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okay so now we come to the business end of this line
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and the main move here is Knight captures d seven
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and after that
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most of you are expecting Bishop captures d 7
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but here comes the surprise guys
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we are going to capture with the queen
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and it has a valid point
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now as you can see I have highlighted by the arrows
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there are 3 major options from the white
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and amongst them if you look at the database here
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Bishop to c 4 is by far the most popular choice
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and against this now
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we are going to reveal why
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we have taken back with the Queen
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as black has this lethal reply in this position
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namely b five
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well if white bishop has come this far
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then he has to go to B 3
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as bishop to e 2 is just a loss of tempo
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so bishop to B 3 what else
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keeping that lovely diagonal
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but exactly here the fun begins with c 5
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and no matter however white plays
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I think black already get upper hand
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at just 7th move of the game
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now would you believe even in fide games
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white has played the move
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either castle and bishop to e 3
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and in both the case you know the consequences
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Yep c 4 trapping down this white bishop
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so that is right out of the equation
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if your opponent continue with moves such as c three
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then the answer is very simple
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you exchange on d 4
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and no matter how whoever white plays
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let's say queen takes
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we exchange queen and at the end white get the IQP
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a horrible weakness in the endgame
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and anybody who knows endgame very well
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can definitely assure that this is a slight advantage
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position to the black camp
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so that leads to the third option
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and that is what about capturing the spawn
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and against this black response is very obvious
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Queen exchange misplacing the white king
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and then regaining the pawn back
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which not only attacks the f 2
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but overall black pieces streaming out in this line
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for example one of my recent game
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my 21 rated opponent continued with rook to e 1
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counter attacking my pawn
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I simply give this check
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and my opponent was delighted to play f 3
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as the e pawn is pinned
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but what has been missed out is black has this nice
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cunning move
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castle on the queen side not only checking the queen
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but unpinning the pawn
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so that after bishop to d 2 and pawn captures f 3
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it doesn't matter how weaver White plays
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he get a completely lost position
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for example in the game he tried the moves 3
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well I took on g 2 and after pawn takes g 4
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this lovely g 1 equals queen
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force y to give up the exchange
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and definitely with the careful play
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it is black who is playing for the full point
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the second move I want to consider is night to c 3
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attacking the e 4 well
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we are going to pin this knight
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and please note there is no bishop d 2 available here
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as the d 4 pawn drops
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so by far the most popular choice is Bishop to C4
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trying to castle on the king side
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well black does the same
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night to f 6 and after a White Castle
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here comes another tricky moment where by force
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we get a completely upper hand
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with this following transaction
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Bishop takes c 3
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pawn takes c 3 and now you got the point
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the reason why we play queen to d 7
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as after our queen to c 6
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suddenly black is attacking two sports
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and trust me it is not easy to defend for the white
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for example
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there is a high profile game in the database
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where white continued with queen to e 2
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defending the bishop
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black castle on the king side
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and white naturally enough
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continue with bishop to g 5
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so that he can deflect the black queen
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but here comes the winning blow
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bishop to g 4 and please note
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queen cannot move as the bishop on c 4 hangs
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so sadly enough white has to play f three
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but this simply allowed to weaken the white king
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and on top of everything after the move Bishop to f 5
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White has to yet again be very careful
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as rook to e 8 coming up
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and that will dislodge the queen from this bishop
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well in the game
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black tried Bishop takes up 6
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but after simple Queen takes up six
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the net result is yes
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the material is balanced but look at the white position
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he has some horrible double pawn on the queen side
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where his king is wide open
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and indeed at the end
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black managed to exploit these factors and win the game
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last but not least the third critical response
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white can play over here is C4
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and against this there are two ways
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you can manoeuvre the knight to the f 5 square
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well in the game
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black tried knight to f 6 and then launch on f five
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however if you do not like this motor
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then definitely the other route is you can try night 2
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E7 and then F I
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which more or less goes to the same direction
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okay night two at 6
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white plays night 2 C3
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and after night two at five
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you can see the danger the D4 pawn is hanging
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and accordingly white has three responses
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No.1 if they continue with night to e 4
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then the simplest is you take on d 4
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and after the queen exchange
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there is a threat on c 2
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so white should play bishop to d three
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whereupon
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Bishop to F4 gives black a fast development of pieces
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with some ongoing attack
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there is a game in the leeches which goes as follow
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white continue with bishop to d 2
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black indeed Castle on the queen side
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and after White Castle on the queen side
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he get rude shock with knight to B 3 check
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which not only misplaced the white pawn structure
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but the end result after rook captures d three
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black obviously stands better
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so it is pretty clear that night captures e 4
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gives black a completely easy game
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so how about the second option
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bishop to e 3 well
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this time around we have easy response
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you play the move c 5 attacking on d 4
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and after the natural response d 5
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what else but taking down this important bishop
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so that after moves like f five
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white has a clear weakness on e 3
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and with the bishop pair
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black obviously stands quite well
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so that leads to our last option
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how about D4
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here getting rid of all these attacking ideas by black
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well against this
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I'm recommending you play bishop to B 4
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pin down this knight and after bishop to d 2
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you simply continue with queen to e 7
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looking for the juicy break e three
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in general terms
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white can't stop it because if required
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black can castle and put the rook on e file
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and then play e 3
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so more or less white should deal with it
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well let's finish up this chapter on a high note
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with a grandmaster game
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where white continue with bishop to e two
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and after both decide Castle Black indeed goes for e 3
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so that after pawn takes e 3
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Knight takes e 3
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Bishop takes e 3 and Queen takes e three
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it doesn't matter whatever white plays
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not only black get bishop pair and in the game
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Grandmaster
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continue with bishop to d 7 and convert the full point
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however my recommendation is
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you simply take on c 3 and gobble up an extra pawn
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and with some careful play
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black can look forward confidently
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in upcoming middle game with a clear pawn advantage
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that's it guys I hope now
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you are confident enough to meet all these side lines
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of the Elephant Gambage
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well as I have shown in this video
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there is a reason these are called the sidelines
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and black has to fear absolutely nothing
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and meet these lines with confidently
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well thank you for watching this video
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and I wish you best of luck for trying this tricky
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elephant gambit in your tournament practice
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bye and take care
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