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These are the user uploaded subtitles that are being translated: 1 00:00:01,589 --> 00:00:03,504 [wind blowing] 2 00:00:42,107 --> 00:00:44,022 [gentle music] 3 00:00:49,898 --> 00:00:51,029 - So, I'm walking down the video game isle 4 00:00:51,029 --> 00:00:53,031 at Toys R Us, there's the glass next to me 5 00:00:53,031 --> 00:00:54,990 with all their games behind in and I remember 6 00:00:54,990 --> 00:00:56,731 walking and seeing the Ghost Busters logo 7 00:00:56,731 --> 00:00:58,863 on the little placard, stopping, turning 8 00:00:58,863 --> 00:00:59,690 and slamming my finger on the glass going, 9 00:00:59,690 --> 00:01:01,344 what is that? 10 00:01:01,344 --> 00:01:02,824 My mom was like, that's a video game. 11 00:01:02,824 --> 00:01:03,302 And I was like, 'what's a video game?' 12 00:01:06,001 --> 00:01:08,090 - The first time I bought a game 13 00:01:08,090 --> 00:01:10,701 with my own money it was Donkey Kong 14 00:01:10,701 --> 00:01:13,922 for Atari 2600, and I saved up pennies... in penny rolls. 15 00:01:16,489 --> 00:01:17,926 Although, I remember the game was so hard 16 00:01:17,926 --> 00:01:20,363 I was crying because I had spent my money 17 00:01:20,363 --> 00:01:21,451 on this and the game was too hard. 18 00:01:21,451 --> 00:01:24,541 [laughing] 19 00:01:24,541 --> 00:01:27,544 - I don't remember the specific first game that I bought, 20 00:01:27,544 --> 00:01:30,852 but I remember really looking at digital as a platform 21 00:01:30,852 --> 00:01:32,288 with the Xbox Live Arcade. 22 00:01:34,769 --> 00:01:37,032 - Technology is one aspect of why it took so long 23 00:01:37,032 --> 00:01:39,295 for digital adoption to be a thing, but I think 24 00:01:39,295 --> 00:01:42,820 that if you were to examine other media 25 00:01:42,820 --> 00:01:44,692 that you'd see a similar story, which is 26 00:01:44,692 --> 00:01:47,129 that digital scares the old dinosaurs 27 00:01:47,129 --> 00:01:48,783 who are in charge and they don't know how to do it, 28 00:01:48,783 --> 00:01:51,220 and at first they freak out over piracy, 29 00:01:51,220 --> 00:01:52,308 but then Napster gets bought by Best Buy or whatever. 30 00:01:59,010 --> 00:02:02,013 - I opened in November of 2005, 31 00:02:02,013 --> 00:02:04,407 the day after Black Friday that year. 32 00:02:04,407 --> 00:02:06,496 I actually had the Clifton police call me 33 00:02:06,496 --> 00:02:08,846 one morning, 5 o'clock in the morning, 34 00:02:08,846 --> 00:02:10,543 are you the owner of this store front? 35 00:02:10,543 --> 00:02:13,590 I'm like, yes I am. I haven't opened yet. 36 00:02:13,590 --> 00:02:15,418 He was like well, it's a good thing 'cause there's a car lodged in the front of your store. 37 00:02:16,637 --> 00:02:18,726 I'm like 'ha ha, who is this?' 38 00:02:18,726 --> 00:02:21,293 I come down here and there's a giant, gaping hole 39 00:02:21,293 --> 00:02:23,034 in the storefront. 40 00:02:23,034 --> 00:02:24,949 The car was gone, but it had left 41 00:02:24,949 --> 00:02:27,125 a hole that you could literally 42 00:02:27,125 --> 00:02:29,214 just humpty dum, just walk straight through, 43 00:02:29,214 --> 00:02:30,607 and that was about three weeks 44 00:02:30,607 --> 00:02:31,173 before I was ready to open. 45 00:02:34,263 --> 00:02:36,439 - I've been here about nine and a half years. 46 00:02:36,439 --> 00:02:39,485 I got hired as a mechanic to fix PS2s and PSPs, 47 00:02:39,485 --> 00:02:41,139 at the time they were hot. 48 00:02:41,139 --> 00:02:43,881 We had coffee shops on both ends 49 00:02:43,881 --> 00:02:45,274 and in between, middle of the block, 50 00:02:45,274 --> 00:02:47,972 there's a motorcycle club. 51 00:02:47,972 --> 00:02:50,061 I don't necessarily wanna mention the motorcycle club 52 00:02:50,061 --> 00:02:51,846 by name, but they were kinda messin' with us at first 53 00:02:51,846 --> 00:02:53,369 when we moved in. 54 00:02:53,369 --> 00:02:54,544 I guess tryin' to see what we were doing, 55 00:02:54,544 --> 00:02:56,328 but now they know we sell fun, they're one 56 00:02:56,328 --> 00:02:57,068 of our good customers as well. 57 00:02:59,984 --> 00:03:03,031 - Yeah, well when we first opened it was kinda unique 58 00:03:03,031 --> 00:03:04,685 because there's bars across the street 59 00:03:04,685 --> 00:03:06,164 and we would be here til like two, three, 60 00:03:06,164 --> 00:03:07,165 in the morning, just gettin' the place in order, 61 00:03:07,165 --> 00:03:09,124 workin' in the back fixin' stuff 62 00:03:09,124 --> 00:03:10,908 and people would roll in super drunk 63 00:03:10,908 --> 00:03:12,649 from all the bars. 64 00:03:12,649 --> 00:03:14,695 - He never wanted to close the store, ever, 65 00:03:14,695 --> 00:03:16,958 and we have bars across the street. 66 00:03:16,958 --> 00:03:19,917 You can't physically, mentally be open 24 hours a day 67 00:03:19,917 --> 00:03:22,267 and be there all the time. 68 00:03:22,267 --> 00:03:24,095 - My wife worked up an off sheet. 69 00:03:24,095 --> 00:03:26,445 We were sleeping here actually most nights. 70 00:03:26,445 --> 00:03:27,533 Don't tell the landlord that. 71 00:03:27,533 --> 00:03:29,448 - I'd been a cook my whole life. 72 00:03:29,448 --> 00:03:31,276 The reason I got here is because my last job, 73 00:03:31,276 --> 00:03:33,757 after 16 years, got new owners and they fired me, 74 00:03:33,757 --> 00:03:37,108 and to start over in that industry at my age sounded crudy 75 00:03:37,108 --> 00:03:39,023 so we took a chance and did this. 76 00:03:39,023 --> 00:03:40,764 I tell people all the time, if I sold socks 77 00:03:40,764 --> 00:03:42,548 I'd have gone crazy a long time ago, 78 00:03:42,548 --> 00:03:44,333 so if you're gonna do somethin' that's gonna take 79 00:03:44,333 --> 00:03:46,335 all your time, you might as well do somethin' 80 00:03:46,335 --> 00:03:47,423 enjoyable and it helps that it's a fun industry to be in. 81 00:03:49,991 --> 00:03:53,298 - The name, Thrillhouse Games, comes from The Simpsons 82 00:03:53,298 --> 00:03:55,605 episode, the one where everyone wants this game, 83 00:03:55,605 --> 00:03:59,174 Bonestorm and Milhouse is like, oh man! 84 00:03:59,174 --> 00:04:01,045 It's so awesome and I've only entered my name: 85 00:04:01,045 --> 00:04:01,567 - Thrillhouse. 86 00:04:04,657 --> 00:04:05,658 - When somebody calls and is like, hey, 87 00:04:05,658 --> 00:04:07,573 do you have an XBox One? 88 00:04:07,573 --> 00:04:09,880 Yeah, I've got a 24k gold plated one 89 00:04:09,880 --> 00:04:12,013 and it's like $700. 90 00:04:12,013 --> 00:04:14,232 They're like, you're outta your damn mind. 91 00:04:14,232 --> 00:04:16,669 [laughing] 92 00:04:16,669 --> 00:04:19,716 - When is was 15 or 16, everyone was going 93 00:04:19,716 --> 00:04:22,023 to career days and everyone knew what they wanted 94 00:04:22,023 --> 00:04:24,155 to do exactly and I was like, I'm gonna move 95 00:04:24,155 --> 00:04:27,332 to California and start a video game store. 96 00:04:27,332 --> 00:04:29,073 - Pink Gorilla is one of Seattle's oldest retro game stores. 97 00:04:29,073 --> 00:04:31,032 It's 13 years old. 98 00:04:31,032 --> 00:04:33,643 I've been here for about seven years now 99 00:04:33,643 --> 00:04:35,601 at this point, and owned it for about two and a half. 100 00:04:35,601 --> 00:04:37,081 It's been really rewarding. 101 00:04:37,081 --> 00:04:38,082 I didn't think I wanted to be a business owner, 102 00:04:38,082 --> 00:04:39,780 but I love it. 103 00:04:39,780 --> 00:04:40,128 I don't think I could go back now. 104 00:04:43,653 --> 00:04:45,307 - Attention gamers. 105 00:04:45,307 --> 00:04:48,049 Rent, buy, sell and trade at Game Zone. 106 00:04:48,049 --> 00:04:50,703 Trade in or sell your old games and systems for cash. 107 00:04:50,703 --> 00:04:52,793 Game Zone is your headquarters for PlayStation 2 , 108 00:04:52,793 --> 00:04:55,317 XBox, Nintendo, GameCube, GameBoy SP and more. 109 00:04:55,317 --> 00:04:56,709 Check out our selection of popular titles 110 00:04:56,709 --> 00:04:58,537 as well as hard to find games. 111 00:04:58,537 --> 00:04:59,712 Don't throw away your old game system. 112 00:04:59,712 --> 00:05:01,671 Game Zone can fix it. 113 00:05:01,671 --> 00:05:03,891 We're the area's only shop to specialize and repair 114 00:05:03,891 --> 00:05:05,806 a PlayStation 2 and we could restore 115 00:05:05,806 --> 00:05:07,459 your scratched game CDs and DVDs. 116 00:05:07,459 --> 00:05:09,897 Be sure to visit our new location 117 00:05:09,897 --> 00:05:11,855 at 270 Essex Street in Salem, Massachusetts. 118 00:05:11,855 --> 00:05:13,944 Game Zone, we've GOT game! 119 00:05:13,944 --> 00:05:18,079 - $25,000 for 30 days to advertise. 120 00:05:18,079 --> 00:05:20,908 You know how many games I can buy for $25,000? 121 00:05:20,908 --> 00:05:22,039 Do people watch TV anymore? 122 00:05:25,260 --> 00:05:28,872 I opened this store just 25 years ago 123 00:05:28,872 --> 00:05:33,268 because I had so many people knocking at my mail order business. 124 00:05:33,268 --> 00:05:36,227 I had a mail order business called Master the Game 125 00:05:36,227 --> 00:05:39,361 in the back of... EGM and Game Pro. 126 00:05:39,361 --> 00:05:42,277 This was like in 1989. 127 00:05:42,277 --> 00:05:45,149 I had my address up here, which is required. 128 00:05:45,149 --> 00:05:48,761 I started to get people knocking at my warehouse 129 00:05:48,761 --> 00:05:51,764 saying, we saw your ad, we drove up from Beverly, 130 00:05:51,764 --> 00:05:55,116 we drove up from Salem, we wanna buy these games 131 00:05:55,116 --> 00:05:57,640 that aren't at Child's World or Toys R Us. 132 00:05:57,640 --> 00:06:00,425 These people, they were in my warehouse 133 00:06:00,425 --> 00:06:04,081 and they're climbin' ladders to get stuff 134 00:06:04,081 --> 00:06:06,257 and I'm sayin', I'm gonna have a lawsuit on me. 135 00:06:06,257 --> 00:06:09,565 Most of the customers were coming from this area... 136 00:06:09,565 --> 00:06:13,438 So, I figured I'd bring the games to them. 137 00:06:13,438 --> 00:06:16,528 Game Zone is right in the heart of downtown Salem, 138 00:06:16,528 --> 00:06:19,009 right in the middle of all the tourist attractions 139 00:06:19,009 --> 00:06:22,317 and we get quite a bit of people enjoying Salem 140 00:06:22,317 --> 00:06:24,754 for their holiday, their vacation, and they pop in 141 00:06:24,754 --> 00:06:26,364 and just admire our... museum. 142 00:06:28,976 --> 00:06:31,804 Salem does a great job of doin' festivals 143 00:06:31,804 --> 00:06:35,156 and poet readings and restaurant weeks 144 00:06:35,156 --> 00:06:37,506 and parades and marketing that get people 145 00:06:37,506 --> 00:06:40,204 into Salem on a regular basis. 146 00:06:40,204 --> 00:06:42,946 When I first opened up it was just Halloween. 147 00:06:42,946 --> 00:06:45,383 Now, it's pretty much year round. 148 00:06:45,383 --> 00:06:48,560 It's pretty cool to have seen it over that 26 years 149 00:06:48,560 --> 00:06:50,388 blossom to a full year round attraction. 150 00:06:56,090 --> 00:06:57,482 - This building has, including me, 151 00:06:57,482 --> 00:06:59,789 there's three retail locations. 152 00:06:59,789 --> 00:07:02,574 There's a hairdresser and a tailor 153 00:07:02,574 --> 00:07:05,664 and upstairs there's a internet company. 154 00:07:05,664 --> 00:07:08,929 So I've been a tenant here for 14 years now 155 00:07:08,929 --> 00:07:12,149 and before I moved in it was a jewelry store. 156 00:07:12,149 --> 00:07:14,499 And actually the previous tenant died here. 157 00:07:17,241 --> 00:07:18,808 So, the jeweler would hang out back here, 158 00:07:18,808 --> 00:07:20,853 have his lunch. 159 00:07:20,853 --> 00:07:23,552 He had a one-way mirror, a nice little seat here, 160 00:07:23,552 --> 00:07:26,207 set up a counter and he could sit back here, 161 00:07:26,207 --> 00:07:29,471 relax, keep an eye on his store. 162 00:07:29,471 --> 00:07:33,083 The UPS driver came in and found the store empty, 163 00:07:33,083 --> 00:07:35,303 walked back here and found him dead 164 00:07:35,303 --> 00:07:37,870 while he was having his lunch 165 00:07:37,870 --> 00:07:41,396 right here in this spot, right where I keep the vacuum. 166 00:07:41,396 --> 00:07:44,007 Now I have a vacuum in this poor bastard's place. 167 00:07:44,007 --> 00:07:45,966 [gentle music] 168 00:07:50,405 --> 00:07:52,798 When we picked this store, one of the things we liked 169 00:07:52,798 --> 00:07:56,106 about it is that the chandaliers is fit in with Salem 170 00:07:56,106 --> 00:07:59,022 and video games and Resident Evil. 171 00:07:59,022 --> 00:08:00,719 Some of these cases are left over 172 00:08:00,719 --> 00:08:03,418 from when it was a jewelry store 173 00:08:03,418 --> 00:08:05,246 and then we were able to buy some of our own. 174 00:08:05,246 --> 00:08:07,378 We lucked out and got some Nintendo 175 00:08:07,378 --> 00:08:07,988 store fixtures from Lechmere. 176 00:08:10,599 --> 00:08:13,732 Everybody that grew up in this area remembers Lechmere. 177 00:08:13,732 --> 00:08:16,213 They were a small region electronic store 178 00:08:16,213 --> 00:08:18,737 here in the New England area. 179 00:08:18,737 --> 00:08:20,000 Best Buy has actually taken over their spot. 180 00:08:22,176 --> 00:08:24,743 I was lucky enough to be over there 181 00:08:24,743 --> 00:08:27,355 when they were moving 'em out and I inquired 182 00:08:27,355 --> 00:08:29,009 about what they were gonna do with them 183 00:08:29,009 --> 00:08:31,881 and they offered 'em to me. 184 00:08:31,881 --> 00:08:35,363 When I opened up, 26 years ago, my store was called, 185 00:08:35,363 --> 00:08:38,496 Master the Game, because I had a mail order business 186 00:08:38,496 --> 00:08:40,977 by the same name, so I stuck with that name 187 00:08:40,977 --> 00:08:43,893 for about seven, nine years. 188 00:08:43,893 --> 00:08:46,330 My wife didn't like Master the Game name 189 00:08:46,330 --> 00:08:49,246 and we were driving down Route One, 190 00:08:49,246 --> 00:08:51,553 there was a billboard and it had like this 191 00:08:51,553 --> 00:08:55,861 neon green hurricane and it said, "get in the zone" 192 00:08:55,861 --> 00:08:58,342 and she said, you gotta name the store Game Zone 193 00:08:58,342 --> 00:08:59,909 and that's gonna be your logo. 194 00:08:59,909 --> 00:09:01,737 So, kept the wife happy. 195 00:09:03,608 --> 00:09:05,523 [gentle music] 196 00:09:11,921 --> 00:09:16,230 When my wife passed away the first week or so 197 00:09:16,230 --> 00:09:19,668 I didn't even come into the store, it was so brutal, 198 00:09:19,668 --> 00:09:21,626 and I found sympathy and companionship with Corky. 199 00:09:23,802 --> 00:09:25,413 On the way down we'd talk out 200 00:09:25,413 --> 00:09:27,458 a lotta the issues and problems. 201 00:09:27,458 --> 00:09:30,461 He was like my security blanket. 202 00:09:30,461 --> 00:09:32,072 He just showed up all the time and wanted 203 00:09:32,072 --> 00:09:33,899 to come to work. 204 00:09:33,899 --> 00:09:35,814 The people like him and the kids would like him 205 00:09:35,814 --> 00:09:39,079 and he kept the girlfriends busy 206 00:09:39,079 --> 00:09:42,082 while the boyfriends were browsing for video games. 207 00:09:42,082 --> 00:09:44,040 [gentle music] 208 00:09:50,655 --> 00:09:53,484 - As a predominantly console gamer Xbox Live Arcade 209 00:09:53,484 --> 00:09:55,225 was really kind of like the window like oh yeah, 210 00:09:55,225 --> 00:09:57,532 I can download this game. 211 00:09:57,532 --> 00:09:59,577 The seven generation of consoles was really 212 00:09:59,577 --> 00:10:02,319 the rise of XBox 360 PS3 and Wii. 213 00:10:04,539 --> 00:10:07,237 - Certainly, Steam existed before that, 214 00:10:07,237 --> 00:10:08,847 but I'd argue that was more of a niche market 215 00:10:08,847 --> 00:10:10,588 for a while. 216 00:10:10,588 --> 00:10:12,721 The first game I bought digitally was Snood 217 00:10:12,721 --> 00:10:14,592 back in college. 218 00:10:14,592 --> 00:10:17,813 It was sort of a big deal to throw in that $2 219 00:10:17,813 --> 00:10:20,468 or $5 or whatever it was and upgrade from trial to pro 220 00:10:20,468 --> 00:10:22,687 or whatever the terminology was. 221 00:10:22,687 --> 00:10:25,168 - Digital marketplaces couldn't succeed 222 00:10:25,168 --> 00:10:27,214 before that time period because the technology 223 00:10:27,214 --> 00:10:28,476 just wasn't there yet. 224 00:10:28,476 --> 00:10:30,869 If you think about the hard drives 225 00:10:30,869 --> 00:10:34,569 that you used to use, like pre 2005, I mean, 226 00:10:34,569 --> 00:10:37,702 getting something that was over 64 gigabytes 227 00:10:37,702 --> 00:10:39,791 was outrageously expensive 228 00:10:39,791 --> 00:10:42,925 and games are large files. 229 00:10:42,925 --> 00:10:45,145 The idea that you could have a digital marketplace 230 00:10:45,145 --> 00:10:47,364 was just not feasible because these boxes 231 00:10:47,364 --> 00:10:48,974 didn't have the hard drive space to store 232 00:10:48,974 --> 00:10:51,020 all this information. 233 00:10:51,020 --> 00:10:54,023 - You could buy video games on your XBox 234 00:10:54,023 --> 00:10:55,546 over the internet. 235 00:10:55,546 --> 00:10:58,245 That was just a new concept for a long time. 236 00:10:58,245 --> 00:10:59,942 I think it took a long time for people 237 00:10:59,942 --> 00:11:03,685 to wrap their heads around the idea 238 00:11:03,685 --> 00:11:06,470 of paying money to download a game 239 00:11:06,470 --> 00:11:09,560 in the same way it was, and I'd argue 240 00:11:09,560 --> 00:11:11,171 until the iPhone, that people wrapped 241 00:11:11,171 --> 00:11:14,174 their heads around paying money for a song. 242 00:11:14,174 --> 00:11:16,611 - iTunes and digital games for Apple didn't really 243 00:11:16,611 --> 00:11:19,657 come about until around 2009, 2010, when the iPad 244 00:11:19,657 --> 00:11:21,616 debuted on the market. 245 00:11:21,616 --> 00:11:23,313 Mobile would never be where it is today 246 00:11:23,313 --> 00:11:24,053 if you had to go to a store and buy 247 00:11:24,053 --> 00:11:25,228 a physical copy. 248 00:11:25,228 --> 00:11:27,448 That's why mobile is huge. 249 00:11:27,448 --> 00:11:29,406 - It used to be like a one gigabyte download 250 00:11:29,406 --> 00:11:32,670 was an incredible, incredible amount of time 251 00:11:32,670 --> 00:11:35,151 and effort and you could probably pop down 252 00:11:35,151 --> 00:11:37,675 to the Best Buy and buy the game 253 00:11:37,675 --> 00:11:40,069 before you could finish downloading it at home. 254 00:11:40,069 --> 00:11:41,679 - Yeah, you just put your fingerprint down 255 00:11:41,679 --> 00:11:42,941 and you just keep spending the money. 256 00:11:42,941 --> 00:11:45,466 It's super easy. 257 00:11:45,466 --> 00:11:47,729 Digital stores are all about convenience 258 00:11:47,729 --> 00:11:49,731 and that is awesome for gamers 259 00:11:49,731 --> 00:11:51,080 who have families, who have jobs, 260 00:11:51,080 --> 00:11:52,647 who are in school. 261 00:11:52,647 --> 00:11:54,518 Maybe you don't have time to go down 262 00:11:54,518 --> 00:11:56,216 to the local store and pick up a game. 263 00:11:56,216 --> 00:11:57,347 But, you're sitting on the couch, 264 00:11:57,347 --> 00:11:58,218 it's Friday night. 265 00:11:58,218 --> 00:11:59,654 You've got the weekend. 266 00:11:59,654 --> 00:12:01,569 You're like hmmm, what am I gonna play? 267 00:12:01,569 --> 00:12:03,353 You can just go to the digital marketplace and browse 268 00:12:03,353 --> 00:12:05,312 and who knows, maybe you'll discover a game, 269 00:12:05,312 --> 00:12:06,226 a developer or a publisher that you've 270 00:12:06,226 --> 00:12:08,097 never heard of before and that's 271 00:12:08,097 --> 00:12:10,055 what's awesome about digital. 272 00:12:10,055 --> 00:12:12,232 - So, let me set the stage a little bit. 273 00:12:12,232 --> 00:12:15,278 It's the mid 1980s, Nintendo comes outta nowhere, 274 00:12:15,278 --> 00:12:17,237 at least to us Americans. 275 00:12:17,237 --> 00:12:18,107 While they're at the height of their power, 276 00:12:18,107 --> 00:12:19,891 there is a video game shortage. 277 00:12:19,891 --> 00:12:22,894 There is a chip shortage in 1988. 278 00:12:22,894 --> 00:12:25,767 There's a great Chicago Tribune article 279 00:12:25,767 --> 00:12:29,161 that called it the oil crisis for computers. 280 00:12:29,161 --> 00:12:31,251 I remember Peter Main, the Senior Vice President 281 00:12:31,251 --> 00:12:32,948 of Sales and Marketing at Nintendo, he had 282 00:12:32,948 --> 00:12:34,428 this big announcement where he said 283 00:12:34,428 --> 00:12:36,604 that Nintendo was not gonna be able to meet 284 00:12:36,604 --> 00:12:40,085 10%, 15% of their demand that year. 285 00:12:40,085 --> 00:12:42,697 One of the benefits today of digital distribution 286 00:12:42,697 --> 00:12:45,874 and the way that video games are made and sold 287 00:12:45,874 --> 00:12:47,615 is that you are not going to have a situation like 288 00:12:47,615 --> 00:12:50,139 the chip shortage in 1988. 289 00:12:50,139 --> 00:12:52,576 For the first time, people are making games 290 00:12:52,576 --> 00:12:54,665 for Nintendo systems out of their homes now. 291 00:12:54,665 --> 00:12:57,494 That is huge. 292 00:12:57,494 --> 00:12:59,191 Minecraft would not have been possible 293 00:12:59,191 --> 00:13:01,846 in a physical only realm. 294 00:13:01,846 --> 00:13:05,676 What Walmart buyer would've seen Minecraft 295 00:13:05,676 --> 00:13:08,288 in like 2003 or whatever, and gone like yeah, 296 00:13:08,288 --> 00:13:09,985 we'll order a million units of that. 297 00:13:09,985 --> 00:13:12,466 No, absolutely not. 298 00:13:12,466 --> 00:13:15,120 Now that we're able to communicate directly 299 00:13:15,120 --> 00:13:17,558 with the player, we're able to experiment 300 00:13:17,558 --> 00:13:19,516 and do much more interesting things 301 00:13:19,516 --> 00:13:22,780 and things are better than they've ever been 302 00:13:22,780 --> 00:13:24,956 right now and don't let anyone say otherwise. 303 00:13:24,956 --> 00:13:26,915 [gentle music] 304 00:13:35,880 --> 00:13:40,102 - I think there's no way you can say 305 00:13:40,102 --> 00:13:42,322 that games aren't more varied right now than ever before. 306 00:13:42,322 --> 00:13:45,847 Digital distribution plays into the fact that we're so varied 307 00:13:45,847 --> 00:13:47,457 and so diverse right now in the fact that anyone can make anything. 308 00:13:47,457 --> 00:13:48,850 If you have an idea for a video game, if you have something you enjoy, 309 00:13:48,850 --> 00:13:50,547 chances are there's another person out there 310 00:13:50,547 --> 00:13:52,723 who's gonna enjoy it, too. 311 00:13:52,723 --> 00:13:54,769 So, you can sit there and you can spend six months on it, 312 00:13:54,769 --> 00:13:56,248 you can spend six years on it. 313 00:13:56,248 --> 00:13:58,860 You can make this game that you think's 314 00:13:58,860 --> 00:14:00,514 gonna be amazing and you can get it out to the people. 315 00:14:00,514 --> 00:14:01,645 There is no longer a Nintendo seal of approval 316 00:14:01,645 --> 00:14:03,604 to worry about. 317 00:14:03,604 --> 00:14:05,040 You can make this game and you can put it out as an app. 318 00:14:05,040 --> 00:14:06,215 You can put it up on Steam. 319 00:14:06,215 --> 00:14:07,651 You can go and put it on ID and XBox. 320 00:14:07,651 --> 00:14:10,088 You can get this game out there to people. 321 00:14:10,088 --> 00:14:12,177 PAX originally, right, was such a community thing 322 00:14:12,177 --> 00:14:13,483 of, cool, we're gonna go there and we're 323 00:14:13,483 --> 00:14:15,355 gonna play Mario Kart Double Dash. 324 00:14:15,355 --> 00:14:16,443 We're gonna go there and we're gonna play 325 00:14:16,443 --> 00:14:19,359 Smash Brothers and now you go to PAX East right now 326 00:14:19,359 --> 00:14:20,229 you go around this and what is it? 327 00:14:20,229 --> 00:14:22,971 It's all indie games. 328 00:14:22,971 --> 00:14:25,234 - Horizon Chase Turbo is a throwback to arcade 329 00:14:25,234 --> 00:14:27,454 racing games from the '90s. 330 00:14:27,454 --> 00:14:30,152 So, it basically it brings back the feeling 331 00:14:30,152 --> 00:14:31,327 of playing a racing game with your friends 332 00:14:31,327 --> 00:14:33,111 on the couch. 333 00:14:33,111 --> 00:14:37,681 - Floor Kids is a break dance battle game 334 00:14:37,681 --> 00:14:40,249 and it also kinda has some fighting game components 335 00:14:40,249 --> 00:14:41,816 where you got combos and you gotta learn those combos 336 00:14:41,816 --> 00:14:43,948 and who has strengths. 337 00:14:43,948 --> 00:14:46,429 - Hitch Hiker is a narrative PC/console game... 338 00:14:46,429 --> 00:14:49,214 It's an inner journey about relationships, 339 00:14:49,214 --> 00:14:53,218 It's an adventure game, a narrative driven adventure game. 340 00:14:53,218 --> 00:14:55,395 We're started from a team of four people... 341 00:14:55,395 --> 00:14:58,310 to around 15 people at the end of the development. 342 00:14:58,310 --> 00:15:00,661 - There's four co-founders of the company, 343 00:15:00,661 --> 00:15:03,751 animation, music, programming. 344 00:15:03,751 --> 00:15:06,667 - It's five people, like one and a half coders, 345 00:15:06,667 --> 00:15:08,756 like two artists, one author for the story, 346 00:15:08,756 --> 00:15:12,281 he's actually American, and me. 347 00:15:12,281 --> 00:15:13,587 - Oh I mean, the move to digital has just opened 348 00:15:13,587 --> 00:15:15,371 so many doors. 349 00:15:15,371 --> 00:15:18,330 It's way more good than bad. 350 00:15:18,330 --> 00:15:20,898 When games were retail only, that was 351 00:15:20,898 --> 00:15:24,467 a significant barrier of entry for anyone 352 00:15:24,467 --> 00:15:27,078 who actually wanted to make it sell games. 353 00:15:27,078 --> 00:15:29,951 - A lot of new delves now go to digital marketplaces 354 00:15:29,951 --> 00:15:32,214 with foregoing the physical copy 'cause it could mean 355 00:15:32,214 --> 00:15:34,085 it's a lot easier to do. 356 00:15:34,085 --> 00:15:36,436 - Okay, I need to talk to a manufacturer 357 00:15:36,436 --> 00:15:37,567 about making the discs and making the cases 358 00:15:37,567 --> 00:15:39,961 and getting the artwork for the pamphlets. 359 00:15:39,961 --> 00:15:41,049 Then I need to talk to the platform holders 360 00:15:41,049 --> 00:15:42,790 about distribution. 361 00:15:42,790 --> 00:15:44,531 Like, all of those steps are something 362 00:15:44,531 --> 00:15:46,446 that's super daunting to somebody 363 00:15:46,446 --> 00:15:49,449 who just has a really amazing creative idea for a game. 364 00:15:49,449 --> 00:15:50,972 - You gotta worry about stealth space, right. 365 00:15:50,972 --> 00:15:53,148 You gotta worry about what is Walmart 366 00:15:53,148 --> 00:15:55,890 actually gonna stock. 367 00:15:55,890 --> 00:15:58,588 That space is limited and expensive, so a lotta AndiDevs 368 00:15:58,588 --> 00:16:01,286 don't have the money they need to be there. 369 00:16:01,286 --> 00:16:03,201 - We also envision a digital copy, but it's much 370 00:16:03,201 --> 00:16:05,029 more complicated. 371 00:16:05,029 --> 00:16:08,468 They need to be at least 25 to 30 bucks. 372 00:16:08,468 --> 00:16:12,907 If not, you don't have a viable business. 373 00:16:12,907 --> 00:16:15,518 - We're really a small team and we have 374 00:16:15,518 --> 00:16:17,128 a limited amount of resources, so when we have 375 00:16:17,128 --> 00:16:18,782 those resources we wanna put 'em all 376 00:16:18,782 --> 00:16:21,524 to the most exciting new feature or new modes 377 00:16:21,524 --> 00:16:23,961 or DLC, we'll see. 378 00:16:23,961 --> 00:16:25,920 - We could only be able to develop games 379 00:16:25,920 --> 00:16:28,444 because of the digital distribution. 380 00:16:28,444 --> 00:16:32,187 It's way more expensive to distribute a game physically 381 00:16:32,187 --> 00:16:34,885 and it's way more accessible for independent developers 382 00:16:34,885 --> 00:16:38,062 like us who are basically starting to understand 383 00:16:38,062 --> 00:16:40,108 the market and developing our first game. 384 00:16:40,108 --> 00:16:42,719 So, probably Horizon Chase would not exist 385 00:16:42,719 --> 00:16:43,328 without digital distribution. 386 00:16:51,293 --> 00:16:53,121 [soft music] 387 00:16:58,561 --> 00:17:00,215 - How long have you been collecting Sega Saturn? 388 00:17:00,215 --> 00:17:02,217 - A couple years. 389 00:17:02,217 --> 00:17:04,915 - Did you have a Saturn when the Saturn was popular? 390 00:17:04,915 --> 00:17:06,569 - I did not, but my cousin did, so I played 391 00:17:06,569 --> 00:17:07,701 a lot of the stuff that they had, 392 00:17:07,701 --> 00:17:09,311 especially like virtual Saturn. 393 00:17:09,311 --> 00:17:11,400 It's probably one of the most played ones they had. 394 00:17:11,400 --> 00:17:13,097 - But you started the collecting more years afterwards? 395 00:17:13,097 --> 00:17:14,708 - A couple years after. 396 00:17:14,708 --> 00:17:16,884 Going through all the stuff, flea markets, eBay, 397 00:17:16,884 --> 00:17:18,581 everything, to kinda get the best deals. 398 00:17:18,581 --> 00:17:20,061 - Do you care to share why you're trading 399 00:17:20,061 --> 00:17:21,584 your collection in at this point? 400 00:17:21,584 --> 00:17:23,630 - I haven't played them in a while 401 00:17:23,630 --> 00:17:25,936 and also it's the next stage in my life. 402 00:17:25,936 --> 00:17:28,330 I'm getting married, gotta find my own place, so. 403 00:17:28,330 --> 00:17:28,765 - Well, congratulations. 404 00:17:31,072 --> 00:17:31,594 If I haven't congratulated you before. 405 00:17:34,162 --> 00:17:36,773 When you did your appraisal, personal appraisal 406 00:17:36,773 --> 00:17:39,863 for the value of the system, did you come up with a number? 407 00:17:39,863 --> 00:17:42,649 - Between like 11 and a half and 12 of the whole thing, 408 00:17:42,649 --> 00:17:45,477 but being realistic I know that you have to make 409 00:17:45,477 --> 00:17:47,436 your own money and everything, so I was thinking 410 00:17:47,436 --> 00:17:49,481 more like six and a half to seven, 411 00:17:49,481 --> 00:17:51,658 a little bit around half. 412 00:17:51,658 --> 00:17:53,834 I would throw these two in 'cause I'm getting rid 413 00:17:53,834 --> 00:17:55,705 of all the now link stuff whatever 414 00:17:55,705 --> 00:17:57,620 and there's also this virtual vital remix 415 00:17:57,620 --> 00:17:59,840 which a lot of people don't know, 416 00:17:59,840 --> 00:18:02,625 was also a long version and worth somethings. 417 00:18:02,625 --> 00:18:03,191 And I also have the Knights with 3D controller, 418 00:18:03,191 --> 00:18:04,409 which is also-- 419 00:18:04,409 --> 00:18:05,367 - Right, you have the-- 420 00:18:05,367 --> 00:18:06,629 - No Knights log there. 421 00:18:06,629 --> 00:18:08,892 - Yeah, that's great. 422 00:18:08,892 --> 00:18:12,113 Okay, well I think we've got a deal. 423 00:18:12,113 --> 00:18:13,854 We can do it. 424 00:18:13,854 --> 00:18:15,595 Thank you, thanks for bringing it in. 425 00:18:15,595 --> 00:18:17,553 [guitar music] 426 00:18:25,648 --> 00:18:28,564 How many games do we have in the store? 427 00:18:28,564 --> 00:18:30,958 Well if you were to walk around in this upper level here, 428 00:18:30,958 --> 00:18:32,350 you'd probably find somewhere in the neighborhood, 429 00:18:32,350 --> 00:18:34,526 I'm really just estimating this, 430 00:18:34,526 --> 00:18:37,312 probably about 7,000 games 431 00:18:37,312 --> 00:18:39,662 and I'd say that because there's everything from Pong 432 00:18:39,662 --> 00:18:41,664 to PlayStation four here and in a lot of cases we have 433 00:18:41,664 --> 00:18:44,841 duplicates because some titles are very popular 434 00:18:44,841 --> 00:18:48,279 but if you go into the storage area downstairs, 435 00:18:48,279 --> 00:18:50,804 you're probably in that 25 to 30,000 games area. 436 00:18:53,502 --> 00:18:55,025 All right, watch your step 437 00:18:55,025 --> 00:18:55,547 and watch the air conditioning unit. 438 00:19:03,207 --> 00:19:06,384 I moved in here 11 years ago and I remember in this giant, 439 00:19:06,384 --> 00:19:09,474 empty basement where we have the same amount of space 440 00:19:09,474 --> 00:19:11,781 down here as we have upstairs, I was like, what a steal. 441 00:19:11,781 --> 00:19:13,000 I'm getting all of this extra space 442 00:19:13,000 --> 00:19:13,914 that I'll never even use. 443 00:19:16,481 --> 00:19:19,920 So this was 444 00:19:19,920 --> 00:19:22,400 traded in, we actually had a customer being us a whole 445 00:19:22,400 --> 00:19:24,620 bunch of sealed games, we've put it in a protective case 446 00:19:24,620 --> 00:19:26,840 because people that collect sealed games, they'll look for 447 00:19:26,840 --> 00:19:29,451 things like this T seal. 448 00:19:29,451 --> 00:19:32,541 Don't like, even the plastic on the sealed game to be 449 00:19:32,541 --> 00:19:34,412 messed with so as soon as we get something like this, 450 00:19:34,412 --> 00:19:38,025 we put it in a box protector and 451 00:19:38,025 --> 00:19:41,028 usually we put it on Ebay because 452 00:19:41,028 --> 00:19:43,247 people, like I said, are not going to walk into the store 453 00:19:43,247 --> 00:19:45,989 and just say here's $1,000. 454 00:19:45,989 --> 00:19:47,817 What's the most expensive game you have. 455 00:19:47,817 --> 00:19:48,818 That probably is the most expensive game we have in the 456 00:19:48,818 --> 00:19:49,645 store right now for sale. 457 00:19:49,645 --> 00:19:51,516 [light music] 458 00:19:55,085 --> 00:19:57,479 The world of digital distribution, it's changed the 459 00:19:57,479 --> 00:19:58,915 world of keeping brand new video games in the store, 460 00:19:58,915 --> 00:20:01,613 at least in my store. 461 00:20:01,613 --> 00:20:05,356 I don't really have the same drive or need to keep 462 00:20:05,356 --> 00:20:08,011 those shelves full of today's brand new releases 463 00:20:08,011 --> 00:20:10,753 or this month's brand new releases because 464 00:20:10,753 --> 00:20:13,887 most of these kids are getting their stuff from their couch. 465 00:20:13,887 --> 00:20:18,587 I mean I would say our store is 80% used games and 466 00:20:18,587 --> 00:20:21,982 10% new games and the other 10% is merchandise. 467 00:20:21,982 --> 00:20:24,419 That's a big change from what it was when I opened. 468 00:20:24,419 --> 00:20:27,901 When I opened, I'd say it was probably 40% new games 469 00:20:27,901 --> 00:20:30,904 and 50 to 60% in used games and very, very little 470 00:20:30,904 --> 00:20:33,254 merchandise, I wasn't stocking Plushies and board games 471 00:20:33,254 --> 00:20:34,037 and comic books and things at that time. 472 00:20:36,692 --> 00:20:39,434 I would say that we get more traded in than we sell. 473 00:20:39,434 --> 00:20:41,915 I could never possibly keep up with the inflow 474 00:20:41,915 --> 00:20:43,612 of trade ins. 475 00:20:43,612 --> 00:20:45,527 During the course of a day, 476 00:20:45,527 --> 00:20:47,442 we'll probably buy anywhere between 500 and 477 00:20:50,184 --> 00:20:54,057 15 hundred dollars worth of stuff from people. 478 00:20:54,057 --> 00:20:57,539 There are days where it's so busy, the island where we do 479 00:20:57,539 --> 00:21:01,151 our sales just looks like Fred Sanford's backyard. 480 00:21:01,151 --> 00:21:03,937 It's just a heap of boxes and controllers and dirty wires 481 00:21:03,937 --> 00:21:06,330 and things. 482 00:21:06,330 --> 00:21:10,247 The trade ins here are, I wanna say mostly cash trade ins 483 00:21:10,247 --> 00:21:13,729 and I think it's because, well, people need cash, right? 484 00:21:13,729 --> 00:21:15,862 If you can find a place like a pawn shop that's going to 485 00:21:15,862 --> 00:21:16,732 give you cash for your items, that's always the first place 486 00:21:16,732 --> 00:21:18,821 you wanna go. 487 00:21:18,821 --> 00:21:21,128 They don't get as much in cash as they would for credit. 488 00:21:21,128 --> 00:21:22,738 I'm sure most of the game stores you've talked to do the 489 00:21:22,738 --> 00:21:24,653 same thing but if it brings in more trade ins, 490 00:21:24,653 --> 00:21:26,481 it's good for us. 491 00:21:26,481 --> 00:21:28,875 Ultimately, a business like this can't survive without 492 00:21:28,875 --> 00:21:31,616 a constant influx of product and it's gotta be new stuff. 493 00:21:31,616 --> 00:21:34,706 I can't keep the same games in the display cases for too 494 00:21:34,706 --> 00:21:36,230 long or people that are here just to shop are gonna get 495 00:21:36,230 --> 00:21:39,320 tired of looking at it. 496 00:21:39,320 --> 00:21:42,062 I like being able to have a constant influx and then 497 00:21:42,062 --> 00:21:44,368 being able to rotate all of those items for my customers 498 00:21:44,368 --> 00:21:45,413 who, you know, wanna spend the cash instead of take it. 499 00:21:49,373 --> 00:21:52,202 Before I opened the store, lots of people were collecting, 500 00:21:52,202 --> 00:21:53,813 that Atari generation, Atari and Caleco, 501 00:21:53,813 --> 00:21:55,031 up to the NES. 502 00:21:55,031 --> 00:21:57,904 Those guys, 503 00:21:57,904 --> 00:22:00,254 as they got older, stopped being interested in it 504 00:22:00,254 --> 00:22:02,299 or stopped collecting, now this group of people 505 00:22:02,299 --> 00:22:05,999 is interested in NES up to SNES 506 00:22:05,999 --> 00:22:09,089 but this group of people is not at all interested in that. 507 00:22:09,089 --> 00:22:10,786 I think this stops and I think it goes 508 00:22:10,786 --> 00:22:12,614 [fart noise] 509 00:22:12,614 --> 00:22:14,921 like that and at some point, you're not collecting 510 00:22:14,921 --> 00:22:16,400 'cause there's nothing to collect and the generation 511 00:22:16,400 --> 00:22:19,316 that you played didn't have physical media. 512 00:22:19,316 --> 00:22:20,622 There's nobody that's going to be collecting 513 00:22:20,622 --> 00:22:22,929 Xbox One S games. 514 00:22:22,929 --> 00:22:25,061 90% of that is going to be digital, right? 515 00:22:25,061 --> 00:22:27,194 There's no 516 00:22:27,194 --> 00:22:29,109 collecting, there's nothing to collect. 517 00:22:29,109 --> 00:22:31,024 It certainly, my game store gets nothing from that, right? 518 00:22:31,024 --> 00:22:31,851 There's nothing to sell them. 519 00:22:33,504 --> 00:22:33,940 It's done so, 520 00:22:36,159 --> 00:22:38,640 I wouldn't say it's peaked 521 00:22:38,640 --> 00:22:41,556 but I would say that there's an end to where it can go 522 00:22:41,556 --> 00:22:43,950 and that the base of collectors that have something to 523 00:22:43,950 --> 00:22:46,343 collect is getting too old to care and there's less and 524 00:22:46,343 --> 00:22:47,040 less of them of it to care about. 525 00:22:48,780 --> 00:22:50,652 [light music] 526 00:22:59,922 --> 00:23:01,402 - When I first started buying digital games, I always 527 00:23:01,402 --> 00:23:03,839 felt like, what am I actually buying? 528 00:23:03,839 --> 00:23:06,842 It's just rights to use software, really. 529 00:23:06,842 --> 00:23:09,410 - To me, I don't really see that many benefits. 530 00:23:09,410 --> 00:23:10,802 The biggest benefit is that you don't have to get up off 531 00:23:10,802 --> 00:23:13,283 your couch 532 00:23:13,283 --> 00:23:15,590 and that's sort of where it ends for me. 533 00:23:15,590 --> 00:23:16,939 - I would never buy a movie on cable on demand but it 534 00:23:16,939 --> 00:23:19,289 always comes up. 535 00:23:19,289 --> 00:23:21,465 I have a daughter so I always wanna like show her some of 536 00:23:21,465 --> 00:23:23,990 the classic Disney movies but you can't rent the Disney 537 00:23:23,990 --> 00:23:26,035 movies because they're always buy, like, 538 00:23:26,035 --> 00:23:28,124 Beauty and the Beast, the original, buy only for 25 bucks 539 00:23:28,124 --> 00:23:29,169 or whatever it is. 540 00:23:29,169 --> 00:23:30,910 Well, if I buy it, what happens? 541 00:23:30,910 --> 00:23:33,173 Do I just have it on my cable box? 542 00:23:33,173 --> 00:23:34,957 How long can you really watch that for? 543 00:23:34,957 --> 00:23:37,351 What do you own? 544 00:23:37,351 --> 00:23:39,875 That's one of the reasons why I like physical copies 545 00:23:39,875 --> 00:23:42,486 of things because it's like, okay I know this is my copy. 546 00:23:42,486 --> 00:23:45,185 I can watch it whenever I want, like, I don't wanna copy it, 547 00:23:45,185 --> 00:23:46,708 I don't wanna like distribute it, you know, or anything. 548 00:23:46,708 --> 00:23:48,840 I just wanna be able to watch it. 549 00:23:48,840 --> 00:23:50,320 - It's becoming increasingly obvious to me that the 550 00:23:50,320 --> 00:23:52,714 definition of ownership is changing. 551 00:23:52,714 --> 00:23:55,282 Owning something digitally doesn't feel really like 552 00:23:55,282 --> 00:23:57,545 ownership but it definitely feels 553 00:23:57,545 --> 00:23:59,895 much more like a timeshare. 554 00:23:59,895 --> 00:24:02,289 - I think when you buy digital, there's always, 555 00:24:02,289 --> 00:24:04,900 at least for me, a little bit of hesitation, I'm like, 556 00:24:04,900 --> 00:24:06,206 well, okay, if I buy this now and I delete it, am I gonna, 557 00:24:06,206 --> 00:24:08,382 am I gonna get it back? 558 00:24:08,382 --> 00:24:09,992 Am I gonna be able to download it again? 559 00:24:09,992 --> 00:24:12,908 Is that license still gonna be mine? 560 00:24:12,908 --> 00:24:17,391 - As a fairly young person, I never was hesitant to put 561 00:24:17,391 --> 00:24:20,220 my credit card information into a storefront. 562 00:24:20,220 --> 00:24:23,397 You know, I knew what a secure storefront 563 00:24:23,397 --> 00:24:26,443 was versus unsecure, you know, I knew not to, like, 564 00:24:26,443 --> 00:24:29,098 reply to emails with my personal info or whatever. 565 00:24:29,098 --> 00:24:31,666 - When you buy a digital game, 566 00:24:31,666 --> 00:24:34,582 you're just buying a license to use that digital game. 567 00:24:34,582 --> 00:24:37,411 You are not buying the game itself. 568 00:24:37,411 --> 00:24:38,934 I was one of the dumb people who bought, 569 00:24:38,934 --> 00:24:40,283 I think it was Pac-Man, 570 00:24:40,283 --> 00:24:43,069 on the original Xbox. 571 00:24:43,069 --> 00:24:46,507 They shut original Xbox servers down in like, 2007. 572 00:24:46,507 --> 00:24:48,248 You can't access that content anymore, you can't even 573 00:24:48,248 --> 00:24:50,685 re-download the $10 copy of Pac-Man 574 00:24:50,685 --> 00:24:51,816 that you bought back then. 575 00:24:51,816 --> 00:24:54,950 I didn't own Pac-Man. 576 00:24:54,950 --> 00:24:58,258 Microsoft gave me permission to download Pac-Man 577 00:24:58,258 --> 00:25:01,217 and they had the rights to pull that whenever they wanted. 578 00:25:01,217 --> 00:25:02,784 - I sell gift cards, I don't know why the hell I do. 579 00:25:02,784 --> 00:25:05,221 There's no money in it. 580 00:25:05,221 --> 00:25:08,224 I literally make a dollar, two dollars a card. 581 00:25:08,224 --> 00:25:10,618 Some day I'll probably come to my senses. 582 00:25:10,618 --> 00:25:13,751 These gift cards for the younger kids is their copy 583 00:25:13,751 --> 00:25:15,144 of the video game. 584 00:25:15,144 --> 00:25:17,103 They've been just conditioned. 585 00:25:17,103 --> 00:25:21,063 Is their N64 game, their PlayStation 2 disc. 586 00:25:21,063 --> 00:25:23,500 Even though when you try to educate 'em and say, 587 00:25:23,500 --> 00:25:27,330 you know, hey kid, I've been doing this for 26 years. 588 00:25:27,330 --> 00:25:30,333 You're gonna grow out of it, you're gonna get interested 589 00:25:30,333 --> 00:25:32,814 in cars, women, you're gonna come in here and wanna 590 00:25:32,814 --> 00:25:34,859 sell me a system and I'm gonna ask you, 591 00:25:34,859 --> 00:25:36,774 where are all your games? 592 00:25:36,774 --> 00:25:40,604 You know, and you're not gonna have any games to sell. 593 00:25:40,604 --> 00:25:42,345 - Say you make a, say you buy a game and you figure out 594 00:25:42,345 --> 00:25:44,956 after two days, wow, I made a mistake. 595 00:25:44,956 --> 00:25:47,698 If it's on a disc, you can trade that game in to Gamestop 596 00:25:47,698 --> 00:25:49,874 or a mom and pop shop or trade it to someone 597 00:25:49,874 --> 00:25:53,356 or put it on Ebay and get maybe 80 to 90% of the 598 00:25:53,356 --> 00:25:55,445 purchase price back if you do it quick enough. 599 00:25:55,445 --> 00:25:59,797 There's a lot less flexibility with digital media 600 00:25:59,797 --> 00:26:01,495 'cause it's attached to either the physical system itself 601 00:26:01,495 --> 00:26:04,324 or your account. 602 00:26:04,324 --> 00:26:08,067 - Very often, people, when trading in their games will, 603 00:26:08,067 --> 00:26:10,591 you know, say enthusiastically that, it's like, 604 00:26:10,591 --> 00:26:12,680 oh, I have this game and this game 605 00:26:12,680 --> 00:26:16,075 on the system and 606 00:26:16,075 --> 00:26:19,687 that doesn't really add tangible value to the thing. 607 00:26:19,687 --> 00:26:24,170 Those digital downloads are tied to some account. 608 00:26:24,170 --> 00:26:26,259 It's not a licensing that's transferrable. 609 00:26:26,259 --> 00:26:28,304 It's not an artifact that can be passed from one hand 610 00:26:28,304 --> 00:26:30,001 to the other. 611 00:26:30,001 --> 00:26:32,874 Yes, you have those things but now no one else can. 612 00:26:32,874 --> 00:26:35,181 - Downloading has no value. 613 00:26:35,181 --> 00:26:37,183 They bring in systems and they're like, I have 50 games 614 00:26:37,183 --> 00:26:39,359 on this, how much you gonna give me? 615 00:26:39,359 --> 00:26:40,316 Nothing, I'm gonna give you the same price as if you had 616 00:26:40,316 --> 00:26:42,797 nothing on it. 617 00:26:42,797 --> 00:26:44,973 - I just like being in control of when I can play it 618 00:26:44,973 --> 00:26:46,279 and how I can play it. 619 00:26:46,279 --> 00:26:48,846 Let's say, I don't know, 620 00:26:48,846 --> 00:26:51,849 I get the newest generation console and I wanna be nice 621 00:26:51,849 --> 00:26:54,852 to a relative or a friend, it's a lot easier to transfer 622 00:26:54,852 --> 00:26:56,115 your collection to someone else if you have 623 00:26:56,115 --> 00:26:58,943 the physical version. 624 00:26:58,943 --> 00:27:02,077 - It eludes me that people can live their lives buying 625 00:27:02,077 --> 00:27:05,515 simply digital product and never, ever have a manual 626 00:27:05,515 --> 00:27:08,127 or a disc or a case or something to put in a bookshelf 627 00:27:08,127 --> 00:27:10,564 that says that's yours. 628 00:27:10,564 --> 00:27:12,914 Man, remember when video games required a manual? 629 00:27:12,914 --> 00:27:15,482 Remember when you couldn't finish that game, 630 00:27:15,482 --> 00:27:17,092 unless you had the manual because there was a certain 631 00:27:17,092 --> 00:27:19,790 bit of information that was only in the manual. 632 00:27:19,790 --> 00:27:21,444 That's something that I think is not happening so much 633 00:27:21,444 --> 00:27:23,881 in video games these days. 634 00:27:23,881 --> 00:27:26,493 Developing a game or creating a certain special situation 635 00:27:26,493 --> 00:27:28,538 in a game that requires you to think outside of the game 636 00:27:28,538 --> 00:27:31,498 itself is sort of waning a little bit. 637 00:27:31,498 --> 00:27:33,326 - So they have, like, the remake of MGS one 638 00:27:33,326 --> 00:27:35,806 for the Gamecube. 639 00:27:35,806 --> 00:27:38,983 In the game at one point you're asked to call this character 640 00:27:38,983 --> 00:27:41,725 and Snake asks like, how do I know the number? 641 00:27:41,725 --> 00:27:43,205 And the Colonel breaks the fourth wall by telling you to 642 00:27:43,205 --> 00:27:44,119 look at the back of the case. 643 00:27:47,818 --> 00:27:50,691 - I've had a fear for a long time that the youth of today 644 00:27:50,691 --> 00:27:52,780 would not be exposed to things 645 00:27:52,780 --> 00:27:54,651 outside of their comfort zone. 646 00:27:54,651 --> 00:27:57,828 That they would only interact with the media that was 647 00:27:57,828 --> 00:28:00,396 algorithmically pushed to them or marketed to them. 648 00:28:00,396 --> 00:28:03,660 I try really hard not to be, you know, 649 00:28:03,660 --> 00:28:06,402 an old person who thinks that something was better 650 00:28:06,402 --> 00:28:08,796 in the old days but the one concession I give myself 651 00:28:08,796 --> 00:28:12,713 is that I don't think that young people are being 652 00:28:12,713 --> 00:28:15,150 forced to expose themselves to media that maybe isn't 653 00:28:15,150 --> 00:28:17,021 their first choice anymore. 654 00:28:17,021 --> 00:28:19,937 When I was growing up, you know, I didn't have cable TV. 655 00:28:19,937 --> 00:28:22,853 We had, like, five channels and I might watch some bad 656 00:28:22,853 --> 00:28:26,596 TV show that wasn't necessarily my first choice but 657 00:28:26,596 --> 00:28:28,685 I would get something out of it or I would discover 658 00:28:28,685 --> 00:28:31,297 something that was older or weirder. 659 00:28:31,297 --> 00:28:34,909 I think that you become a more well rounded, interesting, 660 00:28:34,909 --> 00:28:37,477 creative person if you're exposed to media that isn't 661 00:28:37,477 --> 00:28:40,349 pushed on to you necessarily by 662 00:28:40,349 --> 00:28:43,134 people with corporate interests. 663 00:28:43,134 --> 00:28:46,268 - Video games are always going to be taking up more space 664 00:28:46,268 --> 00:28:48,792 and more space and more space 665 00:28:48,792 --> 00:28:52,056 and internet speeds are never gonna catch up to them. 666 00:28:52,056 --> 00:28:54,842 You're gonna be spending more and more on internet just to 667 00:28:54,842 --> 00:28:57,410 download games and at some point you're gonna say, hey, 668 00:28:57,410 --> 00:28:59,281 this is too much. 669 00:28:59,281 --> 00:29:00,151 I'm just gonna go buy the physical copy again. 670 00:29:03,242 --> 00:29:05,331 - We still have developing nations 671 00:29:05,331 --> 00:29:08,029 where internet connections might be iffy 672 00:29:08,029 --> 00:29:10,423 or not even nationwide. 673 00:29:10,423 --> 00:29:12,947 What about the military? 674 00:29:12,947 --> 00:29:15,776 If you're in a fort operating base in Afghanistan, 675 00:29:15,776 --> 00:29:18,779 internet might not be the best to get a new game. 676 00:29:18,779 --> 00:29:20,520 There's parts of the US, in the sticks that don't have 677 00:29:20,520 --> 00:29:22,173 the best internet. 678 00:29:22,173 --> 00:29:23,610 You might be pro digital distribution living 679 00:29:23,610 --> 00:29:25,481 in silicon valley, 680 00:29:25,481 --> 00:29:25,960 maybe not somewhere in West Virginia. 681 00:29:29,572 --> 00:29:31,922 - I have a lot of people that still don't have internet. 682 00:29:31,922 --> 00:29:33,359 They live in an area that just can't get 683 00:29:33,359 --> 00:29:35,535 high speed internet. 684 00:29:35,535 --> 00:29:38,277 It's not fast enough, it cuts out. 685 00:29:38,277 --> 00:29:41,715 I live in a valley and there's no signal. 686 00:29:41,715 --> 00:29:44,326 I take this issue kind of personally 'cause I can't get 687 00:29:44,326 --> 00:29:46,763 high speed internet where I live. 688 00:29:46,763 --> 00:29:49,940 My house is on a double yellow line and so it's not 689 00:29:49,940 --> 00:29:52,465 like I'm on a gravel road or single lane little dirt road 690 00:29:52,465 --> 00:29:54,554 out in the country, you know. 691 00:29:54,554 --> 00:29:57,992 I've had so many people say, that don't have internet, 692 00:29:57,992 --> 00:30:00,473 that they need to update their console and things like that, 693 00:30:00,473 --> 00:30:02,953 that I actually have a TV set up here. 694 00:30:02,953 --> 00:30:05,304 I had this extra space here, had an extra TV, I was like, 695 00:30:05,304 --> 00:30:08,568 let's put this up here for people that need to update 696 00:30:08,568 --> 00:30:11,135 their console if they don't have access to high speed 697 00:30:11,135 --> 00:30:14,095 internet, they can update, download their DLC. 698 00:30:14,095 --> 00:30:16,706 Some people will bring their Xbox in, set it up, 699 00:30:16,706 --> 00:30:18,404 start the updates, hand me the controller 700 00:30:18,404 --> 00:30:19,056 behind the counter, hey, I'll be back, 701 00:30:19,056 --> 00:30:21,102 I'm going to Wal-Mart. 702 00:30:21,102 --> 00:30:23,626 - I honestly still get a lot of customers that don't have 703 00:30:23,626 --> 00:30:27,674 solid internet at home so even selling an Xbox One console 704 00:30:27,674 --> 00:30:30,981 for instance, you actually need the internet initially 705 00:30:30,981 --> 00:30:33,897 to set up the system at all so we'll actually do a lot of 706 00:30:33,897 --> 00:30:36,422 set ups here in the store for the customer so they can get 707 00:30:36,422 --> 00:30:38,641 their system ready to play whenever they get home 708 00:30:38,641 --> 00:30:41,514 instead of being frustrated that they can't set it up at all 709 00:30:41,514 --> 00:30:42,863 because they don't have, you know, 710 00:30:42,863 --> 00:30:45,169 a good internet connection. 711 00:30:45,169 --> 00:30:47,476 - People will call me and be like, is the TV open so I can 712 00:30:47,476 --> 00:30:50,523 update and yeah, yeah, it's open, come on down. 713 00:30:50,523 --> 00:30:51,785 This has gotten a lot of use in that aspect. 714 00:30:53,613 --> 00:30:56,398 [light music] 715 00:30:56,398 --> 00:30:59,749 - I think what's missing from digital storefronts versus 716 00:30:59,749 --> 00:31:02,883 like a mom and pop shop is human curation. 717 00:31:02,883 --> 00:31:06,713 The current curation system that we have is 718 00:31:06,713 --> 00:31:09,019 not working. 719 00:31:09,019 --> 00:31:11,152 - It's so incredibly difficult for some of these indie devs 720 00:31:11,152 --> 00:31:13,763 to get people to just see their game. 721 00:31:13,763 --> 00:31:16,636 It could be the most amazing indie darling game ever 722 00:31:16,636 --> 00:31:19,334 but if all you get is one feature article on a blog 723 00:31:19,334 --> 00:31:21,641 that specializes in indie games, you're never gonna 724 00:31:21,641 --> 00:31:22,468 make your money back and then you might not ever be able 725 00:31:22,468 --> 00:31:24,383 to make another game again. 726 00:31:24,383 --> 00:31:27,603 - On PlayStation, every week, tons of games 727 00:31:27,603 --> 00:31:30,345 with absurd names that have no business being there 728 00:31:30,345 --> 00:31:32,347 and sure, a lot of them are gonna be great. 729 00:31:32,347 --> 00:31:34,088 There's gonna be a lot of ones that are terrible. 730 00:31:34,088 --> 00:31:34,828 That aren't, that are just rip off, that are just trying to 731 00:31:34,828 --> 00:31:36,786 get your money. 732 00:31:36,786 --> 00:31:38,309 There are so much there, somebody has to separate the 733 00:31:38,309 --> 00:31:40,747 wheat from the chaff. 734 00:31:40,747 --> 00:31:44,141 - Steam, much like YouTube, much like most of the internet 735 00:31:44,141 --> 00:31:47,623 right now is skewed toward popularity as opposed to 736 00:31:50,147 --> 00:31:53,586 actually understanding the user, that has just kind of 737 00:31:53,586 --> 00:31:56,632 resulted in popular people continuing to be popular. 738 00:31:56,632 --> 00:32:00,157 Whereas if I go into a mom and pop store and 739 00:32:00,157 --> 00:32:03,030 the person behind the counter is like, well versed in 740 00:32:03,030 --> 00:32:06,207 a lot of titles, you know, I might be able to mention 741 00:32:06,207 --> 00:32:06,990 a game that I like and they'll be like, oh man, have you 742 00:32:06,990 --> 00:32:09,384 tried this one. 743 00:32:09,384 --> 00:32:11,865 - Usually the people who are running, especially independent 744 00:32:11,865 --> 00:32:14,781 stores, you know, they are running it because it's what 745 00:32:14,781 --> 00:32:16,522 they're passionate about, it's something that they have 746 00:32:16,522 --> 00:32:18,088 you know, their deep knowledge of. 747 00:32:18,088 --> 00:32:20,874 All the algorithms in the world on the internet 748 00:32:20,874 --> 00:32:23,572 saying like, hey, if you like this, you'll probably like 749 00:32:23,572 --> 00:32:26,662 this too, I mean, it can't really replace someone who really 750 00:32:26,662 --> 00:32:29,404 knows you and knows, you know, what you're interested in. 751 00:32:29,404 --> 00:32:31,101 - You wanna talk to the person, ask them their opinion 752 00:32:31,101 --> 00:32:34,148 of the game, try to find out like a face to face. 753 00:32:34,148 --> 00:32:36,977 If you could build a trust with the customer that says, 754 00:32:36,977 --> 00:32:40,110 I'm not gonna tell you this is good just for you to buy it. 755 00:32:40,110 --> 00:32:41,764 You know with the internet, it's like, if you've ever gone 756 00:32:41,764 --> 00:32:45,115 across a message board, it's either super angry or super 757 00:32:45,115 --> 00:32:47,640 in love, there's no in between but if you go and talk to 758 00:32:47,640 --> 00:32:50,338 real people in a social environment where you're just 759 00:32:50,338 --> 00:32:51,948 knockin' ideas back and forth, sometimes you get a better 760 00:32:51,948 --> 00:32:54,211 read on what it is that you want. 761 00:32:54,211 --> 00:32:56,562 If I'm talkin' to you, you're probably way more likely to 762 00:32:56,562 --> 00:33:00,435 be honest with me talking like this than if you were online, 763 00:33:00,435 --> 00:33:02,219 you could say whatever you want behind a keyboard with a 764 00:33:02,219 --> 00:33:04,134 blank face, you're gonna be more passionate online and 765 00:33:04,134 --> 00:33:06,746 say things that, just to get your point across 766 00:33:06,746 --> 00:33:07,094 and lotta more hyperbole. 767 00:33:09,923 --> 00:33:11,794 - My name's Frank Stancheck, I'm the owner at Classic 768 00:33:11,794 --> 00:33:13,622 Game Junkie at 111 Southeastern road in 769 00:33:13,622 --> 00:33:15,798 Glenside, Pennsylvania. 770 00:33:15,798 --> 00:33:18,584 We're located just outside of northeast Philadelphia. 771 00:33:18,584 --> 00:33:21,674 We opened in 2010 and it was very stressful. 772 00:33:21,674 --> 00:33:23,632 We actually hit the ground running because we were already 773 00:33:23,632 --> 00:33:25,329 doing business out of a shed in the back of my house 774 00:33:25,329 --> 00:33:27,027 when we first started. 775 00:33:27,027 --> 00:33:29,333 - They spent about three years out here. 776 00:33:29,333 --> 00:33:31,727 You would see him out here, two, three, four, five o'clock 777 00:33:31,727 --> 00:33:33,468 in the morning just workin', workin', workin' 778 00:33:33,468 --> 00:33:35,775 and trying to get things goin'. 779 00:33:35,775 --> 00:33:37,733 - In the shed it was cars coming up all the time, 780 00:33:37,733 --> 00:33:39,866 people in and out all in the hours of the night 781 00:33:39,866 --> 00:33:44,044 and in a suburban area, you don't do that. 782 00:33:44,044 --> 00:33:46,699 - Well, yeah, the neighbors basically reported us because 783 00:33:46,699 --> 00:33:49,440 we had a bunch of people comin' in to the back of the shed. 784 00:33:49,440 --> 00:33:51,573 The cops came, they came up back in it and all they see 785 00:33:51,573 --> 00:33:54,141 is a shed filled with Nintendo games and stuff 786 00:33:54,141 --> 00:33:56,535 and essentially they said, look, we understand you're trying 787 00:33:56,535 --> 00:33:58,711 to make ends meet, everybody's trying to run a business 788 00:33:58,711 --> 00:34:02,149 but you're gonna have to find a place to actually do this. 789 00:34:02,149 --> 00:34:04,064 You should get a shop. 790 00:34:04,064 --> 00:34:05,848 - But it wasn't until that day we got the letter from 791 00:34:05,848 --> 00:34:08,895 the township saying you had to cease and desist. 792 00:34:08,895 --> 00:34:11,245 But we kept goin' anyway, you know. 793 00:34:11,245 --> 00:34:13,160 - I found them a spot in an area that I liked. 794 00:34:13,160 --> 00:34:15,336 I like Glenside. 795 00:34:15,336 --> 00:34:17,556 - Everything in the whole place was yellow. 796 00:34:17,556 --> 00:34:19,645 It was yellow because it was old, it was yellow because 797 00:34:19,645 --> 00:34:22,430 it was yellow, it was yellow because it smelled like yellow. 798 00:34:22,430 --> 00:34:24,606 So the whole place was just like fallin' apart. 799 00:34:24,606 --> 00:34:27,304 - It was just overwhelming on him. 800 00:34:27,304 --> 00:34:30,351 He was in a car accident, Francis was in a car accident 801 00:34:30,351 --> 00:34:33,049 and he developed a degenerative disorder. 802 00:34:33,049 --> 00:34:36,444 Every one of his discs came out slightly. 803 00:34:36,444 --> 00:34:40,622 His lower spine was pressing on a sciatica really bad. 804 00:34:40,622 --> 00:34:44,017 He couldn't physically walk and I was pregnant 805 00:34:44,017 --> 00:34:47,107 with my son and I had my son in September, he had surgery 806 00:34:47,107 --> 00:34:50,980 in November and it still hurt really bad. 807 00:34:50,980 --> 00:34:53,766 He was going to be put on disability. 808 00:34:53,766 --> 00:34:55,594 - I got herniated discs up and down and, 809 00:34:55,594 --> 00:34:56,507 yeah, can't use my left hand some days. 810 00:34:59,075 --> 00:35:01,687 - He could go on total disability 811 00:35:01,687 --> 00:35:03,776 which he elected not to do and it was already done deal 812 00:35:03,776 --> 00:35:05,691 with his back and all. 813 00:35:05,691 --> 00:35:09,390 - Opening a business was pretty much the only option. 814 00:35:09,390 --> 00:35:12,262 You don't have to be sitting in a chair all day. 815 00:35:12,262 --> 00:35:16,049 He was on the ground a lot and he was suffering a lot. 816 00:35:16,049 --> 00:35:19,226 It was a whole family effort, it wasn't just me and his dad. 817 00:35:19,226 --> 00:35:21,445 It was mom, dad, brothers, cousins, family friends, 818 00:35:21,445 --> 00:35:21,663 everyone was helping. 819 00:35:24,448 --> 00:35:25,580 - Well I came, what, 'bout, 820 00:35:25,580 --> 00:35:27,582 two years later, year later? 821 00:35:27,582 --> 00:35:30,106 - Yeah, that's when, you know, we decided we needed the 822 00:35:30,106 --> 00:35:32,195 extra help because we were really gettin' kinda bigger 823 00:35:32,195 --> 00:35:33,501 than we expected. 824 00:35:33,501 --> 00:35:36,199 - I kinda had to beg to get in here. 825 00:35:36,199 --> 00:35:39,507 - I was a Assistant Manager, I was a Supervisor. 826 00:35:39,507 --> 00:35:41,727 Okay, I had a lot of people under me 827 00:35:41,727 --> 00:35:44,468 and I had a lot of equipment that I was responsible for. 828 00:35:44,468 --> 00:35:47,254 I didn't know all that when I got to those places. 829 00:35:47,254 --> 00:35:49,865 I don't firmly believe you have to know everything about 830 00:35:49,865 --> 00:35:53,347 a industry or a business to work it, you know? 831 00:35:53,347 --> 00:35:55,218 If you just have the common sense for it, that's all. 832 00:35:55,218 --> 00:35:57,917 It's a learning experience every day. 833 00:35:57,917 --> 00:36:00,049 Even to today, you know, I been there like five years. 834 00:36:00,049 --> 00:36:02,835 I know games, you know, you gotta listen 835 00:36:02,835 --> 00:36:06,012 and things like that and you'll get the just of it. 836 00:36:06,012 --> 00:36:07,883 - I said, well, you know, it's a super charity case here 837 00:36:07,883 --> 00:36:09,755 and you're-- 838 00:36:09,755 --> 00:36:11,626 - Well pretty much got one foot in the grave already 839 00:36:11,626 --> 00:36:13,106 but you know, we'll let you come up here and help out. 840 00:36:13,106 --> 00:36:14,542 - He keeps telling me I'm about 80. 841 00:36:14,542 --> 00:36:17,458 - Yes, he is technically my boss. 842 00:36:17,458 --> 00:36:19,242 We kinda like don't think of it that way. 843 00:36:19,242 --> 00:36:21,505 You know what I mean, it's not like that. 844 00:36:21,505 --> 00:36:25,422 - So I had my guy make me a Nintendo Ice Hockey 845 00:36:25,422 --> 00:36:28,251 figurine guys and all the tape deck glory 846 00:36:28,251 --> 00:36:30,340 and he made some orange and black. 847 00:36:30,340 --> 00:36:33,561 - Actually when he was a baby, not even a couple months old, 848 00:36:33,561 --> 00:36:35,476 I used to lay on the floor in front of the television 849 00:36:35,476 --> 00:36:39,698 with him and watch Flyers constantly 850 00:36:39,698 --> 00:36:41,047 then he would cry and I would get angry because I 851 00:36:41,047 --> 00:36:43,266 couldn't hear the game, you know? 852 00:36:43,266 --> 00:36:45,268 [laughter] 853 00:36:45,268 --> 00:36:48,097 I don't think he can do anything without the family. 854 00:36:48,097 --> 00:36:50,491 We kinda hold it together and he knows that. 855 00:36:50,491 --> 00:36:54,451 We're all a viral part of his, you know, operation. 856 00:36:54,451 --> 00:36:55,931 Anybody could tell if you come into the store. 857 00:36:55,931 --> 00:36:58,281 We're very close. 858 00:36:58,281 --> 00:36:59,979 - We get tons of people from out of state, out of country, 859 00:36:59,979 --> 00:37:01,067 as a matter of fact. 860 00:37:01,067 --> 00:37:03,809 People from Germany, Britain, 861 00:37:03,809 --> 00:37:05,375 some people from, surprisingly, India, which was a real 862 00:37:05,375 --> 00:37:07,160 shocker to me. 863 00:37:07,160 --> 00:37:09,597 A lot of people from the UK. 864 00:37:09,597 --> 00:37:11,120 A lot of customers from there and they're usually pretty 865 00:37:11,120 --> 00:37:12,905 happy and they say they don't have too much stuff like 866 00:37:12,905 --> 00:37:15,342 this back home for some reason. 867 00:37:15,342 --> 00:37:17,736 That always surprises me, I thought this was kind of 868 00:37:17,736 --> 00:37:18,911 everywhere right now, I thought retro was pretty big, so. 869 00:37:20,477 --> 00:37:22,349 [light music] 870 00:37:29,791 --> 00:37:32,446 - Well the creation of Rocket League really depends on how 871 00:37:32,446 --> 00:37:36,102 far back you want to consider the genesis of the game. 872 00:37:36,102 --> 00:37:38,757 Technically you could look back at 2008 as really 873 00:37:38,757 --> 00:37:41,281 the beginning of Rocket League and before. 874 00:37:41,281 --> 00:37:42,586 - We built the company by working on 875 00:37:42,586 --> 00:37:44,719 other people's projects. 876 00:37:44,719 --> 00:37:47,635 They would hire us to work on parts of their games 877 00:37:47,635 --> 00:37:49,985 and in the meantime we were always working on our own 878 00:37:49,985 --> 00:37:53,032 products 'cause we wanted to have that independence of 879 00:37:53,032 --> 00:37:56,165 owning something that we've created and it was also very 880 00:37:56,165 --> 00:37:58,515 important for us to self publish and have the independence 881 00:37:58,515 --> 00:38:00,387 of being able to do that. 882 00:38:00,387 --> 00:38:02,911 - Rocket League is actually a sequel to a game 883 00:38:02,911 --> 00:38:05,740 called Supersonic Acrobatic Rocket Pog Battle Cars. 884 00:38:05,740 --> 00:38:06,959 - We shortened the Rocket League, 885 00:38:06,959 --> 00:38:08,961 really good move. 886 00:38:08,961 --> 00:38:12,094 - I was working on Unreal Tournament 2004 with Epic Games. 887 00:38:12,094 --> 00:38:14,923 We were playing around with cars that can jump 888 00:38:14,923 --> 00:38:17,404 and we didn't really know what we were gonna make out of 889 00:38:17,404 --> 00:38:18,535 cars that can jump and fly. 890 00:38:18,535 --> 00:38:20,624 [laughs] 891 00:38:20,624 --> 00:38:22,235 Someone threw a ball in the game and we just couldn't 892 00:38:22,235 --> 00:38:23,932 stop playing it after that. 893 00:38:23,932 --> 00:38:26,413 It was gonna be a combat game before that and we were like, 894 00:38:26,413 --> 00:38:27,675 no, this is the game, this is so much fun, we couldn't 895 00:38:27,675 --> 00:38:29,546 stop playing it. 896 00:38:29,546 --> 00:38:32,767 - It's a fantasy sport game. 897 00:38:32,767 --> 00:38:36,075 It's like a fun game that doesn't take itself too seriously. 898 00:38:36,075 --> 00:38:36,771 It's kinda like Remote Control Car Soccer. 899 00:38:39,818 --> 00:38:42,124 - That's really at its core what Rocket League is now. 900 00:38:42,124 --> 00:38:44,083 It's also soccer based video game, it was physics based, 901 00:38:44,083 --> 00:38:46,041 it was multiplayer. 902 00:38:46,041 --> 00:38:48,000 - We looked at having a publisher work with us. 903 00:38:48,000 --> 00:38:50,089 It would've been nice to go retail even then 'cause 904 00:38:50,089 --> 00:38:53,048 retail was very strong, this is 2008. 905 00:38:53,048 --> 00:38:56,486 The game was just such a crazy idea that 906 00:38:56,486 --> 00:38:57,748 no one was interested in picking it up. 907 00:38:57,748 --> 00:39:00,403 They didn't even have a genre for it. 908 00:39:00,403 --> 00:39:02,536 So we self published and the only way to do that was 909 00:39:02,536 --> 00:39:04,799 through digital. 910 00:39:04,799 --> 00:39:09,064 That game did very well amongst the people that found it. 911 00:39:09,064 --> 00:39:10,849 One of the problems, especially in the early days of digital 912 00:39:10,849 --> 00:39:12,807 was discoverability. 913 00:39:12,807 --> 00:39:14,896 It's easy to get buried in the store. 914 00:39:14,896 --> 00:39:16,855 We obviously didn't do it right, like, 915 00:39:16,855 --> 00:39:18,334 no one is saying it's a bad game, they're just not being 916 00:39:18,334 --> 00:39:20,684 able to find it that well. 917 00:39:20,684 --> 00:39:23,905 - We learned a lot about what that game meant to people 918 00:39:23,905 --> 00:39:26,212 who played it religiously and realized what elements of the 919 00:39:26,212 --> 00:39:28,823 game didn't get people interested. 920 00:39:28,823 --> 00:39:31,130 - Seven years later we started to get serious again. 921 00:39:31,130 --> 00:39:34,133 Let's build this again, let's do it right. 922 00:39:34,133 --> 00:39:35,786 A lot of things in the world were changing as well, 923 00:39:35,786 --> 00:39:37,614 the landscape. 924 00:39:37,614 --> 00:39:40,313 Store fronts were getting better at advertising what 925 00:39:40,313 --> 00:39:42,663 products are on there and we had this game we already knew 926 00:39:42,663 --> 00:39:45,666 was good so all we had to do was take advantage of the 927 00:39:45,666 --> 00:39:48,060 change in society's view on digital games and really 928 00:39:48,060 --> 00:39:48,930 quirky indie games. 929 00:39:53,065 --> 00:39:55,328 The launch of the game was insane. 930 00:39:55,328 --> 00:39:56,851 We broke every PlayStation Plus download record 931 00:39:56,851 --> 00:40:00,072 in the book immediately. 932 00:40:00,072 --> 00:40:03,989 That kind of immediate access to the game as is a result of 933 00:40:03,989 --> 00:40:06,730 digital distribution was very overwhelming. 934 00:40:06,730 --> 00:40:08,863 We launched Rocket League with a development team 935 00:40:08,863 --> 00:40:11,910 dedicated to only Rocket League, fewer than 15 people 936 00:40:11,910 --> 00:40:14,434 and now practically our entire studio is dedicated to 937 00:40:14,434 --> 00:40:17,176 the game and we're almost at 100 people now. 938 00:40:17,176 --> 00:40:20,266 Now being just a digital only game didn't necessarily 939 00:40:20,266 --> 00:40:23,617 stamp us as being a small, low quality product. 940 00:40:23,617 --> 00:40:26,489 There's some really amazing games out there that have, 941 00:40:26,489 --> 00:40:29,144 you know, kind of come out of nowhere and didn't have a 942 00:40:29,144 --> 00:40:32,539 major team or push and only distributing digitally and 943 00:40:32,539 --> 00:40:35,281 was a massive success. 944 00:40:35,281 --> 00:40:36,195 It really gave us some advantages that we didn't have 945 00:40:36,195 --> 00:40:36,412 the first time. 946 00:40:38,980 --> 00:40:40,939 [guitar music] 947 00:40:44,986 --> 00:40:47,380 - So basically, the library's mission is to have a record of 948 00:40:47,380 --> 00:40:49,904 the creative output of the United States. 949 00:40:49,904 --> 00:40:52,733 The important cultural, historical, 950 00:40:52,733 --> 00:40:55,431 creative record of what's been generated by the 951 00:40:55,431 --> 00:40:57,956 citizens of the United States. 952 00:40:57,956 --> 00:40:59,740 This building was designed to essentially serve as a 953 00:40:59,740 --> 00:41:02,003 preservation factory. 954 00:41:02,003 --> 00:41:05,920 To digitize older analog formats and to bring in 955 00:41:05,920 --> 00:41:08,836 new born digital formats which we would then ingest into 956 00:41:08,836 --> 00:41:09,141 our digital repositories. 957 00:41:12,883 --> 00:41:15,625 So I work in the moving image section of the Motion Picture 958 00:41:15,625 --> 00:41:18,324 Broadcast and Recorded Sound Division. 959 00:41:18,324 --> 00:41:20,935 We are tasked with collecting moving image in various 960 00:41:20,935 --> 00:41:23,416 formats from 35 millimeter film 961 00:41:23,416 --> 00:41:26,767 to video broadcast formats. 962 00:41:26,767 --> 00:41:31,076 Really old formats such as paper prints which is basically 963 00:41:31,076 --> 00:41:34,862 like an old silent film printed on a roll of contact paper. 964 00:41:34,862 --> 00:41:37,386 When silent films were being submitted for copyright, 965 00:41:37,386 --> 00:41:38,909 the library wasn't accepting film so they would send in 966 00:41:38,909 --> 00:41:39,127 these rolls of paper. 967 00:41:48,267 --> 00:41:51,705 Here we have some consoles that have been gifted to us. 968 00:41:51,705 --> 00:41:54,316 You know, we have our classic Nintendo zapper. 969 00:41:54,316 --> 00:41:56,666 The federal government's own zapper. 970 00:41:56,666 --> 00:42:00,148 We got three boxes worth of Nintendo Power. 971 00:42:00,148 --> 00:42:01,628 The complete run, starting actually with Nintendo 972 00:42:01,628 --> 00:42:04,022 Fan Club news. 973 00:42:04,022 --> 00:42:05,936 When the games come into the library, it's 974 00:42:05,936 --> 00:42:07,634 where they end up. 975 00:42:07,634 --> 00:42:09,288 Somewhat temperature and humidity controlled here. 976 00:42:09,288 --> 00:42:09,940 It's better than a basement. 977 00:42:13,509 --> 00:42:14,771 The Library of Congress has a video game collection 978 00:42:14,771 --> 00:42:17,339 because video games are one of the most powerful, 979 00:42:17,339 --> 00:42:19,994 modern testaments to American creativity. 980 00:42:19,994 --> 00:42:22,301 I mean, video games are hugely influential. 981 00:42:22,301 --> 00:42:26,522 Certainly, on moving images and film and television. 982 00:42:26,522 --> 00:42:29,264 I think any modern blockbuster that you see has, you know, 983 00:42:29,264 --> 00:42:30,091 direct references to video games. 984 00:42:32,528 --> 00:42:34,704 We really need to have some kind of a record of what 985 00:42:34,704 --> 00:42:37,533 video games are, what video games were 986 00:42:37,533 --> 00:42:41,450 and how it informs everything from film to politics. 987 00:42:41,450 --> 00:42:44,149 How we interact with each other, how we interact with 988 00:42:44,149 --> 00:42:48,153 our environment, I mean, Pokemon Go, for example, 989 00:42:48,153 --> 00:42:50,633 it gave people the ability to sort of get out and explore 990 00:42:50,633 --> 00:42:53,158 their town or their community through the means of 991 00:42:53,158 --> 00:42:55,595 essentially playing a video game 992 00:42:55,595 --> 00:42:57,640 and actually, you know, this building, the Packer campus 993 00:42:57,640 --> 00:42:59,947 was a big Pokemon Go site. 994 00:42:59,947 --> 00:43:01,949 People were just driving up into our parking lot 995 00:43:01,949 --> 00:43:03,994 trying to capture Pokemon because they were hanging out 996 00:43:03,994 --> 00:43:06,040 in front of the front door of this building. 997 00:43:06,040 --> 00:43:08,173 You know, games, just from the fact that they're sort of 998 00:43:08,173 --> 00:43:10,784 like ever changing, ever developing, it's nothing that 999 00:43:10,784 --> 00:43:12,525 you can really like latch on to and say like, this is 1000 00:43:12,525 --> 00:43:14,744 the definitive thing, it's like ever changing. 1001 00:43:14,744 --> 00:43:17,312 - Things like Inkarus and Pokemon Go 1002 00:43:17,312 --> 00:43:19,836 are just straight up impossible to preserve 1003 00:43:19,836 --> 00:43:21,751 in their original form. 1004 00:43:21,751 --> 00:43:25,015 You can preserve the fact that this world is here 1005 00:43:25,015 --> 00:43:27,366 and that there are these things that can happen but you 1006 00:43:27,366 --> 00:43:29,629 can't preserve the interactions between people or the 1007 00:43:29,629 --> 00:43:31,674 events or that sort of thing. 1008 00:43:31,674 --> 00:43:35,243 You can record them and that's about as good as you can get. 1009 00:43:35,243 --> 00:43:37,506 - Games have all kinds of different functions. 1010 00:43:37,506 --> 00:43:39,943 It's not just telling a narrative story. 1011 00:43:39,943 --> 00:43:42,903 You know, trying to put it all back together to show 1012 00:43:42,903 --> 00:43:45,035 like a library researcher in a hundred years, 1013 00:43:45,035 --> 00:43:47,255 this is what Pokemon Go was, 1014 00:43:47,255 --> 00:43:49,953 gets a little more complicated. 1015 00:43:49,953 --> 00:43:51,607 There are gonna be questions that can only really be 1016 00:43:51,607 --> 00:43:54,741 answered by the collecting community and the 1017 00:43:54,741 --> 00:43:56,221 gaming community and people who are passionate 1018 00:43:56,221 --> 00:43:58,788 about that content. 1019 00:43:58,788 --> 00:44:01,095 - My name is Frank Cephaldi, I'm the founder 1020 00:44:01,095 --> 00:44:03,315 of the video game, History Foundation. 1021 00:44:03,315 --> 00:44:07,319 We're a 501C3 nonprofit that's dedicated to, 1022 00:44:07,319 --> 00:44:09,582 well, preserving video game history, but really more 1023 00:44:09,582 --> 00:44:12,672 specifically in making sure that researchers, 1024 00:44:12,672 --> 00:44:16,066 both professional and amateur have access to the materials 1025 00:44:16,066 --> 00:44:19,113 they would need to tell the story of video game history. 1026 00:44:19,113 --> 00:44:21,855 Things like behind the scenes materials, you know, 1027 00:44:21,855 --> 00:44:24,379 design document, even the source code itself for some 1028 00:44:24,379 --> 00:44:26,381 of these games, the marketing material, 1029 00:44:26,381 --> 00:44:29,123 the surround in it, you can't tell the complete story 1030 00:44:29,123 --> 00:44:31,995 of a game unless you have all that surrounding materials. 1031 00:44:31,995 --> 00:44:34,955 So we're doing what we can to address that 'cause 1032 00:44:34,955 --> 00:44:36,826 movie historians have it easy. 1033 00:44:36,826 --> 00:44:39,133 There are film archives that have this kind of thing 1034 00:44:39,133 --> 00:44:42,528 but there's not really much in the way of accessible 1035 00:44:42,528 --> 00:44:45,139 video game stuff right now. 1036 00:44:45,139 --> 00:44:47,707 I like to call myself an archivist and a historian 1037 00:44:47,707 --> 00:44:50,623 with a game dev day job 'cause it turns out 1038 00:44:50,623 --> 00:44:52,929 that's not really a job that pays bills or anything. 1039 00:44:52,929 --> 00:44:55,671 On Mega Man Legacy collection, I was the producer and 1040 00:44:55,671 --> 00:44:58,021 the director and I did all the UI and stuff. 1041 00:44:58,021 --> 00:44:59,980 Sorry it's not better. 1042 00:44:59,980 --> 00:45:03,723 Really my focus on that project was contextualizing 1043 00:45:03,723 --> 00:45:06,769 the games beyond just playing them. 1044 00:45:06,769 --> 00:45:09,772 - Their approach to it was like, okay we're gonna basically 1045 00:45:09,772 --> 00:45:12,906 approach this like the Criterion Collection of this, 1046 00:45:12,906 --> 00:45:14,821 you know, the Criterion Collection, we're going to put out 1047 00:45:14,821 --> 00:45:15,822 a video game like, that's what we want this to be. 1048 00:45:15,822 --> 00:45:17,258 We want it to have the game, 1049 00:45:17,258 --> 00:45:19,042 we want you to be able to play the game like you 1050 00:45:19,042 --> 00:45:21,610 could on an old tube TV, we wanna have as much 1051 00:45:21,610 --> 00:45:25,353 contextual artwork and packaging and everything. 1052 00:45:25,353 --> 00:45:28,095 - I always liked the idea of, you know, having a library 1053 00:45:28,095 --> 00:45:29,705 of the stuff I've worked on on a bookshelf 1054 00:45:29,705 --> 00:45:32,012 just a proud trophy case. 1055 00:45:32,012 --> 00:45:35,276 For Mega Man Legacy Collection, I just went all in and 1056 00:45:35,276 --> 00:45:38,714 tried to get as much of the material that existed 1057 00:45:38,714 --> 00:45:41,151 that I could just to put it on my shelf. 1058 00:45:41,151 --> 00:45:44,024 I just wanted some representation of this work that I'm 1059 00:45:44,024 --> 00:45:47,027 incredibly proud of and the 1060 00:45:47,027 --> 00:45:50,291 biggest win for that is here's the actual game. 1061 00:45:50,291 --> 00:45:52,902 I've only ever done one physical game. 1062 00:45:52,902 --> 00:45:55,470 I wouldn't be surprised if this is also the last game 1063 00:45:55,470 --> 00:45:57,559 that's physical that I've worked on. 1064 00:45:57,559 --> 00:46:00,258 There was a follow up, I would say, to Mega Man Legacy 1065 00:46:00,258 --> 00:46:02,390 called the Disney afternoon collection, similar collection 1066 00:46:02,390 --> 00:46:03,609 with Disney themed games from Capcom. 1067 00:46:03,609 --> 00:46:06,351 There's no physical version 1068 00:46:06,351 --> 00:46:09,789 of that game so the only thing I have is 1069 00:46:09,789 --> 00:46:12,748 this slap bracelet that was given out as a promotional 1070 00:46:12,748 --> 00:46:15,708 item in storage which is the only thing I know of for 1071 00:46:15,708 --> 00:46:17,840 the game so you know, slap bracelet. 1072 00:46:17,840 --> 00:46:18,145 If you remember those. 1073 00:46:21,104 --> 00:46:23,455 - We currently have about 35 hundred games in our 1074 00:46:23,455 --> 00:46:25,021 collection here at the Library of Congress. 1075 00:46:25,021 --> 00:46:28,677 I think in 2016 we got 1076 00:46:28,677 --> 00:46:32,681 about 50 games out of 750 titles released. 1077 00:46:32,681 --> 00:46:36,119 We aren't getting any games that are just digitally 1078 00:46:36,119 --> 00:46:37,295 distributed, we're only getting games that are physically 1079 00:46:37,295 --> 00:46:40,167 available, so. 1080 00:46:40,167 --> 00:46:42,822 I mean we have hundreds of film negatives from the 1081 00:46:42,822 --> 00:46:45,520 Disney collection and Disney comes to us all the time 1082 00:46:45,520 --> 00:46:49,394 saying like, hey we're doing a 4K release of Snow White 1083 00:46:49,394 --> 00:46:51,483 or we're doing, you know, a Blu-Ray of the original 1084 00:46:51,483 --> 00:46:53,920 Cinderella, we need that original camera negative that 1085 00:46:53,920 --> 00:46:56,792 we have deposited with you for safekeeping. 1086 00:46:56,792 --> 00:46:59,795 They know that they can rely on us to sort of like be 1087 00:46:59,795 --> 00:47:02,320 the keepers of that thing that they're gonna eventually need 1088 00:47:02,320 --> 00:47:03,364 so that they can then make more money. 1089 00:47:03,364 --> 00:47:05,671 [laughs] 1090 00:47:05,671 --> 00:47:07,716 - You know, we should be treating video games the way that 1091 00:47:07,716 --> 00:47:09,675 way that we treat film. 1092 00:47:09,675 --> 00:47:11,938 We should be restoring video games from their source 1093 00:47:11,938 --> 00:47:15,071 material and keeping them in print. 1094 00:47:15,071 --> 00:47:17,160 The film foundation has a stat, I think it's 80% of 1095 00:47:17,160 --> 00:47:20,816 American cinema made before 1930 is gone 1096 00:47:20,816 --> 00:47:23,819 and I don't mean like, you can't buy it on DVD, 1097 00:47:23,819 --> 00:47:27,127 I mean it does not exist in this world anymore. 1098 00:47:27,127 --> 00:47:30,522 - While I was still in college in 2008 I got a job at 1099 00:47:30,522 --> 00:47:34,439 Epic Games working as a tester on Gears of War two. 1100 00:47:34,439 --> 00:47:37,485 After that, around 2010, I was in my senior year in college, 1101 00:47:37,485 --> 00:47:38,399 I started Mighty Rabbit Studios. 1102 00:47:41,315 --> 00:47:43,578 I was paying the people that would work with me 1103 00:47:43,578 --> 00:47:46,973 very, very, very little for the first two years until 1104 00:47:46,973 --> 00:47:50,324 we got our first game Saturday Morning RPG onto the market. 1105 00:47:50,324 --> 00:47:53,283 I'm Josh Furst and this is Mighty Rabbit Studios. 1106 00:47:53,283 --> 00:47:55,808 We made Saturday Morning RPG for the Uvio. 1107 00:47:55,808 --> 00:47:58,593 We wanna show you our office. 1108 00:47:58,593 --> 00:48:00,856 After that came out, I was able to boost money a little 1109 00:48:00,856 --> 00:48:02,858 bit but not much 'cause the game didn't really make 1110 00:48:02,858 --> 00:48:06,775 anywhere what it needed to be considered a success. 1111 00:48:06,775 --> 00:48:10,170 It really bothered me as a developer that the games 1112 00:48:10,170 --> 00:48:12,912 that I had poured all this time and effort into making 1113 00:48:12,912 --> 00:48:16,263 were only available digitally. 1114 00:48:16,263 --> 00:48:18,134 Any of the services that were hosting these things, 1115 00:48:18,134 --> 00:48:20,746 I mean the original IOS version of Saturday Morning RPG 1116 00:48:20,746 --> 00:48:23,052 is gone, it doesn't exist anymore, you cant get it. 1117 00:48:23,052 --> 00:48:26,316 I can still go into a Gamestop right now, 1118 00:48:26,316 --> 00:48:28,536 I can pull out Gears of War two, I can take the manual out 1119 00:48:28,536 --> 00:48:31,365 and I can flip to the size four font of my name in the 1120 00:48:31,365 --> 00:48:32,540 back of that manual that says I worked 1121 00:48:32,540 --> 00:48:35,369 on this physical thing. 1122 00:48:35,369 --> 00:48:38,372 It just really makes the thing that you've worked on real. 1123 00:48:38,372 --> 00:48:41,854 It's so hard to like, you know, make a plea toward 1124 00:48:41,854 --> 00:48:43,725 video game rights holders to hold on to their stuff 1125 00:48:43,725 --> 00:48:47,294 because it's like, hey, can you 1126 00:48:47,294 --> 00:48:52,038 spend significant money and resources on something 1127 00:48:52,038 --> 00:48:54,606 that you don't see the value in yet? 1128 00:48:54,606 --> 00:48:56,608 It's really the responsibility, I think, if you're working 1129 00:48:56,608 --> 00:49:00,263 on art like games or whatever that, like, 1130 00:49:00,263 --> 00:49:02,614 you take things home and you put 'em in a shoebox under your 1131 00:49:02,614 --> 00:49:04,964 bed or whatever you need to do. 1132 00:49:04,964 --> 00:49:07,401 What you should do if you work on games is just start 1133 00:49:07,401 --> 00:49:09,577 a box and just put everything in the box. 1134 00:49:09,577 --> 00:49:11,100 That's the best thing you can do. 1135 00:49:11,100 --> 00:49:13,755 Steal from work, that's how things get saved 1136 00:49:13,755 --> 00:49:14,452 is you steal them from work. 1137 00:49:19,457 --> 00:49:21,371 - For us, releasing Rocket League as a digital only 1138 00:49:21,371 --> 00:49:23,548 product was a no brainer. 1139 00:49:23,548 --> 00:49:25,985 We actually never imagined, in the beginning, that it 1140 00:49:25,985 --> 00:49:28,770 would be available physically at all. 1141 00:49:28,770 --> 00:49:30,598 The reason we decided to do the retail copy of Rocket 1142 00:49:30,598 --> 00:49:33,383 League is because digital distribution is taking over 1143 00:49:33,383 --> 00:49:35,734 but there's still a massive amount of people out there 1144 00:49:35,734 --> 00:49:37,387 that don't have the things necessary to make access 1145 00:49:37,387 --> 00:49:39,520 to the game possible. 1146 00:49:39,520 --> 00:49:42,871 - There's a lot of people that just miss physicality 1147 00:49:42,871 --> 00:49:45,831 in games, there's a lot of people that want that box, 1148 00:49:45,831 --> 00:49:48,050 that want to know that they own that thing because 1149 00:49:48,050 --> 00:49:51,706 in 10, 20 years, PSN might go down and they won't have 1150 00:49:51,706 --> 00:49:53,491 access to that 10 or 15 dollar game that 1151 00:49:53,491 --> 00:49:55,754 they purchased anymore. 1152 00:49:55,754 --> 00:49:57,364 I don't wanna be disrespectful to the games but there's a 1153 00:49:57,364 --> 00:50:00,585 lot of bad games that reach retail. 1154 00:50:00,585 --> 00:50:02,369 There's going to be people that want to go back and play 1155 00:50:02,369 --> 00:50:04,632 your game in a legitimate manner and they're not 1156 00:50:04,632 --> 00:50:07,113 going to be able to and it sucks that they're gonna 1157 00:50:07,113 --> 00:50:10,377 be able to play some really bad games in a legitimate 1158 00:50:10,377 --> 00:50:14,512 manner but not a really great game 1159 00:50:14,512 --> 00:50:16,557 and I just think that from a preservation standpoint, 1160 00:50:16,557 --> 00:50:19,255 that's just a little irresponsible. 1161 00:50:19,255 --> 00:50:21,301 - Well I think for a lot of companies, you know that you 1162 00:50:21,301 --> 00:50:24,652 have this percentage of the population, percentage of 1163 00:50:24,652 --> 00:50:28,351 gamers who are really, really loyal to physical media. 1164 00:50:28,351 --> 00:50:30,484 They know that there's gonna be this loyal population 1165 00:50:30,484 --> 00:50:32,878 that's gonna buy it either for the second time or 1166 00:50:32,878 --> 00:50:34,967 will finally put, you know, push this final whatever 1167 00:50:34,967 --> 00:50:37,796 it is, 20% or so on board. 1168 00:50:37,796 --> 00:50:40,233 - Many physical stores, depending how long they've been in 1169 00:50:40,233 --> 00:50:43,758 business, have very strong customer bases and are able 1170 00:50:43,758 --> 00:50:46,065 to reach out to those people and recommend that game 1171 00:50:46,065 --> 00:50:48,720 to someone who may have been reluctant to do so online. 1172 00:50:48,720 --> 00:50:50,460 We actually have customers that refuse to connect to the 1173 00:50:50,460 --> 00:50:52,593 internet for their gaming. 1174 00:50:52,593 --> 00:50:55,204 They prefer to support local brick and mortar shops. 1175 00:50:57,990 --> 00:51:01,907 - When you're on a display stand inside of a retail store, 1176 00:51:01,907 --> 00:51:04,997 you have the opportunity to sell your product to somebody 1177 00:51:04,997 --> 00:51:07,826 who maybe doesn't live in the digital ecosystem at all 1178 00:51:07,826 --> 00:51:10,829 and there are still millions of those video game consumers 1179 00:51:10,829 --> 00:51:13,788 out there and Sionix knows this, they're not stupid 1180 00:51:13,788 --> 00:51:16,225 and they're like, well we have a massive audience here 1181 00:51:16,225 --> 00:51:18,880 but we could have an even bigger audience if we're at 1182 00:51:18,880 --> 00:51:20,969 retail and that's why you sometimes see games that are 1183 00:51:20,969 --> 00:51:23,493 successful on digital finally take the leap to retail 1184 00:51:23,493 --> 00:51:26,192 once they have a critical mass. 1185 00:51:26,192 --> 00:51:28,455 - The latest figures I've heard, it's still 70% 1186 00:51:28,455 --> 00:51:30,718 of all game owners still buy some form of 1187 00:51:30,718 --> 00:51:33,416 video games physically. 1188 00:51:33,416 --> 00:51:35,505 That's still a lot of people when you consider just how many 1189 00:51:35,505 --> 00:51:37,899 hundreds of millions of people out there are playing 1190 00:51:37,899 --> 00:51:39,248 video games in some form or another be they on mobile 1191 00:51:39,248 --> 00:51:42,295 phones or consoles or PCs. 1192 00:51:42,295 --> 00:51:44,340 It's like a rite of passage almost to get that 1193 00:51:44,340 --> 00:51:46,691 physical copy out. 1194 00:51:46,691 --> 00:51:50,085 A manual we can read, you know, something we can touch. 1195 00:51:50,085 --> 00:51:53,175 Just giving people something that they can have and do with 1196 00:51:53,175 --> 00:51:56,483 as they please, not something that can be taken away. 1197 00:51:56,483 --> 00:51:57,353 - I do think that the physical game 1198 00:51:59,791 --> 00:52:01,444 and I think this is gonna change very soon 1199 00:52:01,444 --> 00:52:04,578 but I think it adds legitimacy to a title 1200 00:52:04,578 --> 00:52:07,059 which is strange because you think like, okay well 1201 00:52:07,059 --> 00:52:09,104 physical is sort of in the past and not what, 1202 00:52:09,104 --> 00:52:11,454 and not where we're going but I do still think that 1203 00:52:11,454 --> 00:52:13,761 there's some kind of, you know, 1204 00:52:13,761 --> 00:52:15,981 this is legitimizing this title, this is saying like, 1205 00:52:15,981 --> 00:52:18,331 it's worthy of a physical release. 1206 00:52:18,331 --> 00:52:20,159 - When I got into games, in the beginning there wasn't 1207 00:52:20,159 --> 00:52:21,987 really a digital channel. 1208 00:52:21,987 --> 00:52:23,989 I mean when I was dreaming about, oh I'd like to have 1209 00:52:23,989 --> 00:52:27,383 a game company, my dreams were walking in to a store 1210 00:52:27,383 --> 00:52:29,908 and seeing it on a shelf and that's what I dream, 1211 00:52:29,908 --> 00:52:33,389 like, I want my game to be on the shelf one day 1212 00:52:33,389 --> 00:52:35,522 and it's funny 'cause by the time I got to where we 1213 00:52:35,522 --> 00:52:37,002 were actually shipping our own games, it was like, 1214 00:52:37,002 --> 00:52:40,135 okay we should do this all digitally. 1215 00:52:40,135 --> 00:52:42,660 So it was a very proud moment when I was able to put it 1216 00:52:42,660 --> 00:52:45,706 out retail because I finally got that moment of being able 1217 00:52:45,706 --> 00:52:47,447 to walk in the store and see my game on the shelf and that 1218 00:52:47,447 --> 00:52:48,796 was very, very important to me, specifically. 1219 00:52:50,972 --> 00:52:52,800 [light music] 1220 00:52:54,715 --> 00:52:57,457 [laughter] 1221 00:52:57,457 --> 00:53:01,983 - You kinda forget how cool of a town you have until 1222 00:53:01,983 --> 00:53:06,684 you're flooded, inundated by tourists or Halloween. 1223 00:53:06,684 --> 00:53:10,383 It's like Mardis Gras but everyone has costumes on. 1224 00:53:10,383 --> 00:53:13,429 You know, they're here, they want somethin' to remember 1225 00:53:13,429 --> 00:53:17,390 Salem by, I have customers that come in every year 1226 00:53:17,390 --> 00:53:21,002 religiously and one customer told me, every time he plays 1227 00:53:21,002 --> 00:53:23,788 the game, that music comes on, 1228 00:53:23,788 --> 00:53:26,791 not only does he remember Salem during Halloween, 1229 00:53:26,791 --> 00:53:29,968 but he remembers our game store. 1230 00:53:29,968 --> 00:53:32,710 Other people buy a game when they hear that music, 1231 00:53:32,710 --> 00:53:36,148 they remember they were in Johnny's Basement, 1232 00:53:36,148 --> 00:53:38,716 you know, when mom was cookin' spaghetti, it all 1233 00:53:38,716 --> 00:53:39,542 comes as a flashback. 1234 00:53:42,850 --> 00:53:46,419 The whole memory of the first time playing it, 1235 00:53:46,419 --> 00:53:50,031 their childhood, it all flashes in front of 'em. 1236 00:53:50,031 --> 00:53:53,121 I really don't sell video games, I sell memories. 1237 00:53:53,121 --> 00:53:56,255 Or I sell your childhood back to you. 1238 00:53:56,255 --> 00:53:57,604 - Yeah a lot of the carts come with their own markings, 1239 00:53:57,604 --> 00:54:00,302 usually names and phone numbers. 1240 00:54:00,302 --> 00:54:02,478 I did get a copy of Qix that had written on it: 1241 00:54:02,478 --> 00:54:04,872 "This game sucks." 1242 00:54:04,872 --> 00:54:06,439 I'm like, but I like Qix, I found that kind of offensive. 1243 00:54:09,398 --> 00:54:13,315 I'm guilty of sometimes, I guess, being a little jaded 1244 00:54:13,315 --> 00:54:15,578 'cause I see this stuff everyday. 1245 00:54:15,578 --> 00:54:18,103 People are jumping into collecting, oh I want this top 1246 00:54:18,103 --> 00:54:19,495 10 list, I want to experience these things, these are 1247 00:54:19,495 --> 00:54:21,628 supposed to be the best. 1248 00:54:21,628 --> 00:54:25,023 You have other people who want the game that they played 1249 00:54:25,023 --> 00:54:28,069 with their brother and it's not necessarily even a good game 1250 00:54:28,069 --> 00:54:30,768 but that was the goofy game that they rented from the game 1251 00:54:30,768 --> 00:54:34,249 store this one memorable weekend, that was the experience. 1252 00:54:34,249 --> 00:54:37,862 They see some game they haven't seen in years, decades, 1253 00:54:37,862 --> 00:54:41,953 it triggers a waterfall of remembrance in their mind of 1254 00:54:41,953 --> 00:54:44,956 playing this at this time in this place with this person 1255 00:54:44,956 --> 00:54:48,481 and they typically can't help but exclaim it, 1256 00:54:48,481 --> 00:54:51,701 you know, it's like, oh look at this, oh the game! 1257 00:54:51,701 --> 00:54:52,398 You know, that's great, I mean that's 1258 00:54:55,444 --> 00:54:58,621 so gratifying 'cause that's really what it's all about. 1259 00:54:58,621 --> 00:54:59,884 The joys of remembrance. 1260 00:55:02,538 --> 00:55:05,367 - Yeah, I mean, I see almost everyday somebody walk into 1261 00:55:05,367 --> 00:55:09,197 the store and they're blasted with this nostalgic, 1262 00:55:09,197 --> 00:55:11,678 you know, image of things that they still haven't, 1263 00:55:11,678 --> 00:55:13,854 they say, I haven't played a Nintendo game since I was, 1264 00:55:13,854 --> 00:55:16,465 you know, 13 but there it is, I have Mike Tyson's 1265 00:55:16,465 --> 00:55:18,554 Punch Out sitting right in front of me, I can buy it. 1266 00:55:18,554 --> 00:55:21,862 They discover, wow, these video games have really touched 1267 00:55:21,862 --> 00:55:24,560 my life in a way that I didn't realize, you know? 1268 00:55:24,560 --> 00:55:26,606 I remember that when I was a kid, I played that with my 1269 00:55:26,606 --> 00:55:28,216 buddy in college, we drank way too much while playing that 1270 00:55:28,216 --> 00:55:30,523 game one night, who could forget? 1271 00:55:30,523 --> 00:55:33,265 So you kinda get to come back and relive those moments. 1272 00:55:33,265 --> 00:55:34,788 Sometimes, and for many of us, times that were a little 1273 00:55:34,788 --> 00:55:35,920 less stressful than they are today. 1274 00:55:39,140 --> 00:55:41,577 - People wanna come in and browse, they really don't know 1275 00:55:41,577 --> 00:55:44,102 what they're looking for. 1276 00:55:44,102 --> 00:55:46,931 Half the fun for the retro video game collectors 1277 00:55:46,931 --> 00:55:49,063 is the hunt. 1278 00:55:49,063 --> 00:55:51,849 The coolest stories that these guys tell me, 1279 00:55:51,849 --> 00:55:55,374 'cause they gotta tell somebody, is, oh I was at this 1280 00:55:55,374 --> 00:55:59,247 yard sale or this flea market, it's not about the game, 1281 00:55:59,247 --> 00:56:02,598 it's about how they came across the game. 1282 00:56:02,598 --> 00:56:06,559 I come across that gem that I had as a kid 1283 00:56:06,559 --> 00:56:09,257 that I didn't even remember 1284 00:56:09,257 --> 00:56:12,957 until the label jumped out at me. 1285 00:56:12,957 --> 00:56:13,783 That's the stories that people share with me. 1286 00:56:25,708 --> 00:56:27,972 - 10 years ago and I'm still in New Jersey 1287 00:56:27,972 --> 00:56:30,888 when I tried unsuccessfully to date some girls, 1288 00:56:30,888 --> 00:56:34,979 not one thought that retro game collecting was cool 1289 00:56:34,979 --> 00:56:36,937 or that it was something that they 1290 00:56:36,937 --> 00:56:39,070 would be comfortable with. 1291 00:56:39,070 --> 00:56:39,853 Like, you always hear people say, oh I remember playing 1292 00:56:39,853 --> 00:56:40,506 Duck Hunt, that's fine 1293 00:56:42,856 --> 00:56:44,684 to remember that game to them but it's weird 1294 00:56:44,684 --> 00:56:46,686 having a wall of those games. 1295 00:56:46,686 --> 00:56:48,427 I remember one girl walking in 1296 00:56:48,427 --> 00:56:50,690 to my apartment on a second date 1297 00:56:50,690 --> 00:56:52,866 and seeing my retro video games, she said to me, 1298 00:56:52,866 --> 00:56:54,476 oh this is 40 year old virgin stuff. 1299 00:56:54,476 --> 00:56:56,739 Never saw her again. 1300 00:56:56,739 --> 00:56:59,829 It's just interesting to finally be around people that 1301 00:56:59,829 --> 00:57:02,441 are in your world that love what you love and I think 1302 00:57:02,441 --> 00:57:05,009 that's one of the draws of the retro game store still 1303 00:57:05,009 --> 00:57:07,837 is that you can talk to the shop owner, you can talk 1304 00:57:07,837 --> 00:57:10,362 to other people walking in and there's a camaraderie 1305 00:57:10,362 --> 00:57:13,017 there, you commiserate on a hobby that you love and 1306 00:57:13,017 --> 00:57:15,497 you're passionate about because retro video games 1307 00:57:15,497 --> 00:57:19,066 is such a small minority of the overall video game market 1308 00:57:19,066 --> 00:57:21,634 share, it's probably five percent 1309 00:57:21,634 --> 00:57:23,505 and if they put out a new NES cart, they'd sell like 1310 00:57:23,505 --> 00:57:25,159 a thousand of 'em. 1311 00:57:25,159 --> 00:57:26,639 The Call of Duty sells a million, Madden sells 1312 00:57:26,639 --> 00:57:29,120 millions of 'em. 1313 00:57:29,120 --> 00:57:30,643 The scales are just totally different. 1314 00:57:30,643 --> 00:57:34,081 Everyone wants what's new and what's best and 1315 00:57:34,081 --> 00:57:35,561 the weirdos like me want the games that are 30 years old. 1316 00:57:37,998 --> 00:57:40,131 [electronic music] 1317 00:58:01,587 --> 00:58:02,501 - I think my first console was Nintendo 64 1318 00:58:05,112 --> 00:58:09,334 and I'm here to find more games and controllers for it. 1319 00:58:09,334 --> 00:58:11,989 I wanted to come and check out the culture and like 1320 00:58:11,989 --> 00:58:15,340 the panels and some of the events going on. 1321 00:58:15,340 --> 00:58:17,995 I think it'll be real fun to see some of the museum stuff. 1322 00:58:17,995 --> 00:58:20,998 There was a panel coming up about having more female 1323 00:58:20,998 --> 00:58:22,608 voices in the game world and I thought 1324 00:58:22,608 --> 00:58:24,349 that one looked interesting. 1325 00:58:24,349 --> 00:58:25,219 We also wanna see peanut butter gamer. 1326 00:58:25,219 --> 00:58:28,048 [laughs] 1327 00:58:28,048 --> 00:58:30,746 I come here for the little accessories and collectible 1328 00:58:30,746 --> 00:58:32,792 type things like Ameebo cards, shirts, art and that 1329 00:58:32,792 --> 00:58:34,620 sort of thing. 1330 00:58:34,620 --> 00:58:37,101 If you're here you can examine the object, you can see 1331 00:58:37,101 --> 00:58:39,190 exactly what's wrong with it, you know from the person 1332 00:58:39,190 --> 00:58:41,409 selling it, hey, it's missing this component. 1333 00:58:41,409 --> 00:58:44,412 You don't have to open a dispute or email back and forth. 1334 00:58:44,412 --> 00:58:45,805 It's a more immediate transaction and 1335 00:58:45,805 --> 00:58:46,153 that is very appealing. 1336 00:58:49,330 --> 00:58:52,942 - I just really just love being around a large amount of people 1337 00:58:52,942 --> 00:58:55,032 passionate about the same things I'm passionate about. 1338 00:58:55,032 --> 00:58:56,337 I mean really that's all conventions are 1339 00:58:56,337 --> 00:58:58,948 at their core, right? 1340 00:58:58,948 --> 00:59:00,950 - We see a lot of young people in the store and they 1341 00:59:00,950 --> 00:59:03,083 absolutely do buy stuff and it's funny because sometimes 1342 00:59:03,083 --> 00:59:06,173 they buy things that maybe us veterans might 1343 00:59:06,173 --> 00:59:08,436 consider kinda silly. 1344 00:59:08,436 --> 00:59:11,091 They want to buy a copy of E.T. because they've heard it's 1345 00:59:11,091 --> 00:59:13,789 a terrible game and so they don't have an Atari yet 1346 00:59:13,789 --> 00:59:16,705 but they wanna buy this seven dollar copy of E.T. 1347 00:59:16,705 --> 00:59:18,838 because they've heard it's so terrible and it's only 1348 00:59:18,838 --> 00:59:22,059 seven dollars so they take steps, baby steps to get there 1349 00:59:22,059 --> 00:59:24,670 but I've definitely seen a lot of kids come in and buy 1350 00:59:24,670 --> 00:59:27,194 like an NES. 1351 00:59:27,194 --> 00:59:29,892 - I absolutely feel like internet culture is driving, 1352 00:59:29,892 --> 00:59:33,592 you know, a resurgent interest even amongst young kids 1353 00:59:33,592 --> 00:59:34,419 in the old stuff that they never even 1354 00:59:34,419 --> 00:59:37,074 experienced themselves. 1355 00:59:37,074 --> 00:59:39,641 It's funny, kids come in and like, do you have this game 1356 00:59:39,641 --> 00:59:41,991 for Nintendo, like I'm really nostalgic for it, 1357 00:59:41,991 --> 00:59:42,949 I'm like, I don't think you know what that means. 1358 00:59:48,911 --> 00:59:51,305 - I've seen something happen and a place like Portland 1359 00:59:51,305 --> 00:59:54,134 is a great example where you see the next generation 1360 00:59:54,134 --> 00:59:57,746 after me, 16, 17 year old, they love 1361 00:59:57,746 --> 01:00:00,575 retro video games, they love the franchises. 1362 01:00:00,575 --> 01:00:02,011 They love Mario, they love Legend of Zelda. 1363 01:00:02,011 --> 01:00:04,188 They love Sonic. 1364 01:00:04,188 --> 01:00:07,974 That doesn't necessarily mean they love the original 1365 01:00:07,974 --> 01:00:10,107 media in form that video game was originally was 1366 01:00:10,107 --> 01:00:12,065 released on. 1367 01:00:12,065 --> 01:00:15,112 They'll adore that franchise 30 years from now. 1368 01:00:15,112 --> 01:00:16,330 Doesn't necessarily mean they have to go 1369 01:00:16,330 --> 01:00:16,809 own the original cartridge. 1370 01:00:19,899 --> 01:00:23,381 - I think I mostly, other than buying things for older 1371 01:00:23,381 --> 01:00:26,079 consoles, which obviously then you've got to go to a 1372 01:00:26,079 --> 01:00:28,821 store or a collector or someone online and like buy the 1373 01:00:28,821 --> 01:00:32,085 physical things, I think I mostly download games now. 1374 01:00:32,085 --> 01:00:35,132 Most of my recent games have been downloads. 1375 01:00:35,132 --> 01:00:38,787 - We care about physical media because we grew up with it 1376 01:00:38,787 --> 01:00:39,788 and that's why we are passionate about it because it 1377 01:00:39,788 --> 01:00:42,095 connects them to our childhood. 1378 01:00:42,095 --> 01:00:44,532 You know, we remember blowing off that NES cartridge 1379 01:00:44,532 --> 01:00:47,318 and putting it into the system or Atari 1380 01:00:47,318 --> 01:00:50,712 or taking a disc and putting it into a PlayStation. 1381 01:00:50,712 --> 01:00:51,800 I think the younger, younger generation, 1382 01:00:51,800 --> 01:00:52,714 I have a son that's nine, 1383 01:00:55,369 --> 01:00:56,805 I don't know if they're gonna care as much because 1384 01:00:56,805 --> 01:00:58,285 what do they grow up with, you know? 1385 01:00:58,285 --> 01:01:01,419 They grew up with an iPad, you know, iPhone. 1386 01:01:01,419 --> 01:01:04,813 I think that ingrains into people's memory and I think 1387 01:01:04,813 --> 01:01:05,249 they're gonna care less about it. 1388 01:01:08,643 --> 01:01:12,125 People that loved Elvis when he was big in the 60s 1389 01:01:12,125 --> 01:01:14,649 and 70s and he died in the late 70s, 1390 01:01:14,649 --> 01:01:17,522 maybe that original RCA Elvis record was worth $100 1391 01:01:20,351 --> 01:01:23,484 20 years ago, maybe it's worth $20 now, maybe it's worth 1392 01:01:23,484 --> 01:01:26,531 10 because there aren't the same amount of new Elvis 1393 01:01:26,531 --> 01:01:28,968 collectors come in and replace the ones that are either 1394 01:01:28,968 --> 01:01:31,057 selling off their collection, getting out of it or 1395 01:01:31,057 --> 01:01:33,059 literally dying off. 1396 01:01:33,059 --> 01:01:35,757 The rarity of the media is only one factor. 1397 01:01:35,757 --> 01:01:37,977 There has to be interest in it. 1398 01:01:37,977 --> 01:01:40,849 - I worked at Luna Video Games 1399 01:01:40,849 --> 01:01:43,417 kind of as a General Manager and we see a lot of young 1400 01:01:43,417 --> 01:01:46,203 people there as well just like we're seeing here. 1401 01:01:46,203 --> 01:01:48,509 I think a lot of them do wanna immerse themselves 1402 01:01:48,509 --> 01:01:52,644 in the culture, they wanna be part of it but because 1403 01:01:52,644 --> 01:01:54,428 of things like digital releases, they don't necessarily 1404 01:01:54,428 --> 01:01:57,692 need to own those cartridges and those games but a lot 1405 01:01:59,781 --> 01:02:03,437 of young people come here and they buy shirts or prints 1406 01:02:03,437 --> 01:02:07,311 or things that are recognizable to them and they feel like 1407 01:02:07,311 --> 01:02:10,183 they're part of that community, that's how they express 1408 01:02:10,183 --> 01:02:13,012 it as opposed to starting these massive collections 1409 01:02:13,012 --> 01:02:14,535 that are now out of the price range of, well frankly, 1410 01:02:14,535 --> 01:02:14,753 a lot of people. 1411 01:02:18,974 --> 01:02:20,889 - I prefer to get my games on a digital medium 'cause 1412 01:02:20,889 --> 01:02:23,501 I typically play them on my computer now or on my 3DS 1413 01:02:23,501 --> 01:02:26,982 and it's just significantly more convenient. 1414 01:02:26,982 --> 01:02:30,421 I can download a multi-gigabyte game in like, five minutes. 1415 01:02:30,421 --> 01:02:32,814 - Buying physical copies is definitely a little bit more 1416 01:02:32,814 --> 01:02:35,600 nostalgic for me, I love having the physical copy so I 1417 01:02:35,600 --> 01:02:37,297 bought like a physical copy of Horizon and Sky Rim when 1418 01:02:37,297 --> 01:02:39,778 it came out remastered 1419 01:02:39,778 --> 01:02:41,780 but if the deal's a little bit better online, 1420 01:02:41,780 --> 01:02:42,259 I will usually download it. 1421 01:02:45,566 --> 01:02:48,221 - I think the future of conventions in game stores 1422 01:02:48,221 --> 01:02:50,615 in general in my opinion will depend upon 1423 01:02:50,615 --> 01:02:53,095 how many generations does it get passed down to? 1424 01:02:53,095 --> 01:02:54,706 Like you said, you do see 12 and 13 year olds buying it. 1425 01:02:54,706 --> 01:02:56,360 They probably had their parents that grew up with a NES. 1426 01:02:56,360 --> 01:02:58,536 What happens next? 1427 01:02:58,536 --> 01:03:00,973 - Yeah, what happens when they have kids? 1428 01:03:00,973 --> 01:03:03,192 How much do they hold on to this things that their 1429 01:03:03,192 --> 01:03:05,891 parents passed on to them? 1430 01:03:05,891 --> 01:03:08,546 A good comparison, though, might be like, I love 80s music. 1431 01:03:08,546 --> 01:03:11,984 I was not alive in the 80s but I love 80s music and I 1432 01:03:11,984 --> 01:03:16,945 can't see myself just forgetting that I like 80s music. 1433 01:03:16,945 --> 01:03:19,948 Maybe I don't play nearly as much 80s music as my parents 1434 01:03:19,948 --> 01:03:24,344 did, so if I have children, they get a little bit of that 1435 01:03:24,344 --> 01:03:28,087 and maybe it just sort of passes down in like a slower 1436 01:03:28,087 --> 01:03:30,568 and slower stream but I don't see it just stopping 1437 01:03:30,568 --> 01:03:32,396 after the next generation. 1438 01:03:32,396 --> 01:03:34,615 - To your point though, 80s music, 1439 01:03:34,615 --> 01:03:36,400 how are you listening to that? 1440 01:03:36,400 --> 01:03:39,316 Digitally, YouTube, Pandora, or the original cassette? 1441 01:03:39,316 --> 01:03:41,666 - You know what, that's a great point actually 1442 01:03:41,666 --> 01:03:44,625 'cause I do all my music through streaming so 1443 01:03:44,625 --> 01:03:46,148 that's a great point. 1444 01:03:46,148 --> 01:03:48,281 - So if I wanna listen to Tiffany, I love Tiffany, 1445 01:03:48,281 --> 01:03:50,675 if I wanna listen to Tiffany 20 years from now, 1446 01:03:50,675 --> 01:03:52,677 I probably won't get that old cassette that my sister had. 1447 01:03:52,677 --> 01:03:55,332 Or that Whitney Houston tape, I'll just stream it. 1448 01:03:55,332 --> 01:03:57,290 So that's the thing, Super Mario Brothers, 20 years 1449 01:03:57,290 --> 01:03:59,771 from now, again, there'll be 20 ways to play it and the 1450 01:03:59,771 --> 01:04:03,078 cartridge will be the least convenient way to play it. 1451 01:04:03,078 --> 01:04:05,167 - There are plenty of people who are totally willing to 1452 01:04:05,167 --> 01:04:07,648 spend five dollars on Super Mario Brothers again 1453 01:04:07,648 --> 01:04:08,997 but the issue is, and they've already spent that 1454 01:04:08,997 --> 01:04:11,913 five dollars four different times. 1455 01:04:11,913 --> 01:04:14,612 So the streaming service is a way for them to be like, 1456 01:04:14,612 --> 01:04:17,179 look, we get it, you want this game still and you bought 1457 01:04:17,179 --> 01:04:19,094 it a bunch of times already, 1458 01:04:19,094 --> 01:04:20,705 you don't have to do that anymore. 1459 01:04:20,705 --> 01:04:22,533 You can just have all of them and just pay, 1460 01:04:22,533 --> 01:04:24,099 you know, like a Netflix model. 1461 01:04:24,099 --> 01:04:25,318 - And it follows the movie path, right? 1462 01:04:25,318 --> 01:04:28,277 It's like, I bought it on VHS, I bought it on DVD, 1463 01:04:28,277 --> 01:04:30,192 I might've even gotten it on Blue-Ray. 1464 01:04:30,192 --> 01:04:31,803 I don't wanna touch the thing and I don't wanna buy it 1465 01:04:31,803 --> 01:04:33,848 anymore. - Right. 1466 01:04:33,848 --> 01:04:35,372 - But like, I will pay for a subscription service 1467 01:04:35,372 --> 01:04:35,589 that has it. 1468 01:04:38,897 --> 01:04:41,943 - When you get older your priorities change. 1469 01:04:41,943 --> 01:04:45,556 Maybe you don't wanna own all these pieces of plastic 1470 01:04:45,556 --> 01:04:47,035 and paper, maybe it's not a priority so you get rid of 1471 01:04:47,035 --> 01:04:47,296 those games. 1472 01:04:50,038 --> 01:04:53,172 Will there be a generation behind me that will step in 1473 01:04:53,172 --> 01:04:55,827 and collect these games and wanna preserve them to the 1474 01:04:55,827 --> 01:04:58,699 same extent that I wanted to do that? 1475 01:04:58,699 --> 01:05:03,095 My head says no because it's like any other hobby 1476 01:05:03,095 --> 01:05:03,965 and sometimes some hobbies die out. 1477 01:05:07,186 --> 01:05:09,406 [light piano music] 1478 01:05:17,326 --> 01:05:19,851 - I spent my whole life collecting video games 1479 01:05:19,851 --> 01:05:22,331 from pack ratting them away when I was young 1480 01:05:22,331 --> 01:05:24,638 to trying to fill up every little possible gap 1481 01:05:24,638 --> 01:05:27,293 in every single possible collection. 1482 01:05:27,293 --> 01:05:30,252 I have every physical game that Sega ever made in the 1483 01:05:30,252 --> 01:05:32,864 United States, every one. 1484 01:05:32,864 --> 01:05:35,910 Every master system, Sega Genesis, Saturn, 1485 01:05:35,910 --> 01:05:37,216 Game Gear, Dreamcast, 1486 01:05:39,566 --> 01:05:43,962 Peko, Sega CD, 32X, all of 'em, every single one. 1487 01:05:43,962 --> 01:05:47,748 I think about physical media probably more than most people 1488 01:05:47,748 --> 01:05:50,447 do I think more than most people do and that's the 1489 01:05:50,447 --> 01:05:51,883 reason why I opened a museum. 1490 01:05:53,841 --> 01:05:55,887 [ambient music] 1491 01:06:02,328 --> 01:06:05,200 The end goal of the museum, it would be a be all, 1492 01:06:05,200 --> 01:06:07,899 end all of the industry so it would have an archive 1493 01:06:07,899 --> 01:06:11,032 of every game and console and accessory that ever came out. 1494 01:06:11,032 --> 01:06:13,382 Where industry people could come out and give lectures and 1495 01:06:13,382 --> 01:06:16,255 teach you about the industry. 1496 01:06:16,255 --> 01:06:19,650 The National Video Game Museum is the country's first 1497 01:06:19,650 --> 01:06:22,914 dedicated video game museum. 1498 01:06:22,914 --> 01:06:25,133 It's not part of a wing of other things, 1499 01:06:25,133 --> 01:06:27,919 it's not a section of video games, 1500 01:06:27,919 --> 01:06:30,225 it is the all inclusive history of video games 1501 01:06:30,225 --> 01:06:30,965 specifically devoted to that industry. 1502 01:06:35,666 --> 01:06:37,972 Well, it's the National Video Game Museum so it's 1503 01:06:37,972 --> 01:06:40,801 about what you would expect which is a physical museum 1504 01:06:40,801 --> 01:06:42,411 that has displays that teach you about the history of 1505 01:06:42,411 --> 01:06:42,673 video games. 1506 01:06:45,371 --> 01:06:48,766 - When we founded our first convention in 1999, 1507 01:06:48,766 --> 01:06:51,595 the museum was a part of that and the museum was simply 1508 01:06:51,595 --> 01:06:54,685 pieces of a collection, maybe 30 pieces. 1509 01:06:54,685 --> 01:06:55,903 - They used to tour it around at like, E3, CES. 1510 01:06:58,906 --> 01:07:01,169 We're talking like, one of a kind items, 1511 01:07:01,169 --> 01:07:04,999 original developer notes from Atari, prototypes of games. 1512 01:07:04,999 --> 01:07:08,742 You know, these are guys who were among the earliest 1513 01:07:08,742 --> 01:07:12,877 video game collectors and had been collecting not just the 1514 01:07:12,877 --> 01:07:14,966 games but the material and things like that. 1515 01:07:14,966 --> 01:07:18,317 I mean John Hardy has told me stories of actually 1516 01:07:18,317 --> 01:07:21,625 dumpster diving at Atari, not just saying that but like 1517 01:07:21,625 --> 01:07:23,496 actually going to Atari's office and 1518 01:07:23,496 --> 01:07:25,672 going in their dumpsters. 1519 01:07:25,672 --> 01:07:28,457 - It certainly was a project of passion. 1520 01:07:28,457 --> 01:07:31,983 All the years of collecting and then traveling with our 1521 01:07:31,983 --> 01:07:34,463 things, that just suddenly became a museum on the road. 1522 01:07:34,463 --> 01:07:35,073 What finally made me say, 1523 01:07:38,337 --> 01:07:42,515 I wanna open a museum was getting old, time is running short, 1524 01:07:42,515 --> 01:07:45,257 and we need to find a place to put all of these 1525 01:07:45,257 --> 01:07:47,476 things and keep them so that people can enjoy them 1526 01:07:47,476 --> 01:07:49,391 every day as opposed to whenever we happen to be at a 1527 01:07:49,391 --> 01:07:50,610 specific event once a year or whenever. 1528 01:07:53,308 --> 01:07:57,399 [chatter] 1529 01:07:57,399 --> 01:07:59,140 - One of the reasons that we decided that we needed to 1530 01:07:59,140 --> 01:08:02,970 build a video game museum is nobody else had. 1531 01:08:02,970 --> 01:08:05,103 - For years we wondered why hasn't somebody done this 1532 01:08:05,103 --> 01:08:07,018 before, right? 1533 01:08:07,018 --> 01:08:10,151 Sean will often cite that there are two carrot museums 1534 01:08:10,151 --> 01:08:13,067 in the United States dedicated to carrots 1535 01:08:13,067 --> 01:08:14,242 but there was not one video game museum dedicated 1536 01:08:14,242 --> 01:08:16,723 to video games. 1537 01:08:16,723 --> 01:08:18,812 You know, like, the Smithsonian has their section 1538 01:08:18,812 --> 01:08:21,598 of video games, the Strum Museum of Play up in Rochester 1539 01:08:21,598 --> 01:08:23,904 which we went to, it was a beautiful museum 1540 01:08:23,904 --> 01:08:26,254 but it's a toy museum and they have a floor that's 1541 01:08:26,254 --> 01:08:27,995 dedicated to video games but you don't go there just 1542 01:08:27,995 --> 01:08:29,475 to see video games. 1543 01:08:29,475 --> 01:08:31,259 It shouldn't just be a timeline. 1544 01:08:31,259 --> 01:08:33,871 It shouldn't just be why is Nintendo important. 1545 01:08:33,871 --> 01:08:35,916 It really needs to be a full thing so that no matter 1546 01:08:35,916 --> 01:08:39,180 how old you are, no matter what piece of video gaming 1547 01:08:39,180 --> 01:08:41,966 has touched your life, you can learn way more about that 1548 01:08:41,966 --> 01:08:42,619 than anything else that you can think of. 1549 01:08:45,360 --> 01:08:47,232 Let's put the exhibits that we think will have the most 1550 01:08:47,232 --> 01:08:49,451 impact, the ones where we can teach people something 1551 01:08:49,451 --> 01:08:52,846 and also allow them to sort of enjoy themselves. 1552 01:08:52,846 --> 01:08:54,369 So you're not just sitting there learning about it 1553 01:08:54,369 --> 01:08:55,196 but you actually get to experience it. 1554 01:08:58,460 --> 01:09:02,551 We have a 1985 replica bedroom. 1555 01:09:02,551 --> 01:09:04,466 You can go in, you can jump on the bed, 1556 01:09:04,466 --> 01:09:07,382 you can use the zapper to play Duck Hunt, you know, 1557 01:09:07,382 --> 01:09:09,950 you can rummage through the drawers and find baseball cards 1558 01:09:09,950 --> 01:09:12,997 from the 80s or look through the vinyl albums or 1559 01:09:12,997 --> 01:09:15,216 pick up the skateboard, you know, the concept of 1560 01:09:15,216 --> 01:09:18,045 everything in the museum is to make it as visceral 1561 01:09:18,045 --> 01:09:20,831 as the feeling of playing video games themselves. 1562 01:09:20,831 --> 01:09:23,660 And the reason why that setting is important is because 1563 01:09:23,660 --> 01:09:26,097 what you're playing is something nobody would be playing 1564 01:09:26,097 --> 01:09:29,187 anymore either, you know, playing on this giant 1565 01:09:29,187 --> 01:09:32,233 console that takes cartridges and has a joystick with 1566 01:09:32,233 --> 01:09:34,932 just one button on it kind of puts you in that frame of 1567 01:09:34,932 --> 01:09:38,283 mind like, okay well, if this is what they were playing with 1568 01:09:38,283 --> 01:09:40,589 and I look around, now I got a kind of a better 1569 01:09:40,589 --> 01:09:41,634 understanding of what the world was like at that time. 1570 01:09:44,419 --> 01:09:46,726 Similarly we have an 80s arcade and the 80s arcade 1571 01:09:46,726 --> 01:09:48,946 is meant to look like the arcade that you would've 1572 01:09:48,946 --> 01:09:52,079 seen in 1983. 1573 01:09:52,079 --> 01:09:55,300 It's playing 80s music, it's neon black lights, 1574 01:09:55,300 --> 01:09:56,693 that you know, you would never see anymore 1575 01:09:56,693 --> 01:09:59,043 and the whole idea is to put you there. 1576 01:09:59,043 --> 01:10:00,522 You've seen Frogger, you've see Donkey Kong, 1577 01:10:00,522 --> 01:10:02,786 you know everything about Mario 1578 01:10:02,786 --> 01:10:04,222 but now you're standing where those characters 1579 01:10:04,222 --> 01:10:05,789 were first introduced. 1580 01:10:05,789 --> 01:10:07,573 This is exactly what it was like for people that 1581 01:10:07,573 --> 01:10:09,749 got to see it for the first time. 1582 01:10:09,749 --> 01:10:12,099 It would be easy to say well couldn't I have a 3D model 1583 01:10:12,099 --> 01:10:14,580 of something like that where you could kind of move through 1584 01:10:14,580 --> 01:10:17,844 it but there's just something about the feel of those things 1585 01:10:17,844 --> 01:10:20,934 and the smell of those things and the sound that you have 1586 01:10:20,934 --> 01:10:22,283 to be standing there to really get it. 1587 01:10:22,283 --> 01:10:22,631 That was the whole point. 1588 01:10:26,374 --> 01:10:29,551 - You can see pictures all day long of something but to 1589 01:10:29,551 --> 01:10:31,815 see it up close, maybe even get to interact with it 1590 01:10:31,815 --> 01:10:34,513 is a huge part of it. 1591 01:10:34,513 --> 01:10:37,472 There's so much back story to the industry with the people 1592 01:10:37,472 --> 01:10:40,084 who created the industry and the games. 1593 01:10:40,084 --> 01:10:42,739 It's important to get that out there. 1594 01:10:42,739 --> 01:10:45,219 - The store is a little bit like a museum and I would 1595 01:10:45,219 --> 01:10:46,917 imagine most game store owners feel that way especially 1596 01:10:46,917 --> 01:10:49,267 if your stocking used products. 1597 01:10:49,267 --> 01:10:51,095 If you have products that are 20 or 30 years ago sitting 1598 01:10:51,095 --> 01:10:53,662 on a shelf, 1599 01:10:53,662 --> 01:10:56,404 guaranteed someone's gonna look at it and go, I had 1600 01:10:56,404 --> 01:10:57,710 that when I was a kid, you know, and they wanna 1601 01:10:57,710 --> 01:10:59,407 talk about it. 1602 01:10:59,407 --> 01:11:01,540 We've sometimes turned into curators 1603 01:11:01,540 --> 01:11:03,629 while we're on a sales floor. 1604 01:11:03,629 --> 01:11:05,979 I have the same conversations here with customers that 1605 01:11:05,979 --> 01:11:08,460 I have with people that are visiting the museum. 1606 01:11:08,460 --> 01:11:09,113 Very similar conversations. 1607 01:11:16,773 --> 01:11:19,384 Typically what you would see in a museum are priceless 1608 01:11:19,384 --> 01:11:23,083 works of art or one of a kind pieces that have some 1609 01:11:23,083 --> 01:11:26,652 kind of artistic significance that you want to make sure 1610 01:11:26,652 --> 01:11:29,698 that is preserved and shared to the public so that everyone 1611 01:11:29,698 --> 01:11:32,484 can experience witnessing that on their own. 1612 01:11:32,484 --> 01:11:35,313 They're looking at the before times, you know, 1613 01:11:35,313 --> 01:11:38,882 things that existed in a time before I was born or a time 1614 01:11:38,882 --> 01:11:41,493 that my parents were playing games or a time that 1615 01:11:41,493 --> 01:11:42,842 no longer exist again and they're extinct. 1616 01:11:44,888 --> 01:11:46,933 [ambient music] 1617 01:11:49,893 --> 01:11:51,459 [chatter] 1618 01:12:02,427 --> 01:12:04,342 [guitar music] 1619 01:12:40,726 --> 01:12:43,250 It's on everybody's mind and no matter what they tell you, 1620 01:12:43,250 --> 01:12:46,993 you are now where Barnes and Noble is or 1621 01:12:46,993 --> 01:12:49,517 Blockbuster was just a couple years ago. 1622 01:12:49,517 --> 01:12:52,129 Where Sam Goody was 10 years ago. 1623 01:12:52,129 --> 01:12:54,740 You're there now, what are you gonna do? 1624 01:12:54,740 --> 01:12:58,178 Are you going to stop selling games and sell something else? 1625 01:12:58,178 --> 01:13:01,660 Or are you gonna try to hang in there with what's left? 1626 01:13:01,660 --> 01:13:02,313 And I think if you're trying to hang in there with 1627 01:13:02,313 --> 01:13:02,617 what's left, 1628 01:13:04,358 --> 01:13:06,056 [exhales] 1629 01:13:06,056 --> 01:13:08,710 lots of us are gonna go away in five years. 1630 01:13:08,710 --> 01:13:11,148 - I've had people ask me for advice for opening up their 1631 01:13:11,148 --> 01:13:14,020 own game store and in general 1632 01:13:14,020 --> 01:13:17,241 my advice to people when they ask me that is just don't. 1633 01:13:19,852 --> 01:13:22,289 - I would open up a coffee shop before opening up a 1634 01:13:22,289 --> 01:13:24,378 retro game store at this point in time. 1635 01:13:24,378 --> 01:13:26,685 The amount of people interested in the original media 1636 01:13:26,685 --> 01:13:29,731 form of retro games is growing smaller year by year 1637 01:13:29,731 --> 01:13:32,212 and plus some of us already got it, we got most of what 1638 01:13:32,212 --> 01:13:36,042 we're gonna want so what am I gonna buy from you? 1639 01:13:36,042 --> 01:13:38,566 - When I lived in Los Angeles, I went to smaller, 1640 01:13:38,566 --> 01:13:40,960 locally owned stores all the time. 1641 01:13:40,960 --> 01:13:43,397 Unfortunately I haven't found one here in my current 1642 01:13:43,397 --> 01:13:46,879 neighborhood because, sadly, they're going away because 1643 01:13:46,879 --> 01:13:49,403 they're getting either, you know, dominated by the other 1644 01:13:49,403 --> 01:13:51,362 retailers or like all retail, it's getting dominated 1645 01:13:51,362 --> 01:13:51,928 by online shopping. 1646 01:13:54,843 --> 01:13:58,630 - If I see a mom and pop store for games, yeah I would be 1647 01:13:58,630 --> 01:14:01,111 incredibly interested in looking at that. 1648 01:14:01,111 --> 01:14:05,158 To me it's almost like going into a vintage music shop, 1649 01:14:05,158 --> 01:14:08,205 though, you know, it's a reminder of the old way of doing 1650 01:14:08,205 --> 01:14:09,162 things and it's nostalgic more than anything. 1651 01:14:11,991 --> 01:14:15,952 - It's tough, things have dried up and the customer base 1652 01:14:15,952 --> 01:14:18,302 is much more savvy now than it was five or 10 years ago. 1653 01:14:18,302 --> 01:14:20,086 The world has moved on and doesn't need 1654 01:14:20,086 --> 01:14:22,697 this anymore, you know, I 1655 01:14:22,697 --> 01:14:24,482 just don't need it, 1656 01:14:24,482 --> 01:14:27,311 you know, everybody's living in a world now where 1657 01:14:27,311 --> 01:14:30,357 it's on their computer or it's, I don't need that piece. 1658 01:14:30,357 --> 01:14:33,273 - I think the desire's always going to be there 1659 01:14:33,273 --> 01:14:37,016 but it is receding from the mainstream because, 1660 01:14:37,016 --> 01:14:40,324 more and more there's people who it's just not a priority 1661 01:14:40,324 --> 01:14:45,459 for them and that's okay but it's sort of sad to see 1662 01:14:45,459 --> 01:14:49,507 because it is frustrating when games that I really love 1663 01:14:49,507 --> 01:14:50,290 don't have something I can hold on to. 1664 01:14:53,293 --> 01:14:55,817 - I don't understand why there are still physical movies 1665 01:14:55,817 --> 01:14:59,038 but I think games are different because I think games are 1666 01:14:59,038 --> 01:15:02,389 a much more personal experiences and I think people 1667 01:15:02,389 --> 01:15:06,176 want to have a physical remnant of the time that they 1668 01:15:06,176 --> 01:15:08,613 spent in that world. 1669 01:15:08,613 --> 01:15:11,659 The equivalent of your vacation photos or whatever. 1670 01:15:11,659 --> 01:15:16,012 I think people want a physical reminder of that time. 1671 01:15:16,012 --> 01:15:17,752 As opposed to the two hours they spend in the theater 1672 01:15:17,752 --> 01:15:20,842 or whatever, you know, the 40 hours they spent in this 1673 01:15:20,842 --> 01:15:23,193 game's world that, you know, probably affected them a lot 1674 01:15:23,193 --> 01:15:23,541 more than most movies do. 1675 01:15:26,196 --> 01:15:28,589 Looking around at all the physical media, there's a lot 1676 01:15:28,589 --> 01:15:31,766 more exciting than just browsing on your computer screen 1677 01:15:31,766 --> 01:15:33,812 even though it may be more efficient on the computer, 1678 01:15:33,812 --> 01:15:35,814 there's somethin' cool about just getting like, 1679 01:15:35,814 --> 01:15:38,512 sidetracked, getting lost, like I compare it with video 1680 01:15:38,512 --> 01:15:41,515 stores, that was the entertaining part, it was kind of 1681 01:15:41,515 --> 01:15:43,909 more fun than even watching the movie sometimes, it was 1682 01:15:43,909 --> 01:15:45,084 just be able to just walk around and look at all the movies 1683 01:15:45,084 --> 01:15:47,565 that you could watch. 1684 01:15:47,565 --> 01:15:49,871 - My personal plan here is to continue to do that 1685 01:15:49,871 --> 01:15:52,613 community type of a thing where we just keep having 1686 01:15:52,613 --> 01:15:54,485 more and more events, I try to do as many things as I can 1687 01:15:54,485 --> 01:15:55,051 with the space to keep people coming. 1688 01:15:57,705 --> 01:15:59,707 Again, it's just, it's always gonna be a smaller and 1689 01:15:59,707 --> 01:16:02,449 smaller base and the great ones, I'm sure like record 1690 01:16:02,449 --> 01:16:05,626 stores now, the great record stores, there's probably, 1691 01:16:05,626 --> 01:16:07,802 maybe there's 50 of 'em in the country, maybe every state 1692 01:16:07,802 --> 01:16:09,717 has one that everybody knows about that they go to 1693 01:16:09,717 --> 01:16:13,330 but you can't have three or four in the same town. 1694 01:16:13,330 --> 01:16:16,550 - Running a game store or any sort of like small business 1695 01:16:18,770 --> 01:16:22,034 in a niche market is not a way to get fabulously wealthy. 1696 01:16:25,820 --> 01:16:27,953 It's something you do not because you're an entrepreneur 1697 01:16:27,953 --> 01:16:28,388 but because you're an enthusiast. 1698 01:16:29,955 --> 01:16:31,913 [guitar music] 1699 01:16:46,189 --> 01:16:47,929 [footsteps] 1700 01:17:00,072 --> 01:17:01,943 [door creaks] 1701 01:17:06,644 --> 01:17:08,689 [machine whirs] 1702 01:17:11,475 --> 01:17:13,303 [door creaks] 1703 01:17:16,958 --> 01:17:19,265 - I couldn't take half the merchandise in if we didn't 1704 01:17:19,265 --> 01:17:22,747 have this machine, they're so scratched up. 1705 01:17:22,747 --> 01:17:24,749 It takes out the scratches, it buffs out the scratches, 1706 01:17:24,749 --> 01:17:26,838 so to speak. 1707 01:17:26,838 --> 01:17:30,276 You can resurface a disc, three, four times and at that 1708 01:17:30,276 --> 01:17:32,496 point it's not gonna do any good. 1709 01:17:32,496 --> 01:17:35,194 It's just really thin. 1710 01:17:35,194 --> 01:17:37,370 It's like a wafer, you can just see it thinnin' 1711 01:17:37,370 --> 01:17:39,590 out each time. 1712 01:17:39,590 --> 01:17:41,896 But if people take care of their disc then they don't 1713 01:17:41,896 --> 01:17:42,245 need this machine. 1714 01:17:43,768 --> 01:17:45,813 [ambient music] 1715 01:17:54,213 --> 01:17:58,304 As long as I'm havin' fun, I don't think I'll retire. 1716 01:17:58,304 --> 01:18:01,046 You know, I won't be buyin' a Lamborghini anytime soon 1717 01:18:01,046 --> 01:18:04,441 but I didn't get into this to make a lot of money, 1718 01:18:04,441 --> 01:18:06,660 it's a fun business, it's actually an addictive business. 1719 01:18:09,707 --> 01:18:12,318 The thing that I like about being in business, it allows 1720 01:18:12,318 --> 01:18:15,800 you to have the lifestyle that you want. 1721 01:18:15,800 --> 01:18:19,020 Bringing my dog to work, making the decisions, 1722 01:18:19,020 --> 01:18:20,892 even though they're small decisions, but I'm in charge 1723 01:18:20,892 --> 01:18:21,762 of my own destiny. 1724 01:18:25,026 --> 01:18:29,248 I'm a skier, I have an RV and my girlfriend and I 1725 01:18:29,248 --> 01:18:32,338 with our two dogs travel around the east coast, just 1726 01:18:32,338 --> 01:18:35,254 skiing, sleeping in ski resort's parking lots, 1727 01:18:35,254 --> 01:18:38,344 gettin' up the next day, gettin' first tracks, 1728 01:18:38,344 --> 01:18:40,172 we're hitting every mountain on the east coast 1729 01:18:40,172 --> 01:18:42,783 that has three chairlifts or more. 1730 01:18:42,783 --> 01:18:44,655 That's what I'd be doing full time if I didn't have 1731 01:18:44,655 --> 01:18:45,351 a retro video game store. 1732 01:18:47,832 --> 01:18:49,094 As long as there's snow on the ground. 1733 01:18:49,094 --> 01:18:49,703 I would ski in dirt. 1734 01:18:52,706 --> 01:18:54,882 - My mother thought I spent too much, she was really right, 1735 01:18:54,882 --> 01:18:58,016 I spent way too much money in my college years on video 1736 01:18:58,016 --> 01:18:59,844 game stuff when it should've been spent towards, you know, 1737 01:18:59,844 --> 01:19:01,802 tuition for example. 1738 01:19:01,802 --> 01:19:02,194 She was the, 1739 01:19:04,936 --> 01:19:08,635 sort of the final gate for me in opening the store. 1740 01:19:08,635 --> 01:19:11,116 So I went through all the checks, I went through my wife. 1741 01:19:11,116 --> 01:19:13,988 I checked our finances but I had to finally get through 1742 01:19:13,988 --> 01:19:15,947 my mom, if my mom said, you have my blessing to do this, 1743 01:19:15,947 --> 01:19:17,557 I was gonna do it. 1744 01:19:17,557 --> 01:19:19,124 Both my mom and dad were very proud when I opened 1745 01:19:19,124 --> 01:19:21,344 the store and it had been open for a while 1746 01:19:21,344 --> 01:19:24,521 and they both lived just long enough to see the museum 1747 01:19:24,521 --> 01:19:28,176 open which was important to me 1748 01:19:30,788 --> 01:19:33,225 and I know that they were really proud of that too. 1749 01:19:33,225 --> 01:19:35,401 - There's been nothing like this, being able to wake 1750 01:19:35,401 --> 01:19:38,361 up every day, know I'm goin' to a place to share my 1751 01:19:38,361 --> 01:19:41,277 store with other people who share the same interests as me. 1752 01:19:41,277 --> 01:19:43,714 I mean, it's amazing, the sights, the sounds, the video 1753 01:19:43,714 --> 01:19:46,020 game music playing in the store, all that stuff 1754 01:19:46,020 --> 01:19:47,674 makes me excited to be able to wake up and know I get to 1755 01:19:47,674 --> 01:19:50,024 go to that place every morning. 1756 01:19:50,024 --> 01:19:52,679 I mean, granted, any work becomes work for everybody but 1757 01:19:52,679 --> 01:19:56,335 I can't think of a better place and as long as I can make 1758 01:19:56,335 --> 01:19:58,598 it last I'm gonna continue to wake up and go there 1759 01:19:58,598 --> 01:20:01,166 and really enjoy what I get to do every day. 1760 01:20:01,166 --> 01:20:02,646 I get to spend time with my family everyday, for better 1761 01:20:02,646 --> 01:20:05,953 or for worse, this is a 1762 01:20:05,953 --> 01:20:07,825 once in a lifetime opportunity for most people, 1763 01:20:07,825 --> 01:20:10,393 to get to live their actual dream that they had 1764 01:20:10,393 --> 01:20:13,004 when they were a kid and if it lasts 10 more years, 1765 01:20:13,004 --> 01:20:15,920 great, if it lasts 20, amazing, if it lasts one, 1766 01:20:15,920 --> 01:20:17,922 then I had a hell of a good time doing it. 1767 01:20:17,922 --> 01:20:19,967 [ambient music] 1768 01:20:43,730 --> 01:20:45,776 [machine whirs] 1769 01:20:49,301 --> 01:20:51,172 [light music] 1770 01:21:06,144 --> 01:21:09,365 ♪ Fighting the war ♪ 1771 01:21:09,365 --> 01:21:13,412 ♪ We can never win ♪ 1772 01:21:13,412 --> 01:21:17,198 ♪ Trying to flee ♪ 1773 01:21:17,198 --> 01:21:21,115 ♪ The pain that's within ♪ 1774 01:21:21,115 --> 01:21:24,771 ♪ Still hanging on ♪ 1775 01:21:24,771 --> 01:21:28,775 ♪ To hold what is lost ♪ 1776 01:21:28,775 --> 01:21:32,562 ♪ Trying to carry on ♪ 1777 01:21:32,562 --> 01:21:35,652 ♪ No matter the cost ♪ 1778 01:21:35,652 --> 01:21:39,438 ♪ There's one thing ♪ 1779 01:21:39,438 --> 01:21:41,571 ♪ That makes me come alive ♪ 1780 01:21:41,571 --> 01:21:43,268 ♪ When you're by my side ♪ 1781 01:21:43,268 --> 01:21:47,098 ♪ To get everything ♪ 1782 01:21:47,098 --> 01:21:48,882 ♪ Together with me ♪ 1783 01:21:48,882 --> 01:21:53,104 ♪ When I'm weary take the road ♪ 1784 01:21:53,104 --> 01:21:54,845 ♪ Play that movie ♪ 1785 01:21:54,845 --> 01:21:56,847 ♪ I want you to smile ♪ 1786 01:21:56,847 --> 01:21:58,457 ♪ Shut out all the worries ♪ 1787 01:21:58,457 --> 01:22:00,633 ♪ Stream away for a while ♪ 1788 01:22:00,633 --> 01:22:02,679 ♪ The look you had ♪ 1789 01:22:02,679 --> 01:22:06,596 ♪ In your eyes back then, We'll pretend ♪ 1790 01:22:06,596 --> 01:22:09,947 ♪ It's 85 again Play that tape ♪ 1791 01:22:09,947 --> 01:22:12,732 ♪ Make me feel like I'm whole ♪ 1792 01:22:12,732 --> 01:22:16,388 ♪ Take me back again to see the look of that chrome ♪ 1793 01:22:16,388 --> 01:22:19,173 ♪ The power of love is back on the screen ♪ 1794 01:22:19,173 --> 01:22:21,567 ♪ And we'll have ♪ 1795 01:22:21,567 --> 01:22:23,134 ♪ 85 again ♪ 1796 01:22:25,136 --> 01:22:27,007 [synth music] 1797 01:22:48,725 --> 01:22:52,729 - The reason we love something has to do with something 1798 01:22:52,729 --> 01:22:55,819 more than sheer technical achievement or historical 1799 01:22:55,819 --> 01:22:59,257 significance, it has to do with how fun it is and that's a 1800 01:22:59,257 --> 01:23:02,042 very nebulous quality. 1801 01:23:02,042 --> 01:23:04,044 It's hard to define but it's very fun to try 1802 01:23:04,044 --> 01:23:06,525 and grapple with. 1803 01:23:06,525 --> 01:23:10,181 - I think there's something about a physical copy, 1804 01:23:10,181 --> 01:23:13,358 like being able to pick it up and look at it, 1805 01:23:13,358 --> 01:23:16,796 it's like a snapshot of the time it was released, you know, 1806 01:23:16,796 --> 01:23:19,451 especially if you grew up with that, like whenever I see 1807 01:23:19,451 --> 01:23:22,585 a stack of NES games come in, I can get like an idea 1808 01:23:22,585 --> 01:23:25,109 of this person and how their life was almost, like he was 1809 01:23:25,109 --> 01:23:27,285 playing Batman just like me, you know, we were both 1810 01:23:27,285 --> 01:23:29,983 into Battle Toads probably at the same time. 1811 01:23:29,983 --> 01:23:32,464 I wonder what makes people sell it in the first place, 1812 01:23:32,464 --> 01:23:34,510 like what makes you move on from it, that's the 1813 01:23:34,510 --> 01:23:36,903 bigger question to me. 1814 01:23:36,903 --> 01:23:40,211 - We all love experiencing games with other people. 1815 01:23:40,211 --> 01:23:42,822 If you are like, hey I can't afford to buy this game 1816 01:23:42,822 --> 01:23:44,737 and I'm like, but I want you to try it, I can loan 1817 01:23:44,737 --> 01:23:47,044 you my disc and then you can give it back to me. 1818 01:23:47,044 --> 01:23:48,175 - I literally have video games sitting in a bank 1819 01:23:48,175 --> 01:23:48,436 vault right now. 1820 01:23:50,308 --> 01:23:54,225 How is that good for humanity? 1821 01:23:54,225 --> 01:23:54,617 What does that serve? 1822 01:23:57,097 --> 01:24:01,014 Literally locking away video game history. 1823 01:24:01,014 --> 01:24:03,713 It doesn't make any sense, it doesn't make any sense. 1824 01:24:03,713 --> 01:24:05,976 - I think the industry's gonna change a little bit in the 1825 01:24:05,976 --> 01:24:09,240 next 10 years, I think we're gonna see maybe less of a 1826 01:24:09,240 --> 01:24:11,938 focus on newer games having physical media but you know, 1827 01:24:11,938 --> 01:24:14,158 that's why we don't sell only video games. 1828 01:24:14,158 --> 01:24:16,769 We sell lots of video game merchandise 'cause the game 1829 01:24:16,769 --> 01:24:18,728 community's not going anywhere, people are always gonna 1830 01:24:18,728 --> 01:24:21,382 be into video games and I'm not looking 1831 01:24:21,382 --> 01:24:22,601 for global domination. 1832 01:24:22,601 --> 01:24:24,690 [laughs] 1833 01:24:24,690 --> 01:24:26,736 - This is a personal anecdote, so I don't know how many 1834 01:24:26,736 --> 01:24:30,130 had this experience also but my wife and I, 1835 01:24:30,130 --> 01:24:33,090 I wanted to show her a Miyuzaki movie. 1836 01:24:33,090 --> 01:24:35,005 "My Neighbor Totoro," she had never seen it. 1837 01:24:35,005 --> 01:24:37,573 We went on Amazon, it's like, oh you can't rent 1838 01:24:37,573 --> 01:24:39,705 "My Neighbor Totoro." 1839 01:24:39,705 --> 01:24:43,404 I looked and there's one local video store left in 1840 01:24:43,404 --> 01:24:47,713 the east bay, they have every Miyuzaki movie there 1841 01:24:47,713 --> 01:24:51,238 and like, we now have a video membership and we rent 1842 01:24:51,238 --> 01:24:55,547 a movie every week from humans. 1843 01:24:55,547 --> 01:24:58,332 - I had a paper route, my parents were like this, 1844 01:24:58,332 --> 01:25:00,639 they liked gamin' but I think they thought I was gonna 1845 01:25:00,639 --> 01:25:03,642 like rot my brain, so as a rule of thumb, I might get 1846 01:25:03,642 --> 01:25:05,992 two games on Christmas and like one for my birthday 1847 01:25:05,992 --> 01:25:08,342 but that was clearly not enough. 1848 01:25:08,342 --> 01:25:10,867 Street Fighter Two, I like literally, was like, 1849 01:25:10,867 --> 01:25:11,824 the day it comes out, I'm gonna have the money with 1850 01:25:11,824 --> 01:25:12,216 my parent's help or not 1851 01:25:14,740 --> 01:25:17,438 and I think that's where I got most of my like, work 1852 01:25:17,438 --> 01:25:19,092 ethic from, like, I don't need you for my hobby. 1853 01:25:20,659 --> 01:25:20,877 It was fun. 1854 01:25:22,139 --> 01:25:25,011 [laughs] 1855 01:25:25,011 --> 01:25:26,839 [synth music] 155152

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