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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:04,004 --> 00:00:07,507 We're animation nerds who love this medium. 3 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 4 00:00:10,051 --> 00:00:12,762 If you can do it in live-action, then we don't want to do it. 5 00:00:12,846 --> 00:00:15,140 So we would have to come up with even crazier things. 6 00:00:18,268 --> 00:00:20,645 We definitely had to make some big swings 7 00:00:21,104 --> 00:00:24,149 in order to arrive at something that was uniquely ours. 8 00:00:28,319 --> 00:00:30,530 Okay. This show is going to be weird. 9 00:00:34,284 --> 00:00:36,411 {\an8}-Pete Docter, Meet the Pickles. 10 00:00:36,494 --> 00:00:40,540 At Pixar Animation Studios we've done 27 feature films now, 11 00:00:40,623 --> 00:00:42,083 and they're all super hard. 12 00:00:42,167 --> 00:00:44,878 They're fun, but they always blow up and then stuff happens 13 00:00:44,961 --> 00:00:47,338 and we have to scramble to put it back together. 14 00:00:47,422 --> 00:00:50,216 We're used to that. We understand the challenge. 15 00:00:50,842 --> 00:00:53,470 When long-form streaming started coming up, 16 00:00:53,553 --> 00:00:56,347 we were like, "Woah. This looks really intriguing." 17 00:00:56,431 --> 00:00:59,809 All of the conventions and things that we've gotten used to 18 00:00:59,893 --> 00:01:01,436 are out the window. 19 00:01:01,978 --> 00:01:06,441 How do we make something that is broken up into smaller bites, 20 00:01:06,524 --> 00:01:08,985 continue to grab people from one week to the next. 21 00:01:09,069 --> 00:01:11,780 It probably uses completely new technology. 22 00:01:11,863 --> 00:01:15,742 There are probably all sorts of problems we have no idea how to solve. 23 00:01:17,160 --> 00:01:18,203 So, let's do it. 24 00:01:18,286 --> 00:01:20,246 Come on, look alive! Game day, folks! 25 00:01:20,330 --> 00:01:23,208 Win or Lose is our first long-form series. 26 00:01:23,291 --> 00:01:24,959 It's an eight-episode series 27 00:01:25,043 --> 00:01:28,546 where we follow a coed middle school softball team 28 00:01:28,630 --> 00:01:31,091 in the week leading up to their championship game. 29 00:01:31,174 --> 00:01:34,010 We're making roughly eight episodes, 18 minutes each. 30 00:01:34,094 --> 00:01:36,262 You're talking about 145-or-so minutes. 31 00:01:36,346 --> 00:01:38,181 So it's longer than one of our feature films. 32 00:01:38,264 --> 00:01:40,308 That's a lot of animation to produce. 33 00:01:40,391 --> 00:01:42,102 And in a shorter amount of time. 34 00:01:42,185 --> 00:01:46,231 Most of our films, 90 minutes, take about five years to make. 35 00:01:46,314 --> 00:01:51,194 If you do the math, 145 minutes would take about eight years. 36 00:01:51,945 --> 00:01:54,531 Well, we told these guys, "You got four." 37 00:01:54,614 --> 00:01:56,366 Challenge accepted. Here we go. 38 00:01:56,449 --> 00:02:00,662 We are a smaller show than most, and so we have to do more with less. 39 00:02:00,745 --> 00:02:02,080 In terms of ambition, 40 00:02:02,163 --> 00:02:04,624 I don't know if any of us knew what we were signing up for. 41 00:02:04,707 --> 00:02:07,669 One of the big things we wanted to have was an ensemble cast. 42 00:02:07,752 --> 00:02:08,962 You can't do that in a film. 43 00:02:09,045 --> 00:02:11,464 You can't spend as much time with each character. 44 00:02:11,548 --> 00:02:13,133 A multi-protagonist story. 45 00:02:13,216 --> 00:02:15,343 Streaming is the perfect format for that. 46 00:02:15,426 --> 00:02:17,679 This show doesn't have one main character 47 00:02:17,762 --> 00:02:19,430 that we can put all of our people behind. 48 00:02:19,514 --> 00:02:22,684 We have eight that are on equal footing in terms of their importance. 49 00:02:22,767 --> 00:02:24,185 You are all winners. 50 00:02:24,269 --> 00:02:27,730 Each episode is following a different main character. 51 00:02:27,814 --> 00:02:31,651 And we get to work our way up to that game, through the perspective 52 00:02:31,734 --> 00:02:34,154 and through the lens of a completely different character. 53 00:02:34,237 --> 00:02:36,156 - Say "Pickles." - Pickles! 54 00:02:36,239 --> 00:02:38,992 You get a chance to walk in someone else's shoes for a week 55 00:02:39,075 --> 00:02:41,369 and see what the problem is in their life 56 00:02:41,452 --> 00:02:43,580 and then experience that through animation. 57 00:02:43,663 --> 00:02:46,916 Each character has what we're calling their own animation device. 58 00:02:47,000 --> 00:02:51,754 And this is almost like a personified glimpse of their emotions. 59 00:02:51,838 --> 00:02:53,798 Practice, practice. Come on, you can do it. 60 00:02:53,882 --> 00:02:57,802 For Laurie, softball brings more stress 'cause she's trying to impress her dad. 61 00:02:57,886 --> 00:03:00,638 Laurie's story, her problem being anxiety. 62 00:03:00,722 --> 00:03:02,891 How we feeling? I'm feeling goodish-bad. 63 00:03:02,974 --> 00:03:05,852 How do you move past that, and how do you shake that off? 64 00:03:05,935 --> 00:03:07,604 Her confidence is not there. 65 00:03:07,687 --> 00:03:11,524 And, of course, there's the pressure of her dad being the coach of the team. 66 00:03:11,608 --> 00:03:15,153 The coach inflates up to a huge blimp. 67 00:03:16,321 --> 00:03:17,572 Strike two! 68 00:03:17,655 --> 00:03:19,949 Van is a very hard-working mom. 69 00:03:20,033 --> 00:03:23,786 Van's mommy magic, which is all rainbows and sparkles. 70 00:03:23,870 --> 00:03:26,831 She's bringing color with her to this dull environment. 71 00:03:26,915 --> 00:03:28,917 She's the person that comes into the office 72 00:03:29,000 --> 00:03:30,376 and she brightens everyone's day. 73 00:03:30,460 --> 00:03:32,754 Guess what? It's Rochelle's playoff game today! 74 00:03:32,837 --> 00:03:35,715 Rochelle is the catcher. It's a tough position to play. 75 00:03:35,798 --> 00:03:38,968 Rochelle, the world comes apart 76 00:03:39,052 --> 00:03:42,680 and floats whenever she feels stressed out. 77 00:03:42,764 --> 00:03:44,891 {\an8}-We have Frank's armor. 78 00:03:44,974 --> 00:03:47,477 He's the umpire and he has to make the calls. 79 00:03:47,560 --> 00:03:49,395 And some people don't agree with his calls. 80 00:03:49,479 --> 00:03:52,815 And so, in order to deal with that, he's built this armored shield. 81 00:03:52,899 --> 00:03:54,984 Yuwen, who's the macho pitcher on the team, 82 00:03:55,068 --> 00:03:59,113 his main animation device is that you go inside his little paper craft heart. 83 00:03:59,197 --> 00:04:00,531 Please like me. 84 00:04:00,615 --> 00:04:02,951 Ira is this character that sees the world 85 00:04:03,034 --> 00:04:05,495 through his toilet paper periscope. 86 00:04:05,578 --> 00:04:09,874 We have Ira's 2D animation world, which slots 87 00:04:09,958 --> 00:04:12,335 into the 3D world through his kaleidoscope. 88 00:04:12,418 --> 00:04:15,004 Another character we have is our character, Kai, 89 00:04:15,088 --> 00:04:17,632 who's the new kid in town trying to find where she belongs. 90 00:04:17,715 --> 00:04:20,051 Kai, the flying and the sinking. 91 00:04:20,134 --> 00:04:21,719 Flying when she feels like 92 00:04:21,803 --> 00:04:25,181 she's really helping people and feeling really successful, 93 00:04:25,265 --> 00:04:28,851 to when she shuts down, she sinks below the ground 94 00:04:28,935 --> 00:04:31,229 into a sunken place. 95 00:04:31,312 --> 00:04:35,775 It's great fun to try to figure out a new idea for every single episode. 96 00:04:35,858 --> 00:04:39,195 The cool thing about this show is that, because it's about perspective, 97 00:04:39,279 --> 00:04:41,656 sometimes I would grow more attached to one character 98 00:04:41,739 --> 00:04:44,033 and Michael grow more attached to the other. 99 00:04:44,117 --> 00:04:45,660 You do have a point on the exit. 100 00:04:45,743 --> 00:04:48,329 He's almost coming in like he's the savior here. 101 00:04:48,413 --> 00:04:52,083 It helped make the episode stronger because we'd be arguing 102 00:04:52,166 --> 00:04:54,085 from that different character's perspective. 103 00:04:54,168 --> 00:04:56,546 I'm not quite getting the idea of the gut punch 104 00:04:56,629 --> 00:04:59,549 to motivate his arms being flung forward. 105 00:04:59,632 --> 00:05:02,927 And taking both of our points of view and mashing 'em together, 106 00:05:03,011 --> 00:05:05,930 always constantly bettering each other's work as we go. 107 00:05:07,348 --> 00:05:09,517 I never worked with two directors 108 00:05:09,600 --> 00:05:12,145 who also carry the equal footing on the show, 109 00:05:12,228 --> 00:05:14,439 and just seeing both Yates and Carrie merge 110 00:05:14,522 --> 00:05:16,858 and it becomes the overall voice of the show, 111 00:05:16,941 --> 00:05:18,401 it was just very beautiful to watch. 112 00:05:18,484 --> 00:05:21,779 Carrie and Michael were story artists at Pixar for a while, 113 00:05:21,863 --> 00:05:24,699 and for a little bit there, they were office mates. 114 00:05:24,782 --> 00:05:26,034 And so we would talk a lot. 115 00:05:26,117 --> 00:05:29,203 Always pitching ideas back and forth, showing each other our scenes. 116 00:05:29,287 --> 00:05:32,332 And one thing we noticed was we would often have 117 00:05:32,415 --> 00:05:34,125 different impressions of the same event. 118 00:05:34,208 --> 00:05:35,293 We always talked about it. 119 00:05:35,376 --> 00:05:38,379 Like, why are our perceptions of this different? 120 00:05:38,463 --> 00:05:42,216 We'd always be analyzing how we each had a different interpretation 121 00:05:42,300 --> 00:05:44,135 of how a meeting went. 122 00:05:44,218 --> 00:05:46,179 One of us was like, "That was terrible." 123 00:05:46,262 --> 00:05:50,183 And the other was like, "No, it was fine. What are you talking about?" 124 00:05:50,725 --> 00:05:54,687 The spirit of that idea gave birth to the idea 125 00:05:54,771 --> 00:05:57,523 of Win or Lose and how we all experience things differently. 126 00:05:59,650 --> 00:06:01,736 We'd start meeting up after hours. 127 00:06:01,819 --> 00:06:05,990 We would go to like local coffee shops and just brainstorm different things. 128 00:06:06,074 --> 00:06:09,202 Sometimes we would improv dialogue as well as a way of writing, 129 00:06:09,285 --> 00:06:11,871 - just like start to become the character. - No! 130 00:06:11,954 --> 00:06:13,581 Michael is always drawing. 131 00:06:13,664 --> 00:06:15,124 Yeah, I draw all the time. 132 00:06:15,208 --> 00:06:17,543 He's got a sketchbook that's brilliant. 133 00:06:17,627 --> 00:06:19,879 I carry sketchbooks with me everywhere. 134 00:06:19,962 --> 00:06:23,883 Full of just constantly, like, riffing on who these characters are. 135 00:06:23,966 --> 00:06:26,552 What it looks like when they act, what their design is. 136 00:06:26,636 --> 00:06:28,513 And a lot of times, it was just us 137 00:06:28,596 --> 00:06:31,516 talking about like our own families, life experiences, 138 00:06:31,599 --> 00:06:33,643 like Vanessa, who's, like, the single mom. 139 00:06:33,726 --> 00:06:36,437 And that was something that was really interesting to me, 140 00:06:36,521 --> 00:06:39,482 to tell a story of a single mom 'cause my mom was a single mom. 141 00:06:39,565 --> 00:06:42,985 My sister is a single mom. Like Rochelle, for example. 142 00:06:43,069 --> 00:06:44,904 This is me at this age. 143 00:06:44,987 --> 00:06:48,741 When I was in middle school, I used to, like, always try to make money. 144 00:06:48,825 --> 00:06:51,077 I think I just wanted to buy video games. 145 00:06:51,160 --> 00:06:54,705 The first initial pitch was like, you go to the school classroom, 146 00:06:54,789 --> 00:06:57,083 and then each episode you follow a different kid home 147 00:06:57,166 --> 00:07:00,711 and you see what their home life is like. That's what the episode would be. 148 00:07:00,795 --> 00:07:04,924 Then Carrie, who played softball as a kid, was like, "What if it's a softball team?" 149 00:07:05,007 --> 00:07:07,093 There's different personalities, and it was cool, 150 00:07:07,176 --> 00:07:10,596 the girls that I played with weren't who I was going to school with. 151 00:07:10,680 --> 00:07:13,850 I played softball growing up, and it's just such a unique environment. 152 00:07:13,933 --> 00:07:15,893 And the sport itself... Okay, I love it. 153 00:07:18,604 --> 00:07:22,108 Because it has this great metaphor for life. 154 00:07:22,191 --> 00:07:23,568 You're playing this game... 155 00:07:23,651 --> 00:07:25,945 -Run, Carrie, run! -Go! Go! Go! 156 00:07:26,028 --> 00:07:28,239 ...that there's a lot of time where you can think 157 00:07:28,322 --> 00:07:29,907 and you can think on your mistakes. 158 00:07:29,991 --> 00:07:32,118 And so you really have to learn to move on 159 00:07:32,201 --> 00:07:34,454 if you make a mistake, and focus on the next play. 160 00:07:37,331 --> 00:07:40,877 Homerun for Grandpa! Yeah! 161 00:07:40,960 --> 00:07:45,214 Win or Lose has a lot of what we call "perspective views." 162 00:07:45,298 --> 00:07:46,883 And that is like animation fun. 163 00:07:47,550 --> 00:07:49,260 Anxiety, what does that feel like? 164 00:07:50,178 --> 00:07:51,721 Make that into a character. 165 00:07:51,804 --> 00:07:54,765 It seems straightforward, but it's really, really difficult. 166 00:07:54,849 --> 00:07:57,602 Laurie, the voice of her anxiety 167 00:07:57,685 --> 00:08:02,064 is a creature that grows through her entire episode. 168 00:08:02,148 --> 00:08:05,109 Let's just replay all the mistakes you made today. 169 00:08:05,193 --> 00:08:10,364 And it says all the worst thoughts we all have in our head about ourselves. 170 00:08:10,448 --> 00:08:12,742 That's some deep trauma. You wanna unpack that? 171 00:08:12,825 --> 00:08:13,951 We should unpack that now. 172 00:08:14,035 --> 00:08:16,370 And we did many iterations trying to find 173 00:08:17,038 --> 00:08:20,124 what's the right level of derpiness for this thing? 174 00:08:20,208 --> 00:08:22,793 How does it evolve over the course of her episode? 175 00:08:22,877 --> 00:08:27,173 So, in the beginning, Laurie's anxiety is small and insignificant, 176 00:08:27,256 --> 00:08:30,676 and then grows and grows and grows. And what does that turn into? 177 00:08:30,760 --> 00:08:33,012 You want it to be fun. You don't want it to be gross, 178 00:08:33,095 --> 00:08:35,640 like various mud monsters or poo, 179 00:08:35,723 --> 00:08:37,225 frankly... 180 00:08:37,934 --> 00:08:39,101 came up a lot. 181 00:08:39,185 --> 00:08:40,186 Excusez-moi? 182 00:08:40,269 --> 00:08:42,396 And then Lou and I said, okay, 183 00:08:42,480 --> 00:08:45,024 we need to have a bigger idea about what this is. 184 00:08:45,107 --> 00:08:46,817 And we came up with the idea 185 00:08:46,901 --> 00:08:50,071 that Laurie's challenge is between faith and doubt. 186 00:08:50,154 --> 00:08:54,242 I have faith, but sometimes, the doubt creeps in. 187 00:08:54,325 --> 00:08:56,160 And the faith is faith in her father. 188 00:08:58,162 --> 00:08:59,789 But she's wracked with doubt. 189 00:08:59,872 --> 00:09:02,083 And so, we said, "Let's use that metaphor." 190 00:09:02,166 --> 00:09:05,503 So we used faith as, like, the Holy Spirit, 191 00:09:05,586 --> 00:09:08,172 as a metaphor, and doubt would have been the snake. 192 00:09:08,256 --> 00:09:11,342 And so, if you look in the final form of the blob monster, 193 00:09:11,425 --> 00:09:14,095 it's actually just coiled up around her like a giant snake. 194 00:09:14,178 --> 00:09:17,306 We all know, like, Laurie was sort of based on Carrie in some way. 195 00:09:17,390 --> 00:09:20,184 She says she's not Laurie, but she's Laurie in the show. 196 00:09:20,268 --> 00:09:22,687 There's a few similarities between Laurie and I. 197 00:09:23,688 --> 00:09:25,606 My dad was my coach. 198 00:09:25,690 --> 00:09:29,777 My dad, he's just, like, such a good dad and such a good coach 199 00:09:29,860 --> 00:09:33,197 and I really struggled with softball. 200 00:09:33,281 --> 00:09:35,157 I'm not the most coordinated. 201 00:09:35,241 --> 00:09:38,035 Way to go, way to go! 202 00:09:38,119 --> 00:09:40,663 And I always felt like I was letting him down, 203 00:09:40,746 --> 00:09:43,374 and I think I was letting him down. 204 00:09:43,457 --> 00:09:46,043 I learned so much from that time in my life. 205 00:09:46,711 --> 00:09:48,671 Go, Carrie! 206 00:09:49,380 --> 00:09:52,300 It's just so formative, like, being on a team. 207 00:09:55,303 --> 00:09:58,514 I do really relate to Laurie. I do really relate to 208 00:09:58,598 --> 00:10:01,267 that pressure of, like, I'm just looking for approval here, 209 00:10:01,350 --> 00:10:03,477 like, I hate this sport. 210 00:10:03,561 --> 00:10:06,022 - Are you having fun? - Loads. 211 00:10:06,105 --> 00:10:08,608 I liked sports a little bit more than Laurie did, 212 00:10:08,691 --> 00:10:11,360 but I still performed with quite a bit of anxiety. 213 00:10:11,444 --> 00:10:13,195 One of my first coaches was my mom. 214 00:10:13,279 --> 00:10:15,364 So I actually know what it's like 215 00:10:15,448 --> 00:10:18,159 to have, you know, your parent there on the sideline, 216 00:10:18,242 --> 00:10:22,121 maybe critiquing you a little bit more than they're critiquing the other players. 217 00:10:22,204 --> 00:10:25,458 That's always fun, and then going home and talking about it over dinner, 218 00:10:25,541 --> 00:10:26,917 all the mistakes you made. 219 00:10:27,001 --> 00:10:28,294 That's what we're trying to do, 220 00:10:28,377 --> 00:10:33,215 is seep up this sense of being a human and the specificity of what that is 221 00:10:33,299 --> 00:10:35,968 and connect that to the storytelling. 222 00:10:36,052 --> 00:10:38,220 I do see myself probably the most in Ira. 223 00:10:38,929 --> 00:10:42,058 I'm gonna make a fun world for myself. 224 00:10:42,141 --> 00:10:44,268 The Ira episode. When I was a kid, 225 00:10:44,352 --> 00:10:47,521 I had these older friends that I shouldn't have been hanging out with. 226 00:10:47,605 --> 00:10:50,608 I'm not sure why they hung out with me, they were way older. 227 00:10:50,691 --> 00:10:55,029 But it was such a big learning and maturing phase for me. 228 00:10:55,112 --> 00:11:00,242 MOYER: For Ira's episode, we wanted to make it that he had this real, 229 00:11:00,326 --> 00:11:03,162 like, little kid fantasy universe. 230 00:11:03,245 --> 00:11:04,789 It just seemed like 2D 231 00:11:04,872 --> 00:11:07,792 was a really exciting opportunity to be able to do that. 232 00:11:07,875 --> 00:11:10,294 Whatever you can think of, you can draw. 233 00:11:10,378 --> 00:11:12,129 And I think 2D gave us the flexibility 234 00:11:12,213 --> 00:11:17,510 to be able to really just embrace the imagination of a little child. 235 00:11:17,593 --> 00:11:22,556 We had Ira interacting with Cheryl, who is the snack lady. 236 00:11:22,640 --> 00:11:25,559 When Ira looks at Cheryl through his scope, 237 00:11:25,643 --> 00:11:28,187 you have to match up the 2D with the 3D in the same shot, 238 00:11:28,270 --> 00:11:29,980 which also presented some challenges. 239 00:11:30,064 --> 00:11:31,857 Really interesting questions came up, 240 00:11:31,941 --> 00:11:35,152 like should the 2D element drop a shadow in the 3D world? 241 00:11:35,236 --> 00:11:38,447 When a character is having a perspective moment, 242 00:11:38,531 --> 00:11:40,282 how does that affect the physical world? 243 00:11:40,366 --> 00:11:42,618 Is this something that everyone can see? 244 00:11:42,702 --> 00:11:44,412 Is it something only he can see? 245 00:11:44,495 --> 00:11:46,205 Should this thing that's not real, 246 00:11:46,288 --> 00:11:49,083 that's part of his imagination, affect the world around him? 247 00:11:49,166 --> 00:11:50,334 We decided, no, 248 00:11:50,418 --> 00:11:52,878 because it's something that is only visible to Ira. 249 00:11:52,962 --> 00:11:55,256 It doesn't make sense that it's casting a shadow. 250 00:11:55,339 --> 00:11:56,757 It should just be affecting him. 251 00:11:59,844 --> 00:12:02,596 One of the most exciting parts about this show 252 00:12:02,680 --> 00:12:08,352 is that Carrie and Yates draw from so many things out in the world. 253 00:12:10,938 --> 00:12:14,275 You watch TikTok and YouTube and you just watch all these things. 254 00:12:14,358 --> 00:12:17,278 It's like, it's inspiring, and that gets infused into our show. 255 00:12:17,361 --> 00:12:19,196 - That's my favorite part. - Pure gold, right? 256 00:12:19,280 --> 00:12:21,574 One of the props that we deal with a lot on this show 257 00:12:21,657 --> 00:12:23,868 just comes from the modern age, which is the phone. 258 00:12:23,951 --> 00:12:24,952 Every kid has a phone. 259 00:12:25,035 --> 00:12:28,038 And there's a lot of beats and jokes and whatnot 260 00:12:28,122 --> 00:12:30,916 that come through watching what happens on the phone. 261 00:12:31,000 --> 00:12:34,587 You won't just see a character on their phone, but go in with them. 262 00:12:34,670 --> 00:12:37,381 Like what texting feels like, what dating apps feel like. 263 00:12:37,465 --> 00:12:41,260 And then even when you're a mother looking into your daughter's phone, 264 00:12:41,343 --> 00:12:42,678 what that feels like. 265 00:12:42,762 --> 00:12:45,556 Which is different than when the daughter is in her phone. 266 00:12:45,639 --> 00:12:48,559 And even talking to strangers online. What that feels like. 267 00:12:48,642 --> 00:12:50,478 It just kept evolving as we went. 268 00:12:50,561 --> 00:12:54,023 Could we actually do something where we go in and it actually feels like 269 00:12:54,106 --> 00:12:55,816 there's this whole other world in there, 270 00:12:55,900 --> 00:12:58,652 where you become an avatar and it's more like a video game. 271 00:12:58,736 --> 00:13:00,946 It's a little bit more engaging and relatable. 272 00:13:01,030 --> 00:13:04,325 We tried to make it a unique experience to each one instead of, 273 00:13:04,408 --> 00:13:07,077 "Oh, this is what everyone's digital life is like." 274 00:13:07,161 --> 00:13:09,955 Because, like the show as a whole, 275 00:13:10,039 --> 00:13:13,542 it's their own perspective of what the digital world will feel like. 276 00:13:13,626 --> 00:13:15,920 Lou actually came up with this really cool 277 00:13:16,003 --> 00:13:19,715 8-bit animation style for a video game that Ira is playing. 278 00:13:19,799 --> 00:13:22,384 Almost like an homage to old-school video games. 279 00:13:23,969 --> 00:13:28,015 In Frank's case, he was on a dating app, running around, battling off people 280 00:13:28,098 --> 00:13:30,017 - who want to match with him. -Not you. 281 00:13:30,100 --> 00:13:33,062 Sometimes, when I watch the show, when we get to that dating stuff, 282 00:13:33,145 --> 00:13:34,772 I'm like, "Yeah, we also made that." 283 00:13:34,855 --> 00:13:37,233 There's just so many things. I can't even keep track of it anymore. 284 00:13:38,609 --> 00:13:40,986 Frank hits a little too close to home for me. 285 00:13:41,737 --> 00:13:43,113 I'm much more of a Frank guy. 286 00:13:43,197 --> 00:13:45,032 Give me a sweater vest any day of the week. 287 00:13:45,115 --> 00:13:48,077 The fact that each episode follows a different character 288 00:13:48,160 --> 00:13:51,497 allows you to do these explorations of, 289 00:13:51,580 --> 00:13:53,833 "Okay, how does that character see the world?" 290 00:13:53,916 --> 00:13:56,252 There isn't one reality. 291 00:13:56,335 --> 00:14:00,005 There isn't one way of thinking about the world or seeing situations. 292 00:14:00,089 --> 00:14:02,716 What's unique to that perspective on life 293 00:14:02,800 --> 00:14:05,761 and what are they feeling, and how do we show that feeling? 294 00:14:05,845 --> 00:14:09,640 For instance, Frank, he has to defend himself 295 00:14:09,723 --> 00:14:13,310 from the slings and arrows of the crowd yelling insults at him. 296 00:14:13,394 --> 00:14:16,397 - So what did those insults look like? - 297 00:14:16,480 --> 00:14:18,190 And it would just be all hands on deck. 298 00:14:18,274 --> 00:14:21,318 Every department, throwing in ideas to try to figure out 299 00:14:21,402 --> 00:14:22,987 what's the best way to achieve that? 300 00:14:23,070 --> 00:14:25,531 What does it actually mean for the armor to come on? 301 00:14:25,614 --> 00:14:27,825 And how does it come on? Does it come on at once? 302 00:14:27,908 --> 00:14:30,661 Does it just appear? And is there a glowing effect? 303 00:14:30,744 --> 00:14:33,038 You start seeing the stuff that Art is producing, 304 00:14:33,122 --> 00:14:36,250 and suddenly it doesn't become this abstract hypothetical. 305 00:14:36,333 --> 00:14:38,127 It's no longer you just thinking, 306 00:14:38,210 --> 00:14:41,338 "Frank putting on his armor is just a really loose drawing I did." 307 00:14:41,422 --> 00:14:44,133 Suddenly it feels like, "This is what it's gonna be." 308 00:14:44,216 --> 00:14:45,593 It becomes really inspiring 309 00:14:45,676 --> 00:14:48,512 'cause you're no longer trying to conjure something. 310 00:14:48,596 --> 00:14:50,264 You're trying to channel something. 311 00:14:50,347 --> 00:14:52,182 You're seeing the characters as characters. 312 00:14:52,808 --> 00:14:54,143 Strike! 313 00:14:54,226 --> 00:14:57,438 We really wanted to keep the audience 314 00:14:57,521 --> 00:15:00,024 in tune emotionally with where this character was 315 00:15:00,107 --> 00:15:01,734 and never break their train of thought. 316 00:15:04,528 --> 00:15:07,197 So, from the very beginning, Carrie and Yates are very clear 317 00:15:07,281 --> 00:15:10,075 that they want very cool transitions. 318 00:15:10,159 --> 00:15:14,622 Not just transitioning between scenes, but it's also how sets can transform. 319 00:15:14,705 --> 00:15:17,833 One of the first ones we did was Frank in the classroom, 320 00:15:17,917 --> 00:15:20,502 calling back to his memory with his ex-girlfriend. 321 00:15:22,880 --> 00:15:25,382 He's in the classroom, sitting at his desk, 322 00:15:25,466 --> 00:15:29,303 thinking about this memory in a different physical space. 323 00:15:29,386 --> 00:15:33,307 I am always inspired by a live stage show, 324 00:15:33,390 --> 00:15:35,100 how right in front of your eyes 325 00:15:35,184 --> 00:15:38,228 they can move different pieces of the sets. 326 00:15:38,312 --> 00:15:41,065 I always loved that idea of seeing something 327 00:15:41,148 --> 00:15:42,816 that changes in front of your eyes. 328 00:15:42,900 --> 00:15:45,069 And just give them just enough time to slow down 329 00:15:45,152 --> 00:15:48,530 and the camera swung around to match his thoughts. 330 00:15:48,614 --> 00:15:50,783 It's all about timing and the staging. 331 00:15:51,408 --> 00:15:52,660 I proposed that, 332 00:15:52,743 --> 00:15:56,330 "How about we try to do all the transitions in camera?" 333 00:15:56,413 --> 00:15:59,833 When Frank goes into his memory, we built two sets together. 334 00:15:59,917 --> 00:16:02,711 We built the school sets and the apartment sets. 335 00:16:02,795 --> 00:16:04,630 And we merged them together, 336 00:16:04,713 --> 00:16:07,758 so that when the camera's looking one way it's the school, 337 00:16:07,841 --> 00:16:11,637 and a very simple camera movement, becomes his apartment. 338 00:16:11,720 --> 00:16:15,599 So we can just shift between memory and real life seamlessly. 339 00:16:15,683 --> 00:16:19,687 So we have to break the set in order to make that work. 340 00:16:19,770 --> 00:16:23,273 And it's just those little things about filmmaking that I love. 341 00:16:23,357 --> 00:16:24,566 That's cinematic. 342 00:16:24,650 --> 00:16:27,236 And emotionally, that's what the shot needs. 343 00:16:27,319 --> 00:16:28,570 "...removed his heavy helmet." 344 00:16:30,990 --> 00:16:34,410 I think the one who I can relate to the most, it might have been Yuwen 345 00:16:34,493 --> 00:16:37,413 because deflecting emotional feelings 346 00:16:37,496 --> 00:16:41,250 and like leaning more into playing off as a joke. 347 00:16:41,333 --> 00:16:43,502 In the Yuwen episode, when he's pitching, 348 00:16:43,585 --> 00:16:45,838 and it's the way that this character feels. 349 00:16:45,921 --> 00:16:48,882 Here comes the Yuwen Special! 350 00:16:50,718 --> 00:16:53,721 We had to make sure that any motion we did 351 00:16:53,804 --> 00:16:58,767 sold the mechanics of the softball action, which is very important to Carrie. 352 00:16:58,851 --> 00:17:01,520 Carrie initially was really wanting Yuwen, 353 00:17:01,603 --> 00:17:04,773 in his pitch, to be really specific and not too stylized, 354 00:17:04,857 --> 00:17:07,609 'cause we wanted to say that, "He was a powerful, strong pitcher." 355 00:17:07,693 --> 00:17:11,155 Then we had an animator that said, "I'm just gonna try a double windmill." 356 00:17:13,741 --> 00:17:15,367 We showed it to Carrie, and she said, 357 00:17:15,451 --> 00:17:17,244 "You proved me wrong. Let's go that way." 358 00:17:17,327 --> 00:17:19,204 "Are you not entertained"? 359 00:17:19,997 --> 00:17:22,833 Something super important to Michael and I was, 360 00:17:22,916 --> 00:17:24,710 we wanted a very stylized show. 361 00:17:25,544 --> 00:17:27,838 It's okay to be cartoony. 362 00:17:27,921 --> 00:17:29,923 It's okay to push the expressions. 363 00:17:30,007 --> 00:17:32,217 Embracing that it's a caricature of life. 364 00:17:32,301 --> 00:17:35,679 We wanted to hit really big expressions throughout the show. 365 00:17:35,763 --> 00:17:37,723 Super big mouths, cutout mouths. 366 00:17:37,806 --> 00:17:40,642 Perhaps for an expression on someone like Yuwen, 367 00:17:40,726 --> 00:17:44,063 remove the nose and make the mouth extremely large. 368 00:17:44,146 --> 00:17:46,440 He's a very boisterous, loud character. 369 00:17:46,523 --> 00:17:50,110 We saw all these storyboards and they were crazy, 370 00:17:50,194 --> 00:17:53,322 and we were like, "Well, is this even possible?" 371 00:17:53,405 --> 00:17:58,243 And these are all things that are very hard for us to do in characters. 372 00:17:58,327 --> 00:18:01,288 Because we build our characters like a real person, 373 00:18:01,371 --> 00:18:03,999 where the mouth is in one spot and the eyes are in one spot 374 00:18:04,083 --> 00:18:07,961 and you expect those to stick in the same places. 375 00:18:08,045 --> 00:18:10,172 What if we could Mr. Potato Head characters 376 00:18:10,255 --> 00:18:12,800 where we take the ears or nose or mouth from any character 377 00:18:12,883 --> 00:18:13,884 and reassemble them? 378 00:18:13,967 --> 00:18:15,511 Oh, that just breaks my brain. 379 00:18:15,594 --> 00:18:19,098 There was a new process that we created on this show specifically, 380 00:18:19,181 --> 00:18:23,936 which internally we're calling DFF, or Detached Facial Features. 381 00:18:24,019 --> 00:18:27,439 And what that means is that the mouth, the nose, the ears 382 00:18:27,523 --> 00:18:28,857 are all separate pieces. 383 00:18:28,941 --> 00:18:31,527 And you can slide those things around 384 00:18:31,610 --> 00:18:35,864 and position them in weird places to get very specific performance choices. 385 00:18:35,948 --> 00:18:39,785 There was a great test that animator Rob Russ did, 386 00:18:39,868 --> 00:18:42,913 really, in some of the very first DFF, 387 00:18:42,996 --> 00:18:44,832 where he took it, and he, like, 388 00:18:44,915 --> 00:18:47,417 did "The quick brown fox" as a lip-sync thing. 389 00:18:47,501 --> 00:18:51,380 The quick brown fox jumped over the lazy dog. 390 00:18:51,463 --> 00:18:55,592 And just the mouth slides across the face. 391 00:18:55,676 --> 00:18:58,303 And it took a ton of work 392 00:18:58,387 --> 00:19:01,890 to figure out how to then blend the pieces back on. 393 00:19:01,974 --> 00:19:04,935 You no longer have one surface that you're actually shading. 394 00:19:05,018 --> 00:19:09,231 You have multiple parts that you need to make them look as if they were all one. 395 00:19:09,314 --> 00:19:10,607 That's very tricky. 396 00:19:10,691 --> 00:19:13,068 Ana and I, we went through a lot of tests. 397 00:19:13,152 --> 00:19:14,820 We tried to break it as much as possible. 398 00:19:14,903 --> 00:19:17,030 We put freckles in areas where we knew that 399 00:19:17,114 --> 00:19:19,032 the mouth was going to move around. 400 00:19:19,116 --> 00:19:21,243 Take the mouth, run it over the blush area. 401 00:19:21,326 --> 00:19:22,327 What happens with that? 402 00:19:22,411 --> 00:19:24,371 Or we put a character that had a beard 403 00:19:24,454 --> 00:19:28,041 and see what happens when we have this mouth slide around. 404 00:19:28,125 --> 00:19:30,794 Once we get into full production, we're gonna have to balance 405 00:19:30,878 --> 00:19:33,213 both the shading issues and the rigging issues. 406 00:19:33,297 --> 00:19:35,382 There's still some challenges with DFF. 407 00:19:35,465 --> 00:19:38,927 In the end, I mean, it required a lot of hand work to come in 408 00:19:39,011 --> 00:19:41,513 and fix stuff that was broken in DFF. 409 00:19:41,597 --> 00:19:44,975 And yet, it unlocked spontaneity and joy of the animators 410 00:19:45,058 --> 00:19:46,643 to do stuff that they've never done. 411 00:19:46,727 --> 00:19:49,521 There's a freedom that you get as an animator with a character 412 00:19:49,605 --> 00:19:52,524 that's designed in such a stylistic way. 413 00:19:52,608 --> 00:19:54,568 You can push different expressions 414 00:19:54,651 --> 00:19:57,362 {\an8}in ways that you can't with a realistic character. 415 00:19:57,446 --> 00:19:59,990 Just seeing what you can do when you give the animators 416 00:20:00,073 --> 00:20:02,826 the tools to go out there and play, it's really exciting. 417 00:20:05,495 --> 00:20:07,873 Because this is a wholly original story, 418 00:20:07,956 --> 00:20:10,626 that gives you a lot of freedom and flexibility 419 00:20:10,709 --> 00:20:14,421 to invent a style and a look bespoke to your story. 420 00:20:14,504 --> 00:20:18,675 Initially, the design of the world was to be, every episode is different, 421 00:20:18,759 --> 00:20:20,677 because it's from everyone's perspective. 422 00:20:20,761 --> 00:20:24,181 And as I started to do artwork and we had lots of conversations about it, 423 00:20:24,264 --> 00:20:26,516 we realized that's just going to be disjointed. 424 00:20:26,600 --> 00:20:29,311 What we need is what we call "a default world." 425 00:20:29,394 --> 00:20:31,563 It's much more caricatured than our natural world. 426 00:20:31,647 --> 00:20:35,734 But it is a world that everyone can agree on design-wise. 427 00:20:35,817 --> 00:20:39,071 It also means that we want the tactile quality of it to be soft. 428 00:20:39,154 --> 00:20:42,407 You look at their hair, the grass and the trees, 429 00:20:42,491 --> 00:20:44,826 it all has this tactile softness. 430 00:20:45,744 --> 00:20:49,373 The hair is actually done with fuzz, the same treatment that we would use on, 431 00:20:49,456 --> 00:20:50,916 like, a character's sweater 432 00:20:50,999 --> 00:20:53,752 on a feature. We were like, "What if we modeled the hair 433 00:20:53,835 --> 00:20:56,588 "and used fuzz to get that hair-like detail?" 434 00:20:56,672 --> 00:21:00,384 We wanted to make it look like a felted fuzzy thing, 435 00:21:00,467 --> 00:21:03,762 but it was very nebulous what that was gonna look like. 436 00:21:03,845 --> 00:21:06,390 So we went back and forth a lot between 437 00:21:06,473 --> 00:21:09,434 just finding the style of what this weird piece 438 00:21:09,518 --> 00:21:11,270 of stylistic hair was going to look like. 439 00:21:11,353 --> 00:21:13,939 But we used it as an opportunity to try something different 440 00:21:14,022 --> 00:21:17,651 and said every time we have a challenge, we're gonna make an opportunity 441 00:21:17,734 --> 00:21:19,319 to make a design choice. 442 00:21:19,403 --> 00:21:23,573 So we made a really crazy design choice to simplify all the vegetation and trees. 443 00:21:26,451 --> 00:21:30,956 We ended up using a very similar technology from what the fuzz 444 00:21:31,039 --> 00:21:34,710 and from the hair technology was to create vegetation 445 00:21:34,793 --> 00:21:38,380 and control the leaves and make it feel like vegetation, 446 00:21:38,463 --> 00:21:42,968 but not necessarily have all the detail that you would see in nature. 447 00:21:43,051 --> 00:21:45,178 Let's give it a cartoony, fluffy look. 448 00:21:45,262 --> 00:21:48,348 It still reads as a tree, but that's all you need. 449 00:21:48,432 --> 00:21:54,104 The trees got described as artichokes or corn dogs a lot. 450 00:21:54,187 --> 00:21:57,107 It evolved from there to where it became a game of, 451 00:21:57,190 --> 00:21:59,359 "Can you figure out what food this looks like?" 452 00:21:59,443 --> 00:22:02,654 The trees look like corn on the cob or like heads of lettuce. 453 00:22:02,738 --> 00:22:03,947 So do people's hairstyles. 454 00:22:04,031 --> 00:22:08,035 We have characters, for example, who have, like curly fry hair. 455 00:22:08,118 --> 00:22:09,619 There's cotton candy hair. 456 00:22:09,703 --> 00:22:12,331 Frank's hair, we talked about cinnamon rolls. 457 00:22:12,414 --> 00:22:15,083 And every time we'd come to a question of, 458 00:22:15,167 --> 00:22:16,877 "What does this feel like or look like?" 459 00:22:16,960 --> 00:22:18,420 Someone'd go, "Spaghetti." 460 00:22:18,503 --> 00:22:20,005 Chris had this idea. 461 00:22:20,088 --> 00:22:23,383 "What if we just put, like, a piece of bacon on her face?" 462 00:22:23,467 --> 00:22:26,261 Not real bacon, like a piece of hair that looked like bacon. 463 00:22:26,345 --> 00:22:28,347 -Maybe fuzzy? -Like a fuzzy piece of bacon. 464 00:22:28,430 --> 00:22:30,432 We must have just been a very hungry crew. 465 00:22:30,515 --> 00:22:32,184 Maybe I'm not feeding them enough. 466 00:22:32,267 --> 00:22:33,560 It's the simple, cute foods. 467 00:22:33,643 --> 00:22:36,021 I don't know where it came from, but it's funny. 468 00:22:36,104 --> 00:22:39,316 Always looking for something that was playful 469 00:22:39,399 --> 00:22:42,903 and maybe a little bit more on the junk food side of things. 470 00:22:42,986 --> 00:22:45,781 It's all like softball field foods. 471 00:22:45,864 --> 00:22:48,909 Anything you can buy at the snack shack is in the world. 472 00:22:48,992 --> 00:22:50,786 The world is built from that. 473 00:22:52,037 --> 00:22:54,956 The sports are sort of the thing that connects everyone. 474 00:22:55,040 --> 00:22:58,627 We never wanted it to be a sports show. It's more of a show about life. 475 00:22:58,710 --> 00:23:00,504 Sprinkle in that softball 476 00:23:00,587 --> 00:23:01,797 - just enough... - Out! 477 00:23:01,880 --> 00:23:04,132 ...to make some unique flavor to the show. 478 00:23:04,216 --> 00:23:06,551 But not enough that it becomes the sole focus. 479 00:23:06,635 --> 00:23:08,637 Because this is just a character-driven show, 480 00:23:08,720 --> 00:23:11,264 and that should always remain at the core of it all. 481 00:23:11,848 --> 00:23:15,143 Softball is the vehicle of them just trying to find 482 00:23:15,227 --> 00:23:17,145 their sense of community, their sense of love. 483 00:23:17,229 --> 00:23:21,400 This is not a show that should only be for sports people... 484 00:23:22,692 --> 00:23:23,693 We tried. 485 00:23:23,777 --> 00:23:26,696 ...and it is not a show made by only sports people. 486 00:23:26,780 --> 00:23:30,575 Because we're a bunch of artists, and even though I played softball, 487 00:23:30,659 --> 00:23:32,577 I was not the most coordinated. 488 00:23:32,661 --> 00:23:35,205 We definitely have a good mix of those who love sports 489 00:23:35,288 --> 00:23:36,957 and grew up playing sports. 490 00:23:37,040 --> 00:23:41,044 And then we have some folks who would never set foot on a sports field. 491 00:23:41,128 --> 00:23:44,714 There are those kids that, like, have that raw passion or that raw energy 492 00:23:44,798 --> 00:23:46,758 of, "I am getting so much out of this." 493 00:23:46,842 --> 00:23:48,760 And then there's the other kids that are just like, 494 00:23:48,844 --> 00:23:50,387 "My dad signed me up." 495 00:23:50,470 --> 00:23:51,888 We will need a catcher. 496 00:23:52,722 --> 00:23:54,558 - Terrence. - Oh, no. 497 00:23:54,641 --> 00:23:59,229 Obviously, you got a lot of the getting-picked-last as a kid. 498 00:23:59,312 --> 00:24:02,399 I played Little League when I was super, super little, 499 00:24:02,482 --> 00:24:04,985 but my only memory is, like, playing in dirt, 500 00:24:05,068 --> 00:24:07,529 playing with worms, pulling grass out in the outfield. 501 00:24:07,612 --> 00:24:08,905 I came onto the show 502 00:24:08,989 --> 00:24:11,324 with no knowledge about softball whatsoever. 503 00:24:11,408 --> 00:24:14,536 I can now say, "Oh, this person is on first base," 504 00:24:14,619 --> 00:24:16,538 and I feel very proud of that. 505 00:24:16,621 --> 00:24:22,711 I know that they have innings and not touchdowns. 506 00:24:22,794 --> 00:24:26,798 That's basically all I know about baseball. 507 00:24:26,882 --> 00:24:29,009 It's not baseball, though. It's softball. 508 00:24:29,092 --> 00:24:30,969 It is not baseball. It is softball. 509 00:24:35,182 --> 00:24:39,311 Most of our time is spent thinking about the internal life of characters. 510 00:24:39,394 --> 00:24:42,397 It's not just making a character, it's making this character. 511 00:24:43,565 --> 00:24:46,276 And what we end up doing is we look at ourselves. 512 00:24:46,359 --> 00:24:49,321 Each character is a version of me and Carrie together. 513 00:24:49,404 --> 00:24:51,990 And that's what makes our characters so rich, 514 00:24:52,073 --> 00:24:54,409 hopefully, is that they come from real places. 515 00:24:54,493 --> 00:24:56,077 These are characters that you end up 516 00:24:56,161 --> 00:25:00,415 really, truly, deeply caring about and identifying with. 517 00:25:00,499 --> 00:25:01,541 I relate to all of them. 518 00:25:01,625 --> 00:25:04,878 I feel like every character's struggle is something that's universal. 519 00:25:04,961 --> 00:25:06,755 Wanting the approval of your parent. 520 00:25:06,838 --> 00:25:07,839 Am I good enough? 521 00:25:07,923 --> 00:25:09,174 Wanting friends. 522 00:25:09,257 --> 00:25:11,468 - Bleacher Creatures for life! - Quack, quack! 523 00:25:11,551 --> 00:25:13,011 Wanting to find love. 524 00:25:13,094 --> 00:25:14,763 - I love to cook. - Me, too. 525 00:25:14,846 --> 00:25:17,390 I'm hoping that people see themselves in everybody. 526 00:25:17,474 --> 00:25:21,353 I certainly see a little bit of things that I respond to in everyone. 527 00:25:21,436 --> 00:25:25,065 That tapestry of experience and perspective is, 528 00:25:25,148 --> 00:25:26,983 I think, what's so beautiful about the show. 529 00:25:27,067 --> 00:25:28,401 That's it, buddy. 530 00:25:28,485 --> 00:25:30,320 Hey, good to see everybody. 531 00:25:31,821 --> 00:25:33,740 While there was technical challenges, 532 00:25:33,823 --> 00:25:36,201 I think on this show, more than any show I've been on, 533 00:25:36,284 --> 00:25:39,454 everyone was not only up for the challenge, but pushed it 534 00:25:39,538 --> 00:25:41,039 every opportunity they had. 535 00:25:41,122 --> 00:25:44,417 Making a series like this is certainly very much like 536 00:25:44,501 --> 00:25:46,294 being on a team like the Pickles, 537 00:25:46,378 --> 00:25:48,547 and everybody has their strengths and weaknesses, 538 00:25:48,630 --> 00:25:51,550 and we just come together and try to support each other 539 00:25:51,633 --> 00:25:53,426 and fill in each other's blind spots. 540 00:25:53,510 --> 00:25:56,137 I truly believe that making a movie is a team sport. 541 00:25:56,221 --> 00:26:00,141 Because you have to understand your teammates, what their roles are. 542 00:26:00,225 --> 00:26:03,019 When they pass you something, you know what to do with it. 543 00:26:03,103 --> 00:26:06,147 And you have to pass it to the right person afterwards. 544 00:26:06,231 --> 00:26:08,900 A sports team and a film crew is very similar 545 00:26:08,984 --> 00:26:11,444 in the sense that if I don't pull my weight, 546 00:26:11,528 --> 00:26:14,239 then I'm gonna drag everything down. It's the same pressure. 547 00:26:14,322 --> 00:26:16,533 Either you hit the ball or you don't. 548 00:26:16,616 --> 00:26:19,369 But you have to keep going no matter what. 549 00:26:19,452 --> 00:26:20,495 You can't just stop. 550 00:26:20,579 --> 00:26:24,916 All of that is in service of this idea that we have our own perspective. 551 00:26:25,000 --> 00:26:27,335 And that everyone around us, 552 00:26:27,419 --> 00:26:30,255 no matter what it seems like they're doing, 553 00:26:30,338 --> 00:26:33,633 is living that same experience in their own way. 554 00:26:33,717 --> 00:26:36,553 Win or lose, they come together as a team. 555 00:26:36,636 --> 00:26:40,098 I feel like that's been the story of our show as well. 556 00:26:40,181 --> 00:26:45,061 Everyone on your crew becomes a partner in shepherding this little baby. 557 00:26:45,145 --> 00:26:47,230 We're all its parents. 558 00:26:54,446 --> 00:26:55,572 It's legit now. 559 00:26:56,573 --> 00:26:58,533 Everything's become serious now. 560 00:26:58,617 --> 00:26:59,618 Quiet on set. 561 00:26:59,701 --> 00:27:01,077 I'm sorry. Is that my job? 562 00:27:01,161 --> 00:27:03,622 -Thank you, Carrie. - Okay. 563 00:27:03,705 --> 00:27:05,707 Don't look directly at the camera and like... 564 00:27:05,790 --> 00:27:08,376 Yeah, I had a great time working on this. 565 00:27:10,128 --> 00:27:11,630 My piece is still in place, though? 566 00:27:12,422 --> 00:27:14,341 -Yes. - Okay. 567 00:27:14,424 --> 00:27:17,177 We try to have a base set of... 568 00:27:18,637 --> 00:27:20,305 The airplane. Okay. 569 00:27:21,514 --> 00:27:23,767 Is it a helicopter? 570 00:27:23,850 --> 00:27:25,518 -Airplane. - Okay. 571 00:27:25,602 --> 00:27:27,729 - This is gonna happen all day. - Okay. 572 00:27:27,812 --> 00:27:30,106 Any time he throws a pitch, there's this motion trail 573 00:27:30,190 --> 00:27:32,025 that comes off in the back of the softball. 574 00:27:32,108 --> 00:27:33,109 Dog. 575 00:27:35,028 --> 00:27:37,197 He's just a bouncing toupee. 576 00:27:41,326 --> 00:27:43,244 Some of the first times we were returning to doing... 577 00:27:43,328 --> 00:27:44,954 Bird. 578 00:27:47,332 --> 00:27:48,375 More dogs. 579 00:27:50,126 --> 00:27:51,461 Oh. Okay. 580 00:27:53,129 --> 00:27:55,465 Firetruck. Oh, no, hope someone is okay. 581 00:27:55,548 --> 00:27:57,008 It's a new sound every time. 582 00:27:58,301 --> 00:28:02,305 Wow. How many of these do you get a day? Or an hour? 583 00:28:02,389 --> 00:28:06,851 It's not trains, it's sirens, it's planes, it's civilization. 584 00:28:06,935 --> 00:28:09,437 - Say "Pickles." - Pickles! 50282

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