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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,110 --> 00:00:04,050 Elden Ring spin -off Night Rain has been a success, with FromSoftware announcing 2 00:00:04,050 --> 00:00:06,010 they just sold over 5 million copies. 3 00:00:06,350 --> 00:00:10,270 I really have to commend director Junya Ishizaki on his first project with his 4 00:00:10,270 --> 00:00:13,750 quote -unquote B -team for killing it with his game. So now we're two months 5 00:00:13,750 --> 00:00:17,270 since the launch of the game, and FromSoft has been drip -feeding us 6 00:00:17,270 --> 00:00:18,290 with ever -dark bosses. 7 00:00:18,860 --> 00:00:22,720 Most recently with Maris, which has the community split, whether it's making you 8 00:00:22,720 --> 00:00:24,400 go to sleep in -game or in real life. 9 00:00:24,680 --> 00:00:27,680 And next up with Caligo, which I really expect to be cinema. 10 00:00:27,920 --> 00:00:31,220 Side note, there is apparently going to be a new mode called Deep of the Night, 11 00:00:31,340 --> 00:00:34,340 which they have data mined from the files of patch 1 .02. 12 00:00:34,800 --> 00:00:38,140 I'm hoping this new mode gives us some new skins to flex your depth rank. 13 00:00:38,440 --> 00:00:42,460 And it also gives me hope that they will be continuously improving Night Rain. 14 00:00:42,560 --> 00:00:43,980 But let's get back on topic. 15 00:00:44,620 --> 00:00:49,240 Today we're going to speculate on the Night Rain DLC based on what the game 16 00:00:49,240 --> 00:00:50,199 taught us. 17 00:00:50,200 --> 00:00:54,460 Some YouTubers and streamers have actually interacted with Bandai Namco 18 00:00:54,460 --> 00:00:58,080 have confirmed that the DLC will have two more Nightfarers or playable 19 00:00:58,080 --> 00:01:01,600 characters. I didn't catch how many Night Lords there will be, but I'm going 20 00:01:01,600 --> 00:01:05,720 assume it'll be half of what the base game has, so more like three or four. I 21 00:01:05,720 --> 00:01:09,500 believe it's safe to assume that the DLC will bring over the Shadow of the Earth 22 00:01:09,500 --> 00:01:14,600 Tree content from the enemies, bosses, weapons, spells, Ashes of War, etc., the 23 00:01:14,600 --> 00:01:19,280 items. Yes, currently in the base Night Reign, we do have some DLC bosses like 24 00:01:19,280 --> 00:01:23,650 the Yoda -looking Demihuman and the Golden Hippo, but it makes sense to me 25 00:01:23,650 --> 00:01:27,250 bring over the Shadow of the Earth Tree assets and tweak it to their liking. 26 00:01:27,410 --> 00:01:32,250 Like Shadow of the Earth Tree, they had a Shadow Altus. I'm going to assume that 27 00:01:32,250 --> 00:01:35,090 the base map of this game is going to be a Shadow Limveld. 28 00:01:35,470 --> 00:01:39,310 It would make sense for them to introduce a couple more Shifting Herbs, 29 00:01:39,310 --> 00:01:40,310 two more. 30 00:01:40,700 --> 00:01:45,920 I personally can envision Cerulean Coast and Jagged Peak as Shifting Earth, but 31 00:01:45,920 --> 00:01:49,580 maybe they'll do Abyssal Woods because it was mostly empty in the DLC. 32 00:01:49,940 --> 00:01:53,500 Hopefully they don't take a page out of Miyazaki's book and give us a Poison 33 00:01:53,500 --> 00:01:57,820 Biome. So I think it would be fun to speculate on the two Nightfarers that 34 00:01:57,820 --> 00:02:01,780 FromSoftware is going to give us. I believe they already have them built 35 00:02:01,780 --> 00:02:04,500 it's just going to be fun to speculate what they can do. 36 00:02:05,100 --> 00:02:09,940 So I created my own builds based on what they have done in the game with passive 37 00:02:09,940 --> 00:02:13,040 skills, active skills, and ultimate art. For the first character I would 38 00:02:13,040 --> 00:02:16,800 introduce into the game, I would introduce an ultimate risk versus reward 39 00:02:16,800 --> 00:02:21,180 character. This character would be a glass cannon. The initial build would be 40 00:02:21,180 --> 00:02:25,220 armorless nightfarer, similar to the wretch starting class in Elden Ring. The 41 00:02:25,220 --> 00:02:28,620 active skill for this character would be a choice of one of the two dragon 42 00:02:28,620 --> 00:02:31,480 transformations found in the Shadow of the Earth Tree DLC. 43 00:02:31,840 --> 00:02:35,660 You would be able to select what transformation you would want to use 44 00:02:35,660 --> 00:02:38,820 Revenant choosing what summon she would want to pick. Now these transformations 45 00:02:38,820 --> 00:02:42,660 should work a little differently than they do in base Elden Ring. You 46 00:02:42,660 --> 00:02:44,400 have to die to get out of the transformation. 47 00:02:45,020 --> 00:02:49,360 Each time you transform you should be able to be in the mode for a minimum of 48 00:02:49,360 --> 00:02:53,480 five to seven minutes with a two to three minute cooldown before you can re 49 00:02:53,480 --> 00:02:54,480 -enter that form. 50 00:02:54,810 --> 00:02:58,130 Now the benefits of the transformations would be like base Elden Ring, where you 51 00:02:58,130 --> 00:03:02,030 would get a significant boost to your dragon communion incantations, and you 52 00:03:02,030 --> 00:03:04,950 also get an increased 10 % damage negation. 53 00:03:05,360 --> 00:03:09,900 again we are making this the ultimate risk versus reward character so for the 54 00:03:09,900 --> 00:03:14,660 passive skill i would like it to have a five to seven percent boost to the rune 55 00:03:14,660 --> 00:03:18,620 acquisition while you're in your human form you would automatically lose the 56 00:03:18,620 --> 00:03:21,920 rune acquisition boost once you go into the dragon transformation this would 57 00:03:21,920 --> 00:03:25,840 give players the incentive to remain in their human forms to get that additional 58 00:03:25,840 --> 00:03:29,960 boost but they would ultimately hurt their teams because they are taking more 59 00:03:29,960 --> 00:03:34,660 damage and outputting less damage now let's move on to the ultimate art i 60 00:03:34,700 --> 00:03:37,880 I think it would be pretty cool to have different ultimate art depending on what 61 00:03:37,880 --> 00:03:41,280 form you're currently in. For example, if you choose to remain in your human 62 00:03:41,280 --> 00:03:45,400 form, your ultimate art would be a berserker state where you hulk out and 63 00:03:45,400 --> 00:03:49,540 bigger than raider. You fight in this state for 45 seconds, taking 64 00:03:49,540 --> 00:03:51,740 less damage and outputting heavy attacks. 65 00:03:51,980 --> 00:03:55,600 For the rock -like transformation, the ultimate art would be a dragon kin 66 00:03:55,600 --> 00:03:59,580 soldier, but one -third of the scale, who does frost damage with a unique move 67 00:03:59,580 --> 00:04:02,180 set. And let's say this one lasts for 30 seconds. 68 00:04:02,420 --> 00:04:06,580 Lastly, for the dragon priest, transformation they would take flight 69 00:04:06,580 --> 00:04:10,280 guardian but they would remain airborne where they would transform into a one 70 00:04:10,280 --> 00:04:14,660 -third scale of a dragon and they would shoot down a beam similar to placidus 71 00:04:14,660 --> 00:04:19,160 x's ruined downwards as an aoe attack this version of the ult should be 72 00:04:19,160 --> 00:04:23,320 similar to wilder or iron eyes ultimate attack so it should be five to seven 73 00:04:23,320 --> 00:04:27,640 seconds this is going to hit very hard finally all characters in night rain 74 00:04:27,640 --> 00:04:31,980 a preferred weapon type except for revenant so this character's preferred 75 00:04:31,980 --> 00:04:36,040 type will be seals to increase dragon incantations and communion. 76 00:04:36,640 --> 00:04:40,760 Moving on to the second character, most people have been asking for a true 77 00:04:40,760 --> 00:04:44,580 healer build, and I believe that the next caster should actually be an elder. 78 00:04:45,040 --> 00:04:48,920 Nightrain has introduced new races, so I wouldn't be mad if they added a new 79 00:04:48,920 --> 00:04:49,920 race here as well. 80 00:04:50,140 --> 00:04:53,920 In my opinion, the best healer class would be a healer monk. 81 00:04:54,180 --> 00:04:57,960 The Shadow of the Earth Tree DLC introduced dry leaf arts, which is 82 00:04:57,960 --> 00:05:00,640 martial arts style, but there's only a couple of them in the game. 83 00:05:01,070 --> 00:05:05,830 If we give that dry leaf art moveset exclusively to the monk, it would be a 84 00:05:05,830 --> 00:05:11,110 to circumvent having to find the item, and also give them a way to specialize 85 00:05:11,110 --> 00:05:14,530 a weapon type that most people don't really use. So the preferred weapon type 86 00:05:14,530 --> 00:05:16,810 for this character would be fist weapons and claw weapons. 87 00:05:17,130 --> 00:05:21,330 Using their unique moveset with the dry leaf arts or martial arts style that 88 00:05:21,330 --> 00:05:24,510 they would have with those fist weapons and claw weapons would make this 89 00:05:24,510 --> 00:05:25,510 character very unique. 90 00:05:25,980 --> 00:05:30,040 Since I do expect them to bring over the weapons from the DLC, they would have a 91 00:05:30,040 --> 00:05:34,640 much bigger pool of weapons to get as loot from boss drops and use as fist 92 00:05:34,640 --> 00:05:35,960 weapons slash claw weapons. 93 00:05:36,410 --> 00:05:39,950 Since this character is supposed to be the true healer, the passive skill I 94 00:05:39,950 --> 00:05:44,170 would give them would be a gradual heal for self and team, similar to the relic, 95 00:05:44,190 --> 00:05:46,290 but not much, a very small percent. 96 00:05:46,590 --> 00:05:50,610 The active skill should be something epic like a martial arts combo that does 97 00:05:50,610 --> 00:05:53,090 heavy damage to the enemy's posture meter. 98 00:05:53,430 --> 00:05:57,130 Lastly, since they are the actual healer, their ultimate art would be the 99 00:05:57,130 --> 00:06:00,690 incantation, heal from afar, which they introduced in the Shadow of the Earth 100 00:06:00,690 --> 00:06:01,549 Tree DLC. 101 00:06:01,550 --> 00:06:04,830 The spell would work just like it does in base Elden Ring where you literally 102 00:06:04,830 --> 00:06:09,190 heal your team from afar a large portion of their HP but it would also be 103 00:06:09,190 --> 00:06:12,670 tweaked for Night Rain where it would also res your teammates even if they 104 00:06:12,670 --> 00:06:16,310 three bars. This would make them the third character that would actually be 105 00:06:16,310 --> 00:06:18,710 to res a teammate no matter how many bars they have. 106 00:06:18,930 --> 00:06:22,870 This build makes sense to me because it would be a mirror to the Duchess 107 00:06:22,870 --> 00:06:28,490 character where they seem melee focused but they are leaning more into faith as 108 00:06:28,490 --> 00:06:30,690 Duchess is leaning more into intelligence. 109 00:06:31,320 --> 00:06:34,180 But let me know in the comments, what do you guys think of these builds? Would 110 00:06:34,180 --> 00:06:37,140 you guys actually have fun with these? Do you think these builds are trash? 111 00:06:37,420 --> 00:06:40,620 What builds would you make? I mean, I know a lot of people have been asking 112 00:06:40,620 --> 00:06:43,960 a perfumer build, so let me know in the comments what you guys would like to 113 00:06:43,960 --> 00:06:47,600 see. If I get enough feedback, potentially I would make a follow -up 114 00:06:47,600 --> 00:06:51,900 your builds, emphasizing what skills they would have, ultimate arts, etc. 115 00:06:52,700 --> 00:06:55,900 Now let's briefly touch on the Knight Lords. I really have no idea what they 116 00:06:55,900 --> 00:06:59,760 would look like and how they would attack, but my guess is that these new 117 00:06:59,760 --> 00:07:02,160 would have weaknesses to new status effects. 118 00:07:02,380 --> 00:07:06,900 One boss can be weak to frostbite, another one to sleep, another one to rot 119 00:07:06,900 --> 00:07:10,840 to magic, but perhaps they even make a Knight Lord that has no weaknesses at 120 00:07:10,840 --> 00:07:14,500 all. I think it's easier to speculate on the Knight 1 and 2 bosses. 121 00:07:15,200 --> 00:07:19,200 based off what they already taught us in the base game. I don't expect to see 122 00:07:19,200 --> 00:07:24,420 Mesmer or Radon from the DLC, but they could do Rellana or Midra since Night 123 00:07:24,420 --> 00:07:28,220 Raiden did give us Godric and Morgoth. Looking at how they approached the base 124 00:07:28,220 --> 00:07:32,060 game, they imported two bosses from each of the Dark Souls games and none of the 125 00:07:32,060 --> 00:07:36,520 other IPs, which makes sense to me since Sony owns Demon Souls and Bloodborne. 126 00:07:36,700 --> 00:07:39,960 Based on the information that we got two bosses from each, I'm going to guess 127 00:07:39,960 --> 00:07:42,200 that we will get one more boss from each Souls game. 128 00:07:42,760 --> 00:07:45,860 but I believe that they're going to be one boss from each of their DLCs, 129 00:07:45,860 --> 00:07:49,480 respectively. Unfortunately, I don't think we will get the fantasy battle of 130 00:07:49,480 --> 00:07:53,880 fully healthy Artorias alongside his good boy Sif, because we already have a 131 00:07:53,880 --> 00:07:56,340 Wilder wearing an Artorias skin. 132 00:07:56,540 --> 00:08:00,680 So perhaps from their DLC, they would bring back Manners or an updated 133 00:08:00,680 --> 00:08:05,040 fight. Now, Dark Souls 2 has way more options since they have three DLCs. 134 00:08:05,160 --> 00:08:09,720 Personally, I would like to see Ser Alon, maybe alongside the Fume Knight. 135 00:08:10,250 --> 00:08:14,930 Then lastly for Dark Souls 3, I think we can write off Sister Frida because the 136 00:08:14,930 --> 00:08:17,310 Revenant has her skin as an option. 137 00:08:17,630 --> 00:08:22,470 So I think it would be pretty epic to bring back Slave Knight Gale as a Knight 138 00:08:22,470 --> 00:08:26,390 boss. But what do you guys think? What bosses would you guys like to see 139 00:08:26,390 --> 00:08:28,650 back from the previous games? 140 00:08:28,890 --> 00:08:32,049 I personally would like to see a lot more than just those bosses. 141 00:08:32,530 --> 00:08:36,130 Maybe the Deep of Night boat would bring a lot more bosses from the previous 142 00:08:36,130 --> 00:08:39,330 games. I would like to see the Abyss Watchers, the Four Kings. 143 00:08:40,030 --> 00:08:44,250 Maybe even the Pursuer as a random invasion similar to Morgoth. I mean he 144 00:08:44,250 --> 00:08:48,850 up like 8 times in Dark Souls 2 and would be a cool threat following you. 145 00:08:48,850 --> 00:08:52,770 first encounter you see him in Dark Souls 2 he's riding a hawk. Can you 146 00:08:52,770 --> 00:08:55,570 you take a spirit hawk and this hater knocks you out of the sky? 147 00:08:56,300 --> 00:09:00,920 I'd also like to see some toxic teamups like Rellana and Pontiff, or Kansa, 148 00:09:00,980 --> 00:09:04,960 Radon, and Melania since they'd be on the same side as Mikala. Perhaps they 149 00:09:04,960 --> 00:09:08,980 intend to bring over more bosses in the Deep of Night update, so fingers crossed 150 00:09:08,980 --> 00:09:12,200 that we do get a lot better bosses into the game, more variety. 151 00:09:12,600 --> 00:09:16,960 Lastly for the DLC, I am expecting some new skins and some new relics. Perhaps 152 00:09:16,960 --> 00:09:19,600 with these new relics they will introduce some new character skills. 153 00:09:20,300 --> 00:09:24,040 I personally would like to see a skill for Executor where he would be allowed 154 00:09:24,040 --> 00:09:26,800 parry with any katana as long as he has a katana. 155 00:09:27,500 --> 00:09:31,560 Probably with a trade -off where it's less dagger buildup, but at least you 156 00:09:31,560 --> 00:09:36,460 inflict status effects to the enemy. This would work similar to while there's 157 00:09:36,460 --> 00:09:40,540 follow -up of fiery attack, it needs to have a greatsword or that skill is 158 00:09:40,540 --> 00:09:44,710 useless. Or Duchess reprisal with a dagger. You need to have a dagger or the 159 00:09:44,710 --> 00:09:47,730 restage is not possible. And that skill is useless. 160 00:09:48,010 --> 00:09:51,470 But you guys let me know. What kind of skills would you guys like to see added 161 00:09:51,470 --> 00:09:57,290 to relics? I personally think they might add the three red relic chalice in the 162 00:09:57,290 --> 00:09:59,530 DLC. Since that's the only chalice we're missing. 163 00:10:00,190 --> 00:10:04,430 Going back to the skins, I do assume each character will get one more skin to 164 00:10:04,430 --> 00:10:09,090 along with their Dawn and Darkness one, maybe a Shadow one for the DLC's theme, 165 00:10:09,250 --> 00:10:13,850 and maybe even another throwback skin. I would personally like to see a Ornstein 166 00:10:13,850 --> 00:10:16,590 Armor or a Firekeeper from Dark Souls 3. 167 00:10:16,970 --> 00:10:21,390 On a side note, why don't we have Duchess's skin where she wears the 168 00:10:21,770 --> 00:10:25,450 She clearly wears it in the game when I'm not using her. She switches to that 169 00:10:25,450 --> 00:10:27,530 skin and I'm not allowed to use it? Why? 170 00:10:27,750 --> 00:10:29,510 Give me that skin, FromSoft. 171 00:10:30,120 --> 00:10:33,420 Which throwback armor would you guys like to see in Night Rain? 172 00:10:34,120 --> 00:10:39,160 Comment down below. Now, the DLC is slated for the fall of this year, which 173 00:10:39,160 --> 00:10:43,900 perfectly aligned to not clash with Duskbloods, which makes sense to me. I 174 00:10:43,900 --> 00:10:47,200 happy to see that they are continuously supporting the game, even though they 175 00:10:47,200 --> 00:10:50,120 told us this is not a live service game. 176 00:10:50,590 --> 00:10:54,190 I mean, we're not paying for anything additional. I'm happy with everything 177 00:10:54,190 --> 00:10:58,770 they are giving us. I am still looking forward and thinking about the longevity 178 00:10:58,770 --> 00:11:03,350 of the game. I really think that they should look into cross -play for the 179 00:11:03,350 --> 00:11:08,430 longevity of the game as the player base continuously gets fragmented. We had 180 00:11:08,430 --> 00:11:10,870 solos and trios. Now we introduce duos. 181 00:11:11,370 --> 00:11:14,850 The player bases have already been fragmented to certain bosses. 182 00:11:15,150 --> 00:11:16,550 Maybe they're doing remembrances. 183 00:11:16,810 --> 00:11:20,970 Now we introduced everdark bosses. Soon we'll introduce the deep of night mode. 184 00:11:21,150 --> 00:11:25,230 And now it's going to get further fragmented once we add a DLC with their 185 00:11:25,230 --> 00:11:30,490 bosses, their respective everdark boss modes, and the deep of night, which may 186 00:11:30,490 --> 00:11:34,110 correlate with that as well. I'm not sure. But the bases keep getting 187 00:11:34,110 --> 00:11:38,270 fragmented. And as time goes on, I believe the player base would go down. 188 00:11:38,800 --> 00:11:42,920 So the cross -play should be something they really should look into so people 189 00:11:42,920 --> 00:11:47,180 can still play even with a lower player count. Perhaps my concerns are 190 00:11:47,180 --> 00:11:53,040 unfounded, as I've already seen modders on PC be able to make six Nightfarers 191 00:11:53,040 --> 00:11:56,380 play together, which is awesome, and I'm sure it's pretty chaotic. 192 00:11:56,760 --> 00:12:01,520 But as a supporter of FromSoft games, I would like them to at least look into 193 00:12:01,520 --> 00:12:02,520 cross -play. 194 00:12:02,780 --> 00:12:06,760 Anyway, I've taken enough of your time today, so please leave a like and 195 00:12:06,760 --> 00:12:08,600 below if you made it to this point in the video. 196 00:12:08,840 --> 00:12:12,820 Let me know what you think of Night Rain overall, what you would like to see 197 00:12:12,820 --> 00:12:15,900 improved, and I'll catch you guys in the next video. Peace. 20146

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