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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,339 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,494 --> 00:00:10,114 Hello, now is the time to start designing. 3 00:00:10,116 --> 00:00:12,799 From this lecture, 4 00:00:12,801 --> 00:00:16,167 students will have time to work on an actual drawing. 5 00:00:16,334 --> 00:00:20,371 We're going to design using what we've practiced before. 6 00:00:20,396 --> 00:00:22,136 Based on what we are going to design today, 7 00:00:22,161 --> 00:00:24,471 we're going to draw an illustration later. 8 00:00:24,730 --> 00:00:26,471 If you're copying my examples as you're taking this lecture, 9 00:00:26,496 --> 00:00:27,860 I think 10 00:00:27,872 --> 00:00:30,369 you can follow the tempo I'm drawing at. 11 00:00:30,394 --> 00:00:33,717 The main course of our class starts today. 12 00:00:34,109 --> 00:00:37,986 If possible, try drawing along during the class. 13 00:00:38,128 --> 00:00:41,562 I think it'd be good if you draw with me. 14 00:00:43,170 --> 00:00:45,409 Before we go in, let's wrap this up. 15 00:00:48,078 --> 00:00:49,034 Design. 16 00:00:50,889 --> 00:00:54,690 Some get scared of the word itself. 17 00:00:55,623 --> 00:00:57,152 Because they assume it's going to be too hard, 18 00:00:58,625 --> 00:01:00,241 and it's not for us but for professionals. 19 00:01:00,242 --> 00:01:02,475 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:02,476 --> 00:01:02,775 Some people think like that. 21 00:01:03,365 --> 00:01:06,284 Let's talk about what design is. 22 00:01:07,775 --> 00:01:10,680 Does a design have to be complicated? 23 00:01:20,542 --> 00:01:23,471 Should it be complicated? 24 00:01:29,010 --> 00:01:30,504 What's important? 25 00:01:33,181 --> 00:01:35,541 How should we practice? 26 00:01:39,806 --> 00:01:42,900 We're going to talk about these things. 27 00:01:44,240 --> 00:01:48,700 First of all, I'm going to show you the designs that I drew while scribbling. 28 00:01:48,725 --> 00:01:50,979 Let's open a few up and talk about them. 29 00:01:51,885 --> 00:01:54,075 When I am designing, 30 00:01:54,100 --> 00:01:56,942 I emphasize the importance of the concept. 31 00:01:57,288 --> 00:01:59,128 You can say it's the first impression. 32 00:01:59,130 --> 00:02:03,550 What kind of impression do you have when you first see your character? 33 00:02:03,575 --> 00:02:06,019 And if ten people look at it, 34 00:02:06,044 --> 00:02:08,120 would those ten people say the same things about it? 35 00:02:08,204 --> 00:02:10,119 I think it's very important. 36 00:02:11,269 --> 00:02:15,041 llustration shows the difference between cartoons and animation. 37 00:02:15,043 --> 00:02:16,533 The difference is 38 00:02:16,892 --> 00:02:19,319 you can draw a lot of pieces for cartoons and animation. 39 00:02:19,585 --> 00:02:21,307 And you get to see the character several times. 40 00:02:21,548 --> 00:02:25,083 So, even if it's not unique in design, 41 00:02:25,108 --> 00:02:26,906 there's a place where you can express the charm 42 00:02:26,908 --> 00:02:29,022 of this character. 43 00:02:29,308 --> 00:02:31,885 But on the other hand, what we're doing right now, 44 00:02:31,910 --> 00:02:34,933 or the design that you're going to experience, 45 00:02:34,958 --> 00:02:36,508 with just this one piece, 46 00:02:36,533 --> 00:02:38,410 to be honest, all the charm of this character, 47 00:02:38,435 --> 00:02:39,686 even if it's not all the charm, 48 00:02:39,688 --> 00:02:42,035 you need to be able to show most of its charm. 49 00:02:42,194 --> 00:02:44,596 And when you think you have expressed that, 50 00:02:44,621 --> 00:02:46,823 but the viewer doesn't agree, 51 00:02:47,190 --> 00:02:49,496 this could end up being a failed illustration. 52 00:02:49,521 --> 00:02:52,215 Illustration is like a language. 53 00:02:52,240 --> 00:02:55,014 I talk about something and the other person gets it. 54 00:02:55,090 --> 00:02:57,627 From the point of view of going through this process, 55 00:02:57,652 --> 00:02:59,787 in a way, it's a language. 56 00:02:59,812 --> 00:03:02,231 I like comparing cooking to drawing. 57 00:03:02,415 --> 00:03:05,030 There's a theme for this character, 58 00:03:05,032 --> 00:03:07,754 and according to the recipe you made, 59 00:03:08,029 --> 00:03:09,747 you have to cook and serve it. 60 00:03:09,923 --> 00:03:11,621 But it needs to fit well with the restaurant. 61 00:03:12,104 --> 00:03:14,719 For example, if you open a kimchi stew restaurant, 62 00:03:14,919 --> 00:03:18,279 and if you sell omelet rice, that's not too bad. 63 00:03:18,304 --> 00:03:21,606 But it's kind of awkward if they sell spaghetti all of a sudden. 64 00:03:21,783 --> 00:03:26,006 So it's important to make sure 65 00:03:26,031 --> 00:03:28,298 the viewers enjoy it. 66 00:03:28,996 --> 00:03:30,608 If you look at a few designs, 67 00:03:32,903 --> 00:03:36,131 when you look at them, the design of each character, 68 00:03:36,156 --> 00:03:39,231 unlike your expectations, 69 00:03:39,256 --> 00:03:41,850 may not be expressed in detail. 70 00:03:45,281 --> 00:03:47,210 Some may look comfortable, 71 00:03:48,518 --> 00:03:50,744 and some may look simple, 72 00:03:53,935 --> 00:03:57,426 while there are smaller ones. 73 00:03:57,502 --> 00:03:59,516 But what's most important is 74 00:03:59,583 --> 00:04:02,187 the first impression of the character. 75 00:04:02,763 --> 00:04:05,029 You may think that this character looks calm 76 00:04:05,552 --> 00:04:07,208 and that it looks formal. 77 00:04:08,187 --> 00:04:10,962 On the other hand, this character could look cheeky. 78 00:04:13,110 --> 00:04:16,802 It looks like it is sneaky, but does a good job at the same time. 79 00:04:20,881 --> 00:04:23,865 This one looks like it won't talk much. 80 00:04:24,144 --> 00:04:26,611 This one looks authoritative. 81 00:04:26,642 --> 00:04:29,777 You can see these personalities at first glance 82 00:04:30,361 --> 00:04:34,243 and whether you can accept these differences 83 00:04:34,255 --> 00:04:35,599 would be very important in character design. 84 00:04:37,588 --> 00:04:38,483 Therefore, 85 00:04:38,508 --> 00:04:39,790 today, we're going to talk about 86 00:04:39,815 --> 00:04:42,117 how to put it into our design. 87 00:04:42,400 --> 00:04:43,581 Let's go back to the beginning. 88 00:04:45,665 --> 00:04:47,671 Should design be complex? 89 00:04:47,779 --> 00:04:50,316 I don't think so. 90 00:04:50,610 --> 00:04:52,973 Of course, if you are drawing concept art, 91 00:04:52,998 --> 00:04:55,700 and prepare a portfolio, 92 00:04:55,725 --> 00:04:58,869 it's good to draw it in detail, when you make a portfolio. 93 00:04:58,894 --> 00:05:01,273 A portfolio shows 94 00:05:01,298 --> 00:05:03,590 that you can depict things in detail. 95 00:05:03,615 --> 00:05:05,675 So, you would need to have detailed drawings for it. 96 00:05:05,700 --> 00:05:08,341 But, other than that, it's not necessary. 97 00:05:08,425 --> 00:05:09,908 Then what do you need? 98 00:05:09,983 --> 00:05:11,694 It doesn't have to be complicated. 99 00:05:11,719 --> 00:05:13,367 But there's one thing you need instead. 100 00:05:13,392 --> 00:05:14,912 It's tempo adjustment. 101 00:05:17,075 --> 00:05:19,696 Some people say it's about controlling strengths and weaknesses. 102 00:05:21,362 --> 00:05:25,185 Some people talk about the rhythm of the design. 103 00:05:25,210 --> 00:05:26,810 What are these strengths and weaknesses? 104 00:05:26,885 --> 00:05:30,158 Even if the design is widely spread, 105 00:05:30,183 --> 00:05:33,112 there needs to be a point where we can focus. 106 00:05:34,360 --> 00:05:36,702 Let's talk about the three elements of the illustration again. 107 00:05:40,601 --> 00:05:43,898 Point, line, and plane. 108 00:05:46,475 --> 00:05:50,623 The planes are what determine the overall first impression. 109 00:05:51,015 --> 00:05:53,138 How do the clothes look? 110 00:05:54,287 --> 00:05:55,952 Is the middle area hollowed out? 111 00:05:55,977 --> 00:05:58,223 Or are there a lot of accessories? 112 00:05:59,565 --> 00:06:01,352 Are the clothes spread out? 113 00:06:01,563 --> 00:06:04,502 Or do they stick to the character? 114 00:06:04,885 --> 00:06:06,702 The overall plane arrangement 115 00:06:06,727 --> 00:06:09,065 decides the character's first impression. 116 00:06:09,367 --> 00:06:12,385 Now, the linear elements 117 00:06:12,410 --> 00:06:14,335 induce the gaze. 118 00:06:14,494 --> 00:06:16,585 And if there are points, 119 00:06:16,691 --> 00:06:18,743 the gaze would stop there. 120 00:06:18,818 --> 00:06:20,610 Let's look at an example. 121 00:06:22,300 --> 00:06:24,210 If we're looking at this character on the left, 122 00:06:24,235 --> 00:06:27,375 our eyes would follow the black areas 123 00:06:27,400 --> 00:06:30,498 and our gaze would stop 124 00:06:30,523 --> 00:06:32,029 at the skin area in the middle. 125 00:06:32,304 --> 00:06:34,223 And the parts where the eyes stop, 126 00:06:34,248 --> 00:06:37,119 you can assign parts 127 00:06:37,144 --> 00:06:37,956 to show off your character's sexiness. 128 00:06:37,981 --> 00:06:39,510 It's an element to make 129 00:06:39,535 --> 00:06:42,819 the overall impression of the character sexy. 130 00:06:43,302 --> 00:06:45,077 Or the one on the right side, 131 00:06:45,102 --> 00:06:48,533 I'm going to place the key elements in between, 132 00:06:49,108 --> 00:06:51,729 to make it easy to focus. 133 00:06:51,912 --> 00:06:54,988 You can design a nice illustration, 134 00:06:55,013 --> 00:06:57,322 through linear elements 135 00:06:57,381 --> 00:06:59,120 and point elements. 136 00:06:59,389 --> 00:07:01,718 That means, these point elements, 137 00:07:01,815 --> 00:07:05,458 it'd be good if you can focus more on them compared to other things. 138 00:07:06,917 --> 00:07:10,512 Let's say there are detailed designs in this part. 139 00:07:10,537 --> 00:07:12,371 It has complicated designs. 140 00:07:12,396 --> 00:07:15,069 Then it needs to be a lot more complicated than it is now. 141 00:07:15,310 --> 00:07:18,752 Otherwise, although it's an item that needs to draw attention, 142 00:07:18,777 --> 00:07:20,519 it can't play that role. 143 00:07:20,802 --> 00:07:23,154 So, it's only a relative thing. 144 00:07:23,156 --> 00:07:26,581 The more complicated this side is, the more complicated it has to be. 145 00:07:26,606 --> 00:07:28,395 If it looked simple, 146 00:07:28,420 --> 00:07:30,149 this much is fine. 147 00:07:31,575 --> 00:07:33,475 So what's important about design is, 148 00:07:33,500 --> 00:07:35,375 it doesn't have to be complicated. 149 00:07:35,400 --> 00:07:38,044 If it's a complicated section, 150 00:07:38,494 --> 00:07:41,183 place fewer elements where you want the eyes to take a break. 151 00:07:41,208 --> 00:07:44,152 It's very important to control the strengths and weaknesses. 152 00:07:44,869 --> 00:07:47,485 There are a lot of interesting designs that use this. 153 00:07:48,527 --> 00:07:50,792 If you look at well-designed illustrations, 154 00:07:50,817 --> 00:07:54,023 if you observe the strong and weak elements, 155 00:07:54,048 --> 00:07:56,100 you'll be able to see some pretty interesting illustrations. 156 00:07:57,567 --> 00:08:01,083 To give an example of weakness, 157 00:08:01,085 --> 00:08:03,804 for this one, the middle part... 158 00:08:03,816 --> 00:08:05,546 if they were all black, 159 00:08:08,510 --> 00:08:11,602 it wouldn't be too bad, but it could have looked a bit bland. 160 00:08:11,835 --> 00:08:13,790 I'm going to change this area to skin. 161 00:08:13,815 --> 00:08:17,671 And you can place elements that are used for dolls on the skin. 162 00:08:17,696 --> 00:08:18,978 It looks like it was broken. 163 00:08:18,980 --> 00:08:22,200 And by giving a strong impression in the center, 164 00:08:22,225 --> 00:08:25,602 it arranges the section that draws attention to the design. 165 00:08:26,498 --> 00:08:29,529 I'm going to use that to add more flavor to my illustration. 166 00:08:30,188 --> 00:08:31,994 This is the control of strength and weakness. 167 00:08:32,988 --> 00:08:36,179 What you need is your charm. 168 00:08:37,021 --> 00:08:38,923 In the end, the character that you drew 169 00:08:38,948 --> 00:08:40,810 needs to be able to approach people in a charming way. 170 00:08:40,877 --> 00:08:42,852 For those who want to work in the field, 171 00:08:42,877 --> 00:08:44,158 it should be commercially popular. 172 00:08:44,183 --> 00:08:46,075 It's a selling point. 173 00:08:46,100 --> 00:08:47,917 Can you actually sell this? 174 00:08:47,942 --> 00:08:50,292 People often ask me if I can sell it for money. 175 00:08:50,317 --> 00:08:52,456 Then, where does its charm come from? 176 00:08:52,481 --> 00:08:54,079 There can be a lot of things. 177 00:08:54,910 --> 00:08:56,308 Where can we find charm? 178 00:08:56,908 --> 00:08:58,860 It's going to be connected with an important point. 179 00:08:58,885 --> 00:09:00,458 Charm is very important. 180 00:09:01,575 --> 00:09:03,496 If the answer for both is charm, 181 00:09:03,521 --> 00:09:05,093 where will this charm come from? 182 00:09:05,204 --> 00:09:08,100 Should it just look pretty? 183 00:09:10,887 --> 00:09:12,742 Or is it the setting? 184 00:09:17,969 --> 00:09:20,825 Colors can be a part of the visual elements. 185 00:09:22,042 --> 00:09:24,577 There could be a lot of things like that. 186 00:09:24,602 --> 00:09:26,519 Actually, all of these are included. 187 00:09:27,296 --> 00:09:30,106 It's important how well the combination works, 188 00:09:30,494 --> 00:09:33,865 using all of them. 189 00:09:34,298 --> 00:09:36,044 Of course, it has to look pretty, 190 00:09:36,069 --> 00:09:38,300 and the setting, 191 00:09:38,301 --> 00:09:42,296 how much the character design shows personality 192 00:09:42,321 --> 00:09:45,175 when it comes to showing off your charm, 193 00:09:45,200 --> 00:09:46,447 it plays an important role. 194 00:09:46,481 --> 00:09:49,637 Then what should we do 195 00:09:49,662 --> 00:09:51,362 to put this setting 196 00:09:51,387 --> 00:09:55,412 in that pretty visual element? 197 00:09:55,787 --> 00:09:58,422 In a way, it could be very simple. 198 00:09:58,481 --> 00:10:00,444 It's a story. 199 00:10:00,445 --> 00:10:04,007 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 200 00:10:04,009 --> 00:10:05,215 In the end, the story 201 00:10:05,240 --> 00:10:08,333 means that you need to be able to put it in the visual element. 202 00:10:09,300 --> 00:10:12,998 Let's draw this and talk about it. 203 00:10:13,515 --> 00:10:15,981 I think it's going to contain a very majestic story, 204 00:10:16,006 --> 00:10:17,621 but it's not such a big deal. 205 00:10:22,154 --> 00:10:25,762 Here's a simple-looking wizard. 206 00:10:26,099 --> 00:10:28,960 Today, we're going to adjust this around, 207 00:10:28,985 --> 00:10:31,021 and put it in a unique style. 208 00:10:31,022 --> 00:10:33,415 The charm that I mentioned earlier, 209 00:10:33,440 --> 00:10:35,329 we are going through the way to expresss it intensively. 210 00:10:35,354 --> 00:10:36,652 I'm going to talk about it from now on. 211 00:10:36,777 --> 00:10:38,367 In the previous lecture, we were talking about 212 00:10:38,702 --> 00:10:41,412 the gaze and silhouettes. 213 00:10:41,597 --> 00:10:43,265 How to draw hair lumps. 214 00:10:43,290 --> 00:10:44,260 How the wind blows. 215 00:10:44,262 --> 00:10:46,100 We learned these things. 216 00:10:46,181 --> 00:10:47,918 So, by using those, 217 00:10:47,920 --> 00:10:50,203 in this class we will learn how to apply them. 218 00:10:50,392 --> 00:10:53,717 Let's use them to decorate this. 219 00:10:59,980 --> 00:11:01,552 I copied and pasted the character. 220 00:11:04,083 --> 00:11:05,542 Let's take a look at it part by part. 221 00:11:10,752 --> 00:11:13,133 Just in case, let's make the screen bigger. 222 00:11:19,162 --> 00:11:20,421 First of all, 223 00:11:20,446 --> 00:11:23,092 I said give it a story. 224 00:11:23,117 --> 00:11:26,616 Let's find out exactly what story means. 225 00:11:26,783 --> 00:11:29,479 The story seems really majestic. 226 00:11:29,504 --> 00:11:30,667 But to be honest, it's nothing. 227 00:11:30,692 --> 00:11:33,427 This is a normal wizard now. 228 00:11:34,335 --> 00:11:36,406 Let's add the story here. 229 00:11:36,681 --> 00:11:38,244 How do you put it in? 230 00:11:38,769 --> 00:11:40,450 Let's look at the character's universe. 231 00:11:40,583 --> 00:11:42,306 For example, this character 232 00:11:42,331 --> 00:11:43,831 Let's go for an alternate historical background first. 233 00:11:43,856 --> 00:11:45,071 Let's say it's a fantasy, 234 00:11:45,096 --> 00:11:46,550 or science fiction. 235 00:11:46,794 --> 00:11:49,665 Depending on what it is, the design will change a lot. 236 00:11:49,915 --> 00:11:51,215 For example, this has 237 00:11:51,240 --> 00:11:53,997 a science-fantasy like design that we can see often 238 00:11:53,998 --> 00:11:56,430 in mobile games these days. 239 00:11:56,455 --> 00:11:58,900 If it's a science-fantasy design, 240 00:11:58,925 --> 00:12:00,213 how will it change? 241 00:12:00,805 --> 00:12:01,884 For example, 242 00:12:04,792 --> 00:12:08,507 the character's wand could be more mechanical. 243 00:12:12,916 --> 00:12:14,809 Because the crystal ball 244 00:12:17,869 --> 00:12:21,036 in the middle looks like it's for fantasy settings. 245 00:12:25,903 --> 00:12:28,182 We could replace it with a small jewel 246 00:12:40,390 --> 00:12:42,966 to make it look like it's from a science-fantasy game. 247 00:12:42,991 --> 00:12:47,319 Or, because it's in a science-fantasy setting, we can place belts around it. 248 00:12:47,470 --> 00:12:49,337 Because the trend these days is techwear. 249 00:12:50,709 --> 00:12:52,507 You can change the clothing 250 00:12:53,728 --> 00:12:55,498 so that it looks like techwear. 251 00:12:58,900 --> 00:13:02,805 Or, this is something used for fantasy too, but, 252 00:13:02,830 --> 00:13:04,248 we can also use it here because it is casual style. 253 00:13:04,273 --> 00:13:07,030 You can make the inside of the hair shine. 254 00:13:12,409 --> 00:13:15,494 What pops into your mind when we say there's a sci-fi magician? 255 00:13:15,969 --> 00:13:17,711 You could draw drones. 256 00:13:18,582 --> 00:13:21,363 Usually, wizards speak in European languages. 257 00:13:21,867 --> 00:13:26,373 Because it's in a sci-fi setting, you can draw drones 258 00:13:26,415 --> 00:13:27,813 that look futuristic. 259 00:13:29,486 --> 00:13:31,209 Things that look like this, 260 00:13:40,928 --> 00:13:43,793 or two of the same things are going around, 261 00:13:43,882 --> 00:13:47,517 or you can give the two drones personality, 262 00:13:52,765 --> 00:13:54,246 to change the design. 263 00:13:55,219 --> 00:13:57,521 While doing one more sci-fi thing, 264 00:13:58,510 --> 00:14:00,937 I can add more elements. 265 00:14:00,971 --> 00:14:03,285 I did some details with the wand, 266 00:14:03,361 --> 00:14:06,330 and there's a techwear bracelet on the arm, 267 00:14:07,496 --> 00:14:11,071 or drones in the back, 268 00:14:11,362 --> 00:14:14,321 so, with this kind of concept, 269 00:14:14,355 --> 00:14:17,942 there will be more elements for the character. 270 00:14:18,109 --> 00:14:21,654 Let's use the ones that are attractive only. 271 00:14:21,905 --> 00:14:24,502 You will be able to add to your character's own charm. 272 00:14:24,678 --> 00:14:27,725 So when you go into the design, the story part, 273 00:14:27,809 --> 00:14:29,698 the more I think about it, 274 00:14:30,346 --> 00:14:33,083 you can add a lot of charm to it. 275 00:14:33,142 --> 00:14:36,063 How should I study to think about things like this? 276 00:14:36,088 --> 00:14:38,232 Let's talk about it briefly. 277 00:14:40,259 --> 00:14:41,234 It's a thought process. 278 00:14:44,005 --> 00:14:48,396 Like a word chain game, keep saying the words that come to mind. 279 00:14:48,523 --> 00:14:51,128 There was a game like this in the past. 280 00:14:51,153 --> 00:14:54,333 If you go to a convenience store, there are... and... 281 00:14:54,334 --> 00:14:57,917 Similar to that, I thought of sci-fi. 282 00:14:58,050 --> 00:14:59,659 What could you come up with when it comes to science fiction? 283 00:14:59,684 --> 00:15:01,188 A mechanical wand. 284 00:15:02,186 --> 00:15:03,173 What else? 285 00:15:03,232 --> 00:15:04,421 Drones. 286 00:15:04,882 --> 00:15:06,487 There's something else called techwear. 287 00:15:07,207 --> 00:15:08,527 What else could come up? 288 00:15:08,611 --> 00:15:12,227 If there are numbers and symbols, it seems like sci-fi. 289 00:15:12,403 --> 00:15:15,767 For example, like this, 290 00:15:17,517 --> 00:15:18,828 or something like this. 291 00:15:23,400 --> 00:15:26,142 I don't know why, but there are four or one in there. 292 00:15:26,542 --> 00:15:28,498 If you have that, it can be sci-fi-like. 293 00:15:28,632 --> 00:15:31,078 There are point colors, 294 00:15:36,680 --> 00:15:38,353 and shiny items, 295 00:15:39,588 --> 00:15:42,509 luminous items that are rare in real life. 296 00:15:51,236 --> 00:15:52,928 Or you can use metal. 297 00:15:53,334 --> 00:15:55,196 What else is there when it comes to science fiction? 298 00:15:55,600 --> 00:15:58,167 That's how you should think about it. 299 00:15:59,080 --> 00:16:01,200 The more you can write it down, 300 00:16:01,225 --> 00:16:03,103 the more it will help you design. 301 00:16:04,232 --> 00:16:05,486 Then this is the first one. 302 00:16:05,511 --> 00:16:07,548 The first way was to apply the story. 303 00:16:08,148 --> 00:16:11,223 Now let's dig into the details. 304 00:16:12,590 --> 00:16:14,832 There are points, lines, and planes. 305 00:16:18,228 --> 00:16:21,213 Let's think about planes first. 306 00:16:21,813 --> 00:16:24,388 I'm going to apply my personality to this character. 307 00:16:25,892 --> 00:16:28,456 The personality that came out after the story, 308 00:16:28,468 --> 00:16:29,819 I'm going to put it in. 309 00:16:29,877 --> 00:16:32,892 This character has a calm impression. 310 00:16:32,925 --> 00:16:35,455 For the first time, I'm going to play a calm character. 311 00:16:35,480 --> 00:16:36,609 Let's move on. 312 00:16:37,175 --> 00:16:40,148 Being calm and the position that comes out of the game is 313 00:16:40,173 --> 00:16:42,400 not like the final boss. 314 00:16:42,475 --> 00:16:45,113 It would be a wizard 315 00:16:45,138 --> 00:16:48,544 who's just finished their apprenticeship 316 00:16:48,728 --> 00:16:51,598 and was hired as a new recruit. 317 00:16:51,623 --> 00:16:53,967 Let's design it like that. 318 00:16:54,594 --> 00:16:56,558 When we learned about the silhouette in the previous lecture, 319 00:16:56,667 --> 00:17:00,323 remember triangle, diamond, 8-shaped compositions. We learned about them a lot. 320 00:17:00,432 --> 00:17:03,530 What was the one that gives you a calm impression? 321 00:17:04,073 --> 00:17:05,330 It was a triangle. 322 00:17:05,680 --> 00:17:09,084 Then, we are going to apply a triangle silhouette 323 00:17:09,109 --> 00:17:10,527 to the character's outfit, 324 00:17:10,603 --> 00:17:12,635 but if it looks too calm, 325 00:17:12,819 --> 00:17:14,515 it may look like a great wizard. 326 00:17:16,626 --> 00:17:21,311 With a long white beard, 327 00:17:21,344 --> 00:17:23,586 it will look as if it's going to use sophisticated magic. 328 00:17:23,611 --> 00:17:25,942 So, let's avoid using the triangular silhouette. 329 00:17:25,955 --> 00:17:30,544 Then what should we do? 330 00:17:31,380 --> 00:17:32,925 Let's mix triangles and diamonds. 331 00:17:33,292 --> 00:17:34,405 Let's move on. 332 00:17:38,571 --> 00:17:41,757 I'm going to make the outfit on this arm float a bit more. 333 00:17:47,915 --> 00:17:50,263 Previously, I told you that with clothes, 334 00:17:50,288 --> 00:17:52,492 it's better to make 335 00:17:52,517 --> 00:17:53,705 long hands. 336 00:17:54,230 --> 00:17:56,073 Talking about deformers, 337 00:18:09,373 --> 00:18:13,346 if you want to prepare something like concept art, 338 00:18:13,371 --> 00:18:15,704 there's one thing you have to think about at this stage. 339 00:18:15,972 --> 00:18:17,816 When you work on concept art, 340 00:18:17,873 --> 00:18:21,412 depending on the specifications of the game you're going to work on, 341 00:18:21,592 --> 00:18:26,256 there are a lot of times when you can't work on the design. 342 00:18:26,406 --> 00:18:29,506 For example, this design right now, 343 00:18:29,531 --> 00:18:31,666 if you look at it in 3D, it's a skirt, 344 00:18:31,800 --> 00:18:34,465 but there are a lot of areas where the sleeves overlap. 345 00:18:34,490 --> 00:18:36,642 You might need to change the design. 346 00:18:37,017 --> 00:18:40,733 If it's overlapped, when you observe it in the game, 347 00:18:40,758 --> 00:18:42,398 it makes it look awkward. 348 00:18:42,423 --> 00:18:44,333 Or your arms can go through your body, 349 00:18:44,483 --> 00:18:46,900 or whenever the character moves their arm, the skirt may be lifted. 350 00:18:46,925 --> 00:18:48,350 It ends up flipping a lot. 351 00:18:48,992 --> 00:18:52,500 I'm sure people who play games have experienced this before. 352 00:18:53,025 --> 00:18:56,148 Some items are restricted so that you can't do that. 353 00:18:56,173 --> 00:19:00,202 If you're studying for an examination for concept art, 354 00:19:00,227 --> 00:19:03,800 when it comes to the specifications of the game, 355 00:19:03,825 --> 00:19:07,142 It's good to remember the parts that you can't express. 356 00:19:07,283 --> 00:19:10,298 It's hard to express the see-through style. 357 00:19:10,323 --> 00:19:13,646 Or items that have a lot of layers. 358 00:19:13,896 --> 00:19:18,042 Or if the design is too flat and you just put in the pattern, 359 00:19:18,067 --> 00:19:20,225 sometimes it may look ugly in 3D. 360 00:19:20,952 --> 00:19:23,777 It'll be even better 361 00:19:24,210 --> 00:19:26,700 if you think about a lot of items with limitations. 362 00:19:26,850 --> 00:19:28,833 Let's keep going. 363 00:19:30,508 --> 00:19:32,106 Let's change our facial expressions a little bit. 364 00:19:32,108 --> 00:19:34,873 So to make it a bit calmer than now, 365 00:19:38,050 --> 00:19:39,935 when we have the word 'calm' in mind, 366 00:19:39,960 --> 00:19:42,392 and when we ask ourselves if it's closer to being cute or pretty, 367 00:19:42,417 --> 00:19:43,579 being calm would be closer to being pretty. 368 00:19:44,817 --> 00:19:46,613 This is a quick review with faces. 369 00:19:49,090 --> 00:19:51,204 When we want to draw a beautiful face, 370 00:19:51,237 --> 00:19:54,592 we need to add detail to the facial features. 371 00:19:57,352 --> 00:19:59,483 I'm going to depict the eyelashes. 372 00:20:04,898 --> 00:20:08,027 To make the first impression look pretty, 373 00:20:08,052 --> 00:20:09,244 retouch the eye area a bit more. 374 00:20:17,592 --> 00:20:20,288 I think it'd be good if there was a cute element, too. 375 00:20:20,313 --> 00:20:22,442 The hairband will add to that part. 376 00:20:23,273 --> 00:20:24,710 I'll put one in. 377 00:20:30,285 --> 00:20:33,723 I'll make the silhouette as wide as possible, 378 00:20:36,212 --> 00:20:38,221 to increase the casualness. 379 00:20:38,513 --> 00:20:41,562 I'm going to add the silhouette of the hair. 380 00:20:42,863 --> 00:20:44,946 Overall, it's a triangle silhouette 381 00:20:44,971 --> 00:20:47,341 and a diamond silhouette, 382 00:20:47,425 --> 00:20:49,444 The character has a more wizard-like vibe. 383 00:20:49,469 --> 00:20:51,104 You'll be able to see that it's getting closer. 384 00:20:51,321 --> 00:20:53,717 Compared to the existing complete apprenticeship wizard, 385 00:20:53,742 --> 00:20:55,831 it looks like a wizard with a certain level. 386 00:20:56,406 --> 00:20:57,581 If you are done up to here, 387 00:20:57,606 --> 00:21:00,553 we've cleared the first assignment I wanted to go through. 388 00:21:02,056 --> 00:21:04,504 I wanted to make the hat a little longer, 389 00:21:05,000 --> 00:21:07,081 and raise the level. 390 00:21:11,921 --> 00:21:14,029 Let's fix the silhouette of the weapon now. 391 00:21:14,388 --> 00:21:17,496 As I said before, I want to upgrade the level. 392 00:21:17,521 --> 00:21:20,217 It'd be nice if the weapon looks heavy. 393 00:21:23,004 --> 00:21:26,348 From here, it's good to refer to references, 394 00:21:26,835 --> 00:21:28,160 such as illustration materials. 395 00:21:28,185 --> 00:21:30,419 It might be better to refer to those things. 396 00:21:31,094 --> 00:21:35,148 I'm filming a class video right now. 397 00:21:35,181 --> 00:21:36,490 So I can't look at the references. 398 00:21:39,623 --> 00:21:43,090 You students are not filming, so take a look at the references. 399 00:21:43,448 --> 00:21:44,669 Feel free to use them. 400 00:21:44,902 --> 00:21:46,748 But this is sci-fi. 401 00:21:46,773 --> 00:21:48,879 It's the only concept we have. 402 00:21:48,904 --> 00:21:51,087 It's going to be hard to give it a unique design. 403 00:21:51,315 --> 00:21:54,429 Then should I add one more setting? 404 00:21:54,663 --> 00:21:56,492 Let's go back to that point. 405 00:21:59,177 --> 00:22:01,250 What kind of setting can we apply to it? 406 00:22:01,367 --> 00:22:04,439 We put the numbers in.. What else comes to mind when you think of numbers? 407 00:22:04,600 --> 00:22:06,025 You can give 408 00:22:07,703 --> 00:22:09,283 an experiment-like vibe to it. 409 00:22:10,321 --> 00:22:12,604 I came up with a calm character. 410 00:22:15,297 --> 00:22:17,225 While thinking of a calm character, 411 00:22:17,492 --> 00:22:20,490 If I can give the impression of a laboratory, 412 00:22:20,515 --> 00:22:22,748 is it going to be a bit dark? 413 00:22:26,367 --> 00:22:28,935 I don't want to make it look dark. 414 00:22:30,310 --> 00:22:32,719 You may just put an animal in it. 415 00:22:32,940 --> 00:22:34,144 Sharks, 416 00:22:34,983 --> 00:22:35,975 or another animal, 417 00:22:37,150 --> 00:22:40,508 or plants and fruits, 418 00:22:40,533 --> 00:22:42,771 they're very unique items. 419 00:22:42,796 --> 00:22:46,419 With this alternate history, these items... 420 00:22:46,444 --> 00:22:50,796 In other words, if there's a strong point to the design, 421 00:22:50,821 --> 00:22:53,932 the character's design brings out its identity. 422 00:22:54,306 --> 00:22:56,219 I'm going to put an element to this character. 423 00:22:56,244 --> 00:22:58,796 Let's put in a shark. 424 00:23:19,700 --> 00:23:22,085 I can make the side blue, 425 00:23:22,110 --> 00:23:23,965 but if I were to put in a conceptual shark, 426 00:23:26,400 --> 00:23:28,621 you can change the form of the shark's mouth like this. 427 00:23:32,853 --> 00:23:38,177 Except for the belt here, 428 00:23:57,608 --> 00:23:59,508 you can make it into an eye shape, 429 00:24:05,121 --> 00:24:07,984 or in this section, you can put shark teeth, 430 00:24:17,858 --> 00:24:20,725 or you can make the character's teeth sharp. 431 00:24:26,823 --> 00:24:28,771 Other than that, 432 00:24:28,796 --> 00:24:31,179 maybe make a headband which looks like the shape of a shark. 433 00:24:41,900 --> 00:24:45,342 With the concept of the shark, 434 00:24:45,800 --> 00:24:48,869 design elements that can be used for characters that have already been added. 435 00:24:49,402 --> 00:24:53,519 The reason why I think about the story is to use the elements of design, 436 00:24:53,981 --> 00:24:57,592 in a variety of things. 437 00:24:57,617 --> 00:24:58,973 Moreover, 438 00:24:58,998 --> 00:25:02,604 by using the plane elements that we saw earlier, 439 00:25:02,629 --> 00:25:04,710 the character's identity is increasing more and more. 440 00:25:05,273 --> 00:25:08,774 Let's do the drones parting around us like fish. 441 00:25:09,990 --> 00:25:13,252 Because the character has a shark concept, the drones can look like flying fish. 442 00:25:18,410 --> 00:25:19,915 A flying fish... 443 00:25:28,004 --> 00:25:35,019 So change the design of the wand here, 444 00:25:45,168 --> 00:25:47,348 apply the shape of a shark's teeth, 445 00:25:54,019 --> 00:25:56,817 or you can put a fin on the back. 446 00:26:12,765 --> 00:26:14,032 By using the concept of a shark, 447 00:26:14,044 --> 00:26:15,664 we're going to keep adding something. 448 00:26:15,798 --> 00:26:18,283 But the silhouette information that I mentioned earlier, 449 00:26:18,308 --> 00:26:22,988 while maintaining the shape of a diamond in the triangle, 450 00:26:23,396 --> 00:26:26,454 and since it's a calm setting, the overall silhouette 451 00:26:26,479 --> 00:26:30,454 isn't sharp and it doesn't stick out a lot. 452 00:26:30,479 --> 00:26:34,900 Don't go like this at the end. 453 00:26:34,925 --> 00:26:38,340 If it sticks out, it makes it look aggressive. 454 00:26:38,723 --> 00:26:41,897 It'd be nice to reduce those parts little by little. 455 00:26:44,502 --> 00:26:46,100 Let's reduce it bit by bit. 456 00:26:52,777 --> 00:26:55,588 So we've handled the planes from among the points, lines, and planes. 457 00:26:55,613 --> 00:26:57,769 Let's look at the points and the lines, 458 00:26:57,794 --> 00:27:00,983 Let's think about the section where we need to focus our attention. 459 00:27:01,125 --> 00:27:04,771 People will see the face and the hat. 460 00:27:04,796 --> 00:27:07,669 And they are going to come down to the center and spread out on both sides. 461 00:27:07,694 --> 00:27:08,602 Along the sleeve, 462 00:27:09,510 --> 00:27:11,685 with the gaze that widened like that, 463 00:27:11,710 --> 00:27:13,914 the legs will be separated a little bit. 464 00:27:14,215 --> 00:27:16,710 It's separated, 465 00:27:17,185 --> 00:27:18,732 so this is a separate part. 466 00:27:19,090 --> 00:27:21,921 Then choose the section 467 00:27:21,946 --> 00:27:24,038 where you want people to focus their attention. 468 00:27:25,548 --> 00:27:27,650 Choose the section where you want to 469 00:27:27,652 --> 00:27:29,623 draw the viewer's attention beforehand. 470 00:27:29,694 --> 00:27:33,006 Do we want people to pay attention to the shoulders? 471 00:27:33,881 --> 00:27:36,458 Since you put these letters in, it'd be nice if they pay attention to them. 472 00:27:37,008 --> 00:27:39,298 We need to draw attention to the weapon design, too. 473 00:27:39,598 --> 00:27:43,846 Do you want people to look at the legs a little bit, 474 00:27:43,871 --> 00:27:45,860 but not the feet? 475 00:27:46,223 --> 00:27:47,833 Or if people never pay attention to the part you wanted, 476 00:27:48,138 --> 00:27:50,438 then let's adjust it accordingly. 477 00:27:51,246 --> 00:27:53,133 In the section where people should look at first, 478 00:27:53,308 --> 00:27:57,102 we're going to use a point color that's more visible. 479 00:27:58,369 --> 00:28:02,450 When designing, things like black and white, 480 00:28:02,708 --> 00:28:04,943 they're not exactly considered as colors. 481 00:28:05,271 --> 00:28:10,510 We literally say they are achromatic. 482 00:28:10,919 --> 00:28:12,915 Since it's not colored, it's achromatic. 483 00:28:13,356 --> 00:28:15,729 Since these are achromatic colors, 484 00:28:15,754 --> 00:28:17,993 just with the detailed design, 485 00:28:18,005 --> 00:28:18,966 compared to other places, 486 00:28:20,498 --> 00:28:24,206 It also plays a role as a point. 487 00:28:25,681 --> 00:28:30,260 Like this, in the section you wanted, 488 00:28:30,285 --> 00:28:33,433 you can arrange it so that people pay attention to it. 489 00:28:39,202 --> 00:28:41,510 If you want people to look 490 00:28:41,535 --> 00:28:43,133 at the legs a little bit, 491 00:28:46,410 --> 00:28:48,433 add gradation like this. 492 00:28:52,983 --> 00:28:54,890 If there's a gradation, 493 00:28:54,915 --> 00:28:57,269 it will be more visible than before. 494 00:29:05,361 --> 00:29:08,138 And I want the wand part to be seen clearly. 495 00:29:24,988 --> 00:29:30,708 Then by adding a point color, 496 00:29:36,659 --> 00:29:38,930 or a linear element, 497 00:29:39,088 --> 00:29:41,288 that will draw attention to this side, 498 00:29:41,496 --> 00:29:43,665 for example, an effect. 499 00:29:45,944 --> 00:29:48,400 If this effect is coming out here, 500 00:29:48,425 --> 00:29:50,257 it'll catch people's eyes. 501 00:29:59,785 --> 00:30:01,096 By using these kinds of things, 502 00:30:01,121 --> 00:30:02,129 we are making a point where we can concentrate 503 00:30:02,154 --> 00:30:05,392 on this character. 504 00:30:10,277 --> 00:30:12,279 Apply it on the feet just a little bit. 505 00:30:12,281 --> 00:30:14,942 Since it's awkward if you only use the top part, 506 00:30:14,944 --> 00:30:16,362 I'm going to apply it on the bottom as well. 507 00:30:16,364 --> 00:30:18,937 We didn't want to focus on the feet. 508 00:30:19,104 --> 00:30:21,486 So I'm going to add just a little bit. 509 00:30:38,206 --> 00:30:39,569 What else can we do? 510 00:30:39,571 --> 00:30:42,348 Since it's a shark, 511 00:30:53,552 --> 00:30:55,031 you can put the tail in, 512 00:30:55,056 --> 00:30:57,507 or you can draw the shape of the teeth on the clothes. 513 00:30:58,806 --> 00:31:01,875 It's the thinking process again, the shark thing that keeps coming to mind. 514 00:31:03,298 --> 00:31:07,213 The teeth, pointed eyes, flying fish, 515 00:31:08,592 --> 00:31:09,796 and the tail, 516 00:31:10,596 --> 00:31:12,394 it all came to mind from there. 517 00:31:19,590 --> 00:31:22,715 That's the way you make up the design. 518 00:31:26,585 --> 00:31:29,344 Let's take a look at before and after. 519 00:31:29,619 --> 00:31:30,448 Before, 520 00:31:30,848 --> 00:31:31,473 and after. 521 00:31:32,210 --> 00:31:33,525 The character is definitely 522 00:31:33,550 --> 00:31:35,601 more unique. 523 00:31:35,827 --> 00:31:38,029 Between the first impression of the character on the left, 524 00:31:38,054 --> 00:31:40,048 and the first impression of the character on the right, 525 00:31:40,073 --> 00:31:42,131 the two feel different. 526 00:31:42,381 --> 00:31:45,513 The one with the intense first impression will be the one on the left. 527 00:31:46,988 --> 00:31:50,300 When you look at the game character, 528 00:31:50,325 --> 00:31:52,563 I told you that you need to feel 529 00:31:52,588 --> 00:31:54,183 what kind of charm this character has. 530 00:31:54,433 --> 00:31:55,733 So, when we say that, 531 00:31:55,758 --> 00:31:57,660 the character with a first impression so strong 532 00:31:57,685 --> 00:32:00,035 that we can predict its personality 533 00:32:00,119 --> 00:32:01,613 and actions 534 00:32:01,638 --> 00:32:04,387 would be the one on the left. 535 00:32:04,604 --> 00:32:06,552 So when you design it, like this, 536 00:32:06,577 --> 00:32:08,006 put in the story, 537 00:32:08,031 --> 00:32:10,608 and adjust the silhouette according to the personality, 538 00:32:10,633 --> 00:32:12,977 or adjust points, lines, and planes, 539 00:32:13,002 --> 00:32:14,658 by drawing people's attention, 540 00:32:14,683 --> 00:32:16,969 use all the things we've learned so far. 541 00:32:16,994 --> 00:32:20,158 So it's important to use those things to organize it. 542 00:32:20,292 --> 00:32:22,954 In a way, this is what I wanted to say today. 543 00:32:22,979 --> 00:32:24,377 And it's the most important part. 544 00:32:24,402 --> 00:32:28,250 This part would be related to creating the universe of the story, as I mentioned before. 545 00:32:28,275 --> 00:32:29,908 The ability to write a story, 546 00:32:29,933 --> 00:32:33,473 for those who practice concept art, 547 00:32:33,498 --> 00:32:35,556 can be a very important thing. 548 00:32:35,581 --> 00:32:37,506 For those who draw fan art, 549 00:32:37,531 --> 00:32:40,400 you don't have to pay much attention to it. 550 00:32:40,425 --> 00:32:42,721 Why is this important for people who draw concept art? 551 00:32:42,746 --> 00:32:45,190 If you work in the concept art field, 552 00:32:45,192 --> 00:32:47,448 you could be the director of the art team. 553 00:32:47,473 --> 00:32:49,883 Although you could turn into a freelancer later on, 554 00:32:49,908 --> 00:32:52,938 either way, 555 00:32:52,963 --> 00:32:54,233 some of you may want to be a leader. 556 00:32:54,258 --> 00:32:57,498 For those people, this ability is especially important. 557 00:32:57,523 --> 00:33:01,329 The ability to imagine the entire scene while creating a universe, 558 00:33:01,354 --> 00:33:03,154 something that the viewers can understand, 559 00:33:03,179 --> 00:33:05,685 the ability to form that kind of universe itself 560 00:33:05,710 --> 00:33:09,419 in a way, from the perspective of an art designer, 561 00:33:09,421 --> 00:33:12,294 it's a skill that is emphasized a lot in the field. 562 00:33:13,002 --> 00:33:14,517 It's one of my personal episodes, but, 563 00:33:14,542 --> 00:33:17,179 a long time ago, someone asked me 564 00:33:17,204 --> 00:33:18,719 to be their company's art director. 565 00:33:18,744 --> 00:33:22,315 Their content provider told me that 566 00:33:22,340 --> 00:33:25,390 because they think I can create a universe 567 00:33:25,415 --> 00:33:26,985 they felt that 568 00:33:27,010 --> 00:33:29,052 I would be a suitable art director. 569 00:33:29,077 --> 00:33:32,513 When I heard that, I realized that 570 00:33:32,538 --> 00:33:36,731 that kind of skill would be important for character designers. 571 00:33:37,323 --> 00:33:40,481 So, people should be accepting of your designs 572 00:33:40,506 --> 00:33:43,920 and you should be able to put what you want into the designs. 573 00:33:43,997 --> 00:33:46,792 I began to think that these two things are important, 574 00:33:46,817 --> 00:33:49,133 and I wanted to emphasize them to students. 575 00:33:49,158 --> 00:33:51,177 So, let's design characters once more. 576 00:33:51,202 --> 00:33:53,208 Because doing just one example is a bit boring. 577 00:33:54,200 --> 00:33:56,204 what should we do next? 578 00:34:01,511 --> 00:34:04,202 We're going to make different settings. 579 00:34:05,308 --> 00:34:07,683 What can you think up? 580 00:34:07,708 --> 00:34:11,117 If you're just watching this lecture, imagine 581 00:34:11,142 --> 00:34:14,108 what you can add to this character in your head. 582 00:34:14,133 --> 00:34:20,013 I previously made a sci-fi character, so I'll make a character from a fantasy setting. 583 00:34:21,096 --> 00:34:24,276 I'm going to draw a fantasy character. 584 00:34:24,277 --> 00:34:26,256 But, how should I do this? 585 00:34:26,402 --> 00:34:28,977 We just created fish, remember. 586 00:34:29,336 --> 00:34:33,292 So, I'm thinking of a mobile game 587 00:34:33,317 --> 00:34:37,548 where underwater creatures were the main concept. 588 00:34:37,902 --> 00:34:39,513 With these mobile games 589 00:34:39,538 --> 00:34:41,313 that are set in a deep sea background, 590 00:34:41,315 --> 00:34:43,456 the contrast of black and white is evident, 591 00:34:43,481 --> 00:34:45,531 and there was a strong 592 00:34:46,023 --> 00:34:47,279 point color. 593 00:34:47,304 --> 00:34:49,835 There were a lot of characters 594 00:34:49,860 --> 00:34:53,637 with extremely white skin color 595 00:34:53,763 --> 00:34:55,712 or with very lowly saturated skin colors. 596 00:34:55,788 --> 00:34:59,035 I think those designs are unique. 597 00:34:59,681 --> 00:35:00,606 So, let's apply 598 00:35:02,704 --> 00:35:04,615 the underwater setting. 599 00:35:05,397 --> 00:35:09,835 I'd like to tell you that it's good to practice design as much as you can. 600 00:35:09,917 --> 00:35:12,763 It's kind of sad that I have to tell you 601 00:35:12,787 --> 00:35:13,777 to practice as much as you can. 602 00:35:13,802 --> 00:35:14,808 But that's the reality. 603 00:35:14,833 --> 00:35:16,481 So, if you have experience, 604 00:35:16,506 --> 00:35:20,231 there are more things that you can draw. 605 00:35:20,256 --> 00:35:23,460 That's why you need to practice with many different examples. 606 00:35:26,660 --> 00:35:29,046 First, I'm going to lower the overall saturation. 607 00:35:30,855 --> 00:35:42,121 I'll make the black robes into white robes. 608 00:35:47,890 --> 00:35:51,983 I'm going to create a mad character 609 00:35:52,175 --> 00:35:54,127 which is very different from the previous calm character. 610 00:35:57,071 --> 00:35:58,996 But, the key color will be the same. 611 00:35:59,363 --> 00:36:01,373 The key colors would still be 612 00:36:01,375 --> 00:36:04,360 the mint color and the blue color 613 00:36:04,385 --> 00:36:05,231 that I used previously. 614 00:36:05,256 --> 00:36:09,048 I'll make the character into a mad character. 615 00:36:10,698 --> 00:36:12,488 Because we need to practice with different examples. 616 00:36:40,196 --> 00:36:42,917 Let's modify the facial expressions first. 617 00:36:57,921 --> 00:37:00,579 To create a strong impression with the eyes as well, 618 00:37:00,890 --> 00:37:04,452 I'll detail them more, unlike when it was a calm and pretty one. 619 00:37:05,027 --> 00:37:07,019 Then, the eyes would be emphasized. 620 00:37:11,506 --> 00:37:14,929 Let's draw sharp teeth. 621 00:37:23,285 --> 00:37:25,850 I think putting in dark circles would be good, too. 622 00:37:28,841 --> 00:37:30,083 With the overall silhouette, 623 00:37:30,108 --> 00:37:32,890 the previous one had a triangular one. 624 00:37:32,915 --> 00:37:34,242 For the one we're using now, 625 00:37:34,267 --> 00:37:36,698 we don't have to use a triangular silhouette to give a calm impression. 626 00:37:36,723 --> 00:37:39,217 So, let's change the design starting with the sleeves 627 00:37:39,692 --> 00:37:42,604 to make a diamond-shaped robe. 628 00:37:50,665 --> 00:37:52,329 I'll open this area 629 00:37:57,183 --> 00:37:58,992 to make the robe lighter. 630 00:38:04,896 --> 00:38:07,325 It's good to change the pose, too. 631 00:38:32,133 --> 00:38:34,289 When we're designing, 632 00:38:34,302 --> 00:38:35,532 even the postures 633 00:38:35,556 --> 00:38:37,902 have a huge impact on the character's first impression. 634 00:38:38,502 --> 00:38:39,708 So, when you're practicing alone, 635 00:38:39,733 --> 00:38:41,977 it will be good to 636 00:38:42,002 --> 00:38:43,042 control everything and practice. 637 00:38:49,385 --> 00:38:52,035 Let's make the hair pointy 638 00:38:52,067 --> 00:38:53,878 to show the character's temper. 639 00:38:53,896 --> 00:38:56,051 The overall silhouette will be very pointy. 640 00:38:58,092 --> 00:39:01,435 Let's pause a bit and talk about the silhouette. 641 00:39:01,460 --> 00:39:03,000 What is the silhouette? 642 00:39:04,483 --> 00:39:07,016 Let's go over it once more. 643 00:39:07,125 --> 00:39:09,504 I covered it last time, 644 00:39:09,529 --> 00:39:11,375 but there's no harm in knowing this. 645 00:39:12,090 --> 00:39:13,567 In the end, it's this. 646 00:39:13,592 --> 00:39:16,108 If it's sharp, it gives a sharp impression. 647 00:39:16,383 --> 00:39:18,796 If it's square, it'll make a strong impression on the character. 648 00:39:18,996 --> 00:39:21,629 If it's round, it'll make a cute impression. 649 00:39:21,654 --> 00:39:24,135 If it's curved, it'll make a flexible impression. 650 00:39:24,160 --> 00:39:25,485 That's how it works. 651 00:39:25,510 --> 00:39:28,902 What's important is how it's combined, 652 00:39:28,904 --> 00:39:31,744 and maintained. 653 00:39:32,268 --> 00:39:33,367 What I'm saying right now is 654 00:39:33,392 --> 00:39:35,896 this character is a bit sharp, 655 00:39:36,421 --> 00:39:39,092 but with a loose sharpness. 656 00:39:39,117 --> 00:39:42,302 It's a bit cranky, but it's usually quiet. 657 00:39:42,304 --> 00:39:43,746 It feels like it lacks sleep, 658 00:39:43,889 --> 00:39:45,102 it gives that kind of impression. 659 00:39:45,127 --> 00:39:48,727 It's not a very sharp silhouette. 660 00:39:48,994 --> 00:39:52,253 It's kind of sharp, but it maintains a somewhat loose feeling. 661 00:39:52,617 --> 00:39:55,196 So it can go in with the same silhouette. 662 00:39:55,508 --> 00:39:59,267 And if there's a part that breaks the silhouette, 663 00:39:59,727 --> 00:40:02,725 or if there's a part where it's slightly off, 664 00:40:03,083 --> 00:40:06,896 we need to check out whether we can apply these silhouettes 665 00:40:08,038 --> 00:40:09,465 to those sections or not. 666 00:40:09,777 --> 00:40:12,839 For example, even a hat like this, 667 00:40:13,835 --> 00:40:16,156 we look down at the end of the hat, 668 00:40:16,869 --> 00:40:19,185 or I said it will be a droopy silhouette. 669 00:40:21,996 --> 00:40:23,813 So that you can feel that, 670 00:40:27,225 --> 00:40:29,702 you can draw it droopy like this way down. 671 00:40:31,575 --> 00:40:33,079 In every single detail, 672 00:40:33,186 --> 00:40:35,627 We're going to use the drooping silhouette. 673 00:40:38,739 --> 00:40:40,537 I'll loosen up one side like this, 674 00:40:41,623 --> 00:40:44,200 so that you can include these settings, too 675 00:41:03,063 --> 00:41:06,384 and I'm going to rip off the end of the outfit. 676 00:41:07,100 --> 00:41:08,708 The material setting of the outfit is also 677 00:41:08,733 --> 00:41:11,029 one of the important things that you can set up. 678 00:41:11,054 --> 00:41:12,433 It's good to use it together. 679 00:41:12,592 --> 00:41:14,346 It's not that difficult. 680 00:41:14,371 --> 00:41:16,483 If the character is a bit dark, 681 00:41:16,508 --> 00:41:18,002 you may tear the edges apart, 682 00:41:20,154 --> 00:41:23,855 or if you're a strong character, you can make the outfit thicker. 683 00:41:23,857 --> 00:41:24,948 It's like that. 684 00:41:32,746 --> 00:41:34,753 I tried to use fantasy settings. 685 00:41:34,778 --> 00:41:37,300 Don't use too much techwear or things like that. 686 00:41:41,086 --> 00:41:42,696 But there's one thing you can use instead. 687 00:41:42,819 --> 00:41:44,453 I can't use it in sci-fi, 688 00:41:44,478 --> 00:41:46,512 but it's something that can be used in fantasy effectively. 689 00:41:46,696 --> 00:41:48,646 Curved metals. 690 00:41:48,863 --> 00:41:50,582 Why can't I use it in sci-fi? 691 00:41:50,607 --> 00:41:53,190 It's simple, it has a strong fantasy vibe. 692 00:41:54,782 --> 00:41:56,446 So the curved metal is 693 00:41:56,471 --> 00:41:59,903 the exclusive property of fantasy characters. 694 00:42:00,700 --> 00:42:02,382 It's an element that I like, too. 695 00:42:02,407 --> 00:42:05,228 I can't use it when I draw sci-fi characters as well. 696 00:42:05,253 --> 00:42:06,232 It's one of the items that I can't use in sci-fi. 697 00:42:10,688 --> 00:42:12,103 First of all, 698 00:42:40,371 --> 00:42:44,144 I think it'll be good to show the arms like this. 699 00:42:46,113 --> 00:42:48,481 To show a somewhat violent personality, 700 00:42:48,506 --> 00:42:51,342 the normal arm warmers have a very calm impression. 701 00:42:53,079 --> 00:42:54,967 I'll change them to a half glove. 702 00:42:55,994 --> 00:42:58,525 Adjust it to make the character look violent. 703 00:43:01,865 --> 00:43:04,230 And I'm going to change the design of the skirt. 704 00:43:04,232 --> 00:43:05,296 Which one would be good? 705 00:43:05,596 --> 00:43:08,213 If you cover it up like this, the character becomes too calm. 706 00:43:08,971 --> 00:43:11,589 It's a bit different from what I want to do now. 707 00:43:11,800 --> 00:43:14,096 Therefore, I'm going to make it wider. 708 00:43:17,104 --> 00:43:19,879 And as expected, 709 00:43:22,281 --> 00:43:24,215 you have to tear the ends a bit to maintain the character's impression. 710 00:43:28,090 --> 00:43:30,108 These days, even if it's fantasy, 711 00:43:30,133 --> 00:43:32,010 there are a lot of fusion styles of fantasy. 712 00:43:33,265 --> 00:43:35,499 Fantasy with a bit of sci-fi. 713 00:43:35,935 --> 00:43:37,819 So, as time goes by, 714 00:43:37,844 --> 00:43:42,521 it's not like we're preparing a portfolio for fantasy. 715 00:43:42,546 --> 00:43:44,801 These days, people often prepare a lot for science fiction. 716 00:43:44,803 --> 00:43:48,312 The actual number of outsourced orders is also increasing for sci-fi. 717 00:43:48,788 --> 00:43:52,076 So, there are students 718 00:43:52,078 --> 00:43:53,194 who are into fantasy only. 719 00:43:53,219 --> 00:43:57,463 It's sad, but it's time for you to prepare for sci-fi. 720 00:43:57,488 --> 00:43:59,016 I think it's a good decision. 721 00:43:59,058 --> 00:44:01,388 On the other hand, if you're interested in science fiction only, 722 00:44:01,413 --> 00:44:02,592 or you are not into fantasy at all, 723 00:44:02,617 --> 00:44:03,773 those of you who are doing that, 724 00:44:03,798 --> 00:44:06,194 I recommend you 725 00:44:06,219 --> 00:44:07,733 to work on this side, too. 726 00:44:08,779 --> 00:44:10,027 You'll use it someday. 727 00:44:10,668 --> 00:44:14,210 You'll use it someday and you'll have to study various fields, 728 00:44:14,235 --> 00:44:15,752 so you can do it from the other side. 729 00:44:16,492 --> 00:44:17,700 There's something like this. 730 00:44:19,523 --> 00:44:21,217 You can improvise in drawing female characters 731 00:44:21,241 --> 00:44:22,883 and by drawing muscular male characters. 732 00:44:23,013 --> 00:44:25,304 And by studying perspective from a background, 733 00:44:25,329 --> 00:44:27,527 you can make a character more three-dimensional. 734 00:44:27,935 --> 00:44:31,744 Likewise, improving in one area can help with the other areas. 735 00:44:36,571 --> 00:44:38,513 You can use round metals for this character. 736 00:44:38,538 --> 00:44:40,597 Again, we want to make the gaze focus 737 00:44:40,823 --> 00:44:43,302 on this area. 738 00:44:43,756 --> 00:44:47,122 I think placing a belt around this character 739 00:44:47,147 --> 00:44:47,897 would be fine. 740 00:44:47,922 --> 00:44:51,867 But, this pocket makes the character look like 741 00:44:53,300 --> 00:44:55,323 it's from a rural village, not the deep sea. 742 00:44:55,348 --> 00:44:56,629 So, let's delete this. 743 00:44:59,692 --> 00:45:01,318 What else can we do? 744 00:45:01,320 --> 00:45:03,994 If we're creating a character from under the sea, 745 00:45:04,019 --> 00:45:07,519 you can also use teeth. 746 00:45:07,727 --> 00:45:09,410 But, we already drew in teeth for the shark. 747 00:45:09,435 --> 00:45:11,975 Now, let's create a different mood. 748 00:45:12,713 --> 00:45:16,039 I'll make the center of the hat black. 749 00:45:18,079 --> 00:45:20,260 I'll also add the teeth here. 750 00:45:29,502 --> 00:45:32,650 The hat would droop down compared to the one on the left. 751 00:45:40,000 --> 00:45:44,539 Alternatively, we can make a hat 752 00:45:44,867 --> 00:45:46,115 that goes upwards. 753 00:45:48,492 --> 00:45:51,929 I'll make the head droop down. 754 00:45:55,894 --> 00:45:58,642 Some deep sea fish use bait. 755 00:46:01,283 --> 00:46:02,829 So, this character could 756 00:46:03,677 --> 00:46:04,931 look just like that. 757 00:46:09,710 --> 00:46:13,043 We can add more teeth to this area. 758 00:46:18,194 --> 00:46:20,771 These fractured designs 759 00:46:20,796 --> 00:46:23,006 are also characteristics of deep sea characters. 760 00:46:23,490 --> 00:46:25,635 So, let's use these elements as well. 761 00:46:30,940 --> 00:46:34,215 You could add black veins to the side. 762 00:46:46,105 --> 00:46:49,906 To describe the character's personalities more in detail, 763 00:46:50,490 --> 00:46:52,988 because the previous boots had a calm silhouette, 764 00:46:53,013 --> 00:46:56,533 let's draw boots that stick together and are pointing upwards. 765 00:47:00,577 --> 00:47:01,808 The important thing is the silhouette. 766 00:47:02,490 --> 00:47:04,756 Because it's a silhouette that goes generally upwards, 767 00:47:04,781 --> 00:47:07,352 it would be much less calm than the previous one. 768 00:47:18,027 --> 00:47:20,019 If we use the creatures, too, 769 00:47:20,020 --> 00:47:21,984 because we used drones on the left, 770 00:47:21,986 --> 00:47:23,381 remember how this character's a fantasy character? 771 00:47:23,406 --> 00:47:25,985 Then, instead of machine parts, 772 00:47:26,010 --> 00:47:27,733 creatures would be much more adequate. 773 00:47:28,221 --> 00:47:31,677 Because it would be good to draw a monstrous character, 774 00:47:41,064 --> 00:47:42,187 like this, 775 00:47:46,100 --> 00:47:47,329 we can draw something like Cthulhu. 776 00:47:52,004 --> 00:47:54,923 If you don't know what it is, search for it. 777 00:48:05,910 --> 00:48:07,190 It may look like I'm just drawing, 778 00:48:07,215 --> 00:48:08,554 but actually, I'm drawing the teeth. 779 00:48:42,594 --> 00:48:44,219 They look a bit gross, but still, 780 00:48:44,244 --> 00:48:46,325 I can add eyes like this. 781 00:49:04,263 --> 00:49:07,425 And if we change the design of the wand like that, 782 00:49:08,840 --> 00:49:10,781 it should be curved 783 00:49:10,806 --> 00:49:13,590 because we're going for a fantasy setting instead of a sci-fi setting. 784 00:49:14,502 --> 00:49:16,415 To give a fantasy vibe, 785 00:49:16,440 --> 00:49:19,306 curved silhouettes would be better than linear ones. 786 00:49:19,981 --> 00:49:21,004 Accordingly, 787 00:49:33,919 --> 00:49:35,531 I'll do it like this, 788 00:49:37,598 --> 00:49:38,821 or design it like this, 789 00:49:42,975 --> 00:49:44,392 with the same character, 790 00:49:44,417 --> 00:49:46,104 the design can change this much. 791 00:49:48,000 --> 00:49:49,698 From the same character on the right, 792 00:49:49,723 --> 00:49:52,188 the design of the characters on the left and the center, 793 00:49:52,213 --> 00:49:53,839 becomes definitely different. 794 00:49:53,881 --> 00:49:57,240 That's how you look at the process and we call it a variation. 795 00:49:57,265 --> 00:49:59,125 When it comes to variations, 796 00:49:59,150 --> 00:50:02,202 with the same concept, we're increasing the amount of design. 797 00:50:02,227 --> 00:50:06,023 For example, if this is 1, 2, 798 00:50:06,048 --> 00:50:10,600 1-2 and 1-3, that's what we're going to do. 799 00:50:11,375 --> 00:50:13,135 In a way, these things, 800 00:50:13,160 --> 00:50:15,623 belong to a wide variation. 801 00:50:15,648 --> 00:50:19,554 According to the settings you want, 802 00:50:19,556 --> 00:50:22,221 depending on your personality and story, 803 00:50:22,463 --> 00:50:25,561 by adjusting it, you keep increasing the amount. 804 00:50:25,737 --> 00:50:28,418 If you increase the amount, it becomes a pattern. 805 00:50:28,420 --> 00:50:30,346 It's your data. 806 00:50:30,371 --> 00:50:33,504 It will be used for the actual performance. 807 00:50:34,171 --> 00:50:37,238 So I hope you build up as many things as possible. 808 00:50:37,263 --> 00:50:38,540 It's good to practice. 809 00:50:38,565 --> 00:50:41,421 If you're going to follow me through this process, 810 00:50:41,446 --> 00:50:44,618 I hope you design one. 811 00:50:44,719 --> 00:50:46,298 You don't have to be so detailed. 812 00:50:46,323 --> 00:50:48,608 It's enough to be like the character on the right. 813 00:50:48,806 --> 00:50:52,785 It's okay to have a simple design like this. 814 00:50:52,810 --> 00:50:55,196 Let's make it pretty in your eyes. 815 00:50:55,221 --> 00:50:57,725 I hope you try to give it a sense of storytelling. 816 00:50:57,900 --> 00:51:01,127 I hope you make a design like that. 817 00:51:01,252 --> 00:51:02,938 What I designed today is 818 00:51:02,963 --> 00:51:04,519 going to be used later on, 819 00:51:05,419 --> 00:51:08,295 to continue with the illustration work. 820 00:51:08,479 --> 00:51:11,920 I need to think about which one would be better. 821 00:51:12,004 --> 00:51:13,177 Let's wrap this up. 822 00:51:15,681 --> 00:51:18,785 Today, we had a time to study design. 823 00:51:18,810 --> 00:51:20,333 What's important about design is, 824 00:51:21,300 --> 00:51:24,118 first, it doesn't have to be complicated. 825 00:51:24,185 --> 00:51:27,348 Instead, by using the tempo control, 826 00:51:27,373 --> 00:51:32,017 it's better to divide the concentration section. 827 00:51:32,290 --> 00:51:36,996 Check if it's a clear section 828 00:51:37,021 --> 00:51:40,637 that draws attention from these designs, later on. 829 00:51:40,838 --> 00:51:43,394 Check out the designs you've done yourself. 830 00:51:43,419 --> 00:51:45,746 There are certain parts that draw attention. 831 00:51:46,046 --> 00:51:48,910 That's how you control your strength. 832 00:51:48,935 --> 00:51:50,435 So you can be a good design. 833 00:51:50,610 --> 00:51:53,292 Of course, there's a need for some detail in the process. 834 00:51:53,317 --> 00:51:55,156 For those who are preparing for the portfolio, 835 00:51:55,181 --> 00:51:57,929 it's good to practice in detail, too. 836 00:51:59,221 --> 00:52:01,602 What's important about design? 837 00:52:01,604 --> 00:52:03,788 The most important thing is charm. 838 00:52:04,054 --> 00:52:06,565 But there are so many things that create that charm. 839 00:52:06,873 --> 00:52:09,204 The silhouette itself can be charming, 840 00:52:09,229 --> 00:52:11,146 if the character just looks pretty, 841 00:52:11,171 --> 00:52:13,639 or if it has a pretty face, that's part of the design. 842 00:52:13,823 --> 00:52:17,125 It's also important how attractive the character looks. 843 00:52:17,596 --> 00:52:19,322 I didn't tell you before. 844 00:52:19,406 --> 00:52:20,796 When I was in the process of designing, 845 00:52:20,809 --> 00:52:21,932 the color of the character's skin color 846 00:52:21,944 --> 00:52:23,882 changed a little bit. 847 00:52:24,185 --> 00:52:25,988 Even the skin color is part of the design. 848 00:52:26,013 --> 00:52:28,573 We're not designing outfits, 849 00:52:28,598 --> 00:52:30,396 but a character design. 850 00:52:30,421 --> 00:52:32,415 The color of this character's skin is strong. 851 00:52:32,440 --> 00:52:33,421 Why is the saturation low? 852 00:52:33,446 --> 00:52:35,916 Yellow, red, or black? 853 00:52:35,918 --> 00:52:37,133 Depending on these things, 854 00:52:37,158 --> 00:52:39,451 the character's impression changes. 855 00:52:39,453 --> 00:52:42,802 We get into the design by adjusting each one of them. 856 00:52:44,383 --> 00:52:46,513 How do you practice this? 857 00:52:46,804 --> 00:52:48,260 Variation. 858 00:52:48,460 --> 00:52:50,059 Based on the same character, 859 00:52:50,127 --> 00:52:52,019 the story that 860 00:52:52,193 --> 00:52:53,608 you imagined, 861 00:52:53,675 --> 00:52:57,400 I hope you think about it and add more stories to your thoughts. 862 00:52:57,425 --> 00:52:59,402 By adding some settings, 863 00:52:59,427 --> 00:53:02,514 checking the conditions compared to what you imagined, 864 00:53:02,890 --> 00:53:06,239 or whether people interpret it the same way, 865 00:53:06,315 --> 00:53:08,090 keep testing those things. 866 00:53:08,115 --> 00:53:10,702 It's important to practice the design. 867 00:53:10,827 --> 00:53:14,029 The quantity matters in design. The more you try, the more experience you get. 868 00:53:14,072 --> 00:53:16,914 That becomes your own know-how. 869 00:53:17,106 --> 00:53:20,394 So, I can't help this part. We just have to draw a lot. 870 00:53:20,610 --> 00:53:23,633 Especially for those who thought that design was difficult, 871 00:53:23,658 --> 00:53:27,031 I hope you think about that today. 872 00:53:27,190 --> 00:53:29,392 I talked about a lot of things today. 873 00:53:29,417 --> 00:53:32,140 To be honest, I just decorated my wizard character 874 00:53:32,165 --> 00:53:34,633 according to my taste. 875 00:53:34,733 --> 00:53:36,727 I just added the settings that I wanted to add. 876 00:53:36,985 --> 00:53:39,021 And there's a little theory added to it. 877 00:53:39,110 --> 00:53:42,888 So I recommend that you try it without being scared off. 878 00:53:43,321 --> 00:53:44,839 That's all for today. 879 00:53:44,864 --> 00:53:46,735 Next time, by using this, 880 00:53:47,196 --> 00:53:49,205 let's draw an illustration. 881 00:53:49,207 --> 00:53:52,219 Of course, we will go through the subject of light before that. 882 00:53:52,756 --> 00:53:54,223 See you in the next class. 65079

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