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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:23,000 [silence] 2 00:00:23,000 --> 00:00:33,000 Yeah, and I mute everyone in class, but feel free to unmute yourself and talk, ask a question. 3 00:00:33,000 --> 00:00:43,000 That's the point of the live class. It's very, I like to do it very informal. So, yeah, it's... 4 00:00:43,000 --> 00:00:46,000 [silence] 5 00:00:46,000 --> 00:00:49,000 Cool, cool. 6 00:00:49,000 --> 00:01:05,000 Overview. So week one, we're going to do kind of a review, kind of like the basics, talk about value, simplification of form, and time to studies. 7 00:01:05,000 --> 00:01:13,000 Week two, simple color palettes. This is kind of like first, like baby step into color. 8 00:01:13,000 --> 00:01:18,000 Just breaking it down to warm and cools. 9 00:01:18,000 --> 00:01:32,000 Week three is like the next bigger step into color, longer studies, adding more colors, more variation into your work. 10 00:01:32,000 --> 00:01:38,000 So you'll start to really understand color more. 11 00:01:38,000 --> 00:01:51,000 Week four, using photos, say, probably like 99% of the time, when we have like a project that we're doing at work or we're making our own illustration, 12 00:01:51,000 --> 00:01:58,000 we're going to be googling photos and just using references that we find online. 13 00:01:58,000 --> 00:02:10,000 So I'm going to talk about how to use photos and, you know, not just copying the photos, but turning them into like beautiful paintings. 14 00:02:10,000 --> 00:02:20,000 Week five, this gets into a little bit more of like the style of painting, adding your personal touch to something. 15 00:02:20,000 --> 00:02:37,000 So like brushwork, edge control, longer studies where you're really thinking about the texture, the paint buildup, more of the subtleties, getting more into detail. 16 00:02:37,000 --> 00:03:02,000 Week six, taking everything we've learned, how do we apply that to original work, more like creative work, you know, those VisDev paintings that we see are like really cool and inspirational. 17 00:03:02,000 --> 00:03:22,000 Yeah, so the goal is to just do tons and tons of paintings, like I'll give homework I'll say like I do like six studies. If you have the time, do like, do like 20 studies 30 studies do like as many as you can, because the more you do, the better, better you'll get the 18 00:03:22,000 --> 00:03:35,000 faster you'll improve. 19 00:03:35,000 --> 00:03:41,000 When I was, when I graduated college. 20 00:03:41,000 --> 00:03:50,000 I kind of, I started to do, I started to do these like quick little studies, and I would do at least one or two a day. 21 00:03:50,000 --> 00:04:02,000 I'd get up early I do one before, before like I had to do like my freelance work or whatever. And I do like a personal one at night. 22 00:04:02,000 --> 00:04:11,000 And then anytime I like had had some spare time I would just do like, I'd fill my day I would just do like a ton of these. 23 00:04:11,000 --> 00:04:19,000 I'd time myself like 15 minutes each 30 minutes each. 24 00:04:19,000 --> 00:04:33,000 And that carried on to like, even after I got a full time job like an animation. I was always doing these quick, quick studies because I would just see myself improve over time. 25 00:04:33,000 --> 00:04:37,000 And 26 00:04:37,000 --> 00:04:57,000 yeah so it's very like rewarding and it's like I'm going to just keep this up forever because if I want to keep improving what I need to do. 27 00:04:57,000 --> 00:05:07,000 We're not going to talk necessarily a lot about 28 00:05:07,000 --> 00:05:18,000 this like simple value grouping stuff in this class because I talked about it in all my other classes and I have this short. 29 00:05:18,000 --> 00:05:41,000 The short gum road tutorial as well, going into more depth into this. So if you if you haven't taken this I recommend that you do, or you, you take a few taken some other like similar class on value simplification. 30 00:05:41,000 --> 00:05:51,000 Yeah, I highly recommend that like if you see this and you don't, if you don't understand, then definitely like take this. 31 00:05:51,000 --> 00:05:59,000 Not to like pitch my own class in a class, but 32 00:05:59,000 --> 00:06:19,000 yeah just, this is like kind of the key to everything. Simplifying the light and shadow designing your composition in the most simplest form like this, this will just set you up for success, every time. 33 00:06:19,000 --> 00:06:47,000 Any quick questions on this before I move on. 34 00:06:47,000 --> 00:06:58,000 Simplification and design. 35 00:06:58,000 --> 00:07:10,000 Coffee. 36 00:07:10,000 --> 00:07:39,000 So, one way to set us apart from all the artists like on on our station or whatever you know everyone on social media who's just like copying photos or like photo bashing using AI, all this other stuff is having a really strong great sense of design in your pieces. 37 00:07:39,000 --> 00:07:44,000 So, you could take an image like this. 38 00:07:44,000 --> 00:07:57,000 I've been really into boats for like a long time I don't know why I think it's water, boats, the environment is just like interesting subject matter for me. 39 00:07:57,000 --> 00:08:16,000 But taking an image like this that when I see it it's like, oh, it has a lot of potential, you know, we've got the reflections of the boat water land mass light coming in hitting these houses back here. 40 00:08:16,000 --> 00:08:30,000 But the composition everything is kind of boring, and it's not saying much like we're showing, we're just like showing the information. We don't really feel. 41 00:08:30,000 --> 00:08:37,000 We don't feel the information, or we don't feel like the, 42 00:08:37,000 --> 00:08:56,000 like the mood, or we're not like telling a very strong story with the life. So let's take this. 43 00:08:56,000 --> 00:09:12,000 Question. 44 00:09:12,000 --> 00:09:28,000 You know when Photoshop updates something, and you get used to like, like the hotkeys or like the way something works like even just like sliding an image over like now it like always snaps back to its original spot. 45 00:09:28,000 --> 00:09:37,000 So like, why, why change Photoshop just leave it. 46 00:09:37,000 --> 00:09:44,000 Question, do you usually keep rule of thirds in mind while creating compositions? 47 00:09:44,000 --> 00:09:47,000 Why don't you mention that. 48 00:09:47,000 --> 00:09:52,000 So the first thing 49 00:09:52,000 --> 00:09:59,000 I noticed is the horizon line, or like this, this dark line right here it's right in the middle. 50 00:09:59,000 --> 00:10:08,000 And that's usually the first thing that I look for, or one of the first things I look for. 51 00:10:08,000 --> 00:10:20,000 Horizon line in the middle equals boring, you have equal space here, equal space here, equal space is just, it's boring. 52 00:10:20,000 --> 00:10:24,000 You can, there's obviously a time and place for everything. 53 00:10:24,000 --> 00:10:27,000 But generally. 54 00:10:27,000 --> 00:10:56,000 This is, I don't like to say there's rules in creating paintings but this is close to a rule, I would say. 55 00:10:56,000 --> 00:11:14,000 So let's just, just try something. 56 00:11:14,000 --> 00:11:38,000 What if we take this horizon line we push it into the top third. 57 00:11:38,000 --> 00:11:56,000 I'm not worried about like, you know, squishing the buildings and stuff I'm just kind of like squinting my eyes and looking at this piece overall. I'm like how, how can I push stretch and push things around to like create like a more striking composition, and already. 58 00:11:56,000 --> 00:12:03,000 This is like way, way cooler. 59 00:12:03,000 --> 00:12:15,000 Another thing we can do. 60 00:12:15,000 --> 00:12:22,000 I'm going to 61 00:12:22,000 --> 00:12:32,000 take all of this. 62 00:12:32,000 --> 00:12:33,000 Okay. 63 00:12:33,000 --> 00:12:42,000 Now, our brightest bright our area of focus is on these boats here. 64 00:12:42,000 --> 00:12:55,000 I did like some of this light coming through and hitting some of these buildings so I'm just going to pick out some of these areas to 65 00:12:55,000 --> 00:12:59,000 where the light is is hitting. 66 00:12:59,000 --> 00:13:14,000 Brighten up the sky again. 67 00:13:14,000 --> 00:13:17,000 So before, after. 68 00:13:17,000 --> 00:13:34,000 Now it's like there's a sense of design to this piece because it's not all just like lit back there really being specific with where replacing those lights, and we can draw the eye 69 00:13:34,000 --> 00:13:51,000 through this composition. We can create these areas of travel. 70 00:13:51,000 --> 00:14:05,000 Question. How do I know if my value study was successful. You set any goals here before studying an image. 71 00:14:05,000 --> 00:14:14,000 Sometimes you have to just play around with things. 72 00:14:14,000 --> 00:14:18,000 Like for me. 73 00:14:18,000 --> 00:14:28,000 Yeah, sometimes I'll see an image and I'll know like exactly what I want to do with the values. Other times I might have to try a few different things. 74 00:14:28,000 --> 00:14:36,000 But in general, if your, your study is successful. 75 00:14:36,000 --> 00:14:44,000 It's when you lead the eye to a focal point. 76 00:14:44,000 --> 00:14:52,000 You create an area of interest, you have elements that lead your eye to this point. 77 00:14:52,000 --> 00:15:06,000 And then you have secondary elements that create interest, allow the viewers eye to move around your piece. 78 00:15:06,000 --> 00:15:16,000 And then if there's any like storytelling, if you have any elements that 79 00:15:16,000 --> 00:15:22,000 you've got 80 00:15:22,000 --> 00:15:41,000 like a fisherman on this boat. Sitting here with this cat. You know if there's any like storytelling elements that you want to add to your piece, you make sure that those are readable, and they make sense. 81 00:15:41,000 --> 00:15:46,000 They're not confusing. 82 00:15:46,000 --> 00:15:53,000 So, yeah, those are the kind of things that I look for when I'm doing a value study. 83 00:15:53,000 --> 00:15:57,000 What brush am I using? 84 00:15:57,000 --> 00:16:04,000 We'll continue to talk about brushes but like right now I'm just using 85 00:16:04,000 --> 00:16:11,000 pretty sure my brushes are 86 00:16:11,000 --> 00:16:25,000 are in the downloads on Gumrod, so you can grab them, it's just like the normal round brush. 87 00:16:25,000 --> 00:16:31,000 And then I use this like square 88 00:16:31,000 --> 00:16:36,000 pencil tool a lot, and you can use the, you can just switch it to the pencil up here. 89 00:16:36,000 --> 00:16:41,000 This gives me like really crisp, 90 00:16:41,000 --> 00:16:46,000 crisp and graphic. I use these all the time. 91 00:16:46,000 --> 00:16:58,000 It's like the simplest Photoshop tool but sometimes the simplest tool is the best one to use. 92 00:16:58,000 --> 00:17:09,000 So the focus is on composition leading the eye and ultimately storytelling. Yes. 93 00:17:09,000 --> 00:17:24,000 I think, at least the first few lessons we're not going to be talking about storytelling, like with like characters and all that like too much. It's more going to be about 94 00:17:24,000 --> 00:17:37,000 just creating beautiful images more. It's almost more like fine art, you know, you like go out and you do like a plein air painting, you like hang it in a gallery, 95 00:17:37,000 --> 00:17:47,000 as opposed to like an illustration with like characters and like some crazy story that we're telling. 96 00:17:47,000 --> 00:18:05,000 Because this is, this is easier. So we step in, step in this way, and then we'll start to add the more complex elements like characters and stuff as we go. 97 00:18:05,000 --> 00:18:15,000 Let's do another version. 98 00:18:15,000 --> 00:18:18,000 So, 99 00:18:18,000 --> 00:18:43,000 let's get. 100 00:18:43,000 --> 00:18:50,000 What if we do the opposite of this one, we bring that horizon line way down. 101 00:18:50,000 --> 00:19:18,000 Okay. 102 00:19:18,000 --> 00:19:41,000 And then we can use this as an opportunity to create a light pattern that draws us right to these boats. 103 00:19:41,000 --> 00:20:10,000 Cool. So, much more interesting right? 104 00:20:10,000 --> 00:20:22,000 And then, then of course like you would, you would paint this you would fix, you know, so we're just like stretching things. 105 00:20:22,000 --> 00:20:40,000 Yeah, but. Okay, let's go. 106 00:20:40,000 --> 00:20:43,000 We'll get some more examples. 107 00:20:43,000 --> 00:21:08,000 So, look at this piece we want to design the rock forms and make some statement with the light and shadow. So, the solution I came up with was, was this, making the characters the dark, the darkest dark, and then pulling the, 108 00:21:08,000 --> 00:21:22,000 it's not the horizon but it's pulling this, this rock shape down. So we have a small shape. 109 00:21:22,000 --> 00:21:25,000 This is a big shape. 110 00:21:25,000 --> 00:21:30,000 I'm always just like looking for these shapes and my compositions. 111 00:21:30,000 --> 00:21:47,000 And then, containing the lights. Well, first of all I'm stepping the shadows back so they get lighter as they go back into space. So we get that depth, and then we're controlling the lights, sort of creating a pattern with the lights that draw us right to the characters, 112 00:21:47,000 --> 00:21:55,000 and I'm putting the lights right behind the characters so we have dark over light read. 113 00:21:55,000 --> 00:22:08,000 And that allows us to create like a nice strong focal point. 114 00:22:08,000 --> 00:22:16,000 That makes sense. You guys understand the thought process behind that. 115 00:22:16,000 --> 00:22:24,000 Awesome. 116 00:22:24,000 --> 00:22:31,000 Sometimes you take a picture and it's like, so cool, you know you've got like tons of little things everywhere. 117 00:22:31,000 --> 00:22:36,000 You're like, oh there's so much interest in this piece. 118 00:22:36,000 --> 00:22:49,000 But, might be a cool photo, but how do you turn it into a nice painting. So sometimes you can can posterize it to help you to see 119 00:22:49,000 --> 00:23:01,000 light and shadow or just to see like how the computer kind of like simplifies things, but ultimately you need to do that yourself. 120 00:23:01,000 --> 00:23:17,000 So from this point. 121 00:23:17,000 --> 00:23:29,000 Okay. 122 00:23:29,000 --> 00:23:52,000 So what I'm trying to do is create some nice areas of rest and areas of detail, like if I want this to be the focal area like I drew in a couple people down here, like these people maybe they're getting into a taxi or something. 123 00:23:52,000 --> 00:24:09,000 So if I want this to be the focal point, I can't have this amount of contrast like over here, because then it's going to compete with our eye. So that's why I'm pushing some of these elements back. 124 00:24:09,000 --> 00:24:12,000 If you want to. 125 00:24:12,000 --> 00:24:16,000 Let's push this into shadow. 126 00:24:16,000 --> 00:24:28,000 I think that helps us a lot to draw our eye in, and maybe I put a shadow here too. 127 00:24:28,000 --> 00:24:44,000 And then this line can kind of draw us right into this. 128 00:24:44,000 --> 00:24:53,000 And then, what if I take that I crop down into like a cinematic kind of story, story moment. 129 00:24:53,000 --> 00:25:12,000 And then, you know, now this feels like a screenshot from a movie or something, because I've taken all this detail of simplified it, area of focus is here, light and eye contrast, light versus shadow. 130 00:25:12,000 --> 00:25:19,000 And I'm really directing the viewers I where I want them to look. 131 00:25:19,000 --> 00:25:28,000 So going, going back to what I mentioned earlier about that simple value read. 132 00:25:28,000 --> 00:25:43,000 You can do sketches like this when you have like, because you're not always just going to have one reference that you're going to like study from, like if you're doing something more complex, where you have like a few, a bunch of references that you're trying 133 00:25:43,000 --> 00:26:03,000 to combine, you can do these kind of sketches that are just three values, sometimes two values, where you, where you plan out those light and shadow shapes. 134 00:26:03,000 --> 00:26:08,000 Let me see we had a couple questions. 135 00:26:08,000 --> 00:26:14,000 For our assignments, are we adjusting references to have better comps value structures. 136 00:26:14,000 --> 00:26:20,000 I'll go over homework in one second. 137 00:26:20,000 --> 00:26:35,000 So would you repaint the whole image again for the study or would you just play with the photo manipulation and painting over to you if you've made a successful looking image and move on. 138 00:26:35,000 --> 00:26:37,000 Talk about that in one second. 139 00:26:37,000 --> 00:26:44,000 Do you consider the direction of the light source, when you're when you make these. 140 00:26:44,000 --> 00:26:49,000 Yes, I do. 141 00:26:49,000 --> 00:27:00,000 Like in this image, it's going to be backlit like I put in a couple shadows that might not make 100% sense. 142 00:27:00,000 --> 00:27:08,000 If this is backlit we probably get a shadow like this. 143 00:27:08,000 --> 00:27:18,000 Yeah, I might refine some of these maybe there's some light coming through like that. 144 00:27:18,000 --> 00:27:31,000 Yeah, something like that maybe. Um, yeah, so I am thinking about the direction of light, but 145 00:27:31,000 --> 00:27:50,000 something you'll, you'll learn in animation is we can always like fake things or like if we need a shadow somewhere. We can invent that shadow or we can invent a light source to draw the eye to where we want it to go, where we want the viewer to look. 146 00:27:50,000 --> 00:28:00,000 So, that kind of comes first instead of just making everything accurate. 147 00:28:00,000 --> 00:28:05,000 It's, it's a balance because you want it to look accurate. 148 00:28:05,000 --> 00:28:12,000 But you also need to draw the viewers eye to a location to a specific point. 149 00:28:12,000 --> 00:28:18,000 So you have to make some of these choices you have to put in, you have to fake a shadow you have to fake a light source. 150 00:28:18,000 --> 00:28:26,000 You have to pretend that there's a building off screen that casts a big shadow. 151 00:28:26,000 --> 00:28:37,000 Yeah, I think you, you definitely have to do those, those kinds of things like, you know, when we're working on color tees in a movie. 152 00:28:37,000 --> 00:28:42,000 Like on the spider verse for example we would just, 153 00:28:42,000 --> 00:28:54,000 if Miles kind of like disappeared into the background, at one point we'd be like, okay, let's like bounce like a warm light and just like hit part of his skin, just so we can draw the viewers eye there. 154 00:28:54,000 --> 00:28:59,000 We would do stuff like that to 155 00:28:59,000 --> 00:29:07,000 help us help the viewer to focus on one area. 156 00:29:07,000 --> 00:29:18,000 I think in my work I tend to go a little bit more realistic in terms of light lighting. 157 00:29:18,000 --> 00:29:38,000 It's like, for my taste I like things that feel very natural, but have like that artistic touch to it so like pushing some colors, simplifying the light and shadow a bit, things like that. 158 00:29:38,000 --> 00:29:52,000 I showed up a bit late Did you mention how many values. 159 00:29:52,000 --> 00:29:59,000 You know you can do two values you can do five. It's, I'm not going to tell you an exact number. 160 00:29:59,000 --> 00:30:06,000 For me personally I like to do them in two or three, you know, just nice and simple. 161 00:30:06,000 --> 00:30:14,000 That way you can just do a bunch of them and figure out a bunch of different compositions quickly. 162 00:30:14,000 --> 00:30:20,000 But right now we're just 163 00:30:20,000 --> 00:30:36,000 taking photos and simplifying the values not thinking about like a number of values but just focusing on simplifying and drawing the eye to where we want to look. 164 00:30:36,000 --> 00:30:42,000 As long as it's believable it's okay to change light in order to create an interesting focal point. 165 00:30:42,000 --> 00:30:44,000 Yeah. 166 00:30:44,000 --> 00:30:57,000 Cinematic bottom right looks great. How do you go from a block in above it to something like that. Is it mostly drawing. 167 00:30:57,000 --> 00:31:22,000 Yeah, I'll show, I'll show an example. This as we go. And there's a couple of questions about like homework and stuff like that. Let me discuss that now. 168 00:31:22,000 --> 00:31:33,000 So, homework. For homework we're going to do five Master's Studies in value. 169 00:31:33,000 --> 00:31:41,000 Week one is just going to be grayscale value stuff and then the rest of the class can be in color. 170 00:31:41,000 --> 00:31:46,000 Five value studies from photos or from film. 171 00:31:46,000 --> 00:31:55,000 And then start collecting references. If you don't already have like a folder like cool images that you want to paint. 172 00:31:55,000 --> 00:32:00,000 You know, throughout your, your day, like work or whatever. 173 00:32:00,000 --> 00:32:03,000 Start collecting images. 174 00:32:03,000 --> 00:32:16,000 I'm always like I use Pinterest to save all the cool images that I find. I'll share that link on the Discord if you guys want to draw from there as well. 175 00:32:16,000 --> 00:32:35,000 Yeah, it's important if you have a folder in your desktop just some folder that you can like every time you see a cool image that might inspire an image, a painting, just just save it, because we're going to be doing a lot of these studies in class. 176 00:32:35,000 --> 00:32:38,000 I also have. 177 00:32:38,000 --> 00:32:43,000 I'm sure you guys have lots of sites you can look for for screenshots. 178 00:32:43,000 --> 00:32:48,000 I'll share, share one that I use. 179 00:32:48,000 --> 00:33:03,000 But I say most of the time I just, I'll just think of like a movie and then I'll like Google like screenshots from the movie or like I'll watch the trailers and like grab screenshots. 180 00:33:03,000 --> 00:33:16,000 And then I'll do that for homework. I showed kind of like photo manipulation. That's just to like prove the point, but you're going to do that in painting. 181 00:33:16,000 --> 00:33:24,000 So, it's not enough, I'll do it full demo so you can see how I did that. 182 00:33:24,000 --> 00:33:29,000 Yeah, and the goal of this is to, when you do the master studies. 183 00:33:29,000 --> 00:33:45,000 You'll pick up on things that these, these master painters do with in terms of simplifying value simplifying light and shadow designing their composition. 184 00:33:45,000 --> 00:34:03,000 You'll start to pick up on those elements that they are, they're using and then you can apply those to your film studies and photo studies, so these photo studies will have more of a sense of design to them. 185 00:34:03,000 --> 00:34:27,000 Do you ever think about project limitation when working in animation, I figured it doesn't matter as much in feature film but maybe VISTA is still early so it doesn't matter, project limitation. 186 00:34:27,000 --> 00:34:33,000 It depends on what part of the movie you're on. 187 00:34:33,000 --> 00:34:42,000 If you're in the beginning stages of a movie and it's just like blue sky just come up with ideas. 188 00:34:42,000 --> 00:34:48,000 Just, you're just painting like really inspirational artwork. 189 00:34:48,000 --> 00:34:51,000 Let me show you. 190 00:34:51,000 --> 00:34:59,000 It's easier to talk when you're looking at images. 191 00:34:59,000 --> 00:35:08,000 So my, my thought process always is to 192 00:35:08,000 --> 00:35:23,000 do the most like epic expensive crazy stuff that I can. 193 00:35:23,000 --> 00:35:27,000 And then I let I let the production. 194 00:35:27,000 --> 00:35:49,000 Tell me that, okay, we can't do this, we can't do that. So I want to start in the coolest spot possible. And then we can always take things out so like the star crater for Puss in Boots it was like this huge epic crater just covered in all these like different colored 195 00:35:49,000 --> 00:35:52,000 pieces of 196 00:35:52,000 --> 00:35:57,000 pieces of crystal. 197 00:35:57,000 --> 00:36:03,000 We have lightning hitting the star, like weird weather coming through. 198 00:36:03,000 --> 00:36:17,000 We have rivers of like different colored stuff kind of like melting into the ground, we've got like little bits of star floating around, layers of atmosphere and fog. 199 00:36:17,000 --> 00:36:24,000 All these different reflective materials. So like this is a very complex thing. 200 00:36:24,000 --> 00:36:28,000 I don't know, actually didn't. 201 00:36:28,000 --> 00:36:40,000 I didn't watch the movie so I don't know what they ended up with but they probably didn't do this. I'm just assuming. 202 00:36:40,000 --> 00:36:46,000 Some of these are more straightforward. 203 00:36:46,000 --> 00:37:03,000 Yeah, like something like this, like water, like water interacting with characters is very expensive in animation. So when they told me to design, like a lazy river that the characters can kind of like be pulled through. 204 00:37:03,000 --> 00:37:09,000 I was like, okay, I'm going to make the most epic lazy river that you've ever seen. 205 00:37:09,000 --> 00:37:17,000 And then we've got like these, these rapids that are pulling the characters up and down, moving them through. 206 00:37:17,000 --> 00:37:28,000 Got like rainbows, and they'd be pulled through and they'd be lifted up, like opposite of gravity, like through these, these waterfalls. 207 00:37:28,000 --> 00:37:34,000 Meanwhile, like flowers are flowing through the air. 208 00:37:34,000 --> 00:37:46,000 And they're kind of showing that they're getting like pulled up and around these rocks just like really like weird water, which would be like super expensive to develop. 209 00:37:46,000 --> 00:37:59,000 What if the water looked like an impressionistic painting, you know, and then you've got these, these weird plants that are like, I guess they're supposed to be singing. 210 00:37:59,000 --> 00:38:05,000 Um, 211 00:38:05,000 --> 00:38:18,000 yeah so everything starts like, like really expensive and then I let them tell me that we can't do that. 212 00:38:18,000 --> 00:38:31,000 Um, sorry, let me, let me see if I missed any questions. 213 00:38:31,000 --> 00:38:41,000 I took a bunch of screenshots from Guillermo del Toro's Pinocchio. Every scene is like a painting. Yeah, that was a good looking movie. 214 00:38:41,000 --> 00:38:58,000 Is Master Studies going to be environment focused or can we also do studies of Sargent for example, with figures. Yeah, you can do more figurative. 215 00:38:58,000 --> 00:39:13,000 You know something like I like one of my favorites is Richard Schmidt and I love the way he paints his figures into a scene so I do like studies of that I do more environmental stuff but then I put. 216 00:39:13,000 --> 00:39:16,000 And I look at his figurative stuff. 217 00:39:16,000 --> 00:39:22,000 So yeah, I would do both. 218 00:39:22,000 --> 00:39:38,000 I guess, generally, like this is a general painting class but like for me, personally I'm more focused on the environment side of things so like I'm always going to be like doing studies and studying like that side of things. 219 00:39:38,000 --> 00:39:45,000 But if you're more into figures then then lean that way a little bit. 220 00:39:45,000 --> 00:39:56,000 References should be put in black and white, I would keep it simple for yourself and change them to black and white. 221 00:39:56,000 --> 00:40:01,000 Yeah, don't don't make your life hard. 222 00:40:01,000 --> 00:40:06,000 They kept the star. Cool. 223 00:40:06,000 --> 00:40:10,000 Yeah, I tried. 224 00:40:10,000 --> 00:40:16,000 I tried watching the movie a couple times when I kept falling asleep. 225 00:40:16,000 --> 00:40:30,000 Maybe it's because I, I worked on it for so long that I kind of knew what was going to happen so it's just like, well it's dark in my room I'm just going to fall asleep. 226 00:40:30,000 --> 00:40:45,000 And examples you did. There are mainly paint over studies but you also showed a more blocky one that looked more like you made it from scratch, basically not paint, paint over. 227 00:40:45,000 --> 00:40:50,000 So for our homework studies, which approach. I'm going to show that. 228 00:40:50,000 --> 00:41:01,000 Do you always start thinking about the grayscale values, or you start with colors. 229 00:41:01,000 --> 00:41:05,000 I have many different ways of painting and starting paintings. 230 00:41:05,000 --> 00:41:12,000 I don't think it's a good idea. 231 00:41:12,000 --> 00:41:29,000 Yeah. Okay, let me, let me talk about this for a second. So you can have a process where you, you do like a three value sketch, and then you drop your colors in, and then you like paint texture on top and then you have a finished piece, and then that's like 232 00:41:29,000 --> 00:41:39,000 an easy pipeline that you can do for every piece forever for the rest of your life, but you have that process. It's straightforward. 233 00:41:39,000 --> 00:41:42,000 Which is great to have that. 234 00:41:42,000 --> 00:42:04,000 But the danger in that is that you're limiting yourself with what you can experiment with and allowing yourself to fail, and in those failures, you might learn something that will set you off on like a totally different journey. 235 00:42:04,000 --> 00:42:17,000 And then you might find, find something like a little piece of something that leads you somewhere and then you create, you start creating pieces in a new way. 236 00:42:17,000 --> 00:42:28,000 And that could like level you up, you could create something totally different and new something kind of groundbreaking and different. 237 00:42:28,000 --> 00:42:33,000 So, yeah, that being said, 238 00:42:33,000 --> 00:42:38,000 I, there's many ways that I will start painting sometimes I'll start in color. 239 00:42:38,000 --> 00:42:47,000 I'll just use big blobs of color to start sometimes I'll just start with a big textural thing and like start pushing textures around. 240 00:42:47,000 --> 00:42:55,000 Sometimes I do just grayscale, because that's kind of like a proven pathway to create a nice image. 241 00:42:55,000 --> 00:43:07,000 Sometimes I'll start just blocking things in 3D and playing around with the cameras and creating like an abstract scene in 3D. 242 00:43:07,000 --> 00:43:13,000 Sometimes I'll be in VR and I'll like sculpt something. 243 00:43:13,000 --> 00:43:19,000 Sometimes I use photos and I like bash something together, kind of like what I showed earlier. 244 00:43:19,000 --> 00:43:32,000 So I, I have all these different processes that I'm always like bouncing around trying new things. And that means that I fail a lot. 245 00:43:32,000 --> 00:43:42,000 Like I might, I might start a piece this way and it just, it's not working so I have to start over and try a new way. 246 00:43:42,000 --> 00:43:53,000 But in each of those failures and I learned a little bit of something, and I learned something in those, in that experimentation. 247 00:43:53,000 --> 00:44:01,000 So, hopefully that brings like something unique to the pieces that I'm creating. 248 00:44:01,000 --> 00:44:06,000 Yeah, I hope that that makes sense. 249 00:44:06,000 --> 00:44:16,000 You know it's, it's not always the most like efficient way when you're like working on a deadline or something. You know I might take the safe route when I've got like a tight deadline. 250 00:44:16,000 --> 00:44:30,000 But if I got a week to create some, some paintings that I'll definitely experiment and try a bunch of stuff. 251 00:44:30,000 --> 00:44:34,000 Um, 252 00:44:34,000 --> 00:44:41,000 working. Let me just catch up on these questions. 253 00:44:41,000 --> 00:44:45,000 I'm working on invincible right now. Oh, awesome. 254 00:44:45,000 --> 00:44:52,000 Like your earlier concept work is really inspiring. Oh, thank you. 255 00:44:52,000 --> 00:45:06,000 When working in TV animation, you're definitely aware of time limitations, definitely hard to capture some of the really expressive colors and moods in your early business. 256 00:45:06,000 --> 00:45:11,000 Yeah, I've never worked in a production on TV. 257 00:45:11,000 --> 00:45:19,000 So I don't know much about like what the deadlines are like, just like whatever. 258 00:45:19,000 --> 00:45:40,000 But yeah, like if I get hired for like some early, like this stuff on a TV show or something. And I'll just treat it like I would on the feature where they give you a few months to just like do a bunch of like crazy images and you just try to make it as 259 00:45:40,000 --> 00:45:47,000 cool as you can. 260 00:45:47,000 --> 00:45:55,000 But yeah, it's awesome that you're on invincible. That was such a good show. 261 00:45:55,000 --> 00:46:04,000 One day we'll be crowdfunding. Zach watching Puss in Boots. 262 00:46:04,000 --> 00:46:11,000 I know I need to just get some energy drinks and get through it I guess. 263 00:46:11,000 --> 00:46:14,000 Yeah, next lightbox. 264 00:46:14,000 --> 00:46:24,000 Um, I know some artists use 3D and sort of base their breaths around modeling, they built. 265 00:46:24,000 --> 00:46:30,000 Do you think knowing 3D helps? 266 00:46:30,000 --> 00:46:47,000 Yes, you don't have to. I've never once been asked to do anything in 3D, like as a professional. I just use 3D to help myself sometimes. 267 00:46:47,000 --> 00:47:03,000 Like, for example, like if it's like a crazy city landscape or something, then I'll build a bunch of blocks in 3D, like very minimal. Just like playing around with compositions camera angles. 268 00:47:03,000 --> 00:47:18,000 So yeah, it is helpful. But the amount that I know in 3D you can literally learn in like three hours of watching YouTube videos in Blender on Blender. 269 00:47:18,000 --> 00:47:30,000 And that's it. Because if I learned anything more than that, I'm going to forget it because I don't, I don't use it in my everyday pipeline. There's no need to as a painter as a 2D artist. 270 00:47:30,000 --> 00:47:33,000 So that's my thought on it. 271 00:47:33,000 --> 00:47:47,000 And like at the end of the day I always want to be a painter I don't want to be a 3D artist so the 3D is just there to kind of just give me some ideas to help me with perspective stuff like that. 272 00:47:47,000 --> 00:47:52,000 Do you ever get bored of doing studies for so long? 273 00:47:52,000 --> 00:47:53,000 Yes. 274 00:47:53,000 --> 00:48:00,000 Sometimes it's good to, you know, when you every time you want to like level up in life. 275 00:48:00,000 --> 00:48:12,000 Not in life, but maybe in life but level up as a painter you just like spend a few days do a bunch of studies and then you kind of like get over like a art slump or something. 276 00:48:12,000 --> 00:48:23,000 But yeah, you're just doing studies all the time that you feel like I need to do something more creative and something more that like pushes your brain, I guess. 277 00:48:23,000 --> 00:48:27,000 Yeah, I'll show some of the old masters I'm into. 278 00:48:27,000 --> 00:48:39,000 Now, how do you keep yourself from rendering? Do you have process that keeps you? Yeah, I always have a time limit for everything I do. 279 00:48:39,000 --> 00:48:55,000 So if it's a short piece I'll just be like, okay, I got 15 minutes to do a sketch, and then I leave it at that, or if it's a longer piece, you know, I've got a day to finish this concept. 280 00:48:55,000 --> 00:49:11,000 So if you just have a day, then that means you can't paint every detail in the background you have to prioritize like okay the details are in the figures, the surrounding areas, a little bit of detail here a little bit here and then the rest has to be loose 281 00:49:11,000 --> 00:49:14,000 and painterly. 282 00:49:14,000 --> 00:49:31,000 And then also keeping your painting small on your screen, so you can't like zoom in and get into detail too fast. And I'll show that. Was embracing failure something you learned to do with time? 283 00:49:31,000 --> 00:49:33,000 Yeah, I think it was. 284 00:49:33,000 --> 00:49:35,000 I learned with time. 285 00:49:35,000 --> 00:49:54,000 And also like years and years ago I remember watching Craig Mullins videos, and he was talking about a similar thing where he would like, he would start doing a painting and it wasn't really like working the way he wanted to so then he'd use like a different 286 00:49:54,000 --> 00:50:05,000 painting program and like do a sketch and that would inspire something and then he would like build something in 3D and like draw over it and then like put that into his piece. 287 00:50:05,000 --> 00:50:08,000 So it was like very experimental. 288 00:50:08,000 --> 00:50:19,000 But that's why when you look at Craig Mullins work it's like, this is, there's so much like interest and thought and 289 00:50:19,000 --> 00:50:30,000 his stuff just feels authentic because he's putting so much time into these that, 290 00:50:30,000 --> 00:50:50,000 you know, he's not just, you know, creating the same thing that we've seen on ArtStation, he's bringing something a little bit different, a little bit new to his work. 291 00:50:50,000 --> 00:51:11,000 There's a lot of questions so let's, let me get through the lesson, and then, and then I'll jump back into questions afterwards because I don't, I want to make sure I get through like the demos and all that. 292 00:51:11,000 --> 00:51:30,000 I appreciate the questions a lot. I just want to make sure you guys get all the information before we run out of time. 293 00:51:30,000 --> 00:51:33,000 Okay. 294 00:51:33,000 --> 00:51:37,000 So when we, 295 00:51:37,000 --> 00:51:42,000 we have a piece like this with these trees. 296 00:51:42,000 --> 00:51:56,000 You could go in there and just kind of blindly just like render all these trees. But as an artist, we need to figure out a sense of design to this. 297 00:51:56,000 --> 00:52:06,000 So, we look at the light and the shadow, and we start to paint these shapes. 298 00:52:06,000 --> 00:52:10,000 So what we want to do is think about the form. 299 00:52:10,000 --> 00:52:18,000 So for example, 300 00:52:18,000 --> 00:52:23,000 see, we're gonna paint 301 00:52:23,000 --> 00:52:26,000 this tree here. 302 00:52:26,000 --> 00:52:38,000 But if we look at this tree, this tree is a kind of like a sphere 303 00:52:38,000 --> 00:52:44,000 egg kind of shape. 304 00:52:44,000 --> 00:52:50,000 Darker at the bottom, the light is coming in this way. 305 00:52:50,000 --> 00:52:59,000 So that's like its main form, and then we can break that form down into smaller pieces, like what I've done here. 306 00:52:59,000 --> 00:53:11,000 So it kind of looks like you, like when you paint a tree you want to think about like how it's growing like these tree, like these branches are kind of like 307 00:53:11,000 --> 00:53:28,000 coming out and creating these round forms with all these leaves. So I want to kind of like show that as I'm painting. 308 00:53:28,000 --> 00:53:34,000 Creating a sense of design. 309 00:53:34,000 --> 00:53:42,000 So you can, you can push these ideas in any direction you want if you want to go super stylized, you can do that. 310 00:53:42,000 --> 00:53:55,000 If you want to go more realistic, you still simplify, you still keep all these ideas in mind, but you just you render it a little bit more realistically, 311 00:53:55,000 --> 00:54:14,000 or you, you, maybe you don't push these shapes as, as much. 312 00:54:14,000 --> 00:54:31,000 So we have light hitting the top parts of these 313 00:54:31,000 --> 00:54:46,000 and cutting into these forms. 314 00:54:46,000 --> 00:54:59,000 You can see I'm not just blind recapping this reference I'm thinking about the way that the light is hitting these 315 00:54:59,000 --> 00:55:13,000 directions of light. 316 00:55:13,000 --> 00:55:30,000 So I created a form that feels like it's being hit by light. And I'm simplifying the light and shadow. 317 00:55:30,000 --> 00:55:37,000 And you can do that with, with everything that you see, like the structure. 318 00:55:37,000 --> 00:55:53,000 You know it's a cube has this shaped roof, and then you have light hitting that casting shadow so you think about it as it's it's simple forms first. 319 00:55:53,000 --> 00:56:06,000 So, study from masters. And this is where your personal taste comes in, like everything I do is based on my taste and what I like. 320 00:56:06,000 --> 00:56:21,000 But that might be different from you. So I'm going to show you the stuff that I like, which may differ from you, and that's what will make us all unique as artists. 321 00:56:21,000 --> 00:56:32,000 So some of my favorites, and feel free to use these, these artists for like great artists to study from. 322 00:56:32,000 --> 00:56:38,000 I'm in Chung Wei, but I didn't say that too wrong. 323 00:56:38,000 --> 00:56:43,000 I love his work, Lost and Found Edges. 324 00:56:43,000 --> 00:56:56,000 Just beautiful compositions, the value, like, just like incredible, incredible stuff. 325 00:56:56,000 --> 00:57:03,000 Simple versus complex, it's like everything we talk about. 326 00:57:03,000 --> 00:57:10,000 He's one of my favorites right now. Paper Maggie. 327 00:57:10,000 --> 00:57:15,000 He does like these really nice simple, simple color. 328 00:57:15,000 --> 00:57:21,000 Warm and Cool, we're going to be talking about him tomorrow, next week. 329 00:57:21,000 --> 00:57:33,000 His brushwork, I base my brushwork off of his a lot, like, like I'm really inspired by his way of 330 00:57:33,000 --> 00:57:50,000 creating the feeling of this epic landscape but in just a few brushstrokes, because a lot of times as a biz dev artist or a painter like we just, we go outside we just have a couple minutes to do, do a painting. 331 00:57:50,000 --> 00:57:56,000 So if we can capture what we're seeing in front of us and just a few simple brushstrokes. 332 00:57:56,000 --> 00:58:14,000 There's, there's like beauty in that. And then as a professional artist, a lot of times, I feel like most of my job is doing these quick sketches these quick concept pieces where I have half a day to create an image. 333 00:58:14,000 --> 00:58:25,000 And that means I have to just paint the background and a couple brush strokes, and then like focus my attention on some of these other elements, or if I'm painting. 334 00:58:25,000 --> 00:58:42,000 Our script of a whole movie I've got like a couple days to paint the whole movie so I spend 10 minutes on each, each frame and I just like, throw in a few brushstrokes capture the lighting capture the essence of the shop. 335 00:58:42,000 --> 00:58:49,000 That's why I love the Bernadine 336 00:58:49,000 --> 00:58:52,000 Daniel Volkov. 337 00:58:52,000 --> 00:59:01,000 Similar things like I love is like chunky brushstrokes. 338 00:59:01,000 --> 00:59:06,000 I just bought this piece. That's funny. It's in my Google search. 339 00:59:06,000 --> 00:59:07,000 Yeah. 340 00:59:07,000 --> 00:59:09,000 I have this one. 341 00:59:09,000 --> 00:59:13,000 And it's, yeah, this. 342 00:59:13,000 --> 00:59:22,000 It's just, I love is like thick paint on the way you captures light. 343 00:59:22,000 --> 00:59:38,000 And it's similar reasons to Tigranaghi it's very, you know, from a distance they look like almost photo real, like, better than photo real because he's just like captures the essence of the shop but then when you zoom in, and you realize that 344 00:59:38,000 --> 00:59:45,000 how loose and painterly it is. 345 00:59:45,000 --> 00:59:51,000 Richard Schmidt, obviously. 346 00:59:51,000 --> 00:59:57,000 He's, yeah he's inspired me since the beginning. 347 00:59:57,000 --> 01:00:03,000 His brushwork edge quality texture. 348 01:00:03,000 --> 01:00:06,000 His compositions are a bit unique. 349 01:00:06,000 --> 01:00:13,000 Just everything about his work is incredible. 350 01:00:13,000 --> 01:00:21,000 A lot of times I when I'm painting I'm like, okay, what would Richard Schmidt do, you know, 351 01:00:21,000 --> 01:00:28,000 Edgar Paine is these epic, beautiful compositions. 352 01:00:28,000 --> 01:00:32,000 His color choices, the sense of light. 353 01:00:32,000 --> 01:00:34,000 He captures. 354 01:00:34,000 --> 01:00:37,000 I spent 355 01:00:37,000 --> 01:00:45,000 a week of time, years ago where I did a bunch of studies traditionally of his. 356 01:00:45,000 --> 01:00:52,000 Just because I wanted to level up my traditional art as well. 357 01:00:52,000 --> 01:00:54,000 Rowley. 358 01:00:54,000 --> 01:00:56,000 He's another one. 359 01:00:56,000 --> 01:01:01,000 When we're talking about capturing the form. 360 01:01:01,000 --> 01:01:08,000 Like that tree, like that egg shape, and then the light hitting that shape. 361 01:01:08,000 --> 01:01:12,000 Rowley is someone who really captures the form. 362 01:01:12,000 --> 01:01:24,000 He thinks about this rock shape as, you know, the simplest shape first, and then he adds in that complexity. 363 01:01:24,000 --> 01:01:29,000 So it's even like this. 364 01:01:29,000 --> 01:01:36,000 This wave is thinking about like the form of the wave and the light hitting that form is not thinking about every little detail everywhere. 365 01:01:36,000 --> 01:01:53,000 The form comes first. 366 01:01:53,000 --> 01:02:00,000 Let me look back at homework. Five Master's Studies in Value. 367 01:02:00,000 --> 01:02:03,000 Five value studies from photos. 368 01:02:03,000 --> 01:02:14,000 So, this is what you can do for homework. 369 01:02:14,000 --> 01:02:28,000 Okay. 370 01:02:28,000 --> 01:02:33,000 So, here's a homework example. 371 01:02:33,000 --> 01:02:45,000 Say hi. 372 01:02:45,000 --> 01:02:57,000 This is a, you don't see this cat as much. She's just a very fluffy thing. 373 01:02:57,000 --> 01:03:07,000 That is Oria. 374 01:03:07,000 --> 01:03:12,000 Okay, so this is an example of what you can do for homework. Here's the master painting. 375 01:03:12,000 --> 01:03:17,000 And then here's the study of that. 376 01:03:17,000 --> 01:03:22,000 You know, I should give, I should give a time limit. 377 01:03:22,000 --> 01:03:27,000 I did 10 to 20 minutes. Okay, perfect. 378 01:03:27,000 --> 01:03:38,000 So, 10 to 20 minutes you have to capture the essence of this. You're maybe not necessarily trying to capture every little brushstroke, every little texture. 379 01:03:38,000 --> 01:03:48,000 We want to capture the values and the feeling of this image, you want to capture the forms. 380 01:03:48,000 --> 01:03:57,000 You want accuracy in terms of shape design. 381 01:03:57,000 --> 01:03:58,000 Yeah. 382 01:03:58,000 --> 01:04:16,000 So, this is what you're going to do for the five Master's Studies in Value. 383 01:04:16,000 --> 01:04:39,000 And then this is what you're going to do for the second part of homework, where you are studying a photo. So, this is my photo study. 384 01:04:39,000 --> 01:04:44,000 It's kind of inspired by Jeremy Mann. 385 01:04:44,000 --> 01:04:51,000 You know, these, he does these beautiful like painterly cities. 386 01:04:51,000 --> 01:04:56,000 This was like adding some more detail to it. 387 01:04:56,000 --> 01:05:10,000 So, this is like, you know, taking a photo that you're inspired by, then painting it in a way where you're 388 01:05:10,000 --> 01:05:25,000 inspired by a master painter. So, you're taking some of these elements of like lost edges, and I could, I could push some of this more I think in the background. 389 01:05:25,000 --> 01:05:31,000 Like I'm noticing like how we really like simplify some of this so maybe, 390 01:05:31,000 --> 01:05:38,000 yeah, I have some more like lost edges back here. 391 01:05:38,000 --> 01:05:47,000 I'm going to work into this a bit more. 392 01:05:47,000 --> 01:05:59,000 These might take you a little bit longer maybe you're closer to the 20 minute mark on these 20 minute 30 minute, but don't don't spend like an hour on these, you know, keep them quick. 393 01:05:59,000 --> 01:06:01,000 The goal is to do. 394 01:06:01,000 --> 01:06:04,000 I'd rather you do 395 01:06:04,000 --> 01:06:23,000 like a couple of quick ones, then doing just a couple long ones, because each painting you do, you will learn and grow, and then you apply that to the next painting, learn and grow, learn and grow, learn and grow. 396 01:06:23,000 --> 01:06:33,000 So, yeah. 397 01:06:33,000 --> 01:06:38,000 That was previous demo. 398 01:06:38,000 --> 01:07:01,000 Let me, let me answer some questions and then I will get into today's demo, I'll be demoing exactly what you're going to do for homework. 399 01:07:01,000 --> 01:07:07,000 Okay, talked about that. 400 01:07:07,000 --> 01:07:13,000 Embracing features something you talked about that. 401 01:07:13,000 --> 01:07:16,000 How do you keep yourself motivated. 402 01:07:16,000 --> 01:07:21,000 Good question. 403 01:07:21,000 --> 01:07:24,000 I don't know like for me. 404 01:07:24,000 --> 01:07:35,000 I have short term goals and long term goals, and they change over time. Like I had a set of goals that I wanted to accomplish. 405 01:07:35,000 --> 01:07:38,000 Before I was like 35. 406 01:07:38,000 --> 01:07:41,000 And 407 01:07:41,000 --> 01:07:52,000 I focused my life on all those goals in my 20s and ended up accomplishing all those and way more before I hit 30. 408 01:07:52,000 --> 01:08:00,000 So if, because I was just so like tunnel vision focused on that. 409 01:08:00,000 --> 01:08:13,000 You know, I made like sacrifices in my life like hanging out with with friends and doing this stuff because I just wanted to like work hard and accomplish this stuff before, before 30. 410 01:08:13,000 --> 01:08:19,000 And it took me less time than I thought, like. 411 01:08:19,000 --> 01:08:31,000 So, I think, making these goals for yourself like you can have a goal for today, a goal for this week. 412 01:08:31,000 --> 01:08:43,000 Goals for the next few months, and then longer term goals like what's something that you want to accomplish in five years, in 10 years. 413 01:08:43,000 --> 01:08:50,000 And really like think about those and write them down somewhere. 414 01:08:50,000 --> 01:08:55,000 And by, by putting it down or having them very clear. 415 01:08:55,000 --> 01:09:02,000 You can start to every step that you take during your day is the step you take towards that goal. 416 01:09:02,000 --> 01:09:08,000 So, for example, 417 01:09:08,000 --> 01:09:17,000 this week, set your goals that you want to accomplish for this class you're like, okay, Zach recommends doing 10 studies. 418 01:09:17,000 --> 01:09:19,000 I'm going to do. 419 01:09:19,000 --> 01:09:24,000 I'm going to dedicate time to do those 10 studies. 420 01:09:24,000 --> 01:09:32,000 And then if I finish them sooner than I'm going to do. I'm going to try to do another 10 studies. 421 01:09:32,000 --> 01:09:44,000 And then you've accomplished that goal you've done more than that goal so then you can kind of check that goal off for the week and the next week you, you do the same thing. 422 01:09:44,000 --> 01:09:49,000 And you're like okay my six month goal is to, 423 01:09:49,000 --> 01:10:01,000 to create a new body of artwork that that I'm going to then post online and that will help me to get new jobs. 424 01:10:01,000 --> 01:10:04,000 And higher quality jobs. 425 01:10:04,000 --> 01:10:07,000 So that's like your longer term goal. 426 01:10:07,000 --> 01:10:18,000 Then, like your five year goal is to like be a senior artist that at a studio or something or to like art direct a movie. 427 01:10:18,000 --> 01:10:28,000 And then, you know, every step you're taking you, you have that long term goal in mind. 428 01:10:28,000 --> 01:10:39,000 Yeah, I mean that's that's how I like stay, stay motivated I create these goals for myself, because it's easy to, 429 01:10:39,000 --> 01:10:52,000 to be like, oh it's, I'm kind of tired I'm gonna, I'm just gonna like watch TV today or play video games. But if you have these goals that you need to accomplish then you're, it keeps yourself. 430 01:10:52,000 --> 01:11:08,000 It keeps you like taking the steps in the right direction so you don't let yourself slip because the worst thing is to look back and be like, I wish I, I wish I just worked a little harder. 431 01:11:08,000 --> 01:11:21,000 In my 20s. And so now I'm like playing catch up or, you know, you don't want to get to like the end of your life and be like, I really wish I like chase this dream of working on a movie. 432 01:11:21,000 --> 01:11:28,000 or being in galleries or whatever your goal is. 433 01:11:28,000 --> 01:11:30,000 You know, maybe you, you don't. 434 01:11:30,000 --> 01:11:48,000 Maybe your goals change over time but at least you, you've accomplished something great and you can look back at your life and be, be happy with that. 435 01:11:48,000 --> 01:12:00,000 So I guess my, I keep myself motivated by my fear of being a failure. 436 01:12:00,000 --> 01:12:07,000 You paint on different layers or only one, usually just one. 437 01:12:07,000 --> 01:12:18,000 Now if it's sometimes I'll cut my layers out a little bit if I need to like paint in a background, generally I'm just painting on one layer. 438 01:12:18,000 --> 01:12:28,000 And the reason why is because when we're painting we're using the right side of our brain, and it's just like purely like thought. 439 01:12:28,000 --> 01:12:32,000 You're thinking about the brushstroke you're putting down and then you put it down. 440 01:12:32,000 --> 01:12:42,000 If you have to think about the brushstroke you want to put down, click on the right layer, you're like okay now I'm going to paint the cloud on my cloud layer. 441 01:12:42,000 --> 01:12:48,000 Now you've taken yourself out, you're thinking on your, your left side of the brain. 442 01:12:48,000 --> 01:12:53,000 And now you're not an artist. 443 01:12:53,000 --> 01:12:57,000 You're thinking about like the tool that you're using. 444 01:12:57,000 --> 01:13:09,000 And now you have to, and like on the right layer and then go back to your painting and then put your brushstroke on the, in the correct spot. 445 01:13:09,000 --> 01:13:17,000 So, for me I want to, when I'm painting I want to be purely a painter. 446 01:13:17,000 --> 01:13:27,000 There are times, like when I'm doing something for production or like, 447 01:13:27,000 --> 01:13:35,000 when I'm painting like backgrounds for my, my animation like I have to put things on layers. 448 01:13:35,000 --> 01:13:39,000 So like things can move and stuff like that. 449 01:13:39,000 --> 01:13:47,000 So there are times to where you have to be a little bit more technical. 450 01:13:47,000 --> 01:13:59,000 But I would say, mostly for this class just try painting on one layer and just focus on being a painter. 451 01:13:59,000 --> 01:14:11,000 As we're simplifying the values, values to simpler and cleaner shapes, is there a good way to learn to make appealing shapes more consistently and easy? 452 01:14:11,000 --> 01:14:19,000 Is it just learning the theories, like juicy shapes, and doing the work to implement it? 453 01:14:19,000 --> 01:14:27,000 Yeah, a couple things in creating appealing shapes like you saw when I was doing that tree demo. 454 01:14:27,000 --> 01:14:44,000 I was using that egg shape, I was repeating that shape. So it's repetition of shape sometimes can create an appealing feeling. Contrast and shape like round forms versus like these sharper kind of light forms. 455 01:14:44,000 --> 01:14:48,000 So that contrast. 456 01:14:48,000 --> 01:15:06,000 And a lot of that will come from doing these studies where you'll just start to, if you do a bunch of Tip Bernaghi studies you'll start to see why, like how he designs a shape you'll pick up on some of these things you're like, oh, he uses this like sharp 457 01:15:06,000 --> 01:15:16,000 edge that draws you from foreground to background and then he complements that with these like round more subtle shapes. 458 01:15:16,000 --> 01:15:27,000 So that's kind of, there are some rules but it's kind of a journey that you can go on in this class when you're doing these studies. 459 01:15:27,000 --> 01:15:38,000 And feel free to ask me that more as we go, because we'll continue to talk about it. 460 01:15:38,000 --> 01:15:51,000 You know, schools and it's great. Craig is awesome. Yeah, Craig really helped me to like slow down a little bit and really think about every brushstroke I was putting down. 461 01:15:51,000 --> 01:15:55,000 Which is a blessing and a curse, you know. 462 01:15:55,000 --> 01:16:08,000 I feel like I've gotten slower as a painter over the years, but my stuff is more accurate in terms of like real light and color sometimes. 463 01:16:08,000 --> 01:16:22,000 I struggle with keeping myself from rendering everything I love the painterly style but I can never stop myself from rendering. Maybe it's because I usually start with line sketch and a painting. 464 01:16:22,000 --> 01:16:44,000 Yeah, so maybe it's a good challenge for you in this class, it'll be definitely be a learning curve if you're used to drawing first, but try this process of just blocking things in and really train your eye to see shape and light and shadow versus. 465 01:16:44,000 --> 01:16:52,000 Okay, I see a rock now I'm going to draw the rock, so try it, it's going to be difficult but it'll be. 466 01:16:52,000 --> 01:17:00,000 I think you'll thank me later. 467 01:17:00,000 --> 01:17:03,000 Yes, this class is recorded. 468 01:17:03,000 --> 01:17:15,000 And if you go on the camera you'll see all the previous classes. The idea is that I teach the class a few times. 469 01:17:15,000 --> 01:17:23,000 Each class you know I make slight adjustments I updated, I make things a little bit better. 470 01:17:23,000 --> 01:17:31,000 So you're always getting the most recent updated version of the class. 471 01:17:31,000 --> 01:17:39,000 I always love watercolor even though I use digital only. Yeah, I can't do watercolor. 472 01:17:39,000 --> 01:17:43,000 Traditionally it's like, 473 01:17:43,000 --> 01:17:49,000 yeah, I don't know. It's, you really have to plan things out I think. 474 01:17:49,000 --> 01:18:03,000 Hi I'm Hungarian, and not too nitpick, but just wanted to say that 475 01:18:03,000 --> 01:18:14,000 name is not a vowel it's a J sound, so it's combined with a G. 476 01:18:14,000 --> 01:18:25,000 The Y at the end of his name is not a vowel, it's a J. 477 01:18:25,000 --> 01:18:28,000 That's, that's confusing. 478 01:18:28,000 --> 01:18:41,000 I'll, thanks for thanks for letting me know I'll have to try that. 479 01:18:41,000 --> 01:18:56,000 So Master's Studies is from paintings while the other studies are from photos. Yes, or movies stills, I'm going to probably do mostly photos but 480 01:18:56,000 --> 01:19:05,000 portrait photographers use photographs we admire are not Master's Studies then. 481 01:19:05,000 --> 01:19:17,000 Yeah, when I say Master's Studies I mean traditional old paintings, preferably done from life. 482 01:19:17,000 --> 01:19:26,000 I mean, Tibber Nagy paintings from photos but 483 01:19:26,000 --> 01:19:41,000 yeah, preferably people who paint from life, like, like the examples I gave. So, no photos. 484 01:19:41,000 --> 01:19:48,000 Will you be explaining edges? Yes. 485 01:19:48,000 --> 01:19:56,000 Anxiety to do crazy. 486 01:19:56,000 --> 01:20:03,000 Anxiety can be a crazy motivator sometimes. Yep. 487 01:20:03,000 --> 01:20:06,000 Good luck on work. 488 01:20:06,000 --> 01:20:20,000 In the movies, do you, in the movies do you work on top of storyboard or usually a written idea with references, and you create it or both? Yeah, both you, there's tons of different ways to work. 489 01:20:20,000 --> 01:20:31,000 Sometimes we're given storyboards. Sometimes you're just given the script and then you just create stuff fully from scratch without seeing anything. 490 01:20:31,000 --> 01:20:33,000 Yeah. 491 01:20:33,000 --> 01:20:51,000 Would you be opposed if we did some studies? No, you can use traditional if you want. That's cool. 492 01:20:51,000 --> 01:21:06,000 Zach, do you always keep track the number of value groups when you paint, start to finish? No. I don't, I don't like do a painting I'm like okay I'm going to use five values. 493 01:21:06,000 --> 01:21:19,000 You know, I just try to use as little values as, as I need to tell the story to capture the environment. 494 01:21:19,000 --> 01:21:24,000 We add subtle variations adding contrast within the group. 495 01:21:24,000 --> 01:21:27,000 Yeah, I start simple and then I add the subtleties. 496 01:21:27,000 --> 01:21:38,000 I'm 19 I feel like a failure for not knowing digital as much as my peers do. Man, 19. 497 01:21:38,000 --> 01:21:48,000 Yeah, I didn't, I didn't really start digital until a year into college, I would say. 498 01:21:48,000 --> 01:21:53,000 So I think I was like 19 ish as well. 499 01:21:53,000 --> 01:22:08,000 And then, yeah, and when I was in school they told, they told us, you know, don't, don't touch digital until after college, which was the worst advice ever. 500 01:22:08,000 --> 01:22:17,000 So yeah, you're not, you're not behind like if I could, if I can do it you can do it. 501 01:22:17,000 --> 01:22:34,000 It's great that you're 19 and you're taking this class and you're getting that head start. 502 01:22:34,000 --> 01:22:40,000 We take a picture to study how do you imitate the style. 503 01:22:40,000 --> 01:22:44,000 I'm going to show that. 504 01:22:44,000 --> 01:22:50,000 Should we paint over the reference image or start from scratch and start from scratch. 505 01:22:50,000 --> 01:23:06,000 Let me do these studies so you guys can see. 506 01:23:06,000 --> 01:23:14,000 I do have to end my class on time, so. 507 01:23:14,000 --> 01:23:25,000 So if I'm going to do these studies, I'm first going to just get rid of everything. 508 01:23:25,000 --> 01:23:30,000 Okay, so what I would do for this piece. 509 01:23:30,000 --> 01:23:36,000 First of all, I would do these studies about the size on my screen. 510 01:23:36,000 --> 01:23:49,000 So very small thumbnail you're just trying to capture the feeling but for the sake of doing a demo I'll, I'll try to keep it bigger so you can see what I'm doing. 511 01:23:49,000 --> 01:23:58,000 It's just gonna be a challenge for me to kind of like lean back in my chair that squint my eyes, so I don't get caught up in details. 512 01:23:58,000 --> 01:24:05,000 I'm just going to pick out the dark shapes first. 513 01:24:05,000 --> 01:24:26,000 Really just squinting my eyes trying to capture that essence of this. 514 01:24:26,000 --> 01:24:35,000 So that's like the basic statement. 515 01:24:35,000 --> 01:25:01,000 Now I can go in and I can use a softer brush maybe I got some of these edges. 516 01:25:01,000 --> 01:25:26,000 And then I can use some of the accuracy in terms of light and shadow and like the basic essence of this piece, not necessarily trying to capture every 517 01:25:26,000 --> 01:25:55,000 since these are very short time studies. 518 01:25:55,000 --> 01:26:24,000 Okay. 519 01:26:24,000 --> 01:26:39,000 I'm not judging my face too much right now. 520 01:26:39,000 --> 01:26:45,000 It's like squinting and trying to 521 01:26:45,000 --> 01:27:02,000 My mom gave me some moisturizer for my, for my eyes so I don't like get all like wrinkly, you know, 522 01:27:02,000 --> 01:27:18,000 I'll be wrinkly if I can paint good worth it. 523 01:27:18,000 --> 01:27:47,000 Okay. 524 01:27:47,000 --> 01:27:57,000 I'll flip it horizontally I have horizontal and vertically as hotkeys on my tablet so I'm always just hitting them. 525 01:27:57,000 --> 01:28:16,000 Like my between like screen recording zoom, Photoshop everything it's my computer kind of like lags down so I don't do that as much in these demos but when I'm painting on my own I'm always every couple minutes I hit flip horizontal, but vertically. 526 01:28:16,000 --> 01:28:33,000 I'm always flipping it around so I can see 527 01:28:33,000 --> 01:28:58,000 Okay. 528 01:28:58,000 --> 01:29:07,000 Yeah, there we go. I think that's fairly, fairly good. 529 01:29:07,000 --> 01:29:20,000 You know, and then you can, you know, now I'm like starting to like put in like details and trying to get like some of these brushstrokes and stuff but you can see like how 530 01:29:20,000 --> 01:29:48,000 loose that is. 531 01:29:48,000 --> 01:29:54,000 Okay, so this is an example of what you can do for master studies. 532 01:29:54,000 --> 01:30:07,000 So let's paint this in the style of Tibbernet. 533 01:30:07,000 --> 01:30:10,000 Sorry, I'll like, I'll work on his name. 534 01:30:10,000 --> 01:30:20,000 This class I'm just so used to saying that. 535 01:30:20,000 --> 01:30:29,000 These dark values in there. 536 01:30:29,000 --> 01:30:40,000 Horizon Lion is right in the middle but I feel like this works like I like it. 537 01:30:40,000 --> 01:31:08,000 I'll push it up a little bit. 538 01:31:08,000 --> 01:31:21,000 Okay. 539 01:31:21,000 --> 01:31:46,000 Dark values, let's get my lights. 540 01:31:46,000 --> 01:32:12,000 Oh, I don't, yeah, I don't like this. 541 01:32:12,000 --> 01:32:40,000 Let me move the horizon down. 542 01:32:40,000 --> 01:32:49,000 34 but spirit 25. Yeah, there you go. 543 01:32:49,000 --> 01:33:07,000 Yeah, I'm, I'm 32, and yeah someone's asking like, how do you feel being 30 is like I feel amazing like I'm in the best shape of my life, I be accomplishing what I want to in life. 544 01:33:07,000 --> 01:33:15,000 So like, I used to be like scared of getting older but like. 545 01:33:15,000 --> 01:33:23,000 I started prioritizing like staying fit, and 546 01:33:23,000 --> 01:33:52,000 what I mentioned before like these goals in my life so like as you get older, just like, as long as I'm progressing, I'm like doing something, you know, 547 01:33:52,000 --> 01:34:10,000 maybe I will this. 548 01:34:10,000 --> 01:34:23,000 Just starting this. Cool. Well, this is a great class to take for just getting into digital because you'll just do a ton of work and progress. 549 01:34:23,000 --> 01:34:41,000 See I'm pushing the shapes around a little bit. 550 01:34:41,000 --> 01:34:54,000 Okay. 551 01:34:54,000 --> 01:35:12,000 This one's so hard. 552 01:35:12,000 --> 01:35:17,000 This one's so hard. 553 01:35:17,000 --> 01:35:19,000 This one's so hard. 554 01:35:53,000 --> 01:36:21,000 This one's so hard. 555 01:36:21,000 --> 01:36:50,000 If you have any like off topic questions about this, this year on this about this demo or something, something else. Now's a good time to kind of ask, since I'm just painting. 556 01:36:50,000 --> 01:36:52,000 No, no, go ahead. Go ahead. 557 01:36:52,000 --> 01:36:59,000 What were some of your goals in your like early 20s? Kind of curious. 558 01:36:59,000 --> 01:37:06,000 So, early 20s, it was to work in animation. 559 01:37:06,000 --> 01:37:10,000 And 560 01:37:10,000 --> 01:37:22,000 I think, yeah, I started out working at a game studio, and I realized that wasn't, wasn't what I wanted to do. 561 01:37:22,000 --> 01:37:46,000 Pretty quickly I realized that. So then my main goal is just getting into animation. And then once I did that, then I was like, by the age of 35, I would, I would love to art direct a movie kind of like work my way up in the animation industry. 562 01:37:46,000 --> 01:38:03,000 And then I did that. So as, as I did that, art director did something, production design something. Then, once I kind of like checked that off my list I was like okay I don't want to just like keep doing that. 563 01:38:03,000 --> 01:38:12,000 My goals changed, and they turned into like simpler goals. 564 01:38:12,000 --> 01:38:21,000 So, like, now that I'm in my 30s, my, my goal is like, I don't need to art direct, I don't need to production design. 565 01:38:21,000 --> 01:38:28,000 I did that, that was, that was kind of hell. 566 01:38:28,000 --> 01:38:34,000 I just want to be the best painter that I possibly can be. 567 01:38:34,000 --> 01:38:42,000 So now every choice that I make is 568 01:38:42,000 --> 01:38:46,000 helping me to become a better painter. 569 01:38:46,000 --> 01:38:58,000 So I pick projects that I want to do because it's, it's, they're artistically like pleasing, things like that. 570 01:38:58,000 --> 01:39:22,000 Yeah, in my 20s my main goal was to just like get into animation and, and do that job. 571 01:39:22,000 --> 01:39:31,000 Be a fizz dog artist. 572 01:39:31,000 --> 01:39:35,000 How long are you on like a project to project? 573 01:39:35,000 --> 01:39:41,000 Like, like for Plissant Boots like how long were you on that project for? 574 01:39:41,000 --> 01:39:53,000 Is this a three, three value study or are you just laying in values as you see them? Oh yeah, yeah, good question. It is a three value study I was. 575 01:39:53,000 --> 01:39:58,000 Both of these I started in just three values, I felt like that. 576 01:39:58,000 --> 01:40:06,000 That was a good number to kind of capture these. 577 01:40:06,000 --> 01:40:13,000 How would you level up for painting materials? 578 01:40:13,000 --> 01:40:16,000 I'm not sure what you mean. 579 01:40:16,000 --> 01:40:21,000 Painting materials. 580 01:40:21,000 --> 01:40:35,000 Do you mean the tools that you're using? 581 01:40:35,000 --> 01:40:39,000 Oh textures. 582 01:40:39,000 --> 01:40:43,000 For these, don't focus too much on texture. 583 01:40:43,000 --> 01:40:53,000 And then, like, I could be doing this for just like the normal rounded brush. 584 01:40:53,000 --> 01:41:10,000 But right now we're not going to be too into like texture and brushwork and all of that. I'm mostly just trying to capture the essence of this, if there's any like texture anything that like comes. 585 01:41:10,000 --> 01:41:35,000 Then it's it's kind of like the secondary it's like okay, that's, that's great but it's not the focus of these right now. We'll get into that more like as the class progresses. Right now it's just capturing the feeling of these environments in a short amount of time. 586 01:41:35,000 --> 01:41:41,000 I'm off topic, but I'm curious. 587 01:41:41,000 --> 01:41:48,000 Always curious about daily routines of creatives, what does an average workday look like for you. 588 01:41:48,000 --> 01:41:59,000 Um, last few months have been like pretty insane for me I've been like traveling, moving, all this stuff. 589 01:41:59,000 --> 01:42:11,000 So my schedule has been like, not good but my perfect schedule. One that I did like since college was 590 01:42:11,000 --> 01:42:20,000 go to bed at 10 or 11, get up at four or five 591 01:42:20,000 --> 01:42:29,000 and just get a solid chunk of work done in the morning, like before the workday starts. 592 01:42:29,000 --> 01:42:47,000 And then before 9am I feel like I've already accomplished like so much for my day then after that. It's like, okay, if I have a meeting, or if I'm working full time somewhere then I go, I go do that but I've already accomplished so much, whether it's personal work, 593 01:42:47,000 --> 01:42:52,000 freelance, whatever I'm doing. 594 01:42:52,000 --> 01:42:58,000 And then after my work day and six, 595 01:42:58,000 --> 01:43:14,000 immediately go to the gym, do like a 45 minute hour workout, go home, eat dinner, and then the rest of my night is just like chilling, like watching, watching a TV show, 596 01:43:14,000 --> 01:43:20,000 reading, going for a walk. 597 01:43:20,000 --> 01:43:27,000 That's, that's my ideal schedule. So when everything is like going right in my life, that's what I do. 598 01:43:27,000 --> 01:43:44,000 And I like that because I'd rather do that than stay up late, because when you stay up late there's no end to your day. It's like, oh, I can just stay up till three, 4am, whatever I get my stuff done. 599 01:43:44,000 --> 01:43:59,000 You know, by getting up early you've already accomplished a lot and you set time for yourself, you're like, okay, six o'clock I'm done with work. Then I, I've accomplished so much in my day and now I can, 600 01:43:59,000 --> 01:44:10,000 now I can relax. 601 01:44:10,000 --> 01:44:23,000 I tried in the game industry and very quickly realized it wasn't, yeah, it's not, it's not for everyone. Games, my experience, like every other word out of their mouth is like, oh, the render or the polish. 602 01:44:23,000 --> 01:44:29,000 I'm like, leave me alone, I just want to do like a beautiful painting. 603 01:44:29,000 --> 01:44:42,000 So I realized, like, I know not every studio is like that but if I wanted to become the best painter I could then I needed to, 604 01:44:42,000 --> 01:44:50,000 I needed to get into the animation and just do these like business paintings where they appreciated like painting. 605 01:44:50,000 --> 01:45:03,000 "In the animation and CG animation industry, on the post production lighting composition, is it possible to move from post to pre production roles?" 606 01:45:03,000 --> 01:45:23,000 Oh, that's cool. Yeah, I don't see why not, just, you're already in, in that world so you can start connecting with, with other people and other departments, start building a portfolio showing them. 607 01:45:23,000 --> 01:45:41,000 When I was at Disney I knew like a few people who moved from like, who, who moved from like one department to like, and they wanted to get into like character design or like something like that and they, I mean that's Disney they kind of like help them 608 01:45:41,000 --> 01:45:49,000 into that role, but yeah I've seen it happen. Sure it's, sure it's doable. 609 01:45:49,000 --> 01:45:56,000 Yeah, I think I'll go, I'm not like presenting or having a table or anything but I'll go. 610 01:45:56,000 --> 01:46:03,000 And maybe I'll set up like a meeting point we can all like say hi to each other at some point. 611 01:46:03,000 --> 01:46:09,000 This describes me trying to stop the night owl, you know. 612 01:46:09,000 --> 01:46:19,000 Have you seen the environment concept stuff done for Guild of Hordes? Yes I have it's, 613 01:46:19,000 --> 01:46:24,000 it's amazing. 614 01:46:24,000 --> 01:46:39,000 How was the new apartment train? Oh, thank you. Um, yeah, it's a little complicated I'm staying with a friend, I'm staying at my friend's condo for a bit. 615 01:46:39,000 --> 01:46:42,000 And then I'm gonna move. 616 01:46:42,000 --> 01:46:54,000 I just didn't have time to find a place yet but I'm good here for a bit. So, yeah, thanks for asking. It's good for now. 617 01:46:54,000 --> 01:47:01,000 And then Pasadena right now. 618 01:47:01,000 --> 01:47:13,000 Not gonna quite finish this one but you get, you get the point. 619 01:47:13,000 --> 01:47:28,000 Does homework makes sense to you guys? I understand. 620 01:47:28,000 --> 01:47:36,000 Annecy, not this year I wish I could. I know everyone's talking about I would love to go at some point. 621 01:47:36,000 --> 01:47:42,000 So yeah, I'll definitely go next year or something like that. 622 01:47:42,000 --> 01:48:01,000 The night owl works for you. Yeah, some people, that's their time they go to bed late. That's great. Day job, set up evenings to do other personal work and freelance studies courses, I finished around 10, then chilling. 623 01:48:01,000 --> 01:48:18,000 I realized, follow my natural time. Yeah, that's great. For me, I tried the night thing, staying up late, I tried getting up early, both were kind of similar results. You know, after hours everything's quiet. 624 01:48:18,000 --> 01:48:21,000 But for me personally, I liked the morning. 625 01:48:21,000 --> 01:48:25,000 So yeah, whatever works for you. 626 01:48:25,000 --> 01:48:43,000 Cool. We're at. I'll try to finish this one up later and I'll post it but yeah that's it. 627 01:48:43,000 --> 01:48:58,000 Any last minute questions? I will, the PSD will be on, PSD and video recording will be up on Discord later today. 628 01:48:58,000 --> 01:49:14,000 I always upload it within 24 hours but then I'll post in on Discord, I'll let you know when it's up and ask questions on Discord if you have anything. 629 01:49:14,000 --> 01:49:31,000 Yeah, I think that's it. And then, yeah, and throughout the week, posting the homework as you're doing studies, you know, it's very informal just post what you're working on and we'll check it out. 630 01:49:31,000 --> 01:49:35,000 I think he said, yeah 10 to 20 minutes. 631 01:49:35,000 --> 01:49:37,000 I'll post it. 632 01:49:37,000 --> 01:49:43,000 Thank you for class. Yeah, have fun with these studies. 633 01:49:43,000 --> 01:49:50,000 Generally just finish before, before the next class. There's no specific time anything. 634 01:49:50,000 --> 01:49:52,000 Thanks so much. Great. 635 01:49:52,000 --> 01:50:07,000 Finishing my studies, visual, game design, trying to find various roles in the industry. Should I focus more on 2D, prop, character illustrations. 636 01:50:07,000 --> 01:50:20,000 Yeah, we can talk about this more, maybe next class, ask me again. Um, but yeah, that's something you have to think about you have to pick one thing that you're really passionate about, like close your eyes meditate on it. 637 01:50:20,000 --> 01:50:25,000 What do you see yourself doing in 5-10 years. 638 01:50:25,000 --> 01:50:32,000 Is it painting environments is doing character designs. Pick one of those. 639 01:50:32,000 --> 01:50:44,000 If it's loose if it's tight, pick one of those become the best you can edit. And the thing you're going to be most happy doing in your life, and you will get work doing that. 640 01:50:44,000 --> 01:50:51,000 If you set everything to that goal, you focus on that. 641 01:50:51,000 --> 01:50:56,000 Awesome. Have a great day. 642 01:50:56,000 --> 01:51:00,000 Yeah, we'll see you next week. 643 01:51:00,000 --> 01:51:02,240 Thank you guys. 644 01:51:02,240 --> 01:51:04,080 See you, man. 78483

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