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We're animation nerds who love this medium.
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If you can do it in live-action, then we don't want to do it.
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So we would have to come up with even crazier things.
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We definitely had to make some big swings
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in order to arrive at something that was uniquely ours.
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Okay. This show is going to be weird.
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Pete Docter, Meet the Pickles.
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At Pixar Animation Studios we've done 27 feature films now,
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and they're all super hard.
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They're fun, but they always blow up and then stuff happens
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and we have to scramble to put it back together.
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We're used to that. We understand the challenge.
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When long-form streaming started coming up,
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we were like, "Woah. This looks really intriguing."
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All of the conventions and things that we've gotten used to
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are out the window.
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How do we make something that is broken up into smaller bites,
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continue to grab people from one week to the next.
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It probably uses completely new technology.
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There are probably all sorts of problems we have no idea how to solve.
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So, let's do it.
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Come on, look alive! Game day, folks!
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Win or Lose is our first long-form series.
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It's an eight-episode series
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where we follow a coed middle school softball team
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in the week leading up to their championship game.
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We're making roughly eight episodes, 18 minutes each.
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You're talking about 145-or-so minutes.
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So it's longer than one of our feature films.
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That's a lot of animation to produce.
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And in a shorter amount of time.
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Most of our films, 90 minutes, take about five years to make.
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If you do the math, 145 minutes would take about eight years.
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Well, we told these guys, "You got four."
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Challenge accepted. Here we go.
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We are a smaller show than most, and so we have to do more with less.
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In terms of ambition,
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I don't know if any of us knew what we were signing up for.
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One of the big things we wanted to have was an ensemble cast.
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You can't do that in a film.
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You can't spend as much time with each character.
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A multi-protagonist story.
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Streaming is the perfect format for that.
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This show doesn't have one main character
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that we can put all of our people behind.
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We have eight that are on equal footing in terms of their importance.
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You are all winners.
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Each episode is following a different main character.
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And we get to work our way up to that game, through the perspective
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and through the lens of a completely different character.
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-Say "Pickles." -Pickles!
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You get a chance to walk in someone else's shoes for a week
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and see what the problem is in their life
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and then experience that through animation.
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Each character has what we're calling their own animation device.
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And this is almost like a personified glimpse of their emotions.
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Practice, practice. Come on, you can do it.
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For Laurie, softball brings more stress 'cause she's trying to impress her dad.
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Laurie's story, her problem being anxiety.
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How we feeling? I'm feeling goodish-bad.
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How do you move past that, and how do you shake that off?
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Her confidence is not there.
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And, of course, there's the pressure of her dad being the coach of the team.
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The coach inflates up to a huge blimp.
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Strike two!
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Van is a very hard-working mom.
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Van's mommy magic, which is all rainbows and sparkles.
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She's bringing color with her to this dull environment.
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She's the person that comes into the office
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and she brightens everyone's day.
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Guess what? It's Rochelle's playoff game today!
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Rochelle is the catcher. It's a tough position to play.
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Rochelle, the world comes apart
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and floats whenever she feels stressed out.
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We have Frank's armor.
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He's the umpire and he has to make the calls.
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And some people don't agree with his calls.
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And so, in order to deal with that, he's built this armored shield.
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Yuwen, who's the macho pitcher on the team,
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his main animation device is that you go inside his little paper craft heart.
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Please like me.
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Ira is this character that sees the world
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through his toilet paper periscope.
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We have Ira's 2D animation world, which slots
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into the 3D world through his kaleidoscope.
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Another character we have is our character, Kai,
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who's the new kid in town trying to find where she belongs.
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Kai, the flying and the sinking.
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Flying when she feels like
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she's really helping people and feeling really successful,
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to when she shuts down, she sinks below the ground
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into a sunken place.
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It's great fun to try to figure out a new idea for every single episode.
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The cool thing about this show is that, because it's about perspective,
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sometimes I would grow more attached to one character
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and Michael grow more attached to the other.
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You do have a point on the exit.
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He's almost coming in like he's the savior here.
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It helped make the episode stronger because we'd be arguing
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from that different character's perspective.
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I'm not quite getting the idea of the gut punch
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to motivate his arms being flung forward.
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And taking both of our points of view and mashing 'em together,
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always constantly bettering each other's work as we go.
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I never worked with two directors
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who also carry the equal footing on the show,
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and just seeing both Yates and Carrie merge
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and it becomes the overall voice of the show,
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it was just very beautiful to watch.
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Carrie and Michael were story artists at Pixar for a while,
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and for a little bit there, they were office mates.
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And so we would talk a lot.
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Always pitching ideas back and forth, showing each other our scenes.
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And one thing we noticed was we would often have
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different impressions of the same event.
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We always talked about it.
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Like, why are our perceptions of this different?
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We'd always be analyzing how we each had a different interpretation
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of how a meeting went.
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One of us was like, "That was terrible."
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And the other was like, "No, it was fine. What are you talking about?"
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The spirit of that idea gave birth to the idea
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of Win or Lose and how we all experience things differently.
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We'd start meeting up after hours.
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We would go to like local coffee shops and just brainstorm different things.
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Sometimes we would improv dialogue as well as a way of writing,
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-just like start to become the character. -No!
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Michael is always drawing.
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Yeah, I draw all the time.
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He's got a sketchbook that's brilliant.
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I carry sketchbooks with me everywhere.
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Full of just constantly, like, riffing on who these characters are.
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What it looks like when they act, what their design is.
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And a lot of times, it was just us
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talking about like our own families, life experiences,
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like Vanessa, who's, like, the single mom.
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And that was something that was really interesting to me,
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to tell a story of a single mom 'cause my mom was a single mom.
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My sister is a single mom. Like Rochelle, for example.
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This is me at this age.
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When I was in middle school, I used to, like, always try to make money.
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I think I just wanted to buy video games.
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The first initial pitch was like, you go to the school classroom,
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and then each episode you follow a different kid home
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and you see what their home life is like. That's what the episode would be.
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Then Carrie, who played softball as a kid, was like, "What if it's a softball team?"
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There's different personalities, and it was cool,
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the girls that I played with weren't who I was going to school with.
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I played softball growing up, and it's just such a unique environment.
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And the sport itself... Okay, I love it.
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Because it has this great metaphor for life.
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You're playing this game...
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Run, Carrie, run! Go! Go! Go!
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...that there's a lot of time where you can think
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and you can think on your mistakes.
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And so you really have to learn to move on
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if you make a mistake, and focus on the next play.
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Homerun for Grandpa! Yeah!
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Win or Lose has a lot of what we call "perspective views."
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And that is like animation fun.
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Anxiety, what does that feel like?
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Make that into a character.
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It seems straightforward, but it's really, really difficult.
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Laurie, the voice of her anxiety
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is a creature that grows through her entire episode.
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Let's just replay all the mistakes you made today.
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And it says all the worst thoughts we all have in our head about ourselves.
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That's some deep trauma. You wanna unpack that?
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We should unpack that now.
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And we did many iterations trying to find
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what's the right level of derpiness for this thing?
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How does it evolve over the course of her episode?
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So, in the beginning, Laurie's anxiety is small and insignificant,
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and then grows and grows and grows. And what does that turn into?
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You want it to be fun. You don't want it to be gross,
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like various mud monsters or poo,
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frankly...
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came up a lot.
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Excusez-moi?
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And then Lou and I said, okay,
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we need to have a bigger idea about what this is.
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And we came up with the idea
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that Laurie's challenge is between faith and doubt.
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I have faith, but sometimes, the doubt creeps in.
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And the faith is faith in her father.
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But she's wracked with doubt.
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And so, we said, "Let's use that metaphor."
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So we used faith as, like, the Holy Spirit,
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as a metaphor, and doubt would have been the snake.
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And so, if you look in the final form of the blob monster,
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it's actually just coiled up around her like a giant snake.
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We all know, like, Laurie was sort of based on Carrie in some way.
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She says she's not Laurie, but she's Laurie in the show.
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There's a few similarities between Laurie and I.
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My dad was my coach.
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My dad, he's just, like, such a good dad and such a good coach
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and I really struggled with softball.
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I'm not the most coordinated.
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Way to go, way to go!
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And I always felt like I was letting him down,
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and I think I was letting him down.
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I learned so much from that time in my life.
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Go, Carrie!
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It's just so formative, like, being on a team.
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I do really relate to Laurie. I do really relate to
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that pressure of, like, I'm just looking for approval here,
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like, I hate this sport.
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-Are you having fun? -Loads.
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I liked sports a little bit more than Laurie did,
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but I still performed with quite a bit of anxiety.
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One of my first coaches was my mom.
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So I actually know what it's like
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to have, you know, your parent there on the sideline,
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maybe critiquing you a little bit more than they're critiquing the other players.
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That's always fun, and then going home and talking about it over dinner,
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all the mistakes you made.
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That's what we're trying to do,
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is seep up this sense of being a human and the specificity of what that is
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and connect that to the storytelling.
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I do see myself probably the most in Ira.
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I'm gonna make a fun world for myself.
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The Ira episode. When I was a kid,
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I had these older friends that I shouldn't have been hanging out with.
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I'm not sure why they hung out with me, they were way older.
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But it was such a big learning and maturing phase for me.
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For Ira's episode, we wanted to make it that he had this real,
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like, little kid fantasy universe.
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It just seemed like 2D
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was a really exciting opportunity to be able to do that.
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Whatever you can think of, you can draw.
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And I think 2D gave us the flexibility
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to be able to really just embrace the imagination of a little child.
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We had Ira interacting with Cheryl, who is the snack lady.
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When Ira looks at Cheryl through his scope,
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you have to match up the 2D with the 3D in the same shot,
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which also presented some challenges.
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Really interesting questions came up,
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like should the 2D element drop a shadow in the 3D world?
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When a character is having a perspective moment,
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how does that affect the physical world?
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Is this something that everyone can see?
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Is it something only he can see?
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Should this thing that's not real,
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that's part of his imagination, affect the world around him?
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We decided, no,
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because it's something that is only visible to Ira.
247
00:11:52,962 --> 00:11:55,256
It doesn't make sense that it's casting a shadow.
248
00:11:55,339 --> 00:11:56,757
It should just be affecting him.
249
00:11:59,844 --> 00:12:02,596
One of the most exciting parts about this show
250
00:12:02,680 --> 00:12:08,352
is that Carrie and Yates draw from so many things out in the world.
251
00:12:10,938 --> 00:12:14,275
You watch TikTok and YouTube and you just watch all these things.
252
00:12:14,358 --> 00:12:17,278
It's like, it's inspiring, and that gets infused into our show.
253
00:12:17,361 --> 00:12:19,196
-That's my favorite part. -Pure gold, right?
254
00:12:19,280 --> 00:12:21,574
One of the props that we deal with a lot on this show
255
00:12:21,657 --> 00:12:23,868
just comes from the modern age, which is the phone.
256
00:12:23,951 --> 00:12:24,952
Every kid has a phone.
257
00:12:25,035 --> 00:12:28,038
And there's a lot of beats and jokes and whatnot
258
00:12:28,122 --> 00:12:30,916
that come through watching what happens on the phone.
259
00:12:31,000 --> 00:12:34,587
You won't just see a character on their phone, but go in with them.
260
00:12:34,670 --> 00:12:37,381
Like what texting feels like, what dating apps feel like.
261
00:12:37,465 --> 00:12:41,260
And then even when you're a mother looking into your daughter's phone,
262
00:12:41,343 --> 00:12:42,678
what that feels like.
263
00:12:42,762 --> 00:12:45,556
Which is different than when the daughter is in her phone.
264
00:12:45,639 --> 00:12:48,559
And even talking to strangers online. What that feels like.
265
00:12:48,642 --> 00:12:50,478
It just kept evolving as we went.
266
00:12:50,561 --> 00:12:54,023
Could we actually do something where we go in and it actually feels like
267
00:12:54,106 --> 00:12:55,816
there's this whole other world in there,
268
00:12:55,900 --> 00:12:58,652
where you become an avatar and it's more like a video game.
269
00:12:58,736 --> 00:13:00,946
It's a little bit more engaging and relatable.
270
00:13:01,030 --> 00:13:04,325
We tried to make it a unique experience to each one instead of,
271
00:13:04,408 --> 00:13:07,077
"Oh, this is what everyone's digital life is like."
272
00:13:07,161 --> 00:13:09,955
Because, like the show as a whole,
273
00:13:10,039 --> 00:13:13,542
it's their own perspective of what the digital world will feel like.
274
00:13:13,626 --> 00:13:15,920
Lou actually came up with this really cool
275
00:13:16,003 --> 00:13:19,715
8-bit animation style for a video game that Ira is playing.
276
00:13:19,799 --> 00:13:22,384
Almost like an homage to old-school video games.
277
00:13:23,969 --> 00:13:28,015
In Frank's case, he was on a dating app, running around, battling off people
278
00:13:28,098 --> 00:13:30,017
-who want to match with him. -Not you.
279
00:13:30,100 --> 00:13:33,062
Sometimes, when I watch the show, when we get to that dating stuff,
280
00:13:33,145 --> 00:13:34,772
I'm like, "Yeah, we also made that."
281
00:13:34,855 --> 00:13:37,233
There's just so many things. I can't even keep track of it anymore.
282
00:13:38,609 --> 00:13:40,986
Frank hits a little too close to home for me.
283
00:13:41,737 --> 00:13:43,113
I'm much more of a Frank guy.
284
00:13:43,197 --> 00:13:45,032
Give me a sweater vest any day of the week.
285
00:13:45,115 --> 00:13:48,077
The fact that each episode follows a different character
286
00:13:48,160 --> 00:13:51,497
allows you to do these explorations of,
287
00:13:51,580 --> 00:13:53,833
"Okay, how does that character see the world?"
288
00:13:53,916 --> 00:13:56,252
There isn't one reality.
289
00:13:56,335 --> 00:14:00,005
There isn't one way of thinking about the world or seeing situations.
290
00:14:00,089 --> 00:14:02,716
What's unique to that perspective on life
291
00:14:02,800 --> 00:14:05,761
and what are they feeling, and how do we show that feeling?
292
00:14:05,845 --> 00:14:09,640
For instance, Frank, he has to defend himself
293
00:14:09,723 --> 00:14:13,310
from the slings and arrows of the crowd yelling insults at him.
294
00:14:13,394 --> 00:14:16,397
-So what did those insults look like?
295
00:14:16,480 --> 00:14:18,190
And it would just be all hands on deck.
296
00:14:18,274 --> 00:14:21,318
Every department, throwing in ideas to try to figure out
297
00:14:21,402 --> 00:14:22,987
what's the best way to achieve that?
298
00:14:23,070 --> 00:14:25,531
What does it actually mean for the armor to come on?
299
00:14:25,614 --> 00:14:27,825
And how does it come on? Does it come on at once?
300
00:14:27,908 --> 00:14:30,661
Does it just appear? And is there a glowing effect?
301
00:14:30,744 --> 00:14:33,038
You start seeing the stuff that Art is producing,
302
00:14:33,122 --> 00:14:36,250
and suddenly it doesn't become this abstract hypothetical.
303
00:14:36,333 --> 00:14:38,127
It's no longer you just thinking,
304
00:14:38,210 --> 00:14:41,338
"Frank putting on his armor is just a really loose drawing I did."
305
00:14:41,422 --> 00:14:44,133
Suddenly it feels like, "This is what it's gonna be."
306
00:14:44,216 --> 00:14:45,593
It becomes really inspiring
307
00:14:45,676 --> 00:14:48,512
'cause you're no longer trying to conjure something.
308
00:14:48,596 --> 00:14:50,264
You're trying to channel something.
309
00:14:50,347 --> 00:14:52,182
You're seeing the characters as characters.
310
00:14:52,808 --> 00:14:54,143
Strike!
311
00:14:54,226 --> 00:14:57,438
We really wanted to keep the audience
312
00:14:57,521 --> 00:15:00,024
in tune emotionally with where this character was
313
00:15:00,107 --> 00:15:01,734
and never break their train of thought.
314
00:15:04,528 --> 00:15:07,197
So, from the very beginning, Carrie and Yates are very clear
315
00:15:07,281 --> 00:15:10,075
that they want very cool transitions.
316
00:15:10,159 --> 00:15:14,622
Not just transitioning between scenes, but it's also how sets can transform.
317
00:15:14,705 --> 00:15:17,833
One of the first ones we did was Frank in the classroom,
318
00:15:17,917 --> 00:15:20,502
calling back to his memory with his ex-girlfriend.
319
00:15:22,880 --> 00:15:25,382
He's in the classroom, sitting at his desk,
320
00:15:25,466 --> 00:15:29,303
thinking about this memory in a different physical space.
321
00:15:29,386 --> 00:15:33,307
I am always inspired by a live stage show,
322
00:15:33,390 --> 00:15:35,100
how right in front of your eyes
323
00:15:35,184 --> 00:15:38,228
they can move different pieces of the sets.
324
00:15:38,312 --> 00:15:41,065
I always loved that idea of seeing something
325
00:15:41,148 --> 00:15:42,816
that changes in front of your eyes.
326
00:15:42,900 --> 00:15:45,069
And just give them just enough time to slow down
327
00:15:45,152 --> 00:15:48,530
and the camera swung around to match his thoughts.
328
00:15:48,614 --> 00:15:50,783
It's all about timing and the staging.
329
00:15:51,408 --> 00:15:52,660
I proposed that,
330
00:15:52,743 --> 00:15:56,330
"How about we try to do all the transitions in camera?"
331
00:15:56,413 --> 00:15:59,833
When Frank goes into his memory, we built two sets together.
332
00:15:59,917 --> 00:16:02,711
We built the school sets and the apartment sets.
333
00:16:02,795 --> 00:16:04,630
And we merged them together,
334
00:16:04,713 --> 00:16:07,758
so that when the camera's looking one way it's the school,
335
00:16:07,841 --> 00:16:11,637
and a very simple camera movement, becomes his apartment.
336
00:16:11,720 --> 00:16:15,599
So we can just shift between memory and real life seamlessly.
337
00:16:15,683 --> 00:16:19,687
So we have to break the set in order to make that work.
338
00:16:19,770 --> 00:16:23,273
And it's just those little things about filmmaking that I love.
339
00:16:23,357 --> 00:16:24,566
That's cinematic.
340
00:16:24,650 --> 00:16:27,236
And emotionally, that's what the shot needs.
341
00:16:27,319 --> 00:16:28,570
"...removed his heavy helmet."
342
00:16:30,990 --> 00:16:34,410
I think the one who I can relate to the most, it might have been Yuwen
343
00:16:34,493 --> 00:16:37,413
because deflecting emotional feelings
344
00:16:37,496 --> 00:16:41,250
and like leaning more into playing off as a joke.
345
00:16:41,333 --> 00:16:43,502
In the Yuwen episode, when he's pitching,
346
00:16:43,585 --> 00:16:45,838
and it's the way that this character feels.
347
00:16:45,921 --> 00:16:48,882
Here comes the Yuwen Special!
348
00:16:50,718 --> 00:16:53,721
We had to make sure that any motion we did
349
00:16:53,804 --> 00:16:58,767
sold the mechanics of the softball action, which is very important to Carrie.
350
00:16:58,851 --> 00:17:01,520
Carrie initially was really wanting Yuwen,
351
00:17:01,603 --> 00:17:04,773
in his pitch, to be really specific and not too stylized,
352
00:17:04,857 --> 00:17:07,609
'cause we wanted to say that, "He was a powerful, strong pitcher."
353
00:17:07,693 --> 00:17:11,155
Then we had an animator that said, "I'm just gonna try a double windmill."
354
00:17:13,741 --> 00:17:15,367
We showed it to Carrie, and she said,
355
00:17:15,451 --> 00:17:17,244
"You proved me wrong. Let's go that way."
356
00:17:17,327 --> 00:17:19,204
"Are you not entertained"?
357
00:17:19,997 --> 00:17:22,833
Something super important to Michael and I was,
358
00:17:22,916 --> 00:17:24,710
we wanted a very stylized show.
359
00:17:25,544 --> 00:17:27,838
It's okay to be cartoony.
360
00:17:27,921 --> 00:17:29,923
It's okay to push the expressions.
361
00:17:30,007 --> 00:17:32,217
Embracing that it's a caricature of life.
362
00:17:32,301 --> 00:17:35,679
We wanted to hit really big expressions throughout the show.
363
00:17:35,763 --> 00:17:37,723
Super big mouths, cutout mouths.
364
00:17:37,806 --> 00:17:40,642
Perhaps for an expression on someone like Yuwen,
365
00:17:40,726 --> 00:17:44,063
remove the nose and make the mouth extremely large.
366
00:17:44,146 --> 00:17:46,440
He's a very boisterous, loud character.
367
00:17:46,523 --> 00:17:50,110
We saw all these storyboards and they were crazy,
368
00:17:50,194 --> 00:17:53,322
and we were like, "Well, is this even possible?"
369
00:17:53,405 --> 00:17:58,243
And these are all things that are very hard for us to do in characters.
370
00:17:58,327 --> 00:18:01,288
Because we build our characters like a real person,
371
00:18:01,371 --> 00:18:03,999
where the mouth is in one spot and the eyes are in one spot
372
00:18:04,083 --> 00:18:07,961
and you expect those to stick in the same places.
373
00:18:08,045 --> 00:18:10,172
What if we could Mr. Potato Head characters
374
00:18:10,255 --> 00:18:12,800
where we take the ears or nose or mouth from any character
375
00:18:12,883 --> 00:18:13,884
and reassemble them?
376
00:18:13,967 --> 00:18:15,511
Oh, that just breaks my brain.
377
00:18:15,594 --> 00:18:19,098
There was a new process that we created on this show specifically,
378
00:18:19,181 --> 00:18:23,936
which internally we're calling DFF, or Detached Facial Features.
379
00:18:24,019 --> 00:18:27,439
And what that means is that the mouth, the nose, the ears
380
00:18:27,523 --> 00:18:28,857
are all separate pieces.
381
00:18:28,941 --> 00:18:31,527
And you can slide those things around
382
00:18:31,610 --> 00:18:35,864
and position them in weird places to get very specific performance choices.
383
00:18:35,948 --> 00:18:39,785
There was a great test that animator Rob Russ did,
384
00:18:39,868 --> 00:18:42,913
really, in some of the very first DFF,
385
00:18:42,996 --> 00:18:44,832
where he took it, and he, like,
386
00:18:44,915 --> 00:18:47,417
did "The quick brown fox" as a lip-sync thing.
387
00:18:47,501 --> 00:18:51,380
The quick brown fox jumped over the lazy dog.
388
00:18:51,463 --> 00:18:55,592
And just the mouth slides across the face.
389
00:18:55,676 --> 00:18:58,303
And it took a ton of work
390
00:18:58,387 --> 00:19:01,890
to figure out how to then blend the pieces back on.
391
00:19:01,974 --> 00:19:04,935
You no longer have one surface that you're actually shading.
392
00:19:05,018 --> 00:19:09,231
You have multiple parts that you need to make them look as if they were all one.
393
00:19:09,314 --> 00:19:10,607
That's very tricky.
394
00:19:10,691 --> 00:19:13,068
Ana and I, we went through a lot of tests.
395
00:19:13,152 --> 00:19:14,820
We tried to break it as much as possible.
396
00:19:14,903 --> 00:19:17,030
We put freckles in areas where we knew that
397
00:19:17,114 --> 00:19:19,032
the mouth was going to move around.
398
00:19:19,116 --> 00:19:21,243
Take the mouth, run it over the blush area.
399
00:19:21,326 --> 00:19:22,327
What happens with that?
400
00:19:22,411 --> 00:19:24,371
Or we put a character that had a beard
401
00:19:24,454 --> 00:19:28,041
and see what happens when we have this mouth slide around.
402
00:19:28,125 --> 00:19:30,794
Once we get into full production, we're gonna have to balance
403
00:19:30,878 --> 00:19:33,213
both the shading issues and the rigging issues.
404
00:19:33,297 --> 00:19:35,382
There's still some challenges with DFF.
405
00:19:35,465 --> 00:19:38,927
In the end, I mean, it required a lot of hand work to come in
406
00:19:39,011 --> 00:19:41,513
and fix stuff that was broken in DFF.
407
00:19:41,597 --> 00:19:44,975
And yet, it unlocked spontaneity and joy of the animators
408
00:19:45,058 --> 00:19:46,643
to do stuff that they've never done.
409
00:19:46,727 --> 00:19:49,521
There's a freedom that you get as an animator with a character
410
00:19:49,605 --> 00:19:52,524
that's designed in such a stylistic way.
411
00:19:52,608 --> 00:19:54,568
You can push different expressions
412
00:19:54,651 --> 00:19:57,362
in ways that you can't with a realistic character.
413
00:19:57,446 --> 00:19:59,990
Just seeing what you can do when you give the animators
414
00:20:00,073 --> 00:20:02,826
the tools to go out there and play, it's really exciting.
415
00:20:05,495 --> 00:20:07,873
Because this is a wholly original story,
416
00:20:07,956 --> 00:20:10,626
that gives you a lot of freedom and flexibility
417
00:20:10,709 --> 00:20:14,421
to invent a style and a look bespoke to your story.
418
00:20:14,504 --> 00:20:18,675
Initially, the design of the world was to be, every episode is different,
419
00:20:18,759 --> 00:20:20,677
because it's from everyone's perspective.
420
00:20:20,761 --> 00:20:24,181
And as I started to do artwork and we had lots of conversations about it,
421
00:20:24,264 --> 00:20:26,516
we realized that's just going to be disjointed.
422
00:20:26,600 --> 00:20:29,311
What we need is what we call "a default world."
423
00:20:29,394 --> 00:20:31,563
It's much more caricatured than our natural world.
424
00:20:31,647 --> 00:20:35,734
But it is a world that everyone can agree on design-wise.
425
00:20:35,817 --> 00:20:39,071
It also means that we want the tactile quality of it to be soft.
426
00:20:39,154 --> 00:20:42,407
You look at their hair, the grass and the trees,
427
00:20:42,491 --> 00:20:44,826
it all has this tactile softness.
428
00:20:45,744 --> 00:20:49,373
The hair is actually done with fuzz, the same treatment that we would use on,
429
00:20:49,456 --> 00:20:50,916
like, a character's sweater
430
00:20:50,999 --> 00:20:53,752
on a feature. We were like, "What if we modeled the hair
431
00:20:53,835 --> 00:20:56,588
"and used fuzz to get that hair-like detail?"
432
00:20:56,672 --> 00:21:00,384
We wanted to make it look like a felted fuzzy thing,
433
00:21:00,467 --> 00:21:03,762
but it was very nebulous what that was gonna look like.
434
00:21:03,845 --> 00:21:06,390
So we went back and forth a lot between
435
00:21:06,473 --> 00:21:09,434
just finding the style of what this weird piece
436
00:21:09,518 --> 00:21:11,270
of stylistic hair was going to look like.
437
00:21:11,353 --> 00:21:13,939
But we used it as an opportunity to try something different
438
00:21:14,022 --> 00:21:17,651
and said every time we have a challenge, we're gonna make an opportunity
439
00:21:17,734 --> 00:21:19,319
to make a design choice.
440
00:21:19,403 --> 00:21:23,573
So we made a really crazy design choice to simplify all the vegetation and trees.
441
00:21:26,451 --> 00:21:30,956
We ended up using a very similar technology from what the fuzz
442
00:21:31,039 --> 00:21:34,710
and from the hair technology was to create vegetation
443
00:21:34,793 --> 00:21:38,380
and control the leaves and make it feel like vegetation,
444
00:21:38,463 --> 00:21:42,968
but not necessarily have all the detail that you would see in nature.
445
00:21:43,051 --> 00:21:45,178
Let's give it a cartoony, fluffy look.
446
00:21:45,262 --> 00:21:48,348
It still reads as a tree, but that's all you need.
447
00:21:48,432 --> 00:21:54,104
The trees got described as artichokes or corn dogs a lot.
448
00:21:54,187 --> 00:21:57,107
It evolved from there to where it became a game of,
449
00:21:57,190 --> 00:21:59,359
"Can you figure out what food this looks like?"
450
00:21:59,443 --> 00:22:02,654
The trees look like corn on the cob or like heads of lettuce.
451
00:22:02,738 --> 00:22:03,947
So do people's hairstyles.
452
00:22:04,031 --> 00:22:08,035
We have characters, for example, who have, like curly fry hair.
453
00:22:08,118 --> 00:22:09,619
There's cotton candy hair.
454
00:22:09,703 --> 00:22:12,331
Frank's hair, we talked about cinnamon rolls.
455
00:22:12,414 --> 00:22:15,083
And every time we'd come to a question of,
456
00:22:15,167 --> 00:22:16,877
"What does this feel like or look like?"
457
00:22:16,960 --> 00:22:18,420
Someone'd go, "Spaghetti."
458
00:22:18,503 --> 00:22:20,005
Chris had this idea.
459
00:22:20,088 --> 00:22:23,383
"What if we just put, like, a piece of bacon on her face?"
460
00:22:23,467 --> 00:22:26,261
Not real bacon, like a piece of hair that looked like bacon.
461
00:22:26,345 --> 00:22:28,347
Maybe fuzzy? Like a fuzzy piece of bacon.
462
00:22:28,430 --> 00:22:30,432
We must have just been a very hungry crew.
463
00:22:30,515 --> 00:22:32,184
Maybe I'm not feeding them enough.
464
00:22:32,267 --> 00:22:33,560
It's the simple, cute foods.
465
00:22:33,643 --> 00:22:36,021
I don't know where it came from, but it's funny.
466
00:22:36,104 --> 00:22:39,316
Always looking for something that was playful
467
00:22:39,399 --> 00:22:42,903
and maybe a little bit more on the junk food side of things.
468
00:22:42,986 --> 00:22:45,781
It's all like softball field foods.
469
00:22:45,864 --> 00:22:48,909
Anything you can buy at the snack shack is in the world.
470
00:22:48,992 --> 00:22:50,786
The world is built from that.
471
00:22:52,037 --> 00:22:54,956
The sports are sort of the thing that connects everyone.
472
00:22:55,040 --> 00:22:58,627
We never wanted it to be a sports show. It's more of a show about life.
473
00:22:58,710 --> 00:23:00,504
Sprinkle in that softball
474
00:23:00,587 --> 00:23:01,797
-just enough... -Out!
475
00:23:01,880 --> 00:23:04,132
...to make some unique flavor to the show.
476
00:23:04,216 --> 00:23:06,551
But not enough that it becomes the sole focus.
477
00:23:06,635 --> 00:23:08,637
Because this is just a character-driven show,
478
00:23:08,720 --> 00:23:11,264
and that should always remain at the core of it all.
479
00:23:11,848 --> 00:23:15,143
Softball is the vehicle of them just trying to find
480
00:23:15,227 --> 00:23:17,145
their sense of community, their sense of love.
481
00:23:17,229 --> 00:23:21,400
This is not a show that should only be for sports people...
482
00:23:22,692 --> 00:23:23,693
We tried.
483
00:23:23,777 --> 00:23:26,696
...and it is not a show made by only sports people.
484
00:23:26,780 --> 00:23:30,575
Because we're a bunch of artists, and even though I played softball,
485
00:23:30,659 --> 00:23:32,577
I was not the most coordinated.
486
00:23:32,661 --> 00:23:35,205
We definitely have a good mix of those who love sports
487
00:23:35,288 --> 00:23:36,957
and grew up playing sports.
488
00:23:37,040 --> 00:23:41,044
And then we have some folks who would never set foot on a sports field.
489
00:23:41,128 --> 00:23:44,714
There are those kids that, like, have that raw passion or that raw energy
490
00:23:44,798 --> 00:23:46,758
of, "I am getting so much out of this."
491
00:23:46,842 --> 00:23:48,760
And then there's the other kids that are just like,
492
00:23:48,844 --> 00:23:50,387
"My dad signed me up."
493
00:23:50,470 --> 00:23:51,888
We will need a catcher.
494
00:23:52,722 --> 00:23:54,558
-Terrence. -Oh, no.
495
00:23:54,641 --> 00:23:59,229
Obviously, you got a lot of the getting-picked-last as a kid.
496
00:23:59,312 --> 00:24:02,399
I played Little League when I was super, super little,
497
00:24:02,482 --> 00:24:04,985
but my only memory is, like, playing in dirt,
498
00:24:05,068 --> 00:24:07,529
playing with worms, pulling grass out in the outfield.
499
00:24:07,612 --> 00:24:08,905
I came onto the show
500
00:24:08,989 --> 00:24:11,324
with no knowledge about softball whatsoever.
501
00:24:11,408 --> 00:24:14,536
I can now say, "Oh, this person is on first base,"
502
00:24:14,619 --> 00:24:16,538
and I feel very proud of that.
503
00:24:16,621 --> 00:24:22,711
I know that they have innings and not touchdowns.
504
00:24:22,794 --> 00:24:26,798
That's basically all I know about baseball.
505
00:24:26,882 --> 00:24:29,009
It's not baseball, though. It's softball.
506
00:24:29,092 --> 00:24:30,969
It is not baseball. It is softball.
507
00:24:35,182 --> 00:24:39,311
Most of our time is spent thinking about the internal life of characters.
508
00:24:39,394 --> 00:24:42,397
It's not just making a character, it's making this character.
509
00:24:43,565 --> 00:24:46,276
And what we end up doing is we look at ourselves.
510
00:24:46,359 --> 00:24:49,321
Each character is a version of me and Carrie together.
511
00:24:49,404 --> 00:24:51,990
And that's what makes our characters so rich,
512
00:24:52,073 --> 00:24:54,409
hopefully, is that they come from real places.
513
00:24:54,493 --> 00:24:56,077
These are characters that you end up
514
00:24:56,161 --> 00:25:00,415
really, truly, deeply caring about and identifying with.
515
00:25:00,499 --> 00:25:01,541
I relate to all of them.
516
00:25:01,625 --> 00:25:04,878
I feel like every character's struggle is something that's universal.
517
00:25:04,961 --> 00:25:06,755
Wanting the approval of your parent.
518
00:25:06,838 --> 00:25:07,839
Am I good enough?
519
00:25:07,923 --> 00:25:09,174
Wanting friends.
520
00:25:09,257 --> 00:25:11,468
-Bleacher Creatures for life! -Quack, quack!
521
00:25:11,551 --> 00:25:13,011
Wanting to find love.
522
00:25:13,094 --> 00:25:14,763
-I love to cook. -Me, too.
523
00:25:14,846 --> 00:25:17,390
I'm hoping that people see themselves in everybody.
524
00:25:17,474 --> 00:25:21,353
I certainly see a little bit of things that I respond to in everyone.
525
00:25:21,436 --> 00:25:25,065
That tapestry of experience and perspective is,
526
00:25:25,148 --> 00:25:26,983
I think, what's so beautiful about the show.
527
00:25:27,067 --> 00:25:28,401
That's it, buddy.
528
00:25:28,485 --> 00:25:30,320
Hey, good to see everybody.
529
00:25:31,821 --> 00:25:33,740
While there was technical challenges,
530
00:25:33,823 --> 00:25:36,201
I think on this show, more than any show I've been on,
531
00:25:36,284 --> 00:25:39,454
everyone was not only up for the challenge, but pushed it
532
00:25:39,538 --> 00:25:41,039
every opportunity they had.
533
00:25:41,122 --> 00:25:44,417
Making a series like this is certainly very much like
534
00:25:44,501 --> 00:25:46,294
being on a team like the Pickles,
535
00:25:46,378 --> 00:25:48,547
and everybody has their strengths and weaknesses,
536
00:25:48,630 --> 00:25:51,550
and we just come together and try to support each other
537
00:25:51,633 --> 00:25:53,426
and fill in each other's blind spots.
538
00:25:53,510 --> 00:25:56,137
I truly believe that making a movie is a team sport.
539
00:25:56,221 --> 00:26:00,141
Because you have to understand your teammates, what their roles are.
540
00:26:00,225 --> 00:26:03,019
When they pass you something, you know what to do with it.
541
00:26:03,103 --> 00:26:06,147
And you have to pass it to the right person afterwards.
542
00:26:06,231 --> 00:26:08,900
A sports team and a film crew is very similar
543
00:26:08,984 --> 00:26:11,444
in the sense that if I don't pull my weight,
544
00:26:11,528 --> 00:26:14,239
then I'm gonna drag everything down. It's the same pressure.
545
00:26:14,322 --> 00:26:16,533
Either you hit the ball or you don't.
546
00:26:16,616 --> 00:26:19,369
But you have to keep going no matter what.
547
00:26:19,452 --> 00:26:20,495
You can't just stop.
548
00:26:20,579 --> 00:26:24,916
All of that is in service of this idea that we have our own perspective.
549
00:26:25,000 --> 00:26:27,335
And that everyone around us,
550
00:26:27,419 --> 00:26:30,255
no matter what it seems like they're doing,
551
00:26:30,338 --> 00:26:33,633
is living that same experience in their own way.
552
00:26:33,717 --> 00:26:36,553
Win or lose, they come together as a team.
553
00:26:36,636 --> 00:26:40,098
I feel like that's been the story of our show as well.
554
00:26:40,181 --> 00:26:45,061
Everyone on your crew becomes a partner in shepherding this little baby.
555
00:26:45,145 --> 00:26:47,230
We're all its parents.
556
00:26:54,446 --> 00:26:55,572
It's legit now.
557
00:26:56,573 --> 00:26:58,533
Everything's become serious now.
558
00:26:58,617 --> 00:26:59,618
Quiet on set.
559
00:26:59,701 --> 00:27:01,077
I'm sorry. Is that my job?
560
00:27:01,161 --> 00:27:03,622
-Thank you, Carrie. -Okay.
561
00:27:03,705 --> 00:27:05,707
Don't look directly at the camera and like...
562
00:27:05,790 --> 00:27:08,376
Yeah, I had a great time working on this.
563
00:27:10,128 --> 00:27:11,630
My piece is still in place, though?
564
00:27:12,422 --> 00:27:14,341
-Yes. -Okay.
565
00:27:14,424 --> 00:27:17,177
We try to have a base set of...
566
00:27:18,637 --> 00:27:20,305
The airplane. Okay.
567
00:27:21,514 --> 00:27:23,767
Is it a helicopter?
568
00:27:23,850 --> 00:27:25,518
-Airplane. -Okay.
569
00:27:25,602 --> 00:27:27,729
-This is gonna happen all day. -Okay.
570
00:27:27,812 --> 00:27:30,106
Any time he throws a pitch, there's this motion trail
571
00:27:30,190 --> 00:27:32,025
that comes off in the back of the softball.
572
00:27:32,108 --> 00:27:33,109
-Dog.
573
00:27:35,028 --> 00:27:37,197
He's just a bouncing toupee.
574
00:27:41,326 --> 00:27:43,244
Some of the first times we were returning to doing...
575
00:27:43,328 --> 00:27:44,954
-Bird.
576
00:27:47,332 --> 00:27:48,375
More dogs.
577
00:27:50,126 --> 00:27:51,461
Oh. Okay.
578
00:27:53,129 --> 00:27:55,465
Firetruck. Oh, no, hope someone is okay.
579
00:27:55,548 --> 00:27:57,008
It's a new sound every time.
580
00:27:58,301 --> 00:28:02,305
Wow. How many of these do you get a day? Or an hour?
581
00:28:02,389 --> 00:28:06,851
It's not trains, it's sirens, it's planes, it's civilization.
582
00:28:06,935 --> 00:28:09,437
-Say "Pickles." -Pickles!
49615
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