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These are the user uploaded subtitles that are being translated: 1 00:01:09,819 --> 00:01:12,614 I think the truth is, people enjoy being scared. 2 00:01:16,451 --> 00:01:18,453 I mean, I think it's pretty simple. 3 00:01:18,870 --> 00:01:21,831 I think we've just loved the idea that you're here 4 00:01:22,207 --> 00:01:24,459 and there's evil out there and it’s trying to get in. 5 00:01:24,667 --> 00:01:27,003 What are you going to do about it? 6 00:01:31,091 --> 00:01:35,220 I think the reason that horror is so huge in games, 7 00:01:35,428 --> 00:01:38,932 because I don't think there's any argument about whether or not it is, it's massive. 8 00:01:39,390 --> 00:01:41,810 I think it's because of the immersive element. 9 00:01:42,018 --> 00:01:44,104 I think it's because people love to be scared. 10 00:01:44,312 --> 00:01:46,731 It's very effective to scare people in a game. 11 00:01:49,234 --> 00:01:51,528 Horror video games aren't quite like horror movies 12 00:01:51,736 --> 00:01:54,781 because you're in them. You're controlling the character 13 00:01:57,575 --> 00:01:59,994 Your character, who you identify with, 14 00:02:00,245 --> 00:02:03,498 you project into your character, “this is me.” 15 00:02:03,790 --> 00:02:07,627 And you enter a dark room and can be scared. 16 00:02:12,549 --> 00:02:14,092 You're feeling that fear. 17 00:02:14,300 --> 00:02:16,845 You're looking behind you. I mean, you're really. 18 00:02:17,345 --> 00:02:19,180 you're inside of that world. 19 00:02:21,683 --> 00:02:26,396 It's usually going for the fault lines. You know, the most controversial 20 00:02:26,604 --> 00:02:29,399 or scary taboo subjects. 21 00:02:30,275 --> 00:02:33,736 I don't think it would be effective horror if it didn't go for that. 22 00:02:38,741 --> 00:02:41,369 “And it's hard to identify who's going to turn out to be, 23 00:02:41,953 --> 00:02:44,247 the Michael Cho or the Columbine.” 24 00:02:44,706 --> 00:02:47,375 I think there was just a point where people who don't play video 25 00:02:47,542 --> 00:02:51,754 games kind of decided that this being an interactive experience, 26 00:02:52,380 --> 00:02:56,926 that you were just mowing down innocent civilians, and that's what the game is about. 27 00:02:57,135 --> 00:03:00,847 “Some experts warn this immersive, almost lifelike experience 28 00:03:01,055 --> 00:03:04,100 desensitizes people in a troubling way.” 29 00:03:04,726 --> 00:03:06,186 It's strange because when you think about it, 30 00:03:06,394 --> 00:03:11,733 a lot of horror games, you actually survive. You don't kill, 31 00:03:12,275 --> 00:03:16,988 “you're engaged as the person who commits the violence, not just someone who watches the violence.” 32 00:03:17,572 --> 00:03:19,908 It's easy. It's not high brow. 33 00:03:20,116 --> 00:03:24,037 It's low brow. It's messy, it's grungy, it's an easy target. 34 00:03:24,370 --> 00:03:28,124 “And also video games. I'm hearing more and more people say the level of violence 35 00:03:28,583 --> 00:03:32,795 on video games is really shaping young people's thoughts.” 36 00:03:33,880 --> 00:03:36,174 But, fuck ‘em. 37 00:03:45,099 --> 00:03:48,686 “The whole fascinationation with violence in video games is nothing 38 00:03:48,895 --> 00:03:53,191 more than an adjunct to what's going on in media forever I mean, you know?” 39 00:03:53,399 --> 00:03:57,737 “This comic book describes a sexual aberration so shocking that I couldn't mention” 40 00:03:57,946 --> 00:04:00,240 “even the scientific term on television.” 41 00:04:00,823 --> 00:04:03,034 “I think there ought to be a law against them.” 42 00:04:03,576 --> 00:04:09,082 “Movie makers have gone to deplorable lengths. in order to emphasize what they've done,” 43 00:04:10,500 --> 00:04:13,836 “they have produced some ads that are not only in questionable taste,” 44 00:04:14,671 --> 00:04:17,507 “but are also downright degrading to the whole industry.” 45 00:04:17,715 --> 00:04:21,970 “The second game is Night Trap, which is a game set in a sorority house.” 46 00:04:22,178 --> 00:04:27,809 “The object is to keep hooded men from hanging, the young woman from a hook,” 47 00:04:28,017 --> 00:04:32,981 “or drilling their necks with a tool designed to drain their blood.” 48 00:04:33,231 --> 00:04:38,152 “Night Trap uses actual actors and achieves an unprecedented level of realism.” 49 00:04:42,365 --> 00:04:46,744 So when it comes to Night Trap and all the problems that it had 50 00:04:47,036 --> 00:04:49,539 with every new technology, there's always fear. 51 00:04:49,747 --> 00:04:53,501 Fear of the unknown, which is, you know, very Lovecraftian. 52 00:04:53,918 --> 00:04:56,838 People were seeing this technology for the first time 53 00:04:57,297 --> 00:05:01,509 and were thinking it had more impact than a horror film would 54 00:05:01,718 --> 00:05:03,720 because of its interactivity. 55 00:05:03,928 --> 00:05:06,472 “Night trap, which adds a new dimension of violence” 56 00:05:06,764 --> 00:05:10,560 “specifically targeted against women, is especially repugnant.” 57 00:05:11,102 --> 00:05:16,107 “I find that so extremely offensive, and the only word you can say is shame on you.” 58 00:05:16,399 --> 00:05:20,528 “Small children bought this at Toys “R” Us and he knows that as well as I do.” 59 00:05:28,494 --> 00:05:35,376 “What it amounts to is pornography being placed on, a CD-Rom technology.” 60 00:05:35,626 --> 00:05:39,130 Wanna sell something to 16 year old boys? Get it banned by Toys “R” Us. 61 00:05:39,547 --> 00:05:42,342 You know. You can’t keep enough of them in supply at the warehouse. 62 00:06:00,902 --> 00:06:06,407 The danger arises when the subject of the software is of a violent nature. 63 00:06:10,787 --> 00:06:15,041 “Bob Keeshan made another excellent point last week when he said that children 64 00:06:15,249 --> 00:06:21,089 don't need violence to be entertained. His show proved that for over 30 years” 65 00:06:30,598 --> 00:06:32,517 “At the end of the hearings, I walked up to Lieberman” 66 00:06:32,725 --> 00:06:36,854 “and I said to him, ‘Senator, have you ever actually played this game?’” 67 00:06:37,230 --> 00:06:39,273 “And he said, I don't have to. This is filth.” 68 00:06:39,482 --> 00:06:43,236 “It is a sick, disgusting video game. In my judgment.” 69 00:06:43,444 --> 00:06:46,280 It's kind of baffling how Night Trap was one of those games 70 00:06:46,489 --> 00:06:49,117 that, was caught up in the whole ordeal. 71 00:06:49,325 --> 00:06:53,329 Mortal Kombat made sense. There were head decapitations and hearts 72 00:06:53,538 --> 00:06:55,581 being ripped out of bodies. 73 00:06:59,961 --> 00:07:02,463 Night Trap I feel got sucked into the controversy 74 00:07:02,964 --> 00:07:04,298 almost completely by accident. 75 00:07:04,507 --> 00:07:07,593 It's almost like they just needed one more game to talk about. 76 00:07:07,802 --> 00:07:09,387 So they just grabbed it. 77 00:07:09,595 --> 00:07:11,472 And I feel like a lot of it has to do with the fact 78 00:07:11,681 --> 00:07:14,767 that was actual video footage that they were using in that game. 79 00:07:15,017 --> 00:07:18,896 “It was so new. It was so revolutionary at the time that it first” 80 00:07:19,105 --> 00:07:24,694 “came out, that it was ideal fodder for somebody who wanted to use it” 81 00:07:24,902 --> 00:07:27,572 “as, a political hand grenade.” 82 00:07:27,989 --> 00:07:30,950 So a lot of these people looked at this thing 83 00:07:31,159 --> 00:07:33,536 and oh my goodness, it's a real person. 84 00:07:33,744 --> 00:07:38,416 And they're actually being attacked. And we're selling this to children. 85 00:07:38,624 --> 00:07:42,211 “I mean, how would you like to have a teenage daughter go out on a date 86 00:07:42,420 --> 00:07:46,174 with someone who's just watched or played three hours of that game?” 87 00:08:00,938 --> 00:08:02,815 “A guy from The New York Times called me and he said,” 88 00:08:03,024 --> 00:08:04,484 “‘we hear these terrible things are happening.’” 89 00:08:04,692 --> 00:08:06,319 “And I was like, ‘have you seen Night Trap?’” 90 00:08:06,694 --> 00:08:10,072 “Look at all the pretty girls!” 91 00:08:12,283 --> 00:08:15,536 If you actually look at Night Trap and compare it to 92 00:08:15,745 --> 00:08:18,164 something like Halloween, it's nothing. 93 00:08:18,372 --> 00:08:20,666 It's silly, goofy fun. 94 00:08:20,917 --> 00:08:24,337 “It's not violent, it's not gory, it's not anything like that at all.” 95 00:08:26,130 --> 00:08:30,092 “And the object of the game is to save the girls that go in for the slumber party.” 96 00:08:30,301 --> 00:08:32,136 “Way to go, control. I knew you could do it!” 97 00:08:32,470 --> 00:08:35,223 “I'm afraid the augs aren't our biggest problem.” 98 00:08:46,859 --> 00:08:50,488 “My personal observation is I think it's pathetic and shameful.” 99 00:09:14,011 --> 00:09:16,180 “I'm pulling the plug on you before you do any more damage.” 100 00:09:27,984 --> 00:09:34,156 “Violence and violent images permeate more and more aspects of our lives, 101 00:09:34,365 --> 00:09:36,450 and I think it's time to draw the line.” 102 00:09:37,201 --> 00:09:40,621 The day before Doom was released on December 9th, 103 00:09:40,830 --> 00:09:43,416 there were congressional hearings on video game violence, 104 00:09:43,624 --> 00:09:48,421 where they basically pulled up Night Trap and Mortal Kombat as examples 105 00:09:48,629 --> 00:09:51,507 of how low games have stooped down to. 106 00:09:52,049 --> 00:09:56,095 They had no idea what was going to actually show them where games were at. 107 00:09:56,470 --> 00:09:59,682 And that was the next day with Doom. 108 00:10:00,433 --> 00:10:04,854 -”Now on 32x” -“Doom for the Jaguar.” 109 00:10:08,190 --> 00:10:14,614 Doom was probably one of the most influential video games ever. 110 00:10:15,156 --> 00:10:20,494 Look what a small group of people can do in the entertainment field. 111 00:10:20,870 --> 00:10:23,789 “These games are getting really realistic.” 112 00:10:24,165 --> 00:10:27,752 I think it's set the foundation for a lot of things. Certainly as a horror game. 113 00:10:29,045 --> 00:10:32,506 That was the mantra, wasn't it? It was scary, dark, fast. 114 00:10:35,217 --> 00:10:37,219 One thing that I think is lost now 115 00:10:37,428 --> 00:10:40,806 is that the whole diminished lighting look of doom, 116 00:10:41,307 --> 00:10:44,810 there was a lot of darkness as you got further away from light sources, 117 00:10:45,019 --> 00:10:50,524 the light level would be diminished. It was intended to always have this element of spookiness. 118 00:10:52,526 --> 00:10:55,988 On the tin, I would say that most people probably wouldn't 119 00:10:56,197 --> 00:10:58,616 look at Doom as a horror game, because we're told 120 00:10:58,824 --> 00:11:01,118 that we're this big, strong, masculine hero 121 00:11:01,327 --> 00:11:04,955 and we have all of the weapons that we need to take down 122 00:11:05,206 --> 00:11:08,042 the terrifying demons that we're going up against. 123 00:11:08,250 --> 00:11:12,630 But when you take it back to its roots, this is a game that is dealing with demons 124 00:11:12,838 --> 00:11:16,967 and the occult, and it very much is a scary game. 125 00:11:17,927 --> 00:11:22,640 Contrast was kind of a key word for the entire game, 126 00:11:23,015 --> 00:11:28,437 because the contrast isn't just light contrast, it's contrast in space. 127 00:11:28,771 --> 00:11:32,858 Like we need a tight corridor opening into a really big room. 128 00:11:33,359 --> 00:11:36,445 We need contrast and experience. We can't be fighting all the time. 129 00:11:36,654 --> 00:11:42,451 We need to be exploring and feeling the suspense before the next combat beat takes over. 130 00:11:43,911 --> 00:11:47,748 The flashing lights, things are broken like a space station 131 00:11:47,957 --> 00:11:51,836 that's been overrun, destroyed, but you can't see anything yet. 132 00:11:52,878 --> 00:11:54,422 You're just like waiting for something to happen. 133 00:11:54,630 --> 00:11:58,342 And then all of a sudden all these walls open up and here comes fireballs. 134 00:11:59,510 --> 00:12:02,638 It was all about like taking inspirations from horror movies 135 00:12:03,013 --> 00:12:06,642 and putting them into the game as if this is a horror scene. 136 00:12:08,352 --> 00:12:11,939 What I remember as being sort of repulsed, but also intrigued. 137 00:12:12,189 --> 00:12:15,609 At that point, it was just like, dang, there is a lot of blood. 138 00:12:16,736 --> 00:12:18,446 There's like dead guys on the floor. 139 00:12:18,738 --> 00:12:21,449 You're shooting guys, and their chests are like exploding. 140 00:12:23,659 --> 00:12:28,247 Making the game to me wasn't scary. There was not really any way 141 00:12:28,414 --> 00:12:30,833 for me to experience the game the way that the players 142 00:12:31,041 --> 00:12:34,336 will experience it for the first time, because I'm making it 143 00:12:34,712 --> 00:12:36,422 so I know where everything is. 144 00:12:36,630 --> 00:12:42,428 But then when Sandy Peterson came in and he started making E2M6, 145 00:12:42,636 --> 00:12:45,681 that was really, really great to have that feeling 146 00:12:45,973 --> 00:12:48,267 of just like the terror of playing 147 00:12:48,476 --> 00:12:50,186 where it's like I get to a certain point and it's like, 148 00:12:50,728 --> 00:12:54,648 I need to go into the dark. There's an area that is pitch black 149 00:12:54,857 --> 00:12:56,859 and I have to go in there. 150 00:12:57,067 --> 00:13:02,281 Doom established certain things with video games 151 00:13:02,615 --> 00:13:06,786 where you could get this non-linear experience. 152 00:13:07,912 --> 00:13:12,541 This was interactive and it was real time, and it was marketably different 153 00:13:12,875 --> 00:13:17,087 than anything you saw for film and television. 154 00:13:17,463 --> 00:13:20,633 It blew me away, quite frankly. 155 00:13:24,929 --> 00:13:28,098 “Good afternoon. This is news two, and we are following a breaking story today,” 156 00:13:28,265 --> 00:13:31,519 “a shooting at a high school in Littleton, Colorado that's near Denver.” 157 00:13:31,894 --> 00:13:35,564 “Here is what we know so far: Witnesses say two gunmen dressed in black” 158 00:13:35,731 --> 00:13:39,610 “trench coats with black masks opened fire at Columbine High School” 159 00:13:39,819 --> 00:13:42,446 “about lunchtime in Colorado. They said the gunman went from” 160 00:13:42,655 --> 00:13:45,991 “one area of the school to another, shooting students as they went.” 161 00:13:46,742 --> 00:13:50,162 We know that there's people out there that have done heinous acts, 162 00:13:50,371 --> 00:13:52,998 and sometimes people have tried to make a correlation. 163 00:13:53,207 --> 00:13:58,045 Like I remember when the Columbine shooting happened, there was some rumblings about, oh, 164 00:13:58,212 --> 00:14:01,590 they played Doom or they played Quake. That that must have been what happened. 165 00:14:01,924 --> 00:14:04,468 “In every school shooting, we find that kids” 166 00:14:04,802 --> 00:14:07,263 “who pulled the trigger are video gamers.” 167 00:14:07,471 --> 00:14:10,599 “Lawyer Jack Thompson filed the suits against Doom and Quake,” 168 00:14:10,808 --> 00:14:12,726 “claiming they are partly responsible.” 169 00:14:13,227 --> 00:14:16,021 It couldn't have been any of the other things about American culture. 170 00:14:16,230 --> 00:14:18,274 Couldn't have had anything to do about access to weapons. 171 00:14:18,482 --> 00:14:20,317 It had to be the video games, logically, 172 00:14:20,526 --> 00:14:24,905 “…and the result is we are programing many of our children to kill.” 173 00:14:25,322 --> 00:14:28,117 -“He’s trained to do it.” -“Bingo.” 174 00:14:28,325 --> 00:14:30,911 People need to spend more time blaming the guns 175 00:14:31,245 --> 00:14:33,622 and less time blaming the video games. 176 00:14:34,039 --> 00:14:36,709 And if they looked at the data, they would see that 177 00:14:36,917 --> 00:14:39,837 people who play video games are less likely to do things like that. 178 00:14:40,296 --> 00:14:43,716 “Todd Hollenshead, CEO of the company that made Doom and Quake, says, 179 00:14:43,924 --> 00:14:46,677 they were just trying to make something fun and entertaining.” 180 00:14:47,761 --> 00:14:50,222 When the news came out, it was it was a huge shock, 181 00:14:50,431 --> 00:14:55,227 especially when the front of CNN had pictures of them drawing, 182 00:14:55,436 --> 00:15:00,524 You know, Doom 2 and, you know, imagery from the levels that they had made. 183 00:15:00,858 --> 00:15:04,653 “Some people hold you responsible for real murders.” 184 00:15:04,987 --> 00:15:06,447 Lots of kids play games. 185 00:15:06,864 --> 00:15:11,035 Tens of millions of people had played doom at that time and never did this. 186 00:15:11,285 --> 00:15:15,956 “The teen gunman, says Thompson, superimposed yearbook pictures of their classmates” 187 00:15:16,165 --> 00:15:18,751 “So that they could literally, for weeks in advance, 188 00:15:19,084 --> 00:15:22,379 not just practice shooting, but practice shooting a particular student.” 189 00:15:22,588 --> 00:15:26,550 There was something wrong with those kids, you know, like any mass murderer. 190 00:15:26,759 --> 00:15:28,385 You know, there's something wrong with them. 191 00:15:29,219 --> 00:15:31,138 It's not because they played some games. 192 00:15:31,430 --> 00:15:35,100 We felt that the best thing to do at that time was just like, 193 00:15:35,267 --> 00:15:37,770 support the families of the kids that were affected. 194 00:15:37,978 --> 00:15:42,691 And, you know, try to heal at that time because it was such a horrible time. 195 00:15:43,025 --> 00:15:46,654 But not go pointing fingers at the entertainment or media 196 00:15:46,862 --> 00:15:49,573 as the reason why that happened. 197 00:15:49,823 --> 00:15:53,827 What a horrible event in history being tied to video games. 198 00:16:04,880 --> 00:16:07,424 When it comes to horror and gore in fighting games. 199 00:16:07,633 --> 00:16:09,259 The two of them go way back. 200 00:16:09,426 --> 00:16:13,722 Everybody's going to immediately go to Mortal Kombat, and for good reason. 201 00:16:15,724 --> 00:16:17,184 We all know the controversy that brought, 202 00:16:17,351 --> 00:16:19,436 but it also brought in a whole lot of money. 203 00:16:19,770 --> 00:16:22,356 So a lot of other people out there suddenly decide, 204 00:16:22,564 --> 00:16:25,526 oh, gore sells in fighting games. 205 00:16:26,068 --> 00:16:27,736 We need to do that. 206 00:16:39,915 --> 00:16:44,420 So, Thrill Kill was always a fighting game from the start. 207 00:16:45,045 --> 00:16:46,922 It's just it wasn't the fighting game 208 00:16:47,131 --> 00:16:49,299 that it's kind of infamous for what it became. 209 00:16:49,508 --> 00:16:53,721 It actually started out as this thing called Earth Monsters, which was kind of 210 00:16:53,971 --> 00:16:58,267 a Mesoamerican, Aztec or Incan inspired bloodsport game. 211 00:16:59,268 --> 00:17:03,397 But gradually, over time, Virgin was telling the team, 212 00:17:03,689 --> 00:17:06,442 yeah, you know, the fighting game part of it's really good. 213 00:17:06,650 --> 00:17:09,319 Could you maybe just like have these guys beat the hell out of each other? 214 00:17:09,528 --> 00:17:12,614 So they did. And then they were like, you know what? 215 00:17:12,823 --> 00:17:15,117 The Aztec thing's not really working for us either. 216 00:17:15,325 --> 00:17:19,413 We've got a different art direction we want to start exploring with you. 217 00:17:24,251 --> 00:17:27,004 To me, the thing that made so many people start 218 00:17:27,171 --> 00:17:31,175 clutching their pearls over Thrill Kill was the sexuality of it. 219 00:17:40,350 --> 00:17:43,896 There is a story from the developers that I have heard in 220 00:17:44,063 --> 00:17:47,066 which one of the producers came in one day 221 00:17:47,316 --> 00:17:50,819 and just dropped down a massive stack of porno mags 222 00:17:51,236 --> 00:17:54,990 and said, “Gentlemen, this is your art style.” 223 00:17:57,367 --> 00:17:59,369 I can't say that's exactly how it went. 224 00:17:59,578 --> 00:18:04,541 But when you look at the game, it feels like that's exactly how it went. 225 00:18:05,375 --> 00:18:07,169 So we were looking at this stuff and going, 226 00:18:07,377 --> 00:18:09,129 okay, well, we'll take the boots off of that one 227 00:18:09,338 --> 00:18:12,299 and we'll take the mask off of that one and kind of piecing these things together. 228 00:18:12,549 --> 00:18:15,385 But there was no rhyme or reason to it. There's no nothing holding it together. 229 00:18:15,594 --> 00:18:18,555 Like, why are these characters dressed this way? What are they doing? 230 00:18:18,764 --> 00:18:22,643 And that's when we decided, okay, well, what if these were all damned souls 231 00:18:22,935 --> 00:18:25,479 and they were trying to fight their way out of hell? 232 00:18:26,396 --> 00:18:28,732 And the other surprising bit was probably Cats. 233 00:18:31,527 --> 00:18:33,904 Yep. Cats. The musical. 234 00:18:34,113 --> 00:18:36,073 People dressed up in fur and tails, 235 00:18:36,281 --> 00:18:39,952 and they all tell their sob story of what their life was like as a cat. 236 00:18:40,160 --> 00:18:42,663 And the cat that's had the roughest life gets granted 237 00:18:42,871 --> 00:18:46,125 nine new lives, and they get to go back to the mortal world again 238 00:18:46,333 --> 00:18:49,336 and carry on being a cat. So obviously you see how these mesh right together. 239 00:18:49,545 --> 00:18:54,216 It's Clive Barker meets cats, except it's a bunch of damned souls in leather fetish gear. 240 00:18:54,383 --> 00:18:56,468 Fighting to come back to the mortal plane. 241 00:18:57,010 --> 00:18:59,096 Writes itself. 242 00:19:01,348 --> 00:19:03,183 What would have been controversial about Thrill kill? 243 00:19:03,392 --> 00:19:07,563 Well, the first thing that you're going to notice is the gore in there. 244 00:19:11,733 --> 00:19:14,194 They're not trying to hide it. There's a guy in there 245 00:19:14,403 --> 00:19:17,114 who's eating a leg as one of his normal moves. 246 00:19:17,322 --> 00:19:22,286 And that is another reason why it got so controversial. It was the characters. 247 00:19:24,246 --> 00:19:27,499 Every single character was designed to push the envelope 248 00:19:28,125 --> 00:19:29,960 even before you know their backstories. 249 00:19:30,377 --> 00:19:31,837 And if you do know their backstories, 250 00:19:32,546 --> 00:19:34,381 it becomes jaw dropping at times. 251 00:19:39,845 --> 00:19:43,891 There's a character in there who was a postal worker 252 00:19:44,349 --> 00:19:46,935 who ended up shooting up his workplace, 253 00:19:47,477 --> 00:19:49,354 and this was made during the 90s 254 00:19:49,813 --> 00:19:51,773 when that was a thing you were reading about 255 00:19:51,982 --> 00:19:55,319 in the newspapers on a fairly regular basis. 256 00:20:01,158 --> 00:20:04,036 So after all of our hard work, sleeping under our desks 257 00:20:04,244 --> 00:20:07,748 and doing everything we could to jump through Virgin's hoops, 258 00:20:08,123 --> 00:20:10,000 ultimately the game did not come out. 259 00:20:10,209 --> 00:20:13,378 And the reason it did not come out is during production. 260 00:20:13,670 --> 00:20:18,133 And we're talking very late in production, like we were approaching Gold Master. 261 00:20:18,342 --> 00:20:21,511 Virgin was acquired by Electronic Arts. 262 00:20:22,054 --> 00:20:25,891 Then we started getting these rumblings that EA wasn't happy with the game. 263 00:20:26,266 --> 00:20:30,854 You know, this was the time of Joe Lieberman and his crusade against video games, 264 00:20:31,063 --> 00:20:33,857 and they shelved it. 265 00:20:37,569 --> 00:20:42,157 And so the developers of Thrill Kill suddenly found themselves with no place to go. 266 00:20:42,741 --> 00:20:46,411 But they had this game that they spent all this time making. 267 00:20:49,539 --> 00:20:52,167 And then all of a sudden, Activision calls them up and goes, 268 00:20:52,376 --> 00:20:54,628 “Hey, yeah, we understand that you guys make fighting games.” 269 00:20:54,836 --> 00:20:59,925 “We have a license with the Wu-Tang clan and they want to make a fighting game.” 270 00:21:00,634 --> 00:21:02,511 “Can you do something with that?” 271 00:21:07,683 --> 00:21:11,478 So this hasty marriage was arranged to give 272 00:21:12,062 --> 00:21:17,192 Wu-Tang to, Paradox Development, and that is how the Wu-Tang Clan: Shaolin Style, 273 00:21:17,401 --> 00:21:20,195 I think is the subtitle, came to be 274 00:21:22,322 --> 00:21:24,533 I did play the Wu-Tang game many years later, 275 00:21:24,741 --> 00:21:28,328 but I just remember thinking, what a turnaround from this hyper violent, 276 00:21:28,537 --> 00:21:31,957 hell based game to a hyper violent, you know, hip hop game. 277 00:21:32,165 --> 00:21:36,295 It was a real interesting, transformation. But I'm glad that they still got to use 278 00:21:36,503 --> 00:21:39,006 the ideas that they had because they were, you know, 279 00:21:39,214 --> 00:21:40,924 even if they weren't executed the best, they were interesting. 280 00:21:41,133 --> 00:21:43,844 There were those kind of ideas that would push genres forward. 281 00:21:45,971 --> 00:21:49,433 It was definitely innovative. You could not have a game back 282 00:21:49,641 --> 00:21:53,854 then that had four people all fighting at the exact same time. 283 00:21:54,271 --> 00:21:55,897 That was way ahead of its time. 284 00:21:56,315 --> 00:21:58,692 And I am positive that if it came out, 285 00:21:59,359 --> 00:22:02,988 it might not have exploded. But you know what? Like 20 years later, 286 00:22:03,488 --> 00:22:05,699 people would have been nostalgic for it. 287 00:22:07,492 --> 00:22:09,953 They probably would have forgotten all the stuff that they didn't like in it. 288 00:22:10,203 --> 00:22:12,664 It feels like one of those kind of games. 289 00:22:14,791 --> 00:22:20,464 So sometime around 1998, 1999, yes, was probably about 1999. 290 00:22:20,672 --> 00:22:25,177 I was living in Scotland. It was a weekend and I was on a train 291 00:22:25,594 --> 00:22:31,183 and I was wearing, my Thrill Kill hat. I was wearing this very hat, actually, 292 00:22:31,558 --> 00:22:34,353 up the row in the train comes these two backpackers 293 00:22:35,020 --> 00:22:36,980 and they spot my hat and they're like, 294 00:22:37,397 --> 00:22:39,608 “Oh man! Is that a Thrill Kill hat?” 295 00:22:40,108 --> 00:22:42,402 So I was like, “you know what this hat is?” and they’re like, 296 00:22:42,569 --> 00:22:45,822 “oh man! That game is fucking magic man's it’s the best game, all…” 297 00:22:46,031 --> 00:22:48,700 And they, they’re telling me about the characters and the fight moves and stuff. 298 00:22:49,076 --> 00:22:52,412 And I was like, “how the hell is this possible? How did you ever play this game?” 299 00:22:52,621 --> 00:22:56,416 And they're like, “oh, we bought it down at The Barras for £5 down in Glasgow.” 300 00:22:56,666 --> 00:22:58,627 The Barras is like a, like a car boot sale. 301 00:22:58,835 --> 00:23:00,587 It's like a, like an open air market. 302 00:23:01,004 --> 00:23:06,301 So that's how I discovered that somebody on one of the teams that could have been Virgin, 303 00:23:06,510 --> 00:23:08,720 it could have been EA, it could have been Paradox. 304 00:23:08,929 --> 00:23:15,268 Somebody let out a gold master of the game and it became a underground pirate hit. 305 00:23:43,296 --> 00:23:45,632 “It's banned in Australia.” 306 00:23:46,800 --> 00:23:48,927 “The Kiwis put the kibosh on it.” 307 00:23:49,928 --> 00:23:51,763 “Verboten in Germany.” 308 00:23:52,681 --> 00:23:58,019 “What is it that the rest of the world doesn't want you to see? Why it's Manhunt of course.” 309 00:24:23,253 --> 00:24:25,005 Yeah. Manhunt was really interesting because, 310 00:24:25,213 --> 00:24:27,716 obviously we had been used to violence for a long time 311 00:24:27,924 --> 00:24:31,761 from all forms of entertainment, but it was when you were put into control of that 312 00:24:31,970 --> 00:24:35,307 that I think it really resonated with people, for better or worse, 313 00:24:36,516 --> 00:24:37,767 because when you're watching it happening on a screen, 314 00:24:37,976 --> 00:24:40,312 this is filmed, you know, it's special effects, whatever. 315 00:24:40,520 --> 00:24:43,231 Or if it happens to you in a video game when you die, 316 00:24:43,440 --> 00:24:46,443 that's you being kind of punished for losing, but when you're the one doing it… 317 00:24:52,032 --> 00:24:54,159 Oh. Wow. Where do we even begin with Manhunt? 318 00:24:54,367 --> 00:24:57,287 I mean, I remember I worked at blockbuster at the time. 319 00:24:57,496 --> 00:25:00,957 Manhunt was out for a week, and then we had to pull all the copies off the shelves 320 00:25:01,166 --> 00:25:04,044 and slap it with its new adult only sticker. 321 00:25:04,294 --> 00:25:10,759 To be fair, even nowadays, it is pretty graphic. I mean, it's a game based around. 322 00:25:12,802 --> 00:25:16,056 Killing people. I mean, it is, but in like, gruesome ways 323 00:25:16,264 --> 00:25:19,518 for a rich person to film and make money off of. 324 00:25:24,314 --> 00:25:28,568 We're focusing on a prisoner who was set to be sentenced to death. 325 00:25:28,944 --> 00:25:32,781 He's saved from death row by this mysterious director 326 00:25:33,031 --> 00:25:38,119 who's now forcing him to commit these grave acts of violence against gangs, 327 00:25:38,912 --> 00:25:41,748 all for the purpose of creating this snuff film. 328 00:25:47,462 --> 00:25:51,508 Much like when we were doing The Thing, right Manhunt looked to push boundaries 329 00:25:51,883 --> 00:25:56,555 and make people uncomfortable, and I think I always admired Rockstar 330 00:25:56,763 --> 00:25:58,890 for pushing games in that direction 331 00:26:00,809 --> 00:26:04,813 If you look at Grand Theft Auto, they did all those things 332 00:26:05,021 --> 00:26:06,606 that people told them, you can't do that. 333 00:26:06,773 --> 00:26:08,984 You can't do that in a game. You can't do that in a game. 334 00:26:09,192 --> 00:26:11,820 And they're like, “fuck you.” We're going to do all of it. 335 00:26:13,738 --> 00:26:18,243 Rockstar drew a lot of heat and vilification from the media at this time, 336 00:26:18,493 --> 00:26:23,707 because they were involving elements of brutal violence and voyeurism, 337 00:26:23,915 --> 00:26:26,001 and there was definitely a moral panic going on. 338 00:26:35,594 --> 00:26:38,680 The news found out about this, and it was all over the place that, 339 00:26:38,888 --> 00:26:42,851 Hey, this is like teaching our kids to kill. And they're, it's teaching us that 340 00:26:43,059 --> 00:26:46,313 the more graphic the kill, the cooler you are. 341 00:26:48,648 --> 00:26:53,612 “Most infamously, Manhunt was linked to the murder of a 14 year old boy in the UK.” 342 00:26:53,820 --> 00:26:57,449 “It was later revealed that it was the victim who owned a copy, and the murderer” 343 00:26:57,657 --> 00:27:00,243 “had never even played it.” 344 00:27:01,828 --> 00:27:06,166 When I was growing up, my dad wanted to buy me a Hitman game for my birthday, 345 00:27:06,374 --> 00:27:10,462 but my mother didn't want to because she was worried I was going to be a Hitman. 346 00:27:13,590 --> 00:27:16,301 I think you see that a lot with people who don't really look in 347 00:27:16,509 --> 00:27:20,639 and understand. The things I do in video games, I'm not taking to the real world. 348 00:27:20,847 --> 00:27:24,934 I'm not going to go to, you know, an army base and steal a plane and fly away. 349 00:27:28,396 --> 00:27:31,441 It is called Manhunt 2, and it is being described 350 00:27:31,650 --> 00:27:33,777 “as one of the most violent and gruesome video” 351 00:27:33,985 --> 00:27:36,154 “games ever produced for a mass market.” 352 00:27:36,446 --> 00:27:40,033 “So violent, in fact, that it was banned in Great Britain.” 353 00:27:40,325 --> 00:27:43,953 “And we must warn you, there is nothing about this that is not disturbing.” 354 00:27:44,162 --> 00:27:47,248 “What sets this video game apart is that the player can become” 355 00:27:47,457 --> 00:27:49,709 “physically involved in the acts of violence,” 356 00:27:50,001 --> 00:27:53,213 “rather than just pushing buttons. The player actually wields a knife” 357 00:27:53,421 --> 00:27:56,341 “an axe, a glass shard to stab an opponent.” 358 00:28:00,345 --> 00:28:03,723 There was a bit of controversy surrounding Manhunt 2 359 00:28:03,973 --> 00:28:07,435 in the sense that it was on the Wii. 360 00:28:11,731 --> 00:28:15,276 We kind of get this degree of separation previously where we're playing 361 00:28:15,485 --> 00:28:17,696 with a controller against the screen. 362 00:28:18,113 --> 00:28:20,323 Now, instead of just pressing a button, you're actually like, 363 00:28:20,699 --> 00:28:23,868 using the Wii remote to like slash people and all that, so, 364 00:28:24,077 --> 00:28:26,913 the fact that that even came out at all is a miracle. 365 00:28:27,122 --> 00:28:30,625 “Violence in video games is nothing new. The difference is you're” 366 00:28:30,792 --> 00:28:32,377 “actually committing the violence.” 367 00:28:32,585 --> 00:28:36,923 “By doing this, I can hit somebody with a sledgehammer, or a knife.” 368 00:28:37,465 --> 00:28:41,428 There was this specific execution you had to do with a telephone. 369 00:28:41,761 --> 00:28:45,765 You know, to do it on a controller, it's hey, you hold, I think, like L1 or R1 to target somebody, 370 00:28:45,974 --> 00:28:47,684 and then you hit a button and that's it. 371 00:28:48,601 --> 00:28:50,228 But with the Wii, you actually had to, like, 372 00:28:50,437 --> 00:28:53,606 do a motion like this, like you're wrapping a cord around somebody's throat 373 00:28:53,815 --> 00:28:56,067 and then like pull back on it. 374 00:29:01,656 --> 00:29:03,575 So I mean, I get it. 375 00:29:03,825 --> 00:29:06,953 “So we've got them on record: ‘The Rockstar team has come up with a game 376 00:29:07,162 --> 00:29:11,499 that fits squarely within the horror genre, and was intended to do so.’” 377 00:29:12,041 --> 00:29:15,545 The ground that it had to stand on was the fact that you were kind of defending yourself. 378 00:29:18,923 --> 00:29:22,385 You're fighting for your life, but that got lost in translation 379 00:29:22,594 --> 00:29:24,471 because all people were talking about was the violence. 380 00:29:24,971 --> 00:29:27,932 You know, Rockstar were just so notorious that, you know, your parents 381 00:29:28,141 --> 00:29:30,852 or whoever was against video games just didn't, they didn't want to hear it. 382 00:29:31,060 --> 00:29:36,024 “So if you have a child who's a gamer, discourage this form of, quote unquote, ‘entertainment’,” 383 00:29:36,316 --> 00:29:39,444 “too much time playing video games is hazardous to their health.” 384 00:29:39,694 --> 00:29:44,783 “And with this latest entry may be hazardous to the health of others, too.” 385 00:29:58,213 --> 00:30:03,718 I remember reading really old newspaper articles talking about 386 00:30:03,968 --> 00:30:07,347 “Don't let your daughters read too much poetry. It's really bad for them.” 387 00:30:07,722 --> 00:30:11,851 When it comes to new types of entertainment and new technologies that 388 00:30:12,060 --> 00:30:13,603 that we don't quite understand, 389 00:30:14,103 --> 00:30:17,273 I think people are always going to question it and be afraid. 390 00:30:43,883 --> 00:30:50,849 “Best friends butchering one another, babies strangled in cribs. The whole city went to hell.” 391 00:30:52,684 --> 00:30:56,020 But it is really interesting to see how sometimes that can work 392 00:30:56,229 --> 00:30:59,899 to the media's benefit, or sometimes it can work to its detriment. 393 00:31:01,234 --> 00:31:04,362 A joke that insulted the president of China and called him Winnie the Pooh 394 00:31:04,571 --> 00:31:07,615 resulted in one of the year's best horror games being removed from steam. 395 00:31:20,128 --> 00:31:24,841 Devotion came from this Taiwanese development studio called Red Candle Games. 396 00:31:26,175 --> 00:31:30,013 They had previously put out a different game called Detention. 397 00:31:36,060 --> 00:31:39,731 Detention was an incredibly bold game, because the story 398 00:31:39,939 --> 00:31:43,818 all builds up to being a message about a very dark time 399 00:31:44,027 --> 00:31:46,988 within the Taiwanese government. 400 00:31:58,499 --> 00:32:00,418 It's not even a time that was that long ago. 401 00:32:00,585 --> 00:32:04,088 They specifically make sure to point out the people who suffered 402 00:32:04,464 --> 00:32:07,300 during this time period are still alive today. 403 00:32:07,592 --> 00:32:10,887 They wanted to come in here and make a message in a horror game 404 00:32:11,346 --> 00:32:15,141 that the true horrors aren't spirits. They're not ghosts. 405 00:32:15,350 --> 00:32:19,479 They're things that human beings actually did. 406 00:32:26,569 --> 00:32:28,780 And then they come out with this game, Devotion. 407 00:32:28,988 --> 00:32:35,495 This absolutely horrifying game about this man. 408 00:32:36,371 --> 00:32:38,289 His life starts falling apart. 409 00:32:38,539 --> 00:32:41,334 His wife starts to become unhappy with him. 410 00:32:41,542 --> 00:32:43,711 His child gets very sick, 411 00:32:44,629 --> 00:32:47,715 and he gets really desperate. 412 00:32:51,386 --> 00:32:53,888 And he meets this woman, and this woman says, 413 00:33:09,612 --> 00:33:11,781 All I need is your devotion. 414 00:33:13,157 --> 00:33:15,451 And I can cure your child. 415 00:33:18,538 --> 00:33:22,208 What's so beautiful about it is the entire thing is done in first person. 416 00:33:22,417 --> 00:33:26,754 You are seeing all these really amazing visual representations of what's happening. 417 00:33:35,638 --> 00:33:40,226 But there's something they hid in there that is comparing the president of China, 418 00:33:40,476 --> 00:33:43,521 Xi Jinping, to Winnie the Pooh. 419 00:33:43,771 --> 00:33:46,065 “When interacted with, the poster in the game would flash” 420 00:33:46,232 --> 00:33:50,028 “the words ‘Xi Jinping, the Winnie the Pooh moron’ in Chinese. 421 00:33:50,278 --> 00:33:52,238 It's not even something that's a focus in the game. 422 00:33:52,447 --> 00:33:55,408 It's almost like an Easter egg or a secret that you have to find in there. 423 00:33:55,825 --> 00:33:59,078 Because of that, the game could not actually be sold in China. 424 00:33:59,287 --> 00:34:01,831 It got taken down from the Steam store. 425 00:34:03,833 --> 00:34:06,961 It is, to this day, one of the best horror games I’ve ever played. 426 00:34:07,420 --> 00:34:12,467 And it just for like 2 to 3 years, it just disappeared. You couldn't buy it. 427 00:34:17,263 --> 00:34:20,141 That game deserved so much better. 428 00:34:23,102 --> 00:34:29,609 It is always interesting when specific moments of visual violence 429 00:34:29,817 --> 00:34:33,321 get pulled out of movies or TV shows or video games, 430 00:34:33,571 --> 00:34:37,325 but the entire concept, which is absolutely horrific, 431 00:34:38,326 --> 00:34:43,414 all good, all good. Infanticide? No worries. Just don't show this little part of it. 432 00:34:45,875 --> 00:34:49,754 When prepping myself for this documentary, I was made aware of some controversies 433 00:34:49,754 --> 00:34:51,756 over Silent Hill: Homecoming. 434 00:34:56,219 --> 00:34:58,679 Germany and Australia didn't want to have anything to do with the game, 435 00:34:58,930 --> 00:35:01,557 and they had to go back in and make some tweaks to the game 436 00:35:01,766 --> 00:35:05,728 to remove some of the violence so that apparently the other horrific 437 00:35:05,937 --> 00:35:08,106 things would be deemed okay. 438 00:35:10,191 --> 00:35:13,778 “After just some hacking to get it through classification, Silent Hill: Homecoming” 439 00:35:13,986 --> 00:35:18,908 “is finally in Australia, minus some camera angles and drills, but still full of crazy” 440 00:35:19,117 --> 00:35:25,873 “scantily clad nurses, angry skinless dogs, fantastically weird bosses, and a whole lot of fog.” 441 00:35:26,999 --> 00:35:32,588 Regardless of this game or whatever, but every country has a series of censorship laws that impact 442 00:35:32,797 --> 00:35:36,008 all kinds of things books, games, TV shows, movies. 443 00:35:36,300 --> 00:35:39,762 And so it's not surprising. I mean, I think it's hilarious 444 00:35:39,971 --> 00:35:42,640 because it's like cutting out a couple of scenes 445 00:35:42,849 --> 00:35:44,350 of graphic violence here and there doesn't change the fact 446 00:35:44,559 --> 00:35:47,687 that, like, these are parents that killed children, but I guess 447 00:35:48,271 --> 00:35:51,232 somebody has to censor something, somewhere in the world, 448 00:35:51,440 --> 00:35:55,528 and they've got to put a, they got to put a stamp on it, and that's what happens. 449 00:36:13,045 --> 00:36:16,674 As much as like, hey, controversy gets you news and stuff. 450 00:36:16,883 --> 00:36:19,552 Controversy tends to hurt a lot of video games as well. 451 00:36:19,719 --> 00:36:22,680 I mean, just look at Rule of Rose for example. 452 00:36:22,930 --> 00:36:25,349 That game got slammed with a bunch of controversy 453 00:36:25,558 --> 00:36:29,478 and ended up being banned a bunch of places. 454 00:36:47,997 --> 00:36:50,666 “Read the story. Please read the story.” 455 00:36:53,544 --> 00:36:57,215 Rule of Rose is controversial because… 456 00:36:58,549 --> 00:37:03,596 okay, the real answer here is I think some fucking idiot needed to write a headline. 457 00:37:11,896 --> 00:37:16,817 So, way back in the day you had a teenager who posted a review, 458 00:37:17,026 --> 00:37:22,448 his honest review of the game online, and he was actually quite supportive and positive of the game. 459 00:37:23,032 --> 00:37:28,955 We then got this Italian magazine called Panorama who essentially plagiarized this review. 460 00:37:29,372 --> 00:37:33,292 But not only are they plagiarizing it, they're sort of twisting the words. 461 00:37:33,501 --> 00:37:38,297 They're making it out as though Rule of Rose is this masochistic game 462 00:37:38,631 --> 00:37:43,052 that you're engaging in child abuse, and that there's really weird 463 00:37:43,261 --> 00:37:47,306 sort of perverse representations of children in this game. 464 00:38:17,253 --> 00:38:20,464 Before anyone really had time to sort of correct any of this 465 00:38:20,673 --> 00:38:25,011 that had been said or done, we've now got Italian politicians who are damning the text. 466 00:38:25,219 --> 00:38:28,222 You've got British tabloids that are running very similar headlines. 467 00:38:29,015 --> 00:38:32,310 From there it kind of like snowballed to the point where 468 00:38:33,060 --> 00:38:34,895 for the longest time, you couldn't even buy 469 00:38:35,062 --> 00:38:37,273 a copy of Rule of Rose in North America. 470 00:39:03,215 --> 00:39:06,344 I think the worst thing that happens is our main character gets like 471 00:39:06,635 --> 00:39:09,263 buried underground for like three seconds. 472 00:39:14,352 --> 00:39:19,857 it's not about torturing or killing children. There's just a lot of children in the game. 473 00:39:27,990 --> 00:39:32,828 But it's also got this really distinctive, unique vibe. 474 00:40:06,862 --> 00:40:10,533 Rule of Rose, believe it or not, I think is very underrated. 475 00:40:10,741 --> 00:40:15,079 I think that there is just such a clear motif with that game 476 00:40:15,287 --> 00:40:18,374 and how it's presented and the story that it's telling. 477 00:41:42,875 --> 00:41:46,295 The story is good. I do think it does interesting things. 478 00:41:47,004 --> 00:41:49,798 Gameplay wise. It's a little rough. 479 00:41:55,346 --> 00:41:59,391 Rule of Rose is not fun to play, and it's not fun to play 480 00:41:59,767 --> 00:42:03,479 in a way that even survival horror games aren't, like, there's a competency 481 00:42:03,687 --> 00:42:06,649 to Resident Evil and Silent Hill 482 00:42:07,107 --> 00:42:13,030 Rule of Rose is frustrating, and it can just be kind of exhausting. 483 00:42:14,073 --> 00:42:18,536 But despite that, I think it's like, it's worth it. 484 00:42:28,337 --> 00:42:31,632 It's weird and it's strange and it's got this incredible atmosphere 485 00:42:31,840 --> 00:42:34,385 and these beautiful cutscenes. 486 00:42:35,427 --> 00:42:39,181 Particularly like, when you start to see, like the cruelty of these girls 487 00:42:39,390 --> 00:42:42,893 and like how they treat you, how they treat like the player character. 488 00:42:45,854 --> 00:42:48,774 There’s something just really unsettling about it. 489 00:42:50,276 --> 00:42:53,779 And it's unsettling in a way that no other game did. 490 00:42:59,577 --> 00:43:03,455 It really was its own thing. Everything from when you open the menu 491 00:43:03,664 --> 00:43:06,875 and it's like a chalkboard and the sounds that go with that. 492 00:43:08,127 --> 00:43:12,256 Everything about that game feel so intentional, and I think it's really amazing for that. 493 00:43:29,898 --> 00:43:35,654 I think ultimately what I love about horror is the ability to explore 494 00:43:35,988 --> 00:43:41,243 very deep, primal feelings right about our existence as human beings. 495 00:43:41,619 --> 00:43:43,245 “That's why I needed you…” 496 00:43:48,000 --> 00:43:52,212 I get how much fun it is for people to be really scared 497 00:43:52,588 --> 00:43:56,216 because they're scared in a safe way. They're in a safe environment. They're in their home. 498 00:44:16,654 --> 00:44:20,407 “OceanGate is now putting out a statement that they do believe 499 00:44:20,616 --> 00:44:26,038 that that debris that was found is indeed the debris of the small submersible.” 500 00:44:26,497 --> 00:44:30,292 An interesting thing happened with the OceanGate disaster, where 501 00:44:30,501 --> 00:44:34,296 when people were trapped underwater with the public 502 00:44:34,505 --> 00:44:36,965 not knowing if they were still alive or not, suddenly 503 00:44:37,174 --> 00:44:40,594 a lot of people had this new anxiety about being trapped under the ocean. 504 00:44:41,220 --> 00:44:44,473 When people heard the situation around OceanGate, 505 00:44:44,682 --> 00:44:47,851 they're like, “wow, that sounds a hell of a lot like Iron Lung.” 506 00:44:49,978 --> 00:44:55,317 Whenever a bunch of people start talking about a game, it's going to get a spike in sales. 507 00:44:56,068 --> 00:45:01,782 I kind of didn't like it. Because thinking about like, people 508 00:45:01,990 --> 00:45:05,536 being actually trapped down there in the Iron Lung, 509 00:45:05,744 --> 00:45:08,789 basically, and running out of air and stuff is, 510 00:45:09,748 --> 00:45:14,336 “it is a difficult day. And it's especially difficult, 511 00:45:14,545 --> 00:45:17,506 for the families. And our thoughts are with the families.” 512 00:45:18,298 --> 00:45:21,844 I feel personally with all the things that we've created 513 00:45:22,136 --> 00:45:26,098 when it comes to taking people to dark places. 514 00:45:28,559 --> 00:45:30,561 “This is god?” 515 00:45:31,937 --> 00:45:38,026 There's something to be said for pulling yourself out of those dark places. 516 00:45:42,239 --> 00:45:46,326 I'm pro human. I'm pro, “let's always keep hope.” 517 00:45:46,827 --> 00:45:51,832 Hope is one of the major aspects, I think, that defines the human soul. 518 00:45:52,166 --> 00:45:56,128 “If there's anyone alive, contact me now. Just give me a sign. 519 00:45:56,378 --> 00:45:58,589 I repeat. This is your last chance.” 520 00:45:58,922 --> 00:46:07,681 I had to find the strength and the courage to play Jill in a strong way. 521 00:46:08,849 --> 00:46:11,018 The players have to do the same 522 00:46:11,435 --> 00:46:15,814 for themselves. They have to make the right choices, the courageous choices. 523 00:46:16,940 --> 00:46:18,484 “Start talking.” 524 00:46:19,318 --> 00:46:26,742 In overcoming the fears, it allows us to shine a light in the darkness 525 00:46:27,576 --> 00:46:32,372 and really allows us to experiment, take risks 526 00:46:33,207 --> 00:46:35,959 that we wouldn't normally be allowed to in real life. 527 00:46:38,629 --> 00:46:42,299 I had the honor to meet a couple of people through the conventions 528 00:46:42,508 --> 00:46:44,885 that were talking to me about why they enjoyed Dead by Daylight. 529 00:46:45,093 --> 00:46:49,473 And one of the things that came up was, there's a group of of veterans 530 00:46:49,681 --> 00:46:52,309 like Army veterans that are back with PTSD, 531 00:46:52,518 --> 00:46:54,895 and they play together and they like to play Dead by Daylight. 532 00:46:55,103 --> 00:46:59,191 And one of the reasons they were telling me was because it's a, it's a tense environment. 533 00:46:59,399 --> 00:47:04,279 It's a scary place, but you're experiencing it in a safe way. 534 00:47:04,571 --> 00:47:09,117 A place where you have challenges and you have all the tools to overcome them. 535 00:47:12,913 --> 00:47:15,874 And if it ever gets too much, you can just turn off the game 536 00:47:16,041 --> 00:47:17,751 and move on and go do something else. 537 00:47:18,085 --> 00:47:21,255 And I think that comes up quite a lot, for a lot of people 538 00:47:21,463 --> 00:47:25,342 to be able to do that in a safe environment and sort of work through some, 539 00:47:25,759 --> 00:47:30,514 some issues, or maybe just feel that way so that you can become more comfortable 540 00:47:30,722 --> 00:47:34,309 with intense emotions, which is not something 541 00:47:34,518 --> 00:47:37,729 that's necessarily easy to, to everybody, right? 542 00:47:39,314 --> 00:47:41,650 “…Dad.” 543 00:47:43,193 --> 00:47:45,571 “Dad…” 544 00:47:47,739 --> 00:47:52,744 I think there's something profoundly optimistic about the genre in that way. 545 00:47:53,120 --> 00:47:56,707 You don't have to be, you know, super spec ops. 546 00:47:56,915 --> 00:48:01,587 I have 18 machine guns on my back. You can just be a person who can think 547 00:48:01,795 --> 00:48:08,302 their way through and, you know, just keep trudging along and you'll be okay. 548 00:48:12,472 --> 00:48:17,519 And the horror genre is telling us that you can be okay. You are enough to overcome this. 549 00:48:31,742 --> 00:48:34,494 So I would say, like what horror games mean to me… 550 00:48:36,038 --> 00:48:38,916 I think this comes back to like something that's become huge online, 551 00:48:39,124 --> 00:48:41,501 and that's the idea of the save room. 552 00:48:47,507 --> 00:48:50,552 You know, you play these games and you enter the save room and you're okay. 553 00:48:50,802 --> 00:48:53,597 It's like for a moment, all the fucking weird horrors 554 00:48:53,805 --> 00:48:56,266 and all the monsters and everything you have to deal with. 555 00:48:56,475 --> 00:49:00,812 It's gone. And you're in this just safe little room. 556 00:49:12,449 --> 00:49:15,202 I think you know different games do it in different ways. 557 00:49:15,410 --> 00:49:19,831 I think with something like Death Stranding, you know, sitting in that menu 558 00:49:20,040 --> 00:49:23,251 where you’re organizing your bags is your safe room. 559 00:49:23,460 --> 00:49:25,587 You know, nothing's coming for you there. 560 00:49:26,046 --> 00:49:29,091 And so that is a big part of any, any horror for me 561 00:49:29,299 --> 00:49:34,554 where you need a safe space before you then go out before you then pluck up the courage 562 00:49:34,763 --> 00:49:37,224 to then, you know, traverse to the next bit. 563 00:49:42,854 --> 00:49:47,317 As a much younger human, there was a game on the Amstrad CPC 564 00:49:47,567 --> 00:49:50,320 that was, a tie-in game for Aliens. 565 00:49:53,073 --> 00:49:55,242 You're supposed to be in the command HQ looking at the, 566 00:49:55,450 --> 00:49:57,119 the camera feeds from the marines, 567 00:49:57,327 --> 00:50:00,747 and you'd kind of scroll the camera to move through these rooms. 568 00:50:00,956 --> 00:50:04,167 And then every now and then, an alien would show up, 569 00:50:04,918 --> 00:50:08,130 and the “beep beep beep beep beep” would start happening very crudely. 570 00:50:08,380 --> 00:50:11,842 The kind of gun mechanics were so bad that it was almost guaranteed that you would die, 571 00:50:12,217 --> 00:50:14,302 if one of these aliens got you. 572 00:50:16,263 --> 00:50:20,851 I remember that being so powerfully upsetting and stressful as a game. 573 00:50:21,059 --> 00:50:24,479 If you press the pause button, the blast doors kind of came in 574 00:50:25,313 --> 00:50:28,358 and then it played this kind of jazzy, upbeat music. 575 00:50:31,028 --> 00:50:34,197 We kept having to go into that pause screen to just take a moment, 576 00:50:34,406 --> 00:50:37,701 because it was getting so stressful and so intense. 577 00:50:44,416 --> 00:50:47,794 And then if we look at games like Bloodborne and Dark Souls, 578 00:50:48,003 --> 00:50:50,589 I think the bonfires and the messenger lamps, 579 00:50:50,797 --> 00:50:53,341 I think they're really great at what they do as well. 580 00:50:53,550 --> 00:50:56,178 We often think of the weary traveler. 581 00:50:56,970 --> 00:51:00,432 The bonfire is acting as a sort of light in the darkness for them. 582 00:51:00,640 --> 00:51:03,185 They're coming to sit at the bonfire to rest. 583 00:51:09,149 --> 00:51:13,653 I'm not really interested in a horror game if it's full on, just like a 584 00:51:14,196 --> 00:51:19,367 nightmare the entire time. I need that like that change of pace, 585 00:51:19,576 --> 00:51:23,080 because I think something about it is like really deeply 586 00:51:24,247 --> 00:51:26,958 healthy in a way. It's like nearly kind of human, where it's kind of 587 00:51:27,667 --> 00:51:31,046 Shit is awful. Shit is terrifying. Shit is scary. 588 00:51:31,630 --> 00:51:34,716 But it's okay because there are going to be these moments 589 00:51:34,925 --> 00:51:37,844 where you're going to be all right. 590 00:51:41,014 --> 00:51:43,725 There will always be these little moments of peace. 591 00:51:44,101 --> 00:51:47,104 And I love that. 592 00:52:13,880 --> 00:52:17,342 Horror games were like a bonding experience for me and my friends. 593 00:52:17,884 --> 00:52:21,346 When P.T. came out in 2014, that was a huge deal. 594 00:52:21,930 --> 00:52:24,850 We all huddled around the TVs, you know? 595 00:52:25,142 --> 00:52:28,145 My friends actually invited me over to play P.T. 596 00:52:28,436 --> 00:52:30,939 because they got to a point where they couldn't finish it, 597 00:52:31,148 --> 00:52:35,402 and so they invited me over for like emotional support I guess. 598 00:52:39,656 --> 00:52:43,451 So P.T. was meant to be a playable teaser 599 00:52:44,870 --> 00:52:50,792 starring Norman Reedus in a brand new Silent Hill game. 600 00:52:57,174 --> 00:52:59,634 One it was a genius move from a marketing standpoint. 601 00:52:59,843 --> 00:53:02,888 I mean, to make a playable trailer, essentially. 602 00:53:03,096 --> 00:53:07,309 I mean, back in the day, we would call it, you know, a demo. 603 00:53:10,729 --> 00:53:14,691 Like, everybody was just kind of expecting it to be like, just a first glimpse or a trailer and then, 604 00:53:14,900 --> 00:53:17,319 oh, no, it's a playable experience. 605 00:53:19,863 --> 00:53:24,951 “The only me is me. Are you sure the only you is you?” 606 00:53:25,869 --> 00:53:30,624 And it's not just a terrifying experience. It's from Kojima, and he's brought along his friend, 607 00:53:30,832 --> 00:53:34,252 Guillermo Del Toro, you know, another master of horror from another medium. 608 00:53:34,419 --> 00:53:38,215 It's just like it was such an event. It was an event in, in games 609 00:53:38,423 --> 00:53:41,635 and an event in the horror genre. 610 00:53:44,221 --> 00:53:46,264 “Oh my God, oh my God, oh my God!” 611 00:53:46,932 --> 00:53:49,392 “Daemon here with IGN News, Konami has issued a statement 612 00:53:49,601 --> 00:53:51,770 that Silent Hills has been officially canceled.” 613 00:53:52,020 --> 00:53:54,564 And then not only did they cancel the game, they like removed it. 614 00:53:54,773 --> 00:53:57,442 So now you don't even have the ability to experience it. 615 00:53:57,651 --> 00:54:02,822 “P.T. was delisted from the PlayStation store shortly thereafter. A brutal and final end.” 616 00:54:04,616 --> 00:54:08,912 P.T. gives me feelings of happiness and rage 617 00:54:09,120 --> 00:54:15,085 because I didn't own a PS4 before it was gone, so I've never got to experience it firsthand. 618 00:54:18,171 --> 00:54:23,093 I think P.T. was absolutely horrifying, 619 00:54:23,635 --> 00:54:27,514 and I think it was brilliant in a way that, like, only video games can be. 620 00:54:27,722 --> 00:54:31,434 That entire game is your relation to a specific space. 621 00:54:31,768 --> 00:54:36,022 You are walking through this hall. You turn the corner. You walk down the rest of the hall. 622 00:54:37,607 --> 00:54:43,113 You're back to the start. It is this infinite, looping, liminal space in a video game. 623 00:54:43,321 --> 00:54:47,242 A liminal space has no identity and therefore, like neither do you in it. 624 00:54:47,575 --> 00:54:52,289 And I think there's a weird, comforting oblivion to that. 625 00:54:55,292 --> 00:55:00,046 They get you so used to it, like you're just used to this hall again 626 00:55:00,255 --> 00:55:04,301 and again, and again, and again, and again… 627 00:55:05,302 --> 00:55:08,263 …and then all of a sudden… 628 00:55:21,526 --> 00:55:25,405 And it's not just that she's a terrifying ghost woman. 629 00:55:25,613 --> 00:55:30,493 It’s that she's a terrifying ghost woman in this space, you are familiar with. 630 00:55:33,955 --> 00:55:39,169 And it's beautiful, and again, it's like, how do you do that in any other medium? 631 00:56:05,070 --> 00:56:08,531 So cool seeing something so unique that seemed professional, 632 00:56:08,740 --> 00:56:13,203 made from a studio that it got my hopes up that were immediately dashed. 633 00:56:14,621 --> 00:56:18,750 Like it was almost a moment of like, this is too good to be true, and then it was. 634 00:56:22,128 --> 00:56:25,090 It takes a lot of things to go right, to make, to make a game. 635 00:56:25,298 --> 00:56:29,719 But then again, maybe that was the best it could get. 636 00:56:33,640 --> 00:56:37,477 It's very different making a 6 or 8 or 12 hour game 637 00:56:37,685 --> 00:56:41,940 that maintains a sense of tension and, interest 638 00:56:42,524 --> 00:56:47,153 and making a 10 or 15 minute playable demo that does the same thing. 639 00:56:50,949 --> 00:56:54,702 So it may be one of those cases where it was best that it didn't come out 640 00:56:54,911 --> 00:56:58,248 so that everyone could maintain this illusion, that it would have been 641 00:56:58,456 --> 00:57:02,001 the greatest thing since sliced bread. I don't know if it would have been. 642 00:57:09,092 --> 00:57:12,929 What people don't realize about Konami is that their main business is gambling machines. 643 00:57:20,979 --> 00:57:24,482 When you fly into Las Vegas airport, you will pass a massive warehouse 644 00:57:24,691 --> 00:57:26,609 with the Konami logo strewn across it. 645 00:57:26,818 --> 00:57:30,655 That is their bread and butter, actually. They’re, they made gambling machines, 646 00:57:30,864 --> 00:57:33,366 slot machines, video poker, all that stuff. 647 00:57:33,741 --> 00:57:37,120 Video games were like a tangential business to it. 648 00:57:43,376 --> 00:57:45,378 “Konami is committed to new Silent Hill titles.” 649 00:57:45,587 --> 00:57:49,090 “However, the embryonic Silent Hills project, developed with Guillermo Del Toro” 650 00:57:49,299 --> 00:57:52,385 “and featuring the likeness of Norman Reedus, will not be continued.” 651 00:57:58,725 --> 00:58:02,520 I never got the feeling that there was like, 652 00:58:03,188 --> 00:58:06,191 tremendous love within the company for Silent Hill. 653 00:58:06,399 --> 00:58:09,986 There was love amongst the people working on it. Those guys loved it. 654 00:58:10,195 --> 00:58:17,911 But you go up the chain in the the hierarchy. I never got the feeling that they loved it. 655 00:58:18,578 --> 00:58:23,750 I think after the fans reacted to P.T. and the outcry 656 00:58:23,958 --> 00:58:27,128 when you couldn't play it anymore, that is probably what spurred them on 657 00:58:27,337 --> 00:58:31,216 to go, oh, actually, there is something really valuable here, let's… 658 00:58:31,382 --> 00:58:34,177 the, you know, blackjack machines are cool, but maybe we should actually invest 659 00:58:34,385 --> 00:58:37,847 in this Silent Hill thing. 660 00:58:52,987 --> 00:58:57,951 “They say there was once a game. A game unlike any other that infiltrated” 661 00:58:58,159 --> 00:59:03,331 “arcades in 81, when gaming fever was hot, it captivated the youth” 662 00:59:03,540 --> 00:59:06,459 “who lined up in a magnetic trance to play it.” 663 00:59:07,502 --> 00:59:12,423 Polybius was this non-existent game, that is rumored to have existed. 664 00:59:12,840 --> 00:59:15,510 It sort of feeds on the minds of the player 665 00:59:15,969 --> 00:59:20,139 and takes control of them. It causes hallucinations or whatever. 666 00:59:20,765 --> 00:59:22,850 The story varies a little bit. 667 00:59:23,059 --> 00:59:30,692 It's a story of an arcade game that was really popular in the 80s, but only in Portland, Oregon. 668 00:59:32,902 --> 00:59:36,406 There was this idea that the FBI are monitoring arcades, and already, 669 00:59:36,614 --> 00:59:39,033 like I say, that sentence and it's like you can feel 670 00:59:39,242 --> 00:59:40,910 your imagination going into overdrive, right? 671 00:59:41,119 --> 00:59:43,871 “why would they be doing th- that's so crazy! Like, what? What are they doing?” 672 00:59:44,372 --> 00:59:48,668 This was all a secret test by the government to see whether or not 673 00:59:48,876 --> 00:59:53,965 they could use addictive radiation through television screens. 674 00:59:55,258 --> 00:59:58,928 You know, there's subtext to it, too. Like, everything can be an addiction in some way. 675 00:59:59,262 --> 01:00:02,432 But it was also from the, you know, the fear of, 676 01:00:02,640 --> 01:00:06,227 you know, the influence that video games could have on people. 677 01:00:08,980 --> 01:00:12,400 I think the reason people make fake video games is actually really simple. 678 01:00:12,817 --> 01:00:17,196 People making games like this make the forbidden media that you can't touch, 679 01:00:17,405 --> 01:00:20,700 you can't interact with, because to interact with it, 680 01:00:20,908 --> 01:00:23,161 you're kind of consuming it, and you're alleviating 681 01:00:23,369 --> 01:00:27,206 the horrors that you feel from just thinking about it. 682 01:00:29,375 --> 01:00:31,919 Valley Verde is one that looks very Animal Crossing 683 01:00:33,630 --> 01:00:37,300 and has some kind of helmet you're supposed to wear to play it. 684 01:00:41,846 --> 01:00:43,473 And there's kids trapped in it. 685 01:00:51,981 --> 01:00:58,154 They take that idea of the glitch like the game is corrupting. This is like a tear in this world. 686 01:01:01,407 --> 01:01:03,534 And when those tears appear and the characters 687 01:01:03,743 --> 01:01:07,538 start acting in ways they shouldn't, or you start seeing environments you shouldn't, 688 01:01:08,081 --> 01:01:13,670 it becomes this window into this complete underworld of that game. 689 01:01:15,171 --> 01:01:19,550 I think creepypastas have influenced the broader horror space. 690 01:01:21,094 --> 01:01:26,099 Creepypasta are essentially online urban legends created by the community, 691 01:01:26,307 --> 01:01:29,644 and take the form of short stories. 692 01:01:31,270 --> 01:01:35,483 One of the most famous creepypastas was something called Ben Drowned, 693 01:01:36,526 --> 01:01:40,822 this famous story about a guy finding this Majora's Mask copy, 694 01:01:41,239 --> 01:01:43,950 and in it the file is called Ben. 695 01:01:44,409 --> 01:01:46,119 And already, like, there's something to that, right? 696 01:01:46,327 --> 01:01:49,706 Because it's like your save game is distinctive to you. 697 01:01:49,997 --> 01:01:55,420 But when someone else gets that save game, it is like walking around someone's house 698 01:01:55,878 --> 01:01:58,506 and they don't know you're there. 699 01:02:02,802 --> 01:02:05,096 Now, Majora's Mask, for a lot of people, is already 700 01:02:05,304 --> 01:02:09,434 a very creepy game, both in its aesthetics and its characters. 701 01:02:15,273 --> 01:02:19,444 Ben drowned built upon that. It took those mechanics and characters, 702 01:02:19,694 --> 01:02:25,032 and now we're adding in this creepypasta story of the owner of the cartridge 703 01:02:25,241 --> 01:02:28,828 has passed away, and they're haunting this game cartridge. 704 01:02:31,122 --> 01:02:36,335 There's some ghost in the machine. There's some elements of this game that is hostile towards you. 705 01:02:44,051 --> 01:02:49,348 There’s a whole subgenre of, like, game corruptions where games can just suddenly 706 01:02:49,557 --> 01:02:56,939 turn from a happy, child friendly game to horrific by random chance. 707 01:02:59,525 --> 01:03:02,904 One of the first games of this kind was called Frog Fractions. 708 01:03:04,781 --> 01:03:07,533 And Frog Fractions is this educational game 709 01:03:07,742 --> 01:03:13,414 where you have to swallow a bunch of flies, and you do that for about five minutes. 710 01:03:16,876 --> 01:03:21,214 And then it turns into this spaceship game. It turns into a text adventure. 711 01:03:21,422 --> 01:03:24,300 It turns into like a Phoenix Wright style court game. 712 01:03:24,509 --> 01:03:28,054 And that idea that like, okay, you were looking at the surface, 713 01:03:28,846 --> 01:03:31,307 but there's so much more here. 714 01:03:32,225 --> 01:03:37,396 That is what so many of those creepypasta like haunted video games were. 715 01:03:37,730 --> 01:03:41,484 And now you're seeing it in like all these different titles. 716 01:03:47,824 --> 01:03:53,830 There's games like I'm Scared by Ivan Zanotti and Doki Doki Literature Club 717 01:03:54,038 --> 01:03:56,791 that literally mess with your computer. 718 01:03:59,794 --> 01:04:03,548 But they really have this sense of breaking that barrier between 719 01:04:05,216 --> 01:04:09,095 player and game, and they, they reach out to the player. 720 01:04:13,599 --> 01:04:17,645 When the horror comes, it's like you have been lulled into a false sense of security, 721 01:04:17,854 --> 01:04:21,315 and then you're grabbed and pulled somewhere else. 722 01:04:25,695 --> 01:04:28,447 Pretty quickly on, you realize this is not a typical, 723 01:04:28,656 --> 01:04:32,994 you know, schoolgirl, titillating story about, 724 01:04:33,202 --> 01:04:36,372 you know, a visual novel kind of thing of that genre. 725 01:04:42,712 --> 01:04:45,339 You know, a girl in the game ends up having a crush on you, 726 01:04:45,548 --> 01:04:48,217 and she is really violent and scary and threatening, 727 01:04:48,426 --> 01:04:51,846 and she starts messing with the game and it starts, the game starts glitching. 728 01:04:52,054 --> 01:04:58,019 And in fact, the only way to beat her is to exit the game and go into the actual 729 01:04:58,227 --> 01:05:01,898 like files stored on the hard drive and like delete her. 730 01:05:02,106 --> 01:05:06,986 You have to find her character data and delete her. And that's actually the only way to save yourself 731 01:05:07,194 --> 01:05:10,323 from this psychotic schoolgirl. 732 01:05:14,035 --> 01:05:16,329 It’s genius. 733 01:05:17,538 --> 01:05:21,876 That is a creepypasta. Except it's an actual video game. 734 01:05:22,043 --> 01:05:26,756 And I really think, like, we're probably only at the beginning of seeing weird 735 01:05:26,964 --> 01:05:29,300 and interesting stuff like this. 736 01:05:48,194 --> 01:05:50,154 Game’s is at a point where we can do anything 737 01:05:50,363 --> 01:05:53,032 that we want to do on a screen, that we want to actually show. 738 01:05:53,950 --> 01:05:56,535 There's nothing stopping us from doing anything. 739 01:05:59,997 --> 01:06:04,752 So a lot of it is now, what is the design of the game that you want to actually go make, 740 01:06:05,002 --> 01:06:07,046 that is a horror game that is going to be interesting? 741 01:06:31,862 --> 01:06:36,117 That's the most fearful thing in the world is to, is to look at yourself. 742 01:06:36,450 --> 01:06:40,621 It sounds like a cliche, but I really think it's true. 743 01:06:42,999 --> 01:06:45,710 If you have a monster right, you don't really have to look at yourself. 744 01:06:45,918 --> 01:06:47,753 You’re looking at the monster, it's jumping out at you. 745 01:06:47,962 --> 01:06:50,131 You can stab it, you can burn it. 746 01:06:51,882 --> 01:06:53,843 What are you going to do when you know, when you find out 747 01:06:54,051 --> 01:06:57,513 you're the monster or you have something inside you, 748 01:06:57,722 --> 01:07:00,182 some kind of body horror, cancer or something. 749 01:07:01,934 --> 01:07:05,104 Your skin is rotting and, you know, 750 01:07:09,150 --> 01:07:12,361 I find that stuff just horribly scary. 751 01:07:17,074 --> 01:07:20,870 It just really penetrates into the basic core of our being, 752 01:07:21,662 --> 01:07:23,497 having to deal with those fears. 753 01:07:24,040 --> 01:07:27,918 If there's something I'm portraying in a horror game, 754 01:07:28,127 --> 01:07:31,213 It’s because I find that thing horrifying. 755 01:07:36,635 --> 01:07:42,141 When I became a parent and I came back to writing after becoming a parent, 756 01:07:42,349 --> 01:07:47,897 I had to sit with, what are the things about being a parent that is terrifying? 757 01:07:48,355 --> 01:07:52,359 I'm afraid of not being enough. I'm afraid of everything that I don't like about myself 758 01:07:52,568 --> 01:07:57,531 passing on to another person. I'm afraid of not being there when this person needs me. 759 01:08:03,788 --> 01:08:10,795 I think the best horror games are the ones that make it personal for the player. 760 01:08:17,843 --> 01:08:22,556 It's what makes games such a better medium then more limp 761 01:08:22,765 --> 01:08:26,519 mediums like film or television, because games put you in the action, 762 01:08:26,727 --> 01:08:28,521 and when you make a horror game, 763 01:08:28,729 --> 01:08:30,773 you know, you literally have to get your character out of there. 764 01:08:30,981 --> 01:08:33,400 You can't afford to close your eyes and hope it goes away. 765 01:08:37,238 --> 01:08:42,201 It's got to be uncomfortable, but you feel the urge to go back regardless. 766 01:08:42,535 --> 01:08:46,163 You want you want to go through those, high emotions. 767 01:08:49,250 --> 01:08:52,962 I think being scared makes you feel alive. 768 01:08:55,005 --> 01:08:57,758 There's a really interesting kind of relationship that's formed 769 01:08:58,050 --> 01:09:01,345 between the game creator and the game player when that happens. 770 01:09:05,391 --> 01:09:08,727 I want it to happen to me, and I want me to be the adventurer. 771 01:09:08,936 --> 01:09:12,439 I don't want it to be John McClane. I don't want it to be Master Chief. 772 01:09:12,648 --> 01:09:14,733 I don't want it to be, you know, anyone else. 773 01:09:14,900 --> 01:09:18,779 I want to be the one to think that I did that. 774 01:09:19,155 --> 01:09:25,619 And I want that to be on me as a person, and to have players get up the next morning to think, 775 01:09:27,079 --> 01:09:32,001 “I just messed up bad.” And then go have their coffee. 776 01:09:32,751 --> 01:09:35,212 “There's always trouble heading my way in this job, 777 01:09:36,463 --> 01:09:39,175 but I'm always up for a little excitement too.” 778 01:09:40,676 --> 01:09:45,264 Horror, naturally is abnormal and innovative. 779 01:09:46,140 --> 01:09:50,311 Horror is the unfamiliar. Horror is exploring uncharted territory. 780 01:09:51,896 --> 01:09:55,900 You can't show somebody the exact same scare over and over and over again, 781 01:09:56,108 --> 01:09:58,736 and expect them to keep being afraid. 782 01:10:01,405 --> 01:10:05,117 You have to constantly reinvent the wheel when it comes to horror. 783 01:10:05,326 --> 01:10:07,369 You have to constantly be innovating. 784 01:10:07,620 --> 01:10:14,960 I think you're going to have horror games start to explore more, more of the social conditions. 785 01:10:15,419 --> 01:10:19,048 Wspecially with technology, censorship, control, 786 01:10:19,548 --> 01:10:22,885 in ways that we haven't seen so far. 787 01:10:23,636 --> 01:10:27,306 Social media, cloud technology, artificial intelligence. 788 01:10:27,514 --> 01:10:32,645 I think that's going to be fertile ground for people to explore in, in the genre. 789 01:10:35,105 --> 01:10:36,857 “You will stream.” 790 01:10:37,733 --> 01:10:39,568 “They will watch.” 791 01:10:39,777 --> 01:10:44,490 A lot of the best innovation will come from indie devs. 792 01:11:01,048 --> 01:11:08,264 I think VR will continue to contribute to a lot of the innovation we see in horror games. 793 01:11:09,390 --> 01:11:12,434 We're no longer going to see this separation of player and screen. 794 01:11:12,643 --> 01:11:17,189 We're actually going to be a part of that monsters world. We are physically going to be hunted 795 01:11:17,439 --> 01:11:20,734 by horrifying things like the Xenomorph. 796 01:11:22,194 --> 01:11:24,905 All it takes is a couple seconds for your brain to really kind of think, 797 01:11:25,114 --> 01:11:28,200 “Oh! I'm fucking here.” You know? And if there's like, 798 01:11:28,409 --> 01:11:33,163 like a little attachment where you feel like something's like kind of grabbing onto your throat, 799 01:11:34,498 --> 01:11:37,459 we're going to scare ourselves to death because that's what we do. 800 01:11:37,668 --> 01:11:39,962 We're dumb like that. 79625

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