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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,228 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,187 --> 00:00:07,041 Hello. 3 00:00:07,043 --> 00:00:08,808 This is the last chapter of Section 3. 4 00:00:08,833 --> 00:00:12,433 Today, we'll learn about coloring. 5 00:00:12,483 --> 00:00:14,372 In the previous lectures of Section 3, 6 00:00:14,374 --> 00:00:17,704 we learned how to direct the gaze. 7 00:00:17,729 --> 00:00:19,192 We also learned 8 00:00:19,217 --> 00:00:20,434 how to use the silhouette 9 00:00:20,436 --> 00:00:23,296 and learned how to further direct the gaze. 10 00:00:23,321 --> 00:00:24,983 We also utilized those things 11 00:00:25,008 --> 00:00:26,850 to design a character. 12 00:00:26,900 --> 00:00:30,013 Now, in Sections 4 and 5, 13 00:00:30,038 --> 00:00:33,646 we're going to draw an illustration based on a character design. 14 00:00:33,671 --> 00:00:37,929 To do so, you need to understand lighting. 15 00:00:37,931 --> 00:00:40,050 So, I have included this chapter. 16 00:00:40,075 --> 00:00:43,792 Actually, lighting is a very logical concept 17 00:00:43,817 --> 00:00:45,641 and you need to know a lot of theories. 18 00:00:45,933 --> 00:00:49,727 So, it is a bit difficult to understand this concept well. 19 00:00:49,785 --> 00:00:52,077 But, being logical means 20 00:00:52,102 --> 00:00:56,325 there aren't a lot of variables to it. 21 00:00:56,450 --> 00:00:59,542 So, once you've grasped this concept, 22 00:00:59,567 --> 00:01:01,646 you can apply it to colors as well. 23 00:01:01,647 --> 00:01:03,881 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 24 00:01:03,881 --> 00:01:06,281 So, there are color palettes that people like. 25 00:01:06,331 --> 00:01:08,071 If you memorize those palettes, 26 00:01:08,096 --> 00:01:09,870 or if you simply familiarize yourself with them, 27 00:01:09,872 --> 00:01:14,227 you can use them to create different kinds of 28 00:01:14,229 --> 00:01:15,270 illustrations. 29 00:01:15,413 --> 00:01:17,517 So, before we learn coloring, 30 00:01:17,542 --> 00:01:19,092 there's something we need to know in advance. 31 00:01:19,117 --> 00:01:22,464 We need to know about the amount of information. 32 00:01:27,898 --> 00:01:32,096 Actually, this concept doesn't just apply to the lighting. 33 00:01:32,121 --> 00:01:35,435 It applies to all other theories as well. 34 00:01:35,502 --> 00:01:39,037 For example, the amount of information could include 35 00:01:39,154 --> 00:01:40,837 things like 36 00:01:40,979 --> 00:01:44,529 if a character's face is detailed 37 00:01:44,638 --> 00:01:47,645 or not. 38 00:01:47,813 --> 00:01:50,483 We can also question if the coloring is detailed or simple. 39 00:01:50,508 --> 00:01:52,652 We can also ask if the design is simple or not, 40 00:01:52,810 --> 00:01:56,208 or if there are a lot of sub elements. 41 00:01:56,500 --> 00:01:58,177 The amount of information 42 00:01:58,344 --> 00:02:00,508 is like the seasoning on food. 43 00:02:00,575 --> 00:02:02,852 So, the quantity doesn't guarantee quality. 44 00:02:02,877 --> 00:02:05,798 You should put in the right amount for your illustration. 45 00:02:06,277 --> 00:02:07,456 However, I should say that 46 00:02:07,481 --> 00:02:09,823 there should be at least some amount of information. 47 00:02:10,806 --> 00:02:14,788 Unlike animations or comics, 48 00:02:14,813 --> 00:02:16,765 with illustrations, you need to look at a piece for a long time. 49 00:02:16,767 --> 00:02:19,527 So, we need some amount of information 50 00:02:19,552 --> 00:02:20,792 in a piece of drawing 51 00:02:20,817 --> 00:02:24,416 so that the viewers can actually enjoy it. 52 00:02:24,542 --> 00:02:26,194 So, how can we control it 53 00:02:26,808 --> 00:02:30,120 while we are learning coloring? 54 00:02:30,396 --> 00:02:32,902 Well, these are some of the elements we can control. 55 00:02:33,104 --> 00:02:33,921 We can control the saturation, 56 00:02:35,123 --> 00:02:36,092 the density, 57 00:02:38,369 --> 00:02:39,523 the contrast, 58 00:02:43,681 --> 00:02:44,871 and the hue. 59 00:02:48,290 --> 00:02:50,923 Usually, we would control these things. 60 00:02:51,569 --> 00:02:52,775 They have literal meanings. 61 00:02:52,892 --> 00:02:54,015 When you look at this Color Picker, 62 00:02:54,615 --> 00:02:56,165 the saturation would be 63 00:02:56,190 --> 00:02:59,931 the horizontal axis on here. 64 00:02:59,956 --> 00:03:03,213 The stronger it gets, the stronger the impression the color gives. 65 00:03:03,423 --> 00:03:05,063 If we see this baby pink color 66 00:03:05,088 --> 00:03:07,041 and this red color together, 67 00:03:07,067 --> 00:03:09,783 you can see the red much more easily. 68 00:03:09,967 --> 00:03:12,721 So, the red color would have more information. 69 00:03:13,021 --> 00:03:14,627 The density would be 70 00:03:14,652 --> 00:03:17,198 how dense the depiction is. 71 00:03:18,842 --> 00:03:21,493 Let's describe the left dot like this. 72 00:03:21,988 --> 00:03:25,572 And let's describe the right one like this. 73 00:03:32,279 --> 00:03:33,756 If there are a lot of colors like this, 74 00:03:33,781 --> 00:03:36,275 when we see the left and right dot together, 75 00:03:36,300 --> 00:03:37,998 the right one will be more eye-catching. 76 00:03:38,023 --> 00:03:39,758 So, it's one of the elements that help you 77 00:03:39,760 --> 00:03:41,179 control the amount of information. 78 00:03:41,850 --> 00:03:45,447 I actually described the contrast a bit previously, 79 00:03:45,598 --> 00:03:48,279 and for this example, I explained the density. 80 00:03:51,187 --> 00:03:54,396 If I just apply the density to this example, 81 00:03:54,798 --> 00:04:00,650 just doing this will make the right dot stand out more. 82 00:04:03,379 --> 00:04:06,272 I'll apply the contrast like I did before. 83 00:04:06,297 --> 00:04:08,591 When there's a higher amount of contrast, 84 00:04:08,667 --> 00:04:11,343 it will have a higher amount of information. 85 00:04:11,683 --> 00:04:13,329 The same with hues. 86 00:04:13,354 --> 00:04:16,181 If you have many different types of hues, 87 00:04:17,933 --> 00:04:20,957 for example, if this red color 88 00:04:20,959 --> 00:04:22,873 keeps on changing like this, 89 00:04:23,198 --> 00:04:25,366 the overall impression would be stronger 90 00:04:25,368 --> 00:04:28,698 compared to the one on the left. 91 00:04:29,815 --> 00:04:31,519 So, if we utilize this, we can control 92 00:04:31,544 --> 00:04:34,241 the amount of information in the coloring stage. 93 00:04:34,308 --> 00:04:39,238 Of course, in the drawing stage, 94 00:04:39,391 --> 00:04:42,319 you would control the amount of information. 95 00:04:42,321 --> 00:04:45,899 But, the coloring has to be in accordance with the drawing. 96 00:04:45,901 --> 00:04:47,613 So, when you modify the coloring, 97 00:04:47,638 --> 00:04:50,495 you use these to control the 98 00:04:50,497 --> 00:04:51,975 amount of information. 99 00:04:52,000 --> 00:04:53,550 This is the key point 100 00:04:53,562 --> 00:04:55,938 of the coloring theory that we're learning today. 101 00:05:01,688 --> 00:05:05,800 I said before that the amount of information 102 00:05:05,825 --> 00:05:06,938 is like adding spice. 103 00:05:06,963 --> 00:05:10,752 We say that a food is bland if there's no spice. 104 00:05:10,985 --> 00:05:14,526 But, if it becomes a bit more salty, we say 105 00:05:14,528 --> 00:05:15,575 that it is savory. 106 00:05:16,075 --> 00:05:17,667 If it becomes even more salty, 107 00:05:17,679 --> 00:05:19,417 we would think it's too salty. 108 00:05:19,973 --> 00:05:21,663 But, if the salty flavor itself 109 00:05:21,688 --> 00:05:24,325 is the main flavor, we would say it has 110 00:05:24,350 --> 00:05:25,554 just the right amount of salt. 111 00:05:25,704 --> 00:05:27,998 But if it becomes overly salty, we won't enjoy it. 112 00:05:28,181 --> 00:05:32,569 So, you can see that there's the right amount of seasoning when cooking. 113 00:05:32,594 --> 00:05:35,085 There are illustrations with little information 114 00:05:35,098 --> 00:05:36,321 that are easy to look at from the first glance. 115 00:05:36,333 --> 00:05:39,204 So, the coloring method for simple illustrations 116 00:05:39,217 --> 00:05:40,858 and the coloring method 117 00:05:40,883 --> 00:05:43,481 for more complex illustrations 118 00:05:43,506 --> 00:05:46,204 that are more detailed 119 00:05:46,229 --> 00:05:47,333 would be different. 120 00:05:47,592 --> 00:05:49,833 So, the composition you want to show 121 00:05:49,858 --> 00:05:52,696 would depend on how you create it. 122 00:05:52,721 --> 00:05:55,150 So, keep that in mind. 123 00:05:55,192 --> 00:05:57,738 Here, we have a lot of coloring methods. 124 00:05:57,763 --> 00:06:02,719 Depending on the lighting, the coloring style 125 00:06:02,744 --> 00:06:05,939 or the skin tone would change drastically. 126 00:06:06,704 --> 00:06:09,756 For example, the skin here 127 00:06:09,781 --> 00:06:11,975 and the skin here have very different colors. 128 00:06:12,000 --> 00:06:13,848 We have this information, 129 00:06:13,873 --> 00:06:16,396 but, actually, we can't learn it if we just look at it. 130 00:06:16,421 --> 00:06:19,308 So, let's get into the actual practice today. 131 00:06:20,467 --> 00:06:22,408 I have the same character from previous examples. 132 00:06:22,608 --> 00:06:25,198 I'm going to give it some lighting. 133 00:06:27,035 --> 00:06:29,081 I'll explain a lot of things, 134 00:06:29,083 --> 00:06:30,665 so let's move on! 135 00:06:31,981 --> 00:06:34,023 I'll use the Multiply Layer 136 00:06:34,048 --> 00:06:36,508 and clip it to the illustration. 137 00:06:43,748 --> 00:06:47,268 I previously mentioned that you can control the amount of information with coloring. 138 00:06:47,344 --> 00:06:50,539 This character has a very bland design. 139 00:06:50,590 --> 00:06:52,390 It's only wearing a swimsuit, 140 00:06:52,415 --> 00:06:53,848 so it looks bland. 141 00:06:53,873 --> 00:06:56,987 Later on, I'm going to dress up this character too. 142 00:06:57,396 --> 00:06:59,873 When you're coloring a bland character, 143 00:06:59,898 --> 00:07:02,300 and you want to make a strong impression, 144 00:07:02,325 --> 00:07:04,163 you can simply just do that. 145 00:07:04,188 --> 00:07:05,777 But if you want to also 146 00:07:05,802 --> 00:07:08,238 give a good impression to the viewers, 147 00:07:08,263 --> 00:07:12,291 you need to also increase the amount of information it has. 148 00:07:12,496 --> 00:07:13,779 Then, how can we increase it 149 00:07:13,804 --> 00:07:15,794 while we're coloring? 150 00:07:15,979 --> 00:07:19,512 We can control the light and shadows. 151 00:07:19,888 --> 00:07:22,088 The parts that are shadowy 152 00:07:22,113 --> 00:07:23,727 are called the dark areas. 153 00:07:24,394 --> 00:07:27,679 So, if there are more shadows, 154 00:07:27,704 --> 00:07:29,396 there would be more information. 155 00:07:34,305 --> 00:07:35,154 That is why 156 00:07:35,167 --> 00:07:37,979 if you want to emphasize the character's skin, 157 00:07:38,023 --> 00:07:40,638 it will be effective to just 158 00:07:40,663 --> 00:07:42,269 increase the amount of shadows. 159 00:07:42,294 --> 00:07:43,406 How would we do that? 160 00:07:43,431 --> 00:07:45,415 Should I give it light from the front? 161 00:07:45,440 --> 00:07:46,915 If I do that, 162 00:07:46,940 --> 00:07:49,560 the light would go to the character's side. 163 00:07:50,254 --> 00:07:53,135 Because it will go sideways, 164 00:07:53,160 --> 00:07:55,315 there won't be much shadow. 165 00:07:56,073 --> 00:07:57,879 So, this illustration would give a strong impression. 166 00:07:57,904 --> 00:07:59,478 That's not what we're aiming for. 167 00:07:59,480 --> 00:08:01,521 Then, you can set the direction of the light 168 00:08:01,546 --> 00:08:03,010 so that it would be more shadowy. 169 00:08:03,035 --> 00:08:05,029 Instead of putting light from the front, 170 00:08:05,054 --> 00:08:08,133 give it light from the top, the bottom 171 00:08:08,158 --> 00:08:10,994 or from the side. That's how it's normally done. 172 00:08:15,198 --> 00:08:17,104 If you give it light from the side, 173 00:08:29,206 --> 00:08:35,051 overall, it will look lonely, 174 00:08:35,053 --> 00:08:36,590 and we can give it more information. 175 00:08:48,613 --> 00:08:51,413 It's good to make the shadow wide in this process. 176 00:08:51,438 --> 00:08:53,019 I'll make one leg go backwards more. 177 00:08:53,781 --> 00:08:55,546 I'll apply a lot of shadows to it. 178 00:09:15,796 --> 00:09:18,235 Change the hues for each part 179 00:09:23,781 --> 00:09:26,308 so that it goes along with the other parts. 180 00:09:26,400 --> 00:09:28,262 I'll also adjust the contrast. 181 00:09:29,398 --> 00:09:32,306 If you want more information, increase the contrast, 182 00:09:32,397 --> 00:09:35,479 and if you want less information, decrease it. 183 00:09:36,046 --> 00:09:37,429 That's how you would balance the whole thing. 184 00:09:38,696 --> 00:09:40,660 If the color becomes lighter, 185 00:09:42,208 --> 00:09:44,419 there would be less information. 186 00:09:45,569 --> 00:09:47,262 Adjust the amount of information 187 00:09:47,263 --> 00:09:50,106 so that you get an illustration 188 00:09:50,108 --> 00:09:51,323 to your liking. 189 00:09:51,324 --> 00:09:53,826 That's how you control the amount of information in coloring. 190 00:09:54,231 --> 00:09:56,700 Depending on the amount of information you want to give, 191 00:09:57,471 --> 00:09:59,235 control the angle of the lighting 192 00:09:59,260 --> 00:10:00,932 to increase or decrease the shadows. 193 00:10:00,933 --> 00:10:03,183 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 194 00:10:03,184 --> 00:10:06,633 You can additionally control the saturation, the contrast 195 00:10:08,223 --> 00:10:10,848 and the density of the shadows. 196 00:10:10,925 --> 00:10:14,056 Density means how much the elements are gathered together. 197 00:10:14,081 --> 00:10:16,963 If there are a lot of small shadows, 198 00:10:16,988 --> 00:10:18,545 the density would increase. 199 00:10:19,079 --> 00:10:20,933 If you split up the shadows 200 00:10:26,802 --> 00:10:27,963 or if you do this, 201 00:10:27,988 --> 00:10:31,383 you can see a clear difference from the previous one. 202 00:10:31,408 --> 00:10:32,269 Before, 203 00:10:32,294 --> 00:10:32,931 and after. 204 00:10:32,956 --> 00:10:35,206 If you look at it from far away, you'll see that 205 00:10:35,231 --> 00:10:36,844 the second one has a stronger first impression. 206 00:10:38,102 --> 00:10:40,531 So, when you want to give a lot of information to the viewers 207 00:10:40,532 --> 00:10:43,769 while still keeping the character design simple, 208 00:10:43,781 --> 00:10:46,888 you can increase the information through coloring. 209 00:10:46,913 --> 00:10:48,650 That's the key point of today's lecture. 210 00:10:53,223 --> 00:10:55,138 You can increase it even more drastically. 211 00:10:55,163 --> 00:10:57,708 Let's give it light from the top. 212 00:11:26,260 --> 00:11:28,246 If you do this dramatically, 213 00:11:48,277 --> 00:11:49,967 give light from the top like this, 214 00:11:49,992 --> 00:11:51,906 and increase the shadows as much as you can. 215 00:11:58,637 --> 00:12:00,363 The more shadows there are, 216 00:12:02,956 --> 00:12:05,810 the more information there should be, 217 00:12:07,188 --> 00:12:08,721 and with more information, 218 00:12:08,723 --> 00:12:12,725 the first impression will be stronger. 219 00:12:17,537 --> 00:12:19,060 Let's compare. 220 00:12:19,085 --> 00:12:19,789 Before, 221 00:12:19,947 --> 00:12:20,627 and after. 222 00:12:20,885 --> 00:12:22,310 You see the differences, right? 223 00:12:23,294 --> 00:12:26,724 At first glance, does the character make a strong impact? 224 00:12:27,581 --> 00:12:29,467 Or does it merge into the background 225 00:12:29,492 --> 00:12:30,730 and take some time to be recognizable? 226 00:12:30,988 --> 00:12:33,309 Be aware of these differences. 227 00:12:34,521 --> 00:12:38,004 So far, I told you how the amount of information changes 228 00:12:38,029 --> 00:12:40,723 depending on the lighting. 229 00:12:41,115 --> 00:12:44,329 Now, let's learn more theories about lighting. 230 00:12:44,404 --> 00:12:46,694 We're going to use light 231 00:12:46,719 --> 00:12:48,742 so we need to know what it's about. 232 00:12:48,767 --> 00:12:49,954 First, I'll give the definition 233 00:12:50,271 --> 00:12:52,173 of what light 234 00:12:52,185 --> 00:12:54,221 actually is. 235 00:13:00,398 --> 00:13:01,115 Light. 236 00:13:01,894 --> 00:13:05,022 There is light when 237 00:13:05,290 --> 00:13:07,172 we start perceiving an object. 238 00:13:07,174 --> 00:13:10,110 When we 'see' an object, 239 00:13:10,135 --> 00:13:12,196 we're not perceiving the object itself. 240 00:13:12,221 --> 00:13:13,810 We're perceiving it because 241 00:13:13,835 --> 00:13:16,897 we see the light bouncing off the object. 242 00:13:17,115 --> 00:13:20,069 So, when we see an object, 243 00:13:20,094 --> 00:13:22,643 light is an essential element. 244 00:13:22,827 --> 00:13:25,953 I just mentioned that objects reflect light. 245 00:13:25,954 --> 00:13:27,618 Let's find out about this. 246 00:13:27,702 --> 00:13:31,063 Basically, an object reflects light differently 247 00:13:31,088 --> 00:13:32,815 based on its color. 248 00:13:33,800 --> 00:13:37,331 For instance, let's say the sunlight is white. 249 00:13:37,571 --> 00:13:38,805 White light 250 00:13:38,817 --> 00:13:41,123 contains all the colors of light. 251 00:13:41,773 --> 00:13:43,950 On the other hand, when there's no color, 252 00:13:43,975 --> 00:13:45,208 there would be black light. 253 00:13:46,708 --> 00:13:49,382 So, all the colors are included in sunlight. 254 00:13:49,383 --> 00:13:50,563 What does that mean? 255 00:13:50,588 --> 00:13:52,658 Let's say a rainbow is formed here. 256 00:13:53,783 --> 00:13:54,683 The rainbow is here, 257 00:13:54,708 --> 00:13:58,037 and let's say the character has 258 00:14:01,352 --> 00:14:02,731 a yellow object. 259 00:14:06,277 --> 00:14:07,721 If it's a yellow object, 260 00:14:07,775 --> 00:14:10,699 what kind of light would it reflect? 261 00:14:10,700 --> 00:14:12,292 This object 262 00:14:12,317 --> 00:14:14,727 reflects yellow, just like its original color. 263 00:14:16,402 --> 00:14:19,781 Then, what happens to the other light colors? 264 00:14:19,782 --> 00:14:21,524 The object just absorbs it. 265 00:14:23,098 --> 00:14:25,477 What phenomenon happens because of this? 266 00:14:25,502 --> 00:14:28,021 You know when we have black shirts and white shirts, 267 00:14:28,046 --> 00:14:30,935 we would wear white shirts in summer? 268 00:14:31,544 --> 00:14:32,483 Why do we do that? 269 00:14:32,750 --> 00:14:36,277 Remember how the color white contains all colors? 270 00:14:37,181 --> 00:14:38,110 That would mean 271 00:14:38,135 --> 00:14:41,817 white objects reflect all colors. 272 00:14:42,183 --> 00:14:45,742 Because it reflects more light, it absorbs less light 273 00:14:45,767 --> 00:14:48,722 and when we wear it, we will feel much cooler. 274 00:14:48,881 --> 00:14:53,119 On the other hand, black clothes absorb all light. 275 00:14:53,144 --> 00:14:56,242 That's why when we wear it, we will feel hot. 276 00:14:56,592 --> 00:14:58,394 So, with white clothes and black clothes, 277 00:14:58,419 --> 00:15:00,525 there's that kind of difference in heat. 278 00:15:01,725 --> 00:15:04,970 So, now you understood that an object reflects light. 279 00:15:04,995 --> 00:15:07,422 It reflects light that has the same color as itself. 280 00:15:07,458 --> 00:15:10,385 So, how can you utilize this in illustrations? 281 00:15:10,819 --> 00:15:12,350 Here, you need to be aware of 282 00:15:13,717 --> 00:15:15,642 the background color. 283 00:15:21,333 --> 00:15:24,356 When you're illustrating, you often need to 284 00:15:24,381 --> 00:15:26,294 depict the background color well. 285 00:15:26,319 --> 00:15:29,210 So, let's find out what it is. 286 00:15:29,369 --> 00:15:32,438 The background color is the color of the background. 287 00:15:32,463 --> 00:15:33,794 You can think of it as the color 288 00:15:33,819 --> 00:15:36,306 of the air in the space. 289 00:15:37,415 --> 00:15:39,770 Let's say a character is in a red room. 290 00:15:40,154 --> 00:15:41,533 If it is in a red room, 291 00:15:41,558 --> 00:15:43,175 what would the overall atmosphere be like? 292 00:15:43,176 --> 00:15:45,095 Well, the character would look red. 293 00:15:45,097 --> 00:15:48,121 Just like when we go to a butcher shop. 294 00:15:48,504 --> 00:15:50,479 But what happens if it's in a green room? 295 00:15:50,504 --> 00:15:52,140 Everything would look green. 296 00:15:52,474 --> 00:15:55,179 Then, we say the background color is green. 297 00:15:55,537 --> 00:15:56,913 Then, let's see how 298 00:15:56,938 --> 00:15:59,021 the background color would be applied. 299 00:15:59,904 --> 00:16:01,866 Let's say there's an object. 300 00:16:03,083 --> 00:16:04,452 I'll draw it as a circle. 301 00:16:04,477 --> 00:16:05,839 There's an object, 302 00:16:05,841 --> 00:16:07,658 and it is yellow this time. 303 00:16:13,590 --> 00:16:16,400 And right next to it, there's a blue object. 304 00:16:18,933 --> 00:16:20,335 I'll explain it more in detail, 305 00:16:20,360 --> 00:16:23,406 but these two colors are complementary colors. 306 00:16:25,096 --> 00:16:27,281 Complementary colors are 307 00:16:27,306 --> 00:16:30,452 on the opposite sides on the color wheel. 308 00:16:30,677 --> 00:16:32,829 In other words, they are opposite colors. 309 00:16:33,004 --> 00:16:35,333 So, now that we have colored them, 310 00:16:36,529 --> 00:16:39,015 we're going to give them lighting. 311 00:16:39,452 --> 00:16:41,059 I'm going to use the Overlay layer 312 00:16:41,060 --> 00:16:42,498 to give them lighting. 313 00:16:42,863 --> 00:16:44,847 I'm now going to give them yellow lighting. 314 00:16:45,088 --> 00:16:47,000 Remember how yellow objects are yellow 315 00:16:47,025 --> 00:16:49,116 since they reflect yellow light? 316 00:16:49,300 --> 00:16:52,400 Then, would the saturation be strong or weak 317 00:16:52,425 --> 00:16:54,273 if we give it yellow lighting? 318 00:16:55,285 --> 00:16:56,706 When you give it yellow lighting, 319 00:16:56,872 --> 00:16:59,333 it will have a stronger saturation. 320 00:16:59,998 --> 00:17:02,044 If you see the Color Picker on the right, 321 00:17:02,069 --> 00:17:03,906 you can see that it goes to the top right. 322 00:17:04,673 --> 00:17:07,244 Going to the right means the saturation is getting stronger. 323 00:17:07,619 --> 00:17:08,819 Then, on the other hand, 324 00:17:08,994 --> 00:17:12,142 when there's yellow light, 325 00:17:12,167 --> 00:17:14,413 let's think of what would happen if there's yellow light 326 00:17:14,438 --> 00:17:15,435 on a blue object. 327 00:17:15,794 --> 00:17:18,548 Blue objects reflect blue light. 328 00:17:18,573 --> 00:17:19,794 So, that would mean, 329 00:17:19,819 --> 00:17:23,171 when there's yellow light, which is the complementary color, 330 00:17:23,173 --> 00:17:25,998 it means the object has no light to reflect. 331 00:17:26,373 --> 00:17:28,985 So, when you give it yellow lighting, 332 00:17:29,010 --> 00:17:30,990 the saturation goes down. 333 00:17:32,273 --> 00:17:34,233 It's the opposite with yellow objects. 334 00:17:34,258 --> 00:17:36,425 So, this object has no light to reflect. 335 00:17:37,692 --> 00:17:39,848 This object can reflect blue light, 336 00:17:39,873 --> 00:17:41,648 so, when there's yellow light, which is a complementary color, 337 00:17:41,673 --> 00:17:42,867 it absorbs the yellow light. 338 00:17:43,277 --> 00:17:46,425 But, if there's blue light, the situation becomes the opposite. 339 00:17:46,783 --> 00:17:48,752 The blue object has a stronger saturation, 340 00:17:49,102 --> 00:17:51,629 and the yellow one has a weaker saturation. 341 00:17:53,079 --> 00:17:55,919 Depending on the type of lighting, 342 00:17:55,944 --> 00:17:58,179 the color of the object would change. 343 00:17:59,079 --> 00:18:03,183 So, it's very important, and it's very complex. 344 00:18:03,377 --> 00:18:05,356 You need to remember this 345 00:18:05,985 --> 00:18:08,498 because we are going to talk about optical illusions. 346 00:18:08,523 --> 00:18:10,738 That's why I emphasized background colors. 347 00:18:12,281 --> 00:18:13,217 Optical illusions. 348 00:18:15,529 --> 00:18:18,452 Basically, human eyes have a deficiency. 349 00:18:19,910 --> 00:18:22,715 Actually, the optic nerves should be placed outside of the eyes. 350 00:18:22,740 --> 00:18:25,310 But, our optic nerves are inside the eyes. 351 00:18:26,194 --> 00:18:28,165 So, we have a lot of optic nerves. 352 00:18:28,190 --> 00:18:31,194 And when light passes through them, 353 00:18:31,219 --> 00:18:33,804 we should be seeing our optic nerves. 354 00:18:34,104 --> 00:18:35,931 But, when we actually look at things, 355 00:18:36,015 --> 00:18:40,417 we can't see the numerous optic nerves. 356 00:18:40,792 --> 00:18:42,015 Why does that happen? 357 00:18:42,398 --> 00:18:44,913 People's eyes tend to vibrate. 358 00:18:46,113 --> 00:18:47,625 Our bodies vibrate, 359 00:18:47,650 --> 00:18:50,615 and when our eyes vibrate, our optic nerves 360 00:18:50,640 --> 00:18:52,531 also vibrate in the same frequency. 361 00:18:52,990 --> 00:18:54,779 So, the brain 362 00:18:54,804 --> 00:18:57,602 automatically deletes the vibrating optic nerves. 363 00:18:58,027 --> 00:19:00,627 It perceives it as a part of our body because it vibrates together. 364 00:19:00,629 --> 00:19:02,002 So, it decides not to show them 365 00:19:02,027 --> 00:19:03,490 in order that we would only see the scenery around us. 366 00:19:03,515 --> 00:19:05,471 So, the optic nerves that vibrate with us 367 00:19:05,496 --> 00:19:07,146 are deleted from our minds. 368 00:19:07,704 --> 00:19:09,385 So, the brain uses a lot of energy. 369 00:19:09,938 --> 00:19:11,446 And in that process, 370 00:19:11,471 --> 00:19:13,496 optical illusions are created. 371 00:19:13,729 --> 00:19:16,535 Those were the basics, but it wasn't that much. 372 00:19:17,594 --> 00:19:20,294 Then, what should we know about optical illusions? 373 00:19:20,319 --> 00:19:21,685 There's a lot we need to know. 374 00:19:25,769 --> 00:19:28,856 If there's a straight line and a curved line, 375 00:19:29,073 --> 00:19:31,219 while these two are actually the same length, 376 00:19:31,244 --> 00:19:32,865 the curved line looks a bit longer. 377 00:19:33,681 --> 00:19:36,287 Or, when there's a cut off line, 378 00:19:38,796 --> 00:19:40,718 instead of connecting them, 379 00:19:40,720 --> 00:19:44,308 it looks more natural when one of them is lifted. 380 00:19:46,492 --> 00:19:48,355 Because the line goes downwards, 381 00:19:48,357 --> 00:19:51,226 it looks like it goes down more in this area. 382 00:19:51,777 --> 00:19:54,190 So, instead of connecting them, 383 00:19:54,215 --> 00:19:55,469 it looks more natural 384 00:19:55,481 --> 00:19:57,127 if one of them goes down a bit more. 385 00:19:57,152 --> 00:19:59,388 You'll use these optical illusions some day. 386 00:19:59,504 --> 00:20:01,019 But, the ones I mentioned are not related to color. 387 00:20:01,183 --> 00:20:03,525 Then, what kind of optical illusions do we use with colors? 388 00:20:05,275 --> 00:20:06,950 It's the contrast between warm and cool colors. 389 00:20:12,483 --> 00:20:14,213 This is also very important. 390 00:20:17,138 --> 00:20:18,037 The contrast between warm and cool colors. 391 00:20:18,088 --> 00:20:20,667 It's a phenomenon that happens when there's contrast 392 00:20:20,692 --> 00:20:24,343 between warm and cool colors. 393 00:20:24,610 --> 00:20:26,888 Before that, let's talk about the mood of colors. 394 00:20:26,913 --> 00:20:30,690 When we say warm and cool colors, 395 00:20:30,715 --> 00:20:33,142 which colors are warm and which colors are cool? 396 00:20:33,167 --> 00:20:35,923 Reddish colors will be the warm colors. 397 00:20:36,665 --> 00:20:39,512 Colors like red, orange and yellow are the warm colors. 398 00:20:39,696 --> 00:20:43,006 On the other hand, the bluish colors will be the cool colors. 399 00:20:43,915 --> 00:20:45,312 So, when we use them, 400 00:20:45,324 --> 00:20:47,594 why is the contrast between them so important 401 00:20:47,619 --> 00:20:49,050 that we have to remember it? 402 00:20:49,200 --> 00:20:50,900 The first thing we need to know 403 00:20:51,050 --> 00:20:52,892 is that when two colors are used together, 404 00:20:53,190 --> 00:20:55,231 both of them are emphasized. 405 00:20:56,778 --> 00:20:58,975 When we use red and blue together, 406 00:20:59,000 --> 00:21:01,219 because they are warm and cool colors, 407 00:21:01,244 --> 00:21:02,812 when we look at an image, 408 00:21:02,824 --> 00:21:04,975 they look a bit remote from each other. 409 00:21:05,200 --> 00:21:07,822 That means both of them are emphasized. 410 00:21:08,073 --> 00:21:11,673 So, if you slip up with the color choice, 411 00:21:11,698 --> 00:21:14,385 the illustration could look out of style. 412 00:21:15,669 --> 00:21:18,210 It could look childish and distracting. 413 00:21:18,235 --> 00:21:20,286 And your eyes could hurt looking at it. 414 00:21:20,481 --> 00:21:21,902 But, of course, 415 00:21:21,927 --> 00:21:23,965 you can compose the illustration 416 00:21:23,990 --> 00:21:25,713 so the viewer's eyes get sore on purpose. 417 00:21:25,963 --> 00:21:28,063 But, if you don't want that 418 00:21:28,088 --> 00:21:30,756 and if you want a calm illustration, 419 00:21:30,781 --> 00:21:33,133 then how would you use warm and cool colors. 420 00:21:34,991 --> 00:21:36,246 The first method is to 421 00:21:36,613 --> 00:21:38,792 increase the area for one color. 422 00:21:40,335 --> 00:21:42,183 If there are a lot of reds, 423 00:21:42,208 --> 00:21:44,598 and if the blues are only placed in small areas, 424 00:21:45,656 --> 00:21:47,821 you can divide it into the main elements and the sub elements. 425 00:21:48,608 --> 00:21:50,640 Of course, it can be done the opposite way, too. 426 00:21:51,381 --> 00:21:53,600 If one color becomes the main color, 427 00:21:53,625 --> 00:21:55,046 even if both colors are emphasized, 428 00:21:55,058 --> 00:21:56,538 we can arrange the colors effectively. 429 00:21:56,563 --> 00:21:57,944 The second method is to 430 00:21:57,969 --> 00:21:59,635 decrease the saturation of one of them. 431 00:22:02,279 --> 00:22:04,071 I decreased the saturation of the blue part. 432 00:22:04,096 --> 00:22:06,342 So the red part is emphasized more. 433 00:22:06,367 --> 00:22:08,631 You can put an emphasis on one of the colors 434 00:22:08,800 --> 00:22:11,247 to give them some balance. 435 00:22:11,490 --> 00:22:13,633 So, when do we use this method a lot? 436 00:22:13,692 --> 00:22:15,222 We use this with complementary colors. 437 00:22:15,322 --> 00:22:17,779 Remember how complementary colors are opposite colors? 438 00:22:17,804 --> 00:22:18,592 So, let's do this. 439 00:22:18,617 --> 00:22:21,629 Green is the complementary color of red. 440 00:22:21,654 --> 00:22:23,322 Look up the color wheel for this one. 441 00:22:23,598 --> 00:22:25,608 What happens if we use them together? 442 00:22:26,085 --> 00:22:27,442 It becomes out of style. 443 00:22:27,506 --> 00:22:29,673 It kind of looks like kimchi. 444 00:22:29,698 --> 00:22:33,179 So, when you're using complementary colors, 445 00:22:33,191 --> 00:22:35,648 if you just use this, it will look awkward. 446 00:22:35,673 --> 00:22:37,306 So how can we use this? 447 00:22:37,472 --> 00:22:39,441 We can set the red as the main color 448 00:22:40,496 --> 00:22:42,216 and set the green as the supplementary color. 449 00:22:42,241 --> 00:22:45,223 Or, you can decrease the saturation of the green, 450 00:22:48,890 --> 00:22:50,179 and if you do that, 451 00:22:50,191 --> 00:22:52,400 the red and the green complement each other well. 452 00:22:52,674 --> 00:22:53,606 If you just think of 453 00:22:53,631 --> 00:22:56,035 the impressions of colors, 454 00:22:56,060 --> 00:22:57,522 complementary colors 455 00:22:57,814 --> 00:22:59,591 harmonize with each other. 456 00:22:59,616 --> 00:23:01,541 But, when you're using them, 457 00:23:01,566 --> 00:23:04,268 if both of them have a strong saturation, 458 00:23:04,293 --> 00:23:07,243 your eyes would be sore and the illustration becomes too strong. 459 00:23:07,360 --> 00:23:10,879 So, if you decrease the saturation of one of them, 460 00:23:10,904 --> 00:23:13,145 you can balance the overall image well. 461 00:23:13,379 --> 00:23:16,201 That's the method we use for cool and warm colors. 462 00:23:16,226 --> 00:23:18,608 This is used often, so remember it. 463 00:23:19,920 --> 00:23:22,831 Now, let's look at another example. 464 00:23:23,714 --> 00:23:26,229 What we previously learned was that when we use 465 00:23:26,254 --> 00:23:28,018 complementary colors for the warm and cool colors, 466 00:23:28,093 --> 00:23:31,105 they emphasize each other. 467 00:23:31,239 --> 00:23:32,914 What we're going to learn now is 468 00:23:33,214 --> 00:23:37,053 when a single color fills up a screen, 469 00:23:39,295 --> 00:23:46,855 and when a color with low saturation is placed inside, 470 00:23:47,101 --> 00:23:50,265 it looks relatively bluish. 471 00:23:50,267 --> 00:23:53,342 Let's say that in a classroom, all the students are nice. 472 00:23:53,344 --> 00:23:54,643 They're all nice kids, 473 00:23:54,668 --> 00:23:56,776 but one of them slipped up 474 00:23:56,801 --> 00:23:57,891 just once. 475 00:23:58,116 --> 00:24:00,889 But, because all the other kids are nice, 476 00:24:00,890 --> 00:24:02,928 he or she would grab everyone's attention. 477 00:24:03,212 --> 00:24:04,318 It's the same logic. 478 00:24:04,343 --> 00:24:06,495 The background color is red. 479 00:24:06,520 --> 00:24:08,681 And this color just has low saturation. 480 00:24:08,706 --> 00:24:11,099 So, to our eyes, it looks blue. 481 00:24:15,220 --> 00:24:17,943 Let's look at another example. 482 00:24:19,510 --> 00:24:21,391 I worked on this a long time ago. 483 00:24:21,416 --> 00:24:23,429 When you look at the characters' skin color, 484 00:24:23,454 --> 00:24:26,618 you can see that they have realistic 485 00:24:26,643 --> 00:24:27,857 skin tones. 486 00:24:27,965 --> 00:24:30,016 But, what if we use the Color Picker? 487 00:24:30,708 --> 00:24:34,041 You can see that not even orangeish colors were used. 488 00:24:34,166 --> 00:24:36,941 The colors are all bluish. 489 00:24:38,091 --> 00:24:42,283 But, because the skin colors have lower saturation 490 00:24:42,284 --> 00:24:43,870 compared to the blue background, 491 00:24:43,895 --> 00:24:46,864 the brain automatically perceives it as 492 00:24:46,889 --> 00:24:49,108 being a reddish color. 493 00:24:49,916 --> 00:24:51,649 Because of this optical illusion, 494 00:24:51,674 --> 00:24:54,138 a lot of people make mistakes with colors. 495 00:24:54,297 --> 00:24:55,833 When we have a background like this, 496 00:24:55,858 --> 00:24:59,556 even when we have a small reddish area with low saturation, 497 00:25:00,789 --> 00:25:02,605 it looks like a beige color. 498 00:25:02,872 --> 00:25:04,487 It looks like a yellowish color. 499 00:25:04,512 --> 00:25:06,728 The color I picked with the Color Picker is purple. 500 00:25:06,795 --> 00:25:09,515 But, it will look yellowish, not purpleish. 501 00:25:09,712 --> 00:25:12,572 The difference between knowing and not knowing 502 00:25:12,597 --> 00:25:14,170 these optical illusions 503 00:25:14,195 --> 00:25:16,522 will be huge when you color your works. 504 00:25:17,306 --> 00:25:19,956 So, you need to know about them. 505 00:25:20,497 --> 00:25:22,383 So, we've looked at warm and cool colors. 506 00:25:22,408 --> 00:25:24,349 The two important things we should know are 507 00:25:24,458 --> 00:25:26,441 first, when two colors are both emphasized, 508 00:25:26,799 --> 00:25:28,912 and two, when one color predominates, 509 00:25:28,937 --> 00:25:31,722 even a small low-saturated color draws attention 510 00:25:31,822 --> 00:25:33,622 and looks like a complementary color. 511 00:25:33,814 --> 00:25:35,859 So, let's utilize this 512 00:25:35,871 --> 00:25:37,849 to give lighting to the character. 513 00:25:52,977 --> 00:25:54,637 Let's create a scenario. 514 00:25:56,696 --> 00:25:59,431 Let's say the sun is setting. 515 00:26:00,600 --> 00:26:03,204 So, overall, there would be a lot of orange. 516 00:26:03,206 --> 00:26:05,499 Because the character's skin is generally yellowish, 517 00:26:05,501 --> 00:26:08,435 the color of its skin will have higher saturation. 518 00:26:10,699 --> 00:26:12,037 It will have higher saturation, 519 00:26:12,049 --> 00:26:14,623 and the overall color will be yellowish. 520 00:26:16,697 --> 00:26:19,512 If you think about whether the light is strong or weak, 521 00:26:19,546 --> 00:26:21,056 the sunset light will be weak. 522 00:26:21,198 --> 00:26:24,931 Because it's weak, the contrast will be smaller. 523 00:26:26,231 --> 00:26:28,119 Stronger light means bigger contrast 524 00:26:28,144 --> 00:26:30,644 and weaker light means smaller contrast. 525 00:26:32,369 --> 00:26:35,175 So, there's less difference between the light and the shadows. 526 00:26:35,241 --> 00:26:37,919 Let's say the character has a blue crystal ball. 527 00:26:40,110 --> 00:26:42,598 It has a blue crystal ball. 528 00:26:45,598 --> 00:26:47,310 Let me make it more natural. 529 00:26:47,335 --> 00:26:49,304 It's holding a blue crystal ball like this. 530 00:26:49,900 --> 00:26:52,979 Then, what would happen if it gets yellow light? 531 00:26:53,683 --> 00:26:56,094 How should we compose it 532 00:26:56,119 --> 00:26:57,860 so that it harmonizes with the background? 533 00:27:02,196 --> 00:27:04,799 Let's apply the sunset to the background. 534 00:27:05,090 --> 00:27:07,590 The answer would be decreasing the saturation 535 00:27:07,857 --> 00:27:10,244 and increasing the reds. 536 00:27:11,369 --> 00:27:13,682 What color do we get with blue and red? 537 00:27:13,684 --> 00:27:15,067 We'll have purple. 538 00:27:16,775 --> 00:27:17,915 I'll control this slider. 539 00:27:20,875 --> 00:27:21,704 So, the color 540 00:27:21,904 --> 00:27:23,775 will look like this. 541 00:27:23,800 --> 00:27:25,373 This ball used to be blue. 542 00:27:25,398 --> 00:27:28,704 But, because of the orange light, it is now a low saturated purple color. 543 00:27:29,087 --> 00:27:30,594 You can understand it like that. 544 00:27:30,710 --> 00:27:33,115 So, this is how you moderate colors 545 00:27:33,344 --> 00:27:37,048 based on the coloring method you used. 546 00:27:37,206 --> 00:27:39,245 Now, we're going to give blue lighting. 547 00:27:39,387 --> 00:27:41,835 What would happen if we give it blue light? 548 00:27:41,860 --> 00:27:44,269 Then, the ball would have a higher saturation. 549 00:27:45,512 --> 00:27:46,900 It will have a higher saturation, 550 00:27:47,575 --> 00:27:49,350 and it will be more bluish. 551 00:27:50,983 --> 00:27:52,498 Same with the character. 552 00:27:52,765 --> 00:27:54,302 We're going to give it blue lighting. 553 00:27:54,303 --> 00:27:56,521 But, it will be the opposite for the character. 554 00:27:56,788 --> 00:27:58,637 Its saturation will decrease a lot 555 00:27:59,613 --> 00:28:01,500 since its skin color is a reddish color. 556 00:28:01,796 --> 00:28:03,433 The saturation would decrease, 557 00:28:03,683 --> 00:28:05,767 and its skin color would have more bluish colors. 558 00:28:05,792 --> 00:28:07,975 That's how the lighting will be applied. 559 00:28:08,492 --> 00:28:10,817 A character that is lit at night 560 00:28:10,842 --> 00:28:12,992 would be in this kind of background. 561 00:28:13,387 --> 00:28:15,479 So, when you're coloring the background, 562 00:28:15,504 --> 00:28:17,815 the contrast between warm and cool colors 563 00:28:17,840 --> 00:28:19,006 has a huge impact. 564 00:28:19,181 --> 00:28:22,187 Knowing these things and applying them 565 00:28:22,220 --> 00:28:24,077 was what I explained today. 566 00:28:25,902 --> 00:28:28,127 So, now we learned how to 567 00:28:28,152 --> 00:28:30,490 control the amount of information with lighting. 568 00:28:31,181 --> 00:28:33,583 We learned how give more or less information with lighting. 569 00:28:33,608 --> 00:28:36,062 We also learned the basics of 570 00:28:36,087 --> 00:28:38,875 how to use warm and cool colors to 571 00:28:38,900 --> 00:28:41,573 color in the background 572 00:28:41,598 --> 00:28:43,396 and how those colors would change. 573 00:28:44,577 --> 00:28:45,774 Now, all that's left is the actual drawing. 574 00:28:45,799 --> 00:28:48,544 Let's apply what we've learned to an example. 575 00:29:00,477 --> 00:29:02,217 Now, I'm going to draw a night background 576 00:29:02,242 --> 00:29:04,647 behind the character. 577 00:29:07,406 --> 00:29:11,106 Because it's night, there will be dark blue lighting. 578 00:29:18,498 --> 00:29:21,027 And the character would be in that background. 579 00:29:21,127 --> 00:29:23,921 Now, when we think of lighting, 580 00:29:23,923 --> 00:29:26,110 there's something we need to decide. 581 00:29:28,602 --> 00:29:30,880 When we set the lighting, there are 582 00:29:30,892 --> 00:29:32,658 four things we need to think about. 583 00:29:34,367 --> 00:29:35,866 The first thing is the number of light sources. 584 00:29:35,992 --> 00:29:38,654 With an illustration, there could be 585 00:29:38,679 --> 00:29:40,296 more than one light source. 586 00:29:40,321 --> 00:29:42,323 So, we need to decide on its number. 587 00:29:44,594 --> 00:29:48,252 The second would be its direction, which is also important. 588 00:29:48,277 --> 00:29:49,427 We need to set its direction. 589 00:29:50,685 --> 00:29:53,648 Third, there's the intensity of the light. 590 00:29:53,673 --> 00:29:54,702 How strong should the light be? 591 00:29:54,919 --> 00:29:55,923 Fourth, the color. 592 00:29:55,948 --> 00:29:57,202 What color is the light? 593 00:29:57,402 --> 00:29:58,775 So, these four aspects 594 00:29:58,800 --> 00:30:00,223 are very important with lighting. 595 00:30:00,248 --> 00:30:01,998 So, when you're drawing, 596 00:30:02,023 --> 00:30:04,425 I recommend you make this chart and continue. 597 00:30:04,975 --> 00:30:06,912 So, now we're going to draw a night background. 598 00:30:06,914 --> 00:30:09,439 Let's see what kind of lighting we will apply. 599 00:30:13,983 --> 00:30:16,637 I'm going to go in more detail 600 00:30:16,721 --> 00:30:18,765 when we get into detailed coloring. 601 00:30:19,683 --> 00:30:21,302 The lighting I'll give now 602 00:30:21,896 --> 00:30:28,213 is a weak blue light coming from the front. 603 00:30:29,915 --> 00:30:33,604 And from the left behind 604 00:30:35,567 --> 00:30:36,604 I'm going to give 605 00:30:37,179 --> 00:30:40,048 a bluish white light 606 00:30:41,106 --> 00:30:44,492 that is strong but with low saturation. 607 00:30:44,517 --> 00:30:46,435 So, let's apply these. 608 00:30:46,577 --> 00:30:49,258 Let's look at the frontal lighting first. 609 00:30:49,283 --> 00:30:51,643 The frontal light is weak. 610 00:30:51,702 --> 00:30:53,856 What happens with the contrast if the light is weak? 611 00:30:54,656 --> 00:30:58,325 If it's weak, the contrast decreases. 612 00:30:58,400 --> 00:31:01,523 So, the overall contrast of the character would decrease. 613 00:31:12,875 --> 00:31:15,657 I'll minimize the difference between the bright and dark areas. 614 00:31:23,690 --> 00:31:27,396 I'll minimize the contrast like this, 615 00:31:27,421 --> 00:31:29,738 and the overall color will be 616 00:31:30,805 --> 00:31:31,888 a strong bluish color. 617 00:31:36,280 --> 00:31:39,931 Because the light is weak, it will spread out more. 618 00:31:40,207 --> 00:31:42,315 This is called soft light. 619 00:31:42,317 --> 00:31:44,552 But, I'll go into more detail later on. 620 00:31:53,311 --> 00:31:55,340 So, that's it for the frontal light 621 00:31:55,590 --> 00:31:57,573 which spreads out thinly. 622 00:31:58,190 --> 00:32:00,011 Now that we're done with that, 623 00:32:00,036 --> 00:32:01,317 let's apply the Backlight. 624 00:32:01,492 --> 00:32:03,635 We decided to give it light from behind to the left. 625 00:32:03,911 --> 00:32:05,457 So, I'll make a new layer 626 00:32:21,367 --> 00:32:22,306 just like this. 627 00:32:39,015 --> 00:32:41,656 When we give this kind of lighting, 628 00:32:41,681 --> 00:32:43,097 we must understand 629 00:32:43,109 --> 00:32:45,043 the three-dimensional information of the character. 630 00:32:45,194 --> 00:32:48,904 So, when you're coloring a three-dimensional object, 631 00:32:48,929 --> 00:32:52,276 and if you don't know which planes should be brighter in what way, 632 00:32:52,604 --> 00:32:56,268 you shouldn't practice coloring 633 00:32:56,270 --> 00:32:58,029 but practice drawing instead. 634 00:32:59,815 --> 00:33:03,091 When you have a better understanding of where an object is headed, 635 00:33:03,092 --> 00:33:05,249 your coloring will be more 636 00:33:05,704 --> 00:33:07,419 accurate and precise. 637 00:33:08,075 --> 00:33:10,840 So, to do that, 638 00:33:10,865 --> 00:33:12,902 you need to study forms. 639 00:33:12,927 --> 00:33:15,896 It's best if you study forms when you draw. 640 00:33:21,094 --> 00:33:24,810 So, this way, a character that gets light from the back at night 641 00:33:24,835 --> 00:33:26,041 is complete. 642 00:33:26,043 --> 00:33:28,358 If you draw a simple background, 643 00:33:35,344 --> 00:33:36,927 it will be this kind of drawing. 644 00:33:37,119 --> 00:33:40,350 You might have seen this lighting style previously. 645 00:33:40,800 --> 00:33:42,933 So, let's compose other situations too. 646 00:33:43,956 --> 00:33:47,066 Now, I'm going to 647 00:33:54,353 --> 00:33:58,562 color a character brightly, and also give it a bright background. 648 00:33:58,883 --> 00:34:00,797 So, when I apply that, how should I do it? 649 00:34:01,100 --> 00:34:03,892 I told you that this character's clothing is simple. 650 00:34:04,275 --> 00:34:08,245 Because it is simple, when you apply shadows, 651 00:34:11,469 --> 00:34:14,064 it's better to increase the dark areas. 652 00:34:19,506 --> 00:34:22,370 Now, we're going to give it some variables. 653 00:34:25,992 --> 00:34:27,784 This would be my thought 654 00:34:27,796 --> 00:34:29,933 when I want to dress it up. 655 00:34:30,598 --> 00:34:32,567 When I give it detailed clothes, 656 00:34:32,592 --> 00:34:36,025 the lighting will become quite different. 657 00:34:36,117 --> 00:34:39,213 Because the design itself is information. 658 00:34:39,400 --> 00:34:44,319 So, if we utilize this example with clothes, 659 00:34:51,000 --> 00:34:52,958 and if we apply shadows just like we did before, 660 00:35:10,298 --> 00:35:11,731 you can see that 661 00:35:20,002 --> 00:35:23,422 the illustration becomes quite complicated. 662 00:35:23,590 --> 00:35:25,467 Previously, when there was just skin, 663 00:35:25,492 --> 00:35:26,983 and when lighting was applied, 664 00:35:27,008 --> 00:35:29,844 the character would just have a strong impression. 665 00:35:29,869 --> 00:35:31,652 But, because it has sophisticated clothing, 666 00:35:31,677 --> 00:35:34,040 the illustration would look very dark 667 00:35:34,065 --> 00:35:36,264 and complicated. 668 00:35:36,465 --> 00:35:38,085 It would have a much stronger impression. 669 00:35:38,110 --> 00:35:39,438 So, when you want to 670 00:35:39,463 --> 00:35:41,762 draw sophisticated outfits 671 00:35:41,764 --> 00:35:43,856 to increase the amount of information, 672 00:35:43,881 --> 00:35:46,938 you should apply less lighting 673 00:35:52,400 --> 00:35:54,221 and decrease the dark areas. 674 00:35:59,425 --> 00:36:02,860 That way, the drawing would be much more neat. 675 00:36:13,379 --> 00:36:15,408 If you do this, 676 00:36:15,441 --> 00:36:18,595 it would have a much more neat impression. 677 00:36:18,906 --> 00:36:20,488 There's another method. 678 00:36:20,513 --> 00:36:22,902 I mentioned decreasing the dark areas. 679 00:36:22,927 --> 00:36:24,317 But, to be precise, 680 00:36:24,342 --> 00:36:27,540 it's all about whether the dimension of 681 00:36:27,565 --> 00:36:29,650 the light and dark areas are equal. 682 00:36:30,298 --> 00:36:33,423 So, previously, 683 00:36:33,424 --> 00:36:35,379 I applied a lot of lighting to it. 684 00:36:35,404 --> 00:36:39,181 The second method would be 685 00:36:39,193 --> 00:36:40,813 applying a lot of dark areas. 686 00:36:43,604 --> 00:36:47,018 Let's give it a weak amount of darkness. 687 00:36:47,471 --> 00:36:50,477 We'll give it just a little bit of light. 688 00:37:26,883 --> 00:37:28,917 We're not giving light to a large area, 689 00:37:28,995 --> 00:37:32,108 but we're giving light only to a small area, 690 00:37:34,796 --> 00:37:36,171 like this. 691 00:37:36,196 --> 00:37:38,560 So, in this way, 692 00:37:38,572 --> 00:37:40,679 we only slightly colored the illustration. 693 00:37:45,604 --> 00:37:47,506 So, these two methods, 694 00:37:48,194 --> 00:37:50,711 in other words, by either increasing the light or the darkness 695 00:37:50,736 --> 00:37:52,799 to cover up the surface, 696 00:37:53,078 --> 00:37:56,405 they are commonly used when the design is sophisticated. 697 00:37:56,699 --> 00:37:59,815 This would be utilizing the amount of information. 698 00:38:00,002 --> 00:38:04,923 This is how we would describe 699 00:38:05,498 --> 00:38:06,803 a character in daylight. 700 00:38:07,293 --> 00:38:10,199 We also experimented with the night lights. 701 00:38:10,581 --> 00:38:11,980 And also daylight. 702 00:38:12,005 --> 00:38:14,307 So, we looked at two scenarios. 703 00:38:17,890 --> 00:38:19,525 If you've learned this much, 704 00:38:19,550 --> 00:38:21,489 you can keep changing the settings 705 00:38:21,514 --> 00:38:23,898 to apply lighting to the illustration. 706 00:38:24,318 --> 00:38:25,919 Let's go to the beginning. 707 00:38:29,085 --> 00:38:30,504 Let's set the table 708 00:38:30,529 --> 00:38:32,397 when we're looking at these pictures. 709 00:38:35,205 --> 00:38:37,902 With this example, the light is coming from the top left. 710 00:38:38,782 --> 00:38:42,616 And the light will be a reddish light. 711 00:38:44,316 --> 00:38:46,099 It's a reddish light, 712 00:38:46,124 --> 00:38:49,390 and you can see that the top left is bright. 713 00:38:50,063 --> 00:38:52,722 You might ask if this character's shadow has no light at all. 714 00:38:52,724 --> 00:38:54,026 But, that's not true. 715 00:38:54,206 --> 00:38:56,021 I'll explain it further later on, but, 716 00:38:56,401 --> 00:38:59,180 the fact that we can see this object 717 00:38:59,205 --> 00:39:00,990 even without light, 718 00:39:01,015 --> 00:39:02,908 means that light is coming from somewhere. 719 00:39:03,768 --> 00:39:06,212 The light that would be applied is the background color. 720 00:39:09,073 --> 00:39:10,511 We can predict the background color 721 00:39:10,536 --> 00:39:13,225 when we look at the character's shadows. 722 00:39:14,218 --> 00:39:17,261 So, we can know that this character's background color 723 00:39:17,286 --> 00:39:18,458 is a reddish color. 724 00:39:18,512 --> 00:39:20,509 So, in this example, 725 00:39:20,534 --> 00:39:22,304 there are two main kinds of light. 726 00:39:22,593 --> 00:39:23,975 The light coming from the top left, 727 00:39:24,000 --> 00:39:26,186 and the background color that comes to the shadows. 728 00:39:28,127 --> 00:39:30,799 Actually, the background color is all around the character, 729 00:39:30,824 --> 00:39:32,700 so it's hard to set its direction. 730 00:39:33,619 --> 00:39:37,799 Just think of it as coming from the front. 731 00:39:37,995 --> 00:39:40,854 Because, our eyes perceive 732 00:39:40,879 --> 00:39:44,327 extruding objects as being brighter. 733 00:39:44,500 --> 00:39:47,083 When there is reflecting light, 734 00:39:47,108 --> 00:39:50,026 and a reflecting light that comes from afar, 735 00:39:50,028 --> 00:39:51,943 this light would be more strongly reflected. 736 00:39:52,592 --> 00:39:55,927 Then, the light looks strong from the foreground. 737 00:39:56,308 --> 00:39:57,589 So, when you're looking at an object, 738 00:39:57,614 --> 00:40:00,105 the highlight is usually placed at the front. 739 00:40:01,471 --> 00:40:03,261 So, to think of it simply, 740 00:40:03,286 --> 00:40:05,200 the background color comes from all directions, 741 00:40:05,225 --> 00:40:08,342 but is stronger from the front. 742 00:40:10,384 --> 00:40:11,932 Let's fill in this chart. 743 00:40:11,957 --> 00:40:14,307 We have two lights. 744 00:40:15,422 --> 00:40:17,242 The direction would be the top left 745 00:40:19,188 --> 00:40:20,819 and the front. 746 00:40:23,736 --> 00:40:26,146 The color - this would be a red color 747 00:40:27,676 --> 00:40:28,505 that has low saturation. 748 00:40:28,905 --> 00:40:31,433 If it's highly saturated, the skin would be really red. 749 00:40:32,595 --> 00:40:37,200 The dark areas have highly saturated red colors. 750 00:40:40,006 --> 00:40:42,930 The intensity of the light - this light is strong, 751 00:40:44,314 --> 00:40:46,857 and the background color is weak. 752 00:40:47,484 --> 00:40:48,912 Those would be the characteristics. 753 00:40:50,099 --> 00:40:51,022 The same would be applied here. 754 00:40:51,047 --> 00:40:52,373 If you apply those things, 755 00:40:52,398 --> 00:40:53,435 because the character 756 00:40:53,437 --> 00:40:55,123 is in a blue background, 757 00:40:55,148 --> 00:40:57,212 you can see that its skin has low saturation. 758 00:40:57,385 --> 00:41:00,057 Also, there's additional lighting from underneath. 759 00:41:00,795 --> 00:41:03,181 If we have different lightings like this, 760 00:41:03,206 --> 00:41:05,238 we can make a chart like this, 761 00:41:05,263 --> 00:41:07,668 and we can approach it more easily. 762 00:41:07,693 --> 00:41:10,332 Most of all, it will help you a lot 763 00:41:10,357 --> 00:41:11,758 when you draw the exact image 764 00:41:11,783 --> 00:41:13,536 that you thought of. 765 00:41:13,716 --> 00:41:15,180 I emphasize to my students 766 00:41:15,205 --> 00:41:17,899 to draw this chart. 767 00:41:17,924 --> 00:41:20,098 So, when you're creating an illustration, 768 00:41:20,123 --> 00:41:22,098 and if you're coloring, 769 00:41:22,291 --> 00:41:23,439 before you do that, 770 00:41:23,464 --> 00:41:26,601 I recommend you to draw a chart. 771 00:41:26,708 --> 00:41:27,767 We're doing this because 772 00:41:27,792 --> 00:41:29,198 if we don't do this, 773 00:41:29,223 --> 00:41:32,803 say you want to give the character a different lighting 774 00:41:32,910 --> 00:41:34,397 to what you've previously done. 775 00:41:34,399 --> 00:41:35,771 But, as you work on it, 776 00:41:35,796 --> 00:41:38,484 the lighting will be similar 777 00:41:38,509 --> 00:41:39,742 to what you've previously done. 778 00:41:40,002 --> 00:41:43,012 So, to prevent that, you have to draw a chart. 779 00:41:44,392 --> 00:41:46,620 I'll give you some more examples. 780 00:41:50,114 --> 00:41:52,015 What kind of lighting should I apply now? 781 00:41:52,089 --> 00:41:55,899 Suppose we're placing this character in a green room. 782 00:42:00,555 --> 00:42:02,285 The background will be green. 783 00:42:03,086 --> 00:42:04,339 I'll create a new Layer. 784 00:42:22,218 --> 00:42:24,726 Because the background will be green, 785 00:42:24,751 --> 00:42:27,153 the overall color will be more greenish, 786 00:42:27,178 --> 00:42:29,999 and because its skin color is yellowish, or reddish, 787 00:42:30,000 --> 00:42:33,596 the skin color would be less saturated 788 00:42:35,205 --> 00:42:36,643 and blend into the green background. 789 00:42:41,584 --> 00:42:44,320 So, now I'm going to give it lighting, 790 00:42:44,345 --> 00:42:46,233 but say that you want to give it soft lighting. 791 00:42:47,007 --> 00:42:48,384 So, now we'll learn about 792 00:42:48,409 --> 00:42:50,110 Soft Light and Hard Light. 793 00:43:05,663 --> 00:43:07,758 This isn't something that's too difficult. 794 00:43:07,783 --> 00:43:09,217 Literally, Soft Light is 795 00:43:09,242 --> 00:43:12,095 a light that softly spreads out, 796 00:43:12,188 --> 00:43:13,833 and Hard Light is 797 00:43:13,858 --> 00:43:16,346 a light with vivid shadows. 798 00:43:16,500 --> 00:43:17,739 So, the Hard Light will be a stronger light, 799 00:43:17,764 --> 00:43:19,419 and the Soft Light will be a weaker light. 800 00:43:19,793 --> 00:43:22,093 So, how would they look? 801 00:43:22,118 --> 00:43:24,602 Previously, I mentioned 'the amount of information'. 802 00:43:25,902 --> 00:43:28,161 Out of these two, the one with 803 00:43:28,163 --> 00:43:29,735 generally more information 804 00:43:29,760 --> 00:43:31,111 is the Soft Light. 805 00:43:31,298 --> 00:43:32,533 To put it simply, 806 00:43:32,558 --> 00:43:33,617 with Soft Light, 807 00:43:33,684 --> 00:43:36,311 the light layers are divided up between 808 00:43:36,336 --> 00:43:38,129 the light area and the shadow area. 809 00:43:39,880 --> 00:43:42,803 Hard Light just creates two light layers. 810 00:43:42,943 --> 00:43:43,951 So, 811 00:43:43,976 --> 00:43:45,264 because of the amount of color, 812 00:43:45,289 --> 00:43:48,028 Soft Light looks more complicated 813 00:43:49,495 --> 00:43:51,134 and creates better focus. 814 00:43:51,501 --> 00:43:53,546 So, now I drew 815 00:43:53,571 --> 00:43:55,713 the character's clothes simply. 816 00:43:55,715 --> 00:43:58,991 If you want to make it heavy 817 00:43:59,016 --> 00:44:00,593 while still maintaining the simple design, 818 00:44:00,618 --> 00:44:03,139 so that the gaze 819 00:44:03,164 --> 00:44:04,521 would focus on the character, 820 00:44:04,608 --> 00:44:07,323 it would be better to use Soft Light. 821 00:44:07,543 --> 00:44:09,131 So, let's use it. 822 00:44:18,623 --> 00:44:21,533 I'm going to make the light come from the front. 823 00:45:02,610 --> 00:45:04,049 To make it look soft, 824 00:45:04,074 --> 00:45:06,433 I recommend that you paint with Airbrush brushes. 825 00:45:22,610 --> 00:45:23,909 The dark areas 826 00:45:23,934 --> 00:45:26,502 wouldn't be suddenly dark, but they would gradually get darker. 827 00:45:34,318 --> 00:45:36,329 Let's keep putting in more information. 828 00:45:41,901 --> 00:45:45,050 It's different from the method I used when 829 00:45:45,075 --> 00:45:46,812 I explained the amount of information. 830 00:45:46,866 --> 00:45:49,663 Previously, we increased the amount of shadows 831 00:45:49,688 --> 00:45:52,170 to increase the amount of information. 832 00:45:52,195 --> 00:45:54,488 Now, we're not increasing the amount of shadows, 833 00:45:54,513 --> 00:45:58,594 but we're increasing the layers between the light and the shadows. 834 00:46:01,486 --> 00:46:03,765 You can control the amount of information like this. 835 00:46:13,810 --> 00:46:16,122 The more the light spreads out, 836 00:46:21,700 --> 00:46:23,511 the more it sticks out. 837 00:46:26,979 --> 00:46:28,980 Let's look at the difference 838 00:46:29,005 --> 00:46:31,302 when we just apply lighting to the skin. 839 00:46:31,415 --> 00:46:32,106 Before. 840 00:46:33,699 --> 00:46:34,450 And after. 841 00:46:36,814 --> 00:46:39,768 You can see that our gaze goes towards 842 00:46:39,793 --> 00:46:41,519 the area in the middle. 843 00:46:48,602 --> 00:46:50,643 So, we can give characters lighting 844 00:46:50,668 --> 00:46:52,339 by using Soft Light. 845 00:47:07,990 --> 00:47:10,911 With a simple character, 846 00:47:12,491 --> 00:47:15,349 or a character with a lot of skin exposure, 847 00:47:16,292 --> 00:47:18,344 when you want to make it sexy, 848 00:47:18,369 --> 00:47:20,723 you'll use Soft Light a lot. 849 00:47:25,111 --> 00:47:26,591 So, let's summarize. 850 00:47:27,504 --> 00:47:30,465 We learned lighting today. 851 00:47:31,012 --> 00:47:33,484 When we apply lighting, 852 00:47:33,509 --> 00:47:38,094 we need to know 853 00:47:48,288 --> 00:47:49,718 three types of information. 854 00:47:50,185 --> 00:47:52,406 First, the amount of information. 855 00:47:55,405 --> 00:47:58,202 This information doesn't just apply to the coloring stage, 856 00:47:58,227 --> 00:48:00,588 but applies to the drawing stage as well. 857 00:48:00,613 --> 00:48:04,358 With what we've learned so far, 858 00:48:04,383 --> 00:48:05,782 when you're coloring, 859 00:48:05,902 --> 00:48:08,481 you need to set how much information you'd put in 860 00:48:08,506 --> 00:48:11,527 when you apply lighting. 861 00:48:11,700 --> 00:48:13,415 That's what today's lecture was about. 862 00:48:13,695 --> 00:48:17,294 There are four ways to increase the amount of information. 863 00:48:18,188 --> 00:48:25,130 Saturation, density, contrast, and hues. 864 00:48:26,994 --> 00:48:28,148 You should be able to 865 00:48:28,173 --> 00:48:30,674 use these elements to control 866 00:48:30,699 --> 00:48:32,315 the amount of information in coloring. 867 00:48:32,872 --> 00:48:34,435 The second thing I told you about 868 00:48:34,460 --> 00:48:35,998 is the setting 869 00:48:36,051 --> 00:48:37,666 of your lighting. 870 00:48:41,516 --> 00:48:45,110 You should decide its angle and colors. 871 00:48:45,977 --> 00:48:47,610 There are four things you need to think about. 872 00:48:48,483 --> 00:48:56,410 The number, the color, the intensity, and the direction. 873 00:48:58,691 --> 00:49:00,299 Set these four elements 874 00:49:00,324 --> 00:49:02,423 so that you have the lighting 875 00:49:02,448 --> 00:49:04,028 that suits your image. 876 00:49:04,594 --> 00:49:06,733 Draw a table, and then continue. 877 00:49:07,091 --> 00:49:09,124 We also learned the contrast between warm and cool colors. 878 00:49:12,310 --> 00:49:14,888 In other words, the optical illusion. 879 00:49:17,603 --> 00:49:20,103 The contrast can be divided into two scenarios. 880 00:49:20,416 --> 00:49:23,148 The first scenario is when you emphasize both the colors. 881 00:49:23,588 --> 00:49:25,587 The second scenario is when 882 00:49:25,612 --> 00:49:27,675 only one color becomes the main color 883 00:49:27,700 --> 00:49:29,726 because one of the colors 884 00:49:30,382 --> 00:49:32,565 has a low saturation. 885 00:49:32,590 --> 00:49:35,535 So, this would also be a type of emphasis. 886 00:49:35,696 --> 00:49:36,722 When you do that, 887 00:49:36,776 --> 00:49:40,319 I told you the usage for two different types. 888 00:49:41,165 --> 00:49:43,114 Now, the important thing is, 889 00:49:43,696 --> 00:49:45,946 if we have a yellow object, 890 00:49:45,971 --> 00:49:48,630 because it reflects yellow light, 891 00:49:48,632 --> 00:49:50,222 our eyes would perceive it as yellow. 892 00:49:50,583 --> 00:49:53,545 So, if the object has blue lighting applied, 893 00:49:53,570 --> 00:49:56,092 the saturation would decrease. 894 00:49:56,588 --> 00:49:58,426 You should move on 895 00:49:58,451 --> 00:50:00,695 after you keep that in mind. 896 00:50:02,828 --> 00:50:05,234 What I told you on top of that 897 00:50:07,984 --> 00:50:09,570 is what's really important. 898 00:50:09,595 --> 00:50:12,547 I've additionally taught you Soft Light, 899 00:50:15,381 --> 00:50:16,290 and Hard Light. 900 00:50:19,376 --> 00:50:21,311 I told you these. 901 00:50:24,127 --> 00:50:26,340 And, if I have to choose something 902 00:50:26,365 --> 00:50:28,988 that I really want to emphasize 903 00:50:29,013 --> 00:50:30,368 out of everything I told you here, 904 00:50:30,393 --> 00:50:32,512 I want to emphasize the amount of information. 905 00:50:32,792 --> 00:50:35,606 I didn't see a lot of people who thought of this in advance 906 00:50:35,631 --> 00:50:37,219 before they actually started drawing. 907 00:50:37,420 --> 00:50:40,019 So, with the amount of information, 908 00:50:40,020 --> 00:50:43,427 when we compare drawing to cooking, 909 00:50:43,793 --> 00:50:46,703 the recipe would be how we would compose the canvas. 910 00:50:46,790 --> 00:50:48,503 What's most important? 911 00:50:48,505 --> 00:50:49,809 It's the seasoning. 912 00:50:50,003 --> 00:50:52,828 You have to determine whether it's 913 00:50:53,168 --> 00:50:54,101 salty, tasty, 914 00:50:54,126 --> 00:50:55,589 or just right. 915 00:50:55,614 --> 00:50:57,499 So, this concept is 916 00:50:57,500 --> 00:50:59,588 something very essential. 917 00:50:59,613 --> 00:51:00,701 But there aren't many people 918 00:51:00,726 --> 00:51:03,121 who are conscious of it when coloring. 919 00:51:03,281 --> 00:51:06,795 So, if your character's design 920 00:51:12,796 --> 00:51:14,713 is simple, 921 00:51:18,371 --> 00:51:20,805 increase the lit parts and the shadowy parts 922 00:51:20,969 --> 00:51:22,433 to increase the amount of information. 923 00:51:22,706 --> 00:51:24,221 On the other hand, 924 00:51:24,501 --> 00:51:26,125 if it looks too complicated, 925 00:51:26,285 --> 00:51:29,015 make them focus on one side. 926 00:51:29,195 --> 00:51:30,617 Then, either increase the amount 927 00:51:31,604 --> 00:51:32,832 or decrease it. 928 00:51:32,912 --> 00:51:34,389 Do one of them, 929 00:51:34,414 --> 00:51:36,870 so that the character looks more clean. 930 00:51:37,315 --> 00:51:38,999 That would be putting in less seasoning. 931 00:51:39,085 --> 00:51:41,793 So, deciding whether you should add more or less information 932 00:51:41,818 --> 00:51:43,271 when you're coloring 933 00:51:43,296 --> 00:51:45,506 is the most important thing. 934 00:51:45,600 --> 00:51:48,583 What we did today was an overall explanation of theories. 935 00:51:48,608 --> 00:51:50,384 Now, we're going to use them 936 00:51:50,409 --> 00:51:51,977 to actually draw. 937 00:51:52,002 --> 00:51:53,723 From now on, we're going to start with 938 00:51:53,857 --> 00:51:55,171 an illustration with a background. 939 00:51:55,196 --> 00:51:58,286 In other words, a full illustration. 940 00:51:58,311 --> 00:51:59,988 As you're doing it, 941 00:51:59,990 --> 00:52:01,361 we're going to compose a thumbnail, 942 00:52:01,386 --> 00:52:03,632 and apply the base colors. 943 00:52:03,885 --> 00:52:05,764 While we're doing that, 944 00:52:05,789 --> 00:52:07,248 we're going to use what we've learned, 945 00:52:07,273 --> 00:52:08,781 and change the lighting 946 00:52:08,806 --> 00:52:10,796 to change the overall mood. 947 00:52:11,287 --> 00:52:14,060 So, let's utilize what we've learned so far. 948 00:52:14,106 --> 00:52:16,085 This is the end of 949 00:52:16,110 --> 00:52:17,376 today's lecture. 950 00:52:17,589 --> 00:52:18,821 Keep up the great work. 67825

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