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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:02,960 If you enjoy this video and you'd like 2 00:00:01,520 --> 00:00:04,240 to learn more, follow the link in the 3 00:00:02,960 --> 00:00:06,960 video description to check out my 4 00:00:04,240 --> 00:00:08,960 premium courses. One of my favorite ways 5 00:00:06,960 --> 00:00:10,960 to create map animations is via these 6 00:00:08,960 --> 00:00:12,800 features in the geololayers panel. So, 7 00:00:10,960 --> 00:00:14,880 here I have a feature collection of the 8 00:00:12,800 --> 00:00:16,400 lower 48. And if I double click on any 9 00:00:14,880 --> 00:00:18,320 of these states, it's automatically 10 00:00:16,400 --> 00:00:20,640 going to zoom the map comp view right in 11 00:00:18,320 --> 00:00:23,279 to perfectly center up that feature. So, 12 00:00:20,640 --> 00:00:24,720 here if I click on California, Colorado, 13 00:00:23,279 --> 00:00:26,800 and even the feature collection, it'll 14 00:00:24,720 --> 00:00:28,560 zoom me back out. And I can use this to 15 00:00:26,800 --> 00:00:30,000 quickly create an animation. For 16 00:00:28,560 --> 00:00:32,320 example, if I just click on the key 17 00:00:30,000 --> 00:00:34,480 frame button and manually add my key 18 00:00:32,320 --> 00:00:36,480 frames right here on my map comp. Now, I 19 00:00:34,480 --> 00:00:39,120 can move my playhead over here and just 20 00:00:36,480 --> 00:00:40,800 quickly zoom in to Colorado. And then if 21 00:00:39,120 --> 00:00:43,120 I move my playhead a little bit further, 22 00:00:40,800 --> 00:00:45,200 I can head over to California and then 23 00:00:43,120 --> 00:00:47,520 move my playhead over here even further 24 00:00:45,200 --> 00:00:49,120 and then zoom back out. And now, just 25 00:00:47,520 --> 00:00:51,600 like that, I've created this animation 26 00:00:49,120 --> 00:00:53,840 where I fly into Colorado and then I go 27 00:00:51,600 --> 00:00:56,399 over to California and then we zoom back 28 00:00:53,840 --> 00:00:58,160 out. All right. Now, let me show you an 29 00:00:56,399 --> 00:00:59,440 even better technique. So, I went ahead 30 00:00:58,160 --> 00:01:01,600 and deleted all those previous key 31 00:00:59,440 --> 00:01:03,920 frames. Now, I want to fly into Arizona 32 00:01:01,600 --> 00:01:05,920 again, but this time I'm going to use an 33 00:01:03,920 --> 00:01:07,760 automation method. So, if I click on fit 34 00:01:05,920 --> 00:01:09,439 view to feature right here, we have 35 00:01:07,760 --> 00:01:11,040 three different options, but two of 36 00:01:09,439 --> 00:01:13,520 these are automated. And you can tell 37 00:01:11,040 --> 00:01:15,119 that via the little key frame icon. So, 38 00:01:13,520 --> 00:01:16,640 I'm going to select animate view to 39 00:01:15,119 --> 00:01:18,320 feature. And what this is going to do, 40 00:01:16,640 --> 00:01:20,640 it's going to animate from the current 41 00:01:18,320 --> 00:01:22,880 view to the feature. So, I'm going to 42 00:01:20,640 --> 00:01:24,479 click on this, and it'll also ask me how 43 00:01:22,880 --> 00:01:25,520 long should the animation take. I'm 44 00:01:24,479 --> 00:01:27,920 going to go ahead and go with the 45 00:01:25,520 --> 00:01:29,200 default of 3 seconds. Now, it moved my 46 00:01:27,920 --> 00:01:31,040 playhead. I don't see any key frames. 47 00:01:29,200 --> 00:01:32,640 So, I have to hit U to actually see 48 00:01:31,040 --> 00:01:35,040 these key frames. And now it 49 00:01:32,640 --> 00:01:36,720 automatically created both the start and 50 00:01:35,040 --> 00:01:39,040 the end key frames. So, I didn't even 51 00:01:36,720 --> 00:01:40,479 have to manually create any key frames. 52 00:01:39,040 --> 00:01:42,799 And what's really cool about this 53 00:01:40,479 --> 00:01:45,040 particular technique is now if I want to 54 00:01:42,799 --> 00:01:46,399 fly over to another state, like let's 55 00:01:45,040 --> 00:01:48,399 say we want to fly all the way over to 56 00:01:46,399 --> 00:01:50,799 Delaware. If I were to just double click 57 00:01:48,399 --> 00:01:52,479 on this, you'll see that that just flew 58 00:01:50,799 --> 00:01:55,119 it straight over. That's looking kind of 59 00:01:52,479 --> 00:01:57,360 rough. Now, instead, if I click on fit 60 00:01:55,119 --> 00:01:59,680 view to feature and say animate view to 61 00:01:57,360 --> 00:02:01,759 feature, and we go ahead and click 3 62 00:01:59,680 --> 00:02:03,680 seconds, it's going to animate from the 63 00:02:01,759 --> 00:02:06,000 beginning of the playhead here. But this 64 00:02:03,680 --> 00:02:08,800 time, it actually zooms it out and zooms 65 00:02:06,000 --> 00:02:10,560 it back in. So, it added all these crazy 66 00:02:08,800 --> 00:02:12,319 key frames. And I don't want this big 67 00:02:10,560 --> 00:02:14,560 gap here. So, I could actually move this 68 00:02:12,319 --> 00:02:16,800 back over here. So, now we have this fly 69 00:02:14,560 --> 00:02:19,200 in. And now it's going to zoom out and 70 00:02:16,800 --> 00:02:21,599 zoom back over. And you can actually use 71 00:02:19,200 --> 00:02:24,879 this on multiple features. For example, 72 00:02:21,599 --> 00:02:26,160 if I commandclick on Colorado here, so 73 00:02:24,879 --> 00:02:28,640 we just have these two features 74 00:02:26,160 --> 00:02:31,200 selected. Now, if I go like this, I can 75 00:02:28,640 --> 00:02:33,040 say animate view two features, and it's 76 00:02:31,200 --> 00:02:35,680 going to zoom out, and it's going to fit 77 00:02:33,040 --> 00:02:37,360 it to basically frame up these two 78 00:02:35,680 --> 00:02:39,120 features. And you can see here in our 79 00:02:37,360 --> 00:02:40,879 bounding box, we have these two right 80 00:02:39,120 --> 00:02:42,400 here, and it's perfectly framed up. So, 81 00:02:40,879 --> 00:02:44,560 you can create some pretty complex 82 00:02:42,400 --> 00:02:47,280 animations pretty quickly using these 83 00:02:44,560 --> 00:02:48,400 features with automation modes. Now, if 84 00:02:47,280 --> 00:02:49,920 you have a line feature, you can 85 00:02:48,400 --> 00:02:52,000 actually animate the view to follow 86 00:02:49,920 --> 00:02:54,560 along the feature. Here I have this 87 00:02:52,000 --> 00:02:56,720 route from Albany to Nashville. So, if I 88 00:02:54,560 --> 00:02:58,640 click on fit view to feature here, we 89 00:02:56,720 --> 00:03:00,480 have animate view along feature. And I'm 90 00:02:58,640 --> 00:03:02,239 going to click on this. And once again, 91 00:03:00,480 --> 00:03:04,560 I can select the duration. For this one, 92 00:03:02,239 --> 00:03:06,959 I want 5 seconds. And you'll notice it 93 00:03:04,560 --> 00:03:09,120 just adds two key frames to each one 94 00:03:06,959 --> 00:03:10,640 here. So, we have a start and an end. 95 00:03:09,120 --> 00:03:12,959 And this will probably be good for this 96 00:03:10,640 --> 00:03:15,599 zoom level. But, if I want more detail, 97 00:03:12,959 --> 00:03:17,440 I can simply zoom in. So the zoom will 98 00:03:15,599 --> 00:03:19,760 be relative to the amount of detail that 99 00:03:17,440 --> 00:03:21,040 will be applied. Basically more key 100 00:03:19,760 --> 00:03:23,840 frames the further in that you're 101 00:03:21,040 --> 00:03:25,599 zoomed. So if we zoom all the way in to 102 00:03:23,840 --> 00:03:29,120 something like here and we run this 103 00:03:25,599 --> 00:03:31,120 automation again fit view along feature 104 00:03:29,120 --> 00:03:34,239 5 seconds, you'll notice that it starts 105 00:03:31,120 --> 00:03:37,360 to add more key frames here. And if I go 106 00:03:34,239 --> 00:03:39,120 all the way in to something like this, 107 00:03:37,360 --> 00:03:40,879 I'm going to automate this again, but 108 00:03:39,120 --> 00:03:42,080 this time we're going to make it take a 109 00:03:40,879 --> 00:03:43,680 little bit longer. So, we're going to do 110 00:03:42,080 --> 00:03:46,319 like 15 seconds because this is going to 111 00:03:43,680 --> 00:03:48,480 be moving around quite a lot. If I grab 112 00:03:46,319 --> 00:03:50,319 all of these and I hold the Alt key, I 113 00:03:48,480 --> 00:03:52,000 can actually rettime this, which is 114 00:03:50,319 --> 00:03:53,680 really helpful. Now, here's an example 115 00:03:52,000 --> 00:03:55,040 that I slowed down quite a bit. And in 116 00:03:53,680 --> 00:03:57,200 fact, I probably want to slow it down 117 00:03:55,040 --> 00:03:59,599 even more. But if you combine this with 118 00:03:57,200 --> 00:04:02,080 an actual path animation and then you 119 00:03:59,599 --> 00:04:03,680 manually uh basically key frame the 120 00:04:02,080 --> 00:04:05,680 zoom, you can get some really, really 121 00:04:03,680 --> 00:04:07,680 cool looks. Now, if you want to create a 122 00:04:05,680 --> 00:04:09,360 dynamic animation between multiple 123 00:04:07,680 --> 00:04:11,040 features, like have a jump around 124 00:04:09,360 --> 00:04:13,120 between each feature, you want to use 125 00:04:11,040 --> 00:04:15,519 the automation mode animate between 126 00:04:13,120 --> 00:04:17,519 features. So, I'm going to grab these 127 00:04:15,519 --> 00:04:18,959 first five states here in this feature 128 00:04:17,519 --> 00:04:20,880 collection. And I'm going to click on 129 00:04:18,959 --> 00:04:23,040 fit view to feature. And right here, we 130 00:04:20,880 --> 00:04:24,639 have the automation mode, animate view 131 00:04:23,040 --> 00:04:26,960 between features. So, if I click on 132 00:04:24,639 --> 00:04:28,880 this, it's again going to ask us how 133 00:04:26,960 --> 00:04:31,120 long should the animation take. But be 134 00:04:28,880 --> 00:04:33,600 aware that now this duration is going to 135 00:04:31,120 --> 00:04:35,360 be between each feature. So, since I 136 00:04:33,600 --> 00:04:37,919 have five features selected, this will 137 00:04:35,360 --> 00:04:39,280 give me a total duration of 20 seconds. 138 00:04:37,919 --> 00:04:41,600 And again, the key frames here will 139 00:04:39,280 --> 00:04:43,199 start to be pasted wherever my playhead 140 00:04:41,600 --> 00:04:44,880 is located. So, I'm going to click 141 00:04:43,199 --> 00:04:46,800 create animation. And now, you can see 142 00:04:44,880 --> 00:04:48,880 we have a really smooth animation here, 143 00:04:46,800 --> 00:04:50,560 zooming out and then zooming back in on 144 00:04:48,880 --> 00:04:52,400 each map feature. Now, if you were to 145 00:04:50,560 --> 00:04:54,400 use this other automation mode, animate 146 00:04:52,400 --> 00:04:57,120 view to features, it would just do one 147 00:04:54,400 --> 00:05:00,080 move, simply zooming out to perfectly 148 00:04:57,120 --> 00:05:01,759 frame up all of these map features. One 149 00:05:00,080 --> 00:05:04,000 of my favorite techniques is something I 150 00:05:01,759 --> 00:05:05,440 like to call the neverending flyover. 151 00:05:04,000 --> 00:05:07,440 And this is where you can animate your 152 00:05:05,440 --> 00:05:10,000 map to move to the right or to the left. 153 00:05:07,440 --> 00:05:11,759 And you can have it move infinitely. So 154 00:05:10,000 --> 00:05:13,919 to do this, grab your map composition 155 00:05:11,759 --> 00:05:15,600 and go to the effect controls panel. Now 156 00:05:13,919 --> 00:05:17,680 up here, you want to go and grab 157 00:05:15,600 --> 00:05:20,000 longitude. So this is an angle 158 00:05:17,680 --> 00:05:21,680 expression controller. And on the left 159 00:05:20,000 --> 00:05:23,680 side of this little controller, you have 160 00:05:21,680 --> 00:05:25,280 the revolutions. And then on the right, 161 00:05:23,680 --> 00:05:26,800 you have the degrees. If you grab this 162 00:05:25,280 --> 00:05:28,720 little parameter on the right and you 163 00:05:26,800 --> 00:05:30,400 start to like shuttle it around, you'll 164 00:05:28,720 --> 00:05:33,039 notice that this moves your map 165 00:05:30,400 --> 00:05:35,759 perfectly to the right or to the left. 166 00:05:33,039 --> 00:05:37,919 So, all you need to do is animate this. 167 00:05:35,759 --> 00:05:40,240 And it's really simple to make this loop 168 00:05:37,919 --> 00:05:42,560 or to make it move infinitely. For 169 00:05:40,240 --> 00:05:44,479 example, if I open this up down here, 170 00:05:42,560 --> 00:05:46,160 I'm going to hit E in the timeline on 171 00:05:44,479 --> 00:05:48,720 the map comp to bring up the effects and 172 00:05:46,160 --> 00:05:50,720 I'll open up longitude. So, I'm going to 173 00:05:48,720 --> 00:05:52,479 add a key frame at the beginning, go to 174 00:05:50,720 --> 00:05:54,960 the 8second mark, and let's say I want 175 00:05:52,479 --> 00:05:56,400 this to do a loop. that's eight seconds 176 00:05:54,960 --> 00:05:58,560 in length. Well, all I really need to do 177 00:05:56,400 --> 00:06:00,639 is come to the 8 second mark and do one 178 00:05:58,560 --> 00:06:02,320 entire revolution. And now, as I play 179 00:06:00,639 --> 00:06:05,039 this back, so you'll see it starts here 180 00:06:02,320 --> 00:06:07,039 at the prime meridian, goes from the 181 00:06:05,039 --> 00:06:10,240 left to the right, and then at the 182 00:06:07,039 --> 00:06:13,039 8second mark, it will loop. Super duper 183 00:06:10,240 --> 00:06:15,199 cool. Now, another technique you can use 184 00:06:13,039 --> 00:06:17,280 is just use a simple expression. So, if 185 00:06:15,199 --> 00:06:21,039 I just delete these key frames and then 186 00:06:17,280 --> 00:06:23,600 altclick the parameter, I can do time 187 00:06:21,039 --> 00:06:26,160 something like 25. And what this is 188 00:06:23,600 --> 00:06:27,600 going to do, it will now instead of 189 00:06:26,160 --> 00:06:29,680 looping, this is just going to animate 190 00:06:27,600 --> 00:06:31,520 the movement here infinitely. Now, I 191 00:06:29,680 --> 00:06:32,960 need to make sure I finalize this. But 192 00:06:31,520 --> 00:06:34,800 if you're working with a really long 193 00:06:32,960 --> 00:06:36,800 composition, this might be the technique 194 00:06:34,800 --> 00:06:38,880 you want to use if you don't care if it 195 00:06:36,800 --> 00:06:40,000 loops or not. So, let me just go back 196 00:06:38,880 --> 00:06:42,080 and show you something here. I went 197 00:06:40,000 --> 00:06:44,400 ahead and created a little animation. 198 00:06:42,080 --> 00:06:46,319 So, I'm going to have this revolve again 199 00:06:44,400 --> 00:06:47,759 right at the 8second mark. And the 200 00:06:46,319 --> 00:06:50,400 reason I call this the never- ending 201 00:06:47,759 --> 00:06:54,720 flyover is because right here I animated 202 00:06:50,400 --> 00:06:56,639 this little 3D uh P-51 airplane and now 203 00:06:54,720 --> 00:06:59,440 I have a little looping animation. So I 204 00:06:56,639 --> 00:07:01,280 have this airplane looping and now with 205 00:06:59,440 --> 00:07:02,960 the map underneath it, I've got like 206 00:07:01,280 --> 00:07:04,960 this never- ending animation. So if I 207 00:07:02,960 --> 00:07:07,440 just solo the airplane here, you can see 208 00:07:04,960 --> 00:07:09,360 what's going on. I did some um simple 209 00:07:07,440 --> 00:07:11,520 key frames on the rotation and the 210 00:07:09,360 --> 00:07:14,000 position just to give me this little 211 00:07:11,520 --> 00:07:16,319 looping animation. And now with the map 212 00:07:14,000 --> 00:07:18,400 underneath, we have a cool little visual 213 00:07:16,319 --> 00:07:19,919 here. Now, you can do the same kind of 214 00:07:18,400 --> 00:07:22,160 technique if you want to do a 215 00:07:19,919 --> 00:07:24,560 never-ending revolution or an orbit 216 00:07:22,160 --> 00:07:26,240 around one specific location. So, I'm 217 00:07:24,560 --> 00:07:28,240 going to go and grab my map composition 218 00:07:26,240 --> 00:07:30,560 here, and I'm going to adjust the pitch 219 00:07:28,240 --> 00:07:32,479 parameter to 60°. So, it's really 220 00:07:30,560 --> 00:07:34,560 pitched out. We're looking at an angle 221 00:07:32,479 --> 00:07:37,680 here. And I have this 3D object of my 222 00:07:34,560 --> 00:07:39,680 P-51 just again as a reference. As this 223 00:07:37,680 --> 00:07:42,080 map animation moves, it just helps you 224 00:07:39,680 --> 00:07:43,840 see what's going on. Now, to create this 225 00:07:42,080 --> 00:07:45,759 effect, we simply do the same type of 226 00:07:43,840 --> 00:07:48,160 animation, but to the bearing angle 227 00:07:45,759 --> 00:07:50,319 control right here. So, I'm going to 228 00:07:48,160 --> 00:07:53,039 just move this. And you can tell that 229 00:07:50,319 --> 00:07:56,240 when I do this, it kind of pans this map 230 00:07:53,039 --> 00:07:58,720 around. So, if I just add a key frame 231 00:07:56,240 --> 00:08:00,639 here and hit the U key to bring it up 232 00:07:58,720 --> 00:08:03,840 down here, we now have this key frame. 233 00:08:00,639 --> 00:08:07,120 And if I go to the 8second mark and just 234 00:08:03,840 --> 00:08:10,800 set the revolutions to one, now it will 235 00:08:07,120 --> 00:08:14,199 do a perfect 360 revolution around this 236 00:08:10,800 --> 00:08:14,199 particular spot. 237 00:08:14,960 --> 00:08:18,639 Now, one technique that I use to create 238 00:08:16,879 --> 00:08:20,479 motion that will last throughout the 239 00:08:18,639 --> 00:08:22,400 entire duration of my animation, no 240 00:08:20,479 --> 00:08:24,479 matter the length of it, is something 241 00:08:22,400 --> 00:08:26,000 called the pingpong technique. And you 242 00:08:24,479 --> 00:08:28,160 can apply this to a wide variety of 243 00:08:26,000 --> 00:08:30,639 different parameters, but two of my 244 00:08:28,160 --> 00:08:33,279 favorites are the bearing and the pitch. 245 00:08:30,639 --> 00:08:35,680 So, I have this current revolution, like 246 00:08:33,279 --> 00:08:37,919 this never-ending orbit animation, but I 247 00:08:35,680 --> 00:08:39,839 want to add a pitch move here that will 248 00:08:37,919 --> 00:08:42,800 just loop. So, all I need to do for this 249 00:08:39,839 --> 00:08:45,200 is grab this again and quickly add a key 250 00:08:42,800 --> 00:08:47,200 frame to pitch. I'm going to hit U again 251 00:08:45,200 --> 00:08:49,040 so I see the key frames here. So, here 252 00:08:47,200 --> 00:08:50,720 we have pitch. Now I'm going to go out 253 00:08:49,040 --> 00:08:52,640 to the 4se secondond mark because this 254 00:08:50,720 --> 00:08:54,959 is an 8-second animation and I'm going 255 00:08:52,640 --> 00:08:57,760 to be looping this. So it's going to 256 00:08:54,959 --> 00:09:00,320 loop one time. So I want it to be right 257 00:08:57,760 --> 00:09:01,600 in the middle of the duration. And now 258 00:09:00,320 --> 00:09:03,680 we'll bring the pitch. We'll do a 259 00:09:01,600 --> 00:09:05,760 drastic change here. So we'll go to zero 260 00:09:03,680 --> 00:09:07,920 just so you can see that. So now this 261 00:09:05,760 --> 00:09:10,560 animation is orbiting around here and 262 00:09:07,920 --> 00:09:12,480 changing its pitch, but then it just 263 00:09:10,560 --> 00:09:14,720 kind of keeps this pitch of zero 264 00:09:12,480 --> 00:09:16,800 throughout here. I want the pitch to 265 00:09:14,720 --> 00:09:18,880 kind of go back and forth here. So for 266 00:09:16,800 --> 00:09:21,519 that, I'm going to altclick the pitch 267 00:09:18,880 --> 00:09:23,200 here and I'm going to type in loop out 268 00:09:21,519 --> 00:09:25,440 and select this. And then I'm going to 269 00:09:23,200 --> 00:09:27,279 type in quotation marks so I can see the 270 00:09:25,440 --> 00:09:30,320 different methods here. And I'm going to 271 00:09:27,279 --> 00:09:32,720 choose pingpong. And now this particular 272 00:09:30,320 --> 00:09:34,800 parameter will go here and then just go 273 00:09:32,720 --> 00:09:36,720 back and forth here. And since we did it 274 00:09:34,800 --> 00:09:38,800 right to 4 seconds, it should loop 275 00:09:36,720 --> 00:09:40,720 seamlessly at 8 seconds because right 276 00:09:38,800 --> 00:09:42,399 when this time gets here, this will have 277 00:09:40,720 --> 00:09:44,720 looped back and gone here. here. So, 278 00:09:42,399 --> 00:09:46,720 we'll just make sure again that it is at 279 00:09:44,720 --> 00:09:49,360 the 4se secondond mark. To make sure 280 00:09:46,720 --> 00:09:51,200 this loops nice and seamless, we want to 281 00:09:49,360 --> 00:09:53,200 add some easy ease to this. So, I'm 282 00:09:51,200 --> 00:09:55,279 going to do keyboard shortcut at F9 just 283 00:09:53,200 --> 00:09:58,880 to ease both of these key frames out so 284 00:09:55,279 --> 00:10:00,399 it's a smooth transition. 285 00:09:58,880 --> 00:10:02,800 One really cool way to work is to use 286 00:10:00,399 --> 00:10:04,560 what's called map comp view features. 287 00:10:02,800 --> 00:10:06,640 These are map features that will save 288 00:10:04,560 --> 00:10:08,640 out your composition. So essentially all 289 00:10:06,640 --> 00:10:10,720 these parameters right here, latitude, 290 00:10:08,640 --> 00:10:12,640 longitude, zoom, bearing, and pitch. All 291 00:10:10,720 --> 00:10:14,880 of these will be saved out. So to save 292 00:10:12,640 --> 00:10:16,800 out a map comp view, you just click on 293 00:10:14,880 --> 00:10:19,600 add features to browser and you click 294 00:10:16,800 --> 00:10:21,760 right here. And now we can name this. So 295 00:10:19,600 --> 00:10:24,000 let's call it uh actually United Kingdom 296 00:10:21,760 --> 00:10:25,760 view is perfectly fine. So we're going 297 00:10:24,000 --> 00:10:27,760 to save that out. Now we have this map 298 00:10:25,760 --> 00:10:29,279 feature. Now what's so handy about this 299 00:10:27,760 --> 00:10:31,120 is let's say we're working on a project 300 00:10:29,279 --> 00:10:33,279 where we're just constantly jumping 301 00:10:31,120 --> 00:10:35,680 between like a world view and this 302 00:10:33,279 --> 00:10:38,800 closeup of England. So, what I could do 303 00:10:35,680 --> 00:10:40,800 now is just zoom out to like a world 304 00:10:38,800 --> 00:10:43,519 view. And now I'm going to save out this 305 00:10:40,800 --> 00:10:45,760 map comp view as well. Call it world 306 00:10:43,519 --> 00:10:48,399 view. So, now I can just manually add a 307 00:10:45,760 --> 00:10:50,480 key frame as I showed you in the first 308 00:10:48,399 --> 00:10:52,720 technique. Move my playhead over. And 309 00:10:50,480 --> 00:10:54,560 now double click on United Kingdom view. 310 00:10:52,720 --> 00:10:56,640 And now we've quickly jumped between 311 00:10:54,560 --> 00:10:58,880 these two views. And what's really 312 00:10:56,640 --> 00:11:01,200 awesome is if we go back out to world 313 00:10:58,880 --> 00:11:03,519 view and I'm going to change the pitch 314 00:11:01,200 --> 00:11:06,240 and the bearing quite a bit. We can save 315 00:11:03,519 --> 00:11:09,360 out another mapcom comp view and we'll 316 00:11:06,240 --> 00:11:10,880 call it world view pitched and again 317 00:11:09,360 --> 00:11:13,839 it's going to save all these pitch 318 00:11:10,880 --> 00:11:15,120 parameters. So if we zoom 319 00:11:13,839 --> 00:11:16,800 actually we need to delete these key 320 00:11:15,120 --> 00:11:19,920 frames. So we come back here and now we 321 00:11:16,800 --> 00:11:22,320 go to world view pitched. So I like to 322 00:11:19,920 --> 00:11:24,320 save out a couple of different map views 323 00:11:22,320 --> 00:11:26,079 and then I can just quickly jump between 324 00:11:24,320 --> 00:11:29,360 them and it's much better than like 325 00:11:26,079 --> 00:11:31,200 having to manually go go like this and 326 00:11:29,360 --> 00:11:33,120 then manually change your pitch and your 327 00:11:31,200 --> 00:11:35,279 bearing. This is just way more 328 00:11:33,120 --> 00:11:38,000 efficient. Okay, I saved one of the best 329 00:11:35,279 --> 00:11:39,279 techniques for last. In this example, 330 00:11:38,000 --> 00:11:42,240 I'm going to show you how to create a 331 00:11:39,279 --> 00:11:44,240 custom path for your map comp view to 332 00:11:42,240 --> 00:11:46,560 follow. And it's really easy. You just 333 00:11:44,240 --> 00:11:48,480 grab the pen tool. Make sure you don't 334 00:11:46,560 --> 00:11:50,240 have any layers selected cuz we want to 335 00:11:48,480 --> 00:11:52,079 draw a new shape layer. We don't want to 336 00:11:50,240 --> 00:11:54,240 draw a mask on any of these layers. It's 337 00:11:52,079 --> 00:11:56,880 really important to deselect. And let's 338 00:11:54,240 --> 00:11:58,959 say we want our map view to animate from 339 00:11:56,880 --> 00:12:01,200 over here in Spain all the way over here 340 00:11:58,959 --> 00:12:03,360 toward Russia, but we want it to follow 341 00:12:01,200 --> 00:12:04,880 like this, like path like this. So, we 342 00:12:03,360 --> 00:12:08,000 just draw the path that we want it to 343 00:12:04,880 --> 00:12:10,399 follow. And now, once we have the path 344 00:12:08,000 --> 00:12:12,959 selected and finished, we click on the 345 00:12:10,399 --> 00:12:14,720 little addition button here and say 346 00:12:12,959 --> 00:12:16,800 feature from layer. So, now we have this 347 00:12:14,720 --> 00:12:18,639 path here. And what's cool about this is 348 00:12:16,800 --> 00:12:21,279 now we can automate whatever we want 349 00:12:18,639 --> 00:12:24,240 with this geo reference path. Now, if 350 00:12:21,279 --> 00:12:26,000 you want to go ahead and parent your 351 00:12:24,240 --> 00:12:27,839 shape layer that you drew to the map 352 00:12:26,000 --> 00:12:29,440 comp anchor and turn the visibility off, 353 00:12:27,839 --> 00:12:30,959 this is a great way to like tweak this 354 00:12:29,440 --> 00:12:33,839 later if you want to use it later. But 355 00:12:30,959 --> 00:12:36,079 we'll just go ahead and um hide this for 356 00:12:33,839 --> 00:12:37,920 now. And now with this selected, I can 357 00:12:36,079 --> 00:12:40,720 click on fit view to feature and just do 358 00:12:37,920 --> 00:12:42,480 the good old animate view along feature 359 00:12:40,720 --> 00:12:44,160 and move our playhead to the beginning. 360 00:12:42,480 --> 00:12:47,279 We want it to take 5 seconds. That's 361 00:12:44,160 --> 00:12:48,639 perfectly fine. Now, we have uh created 362 00:12:47,279 --> 00:12:50,959 this little animation here. So, let's 363 00:12:48,639 --> 00:12:53,760 see what it did. Okay, it's taking us 364 00:12:50,959 --> 00:12:55,600 from Spain and it's going up to Russia. 365 00:12:53,760 --> 00:12:57,839 Now, it looks like it's pretty much a 366 00:12:55,600 --> 00:12:59,839 straight line and it's quite linear. And 367 00:12:57,839 --> 00:13:01,600 if we look at the key frames here, you 368 00:12:59,839 --> 00:13:03,440 can tell that indeed it is. Now, if you 369 00:13:01,600 --> 00:13:05,440 remember from the earlier technique, it 370 00:13:03,440 --> 00:13:07,360 this has to do with the zoom level. So, 371 00:13:05,440 --> 00:13:09,120 the further in that we're zoomed, the 372 00:13:07,360 --> 00:13:12,000 more detail it's going to give us to 373 00:13:09,120 --> 00:13:13,440 follow this path. So, right now, cuz 374 00:13:12,000 --> 00:13:15,600 we're zoomed so far out, it's basically 375 00:13:13,440 --> 00:13:17,920 just taking us from here to here. So, if 376 00:13:15,600 --> 00:13:20,720 we want to give a more detail, we can 377 00:13:17,920 --> 00:13:22,160 zoom all the way in. I'm going to um 378 00:13:20,720 --> 00:13:23,360 delete all these key frames. I don't 379 00:13:22,160 --> 00:13:24,639 even know if you need to delete the key 380 00:13:23,360 --> 00:13:26,800 frames. You might be able to just run 381 00:13:24,639 --> 00:13:28,399 the automation again and it'll overwrite 382 00:13:26,800 --> 00:13:30,079 them. I'm assuming it will. All right, 383 00:13:28,399 --> 00:13:32,639 let's just run this automation again. 384 00:13:30,079 --> 00:13:35,040 Animate view along feature. Now, we've 385 00:13:32,639 --> 00:13:37,600 got a little bit more detail. And this 386 00:13:35,040 --> 00:13:40,720 does not add key frames to zoom as you 387 00:13:37,600 --> 00:13:42,800 can see. So, what I like to do is I like 388 00:13:40,720 --> 00:13:46,480 to create these animations that follow 389 00:13:42,800 --> 00:13:49,519 the path. And then I go in and I just 390 00:13:46,480 --> 00:13:52,800 can manually animate the zoom here. So 391 00:13:49,519 --> 00:13:54,959 you can, you know, zoom as it's flying. 392 00:13:52,800 --> 00:13:56,480 So it can be zooming out, which is super 393 00:13:54,959 --> 00:13:58,720 duper cool. And it's going to kind of 394 00:13:56,480 --> 00:14:00,560 loosely follow this. Come out here and 395 00:13:58,720 --> 00:14:02,399 maybe add some easy ease. Trust me, this 396 00:14:00,560 --> 00:14:04,480 is a really crazy cool technique. And 397 00:14:02,399 --> 00:14:06,000 when you start to combine this, 398 00:14:04,480 --> 00:14:08,720 basically these automations with 399 00:14:06,000 --> 00:14:10,639 latitude and longitude and then manually 400 00:14:08,720 --> 00:14:12,880 key framing your zoom and then 401 00:14:10,639 --> 00:14:15,360 pingponging your bearing and your pitch, 402 00:14:12,880 --> 00:14:17,120 you'll get some crazy rigs that look 403 00:14:15,360 --> 00:14:18,800 really great and before you know it, 404 00:14:17,120 --> 00:14:21,120 you're going to be a master of 405 00:14:18,800 --> 00:14:23,120 geololayers. Speaking of which, once 406 00:14:21,120 --> 00:14:25,199 again, if you want to be a master of 407 00:14:23,120 --> 00:14:27,040 geollayers, check out my geollayers 3 408 00:14:25,199 --> 00:14:29,040 master class. If you're into battle or 409 00:14:27,040 --> 00:14:31,440 conflict maps, I just released a new 410 00:14:29,040 --> 00:14:33,360 course that's a battle maps master 411 00:14:31,440 --> 00:14:35,440 class. Go check that out. And as always, 412 00:14:33,360 --> 00:14:36,880 I have my Patreon page. All right, as 413 00:14:35,440 --> 00:14:40,399 always, thank you so much for watching. 414 00:14:36,880 --> 00:14:40,399 I'll see you in the next one. 31974

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