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Hey, guys, welcome back to yet another video.
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So in the previous video, I spoke about something called competence towards the end of the radio.
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So this is a group NOWHAT, what is a component?
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So I'm going to make a copy known.
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So the move to log in and film, Wolf, press control to make a copy.
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Use this point as a reference and place it here.
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And I'm going to make this copy group into a component.
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So I click on the group and take on more competent.
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I'm gonna call this box and click on Create.
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I'm gonna make a copy of this competent and not this group, so select this competent, press em and
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press control to make a copy and I'm gonna show you something even more cool in sketch out, which is
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Eddie.
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So Eddie also happens with the move and control key to make copies.
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So click once, like the second time.
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You can also type in a value.
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Say you want to give a distance at that.
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Who doesn't find it.
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I mean, and press enter.
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So that makes a copy a tootle inside them from that reference point.
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Now without clicking anywhere else, Dipen X and Dipen then.
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And no press and no.
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So that is the box.
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10 times.
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And you can make multiple copies 10 times.
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So I spoke about competence.
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Right now, let's say you want to make a change to each of these boxes.
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So you need to go into each box and make the change rate.
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Since we've made it a component.
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If I entered into this competent and used the push to load superspeed to activate the push tool, I'm
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going to push the surface in front.
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You can see that all the similar competence changes as well.
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Whereas this is a group, so let me just quickly show you what happens in a group as well.
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Exten and.
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And if I enter this group and push it out, it doesn't affect the rest of the scene because these are
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separate groups.
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So you need to understand where you need to give groups and where you need to go.
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Competence.
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We're gonna be modeling a house.
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So I'm going to be showing you the various areas in the house where we can use both competence and groups.
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One example is when you're creating a railing.
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It's always a good idea to create a component because every section would be.
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And.
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Oh, really?
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So that was competent and that was copping it multiple times as well.
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Now let's say you want to copy this.
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Delio and divided equally by four or five.
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So I'm going to copy this group here.
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So it is similar to using the move and control and using the X ends.
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So and so using the exten, you've used that divide button.
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So, again, activate the more to purposing.
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And when your keyboard.
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You can also find it in a large toolset.
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You press the control key to make a copy click once and drag it to the edge where you wanted to wait
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in line or space equally and then placed the group by clicking once.
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No press though.
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Slash sign on your keyboard and type in 10.
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And press enter.
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So that device that's basically by then items.
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We're not going to learn how to make rectangles and schedule.
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Which is very simple to press out on your keyboard to activate the rectangle tool.
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Or you can click on the rectangle tool for real.
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And a large tool said per click once.
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And then.
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So this has created it in the Okereke plain and will create again another rectangle.
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Now you can see that a dozen snapped to the correct Blin.
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So to make it snap the correct plane, we used a tall Brookie.
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So that snaps it to the blue axis.
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And now you can also dipen o dimension for your rectangle.
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So we're going to dipen 5000.
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Colma thousand two hundred thousand two hundred is around four feet.
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I'm not really sure how much.
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Quite thousand members.
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I think it is around 13 feet.
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I'm not really sure.
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And the interests.
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And don't.
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So this makes thousand two hundred along the green axis and 5000 along the great axis.
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So now you can select this.
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And make it a group so that I click make group.
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And this isn't so, I click and make group.
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So to make Goose's two steps, you make a rectangle first.
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No click right.
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Click make group.
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Now, what if you want to simply just select the features?
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And Pres Gee on your keyboard, and then it makes a group automatically, so that's because I signed
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a shortcut to make groups.
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To Asain shortcuts, we go to Windows, go to preferences.
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Now, what are shortcuts so much for your Philidor?
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I'm going to search for Mique Group.
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So we have edited slash make loopier and select this Ogola shortcut and G.
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And then presto.
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Plus Martin.
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I would ask you whether you want to say the shortcut, click on Yes.
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I'm gone.
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OK.
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So now each time we make a rectangle, double click and Pres gee, it makes your group automatically.
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So we got down one step.
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We need to, like, click and make group.
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You can also assign few other shortcuts.
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So let me show you the importance of doing shortcuts.
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So, again, go to Windows, references, shortcuts.
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Now, these are the very shortcuts that I use in my modeling.
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So social hide.
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No, we have added Hideko.
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So this is going to be F2, so you can simply assign purposing F2 on your keyboard and pressing the
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plus button.
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Then we our night hold, which is forward unhide last is EF three.
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And we also have down this list view slash component edit slash hydrous to go Mardu.
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I'm going to assign a shortcut called J for this.
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I'm going to quickly show that to you in a bit.
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And my last shortcut, which I've assigned is X3.
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So type an x ray and assign a shortcut.
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Right.
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You cannot use X because we use it for every multiplication.
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And once you assigned all the shortcuts, you're gone.
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Okay.
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So now let's.
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Check out all the shortcuts in Chacho.
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So effect, select this group and press F two.
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It hides that group.
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If I press F three it and hides the last hidden group.
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First, I like these.
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You can also notice that I am selecting multiple groups to select multiple groups to press control your
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keyboard.
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It activates the plus sign and you can select multiple groups if you want to d select a particular group.
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You can press control shift and that changes to the minus signs.
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If you click, it dislikes certain groups who we don't want to sellick with these groups selected and
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won't oppress F2 of our fibrous effort.
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It needs all of it.
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I also want to show you that if I go into this group and make another group here, there's G make Rick
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Magary and this out.
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I'm going to hide this inside this group.
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I going to press escape to exit the group.
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So I've had in the group inside the group, I've been going into the group and pressing F2.
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And now I up.
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I know if I press EF four or EF three, it doesn't look, the reason why it doesn't work is because
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this group is hidden within another group.
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So go into the group and then press F3 or F4 and then it highlights the group within the group.
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So let me show you what group within the group means.
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So in our default tree we have outliners.
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So if you click on Outliner.
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We can see that this is a group within a group.
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So a group within a group is also called a nested group.
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You can have multiple nested groups within groups and we can also have multiple nested groups within
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a nested group and again within a group.
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So the hierarchy keeps increasing.
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But I would suggest that you keep it to a maximum of three or four.
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Now, let me show you what Jay does when you're modeling and sketch up, so go into this group.
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Now, if you press Jay on your keyboard.
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It hides the rest of the model.
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So this helps in modeling a certain element in your scene without the other elements having to interrupt
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you when a what your modeling does, this helps you in a way you're modeling and indeed your space and
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you want to hide the rest of the walls or windows.
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You can simply entered a particular group and pressed Jay.
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So it's doggers visibility.
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And you can go ahead and start.
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More Linko scene.
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WordPress escape.
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So we exit the group and X-ray orders similar to your wireframe and previous Macs and all to get to
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press Y.
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You can see the ends of your pieces and edges as well.
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So it helps in snapping to certain particular age, which cannot be seen at a certain camera angle.
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So those were all shortcuts.
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And those were our competence.
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You also learned how to make rectangles.
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I'm going to quickly show you how to make Sokol's as well.
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So please see to activate the so-called old or you compress the so-called Tullio.
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So click once.
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And now you can type in a value of C thousand wondered.
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Now let's say you want to make a circle.
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Otherwise it plain.
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So we're making Sokal at the x y plane.
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If you learn mathematics to a certain extent, you would understand what I'm saying.
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No, what I'm going to show to you right away.
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Now, with the so-called dual activated, you can press the right Taraki.
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It snaps it to go red axis or the wise airplane.
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And then if you press left out, OK, attack to its to the green axis.
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So now I'm going to just Holwell over the edges, because if you go to the center and order going to
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find the center points of horwood or the edges and then you can see that the center point shows.
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And now if you go to the center, you will find the center.
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So no, click once.
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And then you can click the edge of the circle to make another circle.
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And that's one cool tip which a lot of us used to make us fewer in sketch up, which is using the follow
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me to.
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I'm going to Brisby a spot to go back to my serik to select this phase.
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Now click on you'll follow me, too.
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So the follow me to lose an A.
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So we need to choose to follow me from our lodge to said Bah.
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So this is a follow me to click on that.
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So with this selected click on this and then it creates a perfect feel.
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You can also reverse the face because it's always important to have the white face facing the camera
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because that's where the material will be applied to.
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So select both edges and faces.
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You can see if I double click it or you select the top part of those.
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So to select everything within the sphere, you need to Tripoli click.
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So click three times quickly and then it's an export two sides of the sphere.
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And now you can right.
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Click and click on reverse faces.
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So that makes sure that the white surface is facing you.
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And that's why the materials are going to be applied to in SketchUp as well.
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I've seen a lot of students modelling with their blue faces facing the camera.
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It's a very bad idea to do that.
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Always make sure you're watching the faces.
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No, in this case, you can see that the blue faces facing us.
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Generally, what happens is when you projected out, the blue face disappears.
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All what you can do is select the face and click and click on it was faces.
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So that makes Yodo white faces facing you as well.
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So we've gone through the main modeling tools and the next video we're gonna go through the remaining
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ones, which we use quite a lot, which is the scale tool or date tool, all set tool and tape tools,
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among many others.
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I'm also going to give you a brief introduction of our default tree, which we're going to use quite
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a lot.
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And the course as written.
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So I'll see you guys in the next video shows.
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