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These are the user uploaded subtitles that are being translated: 1 00:00:06,006 --> 00:00:08,008 [dragon snarling] 2 00:00:10,802 --> 00:00:12,012 [roars] 3 00:00:13,263 --> 00:00:16,016 [narrator] Spoiler: this dragon isn't real, 4 00:00:16,391 --> 00:00:18,393 but this stadium is. 5 00:00:18,476 --> 00:00:22,480 This is the opening ceremony at the League of Legends World Championship 6 00:00:22,564 --> 00:00:24,024 in Beijing, China. 7 00:00:24,774 --> 00:00:27,861 This is a Dota 2 tournament in Seattle, Washington. 8 00:00:28,528 --> 00:00:33,616 And this is the Counter-Strike Global Offensive final held in Katowice, Poland. 9 00:00:34,451 --> 00:00:38,204 -173,000 people went. -[audience chanting indistinctly] 10 00:00:38,663 --> 00:00:43,626 League of Legends, Dota 2, Counter-Strike, these are all video games, 11 00:00:43,710 --> 00:00:48,089 the kind that, 20 years ago, most people would just play at home. 12 00:00:48,173 --> 00:00:51,509 Today, eSports, that’s electronic sports, 13 00:00:51,593 --> 00:00:53,303 is a global phenomenon. 14 00:00:53,553 --> 00:00:57,348 In 2017, 60 million people around the world 15 00:00:57,432 --> 00:00:59,434 watched the League of Legends finals. 16 00:00:59,726 --> 00:01:03,521 In 2018, Luxor, the Las Vegas casino, 17 00:01:03,605 --> 00:01:07,108 dedicated an entire new space to eSports and gaming. 18 00:01:08,068 --> 00:01:10,945 All of this is for playing video games. 19 00:01:11,029 --> 00:01:12,822 -[announcer shouts indistinctly] -[cheering] 20 00:01:12,906 --> 00:01:15,784 [narrator] But where exactly does eSports fit in? 21 00:01:15,867 --> 00:01:17,285 eSports players are nerds. 22 00:01:17,869 --> 00:01:20,663 If you don't break a sweat, I don't consider it a sport. 23 00:01:21,164 --> 00:01:24,876 Let's talk about the 20 million people who are watching the damn thing. 24 00:01:25,460 --> 00:01:28,213 They gotta be crazier than the ones playing. 25 00:01:29,631 --> 00:01:31,800 [narrator] So, how are these sports different? 26 00:01:31,883 --> 00:01:35,595 And how did eSports become a phenomenon? 27 00:01:35,678 --> 00:01:36,596 [theme music plays] 28 00:01:36,679 --> 00:01:39,390 [crowd chanting indistinctly] 29 00:01:39,474 --> 00:01:41,059 [cheering] 30 00:01:46,064 --> 00:01:48,399 [man] We're ready for some Rocket League action, are you ready? 31 00:01:48,483 --> 00:01:50,485 [cheering] 32 00:01:50,568 --> 00:01:55,198 [man 2] There's too much! Too many! There's no stopping Rogue now! 33 00:01:55,949 --> 00:01:59,410 -[announcer shouts indistinctly] -[loud cheering] 34 00:02:09,254 --> 00:02:12,090 [man] I literally went from player to caster, 35 00:02:12,173 --> 00:02:15,552 based off a suggestion of one of my teammates 36 00:02:15,635 --> 00:02:17,554 because he thought me yelling at him 37 00:02:17,762 --> 00:02:20,265 was entertaining and good 38 00:02:20,348 --> 00:02:22,267 and that I should do commentary, 39 00:02:22,350 --> 00:02:23,893 and that was it. 40 00:02:24,477 --> 00:02:26,855 There's technically hundreds of disciplines 41 00:02:26,938 --> 00:02:28,815 that exist in the world of eSports. 42 00:02:28,940 --> 00:02:33,528 But I think you can actually bucket them into some very specific categories. 43 00:02:33,611 --> 00:02:36,656 First Person Shooters, or FPS, would be the first one. 44 00:02:36,948 --> 00:02:40,869 Real time strategy: that requires you to have an incredible mind. 45 00:02:40,952 --> 00:02:44,789 But also, it requires you to be incredibly fast with your hands. 46 00:02:45,248 --> 00:02:46,833 Then you've got MOBAs. 47 00:02:46,916 --> 00:02:48,751 That is typically a team of five 48 00:02:48,835 --> 00:02:51,713 that are getting together to complete a certain goal. 49 00:02:51,796 --> 00:02:55,884 Usually that goal is going into someone else's house and completely destroying it. 50 00:02:55,967 --> 00:02:58,887 And then you've got sort of an emerging category, 51 00:02:58,970 --> 00:03:01,764 which would be considered the Battle Royale category. 52 00:03:01,848 --> 00:03:07,437 The idea is that 100 people drop in and only one come out or one team comes out. 53 00:03:07,812 --> 00:03:10,315 [narrator] Fighting Games are a force in tournaments. 54 00:03:10,398 --> 00:03:13,026 And some games are difficult to categorize, 55 00:03:13,193 --> 00:03:14,360 like Rocket League, 56 00:03:14,444 --> 00:03:19,616 which is best described as "competitive soccer driving..." 57 00:03:20,033 --> 00:03:25,371 Starcraft is like if chess and symphony 58 00:03:25,455 --> 00:03:29,417 were like, to get together and Starcraft popped out. 59 00:03:29,500 --> 00:03:32,754 My favorite eSports game to play is Dota 2, 60 00:03:32,837 --> 00:03:36,466 like basketball and chess, but on steroids. 61 00:03:36,591 --> 00:03:38,593 League of Legends is kind of like soccer, 62 00:03:39,177 --> 00:03:42,388 except there's towers and dragons 63 00:03:42,931 --> 00:03:45,058 and a forest and monsters. 64 00:03:45,141 --> 00:03:46,351 Yeah, it's nothing like soccer. 65 00:03:46,476 --> 00:03:47,810 [narrator] They're all video games, 66 00:03:47,894 --> 00:03:50,438 but the rules and techniques involved in playing them 67 00:03:50,563 --> 00:03:54,025 are as different as basketball and croquet. 68 00:03:54,400 --> 00:03:58,029 So players usually specialize and compete in tournaments and leagues 69 00:03:58,154 --> 00:03:59,948 specific to their game. 70 00:04:00,240 --> 00:04:02,283 That's why eSports is plural. 71 00:04:03,117 --> 00:04:04,994 And while eSports is pretty new, 72 00:04:05,203 --> 00:04:06,663 competitive gaming isn't. 73 00:04:07,664 --> 00:04:12,877 The American story in particular is a microcosm for how all eSports developed 74 00:04:13,461 --> 00:04:15,630 and how they're starting to change. 75 00:04:21,511 --> 00:04:23,221 The video game company Atari 76 00:04:23,304 --> 00:04:25,765 made this infomercial in 1982 77 00:04:25,848 --> 00:04:28,559 to try to convince people that video arcades 78 00:04:28,643 --> 00:04:30,186 were wholesome fun. 79 00:04:31,354 --> 00:04:33,356 I think they're neat. That's what I do in my spare time. 80 00:04:33,940 --> 00:04:38,069 You could claim that Atari's 1972 invention of Pong started eSports. 81 00:04:38,861 --> 00:04:40,321 That would be a dumb claim. 82 00:04:40,822 --> 00:04:43,366 But as the first blockbuster video game, 83 00:04:43,491 --> 00:04:46,661 Pong was the start of a competitive arcade culture. 84 00:04:46,869 --> 00:04:51,040 In the early '80s, TV shows like Starcade introduced competitive gaming 85 00:04:51,416 --> 00:04:52,834 to a wider audience. 86 00:04:53,626 --> 00:04:59,132 But a glut of home gaming consoles caused the industry to crash in 1983, 87 00:04:59,424 --> 00:05:01,551 as gaming moved into people's homes. 88 00:05:02,885 --> 00:05:07,140 It took one influential genre to keep the fighting spirit alive. 89 00:05:07,223 --> 00:05:08,308 [game chimes] 90 00:05:09,267 --> 00:05:14,272 Fighting games, to me, will always have that special place in my heart as 91 00:05:14,647 --> 00:05:16,316 "you're the real OGs." 92 00:05:16,524 --> 00:05:21,070 Some of the true early moments of eSports 93 00:05:21,404 --> 00:05:23,948 were hands down in the fighting game community. 94 00:05:24,198 --> 00:05:28,870 This is legendary shit where so-and-so from So Cal 95 00:05:28,953 --> 00:05:32,123 heard about the skills of so-and-so from Nor Cal, 96 00:05:32,373 --> 00:05:35,668 and they arranged a meeting to get together at Funland. 97 00:05:40,214 --> 00:05:42,467 [man] FGC stands for Fighting Game Community. 98 00:05:42,842 --> 00:05:46,304 We were the first ones to the pool on competitive gaming. 99 00:05:47,263 --> 00:05:51,100 In the arcade days, there was definitely something to be said about when 100 00:05:51,309 --> 00:05:54,145 you would show up and you would see black kids sitting next to Asian kids 101 00:05:54,228 --> 00:05:55,980 sitting next to white kids and Latino kids, 102 00:05:56,481 --> 00:05:58,566 just playing the same game, all talking to each other. 103 00:05:58,649 --> 00:06:02,111 Probably don't know each other's names, but they know they play the same game. 104 00:06:02,236 --> 00:06:04,280 And that was the common bond. 105 00:06:05,490 --> 00:06:09,160 [narrator] In 1997, there was a turning point between arcade play 106 00:06:09,535 --> 00:06:11,537 and the future in online gaming. 107 00:06:12,872 --> 00:06:16,084 It happened when eSports found a legend. 108 00:06:16,501 --> 00:06:19,087 ['80s electronic music playing] 109 00:06:19,796 --> 00:06:24,175 One of the best of them is the gamer named "Thresh." His real name is Dennis Fong. 110 00:06:24,258 --> 00:06:26,386 -How you doing, Dennis? -How you doing, Stewart? 111 00:06:27,095 --> 00:06:28,137 Thresh is a god. 112 00:06:28,221 --> 00:06:30,431 [dramatic choral music playing] 113 00:06:30,765 --> 00:06:32,225 He is accurate. 114 00:06:32,600 --> 00:06:34,268 He would surprise you. 115 00:06:34,769 --> 00:06:38,189 He would know what you were going to do before you could do it. 116 00:06:38,481 --> 00:06:41,484 You could be scared of this guy by watching him play. 117 00:06:42,068 --> 00:06:45,113 My name is Dennis Fong and I'm also known as Thresh. 118 00:06:45,571 --> 00:06:47,824 There was a period where this guy was unbeatable. 119 00:06:48,157 --> 00:06:50,118 I've basically never lost a tournament. 120 00:06:50,368 --> 00:06:51,786 He was the Michael Jordan. 121 00:06:52,370 --> 00:06:54,747 The one that everyone wanted to beat, 122 00:06:54,872 --> 00:06:58,459 that everyone wanted to be, and that everyone looked up to. 123 00:06:58,876 --> 00:07:04,590 I was, uh, on a 2400 baud modem for most my Quake career. 124 00:07:04,715 --> 00:07:06,175 [dial-up screeching] 125 00:07:06,300 --> 00:07:11,180 I was a modem player going up against people that were playing on a network 126 00:07:11,264 --> 00:07:12,432 and I was crushing them. 127 00:07:13,224 --> 00:07:16,352 [narrator] Thresh pulled moves that people had never seen before. 128 00:07:16,477 --> 00:07:19,689 His strategies are now standard in first-person shooter games. 129 00:07:20,440 --> 00:07:23,484 Other people just reacted to the game and mashed buttons, 130 00:07:23,568 --> 00:07:25,862 while Thresh controlled the field. 131 00:07:25,987 --> 00:07:29,282 Like here, where instead of just chasing his opponent for a kill, 132 00:07:29,365 --> 00:07:31,993 he snags some armor to keep it from him. 133 00:07:32,201 --> 00:07:34,412 [Thresh] If you have to use your reflexes, 134 00:07:34,537 --> 00:07:36,873 you probably did something wrong that led up to that. 135 00:07:37,832 --> 00:07:41,502 [narrator] In 1997, Thresh was already famous amongst gamers, 136 00:07:41,586 --> 00:07:44,464 but a big tournament took him mainstream. 137 00:07:44,547 --> 00:07:47,800 There was a Ferrari as the first-place prize, 138 00:07:48,050 --> 00:07:52,472 and it was actually put up by John Carmack, who created Quake. 139 00:07:52,972 --> 00:07:55,141 His Ferraris were not normal Ferraris. 140 00:07:55,266 --> 00:07:58,895 He would invest hundreds of thousands of dollars to soup them up. 141 00:07:59,270 --> 00:08:01,939 Under the hood, it was basically like a rocket. 142 00:08:02,023 --> 00:08:03,858 And I remember, at that moment, 143 00:08:03,941 --> 00:08:06,694 when I had realized I had the game locked up, I had won, 144 00:08:06,986 --> 00:08:10,865 I remember looking in the monitor and for the first time in the whole tournament 145 00:08:10,990 --> 00:08:13,451 I actually noticed that the Ferrari was sitting right behind me 146 00:08:13,534 --> 00:08:15,203 in the reflection of the monitor. 147 00:08:16,329 --> 00:08:18,122 I actually didn't know how to drive stick. 148 00:08:18,873 --> 00:08:19,957 [chuckles] 149 00:08:20,041 --> 00:08:23,878 No, I did learn in the first day that I got it. 150 00:08:24,128 --> 00:08:26,172 [narrator] That prize was a big deal 151 00:08:26,255 --> 00:08:29,342 and put eSports on the front page of The Wall Street Journal. 152 00:08:29,842 --> 00:08:32,470 Still, it was just one developer's giveaway. 153 00:08:32,845 --> 00:08:35,932 But as broadband adoption increased in the US and worldwide, 154 00:08:36,432 --> 00:08:40,102 faster connection speeds made it easier to play and watch games, 155 00:08:40,311 --> 00:08:43,648 setting the stage for a sustainable eSports industry. 156 00:08:44,148 --> 00:08:46,526 [man speaks indistinctly to crowd] 157 00:08:53,366 --> 00:08:54,492 [narrator] This game is part of 158 00:08:54,575 --> 00:08:58,996 the North American League Championship Series, or NALCS. 159 00:08:59,497 --> 00:09:01,958 League of Legends, one of the most popular eSports, 160 00:09:02,166 --> 00:09:05,044 has its own league that feels a lot like the NBA. 161 00:09:06,045 --> 00:09:10,049 Across a range of leagues, players have earned anything from tournament prizes 162 00:09:10,132 --> 00:09:13,302 to millions a year in fees and endorsements. 163 00:09:13,594 --> 00:09:17,431 Throughout eSports, money is starting to flow to companies and players. 164 00:09:17,848 --> 00:09:18,683 This chart 165 00:09:18,849 --> 00:09:23,062 shows the 25 biggest tournament prize packages in eSports history. 166 00:09:23,479 --> 00:09:24,689 That top right dot? 167 00:09:25,106 --> 00:09:27,108 That’s almost $25 million. 168 00:09:28,734 --> 00:09:32,697 Game makers like Riot and Blizzard supplement tournaments with leagues. 169 00:09:33,155 --> 00:09:37,076 And even the NBA has partnered to create its own eSports league. 170 00:09:38,160 --> 00:09:41,122 In a lot of leagues, teams like Cloud9 are typical: 171 00:09:41,581 --> 00:09:46,419 fielding separate squads in many different types of games, all under the same name. 172 00:09:47,128 --> 00:09:49,880 Imagine if the Lakers had a team that played in the NBA, 173 00:09:50,298 --> 00:09:53,718 and other teams that played hockey, football, and poker and... 174 00:09:53,968 --> 00:09:54,927 you get the idea. 175 00:09:55,928 --> 00:09:57,638 [intro music plays] 176 00:09:59,390 --> 00:10:03,811 [narrator] eSports seems different from sports like basketball in one way: 177 00:10:04,228 --> 00:10:06,230 they aren't as obviously physical. 178 00:10:06,606 --> 00:10:08,858 But if physical exertion makes a sport, 179 00:10:09,233 --> 00:10:10,151 what's the bar? 180 00:10:11,027 --> 00:10:12,361 Is racing a sport? 181 00:10:13,529 --> 00:10:14,822 Or is chess a sport? 182 00:10:15,656 --> 00:10:17,366 The sports network ESPN broadcasts all of these. 183 00:10:19,619 --> 00:10:23,080 The only thing everyone agrees on is that a sport involves a challenge 184 00:10:23,331 --> 00:10:24,582 with a score at the end. 185 00:10:25,333 --> 00:10:27,960 For the sports industry, the question "what is a sport" 186 00:10:28,210 --> 00:10:29,587 isn't philosophical. 187 00:10:30,630 --> 00:10:31,589 It's business. 188 00:10:32,548 --> 00:10:36,344 Those are young, uh, predominantly male consumers 189 00:10:36,427 --> 00:10:40,014 and that's what matters to us, and so we entered the business... 190 00:10:40,097 --> 00:10:43,351 [narrator] But there is something truly different about eSports. 191 00:10:44,352 --> 00:10:46,354 A professional sport like basketball 192 00:10:46,520 --> 00:10:48,356 has a lot of different stakeholders. 193 00:10:49,106 --> 00:10:52,234 But some eSports are controlled by just one company. 194 00:10:53,069 --> 00:10:55,988 These are the true warriors of our team. 195 00:10:56,155 --> 00:11:00,785 These are custom-made boxes that contain all of the equipment that we need 196 00:11:01,077 --> 00:11:03,913 to go and do a big show anywhere in the globe. 197 00:11:04,246 --> 00:11:06,248 LAX to Vancouver, right here. 198 00:11:06,832 --> 00:11:09,669 Boston to Wüjang. I think that's a pretty common flight. 199 00:11:09,752 --> 00:11:12,672 Oh, I missed this. We have a sweet Riot Games Brazil tag. 200 00:11:13,756 --> 00:11:14,799 That's a cool tag. 201 00:11:15,132 --> 00:11:18,636 We are basketball, we are the NBA, and we are ESPN a little bit. 202 00:11:18,719 --> 00:11:23,182 And so the role that Riot plays in the development of League of Legends eSports 203 00:11:23,265 --> 00:11:24,308 is kind of unpreced-- 204 00:11:24,558 --> 00:11:25,976 [narrator] Wait, let's go back. 205 00:11:26,227 --> 00:11:29,855 We are basketball, we are the NBA, and we are ESPN a little bit. 206 00:11:30,231 --> 00:11:31,691 [narrator] Gamemakers like Riot 207 00:11:31,857 --> 00:11:34,944 are building a cutting-edge model for professional sports 208 00:11:35,027 --> 00:11:37,655 where they control every aspect of the game. 209 00:11:37,738 --> 00:11:39,407 We're the ones producing the broadcast 210 00:11:39,490 --> 00:11:41,492 and we're the ones shipping that broadcast out 211 00:11:41,575 --> 00:11:44,412 to be consumed by the end viewer. So we're also ESPN in that regard. 212 00:11:45,413 --> 00:11:47,623 [man] My job is a shout caster 213 00:11:47,832 --> 00:11:51,252 and I am either calling the action in the game 214 00:11:51,460 --> 00:11:53,963 or I'm the person who's on the desk afterwards 215 00:11:54,046 --> 00:11:56,757 who's then explaining the game again, but from further away. 216 00:11:57,591 --> 00:11:59,969 eSports storylines, I think, in a lot of ways, 217 00:12:00,052 --> 00:12:02,138 are easier to craft than sports storylines, 218 00:12:02,263 --> 00:12:07,893 because eSports personalities are much more accessible than sports personalities. 219 00:12:08,144 --> 00:12:10,438 You look at an NFL game, they play on the field with helmets 220 00:12:10,563 --> 00:12:13,524 and you maybe hear from two of them in the post-game interview, 221 00:12:13,649 --> 00:12:17,403 whereas, eSports, you have all the guys right in front of you on stage. 222 00:12:17,611 --> 00:12:19,196 A lot of them stream online 223 00:12:19,363 --> 00:12:23,242 for hours after games, where they're just interacting with the fans constantly. 224 00:12:23,451 --> 00:12:27,913 So their stories are way more present, and storylines are super important. 225 00:12:28,247 --> 00:12:31,250 [narrator] But game companies don't just cover their own matches, 226 00:12:31,333 --> 00:12:32,835 they organize them too. 227 00:12:33,085 --> 00:12:35,796 You know, the NBA takes an existing sport, basketball, 228 00:12:35,921 --> 00:12:37,715 and organizes the competitive play of it. 229 00:12:37,798 --> 00:12:40,176 And that's their whole responsibility. They market against it. 230 00:12:40,384 --> 00:12:41,218 We do that as well. 231 00:12:41,927 --> 00:12:44,764 The role models that we looked to were the other major sports in the world. 232 00:12:45,723 --> 00:12:49,226 So I actually downloaded the operating manuals or the rule books 233 00:12:49,393 --> 00:12:50,978 for the top 50 sports in the world. 234 00:12:51,437 --> 00:12:55,483 Everything from cricket to darts to the UFC to the World Series of Poker, 235 00:12:55,566 --> 00:12:59,236 to the traditional sports: soccer, basketball, baseball, football, hockey, 236 00:12:59,445 --> 00:13:00,780 and read them all. 237 00:13:01,363 --> 00:13:03,699 [narrator] Now, Riot has stuff like a penalty index, 238 00:13:03,824 --> 00:13:07,536 with a $500 fine for removing your headset too quickly. 239 00:13:08,204 --> 00:13:11,582 But the biggest difference between traditional sports and eSports 240 00:13:11,957 --> 00:13:14,543 is that a company actually owns the game. 241 00:13:15,127 --> 00:13:18,005 And it can change the rules with just a click. 242 00:13:20,049 --> 00:13:24,136 Imagine this basketball player could shift from six feet tall to eight. 243 00:13:25,554 --> 00:13:27,973 Imagine the hoop itself could change, 244 00:13:28,307 --> 00:13:31,101 or if there were suddenly a second basketball. 245 00:13:32,144 --> 00:13:36,023 And imagine how that would change the strategy and the way the game is played. 246 00:13:36,524 --> 00:13:40,694 In eSports, adapting to changes is key to the game. 247 00:13:40,986 --> 00:13:43,072 I'm in charge, ultimately, of game design, 248 00:13:43,155 --> 00:13:47,159 so whether we make a bad champion or the game is not balanced, 249 00:13:47,243 --> 00:13:48,285 it's ultimately my fault. 250 00:13:48,619 --> 00:13:50,746 [narrator] Designers use data and issue patches 251 00:13:50,830 --> 00:13:53,916 to completely change characters and rules. 252 00:13:54,416 --> 00:13:56,210 If a certain character or a certain strategy 253 00:13:56,335 --> 00:13:58,337 has become too dominant or has fallen off, 254 00:13:58,420 --> 00:14:01,173 we make adjustments to that character to kind of keep them relevant. 255 00:14:01,298 --> 00:14:04,134 We refer to buffing and nerfing 256 00:14:04,218 --> 00:14:05,553 as changing the stats in the game. 257 00:14:05,678 --> 00:14:08,264 So if you have a champion you like and we nerf that champion, 258 00:14:08,347 --> 00:14:10,015 we’re making it weaker, lowering their power. 259 00:14:10,140 --> 00:14:11,642 And buffing is the opposite. 260 00:14:12,935 --> 00:14:15,187 "Nerfing" originally came from the idea of Nerf guns, like, 261 00:14:15,354 --> 00:14:18,524 the champion is so weak now that it can’t do real damage, 262 00:14:18,607 --> 00:14:21,068 it’s firing Nerf weapons instead of actual weapons. 263 00:14:23,362 --> 00:14:25,865 [narrator] Riot even designs the characters to play differently 264 00:14:25,948 --> 00:14:27,950 for players with different skill levels. 265 00:14:28,450 --> 00:14:31,287 Among the stats we look at, one of the most important stats is win rate. 266 00:14:31,370 --> 00:14:35,583 Like, win rate for Garen starts at, say, something like 52% at the lower tiers. 267 00:14:35,916 --> 00:14:38,377 [narrator] New players have a good win rate with Garen. 268 00:14:38,711 --> 00:14:42,715 They win in a lot of fights, usually because they're playing other new players. 269 00:14:43,299 --> 00:14:47,678 When they start playing better players, his tricks don't work, and he fails. 270 00:14:48,220 --> 00:14:52,057 As a new league player, you learn that you can hide in the plants 271 00:14:52,141 --> 00:14:54,727 where no one can see you, then you jump out, spin your sword around, 272 00:14:54,810 --> 00:14:56,353 and you can get a lot of kills that way. 273 00:14:56,437 --> 00:14:58,564 Any experienced player knows that trick 274 00:14:58,647 --> 00:15:01,984 and won’t fall for it and knows how to stop Garen in his tracks. 275 00:15:02,443 --> 00:15:04,320 You compare that to a champion like Twisted Fate, 276 00:15:04,445 --> 00:15:06,780 you can see his win rate starts out much lower than Garen’s, 277 00:15:06,864 --> 00:15:10,409 but at high tiers of play, he can really start to come into his own. 278 00:15:10,576 --> 00:15:13,454 [narrator] So, players have to adapt as they get better at playing 279 00:15:13,621 --> 00:15:15,623 and as the game itself gets tweaked. 280 00:15:16,081 --> 00:15:19,752 In League of Legends, all that happens every two weeks. 281 00:15:21,253 --> 00:15:24,340 People say that "eSports is just pressing buttons." 282 00:15:24,465 --> 00:15:28,636 eSports is just pressing buttons in the same way that chess is just a board game 283 00:15:28,928 --> 00:15:31,221 or soccer is just kicking a ball around. 284 00:15:31,430 --> 00:15:36,101 If you think about what your favorite parts of sports, is the spectatorship 285 00:15:36,268 --> 00:15:37,895 and the competition 286 00:15:38,062 --> 00:15:42,316 and the ability to be able to cheer and how it gets your heart pumping 287 00:15:42,441 --> 00:15:44,443 and like how it's entertaining to watch. 288 00:15:44,652 --> 00:15:46,362 So eSports has all of that. 289 00:15:46,779 --> 00:15:50,741 The best moment in an eSports game is the clutch moment. 290 00:15:50,908 --> 00:15:54,078 It's one guy on one team and four guys on the other. 291 00:15:54,244 --> 00:15:55,204 And it's this... 292 00:15:55,829 --> 00:15:57,456 insanely tense moment. 293 00:15:57,539 --> 00:16:00,167 No one's breathing, no one's moving. 294 00:16:00,250 --> 00:16:03,337 Everyone's just watching, trying to see what this guy does. 295 00:16:06,215 --> 00:16:08,759 [Fields] It's a whole generation of people after generation of people 296 00:16:09,009 --> 00:16:12,054 getting together and enjoying fake violence. 297 00:16:12,137 --> 00:16:14,473 Now, when you say it like that it sounds weird as hell, right? 298 00:16:14,556 --> 00:16:17,101 Like a cult or something. But it's no different than, like, 299 00:16:17,184 --> 00:16:19,228 MMA and soccer and basketball. 300 00:16:19,561 --> 00:16:22,272 The only difference is that you can play fighting games forever. 301 00:16:22,815 --> 00:16:25,067 Gotta stop playing soccer eventually 'cause your knees'll go out. 302 00:16:25,609 --> 00:16:30,155 [narrator] By 2020, 300 million people will watch eSports online. 303 00:16:30,823 --> 00:16:33,826 As more game makers realize eSports is key to their success, 304 00:16:34,284 --> 00:16:36,286 more stakeholders see an opportunity 305 00:16:36,495 --> 00:16:39,206 and more players turn into fans. 306 00:16:39,373 --> 00:16:41,875 Almost definitely, it's going to be in the Olympics. 307 00:16:42,001 --> 00:16:44,586 I think as a professional sport, it'll probably be... 308 00:16:45,504 --> 00:16:48,882 the second biggest sport in the world behind soccer. I do come from an era where there wasn't regular work, 309 00:16:53,804 --> 00:16:57,516 there wasn't big payouts and streaming, sponsors weren't necessarily buying in. 310 00:16:57,683 --> 00:17:02,855 I don't get salty when I think about now people are playing for $18 million purses. 311 00:17:02,938 --> 00:17:06,567 I'm fucking happy. I am so stoked because we made it. 312 00:17:06,650 --> 00:17:07,943 [cheering] 313 00:17:08,068 --> 00:17:10,779 It's so awesome that it continues to grow. 314 00:17:11,030 --> 00:17:12,865 The future is bright, 315 00:17:12,948 --> 00:17:17,536 and all of that time spent was worth every second. 29156

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