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1
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I think the truth is,
people enjoy being scared.
2
00:01:16,451 --> 00:01:18,453
I mean, I think it's pretty simple.
3
00:01:18,870 --> 00:01:21,831
I think we've just loved
the idea that you're here
4
00:01:22,207 --> 00:01:24,459
and there's evil out there
and it’s trying to get in.
5
00:01:24,667 --> 00:01:27,003
What are you going
to do about it?
6
00:01:31,091 --> 00:01:35,220
I think the reason that
horror is so huge in games,
7
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because I don't think there's any argument
about whether or not it is, it's massive.
8
00:01:39,390 --> 00:01:41,810
I think it's because of
the immersive element.
9
00:01:42,018 --> 00:01:44,104
I think it's because
people love to be scared.
10
00:01:44,312 --> 00:01:46,731
It's very effective to
scare people in a game.
11
00:01:49,234 --> 00:01:51,528
Horror video games aren't
quite like horror movies
12
00:01:51,736 --> 00:01:54,781
because you're in them.
You're controlling the character
13
00:01:57,575 --> 00:01:59,994
Your character, who you identify with,
14
00:02:00,245 --> 00:02:03,498
you project into your character,
“this is me.”
15
00:02:03,790 --> 00:02:07,627
And you enter a dark
room and can be scared.
16
00:02:12,549 --> 00:02:14,092
You're feeling that fear.
17
00:02:14,300 --> 00:02:16,845
You're looking behind you.
I mean, you're really.
18
00:02:17,345 --> 00:02:19,180
you're inside of that world.
19
00:02:21,683 --> 00:02:26,396
It's usually going for the fault lines.
You know, the most controversial
20
00:02:26,604 --> 00:02:29,399
or scary taboo subjects.
21
00:02:30,275 --> 00:02:33,736
I don't think it would be effective
horror if it didn't go for that.
22
00:02:38,741 --> 00:02:41,369
“And it's hard to identify who's
going to turn out to be,
23
00:02:41,953 --> 00:02:44,247
the Michael Cho or the Columbine.”
24
00:02:44,706 --> 00:02:47,375
I think there was just a point
where people who don't play video
25
00:02:47,542 --> 00:02:51,754
games kind of decided that
this being an interactive experience,
26
00:02:52,380 --> 00:02:56,926
that you were just mowing down innocent
civilians, and that's what the game is about.
27
00:02:57,135 --> 00:03:00,847
“Some experts warn this immersive,
almost lifelike experience
28
00:03:01,055 --> 00:03:04,100
desensitizes people in a troubling way.”
29
00:03:04,726 --> 00:03:06,186
It's strange because when
you think about it,
30
00:03:06,394 --> 00:03:11,733
a lot of horror games,
you actually survive. You don't kill,
31
00:03:12,275 --> 00:03:16,988
“you're engaged as the person who commits the
violence, not just someone who watches the violence.”
32
00:03:17,572 --> 00:03:19,908
It's easy. It's not high brow.
33
00:03:20,116 --> 00:03:24,037
It's low brow. It's messy,
it's grungy, it's an easy target.
34
00:03:24,370 --> 00:03:28,124
“And also video games. I'm hearing
more and more people say the level of violence
35
00:03:28,583 --> 00:03:32,795
on video games is really
shaping young people's thoughts.”
36
00:03:33,880 --> 00:03:36,174
But, fuck ‘em.
37
00:03:45,099 --> 00:03:48,686
“The whole fascinationation with
violence in video games is nothing
38
00:03:48,895 --> 00:03:53,191
more than an adjunct to what's going
on in media forever I mean, you know?”
39
00:03:53,399 --> 00:03:57,737
“This comic book describes a sexual
aberration so shocking that I couldn't mention”
40
00:03:57,946 --> 00:04:00,240
“even the scientific term on television.”
41
00:04:00,823 --> 00:04:03,034
“I think there ought to be a law against them.”
42
00:04:03,576 --> 00:04:09,082
“Movie makers have gone to deplorable lengths.
in order to emphasize what they've done,”
43
00:04:10,500 --> 00:04:13,836
“they have produced some ads
that are not only in questionable taste,”
44
00:04:14,671 --> 00:04:17,507
“but are also downright
degrading to the whole industry.”
45
00:04:17,715 --> 00:04:21,970
“The second game is Night Trap,
which is a game set in a sorority house.”
46
00:04:22,178 --> 00:04:27,809
“The object is to keep hooded men
from hanging, the young woman from a hook,”
47
00:04:28,017 --> 00:04:32,981
“or drilling their necks with a
tool designed to drain their blood.”
48
00:04:33,231 --> 00:04:38,152
“Night Trap uses actual actors and achieves
an unprecedented level of realism.”
49
00:04:42,365 --> 00:04:46,744
So when it comes to Night Trap
and all the problems that it had
50
00:04:47,036 --> 00:04:49,539
with every new technology,
there's always fear.
51
00:04:49,747 --> 00:04:53,501
Fear of the unknown, which is,
you know, very Lovecraftian.
52
00:04:53,918 --> 00:04:56,838
People were seeing this
technology for the first time
53
00:04:57,297 --> 00:05:01,509
and were thinking it had more
impact than a horror film would
54
00:05:01,718 --> 00:05:03,720
because of its interactivity.
55
00:05:03,928 --> 00:05:06,472
“Night trap, which adds a
new dimension of violence”
56
00:05:06,764 --> 00:05:10,560
“specifically targeted against women,
is especially repugnant.”
57
00:05:11,102 --> 00:05:16,107
“I find that so extremely offensive,
and the only word you can say is shame on you.”
58
00:05:16,399 --> 00:05:20,528
“Small children bought this at Toys “R” Us
and he knows that as well as I do.”
59
00:05:28,494 --> 00:05:35,376
“What it amounts to is pornography
being placed on, a CD-Rom technology.”
60
00:05:35,626 --> 00:05:39,130
Wanna sell something to 16 year old boys?
Get it banned by Toys “R” Us.
61
00:05:39,547 --> 00:05:42,342
You know. You can’t keep enough
of them in supply at the warehouse.
62
00:06:00,902 --> 00:06:06,407
The danger arises when the subject
of the software is of a violent nature.
63
00:06:10,787 --> 00:06:15,041
“Bob Keeshan made another excellent
point last week when he said that children
64
00:06:15,249 --> 00:06:21,089
don't need violence to be entertained.
His show proved that for over 30 years”
65
00:06:30,598 --> 00:06:32,517
“At the end of the hearings,
I walked up to Lieberman”
66
00:06:32,725 --> 00:06:36,854
“and I said to him, ‘Senator, have you
ever actually played this game?’”
67
00:06:37,230 --> 00:06:39,273
“And he said, I don't
have to. This is filth.”
68
00:06:39,482 --> 00:06:43,236
“It is a sick, disgusting
video game. In my judgment.”
69
00:06:43,444 --> 00:06:46,280
It's kind of baffling how
Night Trap was one of those games
70
00:06:46,489 --> 00:06:49,117
that, was caught up
in the whole ordeal.
71
00:06:49,325 --> 00:06:53,329
Mortal Kombat made sense.
There were head decapitations and hearts
72
00:06:53,538 --> 00:06:55,581
being ripped out of bodies.
73
00:06:59,961 --> 00:07:02,463
Night Trap I feel got
sucked into the controversy
74
00:07:02,964 --> 00:07:04,298
almost completely by accident.
75
00:07:04,507 --> 00:07:07,593
It's almost like they just needed
one more game to talk about.
76
00:07:07,802 --> 00:07:09,387
So they just grabbed it.
77
00:07:09,595 --> 00:07:11,472
And I feel like a lot of
it has to do with the fact
78
00:07:11,681 --> 00:07:14,767
that was actual video footage that
they were using in that game.
79
00:07:15,017 --> 00:07:18,896
“It was so new. It was so revolutionary
at the time that it first”
80
00:07:19,105 --> 00:07:24,694
“came out, that it was ideal fodder
for somebody who wanted to use it”
81
00:07:24,902 --> 00:07:27,572
“as, a political hand grenade.”
82
00:07:27,989 --> 00:07:30,950
So a lot of these people
looked at this thing
83
00:07:31,159 --> 00:07:33,536
and oh my goodness,
it's a real person.
84
00:07:33,744 --> 00:07:38,416
And they're actually being attacked.
And we're selling this to children.
85
00:07:38,624 --> 00:07:42,211
“I mean, how would you like to have
a teenage daughter go out on a date
86
00:07:42,420 --> 00:07:46,174
with someone who's just watched
or played three hours of that game?”
87
00:08:00,938 --> 00:08:02,815
“A guy from The New York
Times called me and he said,”
88
00:08:03,024 --> 00:08:04,484
“‘we hear these terrible
things are happening.’”
89
00:08:04,692 --> 00:08:06,319
“And I was like,
‘have you seen Night Trap?’”
90
00:08:06,694 --> 00:08:10,072
“Look at all the pretty girls!”
91
00:08:12,283 --> 00:08:15,536
If you actually look at
Night Trap and compare it to
92
00:08:15,745 --> 00:08:18,164
something like Halloween,
it's nothing.
93
00:08:18,372 --> 00:08:20,666
It's silly, goofy fun.
94
00:08:20,917 --> 00:08:24,337
“It's not violent, it's not gory,
it's not anything like that at all.”
95
00:08:26,130 --> 00:08:30,092
“And the object of the game is to save the
girls that go in for the slumber party.”
96
00:08:30,301 --> 00:08:32,136
“Way to go, control.
I knew you could do it!”
97
00:08:32,470 --> 00:08:35,223
“I'm afraid the augs
aren't our biggest problem.”
98
00:08:46,859 --> 00:08:50,488
“My personal observation is
I think it's pathetic and shameful.”
99
00:09:14,011 --> 00:09:16,180
“I'm pulling the plug on you
before you do any more damage.”
100
00:09:27,984 --> 00:09:34,156
“Violence and violent images permeate more
and more aspects of our lives,
101
00:09:34,365 --> 00:09:36,450
and I think it's time to draw the line.”
102
00:09:37,201 --> 00:09:40,621
The day before Doom was
released on December 9th,
103
00:09:40,830 --> 00:09:43,416
there were congressional
hearings on video game violence,
104
00:09:43,624 --> 00:09:48,421
where they basically pulled up
Night Trap and Mortal Kombat as examples
105
00:09:48,629 --> 00:09:51,507
of how low games have stooped down to.
106
00:09:52,049 --> 00:09:56,095
They had no idea what was going
to actually show them where games were at.
107
00:09:56,470 --> 00:09:59,682
And that was the next day with Doom.
108
00:10:00,433 --> 00:10:04,854
-”Now on 32x”
-“Doom for the Jaguar.”
109
00:10:08,190 --> 00:10:14,614
Doom was probably one of the
most influential video games ever.
110
00:10:15,156 --> 00:10:20,494
Look what a small group of people
can do in the entertainment field.
111
00:10:20,870 --> 00:10:23,789
“These games are getting really realistic.”
112
00:10:24,165 --> 00:10:27,752
I think it's set the foundation
for a lot of things. Certainly as a horror game.
113
00:10:29,045 --> 00:10:32,506
That was the mantra, wasn't it?
It was scary, dark, fast.
114
00:10:35,217 --> 00:10:37,219
One thing that I
think is lost now
115
00:10:37,428 --> 00:10:40,806
is that the whole diminished
lighting look of doom,
116
00:10:41,307 --> 00:10:44,810
there was a lot of darkness as
you got further away from light sources,
117
00:10:45,019 --> 00:10:50,524
the light level would be diminished. It was
intended to always have this element of spookiness.
118
00:10:52,526 --> 00:10:55,988
On the tin, I would say that
most people probably wouldn't
119
00:10:56,197 --> 00:10:58,616
look at Doom as a horror game,
because we're told
120
00:10:58,824 --> 00:11:01,118
that we're this
big, strong, masculine hero
121
00:11:01,327 --> 00:11:04,955
and we have all of the weapons
that we need to take down
122
00:11:05,206 --> 00:11:08,042
the terrifying demons that
we're going up against.
123
00:11:08,250 --> 00:11:12,630
But when you take it back to its roots,
this is a game that is dealing with demons
124
00:11:12,838 --> 00:11:16,967
and the occult, and it very
much is a scary game.
125
00:11:17,927 --> 00:11:22,640
Contrast was kind of a key
word for the entire game,
126
00:11:23,015 --> 00:11:28,437
because the contrast isn't just
light contrast, it's contrast in space.
127
00:11:28,771 --> 00:11:32,858
Like we need a tight corridor
opening into a really big room.
128
00:11:33,359 --> 00:11:36,445
We need contrast and experience.
We can't be fighting all the time.
129
00:11:36,654 --> 00:11:42,451
We need to be exploring and feeling
the suspense before the next combat beat takes over.
130
00:11:43,911 --> 00:11:47,748
The flashing lights, things are
broken like a space station
131
00:11:47,957 --> 00:11:51,836
that's been overrun, destroyed,
but you can't see anything yet.
132
00:11:52,878 --> 00:11:54,422
You're just like waiting for
something to happen.
133
00:11:54,630 --> 00:11:58,342
And then all of a sudden all these
walls open up and here comes fireballs.
134
00:11:59,510 --> 00:12:02,638
It was all about like taking
inspirations from horror movies
135
00:12:03,013 --> 00:12:06,642
and putting them into the game
as if this is a horror scene.
136
00:12:08,352 --> 00:12:11,939
What I remember as being
sort of repulsed, but also intrigued.
137
00:12:12,189 --> 00:12:15,609
At that point, it was just like,
dang, there is a lot of blood.
138
00:12:16,736 --> 00:12:18,446
There's like dead guys on the floor.
139
00:12:18,738 --> 00:12:21,449
You're shooting guys, and
their chests are like exploding.
140
00:12:23,659 --> 00:12:28,247
Making the game to me wasn't scary.
There was not really any way
141
00:12:28,414 --> 00:12:30,833
for me to experience the
game the way that the players
142
00:12:31,041 --> 00:12:34,336
will experience it for the
first time, because I'm making it
143
00:12:34,712 --> 00:12:36,422
so I know where everything is.
144
00:12:36,630 --> 00:12:42,428
But then when Sandy Peterson
came in and he started making E2M6,
145
00:12:42,636 --> 00:12:45,681
that was really, really
great to have that feeling
146
00:12:45,973 --> 00:12:48,267
of just like the terror of playing
147
00:12:48,476 --> 00:12:50,186
where it's like I get to
a certain point and it's like,
148
00:12:50,728 --> 00:12:54,648
I need to go into the dark.
There's an area that is pitch black
149
00:12:54,857 --> 00:12:56,859
and I have to go in there.
150
00:12:57,067 --> 00:13:02,281
Doom established certain
things with video games
151
00:13:02,615 --> 00:13:06,786
where you could get this
non-linear experience.
152
00:13:07,912 --> 00:13:12,541
This was interactive and it was
real time, and it was marketably different
153
00:13:12,875 --> 00:13:17,087
than anything you saw
for film and television.
154
00:13:17,463 --> 00:13:20,633
It blew me away, quite frankly.
155
00:13:24,929 --> 00:13:28,098
“Good afternoon. This is news two,
and we are following a breaking story today,”
156
00:13:28,265 --> 00:13:31,519
“a shooting at a high school
in Littleton, Colorado that's near Denver.”
157
00:13:31,894 --> 00:13:35,564
“Here is what we know so far:
Witnesses say two gunmen dressed in black”
158
00:13:35,731 --> 00:13:39,610
“trench coats with black masks
opened fire at Columbine High School”
159
00:13:39,819 --> 00:13:42,446
“about lunchtime in Colorado.
They said the gunman went from”
160
00:13:42,655 --> 00:13:45,991
“one area of the school to another,
shooting students as they went.”
161
00:13:46,742 --> 00:13:50,162
We know that there's people out there
that have done heinous acts,
162
00:13:50,371 --> 00:13:52,998
and sometimes people have
tried to make a correlation.
163
00:13:53,207 --> 00:13:58,045
Like I remember when the Columbine shooting
happened, there was some rumblings about, oh,
164
00:13:58,212 --> 00:14:01,590
they played Doom or they played Quake.
That that must have been what happened.
165
00:14:01,924 --> 00:14:04,468
“In every school shooting,
we find that kids”
166
00:14:04,802 --> 00:14:07,263
“who pulled the trigger
are video gamers.”
167
00:14:07,471 --> 00:14:10,599
“Lawyer Jack Thompson filed the
suits against Doom and Quake,”
168
00:14:10,808 --> 00:14:12,726
“claiming they are
partly responsible.”
169
00:14:13,227 --> 00:14:16,021
It couldn't have been any of
the other things about American culture.
170
00:14:16,230 --> 00:14:18,274
Couldn't have had anything
to do about access to weapons.
171
00:14:18,482 --> 00:14:20,317
It had to be the video games, logically,
172
00:14:20,526 --> 00:14:24,905
“…and the result is we are
programing many of our children to kill.”
173
00:14:25,322 --> 00:14:28,117
-“He’s trained to do it.”
-“Bingo.”
174
00:14:28,325 --> 00:14:30,911
People need to spend more
time blaming the guns
175
00:14:31,245 --> 00:14:33,622
and less time blaming the video games.
176
00:14:34,039 --> 00:14:36,709
And if they looked at the data,
they would see that
177
00:14:36,917 --> 00:14:39,837
people who play video games are
less likely to do things like that.
178
00:14:40,296 --> 00:14:43,716
“Todd Hollenshead, CEO of the company
that made Doom and Quake, says,
179
00:14:43,924 --> 00:14:46,677
they were just trying to make
something fun and entertaining.”
180
00:14:47,761 --> 00:14:50,222
When the news came out,
it was it was a huge shock,
181
00:14:50,431 --> 00:14:55,227
especially when the front of CNN
had pictures of them drawing,
182
00:14:55,436 --> 00:15:00,524
You know, Doom 2 and, you know,
imagery from the levels that they had made.
183
00:15:00,858 --> 00:15:04,653
“Some people hold you
responsible for real murders.”
184
00:15:04,987 --> 00:15:06,447
Lots of kids play games.
185
00:15:06,864 --> 00:15:11,035
Tens of millions of people had
played doom at that time and never did this.
186
00:15:11,285 --> 00:15:15,956
“The teen gunman, says Thompson, superimposed
yearbook pictures of their classmates”
187
00:15:16,165 --> 00:15:18,751
“So that they could literally,
for weeks in advance,
188
00:15:19,084 --> 00:15:22,379
not just practice shooting, but practice
shooting a particular student.”
189
00:15:22,588 --> 00:15:26,550
There was something wrong with those kids,
you know, like any mass murderer.
190
00:15:26,759 --> 00:15:28,385
You know, there's something
wrong with them.
191
00:15:29,219 --> 00:15:31,138
It's not because they played some games.
192
00:15:31,430 --> 00:15:35,100
We felt that the best thing to
do at that time was just like,
193
00:15:35,267 --> 00:15:37,770
support the families of the kids
that were affected.
194
00:15:37,978 --> 00:15:42,691
And, you know, try to heal at that time
because it was such a horrible time.
195
00:15:43,025 --> 00:15:46,654
But not go pointing fingers at
the entertainment or media
196
00:15:46,862 --> 00:15:49,573
as the reason why that happened.
197
00:15:49,823 --> 00:15:53,827
What a horrible event in
history being tied to video games.
198
00:16:04,880 --> 00:16:07,424
When it comes to horror and
gore in fighting games.
199
00:16:07,633 --> 00:16:09,259
The two of them go way back.
200
00:16:09,426 --> 00:16:13,722
Everybody's going to immediately
go to Mortal Kombat, and for good reason.
201
00:16:15,724 --> 00:16:17,184
We all know the controversy that brought,
202
00:16:17,351 --> 00:16:19,436
but it also brought
in a whole lot of money.
203
00:16:19,770 --> 00:16:22,356
So a lot of other people out
there suddenly decide,
204
00:16:22,564 --> 00:16:25,526
oh, gore sells in fighting games.
205
00:16:26,068 --> 00:16:27,736
We need to do that.
206
00:16:39,915 --> 00:16:44,420
So, Thrill Kill was always a
fighting game from the start.
207
00:16:45,045 --> 00:16:46,922
It's just it wasn't the fighting game
208
00:16:47,131 --> 00:16:49,299
that it's kind of infamous
for what it became.
209
00:16:49,508 --> 00:16:53,721
It actually started out as this thing
called Earth Monsters, which was kind of
210
00:16:53,971 --> 00:16:58,267
a Mesoamerican, Aztec or
Incan inspired bloodsport game.
211
00:16:59,268 --> 00:17:03,397
But gradually, over time,
Virgin was telling the team,
212
00:17:03,689 --> 00:17:06,442
yeah, you know, the fighting
game part of it's really good.
213
00:17:06,650 --> 00:17:09,319
Could you maybe just like have these guys
beat the hell out of each other?
214
00:17:09,528 --> 00:17:12,614
So they did. And then they
were like, you know what?
215
00:17:12,823 --> 00:17:15,117
The Aztec thing's
not really working for us either.
216
00:17:15,325 --> 00:17:19,413
We've got a different art direction
we want to start exploring with you.
217
00:17:24,251 --> 00:17:27,004
To me, the thing that made
so many people start
218
00:17:27,171 --> 00:17:31,175
clutching their pearls over
Thrill Kill was the sexuality of it.
219
00:17:40,350 --> 00:17:43,896
There is a story from the
developers that I have heard in
220
00:17:44,063 --> 00:17:47,066
which one of the producers came in one day
221
00:17:47,316 --> 00:17:50,819
and just dropped down a
massive stack of porno mags
222
00:17:51,236 --> 00:17:54,990
and said,
“Gentlemen, this is your art style.”
223
00:17:57,367 --> 00:17:59,369
I can't say that's exactly how it went.
224
00:17:59,578 --> 00:18:04,541
But when you look at the game,
it feels like that's exactly how it went.
225
00:18:05,375 --> 00:18:07,169
So we were looking at
this stuff and going,
226
00:18:07,377 --> 00:18:09,129
okay, well, we'll take the
boots off of that one
227
00:18:09,338 --> 00:18:12,299
and we'll take the mask off of that one
and kind of piecing these things together.
228
00:18:12,549 --> 00:18:15,385
But there was no rhyme or reason to it.
There's no nothing holding it together.
229
00:18:15,594 --> 00:18:18,555
Like, why are these characters
dressed this way? What are they doing?
230
00:18:18,764 --> 00:18:22,643
And that's when we decided, okay, well,
what if these were all damned souls
231
00:18:22,935 --> 00:18:25,479
and they were trying to
fight their way out of hell?
232
00:18:26,396 --> 00:18:28,732
And the other surprising
bit was probably Cats.
233
00:18:31,527 --> 00:18:33,904
Yep. Cats. The musical.
234
00:18:34,113 --> 00:18:36,073
People dressed up in fur and tails,
235
00:18:36,281 --> 00:18:39,952
and they all tell their sob story
of what their life was like as a cat.
236
00:18:40,160 --> 00:18:42,663
And the cat that's had
the roughest life gets granted
237
00:18:42,871 --> 00:18:46,125
nine new lives, and they get to
go back to the mortal world again
238
00:18:46,333 --> 00:18:49,336
and carry on being a cat. So obviously
you see how these mesh right together.
239
00:18:49,545 --> 00:18:54,216
It's Clive Barker meets cats, except it's a
bunch of damned souls in leather fetish gear.
240
00:18:54,383 --> 00:18:56,468
Fighting to come back to the mortal plane.
241
00:18:57,010 --> 00:18:59,096
Writes itself.
242
00:19:01,348 --> 00:19:03,183
What would have been controversial
about Thrill kill?
243
00:19:03,392 --> 00:19:07,563
Well, the first thing that you're
going to notice is the gore in there.
244
00:19:11,733 --> 00:19:14,194
They're not trying to hide it.
There's a guy in there
245
00:19:14,403 --> 00:19:17,114
who's eating a leg as
one of his normal moves.
246
00:19:17,322 --> 00:19:22,286
And that is another reason why it got
so controversial. It was the characters.
247
00:19:24,246 --> 00:19:27,499
Every single character was
designed to push the envelope
248
00:19:28,125 --> 00:19:29,960
even before you know their backstories.
249
00:19:30,377 --> 00:19:31,837
And if you do know their backstories,
250
00:19:32,546 --> 00:19:34,381
it becomes jaw dropping at times.
251
00:19:39,845 --> 00:19:43,891
There's a character in there
who was a postal worker
252
00:19:44,349 --> 00:19:46,935
who ended up shooting up his workplace,
253
00:19:47,477 --> 00:19:49,354
and this was made during the 90s
254
00:19:49,813 --> 00:19:51,773
when that was a thing
you were reading about
255
00:19:51,982 --> 00:19:55,319
in the newspapers
on a fairly regular basis.
256
00:20:01,158 --> 00:20:04,036
So after all of our hard work,
sleeping under our desks
257
00:20:04,244 --> 00:20:07,748
and doing everything we could
to jump through Virgin's hoops,
258
00:20:08,123 --> 00:20:10,000
ultimately the game did not come out.
259
00:20:10,209 --> 00:20:13,378
And the reason it did not
come out is during production.
260
00:20:13,670 --> 00:20:18,133
And we're talking very late in production,
like we were approaching Gold Master.
261
00:20:18,342 --> 00:20:21,511
Virgin was acquired by Electronic Arts.
262
00:20:22,054 --> 00:20:25,891
Then we started getting these rumblings
that EA wasn't happy with the game.
263
00:20:26,266 --> 00:20:30,854
You know, this was the time of Joe Lieberman
and his crusade against video games,
264
00:20:31,063 --> 00:20:33,857
and they shelved it.
265
00:20:37,569 --> 00:20:42,157
And so the developers of Thrill Kill
suddenly found themselves with no place to go.
266
00:20:42,741 --> 00:20:46,411
But they had this game that they
spent all this time making.
267
00:20:49,539 --> 00:20:52,167
And then all of a sudden,
Activision calls them up and goes,
268
00:20:52,376 --> 00:20:54,628
“Hey, yeah, we understand that
you guys make fighting games.”
269
00:20:54,836 --> 00:20:59,925
“We have a license with the Wu-Tang clan
and they want to make a fighting game.”
270
00:21:00,634 --> 00:21:02,511
“Can you do something with that?”
271
00:21:07,683 --> 00:21:11,478
So this hasty marriage was arranged to give
272
00:21:12,062 --> 00:21:17,192
Wu-Tang to, Paradox Development,
and that is how the Wu-Tang Clan: Shaolin Style,
273
00:21:17,401 --> 00:21:20,195
I think is the subtitle, came to be
274
00:21:22,322 --> 00:21:24,533
I did play the Wu-Tang game
many years later,
275
00:21:24,741 --> 00:21:28,328
but I just remember thinking,
what a turnaround from this hyper violent,
276
00:21:28,537 --> 00:21:31,957
hell based game to a hyper violent,
you know, hip hop game.
277
00:21:32,165 --> 00:21:36,295
It was a real interesting, transformation.
But I'm glad that they still got to use
278
00:21:36,503 --> 00:21:39,006
the ideas that they had
because they were, you know,
279
00:21:39,214 --> 00:21:40,924
even if they weren't executed the best,
they were interesting.
280
00:21:41,133 --> 00:21:43,844
There were those kind of ideas
that would push genres forward.
281
00:21:45,971 --> 00:21:49,433
It was definitely innovative.
You could not have a game back
282
00:21:49,641 --> 00:21:53,854
then that had four people all
fighting at the exact same time.
283
00:21:54,271 --> 00:21:55,897
That was way ahead of its time.
284
00:21:56,315 --> 00:21:58,692
And I am positive that if it came out,
285
00:21:59,359 --> 00:22:02,988
it might not have exploded.
But you know what? Like 20 years later,
286
00:22:03,488 --> 00:22:05,699
people would have been nostalgic for it.
287
00:22:07,492 --> 00:22:09,953
They probably would have forgotten
all the stuff that they didn't like in it.
288
00:22:10,203 --> 00:22:12,664
It feels like one of those kind of games.
289
00:22:14,791 --> 00:22:20,464
So sometime around 1998, 1999,
yes, was probably about 1999.
290
00:22:20,672 --> 00:22:25,177
I was living in Scotland.
It was a weekend and I was on a train
291
00:22:25,594 --> 00:22:31,183
and I was wearing, my Thrill Kill hat.
I was wearing this very hat, actually,
292
00:22:31,558 --> 00:22:34,353
up the row in the train
comes these two backpackers
293
00:22:35,020 --> 00:22:36,980
and they spot my hat and they're like,
294
00:22:37,397 --> 00:22:39,608
“Oh man! Is that a Thrill Kill hat?”
295
00:22:40,108 --> 00:22:42,402
So I was like, “you know what this hat is?”
and they’re like,
296
00:22:42,569 --> 00:22:45,822
“oh man! That game is fucking
magic man's it’s the best game, all…”
297
00:22:46,031 --> 00:22:48,700
And they, they’re telling me about the
characters and the fight moves and stuff.
298
00:22:49,076 --> 00:22:52,412
And I was like, “how the hell is this possible?
How did you ever play this game?”
299
00:22:52,621 --> 00:22:56,416
And they're like, “oh, we bought it down
at The Barras for £5 down in Glasgow.”
300
00:22:56,666 --> 00:22:58,627
The Barras is like a,
like a car boot sale.
301
00:22:58,835 --> 00:23:00,587
It's like a, like an
open air market.
302
00:23:01,004 --> 00:23:06,301
So that's how I discovered that somebody on one
of the teams that could have been Virgin,
303
00:23:06,510 --> 00:23:08,720
it could have been EA,
it could have been Paradox.
304
00:23:08,929 --> 00:23:15,268
Somebody let out a gold master of the game
and it became a underground pirate hit.
305
00:23:43,296 --> 00:23:45,632
“It's banned in Australia.”
306
00:23:46,800 --> 00:23:48,927
“The Kiwis put the kibosh on it.”
307
00:23:49,928 --> 00:23:51,763
“Verboten in Germany.”
308
00:23:52,681 --> 00:23:58,019
“What is it that the rest of the world doesn't
want you to see? Why it's Manhunt of course.”
309
00:24:23,253 --> 00:24:25,005
Yeah. Manhunt was really
interesting because,
310
00:24:25,213 --> 00:24:27,716
obviously we had been used to
violence for a long time
311
00:24:27,924 --> 00:24:31,761
from all forms of entertainment, but it was
when you were put into control of that
312
00:24:31,970 --> 00:24:35,307
that I think it really resonated
with people, for better or worse,
313
00:24:36,516 --> 00:24:37,767
because when you're watching it
happening on a screen,
314
00:24:37,976 --> 00:24:40,312
this is filmed, you know,
it's special effects, whatever.
315
00:24:40,520 --> 00:24:43,231
Or if it happens to you in a
video game when you die,
316
00:24:43,440 --> 00:24:46,443
that's you being kind of punished
for losing, but when you're the one doing it…
317
00:24:52,032 --> 00:24:54,159
Oh. Wow. Where do we
even begin with Manhunt?
318
00:24:54,367 --> 00:24:57,287
I mean, I remember I worked at
blockbuster at the time.
319
00:24:57,496 --> 00:25:00,957
Manhunt was out for a week, and then we had
to pull all the copies off the shelves
320
00:25:01,166 --> 00:25:04,044
and slap it with its new adult
only sticker.
321
00:25:04,294 --> 00:25:10,759
To be fair, even nowadays, it is pretty graphic.
I mean, it's a game based around.
322
00:25:12,802 --> 00:25:16,056
Killing people. I mean, it is,
but in like, gruesome ways
323
00:25:16,264 --> 00:25:19,518
for a rich person to film
and make money off of.
324
00:25:24,314 --> 00:25:28,568
We're focusing on a prisoner
who was set to be sentenced to death.
325
00:25:28,944 --> 00:25:32,781
He's saved from death row by
this mysterious director
326
00:25:33,031 --> 00:25:38,119
who's now forcing him to commit
these grave acts of violence against gangs,
327
00:25:38,912 --> 00:25:41,748
all for the purpose of
creating this snuff film.
328
00:25:47,462 --> 00:25:51,508
Much like when we were doing The Thing,
right Manhunt looked to push boundaries
329
00:25:51,883 --> 00:25:56,555
and make people uncomfortable, and I
think I always admired Rockstar
330
00:25:56,763 --> 00:25:58,890
for pushing games in that direction
331
00:26:00,809 --> 00:26:04,813
If you look at Grand Theft Auto,
they did all those things
332
00:26:05,021 --> 00:26:06,606
that people told them, you can't do that.
333
00:26:06,773 --> 00:26:08,984
You can't do that in a game.
You can't do that in a game.
334
00:26:09,192 --> 00:26:11,820
And they're like, “fuck you.”
We're going to do all of it.
335
00:26:13,738 --> 00:26:18,243
Rockstar drew a lot of heat and
vilification from the media at this time,
336
00:26:18,493 --> 00:26:23,707
because they were involving elements
of brutal violence and voyeurism,
337
00:26:23,915 --> 00:26:26,001
and there was definitely
a moral panic going on.
338
00:26:35,594 --> 00:26:38,680
The news found out about this,
and it was all over the place that,
339
00:26:38,888 --> 00:26:42,851
Hey, this is like teaching our kids to kill.
And they're, it's teaching us that
340
00:26:43,059 --> 00:26:46,313
the more graphic the kill,
the cooler you are.
341
00:26:48,648 --> 00:26:53,612
“Most infamously, Manhunt was linked to
the murder of a 14 year old boy in the UK.”
342
00:26:53,820 --> 00:26:57,449
“It was later revealed that it was the
victim who owned a copy, and the murderer”
343
00:26:57,657 --> 00:27:00,243
“had never even played it.”
344
00:27:01,828 --> 00:27:06,166
When I was growing up, my dad wanted to
buy me a Hitman game for my birthday,
345
00:27:06,374 --> 00:27:10,462
but my mother didn't want to because she
was worried I was going to be a Hitman.
346
00:27:13,590 --> 00:27:16,301
I think you see that a lot with
people who don't really look in
347
00:27:16,509 --> 00:27:20,639
and understand. The things I do in video games,
I'm not taking to the real world.
348
00:27:20,847 --> 00:27:24,934
I'm not going to go to, you know,
an army base and steal a plane and fly away.
349
00:27:28,396 --> 00:27:31,441
It is called Manhunt 2,
and it is being described
350
00:27:31,650 --> 00:27:33,777
“as one of the most violent
and gruesome video”
351
00:27:33,985 --> 00:27:36,154
“games ever produced for a mass market.”
352
00:27:36,446 --> 00:27:40,033
“So violent, in fact, that it
was banned in Great Britain.”
353
00:27:40,325 --> 00:27:43,953
“And we must warn you, there is nothing
about this that is not disturbing.”
354
00:27:44,162 --> 00:27:47,248
“What sets this video game
apart is that the player can become”
355
00:27:47,457 --> 00:27:49,709
“physically involved
in the acts of violence,”
356
00:27:50,001 --> 00:27:53,213
“rather than just pushing buttons.
The player actually wields a knife”
357
00:27:53,421 --> 00:27:56,341
“an axe, a glass shard
to stab an opponent.”
358
00:28:00,345 --> 00:28:03,723
There was a bit of controversy
surrounding Manhunt 2
359
00:28:03,973 --> 00:28:07,435
in the sense that
it was on the Wii.
360
00:28:11,731 --> 00:28:15,276
We kind of get this degree of
separation previously where we're playing
361
00:28:15,485 --> 00:28:17,696
with a controller against the screen.
362
00:28:18,113 --> 00:28:20,323
Now, instead of just pressing a button,
you're actually like,
363
00:28:20,699 --> 00:28:23,868
using the Wii remote to like
slash people and all that, so,
364
00:28:24,077 --> 00:28:26,913
the fact that that even
came out at all is a miracle.
365
00:28:27,122 --> 00:28:30,625
“Violence in video games is nothing new.
The difference is you're”
366
00:28:30,792 --> 00:28:32,377
“actually committing the violence.”
367
00:28:32,585 --> 00:28:36,923
“By doing this, I can hit somebody
with a sledgehammer, or a knife.”
368
00:28:37,465 --> 00:28:41,428
There was this specific execution
you had to do with a telephone.
369
00:28:41,761 --> 00:28:45,765
You know, to do it on a controller, it's hey,
you hold, I think, like L1 or R1 to target somebody,
370
00:28:45,974 --> 00:28:47,684
and then you hit a button and that's it.
371
00:28:48,601 --> 00:28:50,228
But with the Wii, you actually had to, like,
372
00:28:50,437 --> 00:28:53,606
do a motion like this, like you're wrapping
a cord around somebody's throat
373
00:28:53,815 --> 00:28:56,067
and then like pull back on it.
374
00:29:01,656 --> 00:29:03,575
So I mean, I get it.
375
00:29:03,825 --> 00:29:06,953
“So we've got them on record: ‘The Rockstar
team has come up with a game
376
00:29:07,162 --> 00:29:11,499
that fits squarely within the horror
genre, and was intended to do so.’”
377
00:29:12,041 --> 00:29:15,545
The ground that it had to stand on was the fact
that you were kind of defending yourself.
378
00:29:18,923 --> 00:29:22,385
You're fighting for your life,
but that got lost in translation
379
00:29:22,594 --> 00:29:24,471
because all people were
talking about was the violence.
380
00:29:24,971 --> 00:29:27,932
You know, Rockstar were just so
notorious that, you know, your parents
381
00:29:28,141 --> 00:29:30,852
or whoever was against video games
just didn't, they didn't want to hear it.
382
00:29:31,060 --> 00:29:36,024
“So if you have a child who's a gamer, discourage
this form of, quote unquote, ‘entertainment’,”
383
00:29:36,316 --> 00:29:39,444
“too much time playing video games
is hazardous to their health.”
384
00:29:39,694 --> 00:29:44,783
“And with this latest entry may be
hazardous to the health of others, too.”
385
00:29:58,213 --> 00:30:03,718
I remember reading really old
newspaper articles talking about
386
00:30:03,968 --> 00:30:07,347
“Don't let your daughters read
too much poetry. It's really bad for them.”
387
00:30:07,722 --> 00:30:11,851
When it comes to new types of
entertainment and new technologies that
388
00:30:12,060 --> 00:30:13,603
that we don't quite understand,
389
00:30:14,103 --> 00:30:17,273
I think people are always going
to question it and be afraid.
390
00:30:43,883 --> 00:30:50,849
“Best friends butchering one another, babies
strangled in cribs. The whole city went to hell.”
391
00:30:52,684 --> 00:30:56,020
But it is really interesting to
see how sometimes that can work
392
00:30:56,229 --> 00:30:59,899
to the media's benefit, or sometimes
it can work to its detriment.
393
00:31:01,234 --> 00:31:04,362
A joke that insulted the president of
China and called him Winnie the Pooh
394
00:31:04,571 --> 00:31:07,615
resulted in one of the year's best
horror games being removed from steam.
395
00:31:20,128 --> 00:31:24,841
Devotion came from this Taiwanese
development studio called Red Candle Games.
396
00:31:26,175 --> 00:31:30,013
They had previously put out
a different game called Detention.
397
00:31:36,060 --> 00:31:39,731
Detention was an incredibly
bold game, because the story
398
00:31:39,939 --> 00:31:43,818
all builds up to being a
message about a very dark time
399
00:31:44,027 --> 00:31:46,988
within the Taiwanese government.
400
00:31:58,499 --> 00:32:00,418
It's not even a time
that was that long ago.
401
00:32:00,585 --> 00:32:04,088
They specifically make sure to
point out the people who suffered
402
00:32:04,464 --> 00:32:07,300
during this time
period are still alive today.
403
00:32:07,592 --> 00:32:10,887
They wanted to come in here
and make a message in a horror game
404
00:32:11,346 --> 00:32:15,141
that the true horrors
aren't spirits. They're not ghosts.
405
00:32:15,350 --> 00:32:19,479
They're things that
human beings actually did.
406
00:32:26,569 --> 00:32:28,780
And then they come out
with this game, Devotion.
407
00:32:28,988 --> 00:32:35,495
This absolutely horrifying
game about this man.
408
00:32:36,371 --> 00:32:38,289
His life starts falling apart.
409
00:32:38,539 --> 00:32:41,334
His wife starts to
become unhappy with him.
410
00:32:41,542 --> 00:32:43,711
His child gets very sick,
411
00:32:44,629 --> 00:32:47,715
and he gets really desperate.
412
00:32:51,386 --> 00:32:53,888
And he meets this woman,
and this woman says,
413
00:33:09,612 --> 00:33:11,781
All I need is your devotion.
414
00:33:13,157 --> 00:33:15,451
And I can cure your child.
415
00:33:18,538 --> 00:33:22,208
What's so beautiful about it is
the entire thing is done in first person.
416
00:33:22,417 --> 00:33:26,754
You are seeing all these really amazing visual
representations of what's happening.
417
00:33:35,638 --> 00:33:40,226
But there's something they hid in there that
is comparing the president of China,
418
00:33:40,476 --> 00:33:43,521
Xi Jinping, to Winnie the Pooh.
419
00:33:43,771 --> 00:33:46,065
“When interacted with,
the poster in the game would flash”
420
00:33:46,232 --> 00:33:50,028
“the words ‘Xi Jinping,
the Winnie the Pooh moron’ in Chinese.
421
00:33:50,278 --> 00:33:52,238
It's not even something
that's a focus in the game.
422
00:33:52,447 --> 00:33:55,408
It's almost like an Easter egg or a
secret that you have to find in there.
423
00:33:55,825 --> 00:33:59,078
Because of that, the game could
not actually be sold in China.
424
00:33:59,287 --> 00:34:01,831
It got taken down from the Steam store.
425
00:34:03,833 --> 00:34:06,961
It is, to this day, one of the
best horror games I’ve ever played.
426
00:34:07,420 --> 00:34:12,467
And it just for like 2 to 3 years,
it just disappeared. You couldn't buy it.
427
00:34:17,263 --> 00:34:20,141
That game deserved so much better.
428
00:34:23,102 --> 00:34:29,609
It is always interesting when
specific moments of visual violence
429
00:34:29,817 --> 00:34:33,321
get pulled out of movies
or TV shows or video games,
430
00:34:33,571 --> 00:34:37,325
but the entire concept,
which is absolutely horrific,
431
00:34:38,326 --> 00:34:43,414
all good, all good. Infanticide? No worries.
Just don't show this little part of it.
432
00:34:45,875 --> 00:34:49,754
When prepping myself for this documentary,
I was made aware of some controversies
433
00:34:49,754 --> 00:34:51,756
over Silent Hill: Homecoming.
434
00:34:56,219 --> 00:34:58,679
Germany and Australia didn't want
to have anything to do with the game,
435
00:34:58,930 --> 00:35:01,557
and they had to go back in
and make some tweaks to the game
436
00:35:01,766 --> 00:35:05,728
to remove some of the violence
so that apparently the other horrific
437
00:35:05,937 --> 00:35:08,106
things would be deemed okay.
438
00:35:10,191 --> 00:35:13,778
“After just some hacking to get it through classification, Silent Hill: Homecoming”
439
00:35:13,986 --> 00:35:18,908
“is finally in Australia, minus some camera
angles and drills, but still full of crazy”
440
00:35:19,117 --> 00:35:25,873
“scantily clad nurses, angry skinless dogs,
fantastically weird bosses, and a whole lot of fog.”
441
00:35:26,999 --> 00:35:32,588
Regardless of this game or whatever, but every
country has a series of censorship laws that impact
442
00:35:32,797 --> 00:35:36,008
all kinds of things books,
games, TV shows, movies.
443
00:35:36,300 --> 00:35:39,762
And so it's not surprising.
I mean, I think it's hilarious
444
00:35:39,971 --> 00:35:42,640
because it's like cutting
out a couple of scenes
445
00:35:42,849 --> 00:35:44,350
of graphic violence here
and there doesn't change the fact
446
00:35:44,559 --> 00:35:47,687
that, like, these are parents that
killed children, but I guess
447
00:35:48,271 --> 00:35:51,232
somebody has to censor
something, somewhere in the world,
448
00:35:51,440 --> 00:35:55,528
and they've got to put a, they got to
put a stamp on it, and that's what happens.
449
00:36:13,045 --> 00:36:16,674
As much as like, hey, controversy
gets you news and stuff.
450
00:36:16,883 --> 00:36:19,552
Controversy tends to hurt
a lot of video games as well.
451
00:36:19,719 --> 00:36:22,680
I mean, just look at
Rule of Rose for example.
452
00:36:22,930 --> 00:36:25,349
That game got slammed
with a bunch of controversy
453
00:36:25,558 --> 00:36:29,478
and ended up being
banned a bunch of places.
454
00:36:47,997 --> 00:36:50,666
“Read the story. Please read the story.”
455
00:36:53,544 --> 00:36:57,215
Rule of Rose is controversial because…
456
00:36:58,549 --> 00:37:03,596
okay, the real answer here is I think
some fucking idiot needed to write a headline.
457
00:37:11,896 --> 00:37:16,817
So, way back in the day you had a
teenager who posted a review,
458
00:37:17,026 --> 00:37:22,448
his honest review of the game online, and he was
actually quite supportive and positive of the game.
459
00:37:23,032 --> 00:37:28,955
We then got this Italian magazine called Panorama
who essentially plagiarized this review.
460
00:37:29,372 --> 00:37:33,292
But not only are they plagiarizing it,
they're sort of twisting the words.
461
00:37:33,501 --> 00:37:38,297
They're making it out as though
Rule of Rose is this masochistic game
462
00:37:38,631 --> 00:37:43,052
that you're engaging in child abuse,
and that there's really weird
463
00:37:43,261 --> 00:37:47,306
sort of perverse representations
of children in this game.
464
00:38:17,253 --> 00:38:20,464
Before anyone really had time to
sort of correct any of this
465
00:38:20,673 --> 00:38:25,011
that had been said or done, we've now got
Italian politicians who are damning the text.
466
00:38:25,219 --> 00:38:28,222
You've got British tabloids that
are running very similar headlines.
467
00:38:29,015 --> 00:38:32,310
From there it kind of like
snowballed to the point where
468
00:38:33,060 --> 00:38:34,895
for the longest time,
you couldn't even buy
469
00:38:35,062 --> 00:38:37,273
a copy of Rule of Rose
in North America.
470
00:39:03,215 --> 00:39:06,344
I think the worst thing that happens
is our main character gets like
471
00:39:06,635 --> 00:39:09,263
buried underground for
like three seconds.
472
00:39:14,352 --> 00:39:19,857
it's not about torturing or killing children.
There's just a lot of children in the game.
473
00:39:27,990 --> 00:39:32,828
But it's also got this
really distinctive, unique vibe.
474
00:40:06,862 --> 00:40:10,533
Rule of Rose, believe it or not,
I think is very underrated.
475
00:40:10,741 --> 00:40:15,079
I think that there is just
such a clear motif with that game
476
00:40:15,287 --> 00:40:18,374
and how it's presented
and the story that it's telling.
477
00:41:42,875 --> 00:41:46,295
The story is good. I do think
it does interesting things.
478
00:41:47,004 --> 00:41:49,798
Gameplay wise. It's a little rough.
479
00:41:55,346 --> 00:41:59,391
Rule of Rose is not fun to play,
and it's not fun to play
480
00:41:59,767 --> 00:42:03,479
in a way that even survival horror
games aren't, like, there's a competency
481
00:42:03,687 --> 00:42:06,649
to Resident Evil and Silent Hill
482
00:42:07,107 --> 00:42:13,030
Rule of Rose is frustrating,
and it can just be kind of exhausting.
483
00:42:14,073 --> 00:42:18,536
But despite that, I think
it's like, it's worth it.
484
00:42:28,337 --> 00:42:31,632
It's weird and it's strange
and it's got this incredible atmosphere
485
00:42:31,840 --> 00:42:34,385
and these beautiful cutscenes.
486
00:42:35,427 --> 00:42:39,181
Particularly like, when you start to see,
like the cruelty of these girls
487
00:42:39,390 --> 00:42:42,893
and like how they treat you,
how they treat like the player character.
488
00:42:45,854 --> 00:42:48,774
There’s something just
really unsettling about it.
489
00:42:50,276 --> 00:42:53,779
And it's unsettling in a way
that no other game did.
490
00:42:59,577 --> 00:43:03,455
It really was its own thing.
Everything from when you open the menu
491
00:43:03,664 --> 00:43:06,875
and it's like a chalkboard and
the sounds that go with that.
492
00:43:08,127 --> 00:43:12,256
Everything about that game feel so intentional,
and I think it's really amazing for that.
493
00:43:29,898 --> 00:43:35,654
I think ultimately what I love
about horror is the ability to explore
494
00:43:35,988 --> 00:43:41,243
very deep, primal feelings right
about our existence as human beings.
495
00:43:41,619 --> 00:43:43,245
“That's why I needed you…”
496
00:43:48,000 --> 00:43:52,212
I get how much fun it is
for people to be really scared
497
00:43:52,588 --> 00:43:56,216
because they're scared in a safe way. They're
in a safe environment. They're in their home.
498
00:44:16,654 --> 00:44:20,407
“OceanGate is now putting out a
statement that they do believe
499
00:44:20,616 --> 00:44:26,038
that that debris that was found is
indeed the debris of the small submersible.”
500
00:44:26,497 --> 00:44:30,292
An interesting thing happened with the
OceanGate disaster, where
501
00:44:30,501 --> 00:44:34,296
when people were trapped
underwater with the public
502
00:44:34,505 --> 00:44:36,965
not knowing if they were
still alive or not, suddenly
503
00:44:37,174 --> 00:44:40,594
a lot of people had this new anxiety
about being trapped under the ocean.
504
00:44:41,220 --> 00:44:44,473
When people heard the
situation around OceanGate,
505
00:44:44,682 --> 00:44:47,851
they're like, “wow, that sounds
a hell of a lot like Iron Lung.”
506
00:44:49,978 --> 00:44:55,317
Whenever a bunch of people start talking
about a game, it's going to get a spike in sales.
507
00:44:56,068 --> 00:45:01,782
I kind of didn't like it.
Because thinking about like, people
508
00:45:01,990 --> 00:45:05,536
being actually trapped
down there in the Iron Lung,
509
00:45:05,744 --> 00:45:08,789
basically, and running
out of air and stuff is,
510
00:45:09,748 --> 00:45:14,336
“it is a difficult day.
And it's especially difficult,
511
00:45:14,545 --> 00:45:17,506
for the families. And our
thoughts are with the families.”
512
00:45:18,298 --> 00:45:21,844
I feel personally with all
the things that we've created
513
00:45:22,136 --> 00:45:26,098
when it comes to taking
people to dark places.
514
00:45:28,559 --> 00:45:30,561
“This is god?”
515
00:45:31,937 --> 00:45:38,026
There's something to be said for
pulling yourself out of those dark places.
516
00:45:42,239 --> 00:45:46,326
I'm pro human. I'm pro,
“let's always keep hope.”
517
00:45:46,827 --> 00:45:51,832
Hope is one of the major aspects,
I think, that defines the human soul.
518
00:45:52,166 --> 00:45:56,128
“If there's anyone alive,
contact me now. Just give me a sign.
519
00:45:56,378 --> 00:45:58,589
I repeat. This is your last chance.”
520
00:45:58,922 --> 00:46:07,681
I had to find the strength and
the courage to play Jill in a strong way.
521
00:46:08,849 --> 00:46:11,018
The players have to do the same
522
00:46:11,435 --> 00:46:15,814
for themselves. They have to make the
right choices, the courageous choices.
523
00:46:16,940 --> 00:46:18,484
“Start talking.”
524
00:46:19,318 --> 00:46:26,742
In overcoming the fears, it allows us
to shine a light in the darkness
525
00:46:27,576 --> 00:46:32,372
and really allows us
to experiment, take risks
526
00:46:33,207 --> 00:46:35,959
that we wouldn't normally
be allowed to in real life.
527
00:46:38,629 --> 00:46:42,299
I had the honor to meet a couple
of people through the conventions
528
00:46:42,508 --> 00:46:44,885
that were talking to me about
why they enjoyed Dead by Daylight.
529
00:46:45,093 --> 00:46:49,473
And one of the things that came up was,
there's a group of of veterans
530
00:46:49,681 --> 00:46:52,309
like Army veterans
that are back with PTSD,
531
00:46:52,518 --> 00:46:54,895
and they play together and
they like to play Dead by Daylight.
532
00:46:55,103 --> 00:46:59,191
And one of the reasons they were telling me
was because it's a, it's a tense environment.
533
00:46:59,399 --> 00:47:04,279
It's a scary place, but you're
experiencing it in a safe way.
534
00:47:04,571 --> 00:47:09,117
A place where you have challenges
and you have all the tools to overcome them.
535
00:47:12,913 --> 00:47:15,874
And if it ever gets too much,
you can just turn off the game
536
00:47:16,041 --> 00:47:17,751
and move on and go do something else.
537
00:47:18,085 --> 00:47:21,255
And I think that comes up quite
a lot, for a lot of people
538
00:47:21,463 --> 00:47:25,342
to be able to do that in a safe
environment and sort of work through some,
539
00:47:25,759 --> 00:47:30,514
some issues, or maybe just feel that way
so that you can become more comfortable
540
00:47:30,722 --> 00:47:34,309
with intense emotions,
which is not something
541
00:47:34,518 --> 00:47:37,729
that's necessarily easy to,
to everybody, right?
542
00:47:39,314 --> 00:47:41,650
“…Dad.”
543
00:47:43,193 --> 00:47:45,571
“Dad…”
544
00:47:47,739 --> 00:47:52,744
I think there's something profoundly
optimistic about the genre in that way.
545
00:47:53,120 --> 00:47:56,707
You don't have to be, you know, super spec ops.
546
00:47:56,915 --> 00:48:01,587
I have 18 machine guns on my back.
You can just be a person who can think
547
00:48:01,795 --> 00:48:08,302
their way through and, you know,
just keep trudging along and you'll be okay.
548
00:48:12,472 --> 00:48:17,519
And the horror genre is telling us that you can
be okay. You are enough to overcome this.
549
00:48:31,742 --> 00:48:34,494
So I would say, like what
horror games mean to me…
550
00:48:36,038 --> 00:48:38,916
I think this comes back to like
something that's become huge online,
551
00:48:39,124 --> 00:48:41,501
and that's the idea
of the save room.
552
00:48:47,507 --> 00:48:50,552
You know, you play these games and you
enter the save room and you're okay.
553
00:48:50,802 --> 00:48:53,597
It's like for a moment, all the
fucking weird horrors
554
00:48:53,805 --> 00:48:56,266
and all the monsters and
everything you have to deal with.
555
00:48:56,475 --> 00:49:00,812
It's gone. And you're in
this just safe little room.
556
00:49:12,449 --> 00:49:15,202
I think you know different games
do it in different ways.
557
00:49:15,410 --> 00:49:19,831
I think with something like Death Stranding,
you know, sitting in that menu
558
00:49:20,040 --> 00:49:23,251
where you’re organizing
your bags is your safe room.
559
00:49:23,460 --> 00:49:25,587
You know, nothing's coming for you there.
560
00:49:26,046 --> 00:49:29,091
And so that is a big part of any,
any horror for me
561
00:49:29,299 --> 00:49:34,554
where you need a safe space before you then go
out before you then pluck up the courage
562
00:49:34,763 --> 00:49:37,224
to then, you know,
traverse to the next bit.
563
00:49:42,854 --> 00:49:47,317
As a much younger human, there was
a game on the Amstrad CPC
564
00:49:47,567 --> 00:49:50,320
that was, a tie-in game for Aliens.
565
00:49:53,073 --> 00:49:55,242
You're supposed to be in the
command HQ looking at the,
566
00:49:55,450 --> 00:49:57,119
the camera feeds from the marines,
567
00:49:57,327 --> 00:50:00,747
and you'd kind of scroll
the camera to move through these rooms.
568
00:50:00,956 --> 00:50:04,167
And then every now and then,
an alien would show up,
569
00:50:04,918 --> 00:50:08,130
and the “beep beep beep beep beep”
would start happening very crudely.
570
00:50:08,380 --> 00:50:11,842
The kind of gun mechanics were so bad that
it was almost guaranteed that you would die,
571
00:50:12,217 --> 00:50:14,302
if one of these aliens got you.
572
00:50:16,263 --> 00:50:20,851
I remember that being so powerfully
upsetting and stressful as a game.
573
00:50:21,059 --> 00:50:24,479
If you press the pause button,
the blast doors kind of came in
574
00:50:25,313 --> 00:50:28,358
and then it played this kind
of jazzy, upbeat music.
575
00:50:31,028 --> 00:50:34,197
We kept having to go into that
pause screen to just take a moment,
576
00:50:34,406 --> 00:50:37,701
because it was getting so
stressful and so intense.
577
00:50:44,416 --> 00:50:47,794
And then if we look at games
like Bloodborne and Dark Souls,
578
00:50:48,003 --> 00:50:50,589
I think the bonfires and
the messenger lamps,
579
00:50:50,797 --> 00:50:53,341
I think they're really great
at what they do as well.
580
00:50:53,550 --> 00:50:56,178
We often think of the weary traveler.
581
00:50:56,970 --> 00:51:00,432
The bonfire is acting as a sort
of light in the darkness for them.
582
00:51:00,640 --> 00:51:03,185
They're coming to sit at the bonfire to rest.
583
00:51:09,149 --> 00:51:13,653
I'm not really interested in a horror
game if it's full on, just like a
584
00:51:14,196 --> 00:51:19,367
nightmare the entire time.
I need that like that change of pace,
585
00:51:19,576 --> 00:51:23,080
because I think something about
it is like really deeply
586
00:51:24,247 --> 00:51:26,958
healthy in a way. It's like nearly
kind of human, where it's kind of
587
00:51:27,667 --> 00:51:31,046
Shit is awful. Shit is terrifying. Shit is scary.
588
00:51:31,630 --> 00:51:34,716
But it's okay because there
are going to be these moments
589
00:51:34,925 --> 00:51:37,844
where you're going to be all right.
590
00:51:41,014 --> 00:51:43,725
There will always be these little moments of peace.
591
00:51:44,101 --> 00:51:47,104
And I love that.
592
00:52:13,880 --> 00:52:17,342
Horror games were like a bonding
experience for me and my friends.
593
00:52:17,884 --> 00:52:21,346
When P.T. came out in 2014,
that was a huge deal.
594
00:52:21,930 --> 00:52:24,850
We all huddled around
the TVs, you know?
595
00:52:25,142 --> 00:52:28,145
My friends actually
invited me over to play P.T.
596
00:52:28,436 --> 00:52:30,939
because they got to a point
where they couldn't finish it,
597
00:52:31,148 --> 00:52:35,402
and so they invited me over
for like emotional support I guess.
598
00:52:39,656 --> 00:52:43,451
So P.T. was meant to be a playable teaser
599
00:52:44,870 --> 00:52:50,792
starring Norman Reedus
in a brand new Silent Hill game.
600
00:52:57,174 --> 00:52:59,634
One it was a genius move
from a marketing standpoint.
601
00:52:59,843 --> 00:53:02,888
I mean, to make a
playable trailer, essentially.
602
00:53:03,096 --> 00:53:07,309
I mean, back in the day,
we would call it, you know, a demo.
603
00:53:10,729 --> 00:53:14,691
Like, everybody was just kind of expecting it to
be like, just a first glimpse or a trailer and then,
604
00:53:14,900 --> 00:53:17,319
oh, no, it's a playable experience.
605
00:53:19,863 --> 00:53:24,951
“The only me is me. Are you
sure the only you is you?”
606
00:53:25,869 --> 00:53:30,624
And it's not just a terrifying experience.
It's from Kojima, and he's brought along his friend,
607
00:53:30,832 --> 00:53:34,252
Guillermo Del Toro, you know,
another master of horror from another medium.
608
00:53:34,419 --> 00:53:38,215
It's just like it was such an event.
It was an event in, in games
609
00:53:38,423 --> 00:53:41,635
and an event in the horror genre.
610
00:53:44,221 --> 00:53:46,264
“Oh my God, oh my God, oh my God!”
611
00:53:46,932 --> 00:53:49,392
“Daemon here with IGN News,
Konami has issued a statement
612
00:53:49,601 --> 00:53:51,770
that Silent Hills
has been officially canceled.”
613
00:53:52,020 --> 00:53:54,564
And then not only did they cancel
the game, they like removed it.
614
00:53:54,773 --> 00:53:57,442
So now you don't even have
the ability to experience it.
615
00:53:57,651 --> 00:54:02,822
“P.T. was delisted from the PlayStation
store shortly thereafter. A brutal and final end.”
616
00:54:04,616 --> 00:54:08,912
P.T. gives me feelings
of happiness and rage
617
00:54:09,120 --> 00:54:15,085
because I didn't own a PS4 before it was gone,
so I've never got to experience it firsthand.
618
00:54:18,171 --> 00:54:23,093
I think P.T. was absolutely horrifying,
619
00:54:23,635 --> 00:54:27,514
and I think it was brilliant in a way
that, like, only video games can be.
620
00:54:27,722 --> 00:54:31,434
That entire game is your
relation to a specific space.
621
00:54:31,768 --> 00:54:36,022
You are walking through this hall. You turn the
corner. You walk down the rest of the hall.
622
00:54:37,607 --> 00:54:43,113
You're back to the start. It is this infinite,
looping, liminal space in a video game.
623
00:54:43,321 --> 00:54:47,242
A liminal space has no identity and
therefore, like neither do you in it.
624
00:54:47,575 --> 00:54:52,289
And I think there's a weird,
comforting oblivion to that.
625
00:54:55,292 --> 00:55:00,046
They get you so used to it, like you're
just used to this hall again
626
00:55:00,255 --> 00:55:04,301
and again, and again,
and again, and again…
627
00:55:05,302 --> 00:55:08,263
…and then all of a sudden…
628
00:55:21,526 --> 00:55:25,405
And it's not just that
she's a terrifying ghost woman.
629
00:55:25,613 --> 00:55:30,493
It’s that she's a terrifying ghost woman
in this space, you are familiar with.
630
00:55:33,955 --> 00:55:39,169
And it's beautiful, and again, it's like,
how do you do that in any other medium?
631
00:56:05,070 --> 00:56:08,531
So cool seeing something so
unique that seemed professional,
632
00:56:08,740 --> 00:56:13,203
made from a studio that it got
my hopes up that were immediately dashed.
633
00:56:14,621 --> 00:56:18,750
Like it was almost a moment of like,
this is too good to be true, and then it was.
634
00:56:22,128 --> 00:56:25,090
It takes a lot of things to go right,
to make, to make a game.
635
00:56:25,298 --> 00:56:29,719
But then again, maybe that
was the best it could get.
636
00:56:33,640 --> 00:56:37,477
It's very different making
a 6 or 8 or 12 hour game
637
00:56:37,685 --> 00:56:41,940
that maintains a sense of
tension and, interest
638
00:56:42,524 --> 00:56:47,153
and making a 10 or 15 minute
playable demo that does the same thing.
639
00:56:50,949 --> 00:56:54,702
So it may be one of those cases
where it was best that it didn't come out
640
00:56:54,911 --> 00:56:58,248
so that everyone could maintain
this illusion, that it would have been
641
00:56:58,456 --> 00:57:02,001
the greatest thing since sliced bread.
I don't know if it would have been.
642
00:57:09,092 --> 00:57:12,929
What people don't realize about Konami
is that their main business is gambling machines.
643
00:57:20,979 --> 00:57:24,482
When you fly into Las Vegas airport,
you will pass a massive warehouse
644
00:57:24,691 --> 00:57:26,609
with the Konami logo
strewn across it.
645
00:57:26,818 --> 00:57:30,655
That is their bread and butter, actually.
They’re, they made gambling machines,
646
00:57:30,864 --> 00:57:33,366
slot machines, video poker,
all that stuff.
647
00:57:33,741 --> 00:57:37,120
Video games were like a
tangential business to it.
648
00:57:43,376 --> 00:57:45,378
“Konami is committed to
new Silent Hill titles.”
649
00:57:45,587 --> 00:57:49,090
“However, the embryonic Silent Hills
project, developed with Guillermo Del Toro”
650
00:57:49,299 --> 00:57:52,385
“and featuring the likeness of Norman
Reedus, will not be continued.”
651
00:57:58,725 --> 00:58:02,520
I never got the feeling
that there was like,
652
00:58:03,188 --> 00:58:06,191
tremendous love within
the company for Silent Hill.
653
00:58:06,399 --> 00:58:09,986
There was love amongst the people
working on it. Those guys loved it.
654
00:58:10,195 --> 00:58:17,911
But you go up the chain in the the hierarchy.
I never got the feeling that they loved it.
655
00:58:18,578 --> 00:58:23,750
I think after the fans
reacted to P.T. and the outcry
656
00:58:23,958 --> 00:58:27,128
when you couldn't play it anymore,
that is probably what spurred them on
657
00:58:27,337 --> 00:58:31,216
to go, oh, actually, there is something
really valuable here, let's…
658
00:58:31,382 --> 00:58:34,177
the, you know, blackjack machines are cool,
but maybe we should actually invest
659
00:58:34,385 --> 00:58:37,847
in this Silent Hill thing.
660
00:58:52,987 --> 00:58:57,951
“They say there was once a game.
A game unlike any other that infiltrated”
661
00:58:58,159 --> 00:59:03,331
“arcades in 81, when gaming fever
was hot, it captivated the youth”
662
00:59:03,540 --> 00:59:06,459
“who lined up in a magnetic
trance to play it.”
663
00:59:07,502 --> 00:59:12,423
Polybius was this non-existent game,
that is rumored to have existed.
664
00:59:12,840 --> 00:59:15,510
It sort of feeds on the
minds of the player
665
00:59:15,969 --> 00:59:20,139
and takes control of them. It causes
hallucinations or whatever.
666
00:59:20,765 --> 00:59:22,850
The story varies a little bit.
667
00:59:23,059 --> 00:59:30,692
It's a story of an arcade game that was really
popular in the 80s, but only in Portland, Oregon.
668
00:59:32,902 --> 00:59:36,406
There was this idea that the FBI
are monitoring arcades, and already,
669
00:59:36,614 --> 00:59:39,033
like I say, that sentence
and it's like you can feel
670
00:59:39,242 --> 00:59:40,910
your imagination going
into overdrive, right?
671
00:59:41,119 --> 00:59:43,871
“why would they be doing th- that's so crazy!
Like, what? What are they doing?”
672
00:59:44,372 --> 00:59:48,668
This was all a secret test
by the government to see whether or not
673
00:59:48,876 --> 00:59:53,965
they could use addictive
radiation through television screens.
674
00:59:55,258 --> 00:59:58,928
You know, there's subtext to it, too.
Like, everything can be an addiction in some way.
675
00:59:59,262 --> 01:00:02,432
But it was also from the,
you know, the fear of,
676
01:00:02,640 --> 01:00:06,227
you know, the influence that
video games could have on people.
677
01:00:08,980 --> 01:00:12,400
I think the reason people make fake
video games is actually really simple.
678
01:00:12,817 --> 01:00:17,196
People making games like this
make the forbidden media that you can't touch,
679
01:00:17,405 --> 01:00:20,700
you can't interact with,
because to interact with it,
680
01:00:20,908 --> 01:00:23,161
you're kind of consuming it,
and you're alleviating
681
01:00:23,369 --> 01:00:27,206
the horrors that you feel
from just thinking about it.
682
01:00:29,375 --> 01:00:31,919
Valley Verde is one that
looks very Animal Crossing
683
01:00:33,630 --> 01:00:37,300
and has some kind of helmet
you're supposed to wear to play it.
684
01:00:41,846 --> 01:00:43,473
And there's kids trapped in it.
685
01:00:51,981 --> 01:00:58,154
They take that idea of the glitch like the game
is corrupting. This is like a tear in this world.
686
01:01:01,407 --> 01:01:03,534
And when those tears
appear and the characters
687
01:01:03,743 --> 01:01:07,538
start acting in ways they shouldn't, or
you start seeing environments you shouldn't,
688
01:01:08,081 --> 01:01:13,670
it becomes this window into
this complete underworld of that game.
689
01:01:15,171 --> 01:01:19,550
I think creepypastas have
influenced the broader horror space.
690
01:01:21,094 --> 01:01:26,099
Creepypasta are essentially online
urban legends created by the community,
691
01:01:26,307 --> 01:01:29,644
and take the form of short stories.
692
01:01:31,270 --> 01:01:35,483
One of the most famous creepypastas
was something called Ben Drowned,
693
01:01:36,526 --> 01:01:40,822
this famous story about a guy
finding this Majora's Mask copy,
694
01:01:41,239 --> 01:01:43,950
and in it the file is called Ben.
695
01:01:44,409 --> 01:01:46,119
And already, like, there's
something to that, right?
696
01:01:46,327 --> 01:01:49,706
Because it's like your save
game is distinctive to you.
697
01:01:49,997 --> 01:01:55,420
But when someone else gets that save game,
it is like walking around someone's house
698
01:01:55,878 --> 01:01:58,506
and they don't know you're there.
699
01:02:02,802 --> 01:02:05,096
Now, Majora's Mask, for a lot
of people, is already
700
01:02:05,304 --> 01:02:09,434
a very creepy game, both in its
aesthetics and its characters.
701
01:02:15,273 --> 01:02:19,444
Ben drowned built upon that.
It took those mechanics and characters,
702
01:02:19,694 --> 01:02:25,032
and now we're adding in this creepypasta
story of the owner of the cartridge
703
01:02:25,241 --> 01:02:28,828
has passed away, and they're
haunting this game cartridge.
704
01:02:31,122 --> 01:02:36,335
There's some ghost in the machine. There's some
elements of this game that is hostile towards you.
705
01:02:44,051 --> 01:02:49,348
There’s a whole subgenre of, like,
game corruptions where games can just suddenly
706
01:02:49,557 --> 01:02:56,939
turn from a happy, child friendly game
to horrific by random chance.
707
01:02:59,525 --> 01:03:02,904
One of the first games of this
kind was called Frog Fractions.
708
01:03:04,781 --> 01:03:07,533
And Frog Fractions is
this educational game
709
01:03:07,742 --> 01:03:13,414
where you have to swallow a bunch of flies,
and you do that for about five minutes.
710
01:03:16,876 --> 01:03:21,214
And then it turns into this spaceship
game. It turns into a text adventure.
711
01:03:21,422 --> 01:03:24,300
It turns into like a
Phoenix Wright style court game.
712
01:03:24,509 --> 01:03:28,054
And that idea that like, okay,
you were looking at the surface,
713
01:03:28,846 --> 01:03:31,307
but there's so much more here.
714
01:03:32,225 --> 01:03:37,396
That is what so many of those
creepypasta like haunted video games were.
715
01:03:37,730 --> 01:03:41,484
And now you're seeing it in
like all these different titles.
716
01:03:47,824 --> 01:03:53,830
There's games like I'm Scared by Ivan Zanotti
and Doki Doki Literature Club
717
01:03:54,038 --> 01:03:56,791
that literally mess with your computer.
718
01:03:59,794 --> 01:04:03,548
But they really have this sense
of breaking that barrier between
719
01:04:05,216 --> 01:04:09,095
player and game, and they,
they reach out to the player.
720
01:04:13,599 --> 01:04:17,645
When the horror comes, it's like you have
been lulled into a false sense of security,
721
01:04:17,854 --> 01:04:21,315
and then you're grabbed
and pulled somewhere else.
722
01:04:25,695 --> 01:04:28,447
Pretty quickly on, you realize
this is not a typical,
723
01:04:28,656 --> 01:04:32,994
you know, schoolgirl,
titillating story about,
724
01:04:33,202 --> 01:04:36,372
you know, a visual novel kind
of thing of that genre.
725
01:04:42,712 --> 01:04:45,339
You know, a girl in the game
ends up having a crush on you,
726
01:04:45,548 --> 01:04:48,217
and she is really violent
and scary and threatening,
727
01:04:48,426 --> 01:04:51,846
and she starts messing with the game
and it starts, the game starts glitching.
728
01:04:52,054 --> 01:04:58,019
And in fact, the only way to beat her is
to exit the game and go into the actual
729
01:04:58,227 --> 01:05:01,898
like files stored on the
hard drive and like delete her.
730
01:05:02,106 --> 01:05:06,986
You have to find her character data and delete her.
And that's actually the only way to save yourself
731
01:05:07,194 --> 01:05:10,323
from this psychotic schoolgirl.
732
01:05:14,035 --> 01:05:16,329
It’s genius.
733
01:05:17,538 --> 01:05:21,876
That is a creepypasta.
Except it's an actual video game.
734
01:05:22,043 --> 01:05:26,756
And I really think, like, we're probably
only at the beginning of seeing weird
735
01:05:26,964 --> 01:05:29,300
and interesting stuff like this.
736
01:05:48,194 --> 01:05:50,154
Game’s is at a point
where we can do anything
737
01:05:50,363 --> 01:05:53,032
that we want to do on a screen,
that we want to actually show.
738
01:05:53,950 --> 01:05:56,535
There's nothing stopping
us from doing anything.
739
01:05:59,997 --> 01:06:04,752
So a lot of it is now, what is the design
of the game that you want to actually go make,
740
01:06:05,002 --> 01:06:07,046
that is a horror game
that is going to be interesting?
741
01:06:31,862 --> 01:06:36,117
That's the most fearful thing in the
world is to, is to look at yourself.
742
01:06:36,450 --> 01:06:40,621
It sounds like a cliche,
but I really think it's true.
743
01:06:42,999 --> 01:06:45,710
If you have a monster right, you
don't really have to look at yourself.
744
01:06:45,918 --> 01:06:47,753
You’re looking at the monster,
it's jumping out at you.
745
01:06:47,962 --> 01:06:50,131
You can stab it, you can burn it.
746
01:06:51,882 --> 01:06:53,843
What are you going to do when
you know, when you find out
747
01:06:54,051 --> 01:06:57,513
you're the monster or
you have something inside you,
748
01:06:57,722 --> 01:07:00,182
some kind of body horror,
cancer or something.
749
01:07:01,934 --> 01:07:05,104
Your skin is rotting and, you know,
750
01:07:09,150 --> 01:07:12,361
I find that stuff just horribly scary.
751
01:07:17,074 --> 01:07:20,870
It just really penetrates into
the basic core of our being,
752
01:07:21,662 --> 01:07:23,497
having to deal with those fears.
753
01:07:24,040 --> 01:07:27,918
If there's something I'm
portraying in a horror game,
754
01:07:28,127 --> 01:07:31,213
It’s because I find
that thing horrifying.
755
01:07:36,635 --> 01:07:42,141
When I became a parent and I came
back to writing after becoming a parent,
756
01:07:42,349 --> 01:07:47,897
I had to sit with, what are the things
about being a parent that is terrifying?
757
01:07:48,355 --> 01:07:52,359
I'm afraid of not being enough. I'm afraid of
everything that I don't like about myself
758
01:07:52,568 --> 01:07:57,531
passing on to another person. I'm afraid of
not being there when this person needs me.
759
01:08:03,788 --> 01:08:10,795
I think the best horror games are the
ones that make it personal for the player.
760
01:08:17,843 --> 01:08:22,556
It's what makes games such a
better medium then more limp
761
01:08:22,765 --> 01:08:26,519
mediums like film or television,
because games put you in the action,
762
01:08:26,727 --> 01:08:28,521
and when you make a horror game,
763
01:08:28,729 --> 01:08:30,773
you know, you literally have to
get your character out of there.
764
01:08:30,981 --> 01:08:33,400
You can't afford to close your
eyes and hope it goes away.
765
01:08:37,238 --> 01:08:42,201
It's got to be uncomfortable, but you
feel the urge to go back regardless.
766
01:08:42,535 --> 01:08:46,163
You want you want to go
through those, high emotions.
767
01:08:49,250 --> 01:08:52,962
I think being scared makes you feel alive.
768
01:08:55,005 --> 01:08:57,758
There's a really interesting
kind of relationship that's formed
769
01:08:58,050 --> 01:09:01,345
between the game creator and
the game player when that happens.
770
01:09:05,391 --> 01:09:08,727
I want it to happen to me,
and I want me to be the adventurer.
771
01:09:08,936 --> 01:09:12,439
I don't want it to be John McClane.
I don't want it to be Master Chief.
772
01:09:12,648 --> 01:09:14,733
I don't want it to be,
you know, anyone else.
773
01:09:14,900 --> 01:09:18,779
I want to be the one to
think that I did that.
774
01:09:19,155 --> 01:09:25,619
And I want that to be on me as a person, and to
have players get up the next morning to think,
775
01:09:27,079 --> 01:09:32,001
“I just messed up bad.”
And then go have their coffee.
776
01:09:32,751 --> 01:09:35,212
“There's always trouble
heading my way in this job,
777
01:09:36,463 --> 01:09:39,175
but I'm always up for
a little excitement too.”
778
01:09:40,676 --> 01:09:45,264
Horror, naturally is
abnormal and innovative.
779
01:09:46,140 --> 01:09:50,311
Horror is the unfamiliar.
Horror is exploring uncharted territory.
780
01:09:51,896 --> 01:09:55,900
You can't show somebody the exact
same scare over and over and over again,
781
01:09:56,108 --> 01:09:58,736
and expect them to keep being afraid.
782
01:10:01,405 --> 01:10:05,117
You have to constantly reinvent
the wheel when it comes to horror.
783
01:10:05,326 --> 01:10:07,369
You have to constantly be innovating.
784
01:10:07,620 --> 01:10:14,960
I think you're going to have horror games start to
explore more, more of the social conditions.
785
01:10:15,419 --> 01:10:19,048
Wspecially with technology,
censorship, control,
786
01:10:19,548 --> 01:10:22,885
in ways that we
haven't seen so far.
787
01:10:23,636 --> 01:10:27,306
Social media, cloud technology,
artificial intelligence.
788
01:10:27,514 --> 01:10:32,645
I think that's going to be fertile
ground for people to explore in, in the genre.
789
01:10:35,105 --> 01:10:36,857
“You will stream.”
790
01:10:37,733 --> 01:10:39,568
“They will watch.”
791
01:10:39,777 --> 01:10:44,490
A lot of the best innovation
will come from indie devs.
792
01:11:01,048 --> 01:11:08,264
I think VR will continue to contribute to a
lot of the innovation we see in horror games.
793
01:11:09,390 --> 01:11:12,434
We're no longer going to see this
separation of player and screen.
794
01:11:12,643 --> 01:11:17,189
We're actually going to be a part of that monsters
world. We are physically going to be hunted
795
01:11:17,439 --> 01:11:20,734
by horrifying things like the Xenomorph.
796
01:11:22,194 --> 01:11:24,905
All it takes is a couple seconds for
your brain to really kind of think,
797
01:11:25,114 --> 01:11:28,200
“Oh! I'm fucking here.” You know?
And if there's like,
798
01:11:28,409 --> 01:11:33,163
like a little attachment where you feel like
something's like kind of grabbing onto your throat,
799
01:11:34,498 --> 01:11:37,459
we're going to scare ourselves
to death because that's what we do.
800
01:11:37,668 --> 01:11:39,962
We're dumb like that.
79625
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