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In this video, I’ll show how each\h
graphics settings work in Battlefield 6,\h\h
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and the best settings to reduce the\h
delay on PS5 by up to 30ms on average,\h\h
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if 30ms less delay is worth it for\h
you, you’re in the right place.
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First, the Graphics Presets:
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We’ve tested graphics options again,\h
some of you asked what if we play\h\h
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120Hz mode in performance and 1080p?
The average delay on that is 42.86ms.\h
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That’s very close to the other test results\h
for 2160p and 1440p, based on the method we\h\h
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make these tests, values under 1.1ms should\h
be considered the same, so you can play on\h\h
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any resolution on performance mode on PS5\h
and there won’t be a significant difference.\h
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But what if you’re limited to 60FPS\h
or you want to have higher graphics,\h\h
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but at the same time, lower input delay?
Even if you force your TV and PS5 to 60Hz\h\h
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or your TV doesn’t support 120Hz, if you\h
choose performance mode in 60Hz output,\h\h
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based on another advanced test we made, the delay\h
was 44.5ms while balanced mode is around 70-80ms.
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That’s the best thing about this game, even\h
if your TV doesn’t support high refresh rate,\h\h
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by choosing performance option\h
you can achieve faster response.
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But there’s another option called sharpness,\h\h
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we’ve tested it on 3 values, 0, 50, and 100\h
while the game was set to performance mode.
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The difference in firing range\h
was less than 1ms in all 3 modes,\h\h
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which means this option has no affection on\h
input lag, you can use any value you like.
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Next, we’ve tested Field of View 90 Vs. 120.
Based on 20 tests on average, if you use Field\h\h
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of View 120, the delay increases to 54.7ms.
That’s the only option that have a significant\h\h
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affection on input lag, but again it’s around\h
10-12ms and if you use lower FOV values,\h\h
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the delay wouldn’t increase as much. Not\h
everyone cares about 10ms higher delay.
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We’ve also tested the game once\h
with all graphical effects off,\h\h
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such as weapon motion blur, world motion\h
blur, camera shake, reduce sprint camera,\h\h
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chromatic aberration, vignette and film grain.
The delay stayed the same, none of these options\h\h
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affect input lag at least on PS5 and PS5 Pro,\h
but you can use what looks better to you.
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To recap:
The best mode is performance mode,\h\h
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even if your TV is limited to 60Hz output, that\h
will give you the same input lag as 120Hz TV.
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You can use any resolution you like for\h
Performance mode 120Hz and the delay is almost\h\h
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the same. Sharpness and other graphical effects\h
will not affect input lag at all. FOV settings can\h\h
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increase input lag by up to 12ms depending\h
on how much higher you go, choose wisely.
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In graphics section, we have World Brightness,\h
this effects the overall picture brightness\h\h
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it’s like when there’s more or less light in the\h
world, as you see higher can cause losing details\h\h
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in highlights such as sky, and lower can make it\h
harder to see in dark areas, 50 looks good to me.
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The UI brightness can change the brightness of\h
User interface on the screen, if you play on\h\h
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older OLED panels and want to prevent burn-in\h
issues, you can reduce the UI brightness.
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The sharpness makes the image look sharper, here\h
you can see the difference between 0-50 and 100,\h\h
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as mentioned no affection on input lag, so\h
choose based on what looks best to you. Up\h\h
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to 75 looks good to me in performance\h
mode playing on a 27” 4K Monitor.
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The weapon motion blur makes your\h
weapon blurry when you rotate fast,\h\h
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I don’t like motion blur at all so I turned\h
it off but you can use lower values as well.\h
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World motion blur is the same effect but\h
just happens to the environment around you.\h
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Camera shake happens when there’s an\h
explosion which I kept it on least\h\h
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amount for now, I want the sharpest view.
The reduce sprint camera bobbing is an\h\h
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effect that you see is shaking your camera when\h
you’re walking or running, you can also reduce\h\h
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that effect to make it more steady for better\h
viewing. Chromatic aberration is an effect that\h\h
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makes colors appear offset near the edge of the\h
picture, something like this that I added in post,\h\h
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it’s not as much in the game I just want you to\h
notice it, it also makes things blurry off-center\h\h
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which I don’t like, so I suggest keeping it off.
The vignette effect, makes the areas around the\h\h
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picture darker than the center to be\h
focused on the center, good for story\h\h
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mode but probably not smart for multiplayer.
Film grain adds grainy dots to the picture to\h\h
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make it look like old films, I added so much of\h
it in post so you can see how it exactly looks,\h\h
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I personally want the highest and cleanest\h
quality so I keep this one off as well.
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but none of these effects cause any higher\h
delay, so if you like them, you can use them.
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The same goes with HDR, it doesn’t\h
add any extra delay to the game,\h\h
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so you can use HDR if your TV looks good\h
enough or bright enough for HDR content,\h\h
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and you don’t need to be worried about\h
any input delay increase when using HDR.
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But I wanted to ask you something, do you also\h
get screen tearing in this game even when you\h\h
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have VRR enabled? I noticed that sometimes on\h
PS5 Pro and I have a fully supported VRR monitor,\h\h
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even in story mode. screen tearing is\h
something like this that may happen\h\h
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when frames aren’t consistent. If we get\h
tearing either way, wouldn’t it be better\h\h
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to test the game with VRR off to see how\h
much is the delay? Well, let’s do it now.
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I’ve tested it 20 more times in performance\h
mode, once with VRR Off and Once Enabled.\h
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The average delay only changed by 0.3ms,\h
anything under 1.1ms is invalid, so the VRR\h\h
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doesn’t affect input delay for controller\h
in Battlefield 6, keep it on regardless.\h
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You may wonder why most graphical effects\h
and video options don’t affect input lag,\h\h
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how is that even possible? Well, It is possible\h
when a game is optimized, instead of being Ops.
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And if you’re looking for the\h
best controller settings in BF6,\h\h
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check this video on the end screen, see you soon.
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