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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,33 --> 00:00:08,775 Hello and welcome to the Naruto Shippuden: Ultimate Ninja 4 TAS in 41 minutes and 45 seconds. 2 00:00:08,842 --> 00:00:12,278 I am l555444333222. I was the author of this TAS, 3 00:00:12,278 --> 00:00:15,782 and I'll be commentating on the strategies I used on this. 4 00:00:22,22 --> 00:00:25,692 In order for this run to be as fast as it is, you need to have 5 00:00:25,692 --> 00:00:29,496 a save file from one of the previous Ultimate Ninja games, 6 00:00:29,496 --> 00:00:32,65 so you can get the save file bonus. 7 00:00:32,65 --> 00:00:36,2 I'm going to be using that to buy some special items that boost my 8 00:00:36,2 --> 00:00:40,473 attack power and allow me to use Rasengan as many times as I want. 9 00:00:59,325 --> 00:01:02,429 In the beginning, there's not much you can do to save time other than 10 00:01:02,429 --> 00:01:05,131 just cutting these corners as sharply as possible. 11 00:01:35,295 --> 00:01:38,898 Using Rasengan from a distance here saves time, because you move faster 12 00:01:38,898 --> 00:01:41,901 when using Rasengan than you do by normal walking. 13 00:02:20,173 --> 00:02:24,244 Normally, when you go across this bridge, it falls down right before you get to the end of it, 14 00:02:24,244 --> 00:02:27,580 but if you position yourself on the very edge of the bridge, 15 00:02:27,580 --> 00:02:29,549 you can actually avoid that happening. 16 00:02:29,549 --> 00:02:34,688 So taking the optimal path, going as close to the edges as possible, is 17 00:02:34,688 --> 00:02:38,458 actually even faster than it already would have been. 18 00:02:38,458 --> 00:02:42,762 Also, when you do a jump from the ground, you waste one frame because Naruto stands still 19 00:02:42,762 --> 00:02:45,31 for one frame before a jump. 20 00:02:57,510 --> 00:03:00,947 The early fights in this game are all 3D fights. 21 00:03:00,947 --> 00:03:05,18 The best strategy to use for them is to just gather all the enemies into one spot 22 00:03:05,18 --> 00:03:08,221 and use Rasengan on all of them at once. 23 00:03:13,860 --> 00:03:18,898 Whenever you finish a fight in under 15 seconds, you get a huge experience bonus. 24 00:03:18,898 --> 00:03:22,369 This game scales the amount of experience and money you get from a 25 00:03:22,369 --> 00:03:25,438 fight based on how long it took to beat it. 26 00:03:25,438 --> 00:03:31,311 This run gets so much extra experience that I was able to skip one of the fights in the cave. 27 00:03:31,311 --> 00:03:35,348 Using a shadow clone jump saves ten frames over walking normally. 28 00:03:40,987 --> 00:03:44,424 Remember how I said jumping is slower than walking? 29 00:03:44,424 --> 00:03:46,893 That only applies to jumps from the ground. 30 00:03:46,893 --> 00:03:49,929 So you'll notice I actually walk off all of these platforms 31 00:03:49,929 --> 00:03:51,965 and then do a double jump. 32 00:03:51,965 --> 00:03:54,567 Doing a double jump doesn't lose one frame. 33 00:03:54,567 --> 00:03:57,904 So it's actually faster to just walk off the edge. 34 00:04:06,713 --> 00:04:11,418 The loading zones between each of these rooms are all rounded a little bit. 35 00:04:11,418 --> 00:04:14,821 They don't follow along where the dotted line is. 36 00:04:14,821 --> 00:04:18,758 So if you aim towards the center of them, it actually saves time over 37 00:04:18,758 --> 00:04:21,27 going to the closest corner of them. 38 00:04:31,638 --> 00:04:36,276 This fight is a lot harder to optimize than the first one, because all the enemies start 39 00:04:36,276 --> 00:04:38,912 off on opposite ends of the room, 40 00:04:38,912 --> 00:04:42,115 and so it takes longer to gather them all into one spot. 41 00:04:46,820 --> 00:04:50,90 Now we unlocked dashing and shadow blurring. 42 00:04:50,90 --> 00:04:53,59 This is the fastest form of movement in the game, and is also incredibly 43 00:04:53,59 --> 00:04:55,795 difficult to control in real time. 44 00:04:58,198 --> 00:05:00,500 This is the reason I wanted to make the TAS. 45 00:05:02,102 --> 00:05:05,872 The difference in the level of control you get from a TAS compared 46 00:05:05,872 --> 00:05:09,909 to real time is enormous, especially for a move like this, 47 00:05:09,909 --> 00:05:12,946 which feels incredibly clunky in real time. 48 00:05:38,505 --> 00:05:41,41 Did you see how Naruto glowed for a second there? 49 00:05:41,41 --> 00:05:45,578 That happens whenever you do an attack at the same frame that the fight ends. 50 00:05:45,578 --> 00:05:49,115 That's the glow that he normally gets when you teleport behind an enemy. 51 00:05:59,526 --> 00:06:03,396 Whenever a jump is too far to be made by shadow blurring across the gap, 52 00:06:03,396 --> 00:06:09,436 It's always faster to just use the shadow clone jump instead of using a jump and a double jump, 53 00:06:09,436 --> 00:06:14,40 because shadow clone jumps allow you to move faster. 54 00:06:14,40 --> 00:06:18,878 And it even makes up for the fact that it has a startup animation. 55 00:06:18,878 --> 00:06:20,313 It's just that fast. 56 00:07:13,133 --> 00:07:17,604 At the very end of a fight, when the battle report starts showing up, 57 00:07:17,604 --> 00:07:21,374 You can actually make it show up faster by pressing circle at the perfect time, 58 00:07:21,374 --> 00:07:24,244 shortly after naruto starts celebrating. 59 00:07:24,244 --> 00:07:27,981 You can also get rid of it faster by the pressing circle after it's 60 00:07:27,981 --> 00:07:30,350 completely shown up on the screen. 61 00:07:50,804 --> 00:07:54,941 When I go through loading zones, you'll notice how I stop using shadow blur 62 00:07:54,941 --> 00:07:57,844 the instant I touch the zone. 63 00:07:57,844 --> 00:08:00,547 This actually saves time on the loading screen, 64 00:08:00,547 --> 00:08:05,51 because whenever you leave a room, you get a letterbox effect on the screen 65 00:08:05,51 --> 00:08:08,955 And that effect only takes place when Naruto lands on the ground. 66 00:08:08,955 --> 00:08:12,859 So if you're shadow blurring, that letter boxing effect takes longer to 67 00:08:12,859 --> 00:08:14,494 start showing up. 68 00:08:14,494 --> 00:08:20,867 And it can actually extend the loading screen. I think that's because it behaves like a cutscene. 69 00:08:20,867 --> 00:08:24,771 So the point is, you have to land on the ground as fast as possible 70 00:08:24,771 --> 00:08:29,242 when you touch a loading zone, or else the loading screen will be longer. 71 00:08:46,760 --> 00:08:49,929 Picking up this experience is unnecessary, 72 00:08:49,929 --> 00:08:52,665 but it's faster than going around it. 73 00:08:52,665 --> 00:08:54,467 So I picked it up. 74 00:08:55,535 --> 00:08:57,604 The text box is really quick, so it's fine. 75 00:09:07,647 --> 00:09:12,519 All of the fights in this game can be skipped by going around the very edge of the room. 76 00:09:13,586 --> 00:09:14,254 However, 77 00:09:14,654 --> 00:09:18,925 if you time your shadow blur properly, you can actually go right 78 00:09:18,925 --> 00:09:21,94 through the fight trigger and disable it. 79 00:09:21,94 --> 00:09:25,498 So even if you stop using shadow blur and go back to where 80 00:09:25,498 --> 00:09:28,835 the fight trigger was, it will no longer be there. 81 00:09:41,648 --> 00:09:46,386 I use a different route than the RTA route in this TAS. 82 00:09:46,386 --> 00:09:48,321 For this part, specifically, 83 00:09:48,321 --> 00:09:53,493 it's faster to go back towards the entrance of the cave first, 84 00:09:53,493 --> 00:09:56,563 and then talk to all the people in the village. 85 00:10:17,717 --> 00:10:22,288 This is where I buy all the items with the money I got from the save file bonus. 86 00:10:22,288 --> 00:10:25,625 I ended up not needing two of those 87 00:10:25,625 --> 00:10:30,430 because I found strategies that help me save time and therefore save items. 88 00:10:50,884 --> 00:10:57,691 This new route is quite difficult to do in real time, but it is much faster than what RTA runners do. 89 00:10:57,691 --> 00:11:03,897 We skip over a large portion of the canyon by doing this precise double jump, 90 00:11:03,897 --> 00:11:06,32 instead of going around. 91 00:11:49,609 --> 00:11:52,345 I also took a shortcut on the way back to the village, 92 00:11:52,345 --> 00:11:56,616 but this one is much, much harder, and it's probably not worth going for 93 00:11:56,616 --> 00:11:57,984 in real time. 94 00:11:57,984 --> 00:12:02,188 This jump right here is incredibly precise, 95 00:12:02,188 --> 00:12:05,658 but if you manage to do it, it saves a lot of time. 96 00:12:09,629 --> 00:12:12,966 I also found a glitch when doing this TAS 97 00:12:12,966 --> 00:12:16,636 where I actually clipped through this canyon over here, 98 00:12:16,636 --> 00:12:20,240 and it's actually faster to do that than landing on it. 99 00:13:06,753 --> 00:13:10,690 RTA runners would take a shortcut from this room. 100 00:13:10,690 --> 00:13:15,61 They would go up that elevator and then wait for their chakra to recover, 101 00:13:15,61 --> 00:13:19,933 and then go up the next elevator and then go through the door and break some boulders 102 00:13:19,933 --> 00:13:24,738 and finally, they would end up further into the cave. 103 00:13:24,738 --> 00:13:29,776 But if you can move perfectly, like a TAS, it's actually faster to go the long way around 104 00:13:29,776 --> 00:13:34,881 instead of having to wait for your chakra to recover multiple times. 105 00:13:50,30 --> 00:13:53,833 You normally end up in this room if you took the shortcut. 106 00:15:10,810 --> 00:15:16,750 If you want to be able to control the direction of shadow blur immediately after doing a triangle jump, 107 00:15:16,750 --> 00:15:20,887 you're going to have to let go of shadow blur for at least one frame, 108 00:15:20,887 --> 00:15:24,357 to reset yourself and then start another shadow blur. 109 00:17:16,169 --> 00:17:20,173 This fight is where I put those items that I bought to good use. 110 00:17:20,173 --> 00:17:25,311 I also found out that you can do more damage to this enemy by hitting it on its legs 111 00:17:25,311 --> 00:17:28,481 than you can hitting it from the front or behind. 112 00:17:57,344 --> 00:18:02,148 The teleport attack and dash attack are equally as fast, down to the frame, 113 00:18:02,148 --> 00:18:06,686 so I did it one way, one time, and the other way, the other time, 114 00:18:06,686 --> 00:18:08,154 just for variety. 115 00:20:18,551 --> 00:20:23,923 From what I can tell, these capture sequences are deterministic and don't use any RNG. 116 00:20:23,923 --> 00:20:27,527 So kakashi will always go to the same spot every time, 117 00:20:27,527 --> 00:20:30,230 and itachi is the same way. 118 00:20:30,230 --> 00:20:35,101 The position they choose to go to is based on your position. 119 00:21:06,666 --> 00:21:11,304 For all of these fights, I always RNG-manipulate some kind of helpful item. 120 00:21:11,304 --> 00:21:14,674 In this case, I got an armor break seal. 121 00:21:14,674 --> 00:21:21,414 RNG manipulation is a lot more powerful in this game than it is in the previous Ultimate Ninja games. 122 00:21:21,414 --> 00:21:28,188 In Ultimate Ninja 2, charging up your Ultimate Jutsu doesn't manipulate the RNG. 123 00:21:28,188 --> 00:21:34,561 And in Ultimate Ninja 3, it does manipulate the RNG, but the frame on which you do it doesn't matter. 124 00:21:34,561 --> 00:21:39,65 So you can only choose between two different options. 125 00:21:39,65 --> 00:21:45,572 Either you get the RNG that doesn't charge Ultimate Jutsu, or the RNG that does. 126 00:21:45,572 --> 00:21:51,277 However, in Ultimate Ninja 4, the RNG is going to be different depending on which frame 127 00:21:51,277 --> 00:21:54,47 you decide to charge the Ultimate Jutsu. 128 00:21:54,47 --> 00:21:57,784 So you have many more options for what item you want to get. 129 00:21:57,784 --> 00:22:03,56 And oftentimes, RNG manipulation doesn't even cost time in this game 130 00:22:03,56 --> 00:22:05,392 like it does in the other games. 131 00:22:55,942 --> 00:22:59,946 When figuring out what I wanted to do with these fights, I did a mix of 132 00:22:59,946 --> 00:23:05,51 watching the RTA run and experimenting with the combat strategies myself. 133 00:23:05,51 --> 00:23:10,924 And this is the strategy that I found that's easily applicable to RTA runs as well. 134 00:23:49,629 --> 00:23:53,666 When you get a combo of 20, you get Show Mode with Kankuro. 135 00:23:53,666 --> 00:23:57,737 It increases his attack speed and his power, 136 00:23:57,737 --> 00:24:03,76 and it allows him to use his second level Ultimate Jutsu. 137 00:26:06,633 --> 00:26:13,506 I found that using a teleport attack to close the distance is faster than using Rasengan from a distance. 138 00:26:35,295 --> 00:26:39,399 However, in this flight, it's actually faster to use Rasengan to go the 139 00:26:39,399 --> 00:26:42,435 distance, because you want to hit him towards the wall so that you won't 140 00:26:42,435 --> 00:26:45,438 have to travel any distance anymore. 141 00:34:14,187 --> 00:34:19,793 For some reason, this fight trigger couldn't be skipped by just shadow blurring Straight through the zone. 142 00:34:19,793 --> 00:34:22,28 I actually had to go around. 143 00:34:22,28 --> 00:34:26,599 That's probably because it had a cutscene associated with it, too. 144 00:34:40,347 --> 00:34:44,651 Guy's Night Phoenix can be cancelled by using a ninja tool halfway through it. 145 00:34:44,651 --> 00:34:48,588 I used that to get a little bit of extra chip damage. 146 00:34:48,588 --> 00:34:53,426 And I also picked up energy pills from that dummy, just so I could use it infinitely. 147 00:35:20,920 --> 00:35:23,323 Neji has a similar strategy. 148 00:35:23,323 --> 00:35:28,962 They both have really strong jutsus, so I make sure to abuse them as much as possible. 149 00:35:28,962 --> 00:35:32,265 They're also very fast, so they're perfect for this. 150 00:35:50,316 --> 00:35:53,553 Tenten, on the other hand, isn't very good. 151 00:35:53,553 --> 00:35:57,90 Her ninjutsu is bad, her taijutsu sucks, and the only 152 00:35:57,90 --> 00:36:04,164 way to make it a little bit better is by throwing 40 projectiles at the enemy to activate Ninja Tool Mode. 153 00:36:04,164 --> 00:36:10,503 which boosts your speed and attack power, and allows you to use your second-level Ultimate Jutsu. 154 00:37:42,529 --> 00:37:49,869 If you hit a falling enemy on the same frame he touches the ground, the game will make him stand up and take the hits instead of hitting the ground. 155 00:37:49,869 --> 00:37:54,507 I've been doing that on almost every fight but this fight is where I do that the most. 156 00:37:54,507 --> 00:37:56,643 Lee has a really good throw. 157 00:37:56,643 --> 00:37:59,813 It's very easy to combo with it, so I use it a lot. 158 00:38:25,138 --> 00:38:29,342 I use a different strategy with Guy in his second fight, 159 00:38:29,342 --> 00:38:33,446 because he can buff himself with the 8 gates using his taunt. 160 00:38:33,446 --> 00:38:36,549 It's equally as fast as his other strategy. 161 00:38:36,549 --> 00:38:44,657 That jank you saw at the end happens when you kill your opponent by making him hit a wall very close to the ground. 162 00:38:44,657 --> 00:38:47,360 He instantly touches the ground, instead of 163 00:38:47,360 --> 00:38:50,964 freeze framing and then slowly dropping to it. 164 00:38:50,964 --> 00:38:53,900 It doesn't save any time over a regular ending, though. 165 00:38:53,900 --> 00:38:56,169 It just looks funny. 166 00:40:20,220 --> 00:40:24,157 Sakura has a move that can lower the enemy's defense. 167 00:40:24,157 --> 00:40:27,127 It's her neutral back ground attack. 168 00:40:27,127 --> 00:40:34,868 If you do the inputs for a jutsu immediately after the inputs for an attack, you can do it even after the enemy has died. 169 00:40:51,51 --> 00:40:55,188 Itachi moves to a position based on your position, 170 00:40:55,188 --> 00:40:59,325 so I make sure to stand as close as possible to that spawn point, 171 00:40:59,325 --> 00:41:04,497 and then wait for him to teleport, then continue moving to his spawn point as soon as possible. 172 00:41:21,414 --> 00:41:25,852 Itachi's AI is incredibly hard to deal with as a TASer. 173 00:41:25,852 --> 00:41:29,22 He uses substitutions and blocking a lot. 174 00:41:29,22 --> 00:41:36,529 It is really difficult to get the RNG I needed to combo him while also doing RNG manipulation for item drops. 175 00:41:36,529 --> 00:41:40,533 Doing both of those at the same time was absolutely agonizing. 176 00:41:40,533 --> 00:41:44,904 And it took hundreds of attempts for both kakashi and Naruto. 177 00:42:16,503 --> 00:42:21,975 And that's the run! ^o^ 178 00:42:21,975 --> 00:42:26,112 This TAS took about 3 months to make, and I think it turned out pretty well. 179 00:42:26,112 --> 00:42:35,321 It could probably be about 10 seconds faster if I had done more experimenting with it and fixed a couple of its imperfections, but that's not such a big deal. 180 00:42:35,321 --> 00:42:38,324 I hope you enjoyed it anyway. 18163

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