1
00:00:11,845 --> 00:00:17,183
{\an8}<i>Industrial Light and Magic
is such a remarkable name for a company</i>

2
00:00:17,184 --> 00:00:22,104
and a place that's going to make these
visual effects, because it says it all.

3
00:00:22,105 --> 00:00:23,981
I never wanted to
leave that place,

4
00:00:23,982 --> 00:00:29,153
<i>because they understood how to make magic
and how to have fun at the same time.</i>

5
00:00:30,280 --> 00:00:34,033
What is possible
now in film and TV

6
00:00:34,034 --> 00:00:37,954
<i>is in large part because
of risks George Lucas took</i>

7
00:00:37,955 --> 00:00:41,874
<i>and ideas he had that may have
existed elsewhere in other times,</i>

8
00:00:41,875 --> 00:00:44,585
but he was the one who
actually put them into effect.

9
00:00:45,671 --> 00:00:49,674
The company was founded on
this idea of using technology

10
00:00:49,675 --> 00:00:52,552
<i>to let us do things that had
never been done before...</i>

11
00:00:53,470 --> 00:00:56,348
<i>to create striking
and memorable imagery.</i>

12
00:00:57,140 --> 00:01:01,603
We were the only visual effects house
in the world for six or seven years.

13
00:01:02,229 --> 00:01:04,606
<i>There really weren't
visual effects until then.</i>

14
00:01:05,315 --> 00:01:08,110
<i>There were optical effects, and
there were sort of practical effects.</i>

15
00:01:10,153 --> 00:01:11,612
When I saw <i>Star Wars...</i>

16
00:01:13,532 --> 00:01:14,740
Yee-hoo!

17
00:01:14,741 --> 00:01:19,413
...it took everything to another
level on such a massive scale.

18
00:01:20,247 --> 00:01:22,707
<i>They said, "Oh,
well, it's just for space movies."</i>

19
00:01:22,708 --> 00:01:24,917
I said, "No, it's not.
It's for any movie."

20
00:01:26,295 --> 00:01:28,004
<i>The vibe at ILM,</i>

21
00:01:28,005 --> 00:01:32,258
<i>it's this sort of intersection of
loosey-goosey intellectualism...</i>

22
00:01:33,385 --> 00:01:35,386
Mind the step, sir.

23
00:01:35,387 --> 00:01:38,055
<i>...and a kind of
enough angsty need</i>

24
00:01:38,056 --> 00:01:41,393
<i>that created a certain kind
of energy of innovation.</i>

25
00:01:42,644 --> 00:01:44,813
ILM was the place.

26
00:01:45,439 --> 00:01:47,239
<i>I mean, there was just
no discussion about it.</i>

27
00:01:49,151 --> 00:01:50,485
They were kind of rebels.

28
00:01:51,528 --> 00:01:52,778
<i>They were outliers.</i>

29
00:01:53,864 --> 00:01:55,115
<i>They were geniuses.</i>

30
00:01:56,450 --> 00:01:59,618
I was so in awe of them, I
thought I could never afford them

31
00:01:59,619 --> 00:02:03,415
<i>and they wouldn't work with a
little pissant filmmaker like me.</i>

32
00:02:04,875 --> 00:02:09,045
I had a kind of religious
experience with ILM.

33
00:02:09,046 --> 00:02:12,256
<i>I suddenly saw that everything
was going to change.</i>

34
00:02:13,550 --> 00:02:15,926
It was going to change
everything for all of us...

35
00:02:18,180 --> 00:02:20,724
<i>...and for audiences everywhere.</i>

36
00:02:22,434 --> 00:02:24,269
<i>And we were never
going to go back.</i>

37
00:03:24,079 --> 00:03:27,331
<i>For years, there were
a number of company meetings</i>

38
00:03:27,332 --> 00:03:31,460
where George would
address the whole company.

39
00:03:31,461 --> 00:03:34,046
Actually, in this very room.

40
00:03:34,047 --> 00:03:36,215
{\an8}And inevitably,
somebody would ask,

41
00:03:36,216 --> 00:03:39,343
{\an8}"Hey, are you going to do
more <i>Star Wars</i> movies?"

42
00:03:39,344 --> 00:03:43,222
{\an8}And his answer was always,
"Oh, I'm thinking about it,

43
00:03:43,223 --> 00:03:46,725
"but, you know, I don't have
anything to announce yet."

44
00:03:46,726 --> 00:03:50,271
{\an8}A lot of the people who
had been here a long time

45
00:03:50,272 --> 00:03:55,025
{\an8}were very desirous of working
on more <i>Star Wars</i> movies.

46
00:03:55,026 --> 00:03:57,945
<i>And frankly, most of the people
that had come through the door since</i>

47
00:03:57,946 --> 00:03:59,655
<i>had grown up on those movies.</i>

48
00:03:59,656 --> 00:04:04,368
And the idea of getting to work
with George on a <i>Star Wars</i> movie

49
00:04:04,369 --> 00:04:06,203
was kind of what they lived for.

50
00:04:06,204 --> 00:04:09,874
{\an8}I remember very well the day we
were called into C Screening Room.

51
00:04:09,875 --> 00:04:11,417
<i>And we were given the impression</i>

52
00:04:11,418 --> 00:04:14,086
<i>that this was a meeting that
we did not want to miss.</i>

53
00:04:14,087 --> 00:04:16,547
<i>And George was there.</i>

54
00:04:16,548 --> 00:04:18,466
- On or off?
- It's on.

55
00:04:18,467 --> 00:04:21,051
All of us were in the same
space at the same time

56
00:04:21,052 --> 00:04:24,431
<i>and heard him say that he wanted
to make more</i> Star Wars <i>movies.</i>

57
00:04:25,348 --> 00:04:29,770
<i>And to hear him say that
was incredibly exciting.</i>

58
00:04:31,396 --> 00:04:33,857
And almost a little frightening.

59
00:04:42,991 --> 00:04:43,991
Come on.

60
00:04:43,992 --> 00:04:46,369
<i>The prequels, I
hadn't written them yet.</i>

61
00:04:47,162 --> 00:04:50,289
But I couldn't write them
unless I knew what I could do.

62
00:04:50,290 --> 00:04:51,874
{\an8}That's the one thing
about <i>Star Wars,</i>

63
00:04:51,875 --> 00:04:55,629
{\an8}is I always wrote for the
technology I had available to me.

64
00:04:57,088 --> 00:05:01,343
Episodes IV, V, <i>and</i> VI
<i>were using old technology.</i>

65
00:05:02,385 --> 00:05:07,098
<i>And the analog technology wouldn't
allow us to do so many things.</i>

66
00:05:07,933 --> 00:05:13,313
We pushed that as far as we
possibly could here at ILM.

67
00:05:14,022 --> 00:05:17,107
But I knew the other stuff I wanted
to do was much more complicated.

68
00:05:17,108 --> 00:05:21,738
{\an8}George Lucas was always
forward-thinking.

69
00:05:22,781 --> 00:05:25,658
<i>He was always mentioning
how he wasn't satisfied</i>

70
00:05:25,659 --> 00:05:30,037
<i>with one bit of technology or another
and how he wanted to see it change.</i>

71
00:05:33,291 --> 00:05:35,584
And if I were to go on
and do the next three,

72
00:05:35,585 --> 00:05:38,296
<i>that I needed digital
technology for.</i>

73
00:05:41,091 --> 00:05:43,092
<i>I knew the
digital technology</i>

74
00:05:43,093 --> 00:05:46,303
<i>was going to be ultimately the
most important thing in movies.</i>

75
00:05:46,304 --> 00:05:48,806
<i>And we spent over ten years</i>

76
00:05:48,807 --> 00:05:51,851
<i>and lots of money to
develop digital technology,</i>

77
00:05:51,852 --> 00:05:53,311
<i>'cause it didn't exist.</i>

78
00:05:53,937 --> 00:05:55,104
He'd look at things and go,

79
00:05:55,105 --> 00:05:58,107
"There must be a way we can use
computers to do editorial better,

80
00:05:58,108 --> 00:06:01,193
"there must be a way we can use
computers to do audio better,

81
00:06:01,194 --> 00:06:04,071
"and we must be able to use
them to do visual effects

82
00:06:04,072 --> 00:06:06,490
"in a way that's
cleaner and better

83
00:06:06,491 --> 00:06:09,994
"and more versatile than we
can, you know, do on the stage

84
00:06:09,995 --> 00:06:11,954
"and with traditional
techniques."

85
00:06:11,955 --> 00:06:14,290
{\an8}You start drawing dotted lines

86
00:06:14,291 --> 00:06:16,709
{\an8}back to everything that came
out of innovations that he made.

87
00:06:16,710 --> 00:06:18,544
You know, everybody
knows about Pixar,

88
00:06:18,545 --> 00:06:21,298
but there's, like,
EditDroid and Pro Tools.

89
00:06:21,923 --> 00:06:25,552
We had somebody who was in charge
of creating digital sounds.

90
00:06:26,595 --> 00:06:29,597
<i>We started building these
digital editing systems.</i>

91
00:06:29,598 --> 00:06:32,933
{\an8}I remember the EditDroid
that George created.

92
00:06:32,934 --> 00:06:36,562
<i>It's the first computer
editing system.</i>

93
00:06:36,563 --> 00:06:38,480
<i>It was like a séance.</i>

94
00:06:38,481 --> 00:06:42,067
<i>You had this table with a
screen and no film or anything,</i>

95
00:06:42,068 --> 00:06:44,571
<i>and all of a sudden, the
image would appear, you know?</i>

96
00:06:45,030 --> 00:06:47,740
{\an8}It was sort of magical.

97
00:06:47,741 --> 00:06:49,825
{\an8}Change is always very difficult.

98
00:06:49,826 --> 00:06:52,996
{\an8}So we started the
Computer Division.

99
00:06:53,705 --> 00:06:56,832
{\an8}<i>Initially, we did not have
nearly enough compute power</i>

100
00:06:56,833 --> 00:06:58,709
{\an8}to make images that
were good enough.

101
00:06:58,710 --> 00:07:00,544
<i>But as we got closer...</i>

102
00:07:01,921 --> 00:07:04,840
<i>...we began to produce something
that did have an impact.</i>

103
00:07:06,426 --> 00:07:09,471
When I saw that, I felt
like I had seen the future.

104
00:07:11,139 --> 00:07:13,557
It was a great time being here

105
00:07:13,558 --> 00:07:17,437
as the digital side of
the world was growing up.

106
00:07:19,648 --> 00:07:23,108
{\an8}<i>The digital work was coming
in and allowing us to do stuff</i>

107
00:07:23,109 --> 00:07:27,739
that was impossible before, or
very difficult to do before.

108
00:07:29,991 --> 00:07:33,786
Everybody at the company knew George was
moving towards making these prequels.

109
00:07:33,787 --> 00:07:35,162
He talked about it so much,

110
00:07:35,163 --> 00:07:38,832
and he was exploring digital
technology while he was doing that

111
00:07:38,833 --> 00:07:40,710
<i>and trying new things out.</i>

112
00:07:41,419 --> 00:07:43,962
{\an8}I was ready for CG as
soon as we could do it.

113
00:07:43,963 --> 00:07:48,175
<i>When George put the department in here,
I thought this has got to be the future.</i>

114
00:07:48,176 --> 00:07:52,096
And the momentum in that
direction became very strong.

115
00:07:53,807 --> 00:07:57,851
<i>You think about the impact</i>
Jurassic Park <i>had on people.</i>

116
00:07:57,852 --> 00:08:01,147
{\an8}They couldn't fathom how what
they were seeing was done.

117
00:08:02,691 --> 00:08:04,900
It's... It's a dinosaur.

118
00:08:04,901 --> 00:08:07,194
Especially in the
wake of <i>Jurassic Park.</i>

119
00:08:07,195 --> 00:08:13,200
Um, all of the other approaches
started to be looked upon

120
00:08:13,201 --> 00:08:14,868
with more of a jaundiced eye.

121
00:08:14,869 --> 00:08:16,662
Like, well, yeah,
optical is okay,

122
00:08:16,663 --> 00:08:19,581
but wouldn't the shots look
better if we did them in digital?

123
00:08:19,582 --> 00:08:22,751
At that point I'd say to clients, "Well,
yeah, but it's going to cost more."

124
00:08:22,752 --> 00:08:24,086
"Yeah, it'll be better, right?"

125
00:08:24,087 --> 00:08:25,629
And you'd go,
"Well, I don't know.

126
00:08:25,630 --> 00:08:28,590
"I think we can do a pretty
good job with these techniques."

127
00:08:28,591 --> 00:08:33,513
<i>But digital effects took on a momentum
that you really just couldn't stop.</i>

128
00:08:40,019 --> 00:08:43,105
<i>I was surprised that the
digital revolution hit so quickly.</i>

129
00:08:43,106 --> 00:08:47,401
And this is like three or six
months after <i>Jurassic</i> came out.

130
00:08:47,402 --> 00:08:48,485
I had many colleagues,

131
00:08:48,486 --> 00:08:52,031
people who had been great contributors
to the company for a long time,

132
00:08:52,032 --> 00:08:55,618
that were, you know, on the
cusp of being out of work.

133
00:08:56,911 --> 00:08:59,414
<i>That just traveled
like a ripple through ILM.</i>

134
00:09:01,875 --> 00:09:05,878
{\an8}You know, I just wasn't
cut out for CG at all.

135
00:09:05,879 --> 00:09:10,632
<i>There was so much difference between
me manipulating things with my hands.</i>

136
00:09:10,633 --> 00:09:13,553
<i>I was always kind
of a materials guy.</i>

137
00:09:14,554 --> 00:09:17,890
<i>I wouldn't say that the model
shop and the stage folks and so forth</i>

138
00:09:17,891 --> 00:09:20,851
<i>had animosity or anything
towards the digital people.</i>

139
00:09:20,852 --> 00:09:23,562
<i>They kind of saw what
it was and respected it.</i>

140
00:09:23,563 --> 00:09:26,857
<i>I think, though, they couldn't
help but see their world shrinking</i>

141
00:09:26,858 --> 00:09:28,108
<i>as that was happening.</i>

142
00:09:28,109 --> 00:09:33,906
So, you know, it was a
wistful time at best, I'd say.

143
00:09:33,907 --> 00:09:36,408
<i>But then all
of a sudden, it was upon us.</i>

144
00:09:36,409 --> 00:09:38,243
{\an8}And you could feel it coming

145
00:09:38,244 --> 00:09:42,247
{\an8}because of the hiring wave that
was happening in computer graphics.

146
00:09:42,248 --> 00:09:46,460
The <i>Jurassic Park</i> crew, who had
pulled off this amazing feat

147
00:09:46,461 --> 00:09:49,546
<i>and changed the
history of filmmaking,</i>

148
00:09:49,547 --> 00:09:52,716
<i>were then almost lock, stock
and barrel the entire crew,</i>

149
00:09:52,717 --> 00:09:55,886
<i>plus new people,
went on to</i> Casper.

150
00:09:59,474 --> 00:10:01,600
Morning.

151
00:10:01,601 --> 00:10:04,229
Oh, no, no. Please don't scream.
I promise I won't hurt you.

152
00:10:06,856 --> 00:10:09,775
{\an8}To my knowledge, I don't think
there'd been a key character

153
00:10:09,776 --> 00:10:14,029
{\an8}that was fully animated that ran
throughout a film until that time.

154
00:10:14,030 --> 00:10:16,865
And it was bedeviling.

155
00:10:16,866 --> 00:10:19,785
How would you do that? I mean,
how would you film it on the set?

156
00:10:19,786 --> 00:10:22,746
<i>How would you coordinate
it in the editing process</i>

157
00:10:22,747 --> 00:10:25,749
<i>so you could ultimately
put an animated character</i>

158
00:10:25,750 --> 00:10:28,877
where a surrogate was
acting the part out?

159
00:10:28,878 --> 00:10:30,546
Let's start with real for her.

160
00:10:30,547 --> 00:10:32,714
<i>I was the lead
supervisor to begin with.</i>

161
00:10:32,715 --> 00:10:36,510
And after a while, Dennis
came on board, too, to help,

162
00:10:36,511 --> 00:10:40,556
<i>because it was a monster of
a show to try and deal with.</i>

163
00:10:40,557 --> 00:10:43,016
<i>There were like
two or three hundred shots,</i>

164
00:10:43,017 --> 00:10:46,270
and they were all
performance-based, you know?

165
00:10:46,271 --> 00:10:48,272
And you had to be able
to read his expressions,

166
00:10:48,273 --> 00:10:50,524
and then the other characters
would go around him.

167
00:10:50,525 --> 00:10:53,861
So it was more like making an
animated film, a Disney film.

168
00:10:53,862 --> 00:10:56,405
And that's something
that ILM hadn't done.

169
00:10:56,406 --> 00:11:00,993
And we had a number of animators in there
that really couldn't quite pull it off.

170
00:11:00,994 --> 00:11:04,371
George could certainly see that
the technology was pretty close

171
00:11:04,372 --> 00:11:08,001
to being able to do the types of
things he was imagining for <i>Episode I.</i>

172
00:11:08,626 --> 00:11:10,586
<i>And we had a number
of people that came in</i>

173
00:11:10,587 --> 00:11:12,629
<i>to the computer graphics
department and so forth</i>

174
00:11:12,630 --> 00:11:14,631
<i>that were able to
help move that along</i>

175
00:11:14,632 --> 00:11:16,425
<i>and kind of help
realize George's dream</i>

176
00:11:16,426 --> 00:11:18,845
<i>of wanting to be able
to do digital effects.</i>

177
00:11:23,099 --> 00:11:24,976
{\an8}- Welcome.
- Hi, Joe.

178
00:11:26,352 --> 00:11:28,562
<i>The computer graphics
department at ILM...</i>

179
00:11:28,563 --> 00:11:30,147
<i>I started in October of '93,</i>

180
00:11:30,148 --> 00:11:32,065
<i>was about 45 people.</i>

181
00:11:32,066 --> 00:11:34,443
And I think I was animator
number nine they hired.

182
00:11:34,444 --> 00:11:36,278
There were six
animators on <i>Jurassic.</i>

183
00:11:36,279 --> 00:11:37,821
So it was still early days.

184
00:11:37,822 --> 00:11:42,994
Um, but... it was
beyond intimidating.

185
00:11:44,204 --> 00:11:45,913
<i>The legends were there.</i>

186
00:11:45,914 --> 00:11:48,750
<i>Ken Ralston was there,
and Dennis was there.</i>

187
00:11:49,709 --> 00:11:54,546
<i>There were people that I knew their names
and they were in the hallway, and I...</i>

188
00:11:54,547 --> 00:11:58,176
I had the worst case of impostor
syndrome for about six months.

189
00:11:58,843 --> 00:12:01,512
<i>How had I fluked
myself into this place?</i>

190
00:12:02,680 --> 00:12:05,349
<i>Rob Coleman, in particular,
is a real interesting guy,</i>

191
00:12:05,350 --> 00:12:08,352
because he came in as a
very talented animator,

192
00:12:08,353 --> 00:12:10,979
but his leadership
skills just stood out

193
00:12:10,980 --> 00:12:13,899
and he could run a crew
with great efficiency,

194
00:12:13,900 --> 00:12:17,486
<i>and with great empathy and
get great work out of people.</i>

195
00:12:17,487 --> 00:12:20,364
<i>And it really was
important on</i> Casper.

196
00:12:20,365 --> 00:12:22,908
We had to hire a bunch
of traditional animators

197
00:12:22,909 --> 00:12:25,911
because there weren't enough CG
animators in the world at that point.

198
00:12:25,912 --> 00:12:29,207
And Rob really trained them up to be
able to do the work in those shows.

199
00:12:30,917 --> 00:12:32,501
<i>If it's a
digital character,</i>

200
00:12:32,502 --> 00:12:35,128
<i>I'm putting all the
effort into making sure</i>

201
00:12:35,129 --> 00:12:39,091
it's a living, breathing,
emoting character.

202
00:12:39,092 --> 00:12:42,511
<i>So the first huge breakthrough
for me was</i> Dragonheart.

203
00:12:42,512 --> 00:12:46,765
Dragonheart <i>was a very challenging
show for ILM to do at the time.</i>

204
00:12:46,766 --> 00:12:51,395
The technological advance on that film
which was also groundbreaking for us

205
00:12:51,396 --> 00:12:54,898
<i>was a piece of software called
Caricature, which we shortened to Cari.</i>

206
00:12:54,899 --> 00:12:57,901
<i>And what that allowed us to do
was to have a high-resolution face</i>

207
00:12:57,902 --> 00:13:00,237
<i>that was really interactive.</i>

208
00:13:00,238 --> 00:13:02,698
<i>We could dial in facial shapes.</i>

209
00:13:02,699 --> 00:13:06,285
Sliders that allowed us to put in,
you know, a smile, or a grimace,

210
00:13:06,286 --> 00:13:08,871
or a blink, or a cheek
puff or whatever.

211
00:13:09,497 --> 00:13:11,915
So I could see it, and then
look, "I'm going to tweak that."

212
00:13:11,916 --> 00:13:14,293
{\an8}See it again, tweak that,
tweak that, tweak that,

213
00:13:14,294 --> 00:13:16,253
<i>make it better,
better, better, better.</i>

214
00:13:16,254 --> 00:13:18,630
<i>So that was a huge leap for us.</i>

215
00:13:18,631 --> 00:13:22,134
Even then, I knew his
bloodthirsty nature.

216
00:13:22,135 --> 00:13:24,386
But I thought my heart
could change him.

217
00:13:24,387 --> 00:13:28,849
You want to lean into the
voice actor's performance,

218
00:13:28,850 --> 00:13:30,851
because that will help
the audience believe that

219
00:13:30,852 --> 00:13:33,061
that voice is coming out
of that animated character.

220
00:13:33,062 --> 00:13:37,107
So for example, on <i>Dragonheart,</i>
I had Sean Connery.

221
00:13:37,108 --> 00:13:39,151
<i>And with a character
like Sean Connery,</i>

222
00:13:39,152 --> 00:13:42,529
<i>you've also got the legacy of all
the films that they've done before.</i>

223
00:13:44,824 --> 00:13:48,953
So in <i>Dr. No,</i> there's a
famous sequence in there...

224
00:13:49,245 --> 00:13:50,246
You coming out?

225
00:13:50,997 --> 00:13:52,914
<i>He's been told that
there's this dragon.</i>

226
00:13:52,915 --> 00:13:55,250
I tell you, Mr. Bond, let's
get the hell out of here.

227
00:13:55,251 --> 00:13:56,334
Listen, both of you.

228
00:13:56,335 --> 00:13:58,378
And he says, "There's no
such thing as dragons."

229
00:13:58,379 --> 00:14:00,547
There are no such
things as dragons.

230
00:14:00,548 --> 00:14:02,174
So we just took that line

231
00:14:02,175 --> 00:14:06,178
and we animated that as our
proof of concept for Draco,

232
00:14:06,179 --> 00:14:08,430
because I've got Connery
talking about dragons.

233
00:14:08,431 --> 00:14:10,974
But what's fabulous
about his face,

234
00:14:10,975 --> 00:14:12,059
and I can't do it,

235
00:14:12,060 --> 00:14:16,021
he will talk out of one side of his mouth
and he'll move it to the other side.

236
00:14:16,022 --> 00:14:18,440
So it'll be like,
"Oh, yes, Moneypenny."

237
00:14:18,441 --> 00:14:20,026
<i>It goes kind of across.</i>

238
00:14:20,526 --> 00:14:22,152
So we put that into Draco.

239
00:14:22,153 --> 00:14:24,238
And the director was
like, "Fantastic!"

240
00:14:24,739 --> 00:14:27,866
{\an8}We dragons love to
sing when we're happy.

241
00:14:27,867 --> 00:14:29,659
{\an8}Well, you're not
like a dragon at all.

242
00:14:29,660 --> 00:14:32,997
Well, how many dragons
do you know? Hmm?

243
00:14:33,748 --> 00:14:35,500
I found out later on...

244
00:14:36,250 --> 00:14:40,921
that George was watching from
his house in San Anselmo.

245
00:14:40,922 --> 00:14:43,340
They were showing him, of
course, what ILM was doing.

246
00:14:43,341 --> 00:14:47,260
<i>And when he saw</i> Dragonheart,
<i>he then said to Jim Morris,</i>

247
00:14:47,261 --> 00:14:49,472
<i>"ILM is ready to do</i>
The Phantom Menace.

248
00:14:49,972 --> 00:14:53,225
"They've now shown me they
can do digital characters.

249
00:14:53,226 --> 00:14:54,310
"We're ready to go."

250
00:14:54,727 --> 00:14:58,022
This is about 5.8
million of CG resources.

251
00:14:58,397 --> 00:15:00,899
<i>He could see that
the technology was there</i>

252
00:15:00,900 --> 00:15:02,943
<i>to do a lot of what
he wanted to do.</i>

253
00:15:02,944 --> 00:15:05,779
So my conversations with
George were more about

254
00:15:05,780 --> 00:15:09,032
<i>how inexpensively can you do all
the things they want to do now.</i>

255
00:15:09,033 --> 00:15:12,077
<i>And, you know, George has always
been very mindful of the budget.</i>

256
00:15:12,078 --> 00:15:14,538
Obviously, he's paying
for these films himself,

257
00:15:14,539 --> 00:15:18,375
so there was a big financial
issue to solve there.

258
00:15:18,376 --> 00:15:20,669
The reason that we
made so much money

259
00:15:20,670 --> 00:15:24,257
was because the films were so
cheap, so inexpensive.

260
00:15:25,091 --> 00:15:27,802
And that was the secret
to the whole thing.

261
00:15:28,177 --> 00:15:31,304
Well, plus you
had Rick McCallum.

262
00:15:31,305 --> 00:15:32,890
Yeah.

263
00:15:33,933 --> 00:15:37,270
Well, he was the enforcer.

264
00:15:37,770 --> 00:15:40,438
My name is Rick McCallum. I'm
the producer of <i>Star Wars.</i>

265
00:15:40,439 --> 00:15:43,358
We can talk about this
new little project.

266
00:15:43,359 --> 00:15:46,695
{\an8}Rick McCallum was George
Lucas' right hand.

267
00:15:46,696 --> 00:15:49,281
<i>And he had a
reputation for being</i>

268
00:15:49,282 --> 00:15:52,701
the almost literal
1,000-pound gorilla.

269
00:15:52,702 --> 00:15:55,078
That takes about a third
or half of the doors out.

270
00:15:55,079 --> 00:15:56,163
Half.

271
00:15:56,164 --> 00:15:57,914
Rick is a fascinating character.

272
00:15:57,915 --> 00:16:00,208
- You're talking about till next Thursday?
- Yep.

273
00:16:00,209 --> 00:16:02,085
At the moment, that's what
the forecast is saying.

274
00:16:02,086 --> 00:16:03,628
Shit.

275
00:16:03,629 --> 00:16:06,673
I've had Rick do some very,
very generous things to me.

276
00:16:06,674 --> 00:16:09,885
And then there's also been
budget meetings and stuff.

277
00:16:09,886 --> 00:16:13,305
When I left his office, I thought I
might bleed out on the way to my car.

278
00:16:13,306 --> 00:16:17,100
{\an8}If we pay somebody $1,000
a week, that's our total cost.

279
00:16:17,101 --> 00:16:19,562
If we do it through
you, it costs $2,000.

280
00:16:20,938 --> 00:16:22,230
That's just what it is.

281
00:16:22,231 --> 00:16:25,233
<i>He didn't want
to follow ILM's structure</i>

282
00:16:25,234 --> 00:16:27,444
{\an8}of budgeting and billing
and that sort of thing.

283
00:16:27,445 --> 00:16:32,782
{\an8}<i>I remember vividly a meeting where
we bid the work on</i> Phantom Menace,

284
00:16:32,783 --> 00:16:35,660
and the best we could do, we
came up, and we thought, like,

285
00:16:35,661 --> 00:16:40,832
it's going to be $102 million
to do the effects on this movie.

286
00:16:40,833 --> 00:16:43,668
<i>And Rick slides a card
across the table from me,</i>

287
00:16:43,669 --> 00:16:45,629
turns the card over,
and on the right back,

288
00:16:45,630 --> 00:16:49,966
as everybody is talking, and
writes "62 million all in,"

289
00:16:49,967 --> 00:16:53,721
and then draws a line with my
name for me to sign.

290
00:16:54,347 --> 00:16:56,057
That was kind of
typical of Rick.

291
00:16:56,974 --> 00:17:01,811
He had an aura around him
of being like a mob boss.

292
00:17:01,812 --> 00:17:03,855
That was
his reputation.

293
00:17:03,856 --> 00:17:06,816
And then you'd just have
this finger outline.

294
00:17:06,817 --> 00:17:07,901
Rick...

295
00:17:07,902 --> 00:17:10,654
Sorry. Yeah, but we own this footage.

296
00:17:10,655 --> 00:17:11,863
Whenever he was around,

297
00:17:11,864 --> 00:17:15,158
for me, I would just, I don't
know, stand behind something

298
00:17:15,159 --> 00:17:17,744
or avoid eye contact.

299
00:17:17,745 --> 00:17:20,456
This is the place we should
have been six months ago.

300
00:17:21,082 --> 00:17:23,751
Do we have it louder
outside? Okay.

301
00:17:24,460 --> 00:17:26,002
Wasn't enough noise.

302
00:17:26,003 --> 00:17:29,172
A movie runs like most
things that are run well,

303
00:17:29,173 --> 00:17:32,676
<i>on a combination of
fear and loyalty.</i>

304
00:17:32,677 --> 00:17:34,844
<i>You're loyal to somebody
'cause you like them,</i>

305
00:17:34,845 --> 00:17:37,681
{\an8}<i>you're afraid what will happen if you
don't do what you're supposed to do.</i>

306
00:17:37,682 --> 00:17:40,392
{\an8}- Welcome, Rick.
- Thank you, Joe. Nice to see you.

307
00:17:40,393 --> 00:17:42,686
- That's the way you get things done.
- Yeah.

308
00:17:42,687 --> 00:17:44,813
Unfortunate, but true.

309
00:17:44,814 --> 00:17:50,319
There was some serious shit going down
at the company at that particular moment.

310
00:17:50,861 --> 00:17:53,114
ILM had grown a little bloated.

311
00:17:53,739 --> 00:17:58,286
<i>We had lawyers and accountants
telling you how to do your shots.</i>

312
00:17:58,869 --> 00:18:01,663
<i>We believed
that there was an art</i>

313
00:18:01,664 --> 00:18:05,458
in doing the very minimal
necessary effort to do a shot

314
00:18:05,459 --> 00:18:06,918
instead of the maximum effort.

315
00:18:06,919 --> 00:18:08,587
{\an8}We needed a refresh.

316
00:18:08,588 --> 00:18:11,298
{\an8}And we actually called
it the Rebel Unit.

317
00:18:11,299 --> 00:18:15,219
<i>And John Knoll was really
an architect of that.</i>

318
00:18:15,886 --> 00:18:18,430
<i>It's much more flexible.
It's like a commando unit.</i>

319
00:18:18,431 --> 00:18:19,723
Rebel Unit is what we call it,

320
00:18:19,724 --> 00:18:22,058
but what it really is is
ILM has become the army,

321
00:18:22,059 --> 00:18:24,311
and what we're building is
this little commando unit.

322
00:18:24,312 --> 00:18:28,232
{\an8}The idea for the Rebel
Unit, um, really came...

323
00:18:28,899 --> 00:18:31,277
{\an8}It was actually the film
<i>Star Trek: Generations.</i>

324
00:18:33,863 --> 00:18:36,698
{\an8}<i>I'd been going to
SIGGRAPH for years,</i>

325
00:18:36,699 --> 00:18:39,285
learning about
computer graphics...

326
00:18:40,202 --> 00:18:41,995
<i>walking the trade show floor,</i>

327
00:18:41,996 --> 00:18:45,874
<i>seeing what kinds of tools
were being developed.</i>

328
00:18:45,875 --> 00:18:47,459
<i>And I got excited</i>

329
00:18:47,460 --> 00:18:50,755
<i>by some of the desktop CG
tools that I was seeing.</i>

330
00:18:51,547 --> 00:18:54,716
Things that couldn't do <i>Jurassic
Park,</i> but what they could do,

331
00:18:54,717 --> 00:18:57,678
they could do more efficiently
than what we could do.

332
00:18:58,554 --> 00:19:01,349
<i>The thought was use simple
tools for simple jobs.</i>

333
00:19:01,932 --> 00:19:05,811
<i>They were using SGIs, maybe,
at the time. Silicon Graphics machine.</i>

334
00:19:06,228 --> 00:19:09,564
<i>We decide, "Well, okay, let's
just try doing stuff on Mac."</i>

335
00:19:09,565 --> 00:19:13,318
I really thought, and I still
think, it was a great idea.

336
00:19:13,319 --> 00:19:15,320
This is a 200 and...

337
00:19:15,321 --> 00:19:16,821
200 megahertz.

338
00:19:16,822 --> 00:19:19,074
And when I got this
only nine months ago,

339
00:19:19,075 --> 00:19:21,534
it was the fastest notebook
computer in the world.

340
00:19:21,535 --> 00:19:24,287
And we didn't ask permission,
either. That was...

341
00:19:24,288 --> 00:19:25,372
We're just going to do it.

342
00:19:25,373 --> 00:19:28,625
<i>We're just going to get some
Macs, we're going to do this work.</i>

343
00:19:28,626 --> 00:19:30,960
And it's powerful
enough to do real work.

344
00:19:30,961 --> 00:19:33,046
I got 80 megs of RAM in there.

345
00:19:33,047 --> 00:19:34,924
I have a Zip drive in here now.

346
00:19:36,425 --> 00:19:40,679
<i>And so, I built the
Enterprise in a program called formZ,</i>

347
00:19:40,680 --> 00:19:44,349
which is mostly an
architectural modeling program.

348
00:19:44,350 --> 00:19:47,185
And then I textured
it in Photoshop.

349
00:19:47,186 --> 00:19:51,440
<i>And animated it in a program
called Electric Image.</i>

350
00:19:52,900 --> 00:19:56,069
And I started getting pretty
enamored at this workflow

351
00:19:56,070 --> 00:20:00,782
that, hey, you know, these
inexpensive, simple desktop tools

352
00:20:00,783 --> 00:20:03,244
are a valid way of doing work.

353
00:20:05,454 --> 00:20:08,915
<i>And I used it on two of
the</i> Star Trek <i>movies.</i>

354
00:20:08,916 --> 00:20:13,336
And that sort of led into my work
on the <i>Star Wars Special Edition.</i>

355
00:20:19,677 --> 00:20:24,013
George wanted to do this rerelease
of the original <i>Star Wars.</i>

356
00:20:24,014 --> 00:20:27,434
And then, as part of
that restoration project,

357
00:20:27,435 --> 00:20:30,563
George wanted to redo some
visual effects shots in it.

358
00:20:31,480 --> 00:20:35,191
<i>There was a landspeeder crossing
the main plaza in Mos Eisley,</i>

359
00:20:35,192 --> 00:20:38,737
<i>where, originally, there was
this sort of heat shimmer effect</i>

360
00:20:38,738 --> 00:20:40,990
<i>that was added to try
and hide the wheels.</i>

361
00:20:41,323 --> 00:20:44,784
And apparently, George always
really was bothered by that shot

362
00:20:44,785 --> 00:20:46,494
and figured we should redo that.

363
00:20:52,376 --> 00:20:56,172
And there's this
problem of where do you stop?

364
00:21:04,013 --> 00:21:05,305
<i>You know, once you decide</i>

365
00:21:05,306 --> 00:21:07,682
<i>you want to fix this and
you want to fix that,</i>

366
00:21:07,683 --> 00:21:09,602
then other shots stand out.

367
00:21:10,936 --> 00:21:15,648
{\an8}<i>And pretty soon, it turned into
a special edition of the film.</i>

368
00:21:18,110 --> 00:21:22,447
{\an8}We did the work quite a bit cheaper
than we could have done any other way.

369
00:21:22,448 --> 00:21:24,282
<i>The shots looked beautiful.</i>

370
00:21:24,283 --> 00:21:26,243
<i>I was very happy with
how they turned out.</i>

371
00:21:30,122 --> 00:21:33,625
And then that kind of ramped
up into a much bigger group

372
00:21:33,626 --> 00:21:36,086
doing the same
work on <i>Episode I.</i>

373
00:21:37,046 --> 00:21:38,255
John Knoll.

374
00:21:38,881 --> 00:21:41,675
John Knoll's a
genius.

375
00:21:42,760 --> 00:21:46,596
With a film like <i>Star Wars,</i> every
single object has to be designed.

376
00:21:46,597 --> 00:21:49,307
It's something that most
people can't grab a hold of.

377
00:21:49,308 --> 00:21:51,519
Most filmmakers don't
have to cope with that.

378
00:21:52,186 --> 00:21:56,731
{\an8}<i>And a lot of the film depends on
how well-executed the designs are.</i>

379
00:21:56,732 --> 00:21:59,276
{\an8}- Welcome.
- Thank you. Hi, Joe.

380
00:21:59,944 --> 00:22:03,363
{\an8}<i>I had always known that I wanted to
come out to work for George Lucas</i>

381
00:22:03,364 --> 00:22:05,533
ever since I saw <i>Star Wars</i>
when I was 15 years old.

382
00:22:08,994 --> 00:22:12,121
{\an8}<i>Because I grew up
studying your work, Joe.</i>

383
00:22:12,122 --> 00:22:13,540
{\an8}And that was my schooling.

384
00:22:13,541 --> 00:22:16,167
Because I didn't really
take formal art classes.

385
00:22:16,168 --> 00:22:19,045
<i>So when George made that announcement,
it was just mind-blowing,</i>

386
00:22:19,046 --> 00:22:21,297
<i>because like, "Okay, maybe
I could have a chance</i>

387
00:22:21,298 --> 00:22:22,799
"to actually work on <i>Star Wars."</i>

388
00:22:22,800 --> 00:22:24,342
And the irony was
that, at that time,

389
00:22:24,343 --> 00:22:26,845
I was the creative director
for Industrial Light and Magic.

390
00:22:26,846 --> 00:22:28,388
<i>I was head of this
art department.</i>

391
00:22:28,389 --> 00:22:31,224
It's a little more extreme, because
we need more stuff up in here.

392
00:22:31,225 --> 00:22:33,726
And all these little highlighted
areas are still real soft.

393
00:22:33,727 --> 00:22:36,980
<i>And I thought, "Okay, well, George is
going to staff up this art department.</i>

394
00:22:36,981 --> 00:22:38,147
<i>"I'll be first in line."</i>

395
00:22:38,148 --> 00:22:40,149
And the funny thing was
that George actually said,

396
00:22:40,150 --> 00:22:42,026
"No, I don't want anybody
from my companies.

397
00:22:42,027 --> 00:22:43,444
"I want to look worldwide."

398
00:22:43,445 --> 00:22:46,114
<i>So I realized I had to just get
in line like everybody else.</i>

399
00:22:46,115 --> 00:22:48,032
And so, I submitted
my portfolio.

400
00:22:48,033 --> 00:22:50,201
And I didn't hear
anything for a long time.

401
00:22:50,202 --> 00:22:52,579
And it was kind of like, "Okay,
well, maybe if I'm lucky,

402
00:22:52,580 --> 00:22:54,747
"I'll get to be a PA
in the art department."

403
00:22:54,748 --> 00:22:57,250
<i>And then I got a call
from Rick McCallum.</i>

404
00:22:57,251 --> 00:23:00,003
<i>He said that George really
responds to your portfolio.</i>

405
00:23:00,004 --> 00:23:01,754
<i>And so we went up
to George's office.</i>

406
00:23:01,755 --> 00:23:03,464
And I remember that day vividly,

407
00:23:03,465 --> 00:23:06,718
because it was like my first opportunity
to really actually just meet George

408
00:23:06,719 --> 00:23:08,261
- and speak with him.
- Yeah.

409
00:23:08,262 --> 00:23:09,638
And I was terrified.

410
00:23:10,222 --> 00:23:11,764
<i>The first thing that
he said was that,</i>

411
00:23:11,765 --> 00:23:14,017
<i>"Forget everything you
thought that</i> Star Wars <i>was.</i>

412
00:23:14,018 --> 00:23:16,102
<i>"We're starting fresh.
We're creating a new style."</i>

413
00:23:16,103 --> 00:23:18,105
We have to
reinvent the wheel here.

414
00:23:19,231 --> 00:23:20,231
<i>And then right away,</i>

415
00:23:20,232 --> 00:23:23,818
George started to describe all the
things that he wanted in the film.

416
00:23:23,819 --> 00:23:26,905
A gyroscope thing that's sort of
moving around on it down here.

417
00:23:26,906 --> 00:23:29,532
Suddenly he pushes forward, and
there's three buttons right there.

418
00:23:29,533 --> 00:23:31,576
- Yeah.
- Where those three buttons give a thing,

419
00:23:31,577 --> 00:23:32,869
- and then you cut.
- Yeah.

420
00:23:32,870 --> 00:23:35,663
It turned into a production meeting.
And I was completely unprepared.

421
00:23:35,664 --> 00:23:38,666
Same thing for the starfighter. It
can't be a knob or it can't be a...

422
00:23:38,667 --> 00:23:40,168
- Okay.
- It can't be fuzzy.

423
00:23:40,169 --> 00:23:41,961
And I didn't have
any paper or pencil.

424
00:23:41,962 --> 00:23:45,381
And so, right away, on the coffee
table, there's a big stack of napkins,

425
00:23:45,382 --> 00:23:47,759
so I just grabbed and I started
to write down everything.

426
00:23:47,760 --> 00:23:51,554
I remember at the end of that day,
my mind was just completely spinning.

427
00:23:51,555 --> 00:23:52,973
All right. See ya.

428
00:23:56,268 --> 00:23:59,980
My first day on the job
was January 15th in 1995.

429
00:24:00,940 --> 00:24:04,943
<i>And first thing in the morning, I
started to draw a robotic stormtrooper.</i>

430
00:24:04,944 --> 00:24:08,446
<i>And I went into work and I finished it,
and it was one of my first drawings.</i>

431
00:24:08,447 --> 00:24:10,032
<i>And it was a complete failure.</i>

432
00:24:10,866 --> 00:24:14,328
And I knew that nine times out of
ten, my drawings would be garbage.

433
00:24:19,166 --> 00:24:20,584
My art skills
aren't that strong.

434
00:24:22,461 --> 00:24:25,088
<i>Art is really hard for me.
I have to really struggle.</i>

435
00:24:25,089 --> 00:24:27,131
Maybe that's because I
didn't get proper training,

436
00:24:27,132 --> 00:24:29,468
so I always had to
stumble my way through it.

437
00:24:31,011 --> 00:24:33,304
<i>I've always felt very insecure
in terms of my position</i>

438
00:24:33,305 --> 00:24:36,934
that, you know, I'm faking
it, that it's not real.

439
00:24:39,228 --> 00:24:42,272
<i>The first year was absolutely
horrifying for me...</i>

440
00:24:43,732 --> 00:24:46,901
because I just... I put so
much pressure on myself.

441
00:24:46,902 --> 00:24:48,278
I didn't want to let him down.

442
00:24:49,822 --> 00:24:51,781
<i>At first, it was just
myself and Terryl Whitlatch.</i>

443
00:24:51,782 --> 00:24:53,908
And then once he had an
outline of the script,

444
00:24:53,909 --> 00:24:55,535
<i>I started to hire
more people in there,</i>

445
00:24:55,536 --> 00:24:59,289
<i>like Jay Shuster, Ed
Natividad, Iain McCaig.</i>

446
00:24:59,873 --> 00:25:02,792
{\an8}<i>We were just doing world-building
in its purest form,</i>

447
00:25:02,793 --> 00:25:04,752
{\an8}<i>without knowing what
the context was.</i>

448
00:25:04,753 --> 00:25:08,131
{\an8}<i>We were designing not only
spaceships and creatures and worlds,</i>

449
00:25:08,132 --> 00:25:09,841
<i>but we were also doing costumes.</i>

450
00:25:09,842 --> 00:25:11,175
Yeah, that's beautiful.

451
00:25:11,176 --> 00:25:12,761
<i>We were doing
the whole thing.</i>

452
00:25:13,762 --> 00:25:17,098
And so, trying to do all of
that while trying to figure out,

453
00:25:17,099 --> 00:25:21,185
well, how do you create this
tapestry of animated characters

454
00:25:21,186 --> 00:25:22,687
that make it all believable?

455
00:25:22,688 --> 00:25:24,480
{\an8}We had no idea who
these characters were.

456
00:25:24,481 --> 00:25:28,693
{\an8}I have never before or since
been involved in a project

457
00:25:28,694 --> 00:25:30,403
<i>that had that much secrecy.</i>

458
00:25:30,404 --> 00:25:32,947
<i>I hadn't read the script. None
of us had read the script.</i>

459
00:25:32,948 --> 00:25:34,991
<i>There was no script around.</i>

460
00:25:34,992 --> 00:25:36,075
We knew from day one

461
00:25:36,076 --> 00:25:38,953
that George wanted to create sort
of a new synthetic character,

462
00:25:38,954 --> 00:25:40,204
and he went all in on it.

463
00:25:40,205 --> 00:25:42,331
He wanted to create a
new comedic character

464
00:25:42,332 --> 00:25:44,292
that was modeled
after Buster Keaton.

465
00:25:44,293 --> 00:25:45,543
There we go.

466
00:25:45,544 --> 00:25:47,587
A first draft.

467
00:25:47,588 --> 00:25:49,172
Official first draft.

468
00:25:49,173 --> 00:25:50,591
<i>And that was Jar Jar.</i>

469
00:25:57,598 --> 00:25:59,640
This was the first time
we were going to create

470
00:25:59,641 --> 00:26:03,603
a completely synthetic CG character
that could live in a live-action film.

471
00:26:06,231 --> 00:26:08,107
{\an8}I mean, obviously, we
had done the dinosaurs,

472
00:26:08,108 --> 00:26:10,610
{\an8}and those were solid, but
they didn't have to emote.

473
00:26:11,862 --> 00:26:13,780
<i>When we first started
hearing about Jar Jar,</i>

474
00:26:13,781 --> 00:26:15,740
we thought, "Are
we ready for this?"

475
00:26:15,741 --> 00:26:19,035
<i>You know, we had done</i> Casper,
<i>we had done</i> Dragonheart,

476
00:26:19,036 --> 00:26:21,913
<i>we had done a number of films
that have full CG characters,</i>

477
00:26:21,914 --> 00:26:24,373
but this was someone
who's human-sized,

478
00:26:24,374 --> 00:26:25,541
pretty close to it,

479
00:26:25,542 --> 00:26:28,544
<i>has to act with actors and be
composited in all the shots</i>

480
00:26:28,545 --> 00:26:31,506
<i>but look like he's right
there, and have a personality.</i>

481
00:26:31,507 --> 00:26:35,676
And it seemed like an
extremely hard thing to do

482
00:26:35,677 --> 00:26:38,137
<i>for the hundreds of
shots that was necessary</i>

483
00:26:38,138 --> 00:26:41,934
<i>for him to be a minor-major
character in the show.</i>

484
00:26:45,646 --> 00:26:49,315
Jar Jar is one of those interesting things
where when we started to design him,

485
00:26:49,316 --> 00:26:51,400
we weren't quite sure
where George was going.

486
00:26:55,072 --> 00:26:56,240
- Hello.
- Hello.

487
00:26:56,573 --> 00:26:58,574
<i>And I remember we
chased it for a while,</i>

488
00:26:58,575 --> 00:27:02,370
<i>and he kept encouraging us to
go cartoonier, more graphic.</i>

489
00:27:02,371 --> 00:27:04,956
And there was this one drawing
that Terryl did way back.

490
00:27:04,957 --> 00:27:07,041
He said, "That's the
closest thing that I want."

491
00:27:07,042 --> 00:27:11,546
{\an8}And it's funny because how
Jar Jar evolved, so to speak,

492
00:27:11,547 --> 00:27:14,841
<i>was from a little drawing,
just a little sketch I had done</i>

493
00:27:14,842 --> 00:27:17,385
for no reason at all but
for my own entertainment.

494
00:27:17,386 --> 00:27:18,720
And I had brought that with me.

495
00:27:19,263 --> 00:27:22,390
{\an8}George saw it and said,
"Yeah, this is kind of like...

496
00:27:22,391 --> 00:27:25,142
{\an8}"This is kind of like
Jar Jar in the eyes."

497
00:27:25,143 --> 00:27:27,520
{\an8}And so I just kind of
call these proto-Gungas.

498
00:27:27,521 --> 00:27:29,939
And that's kind
of how he started.

499
00:27:29,940 --> 00:27:33,484
The next day he came in and says,
"Make that into an alligator now."

500
00:27:33,485 --> 00:27:37,113
And at first I was like, "Wow,
an alligator, and mixed with this?"

501
00:27:37,114 --> 00:27:40,825
<i>He kind of went through stages
where he looked sort of like a frog,</i>

502
00:27:40,826 --> 00:27:45,746
<i>and then like a salamander,
vaguely like an elephant,</i>

503
00:27:45,747 --> 00:27:49,542
vaguely like a pig, which
happily didn't last too long,

504
00:27:49,543 --> 00:27:52,295
<i>a little bit of
dachshund.</i>

505
00:27:52,296 --> 00:27:54,589
Jar Jar has been many animals,

506
00:27:54,590 --> 00:27:57,967
and actually is composed
of quite a few animals.

507
00:27:57,968 --> 00:28:00,678
He really wanted to lean into
sort of this comedic aspect,

508
00:28:00,679 --> 00:28:03,472
{\an8}where his face was really malleable,
where his eyes could pop out,

509
00:28:03,473 --> 00:28:06,559
<i>and we'd give it long ears
to kind of flop around.</i>

510
00:28:06,560 --> 00:28:08,519
<i>We were always thinking
in the back of our mind,</i>

511
00:28:08,520 --> 00:28:10,355
well, are we pushing
the envelope too far?

512
00:28:10,814 --> 00:28:13,650
<i>It almost felt that we were
taking too much of a risk.</i>

513
00:28:14,276 --> 00:28:16,944
Because if Jar Jar didn't work, it
was going to ruin the whole thing,

514
00:28:16,945 --> 00:28:20,740
because he was a key
character in this whole story.

515
00:28:20,741 --> 00:28:22,533
What the heck. All right.

516
00:28:22,534 --> 00:28:24,076
- Okay.
- Bye, good night.

517
00:28:24,077 --> 00:28:25,995
<i>We were creating all
these wonderful designs,</i>

518
00:28:25,996 --> 00:28:28,289
but we knew we had to pass
it on to the next department

519
00:28:28,290 --> 00:28:30,041
and they had to
actually execute it.

520
00:28:30,042 --> 00:28:31,417
That's where it
was really great,

521
00:28:31,418 --> 00:28:34,545
because then I could actually
see the terror in their eyes.

522
00:28:34,546 --> 00:28:37,506
Because, you know, George had given
us the terror to design these things,

523
00:28:37,507 --> 00:28:40,468
and now we actually had to
implement them and make them real.

524
00:28:42,596 --> 00:28:44,805
<i>There was a
meeting out at the Ranch</i>

525
00:28:44,806 --> 00:28:48,644
<i>where George had had Doug
Chiang and his group...</i>

526
00:28:49,227 --> 00:28:51,605
storyboard all of <i>Episode I.</i>

527
00:28:54,775 --> 00:28:57,860
<i>The storyboards were on
kind of moving whiteboards.</i>

528
00:28:57,861 --> 00:29:00,655
And they just kept
wheeling in more and more.

529
00:29:00,656 --> 00:29:04,575
<i>And they were completely
covered with beautiful artwork.</i>

530
00:29:04,576 --> 00:29:09,705
And each one of these represented
incredible amounts of work and new worlds.

531
00:29:09,706 --> 00:29:13,334
And, you know, it was
an astonishing amount.

532
00:29:13,335 --> 00:29:18,381
And George talked us through
the whole story of the film,

533
00:29:18,382 --> 00:29:20,634
<i>you know, one board at a time.</i>

534
00:29:20,884 --> 00:29:25,430
This is real. This
is not. This is real.

535
00:29:25,889 --> 00:29:28,767
<i>And it was dizzying
to keep up with it.</i>

536
00:29:28,892 --> 00:29:30,185
This is gonna be tricky.

537
00:29:30,394 --> 00:29:32,812
<i>Because every
client comes to us</i>

538
00:29:32,813 --> 00:29:34,772
<i>wanting to do something
a little bit different</i>

539
00:29:34,773 --> 00:29:36,315
<i>that we hadn't seen before,</i>

540
00:29:36,316 --> 00:29:38,734
<i>but almost on the
very first storyboard,</i>

541
00:29:38,735 --> 00:29:42,822
there were things that, "Oh, yeah, no,
we don't have a good way of doing that."

542
00:29:42,823 --> 00:29:44,532
We've got a lot
to think about here.

543
00:29:46,118 --> 00:29:50,579
He was regularly including things
that were way beyond our capabilities.

544
00:29:50,580 --> 00:29:52,124
I know this is going to work.

545
00:29:52,582 --> 00:29:55,710
I know it's going to work
because it's impossible.

546
00:29:55,711 --> 00:29:58,421
But we're the only ones in the
world that can pull this off.

547
00:30:01,508 --> 00:30:06,178
One of the big challenges we
had was making a CG character

548
00:30:06,179 --> 00:30:08,764
one of the main cast throughout.

549
00:30:08,765 --> 00:30:13,394
Like, he's on every other
page of all three films.

550
00:30:13,395 --> 00:30:18,858
{\an8}Jar Jar was the only character that
really wasn't defined as far as a visual,

551
00:30:18,859 --> 00:30:22,111
obviously, he had, because he was
created by the art department.

552
00:30:22,112 --> 00:30:25,032
But more of an
essence of character.

553
00:30:26,992 --> 00:30:28,159
<i>It was the one role</i>

554
00:30:28,160 --> 00:30:32,080
<i>where the actor was going to
exclusively make that character.</i>

555
00:30:35,584 --> 00:30:36,625
Welcome.

556
00:30:36,626 --> 00:30:38,378
- Thanks for having me.
- Oh, yeah.

557
00:30:39,379 --> 00:30:44,633
{\an8}In 1996, I was doing
STOMP in San Francisco.

558
00:30:51,475 --> 00:30:55,687
And Robin Gurland, who
cast <i>Phantom Menace...</i>

559
00:30:56,772 --> 00:30:58,272
she was in the audience.

560
00:30:58,273 --> 00:31:01,067
I'm sitting there watching, and
he was at the kitchen sink scene

561
00:31:01,068 --> 00:31:04,945
where he was moving his arms, and
his arms were absolutely boneless.

562
00:31:04,946 --> 00:31:07,198
And I'm looking going,
"That's Jar Jar."

563
00:31:07,199 --> 00:31:09,825
And they were like, "Can you come
to Skywalker Ranch and audition?"

564
00:31:09,826 --> 00:31:12,661
And I was just... What
do you say to that?

565
00:31:12,662 --> 00:31:14,706
You know, "No"? I mean...

566
00:31:15,791 --> 00:31:19,168
{\an8}<i>So I drive to Skywalker
Ranch for my first audition.</i>

567
00:31:19,169 --> 00:31:21,378
{\an8}<i>And, you know,
when you get there,</i>

568
00:31:21,379 --> 00:31:25,258
<i>the first thing you see is they
have, like, a fire brigade...</i>

569
00:31:25,759 --> 00:31:30,429
<i>and all have the firemen have
patches, like fire patches,</i>

570
00:31:30,430 --> 00:31:32,181
<i>and they're all X-wing fighters.</i>

571
00:31:32,182 --> 00:31:36,228
So I was like, "Whatever this is, I'm
getting to the next level of this."

572
00:31:38,939 --> 00:31:43,150
So Robin just set up the camera
and just asked me to do things.

573
00:31:43,151 --> 00:31:46,070
He immediately went
into the scene,

574
00:31:46,071 --> 00:31:47,988
the mannerisms, the...

575
00:31:47,989 --> 00:31:51,617
Even the way he kind
of babbled a bit.

576
00:31:51,618 --> 00:31:54,537
It was as if he read the
script and he was Jar Jar.

577
00:31:54,538 --> 00:31:56,790
And he knew nothing about
the character at all.

578
00:31:57,541 --> 00:31:59,583
So, you got the role.

579
00:31:59,584 --> 00:32:01,085
Yeah. Yeah.

580
00:32:01,086 --> 00:32:02,253
Shockingly.

581
00:32:02,254 --> 00:32:05,297
Yeah, I mean, I
really wasn't expecting it.

582
00:32:05,298 --> 00:32:07,633
When he came on board,
it was terrific,

583
00:32:07,634 --> 00:32:12,346
because Ahmed just had this sort
of physical presence about him

584
00:32:12,347 --> 00:32:15,683
where he could move, you know,
in really incredible ways.

585
00:32:15,684 --> 00:32:18,352
And so we realized, okay, well,
then this started to make sense.

586
00:32:18,353 --> 00:32:20,813
If we applied his performance
to this character,

587
00:32:20,814 --> 00:32:22,274
maybe there could be magic.

588
00:32:28,572 --> 00:32:34,202
<i>George and I worked really
closely together for about two years.</i>

589
00:32:37,831 --> 00:32:41,168
<i>George is incredibly
astute as a film historian.</i>

590
00:32:41,877 --> 00:32:46,088
<i>And so, he would really dive
into these Buster Keaton movies</i>

591
00:32:46,089 --> 00:32:50,176
<i>and talk about why he's
moving the way he's moving.</i>

592
00:32:50,177 --> 00:32:54,973
<i>And that it just wasn't a comedy bit,
but it was a real motivation behind it.</i>

593
00:32:56,600 --> 00:32:57,934
And that helped me a lot.

594
00:33:08,737 --> 00:33:09,737
<i>In</i> Phantom Menace,

595
00:33:09,738 --> 00:33:14,617
<i>it was really me and Liam Neeson
kind of together most of the time.</i>

596
00:33:14,618 --> 00:33:18,288
I always imagined us being
like a buddy cop flick.

597
00:33:19,039 --> 00:33:22,083
<i>You know, it was like
Qui-Gon and Jar Jar.</i>

598
00:33:23,084 --> 00:33:25,419
{\an8}<i>I remember
standing with George.</i>

599
00:33:25,420 --> 00:33:28,088
{\an8}They were shooting the
scene when Qui-Gon's running

600
00:33:28,089 --> 00:33:30,216
<i>and he runs right into Jar Jar.</i>

601
00:33:36,932 --> 00:33:40,392
And George introduced me to
Ahmed, and we had a chat there.

602
00:33:40,393 --> 00:33:44,855
And so, we have a full CG version
that we did using you as inspiration,

603
00:33:44,856 --> 00:33:46,315
- all your loose movement.
- Oh, cool.

604
00:33:46,316 --> 00:33:47,650
So I can show you both of those.

605
00:33:47,651 --> 00:33:48,901
- Yeah, yeah, yeah.
- Yeah, yeah.

606
00:33:48,902 --> 00:33:50,612
I love Rob Coleman.

607
00:33:51,071 --> 00:33:54,616
Just a brilliant human being.

608
00:33:55,075 --> 00:33:59,788
So generous and so incredibly
open and collaborative.

609
00:34:00,997 --> 00:34:04,501
<i>Rob was the guy who was going
to make this thing work.</i>

610
00:34:06,795 --> 00:34:09,380
The combination of
animation and live-action

611
00:34:09,381 --> 00:34:11,007
was always the
thing that got me.

612
00:34:12,676 --> 00:34:13,801
<i>It even goes back to, like,</i>

613
00:34:13,802 --> 00:34:16,346
<i>I remember being a little kid
and watching</i> Mary Poppins.

614
00:34:17,514 --> 00:34:19,932
<i>Dick Van Dyke dancing
with those penguins,</i>

615
00:34:19,933 --> 00:34:22,476
<i>even as a child, I knew
the penguins were animated.</i>

616
00:34:22,477 --> 00:34:23,811
But the magic was,

617
00:34:23,812 --> 00:34:26,438
<i>here's a man interacting
with the animation.</i>

618
00:34:27,607 --> 00:34:30,234
<i>And I was a kid who was reading</i>
Cinefantastique <i>and</i> Starlog

619
00:34:30,235 --> 00:34:32,236
<i>and was really interested
in behind-the-scenes,</i>

620
00:34:32,237 --> 00:34:34,738
<i>and I was a massive
fan of Ray Harryhausen.</i>

621
00:34:34,739 --> 00:34:36,782
<i>I remember running
home from school.</i>

622
00:34:36,783 --> 00:34:39,743
<i>I lived in Toronto, and there's a
channel out of Buffalo, New York,</i>

623
00:34:39,744 --> 00:34:42,204
<i>that played monster
movies in the afternoons.</i>

624
00:34:42,205 --> 00:34:45,040
<i>And they would have, like, a
double feature of Ray's films.</i>

625
00:34:46,126 --> 00:34:48,627
My generation... We were
13 when <i>Star Wars</i> came out,

626
00:34:48,628 --> 00:34:51,297
and I can't even tell you how
many times I saw it that summer.

627
00:34:53,967 --> 00:34:58,345
<i>And I think it was probably
at</i> Empire <i>or at</i> Raiders

628
00:34:58,346 --> 00:34:59,847
<i>where I started to notice that</i>

629
00:34:59,848 --> 00:35:02,683
<i>there's this company called
Industrial Light and Magic.</i>

630
00:35:02,684 --> 00:35:06,020
All these things were just
leading me towards this path

631
00:35:06,021 --> 00:35:08,105
that I never thought I
would actually achieve.

632
00:35:08,106 --> 00:35:11,483
And I can draw a line directly
from those experiences

633
00:35:11,484 --> 00:35:13,444
as a kid watching those movies

634
00:35:13,445 --> 00:35:15,738
to what I got to do on
the <i>Star Wars</i> films,

635
00:35:15,739 --> 00:35:17,907
is the combining of
animation and live-action.

636
00:35:18,950 --> 00:35:20,827
Must remove the watch.

637
00:35:21,578 --> 00:35:23,622
Gungans don't know
what time it is.

638
00:35:24,664 --> 00:35:27,916
<i>Having that
character sharing a screen</i>

639
00:35:27,917 --> 00:35:31,545
<i>with Ewan and Liam
and Natalie...</i>

640
00:35:31,546 --> 00:35:32,630
Stand by.

641
00:35:32,631 --> 00:35:37,427
<i>...</i> who are alive and breathing and
naturally engaging for the audience...

642
00:35:39,054 --> 00:35:43,849
and having to have that digital
character holding his own,

643
00:35:43,850 --> 00:35:46,977
that was a very tall
order for us at that time.

644
00:35:49,147 --> 00:35:51,690
<i>George then said,
"Just watch Ahmed."</i>

645
00:35:51,691 --> 00:35:52,900
Which way?

646
00:35:52,901 --> 00:35:53,984
Great.

647
00:35:53,985 --> 00:35:57,279
Ahmed was super energetic,
really positive,

648
00:35:57,280 --> 00:35:59,239
<i>big smile on his
face all the time.</i>

649
00:35:59,240 --> 00:36:02,701
I think he just couldn't believe
he was in a <i>Star Wars</i> movie.

650
00:36:02,702 --> 00:36:06,080
"Ah, dissen cozy."

651
00:36:06,081 --> 00:36:09,750
And he just had this glow,
this energy and this happiness.

652
00:36:11,836 --> 00:36:12,962
Excuse me.

653
00:36:13,338 --> 00:36:18,092
George wanted Jar Jar driven
absolutely physically by Ahmed.

654
00:36:18,093 --> 00:36:19,761
One more time.

655
00:36:23,890 --> 00:36:28,268
<i>So the initial plan is that
Ahmed's wearing a full costume</i>

656
00:36:28,269 --> 00:36:30,562
and he's wearing a
little Jar Jar hat.

657
00:36:30,563 --> 00:36:33,315
<i>But along the neck, you can
see some little green LEDs,</i>

658
00:36:33,316 --> 00:36:35,609
because he was only going
to be computer graphics

659
00:36:35,610 --> 00:36:36,694
from the neck up.

660
00:36:36,695 --> 00:36:39,905
He was only going to have
a CG neck, head, and ears.

661
00:36:39,906 --> 00:36:41,533
The rest of it was
going to be Ahmed.

662
00:36:44,703 --> 00:36:46,829
<i>George was saying,
"Well, the whole body is the guy.</i>

663
00:36:46,830 --> 00:36:48,622
<i>"We've got a great actor.</i>

664
00:36:48,623 --> 00:36:50,582
{\an8}"I just want him to have
this interesting head."

665
00:36:50,583 --> 00:36:54,378
{\an8}Maybe the hands can be augmented with
fake hands he's wearing or something.

666
00:36:54,379 --> 00:36:56,505
Great. Sounds great.
Why can't we do that?

667
00:36:56,506 --> 00:36:59,633
I was sort of opposed to that
idea for a couple of reasons.

668
00:36:59,634 --> 00:37:02,219
If you were going to
do just a head replace,

669
00:37:02,220 --> 00:37:05,305
you had to match the camera,
you had to match the figure,

670
00:37:05,306 --> 00:37:07,266
you had to do an
exact lighting match.

671
00:37:07,267 --> 00:37:09,893
<i>So it looked to me like it
was just going to be more work</i>

672
00:37:09,894 --> 00:37:13,063
<i>to do the partial than it
was to do the complete.</i>

673
00:37:13,064 --> 00:37:18,235
<i>The thing that we freaked out about
when John suggested doing it full CG is,</i>

674
00:37:18,236 --> 00:37:20,612
you know, we could see, "Oh,
my god, this is going to cost

675
00:37:20,613 --> 00:37:23,365
"two, three, four
million dollars more."

676
00:37:23,366 --> 00:37:25,826
<i>Jar Jar is
constantly being debated.</i>

677
00:37:25,827 --> 00:37:30,748
ILM, who said we could save a ton
of money by using a guy in a suit

678
00:37:30,749 --> 00:37:33,500
and just putting the head on
it, has now come back and said,

679
00:37:33,501 --> 00:37:35,294
"We don't know how much
money we're gonna..."

680
00:37:35,295 --> 00:37:37,087
So they still have to
get their act together.

681
00:37:37,088 --> 00:37:40,090
They haven't figured out exactly what
the most economical way to do this is.

682
00:37:40,091 --> 00:37:43,385
So I challenged ILM and
I challenged John to say,

683
00:37:43,386 --> 00:37:47,806
"Okay, can you prove that,
that it'll be the same cost?"

684
00:37:47,807 --> 00:37:50,518
And John quickly did a test.

685
00:37:51,394 --> 00:37:53,061
The purpose of
this test is to see

686
00:37:53,062 --> 00:37:55,230
what the head attachment
is really going to be like.

687
00:37:55,231 --> 00:37:57,149
And it's been brought
up as a concern

688
00:37:57,150 --> 00:37:59,985
that we may need to have some
additional tracking marks further up

689
00:37:59,986 --> 00:38:01,820
because we have to match
the shoulders as well

690
00:38:01,821 --> 00:38:03,031
to actually do that blend.

691
00:38:04,699 --> 00:38:05,908
And they sent it back to ILM.

692
00:38:05,909 --> 00:38:08,911
<i>It was ingested, and we then went
about trying to match move...</i>

693
00:38:08,912 --> 00:38:12,206
A character moving through
three dimensions with this neck,

694
00:38:12,207 --> 00:38:13,999
<i>and it was incredibly difficult.</i>

695
00:38:14,000 --> 00:38:15,584
<i>Really, really hard.</i>

696
00:38:15,585 --> 00:38:17,503
<i>Even when we got the neck in,</i>

697
00:38:17,504 --> 00:38:21,507
even if it was a pixel off,
our eye sees it as a misalign.

698
00:38:21,508 --> 00:38:22,634
It didn't believe in it.

699
00:38:22,967 --> 00:38:26,512
<i>And we had an animator
animate a full CG version of it</i>

700
00:38:26,513 --> 00:38:28,138
with no compromises,

701
00:38:28,139 --> 00:38:32,059
designed with all those proportioned
limb-length things in there.

702
00:38:32,060 --> 00:38:35,145
<i>And the side-by-side
is what we showed to George</i>

703
00:38:35,146 --> 00:38:36,605
and made our case about

704
00:38:36,606 --> 00:38:39,900
why this is going to be
really hard to pull off

705
00:38:39,901 --> 00:38:41,568
just to do the neck and head.

706
00:38:41,569 --> 00:38:44,655
And we shot Ahmed doing
a little action here

707
00:38:44,656 --> 00:38:48,492
<i>so we could test to how well the
head replacement thing would work.</i>

708
00:38:48,493 --> 00:38:49,952
<i>Here are two
different approaches.</i>

709
00:38:49,953 --> 00:38:51,662
<i>Bottom, of course, is
the head replacement.</i>

710
00:38:51,663 --> 00:38:54,039
The top is the fully
animated figure.

711
00:38:54,040 --> 00:38:55,499
As it turns out,

712
00:38:55,500 --> 00:38:58,335
the fully animated one was
actually about half the man hours

713
00:38:58,336 --> 00:38:59,878
of the head replacement.

714
00:38:59,879 --> 00:39:03,674
So we spent $100,000 on that suit
that we didn't need to spend.

715
00:39:03,675 --> 00:39:06,426
The test somehow came
out to be more expensive

716
00:39:06,427 --> 00:39:11,181
if you replaced the head and neck
than if you did an all-CG one.

717
00:39:11,182 --> 00:39:14,227
I was always very
skeptical of that.

718
00:39:14,811 --> 00:39:18,146
{\an8}The difference of the approach
we would take without a suit

719
00:39:18,147 --> 00:39:19,731
{\an8}is about $1,300,000.

720
00:39:19,732 --> 00:39:21,984
{\an8}I think, at some point,
there's sort of a threshold

721
00:39:21,985 --> 00:39:25,362
where, jeez, it's going to
be easier to handle that.

722
00:39:25,363 --> 00:39:28,574
<i>The rumor I heard later
was that that was not true.</i>

723
00:39:28,575 --> 00:39:32,536
They actually gave the
match move of the head

724
00:39:32,537 --> 00:39:34,873
to an animator who
was not very fast...

725
00:39:35,331 --> 00:39:39,335
and they gave the full animation version
to an animator that was super-fast.

726
00:39:40,044 --> 00:39:41,045
So...

727
00:39:41,546 --> 00:39:45,508
Was the test
cooked? Not in my mind.

728
00:39:46,092 --> 00:39:49,386
And it just was like, has
the company come to this,

729
00:39:49,387 --> 00:39:51,805
or have the artists
come to this?

730
00:39:51,806 --> 00:39:53,181
If there was something going on

731
00:39:53,182 --> 00:39:56,602
where Rob had better
talent on the all-CG test

732
00:39:56,603 --> 00:40:01,607
than the just the head version,
he didn't tell me that.

733
00:40:01,608 --> 00:40:02,983
What a great rumor.

734
00:40:02,984 --> 00:40:04,860
- Is it true?
- It's true.

735
00:40:04,861 --> 00:40:06,695
- George told me about it.
- Ah!

736
00:40:06,696 --> 00:40:08,615
And I said, "That makes sense."

737
00:40:12,327 --> 00:40:15,120
So George agreed in that
he liked the animation,

738
00:40:15,121 --> 00:40:17,414
but he was really concerned

739
00:40:17,415 --> 00:40:21,001
because he said, "I don't want
to lose the essence of Ahmed.

740
00:40:21,002 --> 00:40:22,586
"That's why I cast him.

741
00:40:22,587 --> 00:40:24,838
"And your animators, I'm
sure, are great, Rob,

742
00:40:24,839 --> 00:40:27,091
"but I doubt that
they can do this."

743
00:40:28,259 --> 00:40:30,677
<i>And I remember Jeff
Light at ILM...</i>

744
00:40:30,678 --> 00:40:31,845
Give that a try.

745
00:40:31,846 --> 00:40:34,806
<i>...</i> was the person who introduced
me to the idea of motion capture.

746
00:40:34,807 --> 00:40:36,808
I hope that's not going
to be too small for you.

747
00:40:36,809 --> 00:40:38,185
It's supposed to
be a little tight.

748
00:40:38,186 --> 00:40:42,856
You wear a very tight,
very revealing catsuit.

749
00:40:42,857 --> 00:40:44,775
Okay, everyone, let's
start with a brief warmup.

750
00:40:44,776 --> 00:40:46,360
We're going to start
with a stretch.

751
00:40:46,361 --> 00:40:49,989
<i>And in this bodysuit, you
have all of these targets.</i>

752
00:40:50,406 --> 00:40:53,409
<i>Those targets are
tracked by cameras.</i>

753
00:40:53,910 --> 00:40:54,994
And action.

754
00:40:56,287 --> 00:40:58,538
<i>The targets are
captured into the drives,</i>

755
00:40:58,539 --> 00:41:02,042
<i>and what the animators
use as a skeletal system</i>

756
00:41:02,043 --> 00:41:04,586
are these points that
they call a point cloud.

757
00:41:04,587 --> 00:41:06,214
George, take a look at this.

758
00:41:07,006 --> 00:41:13,262
And they use that to literally
draw your character over.

759
00:41:13,763 --> 00:41:16,848
You now have captured that motion,
which you can use in any way you want.

760
00:41:16,849 --> 00:41:18,850
You can manipulate
it. You can scale it.

761
00:41:18,851 --> 00:41:22,187
If we can just use your performance,
there's no need to keyframe animate it.

762
00:41:22,188 --> 00:41:25,107
You do these great things where you're
moving, your hands are like that.

763
00:41:25,108 --> 00:41:27,359
<i>If we can capture that, then
we don't have to animate it.</i>

764
00:41:27,360 --> 00:41:29,653
<i>We can take those and stick
those into different scenes.</i>

765
00:41:29,654 --> 00:41:31,948
It was so experimental
at the time.

766
00:41:33,324 --> 00:41:36,327
<i>None of us knew what would
work and what wouldn't work.</i>

767
00:41:37,078 --> 00:41:40,080
<i>But because we were all together</i>

768
00:41:40,081 --> 00:41:42,542
<i>and because George had
so much faith in it...</i>

769
00:41:43,251 --> 00:41:46,212
we really made
something special.

770
00:41:48,256 --> 00:41:50,799
Back in film school, you could
release that as a final project.

771
00:41:52,719 --> 00:41:53,928
Get the right music.

772
00:41:55,263 --> 00:41:59,850
There were times where I thought that,
personally, my own personal take,

773
00:41:59,851 --> 00:42:05,230
I thought maybe we were making the
character too slapstick or too goofy.

774
00:42:07,775 --> 00:42:08,860
My tongue!

775
00:42:12,113 --> 00:42:15,449
But at every turn, George
said, "No, no, no, no.

776
00:42:15,450 --> 00:42:17,242
"This is his role
within the movie.

777
00:42:17,243 --> 00:42:19,786
"This is his position
within the story."

778
00:42:19,787 --> 00:42:21,455
He told me once, he said...

779
00:42:21,456 --> 00:42:24,166
I said, "I don't want to
be goofy with this thing."

780
00:42:24,167 --> 00:42:25,709
He goes, "Dare to be dopey."

781
00:42:25,710 --> 00:42:28,462
He says, "Dare to be dopey,
Rob. Make this dopey."

782
00:42:28,463 --> 00:42:31,089
And I'm like, "Okay. Okay."

783
00:42:31,090 --> 00:42:33,342
- Hmm?
- Don't touch anything.

784
00:42:33,885 --> 00:42:35,135
<i>And so we did.</i>

785
00:42:37,764 --> 00:42:41,391
George once said to Rob
Coleman, "Dare to be dopey."

786
00:42:41,392 --> 00:42:42,476
Yeah.

787
00:42:42,477 --> 00:42:46,480
- Did he say the same thing to you?
- No. He never said that to me.

788
00:42:46,481 --> 00:42:51,735
I was probably dopey
anyway.

789
00:42:51,736 --> 00:42:54,237
Um, so I didn't need
that note.

790
00:42:57,784 --> 00:42:59,534
This was an enormous
undertaking.

791
00:42:59,535 --> 00:43:03,330
We had gone from I'm guessing
around 200 shots on <i>Men in Black</i>

792
00:43:03,331 --> 00:43:06,166
to 2,000 shots on
<i>Phantom Menace.</i>

793
00:43:06,167 --> 00:43:09,504
And the scale and scope
of it was overwhelming.

794
00:43:10,171 --> 00:43:13,633
<i>I mean, I was really
anxious about the project.</i>

795
00:43:15,009 --> 00:43:19,180
It was kind of all on his shoulders,
and he was under a lot of pressure.

796
00:43:19,972 --> 00:43:22,475
<i>We had a weekly
production meeting.</i>

797
00:43:23,601 --> 00:43:26,228
<i>And there was only ever one
agenda item on the thing.</i>

798
00:43:26,229 --> 00:43:27,771
It said, "Can we
get the movie done?"

799
00:43:27,772 --> 00:43:29,856
And the answer, month
after month, was,

800
00:43:29,857 --> 00:43:33,986
"No, we cannot get the movie done."
Even though we were in production.

801
00:43:35,321 --> 00:43:38,199
Just a continual
tsunami of work.

802
00:43:38,574 --> 00:43:39,825
Just fix that hand.

803
00:43:39,826 --> 00:43:41,494
And then behind the people.

804
00:43:42,537 --> 00:43:45,080
<i>I was suffering
from insomnia,</i>

805
00:43:45,081 --> 00:43:46,498
<i>and I was worrying about</i>

806
00:43:46,499 --> 00:43:49,418
the millions of people who
had waited for this film.

807
00:43:50,586 --> 00:43:51,837
<i>I remember what it was like</i>

808
00:43:51,838 --> 00:43:54,881
<i>to come out of</i> Return of
the Jedi <i>at 19 years old.</i>

809
00:43:54,882 --> 00:43:57,926
And back then, George had
said, "There's more films."

810
00:43:57,927 --> 00:44:00,846
I think he had said there
was six or nine films.

811
00:44:00,847 --> 00:44:03,140
And I remember
thinking at the time,

812
00:44:03,141 --> 00:44:05,851
I wonder how long I have to have
to wait to see those next movies.

813
00:44:05,852 --> 00:44:07,978
Not knowing that I was going
to be one of the people

814
00:44:07,979 --> 00:44:10,397
to help bring it to
the screen, of course.

815
00:44:10,398 --> 00:44:12,816
<i>So I was worrying about all
these millions of people.</i>

816
00:44:12,817 --> 00:44:15,861
<i>It got so bad that I drove
up to Skywalker Ranch</i>

817
00:44:15,862 --> 00:44:18,655
<i>and went into his office,
and he was like, "What's up?"</i>

818
00:44:18,656 --> 00:44:22,742
And I said, "The pressure of the millions
of people waiting for this movie.

819
00:44:22,743 --> 00:44:24,244
"I don't know if I can do this."

820
00:44:24,245 --> 00:44:27,874
And he laughed at me and he said,
"What are you talking about?

821
00:44:28,374 --> 00:44:31,835
"You need to worry about
one person, and that's me.

822
00:44:31,836 --> 00:44:33,503
"And I'm happy with the work."

823
00:44:33,504 --> 00:44:35,881
And I was like, "You're
happy with the work?"

824
00:44:35,882 --> 00:44:38,300
And he's like, "Yes, I'm
very happy with the work."

825
00:44:38,301 --> 00:44:40,093
And I went home and
I slept like a baby.

826
00:44:40,094 --> 00:44:43,639
I just kept saying,
you know, keep trying.

827
00:44:44,098 --> 00:44:45,765
And eventually, they got it.

828
00:44:45,766 --> 00:44:50,145
We're supposed to be the experts
who can break down these ideas

829
00:44:50,146 --> 00:44:53,816
and figure out how to turn
them into an image on screen.

830
00:44:57,445 --> 00:44:58,445
Yeah, not bad.

831
00:44:58,446 --> 00:45:00,363
- Right.
- Yeah.

832
00:45:00,364 --> 00:45:04,201
There were plenty of scenes that were
beyond the capability of the tech

833
00:45:04,202 --> 00:45:06,786
that was available
to us at the time.

834
00:45:06,787 --> 00:45:09,206
You know, a big one
for me was the podrace.

835
00:45:14,212 --> 00:45:15,337
Yeah, there you go.

836
00:45:15,338 --> 00:45:17,089
Let's bring the map in here.

837
00:45:20,343 --> 00:45:21,509
Podracing made easy.

838
00:45:22,678 --> 00:45:27,515
My first real exposure to the podrace
was Doug Chiang's paintings of it.

839
00:45:27,516 --> 00:45:30,310
<i>He'd done some beautiful
concept paintings.</i>

840
00:45:30,311 --> 00:45:35,691
I knew that was going to be an
important set piece in the movie.

841
00:45:36,025 --> 00:45:38,235
So what is this
between the pods here?

842
00:45:38,236 --> 00:45:41,446
- It's sort of lightning-like...
- Yeah. It's energy.

843
00:45:41,447 --> 00:45:44,407
It's a super-energetic magnetic
field that holds them together.

844
00:45:44,408 --> 00:45:48,703
George had described it as
like the <i>Ben-Hur</i> chariot race.

845
00:45:57,296 --> 00:46:00,299
I thought, "Boy, this is going
to be a really cool sequence."

846
00:46:04,804 --> 00:46:08,223
<i>The podrace at first
started out as its own movie.</i>

847
00:46:08,224 --> 00:46:13,520
{\an8}I was usually brought in a few
months before principal photography.

848
00:46:13,521 --> 00:46:14,772
Okay, here we go.

849
00:46:15,564 --> 00:46:19,943
<i>Storyboards in a traditional
sense, which are static drawings,</i>

850
00:46:19,944 --> 00:46:22,779
you start with those, because
you have to start somewhere.

851
00:46:22,780 --> 00:46:25,490
But you really need
something in motion.

852
00:46:25,491 --> 00:46:29,869
{\an8}We never started anything without Ben
starting the same day that we did.

853
00:46:29,870 --> 00:46:33,081
And Ben would put together
a chase of old footage,

854
00:46:33,082 --> 00:46:35,126
and we would follow
it frame by frame.

855
00:46:35,793 --> 00:46:38,712
<i>Let's explore all the
different chases we've ever seen.</i>

856
00:46:38,713 --> 00:46:43,508
<i>Let's start by looking and analyzing
every car chase, every helicopter chase,</i>

857
00:46:43,509 --> 00:46:46,303
<i>whatever it might be.
Every chariot race.</i>

858
00:46:46,304 --> 00:46:48,263
So let's have a lot
of life in this, okay?

859
00:46:48,264 --> 00:46:50,682
And let's run the wind machine.

860
00:46:53,477 --> 00:46:55,186
And action!

861
00:46:55,187 --> 00:46:58,690
So I got my son,
put some goggles on.

862
00:46:58,691 --> 00:47:00,817
My son was sort
of playing Anakin.

863
00:47:00,818 --> 00:47:04,362
And I used a weed blower
so his hair is flapping.

864
00:47:04,363 --> 00:47:06,823
<i>The art department out on
the third floor at the Ranch,</i>

865
00:47:06,824 --> 00:47:09,242
<i>the videomatic team,
built two podracers,</i>

866
00:47:09,243 --> 00:47:12,996
<i>an Anakin full-sized
one, and a Sebulba.</i>

867
00:47:12,997 --> 00:47:15,081
<i>They were just built
out of foam board.</i>

868
00:47:15,082 --> 00:47:19,002
And we took them down to the basement
where we had a green screen cyclorama,

869
00:47:19,003 --> 00:47:21,254
<i>and I just used this... I
had like a Steadicam JR.</i>

870
00:47:21,255 --> 00:47:24,049
I mean, you could float,
and he pretended to fly.

871
00:47:24,050 --> 00:47:26,761
<i>And then we comped that
together with backgrounds.</i>

872
00:47:27,720 --> 00:47:30,430
No children were harmed in
the making of this animatic.

873
00:47:30,431 --> 00:47:32,058
Ready? Jump.

874
00:47:32,600 --> 00:47:34,920
<i>And that worked out well. It
gave me something to cut with.</i>

875
00:47:38,814 --> 00:47:41,274
- I mean, that new Sebulba's great.
- Yeah, he was fun.

876
00:47:41,275 --> 00:47:43,819
It's funny. We're going to
have to think about his acting.

877
00:47:44,653 --> 00:47:47,238
And then ILM could
take it from there.

878
00:47:47,239 --> 00:47:49,491
It's hard to judge now,
because they are grey.

879
00:47:49,492 --> 00:47:52,535
<i>Both John and I are
very nerdy, geeky guys.</i>

880
00:47:52,536 --> 00:47:56,206
{\an8}And he said, "You know, these pods go at
very high speeds and they have to crash."

881
00:47:56,207 --> 00:47:59,417
{\an8}We have to simulate
something breaking apart.

882
00:47:59,418 --> 00:48:01,628
- Like, exploding.
- Yeah, exactly.

883
00:48:01,629 --> 00:48:04,047
"But I'd really like
to simulate them,

884
00:48:04,048 --> 00:48:08,551
"as opposed to hand keyframe all
the motion, because of realism."

885
00:48:08,552 --> 00:48:11,054
I'll show you the
geometry in Maya.

886
00:48:11,055 --> 00:48:13,932
<i>I come from a family
of scientists and engineers,</i>

887
00:48:13,933 --> 00:48:17,936
so I'm trying to inject some
scientific accuracy into things

888
00:48:17,937 --> 00:48:20,563
even when they're, you
know, sort of silly fantasy.

889
00:48:20,564 --> 00:48:25,318
And the design of the pods was, you
have these two jet engines, basically,

890
00:48:25,319 --> 00:48:27,780
that are held together
with this force field.

891
00:48:28,197 --> 00:48:31,324
<i>And then there's these ropes
attached, one to each engine,</i>

892
00:48:31,325 --> 00:48:33,493
<i>and then you're
riding in the back.</i>

893
00:48:33,494 --> 00:48:38,249
And I kind of wanted them to have
this sort of floaty bounce to them...

894
00:48:38,999 --> 00:48:41,292
that felt like they were
suspended on springs.

895
00:48:41,293 --> 00:48:45,630
I had done a 2D proof
of concept before that,

896
00:48:45,631 --> 00:48:49,050
<i>and I showed that
to Habib and said,</i>

897
00:48:49,051 --> 00:48:51,302
<i>"All right, let's see if we
can do a 3D version of this."</i>

898
00:48:51,303 --> 00:48:53,012
There's another one
where we did that trick

899
00:48:53,013 --> 00:48:55,348
where we turned it into a
spring and then pushed it apart.

900
00:48:55,349 --> 00:48:59,185
So the idea that Habib
and I came up with was

901
00:48:59,186 --> 00:49:01,271
we're going to make
an invisible framework

902
00:49:01,272 --> 00:49:07,402
<i>that suspends the engines
and the cockpit from springs,</i>

903
00:49:07,403 --> 00:49:10,029
<i>and we're going to
animate that framework,</i>

904
00:49:10,030 --> 00:49:13,908
and then the engines are going
to bounce around and shake

905
00:49:13,909 --> 00:49:20,081
and have that sort of simulated
complexity to the motion.

906
00:49:20,082 --> 00:49:22,834
And then all the pod pieces
would react with physics.

907
00:49:22,835 --> 00:49:26,671
If it couldn't, that means you must be
doing something wrong with your animation,

908
00:49:26,672 --> 00:49:29,300
because physics is
never wrong, right?

909
00:49:30,301 --> 00:49:32,011
<i>And I still remember
the moment...</i>

910
00:49:32,928 --> 00:49:36,639
I hit play and we
watched these two engines

911
00:49:36,640 --> 00:49:39,435
{\an8}just floating like this,
affecting each other...

912
00:49:41,687 --> 00:49:43,063
{\an8}<i>very subtly.</i>

913
00:49:43,564 --> 00:49:47,192
{\an8}And John and I look at each other
and we're like, "This is it."

914
00:49:48,360 --> 00:49:51,197
I'm like, "Yeah, this is great,
this is exactly what we want."

915
00:50:04,168 --> 00:50:05,835
But then we had to
do the crash shots.

916
00:50:05,836 --> 00:50:07,253
That was the...

917
00:50:07,254 --> 00:50:09,422
<i>That was the really
big challenge.</i>

918
00:50:09,423 --> 00:50:12,551
George didn't want things to
just blow up into nothing.

919
00:50:15,471 --> 00:50:18,389
He'd pointed us to
Formula 1 races.

920
00:50:22,853 --> 00:50:27,357
<i>The aesthetic that George wanted to
pursue for the crashing podracers</i>

921
00:50:27,358 --> 00:50:30,276
was one of just kinetic energy.

922
00:50:30,277 --> 00:50:35,406
That he referred to these
Formula 1 car crashes

923
00:50:35,407 --> 00:50:38,910
where one of these
racing cars hits a wall

924
00:50:38,911 --> 00:50:43,039
or collides with another
vehicle at 180 miles an hour.

925
00:50:43,040 --> 00:50:46,793
That there's a massive amount
of kinetic energy in them

926
00:50:46,794 --> 00:50:49,922
that takes a really
long time to dissipate.

927
00:50:52,424 --> 00:50:56,470
<i>The aesthetic of that was
something that George really loved.</i>

928
00:50:57,304 --> 00:50:59,013
You know, when they
hit, they tumble

929
00:50:59,014 --> 00:51:01,224
and they just keep going and
pieces shred off of them.

930
00:51:01,225 --> 00:51:03,851
Now you're trying to crash
something at 800 miles an hour,

931
00:51:03,852 --> 00:51:08,148
and you want it to start
rolling at the right time.

932
00:51:09,024 --> 00:51:13,153
{\an8}<i>And we're having a lot of trouble
coming up with it doing that...</i>

933
00:51:14,363 --> 00:51:16,781
{\an8}so we put these enormous...

934
00:51:16,782 --> 00:51:19,409
{\an8}I call them blocks of
foam, but they were...

935
00:51:19,410 --> 00:51:22,328
{\an8}We put these enormous
invisible heavy blocks of foam

936
00:51:22,329 --> 00:51:26,082
<i>that these things would slam into at
800 miles an hour and go tumbling.</i>

937
00:51:26,083 --> 00:51:28,668
And we could adjust
their timing and position

938
00:51:28,669 --> 00:51:30,253
and how much they weighed.

939
00:51:30,254 --> 00:51:32,381
<i>But we never actually
rendered them.</i>

940
00:51:32,923 --> 00:51:35,300
First, you take
the biggest pieces

941
00:51:35,301 --> 00:51:37,719
{\an8}and you say, "Okay, I want
this pod to hit the ground

942
00:51:37,720 --> 00:51:40,763
{\an8}"and then break into two
pieces and they tumble."

943
00:51:40,764 --> 00:51:43,641
{\an8}So you run a simulation
on that till you're happy.

944
00:51:43,642 --> 00:51:45,435
{\an8}And then you kind of
lock that in and go,

945
00:51:45,436 --> 00:51:48,479
{\an8}"Okay, let's put the next
level of detail onto that."

946
00:51:48,480 --> 00:51:51,316
<i>So what are all the small pieces
that are breaking off of that</i>

947
00:51:51,317 --> 00:51:52,942
<i>and start tumbling around?</i>

948
00:51:52,943 --> 00:51:54,777
<i>And when you're happy
with that, you go like,</i>

949
00:51:54,778 --> 00:51:57,363
"Okay, let's put in the
smoke, let's put in the fire,

950
00:51:57,364 --> 00:52:00,408
"let's put in the sparks, and the
dust, and all of those things."

951
00:52:00,409 --> 00:52:03,786
{\an8}And ultimately, most of these
shots will end up having,

952
00:52:03,787 --> 00:52:08,333
{\an8}<i>like, 20 to 30 different
simulation elements in them</i>

953
00:52:08,334 --> 00:52:12,170
{\an8}<i>to give them the complexity
that a real event like that has.</i>

954
00:52:24,058 --> 00:52:26,684
You know, the interesting
thing about George is

955
00:52:26,685 --> 00:52:29,354
he is not very demonstrative.

956
00:52:29,355 --> 00:52:33,274
And sometimes the
way you find out

957
00:52:33,275 --> 00:52:37,654
that he's happy with your
work is very indirectly.

958
00:52:37,655 --> 00:52:42,700
{\an8}Um, when we were working on
the podrace, as an example,

959
00:52:42,701 --> 00:52:46,246
{\an8}<i>I elected to build the
stadium as a miniature.</i>

960
00:52:52,753 --> 00:52:54,004
And it was pretty big.

961
00:52:54,421 --> 00:52:56,214
- Keep that dolly.
- Yeah.

962
00:52:56,215 --> 00:52:58,591
<i>There's this misconception
when people look at the prequels</i>

963
00:52:58,592 --> 00:53:00,094
<i>that they think
it's all digital.</i>

964
00:53:00,969 --> 00:53:03,846
{\an8}<i>Episode I</i> had more miniatures
than any of the <i>Star Wars</i> films...

965
00:53:03,847 --> 00:53:05,683
{\an8}In fact, all the <i>Star
Wars</i> films combined.

966
00:53:08,352 --> 00:53:10,604
Nothing like a good
walk in the morning.

967
00:53:11,146 --> 00:53:13,106
If it doesn't move, push harder.

968
00:53:13,107 --> 00:53:14,524
That's my philosophy of life.

969
00:53:14,525 --> 00:53:15,942
<i>And they were huge.</i>

970
00:53:15,943 --> 00:53:18,194
Looking at the rocks,
they look great outside.

971
00:53:18,195 --> 00:53:19,613
- Yeah, they do.
- Really good.

972
00:53:21,907 --> 00:53:25,034
<i>One day, George
was here for a VFX review,</i>

973
00:53:25,035 --> 00:53:27,620
<i>and at the end of the
review, I asked George,</i>

974
00:53:27,621 --> 00:53:32,917
"Hey, I've got the podrace stadium models
set up over on the stage next door.

975
00:53:32,918 --> 00:53:35,086
"Do you want to see it?"
He said, "Yeah, all right."

976
00:53:35,087 --> 00:53:36,754
- Good morning.
- Good morning.

977
00:53:36,755 --> 00:53:38,339
Fine day for a Boonta race.

978
00:53:38,340 --> 00:53:41,175
<i>So I took him over
there and I showed him.</i>

979
00:53:41,176 --> 00:53:44,721
"Okay, so this is...
There's Jabba's box here."

980
00:53:44,722 --> 00:53:46,848
We thought that one, okay,
should be about a third

981
00:53:46,849 --> 00:53:48,975
with a bunch of
people walking out.

982
00:53:48,976 --> 00:53:51,103
<i>Touring him around
through the whole thing.</i>

983
00:53:54,773 --> 00:53:58,818
Are you going to put maybe some
canisters, rocks and things?

984
00:53:58,819 --> 00:54:01,571
- Baggage and, you know, props.
- Yeah.

985
00:54:01,572 --> 00:54:04,532
<i>And he just went,
"Yeah, yeah, okay, yeah.</i>

986
00:54:04,533 --> 00:54:05,617
"Okay, great."

987
00:54:06,243 --> 00:54:07,243
Great.

988
00:54:07,244 --> 00:54:08,746
<i>And he left.</i>

989
00:54:09,538 --> 00:54:10,539
Okay.

990
00:54:11,206 --> 00:54:15,251
<i>And about an hour later,
I got a call from Martin Smith,</i>

991
00:54:15,252 --> 00:54:18,755
<i>who was one of George's
editors on the picture</i>

992
00:54:18,756 --> 00:54:22,175
and said, "Is that model still
set up? I want to come see it.

993
00:54:22,176 --> 00:54:24,177
"George was raving
about it."

994
00:54:24,178 --> 00:54:29,390
And, you know, I got no
indication of that from George.

995
00:54:29,391 --> 00:54:31,851
{\an8}George came to me
one day and said,

996
00:54:31,852 --> 00:54:34,645
{\an8}"All the work here surpassed
my wildest expectations."

997
00:54:34,646 --> 00:54:37,231
{\an8}And I said, "Did you tell the
crew that?" And he goes, "No."

998
00:54:37,232 --> 00:54:38,941
I said, "Let's go
tell the crew that."

999
00:54:43,238 --> 00:54:45,823
- This may be it. This is it.
- This may be it.

1000
00:54:45,824 --> 00:54:47,825
- This is it.
- This is it.

1001
00:54:47,826 --> 00:54:49,870
- I don't have any choice.
- Okay.

1002
00:54:50,162 --> 00:54:51,370
Just a formality.

1003
00:54:54,333 --> 00:54:56,083
Finished on time, on schedule.

1004
00:54:56,084 --> 00:54:59,253
Everything was done.
And we watched the film.

1005
00:54:59,254 --> 00:55:00,963
You know, we were amazed.

1006
00:55:00,964 --> 00:55:03,966
And the credits roll, you
know, for like ten minutes.

1007
00:55:03,967 --> 00:55:05,426
<i>The lights came on,</i>

1008
00:55:05,427 --> 00:55:09,388
and George just turned to us
and said, you know, "Thank you."

1009
00:55:09,389 --> 00:55:14,435
He was just so
genuinely proud of ILM,

1010
00:55:14,436 --> 00:55:16,771
um, that they had
been able to do

1011
00:55:16,772 --> 00:55:19,899
what he thought was
impossible to even ask for.

1012
00:55:21,860 --> 00:55:23,987
From <i>Close Encounters</i>
to <i>Phantom Menace.</i>

1013
00:55:25,364 --> 00:55:26,739
Great working with you.

1014
00:55:26,740 --> 00:55:32,203
The most fun I've ever had on a
film, really, since I started.

1015
00:55:32,204 --> 00:55:33,996
Well, I enjoyed it.
You guys pulled it off.

1016
00:55:33,997 --> 00:55:35,082
It is.

1017
00:55:37,000 --> 00:55:38,709
<i>It's hard for
me to be objective,</i>

1018
00:55:38,710 --> 00:55:42,422
somebody who was like right
in the middle of this chaos.

1019
00:55:44,341 --> 00:55:45,883
Hey, Steve, go
ahead and move it.

1020
00:55:45,884 --> 00:55:49,929
I was very pleased that we
had survived the process.

1021
00:55:49,930 --> 00:55:52,098
Keep the pod shaking,
Jeff. Just shudder it around.

1022
00:55:52,099 --> 00:55:55,726
<i>As massive a project
and as intimidating at it was</i>

1023
00:55:55,727 --> 00:56:01,066
when we embarked on it, I felt
a real sense of accomplishment.

1024
00:56:06,238 --> 00:56:12,034
{\an8}We were all just so excited about
what we were able to accomplish

1025
00:56:12,035 --> 00:56:14,329
that we were just
excited to share that.

1026
00:56:24,172 --> 00:56:28,426
I spent two years helping the
Jedi Master himself, George Lucas,

1027
00:56:28,427 --> 00:56:29,885
create the movie that he wanted,

1028
00:56:29,886 --> 00:56:33,932
and I was incredibly proud of the
collective work that ILM had done.

1029
00:56:35,225 --> 00:56:38,269
Such a rush. I didn't even
get a chance to highlight.

1030
00:56:38,270 --> 00:56:40,813
You don't have to highlight.

1031
00:56:40,814 --> 00:56:43,817
<i>New York Times</i>
review. This is it?

1032
00:56:44,735 --> 00:56:50,741
We put so much time and so much energy
and so much care into this thing.

1033
00:56:53,076 --> 00:56:56,370
<i>And you know, of course,
people were telling me that,</i>

1034
00:56:56,371 --> 00:57:00,459
you know, prepare for your life to change,
and this is going to be transformational.

1035
00:57:01,960 --> 00:57:05,380
<i>But none of us knew what
really was going to happen.</i>


