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These are the user uploaded subtitles that are being translated: 1 00:00:11,845 --> 00:00:17,183 {\an8}Industrial Light & Magic is such a remarkable name for a company 2 00:00:17,184 --> 00:00:22,104 and a place that's going to make these visual effects, because it says it all. 3 00:00:22,105 --> 00:00:23,981 I never wanted to leave that place, 4 00:00:23,982 --> 00:00:29,153 because they understood how to make magic and how to have fun at the same time. 5 00:00:30,280 --> 00:00:34,033 What is possible now in film and TV 6 00:00:34,034 --> 00:00:37,954 is in large part because of risks George Lucas took 7 00:00:37,955 --> 00:00:41,874 and ideas he had that may have existed elsewhere in other times, 8 00:00:41,875 --> 00:00:44,585 but he was the one who actually put them into effect. 9 00:00:45,671 --> 00:00:49,674 The company was founded on this idea of using technology 10 00:00:49,675 --> 00:00:52,552 to let us do things that had never been done before... 11 00:00:53,470 --> 00:00:56,348 to create striking and memorable imagery. 12 00:00:57,140 --> 00:01:01,603 We were the only visual effects house in the world for six or seven years. 13 00:01:02,229 --> 00:01:04,606 There really weren't visual effects until then. 14 00:01:05,315 --> 00:01:08,110 There were optical effects, and there were sort of practical effects. 15 00:01:10,153 --> 00:01:11,612 When I saw Star Wars... 16 00:01:13,532 --> 00:01:14,740 Yee-hoo! 17 00:01:14,741 --> 00:01:19,413 ...it took everything to another level on such a massive scale. 18 00:01:20,247 --> 00:01:22,707 They said, "Oh, well, it's just for space movies." 19 00:01:22,708 --> 00:01:24,917 I said, "No, it's not. It's for any movie." 20 00:01:26,295 --> 00:01:28,004 The vibe at ILM, 21 00:01:28,005 --> 00:01:32,258 it's this sort of intersection of loosey-goosey intellectualism... 22 00:01:33,385 --> 00:01:35,386 Mind the step, sir. 23 00:01:35,387 --> 00:01:38,055 ...and a kind of enough angsty need 24 00:01:38,056 --> 00:01:41,393 that created a certain kind of energy of innovation. 25 00:01:42,644 --> 00:01:44,813 ILM was the place. 26 00:01:45,439 --> 00:01:47,239 I mean, there was just no discussion about it. 27 00:01:49,151 --> 00:01:50,485 They were kind of rebels. 28 00:01:51,528 --> 00:01:52,778 They were outliers. 29 00:01:53,864 --> 00:01:55,115 They were geniuses. 30 00:01:56,450 --> 00:01:59,618 I was so in awe of them, I thought I could never afford them 31 00:01:59,619 --> 00:02:03,415 and they wouldn't work with a little pissant filmmaker like me. 32 00:02:04,875 --> 00:02:09,045 I had a kind of religious experience with ILM. 33 00:02:09,046 --> 00:02:12,256 I suddenly saw that everything was going to change. 34 00:02:13,550 --> 00:02:15,926 It was going to change everything for all of us... 35 00:02:18,180 --> 00:02:20,724 ...and for audiences everywhere. 36 00:02:22,434 --> 00:02:24,269 And we were never going to go back. 37 00:03:24,079 --> 00:03:27,331 For years, there were a number of company meetings 38 00:03:27,332 --> 00:03:31,460 where George would address the whole company. 39 00:03:31,461 --> 00:03:34,046 Actually, in this very room. 40 00:03:34,047 --> 00:03:36,215 {\an8}And inevitably, somebody would ask, 41 00:03:36,216 --> 00:03:39,343 {\an8}"Hey, are you going to do more Star Wars movies?" 42 00:03:39,344 --> 00:03:43,222 {\an8}And his answer was always, "Oh, I'm thinking about it, 43 00:03:43,223 --> 00:03:46,725 "but, you know, I don't have anything to announce yet." 44 00:03:46,726 --> 00:03:50,271 {\an8}A lot of the people who had been here a long time 45 00:03:50,272 --> 00:03:55,025 {\an8}were very desirous of working on more Star Wars movies. 46 00:03:55,026 --> 00:03:57,945 And frankly, most of the people that had come through the door since 47 00:03:57,946 --> 00:03:59,655 had grown up on those movies. 48 00:03:59,656 --> 00:04:04,368 And the idea of getting to work with George on a Star Wars movie 49 00:04:04,369 --> 00:04:06,203 was kind of what they lived for. 50 00:04:06,204 --> 00:04:09,874 {\an8}I remember very well the day we were called into C Screening Room. 51 00:04:09,875 --> 00:04:11,417 And we were given the impression 52 00:04:11,418 --> 00:04:14,086 that this was a meeting that we did not want to miss. 53 00:04:14,087 --> 00:04:16,547 And George was there. 54 00:04:16,548 --> 00:04:18,466 - On or off? - It's on. 55 00:04:18,467 --> 00:04:21,051 All of us were in the same space at the same time 56 00:04:21,052 --> 00:04:24,431 and heard him say that he wanted to make more Star Wars movies. 57 00:04:25,348 --> 00:04:29,770 And to hear him say that was incredibly exciting. 58 00:04:31,396 --> 00:04:33,857 And almost a little frightening. 59 00:04:42,991 --> 00:04:43,991 Come on. 60 00:04:43,992 --> 00:04:46,369 The prequels, I hadn't written them yet. 61 00:04:47,162 --> 00:04:50,289 But I couldn't write them unless I knew what I could do. 62 00:04:50,290 --> 00:04:51,874 {\an8}That's the one thing about Star Wars, 63 00:04:51,875 --> 00:04:55,629 {\an8}is I always wrote for the technology I had available to me. 64 00:04:57,088 --> 00:05:01,343 Episodes IV, V, and VI were using old technology. 65 00:05:02,385 --> 00:05:07,098 And the analog technology wouldn't allow us to do so many things. 66 00:05:07,933 --> 00:05:13,313 We pushed that as far as we possibly could here at ILM. 67 00:05:14,022 --> 00:05:17,107 But I knew the other stuff I wanted to do was much more complicated. 68 00:05:17,108 --> 00:05:21,738 {\an8}George Lucas was always forward-thinking. 69 00:05:22,781 --> 00:05:25,658 He was always mentioning how he wasn't satisfied 70 00:05:25,659 --> 00:05:30,037 with one bit of technology or another and how he wanted to see it change. 71 00:05:33,291 --> 00:05:35,584 And if I were to go on and do the next three, 72 00:05:35,585 --> 00:05:38,296 that I needed digital technology for. 73 00:05:41,091 --> 00:05:43,092 I knew the digital technology 74 00:05:43,093 --> 00:05:46,303 was going to be ultimately the most important thing in movies. 75 00:05:46,304 --> 00:05:48,806 And we spent over ten years 76 00:05:48,807 --> 00:05:51,851 and lots of money to develop digital technology, 77 00:05:51,852 --> 00:05:53,311 'cause it didn't exist. 78 00:05:53,937 --> 00:05:55,104 He'd look at things and go, 79 00:05:55,105 --> 00:05:58,107 "There must be a way we can use computers to do editorial better, 80 00:05:58,108 --> 00:06:01,193 "there must be a way we can use computers to do audio better, 81 00:06:01,194 --> 00:06:04,071 "and we must be able to use them to do visual effects 82 00:06:04,072 --> 00:06:06,490 "in a way that's cleaner and better 83 00:06:06,491 --> 00:06:09,994 "and more versatile than we can, you know, do on the stage 84 00:06:09,995 --> 00:06:11,954 "and with traditional techniques." 85 00:06:11,955 --> 00:06:14,290 {\an8}You start drawing dotted lines 86 00:06:14,291 --> 00:06:16,709 {\an8}back to everything that came out of innovations that he made. 87 00:06:16,710 --> 00:06:18,544 You know, everybody knows about Pixar, 88 00:06:18,545 --> 00:06:21,298 but there's, like, EditDroid and Pro Tools. 89 00:06:21,923 --> 00:06:25,552 We had somebody who was in charge of creating digital sounds. 90 00:06:26,595 --> 00:06:29,597 We started building these digital editing systems. 91 00:06:29,598 --> 00:06:32,933 {\an8}I remember the EditDroid that George created. 92 00:06:32,934 --> 00:06:36,562 It's the first computer editing system. 93 00:06:36,563 --> 00:06:38,480 It was like a séance. 94 00:06:38,481 --> 00:06:42,067 You had this table with a screen and no film or anything, 95 00:06:42,068 --> 00:06:44,571 and all of a sudden, the image would appear, you know? 96 00:06:45,030 --> 00:06:47,740 {\an8}It was sort of magical. 97 00:06:47,741 --> 00:06:49,825 {\an8}Change is always very difficult. 98 00:06:49,826 --> 00:06:52,996 {\an8}So we started the Computer Division. 99 00:06:53,705 --> 00:06:56,832 {\an8}Initially, we did not have nearly enough compute power 100 00:06:56,833 --> 00:06:58,709 {\an8}to make images that were good enough. 101 00:06:58,710 --> 00:07:00,544 But as we got closer... 102 00:07:01,921 --> 00:07:04,840 ...we began to produce something that did have an impact. 103 00:07:06,426 --> 00:07:09,471 When I saw that, I felt like I had seen the future. 104 00:07:11,139 --> 00:07:13,557 It was a great time being here 105 00:07:13,558 --> 00:07:17,437 as the digital side of the world was growing up. 106 00:07:19,648 --> 00:07:23,108 {\an8}The digital work was coming in and allowing us to do stuff 107 00:07:23,109 --> 00:07:27,739 that was impossible before, or very difficult to do before. 108 00:07:29,991 --> 00:07:33,786 Everybody at the company knew George was moving towards making these prequels. 109 00:07:33,787 --> 00:07:35,162 He talked about it so much, 110 00:07:35,163 --> 00:07:38,832 and he was exploring digital technology while he was doing that 111 00:07:38,833 --> 00:07:40,710 and trying new things out. 112 00:07:41,419 --> 00:07:43,962 {\an8}I was ready for CG as soon as we could do it. 113 00:07:43,963 --> 00:07:48,175 When George put the department in here, I thought this has got to be the future. 114 00:07:48,176 --> 00:07:52,096 And the momentum in that direction became very strong. 115 00:07:53,807 --> 00:07:57,851 You think about the impact Jurassic Park had on people. 116 00:07:57,852 --> 00:08:01,147 {\an8}They couldn't fathom how what they were seeing was done. 117 00:08:02,691 --> 00:08:04,900 It's... It's a dinosaur. 118 00:08:04,901 --> 00:08:07,194 Especially in the wake of Jurassic Park. 119 00:08:07,195 --> 00:08:13,200 Um, all of the other approaches started to be looked upon 120 00:08:13,201 --> 00:08:14,868 with more of a jaundiced eye. 121 00:08:14,869 --> 00:08:16,662 Like, well, yeah, optical is okay, 122 00:08:16,663 --> 00:08:19,581 but wouldn't the shots look better if we did them in digital? 123 00:08:19,582 --> 00:08:22,751 At that point I'd say to clients, "Well, yeah, but it's going to cost more." 124 00:08:22,752 --> 00:08:24,086 "Yeah, it'll be better, right?" 125 00:08:24,087 --> 00:08:25,629 And you'd go, "Well, I don't know. 126 00:08:25,630 --> 00:08:28,590 "I think we can do a pretty good job with these techniques." 127 00:08:28,591 --> 00:08:33,513 But digital effects took on a momentum that you really just couldn't stop. 128 00:08:40,019 --> 00:08:43,105 I was surprised that the digital revolution hit so quickly. 129 00:08:43,106 --> 00:08:47,401 And this is like three or six months after Jurassic came out. 130 00:08:47,402 --> 00:08:48,485 I had many colleagues, 131 00:08:48,486 --> 00:08:52,031 people who had been great contributors to the company for a long time, 132 00:08:52,032 --> 00:08:55,618 that were, you know, on the cusp of being out of work. 133 00:08:56,911 --> 00:08:59,414 That just traveled like a ripple through ILM. 134 00:09:01,875 --> 00:09:05,878 {\an8}You know, I just wasn't cut out for CG at all. 135 00:09:05,879 --> 00:09:10,632 There was so much difference between me manipulating things with my hands. 136 00:09:10,633 --> 00:09:13,553 I was always kind of a materials guy. 137 00:09:14,554 --> 00:09:17,890 I wouldn't say that the model shop and the stage folks and so forth 138 00:09:17,891 --> 00:09:20,851 had animosity or anything towards the digital people. 139 00:09:20,852 --> 00:09:23,562 They kind of saw what it was and respected it. 140 00:09:23,563 --> 00:09:26,857 I think, though, they couldn't help but see their world shrinking 141 00:09:26,858 --> 00:09:28,108 as that was happening. 142 00:09:28,109 --> 00:09:33,906 So, you know, it was a wistful time at best, I'd say. 143 00:09:33,907 --> 00:09:36,408 But then all of a sudden, it was upon us. 144 00:09:36,409 --> 00:09:38,243 {\an8}And you could feel it coming 145 00:09:38,244 --> 00:09:42,247 {\an8}because of the hiring wave that was happening in computer graphics. 146 00:09:42,248 --> 00:09:46,460 The Jurassic Park crew, who had pulled off this amazing feat 147 00:09:46,461 --> 00:09:49,546 and changed the history of filmmaking, 148 00:09:49,547 --> 00:09:52,716 were then almost lock, stock and barrel the entire crew, 149 00:09:52,717 --> 00:09:55,886 plus new people, went on to Casper. 150 00:09:59,474 --> 00:10:01,600 Morning. 151 00:10:01,601 --> 00:10:04,229 Oh, no, no. Please don't scream. I promise I won't hurt you. 152 00:10:06,856 --> 00:10:09,775 {\an8}To my knowledge, I don't think there'd been a key character 153 00:10:09,776 --> 00:10:14,029 {\an8}that was fully animated that ran throughout a film until that time. 154 00:10:14,030 --> 00:10:16,865 And it was bedeviling. 155 00:10:16,866 --> 00:10:19,785 How would you do that? I mean, how would you film it on the set? 156 00:10:19,786 --> 00:10:22,746 How would you coordinate it in the editing process 157 00:10:22,747 --> 00:10:25,749 so you could ultimately put an animated character 158 00:10:25,750 --> 00:10:28,877 where a surrogate was acting the part out? 159 00:10:28,878 --> 00:10:30,546 Let's start with real for her. 160 00:10:30,547 --> 00:10:32,714 I was the lead supervisor to begin with. 161 00:10:32,715 --> 00:10:36,510 And after a while, Dennis came on board, too, to help, 162 00:10:36,511 --> 00:10:40,556 because it was a monster of a show to try and deal with. 163 00:10:40,557 --> 00:10:43,016 There were like two or three hundred shots, 164 00:10:43,017 --> 00:10:46,270 and they were all performance-based, you know? 165 00:10:46,271 --> 00:10:48,272 And you had to be able to read his expressions, 166 00:10:48,273 --> 00:10:50,524 and then the other characters would go around him. 167 00:10:50,525 --> 00:10:53,861 So it was more like making an animated film, a Disney film. 168 00:10:53,862 --> 00:10:56,405 And that's something that ILM hadn't done. 169 00:10:56,406 --> 00:11:00,993 And we had a number of animators in there that really couldn't quite pull it off. 170 00:11:00,994 --> 00:11:04,371 George could certainly see that the technology was pretty close 171 00:11:04,372 --> 00:11:08,001 to being able to do the types of things he was imagining for Episode I. 172 00:11:08,626 --> 00:11:10,586 And we had a number of people that came in 173 00:11:10,587 --> 00:11:12,629 to the computer graphics department and so forth 174 00:11:12,630 --> 00:11:14,631 that were able to help move that along 175 00:11:14,632 --> 00:11:16,425 and kind of help realize George's dream 176 00:11:16,426 --> 00:11:18,845 of wanting to be able to do digital effects. 177 00:11:23,099 --> 00:11:24,976 {\an8}- Welcome. - Hi, Joe. 178 00:11:26,352 --> 00:11:28,562 The computer graphics department at ILM... 179 00:11:28,563 --> 00:11:30,147 I started in October of '93, 180 00:11:30,148 --> 00:11:32,065 was about 45 people. 181 00:11:32,066 --> 00:11:34,443 And I think I was animator number nine they hired. 182 00:11:34,444 --> 00:11:36,278 There were six animators on Jurassic. 183 00:11:36,279 --> 00:11:37,821 So it was still early days. 184 00:11:37,822 --> 00:11:42,994 Um, but... it was beyond intimidating. 185 00:11:44,204 --> 00:11:45,913 The legends were there. 186 00:11:45,914 --> 00:11:48,750 Ken Ralston was there, and Dennis was there. 187 00:11:49,709 --> 00:11:54,546 There were people that I knew their names and they were in the hallway, and I... 188 00:11:54,547 --> 00:11:58,176 I had the worst case of impostor syndrome for about six months. 189 00:11:58,843 --> 00:12:01,512 How had I fluked myself into this place? 190 00:12:02,680 --> 00:12:05,349 Rob Coleman, in particular, is a real interesting guy, 191 00:12:05,350 --> 00:12:08,352 because he came in as a very talented animator, 192 00:12:08,353 --> 00:12:10,979 but his leadership skills just stood out 193 00:12:10,980 --> 00:12:13,899 and he could run a crew with great efficiency, 194 00:12:13,900 --> 00:12:17,486 and with great empathy and get great work out of people. 195 00:12:17,487 --> 00:12:20,364 And it really was important on Casper. 196 00:12:20,365 --> 00:12:22,908 We had to hire a bunch of traditional animators 197 00:12:22,909 --> 00:12:25,911 because there weren't enough CG animators in the world at that point. 198 00:12:25,912 --> 00:12:29,207 And Rob really trained them up to be able to do the work in those shows. 199 00:12:30,917 --> 00:12:32,501 If it's a digital character, 200 00:12:32,502 --> 00:12:35,128 I'm putting all the effort into making sure 201 00:12:35,129 --> 00:12:39,091 it's a living, breathing, emoting character. 202 00:12:39,092 --> 00:12:42,511 So the first huge breakthrough for me was Dragonheart. 203 00:12:42,512 --> 00:12:46,765 Dragonheart was a very challenging show for ILM to do at the time. 204 00:12:46,766 --> 00:12:51,395 The technological advance on that film which was also groundbreaking for us 205 00:12:51,396 --> 00:12:54,898 was a piece of software called Caricature, which we shortened to Cari. 206 00:12:54,899 --> 00:12:57,901 And what that allowed us to do was to have a high-resolution face 207 00:12:57,902 --> 00:13:00,237 that was really interactive. 208 00:13:00,238 --> 00:13:02,698 We could dial in facial shapes. 209 00:13:02,699 --> 00:13:06,285 Sliders that allowed us to put in, you know, a smile, or a grimace, 210 00:13:06,286 --> 00:13:08,871 or a blink, or a cheek puff or whatever. 211 00:13:09,497 --> 00:13:11,915 So I could see it, and then look, "I'm going to tweak that." 212 00:13:11,916 --> 00:13:14,293 {\an8}See it again, tweak that, tweak that, tweak that, 213 00:13:14,294 --> 00:13:16,253 make it better, better, better, better. 214 00:13:16,254 --> 00:13:18,630 So that was a huge leap for us. 215 00:13:18,631 --> 00:13:22,134 Even then, I knew his bloodthirsty nature. 216 00:13:22,135 --> 00:13:24,386 But I thought my heart could change him. 217 00:13:24,387 --> 00:13:28,849 You want to lean into the voice actor's performance, 218 00:13:28,850 --> 00:13:30,851 because that will help the audience believe that 219 00:13:30,852 --> 00:13:33,061 that voice is coming out of that animated character. 220 00:13:33,062 --> 00:13:37,107 So for example, on Dragonheart, I had Sean Connery. 221 00:13:37,108 --> 00:13:39,151 And with a character like Sean Connery, 222 00:13:39,152 --> 00:13:42,529 you've also got the legacy of all the films that they've done before. 223 00:13:44,824 --> 00:13:48,953 So in Dr. No, there's a famous sequence in there... 224 00:13:49,245 --> 00:13:50,246 You coming out? 225 00:13:50,997 --> 00:13:52,914 He's been told that there's this dragon. 226 00:13:52,915 --> 00:13:55,250 I tell you, Mr. Bond, let's get the hell out of here. 227 00:13:55,251 --> 00:13:56,334 Listen, both of you. 228 00:13:56,335 --> 00:13:58,378 And he says, "There's no such thing as dragons." 229 00:13:58,379 --> 00:14:00,547 There are no such things as dragons. 230 00:14:00,548 --> 00:14:02,174 So we just took that line 231 00:14:02,175 --> 00:14:06,178 and we animated that as our proof of concept for Draco, 232 00:14:06,179 --> 00:14:08,430 because I've got Connery talking about dragons. 233 00:14:08,431 --> 00:14:10,974 But what's fabulous about his face, 234 00:14:10,975 --> 00:14:12,059 and I can't do it, 235 00:14:12,060 --> 00:14:16,021 he will talk out of one side of his mouth and he'll move it to the other side. 236 00:14:16,022 --> 00:14:18,440 So it'll be like, "Oh, yes, Moneypenny." 237 00:14:18,441 --> 00:14:20,026 It goes kind of across. 238 00:14:20,526 --> 00:14:22,152 So we put that into Draco. 239 00:14:22,153 --> 00:14:24,238 And the director was like, "Fantastic!" 240 00:14:24,739 --> 00:14:27,866 {\an8}We dragons love to sing when we're happy. 241 00:14:27,867 --> 00:14:29,659 {\an8}Well, you're not like a dragon at all. 242 00:14:29,660 --> 00:14:32,997 Well, how many dragons do you know? Hmm? 243 00:14:33,748 --> 00:14:35,500 I found out later on... 244 00:14:36,250 --> 00:14:40,921 that George was watching from his house in San Anselmo. 245 00:14:40,922 --> 00:14:43,340 They were showing him, of course, what ILM was doing. 246 00:14:43,341 --> 00:14:47,260 And when he saw Dragonheart, he then said to Jim Morris, 247 00:14:47,261 --> 00:14:49,472 "ILM is ready to do The Phantom Menace. 248 00:14:49,972 --> 00:14:53,225 "They've now shown me they can do digital characters. 249 00:14:53,226 --> 00:14:54,310 "We're ready to go." 250 00:14:54,727 --> 00:14:58,022 This is about 5.8 million of CG resources. 251 00:14:58,397 --> 00:15:00,899 He could see that the technology was there 252 00:15:00,900 --> 00:15:02,943 to do a lot of what he wanted to do. 253 00:15:02,944 --> 00:15:05,779 So my conversations with George were more about 254 00:15:05,780 --> 00:15:09,032 how inexpensively can you do all the things they want to do now. 255 00:15:09,033 --> 00:15:12,077 And, you know, George has always been very mindful of the budget. 256 00:15:12,078 --> 00:15:14,538 Obviously, he's paying for these films himself, 257 00:15:14,539 --> 00:15:18,375 so there was a big financial issue to solve there. 258 00:15:18,376 --> 00:15:20,669 The reason that we made so much money 259 00:15:20,670 --> 00:15:24,257 was because the films were so cheap, so inexpensive. 260 00:15:25,091 --> 00:15:27,802 And that was the secret to the whole thing. 261 00:15:28,177 --> 00:15:31,304 Well, plus you had Rick McCallum. 262 00:15:31,305 --> 00:15:32,890 Yeah. 263 00:15:33,933 --> 00:15:37,270 Well, he was the enforcer. 264 00:15:37,770 --> 00:15:40,438 My name is Rick McCallum. I'm the producer of Star Wars. 265 00:15:40,439 --> 00:15:43,358 We can talk about this new little project. 266 00:15:43,359 --> 00:15:46,695 {\an8}Rick McCallum was George Lucas' right hand. 267 00:15:46,696 --> 00:15:49,281 And he had a reputation for being 268 00:15:49,282 --> 00:15:52,701 the almost literal 1,000-pound gorilla. 269 00:15:52,702 --> 00:15:55,078 That takes about a third or half of the doors out. 270 00:15:55,079 --> 00:15:56,163 Half. 271 00:15:56,164 --> 00:15:57,914 Rick is a fascinating character. 272 00:15:57,915 --> 00:16:00,208 - You're talking about till next Thursday? - Yep. 273 00:16:00,209 --> 00:16:02,085 At the moment, that's what the forecast is saying. 274 00:16:02,086 --> 00:16:03,628 Shit. 275 00:16:03,629 --> 00:16:06,673 I've had Rick do some very, very generous things to me. 276 00:16:06,674 --> 00:16:09,885 And then there's also been budget meetings and stuff. 277 00:16:09,886 --> 00:16:13,305 When I left his office, I thought I might bleed out on the way to my car. 278 00:16:13,306 --> 00:16:17,100 {\an8}If we pay somebody $1,000 a week, that's our total cost. 279 00:16:17,101 --> 00:16:19,562 If we do it through you, it costs $2,000. 280 00:16:20,938 --> 00:16:22,230 That's just what it is. 281 00:16:22,231 --> 00:16:25,233 He didn't want to follow ILM's structure 282 00:16:25,234 --> 00:16:27,444 {\an8}of budgeting and billing and that sort of thing. 283 00:16:27,445 --> 00:16:32,782 {\an8}I remember vividly a meeting where we bid the work on Phantom Menace, 284 00:16:32,783 --> 00:16:35,660 and the best we could do, we came up, and we thought, like, 285 00:16:35,661 --> 00:16:40,832 it's going to be $102 million to do the effects on this movie. 286 00:16:40,833 --> 00:16:43,668 And Rick slides a card across the table from me, 287 00:16:43,669 --> 00:16:45,629 turns the card over, and on the right back, 288 00:16:45,630 --> 00:16:49,966 as everybody is talking, and writes "62 million all in," 289 00:16:49,967 --> 00:16:53,721 and then draws a line with my name for me to sign. 290 00:16:54,347 --> 00:16:56,057 That was kind of typical of Rick. 291 00:16:56,974 --> 00:17:01,811 He had an aura around him of being like a mob boss. 292 00:17:01,812 --> 00:17:03,855 That was his reputation. 293 00:17:03,856 --> 00:17:06,816 And then you'd just have this finger outline. 294 00:17:06,817 --> 00:17:07,901 Rick... 295 00:17:07,902 --> 00:17:10,654 Sorry. Yeah, but we own this footage. 296 00:17:10,655 --> 00:17:11,863 Whenever he was around, 297 00:17:11,864 --> 00:17:15,158 for me, I would just, I don't know, stand behind something 298 00:17:15,159 --> 00:17:17,744 or avoid eye contact. 299 00:17:17,745 --> 00:17:20,456 This is the place we should have been six months ago. 300 00:17:21,082 --> 00:17:23,751 Do we have it louder outside? Okay. 301 00:17:24,460 --> 00:17:26,002 Wasn't enough noise. 302 00:17:26,003 --> 00:17:29,172 A movie runs like most things that are run well, 303 00:17:29,173 --> 00:17:32,676 on a combination of fear and loyalty. 304 00:17:32,677 --> 00:17:34,844 You're loyal to somebody 'cause you like them, 305 00:17:34,845 --> 00:17:37,681 {\an8}you're afraid what will happen if you don't do what you're supposed to do. 306 00:17:37,682 --> 00:17:40,392 {\an8}- Welcome, Rick. - Thank you, Joe. Nice to see you. 307 00:17:40,393 --> 00:17:42,686 - That's the way you get things done. - Yeah. 308 00:17:42,687 --> 00:17:44,813 Unfortunate, but true. 309 00:17:44,814 --> 00:17:50,319 There was some serious shit going down at the company at that particular moment. 310 00:17:50,861 --> 00:17:53,114 ILM had grown a little bloated. 311 00:17:53,739 --> 00:17:58,286 We had lawyers and accountants telling you how to do your shots. 312 00:17:58,869 --> 00:18:01,663 We believed that there was an art 313 00:18:01,664 --> 00:18:05,458 in doing the very minimal necessary effort to do a shot 314 00:18:05,459 --> 00:18:06,918 instead of the maximum effort. 315 00:18:06,919 --> 00:18:08,587 {\an8}We needed a refresh. 316 00:18:08,588 --> 00:18:11,298 {\an8}And we actually called it the Rebel Unit. 317 00:18:11,299 --> 00:18:15,219 And John Knoll was really an architect of that. 318 00:18:15,886 --> 00:18:18,430 It's much more flexible. It's like a commando unit. 319 00:18:18,431 --> 00:18:19,723 Rebel Unit is what we call it, 320 00:18:19,724 --> 00:18:22,058 but what it really is is ILM has become the army, 321 00:18:22,059 --> 00:18:24,311 and what we're building is this little commando unit. 322 00:18:24,312 --> 00:18:28,232 {\an8}The idea for the Rebel Unit, um, really came... 323 00:18:28,899 --> 00:18:31,277 {\an8}It was actually the film Star Trek: Generations. 324 00:18:33,863 --> 00:18:36,698 {\an8}I'd been going to SIGGRAPH for years, 325 00:18:36,699 --> 00:18:39,285 learning about computer graphics... 326 00:18:40,202 --> 00:18:41,995 walking the trade show floor, 327 00:18:41,996 --> 00:18:45,874 seeing what kinds of tools were being developed. 328 00:18:45,875 --> 00:18:47,459 And I got excited 329 00:18:47,460 --> 00:18:50,755 by some of the desktop CG tools that I was seeing. 330 00:18:51,547 --> 00:18:54,716 Things that couldn't do Jurassic Park, but what they could do, 331 00:18:54,717 --> 00:18:57,678 they could do more efficiently than what we could do. 332 00:18:58,554 --> 00:19:01,349 The thought was use simple tools for simple jobs. 333 00:19:01,932 --> 00:19:05,811 They were using SGIs, maybe, at the time. Silicon Graphics machine. 334 00:19:06,228 --> 00:19:09,564 We decide, "Well, okay, let's just try doing stuff on Mac." 335 00:19:09,565 --> 00:19:13,318 I really thought, and I still think, it was a great idea. 336 00:19:13,319 --> 00:19:15,320 This is a 200 and... 337 00:19:15,321 --> 00:19:16,821 200 megahertz. 338 00:19:16,822 --> 00:19:19,074 And when I got this only nine months ago, 339 00:19:19,075 --> 00:19:21,534 it was the fastest notebook computer in the world. 340 00:19:21,535 --> 00:19:24,287 And we didn't ask permission, either. That was... 341 00:19:24,288 --> 00:19:25,372 We're just going to do it. 342 00:19:25,373 --> 00:19:28,625 We're just going to get some Macs, we're going to do this work. 343 00:19:28,626 --> 00:19:30,960 And it's powerful enough to do real work. 344 00:19:30,961 --> 00:19:33,046 I got 80 megs of RAM in there. 345 00:19:33,047 --> 00:19:34,924 I have a Zip drive in here now. 346 00:19:36,425 --> 00:19:40,679 And so, I built the Enterprise in a program called formZ, 347 00:19:40,680 --> 00:19:44,349 which is mostly an architectural modeling program. 348 00:19:44,350 --> 00:19:47,185 And then I textured it in Photoshop. 349 00:19:47,186 --> 00:19:51,440 And animated it in a program called Electric Image. 350 00:19:52,900 --> 00:19:56,069 And I started getting pretty enamored at this workflow 351 00:19:56,070 --> 00:20:00,782 that, hey, you know, these inexpensive, simple desktop tools 352 00:20:00,783 --> 00:20:03,244 are a valid way of doing work. 353 00:20:05,454 --> 00:20:08,915 And I used it on two of the Star Trek movies. 354 00:20:08,916 --> 00:20:13,336 And that sort of led into my work on the Star Wars Special Edition. 355 00:20:19,677 --> 00:20:24,013 George wanted to do this rerelease of the original Star Wars. 356 00:20:24,014 --> 00:20:27,434 And then, as part of that restoration project, 357 00:20:27,435 --> 00:20:30,563 George wanted to redo some visual effects shots in it. 358 00:20:31,480 --> 00:20:35,191 There was a landspeeder crossing the main plaza in Mos Eisley, 359 00:20:35,192 --> 00:20:38,737 where, originally, there was this sort of heat shimmer effect 360 00:20:38,738 --> 00:20:40,990 that was added to try and hide the wheels. 361 00:20:41,323 --> 00:20:44,784 And apparently, George always really was bothered by that shot 362 00:20:44,785 --> 00:20:46,494 and figured we should redo that. 363 00:20:52,376 --> 00:20:56,172 And there's this problem of where do you stop? 364 00:21:04,013 --> 00:21:05,305 You know, once you decide 365 00:21:05,306 --> 00:21:07,682 you want to fix this and you want to fix that, 366 00:21:07,683 --> 00:21:09,602 then other shots stand out. 367 00:21:10,936 --> 00:21:15,648 {\an8}And pretty soon, it turned into a special edition of the film. 368 00:21:18,110 --> 00:21:22,447 {\an8}We did the work quite a bit cheaper than we could have done any other way. 369 00:21:22,448 --> 00:21:24,282 The shots looked beautiful. 370 00:21:24,283 --> 00:21:26,243 I was very happy with how they turned out. 371 00:21:30,122 --> 00:21:33,625 And then that kind of ramped up into a much bigger group 372 00:21:33,626 --> 00:21:36,086 doing the same work on Episode I. 373 00:21:37,046 --> 00:21:38,255 John Knoll. 374 00:21:38,881 --> 00:21:41,675 John Knoll's a genius. 375 00:21:42,760 --> 00:21:46,596 With a film like Star Wars, every single object has to be designed. 376 00:21:46,597 --> 00:21:49,307 It's something that most people can't grab a hold of. 377 00:21:49,308 --> 00:21:51,519 Most filmmakers don't have to cope with that. 378 00:21:52,186 --> 00:21:56,731 {\an8}And a lot of the film depends on how well-executed the designs are. 379 00:21:56,732 --> 00:21:59,276 {\an8}- Welcome. - Thank you. Hi, Joe. 380 00:21:59,944 --> 00:22:03,363 {\an8}I had always known that I wanted to come out to work for George Lucas 381 00:22:03,364 --> 00:22:05,533 ever since I saw Star Wars when I was 15 years old. 382 00:22:08,994 --> 00:22:12,121 {\an8}Because I grew up studying your work, Joe. 383 00:22:12,122 --> 00:22:13,540 {\an8}And that was my schooling. 384 00:22:13,541 --> 00:22:16,167 Because I didn't really take formal art classes. 385 00:22:16,168 --> 00:22:19,045 So when George made that announcement, it was just mind-blowing, 386 00:22:19,046 --> 00:22:21,297 because like, "Okay, maybe I could have a chance 387 00:22:21,298 --> 00:22:22,799 "to actually work on Star Wars." 388 00:22:22,800 --> 00:22:24,342 And the irony was that, at that time, 389 00:22:24,343 --> 00:22:26,845 I was the creative director for Industrial Light & Magic. 390 00:22:26,846 --> 00:22:28,388 I was head of this art department. 391 00:22:28,389 --> 00:22:31,224 It's a little more extreme, because we need more stuff up in here. 392 00:22:31,225 --> 00:22:33,726 And all these little highlighted areas are still real soft. 393 00:22:33,727 --> 00:22:36,980 And I thought, "Okay, well, George is going to staff up this art department. 394 00:22:36,981 --> 00:22:38,147 "I'll be first in line." 395 00:22:38,148 --> 00:22:40,149 And the funny thing was that George actually said, 396 00:22:40,150 --> 00:22:42,026 "No, I don't want anybody from my companies. 397 00:22:42,027 --> 00:22:43,444 "I want to look worldwide." 398 00:22:43,445 --> 00:22:46,114 So I realized I had to just get in line like everybody else. 399 00:22:46,115 --> 00:22:48,032 And so, I submitted my portfolio. 400 00:22:48,033 --> 00:22:50,201 And I didn't hear anything for a long time. 401 00:22:50,202 --> 00:22:52,579 And it was kind of like, "Okay, well, maybe if I'm lucky, 402 00:22:52,580 --> 00:22:54,747 "I'll get to be a PA in the art department." 403 00:22:54,748 --> 00:22:57,250 And then I got a call from Rick McCallum. 404 00:22:57,251 --> 00:23:00,003 He said that George really responds to your portfolio. 405 00:23:00,004 --> 00:23:01,754 And so we went up to George's office. 406 00:23:01,755 --> 00:23:03,464 And I remember that day vividly, 407 00:23:03,465 --> 00:23:06,718 because it was like my first opportunity to really actually just meet George 408 00:23:06,719 --> 00:23:08,261 - and speak with him. - Yeah. 409 00:23:08,262 --> 00:23:09,638 And I was terrified. 410 00:23:10,222 --> 00:23:11,764 The first thing that he said was that, 411 00:23:11,765 --> 00:23:14,017 "Forget everything you thought that Star Wars was. 412 00:23:14,018 --> 00:23:16,102 "We're starting fresh. We're creating a new style." 413 00:23:16,103 --> 00:23:18,105 We have to reinvent the wheel here. 414 00:23:19,231 --> 00:23:20,231 And then right away, 415 00:23:20,232 --> 00:23:23,818 George started to describe all the things that he wanted in the film. 416 00:23:23,819 --> 00:23:26,905 A gyroscope thing that's sort of moving around on it down here. 417 00:23:26,906 --> 00:23:29,532 Suddenly he pushes forward, and there's three buttons right there. 418 00:23:29,533 --> 00:23:31,576 - Yeah. - Where those three buttons give a thing, 419 00:23:31,577 --> 00:23:32,869 - and then you cut. - Yeah. 420 00:23:32,870 --> 00:23:35,663 It turned into a production meeting. And I was completely unprepared. 421 00:23:35,664 --> 00:23:38,666 Same thing for the starfighter. It can't be a knob or it can't be a... 422 00:23:38,667 --> 00:23:40,168 - Okay. - It can't be fuzzy. 423 00:23:40,169 --> 00:23:41,961 And I didn't have any paper or pencil. 424 00:23:41,962 --> 00:23:45,381 And so, right away, on the coffee table, there's a big stack of napkins, 425 00:23:45,382 --> 00:23:47,759 so I just grabbed and I started to write down everything. 426 00:23:47,760 --> 00:23:51,554 I remember at the end of that day, my mind was just completely spinning. 427 00:23:51,555 --> 00:23:52,973 All right. See ya. 428 00:23:56,268 --> 00:23:59,980 My first day on the job was January 15th in 1995. 429 00:24:00,940 --> 00:24:04,943 And first thing in the morning, I started to draw a robotic stormtrooper. 430 00:24:04,944 --> 00:24:08,446 And I went into work and I finished it, and it was one of my first drawings. 431 00:24:08,447 --> 00:24:10,032 And it was a complete failure. 432 00:24:10,866 --> 00:24:14,328 And I knew that nine times out of ten, my drawings would be garbage. 433 00:24:19,166 --> 00:24:20,584 My art skills aren't that strong. 434 00:24:22,461 --> 00:24:25,088 Art is really hard for me. I have to really struggle. 435 00:24:25,089 --> 00:24:27,131 Maybe that's because I didn't get proper training, 436 00:24:27,132 --> 00:24:29,468 so I always had to stumble my way through it. 437 00:24:31,011 --> 00:24:33,304 I've always felt very insecure in terms of my position 438 00:24:33,305 --> 00:24:36,934 that, you know, I'm faking it, that it's not real. 439 00:24:39,228 --> 00:24:42,272 The first year was absolutely horrifying for me... 440 00:24:43,732 --> 00:24:46,901 because I just... I put so much pressure on myself. 441 00:24:46,902 --> 00:24:48,278 I didn't want to let him down. 442 00:24:49,822 --> 00:24:51,781 At first, it was just myself and Terryl Whitlatch. 443 00:24:51,782 --> 00:24:53,908 And then once he had an outline of the script, 444 00:24:53,909 --> 00:24:55,535 I started to hire more people in there, 445 00:24:55,536 --> 00:24:59,289 like Jay Shuster, Ed Natividad, Iain McCaig. 446 00:24:59,873 --> 00:25:02,792 {\an8}We were just doing world-building in its purest form, 447 00:25:02,793 --> 00:25:04,752 {\an8}without knowing what the context was. 448 00:25:04,753 --> 00:25:08,131 {\an8}We were designing not only spaceships and creatures and worlds, 449 00:25:08,132 --> 00:25:09,841 but we were also doing costumes. 450 00:25:09,842 --> 00:25:11,175 Yeah, that's beautiful. 451 00:25:11,176 --> 00:25:12,761 We were doing the whole thing. 452 00:25:13,762 --> 00:25:17,098 And so, trying to do all of that while trying to figure out, 453 00:25:17,099 --> 00:25:21,185 well, how do you create this tapestry of animated characters 454 00:25:21,186 --> 00:25:22,687 that make it all believable? 455 00:25:22,688 --> 00:25:24,480 {\an8}We had no idea who these characters were. 456 00:25:24,481 --> 00:25:28,693 {\an8}I have never before or since been involved in a project 457 00:25:28,694 --> 00:25:30,403 that had that much secrecy. 458 00:25:30,404 --> 00:25:32,947 I hadn't read the script. None of us had read the script. 459 00:25:32,948 --> 00:25:34,991 There was no script around. 460 00:25:34,992 --> 00:25:36,075 We knew from day one 461 00:25:36,076 --> 00:25:38,953 that George wanted to create sort of a new synthetic character, 462 00:25:38,954 --> 00:25:40,204 and he went all in on it. 463 00:25:40,205 --> 00:25:42,331 He wanted to create a new comedic character 464 00:25:42,332 --> 00:25:44,292 that was modeled after Buster Keaton. 465 00:25:44,293 --> 00:25:45,543 There we go. 466 00:25:45,544 --> 00:25:47,587 A first draft. 467 00:25:47,588 --> 00:25:49,172 Official first draft. 468 00:25:49,173 --> 00:25:50,591 And that was Jar Jar. 469 00:25:57,598 --> 00:25:59,640 This was the first time we were going to create 470 00:25:59,641 --> 00:26:03,603 a completely synthetic CG character that could live in a live-action film. 471 00:26:06,231 --> 00:26:08,107 {\an8}I mean, obviously, we had done the dinosaurs, 472 00:26:08,108 --> 00:26:10,610 {\an8}and those were solid, but they didn't have to emote. 473 00:26:11,862 --> 00:26:13,780 When we first started hearing about Jar Jar, 474 00:26:13,781 --> 00:26:15,740 we thought, "Are we ready for this?" 475 00:26:15,741 --> 00:26:19,035 You know, we had done Casper, we had done Dragonheart, 476 00:26:19,036 --> 00:26:21,913 we had done a number of films that have full CG characters, 477 00:26:21,914 --> 00:26:24,373 but this was someone who's human-sized, 478 00:26:24,374 --> 00:26:25,541 pretty close to it, 479 00:26:25,542 --> 00:26:28,544 has to act with actors and be composited in all the shots 480 00:26:28,545 --> 00:26:31,506 but look like he's right there, and have a personality. 481 00:26:31,507 --> 00:26:35,676 And it seemed like an extremely hard thing to do 482 00:26:35,677 --> 00:26:38,137 for the hundreds of shots that was necessary 483 00:26:38,138 --> 00:26:41,934 for him to be a minor-major character in the show. 484 00:26:45,646 --> 00:26:49,315 Jar Jar is one of those interesting things where when we started to design him, 485 00:26:49,316 --> 00:26:51,400 we weren't quite sure where George was going. 486 00:26:55,072 --> 00:26:56,240 - Hello. - Hello. 487 00:26:56,573 --> 00:26:58,574 And I remember we chased it for a while, 488 00:26:58,575 --> 00:27:02,370 and he kept encouraging us to go cartoonier, more graphic. 489 00:27:02,371 --> 00:27:04,956 And there was this one drawing that Terryl did way back. 490 00:27:04,957 --> 00:27:07,041 He said, "That's the closest thing that I want." 491 00:27:07,042 --> 00:27:11,546 {\an8}And it's funny because how Jar Jar evolved, so to speak, 492 00:27:11,547 --> 00:27:14,841 was from a little drawing, just a little sketch I had done 493 00:27:14,842 --> 00:27:17,385 for no reason at all but for my own entertainment. 494 00:27:17,386 --> 00:27:18,720 And I had brought that with me. 495 00:27:19,263 --> 00:27:22,390 {\an8}George saw it and said, "Yeah, this is kind of like... 496 00:27:22,391 --> 00:27:25,142 {\an8}"This is kind of like Jar Jar in the eyes." 497 00:27:25,143 --> 00:27:27,520 {\an8}And so I just kind of call these proto-Gungas. 498 00:27:27,521 --> 00:27:29,939 And that's kind of how he started. 499 00:27:29,940 --> 00:27:33,484 The next day he came in and says, "Make that into an alligator now." 500 00:27:33,485 --> 00:27:37,113 And at first I was like, "Wow, an alligator, and mixed with this?" 501 00:27:37,114 --> 00:27:40,825 He kind of went through stages where he looked sort of like a frog, 502 00:27:40,826 --> 00:27:45,746 and then like a salamander, vaguely like an elephant, 503 00:27:45,747 --> 00:27:49,542 vaguely like a pig, which happily didn't last too long, 504 00:27:49,543 --> 00:27:52,295 a little bit of dachshund. 505 00:27:52,296 --> 00:27:54,589 Jar Jar has been many animals, 506 00:27:54,590 --> 00:27:57,967 and actually is composed of quite a few animals. 507 00:27:57,968 --> 00:28:00,678 He really wanted to lean into sort of this comedic aspect, 508 00:28:00,679 --> 00:28:03,472 {\an8}where his face was really malleable, where his eyes could pop out, 509 00:28:03,473 --> 00:28:06,559 and we'd give it long ears to kind of flop around. 510 00:28:06,560 --> 00:28:08,519 We were always thinking in the back of our mind, 511 00:28:08,520 --> 00:28:10,355 well, are we pushing the envelope too far? 512 00:28:10,814 --> 00:28:13,650 It almost felt that we were taking too much of a risk. 513 00:28:14,276 --> 00:28:16,944 Because if Jar Jar didn't work, it was going to ruin the whole thing, 514 00:28:16,945 --> 00:28:20,740 because he was a key character in this whole story. 515 00:28:20,741 --> 00:28:22,533 What the heck. All right. 516 00:28:22,534 --> 00:28:24,076 - Okay. - Bye, good night. 517 00:28:24,077 --> 00:28:25,995 We were creating all these wonderful designs, 518 00:28:25,996 --> 00:28:28,289 but we knew we had to pass it on to the next department 519 00:28:28,290 --> 00:28:30,041 and they had to actually execute it. 520 00:28:30,042 --> 00:28:31,417 That's where it was really great, 521 00:28:31,418 --> 00:28:34,545 because then I could actually see the terror in their eyes. 522 00:28:34,546 --> 00:28:37,506 Because, you know, George had given us the terror to design these things, 523 00:28:37,507 --> 00:28:40,468 and now we actually had to implement them and make them real. 524 00:28:42,596 --> 00:28:44,805 There was a meeting out at the Ranch 525 00:28:44,806 --> 00:28:48,644 where George had had Doug Chiang and his group... 526 00:28:49,227 --> 00:28:51,605 storyboard all of Episode I. 527 00:28:54,775 --> 00:28:57,860 The storyboards were on kind of moving whiteboards. 528 00:28:57,861 --> 00:29:00,655 And they just kept wheeling in more and more. 529 00:29:00,656 --> 00:29:04,575 And they were completely covered with beautiful artwork. 530 00:29:04,576 --> 00:29:09,705 And each one of these represented incredible amounts of work and new worlds. 531 00:29:09,706 --> 00:29:13,334 And, you know, it was an astonishing amount. 532 00:29:13,335 --> 00:29:18,381 And George talked us through the whole story of the film, 533 00:29:18,382 --> 00:29:20,634 you know, one board at a time. 534 00:29:20,884 --> 00:29:25,430 This is real. This is not. This is real. 535 00:29:25,889 --> 00:29:28,767 And it was dizzying to keep up with it. 536 00:29:28,892 --> 00:29:30,185 This is gonna be tricky. 537 00:29:30,394 --> 00:29:32,812 Because every client comes to us 538 00:29:32,813 --> 00:29:34,772 wanting to do something a little bit different 539 00:29:34,773 --> 00:29:36,315 that we hadn't seen before, 540 00:29:36,316 --> 00:29:38,734 but almost on the very first storyboard, 541 00:29:38,735 --> 00:29:42,822 there were things that, "Oh, yeah, no, we don't have a good way of doing that." 542 00:29:42,823 --> 00:29:44,532 We've got a lot to think about here. 543 00:29:46,118 --> 00:29:50,579 He was regularly including things that were way beyond our capabilities. 544 00:29:50,580 --> 00:29:52,124 I know this is going to work. 545 00:29:52,582 --> 00:29:55,710 I know it's going to work because it's impossible. 546 00:29:55,711 --> 00:29:58,421 But we're the only ones in the world that can pull this off. 547 00:30:01,508 --> 00:30:06,178 One of the big challenges we had was making a CG character 548 00:30:06,179 --> 00:30:08,764 one of the main cast throughout. 549 00:30:08,765 --> 00:30:13,394 Like, he's on every other page of all three films. 550 00:30:13,395 --> 00:30:18,858 {\an8}Jar Jar was the only character that really wasn't defined as far as a visual, 551 00:30:18,859 --> 00:30:22,111 obviously, he had, because he was created by the art department. 552 00:30:22,112 --> 00:30:25,032 But more of an essence of character. 553 00:30:26,992 --> 00:30:28,159 It was the one role 554 00:30:28,160 --> 00:30:32,080 where the actor was going to exclusively make that character. 555 00:30:35,584 --> 00:30:36,625 Welcome. 556 00:30:36,626 --> 00:30:38,378 - Thanks for having me. - Oh, yeah. 557 00:30:39,379 --> 00:30:44,633 {\an8}In 1996, I was doing STOMP in San Francisco. 558 00:30:51,475 --> 00:30:55,687 And Robin Gurland, who cast Phantom Menace... 559 00:30:56,772 --> 00:30:58,272 she was in the audience. 560 00:30:58,273 --> 00:31:01,067 I'm sitting there watching, and he was at the kitchen sink scene 561 00:31:01,068 --> 00:31:04,945 where he was moving his arms, and his arms were absolutely boneless. 562 00:31:04,946 --> 00:31:07,198 And I'm looking going, "That's Jar Jar." 563 00:31:07,199 --> 00:31:09,825 And they were like, "Can you come to Skywalker Ranch and audition?" 564 00:31:09,826 --> 00:31:12,661 And I was just... What do you say to that? 565 00:31:12,662 --> 00:31:14,706 You know, "No"? I mean... 566 00:31:15,791 --> 00:31:19,168 {\an8}So I drive to Skywalker Ranch for my first audition. 567 00:31:19,169 --> 00:31:21,378 {\an8}And, you know, when you get there, 568 00:31:21,379 --> 00:31:25,258 the first thing you see is they have, like, a fire brigade... 569 00:31:25,759 --> 00:31:30,429 and all have the firemen have patches, like fire patches, 570 00:31:30,430 --> 00:31:32,181 and they're all X-wing fighters. 571 00:31:32,182 --> 00:31:36,228 So I was like, "Whatever this is, I'm getting to the next level of this." 572 00:31:38,939 --> 00:31:43,150 So Robin just set up the camera and just asked me to do things. 573 00:31:43,151 --> 00:31:46,070 He immediately went into the scene, 574 00:31:46,071 --> 00:31:47,988 the mannerisms, the... 575 00:31:47,989 --> 00:31:51,617 Even the way he kind of babbled a bit. 576 00:31:51,618 --> 00:31:54,537 It was as if he read the script and he was Jar Jar. 577 00:31:54,538 --> 00:31:56,790 And he knew nothing about the character at all. 578 00:31:57,541 --> 00:31:59,583 So, you got the role. 579 00:31:59,584 --> 00:32:01,085 Yeah. Yeah. 580 00:32:01,086 --> 00:32:02,253 Shockingly. 581 00:32:02,254 --> 00:32:05,297 Yeah, I mean, I really wasn't expecting it. 582 00:32:05,298 --> 00:32:07,633 When he came on board, it was terrific, 583 00:32:07,634 --> 00:32:12,346 because Ahmed just had this sort of physical presence about him 584 00:32:12,347 --> 00:32:15,683 where he could move, you know, in really incredible ways. 585 00:32:15,684 --> 00:32:18,352 And so we realized, okay, well, then this started to make sense. 586 00:32:18,353 --> 00:32:20,813 If we applied his performance to this character, 587 00:32:20,814 --> 00:32:22,274 maybe there could be magic. 588 00:32:28,572 --> 00:32:34,202 George and I worked really closely together for about two years. 589 00:32:37,831 --> 00:32:41,168 George is incredibly astute as a film historian. 590 00:32:41,877 --> 00:32:46,088 And so, he would really dive into these Buster Keaton movies 591 00:32:46,089 --> 00:32:50,176 and talk about why he's moving the way he's moving. 592 00:32:50,177 --> 00:32:54,973 And that it just wasn't a comedy bit, but it was a real motivation behind it. 593 00:32:56,600 --> 00:32:57,934 And that helped me a lot. 594 00:33:08,737 --> 00:33:09,737 In Phantom Menace, 595 00:33:09,738 --> 00:33:14,617 it was really me and Liam Neeson kind of together most of the time. 596 00:33:14,618 --> 00:33:18,288 I always imagined us being like a buddy cop flick. 597 00:33:19,039 --> 00:33:22,083 You know, it was like Qui-Gon and Jar Jar. 598 00:33:23,084 --> 00:33:25,419 {\an8}I remember standing with George. 599 00:33:25,420 --> 00:33:28,088 {\an8}They were shooting the scene when Qui-Gon's running 600 00:33:28,089 --> 00:33:30,216 and he runs right into Jar Jar. 601 00:33:36,932 --> 00:33:40,392 And George introduced me to Ahmed, and we had a chat there. 602 00:33:40,393 --> 00:33:44,855 And so, we have a full CG version that we did using you as inspiration, 603 00:33:44,856 --> 00:33:46,315 - all your loose movement. - Oh, cool. 604 00:33:46,316 --> 00:33:47,650 So I can show you both of those. 605 00:33:47,651 --> 00:33:48,901 - Yeah, yeah, yeah. - Yeah, yeah. 606 00:33:48,902 --> 00:33:50,612 I love Rob Coleman. 607 00:33:51,071 --> 00:33:54,616 Just a brilliant human being. 608 00:33:55,075 --> 00:33:59,788 So generous and so incredibly open and collaborative. 609 00:34:00,997 --> 00:34:04,501 Rob was the guy who was going to make this thing work. 610 00:34:06,795 --> 00:34:09,380 The combination of animation and live-action 611 00:34:09,381 --> 00:34:11,007 was always the thing that got me. 612 00:34:12,676 --> 00:34:13,801 It even goes back to, like, 613 00:34:13,802 --> 00:34:16,346 I remember being a little kid and watching Mary Poppins. 614 00:34:17,514 --> 00:34:19,932 Dick Van Dyke dancing with those penguins, 615 00:34:19,933 --> 00:34:22,476 even as a child, I knew the penguins were animated. 616 00:34:22,477 --> 00:34:23,811 But the magic was, 617 00:34:23,812 --> 00:34:26,438 here's a man interacting with the animation. 618 00:34:27,607 --> 00:34:30,234 And I was a kid who was reading Cinefantastique and Starlog 619 00:34:30,235 --> 00:34:32,236 and was really interested in behind-the-scenes, 620 00:34:32,237 --> 00:34:34,738 and I was a massive fan of Ray Harryhausen. 621 00:34:34,739 --> 00:34:36,782 I remember running home from school. 622 00:34:36,783 --> 00:34:39,743 I lived in Toronto, and there's a channel out of Buffalo, New York, 623 00:34:39,744 --> 00:34:42,204 that played monster movies in the afternoons. 624 00:34:42,205 --> 00:34:45,040 And they would have, like, a double feature of Ray's films. 625 00:34:46,126 --> 00:34:48,627 My generation... We were 13 when Star Wars came out, 626 00:34:48,628 --> 00:34:51,297 and I can't even tell you how many times I saw it that summer. 627 00:34:53,967 --> 00:34:58,345 And I think it was probably at Empire or at Raiders 628 00:34:58,346 --> 00:34:59,847 where I started to notice that 629 00:34:59,848 --> 00:35:02,683 there's this company called Industrial Light & Magic. 630 00:35:02,684 --> 00:35:06,020 All these things were just leading me towards this path 631 00:35:06,021 --> 00:35:08,105 that I never thought I would actually achieve. 632 00:35:08,106 --> 00:35:11,483 And I can draw a line directly from those experiences 633 00:35:11,484 --> 00:35:13,444 as a kid watching those movies 634 00:35:13,445 --> 00:35:15,738 to what I got to do on the Star Wars films, 635 00:35:15,739 --> 00:35:17,907 is the combining of animation and live-action. 636 00:35:18,950 --> 00:35:20,827 Must remove the watch. 637 00:35:21,578 --> 00:35:23,622 Gungans don't know what time it is. 638 00:35:24,664 --> 00:35:27,916 Having that character sharing a screen 639 00:35:27,917 --> 00:35:31,545 with Ewan and Liam and Natalie... 640 00:35:31,546 --> 00:35:32,630 Stand by. 641 00:35:32,631 --> 00:35:37,427 ... who are alive and breathing and naturally engaging for the audience... 642 00:35:39,054 --> 00:35:43,849 and having to have that digital character holding his own, 643 00:35:43,850 --> 00:35:46,977 that was a very tall order for us at that time. 644 00:35:49,147 --> 00:35:51,690 George then said, "Just watch Ahmed." 645 00:35:51,691 --> 00:35:52,900 Which way? 646 00:35:52,901 --> 00:35:53,984 Great. 647 00:35:53,985 --> 00:35:57,279 Ahmed was super energetic, really positive, 648 00:35:57,280 --> 00:35:59,239 big smile on his face all the time. 649 00:35:59,240 --> 00:36:02,701 I think he just couldn't believe he was in a Star Wars movie. 650 00:36:02,702 --> 00:36:06,080 "Ah, dissen cozy." 651 00:36:06,081 --> 00:36:09,750 And he just had this glow, this energy and this happiness. 652 00:36:11,836 --> 00:36:12,962 Excuse me. 653 00:36:13,338 --> 00:36:18,092 George wanted Jar Jar driven absolutely physically by Ahmed. 654 00:36:18,093 --> 00:36:19,761 One more time. 655 00:36:23,890 --> 00:36:28,268 So the initial plan is that Ahmed's wearing a full costume 656 00:36:28,269 --> 00:36:30,562 and he's wearing a little Jar Jar hat. 657 00:36:30,563 --> 00:36:33,315 But along the neck, you can see some little green LEDs, 658 00:36:33,316 --> 00:36:35,609 because he was only going to be computer graphics 659 00:36:35,610 --> 00:36:36,694 from the neck up. 660 00:36:36,695 --> 00:36:39,905 He was only going to have a CG neck, head, and ears. 661 00:36:39,906 --> 00:36:41,533 The rest of it was going to be Ahmed. 662 00:36:44,703 --> 00:36:46,829 George was saying, "Well, the whole body is the guy. 663 00:36:46,830 --> 00:36:48,622 "We've got a great actor. 664 00:36:48,623 --> 00:36:50,582 {\an8}"I just want him to have this interesting head." 665 00:36:50,583 --> 00:36:54,378 {\an8}Maybe the hands can be augmented with fake hands he's wearing or something. 666 00:36:54,379 --> 00:36:56,505 Great. Sounds great. Why can't we do that? 667 00:36:56,506 --> 00:36:59,633 I was sort of opposed to that idea for a couple of reasons. 668 00:36:59,634 --> 00:37:02,219 If you were going to do just a head replace, 669 00:37:02,220 --> 00:37:05,305 you had to match the camera, you had to match the figure, 670 00:37:05,306 --> 00:37:07,266 you had to do an exact lighting match. 671 00:37:07,267 --> 00:37:09,893 So it looked to me like it was just going to be more work 672 00:37:09,894 --> 00:37:13,063 to do the partial than it was to do the complete. 673 00:37:13,064 --> 00:37:18,235 The thing that we freaked out about when John suggested doing it full CG is, 674 00:37:18,236 --> 00:37:20,612 you know, we could see, "Oh, my god, this is going to cost 675 00:37:20,613 --> 00:37:23,365 "two, three, four million dollars more." 676 00:37:23,366 --> 00:37:25,826 Jar Jar is constantly being debated. 677 00:37:25,827 --> 00:37:30,748 ILM, who said we could save a ton of money by using a guy in a suit 678 00:37:30,749 --> 00:37:33,500 and just putting the head on it, has now come back and said, 679 00:37:33,501 --> 00:37:35,294 "We don't know how much money we're gonna..." 680 00:37:35,295 --> 00:37:37,087 So they still have to get their act together. 681 00:37:37,088 --> 00:37:40,090 They haven't figured out exactly what the most economical way to do this is. 682 00:37:40,091 --> 00:37:43,385 So I challenged ILM and I challenged John to say, 683 00:37:43,386 --> 00:37:47,806 "Okay, can you prove that, that it'll be the same cost?" 684 00:37:47,807 --> 00:37:50,518 And John quickly did a test. 685 00:37:51,394 --> 00:37:53,061 The purpose of this test is to see 686 00:37:53,062 --> 00:37:55,230 what the head attachment is really going to be like. 687 00:37:55,231 --> 00:37:57,149 And it's been brought up as a concern 688 00:37:57,150 --> 00:37:59,985 that we may need to have some additional tracking marks further up 689 00:37:59,986 --> 00:38:01,820 because we have to match the shoulders as well 690 00:38:01,821 --> 00:38:03,031 to actually do that blend. 691 00:38:04,699 --> 00:38:05,908 And they sent it back to ILM. 692 00:38:05,909 --> 00:38:08,911 It was ingested, and we then went about trying to match move... 693 00:38:08,912 --> 00:38:12,206 A character moving through three dimensions with this neck, 694 00:38:12,207 --> 00:38:13,999 and it was incredibly difficult. 695 00:38:14,000 --> 00:38:15,584 Really, really hard. 696 00:38:15,585 --> 00:38:17,503 Even when we got the neck in, 697 00:38:17,504 --> 00:38:21,507 even if it was a pixel off, our eye sees it as a misalign. 698 00:38:21,508 --> 00:38:22,634 It didn't believe in it. 699 00:38:22,967 --> 00:38:26,512 And we had an animator animate a full CG version of it 700 00:38:26,513 --> 00:38:28,138 with no compromises, 701 00:38:28,139 --> 00:38:32,059 designed with all those proportioned limb-length things in there. 702 00:38:32,060 --> 00:38:35,145 And the side-by-side is what we showed to George 703 00:38:35,146 --> 00:38:36,605 and made our case about 704 00:38:36,606 --> 00:38:39,900 why this is going to be really hard to pull off 705 00:38:39,901 --> 00:38:41,568 just to do the neck and head. 706 00:38:41,569 --> 00:38:44,655 And we shot Ahmed doing a little action here 707 00:38:44,656 --> 00:38:48,492 so we could test to how well the head replacement thing would work. 708 00:38:48,493 --> 00:38:49,952 Here are two different approaches. 709 00:38:49,953 --> 00:38:51,662 Bottom, of course, is the head replacement. 710 00:38:51,663 --> 00:38:54,039 The top is the fully animated figure. 711 00:38:54,040 --> 00:38:55,499 As it turns out, 712 00:38:55,500 --> 00:38:58,335 the fully animated one was actually about half the man hours 713 00:38:58,336 --> 00:38:59,878 of the head replacement. 714 00:38:59,879 --> 00:39:03,674 So we spent $100,000 on that suit that we didn't need to spend. 715 00:39:03,675 --> 00:39:06,426 The test somehow came out to be more expensive 716 00:39:06,427 --> 00:39:11,181 if you replaced the head and neck than if you did an all-CG one. 717 00:39:11,182 --> 00:39:14,227 I was always very skeptical of that. 718 00:39:14,811 --> 00:39:18,146 {\an8}The difference of the approach we would take without a suit 719 00:39:18,147 --> 00:39:19,731 {\an8}is about $1,300,000. 720 00:39:19,732 --> 00:39:21,984 {\an8}I think, at some point, there's sort of a threshold 721 00:39:21,985 --> 00:39:25,362 where, jeez, it's going to be easier to handle that. 722 00:39:25,363 --> 00:39:28,574 The rumor I heard later was that that was not true. 723 00:39:28,575 --> 00:39:32,536 They actually gave the match move of the head 724 00:39:32,537 --> 00:39:34,873 to an animator who was not very fast... 725 00:39:35,331 --> 00:39:39,335 and they gave the full animation version to an animator that was super-fast. 726 00:39:40,044 --> 00:39:41,045 So... 727 00:39:41,546 --> 00:39:45,508 Was the test cooked? Not in my mind. 728 00:39:46,092 --> 00:39:49,386 And it just was like, has the company come to this, 729 00:39:49,387 --> 00:39:51,805 or have the artists come to this? 730 00:39:51,806 --> 00:39:53,181 If there was something going on 731 00:39:53,182 --> 00:39:56,602 where Rob had better talent on the all-CG test 732 00:39:56,603 --> 00:40:01,607 than the just the head version, he didn't tell me that. 733 00:40:01,608 --> 00:40:02,983 What a great rumor. 734 00:40:02,984 --> 00:40:04,860 - Is it true? - It's true. 735 00:40:04,861 --> 00:40:06,695 - George told me about it. - Ah! 736 00:40:06,696 --> 00:40:08,615 And I said, "That makes sense." 737 00:40:12,327 --> 00:40:15,120 So George agreed in that he liked the animation, 738 00:40:15,121 --> 00:40:17,414 but he was really concerned 739 00:40:17,415 --> 00:40:21,001 because he said, "I don't want to lose the essence of Ahmed. 740 00:40:21,002 --> 00:40:22,586 "That's why I cast him. 741 00:40:22,587 --> 00:40:24,838 "And your animators, I'm sure, are great, Rob, 742 00:40:24,839 --> 00:40:27,091 "but I doubt that they can do this." 743 00:40:28,259 --> 00:40:30,677 And I remember Jeff Light at ILM... 744 00:40:30,678 --> 00:40:31,845 Give that a try. 745 00:40:31,846 --> 00:40:34,806 ... was the person who introduced me to the idea of motion capture. 746 00:40:34,807 --> 00:40:36,808 I hope that's not going to be too small for you. 747 00:40:36,809 --> 00:40:38,185 It's supposed to be a little tight. 748 00:40:38,186 --> 00:40:42,856 You wear a very tight, very revealing catsuit. 749 00:40:42,857 --> 00:40:44,775 Okay, everyone, let's start with a brief warmup. 750 00:40:44,776 --> 00:40:46,360 We're going to start with a stretch. 751 00:40:46,361 --> 00:40:49,989 And in this bodysuit, you have all of these targets. 752 00:40:50,406 --> 00:40:53,409 Those targets are tracked by cameras. 753 00:40:53,910 --> 00:40:54,994 And action. 754 00:40:56,287 --> 00:40:58,538 The targets are captured into the drives, 755 00:40:58,539 --> 00:41:02,042 and what the animators use as a skeletal system 756 00:41:02,043 --> 00:41:04,586 are these points that they call a point cloud. 757 00:41:04,587 --> 00:41:06,214 George, take a look at this. 758 00:41:07,006 --> 00:41:13,262 And they use that to literally draw your character over. 759 00:41:13,763 --> 00:41:16,848 You now have captured that motion, which you can use in any way you want. 760 00:41:16,849 --> 00:41:18,850 You can manipulate it. You can scale it. 761 00:41:18,851 --> 00:41:22,187 If we can just use your performance, there's no need to keyframe animate it. 762 00:41:22,188 --> 00:41:25,107 You do these great things where you're moving, your hands are like that. 763 00:41:25,108 --> 00:41:27,359 If we can capture that, then we don't have to animate it. 764 00:41:27,360 --> 00:41:29,653 We can take those and stick those into different scenes. 765 00:41:29,654 --> 00:41:31,948 It was so experimental at the time. 766 00:41:33,324 --> 00:41:36,327 None of us knew what would work and what wouldn't work. 767 00:41:37,078 --> 00:41:40,080 But because we were all together 768 00:41:40,081 --> 00:41:42,542 and because George had so much faith in it... 769 00:41:43,251 --> 00:41:46,212 we really made something special. 770 00:41:48,256 --> 00:41:50,799 Back in film school, you could release that as a final project. 771 00:41:52,719 --> 00:41:53,928 Get the right music. 772 00:41:55,263 --> 00:41:59,850 There were times where I thought that, personally, my own personal take, 773 00:41:59,851 --> 00:42:05,230 I thought maybe we were making the character too slapstick or too goofy. 774 00:42:07,775 --> 00:42:08,860 My tongue! 775 00:42:12,113 --> 00:42:15,449 But at every turn, George said, "No, no, no, no. 776 00:42:15,450 --> 00:42:17,242 "This is his role within the movie. 777 00:42:17,243 --> 00:42:19,786 "This is his position within the story." 778 00:42:19,787 --> 00:42:21,455 He told me once, he said... 779 00:42:21,456 --> 00:42:24,166 I said, "I don't want to be goofy with this thing." 780 00:42:24,167 --> 00:42:25,709 He goes, "Dare to be dopey." 781 00:42:25,710 --> 00:42:28,462 He says, "Dare to be dopey, Rob. Make this dopey." 782 00:42:28,463 --> 00:42:31,089 And I'm like, "Okay. Okay." 783 00:42:31,090 --> 00:42:33,342 - Hmm? - Don't touch anything. 784 00:42:33,885 --> 00:42:35,135 And so we did. 785 00:42:37,764 --> 00:42:41,391 George once said to Rob Coleman, "Dare to be dopey." 786 00:42:41,392 --> 00:42:42,476 Yeah. 787 00:42:42,477 --> 00:42:46,480 - Did he say the same thing to you? - No. He never said that to me. 788 00:42:46,481 --> 00:42:51,735 I was probably dopey anyway. 789 00:42:51,736 --> 00:42:54,237 Um, so I didn't need that note. 790 00:42:57,784 --> 00:42:59,534 This was an enormous undertaking. 791 00:42:59,535 --> 00:43:03,330 We had gone from I'm guessing around 200 shots on Men in Black 792 00:43:03,331 --> 00:43:06,166 to 2,000 shots on Phantom Menace. 793 00:43:06,167 --> 00:43:09,504 And the scale and scope of it was overwhelming. 794 00:43:10,171 --> 00:43:13,633 I mean, I was really anxious about the project. 795 00:43:15,009 --> 00:43:19,180 It was kind of all on his shoulders, and he was under a lot of pressure. 796 00:43:19,972 --> 00:43:22,475 We had a weekly production meeting. 797 00:43:23,601 --> 00:43:26,228 And there was only ever one agenda item on the thing. 798 00:43:26,229 --> 00:43:27,771 It said, "Can we get the movie done?" 799 00:43:27,772 --> 00:43:29,856 And the answer, month after month, was, 800 00:43:29,857 --> 00:43:33,986 "No, we cannot get the movie done." Even though we were in production. 801 00:43:35,321 --> 00:43:38,199 Just a continual tsunami of work. 802 00:43:38,574 --> 00:43:39,825 Just fix that hand. 803 00:43:39,826 --> 00:43:41,494 And then behind the people. 804 00:43:42,537 --> 00:43:45,080 I was suffering from insomnia, 805 00:43:45,081 --> 00:43:46,498 and I was worrying about 806 00:43:46,499 --> 00:43:49,418 the millions of people who had waited for this film. 807 00:43:50,586 --> 00:43:51,837 I remember what it was like 808 00:43:51,838 --> 00:43:54,881 to come out of Return of the Jedi at 19 years old. 809 00:43:54,882 --> 00:43:57,926 And back then, George had said, "There's more films." 810 00:43:57,927 --> 00:44:00,846 I think he had said there was six or nine films. 811 00:44:00,847 --> 00:44:03,140 And I remember thinking at the time, 812 00:44:03,141 --> 00:44:05,851 I wonder how long I have to have to wait to see those next movies. 813 00:44:05,852 --> 00:44:07,978 Not knowing that I was going to be one of the people 814 00:44:07,979 --> 00:44:10,397 to help bring it to the screen, of course. 815 00:44:10,398 --> 00:44:12,816 So I was worrying about all these millions of people. 816 00:44:12,817 --> 00:44:15,861 It got so bad that I drove up to Skywalker Ranch 817 00:44:15,862 --> 00:44:18,655 and went into his office, and he was like, "What's up?" 818 00:44:18,656 --> 00:44:22,742 And I said, "The pressure of the millions of people waiting for this movie. 819 00:44:22,743 --> 00:44:24,244 "I don't know if I can do this." 820 00:44:24,245 --> 00:44:27,874 And he laughed at me and he said, "What are you talking about? 821 00:44:28,374 --> 00:44:31,835 "You need to worry about one person, and that's me. 822 00:44:31,836 --> 00:44:33,503 "And I'm happy with the work." 823 00:44:33,504 --> 00:44:35,881 And I was like, "You're happy with the work?" 824 00:44:35,882 --> 00:44:38,300 And he's like, "Yes, I'm very happy with the work." 825 00:44:38,301 --> 00:44:40,093 And I went home and I slept like a baby. 826 00:44:40,094 --> 00:44:43,639 I just kept saying, you know, keep trying. 827 00:44:44,098 --> 00:44:45,765 And eventually, they got it. 828 00:44:45,766 --> 00:44:50,145 We're supposed to be the experts who can break down these ideas 829 00:44:50,146 --> 00:44:53,816 and figure out how to turn them into an image on screen. 830 00:44:57,445 --> 00:44:58,445 Yeah, not bad. 831 00:44:58,446 --> 00:45:00,363 - Right. - Yeah. 832 00:45:00,364 --> 00:45:04,201 There were plenty of scenes that were beyond the capability of the tech 833 00:45:04,202 --> 00:45:06,786 that was available to us at the time. 834 00:45:06,787 --> 00:45:09,206 You know, a big one for me was the podrace. 835 00:45:14,212 --> 00:45:15,337 Yeah, there you go. 836 00:45:15,338 --> 00:45:17,089 Let's bring the map in here. 837 00:45:20,343 --> 00:45:21,509 Podracing made easy. 838 00:45:22,678 --> 00:45:27,515 My first real exposure to the podrace was Doug Chiang's paintings of it. 839 00:45:27,516 --> 00:45:30,310 He'd done some beautiful concept paintings. 840 00:45:30,311 --> 00:45:35,691 I knew that was going to be an important set piece in the movie. 841 00:45:36,025 --> 00:45:38,235 So what is this between the pods here? 842 00:45:38,236 --> 00:45:41,446 - It's sort of lightning-like... - Yeah. It's energy. 843 00:45:41,447 --> 00:45:44,407 It's a super-energetic magnetic field that holds them together. 844 00:45:44,408 --> 00:45:48,703 George had described it as like the Ben-Hur chariot race. 845 00:45:57,296 --> 00:46:00,299 I thought, "Boy, this is going to be a really cool sequence." 846 00:46:04,804 --> 00:46:08,223 The podrace at first started out as its own movie. 847 00:46:08,224 --> 00:46:13,520 {\an8}I was usually brought in a few months before principal photography. 848 00:46:13,521 --> 00:46:14,772 Okay, here we go. 849 00:46:15,564 --> 00:46:19,943 Storyboards in a traditional sense, which are static drawings, 850 00:46:19,944 --> 00:46:22,779 you start with those, because you have to start somewhere. 851 00:46:22,780 --> 00:46:25,490 But you really need something in motion. 852 00:46:25,491 --> 00:46:29,869 {\an8}We never started anything without Ben starting the same day that we did. 853 00:46:29,870 --> 00:46:33,081 And Ben would put together a chase of old footage, 854 00:46:33,082 --> 00:46:35,126 and we would follow it frame by frame. 855 00:46:35,793 --> 00:46:38,712 Let's explore all the different chases we've ever seen. 856 00:46:38,713 --> 00:46:43,508 Let's start by looking and analyzing every car chase, every helicopter chase, 857 00:46:43,509 --> 00:46:46,303 whatever it might be. Every chariot race. 858 00:46:46,304 --> 00:46:48,263 So let's have a lot of life in this, okay? 859 00:46:48,264 --> 00:46:50,682 And let's run the wind machine. 860 00:46:53,477 --> 00:46:55,186 And action! 861 00:46:55,187 --> 00:46:58,690 So I got my son, put some goggles on. 862 00:46:58,691 --> 00:47:00,817 My son was sort of playing Anakin. 863 00:47:00,818 --> 00:47:04,362 And I used a weed blower so his hair is flapping. 864 00:47:04,363 --> 00:47:06,823 The art department out on the third floor at the Ranch, 865 00:47:06,824 --> 00:47:09,242 the videomatic team, built two podracers, 866 00:47:09,243 --> 00:47:12,996 an Anakin full-sized one, and a Sebulba. 867 00:47:12,997 --> 00:47:15,081 They were just built out of foam board. 868 00:47:15,082 --> 00:47:19,002 And we took them down to the basement where we had a green screen cyclorama, 869 00:47:19,003 --> 00:47:21,254 and I just used this... I had like a Steadicam JR. 870 00:47:21,255 --> 00:47:24,049 I mean, you could float, and he pretended to fly. 871 00:47:24,050 --> 00:47:26,761 And then we comped that together with backgrounds. 872 00:47:27,720 --> 00:47:30,430 No children were harmed in the making of this animatic. 873 00:47:30,431 --> 00:47:32,058 Ready? Jump. 874 00:47:32,600 --> 00:47:34,920 And that worked out well. It gave me something to cut with. 875 00:47:38,814 --> 00:47:41,274 - I mean, that new Sebulba's great. - Yeah, he was fun. 876 00:47:41,275 --> 00:47:43,819 It's funny. We're going to have to think about his acting. 877 00:47:44,653 --> 00:47:47,238 And then ILM could take it from there. 878 00:47:47,239 --> 00:47:49,491 It's hard to judge now, because they are grey. 879 00:47:49,492 --> 00:47:52,535 Both John and I are very nerdy, geeky guys. 880 00:47:52,536 --> 00:47:56,206 {\an8}And he said, "You know, these pods go at very high speeds and they have to crash." 881 00:47:56,207 --> 00:47:59,417 {\an8}We have to simulate something breaking apart. 882 00:47:59,418 --> 00:48:01,628 - Like, exploding. - Yeah, exactly. 883 00:48:01,629 --> 00:48:04,047 "But I'd really like to simulate them, 884 00:48:04,048 --> 00:48:08,551 "as opposed to hand keyframe all the motion, because of realism." 885 00:48:08,552 --> 00:48:11,054 I'll show you the geometry in Maya. 886 00:48:11,055 --> 00:48:13,932 I come from a family of scientists and engineers, 887 00:48:13,933 --> 00:48:17,936 so I'm trying to inject some scientific accuracy into things 888 00:48:17,937 --> 00:48:20,563 even when they're, you know, sort of silly fantasy. 889 00:48:20,564 --> 00:48:25,318 And the design of the pods was, you have these two jet engines, basically, 890 00:48:25,319 --> 00:48:27,780 that are held together with this force field. 891 00:48:28,197 --> 00:48:31,324 And then there's these ropes attached, one to each engine, 892 00:48:31,325 --> 00:48:33,493 and then you're riding in the back. 893 00:48:33,494 --> 00:48:38,249 And I kind of wanted them to have this sort of floaty bounce to them... 894 00:48:38,999 --> 00:48:41,292 that felt like they were suspended on springs. 895 00:48:41,293 --> 00:48:45,630 I had done a 2D proof of concept before that, 896 00:48:45,631 --> 00:48:49,050 and I showed that to Habib and said, 897 00:48:49,051 --> 00:48:51,302 "All right, let's see if we can do a 3D version of this." 898 00:48:51,303 --> 00:48:53,012 There's another one where we did that trick 899 00:48:53,013 --> 00:48:55,348 where we turned it into a spring and then pushed it apart. 900 00:48:55,349 --> 00:48:59,185 So the idea that Habib and I came up with was 901 00:48:59,186 --> 00:49:01,271 we're going to make an invisible framework 902 00:49:01,272 --> 00:49:07,402 that suspends the engines and the cockpit from springs, 903 00:49:07,403 --> 00:49:10,029 and we're going to animate that framework, 904 00:49:10,030 --> 00:49:13,908 and then the engines are going to bounce around and shake 905 00:49:13,909 --> 00:49:20,081 and have that sort of simulated complexity to the motion. 906 00:49:20,082 --> 00:49:22,834 And then all the pod pieces would react with physics. 907 00:49:22,835 --> 00:49:26,671 If it couldn't, that means you must be doing something wrong with your animation, 908 00:49:26,672 --> 00:49:29,300 because physics is never wrong, right? 909 00:49:30,301 --> 00:49:32,011 And I still remember the moment... 910 00:49:32,928 --> 00:49:36,639 I hit play and we watched these two engines 911 00:49:36,640 --> 00:49:39,435 {\an8}just floating like this, affecting each other... 912 00:49:41,687 --> 00:49:43,063 {\an8}very subtly. 913 00:49:43,564 --> 00:49:47,192 {\an8}And John and I look at each other and we're like, "This is it." 914 00:49:48,360 --> 00:49:51,197 I'm like, "Yeah, this is great, this is exactly what we want." 915 00:50:04,168 --> 00:50:05,835 But then we had to do the crash shots. 916 00:50:05,836 --> 00:50:07,253 That was the... 917 00:50:07,254 --> 00:50:09,422 That was the really big challenge. 918 00:50:09,423 --> 00:50:12,551 George didn't want things to just blow up into nothing. 919 00:50:15,471 --> 00:50:18,389 He'd pointed us to Formula 1 races. 920 00:50:22,853 --> 00:50:27,357 The aesthetic that George wanted to pursue for the crashing podracers 921 00:50:27,358 --> 00:50:30,276 was one of just kinetic energy. 922 00:50:30,277 --> 00:50:35,406 That he referred to these Formula 1 car crashes 923 00:50:35,407 --> 00:50:38,910 where one of these racing cars hits a wall 924 00:50:38,911 --> 00:50:43,039 or collides with another vehicle at 180 miles an hour. 925 00:50:43,040 --> 00:50:46,793 That there's a massive amount of kinetic energy in them 926 00:50:46,794 --> 00:50:49,922 that takes a really long time to dissipate. 927 00:50:52,424 --> 00:50:56,470 The aesthetic of that was something that George really loved. 928 00:50:57,304 --> 00:50:59,013 You know, when they hit, they tumble 929 00:50:59,014 --> 00:51:01,224 and they just keep going and pieces shred off of them. 930 00:51:01,225 --> 00:51:03,851 Now you're trying to crash something at 800 miles an hour, 931 00:51:03,852 --> 00:51:08,148 and you want it to start rolling at the right time. 932 00:51:09,024 --> 00:51:13,153 {\an8}And we're having a lot of trouble coming up with it doing that... 933 00:51:14,363 --> 00:51:16,781 {\an8}so we put these enormous... 934 00:51:16,782 --> 00:51:19,409 {\an8}I call them blocks of foam, but they were... 935 00:51:19,410 --> 00:51:22,328 {\an8}We put these enormous invisible heavy blocks of foam 936 00:51:22,329 --> 00:51:26,082 that these things would slam into at 800 miles an hour and go tumbling. 937 00:51:26,083 --> 00:51:28,668 And we could adjust their timing and position 938 00:51:28,669 --> 00:51:30,253 and how much they weighed. 939 00:51:30,254 --> 00:51:32,381 But we never actually rendered them. 940 00:51:32,923 --> 00:51:35,300 First, you take the biggest pieces 941 00:51:35,301 --> 00:51:37,719 {\an8}and you say, "Okay, I want this pod to hit the ground 942 00:51:37,720 --> 00:51:40,763 {\an8}"and then break into two pieces and they tumble." 943 00:51:40,764 --> 00:51:43,641 {\an8}So you run a simulation on that till you're happy. 944 00:51:43,642 --> 00:51:45,435 {\an8}And then you kind of lock that in and go, 945 00:51:45,436 --> 00:51:48,479 {\an8}"Okay, let's put the next level of detail onto that." 946 00:51:48,480 --> 00:51:51,316 So what are all the small pieces that are breaking off of that 947 00:51:51,317 --> 00:51:52,942 and start tumbling around? 948 00:51:52,943 --> 00:51:54,777 And when you're happy with that, you go like, 949 00:51:54,778 --> 00:51:57,363 "Okay, let's put in the smoke, let's put in the fire, 950 00:51:57,364 --> 00:52:00,408 "let's put in the sparks, and the dust, and all of those things." 951 00:52:00,409 --> 00:52:03,786 {\an8}And ultimately, most of these shots will end up having, 952 00:52:03,787 --> 00:52:08,333 {\an8}like, 20 to 30 different simulation elements in them 953 00:52:08,334 --> 00:52:12,170 {\an8}to give them the complexity that a real event like that has. 954 00:52:24,058 --> 00:52:26,684 You know, the interesting thing about George is 955 00:52:26,685 --> 00:52:29,354 he is not very demonstrative. 956 00:52:29,355 --> 00:52:33,274 And sometimes the way you find out 957 00:52:33,275 --> 00:52:37,654 that he's happy with your work is very indirectly. 958 00:52:37,655 --> 00:52:42,700 {\an8}Um, when we were working on the podrace, as an example, 959 00:52:42,701 --> 00:52:46,246 {\an8}I elected to build the stadium as a miniature. 960 00:52:52,753 --> 00:52:54,004 And it was pretty big. 961 00:52:54,421 --> 00:52:56,214 - Keep that dolly. - Yeah. 962 00:52:56,215 --> 00:52:58,591 There's this misconception when people look at the prequels 963 00:52:58,592 --> 00:53:00,094 that they think it's all digital. 964 00:53:00,969 --> 00:53:03,846 {\an8}Episode I had more miniatures than any of the Star Wars films... 965 00:53:03,847 --> 00:53:05,683 {\an8}In fact, all the Star Wars films combined. 966 00:53:08,352 --> 00:53:10,604 Nothing like a good walk in the morning. 967 00:53:11,146 --> 00:53:13,106 If it doesn't move, push harder. 968 00:53:13,107 --> 00:53:14,524 That's my philosophy of life. 969 00:53:14,525 --> 00:53:15,942 And they were huge. 970 00:53:15,943 --> 00:53:18,194 Looking at the rocks, they look great outside. 971 00:53:18,195 --> 00:53:19,613 - Yeah, they do. - Really good. 972 00:53:21,907 --> 00:53:25,034 One day, George was here for a VFX review, 973 00:53:25,035 --> 00:53:27,620 and at the end of the review, I asked George, 974 00:53:27,621 --> 00:53:32,917 "Hey, I've got the podrace stadium models set up over on the stage next door. 975 00:53:32,918 --> 00:53:35,086 "Do you want to see it?" He said, "Yeah, all right." 976 00:53:35,087 --> 00:53:36,754 - Good morning. - Good morning. 977 00:53:36,755 --> 00:53:38,339 Fine day for a Boonta race. 978 00:53:38,340 --> 00:53:41,175 So I took him over there and I showed him. 979 00:53:41,176 --> 00:53:44,721 "Okay, so this is... There's Jabba's box here." 980 00:53:44,722 --> 00:53:46,848 We thought that one, okay, should be about a third 981 00:53:46,849 --> 00:53:48,975 with a bunch of people walking out. 982 00:53:48,976 --> 00:53:51,103 Touring him around through the whole thing. 983 00:53:54,773 --> 00:53:58,818 Are you going to put maybe some canisters, rocks and things? 984 00:53:58,819 --> 00:54:01,571 - Baggage and, you know, props. - Yeah. 985 00:54:01,572 --> 00:54:04,532 And he just went, "Yeah, yeah, okay, yeah. 986 00:54:04,533 --> 00:54:05,617 "Okay, great." 987 00:54:06,243 --> 00:54:07,243 Great. 988 00:54:07,244 --> 00:54:08,746 And he left. 989 00:54:09,538 --> 00:54:10,539 Okay. 990 00:54:11,206 --> 00:54:15,251 And about an hour later, I got a call from Martin Smith, 991 00:54:15,252 --> 00:54:18,755 who was one of George's editors on the picture 992 00:54:18,756 --> 00:54:22,175 and said, "Is that model still set up? I want to come see it. 993 00:54:22,176 --> 00:54:24,177 "George was raving about it." 994 00:54:24,178 --> 00:54:29,390 And, you know, I got no indication of that from George. 995 00:54:29,391 --> 00:54:31,851 {\an8}George came to me one day and said, 996 00:54:31,852 --> 00:54:34,645 {\an8}"All the work here surpassed my wildest expectations." 997 00:54:34,646 --> 00:54:37,231 {\an8}And I said, "Did you tell the crew that?" And he goes, "No." 998 00:54:37,232 --> 00:54:38,941 I said, "Let's go tell the crew that." 999 00:54:43,238 --> 00:54:45,823 - This may be it. This is it. - This may be it. 1000 00:54:45,824 --> 00:54:47,825 - This is it. - This is it. 1001 00:54:47,826 --> 00:54:49,870 - I don't have any choice. - Okay. 1002 00:54:50,162 --> 00:54:51,370 Just a formality. 1003 00:54:54,333 --> 00:54:56,083 Finished on time, on schedule. 1004 00:54:56,084 --> 00:54:59,253 Everything was done. And we watched the film. 1005 00:54:59,254 --> 00:55:00,963 You know, we were amazed. 1006 00:55:00,964 --> 00:55:03,966 And the credits roll, you know, for like ten minutes. 1007 00:55:03,967 --> 00:55:05,426 The lights came on, 1008 00:55:05,427 --> 00:55:09,388 and George just turned to us and said, you know, "Thank you." 1009 00:55:09,389 --> 00:55:14,435 He was just so genuinely proud of ILM, 1010 00:55:14,436 --> 00:55:16,771 um, that they had been able to do 1011 00:55:16,772 --> 00:55:19,899 what he thought was impossible to even ask for. 1012 00:55:21,860 --> 00:55:23,987 From Close Encounters to Phantom Menace. 1013 00:55:25,364 --> 00:55:26,739 Great working with you. 1014 00:55:26,740 --> 00:55:32,203 The most fun I've ever had on a film, really, since I started. 1015 00:55:32,204 --> 00:55:33,996 Well, I enjoyed it. You guys pulled it off. 1016 00:55:33,997 --> 00:55:35,082 It is. 1017 00:55:37,000 --> 00:55:38,709 It's hard for me to be objective, 1018 00:55:38,710 --> 00:55:42,422 somebody who was like right in the middle of this chaos. 1019 00:55:44,341 --> 00:55:45,883 Hey, Steve, go ahead and move it. 1020 00:55:45,884 --> 00:55:49,929 I was very pleased that we had survived the process. 1021 00:55:49,930 --> 00:55:52,098 Keep the pod shaking, Jeff. Just shudder it around. 1022 00:55:52,099 --> 00:55:55,726 As massive a project and as intimidating at it was 1023 00:55:55,727 --> 00:56:01,066 when we embarked on it, I felt a real sense of accomplishment. 1024 00:56:06,238 --> 00:56:12,034 {\an8}We were all just so excited about what we were able to accomplish 1025 00:56:12,035 --> 00:56:14,329 that we were just excited to share that. 1026 00:56:24,172 --> 00:56:28,426 I spent two years helping the Jedi Master himself, George Lucas, 1027 00:56:28,427 --> 00:56:29,885 create the movie that he wanted, 1028 00:56:29,886 --> 00:56:33,932 and I was incredibly proud of the collective work that ILM had done. 1029 00:56:35,225 --> 00:56:38,269 Such a rush. I didn't even get a chance to highlight. 1030 00:56:38,270 --> 00:56:40,813 You don't have to highlight. 1031 00:56:40,814 --> 00:56:43,817 New York Times review. This is it? 1032 00:56:44,735 --> 00:56:50,741 We put so much time and so much energy and so much care into this thing. 1033 00:56:53,076 --> 00:56:56,370 And you know, of course, people were telling me that, 1034 00:56:56,371 --> 00:57:00,459 you know, prepare for your life to change, and this is going to be transformational. 1035 00:57:01,960 --> 00:57:05,380 But none of us knew what really was going to happen. 92011

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