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If you enjoy this video and you'd like
to learn more, follow the link in the
video description to check out my
premium courses. One of my favorite ways
to create map animations is via these
features in the geololayers panel. So,
here I have a feature collection of the
lower 48. And if I double click on any
of these states, it's automatically
going to zoom the map comp view right in
to perfectly center up that feature. So,
here if I click on California, Colorado,
and even the feature collection, it'll
zoom me back out. And I can use this to
quickly create an animation. For
example, if I just click on the key
frame button and manually add my key
frames right here on my map comp. Now, I
can move my playhead over here and just
quickly zoom in to Colorado. And then if
I move my playhead a little bit further,
I can head over to California and then
move my playhead over here even further
and then zoom back out. And now, just
like that, I've created this animation
where I fly into Colorado and then I go
over to California and then we zoom back
out. All right. Now, let me show you an
even better technique. So, I went ahead
and deleted all those previous key
frames. Now, I want to fly into Arizona
again, but this time I'm going to use an
automation method. So, if I click on fit
view to feature right here, we have
three different options, but two of
these are automated. And you can tell
that via the little key frame icon. So,
I'm going to select animate view to
feature. And what this is going to do,
it's going to animate from the current
view to the feature. So, I'm going to
click on this, and it'll also ask me how
long should the animation take. I'm
going to go ahead and go with the
default of 3 seconds. Now, it moved my
playhead. I don't see any key frames.
So, I have to hit U to actually see
these key frames. And now it
automatically created both the start and
the end key frames. So, I didn't even
have to manually create any key frames.
And what's really cool about this
particular technique is now if I want to
fly over to another state, like let's
say we want to fly all the way over to
Delaware. If I were to just double click
on this, you'll see that that just flew
it straight over. That's looking kind of
rough. Now, instead, if I click on fit
view to feature and say animate view to
feature, and we go ahead and click 3
seconds, it's going to animate from the
beginning of the playhead here. But this
time, it actually zooms it out and zooms
it back in. So, it added all these crazy
key frames. And I don't want this big
gap here. So, I could actually move this
back over here. So, now we have this fly
in. And now it's going to zoom out and
zoom back over. And you can actually use
this on multiple features. For example,
if I commandclick on Colorado here, so
we just have these two features
selected. Now, if I go like this, I can
say animate view two features, and it's
going to zoom out, and it's going to fit
it to basically frame up these two
features. And you can see here in our
bounding box, we have these two right
here, and it's perfectly framed up. So,
you can create some pretty complex
animations pretty quickly using these
features with automation modes. Now, if
you have a line feature, you can
actually animate the view to follow
along the feature. Here I have this
route from Albany to Nashville. So, if I
click on fit view to feature here, we
have animate view along feature. And I'm
going to click on this. And once again,
I can select the duration. For this one,
I want 5 seconds. And you'll notice it
just adds two key frames to each one
here. So, we have a start and an end.
And this will probably be good for this
zoom level. But, if I want more detail,
I can simply zoom in. So the zoom will
be relative to the amount of detail that
will be applied. Basically more key
frames the further in that you're
zoomed. So if we zoom all the way in to
something like here and we run this
automation again fit view along feature
5 seconds, you'll notice that it starts
to add more key frames here. And if I go
all the way in to something like this,
I'm going to automate this again, but
this time we're going to make it take a
little bit longer. So, we're going to do
like 15 seconds because this is going to
be moving around quite a lot. If I grab
all of these and I hold the Alt key, I
can actually rettime this, which is
really helpful. Now, here's an example
that I slowed down quite a bit. And in
fact, I probably want to slow it down
even more. But if you combine this with
an actual path animation and then you
manually uh basically key frame the
zoom, you can get some really, really
cool looks. Now, if you want to create a
dynamic animation between multiple
features, like have a jump around
between each feature, you want to use
the automation mode animate between
features. So, I'm going to grab these
first five states here in this feature
collection. And I'm going to click on
fit view to feature. And right here, we
have the automation mode, animate view
between features. So, if I click on
this, it's again going to ask us how
long should the animation take. But be
aware that now this duration is going to
be between each feature. So, since I
have five features selected, this will
give me a total duration of 20 seconds.
And again, the key frames here will
start to be pasted wherever my playhead
is located. So, I'm going to click
create animation. And now, you can see
we have a really smooth animation here,
zooming out and then zooming back in on
each map feature. Now, if you were to
use this other automation mode, animate
view to features, it would just do one
move, simply zooming out to perfectly
frame up all of these map features. One
of my favorite techniques is something I
like to call the neverending flyover.
And this is where you can animate your
map to move to the right or to the left.
And you can have it move infinitely. So
to do this, grab your map composition
and go to the effect controls panel. Now
up here, you want to go and grab
longitude. So this is an angle
expression controller. And on the left
side of this little controller, you have
the revolutions. And then on the right,
you have the degrees. If you grab this
little parameter on the right and you
start to like shuttle it around, you'll
notice that this moves your map
perfectly to the right or to the left.
So, all you need to do is animate this.
And it's really simple to make this loop
or to make it move infinitely. For
example, if I open this up down here,
I'm going to hit E in the timeline on
the map comp to bring up the effects and
I'll open up longitude. So, I'm going to
add a key frame at the beginning, go to
the 8second mark, and let's say I want
this to do a loop. that's eight seconds
in length. Well, all I really need to do
is come to the 8 second mark and do one
entire revolution. And now, as I play
this back, so you'll see it starts here
at the prime meridian, goes from the
left to the right, and then at the
8second mark, it will loop. Super duper
cool. Now, another technique you can use
is just use a simple expression. So, if
I just delete these key frames and then
altclick the parameter, I can do time
something like 25. And what this is
going to do, it will now instead of
looping, this is just going to animate
the movement here infinitely. Now, I
need to make sure I finalize this. But
if you're working with a really long
composition, this might be the technique
you want to use if you don't care if it
loops or not. So, let me just go back
and show you something here. I went
ahead and created a little animation.
So, I'm going to have this revolve again
right at the 8second mark. And the
reason I call this the never- ending
flyover is because right here I animated
this little 3D uh P-51 airplane and now
I have a little looping animation. So I
have this airplane looping and now with
the map underneath it, I've got like
this never- ending animation. So if I
just solo the airplane here, you can see
what's going on. I did some um simple
key frames on the rotation and the
position just to give me this little
looping animation. And now with the map
underneath, we have a cool little visual
here. Now, you can do the same kind of
technique if you want to do a
never-ending revolution or an orbit
around one specific location. So, I'm
going to go and grab my map composition
here, and I'm going to adjust the pitch
parameter to 60ยฐ. So, it's really
pitched out. We're looking at an angle
here. And I have this 3D object of my
P-51 just again as a reference. As this
map animation moves, it just helps you
see what's going on. Now, to create this
effect, we simply do the same type of
animation, but to the bearing angle
control right here. So, I'm going to
just move this. And you can tell that
when I do this, it kind of pans this map
around. So, if I just add a key frame
here and hit the U key to bring it up
down here, we now have this key frame.
And if I go to the 8second mark and just
set the revolutions to one, now it will
do a perfect 360 revolution around this
particular spot.
Now, one technique that I use to create
motion that will last throughout the
entire duration of my animation, no
matter the length of it, is something
called the pingpong technique. And you
can apply this to a wide variety of
different parameters, but two of my
favorites are the bearing and the pitch.
So, I have this current revolution, like
this never-ending orbit animation, but I
want to add a pitch move here that will
just loop. So, all I need to do for this
is grab this again and quickly add a key
frame to pitch. I'm going to hit U again
so I see the key frames here. So, here
we have pitch. Now I'm going to go out
to the 4se secondond mark because this
is an 8-second animation and I'm going
to be looping this. So it's going to
loop one time. So I want it to be right
in the middle of the duration. And now
we'll bring the pitch. We'll do a
drastic change here. So we'll go to zero
just so you can see that. So now this
animation is orbiting around here and
changing its pitch, but then it just
kind of keeps this pitch of zero
throughout here. I want the pitch to
kind of go back and forth here. So for
that, I'm going to altclick the pitch
here and I'm going to type in loop out
and select this. And then I'm going to
type in quotation marks so I can see the
different methods here. And I'm going to
choose pingpong. And now this particular
parameter will go here and then just go
back and forth here. And since we did it
right to 4 seconds, it should loop
seamlessly at 8 seconds because right
when this time gets here, this will have
looped back and gone here. here. So,
we'll just make sure again that it is at
the 4se secondond mark. To make sure
this loops nice and seamless, we want to
add some easy ease to this. So, I'm
going to do keyboard shortcut at F9 just
to ease both of these key frames out so
it's a smooth transition.
One really cool way to work is to use
what's called map comp view features.
These are map features that will save
out your composition. So essentially all
these parameters right here, latitude,
longitude, zoom, bearing, and pitch. All
of these will be saved out. So to save
out a map comp view, you just click on
add features to browser and you click
right here. And now we can name this. So
let's call it uh actually United Kingdom
view is perfectly fine. So we're going
to save that out. Now we have this map
feature. Now what's so handy about this
is let's say we're working on a project
where we're just constantly jumping
between like a world view and this
closeup of England. So, what I could do
now is just zoom out to like a world
view. And now I'm going to save out this
map comp view as well. Call it world
view. So, now I can just manually add a
key frame as I showed you in the first
technique. Move my playhead over. And
now double click on United Kingdom view.
And now we've quickly jumped between
these two views. And what's really
awesome is if we go back out to world
view and I'm going to change the pitch
and the bearing quite a bit. We can save
out another mapcom comp view and we'll
call it world view pitched and again
it's going to save all these pitch
parameters. So if we zoom
actually we need to delete these key
frames. So we come back here and now we
go to world view pitched. So I like to
save out a couple of different map views
and then I can just quickly jump between
them and it's much better than like
having to manually go go like this and
then manually change your pitch and your
bearing. This is just way more
efficient. Okay, I saved one of the best
techniques for last. In this example,
I'm going to show you how to create a
custom path for your map comp view to
follow. And it's really easy. You just
grab the pen tool. Make sure you don't
have any layers selected cuz we want to
draw a new shape layer. We don't want to
draw a mask on any of these layers. It's
really important to deselect. And let's
say we want our map view to animate from
over here in Spain all the way over here
toward Russia, but we want it to follow
like this, like path like this. So, we
just draw the path that we want it to
follow. And now, once we have the path
selected and finished, we click on the
little addition button here and say
feature from layer. So, now we have this
path here. And what's cool about this is
now we can automate whatever we want
with this geo reference path. Now, if
you want to go ahead and parent your
shape layer that you drew to the map
comp anchor and turn the visibility off,
this is a great way to like tweak this
later if you want to use it later. But
we'll just go ahead and um hide this for
now. And now with this selected, I can
click on fit view to feature and just do
the good old animate view along feature
and move our playhead to the beginning.
We want it to take 5 seconds. That's
perfectly fine. Now, we have uh created
this little animation here. So, let's
see what it did. Okay, it's taking us
from Spain and it's going up to Russia.
Now, it looks like it's pretty much a
straight line and it's quite linear. And
if we look at the key frames here, you
can tell that indeed it is. Now, if you
remember from the earlier technique, it
this has to do with the zoom level. So,
the further in that we're zoomed, the
more detail it's going to give us to
follow this path. So, right now, cuz
we're zoomed so far out, it's basically
just taking us from here to here. So, if
we want to give a more detail, we can
zoom all the way in. I'm going to um
delete all these key frames. I don't
even know if you need to delete the key
frames. You might be able to just run
the automation again and it'll overwrite
them. I'm assuming it will. All right,
let's just run this automation again.
Animate view along feature. Now, we've
got a little bit more detail. And this
does not add key frames to zoom as you
can see. So, what I like to do is I like
to create these animations that follow
the path. And then I go in and I just
can manually animate the zoom here. So
you can, you know, zoom as it's flying.
So it can be zooming out, which is super
duper cool. And it's going to kind of
loosely follow this. Come out here and
maybe add some easy ease. Trust me, this
is a really crazy cool technique. And
when you start to combine this,
basically these automations with
latitude and longitude and then manually
key framing your zoom and then
pingponging your bearing and your pitch,
you'll get some crazy rigs that look
really great and before you know it,
you're going to be a master of
geololayers. Speaking of which, once
again, if you want to be a master of
geollayers, check out my geollayers 3
master class. If you're into battle or
conflict maps, I just released a new
course that's a battle maps master
class. Go check that out. And as always,
I have my Patreon page. All right, as
always, thank you so much for watching.
I'll see you in the next one.
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