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Hello.
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Previously, we composed the thumbnail sketch.
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Today, we'll rough in the colors.
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So, I have the lines of a character.
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Previously, I wanted to
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also teach you how to draw the outlines.
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But, as I made the curriculum, I focused more on creating the atmosphere.
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So, I omitted that part.
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So, I'm just going to briefly go over
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what's important when you're drawing lines.
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Today, I'll show you how to rough in colors.
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I'll tell you the details as I go on.
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When you rough in colors,
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instead of coloring in after you have the lines done,
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it's actually the best to rough them in
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in the rough sketch stage.
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Because, there are some things you can't see with just sketches.
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The canvas could look empty, for example, after you colored everything in.
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Or the areas with less dimensional effects
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will be more visible.
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We compress knowledge for you!
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So, before you draw the lines,
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you should check those parts, and before you move on,
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you should know that it's better to rough in the colors first,
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and that because it's a practice drawing,
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I drew in the lines first.
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First, I'll go over what's important
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when you're drawing lines.
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When you just have the correct lines,
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if you're coloring it in detail,
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these won't be that important.
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In fact, if you color it in, you won't see the lines well.
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So, after coloring it in, the lines aren't discernible.
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The lines aren't that important.
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Does that mean they have no importance?
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That wouldn't be the answer.
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The cleaner the lines are,
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when you work on it later, you can minimize mistakes
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related to the form.
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There are also people
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who find the outlines attractive.
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So, making the lines attractive
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and sophisticated
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is never a waste of time.
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So, how would we make this line area
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to make it more detailed?
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There are a few parts that we focus on.
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The most important thing is
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adjusting the strengths and weaknesses.
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What's the most important?
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First of all,
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it would be where the shadows are.
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What does that mean?
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There's some distance between the hair and the skin.
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So, between those areas,
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very dark shadows are formed.
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We call these shadows
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closed light or shielded light.
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The official name is 'ambient occlusion'.
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So, what is this?
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When the distance between two objects is close to 0
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because they're so close,
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there might be areas where the light can't come in.
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Then, very dark shadows will be formed
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and this will be called an ambient occlusion.
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With this part, I describe it as
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the shadow that's formed in the distance
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between two objects.
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We also call it closed light.
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So, if the outlines are thick around this area,
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by controlling the strengths and the weaknesses
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the illustration would look much more
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three-dimensional.
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That would be the first thing.
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The second thing is the distance.
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When there's an object at the front and at the back,
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you can use the thickness of a line
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to separate these objects.
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For instance, there's the hair in the front and the sea in the back.
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To separate them,
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you can make the outline of the hair thick.
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Let's make it thick
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and compare the before and after.
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See how I made the screen small?
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You'll quickly notice that
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the hair looks like it's
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sticking out a bit.
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Similarly, you can make the character's outline thick
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to separate the background
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from the character.
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If you're creating a cute atmosphere,
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or a casual atmosphere,
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these types of lines would often be used.
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They're also used in more dynamic illustrations.
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So, there's the difference between different distances.
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The third one is very ambiguous.
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The third one is related to the strength,
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but what is it?
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It really is ambiguous.
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From now on,
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these elements
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are related to applying deformers.
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The brightness and shadows are more like a theory.
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So, what's this strength?
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You might have seen some scenes,
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in animations or comics,
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if the character swings their sword forward like this,
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the front line becomes thicker than the back line.
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Or, if they show their fist,
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the front line becomes thick like this
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and they would hit something with their fist.
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Likewise, you can draw a bold line for places where the strength is applied.
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You can draw a thin line for the opposite.
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That way, you can show the force lines.
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For example, at this shoulder part,
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I cut off this part
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to show these.
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Or, for characters with big breasts,
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we can emphasize the breasts
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by cutting the line in the middle once.
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If you cut it like this,
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people think that there are two lines
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that go outwards,
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so it gives the impression that the breasts are bigger.
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That's how the line that we're thinking about
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is recognized in this way.
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So it makes you think that it looks a bit bigger.
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In that way, strength control can now be applied to the area
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where the force is applied or the force is lost.
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So, you can use these
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to draw a line that's charming,
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so I think it'll be better to be aware of those things
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when you draw the line.
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I didn't put too much into drawing the lines
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because today's lecture is all about coloring.
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But there's a certain amount of force control.
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I'm going to color it now, but
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there are steps to coloring.
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I'll explain it as the steps to coloring
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instead of steps to copy coloring.
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I'll turn this off for a second.
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The steps to coloring.
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I'm going to apply the base color first.
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I'll apply any color
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on the bottom layer of the Outline Layer.
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Remember when we learned about Clipping Masks?
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Press ALT to clip the layer above
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or lock the layer itself to prevent it
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from sticking out even if you apply other colors.
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If you do this, it'll be easier to color later.
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The second step is matching the colors.
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I'm going to apply the color I want.
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I'll apply the primary color of the color scheme I'm going for, like this.
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But there's one thing I need to do first.
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What you need to do before coloring
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is lighting.
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This time, I'm going to skip this part halfway.
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Why would I do that?
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We're going to change the lighting according to the atmosphere in the next lecture,
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so I'm going to apply lighting as briefly as possible
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and start coloring it right away.
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But actually, you have to apply the lighting before you color it.
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But why?
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This coloring is based on the frontal light.
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The light that this character receives as a whole,
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or the color of the space that this character is in,
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would be the background color, or background light.
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When the character gets that kind of light,
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you have to make it the base color,
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so you have to decide on the lighting first
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so that you can definitely color it.
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For example, I'm going to draw a night background,
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so the character will absorb blue lighting overall,
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so it'll be a little bluish.
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But if you don't pay attention to it during the coloring stage,
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and if you apply raw white or raw yellow,
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it's going to be a color that doesn't go well with the night background.
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In the end, you need to edit all of this later.
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If you do that, you have to work more.
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The color will be awkward during the editing process.
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So, it's important to
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set the lighting
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before you start coloring.
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Now that we're done coloring according to the lighting,
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we're going to give it some light.
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If the previous step was to decide on the lighting,
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the latter one is to apply the lighting.
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I'm going to add a simple shadow.
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At this stage,
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what I'm going to show you in the demonstration is
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a bit like doing cel animation.
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I'm going to color it like cel animation.
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These days, the term "cel animation" is a bit vague.
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I'm not sure what to say since the meaning has changed a lot these days.
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I'm going to go through the process of applying the lighting simply
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like an animation.
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And then we go into the description process.
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We're going to go through a series of processes.
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Today, we're going through
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these steps
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from here to here.
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Then, let's go on.
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I'm going to apply the base color first.
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There needs to be a prepared outline.
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If you have the outlines, you can easily paint underneath it.
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How do you do that?
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It's based on Photoshop.
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Clip Studio Paint is a little easier.
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It's because Clip Studio Paint
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has a better Select function.
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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So, it's easier.
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The Pen tool and the Select tool
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are optimized for drawing lines,
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so Photoshop users
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need to endure some discomfort.
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I wish there was a good way to do this,
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but I haven't figured it out yet.
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First, please select the background part like this.
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Press the Shift key to select more.
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If you press the Alt key, it's deselected.
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Let's use that to select the background
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with the Shift key.
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If possible, it's better to
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draw the outline neatly.
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Now, we selected the background.
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So, what makes Photoshop
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a bit annoying to use?
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I'll press Ctrl-H to hide the dotted line.
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If you paint it like this, there are subtle dots left on the edges.
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There aren't that many left, but it's very uncomfortable.
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So, how do we hide them?
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If you go into [Select] - [Modify] - [Expand],
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you can zoom in on this, selecting
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as many pixels as you want.
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If you zoom in about two pixels,
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it's going to invade the line like this.
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Now, if you paint it like this, you'll see that the uncomfortable parts
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you saw earlier are not visible.
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In this state,
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right-click in the Selection Tool state
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and you will see these windows
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where you will reverse select.
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Now that you selected the opposite of the background,
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what do you think you selected?
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Of course, it's the character.
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The background became selected, too.
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Let's remove it in a similar way.
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If you do this, you can apply the base color as quickly as possible.
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It doesn't matter what color you use for the base color.
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It's okay if you can just tell the difference.
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We're dividing the areas, so
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there are people who are dividing the
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outfits, skin, and hair layers,
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and there are people who are using one layer like I am right now.
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That's the difference in
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how you feel comfortable working,
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so there's no fixed answer,
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but there are pros and cons.
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If the layers are divided into parts,
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you can prevent the color
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from spreading.
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So, the advantage is that you can
265
00:12:42,356 --> 00:12:43,808
color in more accurately,
266
00:12:43,809 --> 00:12:46,644
but the overall color correction process is annoying,
267
00:12:46,646 --> 00:12:49,333
so sometimes the uniformity is a little weak.
268
00:12:49,385 --> 00:12:52,098
To put it the other way around, if it's colored like this
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00:12:52,099 --> 00:12:54,405
then the sense of unity might be stronger,
270
00:12:54,622 --> 00:12:58,331
but the whole color could be mixed.
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00:12:58,332 --> 00:13:00,782
So, you can take that into consideration
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00:13:00,784 --> 00:13:03,107
and proceed according to
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00:13:03,108 --> 00:13:04,184
where you need it.
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00:13:04,185 --> 00:13:05,895
I usually prioritize the sense of unity
275
00:13:05,920 --> 00:13:07,757
when I proceed with illustrations,
276
00:13:07,758 --> 00:13:09,353
so I am proceeding as I am doing now.
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00:13:16,662 --> 00:13:19,722
Now that I've done the base color,
278
00:13:21,922 --> 00:13:24,583
I'll color the primary colors.
279
00:13:26,909 --> 00:13:28,691
The tentacles in the back were white.
280
00:13:29,719 --> 00:13:34,110
I'll color it with some grayish colors and a bit of a bluish colors.
281
00:13:34,214 --> 00:13:35,928
This time, I'm going to set the space color
282
00:13:35,929 --> 00:13:37,057
to a bluish color
283
00:13:37,058 --> 00:13:39,590
and give it low saturation.
284
00:13:39,987 --> 00:13:43,305
So I'm going to add that kind of light to this character.
285
00:13:43,711 --> 00:13:45,323
I'll create a layer
286
00:13:45,324 --> 00:13:46,912
and apply a Clipping Mask.
287
00:13:53,220 --> 00:13:54,385
At this stage, if possible,
288
00:13:54,388 --> 00:13:56,398
I recommend turning off the pen pressure at this stage if possible.
289
00:13:57,409 --> 00:13:59,000
You don't have to turn it on,
290
00:14:02,567 --> 00:14:05,820
so let's color it in the widest area
291
00:14:05,822 --> 00:14:06,830
just once
292
00:14:07,295 --> 00:14:12,186
and color in the base colors for each part.
293
00:14:21,885 --> 00:14:24,407
It's a work that requires a bit of manual labor.
294
00:14:34,154 --> 00:14:37,604
Today's main purpose is to rough in colors.
295
00:14:37,738 --> 00:14:40,999
I'll use some remaining time to explain about it.
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00:14:41,173 --> 00:14:42,190
Roughing in colors.
297
00:14:42,710 --> 00:14:45,689
If there's the thumbnail sketching stage in the sketching,
298
00:14:45,690 --> 00:14:48,106
there is the color roughing stage in the coloring stage.
299
00:14:48,312 --> 00:14:52,074
Of course, it's the stage where you try to make the image you were imagining.
300
00:14:52,307 --> 00:14:55,186
That means that the thumbnail is done,
301
00:14:55,187 --> 00:14:58,114
and we did the 2nd sketch from there,
302
00:14:58,601 --> 00:15:00,526
and now we applied the color underneath it.
303
00:15:01,204 --> 00:15:02,782
We even did the color rough.
304
00:15:02,885 --> 00:15:05,571
So, that image is not that different
305
00:15:05,572 --> 00:15:06,813
from a completed image.
306
00:15:06,994 --> 00:15:08,600
The only thing that's different is the quality.
307
00:15:08,786 --> 00:15:10,205
The degree of simple depiction
308
00:15:10,206 --> 00:15:12,912
is only different from how much I've done,
309
00:15:13,000 --> 00:15:14,268
but in fact,
310
00:15:14,269 --> 00:15:17,486
the painting is almost done in the color rough stage.
311
00:15:17,798 --> 00:15:20,098
Of course, there are people who
312
00:15:20,099 --> 00:15:21,896
spend a lot of time expressing things later.
313
00:15:22,498 --> 00:15:24,588
But in terms of the composition of the drawing,
314
00:15:24,598 --> 00:15:26,968
it's done in the color rough phase.
315
00:15:26,969 --> 00:15:28,578
So please don't think that
316
00:15:28,579 --> 00:15:31,822
this roughing in step is simple.
317
00:15:32,186 --> 00:15:35,147
This is also a very important stage
318
00:15:35,148 --> 00:15:37,164
like the thumbnails we did before,
319
00:15:37,165 --> 00:15:42,625
and if you consider this work a little too lightly,
320
00:15:42,626 --> 00:15:45,902
or if you look down on this process,
321
00:15:45,927 --> 00:15:47,203
you'll have many errors
322
00:15:47,302 --> 00:15:50,838
when you work on it later.
323
00:15:52,784 --> 00:15:54,608
So, what kind of mistakes can you make?
324
00:15:55,529 --> 00:15:58,711
Let's say you wanted to do a different theme
325
00:15:58,712 --> 00:16:01,986
from your previous works.
326
00:16:02,339 --> 00:16:04,010
After you proceed in your work,
327
00:16:04,165 --> 00:16:06,307
you'd eventually be done.
328
00:16:06,844 --> 00:16:08,728
You wanted to try something different this time,
329
00:16:08,731 --> 00:16:11,192
but you will get the same result as before.
330
00:16:11,193 --> 00:16:12,579
You'll have those kind of errors.
331
00:16:13,977 --> 00:16:15,615
As I said before,
332
00:16:15,695 --> 00:16:18,701
people don't have a long image memory.
333
00:16:19,166 --> 00:16:20,828
Because of that,
334
00:16:20,829 --> 00:16:23,103
we forget the image
335
00:16:23,104 --> 00:16:25,421
that we previously thought of.
336
00:16:25,895 --> 00:16:28,046
So, in that time,
337
00:16:28,048 --> 00:16:31,136
the habits that you previously had
338
00:16:31,137 --> 00:16:32,510
affect your illustration.
339
00:16:32,921 --> 00:16:36,344
So, you should do the color roughing stage as quickly as possible.
340
00:16:36,345 --> 00:16:40,703
That way, you'll minimize the possibility
341
00:16:41,314 --> 00:16:44,875
of your previous habits getting in the way.
342
00:16:49,202 --> 00:16:51,441
Then, how should you practice color roughing?
343
00:16:51,442 --> 00:16:53,587
I usually say it at the end of my lectures,
344
00:16:53,588 --> 00:16:56,535
but I'll say it first today.
345
00:16:56,536 --> 00:16:59,835
When you color in basic colors, you can do it as you want.
346
00:17:02,574 --> 00:17:05,643
You can practice roughing in the colors
347
00:17:05,644 --> 00:17:06,655
by just doing that,
348
00:17:06,656 --> 00:17:09,206
but, like thumbnails, you can use references.
349
00:17:09,690 --> 00:17:11,064
In the thumbnail process,
350
00:17:11,067 --> 00:17:13,514
I told you to set a reference.
351
00:17:14,384 --> 00:17:15,713
Likewise,
352
00:17:17,484 --> 00:17:18,714
color imitation
353
00:17:19,545 --> 00:17:22,535
has its references from real life too.
354
00:17:22,536 --> 00:17:25,469
So, you should look at illustrations
355
00:17:25,470 --> 00:17:28,229
to copy in dimensions.
356
00:17:30,319 --> 00:17:32,728
You don't have to do it in detail.
357
00:17:32,729 --> 00:17:35,898
You can just simply color your illustrations.
358
00:17:37,098 --> 00:17:39,186
You can practice
359
00:17:39,187 --> 00:17:42,771
for about 40 minutes to one hour
360
00:17:42,772 --> 00:17:45,053
and copy the drawing with dimensions.
361
00:17:45,078 --> 00:17:47,508
You should copy it without sketching
362
00:17:47,533 --> 00:17:49,552
and copy with dimensions.
363
00:17:50,325 --> 00:17:51,642
Of course, when you're drawing,
364
00:17:55,881 --> 00:18:00,215
it's best to use the Eyedropper tool as little as possible.
365
00:18:00,216 --> 00:18:03,331
It's important to understand the colors that are in there.
366
00:18:03,799 --> 00:18:05,301
So, I'm not going to use the Eyedropper tool.
367
00:18:05,989 --> 00:18:09,413
I'm going to choose directly from the Color Picker.
368
00:18:10,170 --> 00:18:13,960
I'm going to pick the same color
369
00:18:13,961 --> 00:18:16,420
and increase it one by one.
370
00:18:16,482 --> 00:18:20,653
If you do it for the first time,
371
00:18:20,678 --> 00:18:22,309
it'll be very different from the color that you saw.
372
00:18:24,097 --> 00:18:25,632
For example,
373
00:18:25,726 --> 00:18:28,820
you might think the color is a high saturated blue color.
374
00:18:29,022 --> 00:18:32,641
But, when you actually color it, it could be very different from what you saw.
375
00:18:32,642 --> 00:18:34,920
For instance, when you use the Eyedropper,
376
00:18:35,001 --> 00:18:37,291
it might actually be a low saturated purple color.
377
00:18:37,598 --> 00:18:40,068
There could be many differences from what you thought.
378
00:18:40,282 --> 00:18:42,776
That's because of an optical illusion.
379
00:18:42,801 --> 00:18:45,275
Previously, we learned the contrast between warm and cool colors.
380
00:18:45,277 --> 00:18:47,934
We're going to reduce the errors
381
00:18:47,935 --> 00:18:49,688
that are commonly made at this stage.
382
00:18:50,492 --> 00:18:53,831
It helps a lot in the color roughing process.
383
00:18:57,205 --> 00:19:00,012
So, I recommend that you study
384
00:19:00,013 --> 00:19:02,024
by copying the dimensions.
385
00:19:03,685 --> 00:19:05,178
The thing with copying the dimensions is
386
00:19:05,203 --> 00:19:06,642
you won't do it unless someone tells you to.
387
00:19:06,643 --> 00:19:08,411
Some of you might not do it even after taking this class.
388
00:19:08,585 --> 00:19:10,724
So, I strongly recommend you to do this.
389
00:19:11,694 --> 00:19:13,647
It will help you if you do it.
390
00:19:13,854 --> 00:19:16,285
I believe it will help you a lot.
391
00:19:16,387 --> 00:19:17,948
Practicing with the color roughing
392
00:19:17,966 --> 00:19:19,812
is very important.
393
00:19:21,424 --> 00:19:24,206
So, roughing in by using colors
394
00:19:24,713 --> 00:19:27,061
will help you with the coloring stage.
395
00:19:28,885 --> 00:19:32,179
In my case, I gather students every Tuesday
396
00:19:32,180 --> 00:19:33,573
and force them to do it.
397
00:19:35,466 --> 00:19:36,905
Of course, I do it with them.
398
00:19:39,591 --> 00:19:42,122
Since we're doing the assignments together,
399
00:19:45,903 --> 00:19:48,113
we're going to color in the metal parts.
400
00:19:48,193 --> 00:19:50,597
I'll give you some tips for coloring metal parts.
401
00:19:50,744 --> 00:19:54,207
Basically, metal has a strong contrast.
402
00:19:55,806 --> 00:19:56,900
What I'm saying is that
403
00:19:56,925 --> 00:19:58,967
metal materials are strongly reflective.
404
00:19:58,968 --> 00:20:00,181
They sparkle.
405
00:20:00,385 --> 00:20:02,986
So to give it a sparkly look,
406
00:20:02,987 --> 00:20:04,473
it's good to use dark colors for the base color
407
00:20:04,475 --> 00:20:06,553
when you color metal.
408
00:20:07,272 --> 00:20:09,171
If the base color is too bright,
409
00:20:09,172 --> 00:20:12,164
it doesn't feel bright when you add highlights.
410
00:20:12,522 --> 00:20:15,260
Then, the amount of work will increase,
411
00:20:15,285 --> 00:20:16,866
so using dark colors
412
00:20:16,867 --> 00:20:18,488
for the base color
413
00:20:18,513 --> 00:20:21,705
will increase the stability when you're coloring.
414
00:20:21,772 --> 00:20:23,687
If you want to be a concept artist,
415
00:20:23,712 --> 00:20:25,662
you'll use a lot of warm tone colors,
416
00:20:25,687 --> 00:20:27,093
and you'll use them a lot then.
417
00:20:27,095 --> 00:20:28,964
Especially, when you draw metal,
418
00:20:28,965 --> 00:20:30,381
when you draw yellow metal,
419
00:20:31,802 --> 00:20:34,687
like gold,
420
00:20:34,688 --> 00:20:35,971
people usually color in yellow.
421
00:20:35,972 --> 00:20:37,187
Very bright yellow.
422
00:20:37,212 --> 00:20:38,604
You should never do that.
423
00:20:38,785 --> 00:20:41,015
So, how would you describe gold?
424
00:20:42,703 --> 00:20:44,072
Use this color.
425
00:20:44,394 --> 00:20:46,602
It definitely looks brown,
426
00:20:46,633 --> 00:20:50,904
But, later, we're going to add highlights
427
00:20:53,651 --> 00:20:55,084
like this.
428
00:20:55,109 --> 00:20:56,541
So, when you're coloring metal,
429
00:20:56,544 --> 00:20:58,212
the base color should be brown.
430
00:20:58,214 --> 00:21:00,423
I recommend you use dark colors.
431
00:21:02,656 --> 00:21:05,487
For those who want to color yellow even if it's hard,
432
00:21:05,512 --> 00:21:07,096
it doesn't matter if you do that,
433
00:21:07,218 --> 00:21:10,193
but, I want to tell you that this process will be hard.
434
00:21:16,491 --> 00:21:19,217
Fortunately, this character's color is quite simple.
435
00:21:19,492 --> 00:21:22,107
So, I don't think I'll waste that much time coloring the base colors.
436
00:21:29,584 --> 00:21:32,297
To this character, I've applied some of
437
00:21:32,307 --> 00:21:34,396
the previous character's design.
438
00:21:55,762 --> 00:21:57,545
I'll quickly color the base colors
439
00:21:58,413 --> 00:22:03,099
and continue with the lights and shadows, which is today's topic.
440
00:22:08,579 --> 00:22:11,611
The reason why people find it difficult at this stage is
441
00:22:12,222 --> 00:22:16,018
they usually don't know what color it will become if this area looks dark.
442
00:22:16,019 --> 00:22:18,249
That's the biggest challenge.
443
00:22:18,784 --> 00:22:21,793
And people don't know exactly where it should be dark.
444
00:22:22,305 --> 00:22:24,938
That's the second hardest part.
445
00:22:26,017 --> 00:22:28,857
Especially with the second hardest part,
446
00:22:28,858 --> 00:22:30,500
it's related to drawing theories.
447
00:22:30,525 --> 00:22:32,275
Of course, it's the same for the first one.
448
00:22:32,300 --> 00:22:34,629
I think for the first one, it's also related to applying deformers.
449
00:22:34,654 --> 00:22:37,283
But the second one is really theoretical.
450
00:22:37,308 --> 00:22:40,355
If the light comes from this direction, this object gets light like this.
451
00:22:40,380 --> 00:22:42,582
You have to predict this.
452
00:22:42,607 --> 00:22:44,703
If you want to practice that part,
453
00:22:44,728 --> 00:22:47,212
rather than practicing coloring, you need to practice drawing.
454
00:22:48,103 --> 00:22:49,184
So, let's say you decided on the light.
455
00:22:49,186 --> 00:22:50,806
The light came from the right
456
00:22:51,304 --> 00:22:52,916
and so you colored it like that.
457
00:22:52,990 --> 00:22:54,940
But, the final result might not look like this.
458
00:22:54,965 --> 00:22:59,108
This happens when you don't clearly understand the form
459
00:22:59,685 --> 00:23:02,333
when there's light, so you can't shade it in.
460
00:23:02,358 --> 00:23:04,804
So if you're in that situation,
461
00:23:05,026 --> 00:23:06,504
then, you need to practice with forms.
462
00:23:06,590 --> 00:23:07,808
You shouldn't practice coloring.
463
00:23:09,507 --> 00:23:11,710
If you draw with your hands,
464
00:23:11,713 --> 00:23:15,408
you can observe the overall form of an object.
465
00:23:15,433 --> 00:23:17,920
It's much more effective if you practice like that.
466
00:23:18,445 --> 00:23:20,466
So when you work on coloring,
467
00:23:20,491 --> 00:23:22,976
and if it doesn't look fancy but flat,
468
00:23:23,303 --> 00:23:24,971
you need to go back,
469
00:23:24,996 --> 00:23:26,820
to the drawing part.
470
00:23:29,700 --> 00:23:31,114
Not all,
471
00:23:31,139 --> 00:23:33,396
but some people who have difficulties like that,
472
00:23:33,397 --> 00:23:34,918
are a bit careless about drawing.
473
00:23:35,968 --> 00:23:39,350
There are a lot of people who didn't draw well.
474
00:23:40,514 --> 00:23:43,482
When it's hard to color it, they hold it for a long time.
475
00:23:43,507 --> 00:23:45,654
I've seen a lot of people
476
00:23:45,655 --> 00:23:46,692
who don't spend a lot of time on drawing.
477
00:23:46,978 --> 00:23:49,533
Make sure you don't do that.
478
00:23:53,097 --> 00:23:56,602
While I'm talking, I'm almost done with the coloring.
479
00:23:57,591 --> 00:23:59,801
Also,
480
00:24:00,416 --> 00:24:02,551
the colors will be very different depending on the monitor.
481
00:24:02,552 --> 00:24:04,218
Especially the monitor that you're working on,
482
00:24:04,221 --> 00:24:06,121
it might not be accurate.
483
00:24:06,302 --> 00:24:08,496
But the monitors of the viewers are not the same.
484
00:24:08,883 --> 00:24:11,265
Then since many people might see it,
485
00:24:11,267 --> 00:24:13,111
it's important to draw a good color.
486
00:24:13,397 --> 00:24:15,020
So the most effective method is
487
00:24:15,021 --> 00:24:17,616
to looking at multiple monitors simultaneously.
488
00:24:19,297 --> 00:24:20,657
If you have dual monitors,
489
00:24:20,658 --> 00:24:23,666
or a main monitor with a sub monitor is good, too.
490
00:24:23,901 --> 00:24:25,711
If you don't have them,
491
00:24:25,712 --> 00:24:26,817
you can use your cell phone.
492
00:24:28,080 --> 00:24:30,681
There are not many people who don't have a cell phone.
493
00:24:31,374 --> 00:24:34,165
So you can use your cell phone to check it.
494
00:24:34,549 --> 00:24:36,812
Or if you have an iPad, you can use that.
495
00:24:36,813 --> 00:24:38,047
Or ask a friend if you can use their phone.
496
00:24:38,048 --> 00:24:39,940
It's good to borrow someone else's phone and take a look at it.
497
00:24:40,307 --> 00:24:42,090
By checking it through various methods,
498
00:24:42,091 --> 00:24:44,619
the color of your drawing will change little by little.
499
00:24:44,810 --> 00:24:48,768
So, to make all of those parts nicely,
500
00:24:48,777 --> 00:24:50,077
it would be good
501
00:24:50,078 --> 00:24:51,675
to have some time to match things up.
502
00:24:52,288 --> 00:24:53,929
It's one of the most important parts.
503
00:24:53,932 --> 00:24:55,067
The more sensitive
504
00:24:55,300 --> 00:24:59,607
you get in sensing the color,
505
00:25:00,083 --> 00:25:02,257
if there's even a tiny color difference in each monitor,
506
00:25:02,260 --> 00:25:03,591
you may get really angry about it later on.
507
00:25:04,102 --> 00:25:06,013
There might be people who have experienced this.
508
00:25:07,201 --> 00:25:09,484
So, I can't do anything about it.
509
00:25:09,617 --> 00:25:11,214
It's not like the monitor that we use
510
00:25:11,216 --> 00:25:13,213
is exactly the same as another person's.
511
00:25:13,299 --> 00:25:15,112
So we just need to make sure
512
00:25:15,137 --> 00:25:16,587
by checking many different monitors.
513
00:25:24,494 --> 00:25:27,014
Now, I'm going to color in the gloves.
514
00:25:31,417 --> 00:25:33,948
If you paint the inside of this outfit,
515
00:25:33,949 --> 00:25:35,066
it's almost done.
516
00:25:35,305 --> 00:25:37,109
It's good to color it neatly,
517
00:25:37,110 --> 00:25:38,605
so that there's nothing that sticks out more than this.
518
00:25:38,607 --> 00:25:40,901
Since I have to do it quickly for demonstration purposes today,
519
00:25:40,926 --> 00:25:42,454
with the parts that stick out,
520
00:25:42,479 --> 00:25:45,012
please pretend that they aren't sticking out.
521
00:25:50,020 --> 00:25:51,328
Please do that.
522
00:25:53,674 --> 00:25:56,326
Pretend that they are not sticking out.
523
00:26:00,223 --> 00:26:01,694
I'll work on the tentacle at the front, too.
524
00:26:06,093 --> 00:26:07,266
Now, here I'll tell you
525
00:26:07,267 --> 00:26:08,642
a function of Photoshop.
526
00:26:08,667 --> 00:26:10,606
I drew a tentacle in the front,
527
00:26:10,631 --> 00:26:12,108
but I didn't draw its outline.
528
00:26:12,219 --> 00:26:13,625
I'll tell you a tip.
529
00:26:13,950 --> 00:26:16,678
If you press the FX in the lower right corner,
530
00:26:16,703 --> 00:26:18,799
you can apply various effects to the layer.
531
00:26:18,980 --> 00:26:21,054
There's something called Outer Glow.
532
00:26:21,188 --> 00:26:23,266
The default setting is Screen,
533
00:26:23,268 --> 00:26:24,933
so it shines like this.
534
00:26:25,173 --> 00:26:27,519
If I briefly tell you about the types of layers,
535
00:26:27,679 --> 00:26:28,718
Normal is when
536
00:26:28,790 --> 00:26:30,778
we just colored it in.
537
00:26:31,000 --> 00:26:32,019
Multiply
538
00:26:32,127 --> 00:26:34,183
adds a little shadow on the bottom.
539
00:26:34,208 --> 00:26:36,417
You can think of it as adding cellophane paper.
540
00:26:37,994 --> 00:26:39,009
Lighten
541
00:26:39,911 --> 00:26:42,615
only applies brighter colors than the bottom.
542
00:26:42,946 --> 00:26:44,249
So, when there's white at the bottom,
543
00:26:44,252 --> 00:26:45,485
nothing's going to happen.
544
00:26:46,000 --> 00:26:49,545
For example, if I make this color black,
545
00:26:49,546 --> 00:26:51,192
because these colors are brighter than black,
546
00:26:51,194 --> 00:26:52,665
nothing's going to happen.
547
00:26:53,709 --> 00:26:55,491
On the other hand, Darken,
548
00:26:58,218 --> 00:26:59,250
this function
549
00:26:59,372 --> 00:27:02,389
is basically the same. It would color darker colors than the bottom.
550
00:27:02,769 --> 00:27:05,399
So, if you set this color as white, nothing happens.
551
00:27:08,778 --> 00:27:10,511
And Screen.
552
00:27:10,798 --> 00:27:13,490
It feels like I applied light to the bottom layer.
553
00:27:13,515 --> 00:27:15,474
It becomes brighter.
554
00:27:15,499 --> 00:27:17,571
But, it's not because the saturation is higher.
555
00:27:17,596 --> 00:27:20,317
Instead, it's more like giving light to the color.
556
00:27:20,342 --> 00:27:22,703
So, it will be a bit brighter.
557
00:27:23,184 --> 00:27:24,226
Overlay.
558
00:27:24,286 --> 00:27:25,757
This one becomes a little more bright.
559
00:27:25,782 --> 00:27:27,424
The saturation becomes stronger
560
00:27:27,493 --> 00:27:30,342
and it's kind of like burning the picture.
561
00:27:30,367 --> 00:27:31,390
So, that's Overlay.
562
00:27:31,511 --> 00:27:33,399
These are the ones that are used often.
563
00:27:33,506 --> 00:27:36,541
Overlay, Soft Light, Lighten.
564
00:27:36,589 --> 00:27:38,275
Darken, Normal.
565
00:27:38,463 --> 00:27:39,815
Even if you just know these five,
566
00:27:39,840 --> 00:27:41,413
you can work on most illustrations.
567
00:27:41,438 --> 00:27:43,897
What we're going to use now is Normal.
568
00:27:46,885 --> 00:27:51,416
I'll choose a color that's appropriate for the exterior.
569
00:27:51,812 --> 00:27:53,376
If you reduce the size as much as possible,
570
00:27:54,193 --> 00:27:55,620
it's kind of like an outline.
571
00:27:57,001 --> 00:27:59,052
This is how you can quickly draw the outline of the tentacle.
572
00:28:03,877 --> 00:28:06,494
If you can't see the line, change it to black.
573
00:28:12,659 --> 00:28:15,460
It's a good method to use when you're too lazy to draw outlines.
574
00:28:22,292 --> 00:28:25,112
Now that I'm done coloring, I'm going to add some shadows.
575
00:28:25,598 --> 00:28:26,942
As I said before,
576
00:28:26,943 --> 00:28:29,192
I'm going to give it a simple light.
577
00:28:29,194 --> 00:28:31,789
That way, I can change the light in many ways
578
00:28:31,814 --> 00:28:33,929
to match the character's mood.
579
00:28:34,186 --> 00:28:37,208
First, I'll tell you what kind of light I'll use.
580
00:28:37,233 --> 00:28:39,734
For the lighting, it's always good to draw a chart
581
00:28:42,988 --> 00:28:46,006
for how you're going to give the light.
582
00:28:46,008 --> 00:28:47,023
This.
583
00:28:47,910 --> 00:28:49,484
What should I do?
584
00:28:49,964 --> 00:28:51,693
Light, Table.
585
00:28:52,705 --> 00:28:54,245
There are four things you have to think about.
586
00:28:54,246 --> 00:28:56,089
First, the number of light sources.
587
00:28:56,235 --> 00:28:57,428
And the amount of it.
588
00:28:57,680 --> 00:28:59,619
Second, the direction of light.
589
00:28:59,819 --> 00:29:00,992
The starting point of the light
590
00:29:03,098 --> 00:29:04,215
is important as well.
591
00:29:05,254 --> 00:29:07,156
The third one is the color.
592
00:29:07,181 --> 00:29:08,492
The color we are going to use.
593
00:29:10,029 --> 00:29:12,202
Fourth, the density of light.
594
00:29:12,227 --> 00:29:13,635
How dense the light will be.
595
00:29:14,531 --> 00:29:16,595
If you can think of these four things,
596
00:29:16,596 --> 00:29:18,178
then you set a certain level of detail
597
00:29:18,203 --> 00:29:20,608
regarding the light before we work on it.
598
00:29:21,119 --> 00:29:23,165
So I mentioned background color earlier.
599
00:29:23,396 --> 00:29:25,503
I applied the blue with a low saturation
600
00:29:25,683 --> 00:29:27,449
to the light coming from the entire space.
601
00:29:29,206 --> 00:29:30,825
I made this density low.
602
00:29:32,185 --> 00:29:33,993
Because I made it a bit dark.
603
00:29:34,906 --> 00:29:36,888
And where should I give the light?
604
00:29:38,617 --> 00:29:44,542
Slightly right above from the center.
605
00:29:47,209 --> 00:29:50,102
I'll give light to the character from here.
606
00:29:50,497 --> 00:29:56,508
The color is close to white light, but it's kind of blue.
607
00:29:57,471 --> 00:30:00,185
Among the blue ones, it's a turquoise color.
608
00:30:00,810 --> 00:30:02,515
The density is a bit strong.
609
00:30:02,517 --> 00:30:05,018
I'm going to apply
610
00:30:06,674 --> 00:30:07,876
about the medium.
611
00:30:07,877 --> 00:30:09,788
Since the bottom floor is white,
612
00:30:09,813 --> 00:30:12,748
I'll position the reflective light coming up from the white floor.
613
00:30:12,953 --> 00:30:13,992
Floor.
614
00:30:14,810 --> 00:30:17,484
When the main light comes in,
615
00:30:17,509 --> 00:30:19,685
the light is reflected in the surrounding background,
616
00:30:19,710 --> 00:30:22,103
and go back to the character.
617
00:30:22,383 --> 00:30:24,820
So with the reflective light from the floor,
618
00:30:25,300 --> 00:30:26,898
a very weak white light,
619
00:30:28,984 --> 00:30:30,023
the very weak one,
620
00:30:32,227 --> 00:30:35,215
I'm going to use these three lights.
621
00:30:35,302 --> 00:30:36,670
One important thing at this point is,
622
00:30:36,695 --> 00:30:38,332
please add the background color from your imagination.
623
00:30:38,882 --> 00:30:40,985
Sometimes, I call it frontal light.
624
00:30:41,105 --> 00:30:42,642
Make sure to add the background color from your imagination.
625
00:30:43,268 --> 00:30:45,678
What happens if you don't add light?
626
00:30:46,603 --> 00:30:48,911
Let's review and do it again.
627
00:30:50,902 --> 00:30:55,127
When there's no light at night,
628
00:30:55,287 --> 00:30:56,920
this person is standing like this,
629
00:30:57,078 --> 00:31:00,307
and if you turn on a flashlight,
630
00:31:00,332 --> 00:31:02,014
you won't be able to see this person's face.
631
00:31:02,994 --> 00:31:05,685
Because there's no light other than the light from behind.
632
00:31:05,710 --> 00:31:07,901
We can only see the silhouette of this person.
633
00:31:08,190 --> 00:31:09,920
But when we give Backlight to our character,
634
00:31:09,945 --> 00:31:11,435
you don't draw it so that you can't see it.
635
00:31:11,609 --> 00:31:13,390
Do people draw characters like this?
636
00:31:14,395 --> 00:31:15,427
I don't think so.
637
00:31:15,520 --> 00:31:18,506
When you draw characters, most of you draw them to see the front part.
638
00:31:18,709 --> 00:31:20,306
Then why do you see this?
639
00:31:20,420 --> 00:31:22,726
It means there is light coming from the foreground, even though we don't see it.
640
00:31:22,910 --> 00:31:24,605
I don't know what this light will be.
641
00:31:24,691 --> 00:31:27,379
Someone may be shooting the light from here,
642
00:31:27,606 --> 00:31:29,960
or the light behind it
643
00:31:29,962 --> 00:31:33,360
may be reflected by the wall.
644
00:31:33,385 --> 00:31:34,750
So they might come in from here.
645
00:31:36,526 --> 00:31:37,810
This is the background color.
646
00:31:38,514 --> 00:31:40,971
It comes in like this, and the light reflects off,
647
00:31:40,973 --> 00:31:42,727
so it could be coming into our eyes.
648
00:31:42,986 --> 00:31:44,805
I don't know where this came from,
649
00:31:44,893 --> 00:31:47,349
but based on the fact that we're drawing characters,
650
00:31:47,351 --> 00:31:50,011
we could say this character is receiving
651
00:31:50,013 --> 00:31:51,615
the light from the front.
652
00:31:52,461 --> 00:31:56,225
So, make sure to give one spatial light.
653
00:31:56,250 --> 00:31:58,899
There are not many cases when you don't have this.
654
00:31:59,401 --> 00:32:02,905
Unless it's an extreme situation, this won't happen.
655
00:32:03,562 --> 00:32:04,832
When you draw characters...
656
00:32:06,218 --> 00:32:07,932
Let's move on to the next one.
657
00:32:11,415 --> 00:32:12,917
Make a layer
658
00:32:13,495 --> 00:32:15,141
and create a Multiply Layer.
659
00:32:16,612 --> 00:32:18,083
There are two ways to do this.
660
00:32:18,522 --> 00:32:20,923
The Multiply Layer makes things dark.
661
00:32:20,970 --> 00:32:23,688
You can apply light and shadow by using the Multiply Layer.
662
00:32:26,193 --> 00:32:28,083
You can work on the light and shadow this way.
663
00:32:28,108 --> 00:32:31,508
Or on the other hand, you can make the base color a bit darker.
664
00:32:33,387 --> 00:32:34,887
I'll color this a little darker.
665
00:32:34,889 --> 00:32:38,990
You can use the Screen Layer to add light.
666
00:32:40,005 --> 00:32:41,330
There are two ways.
667
00:32:42,221 --> 00:32:44,500
You can choose the one that's more comfortable.
668
00:32:44,501 --> 00:32:46,825
You could add in a lot of shadows,
669
00:32:46,827 --> 00:32:48,600
or alternatively, you could add in a lot of light.
670
00:32:49,493 --> 00:32:52,180
If you give a lot of light, there will be a lot of bright areas,
671
00:32:52,205 --> 00:32:54,394
so, you'll save time working on the dark areas.
672
00:32:55,098 --> 00:32:57,195
To put it the other way around, if you're going to add a little light,
673
00:32:57,220 --> 00:32:58,953
since there are a lot of dark areas,
674
00:33:00,212 --> 00:33:02,804
you can finish with the bright areas much more quickly.
675
00:33:03,193 --> 00:33:05,018
It depends on your efficiency.
676
00:33:06,453 --> 00:33:08,507
If you want to go beyond just using the Multiply Layer,
677
00:33:08,614 --> 00:33:10,798
and just use the Normal Layer,
678
00:33:10,913 --> 00:33:12,173
you can do it like that,
679
00:33:12,198 --> 00:33:14,688
but you'll have to work on your drawing a lot.
680
00:33:15,399 --> 00:33:17,312
It's hard to use each color.
681
00:33:17,405 --> 00:33:19,533
It could be a bit difficult.
682
00:33:20,206 --> 00:33:21,913
So, if this is too difficult for you,
683
00:33:22,683 --> 00:33:25,500
Use the Multiply Layer and apply any color.
684
00:33:25,598 --> 00:33:28,122
What's important is where the color is applied.
685
00:33:28,899 --> 00:33:30,741
The area where the color is applied is important.
686
00:33:32,307 --> 00:33:33,905
Just apply any color.
687
00:33:41,114 --> 00:33:42,293
Now that I'm done with this,
688
00:33:42,294 --> 00:33:43,551
I want to give the character
689
00:33:43,552 --> 00:33:45,613
a bluish light.
690
00:33:45,614 --> 00:33:47,255
Then, let's select this part
691
00:33:47,287 --> 00:33:49,325
and just give it blue color.
692
00:33:51,292 --> 00:33:52,338
Ctrl+U
693
00:33:52,363 --> 00:33:53,841
I previously mentioned the three wonders of Photoshop.
694
00:33:53,902 --> 00:33:56,458
Ctrl+U, B, M
695
00:33:56,483 --> 00:33:57,576
You can use all of this
696
00:33:57,601 --> 00:34:00,023
until you have the character that you want.
697
00:34:06,410 --> 00:34:09,028
So, you can work however suits you.
698
00:34:11,094 --> 00:34:14,511
For your information, I usually use the Normal Layer.
699
00:34:14,793 --> 00:34:16,940
I'm currently using the Multiply Layer
700
00:34:16,942 --> 00:34:18,297
because doing this is a bit easier.
701
00:34:18,299 --> 00:34:20,037
I think it'll be easier for you to approach.
702
00:34:20,038 --> 00:34:21,100
That's how I'll do it today.
703
00:34:23,632 --> 00:34:25,558
So, how would you choose the color of the light and shadow?
704
00:34:25,714 --> 00:34:27,558
We just gave it a blue light.
705
00:34:27,902 --> 00:34:30,426
That's why there's a bit more blue
706
00:34:30,434 --> 00:34:31,723
Even if you know that much,
707
00:34:31,741 --> 00:34:32,905
it's okay for now.
708
00:34:33,401 --> 00:34:34,864
I'm just going to continue.
709
00:34:34,889 --> 00:34:37,579
If there's a part where you don't like the color,
710
00:34:37,604 --> 00:34:40,602
edit it as much as possible at this stage.
711
00:34:41,507 --> 00:34:43,575
If we edit the color like this,
712
00:34:43,576 --> 00:34:45,428
the color becomes awkward.
713
00:34:46,147 --> 00:34:48,656
But we're in the roughing stage now.
714
00:34:48,905 --> 00:34:51,088
No one complains that the roughed-in colors look weird.
715
00:34:51,089 --> 00:34:53,233
We're going to modify it anyways later.
716
00:34:54,789 --> 00:34:58,524
So in the roughing stage, edit as much as you want to.
717
00:34:58,604 --> 00:35:00,527
You should edit the character
718
00:35:00,529 --> 00:35:01,867
until you get the design you want.
719
00:35:01,869 --> 00:35:03,400
That's why we rough in colors.
720
00:35:03,587 --> 00:35:04,907
I'm going to edit it as I like.
721
00:35:10,398 --> 00:35:13,005
I like to use the Lasso Tool at this stage.
722
00:35:13,212 --> 00:35:14,831
I'll select it like this.
723
00:35:15,200 --> 00:35:17,427
If you draw with the Eraser Tool and the Brush Tool,
724
00:35:20,190 --> 00:35:21,769
If you do it like this,
725
00:35:21,988 --> 00:35:23,993
we can work much faster.
726
00:35:23,995 --> 00:35:26,509
It's very useful when you're roughing in colors.
727
00:35:50,301 --> 00:35:54,966
Assuming that the light comes from the top left,
728
00:35:54,991 --> 00:35:56,736
where does the light come in?
729
00:35:56,761 --> 00:35:58,217
And where will the shadows come in?
730
00:35:58,781 --> 00:36:00,791
It's important to think about the dimensions.
731
00:36:00,937 --> 00:36:03,644
You have to be able to keep looking at an object's three-dimensional aspect.
732
00:36:04,194 --> 00:36:06,000
Then, what's important?
733
00:36:06,001 --> 00:36:10,219
It's important to recognize it as
734
00:36:10,397 --> 00:36:13,177
an object
735
00:36:13,178 --> 00:36:14,690
instead of a skin or a clothing.
736
00:36:15,097 --> 00:36:16,989
So, it's just an object.
737
00:36:16,991 --> 00:36:19,052
We're not describing the material right now.
738
00:36:19,077 --> 00:36:21,030
Don't worry about the material at this stage.
739
00:36:21,055 --> 00:36:22,367
This isn't even the skin area.
740
00:36:22,392 --> 00:36:23,731
It's just clay.
741
00:36:24,798 --> 00:36:26,304
It's okay if you look at like that.
742
00:36:28,588 --> 00:36:30,743
This process is more important than you think.
743
00:36:30,889 --> 00:36:34,668
When we're coloring the hair,
744
00:36:34,693 --> 00:36:36,421
there are people who color like this.
745
00:36:38,685 --> 00:36:40,200
I'm sure that applies to some of you
746
00:36:40,799 --> 00:36:42,643
who are watching this video.
747
00:36:43,094 --> 00:36:46,733
But, instead of coloring this hair,
748
00:36:47,602 --> 00:36:49,933
let's color a sphere that looks like this.
749
00:36:49,936 --> 00:36:50,940
Everyone colors like this.
750
00:36:50,941 --> 00:36:52,320
Let's color the edges dark.
751
00:36:52,500 --> 00:36:54,145
But actually, the latter is true.
752
00:36:54,405 --> 00:36:56,118
There's no need to be this dark in the middle.
753
00:36:56,584 --> 00:36:58,760
We're coloring it like this
754
00:36:58,785 --> 00:37:00,405
because we think it's the hair.
755
00:37:00,965 --> 00:37:02,521
But, I'll exclude this thought.
756
00:37:02,523 --> 00:37:05,355
If you simply think of this as a three-dimensional object,
757
00:37:05,356 --> 00:37:06,994
then you can color it more accurately.
758
00:37:08,646 --> 00:37:10,826
Then, the lighting and shading will be quite accurate.
759
00:37:11,185 --> 00:37:13,051
So, when you color,
760
00:37:13,060 --> 00:37:14,664
if you haven't thought like that before,
761
00:37:14,665 --> 00:37:16,746
I hope you change your perception.
762
00:37:30,183 --> 00:37:32,487
It's going to make a big difference.
763
00:37:44,296 --> 00:37:47,216
Now, I'll tell you about the order of drawing when you want to give shadows.
764
00:37:47,680 --> 00:37:50,102
There are three main types of shadows.
765
00:37:50,199 --> 00:37:52,205
The first one is Cast Shadow.
766
00:37:52,449 --> 00:37:54,527
It's the shadow between things.
767
00:37:54,528 --> 00:37:55,565
It's simple.
768
00:37:55,568 --> 00:37:56,770
Because of the object up above,
769
00:37:56,778 --> 00:37:58,636
shadows are cast on the things below.
770
00:37:58,881 --> 00:38:02,000
The clothes that receive shadow because of the hair,
771
00:38:05,637 --> 00:38:08,425
or the arms that receive shadow because of the head,
772
00:38:09,009 --> 00:38:11,620
these shadows are called Cast Shadows.
773
00:38:12,013 --> 00:38:13,513
And then there's Form Shadow.
774
00:38:13,979 --> 00:38:16,205
It's formed because of the object's is three dimensional.
775
00:38:16,206 --> 00:38:18,393
This one goes around like this.
776
00:38:18,677 --> 00:38:20,512
As much as it goes around,
777
00:38:20,730 --> 00:38:22,178
the middle area receives a lot of light,
778
00:38:22,179 --> 00:38:23,716
and the edges will receive less light.
779
00:38:23,898 --> 00:38:26,422
So, Form Shadows are formed when an object becomes dark like that.
780
00:38:31,814 --> 00:38:34,757
The third one is Ambient Occlusion.
781
00:38:34,758 --> 00:38:35,856
You can look at it like this.
782
00:38:35,857 --> 00:38:39,246
Ambient Occlusion is part of Cast Shadow.
783
00:38:39,247 --> 00:38:41,222
It's part of Cast Shadow,
784
00:38:41,306 --> 00:38:43,529
but as it's confusing,
785
00:38:43,530 --> 00:38:45,821
I just separated it into three types of shadows.
786
00:38:47,400 --> 00:38:48,779
This Form Shadow
787
00:38:48,878 --> 00:38:50,899
has less contrast than Cast Shadow.
788
00:38:51,008 --> 00:38:52,011
This is because
789
00:38:52,019 --> 00:38:55,234
this one is completely dark because the light is blocked by the object on top.
790
00:38:55,484 --> 00:38:57,419
It's really hard for light to come in.
791
00:38:57,590 --> 00:38:59,065
But, with Form Shadows, an object receives light.
792
00:38:59,090 --> 00:39:00,403
It just has a little bit of turn.
793
00:39:01,076 --> 00:39:04,100
It's not that it doesn't get much light.
794
00:39:04,588 --> 00:39:07,812
So, Form Shadow has less contrast.
795
00:39:07,837 --> 00:39:09,195
Which means it's less dark.
796
00:39:09,492 --> 00:39:11,433
So, when I do coloring work,
797
00:39:11,458 --> 00:39:14,038
I want you to work on Cast Shadow first.
798
00:39:14,797 --> 00:39:17,909
It's because if we add light and shade from the weaker areas,
799
00:39:17,934 --> 00:39:19,414
not only does it take a long time,
800
00:39:19,891 --> 00:39:22,238
the contrast gets stronger when you're coloring.
801
00:39:22,704 --> 00:39:24,213
I'm sure there's people who do it like that.
802
00:39:24,572 --> 00:39:27,112
The more light and shadow you give, the darker the illustration becomes.
803
00:39:27,383 --> 00:39:28,639
Or, the illustration could become completely white.
804
00:39:28,813 --> 00:39:31,010
I'm sure there are people who have that kind of problem.
805
00:39:31,201 --> 00:39:33,212
In that case, most of the time, in the process itself,
806
00:39:34,194 --> 00:39:36,583
there are times when it gets stronger
807
00:39:37,215 --> 00:39:38,968
than what you intended
808
00:39:38,993 --> 00:39:40,414
as you're giving that kind of light.
809
00:39:40,439 --> 00:39:42,678
To minimize such problems,
810
00:39:42,703 --> 00:39:44,504
let's say I applied Cast Shadow first.
811
00:39:45,090 --> 00:39:47,745
The Cast Shadow is darker than the Form Shadow.
812
00:39:48,416 --> 00:39:49,964
So, Form Shadow.
813
00:39:50,005 --> 00:39:53,204
It's formed after the Cast Shadow,
814
00:39:53,385 --> 00:39:55,301
and at least it's brighter than Cast Shadow.
815
00:39:55,778 --> 00:39:57,623
So, you can make it brighter, then that's all.
816
00:39:58,811 --> 00:40:00,508
Then the drawing won't 'burn'.
817
00:40:01,390 --> 00:40:03,671
Compared to the Cast Shadow that I applied at first,
818
00:40:03,672 --> 00:40:05,128
it won't get dark.
819
00:40:05,679 --> 00:40:07,318
So it's much easier to control it.
820
00:40:07,395 --> 00:40:10,408
So, when you're coloring,
821
00:40:10,433 --> 00:40:13,060
it'll be easier to work on it
822
00:40:13,085 --> 00:40:15,123
if you think of
823
00:40:15,148 --> 00:40:16,931
applying the shadows around the objects first.
824
00:40:36,801 --> 00:40:39,723
I'll continue to work on the shadows.
825
00:40:46,394 --> 00:40:48,798
The second reason why I work on Cast Shadow first,
826
00:40:48,823 --> 00:40:49,949
is because it can be easily forgotten.
827
00:40:51,676 --> 00:40:54,263
People make a lot of mistakes
828
00:40:54,264 --> 00:40:56,462
by not drawing shadows
829
00:40:56,487 --> 00:40:57,971
even when it's an area where shadows can be formed.
830
00:40:57,996 --> 00:40:59,686
Especially, people forget Cast Shadows.
831
00:40:59,993 --> 00:41:02,992
So, I do this first so that I won't forget.
832
00:41:07,284 --> 00:41:09,679
You'll forget a lot from now on, too.
833
00:41:10,205 --> 00:41:13,802
So I worked on it first so that I wouldn't forget it.
834
00:41:13,896 --> 00:41:15,732
You need to keep paying attention to these things.
835
00:41:24,670 --> 00:41:26,453
I'll color the object at the back
836
00:41:38,591 --> 00:41:41,411
a bit darker.
837
00:41:41,884 --> 00:41:44,190
Remember these cracks
838
00:41:45,383 --> 00:41:47,126
that weren't expressed when I applied the base colors?
839
00:41:47,698 --> 00:41:50,795
Let's add a little bit of these at this stage.
840
00:42:03,594 --> 00:42:06,309
It's starting to look like an illustration.
841
00:42:11,623 --> 00:42:13,168
To be honest, even if I just do this,
842
00:42:13,169 --> 00:42:15,420
I can create simple illustrations.
843
00:42:15,602 --> 00:42:18,122
From now on, we're going to
844
00:42:18,124 --> 00:42:19,410
strengthen the nuance of the illustration.
845
00:42:26,909 --> 00:42:29,231
I'm going to make this character cute,
846
00:42:31,359 --> 00:42:33,003
and make it calm as well.
847
00:42:35,707 --> 00:42:38,606
I'm also going to make it strong and scary.
848
00:42:40,668 --> 00:42:42,225
Let's have fun.
849
00:42:44,102 --> 00:42:47,192
In the end, this process is about playing with your drawings.
850
00:42:48,076 --> 00:42:50,105
I'm going to play with it in various ways.
851
00:42:50,178 --> 00:42:53,661
As I do so, I'm going to tell you
852
00:42:53,686 --> 00:42:54,810
what's important.
853
00:42:55,185 --> 00:42:57,820
So, you can apply it
854
00:42:57,821 --> 00:42:59,460
to the illustrations you draw
855
00:42:59,462 --> 00:43:00,690
as you are aware of these things.
856
00:43:01,017 --> 00:43:04,507
If you draw it cutely, you need to strengthen the cute side.
857
00:43:04,991 --> 00:43:08,002
For those who want to draw calmly, strengthen the calm aspects.
858
00:43:09,699 --> 00:43:12,187
It's important to proceed
859
00:43:12,989 --> 00:43:15,520
according to your intentions.
860
00:43:17,203 --> 00:43:19,842
Now that the light and shadow are in place,
861
00:43:19,843 --> 00:43:21,311
let's change the color.
862
00:43:21,780 --> 00:43:23,397
I'll use the Lasso Tool
863
00:43:23,504 --> 00:43:25,312
to make this side brighter.
864
00:43:26,514 --> 00:43:28,942
There's a part in the middle that receives strong light, right?
865
00:43:31,806 --> 00:43:33,321
I'll brighten it up like this.
866
00:43:33,712 --> 00:43:35,999
I think there is an overall strong reddish color.
867
00:43:36,024 --> 00:43:37,608
But, I want to add more bluish colors.
868
00:43:38,496 --> 00:43:41,422
I'll use the Color Balance tool to add more blues.
869
00:44:13,996 --> 00:44:16,770
I'm going to use the tools that I mentioned.
870
00:44:16,771 --> 00:44:18,511
And I'll use the Lasso Tool.
871
00:44:18,536 --> 00:44:20,026
This Lasso Tool is very useful.
872
00:44:20,051 --> 00:44:21,789
The biggest advantage of this Lasso Tool is
873
00:44:21,814 --> 00:44:23,723
it doesn't get affected by the Brush Tool.
874
00:44:24,182 --> 00:44:26,467
Whether I draw well or not,
875
00:44:26,492 --> 00:44:29,074
or whether I draw with a mouse or a tablet,
876
00:44:29,099 --> 00:44:31,044
the Lasso Tool has the same results.
877
00:44:31,491 --> 00:44:34,604
So as long as you get used to it,
878
00:44:34,629 --> 00:44:36,732
even for those who are not used to coloring,
879
00:44:36,757 --> 00:44:38,301
you'll get used to it soon.
880
00:44:38,326 --> 00:44:41,737
For those who are not used to coloring or tablets,
881
00:44:41,999 --> 00:44:43,660
especially if you're not used to tablets,
882
00:44:43,685 --> 00:44:44,987
I think it would be good to
883
00:44:45,012 --> 00:44:48,873
do the early work process like this.
884
00:44:48,898 --> 00:44:51,605
If you just use it a few times,
885
00:44:51,607 --> 00:44:54,287
you'll get used to it quickly.
886
00:44:57,006 --> 00:44:58,410
You'll know if you try it yourself.
887
00:44:58,412 --> 00:44:59,625
It's simpler than you think.
888
00:44:59,626 --> 00:45:00,816
If you use the Lasso Tool,
889
00:45:00,841 --> 00:45:03,084
you can just select the areas you want to apply the light and shadow
890
00:45:03,109 --> 00:45:04,884
and apply as much as you want.
891
00:45:10,778 --> 00:45:14,179
So, we learned how to rough in colors
892
00:45:14,204 --> 00:45:15,302
today.
893
00:45:15,303 --> 00:45:16,871
Now, let's
894
00:45:16,904 --> 00:45:18,237
talk about the lighting.
895
00:45:18,240 --> 00:45:20,072
We'll go over this briefly.
896
00:45:20,089 --> 00:45:21,509
What's important in the lighting process?
897
00:45:21,511 --> 00:45:24,216
We're going to take time learning more about light.
898
00:45:24,241 --> 00:45:26,394
What is light?
899
00:45:26,504 --> 00:45:29,573
When we studied lighting last time,
900
00:45:29,576 --> 00:45:31,709
I'm sure I told you what it is.
901
00:45:31,833 --> 00:45:33,895
And when I was doing the illustration earlier,
902
00:45:33,896 --> 00:45:36,185
I told you that it is important to
903
00:45:36,186 --> 00:45:38,238
realize the four aspects of light
904
00:45:38,263 --> 00:45:40,015
before you start working.
905
00:45:40,273 --> 00:45:42,914
And there's one more thing we need to choose.
906
00:45:42,915 --> 00:45:44,835
Soft Light and Hard Light.
907
00:45:45,199 --> 00:45:47,898
Why are they so important?
908
00:45:48,600 --> 00:45:49,968
It's because of the amount of information.
909
00:45:51,103 --> 00:45:54,329
You need to know what Soft Light and Hard Light is.
910
00:45:54,909 --> 00:45:56,562
What is Soft Light?
911
00:45:56,563 --> 00:45:59,508
Soft light is a light that spreads smoothly, literally.
912
00:45:59,996 --> 00:46:01,672
It's a light that spreads smoothly,
913
00:46:01,674 --> 00:46:03,924
so there's a gradation with the light and shadow.
914
00:46:04,221 --> 00:46:06,899
So, they will be layered.
915
00:46:08,780 --> 00:46:11,644
That means there's a lot of information about light and shadow.
916
00:46:11,645 --> 00:46:13,017
The fact that there's a lot of gradation
917
00:46:13,377 --> 00:46:15,591
means that there is a lot of information.
918
00:46:16,074 --> 00:46:19,813
So when we're done,
919
00:46:19,838 --> 00:46:23,015
the illustration will have density.
920
00:46:23,505 --> 00:46:24,845
On the contrary, the downside is
921
00:46:24,846 --> 00:46:26,680
that the illustration can have too much information.
922
00:46:27,190 --> 00:46:30,423
If you use Soft Light for a character with a complicated design,
923
00:46:31,691 --> 00:46:35,006
you might not see its design well.
924
00:46:35,008 --> 00:46:36,428
That's the problem.
925
00:46:36,675 --> 00:46:38,089
On the other hand, Hard Light
926
00:46:38,090 --> 00:46:41,158
gives a clean contrast between objects.
927
00:46:41,422 --> 00:46:43,941
Compared to the Soft Light that I mentioned earlier,
928
00:46:43,942 --> 00:46:45,696
it gives a different vibe.
929
00:46:45,721 --> 00:46:49,095
It looks bright and strong, so you can see it clearly.
930
00:46:49,198 --> 00:46:50,712
But as the shadows don't spread smoothly,
931
00:46:50,737 --> 00:46:52,679
the amount of information can be a little small.
932
00:46:52,976 --> 00:46:55,171
But it's a slightly different scenario.
933
00:46:55,196 --> 00:46:56,410
Let's take a look.
934
00:46:56,435 --> 00:46:58,684
This illustration is an example of Hard Light.
935
00:46:58,774 --> 00:47:01,212
Like I said before, when there's a lot of information,
936
00:47:01,237 --> 00:47:02,620
let's say there's the background,
937
00:47:02,621 --> 00:47:05,404
a chameleon, the main character, and some small things.
938
00:47:05,429 --> 00:47:07,065
In a situation where there's a lot of objects,
939
00:47:07,090 --> 00:47:08,700
if you use Hard Light,
940
00:47:08,725 --> 00:47:11,437
since the light and shadow areas are neatly separated,
941
00:47:11,495 --> 00:47:13,996
when you look at it at first glance, it gives you a very comfortable feeling.
942
00:47:14,210 --> 00:47:17,293
I think a scene from an animation would be a good example.
943
00:47:17,399 --> 00:47:19,505
An animation has simple characters,
944
00:47:19,530 --> 00:47:21,210
but complicated backgrounds.
945
00:47:21,600 --> 00:47:23,731
So compared to the background, the character
946
00:47:23,756 --> 00:47:26,125
is just drawn in simply.
947
00:47:26,226 --> 00:47:28,825
You'll be able to see the illustration clearly.
948
00:47:28,965 --> 00:47:30,189
Then, I'll share another scenario.
949
00:47:32,102 --> 00:47:34,108
This is an example of using Soft Light.
950
00:47:34,293 --> 00:47:35,863
When there are relatively few elements,
951
00:47:35,888 --> 00:47:38,233
to make people more focused,
952
00:47:38,320 --> 00:47:39,678
using Soft Light is the best.
953
00:47:39,818 --> 00:47:42,519
It feels like the light is spreading out smoothly.
954
00:47:42,596 --> 00:47:46,100
So, you can draw attention to the center.
955
00:47:46,773 --> 00:47:50,880
This illustration has a lot of elements and there's Soft Light applied.
956
00:47:50,881 --> 00:47:53,076
So, this illustration has a lot of information.
957
00:47:53,077 --> 00:47:55,819
There's a lot of information already, but it's doubled.
958
00:47:55,904 --> 00:47:59,275
So, this illustration will have tons of information.
959
00:47:59,300 --> 00:48:01,953
That's how I approached it, so I worked on it like that.
960
00:48:02,684 --> 00:48:05,225
But, if you want to draw a simple illustration,
961
00:48:05,496 --> 00:48:08,090
such as a casual-style illustration,
962
00:48:08,091 --> 00:48:09,824
and you don't want to draw a sophisticated design,
963
00:48:10,198 --> 00:48:12,790
then the character would look too bland.
964
00:48:12,903 --> 00:48:15,602
In that case, we can apply Soft Light.
965
00:48:16,393 --> 00:48:18,019
That's more effective.
966
00:48:18,899 --> 00:48:22,103
But let's say your illustration's design is complicated.
967
00:48:22,809 --> 00:48:25,827
You might think it will get too complicated if you use Soft Light.
968
00:48:25,828 --> 00:48:26,832
In that case,
969
00:48:26,833 --> 00:48:29,192
you can apply Hard Light like you did before.
970
00:48:29,672 --> 00:48:32,904
But there's another way to use this Hard Light.
971
00:48:33,388 --> 00:48:35,998
If you use Hard Light like this,
972
00:48:36,000 --> 00:48:38,618
as I said before, you should draw it simply.
973
00:48:38,885 --> 00:48:41,117
But there's another example for using this Hard Light.
974
00:48:41,293 --> 00:48:42,399
What is it?
975
00:48:43,315 --> 00:48:45,599
It's the dark areas.
976
00:48:46,218 --> 00:48:49,815
The dark areas are literally where the shadows come in.
977
00:48:50,242 --> 00:48:52,910
Depending on how much it's darkened,
978
00:48:52,911 --> 00:48:55,211
what I just said could be reversed.
979
00:49:02,096 --> 00:49:04,351
For example, let's say I applied lighting like this
980
00:49:04,352 --> 00:49:05,743
to this illustration.
981
00:49:43,316 --> 00:49:44,339
What do you think?
982
00:49:44,340 --> 00:49:46,950
I definitely used Hard Light.
983
00:49:46,951 --> 00:49:50,048
But compared to other examples of Soft Light,
984
00:49:50,073 --> 00:49:51,888
doesn't it have a stronger impression?
985
00:49:53,598 --> 00:49:54,857
The reason why it has a strong impression is
986
00:49:54,882 --> 00:49:57,999
because the amount of shadow and light are at a 5:5 ratio.
987
00:49:58,079 --> 00:50:01,818
So, there's half light areas, and half dark areas,
988
00:50:01,843 --> 00:50:04,002
and that's why it looks very complicated.
989
00:50:04,027 --> 00:50:05,995
So, our eyes will get confused.
990
00:50:06,450 --> 00:50:07,814
That's why it's good to use these lights
991
00:50:08,318 --> 00:50:11,817
when the design is simple.
992
00:50:11,877 --> 00:50:15,116
When you want to give a strong impression while keeping the design simple,
993
00:50:15,709 --> 00:50:17,513
and when you want to apply Hard Light,
994
00:50:17,538 --> 00:50:20,131
or when you want to color it neatly,
995
00:50:20,333 --> 00:50:23,115
then, you should widen the areas
996
00:50:23,140 --> 00:50:25,397
of the light parts and the dark parts.
997
00:50:25,422 --> 00:50:27,203
Hard Light gives more information to
998
00:50:27,228 --> 00:50:28,990
the parts that look neat,
999
00:50:29,896 --> 00:50:32,975
in other words,
1000
00:50:33,993 --> 00:50:35,759
the parts that have little information.
1001
00:50:36,405 --> 00:50:39,453
Then, is it good to have a wide dark area?
1002
00:50:39,891 --> 00:50:44,629
And if the shadow is wide,
1003
00:50:44,630 --> 00:50:45,861
you may think the illustration will be complicated.
1004
00:50:45,862 --> 00:50:47,167
Actually, that's not true.
1005
00:50:51,205 --> 00:50:52,823
I mentioned the proportion before.
1006
00:50:59,525 --> 00:51:03,040
In the case of illustration with a lot of dark areas and there's a bit of light,
1007
00:51:03,065 --> 00:51:04,501
it works the opposite way.
1008
00:51:04,926 --> 00:51:06,048
On the contrary, it becomes neat.
1009
00:51:06,073 --> 00:51:08,530
It's just an overall dark and calm illustration.
1010
00:51:10,193 --> 00:51:11,502
So the important thing is the proportion.
1011
00:51:12,590 --> 00:51:16,243
It looks a lot calmer than the 5:5 light we applied in the previous one.
1012
00:51:16,268 --> 00:51:17,432
If we apply it like this,
1013
00:51:22,314 --> 00:51:23,827
the overall image,
1014
00:51:23,914 --> 00:51:26,586
compared to the previous illustration,
1015
00:51:27,177 --> 00:51:29,497
becomes a little more calm.
1016
00:51:29,988 --> 00:51:32,221
So, during the lighting process,
1017
00:51:33,180 --> 00:51:36,735
adjust the amount of darkness
1018
00:51:36,737 --> 00:51:37,768
according to the mood you want.
1019
00:51:37,769 --> 00:51:40,298
You'll be able to do the coloring more easily.
1020
00:51:41,198 --> 00:51:45,564
If you want to give it a simple mood,
1021
00:51:45,589 --> 00:51:47,106
or if you want to give it a light mood,
1022
00:51:47,107 --> 00:51:50,216
then like this, add 3 shades of light and shade.
1023
00:51:50,877 --> 00:51:52,982
If you want to give
1024
00:51:53,007 --> 00:51:54,408
a strong impression,
1025
00:51:54,606 --> 00:51:55,699
then adjust it to 5:5.
1026
00:51:56,907 --> 00:51:59,103
If you want to make it simple,
1027
00:51:59,106 --> 00:52:02,417
but you want to maintain some weight at the same time.
1028
00:52:02,781 --> 00:52:04,621
Then add less light like this,
1029
00:52:05,661 --> 00:52:07,266
and by using it depending on the situation,
1030
00:52:07,275 --> 00:52:09,826
you will be able to get the mood you want easily.
1031
00:52:10,009 --> 00:52:13,974
Of course, when we do this in different moods,
1032
00:52:14,116 --> 00:52:18,212
we're going to talk more about that character's work.
1033
00:52:18,792 --> 00:52:21,416
Let's talk about it once again by that time.
1034
00:52:28,502 --> 00:52:31,505
If you use a soft light form,
1035
00:52:33,295 --> 00:52:34,354
like this,
1036
00:52:47,090 --> 00:52:48,798
you can use it according to the situation.
1037
00:52:52,784 --> 00:52:54,219
First of all, today
1038
00:52:56,188 --> 00:52:57,552
we went through the lighting
1039
00:53:01,006 --> 00:53:03,745
and the roughing in color.
1040
00:53:04,887 --> 00:53:06,526
At this point,
1041
00:53:06,527 --> 00:53:08,550
this character looks a bit intense.
1042
00:53:09,528 --> 00:53:12,543
To make it clear, I'll make the line brighter.
1043
00:53:20,811 --> 00:53:22,991
If you make the line brighter,
1044
00:53:27,783 --> 00:53:29,096
the overall impression
1045
00:53:29,121 --> 00:53:31,362
changes to fit
1046
00:53:32,921 --> 00:53:35,296
the intense image.
1047
00:53:35,328 --> 00:53:38,627
We're going to change the nuance of this one.
1048
00:53:40,214 --> 00:53:41,845
I'm sure you are going to enjoy it.
1049
00:53:41,846 --> 00:53:43,335
It's the part that I wanted to show the most
1050
00:53:43,336 --> 00:53:45,504
in this lecture.
1051
00:53:45,505 --> 00:53:46,992
So let's work on it,
1052
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from the next lecture.
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Then, I will end today's class here.
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Thank you for your attention.
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