All language subtitles for Elden Ring Nightreign DLC Predictions!
Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (SoranĂ®)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,110 --> 00:00:04,050
Elden Ring spin -off Night Rain has been
a success, with FromSoftware announcing
2
00:00:04,050 --> 00:00:06,010
they just sold over 5 million copies.
3
00:00:06,350 --> 00:00:10,270
I really have to commend director Junya
Ishizaki on his first project with his
4
00:00:10,270 --> 00:00:13,750
quote -unquote B -team for killing it
with his game. So now we're two months
5
00:00:13,750 --> 00:00:17,270
since the launch of the game, and
FromSoft has been drip -feeding us
6
00:00:17,270 --> 00:00:18,290
with ever -dark bosses.
7
00:00:18,860 --> 00:00:22,720
Most recently with Maris, which has the
community split, whether it's making you
8
00:00:22,720 --> 00:00:24,400
go to sleep in -game or in real life.
9
00:00:24,680 --> 00:00:27,680
And next up with Caligo, which I really
expect to be cinema.
10
00:00:27,920 --> 00:00:31,220
Side note, there is apparently going to
be a new mode called Deep of the Night,
11
00:00:31,340 --> 00:00:34,340
which they have data mined from the
files of patch 1 .02.
12
00:00:34,800 --> 00:00:38,140
I'm hoping this new mode gives us some
new skins to flex your depth rank.
13
00:00:38,440 --> 00:00:42,460
And it also gives me hope that they will
be continuously improving Night Rain.
14
00:00:42,560 --> 00:00:43,980
But let's get back on topic.
15
00:00:44,620 --> 00:00:49,240
Today we're going to speculate on the
Night Rain DLC based on what the game
16
00:00:49,240 --> 00:00:50,199
taught us.
17
00:00:50,200 --> 00:00:54,460
Some YouTubers and streamers have
actually interacted with Bandai Namco
18
00:00:54,460 --> 00:00:58,080
have confirmed that the DLC will have
two more Nightfarers or playable
19
00:00:58,080 --> 00:01:01,600
characters. I didn't catch how many
Night Lords there will be, but I'm going
20
00:01:01,600 --> 00:01:05,720
assume it'll be half of what the base
game has, so more like three or four. I
21
00:01:05,720 --> 00:01:09,500
believe it's safe to assume that the DLC
will bring over the Shadow of the Earth
22
00:01:09,500 --> 00:01:14,600
Tree content from the enemies, bosses,
weapons, spells, Ashes of War, etc., the
23
00:01:14,600 --> 00:01:19,280
items. Yes, currently in the base Night
Reign, we do have some DLC bosses like
24
00:01:19,280 --> 00:01:23,650
the Yoda -looking Demihuman and the
Golden Hippo, but it makes sense to me
25
00:01:23,650 --> 00:01:27,250
bring over the Shadow of the Earth Tree
assets and tweak it to their liking.
26
00:01:27,410 --> 00:01:32,250
Like Shadow of the Earth Tree, they had
a Shadow Altus. I'm going to assume that
27
00:01:32,250 --> 00:01:35,090
the base map of this game is going to be
a Shadow Limveld.
28
00:01:35,470 --> 00:01:39,310
It would make sense for them to
introduce a couple more Shifting Herbs,
29
00:01:39,310 --> 00:01:40,310
two more.
30
00:01:40,700 --> 00:01:45,920
I personally can envision Cerulean Coast
and Jagged Peak as Shifting Earth, but
31
00:01:45,920 --> 00:01:49,580
maybe they'll do Abyssal Woods because
it was mostly empty in the DLC.
32
00:01:49,940 --> 00:01:53,500
Hopefully they don't take a page out of
Miyazaki's book and give us a Poison
33
00:01:53,500 --> 00:01:57,820
Biome. So I think it would be fun to
speculate on the two Nightfarers that
34
00:01:57,820 --> 00:02:01,780
FromSoftware is going to give us. I
believe they already have them built
35
00:02:01,780 --> 00:02:04,500
it's just going to be fun to speculate
what they can do.
36
00:02:05,100 --> 00:02:09,940
So I created my own builds based on what
they have done in the game with passive
37
00:02:09,940 --> 00:02:13,040
skills, active skills, and ultimate art.
For the first character I would
38
00:02:13,040 --> 00:02:16,800
introduce into the game, I would
introduce an ultimate risk versus reward
39
00:02:16,800 --> 00:02:21,180
character. This character would be a
glass cannon. The initial build would be
40
00:02:21,180 --> 00:02:25,220
armorless nightfarer, similar to the
wretch starting class in Elden Ring. The
41
00:02:25,220 --> 00:02:28,620
active skill for this character would be
a choice of one of the two dragon
42
00:02:28,620 --> 00:02:31,480
transformations found in the Shadow of
the Earth Tree DLC.
43
00:02:31,840 --> 00:02:35,660
You would be able to select what
transformation you would want to use
44
00:02:35,660 --> 00:02:38,820
Revenant choosing what summon she would
want to pick. Now these transformations
45
00:02:38,820 --> 00:02:42,660
should work a little differently than
they do in base Elden Ring. You
46
00:02:42,660 --> 00:02:44,400
have to die to get out of the
transformation.
47
00:02:45,020 --> 00:02:49,360
Each time you transform you should be
able to be in the mode for a minimum of
48
00:02:49,360 --> 00:02:53,480
five to seven minutes with a two to
three minute cooldown before you can re
49
00:02:53,480 --> 00:02:54,480
-enter that form.
50
00:02:54,810 --> 00:02:58,130
Now the benefits of the transformations
would be like base Elden Ring, where you
51
00:02:58,130 --> 00:03:02,030
would get a significant boost to your
dragon communion incantations, and you
52
00:03:02,030 --> 00:03:04,950
also get an increased 10 % damage
negation.
53
00:03:05,360 --> 00:03:09,900
again we are making this the ultimate
risk versus reward character so for the
54
00:03:09,900 --> 00:03:14,660
passive skill i would like it to have a
five to seven percent boost to the rune
55
00:03:14,660 --> 00:03:18,620
acquisition while you're in your human
form you would automatically lose the
56
00:03:18,620 --> 00:03:21,920
rune acquisition boost once you go into
the dragon transformation this would
57
00:03:21,920 --> 00:03:25,840
give players the incentive to remain in
their human forms to get that additional
58
00:03:25,840 --> 00:03:29,960
boost but they would ultimately hurt
their teams because they are taking more
59
00:03:29,960 --> 00:03:34,660
damage and outputting less damage now
let's move on to the ultimate art i
60
00:03:34,700 --> 00:03:37,880
I think it would be pretty cool to have
different ultimate art depending on what
61
00:03:37,880 --> 00:03:41,280
form you're currently in. For example,
if you choose to remain in your human
62
00:03:41,280 --> 00:03:45,400
form, your ultimate art would be a
berserker state where you hulk out and
63
00:03:45,400 --> 00:03:49,540
bigger than raider. You fight in this
state for 45 seconds, taking
64
00:03:49,540 --> 00:03:51,740
less damage and outputting heavy
attacks.
65
00:03:51,980 --> 00:03:55,600
For the rock -like transformation, the
ultimate art would be a dragon kin
66
00:03:55,600 --> 00:03:59,580
soldier, but one -third of the scale,
who does frost damage with a unique move
67
00:03:59,580 --> 00:04:02,180
set. And let's say this one lasts for 30
seconds.
68
00:04:02,420 --> 00:04:06,580
Lastly, for the dragon priest,
transformation they would take flight
69
00:04:06,580 --> 00:04:10,280
guardian but they would remain airborne
where they would transform into a one
70
00:04:10,280 --> 00:04:14,660
-third scale of a dragon and they would
shoot down a beam similar to placidus
71
00:04:14,660 --> 00:04:19,160
x's ruined downwards as an aoe attack
this version of the ult should be
72
00:04:19,160 --> 00:04:23,320
similar to wilder or iron eyes ultimate
attack so it should be five to seven
73
00:04:23,320 --> 00:04:27,640
seconds this is going to hit very hard
finally all characters in night rain
74
00:04:27,640 --> 00:04:31,980
a preferred weapon type except for
revenant so this character's preferred
75
00:04:31,980 --> 00:04:36,040
type will be seals to increase dragon
incantations and communion.
76
00:04:36,640 --> 00:04:40,760
Moving on to the second character, most
people have been asking for a true
77
00:04:40,760 --> 00:04:44,580
healer build, and I believe that the
next caster should actually be an elder.
78
00:04:45,040 --> 00:04:48,920
Nightrain has introduced new races, so I
wouldn't be mad if they added a new
79
00:04:48,920 --> 00:04:49,920
race here as well.
80
00:04:50,140 --> 00:04:53,920
In my opinion, the best healer class
would be a healer monk.
81
00:04:54,180 --> 00:04:57,960
The Shadow of the Earth Tree DLC
introduced dry leaf arts, which is
82
00:04:57,960 --> 00:05:00,640
martial arts style, but there's only a
couple of them in the game.
83
00:05:01,070 --> 00:05:05,830
If we give that dry leaf art moveset
exclusively to the monk, it would be a
84
00:05:05,830 --> 00:05:11,110
to circumvent having to find the item,
and also give them a way to specialize
85
00:05:11,110 --> 00:05:14,530
a weapon type that most people don't
really use. So the preferred weapon type
86
00:05:14,530 --> 00:05:16,810
for this character would be fist weapons
and claw weapons.
87
00:05:17,130 --> 00:05:21,330
Using their unique moveset with the dry
leaf arts or martial arts style that
88
00:05:21,330 --> 00:05:24,510
they would have with those fist weapons
and claw weapons would make this
89
00:05:24,510 --> 00:05:25,510
character very unique.
90
00:05:25,980 --> 00:05:30,040
Since I do expect them to bring over the
weapons from the DLC, they would have a
91
00:05:30,040 --> 00:05:34,640
much bigger pool of weapons to get as
loot from boss drops and use as fist
92
00:05:34,640 --> 00:05:35,960
weapons slash claw weapons.
93
00:05:36,410 --> 00:05:39,950
Since this character is supposed to be
the true healer, the passive skill I
94
00:05:39,950 --> 00:05:44,170
would give them would be a gradual heal
for self and team, similar to the relic,
95
00:05:44,190 --> 00:05:46,290
but not much, a very small percent.
96
00:05:46,590 --> 00:05:50,610
The active skill should be something
epic like a martial arts combo that does
97
00:05:50,610 --> 00:05:53,090
heavy damage to the enemy's posture
meter.
98
00:05:53,430 --> 00:05:57,130
Lastly, since they are the actual
healer, their ultimate art would be the
99
00:05:57,130 --> 00:06:00,690
incantation, heal from afar, which they
introduced in the Shadow of the Earth
100
00:06:00,690 --> 00:06:01,549
Tree DLC.
101
00:06:01,550 --> 00:06:04,830
The spell would work just like it does
in base Elden Ring where you literally
102
00:06:04,830 --> 00:06:09,190
heal your team from afar a large portion
of their HP but it would also be
103
00:06:09,190 --> 00:06:12,670
tweaked for Night Rain where it would
also res your teammates even if they
104
00:06:12,670 --> 00:06:16,310
three bars. This would make them the
third character that would actually be
105
00:06:16,310 --> 00:06:18,710
to res a teammate no matter how many
bars they have.
106
00:06:18,930 --> 00:06:22,870
This build makes sense to me because it
would be a mirror to the Duchess
107
00:06:22,870 --> 00:06:28,490
character where they seem melee focused
but they are leaning more into faith as
108
00:06:28,490 --> 00:06:30,690
Duchess is leaning more into
intelligence.
109
00:06:31,320 --> 00:06:34,180
But let me know in the comments, what do
you guys think of these builds? Would
110
00:06:34,180 --> 00:06:37,140
you guys actually have fun with these?
Do you think these builds are trash?
111
00:06:37,420 --> 00:06:40,620
What builds would you make? I mean, I
know a lot of people have been asking
112
00:06:40,620 --> 00:06:43,960
a perfumer build, so let me know in the
comments what you guys would like to
113
00:06:43,960 --> 00:06:47,600
see. If I get enough feedback,
potentially I would make a follow -up
114
00:06:47,600 --> 00:06:51,900
your builds, emphasizing what skills
they would have, ultimate arts, etc.
115
00:06:52,700 --> 00:06:55,900
Now let's briefly touch on the Knight
Lords. I really have no idea what they
116
00:06:55,900 --> 00:06:59,760
would look like and how they would
attack, but my guess is that these new
117
00:06:59,760 --> 00:07:02,160
would have weaknesses to new status
effects.
118
00:07:02,380 --> 00:07:06,900
One boss can be weak to frostbite,
another one to sleep, another one to rot
119
00:07:06,900 --> 00:07:10,840
to magic, but perhaps they even make a
Knight Lord that has no weaknesses at
120
00:07:10,840 --> 00:07:14,500
all. I think it's easier to speculate on
the Knight 1 and 2 bosses.
121
00:07:15,200 --> 00:07:19,200
based off what they already taught us in
the base game. I don't expect to see
122
00:07:19,200 --> 00:07:24,420
Mesmer or Radon from the DLC, but they
could do Rellana or Midra since Night
123
00:07:24,420 --> 00:07:28,220
Raiden did give us Godric and Morgoth.
Looking at how they approached the base
124
00:07:28,220 --> 00:07:32,060
game, they imported two bosses from each
of the Dark Souls games and none of the
125
00:07:32,060 --> 00:07:36,520
other IPs, which makes sense to me since
Sony owns Demon Souls and Bloodborne.
126
00:07:36,700 --> 00:07:39,960
Based on the information that we got two
bosses from each, I'm going to guess
127
00:07:39,960 --> 00:07:42,200
that we will get one more boss from each
Souls game.
128
00:07:42,760 --> 00:07:45,860
but I believe that they're going to be
one boss from each of their DLCs,
129
00:07:45,860 --> 00:07:49,480
respectively. Unfortunately, I don't
think we will get the fantasy battle of
130
00:07:49,480 --> 00:07:53,880
fully healthy Artorias alongside his
good boy Sif, because we already have a
131
00:07:53,880 --> 00:07:56,340
Wilder wearing an Artorias skin.
132
00:07:56,540 --> 00:08:00,680
So perhaps from their DLC, they would
bring back Manners or an updated
133
00:08:00,680 --> 00:08:05,040
fight. Now, Dark Souls 2 has way more
options since they have three DLCs.
134
00:08:05,160 --> 00:08:09,720
Personally, I would like to see Ser
Alon, maybe alongside the Fume Knight.
135
00:08:10,250 --> 00:08:14,930
Then lastly for Dark Souls 3, I think we
can write off Sister Frida because the
136
00:08:14,930 --> 00:08:17,310
Revenant has her skin as an option.
137
00:08:17,630 --> 00:08:22,470
So I think it would be pretty epic to
bring back Slave Knight Gale as a Knight
138
00:08:22,470 --> 00:08:26,390
boss. But what do you guys think? What
bosses would you guys like to see
139
00:08:26,390 --> 00:08:28,650
back from the previous games?
140
00:08:28,890 --> 00:08:32,049
I personally would like to see a lot
more than just those bosses.
141
00:08:32,530 --> 00:08:36,130
Maybe the Deep of Night boat would bring
a lot more bosses from the previous
142
00:08:36,130 --> 00:08:39,330
games. I would like to see the Abyss
Watchers, the Four Kings.
143
00:08:40,030 --> 00:08:44,250
Maybe even the Pursuer as a random
invasion similar to Morgoth. I mean he
144
00:08:44,250 --> 00:08:48,850
up like 8 times in Dark Souls 2 and
would be a cool threat following you.
145
00:08:48,850 --> 00:08:52,770
first encounter you see him in Dark
Souls 2 he's riding a hawk. Can you
146
00:08:52,770 --> 00:08:55,570
you take a spirit hawk and this hater
knocks you out of the sky?
147
00:08:56,300 --> 00:09:00,920
I'd also like to see some toxic teamups
like Rellana and Pontiff, or Kansa,
148
00:09:00,980 --> 00:09:04,960
Radon, and Melania since they'd be on
the same side as Mikala. Perhaps they
149
00:09:04,960 --> 00:09:08,980
intend to bring over more bosses in the
Deep of Night update, so fingers crossed
150
00:09:08,980 --> 00:09:12,200
that we do get a lot better bosses into
the game, more variety.
151
00:09:12,600 --> 00:09:16,960
Lastly for the DLC, I am expecting some
new skins and some new relics. Perhaps
152
00:09:16,960 --> 00:09:19,600
with these new relics they will
introduce some new character skills.
153
00:09:20,300 --> 00:09:24,040
I personally would like to see a skill
for Executor where he would be allowed
154
00:09:24,040 --> 00:09:26,800
parry with any katana as long as he has
a katana.
155
00:09:27,500 --> 00:09:31,560
Probably with a trade -off where it's
less dagger buildup, but at least you
156
00:09:31,560 --> 00:09:36,460
inflict status effects to the enemy.
This would work similar to while there's
157
00:09:36,460 --> 00:09:40,540
follow -up of fiery attack, it needs to
have a greatsword or that skill is
158
00:09:40,540 --> 00:09:44,710
useless. Or Duchess reprisal with a
dagger. You need to have a dagger or the
159
00:09:44,710 --> 00:09:47,730
restage is not possible. And that skill
is useless.
160
00:09:48,010 --> 00:09:51,470
But you guys let me know. What kind of
skills would you guys like to see added
161
00:09:51,470 --> 00:09:57,290
to relics? I personally think they might
add the three red relic chalice in the
162
00:09:57,290 --> 00:09:59,530
DLC. Since that's the only chalice we're
missing.
163
00:10:00,190 --> 00:10:04,430
Going back to the skins, I do assume
each character will get one more skin to
164
00:10:04,430 --> 00:10:09,090
along with their Dawn and Darkness one,
maybe a Shadow one for the DLC's theme,
165
00:10:09,250 --> 00:10:13,850
and maybe even another throwback skin. I
would personally like to see a Ornstein
166
00:10:13,850 --> 00:10:16,590
Armor or a Firekeeper from Dark Souls 3.
167
00:10:16,970 --> 00:10:21,390
On a side note, why don't we have
Duchess's skin where she wears the
168
00:10:21,770 --> 00:10:25,450
She clearly wears it in the game when
I'm not using her. She switches to that
169
00:10:25,450 --> 00:10:27,530
skin and I'm not allowed to use it? Why?
170
00:10:27,750 --> 00:10:29,510
Give me that skin, FromSoft.
171
00:10:30,120 --> 00:10:33,420
Which throwback armor would you guys
like to see in Night Rain?
172
00:10:34,120 --> 00:10:39,160
Comment down below. Now, the DLC is
slated for the fall of this year, which
173
00:10:39,160 --> 00:10:43,900
perfectly aligned to not clash with
Duskbloods, which makes sense to me. I
174
00:10:43,900 --> 00:10:47,200
happy to see that they are continuously
supporting the game, even though they
175
00:10:47,200 --> 00:10:50,120
told us this is not a live service game.
176
00:10:50,590 --> 00:10:54,190
I mean, we're not paying for anything
additional. I'm happy with everything
177
00:10:54,190 --> 00:10:58,770
they are giving us. I am still looking
forward and thinking about the longevity
178
00:10:58,770 --> 00:11:03,350
of the game. I really think that they
should look into cross -play for the
179
00:11:03,350 --> 00:11:08,430
longevity of the game as the player base
continuously gets fragmented. We had
180
00:11:08,430 --> 00:11:10,870
solos and trios. Now we introduce duos.
181
00:11:11,370 --> 00:11:14,850
The player bases have already been
fragmented to certain bosses.
182
00:11:15,150 --> 00:11:16,550
Maybe they're doing remembrances.
183
00:11:16,810 --> 00:11:20,970
Now we introduced everdark bosses. Soon
we'll introduce the deep of night mode.
184
00:11:21,150 --> 00:11:25,230
And now it's going to get further
fragmented once we add a DLC with their
185
00:11:25,230 --> 00:11:30,490
bosses, their respective everdark boss
modes, and the deep of night, which may
186
00:11:30,490 --> 00:11:34,110
correlate with that as well. I'm not
sure. But the bases keep getting
187
00:11:34,110 --> 00:11:38,270
fragmented. And as time goes on, I
believe the player base would go down.
188
00:11:38,800 --> 00:11:42,920
So the cross -play should be something
they really should look into so people
189
00:11:42,920 --> 00:11:47,180
can still play even with a lower player
count. Perhaps my concerns are
190
00:11:47,180 --> 00:11:53,040
unfounded, as I've already seen modders
on PC be able to make six Nightfarers
191
00:11:53,040 --> 00:11:56,380
play together, which is awesome, and I'm
sure it's pretty chaotic.
192
00:11:56,760 --> 00:12:01,520
But as a supporter of FromSoft games, I
would like them to at least look into
193
00:12:01,520 --> 00:12:02,520
cross -play.
194
00:12:02,780 --> 00:12:06,760
Anyway, I've taken enough of your time
today, so please leave a like and
195
00:12:06,760 --> 00:12:08,600
below if you made it to this point in
the video.
196
00:12:08,840 --> 00:12:12,820
Let me know what you think of Night Rain
overall, what you would like to see
197
00:12:12,820 --> 00:12:15,900
improved, and I'll catch you guys in the
next video. Peace.
20146
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.