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These are the user uploaded subtitles that are being translated: 1 00:00:00,180 --> 00:00:01,140 Hey, guys, welcome back. 2 00:00:01,740 --> 00:00:04,110 Oh, we can set up the lights for our apartment. 3 00:00:04,560 --> 00:00:10,259 So first thing you need to do is give a white base to the best way to give a weight base is by using 4 00:00:10,262 --> 00:00:11,040 an infinite plane. 5 00:00:11,730 --> 00:00:16,919 So let's go to our utility tool by you and you're going to find it plain and then just place it on the 6 00:00:16,922 --> 00:00:17,160 ground. 7 00:00:18,320 --> 00:00:22,280 And then there's the spacebar to get out of the infinite playing pool. 8 00:00:22,700 --> 00:00:26,419 And I can see that it is flush with the floor, so you have to bring it down to select the infinite 9 00:00:26,422 --> 00:00:32,299 playing, select any of the zero and then snap out of the blue axis and bring it down to the bottom 10 00:00:32,302 --> 00:00:32,810 of the slab. 11 00:00:33,410 --> 00:00:38,299 All right, so now I can go back to scene one and I'm going to say no white material for this infinite 12 00:00:38,302 --> 00:00:38,840 plain as well. 13 00:00:39,200 --> 00:00:43,730 So if you want to see which merit is assigned, you can first click on Enable Solid Widgets. 14 00:00:44,210 --> 00:00:47,910 So you would find it, you call enable solid widgets to enable that. 15 00:00:47,930 --> 00:00:51,230 So now you can see that a white material has been applied. 16 00:00:51,650 --> 00:00:52,340 So let's take. 17 00:00:53,700 --> 00:00:58,640 Which materialises, so let's select this module, and you can see that the default ready to know, 18 00:00:58,650 --> 00:01:00,811 maybe we can create a new material and apply it on the floor. 19 00:01:00,813 --> 00:01:03,039 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:03,039 --> 00:01:02,970 So let's go to our materials you. 21 00:01:04,050 --> 00:01:06,150 Let's go to Ed to go to materials. 22 00:01:07,080 --> 00:01:09,780 Clear Agenda Committee and then rename this. 23 00:01:11,920 --> 00:01:15,100 We're going to call this Ada's white float. 24 00:01:16,370 --> 00:01:18,620 And then let's just give this completely weight. 25 00:01:19,040 --> 00:01:22,850 We don't need to give it a reflection because that would reflect the light and so on. 26 00:01:23,960 --> 00:01:28,670 We just need the light to bounce off the surface, which has no reflection, Augustine as well. 27 00:01:28,800 --> 00:01:30,110 So no, I cannot play this. 28 00:01:30,260 --> 00:01:31,850 So just a to. 29 00:01:32,760 --> 00:01:37,110 I know this deal has been applied, so you could see the white food, it's been a pleasure. 30 00:01:38,000 --> 00:01:39,250 Now, let's go back to scene one. 31 00:01:41,810 --> 00:01:46,700 So first step was done, we're given a base for the plan, and we need to get some lighting for the. 32 00:01:47,800 --> 00:01:52,989 Apartment, so maybe we can play with different lights, the first light, which most of them use, 33 00:01:52,992 --> 00:01:54,040 is the rectangular light. 34 00:01:54,670 --> 00:01:56,740 So let's just create a rectangle light. 35 00:01:58,240 --> 00:02:03,249 Click here and then place it on the floor for now, because it wouldn't show up since the section is 36 00:02:03,252 --> 00:02:03,610 cutting. 37 00:02:03,910 --> 00:02:08,720 So just click ones, then click the second time to create a rectangle. 38 00:02:08,980 --> 00:02:13,660 Now this is not showing up with the face because all the widgets is on, so let's switch that off. 39 00:02:15,720 --> 00:02:16,110 All right. 40 00:02:16,170 --> 00:02:19,050 And know what I'll do is I'll move this late on top. 41 00:02:20,380 --> 00:02:23,410 And it also disabled a section cut funeral. 42 00:02:23,890 --> 00:02:30,659 So let's right click on the section cut and click on Active Cut to disable that, and let's move a rectangle 43 00:02:30,662 --> 00:02:31,960 layered on top right on top. 44 00:02:33,510 --> 00:02:39,119 So now you can see that it is pointing up, so we'll have to make it burn down, so rotated by 180 and 45 00:02:39,122 --> 00:02:40,080 then moved up again. 46 00:02:40,890 --> 00:02:42,749 You can either rotated or you can scale it. 47 00:02:42,752 --> 00:02:44,280 I guess scaling would work better. 48 00:02:44,890 --> 00:02:48,540 So it's best to scale, tool and scale down by minus one. 49 00:02:49,790 --> 00:02:51,320 So now it's pointing downwards. 50 00:02:52,420 --> 00:02:55,540 And it's enveloping the entire apartment, and that's what I need. 51 00:02:56,230 --> 00:03:02,890 Maybe let's not envelope outside the apartment boundaries, so let's just sort of bring it in a bit. 52 00:03:03,920 --> 00:03:04,850 And that should suffice. 53 00:03:05,750 --> 00:03:12,919 Now let's go back to scene one so that any Bill S. and are that can relate is also seen, as you can 54 00:03:12,922 --> 00:03:13,520 see that this. 55 00:03:14,460 --> 00:03:15,860 Arroyo, there's a deadline. 56 00:03:16,760 --> 00:03:19,410 All right, so you set the lights and it should show up in the section. 57 00:03:20,070 --> 00:03:22,260 We can use a default section settings as well. 58 00:03:22,830 --> 00:03:24,510 So let's try an interactive render. 59 00:03:24,570 --> 00:03:26,030 Let's go to an acetate video. 60 00:03:26,590 --> 00:03:27,420 Let's go to settings. 61 00:03:28,360 --> 00:03:33,310 And if you're using an older system and if you do not have an I.D. graphic card. 62 00:03:34,330 --> 00:03:37,060 You can stick to sea view and use the video to noise of. 63 00:03:38,060 --> 00:03:42,589 For all your projects, I would not recommend optics because generally views are takes on an older system, 64 00:03:42,592 --> 00:03:43,880 you would get a black screen. 65 00:03:44,270 --> 00:03:49,189 Since I have a decent system, I must choose RTX switch on, denies lights on and change the standard 66 00:03:49,192 --> 00:03:49,880 video. 67 00:03:51,930 --> 00:03:54,920 And I can leave the rest of the settings as well. 68 00:03:55,200 --> 00:03:57,270 So now we have three men later not seen. 69 00:03:57,540 --> 00:03:58,290 I go too late. 70 00:03:58,350 --> 00:03:59,270 We have the sunlight. 71 00:03:59,460 --> 00:04:00,630 As you can see, the sun was on. 72 00:04:01,050 --> 00:04:02,370 Then we had the rectangular light. 73 00:04:03,210 --> 00:04:05,780 And then we also have something called the environmental lights. 74 00:04:05,790 --> 00:04:09,119 If you go to settings, click on the environment, you have the environment late. 75 00:04:09,122 --> 00:04:11,070 So we have three lights that we can work with. 76 00:04:11,520 --> 00:04:14,519 But I would like to adjust these lights in the video framebuffer. 77 00:04:14,522 --> 00:04:17,460 So to do that, I will add something called the light mics. 78 00:04:18,300 --> 00:04:21,660 So click on the render element option and select light mics. 79 00:04:22,730 --> 00:04:27,500 Well, it's an Oregon run, an interactive rainbow, so let's click on and obviously the interact. 80 00:04:32,100 --> 00:04:32,660 Great, great. 81 00:04:32,670 --> 00:04:35,640 So you can see that the lighting looks decent. 82 00:04:35,730 --> 00:04:41,279 I mean, there's ample lighting in scene and the render seems to be running well as well, but we'll 83 00:04:41,282 --> 00:04:45,870 have to adjust some of the settings and the main settings of the shadows because the hour long shadow 84 00:04:46,260 --> 00:04:46,980 and I've seen. 85 00:04:48,290 --> 00:04:53,030 And let's maybe turn off sunlight, so let's go to the source later and suggest the sunlight. 86 00:04:53,820 --> 00:04:56,449 Let's see how what kind of an effect we have. 87 00:04:56,452 --> 00:04:56,720 No. 88 00:04:57,110 --> 00:04:59,510 So this is just with the rectangle layered on top. 89 00:05:00,760 --> 00:05:05,860 And the environment late, so let me switch off the environment late, and this is just with the retirement, 90 00:05:06,440 --> 00:05:11,919 so I'm going to design is also a good idea to add your layers right from the start of your rendering 91 00:05:11,922 --> 00:05:12,370 process. 92 00:05:12,730 --> 00:05:15,910 I'm going to add an exposure layer, so click here and click on exposure. 93 00:05:17,260 --> 00:05:21,679 And then I'm going to increase the exposure a bit so you can see that once they increase the exposure, 94 00:05:21,682 --> 00:05:22,960 we get some burned out areas. 95 00:05:23,380 --> 00:05:26,890 So in that case, you can reduce daylight burns and then increase the contrast a bit. 96 00:05:29,260 --> 00:05:31,420 And then we can also add because. 97 00:05:32,870 --> 00:05:33,350 And then. 98 00:05:34,450 --> 00:05:37,210 Like always, let's give an s go, so click on the bottom and. 99 00:05:38,460 --> 00:05:42,480 Bring this handle down, then click on the top right and bring this handle on top. 100 00:05:44,650 --> 00:05:46,300 And you can also see a before and after. 101 00:05:47,400 --> 00:05:52,769 So just boosts shadows and highlights, and then we can also add a filmic tone map, which is one of 102 00:05:52,772 --> 00:05:57,750 my personal favorites and reduce the total amount that has an effect on the scene. 103 00:05:58,600 --> 00:05:58,810 All right. 104 00:05:58,830 --> 00:06:01,940 So these layers are nice and we can work with these. 105 00:06:01,950 --> 00:06:06,330 You can also go ahead and take these out as a preset regret in case they get lost. 106 00:06:06,720 --> 00:06:07,980 Call this initial. 107 00:06:09,200 --> 00:06:09,830 Lights it up. 108 00:06:11,330 --> 00:06:14,390 It be saved as we f.b.l fail and you can load it in later to it. 109 00:06:14,870 --> 00:06:18,680 So let's try working with the environment late and Arctic big late. 110 00:06:20,120 --> 00:06:25,249 So you can touch on the environment late tonight with brightens up the borders as well, if it's a little 111 00:06:25,252 --> 00:06:29,950 too bluish, you can sort of drag it to the left to make it sort of warm. 112 00:06:30,970 --> 00:06:35,019 And then you can also reduce the effect of the environment later, or maybe even increase the effect 113 00:06:35,022 --> 00:06:37,150 to make it sort of more whitish. 114 00:06:37,570 --> 00:06:41,170 But maybe we can sort of just increase the values a bit. 115 00:06:42,680 --> 00:06:44,810 And then we can also increase the rectangle later. 116 00:06:45,990 --> 00:06:51,509 This would increase the rectangular rate, and we can also change the color of the light, so make it 117 00:06:51,512 --> 00:06:51,840 warm. 118 00:06:53,590 --> 00:06:54,900 I'll make it good. 119 00:06:55,300 --> 00:07:00,280 Let's keep it a little warm because most apartments are warm, most lights in apartment, that one. 120 00:07:00,370 --> 00:07:04,630 So let's me keep it a little warm and also let's increase the environment later. 121 00:07:05,110 --> 00:07:07,449 Let's increase the color of the environment later. 122 00:07:07,452 --> 00:07:07,750 But. 123 00:07:12,650 --> 00:07:17,759 I mean, so now we have a nice, cool effect, but it looks a little too cool, so let me just add something 124 00:07:17,762 --> 00:07:18,090 gold. 125 00:07:19,580 --> 00:07:20,420 A white balance. 126 00:07:22,600 --> 00:07:25,060 And then increase the temperature to make it slightly warmer. 127 00:07:26,460 --> 00:07:27,630 So this looks really nice. 128 00:07:27,660 --> 00:07:32,320 We may have to adjust the composition better because I can see more negative space here. 129 00:07:32,940 --> 00:07:35,070 So let's do that quickly. 130 00:07:40,380 --> 00:07:41,670 And then let's update the scene. 131 00:07:42,680 --> 00:07:45,260 If it doesn't update you, you can read on the interactive rando. 132 00:07:46,500 --> 00:07:48,810 And now we can see that it looks pretty decent. 133 00:07:49,740 --> 00:07:55,499 We can increase the intensity of the rectangle late a bit more, so this looks more brighter and fits 134 00:07:55,502 --> 00:07:56,430 the scene better odds of it. 135 00:07:57,210 --> 00:08:00,150 So let's see a result and call this the final, let me say. 136 00:08:01,710 --> 00:08:06,450 It's a good idea to save your settings and your place settings because. 137 00:08:07,630 --> 00:08:11,829 If you don't want to be using it each time, you can simply load it in and then it would load in those 138 00:08:11,832 --> 00:08:12,280 settings. 139 00:08:13,190 --> 00:08:14,980 All right, let's see how this looks and other views. 140 00:08:17,800 --> 00:08:20,170 So let's go to scene two and on an injector, Linda. 141 00:08:24,030 --> 00:08:25,380 And it this looks cool as well. 142 00:08:25,860 --> 00:08:27,540 Let's quickly add this to the history we have. 143 00:08:27,760 --> 00:08:32,669 So let's go to options via AP settings and click on history and enable the history if you will have 144 00:08:32,672 --> 00:08:35,640 followed in the right follows with college VfB history. 145 00:08:37,260 --> 00:08:42,780 And then we're going to look for consumer goods and then simply add this to the history, if you. 146 00:08:44,140 --> 00:08:48,939 Let's go ahead and sort of adjust the materials in the next video because I don't really like some of 147 00:08:48,942 --> 00:08:54,040 the materials in our scene, especially our refrigerator, the middle and so on, so we will do a small 148 00:08:54,370 --> 00:08:56,200 video on the materials as well. 149 00:08:56,530 --> 00:08:58,690 I'm sure the other two scenes will look nice as well. 150 00:08:58,960 --> 00:09:00,249 So what we found this video useful. 151 00:09:00,252 --> 00:09:06,340 This is a very simple process to create a 3D floorplan, render using the rectangle light and the environment 152 00:09:06,520 --> 00:09:09,969 that's more than enough to create your awesome looking 3D floorplan. 153 00:09:09,972 --> 00:09:10,320 Render. 154 00:09:11,750 --> 00:09:13,310 So see you guys next video us. 14096

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