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These are the user uploaded subtitles that are being translated: 1 00:00:04,096 --> 00:00:08,192 Hey there will give him here just wanted to congratulate you on investing in you 2 00:00:08,448 --> 00:00:09,984 Education and thank you for 3 00:00:10,240 --> 00:00:11,008 This course 4 00:00:11,520 --> 00:00:14,336 I really wanted to create the most comprehensive 5 00:00:14,592 --> 00:00:17,152 Keyshot training available I said out designing a 6 00:00:18,176 --> 00:00:22,784 If you do make it through all of this contact and you feel like giving me some feedback letting me know what you like 7 00:00:23,040 --> 00:00:23,552 I didn't lie 8 00:00:23,808 --> 00:00:25,088 Or how to be improve 9 00:00:25,344 --> 00:00:27,136 Do email me at will 10 00:00:27,392 --> 00:00:29,696 It will Gibbons.com I would love to hear 11 00:00:30,720 --> 00:00:36,864 Now that's it I want to dive into this presentation to give you an idea of what you can expect this course 12 00:00:37,376 --> 00:00:39,936 What's formatted and what you can expect to learn 13 00:00:40,192 --> 00:00:42,752 A little bit about myself I am a product designer 14 00:00:43,008 --> 00:00:43,520 Turn 15 00:00:43,776 --> 00:00:44,544 Rendering spell 16 00:00:45,312 --> 00:00:48,896 So I went to school and study product design but eventually I caught the rendering bug 17 00:00:49,408 --> 00:00:50,944 And then I 18 00:00:51,200 --> 00:00:54,272 Eventually became a on-site keyshot training 19 00:00:54,784 --> 00:00:55,808 So I will travel 20 00:00:56,064 --> 00:00:57,088 And I would 21 00:00:57,344 --> 00:00:58,368 Designers in engine 22 00:00:58,624 --> 00:00:59,392 How to use key 23 00:00:59,648 --> 00:01:00,141 Professionally 24 00:01:00,143 --> 00:01:02,619 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,620 --> 00:01:03,744 So all the years I've built up a lot of experience producing 26 00:01:05,792 --> 00:01:07,328 Now I run my own 27 00:01:07,584 --> 00:01:10,400 Small studio where I provide rendering services 28 00:01:10,912 --> 00:01:11,936 Mostly product 29 00:01:12,192 --> 00:01:12,960 Launch video 30 00:01:13,216 --> 00:01:13,984 4 31 00:01:15,008 --> 00:01:18,080 A little bit about the format of this course it actually pretty uni 32 00:01:18,848 --> 00:01:23,968 When I look on YouTube or other learning platforms I see two main types of learning 33 00:01:24,224 --> 00:01:26,272 Feature-based where someone shows 34 00:01:26,528 --> 00:01:29,088 Whatever but indoors or Howard certain tools 35 00:01:30,368 --> 00:01:32,672 Or a project-based approach 36 00:01:32,928 --> 00:01:36,256 They work through beginning to end to get to a very specific result 37 00:01:37,024 --> 00:01:40,608 Another pros and cons to each of these approaches which you can see on screen 38 00:01:40,864 --> 00:01:44,448 I wanted to find a way to incorporate both of these into 39 00:01:45,728 --> 00:01:48,288 Let me the building something I think it's pretty unique 40 00:01:48,800 --> 00:01:51,872 Now I actually started off a personal Project 41 00:01:52,128 --> 00:01:54,432 Featuring a Google home Mini 42 00:01:55,200 --> 00:01:57,504 But then that later became the price 43 00:01:57,760 --> 00:02:00,064 Incorporated into this video 44 00:02:00,832 --> 00:02:02,880 So my opinion a lot of training courses 45 00:02:03,136 --> 00:02:03,648 Too short 46 00:02:03,904 --> 00:02:04,928 To abbreviation 47 00:02:05,184 --> 00:02:06,720 I use really boring example 48 00:02:07,232 --> 00:02:09,280 In the offing oversimplified to me 49 00:02:09,536 --> 00:02:10,560 The learning contact 50 00:02:10,816 --> 00:02:13,120 Where the subject matter is easier to grow 51 00:02:14,400 --> 00:02:15,424 No I want to disappear 52 00:02:15,680 --> 00:02:16,704 Honest 53 00:02:17,216 --> 00:02:19,008 So I decided to actually 54 00:02:19,776 --> 00:02:23,360 Work through my Google home mini Prada 55 00:02:23,872 --> 00:02:26,432 In this course in bring you along as a viewer 56 00:02:26,944 --> 00:02:30,528 What I'll do is will start off running some feature-based content and then we'll start 57 00:02:30,784 --> 00:02:31,296 Project 58 00:02:31,808 --> 00:02:36,928 And you can see after we learn some new features I'll go in to the Google mini Prada 59 00:02:37,184 --> 00:02:38,976 And start applying some of the 60 00:02:39,232 --> 00:02:39,744 Recovered 61 00:02:40,768 --> 00:02:44,096 Inside the ideas that you can either watch those just to see how I 62 00:02:44,352 --> 00:02:45,376 Through The Prodigy 63 00:02:45,632 --> 00:02:49,728 Or if you want you can follow along I'm going to include all the project files for you as well 64 00:02:50,496 --> 00:02:52,288 Solicitor quick summary chapters 65 00:02:53,056 --> 00:02:53,824 Start off 66 00:02:54,080 --> 00:02:55,616 The Blueprint which means getting 67 00:02:56,640 --> 00:02:59,200 Some some reference and planning things out 68 00:02:59,456 --> 00:03:01,504 Then we have to prepare our 3D model 69 00:03:02,016 --> 00:03:04,064 Austerity what I have to do to get 70 00:03:05,600 --> 00:03:09,952 Then we'll get in the Keisha setting ever seen prepping making sure everything is good to go 71 00:03:10,464 --> 00:03:11,488 When we get into mature 72 00:03:11,744 --> 00:03:14,304 Everything about applying materials and changing materials 73 00:03:15,840 --> 00:03:17,120 Textures add a lot of 74 00:03:17,376 --> 00:03:19,168 So we have a whole chapter on tax 75 00:03:19,424 --> 00:03:20,704 Because there's a lot to learn 76 00:03:23,008 --> 00:03:26,592 Labels are kind of an evolved version of taxes but there's enough 77 00:03:26,848 --> 00:03:28,640 The difference between that I really wanted 78 00:03:29,152 --> 00:03:30,432 Understood 79 00:03:31,712 --> 00:03:34,784 Switch on the material graph which is everybody 80 00:03:35,040 --> 00:03:36,576 Favourite place to make custom 81 00:03:36,832 --> 00:03:37,344 Materials 82 00:03:37,600 --> 00:03:38,112 Kesha 83 00:03:38,880 --> 00:03:40,160 I did that with take a look at it later 84 00:03:40,416 --> 00:03:43,744 In we do it Ras both HDR or environment based 85 00:03:44,000 --> 00:03:45,024 Physical 86 00:03:46,560 --> 00:03:48,608 When we get to next after we talk about camera 87 00:03:48,864 --> 00:03:49,376 Because of 88 00:03:50,144 --> 00:03:52,192 We need to understand cameras going to do rendering 89 00:03:52,960 --> 00:03:56,544 We talked about staging after that and that's all about dress 90 00:03:56,800 --> 00:04:00,640 Seen and adding props to make it more than just your product floating in space 91 00:04:01,920 --> 00:04:03,456 Now we have to talk about Renault settings 92 00:04:03,712 --> 00:04:05,504 If I can understand how to render everything out 93 00:04:05,760 --> 00:04:06,528 So we do that 94 00:04:07,040 --> 00:04:09,344 Then are we even going to some post 95 00:04:09,600 --> 00:04:11,904 So what do you do with your Image after t-shirt 96 00:04:12,160 --> 00:04:13,952 Is there anything we need to do to improve 97 00:04:14,464 --> 00:04:16,512 That's we do we getting to post 98 00:04:17,024 --> 00:04:23,167 And then I have a little out of a video talking about the Next Steps you can understand how to relieve this course what to do near 99 00:04:23,423 --> 00:04:24,447 To keep rowing 100 00:04:24,703 --> 00:04:25,215 Artist 101 00:04:25,471 --> 00:04:25,983 Professional 102 00:04:27,007 --> 00:04:29,055 Alright let's take a look at the course curriculum 103 00:04:29,567 --> 00:04:33,663 In the first chapter of The Blueprint which I mentioned were going to gather reference working 104 00:04:33,919 --> 00:04:35,199 What makes a dynamic image 105 00:04:35,711 --> 00:04:41,855 And I'm gonna take you through all the project files that are contained within this course you know what folder go into 106 00:04:42,111 --> 00:04:42,879 Nny 107 00:04:43,391 --> 00:04:43,903 Contain 108 00:04:45,183 --> 00:04:46,719 Next going to take away from Marlow 109 00:04:46,975 --> 00:04:47,487 Chapter 110 00:04:47,999 --> 00:04:54,143 This is where we're going to get in talk about what level do you tell when your dad and card we're going to talk about colour in naming 111 00:04:54,399 --> 00:04:55,423 Structure 112 00:04:55,679 --> 00:04:56,959 And how it affects our 113 00:04:57,215 --> 00:04:58,239 Are rendering in keyshot 114 00:04:58,751 --> 00:04:59,775 We're asking to take a look 115 00:05:00,031 --> 00:05:01,567 Assembly structure and what 116 00:05:02,079 --> 00:05:04,639 Importance that plays in our rendering 117 00:05:05,407 --> 00:05:07,199 What address local vs global 118 00:05:07,455 --> 00:05:08,991 Origins because it cannot 119 00:05:10,015 --> 00:05:11,039 Understood by most people 120 00:05:11,551 --> 00:05:13,343 We're going to also talk about Headingley 121 00:05:13,599 --> 00:05:14,879 Set dressing potentially 122 00:05:15,135 --> 00:05:16,159 And export 123 00:05:16,415 --> 00:05:17,439 Your model 124 00:05:17,951 --> 00:05:18,719 So it's ready for 125 00:05:19,487 --> 00:05:21,279 Next we're going to talk about scenes 126 00:05:21,535 --> 00:05:27,167 We were going to look at how my employer model were going to get the import settings to understand exactly 127 00:05:27,423 --> 00:05:29,727 Do that will address the keyshot user interface 128 00:05:30,239 --> 00:05:31,775 Navigation and moving parts 129 00:05:32,031 --> 00:05:34,079 So even if you are completely need a Kesha 130 00:05:34,335 --> 00:05:35,871 This chat is going to get you 131 00:05:36,127 --> 00:05:39,199 I able to navigate the software and 132 00:05:39,455 --> 00:05:40,479 Kim Kesha 133 00:05:41,759 --> 00:05:45,087 Chapter 4 is going to address material so everything from applying 134 00:05:45,343 --> 00:05:46,623 Making edits 135 00:05:47,135 --> 00:05:47,903 See you can 136 00:05:48,159 --> 00:05:49,695 Create custom materials that 137 00:05:49,951 --> 00:05:50,463 You might need 138 00:05:50,975 --> 00:05:53,279 Roscoe Instagram linking and unlinking material 139 00:05:53,535 --> 00:05:55,583 What's a synonym for common material proper 140 00:05:55,839 --> 00:05:59,423 Are as well as how to save custom material so you can reuse them in the future 141 00:05:59,935 --> 00:06:01,471 Chapter five addresses 142 00:06:01,983 --> 00:06:05,567 Text a really big role in rendering so we need understand what they are 143 00:06:05,823 --> 00:06:06,847 How do I apply them 144 00:06:07,103 --> 00:06:08,639 And had a map them 145 00:06:08,895 --> 00:06:09,663 And what does map 146 00:06:10,943 --> 00:06:15,295 Will stop at cinema mode because it's something a little you need to keyshot that's pretty important 147 00:06:15,551 --> 00:06:18,367 And we will get into a little bit of UV map 148 00:06:19,135 --> 00:06:22,207 Tetris is all about labels and labels are kind of like 149 00:06:22,719 --> 00:06:23,999 But they're a bit more 150 00:06:25,791 --> 00:06:27,839 And the reason I have a whole chapter on labels 151 00:06:28,095 --> 00:06:28,607 Because 152 00:06:28,863 --> 00:06:31,423 A lot of people have to create labels on graph 153 00:06:31,679 --> 00:06:32,959 Next for their personal 154 00:06:33,215 --> 00:06:33,727 From 155 00:06:33,983 --> 00:06:35,519 And I thought it would be very used 156 00:06:35,775 --> 00:06:36,543 To see my workflow 157 00:06:36,799 --> 00:06:39,615 In how I go about creating custom labels in text 158 00:06:40,127 --> 00:06:41,407 In illustrator in Photoshop 159 00:06:41,919 --> 00:06:42,687 And prepping 160 00:06:42,943 --> 00:06:44,479 So that they are quick and easy to apply 161 00:06:46,015 --> 00:06:47,807 Chapter 7 is all about the material 162 00:06:48,063 --> 00:06:51,391 Seen some of my material graph Monday videos on YouTube 163 00:06:51,647 --> 00:06:53,951 You probably have a pretty good understanding of how are you 164 00:06:54,719 --> 00:06:56,511 Material graph is all about 165 00:06:56,767 --> 00:06:57,279 Building 166 00:06:57,535 --> 00:06:58,303 Procedure 167 00:06:58,815 --> 00:07:00,095 No based 168 00:07:00,351 --> 00:07:00,863 What's an 169 00:07:01,119 --> 00:07:02,143 It's really fine too 170 00:07:02,399 --> 00:07:02,911 Play Kesha 171 00:07:03,167 --> 00:07:03,679 Years ago 172 00:07:03,935 --> 00:07:05,727 We'll go into how they done the theory 173 00:07:06,495 --> 00:07:08,543 I'm gonna cover every single procedural 174 00:07:08,799 --> 00:07:10,335 And explain how to use it 175 00:07:10,847 --> 00:07:16,991 We're going to cover utility nodes had add imperfections to our materials to make them look no more 176 00:07:18,271 --> 00:07:20,831 Geometry nodes as well as this place 177 00:07:21,087 --> 00:07:21,599 So 178 00:07:21,855 --> 00:07:22,367 Is a light year 179 00:07:23,135 --> 00:07:27,487 Etc is all about lighting before going to create nice Red Rings we need to understand 180 00:07:27,743 --> 00:07:28,255 Lighting 181 00:07:28,767 --> 00:07:32,351 And we talked about how to use the hdri editor in keyshot 182 00:07:32,607 --> 00:07:33,631 Arise work 183 00:07:33,887 --> 00:07:34,399 How to 184 00:07:34,655 --> 00:07:35,423 Existing 185 00:07:35,679 --> 00:07:36,959 HD arise as well 186 00:07:37,215 --> 00:07:37,983 New custom 187 00:07:39,263 --> 00:07:40,543 We also got in a physical way 188 00:07:41,055 --> 00:07:42,847 Learn about physical like material property 189 00:07:43,103 --> 00:07:44,639 And how to apply them 190 00:07:44,895 --> 00:07:45,407 What's your scene 191 00:07:45,919 --> 00:07:48,735 All about cameras and cameras are pretty straightforward 192 00:07:48,991 --> 00:07:53,855 But there are quite a few settings in there so I think it would go through each of them one by one 193 00:07:54,111 --> 00:07:56,415 See you feel really comfortable trading saving 194 00:07:56,671 --> 00:07:57,439 Updating 195 00:07:58,207 --> 00:07:58,975 Water dress 196 00:07:59,231 --> 00:08:02,303 Light positioning and orientation when settings and at the feet 197 00:08:02,559 --> 00:08:03,583 Everyone follow favour 198 00:08:03,839 --> 00:08:04,351 Trick 199 00:08:04,607 --> 00:08:06,399 To make a Renault is like a moralist 200 00:08:07,423 --> 00:08:08,959 Chapter 10 is all about studio 201 00:08:09,215 --> 00:08:12,031 In my opinion one of the most underrated features of Kesha 202 00:08:12,799 --> 00:08:15,103 In this chapter will go through had a cream 203 00:08:15,359 --> 00:08:16,127 Multimeter 204 00:08:16,383 --> 00:08:17,919 Cameras environment in images 205 00:08:18,431 --> 00:08:19,967 Specifically to be used 206 00:08:20,223 --> 00:08:22,015 Turner Studios and then finally will 207 00:08:22,271 --> 00:08:23,807 Ring Oliver together entries 208 00:08:24,319 --> 00:08:24,831 Studio 209 00:08:25,343 --> 00:08:26,367 Using olive 210 00:08:26,879 --> 00:08:27,391 Items that 211 00:08:27,647 --> 00:08:28,159 Set up 212 00:08:28,927 --> 00:08:33,023 Chapter 11 really short one but it is an important one in my opinion it's all about stage 213 00:08:33,535 --> 00:08:34,303 We don't want to 214 00:08:34,559 --> 00:08:36,351 Just floating in space with no can't 215 00:08:36,863 --> 00:08:38,143 Do we need to add stage 216 00:08:38,399 --> 00:08:40,959 So I talked about how to use primitive geometry for the 217 00:08:41,215 --> 00:08:42,239 Right within Kesha 218 00:08:42,495 --> 00:08:46,847 Is Wallace haddad models and props from external sources into an existing 219 00:08:47,359 --> 00:08:47,871 That scene 220 00:08:48,383 --> 00:08:49,919 Search up to 12 is all about rain 221 00:08:50,431 --> 00:08:55,039 Eventually you're going to finish working on your ceiling Keisha and you're going to want to get it out of t-shirt 222 00:08:55,551 --> 00:08:57,343 We do this by creating a final round 223 00:08:57,855 --> 00:09:02,207 There are a lot of settings that can be very confusing to a beginner violin 224 00:09:02,463 --> 00:09:03,999 If you're someone experience Prague 225 00:09:04,511 --> 00:09:08,351 And I wanted to go to the very thoroughly so you would understand exactly what to say 226 00:09:08,607 --> 00:09:10,399 So you can get the image of Kesha 227 00:09:10,655 --> 00:09:12,191 Inside a little bit of time doing 228 00:09:13,215 --> 00:09:15,775 In this chat are going to address things like a rent-a-center 229 00:09:16,287 --> 00:09:17,823 Material samples render layers 230 00:09:18,079 --> 00:09:19,359 Output render settings 231 00:09:19,615 --> 00:09:23,967 Also things like render passes and all of that that will make you 232 00:09:24,223 --> 00:09:24,735 Live 233 00:09:24,991 --> 00:09:25,503 Easier 234 00:09:26,015 --> 00:09:27,551 When you get into doing poster 235 00:09:27,807 --> 00:09:28,319 As well 236 00:09:28,831 --> 00:09:29,599 Speaking of 237 00:09:29,855 --> 00:09:31,903 Chapter 13 is all about post 238 00:09:32,927 --> 00:09:35,487 In this chapter were going to talk about how to use a depth pass 239 00:09:35,743 --> 00:09:37,535 So you don't have to read that the 240 00:09:38,815 --> 00:09:40,863 Will the dress things like regulators and pass 241 00:09:41,887 --> 00:09:42,399 Open how to use 242 00:09:42,911 --> 00:09:49,055 We'll talk about removing Fireflies from your images as well as how to use camera in Photoshop to replace Lightroom 243 00:09:50,079 --> 00:09:52,127 And finally saving best practises 244 00:09:52,383 --> 00:09:55,711 So you are able to make an archive of your work but also export images 245 00:09:56,223 --> 00:09:57,247 There are the right size 246 00:09:58,783 --> 00:10:00,844 Finally we close things out with chapter 14 247 00:10:00,845 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 248 00:10:03,018 --> 00:10:05,951 It's just going to be a single video but it will be me giving you ideas of what you should do neck 249 00:10:06,463 --> 00:10:07,487 To keep growing 250 00:10:07,743 --> 00:10:10,303 In learning about rendering and improving your skin 251 00:10:11,071 --> 00:10:16,191 So is that I hope I clear a few things up you know what to expect when you're ready and excited to dive in 252 00:10:16,447 --> 00:10:17,471 I'll see you in the next video 18460

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