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Original subtitles

Hey, guys, welcome back, so I've added all my materials and also tweaked some of these materials,

added reflections and a whole lot more.

So now let's stakeholder and the looks.

So I'm going to go to scene one and then click on there and I would do.

I've also added this to the history of the FBI, so let's just open that history.

If we follow.

So you can see you have a victory for those who say, look forward to doing, you're going to see how

it goes.

So I just have another view, so maybe a left with that view.

Click on an interactive.

Well, it's an knowledge that just really a three.

And let's do it before and after, so just click on Abby and I saying, this is insane.

This is be.

And you love to also switch off the sunlight.

Sometimes this happens whether it's on late edition.

But you can see that, no, the Meadows show up on the materials.

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And the medals look better as well.

And the flooring came out a little too dark.

We can fix that.

So let's switch switch that back off and let's tweak the materials wilder and Typekit and those on.

So let's select this material and go to the hospital.

And it's opened the picture slot.

And click on colour manipulation.

And we can drag the slider to the right a bit to make it a little bit easier.

So now you can see that the flooring is lighter.

And that looks much better as well.

All right, let's read on the interactive random.

Let's make sure.

You maximize this that sometimes happen.

Right?

This is what we're looking for.

Let's take this material as well, because you can see that this material sort of transparent, but

not this.

So let's check our glass material.

It's make the diffuse black and color.

Let's take this material as well.

It's going to enter this group and make sure that I've applied the material on both sides of the face.

And since this is a single face material, you can see that doesn't have thickness.

So what you can do is you can just open the other two.

And so John didn't want.

So this would make it more reflective.

So let's go back to scene two.

And then on an interactive up.

I and our window is transparent.

Cool, now, the light seems a little too orange, so let me just go here and sort of reduce this.

Make it less orange juice.

This looks neat.

And they should suffice.

So now let's set it up for our final round of.

So I'm going to stop the window.

And we're going to do a.

But standard, this time it's click on FuelBand and see how it looks in the floorplan as well.

Before we do our best.

This looks pretty neat.

No, let's see if, for example, you want to see the black section lines in that case.

You'd have to go to the John Moody settings, go to the plan you had, if you want to see the black

section lines, all you need to do is go to yard use object materials which dissolve.

And then also create the new material.

So I created a new material called Agenda.

And it's black and color.

Maybe just rename this because it has black.

Then go back to your geometry settings, go to plan view.

And then select it as black from the medical side.

So now if you in fact to render.

You could see that it comes in black.

How good is that you can also give it grave black feels a little too much.

So let's go back to our medical settings.

You give a little bit of grey nod to black and then around and try to read.

So, no, it's not that duck.

But I like it as white, so I'm going to leave it.

As U.S object medical.

And then I'll set it up for the bad stand up, so all you need to do for better and do is go to settings.

First thing you need to do is add up the production and the mood, so let's change that denies that

the media.

It's such an attractive.

And I'm going to use a progressive agenda more this time.

Because it'll render and passes, and it is faster than the bucket in the world.

So if I switch those off, it switches to the bucket handle, and if I switch it on, it switches to

progressive.

So let's keep them quality, right?

You can keep it.

That's why it takes longer.

So let's keep it dry and let's see that and output.

Let's give it to a decent size, so maybe 2000 for marketing generally we give up because I say 4000

and more, but 2000 should suffice in our case and now for the batch, and we need to specify, but

so little activity image and click on to see a file optional.

And just call this scene one.

Click on See if you can see in Benji, we can see him the other modes as well.

If you want more flexibility in post-production, then Exide is the recommended.

Format, but let's say it has been for not.

Finally, another setting that you need to keep in mind as you just go to the history of good options,

efp settings go to history and make sure to save as answer.

Each time around it was done.

It saves it in today's Steve VFI, so click on Save and Close.

And of course, you go to scene one and if you check the scene settings.

Make sure this is ticked on, so if you want to skip any scene, for example, if you want to skip scene

for, you can just stick this off and it wouldn't be included in the render.

You can also see this bracket next to this scene, but let's include all the renders we include in animation.

Let's hear the project.

So click on File Save.

And then to start the batch in the process, you would find a batch and optional.

So simply go and click on battery low.

So now we're to analyze all the scenes and then Stockyard and d'Aujourd'hui.

So as you can see, it started ending passes and the longer you live, the better the danger becomes.

In my case, you can see that.

I set a time limit of five minutes or each rainbow in this case, we have.

Five been so it'll take about twenty five minutes to render this entire set.

So that's you guys, once that and those are done.

All right, guys, so we have done with our intel.

Now if you want to see how long each gender took, you can hold on the left and you can see that it

took about three minutes, 40 seconds average for each of these renders and it was automatically saved

to follow as well.

So you can see that these are all the files that were saved automatically into a folder and also got

saved into the history of the FBI in case you wanted to make any changes in post-production.

Now let's see if, for example, if I open this and if I want to change the lighting, I can go to source

light mics, maybe increase the light a bit more.

So now you can see it's a little more brighter.

And then I can see this out as a separate being.

Similarly, it would apply on the other end of the world to help in the surrender, but it's slow.

It makes no.

This is a two by two to eight.

So let's copy this and let's go to the next of.

Go to source Lightworks and then paste that right here.

So two point five and then it increases the brightness a bit more.

So let's say this out as well.

Let's increase the brightness of three because three works well.

So will it change all of this to three?

The brighter the scene is, the better.

It is for the clients to understand as well.

So I'm going to change all of these to three.

So like I mentioned before you see it, there's light makes.

Let's go to a previous option.

Said this took three.

And then say this light makes.

Because this final.

And setting.

And now, if I go to the first round of.

Go to the source, let me so I can simply load that let me find a lender sitting and you can see that

the range of brightness increases.

So now let's see this out.

I'm going to create a new folder called This Final.

So this would be seen one.

Let's load the load mix again, file in the setting.

It's a brightens up a bit more than, let's say, a desert scene to.

Scene three.

See those out as seen for.

And then finally, a plan as it.

If you can save.

You're final.

Call this plan you.

Right, so these are the final renders that we were able to create with this workshop.

I hope you found this workshop useful.

Now, in case you would like to learn how to render each of these rooms within this project to let me

know and if there are enough requests, I will create the same for you guys.

And then also create how you can create such agendas even for elevation sections, and then create photorealistic

renders for a living room, bedroom and so on, since you've already sort of edited all the materials.

It's as simple as placing cameras and renting it out.

But there are some compositional techniques and lighting techniques that you may find useful in in order

to create even more realistic windows.

So I hope you found this course useful, please, to leave a review if you find it useful and also to

share your work.

I would love to see your work and be happy to share comments and more for your work as.

Last but not least, do not forget to join our Facebook, Discord and LinkedIn communities and share

whatever you like to share in case you have any requests for new courses.

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Please do, he said, and I'll be happy to start working on them and sharing my easy way to teach stuff

and help you guys grow in your careers.

Interior design, careers, architectural ideas or whatever career related design that is.

I'm passionate about design, and I'm here to keep creating courses and high quality content for you

all so that you produce the best.

Outputs for your clients, for your portfolios and leave a lasting impact on this awesome planet.

That said, I'll see you guys in the future courses and videos.

Bigger chairs.

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