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We dug deep into the
bag of tricks on every episode.
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We're the dreaded
visual-effects guys.
3
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We were little
mad scientists on that show.
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The trick is figuring out
what's a practical effect
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and which is a visual effect.
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Once that decision is made,
and that's made by the second day,
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it's up to the various teams to come
up with a solution on how to do it all.
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Every show had its own problems,
and we had to overcome them.
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But right from the very beginning,
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we were looking at
featurous type of effects to do,
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00:01:06,667 --> 00:01:09,136
and then trying to figure out
a way to do them
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in a TV budget, in a TV manner.
13
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So right from the very first script,
it was tough.
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For me, the joy of Charmed
was getting a new script
15
00:01:15,876 --> 00:01:18,545
and seeing what the writers
would come up with.
16
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Because, you know, as each episode
would go by,
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as we rose to the challenge,
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it would inspire the writers to raise
the bar a little bit more.
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We'd get a script and, you know,
two weeks later we were shooting it.
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When you were about
to finish the episode,
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then you knew, "Okay, now we
have to do the special-effects stuff."
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So there was that anticipation.
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As you walked
from the dressing room
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to go to one of the sets
where you were shooting,
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you would see people
would be there working
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and building
the special-effects set,
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and setting stuff up,
and you would say,
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"Okay, we're getting closer.
We're getting closer."
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You knew that that was going to be
the conclusion of every episode,
30
00:02:04,758 --> 00:02:07,527
was they were going to do
whatever special effects they hadn't--
31
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The bulk of them that
they hadn't been able to get to,
32
00:02:10,97 --> 00:02:14,101
and so it just became
one big, exciting thing to do
33
00:02:14,267 --> 00:02:17,571
that started from the first day you
got there and just built, built, built.
34
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Till finally you could:
35
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It would be so sad
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if your sisters weren't
here to help you through all this.
37
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Billy played a really cool demon, and
the writers wanted him to catch on fire.
38
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So Billy looked at me and said,
“Are we gonna do this visually?"
39
00:02:33,487 --> 00:02:35,22
| said, "Well,
what do you think, Billy?
40
00:02:35,222 --> 00:02:37,958
Let's butter up your arm here,
and we'll start with a little patch."
41
00:02:38,125 --> 00:02:41,94
Next thing | knew, we were buttering
up his whole arm, lighting him on fire,
42
00:02:41,261 --> 00:02:44,698
and there's Billy Drago, you know,
no stunt guy and he's fully ablaze.
43
00:02:44,865 --> 00:02:47,601
And pulled it off just fine.
| mean, he's really a great guy.
44
00:02:47,768 --> 00:02:49,36
The biggest challenges were
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we were doing visual effects
in those first couple episodes
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that | don't think had been
done yet on television.
47
00:02:54,741 --> 00:02:57,811
There was a freezing episode
in the kitchen in episode two
48
00:02:57,978 --> 00:03:00,280
that took us a while to figure out
how to do, but we did it.
49
00:03:00,447 --> 00:03:03,450
And | think those
were the biggest challenges,
50
00:03:03,617 --> 00:03:05,819
were selling the effects
so that people would think:
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00:03:05,986 --> 00:03:08,855
"Yes, these are witches and this is
happening" and we were able to do it,
52
00:03:09,56 --> 00:03:12,292
and to do it in a way that stuff didn't
look cheesy and it was believable.
53
00:03:14,61 --> 00:03:18,131
All these gags had been
done before, up until Charmed,
54
00:03:18,298 --> 00:03:21,01
and then we were mixing mediums,
you know, we were mixing
55
00:03:21,168 --> 00:03:23,336
practical effects with visual effects.
56
00:03:23,503 --> 00:03:25,806
And | think that's a reason why
Charmed was so successful.
57
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We had my practical effects
on one end,
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we had the magic
of Steve Lebed,
59
00:03:30,644 --> 00:03:34,681
and when you blend the two, like we
did on Charmed, as well as we did,
60
00:03:34,848 --> 00:03:38,852
we were able to get some really neat
footage and some really neat gags.
61
00:03:41,855 --> 00:03:44,524
As soon as | was told we're gonna
have a dragon in the episode,
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| just wanted to do it.
To be able to do a dragon
63
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was just like,
"Oh, my God, this is great."
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How many chances
will you have to do that?
65
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The director was John Kretchmer.
He understood visual effects
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and he understood
what it took to
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00:03:56,570 --> 00:03:59,05
incorporate a dragon into
the shots that he wanted to do.
68
00:03:59,172 --> 00:04:02,476
And he's very creative about how he
wants to play the dragon in these shots.
69
00:04:02,642 --> 00:04:05,479
One of the initial appearances
of the dragon is outside of...
70
00:04:05,645 --> 00:04:06,813
When Wyatt's in the playpen.
71
00:04:06,980 --> 00:04:10,16
And we had to somehow sell the fact
that he conjured this dragon
72
00:04:10,183 --> 00:04:11,718
from a television show
he was watching.
73
00:04:11,885 --> 00:04:14,721
And it was a huge challenge for
Lebed and his team, because they...
74
00:04:14,888 --> 00:04:18,925
There is nothing harder for
a CGI person to do than to animate
75
00:04:19,126 --> 00:04:22,129
a creature from scratch. Especially in
television, on a television schedule.
76
00:04:22,295 --> 00:04:24,564
- It's almost impossible.
- And so we'd storyboard
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all the specific shots,
all the specific actions for the dragon,
78
00:04:27,734 --> 00:04:29,336
and then | spent
the next couple of weeks
79
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doing designs, drawing sketches.
80
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Then it was a process
of going through
81
00:04:32,906 --> 00:04:34,608
and building that model
in the computer
82
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and texturing it and painting it,
eventually rigging it for animation.
83
00:04:38,545 --> 00:04:41,715
That was a really good mix between
special effects and visual effects
84
00:04:41,882 --> 00:04:45,919
in that episode because at one point,
we were on location in Griffith Park...
85
00:04:46,119 --> 00:04:49,122
| had a car coming through the tunnel
with a bomb in the trunk.
86
00:04:49,289 --> 00:04:53,960
So the stunt driver in the car was
to set the bomb off at the right time,
87
00:04:54,127 --> 00:04:57,364
and as the car came
through the tunnel,
88
00:04:57,531 --> 00:05:02,269
the trunk of the car blows off, the car
catches on fire and pitches sideways.
89
00:05:02,469 --> 00:05:05,906
At the same time, I've got
two huge propane cannons
90
00:05:06,173 --> 00:05:10,811
going off to represent the flames of
this dragon, supposed to be going off.
91
00:05:10,977 --> 00:05:14,815
It was huge. The fireball was huge.
92
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| think she's talking about that.
93
00:05:19,186 --> 00:05:23,290
And at the end we had to take all that
footage and incorporate our dragon
94
00:05:23,456 --> 00:05:26,493
into that footage so it looks like it's
emerging out of the flames and smoke.
95
00:05:26,660 --> 00:05:29,629
It was one of the most fun episodes
| had to work on.
96
00:05:29,830 --> 00:05:32,265
We did this one episode,
"Saving Private Leo"
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00:05:32,465 --> 00:05:35,802
in a parking lot in Canoga Park where
you could look over and see the mall
98
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where people were shopping.
99
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And we're doing fireballs, you know,
40-foot fireballs in the air,
100
00:05:41,308 --> 00:05:44,678
blowing up boats,
and machine-gun fire.
101
00:05:44,845 --> 00:05:46,680
While all this is going on,
I'm just wondering,
102
00:05:46,847 --> 00:05:48,448
"Wow, | wonder what those
shoppers think.
103
00:05:48,648 --> 00:05:51,852
They're looking at this parking lot over
here, and all this mayhem is going on."
104
00:05:52,18 --> 00:05:54,221
Robin Royce, our set decorator,
105
00:05:54,387 --> 00:05:59,159
he actually got this
1947 Chris-Craft boat. It was huge.
106
00:05:59,326 --> 00:06:02,596
We dropped it in the parking lot,
painted it grey, put numbers on it.
107
00:06:02,762 --> 00:06:06,99
I took water pipe
and then welded film cans,
108
00:06:06,299 --> 00:06:09,269
because we couldn't afford
antiaircraft weapons,
109
00:06:09,502 --> 00:06:14,641
mounted it on this boat, dumped
in tons of sand, put in palm trees,
110
00:06:14,808 --> 00:06:17,10
and in four hours,
we shot Guadalcanal.
111
00:06:17,177 --> 00:06:19,846
With the magic of Stephen Lebed
and his visual-effects crew,
112
00:06:20,13 --> 00:06:24,150
we had Zeros flying over, you know,
he put in all the background.
113
00:06:24,317 --> 00:06:28,88
It was just amazing
that we were able to pull that off.
114
00:06:28,788 --> 00:06:31,825
On a weekly basis,
we were pulling the rabbit out of a hat.
115
00:06:31,958 --> 00:06:35,896
There wasn't anything that we
got from Brad Kern's office that--
116
00:06:36,62 --> 00:06:38,899
We never sat down and said,
"Jeez, | don't think we can do that."
117
00:06:39,65 --> 00:06:41,167
I think they were deliberately
trying to write things
118
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that they think that we couldn't do,
119
00:06:43,737 --> 00:06:46,172
and I'd say, "Well, you know what,
| think we can do that one"
120
00:06:46,339 --> 00:06:48,475
and people look at you like,
"You're out of your mind"
121
00:06:48,642 --> 00:06:50,377
and I'd say,
"No, no, no, we can do this."
122
00:06:53,880 --> 00:06:56,383
The biggest effect Randy did was
123
00:06:56,583 --> 00:06:59,953
we blew up the second floor
of the house on-stage,
124
00:07:00,120 --> 00:07:02,956
and it was a huge explosion.
125
00:07:03,123 --> 00:07:07,994
| mean, there was cork and wood
and glass just flying through the air.
126
00:07:08,161 --> 00:07:10,297
It was a very dangerous effect,
and it was spectacular.
127
00:07:10,497 --> 00:07:13,233
- That was amazing.
- As time went on,
128
00:07:13,400 --> 00:07:14,935
we got increasingly better
about knowing
129
00:07:15,101 --> 00:07:17,337
what Production
could and couldn't handle.
130
00:07:17,504 --> 00:07:20,740
So as we were crafting stories in the
writers' room, we'd be aware of,
131
00:07:20,907 --> 00:07:23,343
you know, what they could shoot
and what they couldn't shoot,
132
00:07:23,476 --> 00:07:26,246
and, you know, we'd push them
to their limits, | think,
133
00:07:26,413 --> 00:07:29,82
and they would probably say that we
pushed them beyond their limits.
134
00:07:29,282 --> 00:07:31,117
The wildest script was
"| Dream of Phoebe.”
135
00:07:31,318 --> 00:07:33,353
It involved a magic carpet
and a genie.
136
00:07:34,254 --> 00:07:36,523
Thank you for responding
to my letter.
137
00:07:36,690 --> 00:07:39,759
In that script, there was one line
toward the end that basically said:
138
00:07:40,93 --> 00:07:44,130
I wish to resurrect
the lost city of Zanbar.
139
00:07:45,498 --> 00:07:48,01
| just had to reread that line
over and over again because
140
00:07:48,168 --> 00:07:50,937
| couldn't believe they actually wrote
a line in the script that said
141
00:07:51,104 --> 00:07:53,73
that this city was supposed to
rise from the sands.
142
00:07:53,239 --> 00:07:56,142
There's only so many ways you can
accomplish something like that.
143
00:07:56,276 --> 00:08:00,380
We designed a city. We did drawings
of what the city would look like,
144
00:08:00,547 --> 00:08:02,115
with buildings
and different structures,
145
00:08:02,282 --> 00:08:03,583
and created a small city map.
146
00:08:03,783 --> 00:08:05,986
We went ahead and
built three models,
147
00:08:06,119 --> 00:08:08,555
and basically tried to animate
a city rising up from the sand.
148
00:08:10,657 --> 00:08:12,759
Doing the wirework, for me,
was actually a lot of fun.
149
00:08:12,926 --> 00:08:15,962
It was time-consuming,
but the effect is always so great.
150
00:08:16,129 --> 00:08:17,998
When you see people
flying through the air,
151
00:08:18,164 --> 00:08:20,300
rather than CGI creatures
flying through the air,
152
00:08:20,467 --> 00:08:21,801
people are flying through the air.
153
00:08:21,968 --> 00:08:26,39
Wirework at the time was
kind of new for television, you know.
154
00:08:26,206 --> 00:08:29,809
It had come from Hong Kong, so it was
a learning curve for everyone involved.
155
00:08:29,976 --> 00:08:32,879
Randy Cabral and his guys
were responsible for coming up with
156
00:08:33,46 --> 00:08:35,181
all the ways of making
Prue's powers work.
157
00:08:35,382 --> 00:08:37,817
Any time you can do it for real,
it's always gonna be better.
158
00:08:38,18 --> 00:08:40,653
So they would rig
different props on wires,
159
00:08:40,820 --> 00:08:43,123
or we'd figure out ways
of shooting things in reverse.
160
00:08:43,289 --> 00:08:46,159
And if there was wires involved, things
like that, and we saw those wires,
161
00:08:46,359 --> 00:08:47,794
then we would
paint out the wires
162
00:08:47,961 --> 00:08:50,30
and do whatever it took
to sustain the illusion.
163
00:08:50,196 --> 00:08:52,432
You can take some
of the stuff that we do
164
00:08:52,599 --> 00:08:54,200
and mix it with
Stephen's visual effects
165
00:08:54,501 --> 00:08:59,172
and morph some of that image,
it really creates some really cool stuff.
166
00:09:03,376 --> 00:09:05,945
And from a visual-effects standpoint,
it got harder.
167
00:09:06,79 --> 00:09:08,415
Or, let me say more complex.
Much more complex.
168
00:09:08,581 --> 00:09:11,785
| look at the number of effects we had
in the first episode, which were, | think,
169
00:09:11,918 --> 00:09:17,290
maybe 25 or so. And then | look
at "Bare Witch" which had, | think,
170
00:09:17,457 --> 00:09:18,858
over 90 effects in it.
171
00:09:19,59 --> 00:09:22,262
As the seasons progressed, certain
effects became easier and easier.
172
00:09:22,462 --> 00:09:23,430
Orbing became very easy.
173
00:09:24,864 --> 00:09:25,899
How did | get here?
174
00:09:26,66 --> 00:09:29,35
We found things that we didn't need
to focus on. It became more important
175
00:09:29,202 --> 00:09:31,971
to come up with more efficient ways
to kill these guys.
176
00:09:32,138 --> 00:09:35,775
Finally, by the last season, we were
doing some really radical stuff.
177
00:09:35,942 --> 00:09:39,212
We were doing some stuff
that was just above feature work.
178
00:09:39,412 --> 00:09:41,214
Every day was a special day
on Charmed.
179
00:09:41,414 --> 00:09:44,717
Every episode had its own, you know,
demons or gremlins
180
00:09:44,884 --> 00:09:46,953
that you had to deal with
on a daily basis.
181
00:09:47,120 --> 00:09:49,689
And then just putting it all
together with stunts and effects.
182
00:09:49,856 --> 00:09:51,57
Which was fantastic.
183
00:09:55,95 --> 00:09:56,996
Have a nice day.
16025
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