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1
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When I got to ILM,
it was really interesting,
2
00:00:15,307 --> 00:00:20,979
{\an8}because the first impression was
like, "Hmm, this is not right."
3
00:00:22,064 --> 00:00:23,314
You're making Star Wars.
4
00:00:23,315 --> 00:00:25,942
It's all this, like,
huge Hollywood company.
5
00:00:25,943 --> 00:00:29,612
I get there and I'm expecting
all this, like, wow, you know,
6
00:00:29,613 --> 00:00:31,823
all the lights and
action and everything.
7
00:00:32,449 --> 00:00:34,368
{\an8}It's like a dentist's office.
8
00:00:35,077 --> 00:00:37,411
{\an8}The street that
ILM was on is Kerner.
9
00:00:37,412 --> 00:00:39,830
{\an8}And Star Wars had
been a big deal.
10
00:00:39,831 --> 00:00:43,167
{\an8}And when George moved
the business up here,
11
00:00:43,168 --> 00:00:45,002
{\an8}he wanted to keep it low-key
12
00:00:45,003 --> 00:00:48,048
{\an8}so that people wouldn't know
what was going on and so forth.
13
00:00:49,174 --> 00:00:52,218
{\an8}We had a door that
said Kerner Optical Company.
14
00:00:52,219 --> 00:00:55,805
That was just a diversion so
people wouldn't be thinking,
15
00:00:55,806 --> 00:00:59,558
{\an8}"I don't see Industrial Light & Magic,
or I don't see Star Wars anywhere."
16
00:00:59,559 --> 00:01:04,314
{\an8}They walk past and go on to somebody
else, to the auto repair shop.
17
00:01:08,819 --> 00:01:11,487
One of the things that
I felt like I could always say
18
00:01:11,488 --> 00:01:14,908
{\an8}when I was touring
people around ILM was...
19
00:01:15,492 --> 00:01:19,120
{\an8}just by the kind of ratty rundown
nature of the building that,
20
00:01:19,121 --> 00:01:21,415
"Hey, we're putting every
dollar on the screen."
21
00:01:22,791 --> 00:01:25,627
It's not going into
polished brass door knobs.
22
00:01:28,672 --> 00:01:29,756
It's going on screen.
23
00:02:21,892 --> 00:02:25,187
I got handed a script for
Pirates of the Caribbean.
24
00:02:25,687 --> 00:02:28,814
I'll admit, my first reaction
when I saw the script was,
25
00:02:28,815 --> 00:02:30,900
"Oh, my God, this
can't be any good."
26
00:02:30,901 --> 00:02:33,527
{\an8}I read through it, and the
script was pretty good.
27
00:02:33,528 --> 00:02:36,864
{\an8}And so my next thought was,
"Well, what about Hal?"
28
00:02:36,865 --> 00:02:38,824
{\an8}And so, he slides
the script across the desk
29
00:02:38,825 --> 00:02:40,409
{\an8}and it says "Pirates
of the Caribbean."
30
00:02:40,410 --> 00:02:45,456
{\an8}And I thought, "Oh, it's a movie
based on a theme park ride."
31
00:02:45,457 --> 00:02:46,541
{\an8}I don't know.
32
00:02:47,250 --> 00:02:50,711
{\an8}♪ Yo-ho, yo-ho, a
pirate's life for me ♪
33
00:02:50,712 --> 00:02:53,047
{\an8}How do you make a story
out of that, right?
34
00:02:53,048 --> 00:02:56,884
Strike your colors, ya
bloomin' cockroaches!
35
00:02:56,885 --> 00:02:59,512
Show 'em your larboard side.
36
00:02:59,513 --> 00:03:02,640
It just seemed like, "Okay, you
know, this is what I get handed."
37
00:03:04,518 --> 00:03:06,978
I love making a movie
that's not supposed to work.
38
00:03:07,646 --> 00:03:11,190
{\an8}That's the magic. The adventure is, like,
we don't know what's going to happen.
39
00:03:11,191 --> 00:03:14,110
A guy is shooting and poking and
firing guns and doing all this stuff.
40
00:03:14,111 --> 00:03:18,239
Gore's whole vision for the project
was offbeat and interesting and fresh.
41
00:03:18,240 --> 00:03:19,490
So, yeah, that first meeting,
42
00:03:19,491 --> 00:03:23,036
I came out of there just, you know,
a couple of inches off the ground.
43
00:03:25,872 --> 00:03:28,249
It's kind of the punk
rock Western, right?
44
00:03:28,250 --> 00:03:30,376
I mean, pirates
are kind of rogues.
45
00:03:30,377 --> 00:03:33,587
They have a code, but
they're willing to break it.
46
00:03:33,588 --> 00:03:36,173
In a corrupt world, there's
no place for an honest thief.
47
00:03:36,174 --> 00:03:39,760
That aspect of the film was
what initially grabbed me.
48
00:03:39,761 --> 00:03:41,679
The genre was
really nonexistent,
49
00:03:41,680 --> 00:03:44,432
so it was super-exciting
to come back to it.
50
00:03:44,433 --> 00:03:45,599
Fire!
51
00:03:46,852 --> 00:03:52,606
I had grown up watching these old
classic movies from the '40s and '50s
52
00:03:52,607 --> 00:03:56,485
of wooden boat in a studio tank,
and I just loved that stuff.
53
00:03:56,486 --> 00:03:57,611
Suddenly, I had this script
54
00:03:57,612 --> 00:04:00,406
where I had this
opportunity to build a tank
55
00:04:00,407 --> 00:04:04,118
and build some big wooden
boats and shoot them
56
00:04:04,119 --> 00:04:07,163
kind of like in the Paramount
or 20th Century Fox lot.
57
00:04:07,164 --> 00:04:08,873
And I thought,
"This'll be huge fun."
58
00:04:08,874 --> 00:04:12,501
{\an8}Out back here, the stage guys
built about a four-foot wall.
59
00:04:12,502 --> 00:04:15,421
Super, super strong.
Lined it with plastic.
60
00:04:15,422 --> 00:04:17,048
We filled it with water.
61
00:04:18,008 --> 00:04:21,887
So we're having pirate
ships that are 35-feet long.
62
00:04:23,638 --> 00:04:28,642
And these giant sets had
to have pyro and model
63
00:04:28,643 --> 00:04:33,023
and stage guys with rigs to
pull the ships across and wind.
64
00:04:33,732 --> 00:04:34,858
Talk about exciting.
65
00:04:35,734 --> 00:04:36,735
Fire!
66
00:04:44,201 --> 00:04:45,701
Hey, can I show
you something here?
67
00:04:45,702 --> 00:04:46,786
Yeah.
68
00:04:46,787 --> 00:04:47,995
This is your geography.
69
00:04:47,996 --> 00:04:50,116
John and I have
a weird psychic connection.
70
00:04:50,499 --> 00:04:53,334
My father was a nuclear
physicist, and so was John's.
71
00:04:53,335 --> 00:04:55,669
And we found out years
later they knew each other.
72
00:04:55,670 --> 00:04:57,880
I'm usually saying
to John, like,
73
00:04:57,881 --> 00:05:00,466
"I need this tool that doesn't
exist to do something."
74
00:05:00,467 --> 00:05:02,092
The dynamics aren't
gonna be what you want,
75
00:05:02,093 --> 00:05:03,893
and then I'm gonna be
trying to get rid of it.
76
00:05:04,095 --> 00:05:07,681
You get a lot more energy
from someone like that
77
00:05:07,682 --> 00:05:10,142
when he starts to
become challenged.
78
00:05:10,143 --> 00:05:11,477
Action!
79
00:05:11,478 --> 00:05:14,021
One of the big
challenges on Pirates 1
80
00:05:14,022 --> 00:05:16,690
was that these
pirates are cursed,
81
00:05:16,691 --> 00:05:22,029
{\an8}so that when they appear in moonlight,
they're these desiccated skeletons.
82
00:05:22,030 --> 00:05:26,617
And when they're out of the moonlight,
they're actors in their picture costumes.
83
00:05:26,618 --> 00:05:27,702
Action!
84
00:05:28,286 --> 00:05:34,209
And they had to transition
from live-action to CG and then back.
85
00:05:34,751 --> 00:05:37,586
And so I thought, "Well, let's
just shoot it with the actor,
86
00:05:37,587 --> 00:05:39,171
"and then we'll
shoot a clean plate,
87
00:05:39,172 --> 00:05:42,383
"and I'll just paint out
what I need to paint out,
88
00:05:42,384 --> 00:05:44,510
"and we'll just kind
of deal with it."
89
00:05:44,511 --> 00:05:48,515
Our paint crew got to be really,
really good at doing that.
90
00:05:51,309 --> 00:05:53,061
Couldn't resist, mate.
91
00:05:53,436 --> 00:05:56,105
It was important to
understand what's actually happening,
92
00:05:56,106 --> 00:05:58,899
particularly as Barbossa
transitions in the moonlight
93
00:05:58,900 --> 00:06:01,235
when he's explaining who we are.
94
00:06:01,236 --> 00:06:02,486
It was a tight shot.
95
00:06:02,487 --> 00:06:04,154
And we wanted to work
on that shot first
96
00:06:04,155 --> 00:06:06,073
because we just knew it
would be challenging.
97
00:06:06,074 --> 00:06:09,202
And if we could nail it, the
audience would buy into the effect.
98
00:06:09,911 --> 00:06:10,911
So we did a little trick
99
00:06:10,912 --> 00:06:16,417
where for about a half-second after he
transforms into our CG skeleton version,
100
00:06:16,418 --> 00:06:18,169
we kept his real eyes in there.
101
00:06:21,590 --> 00:06:22,882
Then he does a little half-blink
102
00:06:22,883 --> 00:06:25,760
and it switches to all
CG from that point on...
103
00:06:26,720 --> 00:06:30,347
to kind of keep that little piece that
we knew the audience was staring at
104
00:06:30,348 --> 00:06:34,227
for just a little longer over
the border from real to digital.
105
00:06:35,020 --> 00:06:38,731
You best start believing in
ghost stories, Miss Turner.
106
00:06:38,732 --> 00:06:39,858
You're in one.
107
00:06:40,525 --> 00:06:41,692
And it really worked.
108
00:06:43,862 --> 00:06:46,489
Hal had started as a
stop-motion animator.
109
00:06:46,907 --> 00:06:48,742
He really connected
with the work.
110
00:06:52,621 --> 00:06:57,625
My upbringing, uh, the most important
part of it was on a ranch in Colorado,
111
00:06:57,626 --> 00:07:01,254
about a million miles from
anything film-related.
112
00:07:03,965 --> 00:07:07,926
That gave me a strong
identification with Luke Skywalker,
113
00:07:07,927 --> 00:07:10,763
both in terms of the fantasy
narrative of Star Wars
114
00:07:10,764 --> 00:07:14,350
and being far, far from the
bright center of the universe,
115
00:07:14,351 --> 00:07:16,060
or whatever Luke
says about that.
116
00:07:16,061 --> 00:07:18,103
Well, if there's a bright
center to the universe,
117
00:07:18,104 --> 00:07:20,397
you're on the planet
that it's farthest from.
118
00:07:24,361 --> 00:07:28,405
I was living on a pretty
steady diet of midnight movies,
119
00:07:28,406 --> 00:07:32,410
horror, sci-fi,
fantasy, mystery...
120
00:07:32,869 --> 00:07:36,205
most of the old
Universal horror films,
121
00:07:36,206 --> 00:07:37,666
{\an8}everything by Ray Harryhausen.
122
00:07:41,920 --> 00:07:45,506
The sort of birthplace of the
idea of being an animator for me
123
00:07:45,507 --> 00:07:48,885
was seeing the original
King Kong on TV.
124
00:07:49,761 --> 00:07:53,138
I was outraged at Kong's
treatment in the film
125
00:07:53,139 --> 00:07:56,725
and asked my mother to help me draft
a letter to the local TV station
126
00:07:56,726 --> 00:07:59,813
who I held accountable
for his death.
127
00:08:02,607 --> 00:08:07,903
{\an8}In 1988, I started on Will Vinton
Studios doing stop-motion clay animation.
128
00:08:07,904 --> 00:08:09,321
{\an8}And they were blowing up
129
00:08:09,322 --> 00:08:11,949
{\an8}because they had gotten this
account, the California Raisins,
130
00:08:11,950 --> 00:08:15,119
which were kind of a blip on
the cultural radar in the '80s.
131
00:08:15,120 --> 00:08:18,330
♪ Ooh, I heard it
through the grapevine ♪
132
00:08:18,331 --> 00:08:21,709
My goal was to ultimately
come down to the Bay Area
133
00:08:21,710 --> 00:08:23,127
and work for ILM.
134
00:08:23,128 --> 00:08:26,673
So joining ILM ultimately
was huge for me.
135
00:08:28,675 --> 00:08:31,009
We were huge
fans of Ray Harryhausen
136
00:08:31,010 --> 00:08:32,469
and Jason and the Argonauts.
137
00:08:32,470 --> 00:08:34,847
But a lot of that stuff's
locked off. They're miming.
138
00:08:34,848 --> 00:08:36,974
We didn't want to
lock off the camera.
139
00:08:38,393 --> 00:08:40,353
We wanted to
liberate the camera.
140
00:08:41,896 --> 00:08:45,691
When you've got, you know,
70 characters interlaced
141
00:08:45,692 --> 00:08:49,319
and you're handheld and they're all
doing this sort of choreography,
142
00:08:49,320 --> 00:08:51,739
you want to make it feel
like there is no plan,
143
00:08:51,740 --> 00:08:53,782
that you're literally reacting.
144
00:08:53,783 --> 00:08:55,701
That guy's head's
bouncing across the floor,
145
00:08:55,702 --> 00:08:58,746
that's just happening, so you
want to respond intuitively.
146
00:08:58,747 --> 00:09:00,832
That was probably the
biggest challenge.
147
00:09:01,583 --> 00:09:03,167
{\an8}The only thing
that really made sense
148
00:09:03,168 --> 00:09:05,919
{\an8}was to go ahead and shoot the
actors in their picture costumes
149
00:09:05,920 --> 00:09:08,506
{\an8}and then match move them
as closely as we could.
150
00:09:17,515 --> 00:09:21,101
But that process was really fraught
and difficult and error-prone.
151
00:09:21,102 --> 00:09:25,522
There were times when the characters
were only going to be the skeletons
152
00:09:25,523 --> 00:09:27,775
{\an8}where we did do
some motion capture.
153
00:09:27,776 --> 00:09:32,530
{\an8}We just shot it on our stage here with
some of our animators playing the roles.
154
00:09:47,003 --> 00:09:48,213
All right. Looks good.
155
00:09:51,007 --> 00:09:53,175
We were right in the
finishing months,
156
00:09:53,176 --> 00:09:55,928
and Ray made one of his
period visits to ILM,
157
00:09:55,929 --> 00:09:59,431
and he sat at my desk and I showed
him some of the shots from Pirates.
158
00:09:59,432 --> 00:10:01,558
And he had a big
smile on his face.
159
00:10:01,559 --> 00:10:04,646
He just got a big kick out
of it and really enjoyed it.
160
00:10:06,356 --> 00:10:08,357
For anyone who grew
up on Ray Harryhausen,
161
00:10:08,358 --> 00:10:14,696
and particularly folks who then
subsequently did stop-motion as a job,
162
00:10:14,697 --> 00:10:16,616
you know, nothing
could be more perfect.
163
00:10:22,455 --> 00:10:26,458
So, by the time
Revenge of the Sith came along,
164
00:10:26,459 --> 00:10:28,418
you were already in
a digital pipeline.
165
00:10:28,419 --> 00:10:32,339
- But George kept pushing the envelope.
- Well, yeah.
166
00:10:32,340 --> 00:10:37,428
{\an8}Revenge of the Sith is when we really
started to use a lot of digital doubles.
167
00:10:43,101 --> 00:10:44,143
In this particular shot,
168
00:10:44,144 --> 00:10:46,103
we're going to have to
create a digital Obi-Wan.
169
00:10:46,104 --> 00:10:48,689
Here you can see we start
putting in the cloth sim,
170
00:10:48,690 --> 00:10:52,235
so we're thinking about how the cloth
is going to be reacting to the throw.
171
00:10:52,986 --> 00:10:54,027
And here's the final shot.
172
00:10:54,028 --> 00:10:57,072
We now have a digital stunt
double doubling Ewan McGregor.
173
00:10:57,073 --> 00:10:59,032
George was always
pushing the envelope
174
00:10:59,033 --> 00:11:02,119
in terms of what he
wanted from his fights.
175
00:11:05,665 --> 00:11:10,169
And Revenge of the Sith had, I
think, more sword-fighting in it
176
00:11:10,170 --> 00:11:11,963
than any of the other films.
177
00:11:15,216 --> 00:11:18,594
Anytime you see someone
leap or jump or flip,
178
00:11:18,595 --> 00:11:21,139
it's highly likely that it's
a fully digital character.
179
00:11:23,474 --> 00:11:26,019
The other thing we did
was head replacements.
180
00:11:26,895 --> 00:11:29,939
So there's a fight between
Palpatine and Mace Windu...
181
00:11:30,523 --> 00:11:34,026
where Ian, as amazing as an actor he
is, he was like, "Guys, I can't... I..."
182
00:11:34,027 --> 00:11:35,986
He could barely... You
know, he can't swordfight.
183
00:11:35,987 --> 00:11:38,155
So they had a stunt
double doing it,
184
00:11:38,156 --> 00:11:40,365
but then it didn't look
enough like Palpatine.
185
00:11:40,366 --> 00:11:43,119
So we had a digital
head that we put on.
186
00:11:48,041 --> 00:11:50,959
So that was some of the big
innovations that we were doing.
187
00:11:54,047 --> 00:11:56,716
The scale of the
show, it kept growing.
188
00:11:58,509 --> 00:12:02,347
Not unlike the Star
Wars to Empire to Jedi.
189
00:12:03,514 --> 00:12:07,226
I think on Episode I, it
was just under 2,000 shots.
190
00:12:10,188 --> 00:12:12,189
And then, Episode II
was a little over.
191
00:12:14,776 --> 00:12:18,987
And I think Episode III
was like 2,500 VFX shots.
192
00:12:21,449 --> 00:12:25,369
So I was trying to work out
technique for all the sequences.
193
00:12:28,206 --> 00:12:34,670
{\an8}This is a very, very succinct
collage of early ideas for Mustafar.
194
00:12:34,671 --> 00:12:38,507
And as we developed it more,
things got a little bit darker.
195
00:12:38,508 --> 00:12:42,678
What's interesting now is that
the model shop is doing a build
196
00:12:42,679 --> 00:12:46,808
that's not too dissimilar to
this, uh, at a very large scale.
197
00:12:56,442 --> 00:13:00,153
When I was presented, you know,
"Here's the storyboards for Mustafar,"
198
00:13:00,154 --> 00:13:01,989
just now I was thinking,
199
00:13:01,990 --> 00:13:05,075
"Well, we've used the
word big and really big.
200
00:13:05,076 --> 00:13:08,495
"And Mustafar was, like,
really, really big."
201
00:13:08,496 --> 00:13:11,499
You know, and it's... We don't
quite have words for that.
202
00:13:11,916 --> 00:13:13,626
It's meant
to look like hell.
203
00:13:14,627 --> 00:13:18,047
{\an8}And that's sort of where
Darth Vader comes from.
204
00:13:19,007 --> 00:13:22,509
My CG supervisor
was pushing for,
205
00:13:22,510 --> 00:13:24,678
"Hey, we can do this stuff
in computer graphics.
206
00:13:24,679 --> 00:13:27,097
"We can do lava.
It'll look great."
207
00:13:27,098 --> 00:13:32,728
And I had had enough experience
seeing fluid sims being done
208
00:13:32,729 --> 00:13:35,981
that I was skeptical that we were going
to get enough resolution out of it,
209
00:13:35,982 --> 00:13:37,066
enough detail.
210
00:13:37,525 --> 00:13:41,946
Scott Farrar had done a movie
called Congo back in the mid-'90s...
211
00:13:43,156 --> 00:13:46,825
where they had done
lava using Methocel.
212
00:13:46,826 --> 00:13:51,539
And that was... I felt like
a pretty good way to work.
213
00:13:52,749 --> 00:13:56,918
And so, I pitched doing
Mustafar as a big miniature.
214
00:13:56,919 --> 00:13:58,003
That was...
215
00:13:58,004 --> 00:14:02,549
I think the miniature was 40-feet
wide by about 30-feet across.
216
00:14:02,550 --> 00:14:06,428
It was probably not
quite as long as a tennis court
217
00:14:06,429 --> 00:14:07,805
and not quite as wide.
218
00:14:10,141 --> 00:14:15,812
Not only was it a huge sculpture to do,
you know, out of these huge foam blocks,
219
00:14:15,813 --> 00:14:20,192
but there were, you know, hundreds of them
sort of built like big building blocks.
220
00:14:20,193 --> 00:14:25,989
And we built all the lava channels
with clear Plexiglass bottoms
221
00:14:25,990 --> 00:14:28,867
so that you could have
this translucent Methocel
222
00:14:28,868 --> 00:14:32,537
and under-light it to get
the glow coming up from them.
223
00:14:32,538 --> 00:14:34,415
Yeah. That's orange.
224
00:14:35,792 --> 00:14:39,336
And then, off to the side, we
had someone you couldn't see
225
00:14:39,337 --> 00:14:43,256
that would be shoveling
burnt cork of various sizes,
226
00:14:43,257 --> 00:14:46,718
from half-inch to
eighth-inch to two inches.
227
00:14:46,719 --> 00:14:50,723
And so, the lava when it came down,
would have that black crusty thing on it.
228
00:14:51,474 --> 00:14:53,225
I don't know quite
how to describe it.
229
00:14:53,226 --> 00:14:56,394
It's like a ballet that
everything has to come together,
230
00:14:56,395 --> 00:14:59,065
you know, to make that set work.
231
00:15:02,068 --> 00:15:04,153
But it worked out
incredibly well, I thought.
232
00:15:04,654 --> 00:15:07,447
George was very satisfied.
233
00:15:07,448 --> 00:15:10,325
It was very gratifying for the model
shop to do something like that,
234
00:15:10,326 --> 00:15:12,786
and have George so
satisfied with it.
235
00:15:18,459 --> 00:15:19,899
No, I think
that looks great.
236
00:15:21,462 --> 00:15:22,463
Very good.
237
00:15:28,010 --> 00:15:32,597
At the end of Revenge
of the Sith, that was it.
238
00:15:32,598 --> 00:15:34,934
We were done with the Star
Wars movies for a while.
239
00:15:41,023 --> 00:15:44,109
In 2006, I got laid off
240
00:15:44,110 --> 00:15:47,363
{\an8}because things had gotten
really quiet at the studio.
241
00:15:49,282 --> 00:15:51,825
We knew we were going to
build a new ILM at some point.
242
00:15:51,826 --> 00:15:55,412
And the opportunity at
the Presidio came up
243
00:15:55,413 --> 00:15:56,873
and I said, "Well,
let's get that."
244
00:15:59,959 --> 00:16:02,461
I just wanted a beautiful
place for people to work.
245
00:16:07,133 --> 00:16:09,467
{\an8}There was no visual
effects business model
246
00:16:09,468 --> 00:16:11,846
that could ever support
building a building like that.
247
00:16:12,138 --> 00:16:15,390
Um, George spent a lot
of money building that
248
00:16:15,391 --> 00:16:17,643
that he knew he was
never going to get back.
249
00:16:18,728 --> 00:16:19,728
So when they saw it,
250
00:16:19,729 --> 00:16:23,274
they realized that the old way of
doing things was going to be gone.
251
00:16:24,692 --> 00:16:27,569
{\an8}We were really unsure
as to what was going on.
252
00:16:27,570 --> 00:16:28,778
And then they had a meeting,
253
00:16:28,779 --> 00:16:31,656
and they invited us all back
to the practical division.
254
00:16:31,657 --> 00:16:33,325
That's when they gave
us the announcement
255
00:16:33,326 --> 00:16:36,037
that the practical division
was being sold off.
256
00:16:36,621 --> 00:16:39,290
- How did that feel?
- Oh, it was heartbreaking.
257
00:16:41,000 --> 00:16:43,669
I had always
imagined, you know...
258
00:16:44,337 --> 00:16:47,673
once I got that job at
ILM, I would retire there.
259
00:16:48,841 --> 00:16:50,760
{\an8}The sale of the
model shop was...
260
00:17:00,519 --> 00:17:03,146
It was the
end of a great era.
261
00:17:03,147 --> 00:17:05,107
There was no going back.
262
00:17:14,325 --> 00:17:17,828
{\an8}When I came to ILM, ILM was
pretty much the only game in town.
263
00:17:19,747 --> 00:17:21,039
{\an8}There was a
long period of time
264
00:17:21,040 --> 00:17:23,792
{\an8}where we dominated the
visual effects industry.
265
00:17:23,793 --> 00:17:27,045
{\an8}I'm Jim Morris. I'm the
general manager at ILM.
266
00:17:27,046 --> 00:17:29,172
These folks are some
of the key people.
267
00:17:29,173 --> 00:17:33,843
The plus side of ILM having
such incredibly talented people
268
00:17:33,844 --> 00:17:35,637
and having so many of them...
269
00:17:35,638 --> 00:17:39,099
Pretty much everywhere I work, I do
run into a couple of people from ILM.
270
00:17:39,100 --> 00:17:41,643
And if you look at all the
visual effects companies
271
00:17:41,644 --> 00:17:43,186
that are out there now,
272
00:17:43,187 --> 00:17:47,149
the majority of them have
been started by people at ILM.
273
00:17:47,817 --> 00:17:50,860
It's funny, back when I
started, we'd sit around saying like,
274
00:17:50,861 --> 00:17:55,073
"One day, every film is going to need
the stuff we do in visual effects."
275
00:17:55,074 --> 00:17:57,410
Later, it became, "Be
careful what you wish for."
276
00:17:59,537 --> 00:18:02,582
{\an8}You know, suddenly you've
spawned all this competition.
277
00:18:03,583 --> 00:18:07,043
There had been some people doing some
simple CG in commercials and all.
278
00:18:07,044 --> 00:18:09,337
We were still way ahead.
279
00:18:09,338 --> 00:18:11,757
But we were in competition.
280
00:18:12,883 --> 00:18:15,885
{\an8}ILM was seen as sort of
like both the pinnacle,
281
00:18:15,886 --> 00:18:19,140
{\an8}but also sort of as the champion
you wanted to take down.
282
00:18:23,769 --> 00:18:26,313
{\an8}A lot of companies were
trying to buy their way into it,
283
00:18:26,314 --> 00:18:30,400
offering people double
and triple their salaries,
284
00:18:30,401 --> 00:18:34,030
which was really great for them,
but it was really hard for us.
285
00:18:36,574 --> 00:18:38,325
{\an8}There was
some poaching going on.
286
00:18:38,326 --> 00:18:41,411
And, you know, people are going to be
disgruntled from time to time, right?
287
00:18:41,412 --> 00:18:44,789
Anyone ever try
to poach you away from ILM?
288
00:18:44,790 --> 00:18:47,668
Yeah, I had a few people
wanting to take me.
289
00:18:48,127 --> 00:18:49,878
A couple of offers
over the years.
290
00:18:49,879 --> 00:18:52,173
But nothing was quite
as compelling...
291
00:18:52,965 --> 00:18:57,553
as being here in this
storied facility.
292
00:19:00,306 --> 00:19:04,101
{\an8}Who were the major new players?
And did ILM feel the competition?
293
00:19:04,852 --> 00:19:08,938
{\an8}There were a number of companies
that got to be really, really good.
294
00:19:12,652 --> 00:19:15,154
{\an8}Especially
in the early 2000s.
295
00:19:20,743 --> 00:19:23,103
{\an8}Some of the work that
was coming out was really good.
296
00:19:26,374 --> 00:19:28,334
{\an8}Every year, it got
better and better.
297
00:19:34,799 --> 00:19:37,467
{\an8}Wētā, I would say, is
our biggest competitor.
298
00:19:37,468 --> 00:19:43,431
{\an8}There's a lot of similarities in the way
we approach our companies and the work.
299
00:19:43,432 --> 00:19:47,227
{\an8}You know, part of that is Joe
Letteri running the company.
300
00:19:47,228 --> 00:19:50,647
He was a senior effects supervisor
at ILM before he went to Wētā.
301
00:19:50,648 --> 00:19:52,816
{\an8}My title is technical director.
302
00:19:52,817 --> 00:19:57,278
{\an8}And I'm responsible for the way
things look up on the screen.
303
00:19:57,279 --> 00:19:59,531
{\an8}The reason I went, really,
was to work on Gollum,
304
00:19:59,532 --> 00:20:02,158
{\an8}because he was just a favorite
character of mine from the books.
305
00:20:02,159 --> 00:20:06,663
My precious!
306
00:20:06,664 --> 00:20:09,374
There were a couple things that
were revolutionary about Gollum.
307
00:20:09,375 --> 00:20:13,795
From a believability point of view,
we needed the skin to look like skin.
308
00:20:13,796 --> 00:20:14,879
So there was a technique
309
00:20:14,880 --> 00:20:18,925
that we were just starting to
develop at ILM before I left
310
00:20:18,926 --> 00:20:20,593
called subsurface scattering.
311
00:20:20,594 --> 00:20:23,263
You don't have any friends!
312
00:20:23,264 --> 00:20:25,640
Nobody likes you!
313
00:20:25,641 --> 00:20:28,017
The light goes in,
scatters out the sides.
314
00:20:28,018 --> 00:20:32,189
That's what allowed us to
make Gollum look so lifelike.
315
00:20:33,733 --> 00:20:35,526
For achievement in
visual effects...
316
00:20:36,026 --> 00:20:37,819
{\an8}And
the Oscar goes to...
317
00:20:37,820 --> 00:20:41,448
{\an8}Jim Rygiel, Joe Letteri, Randall
William Cook, and Alex Funke
318
00:20:41,449 --> 00:20:43,908
The Return of the King.
319
00:20:43,909 --> 00:20:47,746
Thanks everyone at Wētā Digital
for that burst of creative energy.
320
00:20:47,747 --> 00:20:50,039
It's funny, because
everything is top secret
321
00:20:50,040 --> 00:20:51,583
while you're
working on the film.
322
00:20:51,584 --> 00:20:53,918
And as soon as it comes out,
we just all talk about it.
323
00:20:53,919 --> 00:20:57,338
So everyone knows what you did
as soon as the film comes out.
324
00:20:57,339 --> 00:20:59,632
We come from such a small
community to start with
325
00:20:59,633 --> 00:21:01,468
that we still maintain
these friendships.
326
00:21:01,469 --> 00:21:03,929
So we all build on
each other's work.
327
00:21:04,597 --> 00:21:07,515
Gollum probably made it a
little bit easier for ILM
328
00:21:07,516 --> 00:21:11,686
to pitch a digital version of Davy
Jones. And they upped the game on that.
329
00:21:11,687 --> 00:21:15,106
This is Davy Jones.
330
00:21:15,107 --> 00:21:19,235
{\an8}The first time Gore talked to John and I
about a Pirates 2 and 3 with Davy Jones,
331
00:21:19,236 --> 00:21:22,155
{\an8}he's like, "I've got this CG character.
He'll be in a lot of the movie.
332
00:21:22,156 --> 00:21:25,283
"He's going to be super-important. I
want you guys to be thinking about that."
333
00:21:25,284 --> 00:21:27,285
It was going to be his Gollum.
334
00:21:27,286 --> 00:21:29,287
Early on, I
just started thinking that
335
00:21:29,288 --> 00:21:35,418
what if being out on the Flying Dutchman
over time was like a curse, a disease,
336
00:21:35,419 --> 00:21:38,963
that you started to kind of
grow parts of the ocean floor,
337
00:21:38,964 --> 00:21:42,550
becoming the dregs of the ocean and
become part of these characters.
338
00:21:42,551 --> 00:21:43,635
So that was fun.
339
00:21:43,636 --> 00:21:46,054
And early on, just doing
sketches of all those characters,
340
00:21:46,055 --> 00:21:47,181
it was joyous.
341
00:21:48,015 --> 00:21:50,558
And then, we knew we
needed the devil himself
342
00:21:50,559 --> 00:21:52,143
to sort of rule
over all of them.
343
00:21:52,144 --> 00:21:55,980
And calling in a really good friend
and amazing artist, Crash McCreery,
344
00:21:55,981 --> 00:21:58,983
to come in and do, like,
"Okay, let's design Davy Jones
345
00:21:58,984 --> 00:22:01,487
"knowing that that's the
fundamental premise."
346
00:22:04,532 --> 00:22:08,493
On Pirates 1, Geoffrey Rush gets
to play Barbossa as Barbossa,
347
00:22:08,494 --> 00:22:12,206
and only transitions into a CG character
in these sort of handful of shots.
348
00:22:14,708 --> 00:22:19,212
Davy Jones, he's going to be digital for,
virtually, well, every frame that he's in.
349
00:22:19,213 --> 00:22:22,799
So really, the question became
less about motion capture
350
00:22:22,800 --> 00:22:24,175
and more about emotion capture.
351
00:22:24,176 --> 00:22:27,053
So you do this, but then this
is sort of stuck out there,
352
00:22:27,054 --> 00:22:29,848
- and it seems like there's...
- Yeah, yeah. I see.
353
00:22:29,849 --> 00:22:32,475
Bill Nighy was
going to be Davy Jones.
354
00:22:32,476 --> 00:22:36,563
He did not want to give up
the thought behind his...
355
00:22:36,564 --> 00:22:37,647
the window to the soul.
356
00:22:37,648 --> 00:22:40,191
I don't want to give up
anything in his performance.
357
00:22:40,192 --> 00:22:43,278
And that was sort of the challenge
to John, really, and the team.
358
00:22:43,279 --> 00:22:47,074
How do we get rid of this conflict
of visual effects and actor?
359
00:22:50,244 --> 00:22:52,370
You will watch this.
360
00:22:52,371 --> 00:22:54,706
We knew we were going to
have a great actor in the role.
361
00:22:54,707 --> 00:22:58,793
We wanted them to act on set face
to face with all the other actors,
362
00:22:58,794 --> 00:23:01,963
and for that performance to be the
performance that's in the film.
363
00:23:01,964 --> 00:23:03,673
{\an8}This had to be something robust.
364
00:23:03,674 --> 00:23:06,844
{\an8}It had to be field portable
and low-footprint on set.
365
00:23:07,386 --> 00:23:09,679
And it was Hal Hickel who asked,
366
00:23:09,680 --> 00:23:12,432
"Hey, if these guys are
going to be CG all the time,
367
00:23:12,433 --> 00:23:14,268
"then they can be
wearing anything, right?
368
00:23:14,852 --> 00:23:16,811
"Can we put some kind of
tracking marks on them
369
00:23:16,812 --> 00:23:19,480
"to make that process a little
more technically accurate
370
00:23:19,481 --> 00:23:20,815
"and not as labor-intensive?"
371
00:23:20,816 --> 00:23:24,110
They came back to us
with the IMocap system.
372
00:23:24,111 --> 00:23:25,194
Damn you.
373
00:23:25,195 --> 00:23:28,282
{\an8}My working costume is a deeply
attractive grey tracksuit.
374
00:23:29,408 --> 00:23:32,160
People have seen the actors,
of course, in these grey suits
375
00:23:32,161 --> 00:23:33,870
with the little
reflective balls on them.
376
00:23:33,871 --> 00:23:35,663
We came up with a
slightly different suit.
377
00:23:35,664 --> 00:23:38,124
And for one thing, it had
these bands instead of balls.
378
00:23:38,125 --> 00:23:41,920
And that was just about how we were
planning to track their motion.
379
00:23:41,921 --> 00:23:46,591
Carefully designed tracking
marks that would let them recover
380
00:23:46,592 --> 00:23:51,387
both position and orientation
and scale of all the joints.
381
00:23:51,388 --> 00:23:53,640
And this meant that the
cameras could be operated
382
00:23:53,641 --> 00:23:55,141
however they wanted
to be operated.
383
00:23:55,142 --> 00:23:58,353
They could be lit any way
the DP wanted to light them.
384
00:23:58,354 --> 00:24:01,981
And we could be standing in
two feet of water in a lagoon,
385
00:24:01,982 --> 00:24:05,735
or we could be on the deck
of a ship in pouring rain.
386
00:24:05,736 --> 00:24:08,696
Everybody could just ignore that
we were doing visual effects,
387
00:24:08,697 --> 00:24:12,409
just shoot the movie, and we'll
do what we need to do later.
388
00:24:13,619 --> 00:24:17,538
Fortunately, we had Bill,
who can walk on set in a spandex outfit
389
00:24:17,539 --> 00:24:20,083
covered in dots with little
polka dots on his face,
390
00:24:20,084 --> 00:24:22,043
and you can show him the
picture of Davy Jones
391
00:24:22,044 --> 00:24:23,670
and he's like, "Got
it. I'm that guy."
392
00:24:23,671 --> 00:24:27,424
And suddenly, you feel like you're
a time-traveler in your pajamas.
393
00:24:29,093 --> 00:24:31,928
He's just bringing everything.
394
00:24:31,929 --> 00:24:34,764
Bill would do these amazing
things with his jaw.
395
00:24:34,765 --> 00:24:38,768
He would do all this kind of
crazy... And he has no jaw.
396
00:24:38,769 --> 00:24:40,688
His character has no
jaw. There's a beard.
397
00:24:42,022 --> 00:24:44,023
Open the chest.
I need to see it!
398
00:24:44,024 --> 00:24:48,821
The most daunting task was this
beard of 40-some tentacles.
399
00:24:49,655 --> 00:24:52,783
It had to be
constantly alive.
400
00:24:53,242 --> 00:24:55,076
It has a mind of its own,
401
00:24:55,077 --> 00:24:58,788
{\an8}so as he was acting, it would twist
and twirl around like an octopus.
402
00:24:58,789 --> 00:25:02,000
Coiling around each other,
colliding with each other,
403
00:25:02,001 --> 00:25:04,293
moving in response
to his body motion,
404
00:25:04,294 --> 00:25:06,839
getting hooked on each
other and pulling apart.
405
00:25:07,631 --> 00:25:09,841
Interesting
translucency right in there.
406
00:25:09,842 --> 00:25:10,925
Is it too much?
407
00:25:10,926 --> 00:25:14,303
My only question is does it
make him a little too fragile calamari?
408
00:25:14,304 --> 00:25:16,973
So, extensive conversations
with our team about,
409
00:25:16,974 --> 00:25:19,976
no, here he's agitated,
or here he's coy,
410
00:25:19,977 --> 00:25:22,688
or here it's curling, at
that moment he's thinking.
411
00:25:25,315 --> 00:25:27,942
There was no way we could
possibly do it by hand.
412
00:25:27,943 --> 00:25:30,988
We would still be making the
film today if we tried that.
413
00:25:31,947 --> 00:25:36,242
There had to be some kind of an
automatic procedural way to do that
414
00:25:36,243 --> 00:25:39,996
so that the beard could automatically
be doing that in the shot
415
00:25:39,997 --> 00:25:43,249
while the animators layered
on the facial animation
416
00:25:43,250 --> 00:25:44,375
and the body animation.
417
00:25:44,376 --> 00:25:47,420
So, you know, I think we've
made a lot of improvements to it.
418
00:25:47,421 --> 00:25:49,630
Is it going soft
before the rack to Orlando?
419
00:25:49,631 --> 00:25:51,007
So there's no plan B.
420
00:25:51,008 --> 00:25:54,802
The simulation engine we were
creating to run his beard had to work.
421
00:25:54,803 --> 00:26:00,516
And it provided a lot of sleepless nights
for me, literally, until it did work.
422
00:26:00,517 --> 00:26:02,518
And then, once it worked,
it was like magic.
423
00:26:02,519 --> 00:26:04,396
It worked perfectly.
424
00:26:13,113 --> 00:26:14,489
That was sort of next level,
425
00:26:14,490 --> 00:26:19,243
all those things combined to feel
like there's nothing CG about it.
426
00:26:19,244 --> 00:26:22,246
You know, it feels like he's
literally that character.
427
00:26:22,247 --> 00:26:27,877
Damn you, Jack Sparrow!
428
00:26:27,878 --> 00:26:29,588
And
the Oscar goes to...
429
00:26:31,090 --> 00:26:34,634
John Knoll, Hal Hickel,
Charles Gibson, and Allen Hall
430
00:26:34,635 --> 00:26:36,887
for The Pirates
of the Caribbean.
431
00:26:37,221 --> 00:26:40,431
Pirates 2 came along
at a really interesting time
432
00:26:40,432 --> 00:26:42,266
in terms of movies
and visual effects,
433
00:26:42,267 --> 00:26:44,811
because we were in
sort of early 2000s
434
00:26:44,812 --> 00:26:46,437
and there was kind of a malaise
435
00:26:46,438 --> 00:26:48,732
in terms of audience
reaction to visual effects.
436
00:26:49,274 --> 00:26:50,858
Almost a backlash, maybe.
437
00:26:50,859 --> 00:26:53,945
The rapid...
438
00:26:53,946 --> 00:26:56,948
Super-rapid expansion
of possibilities
439
00:26:56,949 --> 00:26:59,158
in terms of visual effects was
440
00:26:59,159 --> 00:27:03,246
in a way kind of responsible for making
audiences lose their sense of wonder,
441
00:27:03,247 --> 00:27:04,789
which we really
kind of depend on.
442
00:27:04,790 --> 00:27:06,666
They stopped asking,
like, "How is it done?"
443
00:27:06,667 --> 00:27:08,835
They'd see it and say, "They
can do anything nowadays.
444
00:27:08,836 --> 00:27:10,170
"They do it with a computer."
445
00:27:11,463 --> 00:27:16,592
{\an8}That was the project that showed me how
we get an audience to say wow again.
446
00:27:16,593 --> 00:27:20,346
They were like, "I don't know
what I'm seeing there. I don't...
447
00:27:20,347 --> 00:27:22,849
"Is that makeup? That can't
be makeup. What is that?"
448
00:27:22,850 --> 00:27:25,685
And that gave them that
little spark of wonder back.
449
00:27:25,686 --> 00:27:26,769
Thanks very much.
450
00:27:26,770 --> 00:27:28,688
It kind of
renewed my faith
451
00:27:28,689 --> 00:27:30,898
that as filmmakers and
visual effects artists,
452
00:27:30,899 --> 00:27:33,818
we could get audiences
to just go, "Wow."
453
00:27:36,697 --> 00:27:38,906
By the time we
were doing the third movie,
454
00:27:38,907 --> 00:27:42,326
there's the burden of how do
you one-up the previous film?
455
00:27:42,327 --> 00:27:45,037
We want to launch in. Take
turns, vying for close-up. Bam.
456
00:27:45,038 --> 00:27:47,623
- Yeah, yeah, yeah.
- And then, kaboom.
457
00:27:47,624 --> 00:27:49,876
We needed to go out of
458
00:27:49,877 --> 00:27:52,336
what I'd call the trilogy
with something extraordinary.
459
00:27:52,337 --> 00:27:53,671
Probably the sky first,
460
00:27:53,672 --> 00:27:57,508
and then a kind of first strike
of lightning hits the sea and...
461
00:27:57,509 --> 00:27:58,968
And then it starts to move.
462
00:27:58,969 --> 00:28:01,512
So the two ships in the
maelstrom felt like,
463
00:28:01,513 --> 00:28:04,515
okay, you could walk away
saying, "Yeah, top that."
464
00:28:04,516 --> 00:28:06,935
It'd be great to see
it framed like that.
465
00:28:07,853 --> 00:28:09,562
But you saw these
guys jumping off...
466
00:28:09,563 --> 00:28:10,981
They're
going that way?
467
00:28:12,649 --> 00:28:16,444
The challenges were, you know,
that sort of location-based filmmaking
468
00:28:16,445 --> 00:28:20,114
that we had embraced with the first
two, we couldn't embrace any longer.
469
00:28:20,115 --> 00:28:22,367
There's no way we could
actually be at sea for that.
470
00:28:24,578 --> 00:28:28,790
This is the biggest blue
screen setup I've ever seen.
471
00:28:29,333 --> 00:28:32,752
And I think this may be the
largest blue screen ever.
472
00:28:32,753 --> 00:28:34,170
Got a lot of pixels to fill in.
473
00:28:34,171 --> 00:28:36,924
But I'm not a big
fan of CG water.
474
00:28:37,591 --> 00:28:40,009
Water on that scale
and how it behaves,
475
00:28:40,010 --> 00:28:43,512
we're still fundamentally
building it as three or more basic
476
00:28:43,513 --> 00:28:46,515
completely different
particle simulations.
477
00:28:46,516 --> 00:28:48,309
Only the problem I have
with water sims is,
478
00:28:48,310 --> 00:28:53,314
you can get a big mass of water, but
when it breaks, it turns to foam.
479
00:28:53,315 --> 00:28:55,776
And then the foam
turns to spray.
480
00:28:56,276 --> 00:28:59,196
And it always looks
like there's stitches.
481
00:29:00,489 --> 00:29:02,865
It's something that's
inherently not real.
482
00:29:02,866 --> 00:29:06,243
And I think that was the
one request that broke John,
483
00:29:06,244 --> 00:29:09,288
was like, "Hey, can
you make me a water sim
484
00:29:09,289 --> 00:29:14,919
"that will be massive, but
also break and become foam
485
00:29:14,920 --> 00:29:18,130
"and then the foam will
become spray all in one sim?"
486
00:29:18,131 --> 00:29:20,509
It was much harder than
I expected it to be.
487
00:29:22,761 --> 00:29:28,808
We had done pretty good fluid surface
simulations on previous projects
488
00:29:28,809 --> 00:29:31,602
and I thought, "Okay,
well, if we can do
489
00:29:31,603 --> 00:29:34,438
"a decent-looking patch
of water in the foreground
490
00:29:34,439 --> 00:29:37,817
"and we can keep repeating
that into the distance,
491
00:29:37,818 --> 00:29:41,988
"it's going to fade off
into a big whirlpool shape
492
00:29:41,989 --> 00:29:45,242
"and rain and thunder
and splashes."
493
00:29:46,785 --> 00:29:50,037
And as soon as I saw the
first render of that idea,
494
00:29:50,038 --> 00:29:51,498
I thought it looked terrible.
495
00:29:52,624 --> 00:29:56,210
Plan B was I needed to
do the whirlpool itself
496
00:29:56,211 --> 00:29:59,005
as the biggest simulation
I could afford to do,
497
00:29:59,006 --> 00:30:04,219
and then do all of that fine detail,
procedural detail in the foreground.
498
00:30:04,720 --> 00:30:05,720
{\an8}Ay-yi-yi-yi-yi.
499
00:30:05,721 --> 00:30:07,138
Gore hated it.
500
00:30:07,139 --> 00:30:08,514
It was like a toilet bowl.
501
00:30:08,515 --> 00:30:11,225
It was like the ships
felt like a miniature.
502
00:30:11,226 --> 00:30:13,311
It felt completely off.
503
00:30:14,062 --> 00:30:18,025
Your brain's just going,
"This isn't real."
504
00:30:21,778 --> 00:30:23,447
Uh...
505
00:30:24,322 --> 00:30:26,366
Then we needed a plan C.
506
00:30:26,950 --> 00:30:29,285
The ship that takes the
inside lane is moving faster.
507
00:30:29,286 --> 00:30:32,663
Those were some dark days for me
because the clock was ticking.
508
00:30:32,664 --> 00:30:36,083
It was a very compressed
post, and a lot of shots.
509
00:30:36,084 --> 00:30:38,127
They are trying to
make it look plausible.
510
00:30:38,128 --> 00:30:40,296
John said you
pushed him pretty hard.
511
00:30:40,297 --> 00:30:43,383
Yeah. And he loves it.
512
00:30:43,925 --> 00:30:46,261
He responds to that challenge.
513
00:30:49,264 --> 00:30:52,099
So I realized that the only
part that I really cared about
514
00:30:52,100 --> 00:30:53,769
was the surface of the water.
515
00:30:54,686 --> 00:30:56,729
So what if we took
the whole maelstrom
516
00:30:56,730 --> 00:30:59,608
and we flattened it so
it was like a pancake?
517
00:31:01,568 --> 00:31:03,235
And then, when we were
done with the sim,
518
00:31:03,236 --> 00:31:06,739
we would transform it back
into that funnel shape.
519
00:31:06,740 --> 00:31:11,410
And that finally got us to a place
where we were getting enough detail
520
00:31:11,411 --> 00:31:14,205
and resolution out of it and it
looked big enough for Gore's taste.
521
00:31:14,206 --> 00:31:16,875
Fire!
522
00:31:19,127 --> 00:31:20,587
That's
what's in the movie.
523
00:31:28,595 --> 00:31:29,637
That was plan C.
524
00:31:29,638 --> 00:31:34,558
It was done with that looming deadline
and a lot of sleepless nights.
525
00:31:34,559 --> 00:31:36,102
Just last thing we're working on
526
00:31:36,103 --> 00:31:38,729
are little tiny water
splashes on a bunch of those.
527
00:31:38,730 --> 00:31:40,065
Wow, that's fantastic, John.
528
00:31:40,649 --> 00:31:44,235
It's a friendship driven
out of a love for adventure.
529
00:31:44,236 --> 00:31:46,822
We've never been there before.
Let's go there together.
530
00:32:02,420 --> 00:32:04,213
{\an8}An effect isn't just spectacle.
531
00:32:04,214 --> 00:32:07,925
{\an8}If it's spectacle, you don't sit
like this drawn into the screen,
532
00:32:07,926 --> 00:32:09,677
{\an8}sucked into the experience.
533
00:32:09,678 --> 00:32:11,303
You sit back and you...
534
00:32:11,304 --> 00:32:15,724
And there's a huge aesthetic distance
between the audience and the film,
535
00:32:15,725 --> 00:32:18,477
because the effect is
pushing the audience away
536
00:32:18,478 --> 00:32:21,313
because it's just maybe too
big, too much to consume,
537
00:32:21,314 --> 00:32:24,483
to much for your eye to
be able to sort it out
538
00:32:24,484 --> 00:32:27,069
into something that
makes emotional sense.
539
00:32:27,070 --> 00:32:30,364
And so, every single special
effect for me, anyway,
540
00:32:30,365 --> 00:32:34,535
in my films needs to make
some sort of emotional sense.
541
00:32:34,536 --> 00:32:38,247
{\an8}I think I got a call from Steven one day
saying he wants to do War of the Worlds.
542
00:32:41,168 --> 00:32:43,794
And I had seen the
original movie when it came out,
543
00:32:43,795 --> 00:32:47,131
and I was like six or eight and
just thought it was amazing.
544
00:32:47,132 --> 00:32:48,257
So, okay.
545
00:32:48,258 --> 00:32:51,135
{\an8}And I remember one of the challenges
of War of the Worlds was that
546
00:32:51,136 --> 00:32:52,845
Steven had thrown
down the gauntlet
547
00:32:52,846 --> 00:32:54,972
and said, "We'll make this
film in eight months."
548
00:32:54,973 --> 00:32:56,807
You know, a huge film like this,
549
00:32:56,808 --> 00:32:58,934
which should really be
about a year and a half,
550
00:32:58,935 --> 00:33:00,644
he's like, "Let's do
it in eight months."
551
00:33:00,645 --> 00:33:02,313
I remember when I
heard that, I was like,
552
00:33:02,314 --> 00:33:05,065
"Okay, wow, the clock is
ticking, we've got to run."
553
00:33:05,066 --> 00:33:08,570
We started shooting in December, and
it was gonna be out in June or July.
554
00:33:09,070 --> 00:33:12,656
We were shooting in the
cold on the Hudson River
555
00:33:12,657 --> 00:33:16,577
at five degrees in the middle of
the night for a ferry that sinks.
556
00:33:16,578 --> 00:33:19,121
And then we'd be shooting
in the daytime in New York
557
00:33:19,122 --> 00:33:22,416
and the sun would be going down
behind the buildings at 4:00 p.m.,
558
00:33:22,417 --> 00:33:24,335
so we could only shoot
between 8:00 and 4:00.
559
00:33:24,336 --> 00:33:26,420
So everything was against us.
560
00:33:26,421 --> 00:33:30,257
But all those things
also made people alert
561
00:33:30,258 --> 00:33:32,385
and made them be, I
think, more creative.
562
00:33:36,890 --> 00:33:40,392
The great thing in the
design of War of the Worlds was
563
00:33:40,393 --> 00:33:44,730
that the camera was always
kept where Tom Cruise was
564
00:33:44,731 --> 00:33:47,650
so that you as an
audience member
565
00:33:47,651 --> 00:33:51,028
had the sense that you
were the protagonist,
566
00:33:51,029 --> 00:33:54,031
that these things were happening
to you and in front of you.
567
00:33:54,032 --> 00:33:57,451
And the camera wouldn't go to
a place where you couldn't be.
568
00:33:57,452 --> 00:34:03,499
And this was because of the two of
these master filmmakers working together
569
00:34:03,500 --> 00:34:05,669
to work out every single shot.
570
00:34:06,878 --> 00:34:08,462
In the front seat.
571
00:34:08,463 --> 00:34:10,714
- Whose car is this?
- Just get in.
572
00:34:10,715 --> 00:34:12,383
There's a scene
in War of the Worlds
573
00:34:12,384 --> 00:34:15,261
where Tom Cruise is racing
away from the war machines
574
00:34:15,262 --> 00:34:17,596
that are starting to blow
up the area around him,
575
00:34:17,597 --> 00:34:20,057
and there's this big
bridge in the background.
576
00:34:20,058 --> 00:34:23,560
And it was shot in a
real residential area.
577
00:34:23,561 --> 00:34:28,857
And Steven wanted the bridge to
be hit from behind by explosions
578
00:34:28,858 --> 00:34:33,320
and kind of curl up like a scorpion
tail, which is a neat idea.
579
00:34:33,321 --> 00:34:34,947
And I kind of tried
it, and I thought,
580
00:34:34,948 --> 00:34:37,658
"You know, it looks kind
of manmade and fake-y,
581
00:34:37,659 --> 00:34:42,329
"but what if we try it in sections,
which is the way bridges are really made.
582
00:34:42,330 --> 00:34:45,874
"Between pylons would be the beam, and
it could kind of bend and stay there.
583
00:34:45,875 --> 00:34:49,128
"Then the next one would ratchet
up. And is that good for you?"
584
00:34:49,129 --> 00:34:51,130
He said, "Yeah, that'll work."
585
00:34:51,131 --> 00:34:53,632
The bridge is now a CG bridge.
586
00:34:53,633 --> 00:34:56,135
The houses are
models that are made
587
00:34:56,136 --> 00:34:59,805
that we're sort of combining
into the real background there
588
00:34:59,806 --> 00:35:02,891
and covering up the real
house that's been undisturbed.
589
00:35:02,892 --> 00:35:06,562
Falling from the bridge is this
tanker truck that is a model,
590
00:35:06,563 --> 00:35:08,272
probably about four
or five feet long.
591
00:35:08,273 --> 00:35:12,401
We shot it outdoors in Marin
in front of the blue screen,
592
00:35:12,402 --> 00:35:15,571
just dropping it down,
and then it explodes,
593
00:35:15,572 --> 00:35:17,156
which is a couple
of other elements.
594
00:35:17,157 --> 00:35:18,866
So the thing is made up of
595
00:35:18,867 --> 00:35:21,785
a bunch of separate pieces
of elements put together,
596
00:35:21,786 --> 00:35:28,042
and it looks like this one continuous shot
with all these different things going on.
597
00:35:33,840 --> 00:35:35,174
Next shot! Good!
598
00:35:35,175 --> 00:35:37,051
It looked really
great on the monitor.
599
00:35:37,052 --> 00:35:38,761
Dennis is terrific
in the sense that
600
00:35:38,762 --> 00:35:40,971
he can see right through
the clarity of designs
601
00:35:40,972 --> 00:35:42,431
and get to the heart of it.
602
00:35:42,432 --> 00:35:44,433
So you can try to sell
him with all this bling,
603
00:35:44,434 --> 00:35:47,520
but it's like, "Is this
design real, does it work?"
604
00:35:50,774 --> 00:35:53,108
There's a shot in there
that the camera is moving
605
00:35:53,109 --> 00:35:54,443
all around the minivan
606
00:35:54,444 --> 00:35:56,321
that Tom is driving
with his family.
607
00:35:56,905 --> 00:36:00,824
It was all shot indoors in
front of the blue screen.
608
00:36:00,825 --> 00:36:04,870
And it was made up of four
or five different sections
609
00:36:04,871 --> 00:36:09,458
that the parts of the car
could be pulled away, the van,
610
00:36:09,459 --> 00:36:11,418
and then you would
switch to part two,
611
00:36:11,419 --> 00:36:13,921
and then you would go as far
as you could and then stop.
612
00:36:13,922 --> 00:36:16,799
And there would be a transition
of some sort, an invisible wipe.
613
00:36:16,800 --> 00:36:17,925
Like a...
614
00:36:17,926 --> 00:36:20,803
You know, a pillar
would go by in the car,
615
00:36:20,804 --> 00:36:25,516
and that could be where it switches
from one moment to another.
616
00:36:25,517 --> 00:36:28,143
For the backgrounds,
which is the freeway,
617
00:36:28,144 --> 00:36:31,313
all the cars stuck on the freeway,
and he's driving through it,
618
00:36:31,314 --> 00:36:35,025
that was shot actually on a real location
where they blocked the freeway off.
619
00:36:35,026 --> 00:36:38,237
And Pablo Helman, who
was my associate on that,
620
00:36:38,238 --> 00:36:40,739
{\an8}he would have, like, six or
eight cameras on the top of it
621
00:36:40,740 --> 00:36:46,078
{\an8}shooting in every direction, making
this big tile of 360 degrees.
622
00:36:46,079 --> 00:36:47,746
And when you put
all those together,
623
00:36:47,747 --> 00:36:51,041
you had a very seamless
transition moving all around
624
00:36:51,042 --> 00:36:54,044
for this two-and-a-half minute
dialogue scene of the actors
625
00:36:54,045 --> 00:36:56,839
as though you're, like,
magically moving through the car.
626
00:36:56,840 --> 00:36:59,341
- Who is attacking us?
- Rachel.
627
00:36:59,342 --> 00:37:01,135
Rachel, you've got
to keep it down.
628
00:37:01,136 --> 00:37:03,387
Rachel. Rachel. Shut up, Rachel!
629
00:37:03,388 --> 00:37:05,723
- You are freaking her out!
- Look, I'm driving!
630
00:37:05,724 --> 00:37:06,807
Do something!
631
00:37:06,808 --> 00:37:10,185
War of the Worlds, I think,
was one of ILM's, actually,
632
00:37:10,186 --> 00:37:12,604
a kind of a high
watermark for the company,
633
00:37:12,605 --> 00:37:15,900
and a film that didn't get
a whole lot of attention.
634
00:37:16,818 --> 00:37:19,194
But when I look at that film,
635
00:37:19,195 --> 00:37:23,657
I was astonished at how
much they were able to do
636
00:37:23,658 --> 00:37:25,451
with a very little budget.
637
00:37:25,452 --> 00:37:26,994
That was my favorite film.
638
00:37:29,372 --> 00:37:31,081
It's everything
I liked to do.
639
00:37:31,082 --> 00:37:32,166
Spectacle.
640
00:37:32,167 --> 00:37:34,209
It's long takes.
641
00:37:34,210 --> 00:37:35,795
It's impossible.
642
00:37:36,421 --> 00:37:39,173
And the sequence in Newark
643
00:37:39,174 --> 00:37:42,010
when the pod comes out of the
ground and all that stuff...
644
00:37:43,261 --> 00:37:44,720
it was terrific.
645
00:37:44,721 --> 00:37:47,014
Tom is running and the people
are running along with him
646
00:37:47,015 --> 00:37:49,893
getting hit by these blasts and
they were becoming, like, ash.
647
00:37:50,810 --> 00:37:54,022
And I had the clothes
go up like angels...
648
00:37:55,565 --> 00:37:58,151
just so there's this subtext
going on with it, you know?
649
00:38:00,820 --> 00:38:03,740
And it's all these
amazing shots.
650
00:38:04,741 --> 00:38:08,076
And after that, I said, "I can't do
any better than this," so I sort of...
651
00:38:08,077 --> 00:38:11,080
That's kind of about
the last show I officially did.
652
00:38:14,375 --> 00:38:20,047
{\an8}We had made some
conservative decisions
653
00:38:20,048 --> 00:38:21,423
{\an8}in the past.
654
00:38:21,424 --> 00:38:25,344
You know, as an example,
we turned down Avatar
655
00:38:25,345 --> 00:38:27,930
after many, many
months of bidding it
656
00:38:27,931 --> 00:38:30,642
{\an8}and working on the tests
that got it greenlit.
657
00:38:31,184 --> 00:38:32,435
{\an8}You not fear.
658
00:38:34,521 --> 00:38:35,604
{\an8}You strong heart.
659
00:38:35,605 --> 00:38:38,941
{\an8}Our leadership at the
time when faced with,
660
00:38:38,942 --> 00:38:45,572
{\an8}"Okay, this could be
unachievable, it's so huge,"
661
00:38:45,573 --> 00:38:48,451
they were not willing
to take that risk.
662
00:39:01,714 --> 00:39:04,424
But we had a great relationship
with Gore Verbinski.
663
00:39:04,425 --> 00:39:09,721
And, you know, he had
this incredible idea.
664
00:39:09,722 --> 00:39:10,807
Rango.
665
00:39:18,857 --> 00:39:20,691
Rango was a
huge undertaking.
666
00:39:20,692 --> 00:39:25,362
It was the first digital
feature that ILM ever did.
667
00:39:25,363 --> 00:39:27,365
And it was really scary.
668
00:39:31,870 --> 00:39:33,620
I don't know how
to make an animated movie.
669
00:39:33,621 --> 00:39:37,416
I mean, I know how to put 2,000
shots together and tell a story.
670
00:39:37,417 --> 00:39:40,752
And we certainly have
made visual effects shots
671
00:39:40,753 --> 00:39:43,882
that are fully computer-generated.
We've made lots of those.
672
00:39:51,431 --> 00:39:52,431
I wanted to work with ILM
673
00:39:52,432 --> 00:39:55,851
just because I wanted to take everything
that we'd learned from Davy Jones
674
00:39:55,852 --> 00:39:59,730
and, you know, Maya and
Kevin and Hal and the team,
675
00:39:59,731 --> 00:40:04,526
like, everybody that we had
become tight with in that process.
676
00:40:04,527 --> 00:40:07,154
It could have been a
disaster, financially.
677
00:40:07,155 --> 00:40:13,994
This was an example of between John Knoll
and Hal Hickel and Jacqui Lopez and me
678
00:40:13,995 --> 00:40:17,748
and a number of other people
really pushing the company to say,
679
00:40:17,749 --> 00:40:19,833
"You know what, this
is going to be amazing
680
00:40:19,834 --> 00:40:21,419
"and we want to
be a part of it."
681
00:40:22,128 --> 00:40:23,462
This was a
new thing, right?
682
00:40:23,463 --> 00:40:26,924
Rango was completely
an animated feature.
683
00:40:26,925 --> 00:40:30,510
And so, super-excited
to work on this project.
684
00:40:30,511 --> 00:40:32,346
I think when you're
making an animated movie,
685
00:40:32,347 --> 00:40:35,390
it's not sort of fly-it-as-you-build-it
approach, you know?
686
00:40:35,391 --> 00:40:37,476
So the story reel
became very important.
687
00:40:37,477 --> 00:40:40,395
And to afford that,
we were at my house.
688
00:40:40,396 --> 00:40:41,897
Bring the flux...
689
00:40:41,898 --> 00:40:43,982
Flux capacitors... Are
they phasing right now?
690
00:40:43,983 --> 00:40:45,860
- Are they phasing?
- Yeah, they're phasing.
691
00:40:46,319 --> 00:40:48,320
Seven artists
over a period of 18 months.
692
00:40:48,321 --> 00:40:50,030
We had a microphone,
we had a Mac,
693
00:40:50,031 --> 00:40:52,783
and we were just basically drawing
every frame of that narrative
694
00:40:52,784 --> 00:40:57,914
{\an8}and building the animatic so that
it was really execution-specific.
695
00:40:58,873 --> 00:41:01,708
There was a huge change in ILM
696
00:41:01,709 --> 00:41:05,754
from "shot-based" to kind of,
"Hey, we're telling a story."
697
00:41:05,755 --> 00:41:07,464
With typical visual effects,
698
00:41:07,465 --> 00:41:09,592
you're working on this
one shot out of context.
699
00:41:09,968 --> 00:41:12,928
"I'm making this thing. I
don't know where it fits."
700
00:41:12,929 --> 00:41:16,014
But on Rango, it's like, "No,
stop thinking like that."
701
00:41:16,015 --> 00:41:18,767
Like, fundamentally change
that way of thinking.
702
00:41:18,768 --> 00:41:20,268
We are... "What's the scene?"
703
00:41:20,269 --> 00:41:24,607
Gore wanted to foster a little
more family feeling on Rango.
704
00:41:25,066 --> 00:41:28,485
He wanted to get to know the artists
and invite them in as individuals
705
00:41:28,486 --> 00:41:31,154
into this filmmaking
process and family.
706
00:41:31,155 --> 00:41:34,616
In other words, make them all feel like,
"Hey, we're making a movie together."
707
00:41:34,617 --> 00:41:38,286
So we had spent all this
time discussing the scene
708
00:41:38,287 --> 00:41:40,205
and where is the
character coming from,
709
00:41:40,206 --> 00:41:42,249
where are they going to,
where have they been,
710
00:41:42,250 --> 00:41:46,713
you know, so that every character
who walks into a bar has a backstory.
711
00:41:46,879 --> 00:41:51,508
Uh, and so, that became, I think,
really joyous for the animators.
712
00:41:51,509 --> 00:41:53,343
They became a family.
713
00:41:53,344 --> 00:41:56,097
Basically, at that point,
they are my actors.
714
00:41:57,015 --> 00:41:59,683
{\an8}And until the people of Andromeda
5 return him safe and sound,
715
00:41:59,684 --> 00:42:01,561
{\an8}I will not sell my ranch!
716
00:42:02,645 --> 00:42:04,354
- What?
- What are you doing?
717
00:42:04,355 --> 00:42:05,772
What? What are you doing?
718
00:42:05,773 --> 00:42:07,399
And there was just so much joy.
719
00:42:07,400 --> 00:42:12,070
You could see kind of like this great
release of, "We never get to do this."
720
00:42:12,071 --> 00:42:13,656
You know, like...
721
00:42:14,282 --> 00:42:16,284
"We're telling the whole story."
722
00:42:18,202 --> 00:42:19,745
Most of our
other departments
723
00:42:19,746 --> 00:42:23,206
had been for years really focused
on doing things with realism.
724
00:42:23,207 --> 00:42:25,584
And fortunately, this
project of Gore's
725
00:42:25,585 --> 00:42:28,086
kind of coupled
animated characters
726
00:42:28,087 --> 00:42:31,173
but with a world that,
while it was stylized,
727
00:42:31,174 --> 00:42:32,841
it had a very
tactile, real feel.
728
00:42:32,842 --> 00:42:35,677
So if something was made of wood,
it was very realistic-looking wood.
729
00:42:35,678 --> 00:42:38,055
If it was rusty iron, it was
realistic-looking rusty iron.
730
00:42:38,056 --> 00:42:41,309
It wasn't some stylized,
painted version of that.
731
00:42:42,143 --> 00:42:44,978
I came on to do the
look development
732
00:42:44,979 --> 00:42:48,899
and shepherd through basically
the whole town of Dirt,
733
00:42:48,900 --> 00:42:52,986
{\an8}where all of these little
critters live out in the desert.
734
00:42:52,987 --> 00:42:55,781
So, really, what came
to us on the team was
735
00:42:55,782 --> 00:43:00,118
all of the reference filtering
through Tim Alexander and folks.
736
00:43:00,119 --> 00:43:03,789
And I remember them all telling
us, "There Will Be Blood.
737
00:43:03,790 --> 00:43:05,999
"There Will Be Blood. Use
that as your reference."
738
00:43:06,000 --> 00:43:08,710
Super-hot baking sun.
739
00:43:08,711 --> 00:43:11,379
High noon coming down
on the characters.
740
00:43:11,380 --> 00:43:13,590
It's just like everything
had to look parched.
741
00:43:13,591 --> 00:43:17,010
The landscape, the buildings, the
characters, everybody's parched.
742
00:43:17,011 --> 00:43:20,097
So we had to build all
that detail into this town
743
00:43:20,098 --> 00:43:23,600
and make it super-unique to
Gore and his team's vision.
744
00:43:23,601 --> 00:43:26,144
But we kept adding
more and more detail,
745
00:43:26,145 --> 00:43:28,563
so it started becoming unwieldy,
746
00:43:28,564 --> 00:43:31,566
and layout artists,
animators, technical directors
747
00:43:31,567 --> 00:43:33,485
couldn't work with it anymore.
748
00:43:33,486 --> 00:43:35,487
So, a super-emergency in
the middle of the show.
749
00:43:35,488 --> 00:43:36,905
We had to really step back
750
00:43:36,906 --> 00:43:40,325
and think about ways we
could make it more modular
751
00:43:40,326 --> 00:43:42,119
so that you could turn
things on and off,
752
00:43:42,120 --> 00:43:45,622
have levels of detail of
each model of the building,
753
00:43:45,623 --> 00:43:49,960
bake out certain aspects of
the geometry and the texture
754
00:43:49,961 --> 00:43:51,712
so that it would render.
755
00:43:52,213 --> 00:43:55,006
The vocal recording process
was really unusual on Rango.
756
00:43:55,007 --> 00:43:58,426
Gore, coming from live-action,
did not want to have his actors
757
00:43:58,427 --> 00:44:01,596
just one by one recording
separately at a little lectern.
758
00:44:01,597 --> 00:44:04,307
He wanted to have them ensemble
and recording together.
759
00:44:04,308 --> 00:44:05,393
And even...
760
00:44:05,810 --> 00:44:09,647
We even had props and cameras on
set to kind of shoot the scenes.
761
00:44:10,731 --> 00:44:12,315
And you would get
those happy accidents
762
00:44:12,316 --> 00:44:14,527
and people stepping on each
other's lines and so forth.
763
00:44:14,986 --> 00:44:17,487
- That was really good!
- It was... No, I'm choking.
764
00:44:17,488 --> 00:44:19,281
Oh. Oh, you do...
765
00:44:19,282 --> 00:44:21,116
You actually ate the bullet.
766
00:44:21,117 --> 00:44:23,034
I... I ate my prop.
767
00:44:23,035 --> 00:44:24,536
So that Gore
can really get...
768
00:44:24,537 --> 00:44:27,122
he can work within the way
he's used to working with them.
769
00:44:27,123 --> 00:44:30,083
And that process was
dubbed emotion capture,
770
00:44:30,084 --> 00:44:32,043
which a lot of people
have asked about.
771
00:44:32,044 --> 00:44:34,296
Emotion capture was
really just a jokey name
772
00:44:34,297 --> 00:44:36,298
for this whole goofy
thing of having the actors
773
00:44:36,299 --> 00:44:39,509
on this empty stage in their
cowboy costumes acting like idiots.
774
00:44:39,510 --> 00:44:40,594
May I present
775
00:44:40,595 --> 00:44:44,181
Madam Lupone's Terpsichorean
Troupe of Traveling Thespians!
776
00:44:44,182 --> 00:44:46,308
- What is that?
- I think they's thespians.
777
00:44:46,309 --> 00:44:47,517
Thespians?
778
00:44:47,518 --> 00:44:49,436
It wasn't about
reinventing feature animation.
779
00:44:49,437 --> 00:44:51,605
It was about working the way
he was comfortable working
780
00:44:51,606 --> 00:44:53,523
and getting that
kind of live feel.
781
00:44:53,524 --> 00:44:54,858
Not that we broke every rule,
782
00:44:54,859 --> 00:44:58,862
but we were certainly more of a hybrid
visual effects model animated movie.
783
00:44:58,863 --> 00:45:01,532
I love everything
I worked on in Rango.
784
00:45:02,033 --> 00:45:06,536
It wasn't a sort of
cookie-cutter animated feature.
785
00:45:06,537 --> 00:45:12,334
Uh, it was this weird blend
of a photorealistic style
786
00:45:12,335 --> 00:45:16,588
blended with a very
stylized look and feel.
787
00:45:16,589 --> 00:45:19,174
It didn't look like
Pixar, Disney feature animation,
788
00:45:19,175 --> 00:45:20,467
didn't look like Illumination,
789
00:45:20,468 --> 00:45:21,927
didn't look like DreamWorks.
790
00:45:21,928 --> 00:45:24,971
It was its own animal
in every regard.
791
00:45:24,972 --> 00:45:27,641
The animators at ILM
always had that ability,
792
00:45:27,642 --> 00:45:30,018
but didn't always
have the opportunity.
793
00:45:30,019 --> 00:45:33,648
And I think, really, that's the
magic of Industrial Light & Magic.
794
00:45:34,106 --> 00:45:35,691
We're all storytellers.
795
00:45:48,788 --> 00:45:52,500
{\an8}This used
to be the original ILM.
796
00:45:55,086 --> 00:45:56,921
Magic was made here.
797
00:46:03,261 --> 00:46:05,929
{\an8}When George moved
everybody to the Presidio,
798
00:46:05,930 --> 00:46:08,349
all the model shop
people stayed.
799
00:46:09,433 --> 00:46:13,104
We continued to work
for ILM and many others.
800
00:46:13,771 --> 00:46:17,942
We did Pirates of the Caribbean,
Transformers, we did a ton of stuff.
801
00:46:19,902 --> 00:46:21,194
But the revenues dropped
802
00:46:21,195 --> 00:46:24,030
from 20 million to 10
million to 5 million.
803
00:46:24,031 --> 00:46:28,953
That's when I just said, "Guys,
it's over. It's really over."
804
00:46:43,050 --> 00:46:45,177
Lots of memories on this stage.
805
00:46:46,137 --> 00:46:48,639
This is where we
shot so much stuff.
806
00:46:49,432 --> 00:46:50,598
It was so fun.
807
00:46:50,599 --> 00:46:53,728
And now we're organizing
for the final goodbye party.
808
00:47:03,029 --> 00:47:04,071
Good to see you.
809
00:47:07,158 --> 00:47:09,659
I said something to George
one time, and it was right...
810
00:47:18,419 --> 00:47:22,547
{\an8}In 1978, the art department
for Empire Strikes Back
811
00:47:22,548 --> 00:47:24,717
{\an8}was over in San Anselmo.
812
00:47:25,051 --> 00:47:27,802
And one day, this
wooden crate arrived.
813
00:47:27,803 --> 00:47:31,097
We opened it up, and it was the
white plastic Boba Fett suit
814
00:47:31,098 --> 00:47:34,393
that Ralph and I had been
working on designing.
815
00:47:34,852 --> 00:47:36,436
I went to Jane Bay
816
00:47:36,437 --> 00:47:39,105
and I said, "I need a
place to paint this thing."
817
00:47:39,106 --> 00:47:41,191
And she handed me a set of keys.
818
00:47:41,192 --> 00:47:47,072
She said, "George has just leased a
building in San Rafael at 3160 Kerner.
819
00:47:47,073 --> 00:47:49,991
"It's empty. You can
have any room you want."
820
00:47:49,992 --> 00:47:51,910
The other day...
Friday, actually,
821
00:47:51,911 --> 00:47:57,832
we shot our last interview for the
Light & Magic Season 2 documentary
822
00:47:57,833 --> 00:48:00,336
in this very stage right there.
823
00:48:00,961 --> 00:48:04,923
And I think that it's
time to say goodbye.
824
00:48:04,924 --> 00:48:08,760
Uh, the work that was done
here by all of you people
825
00:48:08,761 --> 00:48:10,679
and many who came before you...
826
00:48:11,263 --> 00:48:13,390
will live forever
827
00:48:13,391 --> 00:48:18,686
on movie screens and TV
screens till the end of time.
828
00:48:18,687 --> 00:48:22,899
And this is indeed
hallowed ground.
829
00:48:22,900 --> 00:48:24,568
So I would just like to say...
830
00:48:25,528 --> 00:48:29,406
ILM Kerner, it's been
a pleasure to know you.
831
00:48:29,407 --> 00:48:30,532
Thank you.
832
00:48:38,165 --> 00:48:40,250
You know, it's in
our DNA. It truly is.
833
00:48:40,251 --> 00:48:43,045
I think that's
the special sauce.
834
00:48:44,046 --> 00:48:46,589
We strive to do things better.
835
00:48:46,590 --> 00:48:49,426
We want to change and evolve,
836
00:48:49,427 --> 00:48:52,847
whether it's in how
we do the work...
837
00:48:53,931 --> 00:48:55,724
or how we manage the work...
838
00:48:57,518 --> 00:49:00,187
or how we engage
with our talent.
839
00:49:00,813 --> 00:49:03,858
In any kind of way, we
want to push the envelope.
840
00:49:05,067 --> 00:49:07,403
George was always pushing ILM.
841
00:49:07,987 --> 00:49:11,991
I think at one point, he said, "ILM
was created to do the impossible."
842
00:49:12,491 --> 00:49:16,370
And we are continually
asked to the impossible.
843
00:49:16,912 --> 00:49:18,413
We took a lot of pride in that.
844
00:49:18,414 --> 00:49:22,125
So there was definitely
a cultural thing
845
00:49:22,126 --> 00:49:26,963
that was very ingrained and
still is ingrained in us forever.
846
00:49:26,964 --> 00:49:30,175
It's funny, because I know most
people will think George Lucas,
847
00:49:30,176 --> 00:49:31,552
Star Wars, right?
848
00:49:32,470 --> 00:49:35,013
And yes, that's true. Definitely.
He's the creator of Star Wars.
849
00:49:35,014 --> 00:49:37,807
He's the creator of Indiana Jones.
Those are the obvious things.
850
00:49:37,808 --> 00:49:39,142
But I think in the industry,
851
00:49:39,143 --> 00:49:41,519
he's going to go down
more as an innovator.
852
00:49:41,520 --> 00:49:43,563
You know, you see THX sound.
853
00:49:43,564 --> 00:49:46,442
He revolutionized audio
in motion pictures.
854
00:49:47,860 --> 00:49:50,487
You look at nonlinear
editing... Avid.
855
00:49:50,488 --> 00:49:51,905
We turn it sideways.
856
00:49:51,906 --> 00:49:54,115
George Lucas was behind that.
857
00:49:54,116 --> 00:49:55,200
And then you have...
858
00:49:55,201 --> 00:49:58,161
Pixar was born from
Industrial Light & Magic.
859
00:49:58,162 --> 00:50:01,122
To infinity and beyond!
860
00:50:01,123 --> 00:50:05,920
Now there's a lot of talk,
obviously, about AI and real-time.
861
00:50:06,795 --> 00:50:12,968
I'm curious to see the extent to which
those technologies really move the needle.
862
00:50:14,136 --> 00:50:18,848
It's hard to imagine that AI won't
play a massive role in digital effects.
863
00:50:18,849 --> 00:50:21,142
It's going to make a lot
of work get approached
864
00:50:21,143 --> 00:50:24,562
in completely different ways than
we've ever approached them before.
865
00:50:24,563 --> 00:50:30,485
But I never feel like there's some
technology or some breakthrough
866
00:50:30,486 --> 00:50:33,864
that's going to
dramatically change...
867
00:50:35,074 --> 00:50:38,327
what we have that's so special
at ILM, which is the people.
868
00:50:39,328 --> 00:50:45,668
37 years ago, I walked in that front door
and was instantly made to feel welcome.
869
00:50:48,045 --> 00:50:52,715
Part of an amazing and formidable group
of the most talented people around.
870
00:50:52,716 --> 00:50:56,928
If I carefully observed how they worked,
paid attention to what they were doing,
871
00:50:56,929 --> 00:50:58,555
asked the right questions,
872
00:50:58,556 --> 00:51:02,642
I thought I might get to a place where
I could say that I belonged here.
873
00:51:02,643 --> 00:51:05,854
And to everybody who
helped build this place
874
00:51:07,356 --> 00:51:10,066
and make the incredible
art produced here,
875
00:51:10,067 --> 00:51:13,236
a deep and sincere thank
you for all you did
876
00:51:13,237 --> 00:51:16,239
and for welcoming me to
be a small part of that.
877
00:51:21,662 --> 00:51:27,835
I attended just the greatest school
ever working for some of these folks.
878
00:51:31,005 --> 00:51:32,505
And my way of paying back
879
00:51:32,506 --> 00:51:36,593
is to try and do the same
thing for the next generation,
880
00:51:36,594 --> 00:51:40,597
with the hope that they can
go to much higher heights
881
00:51:40,598 --> 00:51:41,849
than I ever did.
79279
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