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Cool. Let's do another whoosh sound effect. Uh,
this one's also gonna be whoosh. Uh, that's the facts.
Copy that over. Let's add a new track here. Uh, stereo.
Let's do the same thing. Call it whoosh sound effects.
So now we got three layers here to work with for our whoosh sound effects. Um,
and let's look for so slow down effect, whoosh slowdown.
I feel like this one's a little bit funky, but let's give it a try.
It's a little bit different. Let's see what it sounds like.
That actually sounds pretty good. Uh, zoom in on this. Bad boy.
Cool. Actually like that. So we got a seven here.
We're peeking here a little bit. Let's bring this down.
And, uh, why don't we play with the EQ of this one. So,
uh, I'll probably just set this to loop.
So let's bring the in and out point here.
Shift space bar to initiate that loop playback.
Let's watch this levels here.
We can see that it still gets pretty loud here towards the end. Let's solo this.
It gets loud. We're approaching, what do we get to negative five,
which isn't too bad. Uh, but it seems like, yeah,
there's something here that is making things pretty loud.
So let's bring the frequency analyzer, throw it on a seven.
Let's take a look at what's going on. Low end.
We got a lot of low end high ends, not too crazy. Um,
now if we play with the,
but that's the thing, you know,
like it's the low end that really gives us that slow motion feel.
So we might want to actually play around with
the low end of the other elements that are in this section here too. But,
you know, based on this,
it's telling us that this sound here itself is too loud.
It's not really because of other sounds,
it's just the sound in itself is reaching into those red levels.
But that's fine for now. We're just gonna keep rolling with it.
I love that it sounds sick.
All those different sounds combined really just bring this to life.
I love when we get out of the slow motion that, that like,
like that sound effects. Sick. Love it. Cool. Uh,
option x to clear the in and out points.
Let's try to find some splashy watery sound effects for this next section over
here. Um, actually, you know what? No, let's, let's stick with the dirt bike.
Sound effects for now. Let's scrub through here. Let's see what is, uh, what's,
what dirt bike sound effects are next.
Like where else do we have dirt bike sound effects? Uh,
further down. So maybe, you know for now, uh,
let's just stick with this. Yeah,
so that actually I feel good about that in terms of the, uh,
dirt bike sound effects that are over here.
Now one area of this video that I know I want to add a low pass effect to,
um, on the main music is this section here.
So why don't we actually just do that. Let's turn on our index,
let's show our music tracks over here and let's continue playing with the
automation of this, uh, this area right here. Now here's the thing.
We could see that we have our music track on two different tracks because this
isn't the original music.
We cut it up ourselves in order to make this custom track, right?
So this is important to remember. Now, when I'm performing automation,
I'm performing automation on one of these tracks and I
can't really do it on both at the same time, right?
Unless we perform the automation on a bus.
So what we could do is feed both of these tracks into a bus and perform the
automation there.
Another option that we can do is actually just bounce the audio over here and
perform the automation to a new bounced track. So let's do that.
Actually,
why don't we just zoom in here and we can delete the automation that we have on
this track here. Uh,
I'll just delete it because it doesn't take that long to redo.
So what I'm gonna do is select the select range tool over here.
And I'm just gonna delete all of these automation points.
So I'm just gonna select them like that. Hit delete,
and that way we've reset. Uh,
and now what I'm gonna do is just solo both of these tracks here, right?
This is our entire song.
We've made sure that all our levels are set here. Uh,
maybe we will want to just fade the in and out points here.
Let's just listen to these points here. The transition points.
That works pretty well.
I'm just gonna fade this a little bit and make sure that I have the arrow tools
selected and not the select range tool.
So we're just gonna fade that just so that this little audio peak doesn't
interfere with this here because when we're bouncing it,
we're basically like adding everything together. So I'm just gonna fade that,
like that. Why don't I fade the beginning of this too,
just to make things clean. That sounds good to me. That's fine.
Uh, these ones already got the fade. These ones also got the fade.
That sounds good to me.
And this could be an issue. So I'm just gonna do that
now. We're gonna want this to continue on here. So,
Cool. That sounds good to me. So now what we're gonna do is go up to timeline.
Let's bounce the mix to a new track.
So I could do the selected tracks to a new layer. Um,
but since we've soloed both of these tracks, these are the only ones playing,
uh, we can just bounce the entire mix to a new track.
So let's do timeline, bounce mix to track, uh,
bus one. So we're, we're basically going to bounce the output of bus one,
whatever's coming out of bus one.
And right now it's only those two tracks since we've sold them.
So we're gonna select new track over here. We're gonna, we're gonna click okay.
We're gonna let it do its thing. And where is that new track? We could see it.
It's over here.
So let's un solo both of these and let's hide them cuz we're no longer gonna
need those, especially since we now have our new track over here.
Let's rename this obviously, right? So we're gonna call this music
and let's bring this back up to the top. So everything's hidden.
Let's make sure that music is showing. Uh,
we also want our dirt bike. Sound effects. Whoosh sound effects.
Let's take a listen to just our music. Let's take a look at the meter here.
Looks like we're averaging same place. Yeah,
around that negative to 10 negative 12 range.
Cool.
Awesome. So now that we've bounced our music,
why don't we automate it now so we can do the same kind of automation.
We're gonna go to our eq, we're gonna select band six.
We're gonna do frequency just so that we can get a visual of what's going on.
And let's open up our, uh, mixer, our EQ in our mixer.
So this is a one. We're gonna open up EQ here. We got our mixer over here.
Let's enable band six for that low pass effect.
Uh, we EQ enabled here. We have latch, we have return.
So we are good to go.
Let's start playing this and let's try to match this for now,
the dirt bike section, but also that underwater section as well.
So let's give this a go.
Let's give it a listen.
Cool. That sounds good. Um,
now notice once I got to here the game, I actually went up a little bit,
so I wanna be careful about that. I'm just gonna retry that one more time. Uh,
let's press play. I'm gonna hold band six here, press play.
And I missed it
and I missed it again.
Cool. We're gonna do the same thing but for this underwater section.
All right, so amateur mistake on my end.
I forgot to mute the other music tracks,
the ones prior to the new balanced music tracks.
So remember you wanna mute those.
Otherwise we're listening to two of the same audio tracks layered on top of each
other and it's not gonna allow us to hear the full effect of what we're doing
here. So let's give that another try.
Let's go back over here and we're gonna make sure I have band six here
selected. And I'm gonna press play and let's see what we got going on.
Cool. I like, I like it a bit quieter like that. That's cool.
We'll we'll add some underwater sound effects here too and we'll raise it up.
Beauty. Cool.
So that's good on the automation on this track here. I feel good about that.
Let's take a listen to this.
Yeah, that sounds pretty good. I like it.
So we could probably add some underwater sound effects here now. So, uh,
let's go to our index and let's close off the dirt bike sound effects
cuz we don't wanna be looking at those whoosh sound effects.
We can leave because we might wanna add some more whoosh sound effects.
But let's add some new tracks now. So I'm gonna add two tracks,
two and these ones,
I'm gonna call them underwater or just water sfx cuz there's a lot of
water activities within this edit. So I'm down to just, uh,
make those their own tracks. All right, so let's check the sound library.
Let's type in underwater and let's just see what we can find.
Uh, that sounds pretty cool actually. Let's try this.
Uh, a lot of bass in that. We'll see what it's like.
It almost sounds a little bit too, what's the word?
Emphasized? Yeah, it almost sounds like cartoony.
Uh, but what we can do is just play with the eq.
Let's not give up on it yet. Let's give it a try.
Maybe
Put it a little bit further, a little bit loud. Let's check the meters.
What are the meters telling us?
Okay, let's try.
Cool. So we'll leave that there. It doesn't have to be too prominent.
I might even lower it a tiny bit. It's these little,
little minor things that can make a big difference. Option X.
Let's see what other sound effects we got over here. But yeah,
you guys can see just how amazing it is to have the sound library here.
Like prior to the sound library,
what I was doing was going to the media pool in like premier and Final Cut.
Every time I want some kind of new sound effect,
I would have to import it in here, search my computer. That's whack.
That's the thing of the past. Don't ever do that.
Just use a sound library at a library at, you know,
connect it to your sound effects folder that has everything in it and stop
wasting your time. This is cool. It's very basey.
I'm hoping it doesn't, uh, cause clipping,
but it does sound very much like we're underwater.
So let's take a section of that. Let's throw it into water track over here.
Now I'm starting to get unorganized here.
Let's make sure all of our sound effects tracks are orange as well. So
that way we can see all of our sound effects are orange.
Makes it very simple for us to understand what's going on over here.
Let's look, take a look at our meters so we can see a 10.
The meters here pretty loud. This, this thing's got a lot of base to it.
It's got a lot of, uh, lower frequencies that are causing
the, uh, the meter to fly up high
mark. Marker in and out points. Yeah, so there's a lot of low end in this.
Maybe we could cut a little bit of it out
cuz even just cutting out a little bit of the low end could help us
a lot. Just a tiny bit maybe. So we're,
I'm looking at the a 10 meter here.
I don't want things to be too prominent.
Maybe we could raise up the volume now that we've cut out some of the low end.
That's cool for now. That works. Um,
now there might be a better underwater sound effect.
Yeah, I'm not a fan of like that. Like random this thing. No,
it sounds like we're inside of like a dome or something. Let's delete that.
Let's take a look at what, what else we got here.
I've been on for something more mellow. It doesn't not to be so intense.
That sounds intense. That's weird.
This is dope. This is what I want.
I like that it's more mellow. Cool.
Hell yeah, that's what I'm talking about. Okay.
But now everything else is pretty quiet. Uh,
So we can raise this a little bit.
That's too much. So once we click on the gain bar over here or the gain line,
we can hold shift to just make smaller incremental changes so
they're not as intense. That's, uh, still a bit too intense,
too much.
So volume over here sounds pretty quiet on the music track.
And what I'm thinking is maybe it's quiet because I emphasize the EQ maybe a bit
too much because I might have possibly left those other music tracks enabled.
So that could be why that's happening.
So why don't we just play with this EQ one more time because why not?
Let's delete all these points. Let's play with this automation.
Let's start here. Uh, let's pop this open.
Remember we got band six here. Band six is enabled over there. We got EQ on.
So now we can play with this one more time.
Yeah, I don't want to drop it too much.
I think I might have dropped it too much last time.
Cool. I'm happy with that. Uh, feels good to me.
Okay. Uh, that feels good. Make sure we got our arrow tool.
This is a little bit too hot. Slightly too hot.
Cool. I like this underwater shot here. I think, um,
I could probably add a cool sound effect for
this right there. So let's try to think of what would be cool.
Something underwater. Yeah, something underwater.
So we already got underwater typed in over here.
Let's take a listen to some more of this stuff.
Nope.
Sounds like a boat. Underwater water ambience.
We probably go out in like underwater wave.
Let's see if there is anything. Okay.
Absolutely not. Okay,
so this is a wave that's above water. Why don't we play around with it?
Maybe we could play with the EQ so we can make it sound like it is underwater.
So if we give it a low pass filter,
it should in theory sound like it's underwater, right?
Very loud, very obnoxious. Right Now let's turn this down.
Okay, let's, let's give it a low pass, right? So four,
five shift space bar. Let's to loop it. Let's turn on that equalizer.
Let's turn on band four.
There we go. Just like that. Let's solo this.
Take a listen to that shift space bar to loop.
So this is what it was like before. It's,
it's that high end that makes it feel like you're above water, right?
And then we take away that high end.
All of a sudden it feels under like it's underwater.
This is even more. So what we could do is actually yeah,
bring down the high end even more. And then we could just, uh,
compensate by bringing up the volume a little bit. So let's un solo this.
And this sound just works really well for this next shot too.
It just feels right. Uh, let's extend this.
Let's bring these in.
Cool. I like that.
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