the [bleep] was that?

[groan echoes]

- [Josh] You can hear that, right? - [Heather] Yeah.

It sounds like moaning down there.

[normally] Hello?

[Heather] Do you want us to find you?

Spike, yes.

Let's move towards it. Come on.

[Heather] OK.

- [Heather] Ooh, ooh, ooh. - What, what, what, what, what?

[Josh] What did you hear?

[Heather] I just heard footsteps.

- [Josh] You heard footsteps? - [Heather] Yes.

- Behind you? - Behind us.

[bleep] What is that?

[screaming]

In 1925, British explorer Percy Fawcett became the stuff

of legend after he disappeared without a trace in the Amazon

while searching for the mythic city he called Z.

But before he vanished forever in the uncharted jungle,

he spent three years in the confines of Spike Island.

From 1903 to 1906, he was stationed

at the island's fortress,

serving as an artillery officer.

And Spike Island apparently shaped the rest

of Fawcett's life, solidifying his obsession with the occult.

Fawcett began conducting seances on the island,

attempting to communicate with the fortress's many dead.

After leaving Spike, his fascination with

the unexplained only escalated, exploring spiritualism,

writing for occult publications,

and motivating his final, doomed expedition for the city of Z.

It seems those Spike Island ghosts

really do get under your skin.

This is exactly what those witnesses described.

- Yes. - [Josh] They felt like they were chased out of here

by something, and that's what it seemed like. - [Heather] Yes.

- It was like heavy footfalls right behind us. - [Heather] Yes.

[Josh] We've been through that area, right?

- [Heather] There's nothing there. - [Josh] There's nothing there.

[Josh] There's no animals. There's nothing.

[Heather] Nothing.

[whispering] It's like it's pushing us out.

[Heather yelps]

- [Josh] You hear that again? - [Heather] Yeah.

[Josh] There's that noise again.

OK, let's move towards it. Come on.

Holy [bleep].

This sucks.

Hold on. I see something ahead.

- [Heather] What is it? - [Josh] I don't know,

might be a dead end.

Slopes steeply down here. We're gonna have to slide down.

- [Heather] What? - It's OK, I think.

[Josh] Here we go.

Ah!

OK, I'm down.

- Come on down. - OK.

- Here I come. - [Josh] Yeah.

Ah!

[Josh] OK, good.

- I'll see where it goes. - [Heather] OK

[Josh] I can see grass hanging down. Oh, it goes up.

Hold on.

[grunts]

Heather, look at this. I'm out.

Ah-ha!

Come on up. You got it.

Good.

Ha ha!

Look where we are. We are at the water's edge!

- We made it! - [Josh] We made it!

[Josh] Unbelievable.

And we are outside the walls of the prison.

OK.

This investigation was one for the books.

- [Heather] Epic. - Those footsteps.

- What was that? - What was all of it?

The temperature, I mean, look where we are, right?

- [Josh] It's 50 degrees. - [Heather] Yeah.

- It's not 44. - No.

Like, where did that cold blast come from?

I don't know if something was chasing us out of there

or helping us get out. - [Josh] But either way, look.

I feel like I'm in "The Shawshank Redemption"

right now. - [laughing]

We escaped from Spike Island.

Freedom never felt so good.

Across three long, unforgettable nights,

confined on Spike, we captured a spectrum

of stunning evidence.

Run.

- [screaming] - [bleep].

What the [bleep] was that?

The paint just fell off the wall.

We had the image Heather took in the abandoned cells analyzed

by photography experts.

That is a face.

You can see the bridge of the nose, the black sockets

for eyes.

They could find no digital explanation

for the apparent face frozen in the glass.

And we confirmed no one was physically present.

Stranger still, the face only has dark voids where the eyes

should be, matching with reports of the ghost

known as The Gaunt Gunner.

But that was far from the only infamous spirit

we may have encountered.

Throughout the investigation, we heard multiple

unexplained metallic noises. - [clanging]

- [Josh] Oh, you hear it? - [Heather] Yeah.

[Josh] After using audio analysis software to compare the sounds,

the ones we heard outside the abandoned cells...

[metallic sounds]

...and behind the house of Dr. Death...

[metallic sounds]

were seemingly debunked,

being a direct match

for the banging of a steel flagpole,

most likely naturally carried on the wind

from a vessel moored in Cork Harbor.

However, there was another sound identified that would

prove much more disturbing-- the metallic scrape

heard in the punishment block...

[scraping]

...in the abandoned cells... - [scraping]

- [screaming] - Go, go, go.

...and then a third time in the tunnels.

- [scraping] - [gasps]

All were close matches to the sound of chains dragging

on concrete, of course that's not something mere wind can do,

and even stranger, it lines up with the sounds associated with

the notorious spirit of two-time escapee Henry Sweers.

[metallic sounds]

[Josh] And there was one more hidden horror to be discovered.

After scrutinizing hours of audio recorded during her many

call and response sessions in the prison,

Heather discovered something terrifying.

[Heather] Do you see anything in this room?

Cameras are totally clear.

There's nothing in there with you.

Heather identifies the word "pain."

Pain was certainly something that notoriously brutal

19th century prison guard William Reddy was very familiar with,

as were the thousands of Irish inmates

tragically held here over the centuries.

I've been fortunate, or perhaps that should be

unfortunate, to investigate many strange places

in my long career, and I can safely say

few shook me like Spike.

Which is why, as soon as we were off the island

for good, we went straight for the ultimate Irish pick-me-up.

What do you think? One more?

- One more? - No?

Come on, we're just getting started.

- OK. - Can we get two more, please?

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