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These are the user uploaded subtitles that are being translated: 1 00:00:00,010 --> 00:00:05,531 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,689 --> 00:00:07,703 Hello. 3 00:00:07,978 --> 00:00:11,183 Previously, we composed the thumbnail sketch. 4 00:00:11,185 --> 00:00:13,020 Today, we'll rough in the colors. 5 00:00:13,087 --> 00:00:17,204 So, I have the lines of a character. 6 00:00:17,317 --> 00:00:18,375 Previously, I wanted to 7 00:00:18,376 --> 00:00:21,345 also teach you how to draw the outlines. 8 00:00:21,610 --> 00:00:25,167 But, as I made the curriculum, I focused more on creating the atmosphere. 9 00:00:25,168 --> 00:00:26,833 So, I omitted that part. 10 00:00:26,834 --> 00:00:29,590 So, I'm just going to briefly go over 11 00:00:29,591 --> 00:00:31,768 what's important when you're drawing lines. 12 00:00:31,770 --> 00:00:34,686 Today, I'll show you how to rough in colors. 13 00:00:34,688 --> 00:00:37,089 I'll tell you the details as I go on. 14 00:00:37,091 --> 00:00:38,397 When you rough in colors, 15 00:00:38,422 --> 00:00:42,955 instead of coloring in after you have the lines done, 16 00:00:42,956 --> 00:00:46,242 it's actually the best to rough them in 17 00:00:46,243 --> 00:00:47,319 in the rough sketch stage. 18 00:00:47,522 --> 00:00:51,276 Because, there are some things you can't see with just sketches. 19 00:00:51,277 --> 00:00:54,881 The canvas could look empty, for example, after you colored everything in. 20 00:00:54,906 --> 00:00:57,887 Or the areas with less dimensional effects 21 00:00:57,912 --> 00:01:00,203 will be more visible. 22 00:01:00,204 --> 00:01:02,426 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 23 00:01:02,426 --> 00:01:02,596 So, before you draw the lines, 24 00:01:02,598 --> 00:01:05,709 you should check those parts, and before you move on, 25 00:01:05,710 --> 00:01:08,371 you should know that it's better to rough in the colors first, 26 00:01:08,702 --> 00:01:12,702 and that because it's a practice drawing, 27 00:01:12,727 --> 00:01:15,401 I drew in the lines first. 28 00:01:15,426 --> 00:01:17,429 First, I'll go over what's important 29 00:01:17,430 --> 00:01:19,456 when you're drawing lines. 30 00:01:22,399 --> 00:01:26,189 When you just have the correct lines, 31 00:01:26,190 --> 00:01:28,593 if you're coloring it in detail, 32 00:01:28,618 --> 00:01:31,278 these won't be that important. 33 00:01:31,479 --> 00:01:34,460 In fact, if you color it in, you won't see the lines well. 34 00:01:35,535 --> 00:01:37,254 So, after coloring it in, the lines aren't discernible. 35 00:01:37,255 --> 00:01:38,533 The lines aren't that important. 36 00:01:38,558 --> 00:01:41,675 Does that mean they have no importance? 37 00:01:41,700 --> 00:01:43,295 That wouldn't be the answer. 38 00:01:43,470 --> 00:01:46,454 The cleaner the lines are, 39 00:01:46,455 --> 00:01:49,726 when you work on it later, you can minimize mistakes 40 00:01:49,727 --> 00:01:51,515 related to the form. 41 00:01:51,598 --> 00:01:52,888 There are also people 42 00:01:52,913 --> 00:01:55,293 who find the outlines attractive. 43 00:01:55,318 --> 00:01:56,838 So, making the lines attractive 44 00:01:56,839 --> 00:01:58,092 and sophisticated 45 00:01:58,094 --> 00:02:01,424 is never a waste of time. 46 00:02:01,727 --> 00:02:03,397 So, how would we make this line area 47 00:02:03,398 --> 00:02:05,602 to make it more detailed? 48 00:02:05,810 --> 00:02:07,991 There are a few parts that we focus on. 49 00:02:08,016 --> 00:02:12,524 The most important thing is 50 00:02:12,525 --> 00:02:13,669 adjusting the strengths and weaknesses. 51 00:02:15,519 --> 00:02:18,444 What's the most important? 52 00:02:18,445 --> 00:02:20,113 First of all, 53 00:02:21,200 --> 00:02:23,426 it would be where the shadows are. 54 00:02:26,795 --> 00:02:27,797 What does that mean? 55 00:02:27,798 --> 00:02:30,508 There's some distance between the hair and the skin. 56 00:02:30,533 --> 00:02:32,304 So, between those areas, 57 00:02:32,305 --> 00:02:35,075 very dark shadows are formed. 58 00:02:35,100 --> 00:02:36,474 We call these shadows 59 00:02:36,499 --> 00:02:40,387 closed light or shielded light. 60 00:02:40,412 --> 00:02:51,444 The official name is 'ambient occlusion'. 61 00:02:51,445 --> 00:02:52,944 So, what is this? 62 00:02:52,945 --> 00:02:56,633 When the distance between two objects is close to 0 63 00:02:56,782 --> 00:02:59,004 because they're so close, 64 00:02:59,005 --> 00:03:02,976 there might be areas where the light can't come in. 65 00:03:03,001 --> 00:03:06,004 Then, very dark shadows will be formed 66 00:03:06,092 --> 00:03:07,766 and this will be called an ambient occlusion. 67 00:03:09,911 --> 00:03:11,170 With this part, I describe it as 68 00:03:11,173 --> 00:03:13,907 the shadow that's formed in the distance 69 00:03:14,004 --> 00:03:15,322 between two objects. 70 00:03:15,323 --> 00:03:18,397 We also call it closed light. 71 00:03:18,484 --> 00:03:21,824 So, if the outlines are thick around this area, 72 00:03:22,005 --> 00:03:25,102 by controlling the strengths and the weaknesses 73 00:03:25,612 --> 00:03:28,589 the illustration would look much more 74 00:03:28,590 --> 00:03:29,814 three-dimensional. 75 00:03:31,108 --> 00:03:32,539 That would be the first thing. 76 00:03:32,540 --> 00:03:38,009 The second thing is the distance. 77 00:03:39,105 --> 00:03:41,779 When there's an object at the front and at the back, 78 00:03:41,780 --> 00:03:43,864 you can use the thickness of a line 79 00:03:43,865 --> 00:03:45,315 to separate these objects. 80 00:03:45,469 --> 00:03:48,639 For instance, there's the hair in the front and the sea in the back. 81 00:03:48,642 --> 00:03:50,686 To separate them, 82 00:03:50,687 --> 00:03:53,626 you can make the outline of the hair thick. 83 00:03:59,311 --> 00:04:00,853 Let's make it thick 84 00:04:00,855 --> 00:04:02,700 and compare the before and after. 85 00:04:05,163 --> 00:04:06,507 See how I made the screen small? 86 00:04:06,508 --> 00:04:07,796 You'll quickly notice that 87 00:04:07,797 --> 00:04:09,771 the hair looks like it's 88 00:04:09,772 --> 00:04:10,982 sticking out a bit. 89 00:04:13,377 --> 00:04:16,323 Similarly, you can make the character's outline thick 90 00:04:18,327 --> 00:04:20,433 to separate the background 91 00:04:20,655 --> 00:04:22,159 from the character. 92 00:04:22,160 --> 00:04:24,186 If you're creating a cute atmosphere, 93 00:04:24,187 --> 00:04:25,830 or a casual atmosphere, 94 00:04:25,832 --> 00:04:28,093 these types of lines would often be used. 95 00:04:28,379 --> 00:04:31,209 They're also used in more dynamic illustrations. 96 00:04:31,594 --> 00:04:34,598 So, there's the difference between different distances. 97 00:04:34,982 --> 00:04:36,831 The third one is very ambiguous. 98 00:04:37,103 --> 00:04:40,042 The third one is related to the strength, 99 00:04:40,116 --> 00:04:41,584 but what is it? 100 00:04:41,609 --> 00:04:43,608 It really is ambiguous. 101 00:04:43,623 --> 00:04:45,566 From now on, 102 00:04:46,545 --> 00:04:48,357 these elements 103 00:04:48,358 --> 00:04:50,656 are related to applying deformers. 104 00:04:50,681 --> 00:04:53,418 The brightness and shadows are more like a theory. 105 00:04:53,798 --> 00:04:55,444 So, what's this strength? 106 00:04:55,469 --> 00:04:57,779 You might have seen some scenes, 107 00:04:57,781 --> 00:04:59,439 in animations or comics, 108 00:04:59,464 --> 00:05:01,308 if the character swings their sword forward like this, 109 00:05:01,470 --> 00:05:04,213 the front line becomes thicker than the back line. 110 00:05:04,543 --> 00:05:06,873 Or, if they show their fist, 111 00:05:06,890 --> 00:05:09,265 the front line becomes thick like this 112 00:05:09,385 --> 00:05:11,113 and they would hit something with their fist. 113 00:05:11,267 --> 00:05:15,292 Likewise, you can draw a bold line for places where the strength is applied. 114 00:05:15,398 --> 00:05:18,973 You can draw a thin line for the opposite. 115 00:05:18,974 --> 00:05:20,531 That way, you can show the force lines. 116 00:05:20,695 --> 00:05:22,701 For example, at this shoulder part, 117 00:05:22,702 --> 00:05:24,764 I cut off this part 118 00:05:24,765 --> 00:05:28,026 to show these. 119 00:05:28,027 --> 00:05:30,650 Or, for characters with big breasts, 120 00:05:30,675 --> 00:05:32,744 we can emphasize the breasts 121 00:05:32,891 --> 00:05:34,911 by cutting the line in the middle once. 122 00:05:36,115 --> 00:05:37,405 If you cut it like this, 123 00:05:38,396 --> 00:05:41,277 people think that there are two lines 124 00:05:41,278 --> 00:05:42,990 that go outwards, 125 00:05:43,677 --> 00:05:45,912 so it gives the impression that the breasts are bigger. 126 00:05:48,091 --> 00:05:51,722 That's how the line that we're thinking about 127 00:05:51,724 --> 00:05:53,120 is recognized in this way. 128 00:05:53,398 --> 00:05:56,289 So it makes you think that it looks a bit bigger. 129 00:05:57,248 --> 00:06:00,850 In that way, strength control can now be applied to the area 130 00:06:00,853 --> 00:06:02,721 where the force is applied or the force is lost. 131 00:06:02,722 --> 00:06:04,646 So, you can use these 132 00:06:04,647 --> 00:06:06,396 to draw a line that's charming, 133 00:06:06,421 --> 00:06:08,927 so I think it'll be better to be aware of those things 134 00:06:08,952 --> 00:06:10,129 when you draw the line. 135 00:06:10,516 --> 00:06:14,534 I didn't put too much into drawing the lines 136 00:06:14,565 --> 00:06:16,934 because today's lecture is all about coloring. 137 00:06:17,385 --> 00:06:19,784 But there's a certain amount of force control. 138 00:06:21,981 --> 00:06:23,304 I'm going to color it now, but 139 00:06:23,306 --> 00:06:27,083 there are steps to coloring. 140 00:06:28,017 --> 00:06:29,751 I'll explain it as the steps to coloring 141 00:06:29,752 --> 00:06:32,605 instead of steps to copy coloring. 142 00:06:34,326 --> 00:06:36,493 I'll turn this off for a second. 143 00:06:42,609 --> 00:06:43,723 The steps to coloring. 144 00:06:47,275 --> 00:06:50,622 I'm going to apply the base color first. 145 00:06:51,903 --> 00:06:55,819 I'll apply any color 146 00:06:58,210 --> 00:07:00,611 on the bottom layer of the Outline Layer. 147 00:07:01,102 --> 00:07:02,886 Remember when we learned about Clipping Masks? 148 00:07:02,887 --> 00:07:06,014 Press ALT to clip the layer above 149 00:07:06,051 --> 00:07:09,182 or lock the layer itself to prevent it 150 00:07:09,207 --> 00:07:12,410 from sticking out even if you apply other colors. 151 00:07:12,447 --> 00:07:15,512 If you do this, it'll be easier to color later. 152 00:07:16,216 --> 00:07:19,233 The second step is matching the colors. 153 00:07:20,288 --> 00:07:21,905 I'm going to apply the color I want. 154 00:07:22,409 --> 00:07:27,573 I'll apply the primary color of the color scheme I'm going for, like this. 155 00:07:27,943 --> 00:07:30,142 But there's one thing I need to do first. 156 00:07:30,143 --> 00:07:31,598 What you need to do before coloring 157 00:07:31,683 --> 00:07:34,827 is lighting. 158 00:07:34,858 --> 00:07:37,816 This time, I'm going to skip this part halfway. 159 00:07:38,387 --> 00:07:39,604 Why would I do that? 160 00:07:39,629 --> 00:07:43,136 We're going to change the lighting according to the atmosphere in the next lecture, 161 00:07:43,161 --> 00:07:45,038 so I'm going to apply lighting as briefly as possible 162 00:07:45,063 --> 00:07:46,762 and start coloring it right away. 163 00:07:46,789 --> 00:07:50,387 But actually, you have to apply the lighting before you color it. 164 00:07:50,412 --> 00:07:51,447 But why? 165 00:07:51,450 --> 00:07:57,621 This coloring is based on the frontal light. 166 00:08:00,120 --> 00:08:02,980 The light that this character receives as a whole, 167 00:08:03,302 --> 00:08:05,764 or the color of the space that this character is in, 168 00:08:05,765 --> 00:08:08,163 would be the background color, or background light. 169 00:08:08,164 --> 00:08:11,636 When the character gets that kind of light, 170 00:08:11,638 --> 00:08:13,614 you have to make it the base color, 171 00:08:14,081 --> 00:08:15,794 so you have to decide on the lighting first 172 00:08:15,796 --> 00:08:17,752 so that you can definitely color it. 173 00:08:17,754 --> 00:08:20,779 For example, I'm going to draw a night background, 174 00:08:21,620 --> 00:08:24,603 so the character will absorb blue lighting overall, 175 00:08:24,604 --> 00:08:26,202 so it'll be a little bluish. 176 00:08:26,275 --> 00:08:29,103 But if you don't pay attention to it during the coloring stage, 177 00:08:29,128 --> 00:08:31,988 and if you apply raw white or raw yellow, 178 00:08:32,013 --> 00:08:35,033 it's going to be a color that doesn't go well with the night background. 179 00:08:35,034 --> 00:08:37,311 In the end, you need to edit all of this later. 180 00:08:38,140 --> 00:08:40,091 If you do that, you have to work more. 181 00:08:40,184 --> 00:08:42,199 The color will be awkward during the editing process. 182 00:08:42,403 --> 00:08:45,083 So, it's important to 183 00:08:45,084 --> 00:08:46,720 set the lighting 184 00:08:46,745 --> 00:08:48,011 before you start coloring. 185 00:08:48,328 --> 00:08:51,655 Now that we're done coloring according to the lighting, 186 00:08:51,656 --> 00:08:54,131 we're going to give it some light. 187 00:08:56,899 --> 00:08:59,296 If the previous step was to decide on the lighting, 188 00:09:00,509 --> 00:09:02,335 the latter one is to apply the lighting. 189 00:09:02,815 --> 00:09:04,673 I'm going to add a simple shadow. 190 00:09:06,020 --> 00:09:07,339 At this stage, 191 00:09:07,424 --> 00:09:09,859 what I'm going to show you in the demonstration is 192 00:09:09,869 --> 00:09:12,331 a bit like doing cel animation. 193 00:09:12,332 --> 00:09:15,098 I'm going to color it like cel animation. 194 00:09:15,517 --> 00:09:17,478 These days, the term "cel animation" is a bit vague. 195 00:09:17,479 --> 00:09:22,451 I'm not sure what to say since the meaning has changed a lot these days. 196 00:09:24,847 --> 00:09:27,080 I'm going to go through the process of applying the lighting simply 197 00:09:27,082 --> 00:09:29,903 like an animation. 198 00:09:30,104 --> 00:09:32,820 And then we go into the description process. 199 00:09:33,011 --> 00:09:34,897 We're going to go through a series of processes. 200 00:09:34,898 --> 00:09:36,355 Today, we're going through 201 00:09:36,370 --> 00:09:39,272 these steps 202 00:09:41,094 --> 00:09:43,121 from here to here. 203 00:09:43,287 --> 00:09:44,601 Then, let's go on. 204 00:09:44,802 --> 00:09:46,368 I'm going to apply the base color first. 205 00:09:46,812 --> 00:09:48,485 There needs to be a prepared outline. 206 00:09:49,411 --> 00:09:52,083 If you have the outlines, you can easily paint underneath it. 207 00:09:52,084 --> 00:09:53,383 How do you do that? 208 00:09:53,384 --> 00:09:54,564 It's based on Photoshop. 209 00:09:54,565 --> 00:09:56,233 Clip Studio Paint is a little easier. 210 00:09:56,234 --> 00:09:57,909 It's because Clip Studio Paint 211 00:09:57,910 --> 00:09:59,663 has a better Select function. 212 00:10:00,345 --> 00:10:02,398 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 213 00:10:02,399 --> 00:10:01,370 So, it's easier. 214 00:10:01,371 --> 00:10:02,851 The Pen tool and the Select tool 215 00:10:02,852 --> 00:10:04,659 are optimized for drawing lines, 216 00:10:04,660 --> 00:10:05,696 so Photoshop users 217 00:10:05,697 --> 00:10:07,856 need to endure some discomfort. 218 00:10:08,808 --> 00:10:10,950 I wish there was a good way to do this, 219 00:10:12,066 --> 00:10:13,899 but I haven't figured it out yet. 220 00:10:14,768 --> 00:10:17,950 First, please select the background part like this. 221 00:10:19,797 --> 00:10:22,201 Press the Shift key to select more. 222 00:10:22,202 --> 00:10:24,822 If you press the Alt key, it's deselected. 223 00:10:27,587 --> 00:10:30,641 Let's use that to select the background 224 00:10:31,405 --> 00:10:32,690 with the Shift key. 225 00:10:36,802 --> 00:10:39,298 If possible, it's better to 226 00:10:39,323 --> 00:10:40,812 draw the outline neatly. 227 00:10:45,697 --> 00:10:48,623 Now, we selected the background. 228 00:10:49,387 --> 00:10:50,830 So, what makes Photoshop 229 00:10:51,115 --> 00:10:53,128 a bit annoying to use? 230 00:10:53,912 --> 00:10:56,469 I'll press Ctrl-H to hide the dotted line. 231 00:10:56,494 --> 00:10:59,800 If you paint it like this, there are subtle dots left on the edges. 232 00:11:00,397 --> 00:11:03,218 There aren't that many left, but it's very uncomfortable. 233 00:11:03,927 --> 00:11:06,208 So, how do we hide them? 234 00:11:06,526 --> 00:11:12,078 If you go into [Select] - [Modify] - [Expand], 235 00:11:12,079 --> 00:11:13,264 you can zoom in on this, selecting 236 00:11:13,289 --> 00:11:15,610 as many pixels as you want. 237 00:11:15,779 --> 00:11:17,830 If you zoom in about two pixels, 238 00:11:21,402 --> 00:11:23,805 it's going to invade the line like this. 239 00:11:25,196 --> 00:11:29,377 Now, if you paint it like this, you'll see that the uncomfortable parts 240 00:11:29,402 --> 00:11:31,348 you saw earlier are not visible. 241 00:11:31,585 --> 00:11:32,675 In this state, 242 00:11:33,816 --> 00:11:36,486 right-click in the Selection Tool state 243 00:11:36,487 --> 00:11:38,062 and you will see these windows 244 00:11:39,205 --> 00:11:41,749 where you will reverse select. 245 00:11:42,331 --> 00:11:44,579 Now that you selected the opposite of the background, 246 00:11:44,580 --> 00:11:45,803 what do you think you selected? 247 00:11:45,804 --> 00:11:47,183 Of course, it's the character. 248 00:11:50,042 --> 00:11:51,771 The background became selected, too. 249 00:11:54,488 --> 00:12:01,695 Let's remove it in a similar way. 250 00:12:02,992 --> 00:12:07,006 If you do this, you can apply the base color as quickly as possible. 251 00:12:08,384 --> 00:12:11,227 It doesn't matter what color you use for the base color. 252 00:12:11,228 --> 00:12:13,404 It's okay if you can just tell the difference. 253 00:12:15,103 --> 00:12:16,509 We're dividing the areas, so 254 00:12:16,510 --> 00:12:19,832 there are people who are dividing the 255 00:12:19,834 --> 00:12:21,378 outfits, skin, and hair layers, 256 00:12:21,726 --> 00:12:24,541 and there are people who are using one layer like I am right now. 257 00:12:24,542 --> 00:12:29,003 That's the difference in 258 00:12:29,004 --> 00:12:30,321 how you feel comfortable working, 259 00:12:30,322 --> 00:12:32,027 so there's no fixed answer, 260 00:12:32,028 --> 00:12:33,194 but there are pros and cons. 261 00:12:33,195 --> 00:12:35,323 If the layers are divided into parts, 262 00:12:35,324 --> 00:12:38,605 you can prevent the color 263 00:12:38,606 --> 00:12:40,219 from spreading. 264 00:12:40,978 --> 00:12:42,353 So, the advantage is that you can 265 00:12:42,356 --> 00:12:43,808 color in more accurately, 266 00:12:43,809 --> 00:12:46,644 but the overall color correction process is annoying, 267 00:12:46,646 --> 00:12:49,333 so sometimes the uniformity is a little weak. 268 00:12:49,385 --> 00:12:52,098 To put it the other way around, if it's colored like this 269 00:12:52,099 --> 00:12:54,405 then the sense of unity might be stronger, 270 00:12:54,622 --> 00:12:58,331 but the whole color could be mixed. 271 00:12:58,332 --> 00:13:00,782 So, you can take that into consideration 272 00:13:00,784 --> 00:13:03,107 and proceed according to 273 00:13:03,108 --> 00:13:04,184 where you need it. 274 00:13:04,185 --> 00:13:05,895 I usually prioritize the sense of unity 275 00:13:05,920 --> 00:13:07,757 when I proceed with illustrations, 276 00:13:07,758 --> 00:13:09,353 so I am proceeding as I am doing now. 277 00:13:16,662 --> 00:13:19,722 Now that I've done the base color, 278 00:13:21,922 --> 00:13:24,583 I'll color the primary colors. 279 00:13:26,909 --> 00:13:28,691 The tentacles in the back were white. 280 00:13:29,719 --> 00:13:34,110 I'll color it with some grayish colors and a bit of a bluish colors. 281 00:13:34,214 --> 00:13:35,928 This time, I'm going to set the space color 282 00:13:35,929 --> 00:13:37,057 to a bluish color 283 00:13:37,058 --> 00:13:39,590 and give it low saturation. 284 00:13:39,987 --> 00:13:43,305 So I'm going to add that kind of light to this character. 285 00:13:43,711 --> 00:13:45,323 I'll create a layer 286 00:13:45,324 --> 00:13:46,912 and apply a Clipping Mask. 287 00:13:53,220 --> 00:13:54,385 At this stage, if possible, 288 00:13:54,388 --> 00:13:56,398 I recommend turning off the pen pressure at this stage if possible. 289 00:13:57,409 --> 00:13:59,000 You don't have to turn it on, 290 00:14:02,567 --> 00:14:05,820 so let's color it in the widest area 291 00:14:05,822 --> 00:14:06,830 just once 292 00:14:07,295 --> 00:14:12,186 and color in the base colors for each part. 293 00:14:21,885 --> 00:14:24,407 It's a work that requires a bit of manual labor. 294 00:14:34,154 --> 00:14:37,604 Today's main purpose is to rough in colors. 295 00:14:37,738 --> 00:14:40,999 I'll use some remaining time to explain about it. 296 00:14:41,173 --> 00:14:42,190 Roughing in colors. 297 00:14:42,710 --> 00:14:45,689 If there's the thumbnail sketching stage in the sketching, 298 00:14:45,690 --> 00:14:48,106 there is the color roughing stage in the coloring stage. 299 00:14:48,312 --> 00:14:52,074 Of course, it's the stage where you try to make the image you were imagining. 300 00:14:52,307 --> 00:14:55,186 That means that the thumbnail is done, 301 00:14:55,187 --> 00:14:58,114 and we did the 2nd sketch from there, 302 00:14:58,601 --> 00:15:00,526 and now we applied the color underneath it. 303 00:15:01,204 --> 00:15:02,782 We even did the color rough. 304 00:15:02,885 --> 00:15:05,571 So, that image is not that different 305 00:15:05,572 --> 00:15:06,813 from a completed image. 306 00:15:06,994 --> 00:15:08,600 The only thing that's different is the quality. 307 00:15:08,786 --> 00:15:10,205 The degree of simple depiction 308 00:15:10,206 --> 00:15:12,912 is only different from how much I've done, 309 00:15:13,000 --> 00:15:14,268 but in fact, 310 00:15:14,269 --> 00:15:17,486 the painting is almost done in the color rough stage. 311 00:15:17,798 --> 00:15:20,098 Of course, there are people who 312 00:15:20,099 --> 00:15:21,896 spend a lot of time expressing things later. 313 00:15:22,498 --> 00:15:24,588 But in terms of the composition of the drawing, 314 00:15:24,598 --> 00:15:26,968 it's done in the color rough phase. 315 00:15:26,969 --> 00:15:28,578 So please don't think that 316 00:15:28,579 --> 00:15:31,822 this roughing in step is simple. 317 00:15:32,186 --> 00:15:35,147 This is also a very important stage 318 00:15:35,148 --> 00:15:37,164 like the thumbnails we did before, 319 00:15:37,165 --> 00:15:42,625 and if you consider this work a little too lightly, 320 00:15:42,626 --> 00:15:45,902 or if you look down on this process, 321 00:15:45,927 --> 00:15:47,203 you'll have many errors 322 00:15:47,302 --> 00:15:50,838 when you work on it later. 323 00:15:52,784 --> 00:15:54,608 So, what kind of mistakes can you make? 324 00:15:55,529 --> 00:15:58,711 Let's say you wanted to do a different theme 325 00:15:58,712 --> 00:16:01,986 from your previous works. 326 00:16:02,339 --> 00:16:04,010 After you proceed in your work, 327 00:16:04,165 --> 00:16:06,307 you'd eventually be done. 328 00:16:06,844 --> 00:16:08,728 You wanted to try something different this time, 329 00:16:08,731 --> 00:16:11,192 but you will get the same result as before. 330 00:16:11,193 --> 00:16:12,579 You'll have those kind of errors. 331 00:16:13,977 --> 00:16:15,615 As I said before, 332 00:16:15,695 --> 00:16:18,701 people don't have a long image memory. 333 00:16:19,166 --> 00:16:20,828 Because of that, 334 00:16:20,829 --> 00:16:23,103 we forget the image 335 00:16:23,104 --> 00:16:25,421 that we previously thought of. 336 00:16:25,895 --> 00:16:28,046 So, in that time, 337 00:16:28,048 --> 00:16:31,136 the habits that you previously had 338 00:16:31,137 --> 00:16:32,510 affect your illustration. 339 00:16:32,921 --> 00:16:36,344 So, you should do the color roughing stage as quickly as possible. 340 00:16:36,345 --> 00:16:40,703 That way, you'll minimize the possibility 341 00:16:41,314 --> 00:16:44,875 of your previous habits getting in the way. 342 00:16:49,202 --> 00:16:51,441 Then, how should you practice color roughing? 343 00:16:51,442 --> 00:16:53,587 I usually say it at the end of my lectures, 344 00:16:53,588 --> 00:16:56,535 but I'll say it first today. 345 00:16:56,536 --> 00:16:59,835 When you color in basic colors, you can do it as you want. 346 00:17:02,574 --> 00:17:05,643 You can practice roughing in the colors 347 00:17:05,644 --> 00:17:06,655 by just doing that, 348 00:17:06,656 --> 00:17:09,206 but, like thumbnails, you can use references. 349 00:17:09,690 --> 00:17:11,064 In the thumbnail process, 350 00:17:11,067 --> 00:17:13,514 I told you to set a reference. 351 00:17:14,384 --> 00:17:15,713 Likewise, 352 00:17:17,484 --> 00:17:18,714 color imitation 353 00:17:19,545 --> 00:17:22,535 has its references from real life too. 354 00:17:22,536 --> 00:17:25,469 So, you should look at illustrations 355 00:17:25,470 --> 00:17:28,229 to copy in dimensions. 356 00:17:30,319 --> 00:17:32,728 You don't have to do it in detail. 357 00:17:32,729 --> 00:17:35,898 You can just simply color your illustrations. 358 00:17:37,098 --> 00:17:39,186 You can practice 359 00:17:39,187 --> 00:17:42,771 for about 40 minutes to one hour 360 00:17:42,772 --> 00:17:45,053 and copy the drawing with dimensions. 361 00:17:45,078 --> 00:17:47,508 You should copy it without sketching 362 00:17:47,533 --> 00:17:49,552 and copy with dimensions. 363 00:17:50,325 --> 00:17:51,642 Of course, when you're drawing, 364 00:17:55,881 --> 00:18:00,215 it's best to use the Eyedropper tool as little as possible. 365 00:18:00,216 --> 00:18:03,331 It's important to understand the colors that are in there. 366 00:18:03,799 --> 00:18:05,301 So, I'm not going to use the Eyedropper tool. 367 00:18:05,989 --> 00:18:09,413 I'm going to choose directly from the Color Picker. 368 00:18:10,170 --> 00:18:13,960 I'm going to pick the same color 369 00:18:13,961 --> 00:18:16,420 and increase it one by one. 370 00:18:16,482 --> 00:18:20,653 If you do it for the first time, 371 00:18:20,678 --> 00:18:22,309 it'll be very different from the color that you saw. 372 00:18:24,097 --> 00:18:25,632 For example, 373 00:18:25,726 --> 00:18:28,820 you might think the color is a high saturated blue color. 374 00:18:29,022 --> 00:18:32,641 But, when you actually color it, it could be very different from what you saw. 375 00:18:32,642 --> 00:18:34,920 For instance, when you use the Eyedropper, 376 00:18:35,001 --> 00:18:37,291 it might actually be a low saturated purple color. 377 00:18:37,598 --> 00:18:40,068 There could be many differences from what you thought. 378 00:18:40,282 --> 00:18:42,776 That's because of an optical illusion. 379 00:18:42,801 --> 00:18:45,275 Previously, we learned the contrast between warm and cool colors. 380 00:18:45,277 --> 00:18:47,934 We're going to reduce the errors 381 00:18:47,935 --> 00:18:49,688 that are commonly made at this stage. 382 00:18:50,492 --> 00:18:53,831 It helps a lot in the color roughing process. 383 00:18:57,205 --> 00:19:00,012 So, I recommend that you study 384 00:19:00,013 --> 00:19:02,024 by copying the dimensions. 385 00:19:03,685 --> 00:19:05,178 The thing with copying the dimensions is 386 00:19:05,203 --> 00:19:06,642 you won't do it unless someone tells you to. 387 00:19:06,643 --> 00:19:08,411 Some of you might not do it even after taking this class. 388 00:19:08,585 --> 00:19:10,724 So, I strongly recommend you to do this. 389 00:19:11,694 --> 00:19:13,647 It will help you if you do it. 390 00:19:13,854 --> 00:19:16,285 I believe it will help you a lot. 391 00:19:16,387 --> 00:19:17,948 Practicing with the color roughing 392 00:19:17,966 --> 00:19:19,812 is very important. 393 00:19:21,424 --> 00:19:24,206 So, roughing in by using colors 394 00:19:24,713 --> 00:19:27,061 will help you with the coloring stage. 395 00:19:28,885 --> 00:19:32,179 In my case, I gather students every Tuesday 396 00:19:32,180 --> 00:19:33,573 and force them to do it. 397 00:19:35,466 --> 00:19:36,905 Of course, I do it with them. 398 00:19:39,591 --> 00:19:42,122 Since we're doing the assignments together, 399 00:19:45,903 --> 00:19:48,113 we're going to color in the metal parts. 400 00:19:48,193 --> 00:19:50,597 I'll give you some tips for coloring metal parts. 401 00:19:50,744 --> 00:19:54,207 Basically, metal has a strong contrast. 402 00:19:55,806 --> 00:19:56,900 What I'm saying is that 403 00:19:56,925 --> 00:19:58,967 metal materials are strongly reflective. 404 00:19:58,968 --> 00:20:00,181 They sparkle. 405 00:20:00,385 --> 00:20:02,986 So to give it a sparkly look, 406 00:20:02,987 --> 00:20:04,473 it's good to use dark colors for the base color 407 00:20:04,475 --> 00:20:06,553 when you color metal. 408 00:20:07,272 --> 00:20:09,171 If the base color is too bright, 409 00:20:09,172 --> 00:20:12,164 it doesn't feel bright when you add highlights. 410 00:20:12,522 --> 00:20:15,260 Then, the amount of work will increase, 411 00:20:15,285 --> 00:20:16,866 so using dark colors 412 00:20:16,867 --> 00:20:18,488 for the base color 413 00:20:18,513 --> 00:20:21,705 will increase the stability when you're coloring. 414 00:20:21,772 --> 00:20:23,687 If you want to be a concept artist, 415 00:20:23,712 --> 00:20:25,662 you'll use a lot of warm tone colors, 416 00:20:25,687 --> 00:20:27,093 and you'll use them a lot then. 417 00:20:27,095 --> 00:20:28,964 Especially, when you draw metal, 418 00:20:28,965 --> 00:20:30,381 when you draw yellow metal, 419 00:20:31,802 --> 00:20:34,687 like gold, 420 00:20:34,688 --> 00:20:35,971 people usually color in yellow. 421 00:20:35,972 --> 00:20:37,187 Very bright yellow. 422 00:20:37,212 --> 00:20:38,604 You should never do that. 423 00:20:38,785 --> 00:20:41,015 So, how would you describe gold? 424 00:20:42,703 --> 00:20:44,072 Use this color. 425 00:20:44,394 --> 00:20:46,602 It definitely looks brown, 426 00:20:46,633 --> 00:20:50,904 But, later, we're going to add highlights 427 00:20:53,651 --> 00:20:55,084 like this. 428 00:20:55,109 --> 00:20:56,541 So, when you're coloring metal, 429 00:20:56,544 --> 00:20:58,212 the base color should be brown. 430 00:20:58,214 --> 00:21:00,423 I recommend you use dark colors. 431 00:21:02,656 --> 00:21:05,487 For those who want to color yellow even if it's hard, 432 00:21:05,512 --> 00:21:07,096 it doesn't matter if you do that, 433 00:21:07,218 --> 00:21:10,193 but, I want to tell you that this process will be hard. 434 00:21:16,491 --> 00:21:19,217 Fortunately, this character's color is quite simple. 435 00:21:19,492 --> 00:21:22,107 So, I don't think I'll waste that much time coloring the base colors. 436 00:21:29,584 --> 00:21:32,297 To this character, I've applied some of 437 00:21:32,307 --> 00:21:34,396 the previous character's design. 438 00:21:55,762 --> 00:21:57,545 I'll quickly color the base colors 439 00:21:58,413 --> 00:22:03,099 and continue with the lights and shadows, which is today's topic. 440 00:22:08,579 --> 00:22:11,611 The reason why people find it difficult at this stage is 441 00:22:12,222 --> 00:22:16,018 they usually don't know what color it will become if this area looks dark. 442 00:22:16,019 --> 00:22:18,249 That's the biggest challenge. 443 00:22:18,784 --> 00:22:21,793 And people don't know exactly where it should be dark. 444 00:22:22,305 --> 00:22:24,938 That's the second hardest part. 445 00:22:26,017 --> 00:22:28,857 Especially with the second hardest part, 446 00:22:28,858 --> 00:22:30,500 it's related to drawing theories. 447 00:22:30,525 --> 00:22:32,275 Of course, it's the same for the first one. 448 00:22:32,300 --> 00:22:34,629 I think for the first one, it's also related to applying deformers. 449 00:22:34,654 --> 00:22:37,283 But the second one is really theoretical. 450 00:22:37,308 --> 00:22:40,355 If the light comes from this direction, this object gets light like this. 451 00:22:40,380 --> 00:22:42,582 You have to predict this. 452 00:22:42,607 --> 00:22:44,703 If you want to practice that part, 453 00:22:44,728 --> 00:22:47,212 rather than practicing coloring, you need to practice drawing. 454 00:22:48,103 --> 00:22:49,184 So, let's say you decided on the light. 455 00:22:49,186 --> 00:22:50,806 The light came from the right 456 00:22:51,304 --> 00:22:52,916 and so you colored it like that. 457 00:22:52,990 --> 00:22:54,940 But, the final result might not look like this. 458 00:22:54,965 --> 00:22:59,108 This happens when you don't clearly understand the form 459 00:22:59,685 --> 00:23:02,333 when there's light, so you can't shade it in. 460 00:23:02,358 --> 00:23:04,804 So if you're in that situation, 461 00:23:05,026 --> 00:23:06,504 then, you need to practice with forms. 462 00:23:06,590 --> 00:23:07,808 You shouldn't practice coloring. 463 00:23:09,507 --> 00:23:11,710 If you draw with your hands, 464 00:23:11,713 --> 00:23:15,408 you can observe the overall form of an object. 465 00:23:15,433 --> 00:23:17,920 It's much more effective if you practice like that. 466 00:23:18,445 --> 00:23:20,466 So when you work on coloring, 467 00:23:20,491 --> 00:23:22,976 and if it doesn't look fancy but flat, 468 00:23:23,303 --> 00:23:24,971 you need to go back, 469 00:23:24,996 --> 00:23:26,820 to the drawing part. 470 00:23:29,700 --> 00:23:31,114 Not all, 471 00:23:31,139 --> 00:23:33,396 but some people who have difficulties like that, 472 00:23:33,397 --> 00:23:34,918 are a bit careless about drawing. 473 00:23:35,968 --> 00:23:39,350 There are a lot of people who didn't draw well. 474 00:23:40,514 --> 00:23:43,482 When it's hard to color it, they hold it for a long time. 475 00:23:43,507 --> 00:23:45,654 I've seen a lot of people 476 00:23:45,655 --> 00:23:46,692 who don't spend a lot of time on drawing. 477 00:23:46,978 --> 00:23:49,533 Make sure you don't do that. 478 00:23:53,097 --> 00:23:56,602 While I'm talking, I'm almost done with the coloring. 479 00:23:57,591 --> 00:23:59,801 Also, 480 00:24:00,416 --> 00:24:02,551 the colors will be very different depending on the monitor. 481 00:24:02,552 --> 00:24:04,218 Especially the monitor that you're working on, 482 00:24:04,221 --> 00:24:06,121 it might not be accurate. 483 00:24:06,302 --> 00:24:08,496 But the monitors of the viewers are not the same. 484 00:24:08,883 --> 00:24:11,265 Then since many people might see it, 485 00:24:11,267 --> 00:24:13,111 it's important to draw a good color. 486 00:24:13,397 --> 00:24:15,020 So the most effective method is 487 00:24:15,021 --> 00:24:17,616 to looking at multiple monitors simultaneously. 488 00:24:19,297 --> 00:24:20,657 If you have dual monitors, 489 00:24:20,658 --> 00:24:23,666 or a main monitor with a sub monitor is good, too. 490 00:24:23,901 --> 00:24:25,711 If you don't have them, 491 00:24:25,712 --> 00:24:26,817 you can use your cell phone. 492 00:24:28,080 --> 00:24:30,681 There are not many people who don't have a cell phone. 493 00:24:31,374 --> 00:24:34,165 So you can use your cell phone to check it. 494 00:24:34,549 --> 00:24:36,812 Or if you have an iPad, you can use that. 495 00:24:36,813 --> 00:24:38,047 Or ask a friend if you can use their phone. 496 00:24:38,048 --> 00:24:39,940 It's good to borrow someone else's phone and take a look at it. 497 00:24:40,307 --> 00:24:42,090 By checking it through various methods, 498 00:24:42,091 --> 00:24:44,619 the color of your drawing will change little by little. 499 00:24:44,810 --> 00:24:48,768 So, to make all of those parts nicely, 500 00:24:48,777 --> 00:24:50,077 it would be good 501 00:24:50,078 --> 00:24:51,675 to have some time to match things up. 502 00:24:52,288 --> 00:24:53,929 It's one of the most important parts. 503 00:24:53,932 --> 00:24:55,067 The more sensitive 504 00:24:55,300 --> 00:24:59,607 you get in sensing the color, 505 00:25:00,083 --> 00:25:02,257 if there's even a tiny color difference in each monitor, 506 00:25:02,260 --> 00:25:03,591 you may get really angry about it later on. 507 00:25:04,102 --> 00:25:06,013 There might be people who have experienced this. 508 00:25:07,201 --> 00:25:09,484 So, I can't do anything about it. 509 00:25:09,617 --> 00:25:11,214 It's not like the monitor that we use 510 00:25:11,216 --> 00:25:13,213 is exactly the same as another person's. 511 00:25:13,299 --> 00:25:15,112 So we just need to make sure 512 00:25:15,137 --> 00:25:16,587 by checking many different monitors. 513 00:25:24,494 --> 00:25:27,014 Now, I'm going to color in the gloves. 514 00:25:31,417 --> 00:25:33,948 If you paint the inside of this outfit, 515 00:25:33,949 --> 00:25:35,066 it's almost done. 516 00:25:35,305 --> 00:25:37,109 It's good to color it neatly, 517 00:25:37,110 --> 00:25:38,605 so that there's nothing that sticks out more than this. 518 00:25:38,607 --> 00:25:40,901 Since I have to do it quickly for demonstration purposes today, 519 00:25:40,926 --> 00:25:42,454 with the parts that stick out, 520 00:25:42,479 --> 00:25:45,012 please pretend that they aren't sticking out. 521 00:25:50,020 --> 00:25:51,328 Please do that. 522 00:25:53,674 --> 00:25:56,326 Pretend that they are not sticking out. 523 00:26:00,223 --> 00:26:01,694 I'll work on the tentacle at the front, too. 524 00:26:06,093 --> 00:26:07,266 Now, here I'll tell you 525 00:26:07,267 --> 00:26:08,642 a function of Photoshop. 526 00:26:08,667 --> 00:26:10,606 I drew a tentacle in the front, 527 00:26:10,631 --> 00:26:12,108 but I didn't draw its outline. 528 00:26:12,219 --> 00:26:13,625 I'll tell you a tip. 529 00:26:13,950 --> 00:26:16,678 If you press the FX in the lower right corner, 530 00:26:16,703 --> 00:26:18,799 you can apply various effects to the layer. 531 00:26:18,980 --> 00:26:21,054 There's something called Outer Glow. 532 00:26:21,188 --> 00:26:23,266 The default setting is Screen, 533 00:26:23,268 --> 00:26:24,933 so it shines like this. 534 00:26:25,173 --> 00:26:27,519 If I briefly tell you about the types of layers, 535 00:26:27,679 --> 00:26:28,718 Normal is when 536 00:26:28,790 --> 00:26:30,778 we just colored it in. 537 00:26:31,000 --> 00:26:32,019 Multiply 538 00:26:32,127 --> 00:26:34,183 adds a little shadow on the bottom. 539 00:26:34,208 --> 00:26:36,417 You can think of it as adding cellophane paper. 540 00:26:37,994 --> 00:26:39,009 Lighten 541 00:26:39,911 --> 00:26:42,615 only applies brighter colors than the bottom. 542 00:26:42,946 --> 00:26:44,249 So, when there's white at the bottom, 543 00:26:44,252 --> 00:26:45,485 nothing's going to happen. 544 00:26:46,000 --> 00:26:49,545 For example, if I make this color black, 545 00:26:49,546 --> 00:26:51,192 because these colors are brighter than black, 546 00:26:51,194 --> 00:26:52,665 nothing's going to happen. 547 00:26:53,709 --> 00:26:55,491 On the other hand, Darken, 548 00:26:58,218 --> 00:26:59,250 this function 549 00:26:59,372 --> 00:27:02,389 is basically the same. It would color darker colors than the bottom. 550 00:27:02,769 --> 00:27:05,399 So, if you set this color as white, nothing happens. 551 00:27:08,778 --> 00:27:10,511 And Screen. 552 00:27:10,798 --> 00:27:13,490 It feels like I applied light to the bottom layer. 553 00:27:13,515 --> 00:27:15,474 It becomes brighter. 554 00:27:15,499 --> 00:27:17,571 But, it's not because the saturation is higher. 555 00:27:17,596 --> 00:27:20,317 Instead, it's more like giving light to the color. 556 00:27:20,342 --> 00:27:22,703 So, it will be a bit brighter. 557 00:27:23,184 --> 00:27:24,226 Overlay. 558 00:27:24,286 --> 00:27:25,757 This one becomes a little more bright. 559 00:27:25,782 --> 00:27:27,424 The saturation becomes stronger 560 00:27:27,493 --> 00:27:30,342 and it's kind of like burning the picture. 561 00:27:30,367 --> 00:27:31,390 So, that's Overlay. 562 00:27:31,511 --> 00:27:33,399 These are the ones that are used often. 563 00:27:33,506 --> 00:27:36,541 Overlay, Soft Light, Lighten. 564 00:27:36,589 --> 00:27:38,275 Darken, Normal. 565 00:27:38,463 --> 00:27:39,815 Even if you just know these five, 566 00:27:39,840 --> 00:27:41,413 you can work on most illustrations. 567 00:27:41,438 --> 00:27:43,897 What we're going to use now is Normal. 568 00:27:46,885 --> 00:27:51,416 I'll choose a color that's appropriate for the exterior. 569 00:27:51,812 --> 00:27:53,376 If you reduce the size as much as possible, 570 00:27:54,193 --> 00:27:55,620 it's kind of like an outline. 571 00:27:57,001 --> 00:27:59,052 This is how you can quickly draw the outline of the tentacle. 572 00:28:03,877 --> 00:28:06,494 If you can't see the line, change it to black. 573 00:28:12,659 --> 00:28:15,460 It's a good method to use when you're too lazy to draw outlines. 574 00:28:22,292 --> 00:28:25,112 Now that I'm done coloring, I'm going to add some shadows. 575 00:28:25,598 --> 00:28:26,942 As I said before, 576 00:28:26,943 --> 00:28:29,192 I'm going to give it a simple light. 577 00:28:29,194 --> 00:28:31,789 That way, I can change the light in many ways 578 00:28:31,814 --> 00:28:33,929 to match the character's mood. 579 00:28:34,186 --> 00:28:37,208 First, I'll tell you what kind of light I'll use. 580 00:28:37,233 --> 00:28:39,734 For the lighting, it's always good to draw a chart 581 00:28:42,988 --> 00:28:46,006 for how you're going to give the light. 582 00:28:46,008 --> 00:28:47,023 This. 583 00:28:47,910 --> 00:28:49,484 What should I do? 584 00:28:49,964 --> 00:28:51,693 Light, Table. 585 00:28:52,705 --> 00:28:54,245 There are four things you have to think about. 586 00:28:54,246 --> 00:28:56,089 First, the number of light sources. 587 00:28:56,235 --> 00:28:57,428 And the amount of it. 588 00:28:57,680 --> 00:28:59,619 Second, the direction of light. 589 00:28:59,819 --> 00:29:00,992 The starting point of the light 590 00:29:03,098 --> 00:29:04,215 is important as well. 591 00:29:05,254 --> 00:29:07,156 The third one is the color. 592 00:29:07,181 --> 00:29:08,492 The color we are going to use. 593 00:29:10,029 --> 00:29:12,202 Fourth, the density of light. 594 00:29:12,227 --> 00:29:13,635 How dense the light will be. 595 00:29:14,531 --> 00:29:16,595 If you can think of these four things, 596 00:29:16,596 --> 00:29:18,178 then you set a certain level of detail 597 00:29:18,203 --> 00:29:20,608 regarding the light before we work on it. 598 00:29:21,119 --> 00:29:23,165 So I mentioned background color earlier. 599 00:29:23,396 --> 00:29:25,503 I applied the blue with a low saturation 600 00:29:25,683 --> 00:29:27,449 to the light coming from the entire space. 601 00:29:29,206 --> 00:29:30,825 I made this density low. 602 00:29:32,185 --> 00:29:33,993 Because I made it a bit dark. 603 00:29:34,906 --> 00:29:36,888 And where should I give the light? 604 00:29:38,617 --> 00:29:44,542 Slightly right above from the center. 605 00:29:47,209 --> 00:29:50,102 I'll give light to the character from here. 606 00:29:50,497 --> 00:29:56,508 The color is close to white light, but it's kind of blue. 607 00:29:57,471 --> 00:30:00,185 Among the blue ones, it's a turquoise color. 608 00:30:00,810 --> 00:30:02,515 The density is a bit strong. 609 00:30:02,517 --> 00:30:05,018 I'm going to apply 610 00:30:06,674 --> 00:30:07,876 about the medium. 611 00:30:07,877 --> 00:30:09,788 Since the bottom floor is white, 612 00:30:09,813 --> 00:30:12,748 I'll position the reflective light coming up from the white floor. 613 00:30:12,953 --> 00:30:13,992 Floor. 614 00:30:14,810 --> 00:30:17,484 When the main light comes in, 615 00:30:17,509 --> 00:30:19,685 the light is reflected in the surrounding background, 616 00:30:19,710 --> 00:30:22,103 and go back to the character. 617 00:30:22,383 --> 00:30:24,820 So with the reflective light from the floor, 618 00:30:25,300 --> 00:30:26,898 a very weak white light, 619 00:30:28,984 --> 00:30:30,023 the very weak one, 620 00:30:32,227 --> 00:30:35,215 I'm going to use these three lights. 621 00:30:35,302 --> 00:30:36,670 One important thing at this point is, 622 00:30:36,695 --> 00:30:38,332 please add the background color from your imagination. 623 00:30:38,882 --> 00:30:40,985 Sometimes, I call it frontal light. 624 00:30:41,105 --> 00:30:42,642 Make sure to add the background color from your imagination. 625 00:30:43,268 --> 00:30:45,678 What happens if you don't add light? 626 00:30:46,603 --> 00:30:48,911 Let's review and do it again. 627 00:30:50,902 --> 00:30:55,127 When there's no light at night, 628 00:30:55,287 --> 00:30:56,920 this person is standing like this, 629 00:30:57,078 --> 00:31:00,307 and if you turn on a flashlight, 630 00:31:00,332 --> 00:31:02,014 you won't be able to see this person's face. 631 00:31:02,994 --> 00:31:05,685 Because there's no light other than the light from behind. 632 00:31:05,710 --> 00:31:07,901 We can only see the silhouette of this person. 633 00:31:08,190 --> 00:31:09,920 But when we give Backlight to our character, 634 00:31:09,945 --> 00:31:11,435 you don't draw it so that you can't see it. 635 00:31:11,609 --> 00:31:13,390 Do people draw characters like this? 636 00:31:14,395 --> 00:31:15,427 I don't think so. 637 00:31:15,520 --> 00:31:18,506 When you draw characters, most of you draw them to see the front part. 638 00:31:18,709 --> 00:31:20,306 Then why do you see this? 639 00:31:20,420 --> 00:31:22,726 It means there is light coming from the foreground, even though we don't see it. 640 00:31:22,910 --> 00:31:24,605 I don't know what this light will be. 641 00:31:24,691 --> 00:31:27,379 Someone may be shooting the light from here, 642 00:31:27,606 --> 00:31:29,960 or the light behind it 643 00:31:29,962 --> 00:31:33,360 may be reflected by the wall. 644 00:31:33,385 --> 00:31:34,750 So they might come in from here. 645 00:31:36,526 --> 00:31:37,810 This is the background color. 646 00:31:38,514 --> 00:31:40,971 It comes in like this, and the light reflects off, 647 00:31:40,973 --> 00:31:42,727 so it could be coming into our eyes. 648 00:31:42,986 --> 00:31:44,805 I don't know where this came from, 649 00:31:44,893 --> 00:31:47,349 but based on the fact that we're drawing characters, 650 00:31:47,351 --> 00:31:50,011 we could say this character is receiving 651 00:31:50,013 --> 00:31:51,615 the light from the front. 652 00:31:52,461 --> 00:31:56,225 So, make sure to give one spatial light. 653 00:31:56,250 --> 00:31:58,899 There are not many cases when you don't have this. 654 00:31:59,401 --> 00:32:02,905 Unless it's an extreme situation, this won't happen. 655 00:32:03,562 --> 00:32:04,832 When you draw characters... 656 00:32:06,218 --> 00:32:07,932 Let's move on to the next one. 657 00:32:11,415 --> 00:32:12,917 Make a layer 658 00:32:13,495 --> 00:32:15,141 and create a Multiply Layer. 659 00:32:16,612 --> 00:32:18,083 There are two ways to do this. 660 00:32:18,522 --> 00:32:20,923 The Multiply Layer makes things dark. 661 00:32:20,970 --> 00:32:23,688 You can apply light and shadow by using the Multiply Layer. 662 00:32:26,193 --> 00:32:28,083 You can work on the light and shadow this way. 663 00:32:28,108 --> 00:32:31,508 Or on the other hand, you can make the base color a bit darker. 664 00:32:33,387 --> 00:32:34,887 I'll color this a little darker. 665 00:32:34,889 --> 00:32:38,990 You can use the Screen Layer to add light. 666 00:32:40,005 --> 00:32:41,330 There are two ways. 667 00:32:42,221 --> 00:32:44,500 You can choose the one that's more comfortable. 668 00:32:44,501 --> 00:32:46,825 You could add in a lot of shadows, 669 00:32:46,827 --> 00:32:48,600 or alternatively, you could add in a lot of light. 670 00:32:49,493 --> 00:32:52,180 If you give a lot of light, there will be a lot of bright areas, 671 00:32:52,205 --> 00:32:54,394 so, you'll save time working on the dark areas. 672 00:32:55,098 --> 00:32:57,195 To put it the other way around, if you're going to add a little light, 673 00:32:57,220 --> 00:32:58,953 since there are a lot of dark areas, 674 00:33:00,212 --> 00:33:02,804 you can finish with the bright areas much more quickly. 675 00:33:03,193 --> 00:33:05,018 It depends on your efficiency. 676 00:33:06,453 --> 00:33:08,507 If you want to go beyond just using the Multiply Layer, 677 00:33:08,614 --> 00:33:10,798 and just use the Normal Layer, 678 00:33:10,913 --> 00:33:12,173 you can do it like that, 679 00:33:12,198 --> 00:33:14,688 but you'll have to work on your drawing a lot. 680 00:33:15,399 --> 00:33:17,312 It's hard to use each color. 681 00:33:17,405 --> 00:33:19,533 It could be a bit difficult. 682 00:33:20,206 --> 00:33:21,913 So, if this is too difficult for you, 683 00:33:22,683 --> 00:33:25,500 Use the Multiply Layer and apply any color. 684 00:33:25,598 --> 00:33:28,122 What's important is where the color is applied. 685 00:33:28,899 --> 00:33:30,741 The area where the color is applied is important. 686 00:33:32,307 --> 00:33:33,905 Just apply any color. 687 00:33:41,114 --> 00:33:42,293 Now that I'm done with this, 688 00:33:42,294 --> 00:33:43,551 I want to give the character 689 00:33:43,552 --> 00:33:45,613 a bluish light. 690 00:33:45,614 --> 00:33:47,255 Then, let's select this part 691 00:33:47,287 --> 00:33:49,325 and just give it blue color. 692 00:33:51,292 --> 00:33:52,338 Ctrl+U 693 00:33:52,363 --> 00:33:53,841 I previously mentioned the three wonders of Photoshop. 694 00:33:53,902 --> 00:33:56,458 Ctrl+U, B, M 695 00:33:56,483 --> 00:33:57,576 You can use all of this 696 00:33:57,601 --> 00:34:00,023 until you have the character that you want. 697 00:34:06,410 --> 00:34:09,028 So, you can work however suits you. 698 00:34:11,094 --> 00:34:14,511 For your information, I usually use the Normal Layer. 699 00:34:14,793 --> 00:34:16,940 I'm currently using the Multiply Layer 700 00:34:16,942 --> 00:34:18,297 because doing this is a bit easier. 701 00:34:18,299 --> 00:34:20,037 I think it'll be easier for you to approach. 702 00:34:20,038 --> 00:34:21,100 That's how I'll do it today. 703 00:34:23,632 --> 00:34:25,558 So, how would you choose the color of the light and shadow? 704 00:34:25,714 --> 00:34:27,558 We just gave it a blue light. 705 00:34:27,902 --> 00:34:30,426 That's why there's a bit more blue 706 00:34:30,434 --> 00:34:31,723 Even if you know that much, 707 00:34:31,741 --> 00:34:32,905 it's okay for now. 708 00:34:33,401 --> 00:34:34,864 I'm just going to continue. 709 00:34:34,889 --> 00:34:37,579 If there's a part where you don't like the color, 710 00:34:37,604 --> 00:34:40,602 edit it as much as possible at this stage. 711 00:34:41,507 --> 00:34:43,575 If we edit the color like this, 712 00:34:43,576 --> 00:34:45,428 the color becomes awkward. 713 00:34:46,147 --> 00:34:48,656 But we're in the roughing stage now. 714 00:34:48,905 --> 00:34:51,088 No one complains that the roughed-in colors look weird. 715 00:34:51,089 --> 00:34:53,233 We're going to modify it anyways later. 716 00:34:54,789 --> 00:34:58,524 So in the roughing stage, edit as much as you want to. 717 00:34:58,604 --> 00:35:00,527 You should edit the character 718 00:35:00,529 --> 00:35:01,867 until you get the design you want. 719 00:35:01,869 --> 00:35:03,400 That's why we rough in colors. 720 00:35:03,587 --> 00:35:04,907 I'm going to edit it as I like. 721 00:35:10,398 --> 00:35:13,005 I like to use the Lasso Tool at this stage. 722 00:35:13,212 --> 00:35:14,831 I'll select it like this. 723 00:35:15,200 --> 00:35:17,427 If you draw with the Eraser Tool and the Brush Tool, 724 00:35:20,190 --> 00:35:21,769 If you do it like this, 725 00:35:21,988 --> 00:35:23,993 we can work much faster. 726 00:35:23,995 --> 00:35:26,509 It's very useful when you're roughing in colors. 727 00:35:50,301 --> 00:35:54,966 Assuming that the light comes from the top left, 728 00:35:54,991 --> 00:35:56,736 where does the light come in? 729 00:35:56,761 --> 00:35:58,217 And where will the shadows come in? 730 00:35:58,781 --> 00:36:00,791 It's important to think about the dimensions. 731 00:36:00,937 --> 00:36:03,644 You have to be able to keep looking at an object's three-dimensional aspect. 732 00:36:04,194 --> 00:36:06,000 Then, what's important? 733 00:36:06,001 --> 00:36:10,219 It's important to recognize it as 734 00:36:10,397 --> 00:36:13,177 an object 735 00:36:13,178 --> 00:36:14,690 instead of a skin or a clothing. 736 00:36:15,097 --> 00:36:16,989 So, it's just an object. 737 00:36:16,991 --> 00:36:19,052 We're not describing the material right now. 738 00:36:19,077 --> 00:36:21,030 Don't worry about the material at this stage. 739 00:36:21,055 --> 00:36:22,367 This isn't even the skin area. 740 00:36:22,392 --> 00:36:23,731 It's just clay. 741 00:36:24,798 --> 00:36:26,304 It's okay if you look at like that. 742 00:36:28,588 --> 00:36:30,743 This process is more important than you think. 743 00:36:30,889 --> 00:36:34,668 When we're coloring the hair, 744 00:36:34,693 --> 00:36:36,421 there are people who color like this. 745 00:36:38,685 --> 00:36:40,200 I'm sure that applies to some of you 746 00:36:40,799 --> 00:36:42,643 who are watching this video. 747 00:36:43,094 --> 00:36:46,733 But, instead of coloring this hair, 748 00:36:47,602 --> 00:36:49,933 let's color a sphere that looks like this. 749 00:36:49,936 --> 00:36:50,940 Everyone colors like this. 750 00:36:50,941 --> 00:36:52,320 Let's color the edges dark. 751 00:36:52,500 --> 00:36:54,145 But actually, the latter is true. 752 00:36:54,405 --> 00:36:56,118 There's no need to be this dark in the middle. 753 00:36:56,584 --> 00:36:58,760 We're coloring it like this 754 00:36:58,785 --> 00:37:00,405 because we think it's the hair. 755 00:37:00,965 --> 00:37:02,521 But, I'll exclude this thought. 756 00:37:02,523 --> 00:37:05,355 If you simply think of this as a three-dimensional object, 757 00:37:05,356 --> 00:37:06,994 then you can color it more accurately. 758 00:37:08,646 --> 00:37:10,826 Then, the lighting and shading will be quite accurate. 759 00:37:11,185 --> 00:37:13,051 So, when you color, 760 00:37:13,060 --> 00:37:14,664 if you haven't thought like that before, 761 00:37:14,665 --> 00:37:16,746 I hope you change your perception. 762 00:37:30,183 --> 00:37:32,487 It's going to make a big difference. 763 00:37:44,296 --> 00:37:47,216 Now, I'll tell you about the order of drawing when you want to give shadows. 764 00:37:47,680 --> 00:37:50,102 There are three main types of shadows. 765 00:37:50,199 --> 00:37:52,205 The first one is Cast Shadow. 766 00:37:52,449 --> 00:37:54,527 It's the shadow between things. 767 00:37:54,528 --> 00:37:55,565 It's simple. 768 00:37:55,568 --> 00:37:56,770 Because of the object up above, 769 00:37:56,778 --> 00:37:58,636 shadows are cast on the things below. 770 00:37:58,881 --> 00:38:02,000 The clothes that receive shadow because of the hair, 771 00:38:05,637 --> 00:38:08,425 or the arms that receive shadow because of the head, 772 00:38:09,009 --> 00:38:11,620 these shadows are called Cast Shadows. 773 00:38:12,013 --> 00:38:13,513 And then there's Form Shadow. 774 00:38:13,979 --> 00:38:16,205 It's formed because of the object's is three dimensional. 775 00:38:16,206 --> 00:38:18,393 This one goes around like this. 776 00:38:18,677 --> 00:38:20,512 As much as it goes around, 777 00:38:20,730 --> 00:38:22,178 the middle area receives a lot of light, 778 00:38:22,179 --> 00:38:23,716 and the edges will receive less light. 779 00:38:23,898 --> 00:38:26,422 So, Form Shadows are formed when an object becomes dark like that. 780 00:38:31,814 --> 00:38:34,757 The third one is Ambient Occlusion. 781 00:38:34,758 --> 00:38:35,856 You can look at it like this. 782 00:38:35,857 --> 00:38:39,246 Ambient Occlusion is part of Cast Shadow. 783 00:38:39,247 --> 00:38:41,222 It's part of Cast Shadow, 784 00:38:41,306 --> 00:38:43,529 but as it's confusing, 785 00:38:43,530 --> 00:38:45,821 I just separated it into three types of shadows. 786 00:38:47,400 --> 00:38:48,779 This Form Shadow 787 00:38:48,878 --> 00:38:50,899 has less contrast than Cast Shadow. 788 00:38:51,008 --> 00:38:52,011 This is because 789 00:38:52,019 --> 00:38:55,234 this one is completely dark because the light is blocked by the object on top. 790 00:38:55,484 --> 00:38:57,419 It's really hard for light to come in. 791 00:38:57,590 --> 00:38:59,065 But, with Form Shadows, an object receives light. 792 00:38:59,090 --> 00:39:00,403 It just has a little bit of turn. 793 00:39:01,076 --> 00:39:04,100 It's not that it doesn't get much light. 794 00:39:04,588 --> 00:39:07,812 So, Form Shadow has less contrast. 795 00:39:07,837 --> 00:39:09,195 Which means it's less dark. 796 00:39:09,492 --> 00:39:11,433 So, when I do coloring work, 797 00:39:11,458 --> 00:39:14,038 I want you to work on Cast Shadow first. 798 00:39:14,797 --> 00:39:17,909 It's because if we add light and shade from the weaker areas, 799 00:39:17,934 --> 00:39:19,414 not only does it take a long time, 800 00:39:19,891 --> 00:39:22,238 the contrast gets stronger when you're coloring. 801 00:39:22,704 --> 00:39:24,213 I'm sure there's people who do it like that. 802 00:39:24,572 --> 00:39:27,112 The more light and shadow you give, the darker the illustration becomes. 803 00:39:27,383 --> 00:39:28,639 Or, the illustration could become completely white. 804 00:39:28,813 --> 00:39:31,010 I'm sure there are people who have that kind of problem. 805 00:39:31,201 --> 00:39:33,212 In that case, most of the time, in the process itself, 806 00:39:34,194 --> 00:39:36,583 there are times when it gets stronger 807 00:39:37,215 --> 00:39:38,968 than what you intended 808 00:39:38,993 --> 00:39:40,414 as you're giving that kind of light. 809 00:39:40,439 --> 00:39:42,678 To minimize such problems, 810 00:39:42,703 --> 00:39:44,504 let's say I applied Cast Shadow first. 811 00:39:45,090 --> 00:39:47,745 The Cast Shadow is darker than the Form Shadow. 812 00:39:48,416 --> 00:39:49,964 So, Form Shadow. 813 00:39:50,005 --> 00:39:53,204 It's formed after the Cast Shadow, 814 00:39:53,385 --> 00:39:55,301 and at least it's brighter than Cast Shadow. 815 00:39:55,778 --> 00:39:57,623 So, you can make it brighter, then that's all. 816 00:39:58,811 --> 00:40:00,508 Then the drawing won't 'burn'. 817 00:40:01,390 --> 00:40:03,671 Compared to the Cast Shadow that I applied at first, 818 00:40:03,672 --> 00:40:05,128 it won't get dark. 819 00:40:05,679 --> 00:40:07,318 So it's much easier to control it. 820 00:40:07,395 --> 00:40:10,408 So, when you're coloring, 821 00:40:10,433 --> 00:40:13,060 it'll be easier to work on it 822 00:40:13,085 --> 00:40:15,123 if you think of 823 00:40:15,148 --> 00:40:16,931 applying the shadows around the objects first. 824 00:40:36,801 --> 00:40:39,723 I'll continue to work on the shadows. 825 00:40:46,394 --> 00:40:48,798 The second reason why I work on Cast Shadow first, 826 00:40:48,823 --> 00:40:49,949 is because it can be easily forgotten. 827 00:40:51,676 --> 00:40:54,263 People make a lot of mistakes 828 00:40:54,264 --> 00:40:56,462 by not drawing shadows 829 00:40:56,487 --> 00:40:57,971 even when it's an area where shadows can be formed. 830 00:40:57,996 --> 00:40:59,686 Especially, people forget Cast Shadows. 831 00:40:59,993 --> 00:41:02,992 So, I do this first so that I won't forget. 832 00:41:07,284 --> 00:41:09,679 You'll forget a lot from now on, too. 833 00:41:10,205 --> 00:41:13,802 So I worked on it first so that I wouldn't forget it. 834 00:41:13,896 --> 00:41:15,732 You need to keep paying attention to these things. 835 00:41:24,670 --> 00:41:26,453 I'll color the object at the back 836 00:41:38,591 --> 00:41:41,411 a bit darker. 837 00:41:41,884 --> 00:41:44,190 Remember these cracks 838 00:41:45,383 --> 00:41:47,126 that weren't expressed when I applied the base colors? 839 00:41:47,698 --> 00:41:50,795 Let's add a little bit of these at this stage. 840 00:42:03,594 --> 00:42:06,309 It's starting to look like an illustration. 841 00:42:11,623 --> 00:42:13,168 To be honest, even if I just do this, 842 00:42:13,169 --> 00:42:15,420 I can create simple illustrations. 843 00:42:15,602 --> 00:42:18,122 From now on, we're going to 844 00:42:18,124 --> 00:42:19,410 strengthen the nuance of the illustration. 845 00:42:26,909 --> 00:42:29,231 I'm going to make this character cute, 846 00:42:31,359 --> 00:42:33,003 and make it calm as well. 847 00:42:35,707 --> 00:42:38,606 I'm also going to make it strong and scary. 848 00:42:40,668 --> 00:42:42,225 Let's have fun. 849 00:42:44,102 --> 00:42:47,192 In the end, this process is about playing with your drawings. 850 00:42:48,076 --> 00:42:50,105 I'm going to play with it in various ways. 851 00:42:50,178 --> 00:42:53,661 As I do so, I'm going to tell you 852 00:42:53,686 --> 00:42:54,810 what's important. 853 00:42:55,185 --> 00:42:57,820 So, you can apply it 854 00:42:57,821 --> 00:42:59,460 to the illustrations you draw 855 00:42:59,462 --> 00:43:00,690 as you are aware of these things. 856 00:43:01,017 --> 00:43:04,507 If you draw it cutely, you need to strengthen the cute side. 857 00:43:04,991 --> 00:43:08,002 For those who want to draw calmly, strengthen the calm aspects. 858 00:43:09,699 --> 00:43:12,187 It's important to proceed 859 00:43:12,989 --> 00:43:15,520 according to your intentions. 860 00:43:17,203 --> 00:43:19,842 Now that the light and shadow are in place, 861 00:43:19,843 --> 00:43:21,311 let's change the color. 862 00:43:21,780 --> 00:43:23,397 I'll use the Lasso Tool 863 00:43:23,504 --> 00:43:25,312 to make this side brighter. 864 00:43:26,514 --> 00:43:28,942 There's a part in the middle that receives strong light, right? 865 00:43:31,806 --> 00:43:33,321 I'll brighten it up like this. 866 00:43:33,712 --> 00:43:35,999 I think there is an overall strong reddish color. 867 00:43:36,024 --> 00:43:37,608 But, I want to add more bluish colors. 868 00:43:38,496 --> 00:43:41,422 I'll use the Color Balance tool to add more blues. 869 00:44:13,996 --> 00:44:16,770 I'm going to use the tools that I mentioned. 870 00:44:16,771 --> 00:44:18,511 And I'll use the Lasso Tool. 871 00:44:18,536 --> 00:44:20,026 This Lasso Tool is very useful. 872 00:44:20,051 --> 00:44:21,789 The biggest advantage of this Lasso Tool is 873 00:44:21,814 --> 00:44:23,723 it doesn't get affected by the Brush Tool. 874 00:44:24,182 --> 00:44:26,467 Whether I draw well or not, 875 00:44:26,492 --> 00:44:29,074 or whether I draw with a mouse or a tablet, 876 00:44:29,099 --> 00:44:31,044 the Lasso Tool has the same results. 877 00:44:31,491 --> 00:44:34,604 So as long as you get used to it, 878 00:44:34,629 --> 00:44:36,732 even for those who are not used to coloring, 879 00:44:36,757 --> 00:44:38,301 you'll get used to it soon. 880 00:44:38,326 --> 00:44:41,737 For those who are not used to coloring or tablets, 881 00:44:41,999 --> 00:44:43,660 especially if you're not used to tablets, 882 00:44:43,685 --> 00:44:44,987 I think it would be good to 883 00:44:45,012 --> 00:44:48,873 do the early work process like this. 884 00:44:48,898 --> 00:44:51,605 If you just use it a few times, 885 00:44:51,607 --> 00:44:54,287 you'll get used to it quickly. 886 00:44:57,006 --> 00:44:58,410 You'll know if you try it yourself. 887 00:44:58,412 --> 00:44:59,625 It's simpler than you think. 888 00:44:59,626 --> 00:45:00,816 If you use the Lasso Tool, 889 00:45:00,841 --> 00:45:03,084 you can just select the areas you want to apply the light and shadow 890 00:45:03,109 --> 00:45:04,884 and apply as much as you want. 891 00:45:10,778 --> 00:45:14,179 So, we learned how to rough in colors 892 00:45:14,204 --> 00:45:15,302 today. 893 00:45:15,303 --> 00:45:16,871 Now, let's 894 00:45:16,904 --> 00:45:18,237 talk about the lighting. 895 00:45:18,240 --> 00:45:20,072 We'll go over this briefly. 896 00:45:20,089 --> 00:45:21,509 What's important in the lighting process? 897 00:45:21,511 --> 00:45:24,216 We're going to take time learning more about light. 898 00:45:24,241 --> 00:45:26,394 What is light? 899 00:45:26,504 --> 00:45:29,573 When we studied lighting last time, 900 00:45:29,576 --> 00:45:31,709 I'm sure I told you what it is. 901 00:45:31,833 --> 00:45:33,895 And when I was doing the illustration earlier, 902 00:45:33,896 --> 00:45:36,185 I told you that it is important to 903 00:45:36,186 --> 00:45:38,238 realize the four aspects of light 904 00:45:38,263 --> 00:45:40,015 before you start working. 905 00:45:40,273 --> 00:45:42,914 And there's one more thing we need to choose. 906 00:45:42,915 --> 00:45:44,835 Soft Light and Hard Light. 907 00:45:45,199 --> 00:45:47,898 Why are they so important? 908 00:45:48,600 --> 00:45:49,968 It's because of the amount of information. 909 00:45:51,103 --> 00:45:54,329 You need to know what Soft Light and Hard Light is. 910 00:45:54,909 --> 00:45:56,562 What is Soft Light? 911 00:45:56,563 --> 00:45:59,508 Soft light is a light that spreads smoothly, literally. 912 00:45:59,996 --> 00:46:01,672 It's a light that spreads smoothly, 913 00:46:01,674 --> 00:46:03,924 so there's a gradation with the light and shadow. 914 00:46:04,221 --> 00:46:06,899 So, they will be layered. 915 00:46:08,780 --> 00:46:11,644 That means there's a lot of information about light and shadow. 916 00:46:11,645 --> 00:46:13,017 The fact that there's a lot of gradation 917 00:46:13,377 --> 00:46:15,591 means that there is a lot of information. 918 00:46:16,074 --> 00:46:19,813 So when we're done, 919 00:46:19,838 --> 00:46:23,015 the illustration will have density. 920 00:46:23,505 --> 00:46:24,845 On the contrary, the downside is 921 00:46:24,846 --> 00:46:26,680 that the illustration can have too much information. 922 00:46:27,190 --> 00:46:30,423 If you use Soft Light for a character with a complicated design, 923 00:46:31,691 --> 00:46:35,006 you might not see its design well. 924 00:46:35,008 --> 00:46:36,428 That's the problem. 925 00:46:36,675 --> 00:46:38,089 On the other hand, Hard Light 926 00:46:38,090 --> 00:46:41,158 gives a clean contrast between objects. 927 00:46:41,422 --> 00:46:43,941 Compared to the Soft Light that I mentioned earlier, 928 00:46:43,942 --> 00:46:45,696 it gives a different vibe. 929 00:46:45,721 --> 00:46:49,095 It looks bright and strong, so you can see it clearly. 930 00:46:49,198 --> 00:46:50,712 But as the shadows don't spread smoothly, 931 00:46:50,737 --> 00:46:52,679 the amount of information can be a little small. 932 00:46:52,976 --> 00:46:55,171 But it's a slightly different scenario. 933 00:46:55,196 --> 00:46:56,410 Let's take a look. 934 00:46:56,435 --> 00:46:58,684 This illustration is an example of Hard Light. 935 00:46:58,774 --> 00:47:01,212 Like I said before, when there's a lot of information, 936 00:47:01,237 --> 00:47:02,620 let's say there's the background, 937 00:47:02,621 --> 00:47:05,404 a chameleon, the main character, and some small things. 938 00:47:05,429 --> 00:47:07,065 In a situation where there's a lot of objects, 939 00:47:07,090 --> 00:47:08,700 if you use Hard Light, 940 00:47:08,725 --> 00:47:11,437 since the light and shadow areas are neatly separated, 941 00:47:11,495 --> 00:47:13,996 when you look at it at first glance, it gives you a very comfortable feeling. 942 00:47:14,210 --> 00:47:17,293 I think a scene from an animation would be a good example. 943 00:47:17,399 --> 00:47:19,505 An animation has simple characters, 944 00:47:19,530 --> 00:47:21,210 but complicated backgrounds. 945 00:47:21,600 --> 00:47:23,731 So compared to the background, the character 946 00:47:23,756 --> 00:47:26,125 is just drawn in simply. 947 00:47:26,226 --> 00:47:28,825 You'll be able to see the illustration clearly. 948 00:47:28,965 --> 00:47:30,189 Then, I'll share another scenario. 949 00:47:32,102 --> 00:47:34,108 This is an example of using Soft Light. 950 00:47:34,293 --> 00:47:35,863 When there are relatively few elements, 951 00:47:35,888 --> 00:47:38,233 to make people more focused, 952 00:47:38,320 --> 00:47:39,678 using Soft Light is the best. 953 00:47:39,818 --> 00:47:42,519 It feels like the light is spreading out smoothly. 954 00:47:42,596 --> 00:47:46,100 So, you can draw attention to the center. 955 00:47:46,773 --> 00:47:50,880 This illustration has a lot of elements and there's Soft Light applied. 956 00:47:50,881 --> 00:47:53,076 So, this illustration has a lot of information. 957 00:47:53,077 --> 00:47:55,819 There's a lot of information already, but it's doubled. 958 00:47:55,904 --> 00:47:59,275 So, this illustration will have tons of information. 959 00:47:59,300 --> 00:48:01,953 That's how I approached it, so I worked on it like that. 960 00:48:02,684 --> 00:48:05,225 But, if you want to draw a simple illustration, 961 00:48:05,496 --> 00:48:08,090 such as a casual-style illustration, 962 00:48:08,091 --> 00:48:09,824 and you don't want to draw a sophisticated design, 963 00:48:10,198 --> 00:48:12,790 then the character would look too bland. 964 00:48:12,903 --> 00:48:15,602 In that case, we can apply Soft Light. 965 00:48:16,393 --> 00:48:18,019 That's more effective. 966 00:48:18,899 --> 00:48:22,103 But let's say your illustration's design is complicated. 967 00:48:22,809 --> 00:48:25,827 You might think it will get too complicated if you use Soft Light. 968 00:48:25,828 --> 00:48:26,832 In that case, 969 00:48:26,833 --> 00:48:29,192 you can apply Hard Light like you did before. 970 00:48:29,672 --> 00:48:32,904 But there's another way to use this Hard Light. 971 00:48:33,388 --> 00:48:35,998 If you use Hard Light like this, 972 00:48:36,000 --> 00:48:38,618 as I said before, you should draw it simply. 973 00:48:38,885 --> 00:48:41,117 But there's another example for using this Hard Light. 974 00:48:41,293 --> 00:48:42,399 What is it? 975 00:48:43,315 --> 00:48:45,599 It's the dark areas. 976 00:48:46,218 --> 00:48:49,815 The dark areas are literally where the shadows come in. 977 00:48:50,242 --> 00:48:52,910 Depending on how much it's darkened, 978 00:48:52,911 --> 00:48:55,211 what I just said could be reversed. 979 00:49:02,096 --> 00:49:04,351 For example, let's say I applied lighting like this 980 00:49:04,352 --> 00:49:05,743 to this illustration. 981 00:49:43,316 --> 00:49:44,339 What do you think? 982 00:49:44,340 --> 00:49:46,950 I definitely used Hard Light. 983 00:49:46,951 --> 00:49:50,048 But compared to other examples of Soft Light, 984 00:49:50,073 --> 00:49:51,888 doesn't it have a stronger impression? 985 00:49:53,598 --> 00:49:54,857 The reason why it has a strong impression is 986 00:49:54,882 --> 00:49:57,999 because the amount of shadow and light are at a 5:5 ratio. 987 00:49:58,079 --> 00:50:01,818 So, there's half light areas, and half dark areas, 988 00:50:01,843 --> 00:50:04,002 and that's why it looks very complicated. 989 00:50:04,027 --> 00:50:05,995 So, our eyes will get confused. 990 00:50:06,450 --> 00:50:07,814 That's why it's good to use these lights 991 00:50:08,318 --> 00:50:11,817 when the design is simple. 992 00:50:11,877 --> 00:50:15,116 When you want to give a strong impression while keeping the design simple, 993 00:50:15,709 --> 00:50:17,513 and when you want to apply Hard Light, 994 00:50:17,538 --> 00:50:20,131 or when you want to color it neatly, 995 00:50:20,333 --> 00:50:23,115 then, you should widen the areas 996 00:50:23,140 --> 00:50:25,397 of the light parts and the dark parts. 997 00:50:25,422 --> 00:50:27,203 Hard Light gives more information to 998 00:50:27,228 --> 00:50:28,990 the parts that look neat, 999 00:50:29,896 --> 00:50:32,975 in other words, 1000 00:50:33,993 --> 00:50:35,759 the parts that have little information. 1001 00:50:36,405 --> 00:50:39,453 Then, is it good to have a wide dark area? 1002 00:50:39,891 --> 00:50:44,629 And if the shadow is wide, 1003 00:50:44,630 --> 00:50:45,861 you may think the illustration will be complicated. 1004 00:50:45,862 --> 00:50:47,167 Actually, that's not true. 1005 00:50:51,205 --> 00:50:52,823 I mentioned the proportion before. 1006 00:50:59,525 --> 00:51:03,040 In the case of illustration with a lot of dark areas and there's a bit of light, 1007 00:51:03,065 --> 00:51:04,501 it works the opposite way. 1008 00:51:04,926 --> 00:51:06,048 On the contrary, it becomes neat. 1009 00:51:06,073 --> 00:51:08,530 It's just an overall dark and calm illustration. 1010 00:51:10,193 --> 00:51:11,502 So the important thing is the proportion. 1011 00:51:12,590 --> 00:51:16,243 It looks a lot calmer than the 5:5 light we applied in the previous one. 1012 00:51:16,268 --> 00:51:17,432 If we apply it like this, 1013 00:51:22,314 --> 00:51:23,827 the overall image, 1014 00:51:23,914 --> 00:51:26,586 compared to the previous illustration, 1015 00:51:27,177 --> 00:51:29,497 becomes a little more calm. 1016 00:51:29,988 --> 00:51:32,221 So, during the lighting process, 1017 00:51:33,180 --> 00:51:36,735 adjust the amount of darkness 1018 00:51:36,737 --> 00:51:37,768 according to the mood you want. 1019 00:51:37,769 --> 00:51:40,298 You'll be able to do the coloring more easily. 1020 00:51:41,198 --> 00:51:45,564 If you want to give it a simple mood, 1021 00:51:45,589 --> 00:51:47,106 or if you want to give it a light mood, 1022 00:51:47,107 --> 00:51:50,216 then like this, add 3 shades of light and shade. 1023 00:51:50,877 --> 00:51:52,982 If you want to give 1024 00:51:53,007 --> 00:51:54,408 a strong impression, 1025 00:51:54,606 --> 00:51:55,699 then adjust it to 5:5. 1026 00:51:56,907 --> 00:51:59,103 If you want to make it simple, 1027 00:51:59,106 --> 00:52:02,417 but you want to maintain some weight at the same time. 1028 00:52:02,781 --> 00:52:04,621 Then add less light like this, 1029 00:52:05,661 --> 00:52:07,266 and by using it depending on the situation, 1030 00:52:07,275 --> 00:52:09,826 you will be able to get the mood you want easily. 1031 00:52:10,009 --> 00:52:13,974 Of course, when we do this in different moods, 1032 00:52:14,116 --> 00:52:18,212 we're going to talk more about that character's work. 1033 00:52:18,792 --> 00:52:21,416 Let's talk about it once again by that time. 1034 00:52:28,502 --> 00:52:31,505 If you use a soft light form, 1035 00:52:33,295 --> 00:52:34,354 like this, 1036 00:52:47,090 --> 00:52:48,798 you can use it according to the situation. 1037 00:52:52,784 --> 00:52:54,219 First of all, today 1038 00:52:56,188 --> 00:52:57,552 we went through the lighting 1039 00:53:01,006 --> 00:53:03,745 and the roughing in color. 1040 00:53:04,887 --> 00:53:06,526 At this point, 1041 00:53:06,527 --> 00:53:08,550 this character looks a bit intense. 1042 00:53:09,528 --> 00:53:12,543 To make it clear, I'll make the line brighter. 1043 00:53:20,811 --> 00:53:22,991 If you make the line brighter, 1044 00:53:27,783 --> 00:53:29,096 the overall impression 1045 00:53:29,121 --> 00:53:31,362 changes to fit 1046 00:53:32,921 --> 00:53:35,296 the intense image. 1047 00:53:35,328 --> 00:53:38,627 We're going to change the nuance of this one. 1048 00:53:40,214 --> 00:53:41,845 I'm sure you are going to enjoy it. 1049 00:53:41,846 --> 00:53:43,335 It's the part that I wanted to show the most 1050 00:53:43,336 --> 00:53:45,504 in this lecture. 1051 00:53:45,505 --> 00:53:46,992 So let's work on it, 1052 00:53:47,017 --> 00:53:48,596 from the next lecture. 1053 00:53:49,228 --> 00:53:52,911 Then, I will end today's class here. 1054 00:53:53,182 --> 00:53:54,315 Thank you for your attention. 77004

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