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Hello and welcome to the
Naruto Shippuden: Ultimate Ninja 4 TAS
in 41 minutes and 45 seconds.
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I am l555444333222. I was the author of this TAS,
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and I'll be commentating on the
strategies I used on this.
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In order for this run to be as
fast as it is, you need to have
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a save file from one of the previous
Ultimate Ninja games,
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so you can get the save file bonus.
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I'm going to be using that to buy
some special items that boost my
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attack power and allow me to use Rasengan
as many times as I want.
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In the beginning, there's not much
you can do to save time other than
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just cutting these corners as sharply
as possible.
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Using Rasengan from a distance here
saves time, because you move faster
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when using Rasengan than you do by
normal walking.
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Normally, when you go across this
bridge, it falls down right
before you get to the end of it,
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but if you position yourself on the
very edge of the bridge,
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you can actually avoid that happening.
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So taking the optimal path, going as
close to the edges as possible, is
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actually even faster than it already
would have been.
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Also, when you do a jump from the ground,
you waste one frame because Naruto stands still
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for one frame before a jump.
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The early fights in this game are all 3D fights.
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The best strategy to use for them is to just
gather all the enemies into one spot
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and use Rasengan on all of them at once.
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Whenever you finish a fight in
under 15 seconds, you
get a huge experience bonus.
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This game scales the amount of
experience and money you get from a
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fight based on how long it took to
beat it.
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This run gets so much extra experience that I
was able to skip one of the fights in the cave.
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Using a shadow clone jump saves
ten frames over walking normally.
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Remember how I said jumping
is slower than walking?
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That only applies to jumps from the
ground.
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So you'll notice I actually walk off
all of these platforms
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and then do a double jump.
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Doing a double jump doesn't lose one
frame.
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So it's actually faster to just walk
off the edge.
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The loading zones between each of
these rooms are all rounded a little bit.
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They don't follow along where the
dotted line is.
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So if you aim towards the center of
them, it actually saves time over
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going to the closest corner of them.
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This fight is a lot harder to optimize than the first
one, because all the enemies start
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off on opposite ends of the room,
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and so it takes longer to gather them
all into one spot.
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Now we unlocked dashing and shadow
blurring.
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This is the fastest form of movement
in the game, and is also incredibly
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difficult to control in real time.
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This is the reason I wanted to make
the TAS.
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The difference in the level of
control you get from a TAS compared
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to real time is enormous, especially
for a move like this,
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which feels incredibly clunky in real
time.
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Did you see how Naruto glowed for a
second there?
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That happens whenever you do an attack
at the same frame that the fight ends.
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That's the glow that he normally gets
when you teleport behind an enemy.
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Whenever a jump is too far to be made
by shadow blurring across the gap,
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It's always faster to just use the
shadow clone jump instead of
using a jump and a double jump,
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because shadow clone jumps allow you to
move faster.
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And it even makes up for the fact
that it has a startup animation.
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It's just that fast.
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At the very end of a fight, when the battle report
starts showing up,
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You can actually make it show up
faster by pressing circle at the perfect time,
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shortly after naruto starts
celebrating.
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You can also get rid of it faster by
the pressing circle after it's
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completely shown up on the screen.
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When I go through loading zones,
you'll notice how I stop using shadow blur
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the instant I touch the zone.
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This actually saves time on the loading screen,
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because whenever you
leave a room, you get a letterbox
effect on the screen
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And that effect only takes place when
Naruto lands on the ground.
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So if you're shadow blurring, that
letter boxing effect takes longer to
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start showing up.
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And it can actually extend the loading screen.
I think that's because it behaves like a cutscene.
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So the point is, you have to land on
the ground as fast as possible
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when you touch a loading zone, or
else the loading screen will be longer.
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Picking up this experience is
unnecessary,
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but it's faster than going around it.
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So I picked it up.
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The text box is really quick, so it's fine.
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All of the fights in this game can be skipped
by going around the very edge of the room.
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However,
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if you time your shadow blur
properly, you can actually go right
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through the fight trigger and
disable it.
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So even if you stop using shadow blur and
go back to where
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the fight trigger was, it will no
longer be there.
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I use a different route than the RTA
route in this TAS.
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For this part, specifically,
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it's faster to go back towards the
entrance of the cave first,
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and then talk to all the people
in the village.
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This is where I buy all the items with the
money I got from the save file bonus.
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I ended up not needing two of those
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because I found strategies that help
me save time and therefore save items.
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This new route is quite difficult to do in real time,
but it is much faster than what RTA runners do.
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We skip over a large portion of the
canyon by doing this precise double jump,
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instead of going around.
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I also took a shortcut on the way
back to the village,
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but this one is much, much harder,
and it's probably not worth going for
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in real time.
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This jump right here is incredibly
precise,
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but if you manage to do it, it saves
a lot of time.
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I also found a glitch when doing this
TAS
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where I actually clipped through this
canyon over here,
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and it's actually faster to do that
than landing on it.
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RTA runners would take a shortcut
from this room.
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They would go up that elevator and then wait
for their chakra to recover,
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and then go up the next elevator
and then go through the door
and break some boulders
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and finally, they would end up further into the cave.
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But if you can move perfectly, like a TAS,
it's actually faster to go the long way around
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instead of having to wait for your
chakra to recover multiple times.
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You normally end up in this room
if you took the shortcut.
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If you want to be able to control the direction of
shadow blur immediately after doing a
triangle jump,
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you're going to have to let go of
shadow blur for at least one frame,
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to reset yourself and then
start another shadow blur.
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This fight is where I put those items
that I bought to good use.
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I also found out that you can do more
damage to this enemy by hitting it on its legs
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than you can hitting it from the
front or behind.
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The teleport attack and dash attack are equally
as fast, down to the frame,
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so I did it one way, one time,
and the other way, the other time,
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just for variety.
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From what I can tell, these capture sequences
are deterministic and don't use any RNG.
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So kakashi will always go to the same
spot every time,
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and itachi is the same way.
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The position they choose to go to is
based on your position.
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For all of these fights, I always RNG-manipulate
some kind of helpful item.
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In this case, I got an armor break seal.
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RNG manipulation is a lot more powerful in this
game than it is in the previous
Ultimate Ninja games.
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In Ultimate Ninja 2, charging up your
Ultimate Jutsu doesn't manipulate the RNG.
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And in Ultimate Ninja 3, it does manipulate the
RNG, but the frame on which you
do it doesn't matter.
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So you can only choose between two
different options.
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Either you get the RNG that doesn't charge
Ultimate Jutsu, or the RNG that does.
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However, in Ultimate Ninja 4, the RNG is going
to be different depending on which frame
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you decide to charge the Ultimate Jutsu.
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So you have many more options for
what item you want to get.
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And oftentimes, RNG manipulation
doesn't even cost time in this game
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like it does in the other games.
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When figuring out what I wanted to do
with these fights, I did a mix of
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watching the RTA run and experimenting
with the combat strategies myself.
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And this is the strategy that I found
that's easily applicable to RTA runs as well.
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When you get a combo of 20, you
get Show Mode with Kankuro.
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It increases his attack speed and his
power,
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and it allows him to use his second
level Ultimate Jutsu.
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I found that using a teleport attack to close the
distance is faster than using Rasengan
from a distance.
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However, in this flight, it's actually
faster to use Rasengan to go the
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distance, because you want to hit him
towards the wall so that you won't
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have to travel any distance anymore.
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For some reason, this fight trigger
couldn't be skipped by just shadow blurring
Straight through the zone.
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I actually had to go around.
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That's probably because it had a cutscene
associated with it, too.
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Guy's Night Phoenix can be cancelled by using
a ninja tool halfway through it.
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I used that to get a little bit of
extra chip damage.
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And I also picked up energy pills from
that dummy, just so I could use it infinitely.
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Neji has a similar strategy.
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They both have really strong jutsus, so
I make sure to abuse them as much as possible.
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They're also very fast,
so they're perfect for this.
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Tenten, on the other hand, isn't very good.
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Her ninjutsu is bad, her taijutsu sucks, and the only
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way to make it a little bit better is by
throwing 40 projectiles at the enemy
to activate Ninja Tool Mode.
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which boosts your speed and attack power, and
allows you to use your second-level Ultimate Jutsu.
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If you hit a falling enemy on the same frame he
touches the ground, the game will make him stand
up and take the hits instead of hitting the ground.
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I've been doing that on almost every fight but
this fight is where I do that the most.
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Lee has a really good throw.
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It's very easy to combo with it, so I use it a lot.
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I use a different strategy with Guy
in his second fight,
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because he can buff himself with
the 8 gates using his taunt.
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It's equally as fast as
his other strategy.
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That jank you saw at the end happens when you
kill your opponent by making him hit a wall very
close to the ground.
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He instantly touches the ground,
instead of
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freeze framing and then slowly
dropping to it.
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It doesn't save any time over
a regular ending, though.
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It just looks funny.
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Sakura has a move that can lower the
enemy's defense.
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It's her neutral back ground attack.
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If you do the inputs for a jutsu immediately after
the inputs for an attack, you can do it even after
the enemy has died.
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Itachi moves to a position based on
your position,
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so I make sure to stand as close as
possible to that spawn point,
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and then wait for him to teleport, then
continue moving to his spawn point as
soon as possible.
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Itachi's AI is incredibly hard
to deal with as a TASer.
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He uses substitutions and
blocking a lot.
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It is really difficult to get the RNG I needed to
combo him while also doing RNG manipulation
for item drops.
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Doing both of those at the same time
was absolutely agonizing.
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And it took hundreds of attempts for
both kakashi and Naruto.
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And that's the run! ^o^
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This TAS took about 3 months to make, and I think
it turned out pretty well.
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It could probably be about 10 seconds faster if I
had done more experimenting with it and
fixed a couple of its imperfections,
but that's not such a big deal.
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I hope you enjoyed it anyway.
18163
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