Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Elden Ring spin -off Night Rain has been a success, with FromSoftware announcing
they just sold over 5 million copies.
I really have to commend director Junya Ishizaki on his first project with his
quote -unquote B -team for killing it with his game. So now we're two months
since the launch of the game, and FromSoft has been drip -feeding us
with ever -dark bosses.
Most recently with Maris, which has the community split, whether it's making you
go to sleep in -game or in real life.
And next up with Caligo, which I really expect to be cinema.
Side note, there is apparently going to be a new mode called Deep of the Night,
which they have data mined from the files of patch 1 .02.
I'm hoping this new mode gives us some new skins to flex your depth rank.
And it also gives me hope that they will be continuously improving Night Rain.
But let's get back on topic.
Today we're going to speculate on the Night Rain DLC based on what the game
taught us.
Some YouTubers and streamers have actually interacted with Bandai Namco
have confirmed that the DLC will have two more Nightfarers or playable
characters. I didn't catch how many Night Lords there will be, but I'm going
assume it'll be half of what the base game has, so more like three or four. I
believe it's safe to assume that the DLC will bring over the Shadow of the Earth
Tree content from the enemies, bosses, weapons, spells, Ashes of War, etc., the
items. Yes, currently in the base Night Reign, we do have some DLC bosses like
the Yoda -looking Demihuman and the Golden Hippo, but it makes sense to me
bring over the Shadow of the Earth Tree assets and tweak it to their liking.
Like Shadow of the Earth Tree, they had a Shadow Altus. I'm going to assume that
the base map of this game is going to be a Shadow Limveld.
It would make sense for them to introduce a couple more Shifting Herbs,
two more.
I personally can envision Cerulean Coast and Jagged Peak as Shifting Earth, but
maybe they'll do Abyssal Woods because it was mostly empty in the DLC.
Hopefully they don't take a page out of Miyazaki's book and give us a Poison
Biome. So I think it would be fun to speculate on the two Nightfarers that
FromSoftware is going to give us. I believe they already have them built
it's just going to be fun to speculate what they can do.
So I created my own builds based on what they have done in the game with passive
skills, active skills, and ultimate art. For the first character I would
introduce into the game, I would introduce an ultimate risk versus reward
character. This character would be a glass cannon. The initial build would be
armorless nightfarer, similar to the wretch starting class in Elden Ring. The
active skill for this character would be a choice of one of the two dragon
transformations found in the Shadow of the Earth Tree DLC.
You would be able to select what transformation you would want to use
Revenant choosing what summon she would want to pick. Now these transformations
should work a little differently than they do in base Elden Ring. You
have to die to get out of the transformation.
Each time you transform you should be able to be in the mode for a minimum of
five to seven minutes with a two to three minute cooldown before you can re
-enter that form.
Now the benefits of the transformations would be like base Elden Ring, where you
would get a significant boost to your dragon communion incantations, and you
also get an increased 10 % damage negation.
again we are making this the ultimate risk versus reward character so for the
passive skill i would like it to have a five to seven percent boost to the rune
acquisition while you're in your human form you would automatically lose the
rune acquisition boost once you go into the dragon transformation this would
give players the incentive to remain in their human forms to get that additional
boost but they would ultimately hurt their teams because they are taking more
damage and outputting less damage now let's move on to the ultimate art i
I think it would be pretty cool to have different ultimate art depending on what
form you're currently in. For example, if you choose to remain in your human
form, your ultimate art would be a berserker state where you hulk out and
bigger than raider. You fight in this state for 45 seconds, taking
less damage and outputting heavy attacks.
For the rock -like transformation, the ultimate art would be a dragon kin
soldier, but one -third of the scale, who does frost damage with a unique move
set. And let's say this one lasts for 30 seconds.
Lastly, for the dragon priest, transformation they would take flight
guardian but they would remain airborne where they would transform into a one
-third scale of a dragon and they would shoot down a beam similar to placidus
x's ruined downwards as an aoe attack this version of the ult should be
similar to wilder or iron eyes ultimate attack so it should be five to seven
seconds this is going to hit very hard finally all characters in night rain
a preferred weapon type except for revenant so this character's preferred
type will be seals to increase dragon incantations and communion.
Moving on to the second character, most people have been asking for a true
healer build, and I believe that the next caster should actually be an elder.
Nightrain has introduced new races, so I wouldn't be mad if they added a new
race here as well.
In my opinion, the best healer class would be a healer monk.
The Shadow of the Earth Tree DLC introduced dry leaf arts, which is
martial arts style, but there's only a couple of them in the game.
If we give that dry leaf art moveset exclusively to the monk, it would be a
to circumvent having to find the item, and also give them a way to specialize
a weapon type that most people don't really use. So the preferred weapon type
for this character would be fist weapons and claw weapons.
Using their unique moveset with the dry leaf arts or martial arts style that
they would have with those fist weapons and claw weapons would make this
character very unique.
Since I do expect them to bring over the weapons from the DLC, they would have a
much bigger pool of weapons to get as loot from boss drops and use as fist
weapons slash claw weapons.
Since this character is supposed to be the true healer, the passive skill I
would give them would be a gradual heal for self and team, similar to the relic,
but not much, a very small percent.
The active skill should be something epic like a martial arts combo that does
heavy damage to the enemy's posture meter.
Lastly, since they are the actual healer, their ultimate art would be the
incantation, heal from afar, which they introduced in the Shadow of the Earth
Tree DLC.
The spell would work just like it does in base Elden Ring where you literally
heal your team from afar a large portion of their HP but it would also be
tweaked for Night Rain where it would also res your teammates even if they
three bars. This would make them the third character that would actually be
to res a teammate no matter how many bars they have.
This build makes sense to me because it would be a mirror to the Duchess
character where they seem melee focused but they are leaning more into faith as
Duchess is leaning more into intelligence.
But let me know in the comments, what do you guys think of these builds? Would
you guys actually have fun with these? Do you think these builds are trash?
What builds would you make? I mean, I know a lot of people have been asking
a perfumer build, so let me know in the comments what you guys would like to
see. If I get enough feedback, potentially I would make a follow -up
your builds, emphasizing what skills they would have, ultimate arts, etc.
Now let's briefly touch on the Knight Lords. I really have no idea what they
would look like and how they would attack, but my guess is that these new
would have weaknesses to new status effects.
One boss can be weak to frostbite, another one to sleep, another one to rot
to magic, but perhaps they even make a Knight Lord that has no weaknesses at
all. I think it's easier to speculate on the Knight 1 and 2 bosses.
based off what they already taught us in the base game. I don't expect to see
Mesmer or Radon from the DLC, but they could do Rellana or Midra since Night
Raiden did give us Godric and Morgoth. Looking at how they approached the base
game, they imported two bosses from each of the Dark Souls games and none of the
other IPs, which makes sense to me since Sony owns Demon Souls and Bloodborne.
Based on the information that we got two bosses from each, I'm going to guess
that we will get one more boss from each Souls game.
but I believe that they're going to be one boss from each of their DLCs,
respectively. Unfortunately, I don't think we will get the fantasy battle of
fully healthy Artorias alongside his good boy Sif, because we already have a
Wilder wearing an Artorias skin.
So perhaps from their DLC, they would bring back Manners or an updated
fight. Now, Dark Souls 2 has way more options since they have three DLCs.
Personally, I would like to see Ser Alon, maybe alongside the Fume Knight.
Then lastly for Dark Souls 3, I think we can write off Sister Frida because the
Revenant has her skin as an option.
So I think it would be pretty epic to bring back Slave Knight Gale as a Knight
boss. But what do you guys think? What bosses would you guys like to see
back from the previous games?
I personally would like to see a lot more than just those bosses.
Maybe the Deep of Night boat would bring a lot more bosses from the previous
games. I would like to see the Abyss Watchers, the Four Kings.
Maybe even the Pursuer as a random invasion similar to Morgoth. I mean he
up like 8 times in Dark Souls 2 and would be a cool threat following you.
first encounter you see him in Dark Souls 2 he's riding a hawk. Can you
you take a spirit hawk and this hater knocks you out of the sky?
I'd also like to see some toxic teamups like Rellana and Pontiff, or Kansa,
Radon, and Melania since they'd be on the same side as Mikala. Perhaps they
intend to bring over more bosses in the Deep of Night update, so fingers crossed
that we do get a lot better bosses into the game, more variety.
Lastly for the DLC, I am expecting some new skins and some new relics. Perhaps
with these new relics they will introduce some new character skills.
I personally would like to see a skill for Executor where he would be allowed
parry with any katana as long as he has a katana.
Probably with a trade -off where it's less dagger buildup, but at least you
inflict status effects to the enemy. This would work similar to while there's
follow -up of fiery attack, it needs to have a greatsword or that skill is
useless. Or Duchess reprisal with a dagger. You need to have a dagger or the
restage is not possible. And that skill is useless.
But you guys let me know. What kind of skills would you guys like to see added
to relics? I personally think they might add the three red relic chalice in the
DLC. Since that's the only chalice we're missing.
Going back to the skins, I do assume each character will get one more skin to
along with their Dawn and Darkness one, maybe a Shadow one for the DLC's theme,
and maybe even another throwback skin. I would personally like to see a Ornstein
Armor or a Firekeeper from Dark Souls 3.
On a side note, why don't we have Duchess's skin where she wears the
She clearly wears it in the game when I'm not using her. She switches to that
skin and I'm not allowed to use it? Why?
Give me that skin, FromSoft.
Which throwback armor would you guys like to see in Night Rain?
Comment down below. Now, the DLC is slated for the fall of this year, which
perfectly aligned to not clash with Duskbloods, which makes sense to me. I
happy to see that they are continuously supporting the game, even though they
told us this is not a live service game.
I mean, we're not paying for anything additional. I'm happy with everything
they are giving us. I am still looking forward and thinking about the longevity
of the game. I really think that they should look into cross -play for the
longevity of the game as the player base continuously gets fragmented. We had
solos and trios. Now we introduce duos.
The player bases have already been fragmented to certain bosses.
Maybe they're doing remembrances.
Now we introduced everdark bosses. Soon we'll introduce the deep of night mode.
And now it's going to get further fragmented once we add a DLC with their
bosses, their respective everdark boss modes, and the deep of night, which may
correlate with that as well. I'm not sure. But the bases keep getting
fragmented. And as time goes on, I believe the player base would go down.
So the cross -play should be something they really should look into so people
can still play even with a lower player count. Perhaps my concerns are
unfounded, as I've already seen modders on PC be able to make six Nightfarers
play together, which is awesome, and I'm sure it's pretty chaotic.
But as a supporter of FromSoft games, I would like them to at least look into
cross -play.
Anyway, I've taken enough of your time today, so please leave a like and
below if you made it to this point in the video.
Let me know what you think of Night Rain overall, what you would like to see
improved, and I'll catch you guys in the next video. Peace.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.