1
00:00:32,041 --> 00:00:36,291
{\an8}<i>I started thinking about my own story
when I was little</i>

2
00:00:39,750 --> 00:00:42,125
{\an8}<i>Since childhood, I like to daydream.</i>

3
00:00:43,375 --> 00:00:46,375
{\an8}<i>I could have almost gotten hit.</i>

4
00:00:48,625 --> 00:00:50,750
{\an8}<i>I guess I'm like that.</i>

5
00:00:53,125 --> 00:00:55,041
Join me in welcoming...

6
00:00:55,125 --> 00:00:58,041
- Mr. Hideo Kojima.
- Mr. Hideo Kojima.

7
00:00:58,125 --> 00:01:01,625
One of the most creative talents
in gaming history.

8
00:01:02,791 --> 00:01:04,250
Fantastic.

9
00:01:04,333 --> 00:01:08,333
{\an8}What he created is not a game or a film.

10
00:01:08,416 --> 00:01:10,166
{\an8}That's his world.

11
00:01:15,458 --> 00:01:17,583
In the world of games, he is an expert.

12
00:01:17,666 --> 00:01:19,500
- I really like your work.
- Thank You.

13
00:01:19,583 --> 00:01:23,750
You can tell this is Hideo Kojima's game
even though there is no credit.

14
00:01:23,833 --> 00:01:25,500
Impossible.

15
00:01:25,583 --> 00:01:31,500
Video games are the greatest form of entertainment
and strongest in the world

16
00:01:31,583 --> 00:01:34,625
and the numbers clearly show

17
00:01:34,708 --> 00:01:38,708
more than three billion people on the planet
playing video games.

18
00:01:40,625 --> 00:01:46,083
Hideo is probably the most famous game creator

19
00:01:46,166 --> 00:01:47,166
in the world.

20
00:01:47,250 --> 00:01:50,166
Like walking into a chocolate factory
Willy Wonka

21
00:01:50,250 --> 00:01:51,791
with Willy Wonka.

22
00:01:54,958 --> 00:01:56,750
Just go with the flow.

23
00:02:02,208 --> 00:02:04,958
I think it has become
the obligations of any artist

24
00:02:05,041 --> 00:02:08,708
to push the boundaries of their canvas.

25
00:02:12,791 --> 00:02:16,791
{\an8}<i>There is no such thread
for me to draw ideas</i>

26
00:02:16,875 --> 00:02:19,125
{\an8}Fragments of ideas appear in my head.

27
00:02:24,041 --> 00:02:27,666
{\an8}I have these moments
in making my game.

28
00:02:31,250 --> 00:02:36,250
I'm very interested in the ways of people
think creatively, whatever the field.

29
00:02:36,333 --> 00:02:40,916
All forms of art,
the process is almost always the same.

30
00:02:42,333 --> 00:02:47,125
It's a relationship
between intelligence and intuition.

31
00:02:49,208 --> 00:02:52,250
He fights all the time.

32
00:02:57,333 --> 00:02:59,458
I don't know with whom.

33
00:03:01,583 --> 00:03:04,583
Maybe himself.

34
00:03:18,750 --> 00:03:23,541
{\an8}If it says "Hideo Kojima's game",
that means from beginning to end.

35
00:03:23,625 --> 00:03:29,666
{\an8}I'm involved in everything,
it's a declaration.

36
00:03:29,750 --> 00:03:35,291
{\an8}"Hideo Kojima's game" means
we can't take shortcuts.

37
00:03:38,625 --> 00:03:42,083
Hideo Kojima is considered
as director of the first video game film.

38
00:03:45,041 --> 00:03:48,000
After 30 years in this industry,

39
00:03:48,083 --> 00:03:51,000
he launched
its own independent studio.

40
00:03:56,250 --> 00:04:02,416
{\an8}Always full of hard work,
but this time I am independent.

41
00:04:05,625 --> 00:04:09,916
{\an8}In my previous company,
I'm free to do anything,

42
00:04:10,000 --> 00:04:12,083
{\an8}but it's not my own brand.

43
00:04:14,000 --> 00:04:15,750
{\an8}<i>I have my own game,</i>

44
00:04:15,833 --> 00:04:22,125
{\an8}<i>but I have to protect the brand
and profits</i>

45
00:04:22,208 --> 00:04:23,541
{\an8}<i>company.</i>

46
00:04:24,916 --> 00:04:27,583
{\an8}In such an environment,

47
00:04:27,666 --> 00:04:30,500
{\an8}it's very difficult to create something
sophisticated.

48
00:04:35,166 --> 00:04:37,916
{\an8}The only way
is to produce it yourself.

49
00:04:39,916 --> 00:04:44,000
The story from that time is
Hideo wants to propose a game idea,

50
00:04:44,083 --> 00:04:45,833
but he didn't want to
tell anyone.

51
00:04:45,916 --> 00:04:48,375
He really wanted to
someone approved the game

52
00:04:48,458 --> 00:04:50,083
without hearing what the game is.

53
00:04:50,166 --> 00:04:52,791
And everyone else
in the Western world say, "You're crazy.

54
00:04:52,875 --> 00:04:54,166
We know you're Hideo Kojima,

55
00:04:54,250 --> 00:04:57,791
but we will not approve of your game
until you know what you're doing."

56
00:04:59,041 --> 00:05:01,750
{\an8}That's Sony's headquarters.

57
00:05:02,916 --> 00:05:05,958
Sony, as far as I know, basically said,

58
00:05:06,041 --> 00:05:09,625
"We will bet on you,
Hideo Kojima, as creator.

59
00:05:09,708 --> 00:05:11,416
We don't even need to know what the game is.

60
00:05:11,500 --> 00:05:12,666
Anyway, we're coming along."

61
00:05:26,833 --> 00:05:31,000
{\an8}Crooked, isn't it? Like this.

62
00:05:31,083 --> 00:05:33,916
{\an8}Yeah, that looks bad,
it should go up like this.

63
00:05:37,333 --> 00:05:39,541
{\an8}This is a bit long.

64
00:05:39,625 --> 00:05:42,166
{\an8}It might not look good.

65
00:05:43,333 --> 00:05:49,458
{\an8}The first game I worked on
Director Kojima is <i>Policenauts</i>.

66
00:05:49,541 --> 00:05:50,916
{\an8}And...

67
00:05:51,000 --> 00:05:58,000
{\an8}<i>Metal Gear Solid 1, 2, 3, 4, 5.</i>

68
00:05:59,833 --> 00:06:04,708
{\an8}<i>He told me at the beginning
that he wanted a new challenge</i>

69
00:06:10,208 --> 00:06:12,250
{\an8}With today's games,

70
00:06:12,333 --> 00:06:15,375
{\an8}we compete against players
all over the world

71
00:06:15,458 --> 00:06:16,958
{\an8}to see who is the best.

72
00:06:17,041 --> 00:06:19,541
{\an8}We hit or shoot each other

73
00:06:19,625 --> 00:06:26,416
{\an8}or we might work together
with others to shoot the enemy.

74
00:06:26,500 --> 00:06:32,166
{\an8}The game is not like this,
but about connection.

75
00:06:32,250 --> 00:06:35,708
{\an8}You help other people
that you can't see

76
00:06:35,791 --> 00:06:38,416
{\an8}and it will bring you closer.

77
00:06:42,291 --> 00:06:44,875
{\an8}This is a unique characteristic of the game.

78
00:06:51,625 --> 00:06:55,208
{\an8}The first time explaining this
to my staff,

79
00:06:55,291 --> 00:06:59,083
{\an8}I got a negative response.

80
00:06:59,166 --> 00:07:00,791
{\an8}They said, "But there isn't any
who did that."

81
00:07:00,875 --> 00:07:05,666
{\an8}"You must be the strongest,
You play because you want to stand out."

82
00:07:05,750 --> 00:07:08,291
{\an8}"Not doing something
for someone else."

83
00:07:08,375 --> 00:07:10,375
{\an8}Most people have negative opinions
about that.

84
00:07:16,416 --> 00:07:20,375
{\an8}<i>When Director Kojima told me
about his plans,</i>

85
00:07:20,458 --> 00:07:24,291
{\an8}<i>he said the game will be based on
on "delivery".</i>

86
00:07:24,375 --> 00:07:30,416
{\an8}Something with a game concept
which is completely new.

87
00:07:30,500 --> 00:07:36,708
{\an8}I wonder
will it be accepted.

88
00:07:48,125 --> 00:07:55,083
{\an8}<i>We started planning
at the end of 2015</i>

89
00:08:04,791 --> 00:08:09,625
{\an8}At that time,
there is a lot of fragmentation and isolation.

90
00:08:19,125 --> 00:08:25,166
{\an8}It was a time when the world was divided.

91
00:08:26,125 --> 00:08:31,000
{\an8}<i>Even though the world is connected
by internet 24 hours a day,</i>

92
00:08:31,083 --> 00:08:33,291
{\an8}<i>it doesn't blend.</i>

93
00:08:36,000 --> 00:08:38,375
CONNECTION DISCONNECTED

94
00:08:38,458 --> 00:08:42,541
{\an8}<i>I want to offer another way,</i>

95
00:08:42,625 --> 00:08:47,166
{\an8}<i>that's why I made Death Stranding.</i>

96
00:08:50,583 --> 00:08:55,291
He's not one to just repeat himself.

97
00:08:55,375 --> 00:08:58,708
He really tried
reinvent the way he plays.

98
00:08:58,791 --> 00:09:02,166
But the most important thing is the view

99
00:09:02,250 --> 00:09:05,500
that he wanted to communicate something
to players.

100
00:09:05,583 --> 00:09:08,666
He really had a message
that he wants to convey in every game

101
00:09:08,750 --> 00:09:11,000
which he hopes is translated
to players.

102
00:09:12,250 --> 00:09:16,416
Every game he makes,
there is a reason behind making the game.

103
00:09:18,458 --> 00:09:23,333
{\an8}First, they play Sam.

104
00:09:29,416 --> 00:09:32,500
{\an8}At first, they will feel alone

105
00:09:32,583 --> 00:09:35,500
{\an8}on a very dangerous road.

106
00:09:35,583 --> 00:09:37,291
{\an8}They feel lonely

107
00:09:37,375 --> 00:09:39,833
{\an8}when delivering packages
and start connecting the world.

108
00:09:39,916 --> 00:09:42,666
{\an8}Only the player makes the connection,

109
00:09:42,750 --> 00:09:47,458
{\an8}so, the feeling of loneliness was excruciating at the beginning.

110
00:09:47,958 --> 00:09:49,833
Hello!

111
00:09:50,000 --> 00:09:51,791
Hey, you.

112
00:09:52,208 --> 00:09:56,000
- I'm Sam.
- My name is Sam too!

113
00:09:57,250 --> 00:09:59,666
{\an8}They are starting to realize

114
00:09:59,750 --> 00:10:03,291
{\an8}that there are other people in the world
do the same with them.

115
00:10:03,375 --> 00:10:06,208
{\an8}They are other players, other Sam.

116
00:10:14,625 --> 00:10:16,125
Thank you for the help.

117
00:10:18,208 --> 00:10:19,541
{\an8}They can't see each other,

118
00:10:19,625 --> 00:10:21,708
{\an8}but they started to see traces
and realise,

119
00:10:21,791 --> 00:10:25,250
{\an8}"I'm not the only one who feels this way."

120
00:10:25,333 --> 00:10:28,625
{\an8}And it opens up from there.

121
00:10:28,708 --> 00:10:31,333
The people he left behind
work hard,

122
00:10:31,416 --> 00:10:33,833
setting up the Chiral network terminal.

123
00:10:33,916 --> 00:10:37,083
But all these terminals are still isolated.

124
00:10:37,166 --> 00:10:39,583
We want you to bring them online.

125
00:10:48,458 --> 00:10:51,500
{\an8}There are invisible ghosts there,

126
00:10:51,583 --> 00:10:56,125
{\an8}he can feel it,
but didn't see it.

127
00:10:57,625 --> 00:11:04,625
{\an8}Mr Kojima always gives space
for players to think for themselves.

128
00:11:22,958 --> 00:11:27,125
{\an8}These people have allergic reactions
against ghosts,

129
00:11:27,208 --> 00:11:31,375
{\an8}that's why they cry
or goosebumps.

130
00:11:33,916 --> 00:11:39,083
{\an8}I'm sure there will be a moment of awakening
what we get from good work.

131
00:11:40,625 --> 00:11:45,125
{\an8}I think all of Mr. Kojima's works are like that.

132
00:12:02,833 --> 00:12:08,250
{\an8}<i>When I was still at school,
there's a lot going on</i>

133
00:12:08,333 --> 00:12:12,208
{\an8}<i>and I don't get along with my school.</i>

134
00:12:12,291 --> 00:12:16,458
{\an8}<i>I never told my parents
about this</i>

135
00:12:16,541 --> 00:12:22,000
{\an8}<i>When with my class or my friends,
I will be cheerful and friendly</i>

136
00:12:24,708 --> 00:12:28,375
{\an8}<i>I'm from Kansai, so, I like making
people laugh or tease other people</i>

137
00:12:28,458 --> 00:12:32,125
{\an8}<i>But when you're alone,</i>

138
00:12:32,208 --> 00:12:35,708
{\an8}<i>I will hug my knees,
listening to music, and crying</i>

139
00:12:35,791 --> 00:12:39,666
{\an8}After my father died,
everyone is worried about me.

140
00:12:41,125 --> 00:12:47,208
{\an8}There were times when I felt
very isolated and lonely.

141
00:12:49,166 --> 00:12:55,500
{\an8}Actually, because my father died,
I can enter the gaming industry.

142
00:13:08,333 --> 00:13:11,291
{\an8}<i>Back then games were not as accepted as they are now.</i>

143
00:13:14,083 --> 00:13:18,875
{\an8}<i>Gym centers are considered businesses
which was suspicious at that time</i>

144
00:13:18,958 --> 00:13:22,291
{\an8}<i>This industry has a negative image.</i>

145
00:13:25,000 --> 00:13:30,291
{\an8}<i>Only my mother doesn't mind.</i>

146
00:13:30,375 --> 00:13:33,000
{\an8}<i>"If you want to pursue it,
it's okay."</i>

147
00:13:39,375 --> 00:13:45,291
{\an8}My friends and relatives think
my future is threatened.

148
00:13:45,375 --> 00:13:47,708
{\an8}That's how I'm seen.

149
00:13:48,333 --> 00:13:52,250
{\an8}If my father were still alive,
he will definitely be opposed.

150
00:13:52,333 --> 00:13:54,708
{\an8}He's a very scary guy.

151
00:13:59,000 --> 00:14:04,125
{\an8}When I entered this industry, I was shocked
found many people like me.

152
00:14:08,541 --> 00:14:13,833
{\an8}For the first time, there are people with
burning passion to make something.

153
00:14:15,333 --> 00:14:18,458
{\an8}I had a lot of fun
to almost no sleep at all.

154
00:14:28,375 --> 00:14:31,666
{\an8}I want to create things
that no one has ever seen,

155
00:14:32,875 --> 00:14:35,708
{\an8}but it's hard sometimes.

156
00:14:35,791 --> 00:14:41,583
{\an8}If you say, this is a crossover
between <i>Robocop</i> and <i>Towering Inferno</i>,

157
00:14:41,666 --> 00:14:46,041
{\an8}then we can combine
two existing visuals.

158
00:14:46,125 --> 00:14:51,666
{\an8}But if you say,
"Visually different to anything else",

159
00:14:51,750 --> 00:14:54,500
{\an8}they can't imagine it.

160
00:14:54,583 --> 00:14:56,583
I don't know, new franchises now...

161
00:14:56,666 --> 00:15:00,333
I think both,
it was very brave and very difficult.

162
00:15:01,541 --> 00:15:03,541
Mostly
making strange recycled films.

163
00:15:03,625 --> 00:15:08,416
It's very difficult to get funding
for new works in the modern era.

164
00:15:12,916 --> 00:15:19,416
{\an8}In the past, when I became a professional,
they will give you one hundred million yen

165
00:15:19,500 --> 00:15:22,708
{\an8}and we can make anything
what we want.

166
00:15:22,791 --> 00:15:28,125
{\an8}But now the price is several trillion
or tens of trillions of yen,

167
00:15:28,208 --> 00:15:32,208
{\an8}so, if it fails, there is a big risk
for business.

168
00:15:32,291 --> 00:15:38,458
{\an8}So, they try
minimize this risk

169
00:15:38,541 --> 00:15:44,458
{\an8}from all angles much greater
than before.

170
00:15:44,541 --> 00:15:48,166
When you balance
commerciality expectations

171
00:15:48,250 --> 00:15:53,125
from an investment of hundreds of millions of dollars.

172
00:15:53,208 --> 00:15:58,166
At the same time,
want to be loyal not only to your vision,

173
00:15:58,250 --> 00:16:02,125
but on your whole idea of the game.

174
00:16:03,458 --> 00:16:06,666
It's like playing Russian roulette
with six bullets.

175
00:16:07,375 --> 00:16:10,000
{\an8}How can we do it?

176
00:16:12,208 --> 00:16:15,750
{\an8}For everyday people,
not this move, but...

177
00:16:15,833 --> 00:16:18,000
{\an8}More like this?

178
00:16:22,541 --> 00:16:28,333
{\an8}He tried to make
new narrative experience.

179
00:16:28,416 --> 00:16:35,416
{\an8}I can imagine the path he took
to achieve this

180
00:16:36,416 --> 00:16:38,583
{\an8}very difficult.

181
00:16:42,166 --> 00:16:45,333
{\an8}<i>I've made a game
for more than 30 years</i>

182
00:16:46,791 --> 00:16:51,416
{\an8}<i>Before, if I failed,
my staff can move to other departments.</i>

183
00:16:53,541 --> 00:16:55,166
{\an8}<i>They still have salaries.</i>

184
00:16:55,250 --> 00:16:57,916
{\an8}But now it's my own company,

185
00:17:00,500 --> 00:17:05,833
{\an8}so, if I mess up,
there will be no next project.

186
00:17:19,000 --> 00:17:20,041
{\an8}Destroyed.

187
00:17:34,916 --> 00:17:38,500
{\an8}He does more work
than necessary.

188
00:17:38,583 --> 00:17:42,000
{\an8}If you just play,

189
00:17:42,083 --> 00:17:46,083
{\an8}You probably won't notice
how much information is packed.

190
00:17:46,166 --> 00:17:51,500
{\an8}<i>This is the world he created
in his work, virtual world</i>

191
00:17:51,583 --> 00:17:55,791
{\an8}<i>In this virtual world,
he thinks about every element</i>

192
00:17:56,875 --> 00:18:00,333
{\an8}I work as closely as possible with my staff

193
00:18:00,416 --> 00:18:05,333
{\an8}and make detailed adjustments
every day.

194
00:18:06,833 --> 00:18:10,333
{\an8}But I guess this is how it works
not common nowadays.

195
00:18:18,500 --> 00:18:20,375
{\an8}- Hello, Everyone.
- Hello.

196
00:18:20,458 --> 00:18:24,500
{\an8}While the camera is recording,
the atmosphere is suddenly positive here.

197
00:18:27,958 --> 00:18:29,708
{\an8}Let's start with the bugs.

198
00:18:30,916 --> 00:18:32,875
{\an8}In Beta version,

199
00:18:32,958 --> 00:18:37,458
{\an8}we can't enter
two corrections regarding memory,

200
00:18:37,541 --> 00:18:39,333
{\an8}but we'll try.

201
00:18:39,416 --> 00:18:42,666
{\an8}So, if it doesn't work,
we will think of another way.

202
00:18:45,166 --> 00:18:49,750
{\an8}Starting next week,
I'll start checking it out.

203
00:18:51,500 --> 00:18:54,083
{\an8}I just spoke
with Shinkawa about this.

204
00:18:54,166 --> 00:19:00,750
{\an8}On one side of the motorbike road
where construction takes place,

205
00:19:00,833 --> 00:19:04,958
{\an8}there is a round protrusion.

206
00:19:05,041 --> 00:19:08,208
{\an8}I also want you to install
round protrusion on the other side.

207
00:19:08,291 --> 00:19:12,125
{\an8}If only on one side,
the car can't turn.

208
00:19:14,791 --> 00:19:16,958
{\an8}<i>Usually at another studio,
there are people who specifically focus</i>

209
00:19:17,041 --> 00:19:18,416
{\an8}<i>on a story or game,</i>

210
00:19:20,375 --> 00:19:24,375
{\an8}<i>but I did it myself,
so, I do it in parallel.</i>

211
00:19:26,083 --> 00:19:28,541
{\an8}This may just be doable
in my own studio.

212
00:19:39,375 --> 00:19:44,583
{\an8}Is this also blue,
what color should it be, green?

213
00:19:47,375 --> 00:19:48,750
{\an8}Other colors...

214
00:19:48,833 --> 00:19:53,208
{\an8}The route is unclear and difficult to find.

215
00:19:55,250 --> 00:19:58,791
In the art of collaboration
or almost any art,

216
00:19:58,875 --> 00:20:02,041
usually at the end there is one sound.

217
00:20:03,666 --> 00:20:08,958
The person who is the driving force
have to do one important thing,

218
00:20:09,041 --> 00:20:15,166
namely creating a strategy
that everyone can use.

219
00:20:16,333 --> 00:20:18,083
{\an8}If I do this,
it will sound "Beep."

220
00:20:18,166 --> 00:20:20,333
{\an8}Yes, that's right.

221
00:20:20,416 --> 00:20:22,958
{\an8}Around here.

222
00:20:28,458 --> 00:20:30,833
{\an8}Like this, not like this.

223
00:20:33,833 --> 00:20:35,000
{\an8}Yeah, we'll try.

224
00:20:35,083 --> 00:20:36,833
{\an8}Let's see again.

225
00:20:36,916 --> 00:20:40,958
There is a kind of battle Darwinism
what's on your mind

226
00:20:41,041 --> 00:20:43,375
and the strongest ideas survive.

227
00:20:43,458 --> 00:20:45,333
Everything keeps coming back to you,
they won't let you go

228
00:20:45,416 --> 00:20:47,833
until you're a little obsessed with it.

229
00:20:49,625 --> 00:20:54,041
You move away from the work view
very different and broad,

230
00:20:54,125 --> 00:20:58,250
then you get down to the job level

231
00:20:58,333 --> 00:21:00,333
very focused and detailed.

232
00:21:00,416 --> 00:21:02,375
And bouncing between the two.

233
00:21:07,083 --> 00:21:09,583
{\an8}You can't see this part
correctly.

234
00:21:09,666 --> 00:21:12,375
{\an8}You're right, it's hard to see.

235
00:21:12,458 --> 00:21:16,166
{\an8}We also have to make it visible
in this section.

236
00:21:18,291 --> 00:21:20,750
As far as they can go
articulate it

237
00:21:20,833 --> 00:21:22,416
and convey it to others

238
00:21:22,500 --> 00:21:24,708
and inspire others
who works with them.

239
00:21:24,791 --> 00:21:28,333
Then the work will be comprehensive.

240
00:21:29,041 --> 00:21:32,291
Being in every aspect is amazing for me,

241
00:21:32,375 --> 00:21:35,791
it requires something I don't have.

242
00:21:35,875 --> 00:21:36,958
Very special.

243
00:21:37,041 --> 00:21:38,125
I don't know when he sleeps.

244
00:21:38,208 --> 00:21:40,875
I don't know
if and when Hideo ever slept.

245
00:21:43,166 --> 00:21:47,083
{\an8}- You can do it with a double jump.
- As if he was flying.

246
00:21:47,166 --> 00:21:51,375
{\an8}With Speed Skeleton,
he had jumped quite high.

247
00:21:53,750 --> 00:21:56,833
{\an8}He can do it!

248
00:21:56,916 --> 00:22:01,250
{\an8}The reason the motorbike can't jump
is because it got stuck in the rocks.

249
00:22:01,333 --> 00:22:05,833
{\an8}So, there are many cases where it is
prevent the motorbike from speeding and jumping.

250
00:22:09,250 --> 00:22:15,041
{\an8}When creating a game, there is programming,
art, storytelling,

251
00:22:15,125 --> 00:22:18,125
{\an8}sound, interactivity, and so on.

252
00:22:18,208 --> 00:22:22,166
{\an8}There are many different fields
to think about.

253
00:22:22,250 --> 00:22:27,041
{\an8}You have to manage the mechanism
which is very complicated.

254
00:22:27,125 --> 00:22:32,208
{\an8}Every minute, every day,
we face problems.

255
00:22:33,416 --> 00:22:37,958
{\an8}<i>So, we have to keep going
make quick decisions</i>

256
00:22:38,041 --> 00:22:42,416
{\an8}If more than ten meters
and enough to kill you,

257
00:22:42,500 --> 00:22:47,291
{\an8}can we make it red
like a river bed?

258
00:23:05,166 --> 00:23:09,583
{\an8}<i>I have 200 problems at once
about making game details</i>

259
00:23:09,666 --> 00:23:13,958
{\an8}<i>and I have to decide everything.</i>

260
00:23:14,041 --> 00:23:17,416
{\an8}<i>So, what I can't solve
still in my mind</i>

261
00:23:19,458 --> 00:23:22,375
{\an8}<i>It's on my mind
even when I leave the office</i>

262
00:23:23,583 --> 00:23:26,541
{\an8}Sometimes I do
bug check in my dream.

263
00:23:29,541 --> 00:23:32,833
People may be responsible
processing calls or machines

264
00:23:32,916 --> 00:23:35,375
and character construction,
cheating, whatever.

265
00:23:35,458 --> 00:23:39,000
But the only person
in charge of the orchestra

266
00:23:39,083 --> 00:23:43,083
for emotions and results
is the auteur.

267
00:23:51,291 --> 00:23:55,208
{\an8}There are many directors I like
is an indie filmmaker.

268
00:23:55,291 --> 00:23:59,958
{\an8}However, for me,

269
00:24:00,041 --> 00:24:05,250
{\an8}we also have to attract attention
mass audience.

270
00:24:09,916 --> 00:24:14,416
{\an8}<i>I like film directors
such as David Lynch and Cronenberg</i>

271
00:24:14,500 --> 00:24:19,708
{\an8}<i>Maintaining tension,
but still appeals to a mass audience</i>

272
00:24:19,791 --> 00:24:24,708
{\an8}<i>That's the game I want to create.</i>

273
00:24:26,083 --> 00:24:30,666
{\an8}Simply put, I think Mr. Kojima
kinda obsessed with movies.

274
00:24:30,750 --> 00:24:34,375
{\an8}That's clear from the games.

275
00:24:34,458 --> 00:24:39,041
{\an8}There are several directors like this
in our generation.

276
00:24:39,125 --> 00:24:43,125
{\an8}They like movies and watch a lot of them.

277
00:24:43,208 --> 00:24:45,708
{\an8}I think Mr. Kojima is like that too.

278
00:24:59,083 --> 00:25:01,625
{\an8}<i>For me, film is the sun.</i>

279
00:25:04,458 --> 00:25:09,375
{\an8}<i>It's like plant photosynthesis
with sunlight</i>

280
00:25:09,458 --> 00:25:14,500
{\an8}<i>I want to receive its rays
to stimulate my cells</i>

281
00:25:14,583 --> 00:25:17,000
{\an8}<i>and inspire new creations.</i>

282
00:25:21,916 --> 00:25:28,000
{\an8}Things that leave
made a deep impression on me, like Kubrick,

283
00:25:28,083 --> 00:25:32,708
{\an8}is something innovative or new.

284
00:25:32,791 --> 00:25:37,500
{\an8}That can divide opinion.

285
00:25:37,583 --> 00:25:41,166
{\an8}But in the end,
this is what stays with you.

286
00:25:41,250 --> 00:25:44,375
CINEMA K

287
00:25:58,791 --> 00:26:01,041
CITY CENTER
DODGER STADIUM

288
00:26:03,875 --> 00:26:05,625
{\an8}DON'T BE AFRAID TO REDISCOVER YOURSELF

289
00:26:06,708 --> 00:26:09,041
Sam Beats Higgs

290
00:26:12,875 --> 00:26:17,250
So, that's the part we're doing today
is Sam reaching west.

291
00:26:17,333 --> 00:26:22,125
I first heard about Hideo
via Guillermo del Toro.

292
00:26:22,208 --> 00:26:26,791
So, Guillermo called me and said,
“Hey, there's this guy.

293
00:26:26,875 --> 00:26:29,250
He will call you. Just say, 'yes'."

294
00:26:29,333 --> 00:26:30,333
And I said, "What do you mean?"

295
00:26:30,416 --> 00:26:32,583
And he said,
"Whatever he says, say 'yes'."

296
00:26:34,833 --> 00:26:38,708
I know we will move on
to a big world with big characters.

297
00:26:38,791 --> 00:26:41,625
Gave us a package to say
to them,

298
00:26:41,708 --> 00:26:43,208
"Hey, this package is from Fragile."

299
00:26:43,291 --> 00:26:46,708
Many times I have to stop
and said, wait a minute.

300
00:26:46,791 --> 00:26:48,250
So, what you're saying is

301
00:26:48,333 --> 00:26:51,458
whether it's about the story,
about his character,

302
00:26:51,541 --> 00:26:58,250
about the area and size of the design,

303
00:26:58,333 --> 00:26:59,875
how it will relate
with players

304
00:26:59,958 --> 00:27:02,333
and how the players are
will be interconnected.

305
00:27:03,458 --> 00:27:06,541
Stories and experiences
keeps getting bigger.

306
00:27:08,666 --> 00:27:12,791
There are many moments that I experienced with him
when I said, “What?

307
00:27:12,875 --> 00:27:15,208
What do you mean?"

308
00:27:16,666 --> 00:27:20,833
Then at a certain point,
he's kind of curvy in front of you, see?

309
00:27:20,916 --> 00:27:22,250
Like...

310
00:27:22,333 --> 00:27:23,833
Makes sense now, dude.

311
00:27:25,041 --> 00:27:26,708
Very reasonable.

312
00:27:27,750 --> 00:27:29,500
It was confusing for many of us

313
00:27:29,583 --> 00:27:33,750
because the story is very complicated and deep.

314
00:27:33,833 --> 00:27:35,166
That's very confusing,

315
00:27:35,250 --> 00:27:39,166
but it's done
in a great way is

316
00:27:39,833 --> 00:27:42,041
I feel like
given little food,

317
00:27:42,125 --> 00:27:45,750
whatever you can
handled by my brain at that time.

318
00:27:46,875 --> 00:27:48,125
Captain,

319
00:27:50,375 --> 00:27:53,666
I need you to hand him over.

320
00:27:53,750 --> 00:27:55,083
Shoot him, John.

321
00:27:58,958 --> 00:28:00,250
Let him go.

322
00:28:01,958 --> 00:28:03,083
Please.

323
00:28:04,125 --> 00:28:05,333
Shoot him!

324
00:28:06,333 --> 00:28:08,750
I give you orders. Shoot him.

325
00:28:11,833 --> 00:28:12,833
{\an8}Okay, cut.

326
00:28:15,291 --> 00:28:17,125
- Everyone, Monday...
- I want to, okay.

327
00:28:19,541 --> 00:28:22,125
Trust in this medium
is the key.

328
00:28:22,208 --> 00:28:26,125
This becomes the basic foundation
for many reasons.

329
00:28:26,208 --> 00:28:30,000
Number one, it's all abstraction.

330
00:28:30,083 --> 00:28:31,750
Everything is vague.

331
00:28:31,833 --> 00:28:33,166
- Good, Mark. Third take.
- Okay.

332
00:28:33,250 --> 00:28:35,916
There are only four white walls
with multiple cameras.

333
00:28:36,000 --> 00:28:37,500
That's right, we are ready.

334
00:28:39,291 --> 00:28:41,083
Ready? Start.

335
00:28:43,958 --> 00:28:45,958
Sam Bridges.

336
00:28:46,041 --> 00:28:47,958
So, trust is the bottom line.

337
00:28:48,041 --> 00:28:49,875
So...

338
00:28:49,958 --> 00:28:51,375
Fragile...

339
00:28:52,750 --> 00:28:55,208
<i>Like the world and everything in it.</i>

340
00:28:56,500 --> 00:28:57,875
Me? I...

341
00:28:59,458 --> 00:29:00,958
no exception.

342
00:29:03,666 --> 00:29:05,916
Don't forget the old you.

343
00:29:10,083 --> 00:29:13,416
I know, always wearing a mask is not easy.

344
00:29:15,000 --> 00:29:17,291
But now the mask can come off, right?

345
00:29:24,791 --> 00:29:27,208
The more he tells me,
the more I understand.

346
00:29:27,291 --> 00:29:29,708
You have to understand,
I started making this game

347
00:29:29,791 --> 00:29:32,416
without understanding anything
about what they talked about.

348
00:29:34,916 --> 00:29:38,291
So, a moment of trust
deeper and stronger,

349
00:29:38,375 --> 00:29:41,958
the story line is becoming more and more revealed to me
in a way that I can understand.

350
00:29:46,125 --> 00:29:50,625
<i>I know we're on to something
which is very special. You know?</i>

351
00:29:51,708 --> 00:29:53,583
We want players, the same flashbacks...

352
00:29:53,666 --> 00:29:56,416
Every time we think
we know what this is about,

353
00:29:56,500 --> 00:29:58,291
it turns out there are more layers and more.

354
00:29:58,375 --> 00:29:59,916
Except me. I see you,
and I'm talking to you.

355
00:30:00,000 --> 00:30:02,625
I said you should do it.

356
00:30:02,708 --> 00:30:04,791
Just direct me, just tell me.

357
00:30:04,875 --> 00:30:05,875
Yes.

358
00:30:05,958 --> 00:30:07,416
I'm like...

359
00:30:07,500 --> 00:30:09,583
When you throw it away
and lose your fear,

360
00:30:09,666 --> 00:30:12,083
suddenly there was a certain freedom
in working like this.

361
00:30:17,375 --> 00:30:20,625
You can look at it and see
what he created in that corner.

362
00:30:20,708 --> 00:30:23,666
"You know?
I think I'm in good hands.

363
00:30:23,750 --> 00:30:25,125
Let's just do it."

364
00:30:41,958 --> 00:30:43,250
Back off.

365
00:30:59,416 --> 00:31:03,333
{\an8}<i>Bridges members are looking for Sam,
but he's hard to find</i>

366
00:31:03,416 --> 00:31:10,125
{\an8}Fragile, BB, Deadman,
and everyone will work together to find it.

367
00:31:13,416 --> 00:31:16,916
It's complicated and very deep.

368
00:31:17,000 --> 00:31:19,750
{\an8}That's the sound capture that we do.

369
00:31:21,041 --> 00:31:23,250
It's almost like a political statement.

370
00:31:23,333 --> 00:31:24,666
Okay.

371
00:31:24,750 --> 00:31:26,125
OK, start.

372
00:31:28,583 --> 00:31:29,958
You ready, Fragile?

373
00:31:30,041 --> 00:31:31,375
Ready.

374
00:31:31,458 --> 00:31:33,250
Sam.

375
00:31:33,333 --> 00:31:34,583
I saw it.

376
00:31:35,875 --> 00:31:38,041
{\an8}- That one is good?
- Yes, good.

377
00:31:38,125 --> 00:31:41,250
Make "Sam" a little faster. There he is.

378
00:31:41,333 --> 00:31:42,541
Okay.

379
00:31:42,625 --> 00:31:44,916
You love him, don't you?

380
00:31:46,166 --> 00:31:47,666
You love him.

381
00:31:50,291 --> 00:31:51,625
There he is.

382
00:31:56,750 --> 00:32:00,125
{\an8}People like Mads and Léa

383
00:32:00,208 --> 00:32:06,458
{\an8}has been in art house independent films,

384
00:32:06,541 --> 00:32:10,458
{\an8}but so do they

385
00:32:10,541 --> 00:32:15,041
{\an8}is in a Hollywood film.

386
00:32:15,458 --> 00:32:16,750
We're going back.

387
00:32:17,833 --> 00:32:19,416
We're going back.

388
00:32:20,750 --> 00:32:24,875
{\an8}<i>They're types of people
who I want to work with.</i>

389
00:32:24,958 --> 00:32:26,625
Secure the area.

390
00:32:28,208 --> 00:32:29,625
OK, cut in there.

391
00:32:29,875 --> 00:32:33,916
{\an8}I want to do something with them
which digs a little deeper.

392
00:32:34,000 --> 00:32:36,916
OK, lower the initial volume for "Shoot".

393
00:32:37,000 --> 00:32:38,583
- Everyone ready?
- Understand. Yes.

394
00:32:38,666 --> 00:32:41,625
OK, here we go.
Record when you're ready, sir.

395
00:32:43,375 --> 00:32:44,666
Shoot.

396
00:32:46,291 --> 00:32:47,541
Shoot.

397
00:32:48,750 --> 00:32:50,041
Shoot.

398
00:32:50,916 --> 00:32:52,625
It feels quite open.

399
00:32:52,708 --> 00:32:54,250
He was very happy, obviously,

400
00:32:54,333 --> 00:32:57,416
because whatever we do,
that's not the end result.

401
00:32:57,500 --> 00:32:59,958
He just wanted us to do the basics.

402
00:33:00,958 --> 00:33:02,208
Let go!

403
00:33:04,791 --> 00:33:06,541
Time to go, friend.

404
00:33:06,625 --> 00:33:10,500
<i>The more we can give him real emotions
or anything on that basis,</i>

405
00:33:10,583 --> 00:33:12,000
<i>he's getting happier.</i>

406
00:33:14,000 --> 00:33:15,750
<i>Don't disappoint me.</i>

407
00:33:16,708 --> 00:33:19,750
<i>He is famous as a storyteller
in the game</i>

408
00:33:21,625 --> 00:33:24,916
<i>There is chaos with the war of assassins.</i>

409
00:33:25,000 --> 00:33:29,208
<i>But there is a certain beauty,
a certain poetry to the whole picture</i>

410
00:33:30,625 --> 00:33:34,833
<i>I think that's also one of the keys
why the games are so popular</i>

411
00:33:34,916 --> 00:33:37,166
<i>because they have both sides of the coin.</i>

412
00:33:55,416 --> 00:33:58,375
It's interesting because it's the world
that I don't know,

413
00:33:58,458 --> 00:34:00,541
the world of video games.

414
00:34:00,625 --> 00:34:02,291
OK, same thing here.

415
00:34:02,375 --> 00:34:05,416
He brought you something
the one you always wait for.

416
00:34:07,250 --> 00:34:09,041
How did you get this?

417
00:34:09,125 --> 00:34:12,833
I don't know what to say,
except thank you.

418
00:34:12,916 --> 00:34:18,291
<i>That's also how to play video games,
how to reach people</i>

419
00:34:18,375 --> 00:34:20,083
Except thank you.

420
00:34:20,166 --> 00:34:22,250
- I guess play before coming back.
- Yes.

421
00:34:22,333 --> 00:34:24,625
I guess it has to be with a smile, right?

422
00:34:24,708 --> 00:34:26,958
Yes, there must be a smile.

423
00:34:27,041 --> 00:34:28,625
Then, "How did you get this?"

424
00:34:28,708 --> 00:34:31,125
It's like, you tried
weeks to get this

425
00:34:31,208 --> 00:34:36,333
and suddenly he came
and give it to you.

426
00:34:36,416 --> 00:34:37,416
Okay.

427
00:34:39,791 --> 00:34:41,375
How did you get this?

428
00:34:43,083 --> 00:34:45,708
<i>I don't know what to say,
except thank you</i>

429
00:34:45,791 --> 00:34:47,041
Good.

430
00:34:47,125 --> 00:34:49,416
- Thank You.
- I think we did it, thumbs up.

431
00:34:50,458 --> 00:34:51,916
- Okay.
- Okay.

432
00:34:52,000 --> 00:34:53,083
Good.

433
00:34:53,583 --> 00:34:55,875
Finished. You can go out.

434
00:35:15,291 --> 00:35:19,625
{\an8}<i>A popular game right now
has a Hollywood feel,</i>

435
00:35:24,916 --> 00:35:28,916
{\an8}<i>action, gunfights, violence.</i>

436
00:35:32,916 --> 00:35:35,958
{\an8}<i>It's all fast action.</i>

437
00:35:38,500 --> 00:35:40,666
{\an8}<i>Most games look very similar,</i>

438
00:35:40,750 --> 00:35:44,583
{\an8}<i>you don't even know the title
from seeing how it looks</i>

439
00:35:46,041 --> 00:35:48,083
{\an8}<i>The newer it is, the more afraid they are.</i>

440
00:35:54,000 --> 00:35:57,375
Being original is hard.

441
00:35:57,458 --> 00:36:01,625
So, mostly relying on algorithms,

442
00:36:01,708 --> 00:36:04,750
which is the enemy of creativity.

443
00:36:04,833 --> 00:36:09,791
And I saw Hideo
as an enemy of the algorithm.

444
00:36:09,875 --> 00:36:13,666
Which I think is unique
is the tempo sensitivity,

445
00:36:13,750 --> 00:36:16,041
drama sensibility.

446
00:36:16,125 --> 00:36:17,416
I admire him.

447
00:36:17,500 --> 00:36:19,916
It can go astray

448
00:36:20,000 --> 00:36:24,083
in a direction that cannot be reached
by Western storytelling

449
00:36:24,166 --> 00:36:27,208
and so it makes him
very impactful.

450
00:36:44,000 --> 00:36:46,625
I think Hideo Kojima is a very strange man.

451
00:36:46,708 --> 00:36:48,125
I think he likes...

452
00:36:48,208 --> 00:36:49,833
MUSIC ARTIST

453
00:36:49,916 --> 00:36:53,250
...he likes to tell stories in a strange way.

454
00:36:53,333 --> 00:36:55,208
Which is unusual.

455
00:36:58,375 --> 00:37:02,333
It's in the uncanny valley between comedies

456
00:37:02,416 --> 00:37:05,958
and extreme seriousness.

457
00:37:06,041 --> 00:37:09,000
I don't know if it's a joke or not.

458
00:37:09,083 --> 00:37:11,500
I just thought,
"Is he serious now?"

459
00:37:11,583 --> 00:37:13,458
Is this real?

460
00:37:13,541 --> 00:37:18,666
That's so cute,
but also very sad.

461
00:37:23,708 --> 00:37:25,875
Before Hideo Kojima made <i>Metal Gear</i>,

462
00:37:25,958 --> 00:37:28,833
it's all about battle.

463
00:37:28,916 --> 00:37:32,333
He turned things around and now
about avoiding battle.

464
00:37:32,416 --> 00:37:37,750
It's about hide and seek
and the game is quietly becoming a trend.

465
00:37:37,833 --> 00:37:43,833
{\an8}Previously, in 1986,
when I started my career,

466
00:37:43,916 --> 00:37:46,375
{\an8}there are many war games.

467
00:37:46,458 --> 00:37:53,458
{\an8}Makes war games feel uncomfortable
because my parents had been to war.

468
00:37:54,500 --> 00:37:57,166
{\an8}MOUNT FUJI

469
00:38:01,791 --> 00:38:04,166
{\an8}<i>I heard various stories</i>

470
00:38:04,250 --> 00:38:06,958
{\an8}<i>about air strikes
and real experience</i>

471
00:38:11,125 --> 00:38:16,916
{\an8}I don't want to describe the battle
as heroism.

472
00:38:17,000 --> 00:38:20,375
{\an8}<i>There is no need to ask why there is war</i>

473
00:38:20,458 --> 00:38:27,458
{\an8}<i>or who fights whom,
I don't really like it,</i>

474
00:38:27,541 --> 00:38:30,625
{\an8}<i>so, that's why I tried
includes an anti-war theme,</i>

475
00:38:30,708 --> 00:38:33,500
{\an8}<i>anti-nuclear in my game.</i>

476
00:38:37,750 --> 00:38:41,291
That's a wise approach
to play games

477
00:38:41,375 --> 00:38:43,833
and it really exploded,
you know, the stealth genre

478
00:38:43,916 --> 00:38:46,291
which is currently still in use
in many games.

479
00:39:00,833 --> 00:39:03,375
{\an8}<i>My house is close to the sea,</i>

480
00:39:03,458 --> 00:39:10,250
{\an8}<i>and it leaves an impression
which is very strong for me</i>

481
00:39:14,541 --> 00:39:20,708
{\an8}<i>The smell of the sea and the view of the sea
reminds me of the past</i>

482
00:39:24,500 --> 00:39:27,916
{\an8}<i>At that time, the environment was perfect.</i>

483
00:39:28,000 --> 00:39:31,166
{\an8}<i>Then I moved to the city
the larger, Osaka,</i>

484
00:39:31,250 --> 00:39:36,458
{\an8}<i>and the changes are drastic.</i>

485
00:39:41,083 --> 00:39:42,875
{\an8}<i>Both my parents work.</i>

486
00:39:44,291 --> 00:39:48,625
{\an8}<i>Children from such families
will be given house keys</i>

487
00:39:48,708 --> 00:39:51,708
{\an8}<i>because no one is home
after school</i>

488
00:39:54,791 --> 00:39:56,833
{\an8}<i>At that time,
such children are called "Kagikko".</i>

489
00:40:00,291 --> 00:40:01,708
{\an8}<i>When I open the door,</i>

490
00:40:01,791 --> 00:40:04,833
{\an8}<i>The first thing I did was
turned on all the lights because I was scared</i>

491
00:40:06,291 --> 00:40:10,708
{\an8}<i>It becomes a habit
which I still do</i>

492
00:40:13,833 --> 00:40:16,250
{\an8}<i>It feels very lonely.</i>

493
00:40:17,375 --> 00:40:20,291
{\an8}<i>I'll think of a story
because I have a lot of time alone</i>

494
00:40:45,333 --> 00:40:51,375
{\an8}At that time, if you are found
by one person, five people came out.

495
00:40:53,041 --> 00:40:54,875
{\an8}Separate them a little, create a time gap.

496
00:40:54,958 --> 00:40:56,458
{\an8}Okay.

497
00:40:58,041 --> 00:41:01,083
{\an8}Only eight have come out.

498
00:41:01,166 --> 00:41:05,375
{\an8}When you get out of here, you're safe.

499
00:41:06,958 --> 00:41:09,750
{\an8}Should we make it
like this or this?

500
00:41:09,833 --> 00:41:11,958
{\an8}As if he came out.

501
00:41:12,041 --> 00:41:13,625
{\an8}Like a zombie.

502
00:41:13,708 --> 00:41:19,666
{\an8}I want him to come out and have a look,
as if to say, "Try and catch me."

503
00:41:19,750 --> 00:41:24,125
{\an8}Let me do it.

504
00:41:30,291 --> 00:41:33,208
I think one of the great qualities of his work

505
00:41:33,291 --> 00:41:37,125
is always referencing other art forms.

506
00:41:38,208 --> 00:41:41,291
Not a video game
who talks about video games.

507
00:41:42,500 --> 00:41:48,541
{\an8}My generation doesn't have video games
when we were little.

508
00:41:50,208 --> 00:41:54,250
{\an8}<i>We have other entertainment such as movies
and books</i>

509
00:41:54,333 --> 00:41:59,166
{\an8}<i>and we enter
which we absorb from there into the game</i>

510
00:42:00,166 --> 00:42:05,791
{\an8}Who is a fan of Van Gogh? Raise your hand.

511
00:42:05,875 --> 00:42:07,333
{\an8}Nothing.

512
00:42:10,250 --> 00:42:15,791
{\an8}This film, <i>Loving Vincent</i>,
was released worldwide last year.

513
00:42:18,208 --> 00:42:22,666
{\an8}<i>When you create something,
You need references from other genres.</i>

514
00:42:22,750 --> 00:42:26,416
{\an8}Crazy movie.

515
00:42:26,500 --> 00:42:28,791
{\an8}I'm sure that since Mr. Kojima was little,

516
00:42:28,875 --> 00:42:32,125
{\an8}he watches a lot of films,
read lots of books,

517
00:42:32,208 --> 00:42:34,583
{\an8}listen to a lot of music,

518
00:42:34,666 --> 00:42:40,375
{\an8}and lots of exposure to art.

519
00:42:40,458 --> 00:42:46,875
{\an8}So, of course he continued this
until adulthood when creating their own work

520
00:42:46,958 --> 00:42:52,791
{\an8}and of course, what he absorbs
will be reflected in his work.

521
00:43:09,041 --> 00:43:12,958
{\an8}<i>Mr Kojima is an avid reader.</i>

522
00:43:13,041 --> 00:43:18,291
{\an8}<i>He reads various novels
and publishing</i>

523
00:43:18,375 --> 00:43:23,500
{\an8}And much of the story has been absorbed
into him.

524
00:43:23,583 --> 00:43:28,458
{\an8}And from there a new world was born.

525
00:43:35,958 --> 00:43:41,083
{\an8}I'm an ordinary child. I really like books.

526
00:43:46,333 --> 00:43:48,625
{\an8}<i>On the way home
from tutoring</i>

527
00:43:48,708 --> 00:43:50,916
{\an8}<i>that's when I started going to bookstores.</i>

528
00:43:52,875 --> 00:43:58,375
{\an8}When I stopped by, I saw
the owner was alone, watching me.

529
00:43:58,458 --> 00:44:04,291
{\an8}The atmosphere was like that until I felt
can't go there unless you buy a book.

530
00:44:04,375 --> 00:44:07,250
{\an8}Every time our eyes meet,
I think I should buy something

531
00:44:07,333 --> 00:44:10,916
{\an8}and for me it's a science fiction book.

532
00:44:15,416 --> 00:44:18,416
{\an8}BOOKSTORE, HOUSEWIFE'S FRIEND

533
00:44:20,916 --> 00:44:25,833
{\an8}<i>As I reflect on that time,
maybe it's my escape from reality.</i>

534
00:44:28,291 --> 00:44:34,083
{\an8}<i>I feel quite confined within myself,</i>

535
00:44:34,166 --> 00:44:38,875
{\an8}<i>but science fiction sets you free
from worldly things</i>

536
00:44:40,250 --> 00:44:44,333
{\an8}<i>Instead of just going to school
every day and do the same thing,</i>

537
00:44:44,416 --> 00:44:47,916
{\an8}<i>suddenly a meteorite fell,</i>

538
00:44:48,000 --> 00:44:51,916
{\an8}<i>or there is a virus outbreak or alien invasion.</i>

539
00:45:00,416 --> 00:45:04,916
{\an8}<i>You are in the world
that you thought would end.</i>

540
00:45:06,416 --> 00:45:11,125
{\an8}<i>If you were in that fantasy world,
you can release stress</i>

541
00:45:22,125 --> 00:45:28,791
{\an8}That was the era when ordinary people
not experiencing foreign cultures or the world.

542
00:45:31,625 --> 00:45:35,250
{\an8}<i>When I was little, I studied
about the world through books</i>

543
00:45:37,958 --> 00:45:43,833
{\an8}<i>In 1970,
Osaka World Expo was held</i>

544
00:45:45,125 --> 00:45:47,333
{\an8}<i>Many people from abroad
come to Japan</i>

545
00:45:49,333 --> 00:45:52,833
{\an8}<i>For the first time,
I saw people from different countries</i>

546
00:45:55,750 --> 00:45:59,375
{\an8}Advanced technology is there,

547
00:45:59,458 --> 00:46:03,750
{\an8}like a video phone, which is huge.

548
00:46:08,041 --> 00:46:10,625
{\an8}<i>And the floor goes,</i>

549
00:46:10,708 --> 00:46:14,000
{\an8}<i>which we take for granted today,
when we go to the airport</i>

550
00:46:17,458 --> 00:46:22,041
{\an8}There are also displays of ancient cultural symbols
every country

551
00:46:22,125 --> 00:46:27,083
{\an8}and that had a big impact on me.

552
00:46:27,166 --> 00:46:30,375
{\an8}"Progress and Harmony for mankind"
is the slogan.

553
00:46:30,458 --> 00:46:32,500
{\an8}PROGRESS AND HARMONY FOR HUMANITY

554
00:46:39,791 --> 00:46:44,750
{\an8}<i>There is a vision of the future where technology
will make us happy</i>

555
00:46:44,833 --> 00:46:47,458
{\an8}<i>That would be the 21st century.</i>

556
00:46:53,541 --> 00:46:57,541
{\an8}<i>I feel like I saw the future.</i>

557
00:46:57,625 --> 00:47:02,291
{\an8}Various cultures and customs combined

558
00:47:02,375 --> 00:47:06,333
{\an8}with advanced science
to shape the future.

559
00:47:06,416 --> 00:47:10,125
{\an8}<i>I can see the concept
very clearly</i>

560
00:47:12,666 --> 00:47:14,791
{\an8}<i>Technology will connect the world.</i>

561
00:47:19,791 --> 00:47:22,000
{\an8}It had a big impact on me,

562
00:47:22,083 --> 00:47:25,125
{\an8}You can create the world
which is extraordinary.

563
00:47:52,875 --> 00:47:55,208
{\an8}To Kojima Productions...

564
00:47:55,291 --> 00:47:58,000
{\an8}Gold Master disc <i>Death Stranding</i>
has been approved!

565
00:48:00,500 --> 00:48:04,375
{\an8}<i>I was very excited on the day of the release.</i>

566
00:48:06,250 --> 00:48:11,791
{\an8}If I confess, that's when I thought
already moving on to the next idea.

567
00:48:11,875 --> 00:48:16,583
{\an8}Launching is an opportunity for me
to move on to the next project.

568
00:48:16,666 --> 00:48:20,666
{\an8}It's important to be able to do this.

569
00:48:23,625 --> 00:48:27,625
{\an8}It's been about three years and nine months,

570
00:48:27,708 --> 00:48:31,708
{\an8}and for those who joined later,
for all of you,

571
00:48:31,791 --> 00:48:33,041
{\an8}thank you very much
for your hard work.

572
00:48:33,125 --> 00:48:38,375
{\an8}We take the first step,
a big leap in the entertainment industry.

573
00:48:38,458 --> 00:48:41,291
{\an8}I've been involved for a long time
in a project,

574
00:48:41,375 --> 00:48:47,166
{\an8}so, I'm very happy
finally had a chance

575
00:48:47,250 --> 00:48:49,375
{\an8}to launch it.

576
00:48:56,666 --> 00:48:59,541
Welcome
on Countdown to <i>Death Stranding</i>.

577
00:48:59,625 --> 00:49:01,375
We are in New York City.

578
00:49:01,458 --> 00:49:04,583
The World Strand Tour is here

579
00:49:04,666 --> 00:49:06,375
for an extraordinary experience

580
00:49:06,458 --> 00:49:09,375
and I'm honored
joined by Hideo Kojima

581
00:49:09,458 --> 00:49:13,875
on the day <i>Death Stranding</i> launched
all over the world.

582
00:49:13,958 --> 00:49:15,500
I remember there was a lot of tension

583
00:49:15,583 --> 00:49:18,000
during game development
because everyone keeps saying,

584
00:49:18,083 --> 00:49:20,208
"Where's the gun?
Where's the fight?"

585
00:49:20,291 --> 00:49:22,166
And Hideo said,
“No. It's about something different.

586
00:49:22,250 --> 00:49:26,083
It's about walking
and experience this world."

587
00:49:26,166 --> 00:49:29,250
That's a challenging idea.

588
00:49:33,416 --> 00:49:38,666
You can't always
give the audience what they want.

589
00:49:38,750 --> 00:49:41,375
You also have to make them understand

590
00:49:41,458 --> 00:49:43,541
that sometimes they want
something they don't know.

591
00:49:52,583 --> 00:49:55,416
The risk is
people don't accept it.

592
00:49:55,500 --> 00:49:58,333
That could be considered too radical.

593
00:50:04,125 --> 00:50:07,958
But of course,
the positive side is that you change

594
00:50:08,041 --> 00:50:11,083
the media you work in and that's why...

595
00:50:11,166 --> 00:50:12,375
WRITER - DIRECTOR

596
00:50:12,458 --> 00:50:14,916
...his work is very important.

597
00:50:19,125 --> 00:50:20,500
Outside of AAA games,

598
00:50:20,583 --> 00:50:24,125
I think people often try to communicate
at a deeper level

599
00:50:24,208 --> 00:50:29,000
in the game, but it was the first time
I saw a game that big

600
00:50:29,083 --> 00:50:32,458
try to go deeper
than would normally be attempted.

601
00:50:35,166 --> 00:50:37,000
{\an8}<i>He created something
very original</i>

602
00:50:38,208 --> 00:50:40,666
{\an8}It's impossible to achieve that in every game.

603
00:50:40,750 --> 00:50:42,125
WRITER - DIRECTOR

604
00:50:42,208 --> 00:50:46,916
{\an8}You can feel the world
which he created.

605
00:50:47,000 --> 00:50:48,666
{\an8}Imaginary world.

606
00:50:51,166 --> 00:50:52,541
When you play <i>Death Stranding</i>,

607
00:50:52,625 --> 00:50:56,958
the dynamics are completely opposite
with all other video games.

608
00:50:57,041 --> 00:51:01,583
You are taught virtue
which seems impossible in the game.

609
00:51:01,666 --> 00:51:04,458
Patience, empathy, solidarity.

610
00:51:04,541 --> 00:51:08,791
This is the only game that gets me
think I'm a better person

611
00:51:08,875 --> 00:51:11,166
at the end of the game.

612
00:51:16,416 --> 00:51:19,375
I like it when things are really complicated
become very popular,

613
00:51:19,458 --> 00:51:21,583
because it makes me feel

614
00:51:21,666 --> 00:51:25,958
mainstream audiences can be open
for weird experimental art.

615
00:51:29,375 --> 00:51:31,083
And it always...

616
00:51:31,166 --> 00:51:33,791
I don't know, what can make you believe
on humanity, I guess.

617
00:51:44,208 --> 00:51:48,250
The function of art, philosophy,
and humanity is...

618
00:51:48,333 --> 00:51:52,833
If you want to call it something,
is to improve the human spirit.

619
00:51:52,916 --> 00:51:54,250
That's its function.

620
00:51:56,541 --> 00:51:58,541
And video games are art.

621
00:51:58,625 --> 00:52:01,208
The best side is art.

622
00:52:03,208 --> 00:52:06,333
That's where art has meaning.

623
00:52:06,416 --> 00:52:09,333
Not to please you.

624
00:52:09,416 --> 00:52:11,750
It's to inspire you.

625
00:52:11,833 --> 00:52:13,958
It was to provoke you.

626
00:52:14,041 --> 00:52:16,750
It's to entertain you.

627
00:52:16,833 --> 00:52:19,250
<i>Death Stranding</i> has
all the components in it.

628
00:52:19,333 --> 00:52:22,541
It's all there,
but there is much more.

629
00:52:29,541 --> 00:52:33,333
{\an8}Three months
after <i>Death Stranding</i> was released,

630
00:52:33,416 --> 00:52:36,541
{\an8}the world in the game becomes a reality
with COVID.

631
00:52:37,458 --> 00:52:40,500
{\an8}<i>People play the game
during quarantine</i>

632
00:52:40,583 --> 00:52:43,333
{\an8}<i>while they are isolated
from other people</i>

633
00:52:45,375 --> 00:52:50,625
{\an8}I love receiving messages from people
who feel the game saved them

634
00:52:50,708 --> 00:52:55,666
{\an8}because the game connects them
indirectly with other people.

635
00:52:56,291 --> 00:53:01,250
{\an8}<i>That's my motivation
to create something from the start</i>

636
00:53:02,875 --> 00:53:07,250
Tentacles come out,
looking for ways to connect with people.

637
00:53:07,333 --> 00:53:10,916
There's something the game can do

638
00:53:11,000 --> 00:53:15,291
that shows or movies can't do.

639
00:53:15,375 --> 00:53:17,500
Not as effective.

640
00:53:17,583 --> 00:53:19,416
One of the things I like
of this art form

641
00:53:19,500 --> 00:53:24,083
is you and I can come in
and look at paintings together

642
00:53:24,166 --> 00:53:25,625
and we can talk.

643
00:53:25,708 --> 00:53:29,166
But there is a difference between you and me
take the brush together

644
00:53:29,250 --> 00:53:31,791
and paint something together.

645
00:53:31,875 --> 00:53:34,041
To me, that's what games do.

646
00:53:34,125 --> 00:53:37,375
That's what we can do
in <i>Death Stranding</i> at that time.

647
00:53:37,458 --> 00:53:40,541
When art is strong enough, it is like a prophecy.

648
00:53:41,708 --> 00:53:44,125
This was a COVID game before COVID-19.

649
00:53:45,625 --> 00:53:47,041
This is...

650
00:53:48,083 --> 00:53:52,666
the game I think responds to the shift

651
00:53:52,750 --> 00:53:56,000
that the pandemic brought before it happened.

652
00:53:56,083 --> 00:54:01,208
{\an8}I always thought this was strange
in all the games we release...

653
00:54:01,291 --> 00:54:03,000
ARTISTIC DIRECTOR

654
00:54:03,083 --> 00:54:08,666
{\an8}...the world follows the scenario
written by the director.

655
00:54:09,541 --> 00:54:13,916
{\an8}I think he's half a prophet.

656
00:54:15,208 --> 00:54:17,541
{\an8}Scary. I don't want to think about it.

657
00:54:27,750 --> 00:54:32,916
{\an8}My ideas come and go, overlapping each other.

658
00:54:35,375 --> 00:54:39,541
{\an8}<i>But one thing bothers me
I'm 59 this year.</i>

659
00:54:42,125 --> 00:54:44,875
{\an8}<i>I wonder how many games there are
that I can make with the rest of my time.</i>

660
00:54:48,791 --> 00:54:53,625
{\an8}I just felt that fear
lately,

661
00:54:53,708 --> 00:54:55,375
{\an8}I've never felt it.

662
00:55:01,708 --> 00:55:05,458
There is no cultural evolution,
unless updated.

663
00:55:06,416 --> 00:55:08,083
That's the history of all creative people.

664
00:55:08,166 --> 00:55:10,500
It must be continually refreshed.

665
00:55:10,583 --> 00:55:12,666
That's when the creative courage came.

666
00:55:19,958 --> 00:55:26,166
If we lose that one vision,
we lose part of our humanity.

667
00:55:27,875 --> 00:55:32,083
If you are 100 percent honest with yourself
as an artist,

668
00:55:32,166 --> 00:55:37,875
then your heart and soul will always beat
for the future.

669
00:55:45,916 --> 00:55:49,208
<i>All games are like distilling
the most interesting thing around you</i>

670
00:55:49,291 --> 00:55:52,625
<i>becomes narrative and essentially
that's the story, the film,</i>

671
00:55:52,708 --> 00:55:53,958
<i>or book.</i>

672
00:55:56,541 --> 00:55:59,958
<i>So it's interesting to see the game enter</i>

673
00:56:00,041 --> 00:56:02,708
<i>stages of the fairy tale in this way.</i>

674
00:56:08,250 --> 00:56:10,000
<i>A game is a story.</i>

675
00:56:11,291 --> 00:56:13,666
<i>The purpose of a story is to make meaning
in life</i>

676
00:56:13,750 --> 00:56:15,375
<i>That's important to us.</i>

677
00:56:15,458 --> 00:56:19,083
<i>That's the only way we can explain
the world and our existence</i>

678
00:56:35,000 --> 00:56:38,916
{\an8}My ambitions grow
when there are more possibilities.

679
00:56:39,000 --> 00:56:45,291
{\an8}There is an effect of what is in my mind
which grows like this

680
00:56:45,375 --> 00:56:52,375
{\an8}and that's why it's entertainment
in this technology zone it is very compulsive.

681
00:56:52,833 --> 00:56:57,333
{\an8}It's endless and you never get bored.

682
00:56:57,416 --> 00:57:00,375
{\an8}It was a lot of fun
and cannot be rejected.

683
00:58:53,333 --> 00:58:55,333
Translated by Chairunnisa


