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in today's video
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we look at one of the most underrated chess openings
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in all of chess specifically the Nimzowitsch defense
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a response against e 4
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in which case we play this move of knight c 6
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not directly attacking this pawn on e 4
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but still fighting for central squares
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such as d four and e 5 and now with the move of d 4
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the Kennedy variation with e 5
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and what to do if white plays d 5
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with the link Springer variation
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looking to kick our knight around
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now in this case we got to bring this knight to e 7
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and at first sight this may seem a little bit strange
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as now our bishop and our queen cannot move
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but the very next move in most cases
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we're gonna swing this knight over to the square of g 6
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and really fight for those dark squares on h
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four and F4 as well okay
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now in this video
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we're going to be looking at four options from white
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I included these both because of
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well first off popularity
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but also due to the fact that
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I think we need to know what we're doing
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against these options first off
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we got this move of c 4
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we're then going to be looking at knight f 3
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simply looking to attack our pawn on e 5
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we have the move of f 4
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which by the way turns out to be a big mistake
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and finally d six
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which also turns out to be not that great for white
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as well
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but let's first take a look at this move of c 4 here
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white not trying to break the game open
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or do anything crazy like that
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but just to take some space up
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on the queen side of the board
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well you know the drill
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we're playing this move of knight g 6
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fighting for those dark squares
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and really the next objective
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is going to be activating this dark squared bishop okay
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we don't want to play a little passive move like d 6
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and get our bishop trapped for the rest of the game
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we're looking at squares like c 5 and b 4
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and in most instances
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we're going to play this move of bishop c 5
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pouncing down on that f 2 pawn
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but what happens if white plays a move like bishop e 3
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well obviously bishop c 5 is
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you know not an option
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but now okay
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we just play this move of bishop b 4 with check
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attacking the opponent's king
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and here if I move like night c 3
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I personally
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kind of like the option of taking that night
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we don't have to
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but it does double up White's pawn structure
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and we now play a move like d 6 okay
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now white here really does need to play the move of c 5
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because if they don't do it
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now we're gonna play this move of b 6
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we're gonna have that option available
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and now White's doubled pawns
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are not gonna be able to make any progress
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because we're gonna have a double pond
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clamp on that square
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so if white wants to play the move of c 5
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they gotta play it now and if they do
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we have a couple of different options
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first off we have this idea of f 5
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now this can lead to some crazy positions
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but black is more than okay if we play it correctly
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okay now this by the way is not the only option
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we're gonna look at knight f 6 right after this
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but okay let's say we play the move of f 5 okay
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as a hippo defense player
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as someone that plays uh you know
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the King's Indian defense
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someone like that might like this move of F5
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this is what we're doing we're attacking e 4
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and we're also looking at f 4
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potentially in some instances okay
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let's say here
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white plays a move like bishop u 5 with check okay
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we'll block if you take an f 5
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we drop this knight back to e seven
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and it's very interesting right
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because we're down a pawn
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and it seems as if white is just overrunning
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us in this position but at the same time
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White's pawn structure is absolutely terrible
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we have double pawns in the f file
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double pawns on the c file
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this pawn on d file is very overextended
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and an isolated pawn on a 2 as well
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all of these highlighted pawns are not great for white
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right maybe the pawn on f 2
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the pawn on f 2 is solid but the rest of these
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I mean these are just weak targets
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uh really
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these three pawns are the only pawns here
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for white that aren't super weak
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whereas for black
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I mean our pawn structure is pretty much perfect right
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so we are down a pawn but it's gonna be very hard
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if not impossible for white to hold on
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to all of these pawns that they've pushed
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and pushed and pushed like crazy here
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if I plays a move like queen h 5 with check
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attacking our king we'll just side step right
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you can take on d 7 we'll take back with the queen
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you can even play a move like Rick b 1
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attacking our pawn on b 7
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we're gonna get tempo against that queen
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play a move like b 6 here
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uh by the way
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if you play c 6 I mean
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in that case we can just take on f 5
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and we just even out the material
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if you take on d 6 we're not gonna go crazy here
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we're just gonna calmly capture back
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we're attacking both f 5 with the queen and the knight
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and we're also double attacking this pawn on d 5
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white here is simply not gonna be
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able to hold on to everything okay
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so going back to that move c 5 f 5 is an option
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very aggressive very dynamic
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very sharp
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what if you don't wanna go for something that crazy
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well we have this move night of six right
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there's absolutely nothing wrong with this you know
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we attack that pawn e 4 and if white defends it
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we can play a move like castle in kingside
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if queen d 2 alright
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we can bring that knight back uh
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just looking to put some pressure on that pawn
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and okay if they take we capture back
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if I move like bishop b 5
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we play queen c 7 knight c 5 here
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I absolutely love this position for black
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the computer puts it at just about dead
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even if white plays this correctly however
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I would take black here any day of the week
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particularly because c 5 is so weak
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and we have f 5 available as well
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why is c 5 a weak square
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or should I say a strong outpost for black
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well because for the rest of this game
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there's not going to be any pawns for white
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that can kick this knight out right
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there's no pawns on the d file that can do it
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and no pawns on the B file that can do it either
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and if you ever take this knight
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we have a replacement and I mean gosh
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talk about just cutting down on those dark squares
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um again f 5 a great idea here night h 4 as well
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slicing and dicing attacking that pawn on g 2
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black here with a fantastic game so going back right
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we have this move in 8 g 6
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and we're often gonna be looking to play bishop c 5
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but if white does play bishop e 3
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make sure to throw in that check
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and get that bishop out before you play the move of d
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six right
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and again going back
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if bishop e 3 and we do play bishop e 4 check
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one thing I want to warn you against is playing d 6
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right away okay
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this is a huge mistake because of queen a 4 check
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and guess what we just lost our minor piece okay
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now
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you don't necessarily need to take the knight on c 3
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in order to be okay
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but I will say that you know having a bishop on b 4
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it's gonna be tough to pull off d
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6 without simply losing your minor piece here okay
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so you'd probably want to castle first or something
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you know
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like so before you play d 6 so you don't lose that guy
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but again if I see 3
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I personally like just capturing that knight
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right off the board okay
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now okay
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let's say here white plays a move like nice e 3
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in that case alright
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let's play Bishop c 5 right
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come down on that square if white plays bishop e 3
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that's not very good for white
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we can just take and mess up their pawn structure
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pretty bad if NF 3
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we can now continue with NF 6 Bishop d 3
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expanding on the queen side isn't a bad idea
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play something like d 6 let's say a 3 is played here
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we'll castle kingside
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this is a position a type of position like this
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you can get all the time okay
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and here we're just gonna go over
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some different ways that white can play this
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this position is dead even
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but I personally likes black
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I like Black's position more
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let's go over some things that white can do
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and first off we're gonna start out with okay
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what happens if white just goes back and forth
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and back and forth now
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I'm not covering this
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because I think white will ever do that
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I'm covering this
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because it's also good to ask ourselves
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not just okay
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what if they do this what if they do that
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but also what is our plan what is our game plan right
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what are some things that we are trying to get done
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in this game as opposed to just memorizing right
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memorizing openings can be very helpful in fact
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a lot of these lines I
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I do recommend that you watch this video through
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multiple times and really memorize these lines
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but more than that
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I want you to understand the ideas right
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and if we don't have a game plan
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for how this position can play out
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it's often times not gonna work out too well okay
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so what do we do if white kind of just sits around
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what's a game plan what are some good moves
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that can help us improve our position
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well a move like h 6 doesn't hurt right
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play a move like h 6 there's some ideas here
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often times with h 6
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we can look at moves like knight h 7 and f 5
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that's one idea we're also covering the square of g 5
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which is very helpful
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if I move like kimchi 1 here
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we can actually just play the move of night h 5 okay
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and you know one thing that we got to be aware of
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when bringing this knight to h 5
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looking to come to f 4
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very common idea in the Nimzo witch defense
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by the way in this line
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one thing that we gotta be aware of is this
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move of night takes e 5 right
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because here white is giving up a piece for a pawn
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but they're looking to simply win this night outright
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on h 5
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the issue here for white is that we can just take this
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this minor piece off the board
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and sure in this position right here
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we are down a pawn for a piece
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but notice that this knight now has a new target
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and that's the bishop on d 3
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we simply capture this guy off
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and y'all we're up a piece for a pawn
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black here is simply winning this okay
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so going back to night h 5
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whenever you do play this
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just be aware of a sack like night takes e 5
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but if there's a bishop on d 3
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we can take and guess what
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we're attacking something else
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which is exactly what we need okay
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let's say here white plays a move like king h 1
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which is a lot better you know
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00:09:20,300 --> 00:09:22,466
than playing knight takes c 5 or something like that
268
00:09:22,566 --> 00:09:25,100
okay we bring this knight to f 4 right
269
00:09:25,100 --> 00:09:27,133
always keep this in your tool bank
270
00:09:27,433 --> 00:09:28,233
I mean your toolbox
271
00:09:28,233 --> 00:09:30,466
you want to bring this knight here fighting
272
00:09:30,466 --> 00:09:33,066
you know for this dark square outpost
273
00:09:33,633 --> 00:09:36,700
and talk about a very active night right
274
00:09:37,000 --> 00:09:39,100
let's say something like king G1 is played okay
275
00:09:39,100 --> 00:09:41,200
let's activate our light squared bishop right
276
00:09:41,200 --> 00:09:44,300
king H1 here we can actually sack on g two
277
00:09:44,566 --> 00:09:47,466
whole idea being that we have night h 4 with check
278
00:09:47,666 --> 00:09:49,233
and uh it's pretty crazy
279
00:09:49,233 --> 00:09:50,400
the computer move here for white
280
00:09:50,400 --> 00:09:52,466
is actually just taking that knight on h 4
281
00:09:52,466 --> 00:09:55,066
which shows you just how much trouble white is in
282
00:09:55,100 --> 00:09:56,933
because we can snatch off that queen
283
00:09:57,400 --> 00:09:58,300
and uh okay
284
00:09:58,300 --> 00:09:59,866
I mean just get that bishop out
285
00:10:00,100 --> 00:10:02,366
we're plus four guys we have a queen
286
00:10:02,366 --> 00:10:07,033
they don't this game is simply crushing for black okay
287
00:10:07,033 --> 00:10:09,600
so we go back to castling kingside
288
00:10:09,600 --> 00:10:10,600
so you know
289
00:10:10,600 --> 00:10:13,133
one of the game plans that we can go with here
290
00:10:13,200 --> 00:10:15,600
bringing this knight to F4 right
291
00:10:15,600 --> 00:10:16,966
playing a move like h6
292
00:10:17,066 --> 00:10:18,633
activating this light squared bishop
293
00:10:18,633 --> 00:10:21,000
these are all good ideas that you can implement
294
00:10:21,100 --> 00:10:23,466
in your games if you reach a position like so
295
00:10:23,466 --> 00:10:25,366
which you probably will quite a bit
296
00:10:26,033 --> 00:10:28,600
now what are some things that white can do
297
00:10:28,766 --> 00:10:30,233
and how can we respond well
298
00:10:30,233 --> 00:10:32,066
let's start out with this move Bishop g 5
299
00:10:32,066 --> 00:10:33,833
what do we do in a situation like this
300
00:10:33,833 --> 00:10:35,266
well we play h 6 and in fact
301
00:10:35,266 --> 00:10:39,300
I love when white just decides to take on f six
302
00:10:39,666 --> 00:10:41,566
because we capture back with the queen
303
00:10:41,866 --> 00:10:42,366
and now
304
00:10:42,366 --> 00:10:45,633
we really have great control of that f 4 square
305
00:10:45,633 --> 00:10:48,400
g 3 is very weakening to White's position
306
00:10:49,166 --> 00:10:50,166
and uh okay
307
00:10:50,166 --> 00:10:52,600
I mean really in most instances
308
00:10:52,600 --> 00:10:54,300
we're gonna look to throw our knight into that
309
00:10:54,300 --> 00:10:55,333
F4 square
310
00:10:55,633 --> 00:10:57,800
and if you kick that knight out in that instance
311
00:10:57,800 --> 00:11:00,566
we can take on D3 play bishop h3 by the way guys
312
00:11:00,566 --> 00:11:02,700
notice how we have the bishop air here right
313
00:11:02,700 --> 00:11:06,633
we have two bishops and white has two knights um
314
00:11:06,633 --> 00:11:08,900
as y'all know I'm a big fan of the knight
315
00:11:08,900 --> 00:11:10,200
specifically in the endgame
316
00:11:10,200 --> 00:11:11,266
but in a position like this
317
00:11:11,266 --> 00:11:13,166
I mean we're slicing and dicing on these rooks
318
00:11:13,166 --> 00:11:14,566
and when this rook moves
319
00:11:14,800 --> 00:11:16,833
we're simply going to look to capture on f 2
320
00:11:16,833 --> 00:11:19,200
White here is in major trouble
321
00:11:19,400 --> 00:11:19,600
and the
322
00:11:19,600 --> 00:11:22,133
computer move here is to actually just play knight h 4
323
00:11:22,233 --> 00:11:24,633
and let us capture off that rook okay
324
00:11:24,633 --> 00:11:25,866
so it it
325
00:11:25,866 --> 00:11:28,000
it goes without saying that the black's position
326
00:11:28,000 --> 00:11:29,733
here is simply better alright
327
00:11:30,033 --> 00:11:31,566
so okay a move like bishop g 5
328
00:11:31,566 --> 00:11:33,566
this is we're not worried about this okay
329
00:11:33,566 --> 00:11:35,666
we're really not especially as bishop h 4
330
00:11:35,666 --> 00:11:36,866
our knight attacks that square
331
00:11:36,866 --> 00:11:37,033
I mean
332
00:11:37,033 --> 00:11:39,700
bishop g 5 just kind of helps us out in all honesty
333
00:11:40,000 --> 00:11:40,966
what else could white play
334
00:11:40,966 --> 00:11:42,900
well let's look at a move like night a 4
335
00:11:42,900 --> 00:11:44,366
attacking our bishop in this instance
336
00:11:44,366 --> 00:11:45,833
we don't want to lose this minor piece
337
00:11:45,833 --> 00:11:47,066
it's very valuable in fact
338
00:11:47,066 --> 00:11:49,266
it's directly looking at the opponent's king
339
00:11:49,466 --> 00:11:51,800
okay let's play bishop a 7 right
340
00:11:51,800 --> 00:11:55,066
bishop d 2 or something like so night h 5 right
341
00:11:55,066 --> 00:11:58,166
notice just how much this comes up right
342
00:11:58,600 --> 00:11:59,233
uh again
343
00:11:59,233 --> 00:12:01,300
if you play a move like night takes e 5
344
00:12:01,300 --> 00:12:03,666
this doesn't work for white
345
00:12:04,233 --> 00:12:06,333
we simply capture back with the knight
346
00:12:06,766 --> 00:12:09,200
and we can capture this bishop off right now
347
00:12:09,200 --> 00:12:11,266
or we could even play bishop g 4 with tempo
348
00:12:11,266 --> 00:12:15,733
force a queen trade and then take the bishop on d 3
349
00:12:15,866 --> 00:12:19,800
and here black is about minus 3 in this game okay
350
00:12:20,000 --> 00:12:20,700
and going back
351
00:12:20,700 --> 00:12:23,266
let's say white here doesn't go with night takes e 5
352
00:12:23,266 --> 00:12:24,200
which is simply a blunder
353
00:12:24,200 --> 00:12:26,900
but instead plays a move like Bishop takes a five
354
00:12:27,066 --> 00:12:28,200
we have some options here
355
00:12:28,200 --> 00:12:30,066
one of them is to take on F2 with check
356
00:12:30,066 --> 00:12:31,766
so that we get this bishop back
357
00:12:31,900 --> 00:12:34,366
but in fact the computer here actually likes us just
358
00:12:34,500 --> 00:12:36,166
just playing night at 4 I mean
359
00:12:36,166 --> 00:12:37,300
this is you know
360
00:12:37,300 --> 00:12:41,833
minus 1.3 - 1.5 for black and we're down a pawn
361
00:12:41,833 --> 00:12:44,400
which shows you just how much compensation black has
362
00:12:44,400 --> 00:12:45,800
in a position like this
363
00:12:45,966 --> 00:12:48,533
notice how this bishop cannot just go back and
364
00:12:49,166 --> 00:12:50,100
try to attack our knight
365
00:12:50,100 --> 00:12:54,100
because we would simply win that bishop on d 3
366
00:12:54,300 --> 00:12:55,500
and okay if black you know
367
00:12:55,500 --> 00:12:57,433
let's say white you know plays a move like bishop c 3
368
00:12:57,433 --> 00:12:58,833
getting that bishop back okay
369
00:12:58,833 --> 00:13:00,833
we play bishop g 4 right
370
00:13:00,833 --> 00:13:03,500
pinning that knight if a move like h three
371
00:13:04,033 --> 00:13:06,600
we'll just bring the bishop right back okay
372
00:13:06,600 --> 00:13:11,366
bring that bishop right back uh to H5 and okay
373
00:13:11,366 --> 00:13:12,566
I mean there's a lot of ideas
374
00:13:12,566 --> 00:13:14,400
here that black has in a position like this
375
00:13:14,400 --> 00:13:16,566
but notice that g 4 does not work here
376
00:13:16,566 --> 00:13:17,366
trapping the bishop
377
00:13:17,366 --> 00:13:19,366
because we can simply snatch off that pawn
378
00:13:19,366 --> 00:13:22,633
snatch off the second pawn and uh okay
379
00:13:22,633 --> 00:13:26,933
yet again Black's position is simply crushing here okay
380
00:13:27,566 --> 00:13:29,300
going back to castle king side
381
00:13:29,500 --> 00:13:32,066
what is another idea that white can try to play here
382
00:13:32,066 --> 00:13:35,200
well let's look at the move of rook b one OK
383
00:13:35,200 --> 00:13:36,866
we can play a move like Queen e 7
384
00:13:36,966 --> 00:13:37,966
you can push all you want
385
00:13:37,966 --> 00:13:38,766
we're just gonna take
386
00:13:38,766 --> 00:13:41,066
drop our bishop back if you play knight a 4 OK
387
00:13:41,066 --> 00:13:42,966
we'll drop back again to a 7
388
00:13:43,166 --> 00:13:44,766
and if you play a move like c 5
389
00:13:44,766 --> 00:13:45,966
my recommendation to y'all
390
00:13:45,966 --> 00:13:47,600
don't go don't go crazy here
391
00:13:47,600 --> 00:13:49,833
don't feel like you gotta take this pawn
392
00:13:49,833 --> 00:13:52,566
you want to keep your pawn chain intact
393
00:13:52,566 --> 00:13:54,600
and aim towards the king side of the board right
394
00:13:54,600 --> 00:13:56,500
that's where our energy lies right
395
00:13:56,500 --> 00:13:58,433
our light scored bishop is aimed towards that side
396
00:13:58,433 --> 00:13:58,866
our dark
397
00:13:58,866 --> 00:14:00,833
scored bishop is aimed directly towards the opponent's
398
00:14:00,833 --> 00:14:02,866
king and we're often times looking at knight h 5
399
00:14:02,866 --> 00:14:04,966
and knight f 4 ideas as well
400
00:14:05,033 --> 00:14:06,466
we don't want to take here
401
00:14:06,566 --> 00:14:07,833
and mess up our pawn structure
402
00:14:07,833 --> 00:14:11,066
just play this move of bishop d 7 okay
403
00:14:11,433 --> 00:14:15,300
now if white you know plays a move like like knight c 3
404
00:14:15,300 --> 00:14:17,700
alright we'll continue playing in that case
405
00:14:17,700 --> 00:14:18,966
you could even make an argument that
406
00:14:18,966 --> 00:14:21,800
we're still not gonna take on c 5
407
00:14:21,800 --> 00:14:23,766
we're gonna wait for white to take on d 6
408
00:14:23,766 --> 00:14:26,366
and in that instance we'll simply capture back
409
00:14:27,200 --> 00:14:28,833
we still have solid pawn structure
410
00:14:28,833 --> 00:14:33,200
white has pushed a ton but for what reason right again
411
00:14:33,200 --> 00:14:35,600
they pushed a ton but we decided that hey
412
00:14:35,600 --> 00:14:37,600
we're gonna keep this pawn structure intact
413
00:14:37,600 --> 00:14:40,166
and that's exactly what we did
414
00:14:40,166 --> 00:14:40,400
so yeah
415
00:14:40,400 --> 00:14:43,400
we just covered this move of c 4 in that instance
416
00:14:43,400 --> 00:14:44,566
play knight g 6
417
00:14:44,566 --> 00:14:46,800
and look to activate your bishop on c 5
418
00:14:46,800 --> 00:14:47,400
and if okay
419
00:14:47,400 --> 00:14:49,800
if white takes that away with a move like bishop e 3
420
00:14:49,800 --> 00:14:52,200
throw on a check black in either case
421
00:14:52,200 --> 00:14:54,800
with a great game what about this move of knight f 3
422
00:14:54,800 --> 00:14:57,000
immediately attacking this pawn on e 5
423
00:14:57,000 --> 00:14:57,933
well in that case
424
00:14:58,100 --> 00:14:59,766
we're simply gonna continue with knight g 6
425
00:14:59,766 --> 00:15:01,266
and I wanted to include this line
426
00:15:01,266 --> 00:15:01,566
I think
427
00:15:01,566 --> 00:15:03,700
this is actually one of the hardest lines for black
428
00:15:03,700 --> 00:15:07,300
to deal with night f 3 followed by h 4
429
00:15:07,300 --> 00:15:10,133
looking to just pounce us with h 5
430
00:15:10,200 --> 00:15:12,000
if you get nothing from this video
431
00:15:12,000 --> 00:15:13,400
in terms of memorization
432
00:15:13,400 --> 00:15:15,400
know that against night f 3 and h 4
433
00:15:15,400 --> 00:15:18,466
you gotta play h 5 we have to play this immediately
434
00:15:18,466 --> 00:15:19,766
we cannot waste time with this
435
00:15:19,766 --> 00:15:22,700
we gotta play h 5 to neutralize this pawn
436
00:15:22,933 --> 00:15:25,300
and make sure that it can't go any further
437
00:15:25,300 --> 00:15:26,766
now okay
438
00:15:26,766 --> 00:15:29,000
let's say white here plays a move like Bishop g 5
439
00:15:29,000 --> 00:15:31,566
we can now play knight f 6 in one instance
440
00:15:32,033 --> 00:15:33,266
I mean you know
441
00:15:33,266 --> 00:15:35,500
from one perspective by playing both of these moves
442
00:15:35,500 --> 00:15:38,866
white here has great outposts like g 5 and f 5
443
00:15:38,866 --> 00:15:41,766
but the same goes for black right
444
00:15:41,900 --> 00:15:44,800
white in the same way has played h 4 and e 4
445
00:15:44,800 --> 00:15:48,200
and now we as well have squares like g 4 and f 4
446
00:15:48,200 --> 00:15:50,700
and our knights are already looking directly at it
447
00:15:50,700 --> 00:15:52,200
so in one sense
448
00:15:52,200 --> 00:15:54,766
I mean this bishop on g 5 does seem very annoying
449
00:15:54,766 --> 00:15:57,033
and it kind of is but at the same time
450
00:15:57,033 --> 00:15:58,000
white as well
451
00:15:58,000 --> 00:16:01,766
has not got this square without sacrifices right
452
00:16:01,766 --> 00:16:02,800
without you know
453
00:16:02,800 --> 00:16:05,066
us potentially getting night f 4 or night g 4
454
00:16:05,066 --> 00:16:08,066
or Bishop g 4 later on in this game
455
00:16:08,066 --> 00:16:09,366
if a move like Night c 3
456
00:16:09,366 --> 00:16:11,700
let's activate our our dark squared bishop right
457
00:16:11,700 --> 00:16:12,866
play a move like d 6
458
00:16:12,866 --> 00:16:14,566
you can castle queenside all you want
459
00:16:14,600 --> 00:16:16,566
now we can play a move like Bishop g 4
460
00:16:16,566 --> 00:16:18,033
and just like you're pinning our knight
461
00:16:18,033 --> 00:16:19,700
we are now pinning yours
462
00:16:19,800 --> 00:16:21,233
if you play a move like Bishop e 2
463
00:16:21,233 --> 00:16:24,466
we can actually pin the second knight and yeah
464
00:16:24,466 --> 00:16:26,300
I mean black here with an active game
465
00:16:26,833 --> 00:16:28,233
notice here move like a 3
466
00:16:28,233 --> 00:16:29,100
simply a mistake
467
00:16:29,100 --> 00:16:31,266
because we can capture off that minor piece
468
00:16:31,433 --> 00:16:34,966
and actually take on e 4 whole idea being right
469
00:16:35,000 --> 00:16:38,100
if you move the queen we take the bishop we're up upon
470
00:16:38,266 --> 00:16:40,333
and if you take our queen
471
00:16:40,633 --> 00:16:43,866
we take yours if you take our pawn
472
00:16:43,866 --> 00:16:45,966
we take your bishop with check
473
00:16:46,233 --> 00:16:47,566
and if you take our minor piece
474
00:16:47,566 --> 00:16:49,166
we snatch off your bishop with the rook
475
00:16:49,166 --> 00:16:50,900
here we are simply up a pawn
476
00:16:50,966 --> 00:16:53,233
and black with a winning position
477
00:16:53,233 --> 00:16:58,366
so going back to Bishop b 4 a 3 does not really um
478
00:16:58,400 --> 00:17:01,900
you know a 3 does help but I would say that you know
479
00:17:01,900 --> 00:17:05,466
a move like Bishop d 3 first
480
00:17:05,466 --> 00:17:08,266
could be a better idea for white okay
481
00:17:08,300 --> 00:17:09,566
playing a 3 right away
482
00:17:09,566 --> 00:17:10,900
it's just not gonna work for white
483
00:17:10,900 --> 00:17:12,933
as we can take on c three
484
00:17:13,133 --> 00:17:15,266
capture on e 4 and black
485
00:17:15,266 --> 00:17:16,500
they're simply gonna go up a pawn
486
00:17:16,500 --> 00:17:18,400
but if white plays bishop d 3 first
487
00:17:18,400 --> 00:17:20,800
and then plays the move of a 3
488
00:17:20,800 --> 00:17:21,433
well okay
489
00:17:21,433 --> 00:17:24,400
night takes e 4 just literally doesn't work anymore
490
00:17:24,466 --> 00:17:25,166
right I mean
491
00:17:25,166 --> 00:17:26,866
white could just take with the bishop now
492
00:17:26,866 --> 00:17:28,233
and everyone's wondering why
493
00:17:28,233 --> 00:17:30,866
we just gave up a minor piece for a pawn
494
00:17:31,066 --> 00:17:32,500
but what we can't play here is just to move
495
00:17:32,500 --> 00:17:33,833
like bishop a 5 alright
496
00:17:33,833 --> 00:17:35,700
just bring the bishop back something like b 4
497
00:17:35,700 --> 00:17:38,400
this is only gonna weaken White's position and okay
498
00:17:38,400 --> 00:17:38,600
I mean
499
00:17:38,600 --> 00:17:40,166
if you bring your rook to the center of the board
500
00:17:40,166 --> 00:17:42,400
I personally there's a lot of different moves here
501
00:17:42,400 --> 00:17:43,866
I mean there's C5 works
502
00:17:43,866 --> 00:17:45,600
that's a good move Rook C8 works
503
00:17:45,633 --> 00:17:47,433
I personally kind of like c six
504
00:17:47,433 --> 00:17:49,833
just kind of looking to chip away at that center
505
00:17:49,833 --> 00:17:51,766
and a move like rook C8 here on the way
506
00:17:51,766 --> 00:17:53,166
could be a very good idea
507
00:17:53,366 --> 00:17:56,266
if white takes we capture back
508
00:17:56,266 --> 00:17:58,266
and here we can actually continue with D 5
509
00:17:58,266 --> 00:17:59,566
I'm not gonna go into this position
510
00:17:59,566 --> 00:18:01,266
it is very complicated
511
00:18:01,266 --> 00:18:02,800
but you can plug it into Stockfish
512
00:18:03,000 --> 00:18:05,266
and kind of see the lines and variations that you get
513
00:18:05,266 --> 00:18:08,700
but I think what you can see is the fact that okay
514
00:18:08,700 --> 00:18:09,866
we're putting pressure on F3
515
00:18:09,866 --> 00:18:11,866
we're pinning the knight on C3
516
00:18:11,866 --> 00:18:13,433
we're attacking this bishop on C4
517
00:18:13,433 --> 00:18:16,166
we're putting pressure on E4 as well and okay
518
00:18:16,166 --> 00:18:19,066
if you plug it in black here is simply much better
519
00:18:19,066 --> 00:18:20,400
very sharp position
520
00:18:20,400 --> 00:18:22,766
but black here is gonna come out on top
521
00:18:22,766 --> 00:18:24,900
see how that covers this move of knight f 3
522
00:18:24,900 --> 00:18:27,233
in which case you see the move of h 4 okay
523
00:18:27,233 --> 00:18:28,300
if you see that
524
00:18:28,300 --> 00:18:30,500
you gotta play h 5 right away and from that point
525
00:18:30,500 --> 00:18:32,166
I just encourage you to play calm right
526
00:18:32,166 --> 00:18:34,666
develop your knight develop your dark squared bishop
527
00:18:34,666 --> 00:18:36,133
make that an active minor piece
528
00:18:36,233 --> 00:18:39,233
bring your bishop to g 4 and go from there
529
00:18:39,233 --> 00:18:40,466
what about this move of f 4
530
00:18:40,466 --> 00:18:43,166
what happens if white tries to steamroll us
531
00:18:43,300 --> 00:18:44,633
in this type of position well
532
00:18:44,633 --> 00:18:46,966
this actually turns out to be a huge mistake okay
533
00:18:46,966 --> 00:18:48,400
this might seem a little bit scary
534
00:18:48,600 --> 00:18:50,400
but we're not gonna take on f 4
535
00:18:50,400 --> 00:18:52,600
we're instead gonna play this move of night g 6
536
00:18:52,600 --> 00:18:54,366
and from a practical standpoint
537
00:18:54,500 --> 00:18:56,366
I think white is in major trouble here
538
00:18:56,366 --> 00:18:58,400
the best move for white is to play h 4
539
00:18:58,400 --> 00:18:59,066
but in that case
540
00:18:59,066 --> 00:19:02,200
we're simply gonna capture the pawn on f 4
541
00:19:02,200 --> 00:19:04,600
and black there with the advantage
542
00:19:05,200 --> 00:19:09,233
it turns out here that if white moves this pawn at all
543
00:19:09,233 --> 00:19:10,166
and I noticed by the way
544
00:19:10,166 --> 00:19:12,033
it is hard for white to defend it well
545
00:19:12,033 --> 00:19:14,466
if white moves this pawn at all
546
00:19:14,466 --> 00:19:16,366
by taking or playing f 5
547
00:19:16,366 --> 00:19:18,800
Black there is simply winning this
548
00:19:18,800 --> 00:19:20,800
first off what happens if white takes
549
00:19:20,800 --> 00:19:21,800
well notice
550
00:19:21,800 --> 00:19:23,066
by playing f 4
551
00:19:23,066 --> 00:19:26,133
and by pushing that f pawn again to either square
552
00:19:27,033 --> 00:19:28,600
this short side check
553
00:19:28,800 --> 00:19:30,700
it's gonna be a great option for us OK
554
00:19:30,700 --> 00:19:32,033
we're gonna throw in a check here
555
00:19:32,033 --> 00:19:34,166
notice if you move the pawn trying to block us
556
00:19:34,166 --> 00:19:36,300
we take on e 4 we slice and dice
557
00:19:36,300 --> 00:19:38,033
we take your rook we're simply winning that
558
00:19:38,033 --> 00:19:40,266
and going back if a move like king e 2
559
00:19:40,266 --> 00:19:41,966
we take on e 4 with check
560
00:19:41,966 --> 00:19:43,500
and if king d 2
561
00:19:43,566 --> 00:19:46,366
we're still gonna take attacking both of these pawns
562
00:19:46,833 --> 00:19:48,366
I mean if I move like night f 3
563
00:19:48,366 --> 00:19:50,900
we're gonna take on d 5 and if I move like night c 3
564
00:19:50,900 --> 00:19:53,600
we still want to win this pawn on d 5
565
00:19:53,600 --> 00:19:54,566
getting a check right
566
00:19:54,566 --> 00:19:56,900
we don't want to take on e five and then
567
00:19:56,900 --> 00:19:58,633
you know let white start getting tempo on us
568
00:19:58,633 --> 00:20:00,200
so we're gonna pin this knight
569
00:20:00,433 --> 00:20:03,200
and then we're gonna look to take on d 5 with check
570
00:20:03,200 --> 00:20:05,366
because again this knight cannot move
571
00:20:05,400 --> 00:20:06,966
if we move like bishop d 3 here
572
00:20:06,966 --> 00:20:11,100
we play d 6 Black here is more than doing well
573
00:20:11,100 --> 00:20:11,900
all right
574
00:20:12,500 --> 00:20:13,700
and going back to night g 6
575
00:20:13,700 --> 00:20:15,500
okay what happens if I move like f 5
576
00:20:15,500 --> 00:20:17,633
well I would argue this is even worse for white
577
00:20:17,633 --> 00:20:19,600
because white didn't even get a pawn
578
00:20:19,966 --> 00:20:20,633
and now okay
579
00:20:20,633 --> 00:20:23,033
we play queen h 4 same idea if g 3
580
00:20:23,033 --> 00:20:25,400
we're simply gonna win your rook on h one
581
00:20:25,966 --> 00:20:27,600
and if I move like king d 2 here
582
00:20:27,600 --> 00:20:29,766
we can actually play knight f 6 alright
583
00:20:29,766 --> 00:20:31,600
it's kind of crazy uh
584
00:20:31,600 --> 00:20:32,800
but we can just give up this knight
585
00:20:32,800 --> 00:20:34,166
if I move like knight c 3
586
00:20:34,166 --> 00:20:35,466
turns out that bishop b 4
587
00:20:35,466 --> 00:20:36,966
here is a great option for black
588
00:20:36,966 --> 00:20:39,600
and if you do take our knight okay
589
00:20:39,600 --> 00:20:42,500
we take on e 4 check we're down a piece for a pawn
590
00:20:42,500 --> 00:20:45,966
but this king is in major major trouble alright
591
00:20:46,000 --> 00:20:47,700
if I move like king e 2 for example
592
00:20:47,700 --> 00:20:49,600
queen f 2 with check king d 3
593
00:20:49,600 --> 00:20:51,033
let's check that king again
594
00:20:51,033 --> 00:20:52,233
let's check that king again
595
00:20:52,233 --> 00:20:54,666
we're gonna keep chasing this king around uh
596
00:20:54,666 --> 00:20:55,966
let's say I move like king d 3
597
00:20:55,966 --> 00:20:58,666
here we actually have e 4 and this is a forced mate
598
00:20:58,666 --> 00:21:00,133
okay king c 4
599
00:21:00,233 --> 00:21:03,266
we have queen c 5 followed by queen b 4
600
00:21:03,266 --> 00:21:06,000
and that's a game over and if king takes
601
00:21:06,000 --> 00:21:07,600
we have knight c 5 with check
602
00:21:07,600 --> 00:21:10,766
notice how White's only move here is king e 5 right
603
00:21:10,766 --> 00:21:12,366
every other square
604
00:21:12,466 --> 00:21:14,666
that this king could think about moving to
605
00:21:14,666 --> 00:21:15,966
is taking away
606
00:21:16,000 --> 00:21:19,100
so white has no choice but to come to e 5
607
00:21:19,100 --> 00:21:22,266
and now we have four different checkmate options
608
00:21:22,666 --> 00:21:24,466
um all of which are beautiful
609
00:21:24,800 --> 00:21:28,333
but okay we have ourselves a game over there right
610
00:21:28,666 --> 00:21:32,600
so d 6 there with the win and going back okay
611
00:21:32,600 --> 00:21:34,300
let's say white doesn't go with king d 3
612
00:21:34,300 --> 00:21:36,200
but they instead play king b 3
613
00:21:36,200 --> 00:21:38,666
we continue chasing this this king around right
614
00:21:38,666 --> 00:21:41,633
we have Queen b 6 to check turns out against king c 4
615
00:21:41,633 --> 00:21:43,700
Queen a 6 is the best move
616
00:21:44,133 --> 00:21:45,400
but notice as well I mean
617
00:21:45,400 --> 00:21:47,566
if you take the night queen v 4 checkmate
618
00:21:47,566 --> 00:21:49,900
that's a game over at the end of the day I mean
619
00:21:49,900 --> 00:21:51,400
playing f 4 here might seem scary
620
00:21:51,400 --> 00:21:54,466
but night g 6 and if this pawn moves at all
621
00:21:54,466 --> 00:21:56,033
we have you know a short side check
622
00:21:56,033 --> 00:21:57,666
and this isn't one of those positions where we're like
623
00:21:57,666 --> 00:21:58,866
hoping white moves their pawn
624
00:21:58,866 --> 00:22:00,100
and then if they don't we're simply winning
625
00:22:00,100 --> 00:22:01,966
like no matter what white plays here
626
00:22:01,966 --> 00:22:04,266
black has the positive edge right
627
00:22:04,266 --> 00:22:07,233
even if they play a move like knight e 2 OK
628
00:22:07,233 --> 00:22:10,433
we can take and if a move like Bishop takes I mean
629
00:22:10,433 --> 00:22:12,600
there's a lot of things we can think about doing here
630
00:22:12,833 --> 00:22:15,733
including taking and then playing queen f 6
631
00:22:15,766 --> 00:22:19,200
attacking that minor piece attacking the pawn on B2
632
00:22:19,200 --> 00:22:21,166
right if they play night back to D3
633
00:22:21,166 --> 00:22:22,866
we throw in a check on H4 I mean
634
00:22:22,866 --> 00:22:24,800
there's just so much that can happen here to white
635
00:22:24,800 --> 00:22:26,600
that does not go in their favor
636
00:22:27,000 --> 00:22:29,200
I'm taking black there any day of the week
637
00:22:29,200 --> 00:22:32,033
and it ain't close and last but not least
638
00:22:32,033 --> 00:22:33,900
I wanted to cover this move of d 6 okay
639
00:22:33,900 --> 00:22:35,400
we just looked at the move of f 4
640
00:22:35,400 --> 00:22:38,066
White trying to steamroll us on the
641
00:22:38,066 --> 00:22:39,266
on the king side of the board
642
00:22:39,266 --> 00:22:41,366
it turns out that White's king is the one
643
00:22:41,366 --> 00:22:42,600
that ends up being the target there
644
00:22:42,600 --> 00:22:44,933
because of that source side diagonal being weakened
645
00:22:45,166 --> 00:22:46,600
but okay what about this move of d 6
646
00:22:46,600 --> 00:22:48,766
White trying to attack our knight immediately
647
00:22:48,766 --> 00:22:50,033
look we're not gonna take on d 6
648
00:22:50,033 --> 00:22:51,866
we're just gonna continue with our usual plan
649
00:22:51,866 --> 00:22:52,800
of playing knight g 6
650
00:22:52,800 --> 00:22:54,666
and if you don't take on c 7
651
00:22:55,000 --> 00:22:56,600
we're just gonna go up a pond right
652
00:22:56,600 --> 00:22:58,500
we're not gonna take back with the C pond
653
00:22:58,500 --> 00:23:00,233
because that weakens uh
654
00:23:00,233 --> 00:23:00,800
I mean gosh
655
00:23:00,800 --> 00:23:02,100
I mean that's actually pretty bad right
656
00:23:02,100 --> 00:23:03,966
double ponds backwards ponds
657
00:23:03,966 --> 00:23:04,700
d fives weak
658
00:23:04,700 --> 00:23:07,033
but instead we're just gonna take back with the bishop
659
00:23:07,033 --> 00:23:09,033
okay that's what we wanna do here and we're up a pond
660
00:23:09,033 --> 00:23:10,666
white doesn't have much to show for it
661
00:23:10,666 --> 00:23:12,100
and if you take on c 7 sure
662
00:23:12,100 --> 00:23:13,366
d 5 is a little bit weak
663
00:23:13,366 --> 00:23:15,533
because we don't have any pawn that can defend it
664
00:23:16,000 --> 00:23:18,333
but in return we have great development
665
00:23:18,566 --> 00:23:20,566
and let's say white plays a move here like night c 3
666
00:23:20,566 --> 00:23:22,800
I'm just going off the most popular moves online OK
667
00:23:22,800 --> 00:23:23,766
in online chess
668
00:23:24,366 --> 00:23:26,166
alright we can play move like night of 6 right
669
00:23:26,166 --> 00:23:29,000
or pin that night either option works Bishop g 5
670
00:23:29,000 --> 00:23:30,033
most popular move okay
671
00:23:30,033 --> 00:23:31,233
we play bishop b 4 right
672
00:23:31,233 --> 00:23:33,466
Bishop takes f 6 most popular move alright
673
00:23:33,466 --> 00:23:35,066
we take on c 3 with check alright
674
00:23:35,066 --> 00:23:36,700
we take again with the queen
675
00:23:36,866 --> 00:23:38,266
if I move like queen d 2
676
00:23:38,266 --> 00:23:40,866
we simply take the rook and if I move like king e 2
677
00:23:40,866 --> 00:23:43,833
knight f 4 we just won ourselves the game
678
00:23:43,833 --> 00:23:44,966
thanks for watching today's video
679
00:23:44,966 --> 00:23:45,766
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680
00:23:45,766 --> 00:23:47,033
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681
00:23:47,033 --> 00:23:48,300
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682
00:23:48,300 --> 00:23:50,466
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683
00:23:50,500 --> 00:23:51,166
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684
00:23:51,166 --> 00:23:53,233
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685
00:23:53,233 --> 00:23:55,566
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686
00:23:55,666 --> 00:23:56,300
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687
00:23:56,300 --> 00:23:58,866
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688
00:23:58,866 --> 00:24:01,200
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689
00:24:01,200 --> 00:24:03,800
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690
00:24:04,400 --> 00:24:06,700
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691
00:24:06,700 --> 00:24:09,000
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692
00:24:09,000 --> 00:24:11,000
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693
00:24:11,000 --> 00:24:12,333
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49727
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