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Hey, guys, welcome back.
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Oh, we can set up the lights for our apartment.
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So first thing you need to do is give a white base to the best way to give a weight base is by using
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an infinite plane.
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So let's go to our utility tool by you and you're going to find it plain and then just place it on the
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ground.
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And then there's the spacebar to get out of the infinite playing pool.
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And I can see that it is flush with the floor, so you have to bring it down to select the infinite
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playing, select any of the zero and then snap out of the blue axis and bring it down to the bottom
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of the slab.
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All right, so now I can go back to scene one and I'm going to say no white material for this infinite
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plain as well.
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So if you want to see which merit is assigned, you can first click on Enable Solid Widgets.
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So you would find it, you call enable solid widgets to enable that.
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So now you can see that a white material has been applied.
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So let's take.
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Which materialises, so let's select this module, and you can see that the default ready to know,
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maybe we can create a new material and apply it on the floor.
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So let's go to our materials you.
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Let's go to Ed to go to materials.
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Clear Agenda Committee and then rename this.
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We're going to call this Ada's white float.
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And then let's just give this completely weight.
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We don't need to give it a reflection because that would reflect the light and so on.
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We just need the light to bounce off the surface, which has no reflection, Augustine as well.
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So no, I cannot play this.
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So just a to.
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I know this deal has been applied, so you could see the white food, it's been a pleasure.
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Now, let's go back to scene one.
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So first step was done, we're given a base for the plan, and we need to get some lighting for the.
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Apartment, so maybe we can play with different lights, the first light, which most of them use,
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is the rectangular light.
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So let's just create a rectangle light.
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Click here and then place it on the floor for now, because it wouldn't show up since the section is
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cutting.
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So just click ones, then click the second time to create a rectangle.
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Now this is not showing up with the face because all the widgets is on, so let's switch that off.
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All right.
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And know what I'll do is I'll move this late on top.
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And it also disabled a section cut funeral.
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So let's right click on the section cut and click on Active Cut to disable that, and let's move a rectangle
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layered on top right on top.
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So now you can see that it is pointing up, so we'll have to make it burn down, so rotated by 180 and
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then moved up again.
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You can either rotated or you can scale it.
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I guess scaling would work better.
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So it's best to scale, tool and scale down by minus one.
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So now it's pointing downwards.
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And it's enveloping the entire apartment, and that's what I need.
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Maybe let's not envelope outside the apartment boundaries, so let's just sort of bring it in a bit.
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And that should suffice.
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Now let's go back to scene one so that any Bill S. and are that can relate is also seen, as you can
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see that this.
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Arroyo, there's a deadline.
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All right, so you set the lights and it should show up in the section.
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We can use a default section settings as well.
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So let's try an interactive render.
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Let's go to an acetate video.
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Let's go to settings.
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And if you're using an older system and if you do not have an I.D. graphic card.
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You can stick to sea view and use the video to noise of.
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For all your projects, I would not recommend optics because generally views are takes on an older system,
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you would get a black screen.
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Since I have a decent system, I must choose RTX switch on, denies lights on and change the standard
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video.
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And I can leave the rest of the settings as well.
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So now we have three men later not seen.
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I go too late.
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We have the sunlight.
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As you can see, the sun was on.
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Then we had the rectangular light.
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And then we also have something called the environmental lights.
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If you go to settings, click on the environment, you have the environment late.
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So we have three lights that we can work with.
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But I would like to adjust these lights in the video framebuffer.
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So to do that, I will add something called the light mics.
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So click on the render element option and select light mics.
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Well, it's an Oregon run, an interactive rainbow, so let's click on and obviously the interact.
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Great, great.
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So you can see that the lighting looks decent.
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I mean, there's ample lighting in scene and the render seems to be running well as well, but we'll
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have to adjust some of the settings and the main settings of the shadows because the hour long shadow
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and I've seen.
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And let's maybe turn off sunlight, so let's go to the source later and suggest the sunlight.
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Let's see how what kind of an effect we have.
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No.
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So this is just with the rectangle layered on top.
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And the environment late, so let me switch off the environment late, and this is just with the retirement,
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so I'm going to design is also a good idea to add your layers right from the start of your rendering
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process.
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I'm going to add an exposure layer, so click here and click on exposure.
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And then I'm going to increase the exposure a bit so you can see that once they increase the exposure,
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we get some burned out areas.
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So in that case, you can reduce daylight burns and then increase the contrast a bit.
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And then we can also add because.
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And then.
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Like always, let's give an s go, so click on the bottom and.
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Bring this handle down, then click on the top right and bring this handle on top.
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And you can also see a before and after.
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So just boosts shadows and highlights, and then we can also add a filmic tone map, which is one of
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my personal favorites and reduce the total amount that has an effect on the scene.
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All right.
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So these layers are nice and we can work with these.
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You can also go ahead and take these out as a preset regret in case they get lost.
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Call this initial.
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Lights it up.
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It be saved as we f.b.l fail and you can load it in later to it.
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So let's try working with the environment late and Arctic big late.
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So you can touch on the environment late tonight with brightens up the borders as well, if it's a little
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too bluish, you can sort of drag it to the left to make it sort of warm.
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And then you can also reduce the effect of the environment later, or maybe even increase the effect
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to make it sort of more whitish.
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But maybe we can sort of just increase the values a bit.
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And then we can also increase the rectangle later.
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This would increase the rectangular rate, and we can also change the color of the light, so make it
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warm.
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I'll make it good.
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Let's keep it a little warm because most apartments are warm, most lights in apartment, that one.
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So let's me keep it a little warm and also let's increase the environment later.
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Let's increase the color of the environment later.
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But.
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I mean, so now we have a nice, cool effect, but it looks a little too cool, so let me just add something
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gold.
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A white balance.
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And then increase the temperature to make it slightly warmer.
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So this looks really nice.
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We may have to adjust the composition better because I can see more negative space here.
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So let's do that quickly.
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And then let's update the scene.
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If it doesn't update you, you can read on the interactive rando.
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And now we can see that it looks pretty decent.
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We can increase the intensity of the rectangle late a bit more, so this looks more brighter and fits
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the scene better odds of it.
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So let's see a result and call this the final, let me say.
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It's a good idea to save your settings and your place settings because.
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If you don't want to be using it each time, you can simply load it in and then it would load in those
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settings.
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All right, let's see how this looks and other views.
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So let's go to scene two and on an injector, Linda.
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And it this looks cool as well.
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Let's quickly add this to the history we have.
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So let's go to options via AP settings and click on history and enable the history if you will have
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followed in the right follows with college VfB history.
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And then we're going to look for consumer goods and then simply add this to the history, if you.
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Let's go ahead and sort of adjust the materials in the next video because I don't really like some of
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the materials in our scene, especially our refrigerator, the middle and so on, so we will do a small
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video on the materials as well.
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I'm sure the other two scenes will look nice as well.
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So what we found this video useful.
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This is a very simple process to create a 3D floorplan, render using the rectangle light and the environment
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that's more than enough to create your awesome looking 3D floorplan.
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Render.
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So see you guys next video us.
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