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Original subtitles

Elden Ring spin -off Night Rain has been a success, with FromSoftware announcing

they just sold over 5 million copies.

I really have to commend director Junya Ishizaki on his first project with his

quote -unquote B -team for killing it with his game. So now we're two months

since the launch of the game, and FromSoft has been drip -feeding us

with ever -dark bosses.

Most recently with Maris, which has the community split, whether it's making you

go to sleep in -game or in real life.

And next up with Caligo, which I really expect to be cinema.

Side note, there is apparently going to be a new mode called Deep of the Night,

which they have data mined from the files of patch 1 .02.

I'm hoping this new mode gives us some new skins to flex your depth rank.

And it also gives me hope that they will be continuously improving Night Rain.

But let's get back on topic.

Today we're going to speculate on the Night Rain DLC based on what the game

taught us.

Some YouTubers and streamers have actually interacted with Bandai Namco

have confirmed that the DLC will have two more Nightfarers or playable

characters. I didn't catch how many Night Lords there will be, but I'm going

assume it'll be half of what the base game has, so more like three or four. I

believe it's safe to assume that the DLC will bring over the Shadow of the Earth

Tree content from the enemies, bosses, weapons, spells, Ashes of War, etc., the

items. Yes, currently in the base Night Reign, we do have some DLC bosses like

the Yoda -looking Demihuman and the Golden Hippo, but it makes sense to me

bring over the Shadow of the Earth Tree assets and tweak it to their liking.

Like Shadow of the Earth Tree, they had a Shadow Altus. I'm going to assume that

the base map of this game is going to be a Shadow Limveld.

It would make sense for them to introduce a couple more Shifting Herbs,

two more.

I personally can envision Cerulean Coast and Jagged Peak as Shifting Earth, but

maybe they'll do Abyssal Woods because it was mostly empty in the DLC.

Hopefully they don't take a page out of Miyazaki's book and give us a Poison

Biome. So I think it would be fun to speculate on the two Nightfarers that

FromSoftware is going to give us. I believe they already have them built

it's just going to be fun to speculate what they can do.

So I created my own builds based on what they have done in the game with passive

skills, active skills, and ultimate art. For the first character I would

introduce into the game, I would introduce an ultimate risk versus reward

character. This character would be a glass cannon. The initial build would be

armorless nightfarer, similar to the wretch starting class in Elden Ring. The

active skill for this character would be a choice of one of the two dragon

transformations found in the Shadow of the Earth Tree DLC.

You would be able to select what transformation you would want to use

Revenant choosing what summon she would want to pick. Now these transformations

should work a little differently than they do in base Elden Ring. You

have to die to get out of the transformation.

Each time you transform you should be able to be in the mode for a minimum of

five to seven minutes with a two to three minute cooldown before you can re

-enter that form.

Now the benefits of the transformations would be like base Elden Ring, where you

would get a significant boost to your dragon communion incantations, and you

also get an increased 10 % damage negation.

again we are making this the ultimate risk versus reward character so for the

passive skill i would like it to have a five to seven percent boost to the rune

acquisition while you're in your human form you would automatically lose the

rune acquisition boost once you go into the dragon transformation this would

give players the incentive to remain in their human forms to get that additional

boost but they would ultimately hurt their teams because they are taking more

damage and outputting less damage now let's move on to the ultimate art i

I think it would be pretty cool to have different ultimate art depending on what

form you're currently in. For example, if you choose to remain in your human

form, your ultimate art would be a berserker state where you hulk out and

bigger than raider. You fight in this state for 45 seconds, taking

less damage and outputting heavy attacks.

For the rock -like transformation, the ultimate art would be a dragon kin

soldier, but one -third of the scale, who does frost damage with a unique move

set. And let's say this one lasts for 30 seconds.

Lastly, for the dragon priest, transformation they would take flight

guardian but they would remain airborne where they would transform into a one

-third scale of a dragon and they would shoot down a beam similar to placidus

x's ruined downwards as an aoe attack this version of the ult should be

similar to wilder or iron eyes ultimate attack so it should be five to seven

seconds this is going to hit very hard finally all characters in night rain

a preferred weapon type except for revenant so this character's preferred

type will be seals to increase dragon incantations and communion.

Moving on to the second character, most people have been asking for a true

healer build, and I believe that the next caster should actually be an elder.

Nightrain has introduced new races, so I wouldn't be mad if they added a new

race here as well.

In my opinion, the best healer class would be a healer monk.

The Shadow of the Earth Tree DLC introduced dry leaf arts, which is

martial arts style, but there's only a couple of them in the game.

If we give that dry leaf art moveset exclusively to the monk, it would be a

to circumvent having to find the item, and also give them a way to specialize

a weapon type that most people don't really use. So the preferred weapon type

for this character would be fist weapons and claw weapons.

Using their unique moveset with the dry leaf arts or martial arts style that

they would have with those fist weapons and claw weapons would make this

character very unique.

Since I do expect them to bring over the weapons from the DLC, they would have a

much bigger pool of weapons to get as loot from boss drops and use as fist

weapons slash claw weapons.

Since this character is supposed to be the true healer, the passive skill I

would give them would be a gradual heal for self and team, similar to the relic,

but not much, a very small percent.

The active skill should be something epic like a martial arts combo that does

heavy damage to the enemy's posture meter.

Lastly, since they are the actual healer, their ultimate art would be the

incantation, heal from afar, which they introduced in the Shadow of the Earth

Tree DLC.

The spell would work just like it does in base Elden Ring where you literally

heal your team from afar a large portion of their HP but it would also be

tweaked for Night Rain where it would also res your teammates even if they

three bars. This would make them the third character that would actually be

to res a teammate no matter how many bars they have.

This build makes sense to me because it would be a mirror to the Duchess

character where they seem melee focused but they are leaning more into faith as

Duchess is leaning more into intelligence.

But let me know in the comments, what do you guys think of these builds? Would

you guys actually have fun with these? Do you think these builds are trash?

What builds would you make? I mean, I know a lot of people have been asking

a perfumer build, so let me know in the comments what you guys would like to

see. If I get enough feedback, potentially I would make a follow -up

your builds, emphasizing what skills they would have, ultimate arts, etc.

Now let's briefly touch on the Knight Lords. I really have no idea what they

would look like and how they would attack, but my guess is that these new

would have weaknesses to new status effects.

One boss can be weak to frostbite, another one to sleep, another one to rot

to magic, but perhaps they even make a Knight Lord that has no weaknesses at

all. I think it's easier to speculate on the Knight 1 and 2 bosses.

based off what they already taught us in the base game. I don't expect to see

Mesmer or Radon from the DLC, but they could do Rellana or Midra since Night

Raiden did give us Godric and Morgoth. Looking at how they approached the base

game, they imported two bosses from each of the Dark Souls games and none of the

other IPs, which makes sense to me since Sony owns Demon Souls and Bloodborne.

Based on the information that we got two bosses from each, I'm going to guess

that we will get one more boss from each Souls game.

but I believe that they're going to be one boss from each of their DLCs,

respectively. Unfortunately, I don't think we will get the fantasy battle of

fully healthy Artorias alongside his good boy Sif, because we already have a

Wilder wearing an Artorias skin.

So perhaps from their DLC, they would bring back Manners or an updated

fight. Now, Dark Souls 2 has way more options since they have three DLCs.

Personally, I would like to see Ser Alon, maybe alongside the Fume Knight.

Then lastly for Dark Souls 3, I think we can write off Sister Frida because the

Revenant has her skin as an option.

So I think it would be pretty epic to bring back Slave Knight Gale as a Knight

boss. But what do you guys think? What bosses would you guys like to see

back from the previous games?

I personally would like to see a lot more than just those bosses.

Maybe the Deep of Night boat would bring a lot more bosses from the previous

games. I would like to see the Abyss Watchers, the Four Kings.

Maybe even the Pursuer as a random invasion similar to Morgoth. I mean he

up like 8 times in Dark Souls 2 and would be a cool threat following you.

first encounter you see him in Dark Souls 2 he's riding a hawk. Can you

you take a spirit hawk and this hater knocks you out of the sky?

I'd also like to see some toxic teamups like Rellana and Pontiff, or Kansa,

Radon, and Melania since they'd be on the same side as Mikala. Perhaps they

intend to bring over more bosses in the Deep of Night update, so fingers crossed

that we do get a lot better bosses into the game, more variety.

Lastly for the DLC, I am expecting some new skins and some new relics. Perhaps

with these new relics they will introduce some new character skills.

I personally would like to see a skill for Executor where he would be allowed

parry with any katana as long as he has a katana.

Probably with a trade -off where it's less dagger buildup, but at least you

inflict status effects to the enemy. This would work similar to while there's

follow -up of fiery attack, it needs to have a greatsword or that skill is

useless. Or Duchess reprisal with a dagger. You need to have a dagger or the

restage is not possible. And that skill is useless.

But you guys let me know. What kind of skills would you guys like to see added

to relics? I personally think they might add the three red relic chalice in the

DLC. Since that's the only chalice we're missing.

Going back to the skins, I do assume each character will get one more skin to

along with their Dawn and Darkness one, maybe a Shadow one for the DLC's theme,

and maybe even another throwback skin. I would personally like to see a Ornstein

Armor or a Firekeeper from Dark Souls 3.

On a side note, why don't we have Duchess's skin where she wears the

She clearly wears it in the game when I'm not using her. She switches to that

skin and I'm not allowed to use it? Why?

Give me that skin, FromSoft.

Which throwback armor would you guys like to see in Night Rain?

Comment down below. Now, the DLC is slated for the fall of this year, which

perfectly aligned to not clash with Duskbloods, which makes sense to me. I

happy to see that they are continuously supporting the game, even though they

told us this is not a live service game.

I mean, we're not paying for anything additional. I'm happy with everything

they are giving us. I am still looking forward and thinking about the longevity

of the game. I really think that they should look into cross -play for the

longevity of the game as the player base continuously gets fragmented. We had

solos and trios. Now we introduce duos.

The player bases have already been fragmented to certain bosses.

Maybe they're doing remembrances.

Now we introduced everdark bosses. Soon we'll introduce the deep of night mode.

And now it's going to get further fragmented once we add a DLC with their

bosses, their respective everdark boss modes, and the deep of night, which may

correlate with that as well. I'm not sure. But the bases keep getting

fragmented. And as time goes on, I believe the player base would go down.

So the cross -play should be something they really should look into so people

can still play even with a lower player count. Perhaps my concerns are

unfounded, as I've already seen modders on PC be able to make six Nightfarers

play together, which is awesome, and I'm sure it's pretty chaotic.

But as a supporter of FromSoft games, I would like them to at least look into

cross -play.

Anyway, I've taken enough of your time today, so please leave a like and

below if you made it to this point in the video.

Let me know what you think of Night Rain overall, what you would like to see

improved, and I'll catch you guys in the next video. Peace.

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