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These are the user uploaded subtitles that are being translated: 1 00:00:05,080 --> 00:00:09,610 ‫You guys, welcome back to yet another video now in this video, I'm going to be talking about the importance 2 00:00:09,610 --> 00:00:14,350 ‫of groups and why you need to model each and everything and catch up with groups. 3 00:00:14,590 --> 00:00:15,070 ‫Let's go. 4 00:00:16,160 --> 00:00:17,450 ‫So let's create a new sketch of. 5 00:00:17,750 --> 00:00:19,580 ‫Go to file and click on new. 6 00:00:20,390 --> 00:00:20,810 ‫All right. 7 00:00:20,840 --> 00:00:21,710 ‫Somalia is back. 8 00:00:22,400 --> 00:00:29,150 ‫So now we need to create two rectangles and then push them out just so that I can show you the difference. 9 00:00:29,570 --> 00:00:33,260 ‫So going to make my first rectangle and then my second Ignagni. 10 00:00:36,590 --> 00:00:43,280 ‫And now I need to give a height or an exclusion, so I'm going to use the push poll to select the face 11 00:00:43,850 --> 00:00:48,290 ‫press, be on your keyboard, activate the push pull tool and give a height of, say, five feet. 12 00:00:49,980 --> 00:00:51,090 ‫This one as well. 13 00:00:52,120 --> 00:00:58,600 ‫And let's make one of these boxes, a group, so to make it a group, you can click on the face and 14 00:00:58,600 --> 00:01:02,420 ‫it would select all the faces and edges in this object. 15 00:01:02,830 --> 00:01:05,650 ‫And now you can right click and click on Me group. 16 00:01:07,640 --> 00:01:13,760 ‫Alright, so we have one object, which is a group and one object, which is not a group, not the reason 17 00:01:13,760 --> 00:01:19,100 ‫why we create groups and sketch up is because of something called stickiness. 18 00:01:20,490 --> 00:01:26,330 ‫So as you can see, we have this object here, and if I try to move this, so I'm going to guess I'm 19 00:01:26,330 --> 00:01:29,360 ‫on my keyboard to activate the mortal without anything selected. 20 00:01:29,720 --> 00:01:35,960 ‫Now, if I click on this edge point and start moving, you can see that I move or lead that edge point 21 00:01:35,960 --> 00:01:37,580 ‫and not the entire object. 22 00:01:38,150 --> 00:01:39,860 ‫But in this case, it's a group. 23 00:01:39,950 --> 00:01:46,220 ‫So if I click on Move tool and if I click here to select the group, I can move the entire entity. 24 00:01:46,700 --> 00:01:48,260 ‫So that's one of the main differences. 25 00:01:48,620 --> 00:01:50,750 ‫Now let's say I make a box boxier. 26 00:01:52,320 --> 00:01:56,610 ‫Which is connected to this object, and I'm going to give a thickness again. 27 00:01:57,480 --> 00:01:59,480 ‫Similarly, I'm going to make another box here. 28 00:02:00,590 --> 00:02:01,790 ‫And give a technical. 29 00:02:04,900 --> 00:02:07,750 ‫Now, since this is a group, and if I move this. 30 00:02:08,850 --> 00:02:13,060 ‫It's not really stuck to this face or this new box. 31 00:02:13,770 --> 00:02:17,640 ‫It's a separate entity and I can move around better away like. 32 00:02:18,610 --> 00:02:23,680 ‫And if I try to move this, so I'm going to select some faces and edges of this box. 33 00:02:23,740 --> 00:02:26,830 ‫And now we face removing this, you can see that it's stuck. 34 00:02:27,280 --> 00:02:28,620 ‫So this is called stickiness. 35 00:02:30,120 --> 00:02:35,640 ‫But if it's not a group and I make something attached to this face, it's always going to get stuck 36 00:02:35,730 --> 00:02:36,510 ‫to that face. 37 00:02:36,790 --> 00:02:39,210 ‫It's always get into the habit of creating groups. 38 00:02:40,810 --> 00:02:43,420 ‫And then placing them together. 39 00:02:44,480 --> 00:02:50,240 ‫This helps a lot, and it would definitely ease your modeling workflow going forward. 40 00:02:51,350 --> 00:02:55,280 ‫Now, here's a quick tip to make groups super fast and sketch up. 41 00:02:55,700 --> 00:02:58,880 ‫And that's by assigning a shortcut to make groups. 42 00:02:59,190 --> 00:03:05,630 ‫They're going to do that by going to windows, going to preferences, clicking on shortcuts and search 43 00:03:05,630 --> 00:03:06,700 ‫for make. 44 00:03:07,460 --> 00:03:09,620 ‫So we have a group in the bottom you. 45 00:03:11,090 --> 00:03:12,060 ‫I'm going to add a shortcut. 46 00:03:13,050 --> 00:03:14,040 ‫And click on Plus. 47 00:03:14,430 --> 00:03:16,050 ‫So I've already assigned it to my group. 48 00:03:16,320 --> 00:03:17,010 ‫Click on Yes. 49 00:03:17,340 --> 00:03:20,010 ‫In your case, it may have been assigned to me competence. 50 00:03:20,250 --> 00:03:25,650 ‫I would suggest that you reassign it to make rules because we generally use more groups in our models 51 00:03:25,650 --> 00:03:29,100 ‫than competence, especially when it comes to interior design. 52 00:03:29,580 --> 00:03:32,190 ‫So click on yes and press OK. 53 00:03:32,670 --> 00:03:38,310 ‫So now to make groups, all you need to do is make your rectangle double click on the fifth to select 54 00:03:38,310 --> 00:03:42,420 ‫the faces and edges and then simply press on your keyboard to make it a group. 55 00:03:42,780 --> 00:03:44,700 ‫So now there's a separate group. 56 00:03:46,100 --> 00:03:48,140 ‫Now into this group, you can see that. 57 00:03:49,340 --> 00:03:54,350 ‫The rest of the area gets grayed out and we have a bounding box here, and then we have our fears and 58 00:03:54,350 --> 00:03:58,220 ‫say, so this helps remodel only what is inside this group. 59 00:03:58,850 --> 00:04:00,410 ‫So I'm going to just push this out. 60 00:04:01,870 --> 00:04:06,660 ‫So we have another group and I'm going to switch on something called outline in our default. 61 00:04:07,860 --> 00:04:13,560 ‫If it doesn't show up in your default, you can go to Windows Default and switch it on you, or you 62 00:04:13,560 --> 00:04:18,840 ‫can right click on the default to click on Manage Trees, select the default rate and switch on outline 63 00:04:18,840 --> 00:04:18,990 ‫on. 64 00:04:20,510 --> 00:04:29,390 ‫So what Outliner does is it gives a name or it details out a hierarchy of your group, so we are one 65 00:04:29,390 --> 00:04:32,420 ‫group will be another group and then we have one more group here. 66 00:04:32,840 --> 00:04:36,110 ‫You can also have a group within a group, which is called a nested group. 67 00:04:36,540 --> 00:04:39,560 ‫Now, let's say, for example, you want to nest this group inside this group. 68 00:04:39,920 --> 00:04:45,560 ‫So to do that, you need to select this group, press control x and then you need to enter this group. 69 00:04:46,130 --> 00:04:49,370 ‫So now you can see that we are inside this group because of this bounding box. 70 00:04:49,670 --> 00:04:51,440 ‫And to enter the group, you need to double click. 71 00:04:52,320 --> 00:04:58,830 ‫After you enter the group, go to edit and click on waste in place, so as soon as I placed it in place, 72 00:04:58,830 --> 00:05:03,060 ‫you can see that this group, which is this is now under the main group. 73 00:05:03,480 --> 00:05:06,210 ‫So we have unlisted group within the main group. 74 00:05:07,450 --> 00:05:13,480 ‫I will be showing you instances of use nested groups, competence and more in the main course. 75 00:05:15,360 --> 00:05:20,220 ‫So that is a quick tutorial into groups, I would highly recommend you guys to make everything in groups 76 00:05:20,220 --> 00:05:26,310 ‫from your note, and I will be showing it to you shortly when we start modeling our room and sketch 77 00:05:26,310 --> 00:05:26,520 ‫up. 78 00:05:26,910 --> 00:05:28,500 ‫So I'll see you guys in the next video. 79 00:05:28,980 --> 00:05:29,370 ‫Just. 8030

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