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These are the user uploaded subtitles that are being translated: 1 00:00:00,950 --> 00:00:06,820 Hey, guys, welcome back, so I've added all my materials and also tweaked some of these materials, 2 00:00:06,830 --> 00:00:08,390 added reflections and a whole lot more. 3 00:00:08,960 --> 00:00:10,970 So now let's stakeholder and the looks. 4 00:00:11,690 --> 00:00:15,440 So I'm going to go to scene one and then click on there and I would do. 5 00:00:17,690 --> 00:00:21,200 I've also added this to the history of the FBI, so let's just open that history. 6 00:00:21,260 --> 00:00:22,130 If we follow. 7 00:00:23,760 --> 00:00:27,179 So you can see you have a victory for those who say, look forward to doing, you're going to see how 8 00:00:27,182 --> 00:00:27,570 it goes. 9 00:00:28,620 --> 00:00:32,160 So I just have another view, so maybe a left with that view. 10 00:00:33,340 --> 00:00:34,900 Click on an interactive. 11 00:00:37,530 --> 00:00:39,510 Well, it's an knowledge that just really a three. 12 00:00:41,270 --> 00:00:45,450 And let's do it before and after, so just click on Abby and I saying, this is insane. 13 00:00:45,470 --> 00:00:45,980 This is be. 14 00:00:48,670 --> 00:00:51,010 And you love to also switch off the sunlight. 15 00:00:52,080 --> 00:00:54,270 Sometimes this happens whether it's on late edition. 16 00:00:54,810 --> 00:00:58,050 But you can see that, no, the Meadows show up on the materials. 17 00:01:00,123 --> 00:01:02,343 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:02,344 --> 00:01:01,830 And the medals look better as well. 19 00:01:03,090 --> 00:01:05,160 And the flooring came out a little too dark. 20 00:01:05,190 --> 00:01:06,030 We can fix that. 21 00:01:07,320 --> 00:01:13,230 So let's switch switch that back off and let's tweak the materials wilder and Typekit and those on. 22 00:01:14,270 --> 00:01:17,120 So let's select this material and go to the hospital. 23 00:01:18,050 --> 00:01:19,310 And it's opened the picture slot. 24 00:01:20,340 --> 00:01:22,140 And click on colour manipulation. 25 00:01:24,360 --> 00:01:27,510 And we can drag the slider to the right a bit to make it a little bit easier. 26 00:01:27,720 --> 00:01:29,340 So now you can see that the flooring is lighter. 27 00:01:30,570 --> 00:01:31,890 And that looks much better as well. 28 00:01:32,490 --> 00:01:34,170 All right, let's read on the interactive random. 29 00:01:35,530 --> 00:01:36,390 Let's make sure. 30 00:01:37,570 --> 00:01:39,460 You maximize this that sometimes happen. 31 00:01:40,450 --> 00:01:40,790 Right? 32 00:01:40,810 --> 00:01:42,610 This is what we're looking for. 33 00:01:44,600 --> 00:01:48,559 Let's take this material as well, because you can see that this material sort of transparent, but 34 00:01:48,562 --> 00:01:49,130 not this. 35 00:01:49,790 --> 00:01:51,350 So let's check our glass material. 36 00:01:53,470 --> 00:01:55,330 It's make the diffuse black and color. 37 00:01:57,440 --> 00:01:58,820 Let's take this material as well. 38 00:01:59,480 --> 00:02:04,460 It's going to enter this group and make sure that I've applied the material on both sides of the face. 39 00:02:06,240 --> 00:02:10,950 And since this is a single face material, you can see that doesn't have thickness. 40 00:02:11,310 --> 00:02:13,770 So what you can do is you can just open the other two. 41 00:02:15,180 --> 00:02:16,630 And so John didn't want. 42 00:02:17,840 --> 00:02:19,250 So this would make it more reflective. 43 00:02:19,880 --> 00:02:21,410 So let's go back to scene two. 44 00:02:24,590 --> 00:02:26,000 And then on an interactive up. 45 00:02:28,230 --> 00:02:31,320 I and our window is transparent. 46 00:02:33,160 --> 00:02:39,100 Cool, now, the light seems a little too orange, so let me just go here and sort of reduce this. 47 00:02:39,910 --> 00:02:40,929 Make it less orange juice. 48 00:02:40,932 --> 00:02:42,010 This looks neat. 49 00:02:42,830 --> 00:02:43,850 And they should suffice. 50 00:02:44,270 --> 00:02:46,220 So now let's set it up for our final round of. 51 00:02:47,570 --> 00:02:48,620 So I'm going to stop the window. 52 00:02:50,030 --> 00:02:51,250 And we're going to do a. 53 00:02:52,390 --> 00:02:56,440 But standard, this time it's click on FuelBand and see how it looks in the floorplan as well. 54 00:02:56,980 --> 00:02:58,150 Before we do our best. 55 00:03:00,130 --> 00:03:01,120 This looks pretty neat. 56 00:03:01,760 --> 00:03:05,820 No, let's see if, for example, you want to see the black section lines in that case. 57 00:03:07,330 --> 00:03:12,760 You'd have to go to the John Moody settings, go to the plan you had, if you want to see the black 58 00:03:12,880 --> 00:03:17,380 section lines, all you need to do is go to yard use object materials which dissolve. 59 00:03:18,260 --> 00:03:19,740 And then also create the new material. 60 00:03:20,180 --> 00:03:22,190 So I created a new material called Agenda. 61 00:03:24,890 --> 00:03:25,940 And it's black and color. 62 00:03:26,300 --> 00:03:29,000 Maybe just rename this because it has black. 63 00:03:30,000 --> 00:03:33,460 Then go back to your geometry settings, go to plan view. 64 00:03:34,510 --> 00:03:37,000 And then select it as black from the medical side. 65 00:03:37,120 --> 00:03:38,590 So now if you in fact to render. 66 00:03:41,270 --> 00:03:42,800 You could see that it comes in black. 67 00:03:43,740 --> 00:03:47,820 How good is that you can also give it grave black feels a little too much. 68 00:03:48,480 --> 00:03:52,479 So let's go back to our medical settings. 69 00:03:52,482 --> 00:03:57,780 You give a little bit of grey nod to black and then around and try to read. 70 00:03:59,860 --> 00:04:01,270 So, no, it's not that duck. 71 00:04:02,870 --> 00:04:05,390 But I like it as white, so I'm going to leave it. 72 00:04:06,440 --> 00:04:07,820 As U.S object medical. 73 00:04:08,780 --> 00:04:13,430 And then I'll set it up for the bad stand up, so all you need to do for better and do is go to settings. 74 00:04:15,120 --> 00:04:19,479 First thing you need to do is add up the production and the mood, so let's change that denies that 75 00:04:19,482 --> 00:04:19,920 the media. 76 00:04:22,010 --> 00:04:23,120 It's such an attractive. 77 00:04:24,100 --> 00:04:26,260 And I'm going to use a progressive agenda more this time. 78 00:04:27,370 --> 00:04:30,750 Because it'll render and passes, and it is faster than the bucket in the world. 79 00:04:33,710 --> 00:04:38,209 So if I switch those off, it switches to the bucket handle, and if I switch it on, it switches to 80 00:04:38,212 --> 00:04:38,780 progressive. 81 00:04:38,900 --> 00:04:40,770 So let's keep them quality, right? 82 00:04:41,750 --> 00:04:42,340 You can keep it. 83 00:04:42,600 --> 00:04:43,459 That's why it takes longer. 84 00:04:43,462 --> 00:04:46,100 So let's keep it dry and let's see that and output. 85 00:04:47,610 --> 00:04:53,969 Let's give it to a decent size, so maybe 2000 for marketing generally we give up because I say 4000 86 00:04:53,972 --> 00:05:00,599 and more, but 2000 should suffice in our case and now for the batch, and we need to specify, but 87 00:05:00,602 --> 00:05:03,660 so little activity image and click on to see a file optional. 88 00:05:04,600 --> 00:05:06,280 And just call this scene one. 89 00:05:06,730 --> 00:05:10,060 Click on See if you can see in Benji, we can see him the other modes as well. 90 00:05:10,810 --> 00:05:14,860 If you want more flexibility in post-production, then Exide is the recommended. 91 00:05:15,830 --> 00:05:18,020 Format, but let's say it has been for not. 92 00:05:19,670 --> 00:05:24,630 Finally, another setting that you need to keep in mind as you just go to the history of good options, 93 00:05:24,680 --> 00:05:28,699 efp settings go to history and make sure to save as answer. 94 00:05:28,702 --> 00:05:29,659 Each time around it was done. 95 00:05:29,662 --> 00:05:33,140 It saves it in today's Steve VFI, so click on Save and Close. 96 00:05:34,560 --> 00:05:37,470 And of course, you go to scene one and if you check the scene settings. 97 00:05:38,590 --> 00:05:42,939 Make sure this is ticked on, so if you want to skip any scene, for example, if you want to skip scene 98 00:05:42,942 --> 00:05:45,970 for, you can just stick this off and it wouldn't be included in the render. 99 00:05:46,330 --> 00:05:52,000 You can also see this bracket next to this scene, but let's include all the renders we include in animation. 100 00:05:52,270 --> 00:05:53,230 Let's hear the project. 101 00:05:53,780 --> 00:05:54,820 So click on File Save. 102 00:05:55,870 --> 00:05:58,810 And then to start the batch in the process, you would find a batch and optional. 103 00:05:59,750 --> 00:06:01,970 So simply go and click on battery low. 104 00:06:03,190 --> 00:06:06,490 So now we're to analyze all the scenes and then Stockyard and d'Aujourd'hui. 105 00:06:11,660 --> 00:06:16,130 So as you can see, it started ending passes and the longer you live, the better the danger becomes. 106 00:06:16,760 --> 00:06:17,930 In my case, you can see that. 107 00:06:19,410 --> 00:06:23,460 I set a time limit of five minutes or each rainbow in this case, we have. 108 00:06:24,350 --> 00:06:27,980 Five been so it'll take about twenty five minutes to render this entire set. 109 00:06:30,130 --> 00:06:31,840 So that's you guys, once that and those are done. 110 00:06:34,290 --> 00:06:36,510 All right, guys, so we have done with our intel. 111 00:06:36,730 --> 00:06:40,229 Now if you want to see how long each gender took, you can hold on the left and you can see that it 112 00:06:40,232 --> 00:06:46,330 took about three minutes, 40 seconds average for each of these renders and it was automatically saved 113 00:06:46,340 --> 00:06:47,400 to follow as well. 114 00:06:49,140 --> 00:06:54,269 So you can see that these are all the files that were saved automatically into a folder and also got 115 00:06:54,272 --> 00:06:59,670 saved into the history of the FBI in case you wanted to make any changes in post-production. 116 00:07:00,540 --> 00:07:04,919 Now let's see if, for example, if I open this and if I want to change the lighting, I can go to source 117 00:07:04,922 --> 00:07:07,380 light mics, maybe increase the light a bit more. 118 00:07:08,740 --> 00:07:10,420 So now you can see it's a little more brighter. 119 00:07:10,870 --> 00:07:13,050 And then I can see this out as a separate being. 120 00:07:16,330 --> 00:07:20,820 Similarly, it would apply on the other end of the world to help in the surrender, but it's slow. 121 00:07:20,830 --> 00:07:21,640 It makes no. 122 00:07:22,090 --> 00:07:23,470 This is a two by two to eight. 123 00:07:24,070 --> 00:07:26,530 So let's copy this and let's go to the next of. 124 00:07:28,420 --> 00:07:30,550 Go to source Lightworks and then paste that right here. 125 00:07:30,570 --> 00:07:33,560 So two point five and then it increases the brightness a bit more. 126 00:07:35,090 --> 00:07:36,260 So let's say this out as well. 127 00:07:36,470 --> 00:07:39,260 Let's increase the brightness of three because three works well. 128 00:07:40,360 --> 00:07:41,950 So will it change all of this to three? 129 00:07:42,850 --> 00:07:44,410 The brighter the scene is, the better. 130 00:07:45,390 --> 00:07:47,190 It is for the clients to understand as well. 131 00:07:47,640 --> 00:07:49,200 So I'm going to change all of these to three. 132 00:07:51,710 --> 00:07:53,930 So like I mentioned before you see it, there's light makes. 133 00:07:54,910 --> 00:07:56,140 Let's go to a previous option. 134 00:07:58,110 --> 00:07:59,070 Said this took three. 135 00:08:00,300 --> 00:08:01,590 And then say this light makes. 136 00:08:03,430 --> 00:08:04,240 Because this final. 137 00:08:05,170 --> 00:08:06,460 And setting. 138 00:08:08,600 --> 00:08:10,640 And now, if I go to the first round of. 139 00:08:12,350 --> 00:08:17,239 Go to the source, let me so I can simply load that let me find a lender sitting and you can see that 140 00:08:17,242 --> 00:08:19,370 the range of brightness increases. 141 00:08:19,550 --> 00:08:20,680 So now let's see this out. 142 00:08:22,230 --> 00:08:24,190 I'm going to create a new folder called This Final. 143 00:08:25,870 --> 00:08:27,100 So this would be seen one. 144 00:08:30,930 --> 00:08:33,600 Let's load the load mix again, file in the setting. 145 00:08:34,650 --> 00:08:38,310 It's a brightens up a bit more than, let's say, a desert scene to. 146 00:08:42,150 --> 00:08:42,720 Scene three. 147 00:08:44,730 --> 00:08:46,530 See those out as seen for. 148 00:08:49,090 --> 00:08:50,500 And then finally, a plan as it. 149 00:08:52,360 --> 00:08:53,080 If you can save. 150 00:08:54,850 --> 00:08:55,560 You're final. 151 00:08:56,780 --> 00:08:57,640 Call this plan you. 152 00:09:00,520 --> 00:09:03,890 Right, so these are the final renders that we were able to create with this workshop. 153 00:09:03,910 --> 00:09:05,410 I hope you found this workshop useful. 154 00:09:07,070 --> 00:09:12,139 Now, in case you would like to learn how to render each of these rooms within this project to let me 155 00:09:12,142 --> 00:09:16,340 know and if there are enough requests, I will create the same for you guys. 156 00:09:17,380 --> 00:09:23,619 And then also create how you can create such agendas even for elevation sections, and then create photorealistic 157 00:09:23,622 --> 00:09:28,450 renders for a living room, bedroom and so on, since you've already sort of edited all the materials. 158 00:09:29,080 --> 00:09:32,350 It's as simple as placing cameras and renting it out. 159 00:09:32,590 --> 00:09:39,309 But there are some compositional techniques and lighting techniques that you may find useful in in order 160 00:09:39,312 --> 00:09:41,710 to create even more realistic windows. 161 00:09:42,550 --> 00:09:47,289 So I hope you found this course useful, please, to leave a review if you find it useful and also to 162 00:09:47,292 --> 00:09:47,880 share your work. 163 00:09:47,890 --> 00:09:53,500 I would love to see your work and be happy to share comments and more for your work as. 164 00:09:54,010 --> 00:09:59,139 Last but not least, do not forget to join our Facebook, Discord and LinkedIn communities and share 165 00:09:59,142 --> 00:10:01,528 whatever you like to share in case you have any requests for new courses. 166 00:10:01,528 --> 00:10:04,067 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 167 00:10:04,068 --> 00:10:08,709 Please do, he said, and I'll be happy to start working on them and sharing my easy way to teach stuff 168 00:10:08,712 --> 00:10:11,180 and help you guys grow in your careers. 169 00:10:11,200 --> 00:10:15,610 Interior design, careers, architectural ideas or whatever career related design that is. 170 00:10:15,940 --> 00:10:20,109 I'm passionate about design, and I'm here to keep creating courses and high quality content for you 171 00:10:20,112 --> 00:10:21,790 all so that you produce the best. 172 00:10:22,740 --> 00:10:28,800 Outputs for your clients, for your portfolios and leave a lasting impact on this awesome planet. 173 00:10:29,860 --> 00:10:32,159 That said, I'll see you guys in the future courses and videos. 174 00:10:32,162 --> 00:10:33,150 Bigger chairs. 15691

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