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welcome to the final episode of Tricky Elephant Gambit
where we are going to look at the sidelines
now you should pay special attention to them
as at lower level this occurs very frequently
the first move I want to consider is Bishop to B 5
check and in my blitz games
I face it very oftenly but just one move
c six and if white
continue with some of the most popular choices
then the opening disaster is looming in the air
for example if he plays bishop to e 4
then we can take on e 4 and the point is
after knight takes e 5 and the move queen to d four
black wins the piece at just 5th move of the game
hahaha
so good to believe it right but that happens
well the same story goes
if the bishop goes to the d 3 square
trying to protect e 4 pawn
but this time around after d takes e 4
Bishop takes e 4 and the move f 5
it doesn't matter however
white wriggles he cannot save the piece
for example if Bishop to d 3
then e 4 nabs the piece
so that is right out of the equation
and white can try over here
a tricky move night captures E5
hoping that black foolishly take on E4
so that queen to h 5 check comes with a deadly effect
but black is not a fool and just one simple move
queen to d 6 whereupon two of the white pieces hanging
and this queen to H for check
is now absolutely garbage
as g six night takes g 6 we can exchange the queen
and when white bishops move somewhere
if you count the material
black obtain a piece for a two pawn
which is a huge opening advantage
so in a nutshell this roly-poly bishop to b5
check
doesn't working against our tricky elephant gambit
the second move I want to consider is d 3
choose by a player who doesn't know the theory
and get out of our sharp lines
well guess what
I have two options for you if you are an endgame expert
then you can simply take on e 4
and after d takes e 4 and queen exchange
white get misplaced king
and black is already slightly better
so that is one good option
instead of d captures e 4 here
white can also try Knight captures e five
but as you are going to see that after knight to f 6
white light square bishop remain the passive piece
and on top of everything
if white plays the move d 4 here
then we get the upgrade version of d 4 main line
starting with night 2 d 7
and soon you will see the difference
that in this variation
black get a free tempo with night 2 f 6
as white has wasted one move with d 3 and then d four
now rather than going for the endgame
if you are like me who likes the tactical battle
then I have the second option for you
and that is night to C6 whereupon we insist that white
bishop remain the passive here
and if he continue with moves such as bishop to e 2
O knight 3 3 then d 4 is always on the car
with some space in the centre of the board
so that is the reason why as per the database
white has gone for this variation
e captures d 5
Queen captures d 5 knight to c 3 attacking the queen
we pin down this knight and after bishop to d 2
we don't waste any time
Bishop takes c 3
Bishop takes c 3 and now very important maneuver
you have to remember that is knight e 7
Knight to g 6 and then knight to f 4
combining with bishop to g 4
gives black a great advantageous position
let me show you how
considering the most popular choice by white
that is he like to go on the kingside castle
with bishop to e 2
and after knight to g 6 and the castle
we achieve what we want to do
night to F 4 hitting the bishop
and bishop to G 4 is indeed on the agenda
in fact there is a high profile grandmaster game
exist in the database
where white tried rook to e 1 and after bishop to g 4
what else but bishop to f 1
unleashing the three attackers on the e 5 square
so at first sight this looks scary
but see the preparation from the black
as he continued with the accurate response
castle on the queenside ha ha
where funny enough some of the obvious response
such as H3 and Bishop takes E5 leads to disaster
for example if your opponent continue with h 3
then the simple is you take on h 3
and after pawn takes and bishop takes
not only black come out with a clear pawn advantage
but white king is wide open
and in wide all sorts of attack
so this is right out of the equation
what about the second choice
namely Bishop takes e 5 at this position
well this is again those illusory moves
which creates the big problem
as after knight takes E5 Rook takes E5
Black has a very simple response
namely Queen captures E5 where the end results
Knight takes E5 Bishop takes D5
if white takes the bishop
then we are clear exchange up
so the more critical response is Knight captures f 7
attacking both of the rooks
but then black can simply save the bishop
and after knight captures d8 and the move
Rook captures d8 if you count the material
no surprise black emerged with a clear peace advantage
so considering all these factors in the game
white played the move rook to e 3
defending the knight
but then black attack commences with some obvious moves
knight to d 4 pressurizing the f 3 knight
so white chop it off but after pawn takes d 4
white rook get attack and in the game
white chose rook to e 4
counter attacking the black knight
whereupon black played a simple move g 5
where f 5 is coming up
so white desperately played queen to e 1
which at the end turned out as a big mistake
because after Bishop takes f 3
pawn takes f 3 and the move f 5
White moves the rook only to find the rude shock
Queen captures f three
where not only he has opened up the white king
with a clear pawn advantage
but he has a tactical resource
that if white foolishly continue with rook
captures f 5
then queen to g 4 nabs the rook and in fact the king
finally let's move on to the main move
d 4 and against this
my recommendation is very simple
you take on e four and after night takes E five
pay attention guys
as white is threatening bishop to c 4
so do not play casual moves such as knight to f 6
and I don't like bishop to d 6 as knight to c 4
attack of a bishop so accordingly
the accurate response is knight to d 7
immediately challenging this centralized white knight
now as I highlighted over here
white has few options
and amongst them Knight captures d 7 is the main line
however first
let's look at other moves
and find out what we are going to do about them
No.1 Bishop to c 4 is a bad move in this position
the simple reason is after knight takes e 5
pawn takes e 5 and now
once we extend the queen and play bishop to c five
yes the material is balanced
but black has some simple plan
as I have shown by the arrows
and most important factor is white has a misplaced king
so considering all this factor
it is black who get slightly
better outcome from this transaction
the second move I want to consider is knight to c 4
and against this I am proposing
you should challenge this knight immediately with
knight to B six and our overall goal is
we provoke white to take this knight
so that it help us to open the a file
let's see how we can achieve this
so now if white goes back on e 5
then Bishop to d 6 is a strong reply
so
the majority of the games continue with knight to c 3
attacking on e 4 whereupon
we immediately pin down this knight
with bishop to B four
white can't play bishop to d 2 as the d pawn hang
so majority of the games continue with bishop to e 2
and now
comes the point where we can force this transposition
by playing bishop to e six
if knight to e 3 then we can play f 5
f 4 and that makes this bishop unhappy
so majority of the games continue with knight
captures b 6
something which we are definitely looking into
this line whereafter a takes b six
black has a simple plan f 5 knight up 6 castle
and the added benefit you should always remember
the open a file
gives black some important tactical idea
in the upcoming middle game
the third move I want to consider is bishop to f 4
whereupon I propose this very tricky setup
starting with knight to f 6
and when white plays the most popular choice
bishop to c 4 attacking on f seven
this is the exact moment where we take on e 5
if pawn takes
then black extend the queen with a better position
so white has to take back with the bishop
and then simple move bishop to d 6
challenging it immediately
okay if white take our bishop
then we capture back with the queen
with a superior development
so that is the reason why majority of the games
continue with castle
on the king side
whereupon we can deliver this surprising package
night to g 4 ha ha
and black has some cruel idea
including queen to h 4
and create pressure on this weak white king
well recently I reached to this position against a 22
where my opponent played a very important move
bishop to g 3 stopping our execution
not to worry I castle on the king side
well h 3 messed up the white pawn structure
so wisely enough he decided to play rook to E4
attacking on my E4
but I found an excellent counter reply
namely queen to F 6 whereupon my threat is very simple
first
I want to get rid of this bishop and then take on F2
something which white need to address immediately
in the game he tried queen to e 2
but what he has missed is Bishop takes g 3
h captures g 3 and now this deciding queen slider
where after just 12 move white get a hopeless position
the game finished very quickly
my opponent plays queen to d 1
I give him some checks and when king comes on e 2
I simply take on g two
okay f 2 is hanging
so he played rook to f 1
but exactly here the deciding blow happens
and that is e 3 stripping off the white king
and in fact after a few moves
indeed black managed to win the game
the fourth move I want to consider is F4
and against this once again
we are going to follow a grandmaster game
which gives us a clear path how to handle this position
and I think he chose the top choice
namely night to at 6 whereupon the idea is very nice
when white plays his top database choice
namely bishop to C4
we can respond fast with night to B 6
attacking the bishop and when bishop goes to B 3
this lethal queen check
gives black a comfortable advantage
the point is after g 3 and Queen s 3
we stop white to castle on the king side
so in the majority of the cases
white has tried the more queen to e 2
attacking on E four
whereupon black simply responded with f 6
attacking the knight and after knight to c four
black can sets up a small trap here
starting with knight captures c 4
so that if white thought that he can play this
in between move
Queen captures e 4 then after queen to e four
why to his horror
find out that he is going to lose the whole piece
for absolutely nothing
so watch out for this as this is more common
well
white choose the accurate path
he capture on C4 and from here onwards
black planning of campaign remain very simple
force bishop to f 5 and after knight to c 3
he simply castle on the queenside
of course
you can't take on e 4 because of rook captures d 4
so I thought OK
first I'm going to defend my d pawn with bishop to e 3
and ready to castle but black simply doesn't allow this
he responded with bishop to B 4
and the threat is very simple
if you castle then bishop to g 4 nabs the exchange
so in the game white fed up with his passive position
and lash out with a three
where after a few moves bishop takes c 3
pawn takes c 3 bishop to g four
queen to F7 trying desperately for the queen trade
but black is more than happy
as the pressure is on the white
so queen to H5
and since white was desperate for Castle
he played Bishop to e 2 looks like the obvious choice
but after Black's next reply
more or less the game is over
can you spot it
well congratulations if you see the move
queen to a 5 which has a very simple threat
namely queen captures c 3
and funny enough white has no adequate defense
for example Bishop to d 2 runs into e three
and apart from it how the hell on earth
white is going to defend on c 3 pawn
and I must give credit to white
as he chose the bold move
namely king to d 2
trying to defend his position
but now since white king caught in the center
black shows the elegance
Bishop takes e 2 Queen takes e 2
and now wonderful reply
Knight to f five finish up the job
as we have a simple threat of Nightcapture's default
something which white cannot prevent it
white tried to save his king with e 1
but queen captures e 3 king to f 2
and now nice finishing touch
Knight captures e three
where white simply resigned the game in the view of
queen takes e 3 Queen captures c 2
and the end result black has two pawn advantage
and on top of everything
white king looks absolutely shaky
so this model game illustrate after knight to at 6
how comfortable black position can become in this line
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