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These are the user uploaded subtitles that are being translated: 1 00:00:00,150 --> 00:00:00,960 Hey, guys, welcome back. 2 00:00:00,990 --> 00:00:05,699 Now we can sort of out just some of the materials and parsing so you can see that we have some good 3 00:00:05,702 --> 00:00:09,300 materials, for example, this window is sort of reflecting our washing machine. 4 00:00:10,140 --> 00:00:14,430 These medals are not easy reflecting, so we'd have to select and adjust these materials here. 5 00:00:14,850 --> 00:00:20,909 We also can't see much of reflection on the wood in materials and also add aluminium frames and so on. 6 00:00:20,912 --> 00:00:24,510 And of course, the railing looks blank without any sort of reflection. 7 00:00:24,840 --> 00:00:30,719 So we just need to go to each of these metals and simply add some reflection and also maybe tweak some 8 00:00:30,722 --> 00:00:31,410 of the materials. 9 00:00:32,190 --> 00:00:35,070 And, of course, definitely change the fridge material. 10 00:00:35,670 --> 00:00:36,900 So let's close this. 11 00:00:37,830 --> 00:00:41,820 And let's start editing some of the media, so let's activate the bucket to. 12 00:00:42,890 --> 00:00:48,019 So press B to activate the bucket tool and how to select the material instead of taking in sample paint 13 00:00:48,022 --> 00:00:52,370 each time you can be installed on your keyboard and then you can select the material this way as well. 14 00:00:53,270 --> 00:00:54,870 So this is the first metal wood we need. 15 00:00:54,890 --> 00:00:56,330 So let's go to our absoluto. 16 00:00:57,960 --> 00:01:00,796 And now you can see that the Mary looks good, but there's no reflection of any sort. 17 00:01:00,798 --> 00:01:03,213 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:03,214 --> 00:01:04,680 And it looks like these medals are being read. 19 00:01:05,810 --> 00:01:10,999 From a temporary location, so sometimes when you copy and paste stuff, it may not see it properly, 20 00:01:11,002 --> 00:01:13,640 so it's a good idea to sort of see the medals for us. 21 00:01:13,650 --> 00:01:14,989 So let's go to extensions. 22 00:01:14,992 --> 00:01:15,210 We. 23 00:01:16,590 --> 00:01:17,580 Filed by the ED. 24 00:01:19,870 --> 00:01:23,950 And then let's select all of these metals, which are in a temporary location at the moment. 25 00:01:25,400 --> 00:01:26,660 All these materials as well. 26 00:01:28,390 --> 00:01:30,640 And then you can simply click on archive and report. 27 00:01:32,080 --> 00:01:33,370 Creative for local maps. 28 00:01:35,320 --> 00:01:37,750 And then save it into those folders that you're going to look for, though. 29 00:01:39,790 --> 00:01:44,830 Then I would simply archive it or cut it from the previous location and paste it into this new location. 30 00:01:45,680 --> 00:01:45,969 All right. 31 00:01:45,972 --> 00:01:50,919 So now we can see that all the medals come in green and now you can, not just the materials with more 32 00:01:50,922 --> 00:01:51,490 confidence. 33 00:01:52,710 --> 00:01:54,330 So let's close the asado. 34 00:01:57,240 --> 00:02:00,180 And let's start editing these materials. 35 00:02:01,290 --> 00:02:06,210 So let's go to our senator and now we can copy this, create a new. 36 00:02:07,660 --> 00:02:11,590 Reading material, Liu opened this read Emily Liu. 37 00:02:12,960 --> 00:02:15,330 And then based on interviews, so be this copy. 38 00:02:17,580 --> 00:02:19,020 And then we can give some reflection. 39 00:02:20,320 --> 00:02:22,590 It shouldn't be too glossy, so let's reduce the glass in. 40 00:02:23,950 --> 00:02:24,580 This looks fine. 41 00:02:25,610 --> 00:02:28,130 And then we can, of course, delete this, I believe. 42 00:02:29,340 --> 00:02:31,860 So you can stack layers on top of each other in the. 43 00:02:33,160 --> 00:02:33,940 We remedy that. 44 00:02:35,300 --> 00:02:37,260 But let's go ahead and select the next material. 45 00:02:37,670 --> 00:02:39,020 So maybe this white paper you. 46 00:02:41,760 --> 00:02:44,280 So while people can be shiny or non shiny. 47 00:02:44,670 --> 00:02:47,040 So let's give some amount of reflection, not too much. 48 00:02:50,380 --> 00:02:50,860 That's fine. 49 00:02:51,760 --> 00:02:56,320 That's Alexis Madrigal seems to be the same Indian medical, which we just suggested. 50 00:02:57,540 --> 00:03:01,770 Select this material, which is not as natural material. 51 00:03:02,820 --> 00:03:08,999 Now, if you have a capacity map, you can create perforations in this material, but has only one metal 52 00:03:09,002 --> 00:03:09,510 in the scene. 53 00:03:11,810 --> 00:03:14,750 Let's try creating population so that right click copy. 54 00:03:15,660 --> 00:03:18,900 And then at over admitted you and then be a studio. 55 00:03:21,720 --> 00:03:25,979 And then I'll pass the same material, narrow opacity map, so that I click here and click on pace this 56 00:03:25,982 --> 00:03:26,370 copy. 57 00:03:27,850 --> 00:03:29,050 That's opened the picture slot. 58 00:03:30,460 --> 00:03:34,570 And let's reduce the saturation so black and white and increase again. 59 00:03:35,170 --> 00:03:41,559 So we have a proper bump map, so the black holes in the scene is where the professions would be created 60 00:03:41,562 --> 00:03:42,820 in the white would Jimenez's. 61 00:03:44,690 --> 00:03:51,109 We can look at that in more detail in another course or workshop in case you want an extension of this 62 00:03:51,112 --> 00:03:51,890 apartment project. 63 00:03:53,680 --> 00:03:58,030 Now, let's take the wooden medal, because the film metal, because it didn't have any reflection. 64 00:03:58,510 --> 00:04:01,750 So let's go as little as you can see, there was no reflection, Neal. 65 00:04:02,260 --> 00:04:03,460 So let's add some reflection. 66 00:04:04,950 --> 00:04:08,490 That is the closeness to some amount of reflection on the floor. 67 00:04:09,790 --> 00:04:15,489 Now, let's check our video material, so let's take the middle material, so this is not how the material 68 00:04:15,492 --> 00:04:16,870 is supposed to be looking. 69 00:04:17,350 --> 00:04:18,429 So let's open this. 70 00:04:18,432 --> 00:04:19,690 It has some kind of a map. 71 00:04:20,290 --> 00:04:24,850 Maybe you can use this map in the reflection pattern meter slot that I click, copy and paste it to. 72 00:04:28,170 --> 00:04:29,460 And based in Glasson as well. 73 00:04:31,190 --> 00:04:33,470 And let's clear this diffuse got Tesla. 74 00:04:34,610 --> 00:04:35,930 And also, let's make it wait. 75 00:04:36,970 --> 00:04:39,070 And let's watch on the reflection I was. 76 00:04:40,130 --> 00:04:42,050 I will have to increase it to maybe 11. 77 00:04:43,430 --> 00:04:47,900 LED to the moment in the reflection call locked and increase the reflection to fool. 78 00:04:48,860 --> 00:04:50,200 Let's increase the reflection. 79 00:04:50,220 --> 00:04:51,259 I a bit more so. 80 00:04:51,262 --> 00:04:54,020 19 maybe make it more reflective. 81 00:04:56,270 --> 00:04:57,720 All right, let's select this material. 82 00:04:59,470 --> 00:05:03,160 All seems to be coming from the same city that's like this, so this is another material. 83 00:05:05,450 --> 00:05:06,350 Again, copy this. 84 00:05:07,540 --> 00:05:09,020 Create a new it will. 85 00:05:11,440 --> 00:05:12,850 Vested in the media and slot. 86 00:05:14,620 --> 00:05:15,610 And give some reflection. 87 00:05:18,870 --> 00:05:20,640 Once you done that, you can delete other layers. 88 00:05:23,430 --> 00:05:24,600 Plastic, the material you. 89 00:05:25,780 --> 00:05:30,279 So again, there's no reflection in this, so let's increase the reflection as somebody would be better 90 00:05:30,282 --> 00:05:32,530 on 15 to 19 or 10 as well. 91 00:05:33,070 --> 00:05:36,610 So this should make it more reflective and more middle in appearance. 92 00:05:38,150 --> 00:05:39,860 Let's select this aluminium frame now. 93 00:05:41,120 --> 00:05:44,720 So this doesn't have a material, so maybe we can apply a material to this. 94 00:05:46,420 --> 00:05:48,190 So let's create a new genetic material. 95 00:05:50,180 --> 00:05:53,000 Named this called the bachelor aluminum. 96 00:05:53,990 --> 00:05:55,400 And let's increase the reflection. 97 00:05:56,600 --> 00:05:58,160 And please, the maintenance as well. 98 00:05:59,720 --> 00:06:00,890 No, I need to enter this group. 99 00:06:01,280 --> 00:06:04,050 Select these materials, then apply the material. 100 00:06:05,730 --> 00:06:09,180 That's applied to all the materials you played on the group level. 101 00:06:13,890 --> 00:06:16,380 I'm going to go ahead, and I played on all the window frames. 102 00:06:24,030 --> 00:06:27,120 And then, of course, outdoors and state is good in in nature. 103 00:06:27,570 --> 00:06:31,890 So let's select this material and then applied on these interior doors. 104 00:06:34,380 --> 00:06:40,379 You can change the state of the bill because generally the material abandoned is different and not would, 105 00:06:40,382 --> 00:06:40,890 of course. 106 00:06:42,380 --> 00:06:43,430 So at the end of this group. 107 00:06:46,590 --> 00:06:47,990 Then I played on the handles. 108 00:06:51,170 --> 00:06:56,089 So since the handles are a single company, the changes in all instances, I will have to change it 109 00:06:56,092 --> 00:06:56,960 for the back as well. 110 00:06:59,860 --> 00:07:03,150 Finally, let's check our fabric medical for the procedure. 111 00:07:03,760 --> 00:07:04,990 So let's go to our editor. 112 00:07:06,130 --> 00:07:07,390 So this is the fabric material. 113 00:07:07,810 --> 00:07:13,570 And if you want to add some fall off, what you can do is copy this out of new reading material. 114 00:07:14,860 --> 00:07:16,390 Pasted into the diffuse locked. 115 00:07:17,560 --> 00:07:22,869 Let's remove the diffusers here, because we have to diffuse lots and then what you need to do is click 116 00:07:22,872 --> 00:07:23,620 on adventure. 117 00:07:27,270 --> 00:07:31,380 Click on Advanced and then go to the scene and then give some sheen for the. 118 00:07:32,970 --> 00:07:35,760 So never change this to the fabric preview mode. 119 00:07:39,140 --> 00:07:40,610 Can delete all these additional years. 120 00:07:42,780 --> 00:07:44,990 You can see that we have some nice fall off on the material. 121 00:07:46,750 --> 00:07:48,160 Let's check our kitchen medical. 122 00:07:49,780 --> 00:07:52,000 I'm just going to give some reflection and make it metallic. 123 00:07:53,020 --> 00:07:54,220 And that is the classiness. 124 00:07:55,210 --> 00:07:56,170 Same for the shutters. 125 00:07:57,720 --> 00:07:59,310 And for us, what else? 126 00:08:00,410 --> 00:08:02,430 What does it is to do and to think as well? 127 00:08:04,470 --> 00:08:05,460 And then, of course, us. 128 00:08:07,070 --> 00:08:07,850 Refrigerator. 129 00:08:08,420 --> 00:08:12,200 So let's clear this, I don't like this with you and. 130 00:08:13,510 --> 00:08:14,650 And 60s, the is. 131 00:08:17,490 --> 00:08:19,200 And make it shiny by moving it to the right. 132 00:08:19,230 --> 00:08:22,920 So once you increase the metal, that should make it a proper metallic fringe material. 133 00:08:24,410 --> 00:08:26,510 It's also a good idea to get some of fiction before the court. 134 00:08:28,690 --> 00:08:30,760 So you can copy the color and paste or to. 135 00:08:32,080 --> 00:08:33,880 Then give some reflection for that, because when? 136 00:08:36,560 --> 00:08:41,090 It's a tedious process, but it works in the long run since your endo gets more realistic. 137 00:08:43,120 --> 00:08:46,180 And the rub, of course, so let's open the lock. 138 00:08:48,000 --> 00:08:50,160 And let's switch on this to see the sheen. 139 00:08:50,580 --> 00:08:52,950 Let's get some sheen for this review. 140 00:08:53,430 --> 00:08:56,730 It automatically adds a fall off and makes comedy look more fabric in nature. 141 00:08:59,070 --> 00:09:05,159 So I'm going to quickly go ahead, and I just all the medals in our model and I'm going to follow the 142 00:09:05,162 --> 00:09:07,170 same steps that I narrated so far. 143 00:09:07,470 --> 00:09:11,699 It's simply selecting those materials and changing the materials by adding some reflections and so on. 144 00:09:11,702 --> 00:09:14,520 It really helps booster and a bit more. 145 00:09:15,420 --> 00:09:18,000 So let me go quickly, do that for the rest of the models. 12632

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