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These are the user uploaded subtitles that are being translated: 1 00:00:03,128 --> 00:00:04,421 We're creating a world . 2 00:00:05,463 --> 00:00:07,632 Every blade of grass, every leaf on every tree, 3 00:00:07,716 --> 00:00:10,927 every vine, every bug, every insect, everything everywhere. 4 00:00:12,554 --> 00:00:14,681 Imagine a forest, imagine a world. 5 00:00:14,764 --> 00:00:18,059 Imagine mountains, imagine oceans and all the life in it. 6 00:00:18,143 --> 00:00:20,437 There's no location photography. 7 00:00:20,520 --> 00:00:22,981 And it has to be up to a level ofphotorealism. 8 00:00:23,064 --> 00:00:25,483 I just want them to believe that Pandora's a real place 9 00:00:25,567 --> 00:00:26,902 and these people are real people. 10 00:00:31,907 --> 00:00:35,744 Before a single creature, character, or environment is created ... 11 00:00:37,579 --> 00:00:39,039 -(I LU MOANS) -(GASPI NG) 12 00:00:39,122 --> 00:00:40,624 -Hey, you lived ! -Whoo ! 13 00:00:40,874 --> 00:00:44,836 LAN DAU : Before a single line is written or an image drawn, 14 00:00:46,421 --> 00:00:48,006 we begin with a core idea. 15 00:00:48,089 --> 00:00:49,549 (SQUAWKI NG) 16 00:00:49,633 --> 00:00:51,635 That's how world building begins. 17 00:01:03,480 --> 00:01:06,524 I went to the studio and I said , "Let's not do a sequel . 18 00:01:07,400 --> 00:01:10,987 "Let's launch ourselves on a big story arc." 19 00:01:11,529 --> 00:01:15,825 All the world building that we do, all the character building that we do. 20 00:01:16,910 --> 00:01:18,870 Let's not just do another movie. 21 00:01:18,954 --> 00:01:21,498 Let's do Star Wars. Let's do Lord of the Rings. 22 00:01:21,581 --> 00:01:23,166 Let's swing for the fences. 23 00:01:24,542 --> 00:01:27,337 So now I had to go off and notjust create a story. 24 00:01:27,420 --> 00:01:31,258 I had to create a greater sort of mega story arc 25 00:01:31,341 --> 00:01:33,927 that had finite stories within it. 26 00:01:34,010 --> 00:01:35,762 Why don't you come on out, Mrs. Sully? 27 00:01:37,389 --> 00:01:38,598 You and I , we got some 28 00:01:39,140 --> 00:01:40,767 unfinished business. 29 00:01:40,850 --> 00:01:44,020 The script is the blueprint from which everything else is built, 30 00:01:44,104 --> 00:01:47,607 and we needed that foundation and we needed it for all four movies 31 00:01:48,149 --> 00:01:51,361 because the decisions a character makes 32 00:01:51,861 --> 00:01:56,533 in movie four have to reflect the journey they've been on in movie two. 33 00:01:56,616 --> 00:01:57,617 KI RI : They took him. 34 00:01:58,660 --> 00:01:59,661 They took him . 35 00:02:01,663 --> 00:02:04,082 CAMERON : It started out as a grand vision and then it grew from there. 36 00:02:04,541 --> 00:02:05,542 (LAUG HS) 37 00:02:06,459 --> 00:02:08,003 My feeling was just map 'em all out. 38 00:02:08,086 --> 00:02:09,838 Map out all the stories that I want to tell . 39 00:02:12,173 --> 00:02:13,675 LAN DAU : The decision was made 40 00:02:14,301 --> 00:02:16,511 to keep our stories on Pandora. 41 00:02:17,053 --> 00:02:20,140 We have swamps and deserts and mountains and ice and glaciers 42 00:02:20,223 --> 00:02:22,225 and tropical islands and everything right here on Earth . 43 00:02:22,392 --> 00:02:26,479 Why wouldn't Pandora have the same number of different biomes? Right? 44 00:02:26,563 --> 00:02:29,190 And with every biome, you have a distinct culture. 45 00:02:29,274 --> 00:02:31,526 People have learned to adapt. Humans are adaptable. 46 00:02:31,609 --> 00:02:33,945 Why wouldn 't the Na 'vi be equally adaptable? 47 00:02:34,029 --> 00:02:35,655 We are Reef People. 48 00:02:35,739 --> 00:02:37,032 You are Forest People. 49 00:02:37,115 --> 00:02:38,700 Your skills will mean nothing here. 50 00:02:40,201 --> 00:02:42,620 LAN DAU : Concurrently with the writers working in the writing room, 51 00:02:42,704 --> 00:02:46,833 we had an art department on that started the initial designs for Pandora. 52 00:02:46,916 --> 00:02:50,170 We were designing worlds and creatures as, you know, 53 00:02:50,253 --> 00:02:52,422 J im and the writers were crafting the story. 54 00:02:52,505 --> 00:02:57,052 LAN DAU : Their artwork served as great inspiration for the writers. 55 00:02:57,135 --> 00:02:58,678 We would bring them up to the art department 56 00:02:58,762 --> 00:03:00,555 to see what the art department was working on . 57 00:03:01,056 --> 00:03:03,975 But conversely, if the writers had a new idea, 58 00:03:04,476 --> 00:03:07,020 the art department could run with it and visualize it. 59 00:03:07,645 --> 00:03:10,065 COLE: The whole idea of worldbuilding is thrown around a lot. 60 00:03:10,148 --> 00:03:12,609 And I thought I knew what it meant until I worked on these films. 61 00:03:12,692 --> 00:03:15,028 Never before have I been a part or heard of any project 62 00:03:15,111 --> 00:03:17,030 that has done it to such detail 63 00:03:17,113 --> 00:03:19,532 and verisimilitude as Pandora. 64 00:03:20,116 --> 00:03:22,410 Endless conversations about the detail of a leaf. 65 00:03:22,494 --> 00:03:24,371 How did it grow? Where is it from? 66 00:03:24,454 --> 00:03:29,125 Sometimes those decisions become just as important as the epic vistas 67 00:03:29,209 --> 00:03:32,337 and the floating mountains because if it's in a shot, it has a story to tell. 68 00:03:32,420 --> 00:03:34,839 Jim uses every opportunity to tell a story. 69 00:03:34,923 --> 00:03:37,675 The challenge of designing for J im , whether it's on the technical side 70 00:03:37,759 --> 00:03:39,010 or the natural side, 71 00:03:39,094 --> 00:03:41,054 is in Jim's mind, all this stuff is real. 72 00:03:41,137 --> 00:03:42,347 We're not making a movie, 73 00:03:42,430 --> 00:03:45,975 we're filming some reality thatjust happens to exist on another planet. 74 00:03:46,059 --> 00:03:49,145 To him, every detail of every woven structure, 75 00:03:49,229 --> 00:03:52,023 every creature and its evolutionary biology 76 00:03:52,107 --> 00:03:53,983 led it to look the way that it does. 77 00:03:54,067 --> 00:03:58,279 It's kind of divided so that those teeth actually kind of do that. 78 00:03:59,656 --> 00:04:01,866 It's funny that J im the Scientist, and J im the Designer, 79 00:04:01,950 --> 00:04:03,076 and Jim the Director, 80 00:04:03,159 --> 00:04:04,661 sometimes they're debating with one another 81 00:04:04,744 --> 00:04:06,329 as to whether a design can work. 82 00:04:06,413 --> 00:04:09,582 If you're in a high-speed boat, this actually feels pretty good . 83 00:04:09,666 --> 00:04:11,876 So much thought to everything that he does 84 00:04:11,960 --> 00:04:13,962 and that goes all the way into the design details. 85 00:04:14,045 --> 00:04:18,591 And he, you know, expects our stuff to measure up to that level of realism 86 00:04:18,675 --> 00:04:21,136 and to be something the audience just doesn 't question. 87 00:04:21,219 --> 00:04:24,347 COLE: What's fun about working with Jim is that you engage with him as an artist. 88 00:04:24,431 --> 00:04:27,642 And he understands the value of a napkin sketch. 89 00:04:27,725 --> 00:04:30,186 And so, he can look past the prettiest, 90 00:04:30,270 --> 00:04:33,231 the most photo-real rendering, beautiful painting ever to the core idea, 91 00:04:33,314 --> 00:04:34,858 if the idea wasn 't there, itjust didn 't matter. 92 00:04:34,941 --> 00:04:35,942 What's this? 93 00:04:36,025 --> 00:04:37,485 PROCTER: That's a crane for loading stuff onto that back deck. 94 00:04:37,569 --> 00:04:38,611 J ust a folded davit. 95 00:04:39,988 --> 00:04:41,823 LAN DAU : Deborah Scott was an essential part 96 00:04:41,906 --> 00:04:43,450 of our world-building process 97 00:04:43,533 --> 00:04:45,618 in creating the costumes for both 98 00:04:45,702 --> 00:04:49,164 the Na 'vi characters of Pandora and the RDA characters. 99 00:04:49,831 --> 00:04:52,459 When you put a character up on the screen, 100 00:04:52,542 --> 00:04:55,837 the costumes, the props, the hair, the makeup, the tattoos, 101 00:04:55,920 --> 00:04:58,381 it all is part of what embodies them 102 00:04:58,465 --> 00:05:01,342 in that character and reflects back the world around them. 103 00:05:02,010 --> 00:05:04,762 DEBORAH SCOTT: Costume design is one of the most important parts 104 00:05:04,846 --> 00:05:07,056 of expressing a character. 105 00:05:07,140 --> 00:05:13,146 How a person dresses, what their clothes signify in a clan , 106 00:05:13,229 --> 00:05:18,651 people who perform different functions, the leader, the fishermen, a child, 107 00:05:18,735 --> 00:05:21,613 that all these people have a different place in the clan. 108 00:05:22,113 --> 00:05:23,281 Come hunting with us. 109 00:05:23,364 --> 00:05:26,951 SCOTT: We researched indigenous people literally worldwide. 110 00:05:27,035 --> 00:05:31,915 The environment in which the clans live is extremely important to what they wear. 111 00:05:32,457 --> 00:05:37,962 So the Omatikaya are Forest People. They use things from the Pandoran forest. 112 00:05:38,463 --> 00:05:42,133 The Metkayina are much more adapted to water. 113 00:05:42,550 --> 00:05:43,676 AON U NG : You are not good divers. 114 00:05:44,177 --> 00:05:46,137 Maybe good at swinging through trees, but... 115 00:05:46,221 --> 00:05:47,222 (ROTXO LAUG HS) 116 00:05:47,555 --> 00:05:49,849 One of the very first things he said to us was, 117 00:05:49,933 --> 00:05:51,184 what's the metaphor for this thing 118 00:05:51,267 --> 00:05:53,937 that connotes the right thing to the audience? 119 00:05:55,522 --> 00:05:56,814 How are we communicating to them? 120 00:05:56,898 --> 00:06:00,109 What's this design gonna remind them of that gives them an emotional response? 121 00:06:00,193 --> 00:06:02,737 CAMERON : And what are the metaphors for the animals 122 00:06:02,820 --> 00:06:05,657 that we interact with as human beings on Earth? 123 00:06:06,491 --> 00:06:09,953 You know, whales, dolphins, sharks, things like that. 124 00:06:10,036 --> 00:06:11,287 What are those metaphors? 125 00:06:11,371 --> 00:06:15,166 How do they manifest themselves in the ocean ecosystem of Pandora ? 126 00:06:17,126 --> 00:06:18,836 We are introduced to this whole new world 127 00:06:18,920 --> 00:06:22,882 where we have beautiful tropical islands, but also there's a culture that lives 128 00:06:22,966 --> 00:06:25,510 in this very large mangrove called the Metkayina. 129 00:06:25,593 --> 00:06:27,303 And they have built 130 00:06:27,387 --> 00:06:30,932 their whole village suspended over the water under these roots. 131 00:06:31,015 --> 00:06:32,016 (JAKE YI PPI NG) 132 00:06:33,810 --> 00:06:35,853 What's beautiful about reef village is that 133 00:06:35,937 --> 00:06:39,774 it very much exemplifies the Na'vi belief in connectivity. 134 00:06:39,857 --> 00:06:42,735 You know, every single bit of this village is connected. 135 00:06:43,236 --> 00:06:45,071 Someone walks, you feel it in the house, 136 00:06:45,154 --> 00:06:47,782 you know, if someone is moving around next door, unloading nets, 137 00:06:47,865 --> 00:06:49,742 you're gonna feel it down the walkway. 138 00:06:49,826 --> 00:06:52,537 And it is all about this connectivity with nature, 139 00:06:52,620 --> 00:06:53,913 but connectivity with each other. 140 00:06:53,997 --> 00:06:56,165 And when you look at a plan of the village, 141 00:06:56,249 --> 00:06:59,043 it has this sort of expanding web of connectivity. 142 00:07:00,003 --> 00:07:01,212 This is our home now. 143 00:07:02,547 --> 00:07:05,300 LAN DAU : If we want Wötä FX to make something look real, 144 00:07:05,383 --> 00:07:08,011 we need to give them something tangible 145 00:07:08,094 --> 00:07:11,472 to ascribe to as their touch base for reality. 146 00:07:12,015 --> 00:07:16,686 We turned to Richard Taylor and the incredible artisans at Wötä Workshop. 147 00:07:17,395 --> 00:07:19,272 Wötä Workshop, to me, 148 00:07:19,355 --> 00:07:24,319 is the paramount place for cultural artisans 149 00:07:24,819 --> 00:07:29,073 where the work they do is steeped in a history of culture. 150 00:07:29,574 --> 00:07:32,160 The first thing that was so impacting for me 151 00:07:32,243 --> 00:07:35,371 was the fact that we were creating worldbuilding , 152 00:07:35,455 --> 00:07:38,207 from the very inception of the culture up. 153 00:07:39,167 --> 00:07:41,336 -CAMERON : She can wear that in the water. -SCOTT: Totally. 154 00:07:41,419 --> 00:07:43,546 TAYLOR: Jim had conceptualized these 155 00:07:43,630 --> 00:07:46,924 extraordinary people on this far-offplanet 156 00:07:47,008 --> 00:07:51,846 and they required an in-depth cultural research and development team. 157 00:07:51,929 --> 00:07:53,056 (YELLI NG WAR CRY) 158 00:07:54,349 --> 00:07:58,102 My experience of J im is that he is a worldbuilder, 159 00:07:58,311 --> 00:08:02,273 but he builds a world that he has to figure out. 160 00:08:02,357 --> 00:08:04,150 He doesn 't know it from scratch. 161 00:08:04,233 --> 00:08:07,362 Even if he knows that he wants Pandora 162 00:08:07,445 --> 00:08:10,448 in some respect to be very much modeled after our planet, 163 00:08:10,531 --> 00:08:11,991 stand-in for Planet Earth, 164 00:08:12,075 --> 00:08:14,494 he builds a world that's totally individual, 165 00:08:14,577 --> 00:08:17,163 totally his own, totally unique to that world. 166 00:08:17,246 --> 00:08:19,707 RICHARD BAN EHAM: One of the reasons I like working with Jim 167 00:08:19,791 --> 00:08:23,044 is he always strives to find the truth in things. 168 00:08:23,127 --> 00:08:24,212 For me, that is everything. 169 00:08:24,295 --> 00:08:27,548 When you try to stand up visual effects or make people believe in an illusion, 170 00:08:27,632 --> 00:08:30,259 you have to begin with truth . It's the same thing . 171 00:08:30,343 --> 00:08:33,846 Jim, as far as worldbuilding is concerned, is all about that. 172 00:08:33,930 --> 00:08:35,640 Ifyou can drill down and understand how it works, 173 00:08:35,723 --> 00:08:37,600 well, now you can give it a place in the world. 174 00:08:37,684 --> 00:08:39,602 From the first time it's on the page, 175 00:08:39,686 --> 00:08:42,647 J im is thinking about the world that we're inhabiting 176 00:08:42,730 --> 00:08:46,651 and why we're there and why it makes sense for the characters to be there. 177 00:08:46,734 --> 00:08:48,277 Everything is built for a reason 178 00:08:48,361 --> 00:08:50,905 and it all comes together in what you see visually. 179 00:08:51,364 --> 00:08:52,699 LAN DAU : We are worldbuilding. 180 00:08:52,782 --> 00:08:55,785 That worldbuilding doesn't just stop 181 00:08:56,369 --> 00:08:58,746 with the production designers or the costume designer. 182 00:08:59,122 --> 00:09:03,292 And what I love about what these people bring to it, 183 00:09:03,376 --> 00:09:05,044 they don 'tjust bring something 184 00:09:05,795 --> 00:09:07,338 because it looks good. 185 00:09:08,339 --> 00:09:12,051 They can articulate the reason behind their design. 186 00:09:12,135 --> 00:09:15,096 Trying to incorporate something that gave him that stature. 187 00:09:15,179 --> 00:09:18,057 You're gonna be down low on this thing , you know? The legs spread a little bit. 188 00:09:18,141 --> 00:09:20,560 -I think they look dangerous like this. -MAN : Yeah , they do. 189 00:09:20,643 --> 00:09:21,853 That's worldbuilding . 190 00:09:38,953 --> 00:09:41,914 There are different ways to make films that have CG characters. 191 00:09:41,998 --> 00:09:44,375 What we're interested in with performance capture, 192 00:09:44,459 --> 00:09:46,502 is the totality of the performance. 193 00:09:47,462 --> 00:09:49,255 -Physical, emotional, facial. . . -(YELLS) 194 00:09:49,338 --> 00:09:50,923 CAMERON : . . . the eyes, everything. 195 00:09:51,007 --> 00:09:53,718 The actor creates the emotion. The actor creates the moment. 196 00:09:53,801 --> 00:09:57,763 It's ourjob to make sure that everything the actor did is preserved 197 00:09:57,847 --> 00:09:59,390 in their CG character. 198 00:09:59,474 --> 00:10:01,350 You are very hard on them . 199 00:10:04,604 --> 00:10:06,189 I'm their father. It's my job. 200 00:10:06,272 --> 00:10:10,985 Everything that Jake Sully as a Na'vi does, 201 00:10:11,068 --> 00:10:12,487 Sam has done. 202 00:10:12,570 --> 00:10:13,571 And that's the point. 203 00:10:13,654 --> 00:10:17,700 It's not about changing and creating your acting , 204 00:10:17,783 --> 00:10:20,077 or animating your acting. 205 00:10:20,495 --> 00:10:22,288 100%. That's my performance. 206 00:10:22,538 --> 00:10:24,582 That's the whole point ofperformance capture. 207 00:10:28,085 --> 00:10:29,337 (WH ISPERS) I thought we'd lost them . 208 00:10:31,672 --> 00:10:32,673 (SIG HS SOFTLY) 209 00:10:37,178 --> 00:10:39,138 You can capture the emotion . 210 00:10:39,222 --> 00:10:43,017 You can capture the subtleties, the nuances of the movements. 211 00:10:43,100 --> 00:10:46,479 You can capture the eye and capture the ticks, everything. 212 00:10:46,646 --> 00:10:47,980 Capture it all. 213 00:10:48,481 --> 00:10:53,903 Those assets can then be translated into the character. 214 00:10:53,986 --> 00:10:57,406 In this case, Quaritch has become an avatar. 215 00:10:57,490 --> 00:11:01,118 Nine feet tall, hugely muscled with a tail. 216 00:11:01,202 --> 00:11:02,203 (CH UCKLES) 217 00:11:02,370 --> 00:11:05,790 I'll be nice once. Then I won't. 218 00:11:07,375 --> 00:11:09,293 ZOE SALDAÑA: The moment I saw her for the first time, 219 00:11:09,377 --> 00:11:11,629 I was just like, "You're just so beautiful ." 220 00:11:11,712 --> 00:11:13,756 Blue has never looked more beautiful . 221 00:11:13,881 --> 00:11:14,966 (LAUG HS) 222 00:11:15,341 --> 00:11:16,592 This is not a squad . 223 00:11:17,260 --> 00:11:18,344 It is a family. 224 00:11:18,761 --> 00:11:21,722 Performance capture gives actors the opportunity 225 00:11:21,806 --> 00:11:24,809 to play characters that they could not otherwise play. 226 00:11:24,892 --> 00:11:28,563 And Kiri's character, and Sigourney's performance, 227 00:11:28,646 --> 00:11:30,064 are the perfect example. 228 00:11:30,147 --> 00:11:33,901 The amazing thing is that the technology gives me that portal 229 00:11:34,026 --> 00:11:36,821 to bring my 14-year-old self to play. 230 00:11:36,904 --> 00:11:38,614 JOCELYN : Avatars only, go around ! 231 00:11:38,698 --> 00:11:39,699 (KI RI MIMICS MOCKI NG LY) 232 00:11:39,782 --> 00:11:40,866 Cut. 233 00:11:40,950 --> 00:11:42,451 (ALL LAUG H I NG , CHATTERI NG) 234 00:11:54,380 --> 00:11:58,884 In making a movie set on Pandora, Pandora doesn't exist. 235 00:11:58,968 --> 00:12:01,804 Avatars don 't exist at nine foot tall. 236 00:12:01,887 --> 00:12:04,640 We have actors working in a volume. 237 00:12:04,724 --> 00:12:06,767 Whether it was our dry performance capture, 238 00:12:06,851 --> 00:12:09,353 or a tank that was capturing underwater performance. 239 00:12:09,437 --> 00:12:13,190 They have markers on their body, facial head rigs on their head, 240 00:12:13,274 --> 00:12:18,279 and we capture 100% of their performance in the digital world. 241 00:12:18,362 --> 00:12:22,867 It is the most actor, director centric process you could possibly have. 242 00:12:22,950 --> 00:12:24,035 JAMI E FLATTERS: At the beginning of the day, 243 00:12:24,118 --> 00:12:27,121 the first thing we do is get into the performance capture suit. 244 00:12:27,204 --> 00:12:29,957 And that is a skintight two-piece 245 00:12:30,041 --> 00:12:34,712 and it's totally filled with ping-pong-like balls around us, 246 00:12:34,795 --> 00:12:36,380 so they can then track my arm. 247 00:12:36,464 --> 00:12:39,091 And then translate that into the virtual world. 248 00:12:39,175 --> 00:12:42,094 They have all these little cameras that send these little rays 249 00:12:42,178 --> 00:12:44,555 which would give an image ofyou moving around, 250 00:12:44,639 --> 00:12:46,390 so every little movement is your movement. 251 00:12:46,474 --> 00:12:52,063 And then we put a head rig on and it's a helmet and it has a camera 252 00:12:52,146 --> 00:12:53,439 that's right in front ofyour face. 253 00:12:53,522 --> 00:12:57,526 One of the big advances that we've made, technologically, on the sequels 254 00:12:57,610 --> 00:12:59,403 is the facial performance capture. 255 00:12:59,487 --> 00:13:04,200 On the first movie, we used a single standard camera to record a person 's face. 256 00:13:04,283 --> 00:13:07,912 On the sequels, we're using two high-definition cameras, 257 00:13:07,995 --> 00:13:12,249 and we are capturing a much higher fidelity ofperformance. 258 00:13:12,333 --> 00:13:13,668 I know one thing . 259 00:13:16,045 --> 00:13:17,963 This family is our fortress. 260 00:13:21,008 --> 00:13:22,009 (BREATH ES SHAKI LY) 261 00:13:24,387 --> 00:13:27,807 FLATTERS: That allows the team to map the actors' faces 262 00:13:27,890 --> 00:13:32,186 and translate their emotion on screen and then put it into the characters. 263 00:13:32,269 --> 00:13:35,940 Bro, why do you always have to make things so hard? 264 00:13:36,023 --> 00:13:37,817 The amount of dots they put on us, 265 00:13:37,900 --> 00:13:41,987 every dot is important, so they can get every smile, 266 00:13:42,071 --> 00:13:43,072 every tear. 267 00:13:43,155 --> 00:13:46,450 Every motion is captured and seen. 268 00:13:48,452 --> 00:13:49,912 I See you . 269 00:13:50,287 --> 00:13:51,372 DALTON : It's actual acting. 270 00:13:51,455 --> 00:13:54,834 It's just like a camera here and here, 271 00:13:54,917 --> 00:13:56,919 right here and then I'm talking to you 272 00:13:57,002 --> 00:13:58,879 and we're doing the scene. It is just as real. 273 00:13:58,963 --> 00:14:00,339 The whole clan hates me. 274 00:14:00,840 --> 00:14:01,841 Demon blood . 275 00:14:02,299 --> 00:14:04,093 Alien . That's all they see. 276 00:14:05,344 --> 00:14:08,472 CAMERON : The reference cameras are a very important part of this 277 00:14:08,556 --> 00:14:12,351 because I need to edit with something and I can 't edit with the raw feed 278 00:14:12,435 --> 00:14:13,853 that's coming out of the facial cameras. 279 00:14:13,936 --> 00:14:17,022 So I insist that we get close ups of every actor, 280 00:14:17,106 --> 00:14:19,024 so you can imagine in a group scene, 281 00:14:19,108 --> 00:14:21,902 this turns into a lot of cameras, up to 16. 282 00:14:21,986 --> 00:14:25,406 It's like if the Sullys were the Kardashians... 283 00:14:25,489 --> 00:14:26,490 (ALL LAUG H I NG) 284 00:14:26,574 --> 00:14:28,409 ...this is the way they would have a baby: 285 00:14:28,534 --> 00:14:30,703 reference cameras all around you . 286 00:14:31,537 --> 00:14:33,038 MARIA BATTLE CAMPBELL: And then there's the virtual camera. 287 00:14:33,122 --> 00:14:34,331 It's not really a camera at all. 288 00:14:34,415 --> 00:14:36,709 It's really a monitor that has controls on it 289 00:14:36,917 --> 00:14:38,419 that can simulate a camera move. 290 00:14:38,502 --> 00:14:42,465 And Jim is able to see on the monitor of the virtual camera, 291 00:14:42,548 --> 00:14:44,049 the actors represented as their characters, 292 00:14:44,133 --> 00:14:46,010 and be able to see the virtual terrain in front of him. 293 00:14:46,093 --> 00:14:48,137 When you look on screen , you're a Na'vi . 294 00:14:48,220 --> 00:14:50,181 And there could be anything surrounding you. 295 00:14:50,264 --> 00:14:53,309 It could be a jungle, a beach, a tent with campfire around it. 296 00:14:54,810 --> 00:14:57,396 FLATTERS: Before our first day of filming, 297 00:14:57,480 --> 00:15:00,483 they actually let us go and be in the volume 298 00:15:00,566 --> 00:15:03,235 and see our virtual reality selves. 299 00:15:03,319 --> 00:15:05,029 I remember the first time I saw myself 300 00:15:05,112 --> 00:15:08,157 I just waved . It was very weird . A very out-of-body experience. 301 00:15:08,240 --> 00:15:10,284 Like I was introducing myself to myself. 302 00:15:10,367 --> 00:15:12,953 So the first time I saw Tsireya, 303 00:15:13,037 --> 00:15:14,830 we're walking and then I look at the monitor 304 00:15:14,914 --> 00:15:19,710 and I'm like, "Whoa, that's Tsireya. I am good-looking. Okay, I see." 305 00:15:19,794 --> 00:15:22,046 And I was like, "I'm blue." (LAUG HS) 306 00:15:22,129 --> 00:15:23,923 I was like, "What?" (LAUG H I NG) 307 00:15:24,006 --> 00:15:25,090 "How did I get there?" 308 00:15:25,800 --> 00:15:28,052 There's a couple of us. We're doing some dances. 309 00:15:28,719 --> 00:15:30,387 (LAUG HS) Like, "Look at him move." 310 00:15:30,471 --> 00:15:31,597 (LAUG H I NG) 311 00:15:33,599 --> 00:15:36,310 The first time out, I was a live-action character 312 00:15:36,393 --> 00:15:38,771 and part of me always was curious 313 00:15:38,854 --> 00:15:41,857 and kind of longing to do performance capture, 314 00:15:41,941 --> 00:15:45,903 and now doing it, the entire performance in performance capture, 315 00:15:45,986 --> 00:15:47,196 it's been great. 316 00:15:47,279 --> 00:15:50,866 I know you're all askin' yourselves the same question . 317 00:15:53,869 --> 00:15:54,870 Why so blue? 318 00:15:56,080 --> 00:15:58,165 I've done a lot of green screen . I've done a lot of blue screen , 319 00:15:58,249 --> 00:15:59,792 but never anything, of course, like this, 320 00:15:59,875 --> 00:16:03,212 where there really is no screen. You're just acting in a space. 321 00:16:03,295 --> 00:16:05,673 Now you must stand with us. 322 00:16:05,756 --> 00:16:07,967 Imagining a world like Pandora, 323 00:16:08,050 --> 00:16:10,219 it was always looking at everything in wonder. 324 00:16:10,302 --> 00:16:13,347 (G IGG LI NG , WHOOPI NG) 325 00:16:13,722 --> 00:16:16,225 We don't have the actual props that'll be in the movie. 326 00:16:16,308 --> 00:16:19,019 So they'll give us things that are similar weight and shape. 327 00:16:19,103 --> 00:16:21,021 It'll be a stick. It could be my weapon. 328 00:16:21,313 --> 00:16:22,940 They are killers of tulkun. 329 00:16:23,691 --> 00:16:24,692 They must die. 330 00:16:25,150 --> 00:16:26,986 Here. Today. 331 00:16:27,069 --> 00:16:28,404 (ALL SHOUTI NG WAR CRI ES) 332 00:16:28,487 --> 00:16:29,488 Open fire. 333 00:16:30,990 --> 00:16:32,116 (VOCALIZI NG G U N FI RE) 334 00:16:32,199 --> 00:16:33,200 MAN : Ready! 335 00:16:33,284 --> 00:16:34,577 (BREATH I NG H EAVI LY) 336 00:16:34,660 --> 00:16:35,995 And dive ! 337 00:16:37,580 --> 00:16:38,581 Cut. 338 00:16:38,664 --> 00:16:39,915 -WOMAN : Cut! -Perfect. 339 00:16:40,583 --> 00:16:42,960 BRAD ELLIOTT: The capture world is one set ofprops 340 00:16:43,043 --> 00:16:47,590 where things have to have the right weight and shape and behavior. 341 00:16:47,673 --> 00:16:49,049 But they don 't really have to look like anything 342 00:16:49,133 --> 00:16:50,968 because they're going to be digitally replaced anyway. 343 00:16:51,051 --> 00:16:54,555 It's just to give them a little more reality in the scene that they're in. 344 00:16:57,892 --> 00:17:00,519 Being in the volume is about playing and imagination , 345 00:17:00,603 --> 00:17:02,897 and there is no kind of fear or no shame. 346 00:17:02,980 --> 00:17:05,274 You can do whatever you need to do to get to that truth . 347 00:17:05,357 --> 00:17:08,360 CU RTIS: It all comes down to your imagination 348 00:17:08,444 --> 00:17:13,282 and your commitment to fulfill what's on a page. 349 00:17:13,365 --> 00:17:15,451 The actors are in a very pure process. 350 00:17:15,534 --> 00:17:17,995 Some of them have likened it to black box theater. 351 00:17:18,078 --> 00:17:20,039 No set, no lighting, no nothing. 352 00:17:20,122 --> 00:17:21,457 J ust the other people. 353 00:17:21,540 --> 00:17:25,044 That's all actors need, is an emotional reality to play within. 354 00:17:27,004 --> 00:17:29,006 WORTH I NGTON : When you're in there and there's 20 people 355 00:17:29,089 --> 00:17:31,383 and everyone is doing a war cry, you are in it. 356 00:17:31,467 --> 00:17:34,136 You forget that you're actually making a movie. 357 00:17:34,219 --> 00:17:36,513 You're getting ready for a battle and when we do it, 358 00:17:36,597 --> 00:17:37,765 the feeling is real . 359 00:17:38,140 --> 00:17:40,059 Saving their lives, that's all that matters. 360 00:17:40,351 --> 00:17:44,355 It's a very creative sandbox and the actors really love it. 361 00:17:44,438 --> 00:17:46,231 And you see it in these performances. 362 00:17:47,066 --> 00:17:48,359 Why am I different? 363 00:17:49,652 --> 00:17:52,905 You really look at what the actor is bringing 364 00:17:52,988 --> 00:17:55,407 to the performance, emotionally. 365 00:17:55,491 --> 00:17:57,159 What is this moment about? 366 00:17:57,242 --> 00:18:00,496 And then you look at what they're bringing to it physically, 367 00:18:00,579 --> 00:18:03,958 what's happening with their body, what's happening with their faces. 368 00:18:04,041 --> 00:18:06,919 And you try to bring those things together 369 00:18:07,002 --> 00:18:08,587 as you're evolving the shot. 370 00:18:08,671 --> 00:18:11,131 We're tracking down to pore detail on characters 371 00:18:11,215 --> 00:18:14,593 so that we can actually track what muscles are firing, 372 00:18:14,677 --> 00:18:16,095 how the muscles are reacting. 373 00:18:16,178 --> 00:18:18,722 So we're capturing much deeper detail on the characters, 374 00:18:18,806 --> 00:18:21,517 which really helps us to make sure we're getting the performance. 375 00:18:21,600 --> 00:18:23,852 We get the little twitches in everyone's face 376 00:18:23,936 --> 00:18:25,646 that really bring the characters to life. 377 00:18:25,729 --> 00:18:29,024 It's worth the effort because we see such great performances 378 00:18:29,108 --> 00:18:33,112 out of you know, Sam and Zoe and Stephen Lang and Sigourney. 379 00:18:33,195 --> 00:18:35,447 To me, it always comes down to the characters 380 00:18:35,531 --> 00:18:37,241 and the ability to be with them, 381 00:18:37,324 --> 00:18:40,160 to be in the moment with them, to see their performances, 382 00:18:40,244 --> 00:18:42,997 to understand what they're feeling and what they're going through. 383 00:18:43,080 --> 00:18:46,083 That emotional connection is always what you're going for. 384 00:18:46,166 --> 00:18:48,210 -(SOBBI NG) -I need you with me. 385 00:18:49,670 --> 00:18:51,213 And I need you to be strong . 386 00:18:51,755 --> 00:18:52,881 Right now. 387 00:18:52,965 --> 00:18:54,174 Strong heart. 388 00:18:55,551 --> 00:18:56,593 Strong heart. 389 00:18:57,469 --> 00:18:59,430 (N EYTI RI BREATH I NG H EAVI LY) 390 00:19:07,104 --> 00:19:08,105 (SHOUTI NG WAR CRY) 391 00:19:09,064 --> 00:19:11,150 I've just enjoyed learning the techniques, 392 00:19:11,233 --> 00:19:13,235 and the opportunities that it presents. 393 00:19:13,318 --> 00:19:14,987 It's a new component to acting 394 00:19:15,070 --> 00:19:18,490 and in the way that we're making movies, it's an important one to know. 395 00:19:18,574 --> 00:19:22,453 It is just remarkable to be able to see the movements 396 00:19:22,536 --> 00:19:25,414 and the performance go straight into the character. 397 00:19:25,497 --> 00:19:28,000 And it's like, there's Kate and then, here, there's Ronal. 398 00:19:28,083 --> 00:19:30,002 So that has been fascinating to me. 399 00:19:30,127 --> 00:19:32,713 (CRYI NG) What is this, Tonowari? 400 00:19:35,424 --> 00:19:36,925 (SCREAMS) What is this? 401 00:19:38,093 --> 00:19:41,388 It's one of the purest forms of play that I've ever done in my career. 402 00:19:41,472 --> 00:19:45,059 You're only armed with this childlike purity to play and to imagine. 403 00:19:45,142 --> 00:19:46,810 (ALL SHOUTI NG WAR CRI ES) 404 00:19:46,894 --> 00:19:50,105 I find as a director, I am much more attuned to the actors 405 00:19:50,189 --> 00:19:51,440 because that's all I have to worry about. 406 00:19:51,523 --> 00:19:55,402 I'm not distracted by the camera move or the extras in the background. 407 00:19:55,486 --> 00:19:57,446 I'm just there for them. That's all I care about. 408 00:19:57,529 --> 00:20:00,074 That's all I'm watching. It's an amazing process. 409 00:20:00,157 --> 00:20:03,035 It's also the only way to do it. It's the only way to make this film . 410 00:20:03,118 --> 00:20:04,411 (SNARLS) 411 00:20:05,746 --> 00:20:06,747 (BLOWS SHARPLY) 412 00:20:29,645 --> 00:20:32,064 DYLAN COLE: What was really fun about this project is 413 00:20:32,147 --> 00:20:34,399 we were designing a world and creatures, 414 00:20:34,483 --> 00:20:36,777 but if they don 't serve the story, then they're useless. 415 00:20:36,860 --> 00:20:39,780 So, the best place to start is just with the story. 416 00:20:49,873 --> 00:20:53,627 We wanna see something new, something amazing , something scary. 417 00:20:55,212 --> 00:20:58,257 Something that you can form a bond with. 418 00:21:21,697 --> 00:21:25,742 JON LAN DAU : If we're designing a creature, itjust can 't look great, 419 00:21:25,826 --> 00:21:28,328 it has to have a backbone of how it functions. 420 00:21:28,662 --> 00:21:31,290 That function then informs its design . 421 00:21:34,168 --> 00:21:36,461 When we were designing creatures for Avatar, 422 00:21:36,545 --> 00:21:39,756 we often start with metaphors, and in the first film , 423 00:21:39,840 --> 00:21:41,758 there's a direhorse, which was a horse, 424 00:21:41,842 --> 00:21:43,677 but does not look like a horse. 425 00:21:43,760 --> 00:21:44,761 (BUZZI NG) 426 00:21:46,221 --> 00:21:48,265 The tulkun is evocative of a whale, 427 00:21:48,348 --> 00:21:50,434 but when you look at it, this is not a whale at all . 428 00:21:50,517 --> 00:21:52,394 There's many, many different things different with it. 429 00:21:52,477 --> 00:21:55,189 You may not literally know exactly what it's referencing, 430 00:21:56,106 --> 00:21:57,107 but you feel it. 431 00:21:58,025 --> 00:22:00,277 LAN DAU : We had to develop a whole biosystem 432 00:22:00,360 --> 00:22:01,987 that could exist underwater, 433 00:22:02,070 --> 00:22:04,156 and we left it to the design team 434 00:22:04,239 --> 00:22:08,160 to go have fun and create the underwater world of Pandora. 435 00:22:08,243 --> 00:22:11,538 And the number of underwater creatures that they came up with, 436 00:22:11,622 --> 00:22:14,625 from Rays to Pincer Fish is remarkable. 437 00:22:16,668 --> 00:22:18,420 (WHOOPI NG AN D CLICKI NG TONG U E) 438 00:22:18,503 --> 00:22:20,130 -(AN IMAL G RU NTS) -(TSI REYA YI PS) 439 00:22:21,715 --> 00:22:23,300 -These are ilu. -(TSI REYA YI PS) 440 00:22:23,634 --> 00:22:25,135 If you want to live here, 441 00:22:25,219 --> 00:22:26,220 you have to ride. 442 00:22:26,345 --> 00:22:29,556 CAMERON : The ilu are frisky, they're pla*ul, they're social. 443 00:22:29,640 --> 00:22:32,809 We used , sort of, dolphins as a social guide 444 00:22:33,393 --> 00:22:36,063 for ilu behavior, but they don 't look like dolphins. 445 00:22:36,146 --> 00:22:37,606 COLE: It needs to be friendly. 446 00:22:37,689 --> 00:22:40,525 You need to believe that you can ride it, it's aspirational . 447 00:22:40,609 --> 00:22:42,194 CAMERON : It looked like some kind of a cross 448 00:22:42,277 --> 00:22:44,947 between a biplane version of a manta ray 449 00:22:45,030 --> 00:22:48,325 fused onto the long neck of a plesiosaur 450 00:22:48,408 --> 00:22:51,370 with the Canard wings of a European jet fighter. 451 00:22:51,453 --> 00:22:52,496 (LAUG HS) 452 00:22:52,579 --> 00:22:56,416 So, you know, it just doesn't look like any other animal that ever existed . 453 00:22:57,334 --> 00:22:58,669 IAN JOYN ER: Early days of ilu , 454 00:22:58,752 --> 00:23:01,797 all we knew was that it was going to be a rideable creature underwater, 455 00:23:01,922 --> 00:23:04,049 their main mode of transportation, 456 00:23:04,132 --> 00:23:06,343 much like the ikran were in the previous film. 457 00:23:06,426 --> 00:23:07,844 They'll swim around and they'll pay attention . 458 00:23:07,928 --> 00:23:10,222 And when you call them, they'll come, and you can basically 459 00:23:10,305 --> 00:23:12,432 just dive in the water and they'lljust be right there for you, 460 00:23:12,516 --> 00:23:13,517 and you just grab on. 461 00:23:13,600 --> 00:23:14,601 (I LU CH I RPS) 462 00:23:16,520 --> 00:23:17,938 -(SHOUTS) -(SKIMWI NG SNARLS) 463 00:23:19,106 --> 00:23:22,401 COLE: The skimwing design had its origins in a flying fish, 464 00:23:22,484 --> 00:23:25,070 that have fins like wings that they can actually glide, 465 00:23:25,153 --> 00:23:27,864 and they have very rapid tail movement to get them up to speed. 466 00:23:27,948 --> 00:23:29,449 J im had the idea of taking that motion , 467 00:23:29,533 --> 00:23:32,369 but applying it to a much larger creature, more like a predator. 468 00:23:32,828 --> 00:23:35,372 CAMERON : Skimwing is described as a warrior's mount, 469 00:23:35,455 --> 00:23:39,293 meaning it's more aggressive, it's more dangerous, it's faster. 470 00:23:39,376 --> 00:23:43,130 The second it comes up out of the water medium, it can hit a top speed 471 00:23:43,213 --> 00:23:46,717 of something more like 35 or 40 knots, and what they're doing is, 472 00:23:46,800 --> 00:23:49,344 their tail is like an outboard motor that's in the water 473 00:23:49,428 --> 00:23:51,680 and they're just propelling themselves along on the tail. 474 00:23:52,848 --> 00:23:53,974 (SCREECH ES) 475 00:23:54,683 --> 00:23:56,601 COLE: We explored many, many, many different head designs, 476 00:23:56,685 --> 00:23:57,853 and we did hammerhead stuff 477 00:23:57,936 --> 00:24:01,315 and then finally just wanted something that feels very water-based . 478 00:24:01,398 --> 00:24:04,568 Like a marlin or sailfish, something with a longer nose. 479 00:24:04,651 --> 00:24:07,195 We've evolved into more of like a caiman, 480 00:24:07,321 --> 00:24:09,906 so it's notjust a point, but it's a bit of a wider nose and mouth. 481 00:24:10,198 --> 00:24:11,283 (SKIMWI NG SCREECH ES) 482 00:24:11,491 --> 00:24:13,869 COLE: In looking at these wings, is that they're not wings and skin, 483 00:24:13,952 --> 00:24:16,538 but they actually are very much large fins, 484 00:24:16,621 --> 00:24:18,332 that when it goes underwater, they collapse. 485 00:24:18,415 --> 00:24:19,708 So they needed to feel like a fin 486 00:24:19,791 --> 00:24:22,169 and to be a little more smooth, little more transparent. 487 00:24:22,252 --> 00:24:24,546 And so, we looked at many different types ofpatterns. 488 00:24:24,629 --> 00:24:28,717 The thinking of this was to have wings that kind of jump out. 489 00:24:28,842 --> 00:24:31,428 And so, of course, orange sticks out from the blue 490 00:24:31,511 --> 00:24:33,180 because they're contrasting colors. 491 00:24:33,263 --> 00:24:36,099 And so, I got to do some patterns for the wings. 492 00:24:36,183 --> 00:24:37,934 The skimwing moves through the water 493 00:24:38,018 --> 00:24:39,561 and over the water in several different ways. 494 00:24:39,644 --> 00:24:43,899 It starts off first how you see it here, which is very much in a clear fish form . 495 00:24:43,982 --> 00:24:47,402 But then, as it gains speed, it'll break the water surface 496 00:24:47,486 --> 00:24:49,946 and deploy its large wing-like fins. 497 00:24:50,322 --> 00:24:53,158 And then as it gets up enough speed, it can actually 498 00:24:53,241 --> 00:24:55,660 come fully out of the water and actually glide for a little bit. 499 00:24:55,786 --> 00:24:57,788 (VI LLAG ERS YI PPI NG) 500 00:25:02,084 --> 00:25:05,253 COLE: Here's the Akula. We wanted a big, sleek, threatening predator. 501 00:25:05,337 --> 00:25:07,589 This is the shark metaphor of Pandora. 502 00:25:07,672 --> 00:25:09,674 So, you know, we didn't want it to be a literal shark. 503 00:25:09,758 --> 00:25:11,635 So we tried to change up the body plan a little bit. 504 00:25:11,718 --> 00:25:15,847 We have the eyes coming out on stocks so that they can see around this mouth. 505 00:25:15,931 --> 00:25:18,433 -It's gotta be better than a great white. -Mmm-hmm . 506 00:25:18,517 --> 00:25:19,976 To me, that's the magic. 507 00:25:20,060 --> 00:25:23,814 If it doesn 't scare me as much as a great white for pure brutality 508 00:25:23,897 --> 00:25:26,441 in its distended form with its jaws out. 509 00:25:26,525 --> 00:25:28,819 COLE: Which we want it to be a surprise, 510 00:25:28,902 --> 00:25:31,822 where you see what appears to be a threatening water predator, 511 00:25:31,905 --> 00:25:35,200 but when it opens its mouth and attacks, it goes to a whole new level. 512 00:25:36,034 --> 00:25:37,911 So, what looked threatening before 513 00:25:37,994 --> 00:25:41,164 gets extremely scary (LAUG HS) after it opens its mouth. 514 00:25:41,289 --> 00:25:45,085 And so, we like having those, sort of, surprises in the creatures of Pandora. 515 00:25:46,711 --> 00:25:48,004 (G RU NTS) 516 00:25:48,088 --> 00:25:50,382 (CONCH BLOWI NG) 517 00:25:52,259 --> 00:25:53,885 (BELLOWS) 518 00:25:53,969 --> 00:25:57,764 The design of the tulkun has been one of the biggest challenges on this project. 519 00:25:57,848 --> 00:25:59,891 We knew we needed not only a creature, 520 00:25:59,975 --> 00:26:02,561 but also a character and an intelligent species. 521 00:26:02,644 --> 00:26:04,646 We knew the analogy was a whale, 522 00:26:04,729 --> 00:26:06,523 but the challenge was, "How alien do you get?" 523 00:26:06,606 --> 00:26:09,443 CONSTANTI N E SEKERIS: The assignment when I came on board was 524 00:26:09,526 --> 00:26:12,362 to try and take a whale creature and push it. 525 00:26:13,655 --> 00:26:16,450 This was a sketch that Jim had started 526 00:26:16,533 --> 00:26:20,579 that through our process, I've just kind of helped puzzle things together, 527 00:26:20,662 --> 00:26:22,497 and it's been inch-by-inch design. 528 00:26:24,166 --> 00:26:26,460 COLE: This is an occasion of having Design 529 00:26:26,543 --> 00:26:29,379 have to jump through many different storytelling needs. 530 00:26:29,463 --> 00:26:31,715 First and foremost is the sensor crest. 531 00:26:31,798 --> 00:26:35,719 It's an auditory sensor that plays very much into the tulkun hunt. 532 00:26:36,887 --> 00:26:41,683 We needed Lo'ak to be able to ride on a fin and look Payakan in the eye. 533 00:26:41,766 --> 00:26:44,519 And that was a challenge, because having a fin 534 00:26:44,603 --> 00:26:46,480 that close to the eye is kind of weird. 535 00:26:46,563 --> 00:26:49,149 So, we ended up making a smaller cephalic fin 536 00:26:49,232 --> 00:26:51,568 that is almost, kind of right behind the jaw. 537 00:26:51,651 --> 00:26:55,363 And so this spatial relationship was a challenge to get, 538 00:26:55,447 --> 00:26:56,781 and was actually defined, 539 00:26:56,865 --> 00:26:59,784 you know, in some of the first scouts to the Bahamas. 540 00:26:59,868 --> 00:27:02,579 CAMERON : It's one thing to design all of these worlds and characters, 541 00:27:02,662 --> 00:27:04,539 but, like, how are we actually gonna do this? 542 00:27:08,710 --> 00:27:10,086 GARRETT WARREN : We are out in the Bahamas. 543 00:27:10,170 --> 00:27:11,963 We're testing a bunch of the creatures that we created . 544 00:27:12,047 --> 00:27:14,132 The skimwing, the ilu , Payakan, 545 00:27:14,216 --> 00:27:15,217 riding the fin. 546 00:27:17,719 --> 00:27:20,096 We had a number of technical challenges 547 00:27:20,180 --> 00:27:22,474 that we knew could never be answered in the tank. 548 00:27:22,557 --> 00:27:23,683 So what did we do? 549 00:27:23,767 --> 00:27:28,188 We went to the ocean with some ideas of how we were gonna create the creatures 550 00:27:28,271 --> 00:27:31,066 and how we were gonna move the actors through the water. 551 00:27:31,149 --> 00:27:34,736 (ON PA) The purpose of this entire week is to get good usable reference 552 00:27:34,819 --> 00:27:36,863 for what they should look like on these creatures. 553 00:27:36,947 --> 00:27:38,865 -Yeah . -Good . Good plan . Excellent. 554 00:27:38,949 --> 00:27:40,992 I don't think the world gets just how much 555 00:27:41,076 --> 00:27:43,620 of an old-school filmmaker J im is in a new-school world . 556 00:27:43,703 --> 00:27:45,288 Even though it might not look like it's practical, 557 00:27:45,372 --> 00:27:46,456 everything we do is practical. 558 00:27:46,540 --> 00:27:49,000 So if we are swimming underwater, we do go underwater. 559 00:27:49,084 --> 00:27:51,795 If we fly above water, we actually do fly above water. 560 00:27:51,878 --> 00:27:54,506 AASH RITA KAMATH : We need to have the specific representation 561 00:27:54,589 --> 00:27:55,590 of the creature itself 562 00:27:55,674 --> 00:27:57,551 If we have an ilu, what do the divers ride? 563 00:27:57,634 --> 00:27:58,885 And what do the actors ride? 564 00:27:58,969 --> 00:28:03,390 We made lots of tests, proxies, and things that we took out into the ocean 565 00:28:03,515 --> 00:28:05,850 and working closely with stunts, 566 00:28:05,934 --> 00:28:09,229 working closely with the performers that are gonna ride these things. 567 00:28:09,312 --> 00:28:10,939 (ON PA) So, let's make sure we get 568 00:28:11,022 --> 00:28:13,316 good footage and body position of the rider. 569 00:28:14,401 --> 00:28:16,987 WARREN : Most of the creatures in the movie are supposed to be traveling 570 00:28:17,070 --> 00:28:19,656 at speeds of like, 20 miles per hour underwater. 571 00:28:19,739 --> 00:28:20,782 That's ridiculous. 572 00:28:20,865 --> 00:28:23,118 I mean, a human being really can 't hold on at that speed, 573 00:28:23,201 --> 00:28:25,954 but we wanted to try to get them up to those speeds and see what it's like. 574 00:28:26,037 --> 00:28:29,040 CAMPBELL: (ON PA) Okay, here we go! Face plant! Action, action, action! 575 00:28:29,124 --> 00:28:30,166 (ENG I N E REVVI NG) 576 00:28:31,418 --> 00:28:32,919 (ALL CH EERI NG , EXCLAIMI NG) 577 00:28:33,003 --> 00:28:34,629 -(APPLAUSE) -MAN : Ow. 578 00:28:34,713 --> 00:28:35,714 CAMPBELL: (ON PA) Okay, cut! 579 00:28:35,797 --> 00:28:38,508 CH RIS DEN ISON : We're spyhopping the skimwing coming out of the water, 580 00:28:38,592 --> 00:28:40,385 breaching and then going straight back in. 581 00:28:40,468 --> 00:28:42,554 I kept getting ripped off. 582 00:28:42,679 --> 00:28:44,306 Garrett's like, "Dude, can you stay on that thing?" 583 00:28:44,389 --> 00:28:45,849 I'm like, "Yeah , I'm trying ." 584 00:28:45,974 --> 00:28:48,101 (ENG I N E REVVI NG) 585 00:28:51,187 --> 00:28:52,731 I was just hanging on for dear life. 586 00:28:52,814 --> 00:28:56,067 Looked like, kind of, a cartoon version of Wacky Races out there. 587 00:28:56,151 --> 00:28:59,529 And we put these devices into the water, and some of them would be self-propelled, 588 00:28:59,613 --> 00:29:02,949 like the Jetovator, which pumps, you know, thousands of liters of water 589 00:29:03,033 --> 00:29:04,743 through the jets and allows the actor 590 00:29:04,826 --> 00:29:06,745 to be able to fly, not just above the water, 591 00:29:06,828 --> 00:29:09,998 but also under the water at huge, incredible speeds. 592 00:29:10,081 --> 00:29:11,499 MI KE AVERY: I think we've gotta be the first people 593 00:29:11,583 --> 00:29:13,335 to actually ever take it underwater. 594 00:29:13,418 --> 00:29:15,629 I took it out for a spin and came back with a big smile on my face. 595 00:29:15,712 --> 00:29:16,755 (LAUG HS) 596 00:29:16,838 --> 00:29:18,632 (ENG I N E REVVI NG) 597 00:29:22,385 --> 00:29:25,597 Great work, guys. That was perfect, exactly the way you did that. 598 00:29:26,556 --> 00:29:28,183 GARVI N : This 200-foot whale, 599 00:29:28,266 --> 00:29:30,310 pretty difficult to get that in a tank 600 00:29:30,393 --> 00:29:33,229 to do what it wants. So, it was always gonna be about 601 00:29:33,313 --> 00:29:36,274 which parts of that creature the actor's reacting to 602 00:29:36,358 --> 00:29:39,235 and how do we recreate that part of the creature. 603 00:29:39,319 --> 00:29:41,321 So, we spent a lot of time experimenting 604 00:29:41,404 --> 00:29:45,325 with elongated fins and mechanical devices. 605 00:29:45,408 --> 00:29:49,537 How can the character of Lo'ak hold onto a fin ? 606 00:29:49,621 --> 00:29:52,248 How can he stand on the fin as it's moving through the water? 607 00:29:52,332 --> 00:29:53,708 How can he react to the creature? 608 00:29:53,792 --> 00:29:55,168 Where is the creature's eye? 609 00:29:56,670 --> 00:29:59,172 To a certain extent, the creatures were reverse engineered 610 00:29:59,255 --> 00:30:01,007 to what the riding position was gonna be. 611 00:30:02,759 --> 00:30:04,010 The ilu , for example. 612 00:30:04,094 --> 00:30:07,389 So we built a buck of the creature, just a shape, 613 00:30:07,472 --> 00:30:10,266 that could actually move through the water at high speed. 614 00:30:10,350 --> 00:30:13,186 Then we shot underwater just figuring out how you'd ride it, 615 00:30:13,269 --> 00:30:16,731 just what your posture would be, how you'd do it, how you get control. 616 00:30:16,815 --> 00:30:18,483 And then we adapted our designs. 617 00:30:18,608 --> 00:30:21,194 We designed a fin that you could hook your knee over 618 00:30:21,486 --> 00:30:23,822 and then, kind of prone your body out 619 00:30:23,905 --> 00:30:26,366 at kind of almost a Superman flying position 620 00:30:26,825 --> 00:30:29,160 and use your back leg as a kind of a rudder 621 00:30:29,244 --> 00:30:31,287 to keep your balance on the creature and direct it. 622 00:30:31,371 --> 00:30:33,623 And it's all quite beautiful and graceful. 623 00:30:33,707 --> 00:30:35,750 And this all worked out in the real ocean . 624 00:30:35,834 --> 00:30:36,835 CAMERON : This is great. 625 00:30:36,918 --> 00:30:38,962 I actually wanna do shots like this, where it... 626 00:30:39,045 --> 00:30:40,839 See how it's nulled out to the creature? 627 00:30:40,922 --> 00:30:42,257 -The creature's not moving. -MAN : Yeah. 628 00:30:44,134 --> 00:30:46,052 (MU FFLED G RU NTI NG) 629 00:30:49,013 --> 00:30:50,014 (GASPS) 630 00:30:50,098 --> 00:30:51,182 (SQUAWKS) 631 00:31:01,109 --> 00:31:03,027 COLE: What was really fun about this project 632 00:31:03,111 --> 00:31:05,363 is we were designing worlds and creatures, 633 00:31:05,447 --> 00:31:07,991 sometimes a piece of art will even inspire the story. 634 00:31:08,074 --> 00:31:10,744 And it's extremely gratifying, and an honor when you see, 635 00:31:10,827 --> 00:31:13,371 "Oh, you just wrote my painting into the movie." 636 00:31:13,455 --> 00:31:14,789 That's pretty cool . (LAUG HS) 637 00:31:15,331 --> 00:31:17,167 CAMERON : I'm an artist, a painter, designer, et cetera. 638 00:31:17,250 --> 00:31:20,086 But I don 't think I designed anything on these films. 639 00:31:20,170 --> 00:31:23,089 Why would I? I get to work with the best artists in the world . 640 00:31:23,173 --> 00:31:25,842 You see these designers, these young men and women 641 00:31:25,925 --> 00:31:28,344 thatjust. . . their brains are exploding with ideas. 642 00:31:28,428 --> 00:31:31,931 Ijust wish I could write a story so comprehensive 643 00:31:32,015 --> 00:31:34,809 that I can use all their ideas, but it's just not possible. 644 00:32:00,627 --> 00:32:04,422 There were a number of challenges particular to the new film . 645 00:32:06,800 --> 00:32:08,218 (TU LKU NS MOAN) 646 00:32:08,635 --> 00:32:11,763 The first and most obvious is right there in the title, The Way of Water. 647 00:32:11,846 --> 00:32:13,890 We had to learn the way of water. 648 00:32:18,186 --> 00:32:20,480 And the challenge was about the way of water. 649 00:32:20,563 --> 00:32:23,358 We had to figure out how to shoot really underwater 650 00:32:23,441 --> 00:32:25,443 and really at the surface of the water. 651 00:32:25,777 --> 00:32:27,320 (GASPI NG) 652 00:32:27,403 --> 00:32:30,448 That was a non-trivial problem, but we had to figure it out. 653 00:32:30,532 --> 00:32:31,533 KI RK KRACK: You can 't fake it. 654 00:32:31,616 --> 00:32:34,369 If you want the audience to buy in and live that experience, 655 00:32:34,452 --> 00:32:35,829 you gotta do it... 656 00:32:36,204 --> 00:32:37,330 (GASPI NG I N SHOCK) 657 00:32:37,413 --> 00:32:38,414 ...wet for wet. 658 00:32:51,344 --> 00:32:54,472 Water was the biggest problem and that's something we knew going in , 659 00:32:54,556 --> 00:32:55,723 that was gonna be our challenge. 660 00:32:55,807 --> 00:32:59,561 But we hadn 't really cracked the code on how to capture underwater. 661 00:33:00,395 --> 00:33:04,691 So they tried to talk me into hanging the actors on wires 662 00:33:04,774 --> 00:33:07,735 with , like, a gimbal thing so they could swing around and do stuff. 663 00:33:07,819 --> 00:33:09,320 GARRETT WARREN : We tried to pitch it to Jim and say, 664 00:33:09,404 --> 00:33:11,489 "Look, you can do dry-for-wet. It's just as good as water." 665 00:33:11,573 --> 00:33:14,409 And we had to experiment with how we were going to do it. 666 00:33:14,492 --> 00:33:15,535 MAN : (ON PA) Down. 667 00:33:22,292 --> 00:33:24,294 (I N DISTI NCT CHATTER) 668 00:33:26,796 --> 00:33:28,798 We had people on wires and it just never worked . 669 00:33:28,882 --> 00:33:30,592 It just doesn't work. It looks phony. 670 00:33:30,675 --> 00:33:33,094 And it also is distracting from performances as well, 671 00:33:33,177 --> 00:33:35,221 and you're not getting the real water physics. 672 00:33:35,305 --> 00:33:38,182 RYAN CHAMPN EY: We looked into different underwater capture techniques. 673 00:33:38,266 --> 00:33:41,561 We kind of knew that the bar was gonna be that he wanted to do it live 674 00:33:41,644 --> 00:33:44,606 and shoot it live the way that he's shot the rest of the stages. 675 00:33:44,689 --> 00:33:46,232 So we built our own camera. 676 00:33:46,316 --> 00:33:49,110 CAMERON : So we had already completely worked out how you capture 677 00:33:49,193 --> 00:33:52,363 in the volume, right? And that's basically an air volume. 678 00:33:52,447 --> 00:33:54,324 And for that, we use infrared cameras. 679 00:33:54,407 --> 00:33:56,701 For underwater, infrared doesn 't go through water 680 00:33:56,784 --> 00:33:59,037 so we had to create a completely new system. 681 00:33:59,120 --> 00:34:00,663 So we decided to use ultraviolet 682 00:34:00,747 --> 00:34:03,583 because ultraviolet will penetrate through water quite far. 683 00:34:04,083 --> 00:34:06,878 CHAMPN EY: The next test was seeing if we couldjust do a range of movement 684 00:34:06,961 --> 00:34:11,132 with the performer in the water. And then we tested it in a large dive tank, 685 00:34:11,215 --> 00:34:13,885 which was called Tank 1. It was a big oil drum 686 00:34:13,968 --> 00:34:16,930 with 40 cameras there, and that was with multiple performers. 687 00:34:17,013 --> 00:34:19,807 And then we built a test tank where we could learn from. 688 00:34:19,891 --> 00:34:24,062 So, make all of our mistakes in this tank, learn from those mistakes incrementally. 689 00:34:25,063 --> 00:34:27,482 CAMERON : Now the question is how do we go from a little tank 690 00:34:27,565 --> 00:34:30,068 to something where we could shoot the ocean with creatures 691 00:34:30,151 --> 00:34:34,322 and swimming long distances, and riding 20 miles an hour, and so on. 692 00:34:34,405 --> 00:34:36,449 We need all the things that you'd have in the ocean , 693 00:34:36,532 --> 00:34:37,867 but in a controlled environment. 694 00:34:40,954 --> 00:34:43,164 JOH N GARVI N : We ended up going for a 90-foot long tank 695 00:34:43,247 --> 00:34:45,458 which is 40-foot wide. It's a monstrous tank, 696 00:34:45,541 --> 00:34:48,795 it's 675, 000 gallons of water. 697 00:34:52,465 --> 00:34:55,677 The stage 1 8 tank was all the departments coming together 698 00:34:55,760 --> 00:34:58,388 and saying, "We're gonna need to build the wave maker like this, 699 00:34:58,471 --> 00:35:00,556 "we're gonna need to build the current movers this way, 700 00:35:00,640 --> 00:35:02,392 "we're gonna need to build a center island, 701 00:35:02,475 --> 00:35:04,477 "so that once we build it, we know it's all gonna work." 702 00:35:06,104 --> 00:35:08,314 Here we are, first day in the big tank. 703 00:35:09,148 --> 00:35:11,359 And we're doing it and it's looking good . 704 00:35:11,442 --> 00:35:13,069 So thanks. . . thanks to everybody. 705 00:35:13,987 --> 00:35:16,239 JAMI E FLATTERS: Going into the water tank for the first time, 706 00:35:16,322 --> 00:35:18,324 I had that butterfly feeling again . 707 00:35:18,408 --> 00:35:21,786 Because it was going into the unknown. It is massive. 708 00:35:22,328 --> 00:35:25,498 Nobody had ever done performance capture in water before. 709 00:35:25,623 --> 00:35:26,833 And we couldn 't have done it 710 00:35:26,958 --> 00:35:30,128 without the cast wanting to learn how to free dive. 711 00:35:30,211 --> 00:35:32,755 They would do their breathe-up at the surface 712 00:35:32,839 --> 00:35:36,259 and when they went underwater, they became the character 713 00:35:36,342 --> 00:35:38,845 and were able to give a performance 714 00:35:38,928 --> 00:35:41,681 the same as if they were standing on a stage. 715 00:35:44,559 --> 00:35:47,478 CAMERON : It turns out that to be able to capture underwater, 716 00:35:47,562 --> 00:35:49,313 you can 't have a lot of air bubbles. 717 00:35:49,397 --> 00:35:53,109 'Cause every one of those air bubbles is a little wiggling mirror 718 00:35:53,192 --> 00:35:56,320 and the system that's trying to see all the marker dots 719 00:35:56,404 --> 00:35:59,198 on the actor's body so it can get their body motion 720 00:35:59,282 --> 00:36:01,951 can 't tell the difference between a marker dot and a bubble. 721 00:36:02,035 --> 00:36:03,870 If you think about every bubble being a mirror, 722 00:36:03,953 --> 00:36:07,832 what about that big moving mirror called the surface up there? 723 00:36:07,915 --> 00:36:10,376 So you've got all these ultraviolet cameras underwater 724 00:36:10,460 --> 00:36:11,711 and they're trying to see the markers. 725 00:36:11,794 --> 00:36:13,838 But they're not only seeing the markers on the actor, 726 00:36:13,921 --> 00:36:15,757 they're seeing a reflection of the actor up there 727 00:36:15,840 --> 00:36:18,051 with a bunch of markers that are moving around . 728 00:36:18,134 --> 00:36:19,594 The system just got overloaded 729 00:36:20,053 --> 00:36:23,181 and the characters kind of turned into, like, an octopus. 730 00:36:23,264 --> 00:36:25,808 GARVI N : The whole image shattered and we lost the magic. 731 00:36:25,892 --> 00:36:27,310 Jim actually borrowed from an idea 732 00:36:27,393 --> 00:36:29,228 he had in one of his earlier films, The Abyss. 733 00:36:29,312 --> 00:36:32,440 CAMERON : We used black plastic beads on The Abyss 734 00:36:32,523 --> 00:36:35,234 to break that mirror surface so it looked like 735 00:36:35,318 --> 00:36:38,905 we were 1, 000 feet down instead ofjust 60 feet down. 736 00:36:38,988 --> 00:36:40,907 That's what gave me the idea and I proposed that 737 00:36:40,990 --> 00:36:43,493 and everybody said, "Yeah, but how are we gonna get light through it?" 738 00:36:43,576 --> 00:36:45,244 And I said, "Well, let's think of something else." 739 00:36:45,328 --> 00:36:48,664 CHAMPN EY: We came up with the idea of using hollow translucent balls 740 00:36:48,748 --> 00:36:51,000 that would allow light to travel through, 741 00:36:51,084 --> 00:36:52,919 float, and allow performers to go through . 742 00:36:53,002 --> 00:36:55,379 CAMERON : So what we essentially wound up with was 743 00:36:55,463 --> 00:36:59,967 a volume for underwater and a separate volume for the air. 744 00:37:00,051 --> 00:37:03,012 And those two volumes, one had to sit right on top of the other 745 00:37:03,096 --> 00:37:05,348 with only, like, an inch in between . 746 00:37:05,431 --> 00:37:07,892 And so the computer's taking data from one volume, 747 00:37:07,975 --> 00:37:10,311 data from the other volume, and in real time, 748 00:37:10,394 --> 00:37:12,271 in a tiny fraction of a second, 749 00:37:12,355 --> 00:37:14,440 it's integrating all that information together 750 00:37:14,982 --> 00:37:16,901 and showing me on my virtual camera 751 00:37:16,984 --> 00:37:19,737 people coming and going, they could act at the surface 752 00:37:19,821 --> 00:37:22,490 just like they were swimming in the water, and they could dive in. 753 00:37:22,573 --> 00:37:23,866 -(TU K SCREAMS) -KI RI : Whoo ! 754 00:37:29,038 --> 00:37:31,165 Oh , my God , in the liquid volume. 755 00:37:34,293 --> 00:37:36,587 I was always looking at everything in wonder. 756 00:37:37,088 --> 00:37:38,256 J ust like, what is this? 757 00:37:38,339 --> 00:37:40,675 If we'd done this on wires, it would look hokey. 758 00:37:41,175 --> 00:37:42,885 If we'd tried to do this any other way 759 00:37:42,969 --> 00:37:45,680 instead of being legit, it wouldn 't be a James Cameron film. 760 00:37:45,763 --> 00:37:47,306 KATE WI NSLET: The underwater performance capture, 761 00:37:47,390 --> 00:37:49,225 first of all , it's a huge amount to think about. 762 00:37:49,308 --> 00:37:52,603 So there's not just the physical challenge of holding your breath , 763 00:37:52,687 --> 00:37:56,357 there's then the added challenge of acting out a scene underwater 764 00:37:56,440 --> 00:38:00,027 where everything is very different. You're having to imagine coral reefs, 765 00:38:00,111 --> 00:38:03,990 you're having to picture other Na 'vi swimming around you. 766 00:38:04,073 --> 00:38:05,658 Then you have the challenge of 767 00:38:05,741 --> 00:38:08,161 your movements are very, very different underwater. 768 00:38:08,244 --> 00:38:11,747 Finding that serenity and that calm, so there's all of that to take care of 769 00:38:11,831 --> 00:38:14,375 And that's what you're after, just the truthful sensation . 770 00:38:14,458 --> 00:38:17,378 And that truth is what you need to make these movies work. 771 00:38:18,421 --> 00:38:19,463 (SKIMWI NG SCREECH ES) 772 00:38:21,340 --> 00:38:25,052 What J im wanted to do is give the actors an environment 773 00:38:25,136 --> 00:38:27,513 that was gonna be as realistic as possible, 774 00:38:27,597 --> 00:38:30,725 build sets and give them the ability to swim through the water 775 00:38:30,808 --> 00:38:32,476 and give it waves, and current, and everything. 776 00:38:32,560 --> 00:38:35,563 We had decks that had this U nistrut system built 777 00:38:35,646 --> 00:38:37,982 that were on gantries and chain motors 778 00:38:38,065 --> 00:38:41,068 so that we could lift them up and build the set on top of it 779 00:38:41,152 --> 00:38:44,197 above the water and then lower them back down once the set was built. 780 00:38:44,280 --> 00:38:48,201 That system has the ability to also tilt those platforms 781 00:38:48,284 --> 00:38:54,332 and a lot of times, we will need that relationship with interacted topography. 782 00:38:54,415 --> 00:38:56,334 (G RU NTS LOU DLY) 783 00:38:57,877 --> 00:38:59,378 Safety was a big concern 784 00:38:59,462 --> 00:39:02,131 when you're dealing with things in motion of this scale. 785 00:39:02,215 --> 00:39:05,051 And that was our number one concern. We did everything in our power 786 00:39:05,134 --> 00:39:07,345 to make this multifunctional tank, 787 00:39:07,428 --> 00:39:10,181 what Jim calls the Swiss Army knife of tanks, 788 00:39:10,264 --> 00:39:12,516 just to make it as safe as possible. 789 00:39:13,392 --> 00:39:16,395 Rich Schwalm devised ways of getting 790 00:39:16,479 --> 00:39:20,024 all of these scenes into this 40-foot by 90-foot tank. 791 00:39:20,107 --> 00:39:21,525 We could do everything in the tank. 792 00:39:21,609 --> 00:39:23,319 (WH I RRI NG , CLAN KI NG) 793 00:39:23,402 --> 00:39:26,614 We could do waves and we could crash waves onto the shore, 794 00:39:26,697 --> 00:39:30,326 and have people trying to get out of the water while they're getting hit. 795 00:39:30,409 --> 00:39:34,664 SCHWALM: The wedge consists of two 20, 000 pound pieces of steel, right? 796 00:39:34,747 --> 00:39:35,790 And in between those, 797 00:39:35,873 --> 00:39:39,126 there's steel pipes that hold the whole rib section together. 798 00:39:39,210 --> 00:39:42,046 On the top of those, we have four hydraulic cylinders. 799 00:39:42,129 --> 00:39:46,175 We can get these 6-foot cylinders to move 6 feet in one second. 800 00:39:46,259 --> 00:39:49,428 So, total of two seconds, 12 feet of movement 801 00:39:49,512 --> 00:39:51,681 for the largest wave that we can do. 802 00:39:52,765 --> 00:39:54,267 CAMERON : (ON PA) And the waves... 803 00:39:55,476 --> 00:39:56,852 And action! 804 00:39:56,936 --> 00:39:57,937 AON U NG : Come on ! Come on ! 805 00:39:59,105 --> 00:40:00,231 Yeah ! 806 00:40:00,314 --> 00:40:02,191 CAMERON : It felt real. It felt like you're in the ocean. 807 00:40:02,275 --> 00:40:06,654 We created a big propeller system with two 6-foot diameter ship propellers 808 00:40:06,737 --> 00:40:09,156 to drive a current. We called it a racetrack. 809 00:40:09,240 --> 00:40:11,701 Our current generator, two brass props, 810 00:40:11,784 --> 00:40:15,079 1, 000 pounds each. We could pump a million gallons of water 811 00:40:15,162 --> 00:40:17,832 through these current generators in less than a minute. 812 00:40:17,915 --> 00:40:21,502 That creates a 11-foot column of water for stunt performers 813 00:40:21,585 --> 00:40:24,130 to perform some really cool acrobatics. 814 00:40:25,965 --> 00:40:29,635 CAMPBELL: We had them attached to a cable and we would keep them 815 00:40:29,719 --> 00:40:31,721 in a certain position in the wind tunnel 816 00:40:31,804 --> 00:40:34,223 within a range ofprobably about 10 feet 817 00:40:34,307 --> 00:40:36,058 so that they wouldn 't go too far back and forth 818 00:40:36,142 --> 00:40:37,643 and be able to keep them in the camera view. 819 00:40:37,727 --> 00:40:39,312 And the current would be going up against them. 820 00:40:39,395 --> 00:40:43,024 And we had Mike Avery, who is our pilot for our creatures, 821 00:40:43,107 --> 00:40:46,736 holding onto the front, and he would move the creature around 822 00:40:46,819 --> 00:40:48,112 left and right in banks. 823 00:40:50,197 --> 00:40:53,659 The Skimwings are like riding a log . (LAUG HS) 824 00:40:53,743 --> 00:40:57,079 I've got a person over there with a machine, and a person back there 825 00:40:57,163 --> 00:41:00,875 and it feels like they're both trying to get you to fall off the log. 826 00:41:00,958 --> 00:41:02,251 That's what it feels like. 827 00:41:02,335 --> 00:41:04,670 And then because I'm the chief Tonowari, 828 00:41:04,754 --> 00:41:06,756 I have to look like I know what I'm doing. 829 00:41:06,839 --> 00:41:07,882 (LAUG HS) 830 00:41:07,965 --> 00:41:09,717 And I think we're pulling it off. 831 00:41:13,846 --> 00:41:15,473 (YELLS) 832 00:41:18,225 --> 00:41:20,644 We spent a lot of time with the creatures, 833 00:41:20,728 --> 00:41:22,271 and it's really mostly about 834 00:41:22,355 --> 00:41:25,649 what the performer is interacting with on the creature. 835 00:41:25,733 --> 00:41:26,734 Hyah ! 836 00:41:28,361 --> 00:41:30,654 WARREN : Having them propelled by Jetovator was fantastic. 837 00:41:30,738 --> 00:41:34,450 And we have these Seabobs, so that the Seabob doesn't just go fast, 838 00:41:34,533 --> 00:41:36,452 but it can also spiral and cut fast. 839 00:41:36,535 --> 00:41:41,874 I especially like riding the ilu and you are in fact riding something . 840 00:41:41,957 --> 00:41:47,338 They have created something that has one or two humans connected to it 841 00:41:47,421 --> 00:41:51,050 and it's on a Seabob so you really move in the water. 842 00:41:51,133 --> 00:41:55,054 And you can dive right down 20 feet and then swirl around. 843 00:41:55,137 --> 00:41:57,098 Honestly, it's the most fun thing in the world . 844 00:41:57,807 --> 00:41:59,475 (TU LKU N WH ISTLES) 845 00:41:59,558 --> 00:42:02,561 SCHWALM: For the Payakan wing, the performer would be riding the wing 846 00:42:02,645 --> 00:42:05,856 in the current with all the facial , ripples in the face 847 00:42:05,940 --> 00:42:07,566 and muscle structure changing, 848 00:42:07,650 --> 00:42:10,194 depending on what part of the wing that you're holding onto. 849 00:42:10,277 --> 00:42:12,530 So the actors could hang onto it and an operator 850 00:42:12,613 --> 00:42:15,491 could control the pitch and it would go up, control it again, 851 00:42:15,574 --> 00:42:17,993 and it would go down and you were just essentially trying to fly 852 00:42:18,077 --> 00:42:20,454 this big wing in front of the camera 's lens. 853 00:42:20,538 --> 00:42:22,540 SCHWALM: We were able to get these really good shots 854 00:42:22,623 --> 00:42:25,084 and we used that rig quite a bit and it worked really well. 855 00:42:25,167 --> 00:42:27,169 We were very happy with the Payakan wing . 856 00:42:41,851 --> 00:42:45,062 (SIG HS) The way this movie puts you into the ocean 857 00:42:45,146 --> 00:42:48,315 with all of these creatures and into this world, 858 00:42:48,399 --> 00:42:50,901 it's going to allow us to bond with the ocean 859 00:42:50,985 --> 00:42:53,070 in a way that I think we never have before. 860 00:42:53,154 --> 00:42:55,448 And to me, this has been the most exciting thing. 861 00:42:55,531 --> 00:42:57,533 I just love being in the tank. 862 00:42:57,616 --> 00:42:59,869 I don't care how many hours we're in the tank. 863 00:42:59,952 --> 00:43:03,372 It's just such an amazing ensemble experience. 864 00:43:03,456 --> 00:43:05,082 Then when you add water to it, 865 00:43:05,166 --> 00:43:06,709 and then you add waves to it... 866 00:43:07,293 --> 00:43:11,672 It's just, like. . . I can't believe that I'm doing this, it's so exciting . 867 00:43:35,446 --> 00:43:37,323 (I NAU DI BLE) 868 00:43:44,622 --> 00:43:48,042 JON LAN DAU : These movies, no matter what the scale and the scope of them are, 869 00:43:48,626 --> 00:43:51,545 it's all about the characters you put up on screen 870 00:43:52,004 --> 00:43:54,965 and the cast who portrays those characters. 871 00:43:55,674 --> 00:44:00,346 It was almost impossible for me to imagine an Avatar sequel without Sam and Zoe. 872 00:44:00,429 --> 00:44:01,889 (CH UCKLES, YI PS) 873 00:44:03,891 --> 00:44:06,936 CAMERON : There's the 14-year-old adopted daughter, Kiri, 874 00:44:07,019 --> 00:44:10,522 played by Sigourney Weaver, basically playing her own daughter. 875 00:44:11,315 --> 00:44:12,691 H i , Ma. 876 00:44:13,859 --> 00:44:18,614 CAMERON : And of course, the great nemesis, Colonel Miles Quaritch, is back. 877 00:44:18,697 --> 00:44:22,826 Except, wait a minute, he's dead . Well , yeah , he's dead , but he's also back, 878 00:44:22,910 --> 00:44:25,788 and he's 10 feet tall, and blue and pissed off. 879 00:44:25,996 --> 00:44:27,373 (H ISSES) 880 00:44:37,049 --> 00:44:40,177 ZOE SALDAÑA: What inspires me about Neytiri is the fact 881 00:44:40,261 --> 00:44:42,596 she is a creature that is living in a world 882 00:44:42,680 --> 00:44:46,058 where having to be a feminist doesn 't exist. (LAUG HS) 883 00:44:46,141 --> 00:44:49,645 It doesn 't process through the minds of any males or any females. 884 00:44:49,728 --> 00:44:54,066 I liked that, 'cause I was never really playing the empowerment of her. 885 00:44:54,149 --> 00:44:55,943 I was just playing her essence. 886 00:44:58,445 --> 00:45:02,408 Jake, in the first film , is a young guy who went to another planet 887 00:45:02,491 --> 00:45:04,702 to try to fit in , brought the clans together... 888 00:45:04,785 --> 00:45:05,911 This is our land ! 889 00:45:05,995 --> 00:45:07,621 WORTH I NGTON : . . . and ended up saving that planet. 890 00:45:07,705 --> 00:45:12,459 Something really special happened when we reunited for Avatar 2. 891 00:45:12,543 --> 00:45:17,256 Zoe and me were always just very close, and that gave us absolute freedom 892 00:45:17,339 --> 00:45:19,758 to just bounce off each other and enjoy the ride. 893 00:45:19,842 --> 00:45:21,385 -(N EYTI RI YI PPI NG) -(JAKE LAUG HS) 894 00:45:23,053 --> 00:45:24,054 BOTH : Whoo ! 895 00:45:24,138 --> 00:45:25,848 I don't think they quite realized 896 00:45:25,931 --> 00:45:29,476 how much they had been in training for this movie 897 00:45:29,560 --> 00:45:32,730 for the past 1 3 years as parents. 898 00:45:32,813 --> 00:45:34,773 We couldn 't have planned it better if I'd said, 899 00:45:34,857 --> 00:45:37,526 "Okay, what I need you guys to do is find somebody you really love 900 00:45:37,609 --> 00:45:41,363 "and get married and have some children, and that's your prep for the next movie." 901 00:45:41,447 --> 00:45:43,032 WORTH I NGTON : She's now had several children, 902 00:45:43,115 --> 00:45:44,241 I've had several children. 903 00:45:44,325 --> 00:45:46,118 When we get back into this world, 904 00:45:46,201 --> 00:45:47,828 it's like putting on an old pair of gloves. 905 00:45:47,911 --> 00:45:49,246 You just have a trust for each other. 906 00:45:49,330 --> 00:45:51,290 CAMERON : I think they started to get it when they read the script, 907 00:45:51,373 --> 00:45:54,251 but I don't think they really got it until they were on set 908 00:45:54,335 --> 00:45:56,462 with the young cast that play their children, 909 00:45:56,545 --> 00:45:58,714 and realized, "Oh, yeah, I've said that." 910 00:45:59,214 --> 00:46:02,051 -Well , I hate you times infinity, Lo'ak! -Hey! That's enough ! 911 00:46:02,551 --> 00:46:03,802 Don't make me come over there. 912 00:46:04,345 --> 00:46:06,221 WORTH I NGTON : By giving Jake and Neytiri kids, 913 00:46:06,305 --> 00:46:08,932 this one opens up all the trials and tribulations 914 00:46:09,016 --> 00:46:10,434 that come with having family. 915 00:46:11,018 --> 00:46:15,314 Now, the stakes are higher. Now their children are everything . 916 00:46:15,397 --> 00:46:19,193 They manage to find their own version of happiness. 917 00:46:19,276 --> 00:46:20,611 U ntil the Sky People come back. 918 00:46:24,406 --> 00:46:28,118 WORTH I NGTON : Jim's very good at making a very subtle shift in plot, 919 00:46:28,202 --> 00:46:30,704 but just enough that it actually kind of opens up a wide gap. 920 00:46:30,788 --> 00:46:33,540 And by putting Quaritch in a nine-foot-tall body, 921 00:46:33,624 --> 00:46:37,127 and bringing him back from the past in such a ferocious way, 922 00:46:37,211 --> 00:46:38,629 how do you now take this on ? 923 00:46:38,712 --> 00:46:42,257 The dilemma of any father is "How do you protect your family?" That's it. 924 00:46:42,341 --> 00:46:43,342 -Are you hurt? -No, I'm okay. 925 00:46:43,425 --> 00:46:45,010 -Tuk, you hurt? Hey, hey. . . -Daddy. 926 00:46:45,094 --> 00:46:49,139 CAMERON : And his dilemma in this, "Do I save the world and lose my family?" 927 00:46:49,223 --> 00:46:51,058 Or, "It's not myjob to save the world. 928 00:46:51,141 --> 00:46:54,937 "It's my job, as a father, to protect my family." 929 00:46:55,020 --> 00:46:57,981 Jake makes that decision, and it all plays out. 930 00:46:59,108 --> 00:47:02,194 WORTH I NGTON : I think Jake and Neytiri is the ultimate love story. 931 00:47:02,277 --> 00:47:05,322 It showed you in the first movie, it didn 't matter what race you were, 932 00:47:05,406 --> 00:47:07,991 what planet you were, what color you were, love is love. 933 00:47:08,075 --> 00:47:10,828 They have forged an unbreakable bond between them . 934 00:47:10,911 --> 00:47:15,958 It gets tested, just like any marriage. But I think that Neytiri is Jake's world. 935 00:47:16,458 --> 00:47:18,001 That's the world that he found. 936 00:47:18,877 --> 00:47:24,466 SALDAÑA: You know, we became a unit as actors, as colleagues, as parents. 937 00:47:24,967 --> 00:47:27,386 We needed to become a family. We needed to become the Sullys. 938 00:47:28,262 --> 00:47:29,721 This is not a squad . 939 00:47:30,222 --> 00:47:31,849 It is a family. 940 00:47:34,476 --> 00:47:37,271 Quaritch knows that Jake's weakness is his family, 941 00:47:37,354 --> 00:47:40,149 and that's where he knows he can strike the hardest. 942 00:47:40,691 --> 00:47:42,818 You're his, aren't you? 943 00:47:42,901 --> 00:47:43,944 (SNARLS) 944 00:47:44,027 --> 00:47:46,238 WORTH I NGTON : And if he can tear that family apart, 945 00:47:46,321 --> 00:47:48,574 taking Jake's family hostage, 946 00:47:48,657 --> 00:47:50,409 then you're pulling that one pin . 947 00:47:53,620 --> 00:47:55,080 (YI PPI NG) 948 00:47:57,374 --> 00:48:01,545 LAN DAU : Stephen Lang was an incredible villain in the first movie. 949 00:48:01,628 --> 00:48:03,922 In the sequels, people are gonna even see 950 00:48:04,006 --> 00:48:08,010 a greater depth and complexity to his character, and hate him even more. 951 00:48:08,093 --> 00:48:12,890 Hope doesn't exist without the despair. Eden doesn't exist without the serpent. 952 00:48:12,973 --> 00:48:14,308 Quaritch is a necessity. 953 00:48:14,850 --> 00:48:17,728 He becomes part of the fabric of this planet, 954 00:48:17,811 --> 00:48:19,646 even if it's to test it. 955 00:48:20,397 --> 00:48:23,567 CAMERON : Quaritch is like the gunslinger who's been brought in with his bad guys, 956 00:48:23,650 --> 00:48:26,361 only he's got his highly trained team of recombinants, 957 00:48:26,445 --> 00:48:28,280 which means they have the body of Na 'vi. 958 00:48:29,656 --> 00:48:33,035 Our mission is to hunt down and kill Jake Sully. 959 00:48:33,118 --> 00:48:37,372 Quaritch is a fascinating character for me because there's this existential angst 960 00:48:37,456 --> 00:48:41,668 around like, "Who am I? Am I the new guy, or am I the old guy?" 961 00:48:41,752 --> 00:48:43,629 So he's fighting to make himself his own thing, 962 00:48:43,712 --> 00:48:46,632 and not be a slave to just all these memories, 963 00:48:46,715 --> 00:48:49,426 except that he can 't help thinking he's that guy. 964 00:48:49,510 --> 00:48:52,513 Even when he's confronted with his own skeletal remains in the forest, 965 00:48:52,596 --> 00:48:54,765 he rejects it. He crushes the skull. 966 00:48:56,892 --> 00:48:59,561 He says, "I'm not that guy. I'm not that guy." 967 00:48:59,645 --> 00:49:04,149 LANG : Quaritch realizes Spider is his kid, and that sort of blows his mind. 968 00:49:04,233 --> 00:49:06,944 Spider was not a part of his plan . 969 00:49:07,027 --> 00:49:08,737 Except he's kind of cool . 970 00:49:09,279 --> 00:49:12,157 And I see a lot of myself in him when I was that age. 971 00:49:12,241 --> 00:49:13,408 Miles? 972 00:49:14,618 --> 00:49:16,036 Nobody calls me that. 973 00:49:16,119 --> 00:49:19,414 Spider's like, "Who's this asshole? I didn't ask for this." 974 00:49:19,498 --> 00:49:22,376 LANG : It's odd that maybe the more Na 'vi he becomes, 975 00:49:22,459 --> 00:49:24,503 in a sense, the more human he becomes. 976 00:49:24,586 --> 00:49:27,422 There are emotional doors that have been locked in Quaritch 977 00:49:27,506 --> 00:49:31,343 for most of his life, which are now being kind of shaken . 978 00:49:32,219 --> 00:49:36,139 Demon ! I will kill you as many times as I have to ! 979 00:49:36,223 --> 00:49:38,934 That's right! They're coming for you ! 980 00:49:40,394 --> 00:49:43,355 CAMERON : So there's the 14-year-old adopted daughter, Kiri, 981 00:49:43,438 --> 00:49:45,357 played by Sigourney Weaver. 982 00:49:45,440 --> 00:49:47,651 At the end of the first film, Grace Augustine had died. 983 00:49:47,734 --> 00:49:49,778 Avatar Grace was still alive at the end of the movie. 984 00:49:49,861 --> 00:49:51,655 And then , they find out she's pregnant. 985 00:49:51,738 --> 00:49:55,492 Like, whoa. When that daughter's born, Jake and Neytiri adopt her 986 00:49:55,576 --> 00:49:57,077 and raise her as their own. 987 00:49:57,160 --> 00:49:59,663 I remember having lunch with J im . 988 00:49:59,746 --> 00:50:02,791 He started to talk about this kind of forest girl 989 00:50:02,874 --> 00:50:06,795 who had a special gift of connection with living things. 990 00:50:07,296 --> 00:50:08,922 And she's going to be about 14. 991 00:50:09,006 --> 00:50:12,926 He said, "And you and I know how immature you are, 992 00:50:13,010 --> 00:50:14,553 "so I think you can handle this." (LAUG HS) 993 00:50:15,762 --> 00:50:16,972 CAMERON : When you see Sigourney, 994 00:50:17,055 --> 00:50:20,392 she's playing a character a quarter of her actual age. 995 00:50:20,475 --> 00:50:22,894 She didn 't consciously do a specific voice, 996 00:50:22,978 --> 00:50:25,689 but unconsciously, she just became younger. 997 00:50:25,772 --> 00:50:27,524 It was crazy to observe. 998 00:50:27,608 --> 00:50:30,027 Why can't I just be like everyone else? 999 00:50:30,861 --> 00:50:31,862 (SOFTLY) Oh , Kiri . 1000 00:50:32,362 --> 00:50:33,614 CAMERON : There are things going on with her 1001 00:50:33,697 --> 00:50:36,158 that she doesn 't know why they're happening. 1002 00:50:36,700 --> 00:50:38,577 I know you think I'm crazy. 1003 00:50:39,077 --> 00:50:40,454 But isn't that every teenager? 1004 00:50:40,537 --> 00:50:43,540 Things happening to their body, things happening to their brain, 1005 00:50:43,624 --> 00:50:46,335 things happening to them socially and with their family. 1006 00:50:46,418 --> 00:50:48,003 Life feels out of control. 1007 00:50:48,086 --> 00:50:49,087 What do you want? 1008 00:50:49,171 --> 00:50:51,548 So she's got all that sort of normal teen angst, 1009 00:50:51,632 --> 00:50:53,800 but on top of it, she does strange things. 1010 00:50:53,884 --> 00:50:57,971 She has a power to attune herself to her natural surroundings 1011 00:50:58,055 --> 00:51:00,974 in a way that is unnatural, even for a Na 'vi. 1012 00:51:02,309 --> 00:51:05,604 WEAVER: I have had to work completely differently than I ever have before 1013 00:51:05,687 --> 00:51:10,108 because you do have to strip away (LAUG HS) all of that, you know, 1014 00:51:10,192 --> 00:51:12,110 Sigourney Weaver, whoever that is. 1015 00:51:12,194 --> 00:51:14,321 And it's been an amazing experience 1016 00:51:14,404 --> 00:51:17,366 to go back in time and be with that person every day. 1017 00:51:18,075 --> 00:51:21,203 SALDAÑA: She's marvelous. To watch her, it's such a work of art. 1018 00:51:21,286 --> 00:51:25,749 You're watching , like, a flower unfold . And all of a sudden , you do not recognize 1019 00:51:25,832 --> 00:51:28,585 that you are talking to a woman that is 5' 1 0", 1020 00:51:28,669 --> 00:51:30,003 (LAUG HS) 1021 00:51:30,420 --> 00:51:33,632 That has walked this earth for decades and has made her mark. 1022 00:51:34,883 --> 00:51:38,762 LANG : There so clearly is a mischievous little girl in Sigourney. 1023 00:51:38,845 --> 00:51:43,058 And she can be as imperious as you want, and can also be a complete knucklehead . 1024 00:51:44,476 --> 00:51:45,477 (QU I ETLY) Thank you . 1025 00:51:46,019 --> 00:51:48,855 We ask a lot of questions with Kiri that we don't answer, 1026 00:51:48,939 --> 00:51:52,526 even over the course of the entire film . It's a greater story arc. 1027 00:51:52,609 --> 00:51:54,653 It's a bigjourney for the audience with her. 1028 00:51:54,736 --> 00:51:58,490 But it's okay, because you care about her. She has a luminous quality. 1029 00:51:59,324 --> 00:52:01,535 WEAVER: Jim has this amazing ability 1030 00:52:01,618 --> 00:52:04,079 to write straight into the heart of a character. 1031 00:52:04,162 --> 00:52:06,039 He just goes for it. 1032 00:52:06,123 --> 00:52:09,000 He tells these really, really compelling stories 1033 00:52:09,084 --> 00:52:13,463 about the family and the world and what's happening on the planet. 1034 00:52:14,381 --> 00:52:16,800 And it's so wonderful for an actor 1035 00:52:16,883 --> 00:52:21,388 to work on material that's so rich , you just can't get to the bottom of it. 1036 00:52:55,338 --> 00:52:59,050 Casting was a daunting task for Margie Simkin . 1037 00:52:59,760 --> 00:53:04,347 Avatar, as a whole, is about celebrating diversity of cultures. 1038 00:53:04,848 --> 00:53:10,896 And Margie scoured the globe for all of our young cast members. 1039 00:53:11,646 --> 00:53:14,566 Often , in casting , it comes down to one quality 1040 00:53:14,649 --> 00:53:16,902 that each character has to have 1041 00:53:16,985 --> 00:53:20,322 in order to do what I see Jim is looking for. 1042 00:53:20,947 --> 00:53:22,532 (CH UCKLES) Yeah , that's it. 1043 00:53:24,242 --> 00:53:26,244 Jamie Flatters plays Neteyam . 1044 00:53:26,328 --> 00:53:27,454 He's the older brother. 1045 00:53:27,537 --> 00:53:31,082 He's kind of the guy who most wants to be Jake. 1046 00:53:31,166 --> 00:53:32,501 He wants to be that warrior. 1047 00:53:32,626 --> 00:53:33,668 -(G ROANS) -(G U N FI RES) 1048 00:53:34,169 --> 00:53:37,297 He just wants to pretty much walk in the footsteps of his father. 1049 00:53:37,506 --> 00:53:38,507 Go on , dismissed . 1050 00:53:38,590 --> 00:53:40,175 FLATTERS: He's constantly seeking approval, 1051 00:53:40,258 --> 00:53:42,385 but that approval is never gonna be truly given . 1052 00:53:42,469 --> 00:53:44,012 No, no, you stay with ikran. 1053 00:53:44,095 --> 00:53:46,848 But, Dad , I'm a warrior like you . I'm supposed to fight. 1054 00:53:46,932 --> 00:53:48,892 Jamie, as a performer, 1055 00:53:48,975 --> 00:53:52,854 came in with that same confidence that we saw in Sam Worthington. 1056 00:53:53,313 --> 00:53:57,776 Smart choice. And from now on , I need you to respect my sister. 1057 00:53:58,527 --> 00:54:00,070 CAMERON : And cut. N ice. 1058 00:54:00,153 --> 00:54:03,490 LAN DAU : And he was able to bring to it a strength of character, 1059 00:54:03,990 --> 00:54:05,450 but also a vulnerability. 1060 00:54:05,909 --> 00:54:07,661 Ow, ow! Ow. 1061 00:54:08,036 --> 00:54:11,748 Jamie has a very calm presence for a guy that young . 1062 00:54:11,832 --> 00:54:15,043 He is a natural leader, but he doesn 't actually see that yet. 1063 00:54:15,126 --> 00:54:18,296 When you're in a scene with him, he's very present and he's honest 1064 00:54:18,380 --> 00:54:19,881 and that's a great thing . 1065 00:54:20,382 --> 00:54:21,925 Sir. I take full responsibility. 1066 00:54:22,008 --> 00:54:23,009 JAKE: Yeah , you do. 1067 00:54:23,093 --> 00:54:25,637 'Cause you're the older brother. You gotta act like it. 1068 00:54:26,304 --> 00:54:27,973 FLATTERS: Being able to have Sam and Zoe 1069 00:54:28,056 --> 00:54:32,143 instantly created this parent and child relationship off-screen as well , 1070 00:54:32,227 --> 00:54:34,187 because they helped us through the film 1071 00:54:34,271 --> 00:54:37,440 and helped us enter into our own characters and into the world. 1072 00:54:37,524 --> 00:54:41,278 Jamie carried the burden of being the oldest quite beautifully. 1073 00:54:41,361 --> 00:54:42,362 Lo'ak! 1074 00:54:42,445 --> 00:54:43,572 Get back here, you . . . Argh ! 1075 00:54:48,994 --> 00:54:53,206 Lo'ak, played by Britain , feels that he's overshadowed by his brother. 1076 00:54:53,290 --> 00:54:54,541 You guys aren't listening . 1077 00:54:54,624 --> 00:54:56,251 CAMERON : He doesn 't live up to expectation. 1078 00:54:56,334 --> 00:54:59,045 He acts out, probably, because of that, 1079 00:54:59,170 --> 00:55:00,338 maybe to be noticed. 1080 00:55:00,422 --> 00:55:01,590 (SNARLS) 1081 00:55:01,673 --> 00:55:04,467 CAMERON : Not noticed as much by his father except when he's screwing up. 1082 00:55:04,551 --> 00:55:06,553 You're grounded . No flying for a month . 1083 00:55:07,137 --> 00:55:08,138 Yes, sir. 1084 00:55:08,221 --> 00:55:10,640 For the audition process, J im had called me. 1085 00:55:10,974 --> 00:55:13,018 He said, "First day I saw you in auditions, 1086 00:55:13,101 --> 00:55:14,895 "I knew I wanted to see you in this film." 1087 00:55:14,978 --> 00:55:17,272 Don't leave me, please ! Wait! 1088 00:55:18,231 --> 00:55:19,232 Wait! 1089 00:55:19,316 --> 00:55:20,317 CAMERON : Great instinct. 1090 00:55:20,400 --> 00:55:23,320 And he's taken us to all these places, it's really cool . 1091 00:55:23,403 --> 00:55:27,741 Britain , there was that quality in the character. 1092 00:55:27,824 --> 00:55:30,201 He's the frustrated, younger brother. 1093 00:55:30,285 --> 00:55:32,579 You mean why can't I be the perfect son like you? 1094 00:55:32,662 --> 00:55:33,705 Get off me. 1095 00:55:33,788 --> 00:55:36,124 SIMKI N : And there were just those elements in Britain, 1096 00:55:36,207 --> 00:55:39,127 where you kind of feel him struggling to find his place. 1097 00:55:39,878 --> 00:55:42,380 Britain's a wild child and I love it. (LAUG HS) 1098 00:55:42,464 --> 00:55:44,799 He fights the system. That's what he is. 1099 00:55:44,883 --> 00:55:47,344 And, to me, that's what Lo'ak is. 1100 00:55:47,427 --> 00:55:48,678 (U LU LATI NG) 1101 00:55:48,929 --> 00:55:51,514 DALTON : Jim wanted me to put my own heart and soul into it. 1102 00:55:52,432 --> 00:55:55,518 Lo'ak is a rebel. He's a guy who gets in trouble. 1103 00:55:55,602 --> 00:55:57,187 You brought shame to this family. 1104 00:55:57,270 --> 00:55:58,772 DALTON : He's also misunderstood 1105 00:55:58,855 --> 00:56:01,358 and he's an outcast and that's how I thought of that. 1106 00:56:01,441 --> 00:56:03,944 This is how it would feel if I was treated that way. 1107 00:56:05,070 --> 00:56:06,696 This is not Aonung's fault. 1108 00:56:06,780 --> 00:56:07,906 This was my idea. 1109 00:56:07,989 --> 00:56:09,991 Aonung tried to talk me out of it. 1110 00:56:10,075 --> 00:56:13,620 I pray for the strength that I will not pluck the eyeballs out of my youngest son . 1111 00:56:13,703 --> 00:56:18,249 Britain turns out to be a very central and pivotal character unexpectedly. 1112 00:56:18,333 --> 00:56:21,461 And you always know what he's thinking and what he's feeling 1113 00:56:21,544 --> 00:56:24,756 and it's there in his face in a nuanced way. 1114 00:56:25,507 --> 00:56:27,884 Our facial capture system just picked it up. 1115 00:56:27,968 --> 00:56:33,348 The CG animators loved Britain Dalton because he just boomed right through . 1116 00:56:34,349 --> 00:56:35,392 Are you all right? 1117 00:56:35,892 --> 00:56:37,310 You're too fast! 1118 00:56:37,394 --> 00:56:38,603 Wait for us. 1119 00:56:39,729 --> 00:56:43,692 So, the youngest child , Tuk, is played by Trinity Bliss 1120 00:56:44,192 --> 00:56:49,531 and Trinity just puts a smile on your face whenever you see her. 1121 00:56:50,031 --> 00:56:55,453 TRI N ITY BLISS: Tuk is a curious and mischievous and daring little Na 'vi. 1122 00:56:56,162 --> 00:56:58,373 And sometimes she finds herself in trouble 1123 00:56:58,623 --> 00:57:01,793 (LAUG HS) because she loves to follow her siblings. 1124 00:57:01,876 --> 00:57:04,337 I'm telling that you guys are going . 1125 00:57:04,421 --> 00:57:06,131 WOMAN : What? You wouldn't do that to us. 1126 00:57:06,631 --> 00:57:07,674 Yes, I would . 1127 00:57:07,757 --> 00:57:11,219 SALDAÑA: Tuk is stubborn, Tuk is brave, and Tuk is very smart. 1128 00:57:11,302 --> 00:57:12,971 She's also very transparent. 1129 00:57:13,054 --> 00:57:14,723 I want to go home. 1130 00:57:14,806 --> 00:57:17,767 SALDAÑA: So, whenever she feels she's being treated like the youngest, 1131 00:57:17,851 --> 00:57:21,354 she finds ways to rebel and remind us that she is a Sully as well . 1132 00:57:21,438 --> 00:57:23,565 We've got to go back for her. 1133 00:57:23,648 --> 00:57:26,651 She had really amazing range. 1134 00:57:26,735 --> 00:57:28,653 -Fear, terror, fury. . . -(SNARLS) 1135 00:57:28,737 --> 00:57:31,990 ...impudence, funny, laughter, joy of life. 1136 00:57:32,073 --> 00:57:33,700 It's all honest, it's all real . 1137 00:57:34,200 --> 00:57:36,119 She's tough, she's spunky. We like her. 1138 00:57:36,619 --> 00:57:40,457 We see Tuk going to the inferno, but she gives as good as she gets. 1139 00:57:40,540 --> 00:57:42,083 When she confronts the bad guys, 1140 00:57:42,167 --> 00:57:45,170 she just gives them the old Na'vi snarl threat display. 1141 00:57:45,253 --> 00:57:46,379 (SNARLS) 1142 00:57:46,463 --> 00:57:47,922 (SNARLS) 1143 00:57:50,008 --> 00:57:51,259 I'm going , I'm going . 1144 00:57:51,760 --> 00:57:53,511 Spider was our big challenge. 1145 00:57:54,012 --> 00:58:00,101 Finding a young actor who could play opposite Sigourney Weaver, 1146 00:58:00,185 --> 00:58:02,604 who could play opposite Stephen Lang, 1147 00:58:02,687 --> 00:58:07,525 who could play opposite Sam and Zoe and hold their own was challenging . 1148 00:58:08,026 --> 00:58:13,156 SIMKI N : Jack was so smart, so interesting, so fun. 1149 00:58:13,239 --> 00:58:17,869 And from the beginning , he had an enormous imagination . 1150 00:58:18,369 --> 00:58:23,291 For such a sweet kid, he also has a ferocity. 1151 00:58:23,792 --> 00:58:28,588 And I felt like you could believe him in this world. 1152 00:58:28,671 --> 00:58:32,217 You believe he was this abandoned kid who had to figure it out 1153 00:58:32,300 --> 00:58:35,136 and who was trying to make a family 1154 00:58:35,220 --> 00:58:38,139 out of this group ofpeople, but wasn 't really a part of them. 1155 00:58:39,182 --> 00:58:42,352 It has been just a crazy, life-changing experience, 1156 00:58:42,435 --> 00:58:45,814 because I'm not the same person I was when I first got the role. 1157 00:58:45,897 --> 00:58:49,692 You call that speaking the language? You guys sound like three-year-olds. 1158 00:58:50,443 --> 00:58:51,903 The training has changed me. J ust, like... 1159 00:58:51,986 --> 00:58:54,322 I've learned so much more about acting with Jim. 1160 00:58:54,405 --> 00:58:58,993 I got a personal trainer and you can see how much I've just physically grown. 1161 00:58:59,077 --> 00:59:00,537 It's insane. 1162 00:59:00,620 --> 00:59:01,788 (LAUG HS) Yes ! 1163 00:59:01,871 --> 00:59:04,415 Working with Jack has been a true blessing as a coach . 1164 00:59:04,541 --> 00:59:07,001 And works incredibly hard . 1165 00:59:07,085 --> 00:59:10,922 To be honest, he hadn 't had too much athletic experience in the past 1166 00:59:11,005 --> 00:59:14,634 and knowing what Spider was going to have to, A, look like, 1167 00:59:14,717 --> 00:59:17,846 but, B, also be able to do, we had our work cut out for us. 1168 00:59:18,179 --> 00:59:19,764 (SNARLI NG) 1169 00:59:19,848 --> 00:59:21,474 I didn't even recognize myself. 1170 00:59:21,975 --> 00:59:26,312 Spider is the one human we get to know, he's also caught between two worlds. 1171 00:59:26,604 --> 00:59:28,857 He's kind of the bridge between all the worlds 1172 00:59:28,940 --> 00:59:31,276 that Jim is so interested in connecting. 1173 00:59:31,359 --> 00:59:33,736 JOCELYN : Avatars only, go around ! 1174 00:59:33,820 --> 00:59:35,321 Spider's kind of an orphan . 1175 00:59:35,405 --> 00:59:39,784 He never really knew his father and what he knew was all the tales told 1176 00:59:39,868 --> 00:59:43,788 about this guy who was kind of a horrible person, or at least the enemy, 1177 00:59:43,872 --> 00:59:47,041 so Spider's probably always wondered about his father. 1178 00:59:47,125 --> 00:59:50,753 Guys, sometimes it's not so great to know who your father was. 1179 00:59:52,297 --> 00:59:53,339 Whatever. 1180 00:59:53,423 --> 00:59:54,883 Don't even remember him . 1181 00:59:55,383 --> 00:59:56,426 Spider... 1182 00:59:58,803 --> 01:00:00,638 You are not him . 1183 01:00:01,681 --> 01:00:05,768 He's been raised by the Na'vi , and he's pretty much , like, a pink Na'vi 1184 01:00:05,852 --> 01:00:08,938 because he understands their culture, he speaks Na 'vi. 1185 01:00:09,022 --> 01:00:10,398 (SPEAKI NG NA'VI) 1186 01:00:10,481 --> 01:00:13,276 CHAMPION : He squats like them. He runs like them. 1187 01:00:13,359 --> 01:00:15,069 -He tries his best to fit in. -Oh ! 1188 01:00:15,528 --> 01:00:17,071 (BOTH SNARL) 1189 01:00:17,280 --> 01:00:20,200 Jack would ask me, "So, what am I really thinking here?" 1190 01:00:20,700 --> 01:00:22,327 I said, "Well, what do you think you're thinking?" 1191 01:00:22,410 --> 01:00:25,163 He said , "Well , I don't know, I'm confused ." I said , "Exactly." 1192 01:00:25,246 --> 01:00:26,706 (LAUG HS) I said , "J ust play that, 1193 01:00:26,789 --> 01:00:29,417 "because there are no simple answers for somebody in that situation ." 1194 01:00:30,251 --> 01:00:32,587 -I'm not gonna be a part of this. -Is that right? 1195 01:00:32,670 --> 01:00:35,715 These people don't know anything ! They don't know anything ! 1196 01:00:37,008 --> 01:00:41,471 We also had the challenge of finding three young , teen actors 1197 01:00:41,554 --> 01:00:43,556 who could play the Metkayina kids. 1198 01:00:45,308 --> 01:00:48,228 We found Filip and Bailey Bass 1199 01:00:48,311 --> 01:00:51,397 to play the children of Ronal and Tonowari. 1200 01:00:51,481 --> 01:00:56,486 And they both helped create the triumvirate of Metkayina children . 1201 01:00:56,611 --> 01:01:00,698 I play Aonung , and he is their only son . 1202 01:01:01,115 --> 01:01:04,327 When my father moves on, then I will become the new chief 1203 01:01:05,286 --> 01:01:06,871 I asked if you were a freak. 1204 01:01:06,955 --> 01:01:10,291 G ELJO: Aonung kind of gets into altercations with the Sully boys. 1205 01:01:10,375 --> 01:01:11,417 You are not good divers. 1206 01:01:11,501 --> 01:01:13,127 Maybe good at swinging through trees, but... 1207 01:01:13,211 --> 01:01:14,212 (ROTXO LAUG HS) 1208 01:01:14,295 --> 01:01:16,589 Later on , he comes out to be a pretty cool guy. 1209 01:01:21,678 --> 01:01:25,265 SIMKI N : Tsireya, what I realized was uncompromisable 1210 01:01:25,348 --> 01:01:27,725 about whoever we cast, was a luminosity. 1211 01:01:28,226 --> 01:01:32,522 And when I first saw Bailey's tape, I saw that quality. 1212 01:01:32,605 --> 01:01:33,940 I trust you . 1213 01:01:34,023 --> 01:01:36,776 SIMKI N : I think she has a loveliness 1214 01:01:36,859 --> 01:01:41,239 that is very special and really important for this character. 1215 01:01:41,322 --> 01:01:44,534 She just lights up the screen when she smiles. 1216 01:01:44,951 --> 01:01:46,286 We have a connection . 1217 01:01:48,288 --> 01:01:52,875 Bailey Bass, she brings different cultural experiences in the door with her. 1218 01:01:52,959 --> 01:01:58,006 Tsireya is a reef teen girl . She's 1 3. She's part of the Metkayina clan . 1219 01:01:58,131 --> 01:02:01,426 She's the daughter of the Tsahik and the chief 1220 01:02:01,509 --> 01:02:04,512 I see her as someone who's very kind . 1221 01:02:04,595 --> 01:02:08,641 We don't speak this finger talk, guys. We don't know what you're saying . 1222 01:02:08,725 --> 01:02:10,184 I will teach you . 1223 01:02:10,268 --> 01:02:14,147 BASS: She honestly has a big heart and always wants to help someone. 1224 01:02:14,230 --> 01:02:17,859 And if you want that help from her, she's gonna give it to you . 1225 01:02:26,367 --> 01:02:29,537 LAN DAU : Duane Evans was cast as Metkayina teenager 1226 01:02:29,620 --> 01:02:30,913 and he's from New Zealand. 1227 01:02:32,665 --> 01:02:35,752 My character, Roo, he is a peacemaker. 1228 01:02:36,127 --> 01:02:40,173 He is the character that doesn 't exactly pick sides. 1229 01:02:40,256 --> 01:02:42,925 -I don't know how to breathe properly. -I'll teach you ! 1230 01:02:43,426 --> 01:02:45,511 EVANS J R. : He loves everyone for what they are, 1231 01:02:45,595 --> 01:02:48,598 and he likes the new people, the Sullys. 1232 01:02:53,353 --> 01:02:57,148 The Way of Water truly tests the bonds of family. 1233 01:02:57,231 --> 01:03:00,234 What toll does it put on Jake and Neytiri? 1234 01:03:00,318 --> 01:03:03,488 What toll does it take on the siblings? 1235 01:03:03,571 --> 01:03:06,616 It's the unexpected . It's something you never forget. 1236 01:03:06,699 --> 01:03:10,078 Wherever we go, this family is our fortress. 1237 01:03:22,590 --> 01:03:24,509 -(SNARLS) -What's your name, kid? 1238 01:03:24,967 --> 01:03:25,968 Spider... 1239 01:03:26,052 --> 01:03:28,096 JAMES CAMERON : The thing I love about the Spider character is 1240 01:03:28,638 --> 01:03:30,765 he's the glue that holds the story together. 1241 01:03:30,973 --> 01:03:32,475 He turns out to be a pretty amazing character. 1242 01:03:33,935 --> 01:03:36,312 He's played by a young actor named Jack Champion. 1243 01:03:37,021 --> 01:03:38,898 He's creating Spider before our eyes. 1244 01:03:39,232 --> 01:03:40,316 And he's great. 1245 01:03:41,526 --> 01:03:44,404 JACK CHAMPION : It has been a crazy life-changing experience. 1246 01:03:44,487 --> 01:03:46,030 I feel like my mind has been opened . 1247 01:03:46,114 --> 01:03:47,740 (CH UCKLES) This is gonna be good . 1248 01:03:57,792 --> 01:03:59,836 JON LAN DAU : When Jim writes a script, 1249 01:03:59,919 --> 01:04:02,964 he writes it without the boundaries of what is possible. 1250 01:04:03,464 --> 01:04:06,092 He writes it to tell the best narrative story 1251 01:04:06,175 --> 01:04:09,554 and then when you pick up and read The Way of Water, you go, 1252 01:04:09,637 --> 01:04:11,722 "How are we possibly going to do this?" 1253 01:04:12,390 --> 01:04:15,435 The challenge of capturing the performance of Spider 1254 01:04:15,518 --> 01:04:16,561 is so daunting . 1255 01:04:16,644 --> 01:04:19,564 But that's what excites us about the process. 1256 01:04:19,647 --> 01:04:21,649 DAN COX: Somebody asked me at one point early on in the film, 1257 01:04:21,732 --> 01:04:23,317 "What do you think is gonna be the hardest? 1258 01:04:23,401 --> 01:04:24,610 "The water's gonna be the hardest thing?" 1259 01:04:24,694 --> 01:04:26,529 Nope, Spider's gonna be the hardest thing . 1260 01:04:26,612 --> 01:04:29,198 Spider's difficult for a lot of different reasons. 1261 01:04:30,032 --> 01:04:32,118 Jack's got the unenviable task of being the only human . 1262 01:04:32,285 --> 01:04:34,370 I know what that's like from the first film, 1263 01:04:34,454 --> 01:04:35,788 and to be honest, 1264 01:04:35,872 --> 01:04:38,916 he has bigger shoulders than I did 1 0 years ago. 1265 01:04:39,750 --> 01:04:42,462 MARIA CAMPBELL: A lot of his scenes are in the virtual world. 1266 01:04:42,545 --> 01:04:46,048 And he has to be put into a set that isn't there 1267 01:04:46,132 --> 01:04:48,551 orjust a very small postage stamp of a set. 1268 01:04:49,677 --> 01:04:51,804 CHAMPION : The reason I had to do performance capture 1269 01:04:51,929 --> 01:04:54,640 even though I'd eventually have to do it live-action in New Zealand 1270 01:04:54,765 --> 01:04:58,853 was so J im could have, like, that real human-to-human interaction . 1271 01:04:59,187 --> 01:05:02,690 Me and Sigourney, and me and Sam or anything like that, 1272 01:05:02,773 --> 01:05:04,817 and when I would do it in New Zealand , I would remember 1273 01:05:04,901 --> 01:05:06,319 doing the scene and what it was like. 1274 01:05:06,402 --> 01:05:07,570 (SNARLS) 1275 01:05:08,029 --> 01:05:09,697 Put it down ! Down ! 1276 01:05:09,780 --> 01:05:10,948 Put it down ! 1277 01:05:11,032 --> 01:05:13,034 LAN DAU : When we did capture on the first movie, 1278 01:05:13,117 --> 01:05:16,078 we were capturing everybody at the same scale. 1279 01:05:16,162 --> 01:05:17,205 It was 1- 1. 1280 01:05:17,288 --> 01:05:22,335 Here, we had so many scenes with humans and Na'vi characters 1281 01:05:22,418 --> 01:05:25,713 that we need multiple scales to capture a scene. 1282 01:05:26,172 --> 01:05:28,466 SIGOU RN EY WEAVER: The logistics are mind-blowing to me, 1283 01:05:28,549 --> 01:05:30,593 having people be different sizes. 1284 01:05:30,676 --> 01:05:34,180 Spider's this big and I'm like that big . 1285 01:05:34,263 --> 01:05:36,557 We would often times have two sets. 1286 01:05:36,641 --> 01:05:39,477 One at the Na 'vi scale, one at the human scale. 1287 01:05:39,560 --> 01:05:41,729 And we had to tie those two things together 1288 01:05:41,812 --> 01:05:43,356 and they had to be in lockstep 1289 01:05:43,814 --> 01:05:45,149 so everything matched . 1290 01:05:45,233 --> 01:05:48,236 GARRETT WARREN : We had to come up with a way to represent Spider in this movie. 1291 01:05:48,319 --> 01:05:51,239 He's a small human child against a 9-foot tall Na'vi . 1292 01:05:51,364 --> 01:05:53,616 So we brought in some very short performers, 1293 01:05:53,699 --> 01:05:56,118 the person named Kacie, who is fantastic. 1294 01:05:56,202 --> 01:05:59,664 I double for Spider because I'm the human offset to a Na'vi . 1295 01:05:59,747 --> 01:06:01,415 Na 'vis are nine feet tall. 1296 01:06:01,707 --> 01:06:03,501 Your average human 's about six feet tall, 1297 01:06:03,584 --> 01:06:05,294 but we have average-height humans playing our Na'vi , 1298 01:06:06,087 --> 01:06:09,632 so we need someone who's smaller than an average human to play a human 1299 01:06:09,715 --> 01:06:11,884 so that the eyelines will be correct. 1300 01:06:12,969 --> 01:06:15,638 WORTH I NGTON : Jack is there to give you the true emotion for the scene. 1301 01:06:15,721 --> 01:06:17,306 He then has to go do it again 1302 01:06:17,390 --> 01:06:21,644 in New Zealand in human form with us scaled a bit higher. 1303 01:06:21,727 --> 01:06:24,814 So, whereas we're acting with Kacie to give us the right scale, 1304 01:06:24,897 --> 01:06:28,109 he then has to act with giant replicas to get the right scale. 1305 01:06:28,192 --> 01:06:29,485 It's a very difficult task. 1306 01:06:29,569 --> 01:06:32,321 ERIC SAI N DON : It was really critical to make sure they got the capture 1307 01:06:32,405 --> 01:06:35,783 and the performance that Jack would've done with the other characters. 1308 01:06:37,285 --> 01:06:40,913 We then needed to recreate that on a live-action stage. 1309 01:06:40,997 --> 01:06:43,874 A lot of our live-action shooting is around Jack's character. 1310 01:06:43,958 --> 01:06:46,377 We've spent two years capturing all the big blue people 1311 01:06:46,460 --> 01:06:49,839 and now Jack has to interact with their recorded performances 1312 01:06:49,922 --> 01:06:51,465 which all get merged together. 1313 01:06:51,549 --> 01:06:53,843 More than half of the scenes, I would say 70% of the scenes 1314 01:06:53,926 --> 01:06:57,054 have at least Spider in them if not any other live-action characters. 1315 01:06:57,138 --> 01:06:58,514 It is like the Jack Show 1316 01:06:58,598 --> 01:07:01,225 since I am the only actor filming right now. 1317 01:07:01,309 --> 01:07:03,352 It can be a little lonely sometimes 1318 01:07:03,436 --> 01:07:06,230 since I am, like, the only person under 18 on the set, 1319 01:07:06,314 --> 01:07:09,275 but at the same time, everyone's really fun to work with. 1320 01:07:11,527 --> 01:07:13,070 LAN DAU : To make the Spider character, 1321 01:07:13,154 --> 01:07:16,574 we needed to improve on some of the technologies from the first film 1322 01:07:16,657 --> 01:07:19,952 and invent new technologies that would allow us to accomplish 1323 01:07:20,036 --> 01:07:22,204 what Jim had in his head for the character. 1324 01:07:23,164 --> 01:07:27,710 We challenged Wötä FX to help us enhance Simul-cam . 1325 01:07:28,210 --> 01:07:31,922 Simul-cam is something we created on the first Avatar film that allowed us 1326 01:07:32,006 --> 01:07:34,008 to shoot with a live-action camera 1327 01:07:34,675 --> 01:07:38,346 and simultaneously see in the eyepiece of that camera 1328 01:07:38,429 --> 01:07:41,307 computer-generated elements that weren 't really there. 1329 01:07:42,058 --> 01:07:43,184 People see it everyday. 1330 01:07:43,309 --> 01:07:45,936 When you watch the weather and you see someone say, 1331 01:07:46,020 --> 01:07:47,938 "There's rain here. There's a storm over there." 1332 01:07:48,022 --> 01:07:49,732 They are pointing at a blue screen. 1333 01:07:49,815 --> 01:07:52,652 They're looking at a TV that's off camera to know where to point. 1334 01:07:52,735 --> 01:07:55,738 In the first movie, we did Simul-cam a number of times, 1335 01:07:55,821 --> 01:07:58,324 but the live-action integration, 1336 01:07:58,407 --> 01:08:01,952 putting a live-action character with a CG character was difficult. 1337 01:08:02,036 --> 01:08:03,954 -(EXCLAIMS AMUSI NG LY) -You're wiggling your toes ! 1338 01:08:04,038 --> 01:08:05,039 MALE TECH : Good . 1339 01:08:05,122 --> 01:08:08,376 What we're doing with the Simul-cam is tracking the camera in real time 1340 01:08:08,459 --> 01:08:11,629 so we know, in the environment, where the camera is 1341 01:08:11,712 --> 01:08:13,839 and then the things that aren 't there, 1342 01:08:13,923 --> 01:08:17,510 whether it be the Na 'vi or a digital set extension, 1343 01:08:17,593 --> 01:08:19,470 we're compositing that in real time. 1344 01:08:19,553 --> 01:08:23,724 Second best only to really having the Na'vi here on set with us. 1345 01:08:24,934 --> 01:08:30,231 LAN DAU : The next step after Simul-cam was we wanted to be able to integrate 1346 01:08:30,314 --> 01:08:32,483 computer-generated objects that weren 't there. 1347 01:08:32,817 --> 01:08:36,237 Moving behind things, in front of things, around things. 1348 01:08:36,320 --> 01:08:41,033 So, we needed to create what we called "real time depth compositing ." 1349 01:08:41,450 --> 01:08:44,286 Depth comp is basically real time depth estimation model 1350 01:08:44,745 --> 01:08:48,416 that gets used to place any live-action element in the right depth, 1351 01:08:48,499 --> 01:08:49,834 away from CG scenes. 1352 01:08:50,334 --> 01:08:51,752 He's out at the lab with her all the time. 1353 01:08:51,836 --> 01:08:55,047 We're getting depth information from the filming , 1354 01:08:55,131 --> 01:08:59,677 and we can put our real time CG characters inside of the shot. 1355 01:08:59,760 --> 01:09:03,764 So, as a CG character walks behind Spider, with depth, 1356 01:09:03,848 --> 01:09:08,185 we actually get that proper depth through the live-action camera as we're filming. 1357 01:09:08,269 --> 01:09:09,478 Hey, Spider. 1358 01:09:09,562 --> 01:09:12,314 -Hey! Your ass is mine. -I'm right here. 1359 01:09:12,398 --> 01:09:15,276 SAI N DON : Now, Jim never worries that he's got the right framing on a shot 1360 01:09:15,359 --> 01:09:17,737 'cause he knows exactly what's gonna be in that shot. 1361 01:09:17,820 --> 01:09:20,489 He knows the relationship between Jake and Spider 1362 01:09:20,573 --> 01:09:23,242 because he can see them both as he's filming it. 1363 01:09:23,325 --> 01:09:26,662 And we're really relying on it for every shot in the movie. 1364 01:09:27,705 --> 01:09:30,791 MOMCI LOVIC: Every aspect of the production, of ourjob on set, 1365 01:09:30,958 --> 01:09:33,252 and on the production of the first movie has gone 1366 01:09:33,335 --> 01:09:35,963 through a number of generations of improvements of technology, 1367 01:09:36,046 --> 01:09:37,214 sort of updates and changes. 1368 01:09:37,298 --> 01:09:39,175 All the stuff that we're working with 1369 01:09:39,258 --> 01:09:41,552 or technology we developed is brand new. 1370 01:09:42,094 --> 01:09:45,389 On the live-action set, there's CG characters or digital elements. 1371 01:09:45,473 --> 01:09:47,850 The actors are basically playing to nothing. 1372 01:09:47,933 --> 01:09:50,770 Or, at best case, there's a tennis ball and a stick 1373 01:09:50,853 --> 01:09:54,315 but the person that's holding that stick doesn 't necessarily know 1374 01:09:54,398 --> 01:09:55,858 where that CG character is gonna be either. 1375 01:09:56,442 --> 01:09:58,486 We needed to create an eyeline system 1376 01:09:58,944 --> 01:10:02,114 for live-action actors to be able to follow, 1377 01:10:02,198 --> 01:10:05,659 not somebody holding a tennis ball, but to follow the performance 1378 01:10:05,743 --> 01:10:09,371 of a computer-generated character in a scene. 1379 01:10:09,455 --> 01:10:10,623 -Hey, buddy. -MAN : Winner, winner. 1380 01:10:11,123 --> 01:10:13,250 You see how funny this is when I do that? That's your future. 1381 01:10:15,002 --> 01:10:16,253 We created an eyeline system . 1382 01:10:16,337 --> 01:10:21,509 It's basically using a Spidercam system that you would see at a sporting event 1383 01:10:21,592 --> 01:10:23,636 where a camera flies over the field. 1384 01:10:23,719 --> 01:10:26,430 And Ryan Champney took that system 1385 01:10:26,514 --> 01:10:29,809 and converted it to work in our live-action environment. 1386 01:10:30,226 --> 01:10:31,393 CHAMPN EY: Instead of flying around the field, 1387 01:10:31,477 --> 01:10:32,603 it's flying around a live-action set. 1388 01:10:33,145 --> 01:10:35,439 Instead of a camera being on it, it's a small witness monitor. 1389 01:10:35,523 --> 01:10:37,775 And that's now reacting and behaving and moving around the set 1390 01:10:37,858 --> 01:10:42,112 as if the Na 'vi character at nine feet would be talking to the human character. 1391 01:10:42,196 --> 01:10:44,281 It was supposed to be, like, the head of a Na'vi . 1392 01:10:44,365 --> 01:10:46,867 The iPad would show screen recordings 1393 01:10:46,951 --> 01:10:49,620 of her face and her voice when we were doing a scene. 1394 01:10:49,703 --> 01:10:53,791 I'd be looking up at her and the machine would go through her exact movements. 1395 01:10:53,874 --> 01:10:55,543 I don't know how they do it, but it's amazing . 1396 01:10:55,626 --> 01:10:57,378 SCHATZ: When Spider's interacting with Quaritch, 1397 01:10:57,461 --> 01:11:00,506 they're really having a dialogue and you really think 1398 01:11:00,589 --> 01:11:03,551 he's talking to a nine-foot Na 'vi because he kind of is. 1399 01:11:03,634 --> 01:11:05,511 (ON SPEAKERS) Technically, you and I... 1400 01:11:05,594 --> 01:11:07,179 ...we're nothin' to each other. 1401 01:11:07,263 --> 01:11:09,682 CHAMPION : It really helps you get immersed into the character 1402 01:11:09,765 --> 01:11:10,766 and perform the scene better. 1403 01:11:11,225 --> 01:11:13,227 RUSSELL CARPENTER: I couldn 't believe how fine 1404 01:11:13,310 --> 01:11:15,187 an operation this turned out to be. 1405 01:11:15,312 --> 01:11:17,189 I mean, they could park that monitor 1406 01:11:17,273 --> 01:11:19,817 within an eighth of an inch of where it was supposed to go 1407 01:11:19,900 --> 01:11:22,695 and then it could fly around the set and then be in the next place 1408 01:11:22,778 --> 01:11:26,282 it was supposed to be. It was a very valuable tool. 1409 01:11:26,615 --> 01:11:29,285 They've done so many things on this movie that are just 1410 01:11:29,368 --> 01:11:33,873 new and phenomenal and advanced the filmmaking process. 1411 01:11:33,956 --> 01:11:37,376 It makes it easier for us in editorial 'cause we don 't have to choose a take 1412 01:11:37,459 --> 01:11:39,545 based on whether the eyeline is right or not. 1413 01:11:40,004 --> 01:11:41,005 Outstanding . 1414 01:11:41,755 --> 01:11:44,842 One of the most complex and challenging sequences we have 1415 01:11:44,925 --> 01:11:48,554 where human Spider is helping the Na 'vi kids 1416 01:11:48,637 --> 01:11:50,180 lift something out of the water. 1417 01:11:50,723 --> 01:11:52,308 If you're pulling something out of the water, 1418 01:11:52,391 --> 01:11:56,395 your performance is gonna change based on the surge of that water. 1419 01:11:57,021 --> 01:12:00,482 And we were able to capture those performances with a true surge. 1420 01:12:00,566 --> 01:12:03,819 Waves splashing and Spider climbing out of the water 1421 01:12:03,903 --> 01:12:06,363 and watch with the depth comp and the Simul-cam, 1422 01:12:06,447 --> 01:12:07,948 and you're getting the proper depth 1423 01:12:08,032 --> 01:12:11,577 and they're integrated into the water. It's amazing to watch, to be honest. 1424 01:12:13,787 --> 01:12:17,374 LAN DAU : There's a scene in the biolab that is indicative of the challenge 1425 01:12:17,458 --> 01:12:21,503 where human Spider is there and we literally have Kiri hugging him 1426 01:12:21,587 --> 01:12:23,297 and pulling on his body. 1427 01:12:23,380 --> 01:12:25,716 How would we tackle those type of challenges? 1428 01:12:26,175 --> 01:12:29,470 We turned to our troupe who are a group of these incredible actors 1429 01:12:29,553 --> 01:12:30,804 who play multiple roles. 1430 01:12:30,888 --> 01:12:32,514 We put them in a blue suit. 1431 01:12:33,140 --> 01:12:37,269 STEPH EN RIVKI N : It's essential that if Jack's hugging a CG character, 1432 01:12:37,353 --> 01:12:39,313 there has to be someone in a blue suit 1433 01:12:39,396 --> 01:12:42,650 because you can't pretend to put your arms around someone. 1434 01:12:42,733 --> 01:12:47,029 Jim wouldn 't accept anything less than something that looks believable. 1435 01:12:47,112 --> 01:12:48,447 You are not him . 1436 01:12:50,908 --> 01:12:53,661 I don't think the audience gives you brownie points 1437 01:12:53,744 --> 01:12:57,373 for making what they think of as photography look like photography. 1438 01:12:57,456 --> 01:12:59,917 It doesn't make it a better movie in their minds. 1439 01:13:00,000 --> 01:13:03,087 What makes it a better movie is the people, the characters, 1440 01:13:03,212 --> 01:13:06,048 the creatures, the things they're seeing, the things they're experiencing. 1441 01:13:06,131 --> 01:13:07,257 Whoo-hoo ! 1442 01:13:07,466 --> 01:13:10,678 CAMERON : But if they can let go of their disbelief . . 1443 01:13:10,761 --> 01:13:13,013 "Did these guys go to this other planet and shoot it? 1444 01:13:13,097 --> 01:13:14,515 "I feel like I'm really there." 1445 01:13:14,598 --> 01:13:16,517 The animals don't think of me as human . 1446 01:13:16,600 --> 01:13:18,352 Wait. You're human? 1447 01:13:18,477 --> 01:13:19,478 -Ha-ha. -(G RU NTS) 1448 01:13:19,561 --> 01:13:21,438 CAMERON : It's all working at a subliminal level. 1449 01:13:21,522 --> 01:13:23,357 It's taking away the disbelief 1450 01:13:23,440 --> 01:13:25,442 And if they believe in it and they invest in it, 1451 01:13:25,859 --> 01:13:29,279 now it's up to the story and the characters, like Spider, 1452 01:13:29,363 --> 01:13:31,991 to work on the audience's heart and mind . 1453 01:13:46,422 --> 01:13:47,506 Come in . Come in . 1454 01:13:47,589 --> 01:13:51,802 JON LAN DAU : The first day, Cliff came and he did a Mäori blessing. 1455 01:13:51,885 --> 01:13:53,971 (SPEAKI NG I N MÄORI) 1456 01:13:54,054 --> 01:13:57,891 LAN DAU : Culture and history of his lineage is very important to him. 1457 01:13:58,016 --> 01:13:59,184 (SPEAKI NG I N MÄORI) 1458 01:13:59,268 --> 01:14:00,519 (ALL REPEAT I N MÄORI) 1459 01:14:00,602 --> 01:14:03,147 LAN DAU : Then on our first day of filming in New Zealand, 1460 01:14:03,230 --> 01:14:06,108 Cliff brought his entire family to give another blessing. 1461 01:14:06,191 --> 01:14:07,985 -(MAN I N MÄORI) -(ALL SHOUT I N MÄORI) 1462 01:14:09,278 --> 01:14:12,823 LAN DAU : We brought a shaman from Brazil up 1463 01:14:12,906 --> 01:14:16,118 to interact with the cast and with the crew, 1464 01:14:16,201 --> 01:14:20,414 just talking about what it's like to be an indigenous culture and what that means. 1465 01:14:21,373 --> 01:14:25,169 It was really a training in how to become Na 'vi. 1466 01:14:25,252 --> 01:14:27,254 (I N ENG LISH) I'm saying we come from all corners of this earth . 1467 01:14:27,713 --> 01:14:30,549 We're all gathered together and we all have a place in this. 1468 01:14:42,186 --> 01:14:47,566 LAN DAU : We went to Hawaii to give the cast a sense memory experience 1469 01:14:47,649 --> 01:14:51,945 of what it was really like to be in this beautiful pristine rainforest. 1470 01:14:52,029 --> 01:14:53,447 The more you remember, 1471 01:14:53,530 --> 01:14:56,450 the more you can bring those details into the volume 1472 01:14:56,533 --> 01:14:58,827 and create that world out of nothing. 1473 01:14:58,911 --> 01:15:03,040 J ust being told that, "Okay, so we're going to Hawaii ," was a big deal for me. 1474 01:15:03,123 --> 01:15:04,833 Feeling the sand between your toes, 1475 01:15:04,917 --> 01:15:07,127 feeling the current pushing you back and forth, 1476 01:15:07,211 --> 01:15:09,379 diving down and seeing all these animals 1477 01:15:09,463 --> 01:15:11,757 really helps me understand Tsireya. 1478 01:15:11,840 --> 01:15:16,887 How she sees Pandora and how she feels about the creatures, 1479 01:15:16,970 --> 01:15:19,181 and why she cares so much about them. 1480 01:15:19,264 --> 01:15:22,226 It was like Lo'ak going to the reef clan in a way. 1481 01:15:22,309 --> 01:15:24,436 They brought us up to the rainforest. 1482 01:15:24,520 --> 01:15:27,773 We had to hunt for food and we would bring it back to the rainforest 1483 01:15:27,856 --> 01:15:29,233 and we would cook it there. 1484 01:15:29,358 --> 01:15:32,069 And we took them on a night dive with manta rays. 1485 01:15:32,903 --> 01:15:33,987 CLI FF CU RTIS: It blew my mind. 1486 01:15:34,071 --> 01:15:36,824 That's one of the best things I've done in my life and my career. 1487 01:15:37,491 --> 01:15:40,118 ZUCCARI N I : This manta ray was this close to Sigourney 1488 01:15:40,202 --> 01:15:41,995 and it did these back rolls right next to her. 1489 01:15:42,079 --> 01:15:45,082 We're just seeing her eyes wide open with these manta rays at night 1490 01:15:45,165 --> 01:15:46,959 with just a flashlight lighting them. 1491 01:15:47,042 --> 01:15:49,795 It was like the perfect way to introduce them to that feeling . 1492 01:15:49,878 --> 01:15:51,046 What? (LAUG HS) 1493 01:15:51,129 --> 01:15:53,674 Wow, that's a whole other planet underneath there. 1494 01:15:53,757 --> 01:15:56,009 ZOE SALDAÑA: By removing us from our comfort environments, 1495 01:15:56,093 --> 01:15:58,470 we get to sort of separate our personal selves. 1496 01:15:58,554 --> 01:16:00,848 And then we get to incarnate our characters. 1497 01:16:00,931 --> 01:16:02,474 Then we become a unit. 1498 01:16:03,350 --> 01:16:04,977 Hawaii definitely gave us that. 1499 01:16:06,144 --> 01:16:10,023 These characters have a grace and a beauty and a very unique quality 1500 01:16:10,107 --> 01:16:12,276 that we spent a lot of time creating. 1501 01:16:12,359 --> 01:16:15,445 LAN DAU : The Na 'vi move in a different way than humans 1502 01:16:15,529 --> 01:16:18,240 so we did a whole series ofjust movement training. 1503 01:16:18,323 --> 01:16:20,325 We did a series of breath training. 1504 01:16:20,409 --> 01:16:22,369 We did a series of hunting. 1505 01:16:22,452 --> 01:16:23,954 How do Na 'vis hold bows? 1506 01:16:24,037 --> 01:16:27,666 It was really a training in how to become Na 'vi. 1507 01:16:28,458 --> 01:16:30,878 It's like, you want me to shoot, you want me to climb, 1508 01:16:30,961 --> 01:16:32,379 you want me to run, 1509 01:16:32,462 --> 01:16:35,382 you want me to ride a horse with no saddle. I was prepared . 1510 01:16:36,383 --> 01:16:37,968 Because I was on the first film 1511 01:16:38,051 --> 01:16:41,013 and I knew, like, Neytiri's movement so well , 1512 01:16:41,096 --> 01:16:42,848 andjust the Na 'vi movement in general, 1513 01:16:42,931 --> 01:16:46,226 they brought me in early to help train the actors and train the troupe 1514 01:16:46,310 --> 01:16:49,354 and the stunt people on how to move like a Na 'vi. 1515 01:16:50,147 --> 01:16:51,857 There's sort of a composure to it 1516 01:16:51,940 --> 01:16:54,109 and a real strength and a groundedness. 1517 01:16:54,192 --> 01:16:56,111 They walk in a very fluid way with their legs. 1518 01:16:56,194 --> 01:16:57,696 The shoulders are very upright. 1519 01:16:57,779 --> 01:16:59,948 VELA-BAI LEY: They lead with their chest. It's like their heart. 1520 01:17:00,032 --> 01:17:01,783 Even when they hear something in the woods, 1521 01:17:01,867 --> 01:17:04,494 -it's like their ears might spin around . . . -(YI PS) 1522 01:17:04,578 --> 01:17:08,707 ...but it's more of a chest movement that starts the movement of the look. 1523 01:17:08,790 --> 01:17:10,584 Jake's a bit more of a warrior this time. 1524 01:17:10,667 --> 01:17:11,710 (SNARLS) 1525 01:17:11,793 --> 01:17:13,337 SALDAÑA: Sam wanted more target training. 1526 01:17:14,755 --> 01:17:16,173 You know, and battle training , 1527 01:17:16,256 --> 01:17:19,051 so that he can sort of freshen up his soldier self. 1528 01:17:19,885 --> 01:17:24,014 He's a bit more adept at archery, adept at riding a banshee. 1529 01:17:24,097 --> 01:17:25,349 BOTH : Whoo ! 1530 01:17:25,432 --> 01:17:28,310 You could tell in the beginning with these kids, especially the guys, 1531 01:17:28,393 --> 01:17:29,645 they have some of the movement down, 1532 01:17:29,728 --> 01:17:31,396 but they're adding their own little swagger 1533 01:17:31,480 --> 01:17:34,483 where I'm like, "That's a bit too much human ." 1534 01:17:34,566 --> 01:17:36,860 (LAUG HS) Like, you're trying to be all cool and hip. 1535 01:17:36,944 --> 01:17:39,696 And I'm like, "No, the Na'vi don't know about that." 1536 01:17:39,780 --> 01:17:42,574 I loved the movement. We had really good movement teachers. 1537 01:17:42,658 --> 01:17:47,245 And we even pretended to improvise on scenes that we might do in the movie. 1538 01:17:47,329 --> 01:17:50,582 And we even made up dances for, like, when we're celebrating anything. 1539 01:17:50,666 --> 01:17:52,834 VELA-BAI LEY: Little Trinity. Oh, my gosh. 1540 01:17:52,918 --> 01:17:56,505 She always brought, like, this special childlike sloppiness 1541 01:17:56,588 --> 01:18:00,175 in a way to the character, and it worked perfectly for her. 1542 01:18:02,302 --> 01:18:03,679 The archery was exquisite. 1543 01:18:03,762 --> 01:18:05,764 I mean, don 't take my word for it. 1544 01:18:05,847 --> 01:18:08,684 I cannot shoot as a regular human . 1545 01:18:08,767 --> 01:18:10,936 I can only shoot as a Na'vi . 1546 01:18:11,019 --> 01:18:13,105 It makes me so happy to know that. 1547 01:18:13,188 --> 01:18:16,650 You have to learn to shoot with your left hand . 1548 01:18:16,733 --> 01:18:20,654 Everything is backward. So that was challenging for all of us. 1549 01:18:20,737 --> 01:18:22,364 Can I tell you a fun fact? 1550 01:18:22,447 --> 01:18:24,658 I actually just learned this a little ago. 1551 01:18:24,741 --> 01:18:29,413 Did you know that women have better aim than men in archery? 1552 01:18:29,538 --> 01:18:31,248 MAN : Boom . Awesome ! 1553 01:18:31,665 --> 01:18:33,917 (ALL RECITI NG I N NA'VI) 1554 01:18:34,001 --> 01:18:39,423 A language has been built, has been properly, properly built by a linguist. 1555 01:18:39,506 --> 01:18:44,678 And we have had no choice but to learn it, understand it, 1556 01:18:44,761 --> 01:18:46,304 and say it with true conviction 1557 01:18:46,388 --> 01:18:48,598 in the way that you would any regular piece of dialogue. 1558 01:18:49,266 --> 01:18:50,308 Uturu? 1559 01:18:50,392 --> 01:18:52,519 When the movie came out in 2009, 1560 01:18:52,602 --> 01:18:55,981 I think we had approximately 500 words in the language. 1561 01:18:56,064 --> 01:18:57,941 (SPEAKI NG NA'VI) 1562 01:19:00,027 --> 01:19:01,236 (SIG HS) 1563 01:19:01,903 --> 01:19:04,740 FROMMER: Today, I think we're probably around 3, 000 words. 1564 01:19:04,823 --> 01:19:06,783 The language does continue to expand. 1565 01:19:06,867 --> 01:19:09,202 WORTH I NGTON : Paul was telling me that they now have big conventions 1566 01:19:09,286 --> 01:19:10,871 where everyone comes and speaks Na'vi . 1567 01:19:10,954 --> 01:19:12,414 So we had to get it kind of dialed in 1568 01:19:12,497 --> 01:19:14,458 because these people out there actually do speak it. 1569 01:19:14,541 --> 01:19:16,251 The accent provided a challenge 1570 01:19:16,334 --> 01:19:19,921 because it wasn't supposed to be as thick as it was in the first movie. 1571 01:19:20,005 --> 01:19:23,258 You're like a baby. Making noise, don't know what to do. 1572 01:19:23,341 --> 01:19:26,470 SALDAÑA: 'Cause I would go either too thick or not thick enough. 1573 01:19:26,553 --> 01:19:29,931 So thank God that Carla Meyer was on set with us, 1574 01:19:30,015 --> 01:19:32,934 always reminding me to curve it here and curve it there. 1575 01:19:33,018 --> 01:19:37,355 The kids. . . J im wanted to feel as though they were casual . 1576 01:19:37,439 --> 01:19:39,399 They were easygoing with this. 1577 01:19:39,483 --> 01:19:43,111 And one of the things that he did that really helped make that happen 1578 01:19:43,195 --> 01:19:47,866 is that the older characters don 't use contractions. 1579 01:19:47,949 --> 01:19:49,409 The younger characters do. 1580 01:19:49,493 --> 01:19:52,162 Every single one of us has an individual way of speaking 1581 01:19:52,245 --> 01:19:53,455 and how they say things. 1582 01:19:53,538 --> 01:19:58,001 You know, different emphasis is on different, uh , words and stuff like that. 1583 01:19:58,085 --> 01:19:59,294 (SPEAKI NG NA'VI) 1584 01:19:59,377 --> 01:20:04,508 Language itself seemed to me to be easier for people that were multilingual , 1585 01:20:04,591 --> 01:20:07,260 which , as it turned out, was almost the entire cast. 1586 01:20:07,344 --> 01:20:10,180 I speak Belarussian and Russian 1587 01:20:10,263 --> 01:20:13,683 so I can roll my Rs, and that did help me a little bit, 1588 01:20:13,767 --> 01:20:16,770 but I was getting very frustrated . I am a perfectionist, 1589 01:20:16,853 --> 01:20:18,980 so when I did not get something , 1590 01:20:19,064 --> 01:20:21,900 it was not easy. But Carla helped me understand it. 1591 01:20:21,983 --> 01:20:24,152 (ALL RECITI NG I N NA'VI) 1592 01:20:24,236 --> 01:20:27,823 There are certain words, or certain sounds and letters 1593 01:20:27,906 --> 01:20:31,326 that we don't have in Na'vi that exist in English . 1594 01:20:31,409 --> 01:20:34,538 So we have to pull those things out and we have to stress other sounds. 1595 01:20:34,621 --> 01:20:36,123 It's complicated. There's a lot to it. 1596 01:20:36,206 --> 01:20:37,916 -(SPEAKS NA'VI) -Yes. 1597 01:20:39,960 --> 01:20:43,672 When you're underwater, you know, you can't speak. 1598 01:20:43,755 --> 01:20:45,799 So from a character standpoint, 1599 01:20:45,882 --> 01:20:48,593 we created a Na 'vi sign language 1600 01:20:48,677 --> 01:20:50,595 and we hired CJ Jones 1601 01:20:50,679 --> 01:20:54,516 to come in and create a Na 'vi sign language 1602 01:20:54,599 --> 01:20:57,310 with a hand with four digits, not five. 1603 01:20:57,394 --> 01:21:01,898 J im also talked about how when you're riding a skimwing , 1604 01:21:01,982 --> 01:21:04,109 you're holding on with one hand so a lot of the language 1605 01:21:04,192 --> 01:21:06,570 had to be with one hand and not with two. 1606 01:21:06,653 --> 01:21:09,364 Creating sign language is a whole new process for me, 1607 01:21:09,447 --> 01:21:12,492 and I needed to make sure that what I created 1608 01:21:12,576 --> 01:21:15,620 was the right sign for what you're trying to express. 1609 01:21:15,704 --> 01:21:19,624 And I would sign that. And I tried it and I tried the handshake like this, 1610 01:21:19,708 --> 01:21:22,460 and then I would watch the actor do it and see if it fit. 1611 01:21:22,544 --> 01:21:23,920 JAMI E FLATTERS: The sign language was wicked. 1612 01:21:24,004 --> 01:21:26,464 It was something that I've never even 1613 01:21:26,590 --> 01:21:29,217 thought I'd be getting the opportunity of learning . 1614 01:21:29,301 --> 01:21:33,430 Every little detail is very crucial to translating . 1615 01:21:33,513 --> 01:21:35,557 JON ES: I watch the actors to make sure 1616 01:21:35,640 --> 01:21:38,351 that the feeling is incorporated into the language. 1617 01:21:38,435 --> 01:21:41,104 You can't just sign and do the movement. 1618 01:21:41,188 --> 01:21:43,773 You have to include the facial expression . 1619 01:21:43,857 --> 01:21:47,110 The emotion has to be incorporated in your body, 1620 01:21:47,194 --> 01:21:49,362 you have to speed it up, slow it down. 1621 01:21:49,446 --> 01:21:50,947 There's a lot of variation. 1622 01:21:51,031 --> 01:21:53,617 He knows how you're supposed to use your hand . 1623 01:21:53,700 --> 01:21:56,036 He knows how much power 1624 01:21:56,119 --> 01:21:59,289 is in a certain sentence compared to another one. 1625 01:22:03,376 --> 01:22:04,961 I remember when J im said , 1626 01:22:05,045 --> 01:22:08,298 "Oh , yeah , yeah , yeah , you're going to have to hold your breath 1627 01:22:08,381 --> 01:22:10,592 "for about three or four minutes." 1628 01:22:10,675 --> 01:22:13,845 And I said, "Jim, I can 't hold my breath for 30 seconds. '' (LAUG HS) 1629 01:22:13,929 --> 01:22:15,764 And he said, "You'll be able to." 1630 01:22:16,223 --> 01:22:18,266 LAN DAU : The first film took place in the rainforest. 1631 01:22:18,350 --> 01:22:23,188 Now we are introduced to a clan who live in harmony with the oceans. 1632 01:22:25,440 --> 01:22:29,194 We knew of Kirk Krack, a world-renowned free diver, 1633 01:22:29,277 --> 01:22:30,695 instructor on free diving, 1634 01:22:30,779 --> 01:22:33,198 and we had worked previously with John Garvin, 1635 01:22:33,281 --> 01:22:34,532 who was our Dive Master, 1636 01:22:34,616 --> 01:22:38,453 and the two of them teamed up to train our cast. 1637 01:22:38,536 --> 01:22:42,082 In freediving or breath-holding . I mean , we are holding our breath , 1638 01:22:42,165 --> 01:22:44,793 but when you look at it from a physiological point of view, 1639 01:22:44,876 --> 01:22:47,087 it's not like you're without oxygen, right? 1640 01:22:47,170 --> 01:22:49,673 It's like supply and demand. It's basic economics. 1641 01:22:49,756 --> 01:22:52,133 There's only so much supply of oxygen in your body. 1642 01:22:52,217 --> 01:22:54,302 It's in your lungs and your blood. 1643 01:22:54,386 --> 01:22:56,096 Training with the cast was interesting 1644 01:22:56,179 --> 01:22:59,015 because I had people who are really good water people 1645 01:22:59,099 --> 01:23:02,978 to people who were just really learning to be water comfortable and swim, 1646 01:23:03,061 --> 01:23:04,688 let alone free dive. 1647 01:23:04,771 --> 01:23:06,189 WEAVER: And I thought, "oh, this is just Jim." 1648 01:23:06,273 --> 01:23:08,858 And yet, at the first lesson that Kirk gave us, 1649 01:23:08,942 --> 01:23:10,860 I held my breath for a minute and a half 1650 01:23:10,944 --> 01:23:15,115 and I thought, "Wow, what is this?" 1651 01:23:15,198 --> 01:23:21,538 And it just shows you how little we know about our systems and what they can do. 1652 01:23:21,621 --> 01:23:25,083 The training was scarier in theory, 1653 01:23:25,166 --> 01:23:28,962 but once you met Kirk, and you went through the breathing trainings 1654 01:23:29,045 --> 01:23:31,965 and understanding why we do the things that we do 1655 01:23:32,048 --> 01:23:34,676 in terms of like, how to get your body to hold its breath more, 1656 01:23:34,759 --> 01:23:37,262 then you're so proud ofyourself for doing it. 1657 01:23:37,345 --> 01:23:42,767 WEAVER: You can literally feel your whole bodyjust changing, 1658 01:23:42,851 --> 01:23:46,938 relaxing into the water till the waterjust holds you up. 1659 01:23:49,190 --> 01:23:51,609 WI NSLET: Jim believes that everyone can push themselves 1660 01:23:51,693 --> 01:23:53,403 just that little bit further 1661 01:23:53,486 --> 01:23:57,115 to have a sort of an inherent belief that humans can be capable 1662 01:23:57,198 --> 01:23:59,784 of almost superhuman things sometimes. 1663 01:24:01,077 --> 01:24:03,830 CAMERON : I've been a free diver for 50 years 1664 01:24:03,913 --> 01:24:07,500 and I can dive down to 135 feet. 1665 01:24:07,584 --> 01:24:11,296 And I think the longest I've ever held my breath was five and a half minutes. 1666 01:24:11,379 --> 01:24:13,757 So these ladies, with a couple of weeks training, 1667 01:24:13,840 --> 01:24:15,258 just smoked us all. 1668 01:24:15,342 --> 01:24:16,509 -(HORN BLARI NG) -WI NSLET: Whoo ! 1669 01:24:16,593 --> 01:24:17,594 (MAN LAUG HS) 1670 01:24:17,677 --> 01:24:19,220 Yes ! 1671 01:24:22,057 --> 01:24:23,725 Right. Champagne? 1672 01:24:23,808 --> 01:24:25,226 Champagne? Yeah . 1673 01:24:42,243 --> 01:24:44,788 (BLOWS LONG NOTE) 1674 01:24:44,871 --> 01:24:46,247 (JAKE WHOOPI NG) 1675 01:24:51,294 --> 01:24:52,712 (SQUAWKI NG) 1676 01:24:54,089 --> 01:24:56,007 (PEOPLE YI PPI NG) 1677 01:24:56,091 --> 01:24:57,801 We are Reef People. 1678 01:25:10,313 --> 01:25:16,111 In the first movie, the Omatikaya designs were inspired by the rainforest. 1679 01:25:16,194 --> 01:25:20,323 The Metkayina designs are all inspired by the ocean, 1680 01:25:20,407 --> 01:25:25,161 and that is true for both costumes and production design . 1681 01:25:27,747 --> 01:25:31,876 JAMES CAMERON : The Metkayina have adapted half a million years ago to ocean life. 1682 01:25:33,086 --> 01:25:38,007 We wanted to force our characters to rapidly adapt to an environment 1683 01:25:38,091 --> 01:25:41,428 that the Metkayina had had centuries to adapt to. 1684 01:25:45,682 --> 01:25:49,686 I started cranking out all these images of different ideas for the reef people. 1685 01:25:49,769 --> 01:25:52,981 Researching as much influence as I could from around the world. 1686 01:25:53,064 --> 01:25:59,696 U ltimately, though , we took the designs all the way to the point of breaking them . 1687 01:25:59,779 --> 01:26:04,534 They were bulkier, a bit more of a swimmer's body, stronger thighs. 1688 01:26:04,617 --> 01:26:08,329 And Jim was art directing all of us into that direction. 1689 01:26:10,039 --> 01:26:13,042 The Ocean Na'vi have very different physiology. 1690 01:26:13,126 --> 01:26:15,211 They have a very powerful tail. 1691 01:26:15,295 --> 01:26:17,130 It's part of their ability to swim. 1692 01:26:18,173 --> 01:26:22,177 Very deep chested so that they can hold their breath for seven to eight minutes. 1693 01:26:24,846 --> 01:26:27,223 The hips are slightly wider, which is perfect for me. 1694 01:26:27,307 --> 01:26:28,641 I'm excellent casting . 1695 01:26:28,725 --> 01:26:31,644 And they have a sort of a fin on their lower arm 1696 01:26:31,728 --> 01:26:34,564 that helps with a particular stroke to propel them faster 1697 01:26:34,647 --> 01:26:36,524 and more efficiently through the water. 1698 01:26:37,525 --> 01:26:39,736 And their shade of blue is slightly different. 1699 01:26:39,819 --> 01:26:41,446 It's more of a kind of a cyan blue 1700 01:26:41,529 --> 01:26:44,115 than that sort of brighter blue of the tree people. 1701 01:26:45,158 --> 01:26:48,495 We see that they have strong markings on their bodies and faces. 1702 01:26:48,578 --> 01:26:50,413 And instead of very linear stripes, 1703 01:26:50,497 --> 01:26:53,750 they're much more variegated and wavy style stripes. 1704 01:26:53,833 --> 01:26:56,002 And one of the reasons we thought of that 1705 01:26:56,085 --> 01:26:58,838 was that its water adaptation to mimic 1706 01:26:58,922 --> 01:27:01,049 more the effects of light going through water 1707 01:27:01,132 --> 01:27:02,967 and creating what we call caustic patterns, 1708 01:27:03,051 --> 01:27:06,471 where you see like light ripples for more of a camouflage underwater. 1709 01:27:07,388 --> 01:27:11,601 They're good at living in the forest and we're good at living on the sea. 1710 01:27:11,684 --> 01:27:13,102 You are Forest People. 1711 01:27:13,186 --> 01:27:14,854 Your skills will mean nothing here. 1712 01:27:16,147 --> 01:27:20,693 Even though they are alien characters, that actor has to be that character. 1713 01:27:20,777 --> 01:27:23,821 So Joe will take photographs of the actor 1714 01:27:23,905 --> 01:27:26,115 and really take a lot of their facial elements. 1715 01:27:26,199 --> 01:27:27,200 That's the starting point. 1716 01:27:27,283 --> 01:27:29,911 And then we try and take what is inherent around their eyes. 1717 01:27:29,994 --> 01:27:31,871 Since so much is expressed through the eyes, 1718 01:27:31,955 --> 01:27:33,581 so it'll be like eye shape, eye placement, 1719 01:27:33,665 --> 01:27:35,833 obviously, it's Na'vi , so the eyes are further apart. 1720 01:27:35,917 --> 01:27:39,504 But if there's distinctive eyelids or wrinkles or furrows in their brow, 1721 01:27:39,587 --> 01:27:41,297 we try and take whatever we can 1722 01:27:41,923 --> 01:27:48,137 to make sure that that actor's humanity will be in that Na 'vi character. 1723 01:27:48,221 --> 01:27:52,600 And then as the character begins to emote, that changes a lot. 1724 01:27:52,684 --> 01:27:54,143 -No way! -So the dimple, 1725 01:27:54,227 --> 01:27:56,563 it'll move the way you do. 1726 01:27:56,646 --> 01:27:59,691 COLE: Ultimately, from stripe placement and tattoos, 1727 01:27:59,774 --> 01:28:01,442 it still evolves in visual effects. 1728 01:28:04,487 --> 01:28:06,573 CAMERON : We had a costume designer, Deborah Scott, 1729 01:28:06,656 --> 01:28:09,367 Academy Award winner I've worked with since Titanic. 1730 01:28:09,450 --> 01:28:11,703 She had to kind of have a foot in both worlds 1731 01:28:11,786 --> 01:28:14,706 because she had to design all the costumes for the RDA. 1732 01:28:14,789 --> 01:28:17,292 But she also had to have the whole other half of her brain 1733 01:28:17,375 --> 01:28:20,003 to design all the costumes andjewelry 1734 01:28:20,086 --> 01:28:23,298 and hair designs and hair decoration and everything for the Na'vi . 1735 01:28:23,381 --> 01:28:25,633 DEBORAH SCOTT: There's something kind of appealing about that. 1736 01:28:25,717 --> 01:28:28,636 On the first film , we would make maybe a partial piece 1737 01:28:28,720 --> 01:28:32,765 because you can replicate it if it's something like a neck piece 1738 01:28:32,849 --> 01:28:36,102 that is the same in the front as it is all the way around. 1739 01:28:36,185 --> 01:28:38,855 The digital artists can duplicate that, 1740 01:28:38,938 --> 01:28:41,733 but the motion of the garment 1741 01:28:41,816 --> 01:28:44,902 cannot be understood without having the whole piece. 1742 01:28:44,986 --> 01:28:50,325 So if something's heavy or feathery or light or stringy or fringy, 1743 01:28:50,408 --> 01:28:54,245 the way these things move in air, standing in a breeze, 1744 01:28:54,329 --> 01:28:57,498 underwater for sure, which is a huge part of the movie, 1745 01:28:57,582 --> 01:29:02,420 you really have to have the sample to see what happens to it. 1746 01:29:02,503 --> 01:29:03,963 It's gonna be amazing . 1747 01:29:04,047 --> 01:29:05,298 -It really is. -Exciting . 1748 01:29:05,381 --> 01:29:07,550 -Oh , my god ! -(BOTH LAUG H) 1749 01:29:08,176 --> 01:29:10,720 PEPE: The Cliff Curtis costume movement test. 1750 01:29:10,803 --> 01:29:15,725 That's the first time, really, I got to see Cliff as a human , 1751 01:29:15,808 --> 01:29:18,269 but dressed as Tonowari. 1752 01:29:18,353 --> 01:29:21,189 CAMERON : It's really nice, it has some pretty amazing pattern . 1753 01:29:21,272 --> 01:29:22,315 (SHOUTS) 1754 01:29:23,316 --> 01:29:24,359 (SHOUTS) 1755 01:29:24,442 --> 01:29:26,527 With the cape and a wig on . 1756 01:29:26,611 --> 01:29:29,822 And they threw him on top of one of the skimwing bucks. 1757 01:29:32,241 --> 01:29:35,870 Turned on the Ritter fan to like 75%. 1758 01:29:35,953 --> 01:29:38,581 And he had a spear and he's posing. 1759 01:29:38,665 --> 01:29:42,085 He's doing his character and you're like, "Ah ! Wow! It's come to life." 1760 01:29:42,168 --> 01:29:43,461 CAMERON : Pretty heroic image, buddy. 1761 01:29:44,212 --> 01:29:45,213 It's really good . 1762 01:29:45,296 --> 01:29:49,050 And it was fun to watch J im walk right on a stage 1763 01:29:49,133 --> 01:29:51,594 and he starts to smile because you can tell he sees it. 1764 01:29:51,678 --> 01:29:52,679 And you feel it too. 1765 01:29:52,762 --> 01:29:53,763 Pretty cool , right? 1766 01:29:55,014 --> 01:29:59,894 I honestly believe that being able to create the garments 1767 01:29:59,977 --> 01:30:06,609 in their full glory as opposed to just a piece of 2D concept artwork, 1768 01:30:06,693 --> 01:30:11,072 is changing the way that digital films will be made. 1769 01:30:11,155 --> 01:30:15,785 Every fabric and every woven piece or every braid and feather, 1770 01:30:15,868 --> 01:30:18,705 they all have their own life to them. 1771 01:30:18,788 --> 01:30:20,540 They all move in their own way. 1772 01:30:20,623 --> 01:30:24,001 And that's not something you can get from just looking at a piece of a*ork 1773 01:30:24,085 --> 01:30:26,587 and translating that to a screen. 1774 01:30:27,922 --> 01:30:30,425 Having real samples that you can really hold 1775 01:30:30,508 --> 01:30:33,469 and you understand the weight of them and the way that they would move. 1776 01:30:33,553 --> 01:30:35,138 That's been really valuable to me. 1777 01:30:35,221 --> 01:30:38,891 It's also creating a coherency across departments 1778 01:30:38,975 --> 01:30:41,894 that we haven't really ever had to this extent before. 1779 01:30:42,687 --> 01:30:45,273 JOH N ROSENG RANT: Even though these are digital characters, 1780 01:30:45,356 --> 01:30:47,108 I think there's something to be said 1781 01:30:47,191 --> 01:30:50,027 about bringing the character into the real world , 1782 01:30:50,111 --> 01:30:55,616 if nothing else, but to look at it, see how the coloration works on the face, 1783 01:30:56,284 --> 01:30:58,661 see how the hair really responds 1784 01:30:58,745 --> 01:31:02,540 'cause we're making real wigs and hair on the characters. 1785 01:31:02,623 --> 01:31:04,667 It really helps to bring them to life. 1786 01:31:04,751 --> 01:31:08,337 It's totally the way to do this, to just get the hair on the model . 1787 01:31:08,504 --> 01:31:10,089 Oh , wow. 1788 01:31:10,506 --> 01:31:12,800 That's. . . (GASPS) Wow. 1789 01:31:12,884 --> 01:31:14,260 Everybody's in love with this. 1790 01:31:14,343 --> 01:31:18,222 We have a tremendous amount of materials that we were lucky to gather, 1791 01:31:18,306 --> 01:31:19,891 and they come from everywhere. 1792 01:31:19,974 --> 01:31:23,019 I mean, we can have something as simple as a piece of string 1793 01:31:23,102 --> 01:31:26,230 and we can have some exotic fibers 1794 01:31:26,314 --> 01:31:29,942 that have come from Fiji or Polynesia or some other place. 1795 01:31:30,026 --> 01:31:32,528 There are a lot of things from the natural world. 1796 01:31:32,612 --> 01:31:36,157 We spent a lot of time, me, myself personally, on beaches 1797 01:31:36,240 --> 01:31:38,910 picking up driftwood and shells 1798 01:31:38,993 --> 01:31:42,747 and skeletons of things that were all inspirational to the project. 1799 01:31:42,830 --> 01:31:45,792 And we also got a big loom 1800 01:31:45,875 --> 01:31:49,253 and we literally have woven fibers ourselves, 1801 01:31:49,337 --> 01:31:53,174 dyed them , made fabric, completely from the ground up. 1802 01:31:53,841 --> 01:31:56,844 We do try and root ourselves in some sort of reality. 1803 01:31:56,928 --> 01:31:59,639 So it's weaving . I mean , is this weaving even possible? 1804 01:31:59,722 --> 01:32:01,682 How do we transition from one weave to the next? 1805 01:32:01,766 --> 01:32:04,352 Because Jim is incredibly technical, 1806 01:32:04,435 --> 01:32:06,771 so he wants to know how these things are actually made. 1807 01:32:06,854 --> 01:32:11,317 These pieces come from a shell that I found on the beach 1808 01:32:11,400 --> 01:32:15,154 and then we 3D-modeled them in different ways 1809 01:32:15,238 --> 01:32:18,241 they don't really grow in nature so it's otherworldly 1810 01:32:18,324 --> 01:32:19,909 and then cast them and painted them 1811 01:32:19,992 --> 01:32:22,161 and it looks like real shells of some sort. 1812 01:32:22,245 --> 01:32:23,830 It'll be hard for even me to tell 1813 01:32:23,913 --> 01:32:26,332 which are the real and which are the laminate ones. 1814 01:32:26,999 --> 01:32:29,001 And then we also did a lot of, uh , knives. 1815 01:32:30,294 --> 01:32:32,463 STEPH EN CROWE: When we started looking at designing the knives 1816 01:32:32,547 --> 01:32:36,467 for the Metkayina, we needed to somehow differentiate them 1817 01:32:36,551 --> 01:32:41,722 from the kind of knives and weapons that we'd seen for the Omatikaya. 1818 01:32:41,806 --> 01:32:46,060 And one way to do that was through materiality and color. 1819 01:32:46,143 --> 01:32:48,855 The kinds of materials that they used for the blades 1820 01:32:48,938 --> 01:32:54,694 were sort of like a crystal material or an obsidian material, as... 1821 01:32:54,777 --> 01:32:55,778 We're here with Karl 1822 01:32:55,862 --> 01:32:58,865 who's working on the scabbard for Ronal's ceremonial knife. 1823 01:32:58,948 --> 01:33:02,243 This is one of the most complex and amazing pieces I think we've created . 1824 01:33:02,326 --> 01:33:05,371 Now, Karl is working out how to actually turn this clay sculpt 1825 01:33:05,454 --> 01:33:07,623 into a believable piece of real shell . 1826 01:33:07,707 --> 01:33:10,001 So Karl is cutting out individual panel pieces 1827 01:33:10,084 --> 01:33:12,712 and then forming them and gluing them all back together 1828 01:33:12,795 --> 01:33:14,338 to form the backbone of the scabbard . 1829 01:33:14,422 --> 01:33:15,464 It's looking amazing . 1830 01:33:15,548 --> 01:33:17,508 And the final piece is going to be incredible. 1831 01:33:18,092 --> 01:33:20,595 This all speaks to J im's process a bit. 1832 01:33:20,678 --> 01:33:23,639 The detail we put into the knives and the logic 1833 01:33:23,723 --> 01:33:25,558 and the forethought that we put into the props 1834 01:33:25,641 --> 01:33:29,061 are all there to make the story more real, 1835 01:33:29,145 --> 01:33:34,984 to give the audience a real sense that this clan is different than this clan. 1836 01:33:35,067 --> 01:33:38,070 And if we pay attention to these details, 1837 01:33:38,154 --> 01:33:41,991 we think that it'll help build the worlds that we're trying to show, 1838 01:33:42,074 --> 01:33:44,911 the different regions of the greater planet 1839 01:33:44,994 --> 01:33:46,245 in a much more real way. 1840 01:33:46,329 --> 01:33:47,830 -CAMERON : Oh , that's nice ! -Isn't that cool? 1841 01:33:47,914 --> 01:33:49,624 -You get style points. -(LAUG HS) 1842 01:33:50,333 --> 01:33:53,753 RICHARD TAYLOR: Our team are defining multiple cultures 1843 01:33:53,836 --> 01:33:55,880 across multiple artifacts. 1844 01:33:55,963 --> 01:33:59,800 We're trying to bring the same level of craftsmanship 1845 01:33:59,884 --> 01:34:02,970 that a Na'vi may have learned since birth 1846 01:34:03,054 --> 01:34:07,934 through the hands of our extremely well-skilled technicians. 1847 01:34:09,018 --> 01:34:11,312 COLE: Here's where we ended up with Metkayina village, 1848 01:34:11,395 --> 01:34:13,147 very much an analogy for the Na 'vi 1849 01:34:13,230 --> 01:34:16,859 and the way they exist on Pandora in general is it's all about connectivity. 1850 01:34:16,943 --> 01:34:21,739 So the walkways and all their homes, all these marui, they're all connected. 1851 01:34:21,822 --> 01:34:24,033 It's all done with tensile structure, 1852 01:34:24,116 --> 01:34:27,161 tensile membrane, stretch triangle shapes and curves. 1853 01:34:27,912 --> 01:34:29,455 KAMATH : How a whole village is so tensile, 1854 01:34:29,538 --> 01:34:32,083 that it was an inherent part of the question, you know. 1855 01:34:32,166 --> 01:34:34,335 And then it's also like, all these various weaves, 1856 01:34:34,418 --> 01:34:35,628 how did they come together? 1857 01:34:35,711 --> 01:34:40,466 So we took that section and then I talked to Workshop about, 1858 01:34:40,549 --> 01:34:42,426 you know, how this could actually happen. 1859 01:34:42,510 --> 01:34:45,304 And then we talked of the various materials. 1860 01:34:45,388 --> 01:34:48,516 There's a specific kind of flax we were looking at. 1861 01:34:48,599 --> 01:34:51,477 Cracking the visual look of the marui was very difficult 1862 01:34:51,560 --> 01:34:54,730 and this was one of the ones that Jim felt was successful 1863 01:34:54,814 --> 01:34:58,651 in terms of being realistic and working in its environment. 1864 01:34:58,734 --> 01:35:01,070 It's beautiful , but it's engineered at the same time 1865 01:35:01,153 --> 01:35:02,863 and they really take care, 1866 01:35:02,947 --> 01:35:05,533 they have a lot ofpride in the homes that they build 1867 01:35:05,616 --> 01:35:07,910 and everything is done with high intention, 1868 01:35:07,994 --> 01:35:09,954 with uniqueness to its family. 1869 01:35:10,037 --> 01:35:11,622 MONA PETERS: One of those miniature buildings 1870 01:35:11,706 --> 01:35:13,249 that we're working at the moment, 1871 01:35:13,332 --> 01:35:15,960 the Sully Marui that Jake Sully and Neytiri are living in 1872 01:35:16,043 --> 01:35:18,004 when they're in the Reef Village. 1873 01:35:18,087 --> 01:35:22,717 We are creating this at sixth scale, so quite a small size, 1874 01:35:22,800 --> 01:35:26,762 which is still in our world about four by seven meters. 1875 01:35:26,846 --> 01:35:31,142 We're weaving this and knotting this at an incredible high amount of detail. 1876 01:35:31,225 --> 01:35:36,397 I think our team worked about 4, 000 hours on just the Sully Marui itself. 1877 01:35:39,275 --> 01:35:43,195 That believability, that reality that we're managing to bring to the movie 1878 01:35:43,279 --> 01:35:46,574 is 1 00% going to make it just more real for everyone. 1879 01:35:46,657 --> 01:35:50,911 Any big system is the same, excellence in , excellence out. 1880 01:35:51,829 --> 01:35:55,708 We created all this stuff in advance in such detail. 1881 01:35:57,626 --> 01:35:59,795 What comes out is quite stunning. 1882 01:36:06,385 --> 01:36:09,096 Seeing all this stuff really coming to life, 1883 01:36:09,180 --> 01:36:10,264 it's just so exciting. 1884 01:36:30,493 --> 01:36:34,914 Everything that we do on this film is based in some sort of reality. 1885 01:36:36,665 --> 01:36:42,129 Because that's the only way to engage ourselves as audience members. 1886 01:36:46,092 --> 01:36:47,218 (WI NGS FLUTTERI NG) 1887 01:36:47,301 --> 01:36:50,679 We want this to look like we went to Pandora with a film crew, 1888 01:36:50,763 --> 01:36:53,432 shot the movie, came back, here it is. 1889 01:37:15,246 --> 01:37:20,251 JON LAN DAU : Our expectations of what Wötä was going to deliver for visual effects 1890 01:37:20,334 --> 01:37:22,503 is beyond anything ever is asked 1891 01:37:22,586 --> 01:37:24,880 of a visual effects company before. 1892 01:37:25,214 --> 01:37:27,842 We are asking them to create 1893 01:37:27,925 --> 01:37:32,346 more characters, more assets, more effect simulations 1894 01:37:32,429 --> 01:37:35,933 for all of the water work we are doing than anyone has ever done before. 1895 01:37:36,016 --> 01:37:37,434 And we're asking them to do it 1896 01:37:37,518 --> 01:37:40,146 at a higher level of result. 1897 01:37:41,355 --> 01:37:42,857 LENA SCAN LAN : This is a massive project. 1898 01:37:42,940 --> 01:37:47,236 Normally, visual effects houses get 4 to 600 shots coming through . 1899 01:37:47,319 --> 01:37:49,822 But this is 3, 400 shots. 1900 01:37:49,905 --> 01:37:53,409 So we knew that we had to not only develop the tools 1901 01:37:53,492 --> 01:37:55,161 to be able to look fantastic 1902 01:37:55,244 --> 01:37:56,829 and make sure the images were amazing, 1903 01:37:56,912 --> 01:37:59,748 but also create them over and over and over again. 1904 01:37:59,832 --> 01:38:03,335 LAN DAU : Wötä has made improvements to every visual effects technology 1905 01:38:03,419 --> 01:38:06,255 aspect of the film, including character animation, 1906 01:38:06,338 --> 01:38:09,466 creatures and environments, especially water. 1907 01:38:09,550 --> 01:38:12,887 But their focus was on improving the facial animation. 1908 01:38:12,970 --> 01:38:14,430 JAMES CAMERON : I think the biggest challenge on this film 1909 01:38:14,513 --> 01:38:16,557 is that we have to create 1910 01:38:16,640 --> 01:38:19,310 a very human emotional reality, 1911 01:38:19,393 --> 01:38:21,520 what the actors did, what they brought 1912 01:38:21,604 --> 01:38:24,607 in a tight close up with a face that's made up ofpixels. 1913 01:38:24,690 --> 01:38:26,609 U ltimately, the job of the actor is to make choices. 1914 01:38:26,734 --> 01:38:29,278 And then for me, particularly, being able to look at the animation , 1915 01:38:29,361 --> 01:38:31,864 it's really the quality of the performance, the attention to detail 1916 01:38:31,947 --> 01:38:34,617 and understanding where the idiosyncrasy of each performance is. 1917 01:38:34,700 --> 01:38:35,701 Get outta here. 1918 01:38:35,784 --> 01:38:38,204 BAN EHAM: And how somebody's feeling and what they really mean when they talk, 1919 01:38:38,287 --> 01:38:40,789 if you can get that to carry, now you have a performance. 1920 01:38:41,832 --> 01:38:43,584 STEPH EN CLEE: What we get as a template form, 1921 01:38:43,667 --> 01:38:45,419 which is just a mock-up of where the character should be, 1922 01:38:45,502 --> 01:38:48,214 which performance they've chosen for that character. 1923 01:38:48,297 --> 01:38:51,050 We would then bring in the raw performance capture. 1924 01:38:51,133 --> 01:38:52,843 We also track their face. 1925 01:38:52,927 --> 01:38:54,178 We then put that all together 1926 01:38:54,261 --> 01:38:56,430 and making sure that we get the truest performance 1927 01:38:56,513 --> 01:38:58,224 to what the actor had on the day. 1928 01:38:58,307 --> 01:39:00,059 I will not stand and do nothing ! 1929 01:39:00,851 --> 01:39:02,895 It's a trap. They want us to hit back. 1930 01:39:03,729 --> 01:39:05,189 They're not hunting tulkun. 1931 01:39:05,272 --> 01:39:06,565 They're hunting us. 1932 01:39:07,066 --> 01:39:10,653 We're interested in the character that reminds us of the actor. 1933 01:39:10,736 --> 01:39:13,239 So we take the actor's features, we try to preserve 1934 01:39:13,322 --> 01:39:16,367 as much as we can, especially around the mouth and the eyes. 1935 01:39:16,450 --> 01:39:18,327 You look at the topography of the face 1936 01:39:18,410 --> 01:39:20,871 and how that's moving , and extrapolate backwards 1937 01:39:20,955 --> 01:39:22,748 into what's driving it, 1938 01:39:22,831 --> 01:39:24,124 how the muscles are laid out. 1939 01:39:24,208 --> 01:39:26,835 It's pretty revolutionary the way that the facial's been done. 1940 01:39:26,961 --> 01:39:28,796 Previously, when you capture facial, 1941 01:39:28,879 --> 01:39:30,297 the data that it's picking up 1942 01:39:30,381 --> 01:39:33,676 is essentially surface data. With the new system, it takes that data, 1943 01:39:33,759 --> 01:39:36,679 but it embeds that data into muscle strains. 1944 01:39:36,762 --> 01:39:39,556 There's a lot of artistry still involved , but out of the box, 1945 01:39:39,640 --> 01:39:41,392 it's gonna look like the actor. 1946 01:39:41,475 --> 01:39:43,602 It's completely changed the way we do things. 1947 01:39:43,686 --> 01:39:45,145 Do not test me ! 1948 01:39:45,229 --> 01:39:49,024 In order to create a shot of Zoe playing Neytiri , first of all , 1949 01:39:49,108 --> 01:39:52,653 we would take Zoe through a full gamut of her expressions and range. 1950 01:39:52,736 --> 01:39:54,989 Little details that make Zoe Zoe. 1951 01:39:55,072 --> 01:39:59,118 The signature moves of how she holds tension in her lip, 1952 01:39:59,201 --> 01:40:02,997 the tension that forms around her philtrum is very iconic. 1953 01:40:03,080 --> 01:40:07,418 The outer lower corners, the way they pull down through the risorius muscle. 1954 01:40:07,501 --> 01:40:10,462 And what we really want to do is to create a digital double 1955 01:40:10,546 --> 01:40:12,715 that can recreate all of those subtleties. 1956 01:40:13,382 --> 01:40:16,927 And then the journey begins to transfer that into Neytiri. 1957 01:40:17,011 --> 01:40:20,014 And what does Neytiri have that maybe Zoe doesn't? 1958 01:40:20,097 --> 01:40:22,641 Obviously, eyes that are so much bigger, 1959 01:40:22,725 --> 01:40:25,311 different anatomy of face, forehead. 1960 01:40:25,394 --> 01:40:29,023 We try to keep as much of Zoe into Neytiri as we can , 1961 01:40:29,106 --> 01:40:32,318 but there are obviously differences, with one being a Na'vi . 1962 01:40:32,484 --> 01:40:33,819 The way that the nose wrinkles 1963 01:40:33,902 --> 01:40:36,488 and behaves more like a lion, lioness' nose. 1964 01:40:36,572 --> 01:40:39,783 U ltimately, our job is we wanna see a performance that Zoe gives us. 1965 01:40:39,867 --> 01:40:41,493 I pray for the strength that I will not 1966 01:40:41,577 --> 01:40:44,079 pluck the eyeballs out of my youngest son ! (SNARLS) 1967 01:40:44,455 --> 01:40:48,375 SCAN LAN :I sometimes forget (LAUG HS) that Neytiri and Jake aren 't real people 1968 01:40:48,459 --> 01:40:51,086 'cause I've spent so much time with them over the last five years, 1969 01:40:51,170 --> 01:40:54,340 but also, they're just so real . 1970 01:40:54,423 --> 01:40:56,675 You watch them and it's all about the faces. 1971 01:41:00,054 --> 01:41:02,014 ADCOCK: As we evolved the puppet of Kiri, 1972 01:41:02,097 --> 01:41:05,601 we were constantly testing against older footage of Sigourney. 1973 01:41:05,684 --> 01:41:09,521 J im was really precious about trying to get the same feeling 1974 01:41:09,605 --> 01:41:10,814 and the same youthfulness 1975 01:41:10,898 --> 01:41:13,525 that Sigourney evoked on screen forAliens. 1976 01:41:13,609 --> 01:41:15,694 And so we did a little dialogue test to make sure 1977 01:41:15,778 --> 01:41:19,281 that the Kiri puppet held up quite well to some of this reference. 1978 01:41:19,365 --> 01:41:21,909 Sigourney holds herjaw quite far forward. 1979 01:41:21,992 --> 01:41:24,495 It's very much a Sigourney characteristic. 1980 01:41:24,578 --> 01:41:27,206 She also has these supporting pillars underneath her lip 1981 01:41:27,289 --> 01:41:29,208 that give her a presence, 1982 01:41:29,333 --> 01:41:31,919 and a Sigourney smile is very unique to her. 1983 01:41:32,002 --> 01:41:33,545 And we needed to kinda capture that, 1984 01:41:33,629 --> 01:41:37,591 but also capture it so it felt more like a teenage version of Sigourney. 1985 01:41:37,674 --> 01:41:40,427 It was a real challenge, but a great exercise and something that 1986 01:41:40,511 --> 01:41:42,846 looking back on now, the performances really ring through . 1987 01:41:42,930 --> 01:41:45,015 -Where's Spider? -They took him . 1988 01:41:45,933 --> 01:41:47,226 They took him . 1989 01:41:47,309 --> 01:41:51,146 CAMERON : These characters, in a funny way, are almost more emotional. 1990 01:41:51,230 --> 01:41:55,734 You feel them, which is kind of the thing that I'm most satisfied about, 1991 01:41:55,818 --> 01:41:57,236 it's an emotional movie. 1992 01:41:57,319 --> 01:42:00,697 And we did succeed in preserving what the actors did . 1993 01:42:01,407 --> 01:42:03,492 (ALL PANTI NG I N EXHAUSTION) 1994 01:42:03,575 --> 01:42:05,327 (SOBS) 1995 01:42:07,371 --> 01:42:10,124 LAN DAU : One of our favorite elements of the visual effects process 1996 01:42:10,207 --> 01:42:12,334 is creating the creatures of Pandora, 1997 01:42:12,418 --> 01:42:15,671 building them with scientific rigor of a real creature 1998 01:42:15,754 --> 01:42:18,424 while giving them the force and personality 1999 01:42:18,507 --> 01:42:20,384 of real animals as well. 2000 01:42:20,467 --> 01:42:24,388 Creatures Department provide puppets to animation and the motion departments. 2001 01:42:24,471 --> 01:42:26,098 So that means providing 2002 01:42:26,181 --> 01:42:30,686 a kind of an internaljoint hierarchy that can either be driven by a key frame 2003 01:42:30,769 --> 01:42:34,106 in terms of animators animating controls and moving those joints around 2004 01:42:34,231 --> 01:42:36,608 or it can be driven using performance capture. 2005 01:42:36,942 --> 01:42:38,110 Whoa, whoa ! Bro ! 2006 01:42:39,027 --> 01:42:40,279 MARCO REVELANT: Ifyou talk about creature, 2007 01:42:40,362 --> 01:42:41,613 you have a skeleton structure, 2008 01:42:41,697 --> 01:42:44,366 you have a muscle system, and you need to make sure 2009 01:42:44,450 --> 01:42:48,829 everything behaves realistically. Also the rigging process involved, 2010 01:42:48,912 --> 01:42:51,206 creating the tool for animation to use. 2011 01:42:51,373 --> 01:42:53,041 The way they interact with the character, 2012 01:42:53,125 --> 01:42:55,919 how they move the arm, hands, etc. 2013 01:42:56,003 --> 01:42:58,505 We have the skimwings. We have the ilus. 2014 01:42:58,797 --> 01:43:02,885 We have the tulkun and they're all based off of marine animals, 2015 01:43:02,968 --> 01:43:06,138 which means as animators, we have to go out and find reference. 2016 01:43:06,263 --> 01:43:10,642 ERIC SAI N DON : There's always something real that we can base our creatures on 2017 01:43:10,726 --> 01:43:12,394 to understand their motion. 2018 01:43:14,104 --> 01:43:16,899 You have to believe these creatures could move like that 2019 01:43:16,982 --> 01:43:21,028 or your mind just won't allow it to think it's real . 2020 01:43:21,111 --> 01:43:23,572 REYNOLDS: The ilu , they've got these giant fins, 2021 01:43:23,655 --> 01:43:25,365 they could swim like dolphins, 2022 01:43:25,449 --> 01:43:27,242 they could swim like manta rays, 2023 01:43:27,326 --> 01:43:30,579 or they could swim like X-wing fighters 'cause they had four sets of wings. 2024 01:43:30,662 --> 01:43:32,873 So we built all these different swim cycles. 2025 01:43:32,956 --> 01:43:35,876 It's possible they can use all of them, depending on their mood. 2026 01:43:35,959 --> 01:43:39,922 For the capture for the ilu, we have our performers and stuntees 2027 01:43:40,005 --> 01:43:42,132 riding around on Seabobs underwater in the tank. 2028 01:43:42,257 --> 01:43:44,343 So this gives us a really good starting point, 2029 01:43:44,426 --> 01:43:49,556 because it gives accurate reactions to the water and very believable motion. 2030 01:43:49,640 --> 01:43:53,352 From there, the animation team will bring in our ilu puppet, 2031 01:43:53,435 --> 01:43:56,271 and we'll try and integrate the character with that ilu . 2032 01:43:56,355 --> 01:43:58,440 REYNOLDS: The ilu also has this long neck 2033 01:43:58,524 --> 01:44:02,569 which affords you the ability to have a look around and be kinda curious 2034 01:44:02,653 --> 01:44:06,740 and be quizzical and emote in a way that fish can 't. 2035 01:44:06,823 --> 01:44:08,575 Seals have necks, they're aquatic, 2036 01:44:08,659 --> 01:44:10,452 they're built in the same way. So we used 2037 01:44:10,536 --> 01:44:13,121 some reference from seals, who can also be cute. 2038 01:44:13,455 --> 01:44:15,916 -(I LU G RU NTS) -(G IGG LI NG) 2039 01:44:17,626 --> 01:44:19,169 JOH NSTON : This is one of these whale-like creatures 2040 01:44:19,253 --> 01:44:20,587 that we were asked to build. 2041 01:44:20,671 --> 01:44:23,632 It has some kind of recognizably whale-like features, 2042 01:44:23,715 --> 01:44:27,010 but also, you know, some very Pandorian kind of features. 2043 01:44:27,094 --> 01:44:28,971 The tail is very different in terms of the way 2044 01:44:29,054 --> 01:44:31,390 that it spreads out at the back. When it's moving, 2045 01:44:31,473 --> 01:44:33,934 there's some kind of tendrils and things that are clearly 2046 01:44:34,017 --> 01:44:35,477 not what you'd see on a whale. 2047 01:44:36,770 --> 01:44:39,982 These are kind of really interesting features we needed to take into account 2048 01:44:40,065 --> 01:44:41,984 when we started to rig the creature up 2049 01:44:42,067 --> 01:44:45,362 and to kind of turn it into something that was going to function. 2050 01:44:45,445 --> 01:44:47,364 SAI N DON : Jim really wanted that fun interaction 2051 01:44:47,447 --> 01:44:49,157 between a boy and his tulkun . 2052 01:44:49,658 --> 01:44:54,580 Payakan didn 't want to be just a big, hulking whale going through the scene. 2053 01:44:54,705 --> 01:44:56,748 He wants to be this character 2054 01:44:56,832 --> 01:44:59,167 that you can relate to, that you feel for. 2055 01:44:59,251 --> 01:45:01,086 With not a lot to emote, 2056 01:45:01,169 --> 01:45:03,922 like in his face, you have to feel that emotion 2057 01:45:04,006 --> 01:45:06,883 through his fins, through his eyes. 2058 01:45:11,305 --> 01:45:13,932 LAN DAU : The new film takes us beyond the forests 2059 01:45:14,016 --> 01:45:15,767 with new biomes, new environments, 2060 01:45:15,892 --> 01:45:20,230 and most especially, the very unique and alluring, water. 2061 01:45:20,314 --> 01:45:22,691 As long as I've been working in this industry, water's been hard . 2062 01:45:22,774 --> 01:45:25,611 It's something that we're all very familiar with. 2063 01:45:25,694 --> 01:45:29,072 When it's not perfect, you can tell that it's not perfect. 2064 01:45:30,073 --> 01:45:33,744 The water is really a living creature on this film , 2065 01:45:33,827 --> 01:45:35,704 and it's a hard one to control. 2066 01:45:35,787 --> 01:45:37,914 JOH NATHAN N IXON : The water tells its own story. 2067 01:45:37,998 --> 01:45:41,960 It's being used to show what are the conditions that the characters are in . 2068 01:45:42,044 --> 01:45:45,380 So, hey, we need bigger splashes or we need the water to be more calm. 2069 01:45:45,505 --> 01:45:48,300 This is supposed to be a lagoon, not supposed to be a big, violent ocean. 2070 01:45:48,383 --> 01:45:51,219 And so you do need to work with the characteristics of that water 2071 01:45:51,303 --> 01:45:52,929 in order to help tell the story. 2072 01:45:53,013 --> 01:45:56,975 J im was very clear on what the look of the water is. 2073 01:45:57,059 --> 01:45:58,226 How clear is it? 2074 01:45:58,310 --> 01:46:00,270 What is the color? How far can I see? 2075 01:46:00,354 --> 01:46:02,522 How is the light traveling? How are things moving? 2076 01:46:02,606 --> 01:46:03,690 (N EYTI RI YELPS) 2077 01:46:04,066 --> 01:46:05,108 (N EYTI RI G RU NTS) 2078 01:46:05,192 --> 01:46:06,902 N IXON : Your environment is dynamic. 2079 01:46:06,985 --> 01:46:09,696 Where a lot of times you work on a movie, the environment doesn 't move. 2080 01:46:09,780 --> 01:46:12,115 You're inside of a building or inside of a forest. 2081 01:46:12,199 --> 01:46:15,827 Or here, you're inside of an ocean . And that ocean is constantly moving 2082 01:46:15,911 --> 01:46:19,247 and creating its own character to what's happening in the environment around it. 2083 01:46:20,624 --> 01:46:22,417 TODD LABONTE: The biggest challenge is the scope. 2084 01:46:22,501 --> 01:46:25,796 Every shot is packed to the rafters 2085 01:46:25,879 --> 01:46:27,881 with characters, water interaction. 2086 01:46:27,964 --> 01:46:30,884 So you've got boats on the water, 2087 01:46:30,967 --> 01:46:34,554 people on the boats, tulkun on the water. 2088 01:46:34,638 --> 01:46:37,391 So we have a rough water surface basically. 2089 01:46:37,474 --> 01:46:41,853 An infinite plane of sine waves that simulate a water surface. 2090 01:46:41,937 --> 01:46:44,523 We can put a boat on that, and it looks pretty decent. 2091 01:46:44,606 --> 01:46:48,193 We can put a tulkun on there and we know that roughly, 2092 01:46:48,276 --> 01:46:50,237 his head is out of the water this much . 2093 01:46:50,320 --> 01:46:53,657 So now you have a boat chasing the tulkun, 2094 01:46:53,740 --> 01:46:55,325 and it's splashing. 2095 01:46:55,409 --> 01:46:58,412 The tulkun wake now affects the boat, 2096 01:46:58,495 --> 01:47:00,288 so the boat has to lift. 2097 01:47:00,372 --> 01:47:04,292 Then the boat lifts, but that changes the water as well. 2098 01:47:04,376 --> 01:47:07,212 So then the boat might have to drop down again , 2099 01:47:07,295 --> 01:47:09,840 because everything is simmed on top of itself 2100 01:47:09,923 --> 01:47:15,178 It's like this circular ring of suffering that has to be solved . (LAUG HS) 2101 01:47:15,262 --> 01:47:19,850 So the water interaction is this crazy loop of animation 2102 01:47:19,933 --> 01:47:23,186 to effects, to animation to effects, to animation. 2103 01:47:23,937 --> 01:47:25,147 Brace yourself! 2104 01:47:26,732 --> 01:47:27,774 (ALL YELL) 2105 01:47:30,527 --> 01:47:32,070 LAN DAU : It's notjust about the water. 2106 01:47:32,154 --> 01:47:35,532 What is the water's impact on a person's body? 2107 01:47:35,615 --> 01:47:39,536 If I'm underwater and I'm traveling at a high speed, 2108 01:47:39,619 --> 01:47:41,496 what is that water doing to my face? 2109 01:47:41,580 --> 01:47:43,415 What is that water doing to my hair? 2110 01:47:43,498 --> 01:47:46,042 We know intrinsically what someone's hair looks like 2111 01:47:46,126 --> 01:47:48,545 when they dive into a swimming pool, but actually simulating that 2112 01:47:48,628 --> 01:47:51,465 and trying to simulate every single hair is really difficult. 2113 01:47:53,508 --> 01:47:56,303 This shot, here, we've got a live-action foreground . 2114 01:47:56,386 --> 01:47:58,638 The rest is all digital and we have to have a character 2115 01:47:58,722 --> 01:48:00,098 coming up out of the water here, 2116 01:48:00,182 --> 01:48:02,058 and she needs to feel like she's obviously fully affected 2117 01:48:02,142 --> 01:48:03,393 by what's going on with the water. 2118 01:48:03,477 --> 01:48:05,729 We run a simulation here, and we try and approximate 2119 01:48:05,812 --> 01:48:07,314 what's happening with the live-action plate 2120 01:48:07,397 --> 01:48:09,524 and our extension of it as close as possible. 2121 01:48:09,608 --> 01:48:12,360 We then use that simulation to affect the hair. 2122 01:48:12,444 --> 01:48:15,113 This is the result we can get out of what we'd call a coupled simulation. 2123 01:48:15,197 --> 01:48:16,531 -(GASPI NG) -Kiri ! 2124 01:48:17,157 --> 01:48:20,368 SAM COLE: There's shots and sequences where the water is on fire. 2125 01:48:20,452 --> 01:48:22,746 There's characters with fully coupled clothing and hair 2126 01:48:22,829 --> 01:48:25,999 inside of the water sim that's fully coupled . It has foam , aeration , 2127 01:48:26,082 --> 01:48:28,084 micro bubbles, all of that going on 2128 01:48:28,251 --> 01:48:30,212 all in the same shot while delivering dialogue. 2129 01:48:30,295 --> 01:48:31,296 Grab on . 2130 01:48:31,379 --> 01:48:34,007 It sort of hits the bingo of everything that's difficult to do in a shot. 2131 01:48:34,090 --> 01:48:37,052 And it all gets simulated together at once, which is fantastic. 2132 01:48:44,851 --> 01:48:48,230 When we started on the project, I was really keen to work 2133 01:48:48,313 --> 01:48:50,440 on something that had biolume. 2134 01:48:52,067 --> 01:48:55,028 We have this sequence of Kiri and Jake sitting 2135 01:48:55,111 --> 01:48:57,697 on the canoe docks and she's rotating her legs in the water. 2136 01:48:57,864 --> 01:49:00,033 It's a beautiful sequence. It's plaul, 2137 01:49:00,116 --> 01:49:04,037 it's meant to be her connecting with Pandora and Eywa, 2138 01:49:04,120 --> 01:49:06,081 and she's having a moment with her dad. 2139 01:49:06,164 --> 01:49:09,584 We started with this animation. We had the direction from Jim to say 2140 01:49:09,668 --> 01:49:12,254 it's all about the storytelling . It's about Kiri sitting there, 2141 01:49:12,337 --> 01:49:14,631 she's thinking about stuff, and Jake's being a dad 2142 01:49:14,714 --> 01:49:18,844 and it's that moment, we had bioluminescent coral inside the water. 2143 01:49:18,927 --> 01:49:22,013 We also had these fishes where the fishes have trails. 2144 01:49:22,097 --> 01:49:23,598 So the faster a fish swims, 2145 01:49:23,682 --> 01:49:27,727 it would do a certain kind of trail , and produce more particles, 2146 01:49:27,811 --> 01:49:29,020 brighter particles. 2147 01:49:29,104 --> 01:49:33,358 The tricky thing was we had never done biolume 2148 01:49:33,441 --> 01:49:34,734 that was inside water. 2149 01:49:34,818 --> 01:49:37,320 These are unicelled organisms. 2150 01:49:37,404 --> 01:49:42,117 And ifyou irritate them really quickly, they'll flash brighter. 2151 01:49:42,200 --> 01:49:45,704 Ifyou softly move them, they have a soft glow. 2152 01:49:45,787 --> 01:49:50,125 And for a small organism like that to have that complexity of behavior, 2153 01:49:50,208 --> 01:49:51,585 that's what's amazing about this. 2154 01:49:51,668 --> 01:49:55,380 We need to put all of the stuff we've learned for effect sims, 2155 01:49:55,463 --> 01:49:57,424 for look, for particle simulation, 2156 01:49:57,507 --> 01:50:00,802 for lighting and let's learn and make this look amazing. 2157 01:50:01,636 --> 01:50:04,556 So a lot of detailed research , tons of research 2158 01:50:04,639 --> 01:50:07,642 that all went into this shot. And this is the product 2159 01:50:07,726 --> 01:50:11,646 of, I guess, two years of learning how to do this stuff. 2160 01:50:12,147 --> 01:50:14,399 Jim was very happy with the sequence. 2161 01:50:15,233 --> 01:50:17,485 So what does Eywa's heartbeat sound like? 2162 01:50:20,363 --> 01:50:21,406 Mighty. 2163 01:50:26,244 --> 01:50:29,873 I don't think there's anybody out there that can do what Wötä does. 2164 01:50:32,208 --> 01:50:34,336 They proved it on Avatar and Alita. 2165 01:50:34,419 --> 01:50:35,754 They proved it on the Apes films. 2166 01:50:35,837 --> 01:50:37,505 They proved it on The Lord of the Rings films. 2167 01:50:39,841 --> 01:50:41,092 (PAYAKAN BELLOWS) 2168 01:50:41,176 --> 01:50:43,929 And they proved it tenfold on this film . 2169 01:50:49,017 --> 01:50:50,352 (YELLI NG) 2170 01:50:50,435 --> 01:50:51,436 (G RU NTS) 2171 01:50:52,062 --> 01:50:53,104 (BOTH GASPI NG) 2172 01:51:11,247 --> 01:51:13,750 Avatar is about a clash between civilizations 2173 01:51:13,833 --> 01:51:15,752 and the beauty of the planet of Pandora. 2174 01:51:18,254 --> 01:51:21,091 The bad guys need their ways of doing the terrible things they do. 2175 01:51:31,559 --> 01:51:33,436 A lot's changed since your last tour here. 2176 01:51:33,520 --> 01:51:34,521 Walk with me. 2177 01:51:44,739 --> 01:51:46,241 (MACH I N ES WH I RRI NG LOU DLY) 2178 01:51:46,324 --> 01:51:48,034 JAMES CAMERON : For the human world, 2179 01:51:48,118 --> 01:51:51,538 which is highly technological and highly recognizable to us 2180 01:51:52,205 --> 01:51:54,332 we wanted to have a high degree of creativity 2181 01:51:54,416 --> 01:51:55,959 and be very tech-forward 2182 01:51:56,042 --> 01:51:59,838 in the tradition of Syd Mead who did great futurist designs. 2183 01:52:01,881 --> 01:52:04,884 Ben Procter is the best designer 2184 01:52:04,968 --> 01:52:07,887 of near future technology that I've ever seen. 2185 01:52:07,971 --> 01:52:11,266 He's not only amazing as an artist himself 2186 01:52:11,349 --> 01:52:15,103 but he also understands that they're there for a narrative purpose 2187 01:52:15,186 --> 01:52:16,479 and what are they saying . 2188 01:52:16,563 --> 01:52:18,815 PROCTER: Jim is always first and foremost a storyteller, 2189 01:52:18,898 --> 01:52:21,943 and he doesn 't want to ever fetishize technology in the movie. 2190 01:52:22,026 --> 01:52:23,236 He doesn't want to make a point of it. 2191 01:52:23,319 --> 01:52:25,572 It is there to tell the story just like everything else. 2192 01:52:27,657 --> 01:52:30,285 Hell's Gate, as formidable as it may have seemed in Avatar 1 , 2193 01:52:30,368 --> 01:52:33,246 was just a tiny piece of what the RDA is doing. 2194 01:52:34,914 --> 01:52:37,500 It wasn 't the full might that's available back on Earth. 2195 01:52:37,584 --> 01:52:40,462 Now the RDA has a lot of money and they're not messing around 2196 01:52:40,545 --> 01:52:41,921 and they're not gonna make the same mistake twice. 2197 01:52:42,005 --> 01:52:45,300 So when they come back, they come back on a whole different scale. 2198 01:52:45,383 --> 01:52:48,762 That means all the vehicles, all the weapons, all the props, 2199 01:52:48,845 --> 01:52:51,890 all the RDA wardrobe were all designed by a team of artists. 2200 01:52:57,145 --> 01:52:58,396 PROCTER: When we first see Bridgehead, 2201 01:52:58,480 --> 01:53:01,483 the impression that Jim wanted to give is just of infinite construction. 2202 01:53:01,566 --> 01:53:02,901 Ifyou think of how Dubai looked 2203 01:53:02,984 --> 01:53:04,903 at certain points in its recent development, 2204 01:53:04,986 --> 01:53:08,740 where there was just so much money going in to turn the desert into a city 2205 01:53:08,823 --> 01:53:11,159 with hundreds of cranes visible at the same time, 2206 01:53:11,242 --> 01:53:12,911 that's the impression that we're going for. 2207 01:53:12,994 --> 01:53:14,746 It's a full-blown industrial port. 2208 01:53:14,829 --> 01:53:16,623 It's got all kinds of different capabilities. 2209 01:53:16,706 --> 01:53:19,000 But everything the RDA does, they're doing at Bridgehead 2210 01:53:19,083 --> 01:53:21,544 because they have a new ocean-going operation. 2211 01:53:21,628 --> 01:53:23,922 I don't think it's any secret that I like the ocean , 2212 01:53:24,005 --> 01:53:26,174 I like being underwater, I like being at sea, 2213 01:53:26,257 --> 01:53:27,592 I like to be in submarines. 2214 01:53:27,675 --> 01:53:29,302 So give me a blank slate. 2215 01:53:29,385 --> 01:53:31,679 Let's see what the RDA does with the ocean . 2216 01:53:36,142 --> 01:53:39,145 The SeaDragon is the big enemy ship, 400 feet long, 2217 01:53:39,229 --> 01:53:43,107 which is this monstrous ship that can come up on hydrofoils 2218 01:53:43,191 --> 01:53:45,819 and lift itself right out the water in ground effect 2219 01:53:45,902 --> 01:53:48,154 and skim over the water at 120 knots. 2220 01:53:49,531 --> 01:53:53,368 U nlike the Dragon in Avatar 1 which was explicitly a military craft, 2221 01:53:53,451 --> 01:53:54,786 the SeaDragon is actually a commercial ship 2222 01:53:54,869 --> 01:53:56,204 that's essentially a mothership 2223 01:53:56,329 --> 01:54:00,542 for all kinds of other vehicles that form the whaling operations of the RDA. 2224 01:54:00,625 --> 01:54:03,711 CAMERON : Imagine a whaling ship that can move 120 miles an hour. 2225 01:54:03,795 --> 01:54:05,046 That's pretty cool , right? 2226 01:54:05,129 --> 01:54:07,799 But it's put together from bits and pieces of technology 2227 01:54:07,882 --> 01:54:09,968 that really exists in the world today and are possible. 2228 01:54:10,051 --> 01:54:12,345 The SeaDragon has a big magic trick up its sleeve 2229 01:54:12,428 --> 01:54:14,389 and that is that, lo and behold , 2230 01:54:14,472 --> 01:54:17,392 the entire nose of the thing clamshells open into two, 2231 01:54:17,475 --> 01:54:19,352 forming not only the central foredeck, 2232 01:54:19,435 --> 01:54:22,939 but now that foredeck has a couple of different wings for deploying Crab Suits 2233 01:54:23,022 --> 01:54:24,899 and recovering other vehicles and whatnot. 2234 01:54:24,983 --> 01:54:26,985 (ALARM BLARI NG) 2235 01:54:30,238 --> 01:54:31,698 PROCTER: The SeaDragon was one of the sets 2236 01:54:31,781 --> 01:54:33,616 that we needed to build almost in its entirety. 2237 01:54:33,700 --> 01:54:34,701 SCORESBY: Get in there ! 2238 01:54:34,784 --> 01:54:35,952 PROCTER: We built the well deck. 2239 01:54:36,035 --> 01:54:39,163 It was a giant set that's only a partial of what's really there. 2240 01:54:42,041 --> 01:54:43,293 (ALL G RU NTI NG) 2241 01:54:43,376 --> 01:54:46,254 PROCTER: The most fun aspect of these big RDA vehicles, 2242 01:54:46,337 --> 01:54:48,631 of course, is how they die, how do they meet their demise. 2243 01:54:48,715 --> 01:54:51,175 LU KE FREEBORN : We can 't do a James Cameron movie 2244 01:54:51,259 --> 01:54:55,096 without a scene of water chasing people through a sinking ship. 2245 01:54:55,179 --> 01:54:56,180 WOMAN : Action ! 2246 01:54:59,934 --> 01:55:01,185 (SCREAMS) 2247 01:55:02,520 --> 01:55:03,563 (SCREAMS) 2248 01:55:08,943 --> 01:55:11,404 (SYSTEM TRI LLI NG) 2249 01:55:12,071 --> 01:55:13,740 PROCTER: The Matador is a 50-foot boat. 2250 01:55:13,823 --> 01:55:16,284 There's only one Matador and the purpose of those 2251 01:55:16,367 --> 01:55:19,871 is herding and corralling of the tulkun pod using grenade launchers. 2252 01:55:21,247 --> 01:55:22,415 Target over here. 2253 01:55:23,666 --> 01:55:24,959 Yeah , that's it. Wait. 2254 01:55:25,043 --> 01:55:28,338 The Matador's the kill boat which then comes in and uses this harpoon . 2255 01:55:28,421 --> 01:55:29,672 CAMERON : Adam , you do... 2256 01:55:29,756 --> 01:55:32,133 You don't want to be standing here talking to somebody like this 2257 01:55:32,216 --> 01:55:34,052 -and pull the trigger. -MAN : He'll do it. I've done it. 2258 01:55:34,135 --> 01:55:36,763 -GARRETT WARREN : You can do it. I did it. -(LAUG HS) Right. Right. 2259 01:55:36,846 --> 01:55:38,514 It's awesome. It's one of my favorite things 2260 01:55:38,598 --> 01:55:40,099 that I've ever seen in my life. I want one. 2261 01:55:40,183 --> 01:55:43,978 It's huge. And to see the harpoon gun on the front of it was badass. 2262 01:55:44,062 --> 01:55:46,564 MAN : (ON PA) Three, two, one. . . Action. 2263 01:55:47,482 --> 01:55:48,983 (G RU NTI NG) 2264 01:55:49,067 --> 01:55:50,276 Reload ! Reload ! 2265 01:55:50,360 --> 01:55:52,195 Back full ! Back full ! 2266 01:55:52,278 --> 01:55:53,738 Man your weapons ! 2267 01:55:54,405 --> 01:55:55,698 -CAMERON : That will do. -(VOCALIZES COCKI NG WEAPON) 2268 01:55:55,782 --> 01:55:56,783 -Yup. -(WARREN G RU NTS) 2269 01:55:56,866 --> 01:55:58,242 Where are you , you son of a bitch? 2270 01:55:58,326 --> 01:56:00,954 CAMERON : Yeah . And you're getting towed while that's happening . 2271 01:56:01,037 --> 01:56:02,372 -Yes. So. . . (VOCALIZI NG CRASH I NG) -Yes. 2272 01:56:04,207 --> 01:56:05,833 The whole thing about the Matador 2273 01:56:05,917 --> 01:56:09,587 is that this overall design conveys the speed , right? 2274 01:56:09,671 --> 01:56:10,880 It has to be a fast boat. 2275 01:56:11,214 --> 01:56:12,256 SCORESBY: Keep going . Let's go ! 2276 01:56:12,340 --> 01:56:13,341 Go, go ! 2277 01:56:13,424 --> 01:56:15,218 CAMERON : (ON PA) And action! 2278 01:56:17,136 --> 01:56:20,181 The Matador weighs maybe ten and a half tons. 2279 01:56:20,264 --> 01:56:24,352 So Steve, he's building a new massive motion base to cope with that. 2280 01:56:24,435 --> 01:56:27,188 (ON PA) Three, two, one. . . Base. 2281 01:56:27,271 --> 01:56:28,940 And. . . action! 2282 01:56:29,732 --> 01:56:31,484 And. . . go! 2283 01:56:31,567 --> 01:56:35,154 I bought one from Air New Zealand which was an ex-flight simulator 2284 01:56:35,238 --> 01:56:38,116 and then we had to pull it apart and re-engineer the whole thing. 2285 01:56:38,199 --> 01:56:40,284 (LOU D WH I RRI NG) 2286 01:56:41,995 --> 01:56:44,038 CAMERON : So you've got this big ship that rocks up 2287 01:56:44,122 --> 01:56:45,665 and it puts the small boats in 2288 01:56:45,748 --> 01:56:49,460 and so the lead ship, the Matador, Spanish for killer, 2289 01:56:49,544 --> 01:56:51,587 and then there are the Picador boats. 2290 01:56:52,505 --> 01:56:55,800 (SYSTEM TRI LLI NG) 2291 01:56:55,883 --> 01:56:57,802 What do the picadors do in a bullfight? 2292 01:57:00,805 --> 01:57:01,848 (ENG I N ES WH I RRI NG) 2293 01:57:01,931 --> 01:57:04,559 They hector and move the bull around and tire it out 2294 01:57:04,642 --> 01:57:07,061 and all that for the Matador to make the kill shot. 2295 01:57:07,145 --> 01:57:08,646 Well, this is the motif that they do 2296 01:57:08,730 --> 01:57:11,107 when they're hunting these gigantic creatures. 2297 01:57:11,190 --> 01:57:14,318 The Picador is being fabricated from scratch in New Zealand , 2298 01:57:14,402 --> 01:57:16,029 and as opposed to any normal movie 2299 01:57:16,112 --> 01:57:18,740 where you would go and find a boat that kind of looks good enough, 2300 01:57:18,823 --> 01:57:20,575 Jim wanted the boat that we want it to be. 2301 01:57:20,658 --> 01:57:22,076 So that's exactly what we've built. 2302 01:57:22,160 --> 01:57:24,245 -WOMAN : Action ! -(LOU D WH I RRI NG) 2303 01:57:24,328 --> 01:57:25,329 MAN : Camera ! 2304 01:57:26,914 --> 01:57:28,499 I used a guy, Alister Baxter, 2305 01:57:28,583 --> 01:57:31,461 and we just started from the ground up and designed the boat. 2306 01:57:32,545 --> 01:57:35,089 When I first got the Picador, 2307 01:57:35,173 --> 01:57:36,799 Ben Procter had done a lot of work 2308 01:57:36,883 --> 01:57:39,677 in kind of realizing what he was hoping it to be. 2309 01:57:42,055 --> 01:57:46,601 The engines, I ordered as custom-built engines in the States 2310 01:57:46,684 --> 01:57:48,978 and the jet units were custom, 2311 01:57:49,062 --> 01:57:51,939 and then we had three different CNC milling companies 2312 01:57:52,023 --> 01:57:54,192 machining all of our different elements. 2313 01:57:55,151 --> 01:57:57,028 Wow. That's awesome. 2314 01:57:57,111 --> 01:58:01,240 We're here this morning in this beautiful secret location in North Auckland . 2315 01:58:01,324 --> 01:58:04,744 And we're here to test the Picador and put it through its paces. 2316 01:58:04,827 --> 01:58:06,037 (ENG I N E REVVI NG) 2317 01:58:06,120 --> 01:58:07,830 SI NCLAI R: Does over 42 knots, 2318 01:58:07,914 --> 01:58:10,291 can stop from top speed in one boat length. 2319 01:58:11,876 --> 01:58:13,795 Which is quite frightening when you're aboard it. 2320 01:58:13,878 --> 01:58:14,921 You've gotta hang on . 2321 01:58:17,215 --> 01:58:18,341 PROCTER: It was pretty amazing. 2322 01:58:18,424 --> 01:58:22,011 We've been working on this boat for, God , about 5 years now or something like that. 2323 01:58:22,095 --> 01:58:24,180 But until Ijust got on it and saw it on the water, 2324 01:58:24,263 --> 01:58:26,182 I feel like I've never seen it in its natural environment. 2325 01:58:26,265 --> 01:58:28,559 So pretty cool to get that perspective on it. 2326 01:58:30,478 --> 01:58:31,771 (SCREAMS) 2327 01:58:33,481 --> 01:58:36,818 (SYSTEM TRI LLI NG) 2328 01:58:37,276 --> 01:58:40,488 So our air vehicles in the sequels have gotten an upgrade. 2329 01:58:40,613 --> 01:58:43,991 (WH I RRI NG) 2330 01:58:44,075 --> 01:58:46,327 CAMERON : I didn't think we'd be able to beat the Samson, 2331 01:58:46,410 --> 01:58:47,745 the Samson was pretty cool. 2332 01:58:47,829 --> 01:58:51,290 But, you know, the H uey had to give way to the Black Hawk, 2333 01:58:51,374 --> 01:58:53,918 so the Samson got to give way to the Kestrel . 2334 01:58:54,001 --> 01:58:56,796 The Kestrel is the twin rotorcraft. 2335 01:58:56,879 --> 01:58:59,465 It's longer, higher, and wider. 2336 01:58:59,549 --> 01:59:03,469 It's substantially larger and very complicated . 2337 01:59:03,553 --> 01:59:05,096 It makes the Samson look pretty simple. 2338 01:59:05,179 --> 01:59:06,806 Here, Spider's engaging . 2339 01:59:07,473 --> 01:59:09,892 -He's like. . . (VOCALIZES FI RI NG) Right? -MAN : Yeah . 2340 01:59:09,976 --> 01:59:11,936 And then he just gets grabbed and taken . 2341 01:59:12,019 --> 01:59:15,273 The Kestrel is still a really military vehicle full of ammunition . 2342 01:59:15,356 --> 01:59:18,109 It's a gunship, so it's still got that hard edge. 2343 01:59:18,192 --> 01:59:19,610 They haven 't got soft cushions on them. 2344 01:59:19,694 --> 01:59:21,612 They haven 't got all that luxury, you know? 2345 01:59:21,696 --> 01:59:23,239 MAN : Grab it just like this. 2346 01:59:23,322 --> 01:59:24,365 -This way? -MAN : Yeah , exactly. 2347 01:59:24,448 --> 01:59:26,826 -Now if you grab the piece of cylinder. . . -I don't know if they'd buy it. 2348 01:59:26,909 --> 01:59:29,829 I would not trust my life to that grip. I'd trust my life to that grip. 2349 01:59:29,912 --> 01:59:31,706 -MAN : Yeah , yeah . -You know what I mean? 2350 01:59:33,958 --> 01:59:35,835 Whoo-hoo-hoo ! (LAUG HS) 2351 01:59:35,918 --> 01:59:38,796 (SYSTEM TRI LLI NG) 2352 01:59:39,422 --> 01:59:42,466 JON LAN DAU : There's a new exoskeleton that we call a Skel Suit. 2353 01:59:42,550 --> 01:59:45,845 It's something that allows humans to operate 2354 01:59:45,928 --> 01:59:49,098 at the scale of a Na 'vi or of an avatar 2355 01:59:49,182 --> 01:59:52,518 and characters like General Ardmore will have a Skel Suit. 2356 01:59:52,602 --> 01:59:54,395 So when she's out in the field, 2357 01:59:54,478 --> 01:59:58,858 she can be eye-to-eye with an avatar where it amplifies their movement, 2358 01:59:58,941 --> 02:00:01,819 but it also has very fine detail, 2359 02:00:01,903 --> 02:00:05,239 enough for someone to even pour a cup of coffee and drink from it. 2360 02:00:05,323 --> 02:00:06,490 Earth is dying . 2361 02:00:06,574 --> 02:00:10,870 J EREMY HAN NA: The tricky side of it is, it had to have quite a complex mechanism 2362 02:00:10,953 --> 02:00:13,497 for how you would actually control the motion of the hands 2363 02:00:13,581 --> 02:00:16,959 being that the arms would be so much longer than a human arm. 2364 02:00:17,043 --> 02:00:18,419 Ifyou wanted to be able to touch your own face, 2365 02:00:18,544 --> 02:00:20,171 the hand has to be able to come really close to you 2366 02:00:20,254 --> 02:00:21,380 and then when you reach out, 2367 02:00:21,464 --> 02:00:23,591 the hand has to go much, much further than you can reach. 2368 02:00:23,674 --> 02:00:26,344 I think that was quite a complex part for us to resolve. 2369 02:00:26,427 --> 02:00:30,306 EDI E FALCO: The Skel Suit is a suit of metal parts 2370 02:00:30,389 --> 02:00:33,809 that are meant to make her have the same stature as a Na'vi . 2371 02:00:33,893 --> 02:00:35,603 She's taller and arms are longer. 2372 02:00:35,686 --> 02:00:37,647 It's just more like a psychological thing 2373 02:00:37,730 --> 02:00:40,107 so she makes sure everybody knows who's in charge. 2374 02:00:40,191 --> 02:00:41,317 -(PANTI NG) -General Ardmore. 2375 02:00:42,235 --> 02:00:44,070 -Good to meet you , Colonel . -H mm . 2376 02:00:44,487 --> 02:00:45,613 I've heard good things... 2377 02:00:45,696 --> 02:00:48,741 (SYSTEM TRI LLI NG) 2378 02:00:50,243 --> 02:00:52,245 PROCTER: The Crab Suit is the answer to, 2379 02:00:52,328 --> 02:00:54,747 "What do you do when you want an AMP Suit that goes underwater?" 2380 02:00:54,830 --> 02:00:58,668 Jim felt that the RDA would take inspiration from a sea creature, right? 2381 02:00:58,751 --> 02:01:00,795 That it literally looks like a crab 2382 02:01:00,878 --> 02:01:03,381 because you can borrow a lot of the aspects of a crab 2383 02:01:03,464 --> 02:01:04,548 for practical reasons. 2384 02:01:04,632 --> 02:01:06,425 The crab has different modes, right? 2385 02:01:06,509 --> 02:01:08,552 So unlike an AMP Suit which is just one thing , 2386 02:01:08,636 --> 02:01:09,637 a crab can be a crab 2387 02:01:09,762 --> 02:01:12,306 and then it also has a mode where it tucks its legs in 2388 02:01:12,390 --> 02:01:14,058 and becomes extremely hydrodynamic. 2389 02:01:14,183 --> 02:01:16,102 So we call it Crab Mode and Sub Mode. 2390 02:01:16,185 --> 02:01:19,105 MARTI N I : When it's in Sub Mode, you can see the legs folded. 2391 02:01:19,188 --> 02:01:21,816 Jim was like, "Look at a real crab. 2392 02:01:21,899 --> 02:01:23,901 "That's how I wanted it to actually look like." 2393 02:01:23,985 --> 02:01:28,614 So I actually had to kind of back engineer what it actually looks standing . 2394 02:01:29,782 --> 02:01:32,034 ADAM GOU RLEY: So this is the Crab Suit. 2395 02:01:32,118 --> 02:01:35,371 It's a highly detailed portion of a build . 2396 02:01:35,454 --> 02:01:36,539 It's an amazing piece. 2397 02:01:36,622 --> 02:01:40,376 Everything is real, real milled parts, real functional things here. 2398 02:01:40,459 --> 02:01:41,961 This is not a cheat. 2399 02:01:42,044 --> 02:01:44,797 CAMERON : A lot of the shots are the crab just flying around . 2400 02:01:44,880 --> 02:01:47,174 -And their arms are stowed . -MAN : Cool . 2401 02:01:47,258 --> 02:01:50,386 CAMERON : There's other shots where they're flying around in Crab Mode. 2402 02:01:51,429 --> 02:01:54,849 The seat is really like the main focal point of this build . 2403 02:01:54,932 --> 02:01:57,226 The analogy that I've always used is it's kinda like riding a horse. 2404 02:01:57,310 --> 02:01:59,353 We have a Waldo system for the arms, right? 2405 02:01:59,478 --> 02:02:01,689 But the legs, you've got a four-legged creature 2406 02:02:01,772 --> 02:02:03,858 that can do all this crazy behavior. 2407 02:02:03,941 --> 02:02:06,402 Ifyou were trying to shoot an arrow off a horse, 2408 02:02:06,485 --> 02:02:09,113 you'd be using your hands to operate the weapons 2409 02:02:09,196 --> 02:02:12,700 and using your legs to tell the horse where you want to go. 2410 02:02:13,284 --> 02:02:14,493 (WH I RRI NG) 2411 02:02:18,664 --> 02:02:21,042 (SYSTEM TRI LLI NG) 2412 02:02:21,584 --> 02:02:23,919 PROCTER: On the SeaDragon , we have Mako subs 2413 02:02:24,003 --> 02:02:27,798 which are launched out of a sort of a bomb bay moon pool 2414 02:02:27,882 --> 02:02:30,509 in the bottom of the ship in a very fun way into the water. 2415 02:02:33,346 --> 02:02:37,016 Because Jim knows submarines and knows these kinds of vehicles so well, 2416 02:02:37,099 --> 02:02:39,101 we had to hold ourselves to a very high standard 2417 02:02:39,185 --> 02:02:40,770 in terms of the detailed design. 2418 02:02:40,853 --> 02:02:43,356 J im had the chance to build a sub himself 2419 02:02:43,439 --> 02:02:46,442 when he explored the deepest portion of our ocean as we know it. 2420 02:02:46,525 --> 02:02:49,737 So, when it comes to listening to him giving notes 2421 02:02:49,820 --> 02:02:51,489 and critique about a submarine design, 2422 02:02:51,572 --> 02:02:54,617 it's incredible because he does have the experience for real. 2423 02:02:54,700 --> 02:02:56,952 He's been through many deep-sea explorations. 2424 02:02:57,036 --> 02:02:58,037 CAMERON : This all your work? 2425 02:02:58,120 --> 02:02:59,455 Collaboration , of course. 2426 02:02:59,538 --> 02:03:00,539 N ice. 2427 02:03:00,623 --> 02:03:01,624 Fantastic. 2428 02:03:01,707 --> 02:03:03,376 -I'm buying that sub. -Sweet. 2429 02:03:03,459 --> 02:03:05,002 -Look at how cool it's gonna be. -Literally. 2430 02:03:05,086 --> 02:03:08,672 Part of the human factors on this was how to get people in and out. 2431 02:03:08,756 --> 02:03:12,051 And that's where the top hatch came in. 2432 02:03:12,134 --> 02:03:14,387 We felt that that was the best placement for it. 2433 02:03:14,470 --> 02:03:16,597 You need to be able to get in and out real quickly. 2434 02:03:16,680 --> 02:03:19,892 We have a certain beat where the Mako is crashed and flooded . 2435 02:03:25,815 --> 02:03:28,526 (HORN BLOWI NG) 2436 02:03:29,402 --> 02:03:30,653 PROCTER: And of course, Jim who loves 2437 02:03:30,736 --> 02:03:32,446 these kinds of calamitous things with water, 2438 02:03:32,530 --> 02:03:35,699 wants to do it all really practically with a camera and a wet housing inside here. 2439 02:03:35,783 --> 02:03:36,826 WOMAN : (ON PA) Guys are getting in. 2440 02:03:36,909 --> 02:03:38,452 -Let's shoot. -MAN : All right, here we go. 2441 02:03:38,536 --> 02:03:39,787 WOMAN : Here we go. 2442 02:03:39,870 --> 02:03:42,832 And three, two, one. Action! 2443 02:03:45,751 --> 02:03:48,671 -(ALARM BEEPI NG) -Go ! Breach ! Masks on ! 2444 02:03:48,754 --> 02:03:50,756 Masks on ! Go ! 2445 02:03:50,840 --> 02:03:52,049 (G RU NTI NG) 2446 02:03:56,303 --> 02:03:58,222 (VI LLAG ERS SHOUTI NG) 2447 02:04:00,307 --> 02:04:02,768 As the bad guy production designer on the film , 2448 02:04:03,978 --> 02:04:07,648 there's nonetheless an enthusiasm for totally brutal machinery 2449 02:04:07,731 --> 02:04:08,983 thatjust looks really cool. 2450 02:04:09,066 --> 02:04:11,318 And the amount ofpower and the amount of engineering 2451 02:04:11,402 --> 02:04:13,237 and the amount ofplanning and all that stuff 2452 02:04:13,320 --> 02:04:16,073 that goes into something like a mission to another planet. 2453 02:04:20,870 --> 02:04:21,871 (ENG I N E ROARI NG) 2454 02:04:21,954 --> 02:04:23,372 (WH I RRI NG) 2455 02:04:44,226 --> 02:04:47,646 I thought I'd just start by welcoming the newcomers. 2456 02:04:55,529 --> 02:04:58,115 J im and I , we have sort of talked over the years 2457 02:04:58,199 --> 02:05:00,826 about trying to come up with something to do together. 2458 02:05:00,910 --> 02:05:02,953 Find an opportunity to work together again. 2459 02:05:03,037 --> 02:05:05,372 And I obviously really loved the first film . 2460 02:05:06,457 --> 02:05:09,877 J im wrote a very complex and deep character. 2461 02:05:10,461 --> 02:05:14,131 Ronal is the shaman of the Metkayina people. 2462 02:05:14,215 --> 02:05:16,967 Casting that role required us to find 2463 02:05:17,051 --> 02:05:22,306 an actress who could be strong and bold yet subtle. 2464 02:05:23,098 --> 02:05:26,727 There's more happenstance sometimes in casting than people are aware of. 2465 02:05:26,810 --> 02:05:30,523 We had been looking at a number of people for this role. 2466 02:05:30,606 --> 02:05:34,693 And J im literally called one day and said , 2467 02:05:34,777 --> 02:05:38,072 you know, "I was just talking to Kate about a personal thing , 2468 02:05:38,155 --> 02:05:41,367 "and I was thinking, what about her for Ronal?" 2469 02:05:42,868 --> 02:05:44,954 WI NSLET: My children said, when I said to them, 2470 02:05:45,037 --> 02:05:47,915 you know, "J im Cameron's sending me the script for Avatar." 2471 02:05:47,998 --> 02:05:50,125 They just said , "Why are we even having this conversation? 2472 02:05:50,209 --> 02:05:52,253 "Obviously, you've got to do it. You've got to do it." 2473 02:05:52,962 --> 02:05:56,590 And I have to say, the added watery element, 2474 02:05:56,674 --> 02:06:01,178 for me, was another huge pull, because I am a water person, 2475 02:06:01,262 --> 02:06:02,972 all Titanic jokes aside. 2476 02:06:03,389 --> 02:06:04,557 Yes ! 2477 02:06:04,640 --> 02:06:06,225 JAMES CAMERON : Kate's kind of a ball of fire. 2478 02:06:06,308 --> 02:06:07,893 -We were obviously lucky to get her. -(SCREAMS) 2479 02:06:07,977 --> 02:06:11,063 She came in and she spent two or three days watching how it was all done 2480 02:06:11,146 --> 02:06:13,399 and then basically started producing the scenes. 2481 02:06:13,482 --> 02:06:15,526 -But it was fun. I welcomed that. -(LAUG HS) 2482 02:06:15,609 --> 02:06:19,572 He's been amazing at letting me bring lots of ideas about Ronal . 2483 02:06:19,655 --> 02:06:21,740 The character's really, really evolved 2484 02:06:21,824 --> 02:06:26,036 as a specific result of the conversations between Jim and myself 2485 02:06:26,120 --> 02:06:27,580 You allowed this. 2486 02:06:28,914 --> 02:06:31,709 You allowed him to bond with the outcast! 2487 02:06:31,792 --> 02:06:34,169 CAMERON : Kate has quite a presence in the film. 2488 02:06:34,253 --> 02:06:36,672 She's not really like anybody else in the movie. 2489 02:06:36,755 --> 02:06:41,719 Maybe Neytiri's the closest 'cause they're both very strong , alpha characters. 2490 02:06:41,802 --> 02:06:43,637 And of course, they clash. That was fun. 2491 02:06:43,721 --> 02:06:47,057 Watching them meet and clash is one of my favorite parts of the film. 2492 02:06:47,474 --> 02:06:49,268 Their arms are thin . 2493 02:06:49,768 --> 02:06:51,228 -Mom . -Their tails... 2494 02:06:51,312 --> 02:06:52,605 -Ow. -. . .are weak. 2495 02:06:53,314 --> 02:06:55,357 You will be slow in the water. 2496 02:06:55,441 --> 02:06:58,694 (BOTH SNARLI NG AN D H ISSI NG) 2497 02:06:58,777 --> 02:07:00,863 J im brought her into his cutting room 2498 02:07:00,946 --> 02:07:03,699 and we were showing her some stuff that we'd been working on 2499 02:07:03,782 --> 02:07:05,451 and she looked at us and said, 2500 02:07:05,534 --> 02:07:09,079 "Do you know that you've been a part of my life now 2501 02:07:09,163 --> 02:07:10,998 "for more than half my life?" 2502 02:07:11,081 --> 02:07:12,082 (CH UCKLES) 2503 02:07:12,625 --> 02:07:14,627 So it's great to have Kate back. 2504 02:07:14,710 --> 02:07:17,171 You brought this war to us. 2505 02:07:17,254 --> 02:07:20,841 Now you must stand with us. 2506 02:07:20,924 --> 02:07:22,384 CLI FF CU RTIS: Kate Winslet is a legend. 2507 02:07:22,468 --> 02:07:27,681 Not because of her past work alone, but the way she just rocked in here. 2508 02:07:27,765 --> 02:07:29,850 She has these huge underwater sequences 2509 02:07:29,933 --> 02:07:32,019 and she did it all and she made it look easy. 2510 02:07:32,102 --> 02:07:33,437 I know it wasn 't easy. 2511 02:07:33,520 --> 02:07:37,107 I know how hard she works, but she's amazing . She's a real force. 2512 02:07:38,317 --> 02:07:43,113 Ronal's husband Tonowari is an imposing chief of the Metkayina clan . 2513 02:07:43,656 --> 02:07:45,324 JAKE: I See you , Tonowari . 2514 02:07:45,866 --> 02:07:46,867 Jake Sully. 2515 02:07:46,950 --> 02:07:52,081 LAN DAU : We needed to find an actor who would have the presence 2516 02:07:52,164 --> 02:07:56,251 of strong royalty in a clan-like structure. 2517 02:07:56,335 --> 02:08:01,048 And we were so lucky that Cliff Curtis chose to do this part. 2518 02:08:01,131 --> 02:08:03,217 Hear my words, boy. 2519 02:08:03,300 --> 02:08:06,178 LAN DAU : Cliff Curtis comes from New Zealand. He's Mäori. 2520 02:08:06,553 --> 02:08:10,182 Culture and history of his lineage is very important to him . 2521 02:08:10,766 --> 02:08:13,602 This is what we call he koha aroha. 2522 02:08:13,686 --> 02:08:17,231 So, this is our gift of love to you all , to wish you all your best. 2523 02:08:17,773 --> 02:08:20,359 (SHOUTI NG I N MÄORI) 2524 02:08:20,442 --> 02:08:21,443 CU RTIS: This was something special. 2525 02:08:21,527 --> 02:08:25,030 This was an invitation for me to bring who I am as a Mäori , 2526 02:08:25,114 --> 02:08:26,573 as an indigenous person , 2527 02:08:26,657 --> 02:08:28,951 and to engage on a sort of spiritual level . 2528 02:08:29,034 --> 02:08:31,412 -(ALL SI NG I NG) -And I'd never been so inspired 2529 02:08:31,495 --> 02:08:34,039 to do some of the things that I've done on this shoot. 2530 02:08:34,123 --> 02:08:39,169 Cliff brought a specific kind of homage or a nod toward Polynesian culture 2531 02:08:39,253 --> 02:08:41,547 with all its rich detail and belief systems. 2532 02:08:41,630 --> 02:08:43,173 -What's wrong? -Sky People. 2533 02:08:43,257 --> 02:08:44,717 CAMERON : He not only brought it for himself 2534 02:08:44,800 --> 02:08:49,888 but he inspired a lot of the other actors to sort of emulate the way he did things. 2535 02:08:49,972 --> 02:08:51,682 Working with Cliff has just really been terrific. 2536 02:08:51,765 --> 02:08:54,476 I've been very aware of his work for a long time as an actor, 2537 02:08:54,560 --> 02:08:56,270 and it's just been so exciting. 2538 02:08:56,353 --> 02:08:57,980 Weapons. Sound the alarm ! 2539 02:08:58,063 --> 02:08:59,064 (YI PPI NG) 2540 02:09:00,065 --> 02:09:01,358 I ride ! 2541 02:09:01,442 --> 02:09:02,776 CU RTIS: This story is my story. 2542 02:09:03,527 --> 02:09:06,697 I think you can go around the globe and most indigenous people agree. 2543 02:09:06,780 --> 02:09:09,408 It's like, ah , this is amazing to see our story being told 2544 02:09:09,491 --> 02:09:12,911 with such a rich canvas and with an integrity 2545 02:09:12,995 --> 02:09:14,580 to what we've all been through together. 2546 02:09:14,663 --> 02:09:16,874 Treat them as our brothers and sisters. 2547 02:09:16,957 --> 02:09:21,336 CU RTIS: Yes, it's gonna be an amazing ride and a spectacle and a fantastic movie, 2548 02:09:21,420 --> 02:09:26,133 but I think there's something else that J im is bringing to the table 2549 02:09:26,216 --> 02:09:28,552 and it is something about the human spirit. 2550 02:09:28,635 --> 02:09:30,012 (SHOUTS) 2551 02:09:30,095 --> 02:09:31,430 (TU LKU NS BELLOWI NG) 2552 02:09:35,642 --> 02:09:37,436 LAN DAU : When the RDA comes back, 2553 02:09:37,519 --> 02:09:41,857 they come back with a new commander, General Frances Ardmore, Edie Falco. 2554 02:09:41,940 --> 02:09:42,941 Take us in . 2555 02:09:43,025 --> 02:09:46,320 And her sole focus is to take back the planet 2556 02:09:46,403 --> 02:09:49,990 to save humanity and to open the door 2557 02:09:50,073 --> 02:09:54,703 for Pandora to become the new home for humans. 2558 02:09:54,787 --> 02:09:56,747 We're not here to run a mine, Colonel . 2559 02:09:57,247 --> 02:09:58,373 As On-World Commander, 2560 02:09:58,457 --> 02:10:00,501 I have been charged with a greater mission . 2561 02:10:00,584 --> 02:10:04,004 FALCO: The mission that she's on is her guidepost for everything. 2562 02:10:04,087 --> 02:10:07,466 And I think she is not about letting anything get in the way 2563 02:10:07,549 --> 02:10:10,135 of getting the work done 2564 02:10:10,219 --> 02:10:14,640 and trying to gather people around who will participate in the mission 2565 02:10:14,723 --> 02:10:17,601 and is just not used to taking no for an answer. 2566 02:10:17,684 --> 02:10:19,853 I kind of love that. I love being that. 2567 02:10:20,562 --> 02:10:21,563 Earth is dying . 2568 02:10:21,647 --> 02:10:24,858 Our task here is to tame this frontier. 2569 02:10:25,692 --> 02:10:29,363 I have great respect for people who have an idea of a change 2570 02:10:29,446 --> 02:10:32,991 that can make people's lives better and they work to that effect. 2571 02:10:33,075 --> 02:10:36,703 The fact that Jim is using his platform 2572 02:10:36,787 --> 02:10:41,708 to tell stories that potentially can motivate people to change their lives... 2573 02:10:41,792 --> 02:10:44,795 I don't know, what else are we here for, ultimately. 2574 02:10:45,337 --> 02:10:47,589 Blue One. Get back to the rally point now. 2575 02:10:50,175 --> 02:10:52,177 Let's go, Dr. G . Let's make some money. 2576 02:10:52,469 --> 02:10:54,221 LAN DAU : When she comes back, she brings two people 2577 02:10:54,304 --> 02:10:56,098 who are sometimes at odds with each other. 2578 02:10:56,473 --> 02:10:59,101 One is Ian Garvin , who's a scientist. 2579 02:10:59,184 --> 02:11:01,061 He wants to protect the tulkun . 2580 02:11:01,144 --> 02:11:02,229 (TU LKU NS WH ISTLE) 2581 02:11:02,312 --> 02:11:04,731 Mick Scoresby played by Brendan Cowell, 2582 02:11:04,815 --> 02:11:08,110 who's the captain of the SeaDragon, he just wants to hunt the tulkun. 2583 02:11:08,193 --> 02:11:09,486 Got ya ! 2584 02:11:10,654 --> 02:11:11,655 (WHOOSH ES) 2585 02:11:11,738 --> 02:11:13,740 I thought you were the intelligent species here, 2586 02:11:13,824 --> 02:11:15,826 -Scoresby. -Shut ya cakehole, Garvin . 2587 02:11:15,909 --> 02:11:16,910 (LAUG HS) 2588 02:11:16,994 --> 02:11:20,831 I got a call saying James Cameron wanted to meet with me. 2589 02:11:20,914 --> 02:11:21,999 And it's one of those calls 2590 02:11:22,082 --> 02:11:23,959 that you have to do it no matter who you are. 2591 02:11:24,042 --> 02:11:25,043 (LAUG HS) 2592 02:11:26,128 --> 02:11:29,923 Dr. Garvin is a marine biologist and for him , 2593 02:11:30,007 --> 02:11:31,592 it's exciting to be a pioneer. 2594 02:11:31,675 --> 02:11:34,845 It's like discovering, even better than a new country, 2595 02:11:34,928 --> 02:11:38,181 a new planet where the life is completely different 2596 02:11:38,265 --> 02:11:39,641 to anything we've seen on Earth. 2597 02:11:39,725 --> 02:11:43,437 On one hand , he's excited about studying these creatures, 2598 02:11:43,520 --> 02:11:47,691 but he's also part of them being hunted and slaughtered . 2599 02:11:47,774 --> 02:11:49,192 So, he's got this big conflict. 2600 02:11:49,276 --> 02:11:51,320 -Come about! -Comin' about! 2601 02:11:51,403 --> 02:11:52,821 Get me around ! 2602 02:11:52,905 --> 02:11:55,949 Scoresby's a character that takes up a lot of space. 2603 02:11:56,033 --> 02:11:58,660 He's a big personality. He's full alpha. 2604 02:11:59,119 --> 02:12:02,164 They were looking for an actor that could kind of do that. 2605 02:12:02,247 --> 02:12:03,457 -Kill something ! -Yeah ! 2606 02:12:03,540 --> 02:12:05,584 I went and saw Brendan in a play. 2607 02:12:05,667 --> 02:12:10,255 And we taped him and we showed it to J im and J im was intrigued . 2608 02:12:10,339 --> 02:12:13,467 Well , when you can't get out of it, 2609 02:12:13,550 --> 02:12:15,135 better get into it. 2610 02:12:15,218 --> 02:12:17,471 I kind of didn't believe it when I got the call . 2611 02:12:17,554 --> 02:12:18,639 Action ! 2612 02:12:18,722 --> 02:12:21,058 COWELL: I think working with James is so much about 2613 02:12:21,141 --> 02:12:23,560 trying to get into his mind and his world . 2614 02:12:23,644 --> 02:12:24,645 (WATER SPLASH I NG) 2615 02:12:24,728 --> 02:12:27,356 So you kinda gotta get into the film that he has in his brain . 2616 02:12:27,439 --> 02:12:29,149 -(LAUG HS) About time. -Yeah , yeah , yeah . 2617 02:12:29,441 --> 02:12:31,568 You know, add a little energy to the scene. 2618 02:12:31,652 --> 02:12:33,612 Once I got there, I kind of understood 2619 02:12:33,695 --> 02:12:35,530 what he was after and then I could kind of go for it. 2620 02:12:35,948 --> 02:12:38,158 You think you're pretty clever, don't ya? 2621 02:12:38,241 --> 02:12:39,409 (PAYAKAN BELLOWS) 2622 02:12:40,869 --> 02:12:43,497 WI NSLET: As an actor, everyone is so different on this film. 2623 02:12:43,580 --> 02:12:45,624 You know everyone's characters are very, very different 2624 02:12:46,249 --> 02:12:47,709 and it's been lovely to alljust have to, 2625 02:12:47,793 --> 02:12:52,047 you know, muck in and accept the oddness in everyone. 2626 02:12:52,130 --> 02:12:55,592 And for me, that's always one of the really fun parts of being an actor. 2627 02:12:55,676 --> 02:12:57,761 Say, "Hello" to my little friend . 2628 02:13:00,305 --> 02:13:03,433 CLEMENT: I've been acting in films maybe ten, 12 years, 2629 02:13:03,517 --> 02:13:07,562 but I'm still like, "There's that guy from the movie" in my head . 2630 02:13:07,646 --> 02:13:11,233 And then you have to get to another level where it's not a movie. It's real life. 2631 02:13:11,775 --> 02:13:14,695 We're on the planet Pandora. Let's get serious. 2632 02:13:14,778 --> 02:13:17,197 It wasn't nothing like this on Titanic. 2633 02:13:17,280 --> 02:13:19,658 -(ALL LAUG H I NG) -Nothing like this. 2634 02:13:20,367 --> 02:13:22,244 CU RTIS: I can go on and on about these actors. 2635 02:13:22,327 --> 02:13:26,373 They just are so generous, and they are a family for us. 2636 02:13:26,915 --> 02:13:29,501 And they do set the bar. It's extraordinary. 2637 02:13:29,584 --> 02:13:30,585 (ALL CH EERI NG) 2638 02:13:32,546 --> 02:13:33,839 It is remarkable because, yes, 2639 02:13:33,922 --> 02:13:37,300 this is a gigantic production , but at the same time, it feels there's 2640 02:13:37,384 --> 02:13:40,345 this lovely sense of sort of family and community that Jim, I have to say, 2641 02:13:40,429 --> 02:13:41,888 is always really good at creating . 2642 02:13:41,972 --> 02:13:43,432 -WOMAN : It's fantastic. -(LAUG HTER) 2643 02:13:43,515 --> 02:13:46,685 CAMERON : We were blessed on Avatar 2 that the actors really loved each other. 2644 02:13:46,768 --> 02:13:48,103 They loved coming in to work. 2645 02:13:48,186 --> 02:13:49,771 -CAMERON : N ice to meet you . -I love it. Yes. 2646 02:13:49,855 --> 02:13:51,023 CAMERON : I've heard so much about your work. 2647 02:13:51,106 --> 02:13:53,483 WI NSLET: I can see that he has been so happy 2648 02:13:53,567 --> 02:13:55,402 to have proper time with his actors 2649 02:13:55,485 --> 02:13:57,988 and he takes great pride in his relationships with his actors. 2650 02:13:58,572 --> 02:14:01,491 We're bringing his remarkable visions to life. 2651 02:14:18,550 --> 02:14:20,719 (APPLAUSE, CH EERS) 2652 02:14:20,802 --> 02:14:23,055 SIMON FRANG LEN : I wanted to say a couple of things before we started. 2653 02:14:23,597 --> 02:14:26,224 Somebody else should be standing here. 2654 02:14:26,850 --> 02:14:29,644 My best mate, James Horner. 2655 02:14:30,228 --> 02:14:34,066 Can we have a moment for James Horner? And also, let's just remember 2656 02:14:34,149 --> 02:14:36,443 and let's hope that he's looking down at us 2657 02:14:36,526 --> 02:14:40,697 and that he likes what's on the page and we do him proud . 2658 02:14:41,698 --> 02:14:45,744 (EPIC MUSIC PLAYI NG) 2659 02:14:51,124 --> 02:14:55,337 The score is the heartbeat of a movie. 2660 02:14:56,088 --> 02:14:58,965 We wanted to find a composer 2661 02:14:59,049 --> 02:15:02,344 who would pay homage to what James Horner had done. 2662 02:15:03,595 --> 02:15:07,224 We want an audience to return to Pandora 2663 02:15:07,307 --> 02:15:09,643 and feel the same things that Horner created. 2664 02:15:11,103 --> 02:15:15,732 Simon Franglen is not only a long-time collaborator of James Horner, 2665 02:15:15,816 --> 02:15:18,068 but he's also an incredible composer. 2666 02:15:18,151 --> 02:15:21,863 (DRAMATIC MUSIC PLAYI NG) 2667 02:15:29,663 --> 02:15:30,914 CAMERON : It's such a beautiful cue. 2668 02:15:30,997 --> 02:15:34,126 It's telling you that this movie has grandeur and heart. 2669 02:15:34,209 --> 02:15:38,088 We need to make sure that we continue that sense of lineage. 2670 02:15:38,171 --> 02:15:39,756 It isn't a separate score. 2671 02:15:39,840 --> 02:15:42,259 It has new themes but there is very much the sense 2672 02:15:42,342 --> 02:15:43,885 that they should be connected. 2673 02:15:43,969 --> 02:15:46,429 This is the child ofAvatar 1 , 2674 02:15:46,513 --> 02:15:50,100 but it has to reflect the film it's being written to. 2675 02:15:50,183 --> 02:15:51,852 It's more about family. 2676 02:15:51,935 --> 02:15:55,188 And we have this whole new area which is water, 2677 02:15:55,272 --> 02:15:58,775 a whole new palette to play with in terms of the things I can do. 2678 02:15:59,276 --> 02:16:00,777 You don 't talk underwater. 2679 02:16:00,861 --> 02:16:03,905 The music has to act as the dialogue in some ways, 2680 02:16:03,989 --> 02:16:05,991 telling you that story, weaving you through 2681 02:16:06,074 --> 02:16:10,495 and explaining what's going on in a way that a dialogue line might do. 2682 02:16:10,579 --> 02:16:13,874 There is more opportunity for the music to speak. 2683 02:16:13,957 --> 02:16:17,335 (SEREN E MUSIC PLAYI NG) 2684 02:16:20,922 --> 02:16:23,258 I'm hopefully providing some of the soul . 2685 02:16:23,341 --> 02:16:27,220 Music is there to guide your feelings, not to guide your thoughts. 2686 02:16:27,304 --> 02:16:29,639 The picture and the dialogue tells you what to think. 2687 02:16:29,723 --> 02:16:31,391 I'm trying to tell you what to feel . 2688 02:16:31,474 --> 02:16:33,435 (N EYTI RI WHOOPS, G IGG LES) 2689 02:16:33,518 --> 02:16:36,605 (ENCHANTI NG MUSIC PLAYI NG) 2690 02:16:36,688 --> 02:16:37,939 (JAKE YI PPI NG) 2691 02:16:39,816 --> 02:16:40,817 (CH UCKLES) 2692 02:16:40,901 --> 02:16:44,112 FRANG LEN : Date night, I go back to James' flying theme. 2693 02:16:44,196 --> 02:16:47,157 I've used exactly James' chords 2694 02:16:47,240 --> 02:16:49,743 because it's important that there's that connection . 2695 02:16:50,660 --> 02:16:54,122 When they leave Hometree, we're moving to a new place. 2696 02:16:54,206 --> 02:16:56,583 It needs a slight variation of that sense. 2697 02:16:56,666 --> 02:16:57,667 (BLOWS LONG NOTE) 2698 02:16:57,751 --> 02:17:00,003 FRANG LEN : There's an internal rhythm to the Na 'vi. 2699 02:17:00,086 --> 02:17:01,129 It is part of the culture, 2700 02:17:01,213 --> 02:17:03,298 but it also comes from deeper within the planet. 2701 02:17:04,883 --> 02:17:09,346 What we're exploring is to factor that connection. Notjust through culture, 2702 02:17:09,429 --> 02:17:12,307 through language, but also through music and through 2703 02:17:12,390 --> 02:17:15,852 a rhythmic base that may actually fuse between us. 2704 02:17:15,936 --> 02:17:18,146 (DRUMMI NG) 2705 02:17:27,239 --> 02:17:31,284 FRANG LEN : This is the first swim where we first discover the beauty of the reef 2706 02:17:31,368 --> 02:17:33,286 And here, I'm playing you the tune, 2707 02:17:33,370 --> 02:17:35,288 but in a less tribal form. 2708 02:17:35,372 --> 02:17:37,040 (SEREN E MUSIC PLAYI NG) 2709 02:17:37,123 --> 02:17:39,042 -LO'AK: Whoo-hoo ! -(I N HALES SHARPLY) 2710 02:17:39,125 --> 02:17:41,795 FRANG LEN : I wanted it to be mermaids singing to you. 2711 02:17:43,922 --> 02:17:45,090 -(TU K SCREAMS) -KI RI : Whoo ! 2712 02:17:45,173 --> 02:17:48,134 (SI NG ERS HARMON IZI NG) 2713 02:17:48,218 --> 02:17:50,220 FRANG LEN : They're discovering this whole new world 2714 02:17:50,303 --> 02:17:52,430 and now we have the melody coming through. 2715 02:17:53,139 --> 02:17:57,978 (SI NG ERS HARMON IZI NG) 2716 02:17:58,061 --> 02:18:00,897 FRANG LEN : Same chords that we heard earlier 2717 02:18:00,981 --> 02:18:03,024 when we arrived in the Metkayina village, 2718 02:18:03,108 --> 02:18:05,568 now we hear the tune that goes with it. 2719 02:18:05,652 --> 02:18:09,155 (SEREN E MUSIC CONTI N U I NG) 2720 02:18:09,239 --> 02:18:11,616 I'm trying to give you that sense of wonder. 2721 02:18:11,741 --> 02:18:15,662 (SI NG ERS CONTI N U E HARMON IZI NG) 2722 02:18:15,745 --> 02:18:18,623 FRANG LEN : The idea is about connection to nature. 2723 02:18:23,253 --> 02:18:25,505 (SEREN E MUSIC CONTI N U I NG) 2724 02:18:32,012 --> 02:18:34,472 FRANG LEN : I think that's sounding great. Let's try it one more time. 2725 02:18:36,266 --> 02:18:38,935 The RDA is just naked power. 2726 02:18:39,728 --> 02:18:43,481 (ENTH RALLI NG MUSIC PLAYI NG) 2727 02:18:43,565 --> 02:18:46,776 FRANG LEN : The RDA is about, "We're gonna stomp on you." 2728 02:18:48,862 --> 02:18:52,907 So we use the RDA's themes as blunt force 2729 02:18:52,991 --> 02:18:56,119 and get it when they first arrive. 2730 02:18:56,745 --> 02:18:59,706 This is meant to be powerful. They're not messing around. 2731 02:19:00,332 --> 02:19:01,333 There's this low... 2732 02:19:01,416 --> 02:19:03,835 (SI NG I NG NOTE) Bom ba da dum 2733 02:19:03,918 --> 02:19:05,503 ...phrase which I'm using. 2734 02:19:05,587 --> 02:19:09,049 When you hear this, you know that there's metal on the screen. 2735 02:19:10,592 --> 02:19:14,137 What is the fabric of the film from a sound standpoint? 2736 02:19:14,220 --> 02:19:16,139 (TU LKU N SI NG I NG , CLICKI NG) 2737 02:19:16,222 --> 02:19:17,265 (FLAPPI NG) 2738 02:19:17,390 --> 02:19:18,433 (SNAPS) 2739 02:19:18,516 --> 02:19:20,226 LAN DAU : Chris has been working with us 2740 02:19:20,310 --> 02:19:23,146 since our first days ofperformance capture, 2741 02:19:23,229 --> 02:19:25,565 designing sounds for this movie. 2742 02:19:25,648 --> 02:19:26,858 (MU FFLED RUMBLI NG) 2743 02:19:26,941 --> 02:19:29,819 How do you make underwater sound interesting and intriguing? 2744 02:19:29,944 --> 02:19:34,282 (WATER G USH I NG) 2745 02:19:34,616 --> 02:19:37,994 Our job is to present sound in such a way 2746 02:19:38,078 --> 02:19:41,706 that it can be received by the audience in a comfortable way. 2747 02:19:41,790 --> 02:19:43,958 You want people to immerse themselves in it, 2748 02:19:44,042 --> 02:19:46,628 and never letting the sound get in the way of telling the story. 2749 02:19:46,711 --> 02:19:48,713 (SPLASH I NG) 2750 02:19:49,172 --> 02:19:52,425 The challenge with Avatar and The Way of Water 2751 02:19:52,509 --> 02:19:55,011 is that they take place in the future 2752 02:19:55,095 --> 02:19:57,555 and are beyond anything that we know today. 2753 02:19:58,640 --> 02:20:01,518 You have the Skel Suit that General Ardmore is in... 2754 02:20:01,601 --> 02:20:02,936 -(WH I RRI NG) -Good to meet you , Colonel . 2755 02:20:03,019 --> 02:20:05,355 ... moving with some subtle servo sounds. 2756 02:20:05,438 --> 02:20:06,648 Release, release. 2757 02:20:06,731 --> 02:20:10,026 BOYES: Then we have things like the Mako subs. 2758 02:20:10,110 --> 02:20:12,821 Ultimately, you'll hear something that really sells that sub. 2759 02:20:12,904 --> 02:20:14,614 -PI LOT 1 : Target in sight. -(SENSOR BEEPI NG) 2760 02:20:14,697 --> 02:20:16,533 And then we have at the very end of this film , 2761 02:20:16,616 --> 02:20:19,577 the SeaDragon tilting and flipping over and sinking. 2762 02:20:19,661 --> 02:20:21,162 (METAL CREAKI NG) 2763 02:20:21,246 --> 02:20:22,288 (SPLASH ES) 2764 02:20:22,372 --> 02:20:24,707 But in its tilt and then flip over, 2765 02:20:25,959 --> 02:20:29,671 I've created a whole new language of steel creaking 2766 02:20:29,754 --> 02:20:32,090 that really has a stutter quality to it. 2767 02:20:32,173 --> 02:20:33,466 (CREAKI NG) 2768 02:20:35,343 --> 02:20:36,803 And now we have new creatures. 2769 02:20:37,387 --> 02:20:42,058 The Akula, (CH UCKLES) this demonic shark-like aquatic creature 2770 02:20:42,142 --> 02:20:43,560 full of nothing but aggression. 2771 02:20:43,643 --> 02:20:44,811 (G ROAN I NG) 2772 02:20:46,062 --> 02:20:48,940 In my mind, I thought, "Oh, the skimwing needs to be 2773 02:20:49,023 --> 02:20:51,276 "a really aggressive version of the ikran." 2774 02:20:51,818 --> 02:20:53,111 (SCREECH ES) 2775 02:20:53,194 --> 02:20:55,447 'Cause they're both flying creatures, I thought, 2776 02:20:55,530 --> 02:20:57,240 "Yeah , I've got some really great sounds." 2777 02:20:57,323 --> 02:20:59,909 You put it in front of J im for the skimwing and he right away said , 2778 02:20:59,993 --> 02:21:03,913 "The skimwing's really a bird. It's got to have a raptor quality." 2779 02:21:03,997 --> 02:21:04,998 (SCREECH I NG) 2780 02:21:05,081 --> 02:21:07,375 Out went all those sounds, and I went back to work. 2781 02:21:07,459 --> 02:21:09,252 -(SKIMWI NG SCREECH ES) -(SCREAMS) 2782 02:21:09,335 --> 02:21:11,254 I went a completely different direction. 2783 02:21:11,337 --> 02:21:13,840 And I got this amazing recording of a great blue heron . 2784 02:21:13,923 --> 02:21:14,924 (H ERON CLICKI NG) 2785 02:21:15,008 --> 02:21:16,050 (SCREECH I NG) 2786 02:21:16,134 --> 02:21:17,385 (SPLASH ES) 2787 02:21:17,469 --> 02:21:21,139 BOYES: The tulkun , it's the toughest creature I've ever dealt with. 2788 02:21:21,222 --> 02:21:22,557 (BELLOWS) 2789 02:21:22,640 --> 02:21:26,603 In any given scene that there's a tulkun, I spent a week 2790 02:21:26,686 --> 02:21:31,566 making every sound I could come up with from marine mammals. 2791 02:21:32,317 --> 02:21:35,361 -I went and recorded whales in Maui. -(BLOWI NG) 2792 02:21:35,445 --> 02:21:37,697 A lot of those sounds are in the film, 2793 02:21:38,406 --> 02:21:42,410 but more for blowholes and movement and things like that. 2794 02:21:42,535 --> 02:21:45,205 It's actually an intellectual species. 2795 02:21:45,288 --> 02:21:48,416 The tulkun have a language that they speak that is unique. 2796 02:21:48,875 --> 02:21:49,918 (TU LKU N WH ISTLES) 2797 02:21:50,001 --> 02:21:53,505 BOYES: The tulkun has the ability to communicate in a way 2798 02:21:53,588 --> 02:21:56,382 that emotes very human emotions. 2799 02:21:56,466 --> 02:21:57,550 (TU LKU N WH ISTLES) 2800 02:21:57,634 --> 02:22:00,470 Sadness, happiness, excitement, concern, 2801 02:22:00,553 --> 02:22:02,180 everything you can think of 2802 02:22:02,263 --> 02:22:03,765 (TU LKU N CLICKI NG) 2803 02:22:03,848 --> 02:22:04,974 (TU LKU N MOANS) 2804 02:22:05,058 --> 02:22:09,854 And if the sounds emote emotions like, "I'm so excited to meet you. . ." 2805 02:22:09,938 --> 02:22:10,980 (TU LKU N SI NGS) 2806 02:22:11,064 --> 02:22:12,398 ...and "Yeah, I'm hurt. . ." 2807 02:22:12,482 --> 02:22:13,816 (TU LKU N MOAN I NG) 2808 02:22:13,900 --> 02:22:17,654 ...then the audience goes, "Whoa, I get exactly what's going on here." 2809 02:22:18,404 --> 02:22:19,531 (I LUS SQU EAK) 2810 02:22:19,614 --> 02:22:24,369 The ilus, they're the fun, happy aquatic creature, 2811 02:22:24,452 --> 02:22:25,662 in a way, almost a puppy. 2812 02:22:26,037 --> 02:22:27,121 (SQUAWKS) 2813 02:22:27,205 --> 02:22:28,790 But they're very dolphin-esque... 2814 02:22:28,873 --> 02:22:29,999 (I LUS CLICKI NG , SQU EAKI NG) 2815 02:22:30,083 --> 02:22:33,294 ...and they have components of a lot of dolphin 2816 02:22:33,378 --> 02:22:36,422 and a lot of Weddell seal that were recorded here in New Zealand. 2817 02:22:36,506 --> 02:22:37,840 (I LU CLICKS, SQU EAKS) 2818 02:22:37,924 --> 02:22:40,385 For a sound designer and a re-recording mixer, 2819 02:22:40,468 --> 02:22:43,471 water is hard because it's very broad in its frequency. 2820 02:22:43,555 --> 02:22:45,682 And so that is the biggest challenge, 2821 02:22:45,765 --> 02:22:49,727 I think, really as a mixer, to give the water a visceral quality 2822 02:22:49,811 --> 02:22:52,814 that speaks to the audience without it getting in the way 2823 02:22:52,897 --> 02:22:55,316 and eating up too much acreage for everything else. 2824 02:22:55,984 --> 02:22:59,821 LAN DAU : In addition to score, the movie also needed Na 'vi songs. 2825 02:23:00,405 --> 02:23:04,701 (SI NG ERS HARMON IZI NG) 2826 02:23:04,784 --> 02:23:07,453 There's a specific vocal sound that you hear in Avatar 1 2827 02:23:07,537 --> 02:23:09,247 which we continue with Avatar 2. 2828 02:23:09,872 --> 02:23:12,166 My process on writing the vocal lines, 2829 02:23:12,250 --> 02:23:16,462 I would write pages of lyrics and I would give them to Jim 2830 02:23:16,546 --> 02:23:19,340 and say, "This is what Zoe or whoever might sing." 2831 02:23:19,424 --> 02:23:22,677 I would get a translation from Paul Frommer into pure Na 'vi. 2832 02:23:22,760 --> 02:23:25,471 Then I would make a phonetic version. 2833 02:23:25,555 --> 02:23:26,973 You can't just make stuff up. 2834 02:23:27,056 --> 02:23:29,309 There had to be a reason behind everything . 2835 02:23:29,392 --> 02:23:31,185 Then, I would make a backing track. 2836 02:23:31,269 --> 02:23:34,814 I would record it. I would give it to Zoe to practice to. 2837 02:23:34,897 --> 02:23:37,025 -(SI NG I NG I N NA'VI) -(FROMMER CORRECTS I N NA'VI) 2838 02:23:37,108 --> 02:23:39,819 (SI NG I NG I N NA'VI) 2839 02:23:39,902 --> 02:23:43,865 FRANG LEN : Then the vocal would be recorded live on set as a single take. 2840 02:23:43,948 --> 02:23:46,993 (SI NG I NG I N NA'VI) 2841 02:23:50,622 --> 02:23:53,333 FRANG LEN : What you hear in the film, that's her performing it 2842 02:23:53,416 --> 02:23:56,919 because it was important to Jim that it was a visceral performance. 2843 02:23:57,003 --> 02:23:59,005 It wasn't about it being a song . 2844 02:23:59,088 --> 02:24:01,049 It's about it being a ritual . 2845 02:24:01,132 --> 02:24:04,594 The things that have become part of the Na 'vi ritual world 2846 02:24:04,677 --> 02:24:06,804 had to be part of these lyrics as well. 2847 02:24:06,929 --> 02:24:11,559 (SI NG ERS HARMON IZI NG I N NA'VI) 2848 02:24:12,310 --> 02:24:15,647 FRANG LEN : Each bead represents a point in time. 2849 02:24:16,481 --> 02:24:19,400 I'm wondering whether you have, for instance, maybe a gap. 2850 02:24:19,484 --> 02:24:22,403 You have a refrain section that's always the same 2851 02:24:22,487 --> 02:24:25,198 then a unique section and you pull the next bead 2852 02:24:25,281 --> 02:24:26,574 up to the refrain section 2853 02:24:26,658 --> 02:24:27,909 -and then you sing the refrain. -SALDAÑA: Sure. 2854 02:24:28,534 --> 02:24:31,496 Songchord with Zoe singing it is in its purest form 2855 02:24:31,579 --> 02:24:35,416 and it has now become the main family theme. 2856 02:24:35,500 --> 02:24:38,294 Initially, welcoming the birth of Neteyam. 2857 02:24:38,378 --> 02:24:40,630 (SI NG I NG I N NA'VI) 2858 02:24:41,255 --> 02:24:42,674 -Neteyam ! -(BABY SQU EALS) 2859 02:24:43,132 --> 02:24:44,133 NA'VI PEOPLE: Neteyam ! 2860 02:24:44,509 --> 02:24:47,512 Then also talking about the magic of Kiri's birth . 2861 02:24:47,595 --> 02:24:49,472 Here is an example of a lyric. 2862 02:24:49,555 --> 02:24:51,891 "I experience adorn light A miracle arrives 2863 02:24:51,974 --> 02:24:53,976 "An impossible birth Welcome, Kiri, 2864 02:24:54,060 --> 02:24:57,105 "I take you to my family To my heart, to my heart." 2865 02:24:57,438 --> 02:25:01,359 (SI NG I NG I N NA'VI) 2866 02:25:10,451 --> 02:25:14,831 FRANG LEN : Jim comes from the view, the music is there to help your heart rate 2867 02:25:14,914 --> 02:25:16,332 and help your soul , 2868 02:25:16,416 --> 02:25:18,251 and that's what I'm trying to do here. 2869 02:25:18,334 --> 02:25:20,920 Thank you , everybody. We're done. Have a great day. 2870 02:25:21,003 --> 02:25:22,630 (ALL APPLAU DI NG) 2871 02:25:24,507 --> 02:25:27,760 LAN DAU : Sound and music also connect us to Pandora. 2872 02:25:28,261 --> 02:25:30,930 And it helps us go on an emotionaljourney. 2873 02:25:31,013 --> 02:25:34,767 Simon and Chris' work may not be visible on the screen, 2874 02:25:36,686 --> 02:25:39,939 but through them , we are transported to the world . 2875 02:25:41,524 --> 02:25:42,567 (SHOUTS) 2876 02:25:42,650 --> 02:25:43,776 (TU LKU N BELLOWS) 2877 02:27:52,446 --> 02:27:56,909 JON LAN DAU : People oftentimes get confused as to why we're here in New Zealand. 2878 02:27:56,993 --> 02:27:59,036 They think we come for all the incredible locations. 2879 02:28:02,999 --> 02:28:05,585 We didn't film outside one day. 2880 02:28:06,419 --> 02:28:08,129 What brought us back to New Zealand 2881 02:28:08,212 --> 02:28:13,593 is the passion and the craftsmanship of the crew that exists here, 2882 02:28:13,676 --> 02:28:19,307 and also their willingness to embrace and learn new technologies. 2883 02:28:19,932 --> 02:28:22,518 For the crews here, it is a passion and you see that 2884 02:28:22,602 --> 02:28:25,479 across the board, whether it's in the grip department, 2885 02:28:25,563 --> 02:28:27,231 the electric department, the makeup department, 2886 02:28:27,315 --> 02:28:28,900 the hair department, the costume department. 2887 02:28:28,983 --> 02:28:30,484 And the pride that they have 2888 02:28:30,568 --> 02:28:34,697 in what they bring to the craft of filmmaking is amazing. 2889 02:28:35,990 --> 02:28:39,827 We're really spoiled in New Zealand for international productions coming in 2890 02:28:39,911 --> 02:28:42,204 and also for New Zealand productions as well . 2891 02:28:42,288 --> 02:28:47,209 We have amazing crew who bring a great attitude to the table, 2892 02:28:47,293 --> 02:28:50,129 a real can-do willingness to try anything. 2893 02:28:50,212 --> 02:28:51,213 (G U N FI RES) 2894 02:28:51,297 --> 02:28:53,132 There's none of the "Oh, I can 't do that, 2895 02:28:53,215 --> 02:28:55,426 "because it's not my department or that's not myjob" or anything. 2896 02:28:55,509 --> 02:28:58,596 Ifyou're in a fix and you're busting to get something done, 2897 02:28:58,679 --> 02:29:00,097 everyone pitches in. 2898 02:29:00,681 --> 02:29:03,351 Wötä Workshop is an amazing place. 2899 02:29:03,768 --> 02:29:06,228 Richard Taylor has made a community of artists 2900 02:29:06,312 --> 02:29:08,898 that live and work in a place together. 2901 02:29:08,981 --> 02:29:09,982 And it's quite large. 2902 02:29:10,441 --> 02:29:11,442 It's very busy. 2903 02:29:11,525 --> 02:29:12,693 Always. 2904 02:29:12,777 --> 02:29:14,695 We're just busy bees. 2905 02:29:14,779 --> 02:29:17,573 We jump around from one department to the next all day long . 2906 02:29:17,657 --> 02:29:21,827 I think also that working with your hands is kind of a dying art. 2907 02:29:22,411 --> 02:29:26,374 Handcrafts in a country like New Zealand are still very well praised 2908 02:29:26,874 --> 02:29:30,628 and certainly has been incredibly to our benefit on this project. 2909 02:29:30,711 --> 02:29:32,922 We're a nation of, um , can-do people. 2910 02:29:33,005 --> 02:29:34,340 We make things work. 2911 02:29:34,423 --> 02:29:38,302 I'd say it's the experience level of the crew 2912 02:29:38,386 --> 02:29:42,556 and what we can do in a relatively short space of time. 2913 02:29:42,640 --> 02:29:44,266 (LAUG HS) We're flexible and friendly. 2914 02:29:44,767 --> 02:29:46,519 I think we're a nation of doers, not talkers. 2915 02:29:46,936 --> 02:29:48,854 We just get things done. 2916 02:29:48,938 --> 02:29:50,106 KIM SI NCLAI R: Everyjob like this 2917 02:29:50,898 --> 02:29:55,528 means more people get into that field and the existing people expand . 2918 02:29:56,404 --> 02:30:02,118 One of our main props makers has gone from five employees to 30 on this job. 2919 02:30:02,201 --> 02:30:05,121 They'll be trained up and available to the industry in the future. 2920 02:30:05,204 --> 02:30:07,373 To have it known that the craftsmanship 2921 02:30:07,456 --> 02:30:10,459 and creativity of a New Zealand or a Kiwi company 2922 02:30:10,543 --> 02:30:15,756 is something that draws someone like Jim who has such an eye for detail 2923 02:30:15,840 --> 02:30:16,882 andjust to know that 2924 02:30:16,966 --> 02:30:19,677 that level of creativity and passion for these projects, 2925 02:30:19,760 --> 02:30:21,345 it draws people here. 2926 02:30:21,429 --> 02:30:23,222 JAMES CAMERON : The Wötä FX people are based here 2927 02:30:23,305 --> 02:30:25,558 and that's, I think, the greatest capability 2928 02:30:25,641 --> 02:30:27,435 of its kind in the world . 2929 02:30:27,518 --> 02:30:31,022 I don't think there's anybody out there that can do what Wötä does. 2930 02:30:32,148 --> 02:30:34,859 New Zealand has influenced the film 2931 02:30:34,942 --> 02:30:37,403 even though you never see New Zealand in the film . 2932 02:30:37,486 --> 02:30:40,364 'Cause we're on this other planet and it's built digitally. 2933 02:30:40,448 --> 02:30:45,411 But I feel like you can see influences of the geography on the planet Pandora. 2934 02:30:45,494 --> 02:30:48,748 'Cause the forests in New Zealand are really quite amazing places 2935 02:30:48,831 --> 02:30:51,709 and I feel like you see a little hint of that 2936 02:30:51,792 --> 02:30:55,504 and with the clothing and some of the Na 'vi culture, 2937 02:30:55,588 --> 02:30:57,840 you feel like a little New Zealand influence. 2938 02:30:57,923 --> 02:31:00,634 CLI FF CU RTIS: I've worked for over 20 years, but this was something special. 2939 02:31:00,718 --> 02:31:02,344 This was an invitation for me 2940 02:31:02,428 --> 02:31:04,889 to bring who I am as a Mäori , as an indigenous person . 2941 02:31:04,972 --> 02:31:05,973 (BLOWS SHARPLY) 2942 02:31:06,057 --> 02:31:08,309 And I'd never been so inspired . 2943 02:31:08,392 --> 02:31:10,561 CAMERON : There's something going on here in New Zealand. 2944 02:31:10,644 --> 02:31:14,440 The Mäori and their protective relationship with nature. 2945 02:31:15,399 --> 02:31:19,945 They're more connected to the land and they're more respectful . 2946 02:31:20,821 --> 02:31:25,826 J im was really inspired by our culture, the Polynesian Mäori culture. 2947 02:31:25,910 --> 02:31:31,832 He's creating the fantasy world in Pandora where he can draw inspiration. 2948 02:31:31,916 --> 02:31:35,795 It's nice, I think, for us to see how rich it makes that world 2949 02:31:35,878 --> 02:31:37,880 and it resonates for us as humans. 2950 02:31:37,963 --> 02:31:40,216 CAMERON : The fact that we're shooting these films 2951 02:31:40,299 --> 02:31:41,759 and doing the entire postproduction 2952 02:31:41,842 --> 02:31:45,721 and all the visual effects in New Zealand, I think of it as a New Zealand production. 2953 02:31:45,805 --> 02:31:47,181 I love it here. 2954 02:31:47,264 --> 02:31:51,435 I love the feeling of connection to people that you have here. 2955 02:31:51,519 --> 02:31:55,481 There's a social spirit, a sense of "We're all in this together 2956 02:31:55,564 --> 02:31:57,733 "and we're all Kiwis and we all respect each other." 267251

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