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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,911 --> 00:00:06,495 What actions bring players more XP and credits? 2 00:00:06,582 --> 00:00:10,798 What impact does ship type have on its profitability? 3 00:00:10,928 --> 00:00:14,968 You can find the answers in this episode of How It Works. 4 00:00:22,260 --> 00:00:25,390 How It Works 5 00:00:26,022 --> 00:00:28,041 By performing different actions in battle, 6 00:00:28,119 --> 00:00:31,269 players add credits and base XP to their virtual account. 7 00:00:32,892 --> 00:00:34,767 The following activities are rewarded: 8 00:00:35,017 --> 00:00:39,314 damaging enemy ships, discovering or destroying enemy ships or aircraft, 9 00:00:39,533 --> 00:00:43,674 capturing, defending or blocking capture of bases or key areas, 10 00:00:43,830 --> 00:00:47,205 and for your allies, dealing damage resulting from your spotting. 11 00:00:47,505 --> 00:00:53,115 Apart from this, XP and credits are awarded for received and blocked damage, 12 00:00:53,150 --> 00:00:56,920 as well as potential damage— the sum of maximum damage 13 00:00:57,016 --> 00:01:00,616 any shell, bomb, or torpedo that either struck, 14 00:01:00,698 --> 00:01:05,728 or passed within a 700 m radius around your ship, could have inflicted. 15 00:01:09,517 --> 00:01:11,836 Of course, players get the most XP and credits 16 00:01:11,861 --> 00:01:14,111 for inflicting damage and sinking ships. 17 00:01:14,244 --> 00:01:15,282 At the same time, 18 00:01:15,307 --> 00:01:18,867 the amount of damage you inflict on a specific ship is not as important 19 00:01:18,892 --> 00:01:23,189 as the percentage of its entire HP pool that the damage represents. 20 00:01:24,502 --> 00:01:31,666 For example, if you deal 90% of damage to Shimakaze and 90% to Montana, 21 00:01:31,728 --> 00:01:36,595 you'll receive the same amount of XP and credits in both instances. 22 00:01:36,658 --> 00:01:40,914 Destroying an enemy brings you approximately the same amount of XP 23 00:01:40,939 --> 00:01:47,196 as robbing a ship of 1/10 of its HP, and credits—1/4 of its HP. 24 00:01:53,507 --> 00:01:55,177 The tier of the ship that you damage 25 00:01:55,202 --> 00:01:58,161 plays a considerable role in credits and experience earned. 26 00:01:58,371 --> 00:02:00,390 Thus, if Tier VIII North Carolina 27 00:02:00,416 --> 00:02:04,666 deals 30,000 damage to, for example, Tier X Yamato, 28 00:02:04,894 --> 00:02:07,384 she will receive significantly more experience 29 00:02:07,409 --> 00:02:11,229 when compared to dealing the same amount of damage to Tier VI Fuso. 30 00:02:12,459 --> 00:02:16,990 Destroying enemy aircraft follows dealing damage and destroying ships 31 00:02:17,015 --> 00:02:20,468 as the second best way to earn credits and XP. 32 00:02:20,580 --> 00:02:22,610 The aircraft type doesn't matter, 33 00:02:22,635 --> 00:02:25,513 but the tier of the ship it took off from does. 34 00:02:28,311 --> 00:02:32,514 Last but not least, capturing, defending, and blocking a base or key area 35 00:02:32,600 --> 00:02:35,553 is another fundamental in generating XP and credits. 36 00:02:35,616 --> 00:02:36,856 One captured key area 37 00:02:36,881 --> 00:02:40,928 equals 2/3 of a completely destroyed ship in terms of XP, 38 00:02:41,045 --> 00:02:42,897 and 1/3 in terms of credits. 39 00:02:42,983 --> 00:02:44,655 If several ships capture an area, 40 00:02:44,772 --> 00:02:48,295 the reward depends on the percentage of your contribution to the capture. 41 00:02:48,381 --> 00:02:51,873 The same principle applies to the defense of key areas or bases. 42 00:02:51,928 --> 00:02:55,709 The reward for blocking capture depends directly on its duration. 43 00:03:03,679 --> 00:03:09,070 Apart from these three methods, there are additional ways of earning in battle. 44 00:03:09,303 --> 00:03:15,609 These bring a small portion of the entire XP per battle and depend on ship type. 45 00:03:15,773 --> 00:03:18,828 Battleships earn the most for potential damage, 46 00:03:18,937 --> 00:03:24,437 followed by cruisers, destroyers, and aircraft carriers in this particular order. 47 00:03:24,562 --> 00:03:27,890 Cruisers receive the most for spotting an enemy ship, 48 00:03:28,023 --> 00:03:32,679 then by order—destroyers, aircraft carriers, and battleships. 49 00:03:32,804 --> 00:03:36,989 For damage upon spotting, destroyers, сruisers, aircraft carriers 50 00:03:37,014 --> 00:03:39,404 and battleships. 51 00:03:43,367 --> 00:03:46,648 Take active part in battle to earn more XP and credits. 52 00:03:47,109 --> 00:03:52,101 Shoot, capture key areas, provide reconnaissance, and dodge return fire— 53 00:03:52,406 --> 00:03:55,265 you will receive a deserved reward for your actions. 54 00:03:55,585 --> 00:03:57,421 The next episode of “How It Works”, 55 00:03:57,585 --> 00:04:01,070 we will tell you about ship maintenance and how much it costs. 56 00:04:01,240 --> 00:04:02,250 Stay tuned! 5172

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