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Hey there will give him here just wanted to congratulate you on investing in you
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Education and thank you for
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This course
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I really wanted to create the most comprehensive
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Keyshot training available I said out designing a
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If you do make it through all of this contact and you feel like giving me some feedback letting me know what you like
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I didn't lie
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Or how to be improve
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Do email me at will
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It will Gibbons.com I would love to hear
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Now that's it I want to dive into this presentation to give you an idea of what you can expect this course
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What's formatted and what you can expect to learn
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A little bit about myself I am a product designer
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Turn
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Rendering spell
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So I went to school and study product design but eventually I caught the rendering bug
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And then I
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Eventually became a on-site keyshot training
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So I will travel
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And I would
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Designers in engine
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How to use key
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Professionally
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So all the years I've built up a lot of experience producing
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Now I run my own
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Small studio where I provide rendering services
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Mostly product
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Launch video
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4
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A little bit about the format of this course it actually pretty uni
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When I look on YouTube or other learning platforms I see two main types of learning
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Feature-based where someone shows
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Whatever but indoors or Howard certain tools
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Or a project-based approach
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They work through beginning to end to get to a very specific result
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Another pros and cons to each of these approaches which you can see on screen
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I wanted to find a way to incorporate both of these into
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Let me the building something I think it's pretty unique
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Now I actually started off a personal Project
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Featuring a Google home Mini
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But then that later became the price
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Incorporated into this video
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So my opinion a lot of training courses
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Too short
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To abbreviation
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I use really boring example
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In the offing oversimplified to me
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The learning contact
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Where the subject matter is easier to grow
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No I want to disappear
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Honest
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So I decided to actually
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Work through my Google home mini Prada
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In this course in bring you along as a viewer
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What I'll do is will start off running some feature-based content and then we'll start
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Project
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And you can see after we learn some new features I'll go in to the Google mini Prada
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And start applying some of the
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Recovered
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Inside the ideas that you can either watch those just to see how I
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Through The Prodigy
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Or if you want you can follow along I'm going to include all the project files for you as well
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Solicitor quick summary chapters
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Start off
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The Blueprint which means getting
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Some some reference and planning things out
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Then we have to prepare our 3D model
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Austerity what I have to do to get
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Then we'll get in the Keisha setting ever seen prepping making sure everything is good to go
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When we get into mature
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Everything about applying materials and changing materials
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Textures add a lot of
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So we have a whole chapter on tax
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Because there's a lot to learn
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Labels are kind of an evolved version of taxes but there's enough
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The difference between that I really wanted
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Understood
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Switch on the material graph which is everybody
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Favourite place to make custom
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Materials
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Kesha
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I did that with take a look at it later
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In we do it Ras both HDR or environment based
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Physical
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When we get to next after we talk about camera
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Because of
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We need to understand cameras going to do rendering
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We talked about staging after that and that's all about dress
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Seen and adding props to make it more than just your product floating in space
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Now we have to talk about Renault settings
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If I can understand how to render everything out
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So we do that
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Then are we even going to some post
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So what do you do with your Image after t-shirt
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Is there anything we need to do to improve
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That's we do we getting to post
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And then I have a little out of a video talking about the Next Steps you can understand how to relieve this course what to do near
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To keep rowing
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Artist
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Professional
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Alright let's take a look at the course curriculum
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In the first chapter of The Blueprint which I mentioned were going to gather reference working
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What makes a dynamic image
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And I'm gonna take you through all the project files that are contained within this course you know what folder go into
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Nny
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Contain
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Next going to take away from Marlow
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Chapter
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This is where we're going to get in talk about what level do you tell when your dad and card we're going to talk about colour in naming
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Structure
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And how it affects our
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Are rendering in keyshot
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We're asking to take a look
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Assembly structure and what
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Importance that plays in our rendering
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What address local vs global
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Origins because it cannot
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Understood by most people
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We're going to also talk about Headingley
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Set dressing potentially
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And export
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Your model
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So it's ready for
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Next we're going to talk about scenes
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We were going to look at how my employer model were going to get the import settings to understand exactly
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Do that will address the keyshot user interface
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Navigation and moving parts
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So even if you are completely need a Kesha
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This chat is going to get you
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I able to navigate the software and
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Kim Kesha
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Chapter 4 is going to address material so everything from applying
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Making edits
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See you can
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Create custom materials that
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You might need
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Roscoe Instagram linking and unlinking material
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What's a synonym for common material proper
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Are as well as how to save custom material so you can reuse them in the future
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Chapter five addresses
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Text a really big role in rendering so we need understand what they are
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How do I apply them
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And had a map them
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And what does map
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Will stop at cinema mode because it's something a little you need to keyshot that's pretty important
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And we will get into a little bit of UV map
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Tetris is all about labels and labels are kind of like
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But they're a bit more
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And the reason I have a whole chapter on labels
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Because
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A lot of people have to create labels on graph
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Next for their personal
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From
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And I thought it would be very used
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To see my workflow
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In how I go about creating custom labels in text
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In illustrator in Photoshop
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And prepping
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So that they are quick and easy to apply
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Chapter 7 is all about the material
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Seen some of my material graph Monday videos on YouTube
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You probably have a pretty good understanding of how are you
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Material graph is all about
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Building
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Procedure
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No based
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What's an
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It's really fine too
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Play Kesha
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Years ago
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We'll go into how they done the theory
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I'm gonna cover every single procedural
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And explain how to use it
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We're going to cover utility nodes had add imperfections to our materials to make them look no more
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Geometry nodes as well as this place
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So
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Is a light year
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Etc is all about lighting before going to create nice Red Rings we need to understand
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Lighting
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And we talked about how to use the hdri editor in keyshot
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Arise work
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How to
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Existing
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HD arise as well
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New custom
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We also got in a physical way
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Learn about physical like material property
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And how to apply them
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What's your scene
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All about cameras and cameras are pretty straightforward
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But there are quite a few settings in there so I think it would go through each of them one by one
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See you feel really comfortable trading saving
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Updating
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Water dress
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Light positioning and orientation when settings and at the feet
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Everyone follow favour
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Trick
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To make a Renault is like a moralist
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Chapter 10 is all about studio
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In my opinion one of the most underrated features of Kesha
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In this chapter will go through had a cream
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Multimeter
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Cameras environment in images
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Specifically to be used
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Turner Studios and then finally will
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Ring Oliver together entries
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Studio
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Using olive
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Items that
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Set up
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Chapter 11 really short one but it is an important one in my opinion it's all about stage
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We don't want to
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Just floating in space with no can't
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Do we need to add stage
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So I talked about how to use primitive geometry for the
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Right within Kesha
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Is Wallace haddad models and props from external sources into an existing
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That scene
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Search up to 12 is all about rain
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Eventually you're going to finish working on your ceiling Keisha and you're going to want to get it out of t-shirt
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We do this by creating a final round
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There are a lot of settings that can be very confusing to a beginner violin
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If you're someone experience Prague
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And I wanted to go to the very thoroughly so you would understand exactly what to say
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So you can get the image of Kesha
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Inside a little bit of time doing
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In this chat are going to address things like a rent-a-center
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Material samples render layers
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Output render settings
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Also things like render passes and all of that that will make you
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Live
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Easier
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When you get into doing poster
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As well
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Speaking of
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Chapter 13 is all about post
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In this chapter were going to talk about how to use a depth pass
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So you don't have to read that the
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Will the dress things like regulators and pass
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Open how to use
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We'll talk about removing Fireflies from your images as well as how to use camera in Photoshop to replace Lightroom
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And finally saving best practises
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So you are able to make an archive of your work but also export images
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There are the right size
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Finally we close things out with chapter 14
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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It's just going to be a single video but it will be me giving you ideas of what you should do neck
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To keep growing
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In learning about rendering and improving your skin
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So is that I hope I clear a few things up you know what to expect when you're ready and excited to dive in
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I'll see you in the next video
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