All language subtitles for Visionaries.2025.S01E01.1080p.WEB.h264-EDITH

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
da Danish
nl Dutch
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American) Download
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Since Arch Motorcycle began,

curiosity has been our lifeblood.

Our ambition is

to create a beautiful...

aesthetically interesting,

seductive machine that you can ride.

Not like...

- Deeper. - Just, like, deeper.

And we're fueled by far more than a passion

for just designing motorcycles.

Arch is a mindset,

a lens through which to see the world.

So these are the largest metal 3D printers in the world.

What?

Economy, scale, efficiency, innovation.

This is a quest for inspiration.

You need to experiment and sometimes try different things,

especially when you're experimenting

to create something that hasn't been done before.

To witness visionaries pushing the bounds of innovation.

The idea of creating is paramount.

You have to be a visionary.

- You guys go? - I'm go.

- You go? - Let's go.

To understand why inspiration strikes...

and where human creativity comes from.

Technical innovations, human innovations,

human creativity can be found,

and inspired by everything in the natural world.

Revealing the funhouse of nature.

The question has

- so many subjects to explore, right? - Mm-hmm.

That it's almost endless.

Which is great.

Well, I think this is good.

If we tried sort of straightening this out a little bit, right?

I think it'd be fun to play with.

All right. Thanks, guys.

- Good work. Thank you. - Awesome, thank you.

We founded Arch Motorcycle

to challenge the perception of what an American motorcycle could be.

And, the sun.

Welcome to Arch Motorcycle.

I had a really embarrassing story with a bike I loved,

and then I was tinkering with it, trying to personalize it.

And then I, um, completely ruined the motorcycle.

And I ended up in Gard's,

and asking to see if I could just get, like, a bar for a back...

- Sissy bar. - A sissy bar.

And he was like, "I don't build sissy bars."

And I was like, "Well, what do you do?"

And he's like, "Well, I... I build motorcycles."

And I said, "Well, are you interested in building a bike?"

And he was like, "I don't know."

I mean, it was like, he kinda... he kinda interviewed me.

He was like... you were like, "I don't know.

"What kind of bike do you want to build, guy?"

We're test-riding.

We're testing the bike.

Keanu started to talk about

maybe we should create some more of these,

so some other people could experience this.

And I said, "No."

Through his patience with my millions of questions

and reasons why we shouldn't do it,

uh, finally said, to... answered to my question,

"What's... Okay, what's the one reason we should do it that I can't deny?"

And he said, "We're gonna die.

"And this is a chance for us to do something

"that we're both passionate about."

And I couldn't argue anymore.

- The Arch Lens. - Hmm.

I think it's one of the things

that's so interesting to me about this opportunity is that...

creativity can come, sometimes, from a momentary emotion.

To me, it seems like such a broad subject.

- Yeah, I mean, yeah. - That lens.

For me, it was just what is our perspective,

our shared perspective on the journey that we're on,

and with the people that we're meeting,

and putting it into this context of storytelling.

You know, everyone's signature is different.

You know?

I mean, to go visit a famous motorcycle designer is lovely,

but I don't know that I would find as much inspiration from that

as just these experiences of seeing other cultures,

meeting these people, and these...

that come from these totally different worlds

and creative endeavors, you know?

So I guess kind of looking into everyone's signature

to look at the world in a certain... a new way,

- or... but an inspirational way, you know? - Mm-hmm.

Arch is always evolving.

Searching for inspiration from those

who help shape and change the world around us.

Visionaries like Relativity Space founder, Tim Ellis.

We are excited to get everybody here today.

So we are celebrating one year

since we launched Terran 1 to space.

So I want to celebrate that.

When I started Relativity,

I told myself, maybe somewhat crazily,

but if I'm gonna see a launch,

it's gonna be because it was, you know, from my own hands

and my own company that... that made this rocket work.

And our long term mission is the colonization of Mars.

So if we're going to live on Mars,

somebody will be the person

that builds all the manufacturing technologies we use there.

And I thought, "Well, why can't that be me?"

Terran 1 is Relativity's 3D-printed rocket.

It was 3D-printed

with over 100 miles of print area.

It was really eight years of hard work

to get to the first launch.

I actually felt a lot of responsibility

that if this launch fails, it's not just our company,

it's actually the idea of 3D printing a rocket

that will be set back, you know, potentially a decade or more.

Okay, so, LD, go for launch drop.

LD, go for launch in 40 seconds.

5,000 pounds.

There's not many industries

where in a single couple-minute moment,

you're going to see the entire future of your company

and your entire livelihood,

everything either go up and work,

or go up and explode in front of your eyes.

All parties, all NETs,

This is the go/no go poll.

Please provide concurrence to proceed in a launch countdown.

It's almost like this kid that we've seen grow up.

All parties have reported go for launch countdown.

Six, five,

four, three, two, one.

Lift off.

Terran 1 has cleared the tower.

It started to move slightly vertical.

I, uh, ran out the door.

I was no way going to watch this launch without my own two eyes.

Oh, my God. Oh, my God.

Oh, my God.

Yeah, yeah, that was MAX-Q.

Oh, my God!

That was such an against-all-odds moment.

It felt like birthing something,

and that thing actually lived, and it worked.

Yes! Wow.

Creations are things that are born out of nothing.

And when you see

something you've made really take flight,

it's unbelievable.

You definitely feel just this, you know, sound,

and it's, like, almost just taking over the airspace around you.

- Yeah. Yeah. - Let's go!

It sounds like whips cracking,

and kind of this, like, crackly flame,

and it just kept going.

And then I saw the second stage nozzle

and I was like, "Holy cow, we're in space now."

And, you know, that was just so surreal.

It was so surreal. I will never forget that moment, um, ever.

So at that moment, you know, I thought,

"All right, um, what's next?"

LD, are you go for launch?

LD, go for launch.

Four, three, two, one.

After our first launch of Terran 1...

Terran R, which is now what we're focused on,

"R" stands for Reusable.

Terran R, our, uh, first launch is in 2026.

For building a 3.3 million pound thrust rocket

that's, you know, nearly 300 feet tall,

that's not a ton of time.

So we're rapidly building out our factory.

It's a million square feet.

We need to build not just the rocket itself,

but the production system.

So this is a key step

towards making the long-term vision of Mars happen.

This building, this is our newest factory.

So still building everything out, but just looking up, to start.

The rocket we're building now is three times taller than this ceiling.

Wait, what?

It is three times taller than this ceiling.

This is about 100 feet, and Terran R is nearly 300 feet tall.

- Where will you build it? Here? - Here.

- Yeah, we'll build 52... 52 a year here. - So you'll build it horizontally?

Horizontally, exactly.

Yeah, it's kind of insane.

It is one of the biggest rockets the US has ever built.

That's why we need this huge building,

and that's why it's three times taller than the ceiling.

It's no joke.

We really needed Terran 1 just to be successful enough

to prove the technology, which we did, on flight one.

We exceeded our expectations.

It was actually, by almost every metric, the best first launch in history

of any privately-backed company

as far as how much we proved, and how far we got into the flight

of... of a very ambitious product.

So then we went all in on Terran R.

All of these parts are printed, by the way.

Like, every dark part, metal you're seeing,

these are all printed housings.

And looking at this, I'm reminded of coral.

Yeah.

This is actually designed with what's called an evolutionary algorithm.

The North Star of design

is when you think of how nature has designed things

through millions of years,

it's really this kind of iterative approach

of what survives and what doesn't.

- Adaptation. - Exactly, adaptation.

And so the way this is designed is you actually say,

"Okay, I'm going to have this many valves and this many sensors.

"They need to generally go to these locations,

"and then fill in everything in between."

But this is a great example of what you were talking about

3D-printing making possible

that you can't do in other manufacturing forms.

Yeah. Yeah, exactly.

So these are also using the evolutionary algorithm.

Sort of skeletal structure.

Nature is the best calculator.

And so when you start to use nature

as an inspiration for products,

you actually end up with these designs.

I think it's much more inspiring if it's not just an idea,

but we actually do it.

Things that we actually do, and successfully achieve,

are significantly more inspiring than just the idea of it.

The rules of the world can change.

I just think it's more exciting to play at the edges,

and pushing the boundaries of what's possible.

With normal manufacturing without 3D-printing,

that's two to three years production time.

So we can produce one of these engines

in about two months.

- Wait, what? - Really?

Yeah, yeah, one in two months from start.

- Very fast. - You hear that?

- No, don't even start! Don't even start. - Oh, no.

- You hear that? - I'm gonna get him in trouble.

I grew up in Plano, Texas, which is a suburb north of Dallas.

Pretty famously sort of boring place,

which actually helped me a lot, in hindsight,

because I had to invent

all of my own things to entertain myself.

And I can remember playing with Legos

14 to 16 hours, sometimes, a day.

And then I would just create things sort of from scratch,

like spaceships, usually, rockets.

Yeah, I did it so much

my right thumb is literally bent more backwards than my left.

I think I was pressing the Lego pieces down

over, and over, and over, and over.

I think it's an obsession, at that point.

It's absolutely an obsession.

The combination of creative problem solving, like,

"Where does the next piece go? What am I building?"

You know, you step back, you look at your creation

and you're trying... And then you redo it.

Oftentimes, you know, you'll think, "Oh, this isn't really working or it's ugly."

Like, "Let's tear this all apart.

"I have a better idea this time."

For that reason, I think design was something

I... I definitely always was very, very good at.

But, um, despite building Legos and doing spaceships,

I was not into rockets growing up.

But then in college, there was this student group

called USC Rocket Lab.

They had this mission of being the first students

in the world to launch a rocket to space.

Their motto was "space or nothing."

It just sounded crazy and cool.

And since that was really more the spirit of where I came from was,

you know, we're all going to die.

Let's do something wild.

I got hooked on rockets instantly after that.

It was, "Why don't I just do that for my life and dedicate my life to it?"

In many ways, going to Mars, you know,

is expanding the human experience.

And I think, for me, it's, why do anything at all?

We have lived on Earth for hundreds and thousands of years

as a modern civilization.

Living and dying, and living and dying again,

kind of improving step by step.

But why? Like, what is it all for?

And I think for me, it's kind of this idea of there being

a singular vision for the future of humanity and our species.

And why don't we have a North Star direction

that is ambitious and will blow our minds?

Every step is important.

And I have a favorite song.

And one of the lyrics is, "The first step is hardest of all."

And if you could just keep taking those steps,

like, in hundreds of years, hopefully we're on Mars.

Hopefully we're figuring out ways to get out of the solar system,

and we're moving forward and we're advancing technology.

All that kind of starts with one test,

one failure resolution, one rocket,

cascades into this bigger solution

that no one's gonna remember who we are in a thousand years.

But they're gonna be building off of our initial first steps.

That's even what Relativity's logo stands for.

It's this idea of the four phases of colonization of Mars.

The first phase, the bottom of our logo, is just a single dot.

That's Earth, as we currently are.

The next phase is kind of them starting to split.

That's Earth and Mars kind of first contact,

like, when we initially have people there.

And then them further apart, but still connected.

So that's really a million people on Mars, like, getting to a scale

where they're still reliant on each other, but not quite fully separate.

And then the final phase is Earth and Mars now

is, like, two planets, they can stand alone.

They're fully independent, and... and self-sustaining.

I just think if we were having this conversation

and a million people lived on another planet,

like, we would feel different emotions.

As a sensory junkie, I would feel different things,

you would see different things.

Just how cool would that be?

It's gonna change what it means to be a human being.

While interning for Jeff Bezos' Blue Origin,

Tim came to the realization

that getting to Mars anytime soon

required employing new technologies

to speed up the timeline for innovation.

Nobody had 3D-printed anything bigger

than a cubic foot at that point in time.

We were trying to build a 110-foot-tall rocket.

We had to actually build the tools we were gonna use to make the thing.

Because I did have this vision

that if you could invent these 3D printers,

it actually would be significantly cheaper and faster.

Because the potential was clearly there,

I thought this was a worthwhile thing to try.

And I thought, well, I'm 25,

I don't actually have that much to lose right now.

So, you know, I was sitting at the dining table.

I had, you know, the Excel spreadsheets

outlining the business plan for Relativity.

It was clear it was gonna be an exciting idea.

And I thought, I guess I'm gonna email Mark Cuban and ask him for money,

because why not?

For whatever reason, I just realized that was the moment

that I was going to write Mark Cuban a cold email.

I did not know his email, so I just guessed.

You know, mark.cuban@gmail.com,

cuban@gmail.com,

mark@dallasmavericks.com.

Like, I did, you know, 20 different versions.

My daily routine is, I'll get up in the morning,

6:00, 6:30, and just lay in bed, and do my emails.

Right? Literally, I'm just staring at the ceiling,

going through email after email,

because I know I'm going to get

750 to 1250 emails a day.

And of those, probably

a third are asking for something, most likely money.

And I... I knew I had to have some subject line that stuck out,

that got him to pay attention.

Oh, here's the original email.

Look at that.

"Mr. Cuban...

I'm from Plano, age 25."

You know, "I've followed the Mavericks a long time,

"I'm a fan of yours.

"I work for Jeff Bezos' company, Blue Origin."

"But I'm leaving to start my own orbital rocket company with my co-founder,

"Jordan Noone, from SpaceX."

"We want a 3D-printed rocket, here's why that's important,

"and one day we want to go to Mars."

"In 10,000 years, space will be the future.

"Humanity deserves a universal legacy, that's what we're doing.

"Also, space is sexy."

That was the gist of the email.

And then, to my complete shock,

I looked at my phone five minutes later, and had a reply.

And at first I thought, "Am I being catfished?"

Like, is this even real?

But I realized, "Well, if he only wrote, you know,

"five words, I think maybe it is him."

And so I replied back.

And then he replied back five minutes later and he said,

"Well, what do you want from me?"

I was like, "Okay, wow, I guess we're in the game."

And so then I asked him for $100,000.

To me, that was just... it sounded like a big number.

It was maybe... you know, let us get going.

I said we were raising half a million.

He replied back five minutes after that and said...

"Make it 20%, and I'll put up the entire 500K."

Um...

So, and I sent... I actually sent it to the wrong guy.

The guy goes, "Is this for me?"

Oh, my God.

He replied back, "I like your idea. I'll give you the whole half a million."

And so I said...

"Okay, we definitely accept." Oh!

How's that?

I still have never told him this, but, um,

well, I guess I'm telling him now.

We actually didn't have an incorporated company or a bank account.

So I actually had to come up with excuses

to delay him wiring us the money

because there was no bank for it to go.

Yeah, that's what all entrepreneurs do.

That's part of being an entrepreneur.

You know, you shoot your shot,

and when someone says yes, you go.

Still, you have to be a great entrepreneur

to be able to go from concept, cold email, grab the money

and not just grab the money and disappear,

but make the shit work.

To create a 3D printed rocket,

we had to invent the world's largest metal 3D printers,

which did not exist.

So this actually made our startup idea particularly hard

because we had to actually build the tools

we were gonna use to make the thing.

To 3D print rockets,

Relativity utilizes two approaches.

The first is called powder bed fusion,

a method used to create parts

with fine details by utilizing a laser

to center powdered material.

For larger components,

Relativity created their own unique printer

they call Stargate.

So these are the largest metal 3D printers in the world.

What?

That's a UFO.

How many hours a day will this thing run and print?

I mean, when we're really operating,

these things are going, you know, 24/7.

- Really? Okay. Wow. - Yeah, 24 hours a day.

- So that's the robot arm, just tracing. - Tracing?

Basically a welder, like, fundamentally.

It's just this whole circular piece is a build plate.

- Wait, wait. Okay. - Yeah, yeah. Yeah. Okay.

I haven't seen these things, right? I haven't seen them work.

What is it mounted to, to wrap around or to...

Yeah, yeah. So this is the wire.

- Being fed? - Feeds in.

It's pretty fast, about eight inches a second kind of speed.

- Oh, wow. - So really quick.

And then at the end of the robot, there's a head that's melting.

The wire really kind of just hot and quickly melts it.

And then this whole circular piece is a build plate.

So literally that's...

And that's just gonna start honeycombing out.

Yeah, just starts coming out. Yes, exactly.

The Stargate printer is an additive manufacturing robot

where a spool of wire is fed into a print head,

melting it together layer by layer.

A next-generation innovation

that defies traditional 3D printing,

moving horizontally instead of vertically,

allowing them to print

longer pieces of the rocket all at once.

Is the printing aspect of what you do a keystone?

Yes. I mean, really, printing is an enabling tech

that lets us iterate very quickly.

In traditional design processes, you end up having to guess

maybe five different designs.

They're all gonna take two to three years to build.

You test all of them at the end and hope one of them works.

With 3D printing, you end up being able to build

a whole engine in only a few months.

Go test it, get the test data, then make tweaks every couple months.

Not many industries are you launching

the market cap of a small company

in front of your eyes, like, if it's gonna work or not.

- Movies. - True, yes, that is true.

Here's your $300 million movie

opening weekend.

Yeah, it'd be like if you launched a film and it got $0 because it blew up.

Oh. Yeah.

I think I've always been a little bit of a sensory junkie

or intellectual daredevil, perhaps.

For me, it's like a waste of life

if you have this time to do anything you want

and you don't do something that's kind of pushing...

pushing what it means to just express yourself.

I generally just like to wear what I wanna wear.

Don't care about the rules.

Even if I'm a CEO, I don't need to only look like that.

When I'm wearing patterns or celestial clothes,

for me, it's actually just a reminder what is our place within the universe.

Yeah, I love this hoodie.

Just in general, I feel like I like dressing like a rocket.

All right, you want hot coffee, right?

- Hot coffee, yeah. - Okay.

- Thanks. - Fantastic.

I am an artist and an astronaut in training.

It might seem like two opposite ends of the spectrum,

but as I've pursued my creative artistic journey,

I've realized that it's led me into this interest around space,

space exploration, and testing the boundaries

of where art can exist.

What's interesting is, I'm not really just the scientist,

and she's not really just the artist either.

Her artwork has always been

very science and technology driven.

I think sometimes she's more of a science geek or nerd than me.

We have had this idea of a Venn diagram describing us,

so science plus art equals wonder.

Relativity was sort of this play on words of art relative to science,

and wonder being in the middle of this Venn diagram.

So it really was about that relationship.

But we definitely have this point where we come together and inspire each other.

Tim and I, we both have the word "wonder" engraved on our wedding rings, and...

I think what that represents to both of us is...

hmm...

just a lust for life and a lust for possibility.

In many ways, the story of Relativity,

well, the story of me is not complete without her,

but certainly I think the story of Relativity Space

is not complete without her too.

And you know, when I go home at night, she's the person supporting me,

so I think she's just been my creative muse in many ways.

There is one thing that I just rediscovered.

It's pretty crazy,

but I found the original Relativity Gallery business plan.

Tim and I, right after college, wrote a business plan

that was called Relativity Gallery.

And this was an idea of bridging an artist and a scientist

to develop a space that would bring those worlds together.

I think what I feel when I look at this is,

wow.

We've come a long way.

Instead of starting a science art gallery,

we decided to start a 3D printing rocket company,

as one does, yeah.

We're headed into Stennis, where our test facility is,

so welcome, where the weather here

is dripping almost entirely above 90 degrees for the majority of the year.

Humidity is sticky,

and the mosquitoes will carry you away,

but this is where all the testing's done, in the swamp,

in the sweat, in the heat.

Clay Walker, he is now the leader of our test site.

He's pretty damn smart, you know, self-educated.

I think a lot of the team looks up to him.

Certainly I think he's a great leader.

He's one of those rare individuals

that we trust with his decision speed

to be perfect, almost.

I like fire, I like explosions, I like big things that go boom.

There's few things more metal than a rocket launch.

You're in that moment, and no one can take it away from you.

It's like you're hearing something for the very first time,

just for you.

I think people believe that science can't have

an artistic component to it.

But there's a creativity to a very mechanical solution,

and I think engineering can be like that.

Figure out how a rocket works. There's art to it.

So we actually exclusively own...

Welcome To STENNIS SPACE CENTER

...a lot of the infrastructure at NASA Stennis,

so this is in partnership with NASA.

It's actually the site where they developed

a lot of the Apollo program to go to the moon,

the space shuttle program.

Now they're giving those facilities to private companies like Relativity.

So on the front row, we have most of the team

who's actually clicking buttons.

They're pretty much running the test.

The ability to change a piece of hardware,

iterating quickly, this failure we had,

well, it's because of this, how do we fix it?

All right, we print another piece of hardware,

we change this component, we get another piece out to Stennis

as quickly as possible so that we can test it

and prove that we fixed that thing.

Okay, good to start.

Go ahead.

Physics and simulation can only get you so far

in predicting what's gonna happen.

You have to actually build the hardware,

go test it, and collect real test data.

Really, especially for things like rockets

or other complex products, you learn by doing.

Just a normal day.

We are running full engine testing

where you learn the most, you fail as often as you can,

but it's a step to getting better.

Just going through our safety process,

make sure all the hazards are isolated.

Yeah, and I'll give the sequence start command at T-minus 20.

- Engine startup. - Copy.

T-minus 10 seconds.

Three, two, one, zero.

Abort, abort, abort.

What's up, Clay?

Hey, Tim. It's been an adventure.

It's pretty cool. We've actually already pulled the pump off too,

so let me swing this camera around.

Yeah.

My father actually is an entrepreneur.

He started his own company, but the key thing there is

I just saw him almost fail maybe what felt like 60 times.

And so for me, I just saw, well...

things may be really difficult, but there's a way to figure it out.

So I saw what it looks like to take a risk, almost fail,

but not quite, and I think that was really very impactful.

We had the blast doors and everything that were all closed,

so it limited how bad it propagated,

and nothing went up to the bird's nest,

so everything above the load head is all fine.

Yeah.

Everybody was pretty cheerful about it.

Like, they're all pretty used to this type of stuff,

so I think it was good.

One of the key things I think we do really well at Relativity,

which is how quickly we were able to build and grow here,

it's because the idea of failure is the mechanism to make you better,

and you see that all the way up the chain.

Tim embraces that,

and if you have that sort of backing with the leadership,

it makes the process seem less painful

because it's the expectation.

Yeah.

All right, so we're in the test control center.

What are you testing today?

We've already done over 1,500 tests of this particular engine,

so today we're running through the pre-countdown procedures.

...sequence start. Standing by.

So yeah, if you put the headsets on, we can talk to Clay directly over there.

Yo, Clay, how's it going, man?

- Can you hear me? - Hi, Clay.

Hey, Gard.

Hi, Clay, I'm Keanu.

...through the procedure here.

In a few minutes we'll, uh, yeah, go to the engine test.

What's the flight time to Mars?

It depends on the time of year and the exact orbits.

- Sure. - But it's about 9 months, give or take.

- Yeah. - That's not too long.

- Well, you knowโ€ฆ - How long have they been

staying in the space station?

Well, space station, I mean,

there's people that have lived there for over a year at a time.

- Yeah, so we got it. - Yeah, you can do it.

You just go in... you go in one of those sleep capsules,

- and you'll wake up one day. - No, no, no.

You could have a baby on the way.

Yeah, you could have a Mars baby.

- Yeah. - Yeah, that's true.

You could have a baby on the way there

and another baby on the way back if you really wanted to, you know.

- All good. - You guys go?

- It's rolling. - I'm go.

- You go? You guys go? - Let's go.

All right, we're gonna test. All right, we're go.

Glow plug's coming up.

T minus 10.

Your heart kind of starts to race when you're getting T-minus 2 minutes.

It's like, no matter what, very intense.

- How are you guys feeling? - Ah, it's... I'm a little anxious.

Yeah, it's especially kind of exciting.

All right, here we go. Seven, six,

- five, four... - Close out. Four...

- ...three, two, one. - ...three, two, one.

Maintain pressure.

All right, there we go.

So there it is. Yeah, you can see it.

That's the cooling trench. Let's go in.

Wow, it's a wild way to see it that close, so...

It's almost like you almost don't even see the flame.

- Yeah, yeah, yeah. - You see it over here.

That's all just water, so it's cooling it.

We're a minute and a half in,

so you can imagine this is now the rocket just flying.

We'd be going thousands of kilometers an hour by now.

All right, so that's it. Just like that.

Yeah, yeah.

- That's cuckoo cakes. - Pretty dope, yeah.

So that's how long it would have to burn to start to

- to get out of atmosphere. - Yeah, that's it.

That's the whole first stage, and then second stage engine,

and then that would burn for about 5, 6 minutes, and then you're in orbit.

So the whole thing is under 10 minutes.

I can see while even in this experience you can fall in love with rockets.

It's pretty addictive.

Rocket engine's by far the most intense thing I've ever experienced in my life.

Like, when you're standing a thousand feet away,

you effectively can't breathe. It's insane.

And then every frequency, Tibetan monk, like, low, mid, high.

Like, all of it. Like, at max, max speed.

So yeah, it really is an almost spiritual experience.

This is creativity with physics to make the design,

and then these can be really mind-blowing experiences.

Creativity is something that I can actually

forward on to other people,

inspiring other people to take similar risks and say,

I was willing to put myself out there and really just live authentically

and do something that was freaking crazy.

That was very cool. Thank you for sharing that.

- Extraordinary. - Yeah, of course. Thanks, Clay.

See you in 26 for the launch, brother.

- All right, yeah. - Looking forward to it.

Their first launch,

you know, was such a success,

and yet they have to use the word failure for the second stage,

but that, you know, we've been dealing with also

what are the positives that come out of obstruction,

what are the positives that come out of failures,

you know, and him discussing how they push,

you know, the engines and testing to failure to learn.

And he really kind of talked about it as consequences.

Like, the consequences,

how are you gonna feel when you get there?

- You know? - Yeah, if you don't do it.

And it was cool to... I mean, his motivation with 3D printing

to be able to speed up the ideation

and how important that is for rocket engines.

Because I do this all the time. Every time I do anything.

I'm already, before it's done, looking at it and thinking,

"Oh man, we should have done that, we should have done that."

But also the idea of how do you make something complex simple,

you know, which nature does really easy, right?

- But for us it's... - Is it easy? What do you mean?

Everyone just says it took 200 million years.

What scale are we on, man?

- We're on the Arch scale. - Oh.

Everything takes forever.

- Until it doesn't. - Yes.

Yeah, right?

- All right. - Yeah.

Three, two, one.

The Arch Project is all about discovering new ideas.

The most significant thing that we're dealing with is

architecture as a way of opening up people's minds.

It's about sharing insights

and innovation to fuel creativity.

You need the space where you can fail and be able to try

and try and try again until you get it right.

And this is only the beginning.

Wow, goodness gracious.

From the rugged shores of Norway...

to a volcanic crater in the Painted Desert...

It can change.

- Your perspective can change. - Yeah.

...to thousands of feet underwater into the unexpected.

Oh, my God!

This is a quest of curiosity.

Just look at nature, and then you're just gonna get more questions,

which is the beauty of it.

In search of ideas...

And this connection to something

far greater than you.

...that can change everything.

You know, art is often something that wants to show you something beyond,

beyond how you think at the moment.

The journey that we're on and with the people that we're meeting,

I hope it's inspirational.

Well, we were looking for adventure.

We're finding some.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.