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Hey, guys, welcome back, so I've added all my materials and also tweaked some of these materials,
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added reflections and a whole lot more.
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So now let's stakeholder and the looks.
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So I'm going to go to scene one and then click on there and I would do.
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I've also added this to the history of the FBI, so let's just open that history.
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If we follow.
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So you can see you have a victory for those who say, look forward to doing, you're going to see how
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it goes.
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So I just have another view, so maybe a left with that view.
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Click on an interactive.
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Well, it's an knowledge that just really a three.
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And let's do it before and after, so just click on Abby and I saying, this is insane.
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This is be.
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And you love to also switch off the sunlight.
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Sometimes this happens whether it's on late edition.
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But you can see that, no, the Meadows show up on the materials.
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Subtitled by
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We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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And the medals look better as well.
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And the flooring came out a little too dark.
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We can fix that.
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So let's switch switch that back off and let's tweak the materials wilder and Typekit and those on.
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So let's select this material and go to the hospital.
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And it's opened the picture slot.
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And click on colour manipulation.
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And we can drag the slider to the right a bit to make it a little bit easier.
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So now you can see that the flooring is lighter.
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And that looks much better as well.
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All right, let's read on the interactive random.
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Let's make sure.
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You maximize this that sometimes happen.
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Right?
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This is what we're looking for.
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Let's take this material as well, because you can see that this material sort of transparent, but
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not this.
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So let's check our glass material.
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It's make the diffuse black and color.
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Let's take this material as well.
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It's going to enter this group and make sure that I've applied the material on both sides of the face.
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And since this is a single face material, you can see that doesn't have thickness.
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So what you can do is you can just open the other two.
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And so John didn't want.
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So this would make it more reflective.
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So let's go back to scene two.
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And then on an interactive up.
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I and our window is transparent.
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Cool, now, the light seems a little too orange, so let me just go here and sort of reduce this.
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Make it less orange juice.
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This looks neat.
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And they should suffice.
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So now let's set it up for our final round of.
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So I'm going to stop the window.
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And we're going to do a.
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But standard, this time it's click on FuelBand and see how it looks in the floorplan as well.
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Before we do our best.
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This looks pretty neat.
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No, let's see if, for example, you want to see the black section lines in that case.
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You'd have to go to the John Moody settings, go to the plan you had, if you want to see the black
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section lines, all you need to do is go to yard use object materials which dissolve.
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And then also create the new material.
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So I created a new material called Agenda.
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And it's black and color.
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Maybe just rename this because it has black.
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Then go back to your geometry settings, go to plan view.
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And then select it as black from the medical side.
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So now if you in fact to render.
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You could see that it comes in black.
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How good is that you can also give it grave black feels a little too much.
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So let's go back to our medical settings.
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You give a little bit of grey nod to black and then around and try to read.
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So, no, it's not that duck.
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But I like it as white, so I'm going to leave it.
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As U.S object medical.
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And then I'll set it up for the bad stand up, so all you need to do for better and do is go to settings.
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First thing you need to do is add up the production and the mood, so let's change that denies that
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the media.
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It's such an attractive.
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And I'm going to use a progressive agenda more this time.
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Because it'll render and passes, and it is faster than the bucket in the world.
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So if I switch those off, it switches to the bucket handle, and if I switch it on, it switches to
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progressive.
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So let's keep them quality, right?
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You can keep it.
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That's why it takes longer.
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So let's keep it dry and let's see that and output.
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Let's give it to a decent size, so maybe 2000 for marketing generally we give up because I say 4000
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and more, but 2000 should suffice in our case and now for the batch, and we need to specify, but
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so little activity image and click on to see a file optional.
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And just call this scene one.
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Click on See if you can see in Benji, we can see him the other modes as well.
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If you want more flexibility in post-production, then Exide is the recommended.
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Format, but let's say it has been for not.
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Finally, another setting that you need to keep in mind as you just go to the history of good options,
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efp settings go to history and make sure to save as answer.
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Each time around it was done.
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It saves it in today's Steve VFI, so click on Save and Close.
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And of course, you go to scene one and if you check the scene settings.
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Make sure this is ticked on, so if you want to skip any scene, for example, if you want to skip scene
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for, you can just stick this off and it wouldn't be included in the render.
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You can also see this bracket next to this scene, but let's include all the renders we include in animation.
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Let's hear the project.
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So click on File Save.
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And then to start the batch in the process, you would find a batch and optional.
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So simply go and click on battery low.
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So now we're to analyze all the scenes and then Stockyard and d'Aujourd'hui.
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So as you can see, it started ending passes and the longer you live, the better the danger becomes.
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In my case, you can see that.
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I set a time limit of five minutes or each rainbow in this case, we have.
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Five been so it'll take about twenty five minutes to render this entire set.
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So that's you guys, once that and those are done.
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All right, guys, so we have done with our intel.
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Now if you want to see how long each gender took, you can hold on the left and you can see that it
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took about three minutes, 40 seconds average for each of these renders and it was automatically saved
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to follow as well.
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So you can see that these are all the files that were saved automatically into a folder and also got
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saved into the history of the FBI in case you wanted to make any changes in post-production.
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Now let's see if, for example, if I open this and if I want to change the lighting, I can go to source
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light mics, maybe increase the light a bit more.
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So now you can see it's a little more brighter.
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And then I can see this out as a separate being.
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Similarly, it would apply on the other end of the world to help in the surrender, but it's slow.
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It makes no.
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This is a two by two to eight.
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So let's copy this and let's go to the next of.
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Go to source Lightworks and then paste that right here.
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So two point five and then it increases the brightness a bit more.
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So let's say this out as well.
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Let's increase the brightness of three because three works well.
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So will it change all of this to three?
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The brighter the scene is, the better.
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It is for the clients to understand as well.
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So I'm going to change all of these to three.
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So like I mentioned before you see it, there's light makes.
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Let's go to a previous option.
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Said this took three.
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And then say this light makes.
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Because this final.
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And setting.
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And now, if I go to the first round of.
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Go to the source, let me so I can simply load that let me find a lender sitting and you can see that
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the range of brightness increases.
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So now let's see this out.
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I'm going to create a new folder called This Final.
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So this would be seen one.
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Let's load the load mix again, file in the setting.
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It's a brightens up a bit more than, let's say, a desert scene to.
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Scene three.
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See those out as seen for.
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And then finally, a plan as it.
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If you can save.
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You're final.
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Call this plan you.
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Right, so these are the final renders that we were able to create with this workshop.
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I hope you found this workshop useful.
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Now, in case you would like to learn how to render each of these rooms within this project to let me
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know and if there are enough requests, I will create the same for you guys.
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And then also create how you can create such agendas even for elevation sections, and then create photorealistic
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renders for a living room, bedroom and so on, since you've already sort of edited all the materials.
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It's as simple as placing cameras and renting it out.
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But there are some compositional techniques and lighting techniques that you may find useful in in order
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to create even more realistic windows.
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So I hope you found this course useful, please, to leave a review if you find it useful and also to
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share your work.
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I would love to see your work and be happy to share comments and more for your work as.
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Last but not least, do not forget to join our Facebook, Discord and LinkedIn communities and share
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whatever you like to share in case you have any requests for new courses.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Please do, he said, and I'll be happy to start working on them and sharing my easy way to teach stuff
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and help you guys grow in your careers.
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Interior design, careers, architectural ideas or whatever career related design that is.
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I'm passionate about design, and I'm here to keep creating courses and high quality content for you
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all so that you produce the best.
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Outputs for your clients, for your portfolios and leave a lasting impact on this awesome planet.
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That said, I'll see you guys in the future courses and videos.
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Bigger chairs.
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