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If you enjoy this video and you'd like
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to learn more, follow the link in the
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video description to check out my
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premium courses. One of my favorite ways
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to create map animations is via these
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features in the geololayers panel. So,
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here I have a feature collection of the
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lower 48. And if I double click on any
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of these states, it's automatically
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going to zoom the map comp view right in
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to perfectly center up that feature. So,
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here if I click on California, Colorado,
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and even the feature collection, it'll
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zoom me back out. And I can use this to
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quickly create an animation. For
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example, if I just click on the key
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frame button and manually add my key
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frames right here on my map comp. Now, I
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can move my playhead over here and just
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quickly zoom in to Colorado. And then if
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I move my playhead a little bit further,
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I can head over to California and then
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move my playhead over here even further
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and then zoom back out. And now, just
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like that, I've created this animation
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where I fly into Colorado and then I go
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over to California and then we zoom back
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out. All right. Now, let me show you an
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even better technique. So, I went ahead
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and deleted all those previous key
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frames. Now, I want to fly into Arizona
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again, but this time I'm going to use an
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automation method. So, if I click on fit
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view to feature right here, we have
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three different options, but two of
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these are automated. And you can tell
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that via the little key frame icon. So,
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I'm going to select animate view to
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feature. And what this is going to do,
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it's going to animate from the current
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view to the feature. So, I'm going to
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click on this, and it'll also ask me how
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long should the animation take. I'm
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going to go ahead and go with the
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default of 3 seconds. Now, it moved my
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playhead. I don't see any key frames.
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So, I have to hit U to actually see
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these key frames. And now it
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automatically created both the start and
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the end key frames. So, I didn't even
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have to manually create any key frames.
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And what's really cool about this
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particular technique is now if I want to
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fly over to another state, like let's
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say we want to fly all the way over to
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Delaware. If I were to just double click
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on this, you'll see that that just flew
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it straight over. That's looking kind of
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rough. Now, instead, if I click on fit
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view to feature and say animate view to
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feature, and we go ahead and click 3
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seconds, it's going to animate from the
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beginning of the playhead here. But this
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time, it actually zooms it out and zooms
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it back in. So, it added all these crazy
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key frames. And I don't want this big
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gap here. So, I could actually move this
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back over here. So, now we have this fly
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in. And now it's going to zoom out and
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zoom back over. And you can actually use
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this on multiple features. For example,
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if I commandclick on Colorado here, so
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we just have these two features
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selected. Now, if I go like this, I can
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say animate view two features, and it's
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going to zoom out, and it's going to fit
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it to basically frame up these two
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features. And you can see here in our
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bounding box, we have these two right
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here, and it's perfectly framed up. So,
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you can create some pretty complex
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animations pretty quickly using these
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features with automation modes. Now, if
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you have a line feature, you can
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actually animate the view to follow
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along the feature. Here I have this
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route from Albany to Nashville. So, if I
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click on fit view to feature here, we
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have animate view along feature. And I'm
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going to click on this. And once again,
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I can select the duration. For this one,
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I want 5 seconds. And you'll notice it
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just adds two key frames to each one
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here. So, we have a start and an end.
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And this will probably be good for this
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zoom level. But, if I want more detail,
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I can simply zoom in. So the zoom will
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be relative to the amount of detail that
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will be applied. Basically more key
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frames the further in that you're
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zoomed. So if we zoom all the way in to
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something like here and we run this
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automation again fit view along feature
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5 seconds, you'll notice that it starts
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to add more key frames here. And if I go
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all the way in to something like this,
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I'm going to automate this again, but
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this time we're going to make it take a
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little bit longer. So, we're going to do
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like 15 seconds because this is going to
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be moving around quite a lot. If I grab
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all of these and I hold the Alt key, I
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can actually rettime this, which is
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really helpful. Now, here's an example
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that I slowed down quite a bit. And in
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fact, I probably want to slow it down
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even more. But if you combine this with
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an actual path animation and then you
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manually uh basically key frame the
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zoom, you can get some really, really
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cool looks. Now, if you want to create a
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dynamic animation between multiple
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features, like have a jump around
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between each feature, you want to use
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the automation mode animate between
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features. So, I'm going to grab these
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first five states here in this feature
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collection. And I'm going to click on
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fit view to feature. And right here, we
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have the automation mode, animate view
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between features. So, if I click on
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this, it's again going to ask us how
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long should the animation take. But be
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aware that now this duration is going to
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be between each feature. So, since I
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have five features selected, this will
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give me a total duration of 20 seconds.
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And again, the key frames here will
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start to be pasted wherever my playhead
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is located. So, I'm going to click
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create animation. And now, you can see
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we have a really smooth animation here,
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zooming out and then zooming back in on
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each map feature. Now, if you were to
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use this other automation mode, animate
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view to features, it would just do one
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move, simply zooming out to perfectly
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frame up all of these map features. One
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of my favorite techniques is something I
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like to call the neverending flyover.
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And this is where you can animate your
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map to move to the right or to the left.
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And you can have it move infinitely. So
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to do this, grab your map composition
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and go to the effect controls panel. Now
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up here, you want to go and grab
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longitude. So this is an angle
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expression controller. And on the left
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side of this little controller, you have
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the revolutions. And then on the right,
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you have the degrees. If you grab this
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little parameter on the right and you
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start to like shuttle it around, you'll
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notice that this moves your map
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perfectly to the right or to the left.
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So, all you need to do is animate this.
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And it's really simple to make this loop
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or to make it move infinitely. For
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example, if I open this up down here,
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I'm going to hit E in the timeline on
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the map comp to bring up the effects and
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I'll open up longitude. So, I'm going to
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add a key frame at the beginning, go to
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the 8second mark, and let's say I want
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this to do a loop. that's eight seconds
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in length. Well, all I really need to do
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is come to the 8 second mark and do one
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entire revolution. And now, as I play
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this back, so you'll see it starts here
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at the prime meridian, goes from the
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left to the right, and then at the
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8second mark, it will loop. Super duper
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cool. Now, another technique you can use
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is just use a simple expression. So, if
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I just delete these key frames and then
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altclick the parameter, I can do time
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something like 25. And what this is
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going to do, it will now instead of
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looping, this is just going to animate
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the movement here infinitely. Now, I
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need to make sure I finalize this. But
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if you're working with a really long
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composition, this might be the technique
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you want to use if you don't care if it
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loops or not. So, let me just go back
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and show you something here. I went
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ahead and created a little animation.
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So, I'm going to have this revolve again
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right at the 8second mark. And the
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reason I call this the never- ending
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flyover is because right here I animated
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this little 3D uh P-51 airplane and now
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I have a little looping animation. So I
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have this airplane looping and now with
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the map underneath it, I've got like
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this never- ending animation. So if I
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just solo the airplane here, you can see
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what's going on. I did some um simple
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key frames on the rotation and the
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position just to give me this little
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looping animation. And now with the map
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underneath, we have a cool little visual
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here. Now, you can do the same kind of
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technique if you want to do a
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never-ending revolution or an orbit
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around one specific location. So, I'm
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going to go and grab my map composition
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here, and I'm going to adjust the pitch
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parameter to 60°. So, it's really
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pitched out. We're looking at an angle
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here. And I have this 3D object of my
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P-51 just again as a reference. As this
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map animation moves, it just helps you
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see what's going on. Now, to create this
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effect, we simply do the same type of
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animation, but to the bearing angle
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control right here. So, I'm going to
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just move this. And you can tell that
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when I do this, it kind of pans this map
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around. So, if I just add a key frame
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here and hit the U key to bring it up
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down here, we now have this key frame.
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And if I go to the 8second mark and just
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set the revolutions to one, now it will
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do a perfect 360 revolution around this
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particular spot.
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Now, one technique that I use to create
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motion that will last throughout the
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entire duration of my animation, no
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matter the length of it, is something
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called the pingpong technique. And you
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can apply this to a wide variety of
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different parameters, but two of my
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favorites are the bearing and the pitch.
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So, I have this current revolution, like
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this never-ending orbit animation, but I
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want to add a pitch move here that will
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just loop. So, all I need to do for this
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is grab this again and quickly add a key
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frame to pitch. I'm going to hit U again
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so I see the key frames here. So, here
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we have pitch. Now I'm going to go out
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to the 4se secondond mark because this
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is an 8-second animation and I'm going
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to be looping this. So it's going to
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loop one time. So I want it to be right
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in the middle of the duration. And now
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we'll bring the pitch. We'll do a
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drastic change here. So we'll go to zero
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just so you can see that. So now this
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animation is orbiting around here and
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changing its pitch, but then it just
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kind of keeps this pitch of zero
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throughout here. I want the pitch to
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kind of go back and forth here. So for
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that, I'm going to altclick the pitch
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here and I'm going to type in loop out
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and select this. And then I'm going to
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type in quotation marks so I can see the
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different methods here. And I'm going to
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choose pingpong. And now this particular
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parameter will go here and then just go
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back and forth here. And since we did it
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right to 4 seconds, it should loop
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seamlessly at 8 seconds because right
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when this time gets here, this will have
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looped back and gone here. here. So,
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we'll just make sure again that it is at
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the 4se secondond mark. To make sure
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this loops nice and seamless, we want to
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add some easy ease to this. So, I'm
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going to do keyboard shortcut at F9 just
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to ease both of these key frames out so
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it's a smooth transition.
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One really cool way to work is to use
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what's called map comp view features.
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These are map features that will save
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out your composition. So essentially all
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these parameters right here, latitude,
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longitude, zoom, bearing, and pitch. All
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of these will be saved out. So to save
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out a map comp view, you just click on
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add features to browser and you click
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right here. And now we can name this. So
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let's call it uh actually United Kingdom
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view is perfectly fine. So we're going
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to save that out. Now we have this map
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feature. Now what's so handy about this
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is let's say we're working on a project
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where we're just constantly jumping
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between like a world view and this
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closeup of England. So, what I could do
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now is just zoom out to like a world
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view. And now I'm going to save out this
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map comp view as well. Call it world
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view. So, now I can just manually add a
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key frame as I showed you in the first
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technique. Move my playhead over. And
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now double click on United Kingdom view.
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And now we've quickly jumped between
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these two views. And what's really
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awesome is if we go back out to world
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view and I'm going to change the pitch
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and the bearing quite a bit. We can save
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out another mapcom comp view and we'll
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call it world view pitched and again
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it's going to save all these pitch
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parameters. So if we zoom
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actually we need to delete these key
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frames. So we come back here and now we
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go to world view pitched. So I like to
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save out a couple of different map views
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and then I can just quickly jump between
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them and it's much better than like
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having to manually go go like this and
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then manually change your pitch and your
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bearing. This is just way more
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efficient. Okay, I saved one of the best
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techniques for last. In this example,
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I'm going to show you how to create a
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custom path for your map comp view to
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follow. And it's really easy. You just
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grab the pen tool. Make sure you don't
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have any layers selected cuz we want to
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draw a new shape layer. We don't want to
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draw a mask on any of these layers. It's
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really important to deselect. And let's
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say we want our map view to animate from
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over here in Spain all the way over here
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toward Russia, but we want it to follow
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like this, like path like this. So, we
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just draw the path that we want it to
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follow. And now, once we have the path
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selected and finished, we click on the
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little addition button here and say
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feature from layer. So, now we have this
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path here. And what's cool about this is
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now we can automate whatever we want
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with this geo reference path. Now, if
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you want to go ahead and parent your
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shape layer that you drew to the map
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comp anchor and turn the visibility off,
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this is a great way to like tweak this
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later if you want to use it later. But
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we'll just go ahead and um hide this for
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now. And now with this selected, I can
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click on fit view to feature and just do
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the good old animate view along feature
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and move our playhead to the beginning.
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We want it to take 5 seconds. That's
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perfectly fine. Now, we have uh created
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this little animation here. So, let's
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see what it did. Okay, it's taking us
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from Spain and it's going up to Russia.
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Now, it looks like it's pretty much a
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straight line and it's quite linear. And
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if we look at the key frames here, you
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can tell that indeed it is. Now, if you
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remember from the earlier technique, it
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this has to do with the zoom level. So,
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the further in that we're zoomed, the
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more detail it's going to give us to
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follow this path. So, right now, cuz
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we're zoomed so far out, it's basically
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just taking us from here to here. So, if
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we want to give a more detail, we can
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zoom all the way in. I'm going to um
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delete all these key frames. I don't
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even know if you need to delete the key
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frames. You might be able to just run
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the automation again and it'll overwrite
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them. I'm assuming it will. All right,
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let's just run this automation again.
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Animate view along feature. Now, we've
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got a little bit more detail. And this
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does not add key frames to zoom as you
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can see. So, what I like to do is I like
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to create these animations that follow
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the path. And then I go in and I just
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can manually animate the zoom here. So
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you can, you know, zoom as it's flying.
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So it can be zooming out, which is super
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00:13:54,959 --> 00:13:58,720
duper cool. And it's going to kind of
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loosely follow this. Come out here and
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maybe add some easy ease. Trust me, this
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is a really crazy cool technique. And
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when you start to combine this,
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basically these automations with
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latitude and longitude and then manually
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key framing your zoom and then
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pingponging your bearing and your pitch,
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you'll get some crazy rigs that look
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00:14:15,360 --> 00:14:18,800
really great and before you know it,
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you're going to be a master of
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geololayers. Speaking of which, once
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00:14:21,120 --> 00:14:25,199
again, if you want to be a master of
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geollayers, check out my geollayers 3
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master class. If you're into battle or
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conflict maps, I just released a new
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course that's a battle maps master
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class. Go check that out. And as always,
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I have my Patreon page. All right, as
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always, thank you so much for watching.
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I'll see you in the next one.
31974
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