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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,133 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,966 --> 00:00:06,843 Hello. 3 00:00:06,868 --> 00:00:09,304 Today, we'll learn about the silhouette. 4 00:00:09,329 --> 00:00:12,718 Last time, we learned about the character's gaze. 5 00:00:12,875 --> 00:00:15,754 I'll summarize the previous lecture. 6 00:00:15,779 --> 00:00:17,175 When seeing an illustration, 7 00:00:17,218 --> 00:00:20,386 people's gaze moves in a certain direction. 8 00:00:20,411 --> 00:00:23,650 So, we can use that to our advantage 9 00:00:23,675 --> 00:00:26,364 to emphasize things we want to emphasize 10 00:00:26,389 --> 00:00:28,121 and make the gaze flow 11 00:00:28,146 --> 00:00:30,331 based on the mood we want to create. 12 00:00:30,497 --> 00:00:33,663 When you're illustrating, that is very important. 13 00:00:33,688 --> 00:00:36,097 But, when you've just heard of the concept, 14 00:00:36,122 --> 00:00:39,058 you could ignore its importance. 15 00:00:39,267 --> 00:00:41,179 So, from now on, 16 00:00:41,204 --> 00:00:43,016 we have to know 17 00:00:43,041 --> 00:00:45,216 how to utilize 18 00:00:45,241 --> 00:00:46,855 this gaze intentionally. 19 00:00:47,410 --> 00:00:50,729 So, we'll learn about the silhouette today. 20 00:00:50,754 --> 00:00:54,932 As a basic concept, we learned about the gaze last time. 21 00:00:54,957 --> 00:00:57,393 Today, we'll go over 22 00:00:57,418 --> 00:01:00,216 how to utilize it to your full advantage. 23 00:01:00,218 --> 00:01:02,439 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 24 00:01:02,440 --> 00:01:03,580 So, we will apply what we've learned to today's lecture. 25 00:01:03,582 --> 00:01:05,182 The three things that make up 26 00:01:05,207 --> 00:01:09,443 an illustration are the point, the line, and the plane. 27 00:01:09,468 --> 00:01:13,612 The silhouette would be related to the plane. 28 00:01:13,875 --> 00:01:16,430 Among these three components, 29 00:01:16,455 --> 00:01:18,058 the point makes you focus. 30 00:01:18,083 --> 00:01:20,277 The line induces you. 31 00:01:20,302 --> 00:01:23,208 And the plane decides the first impression. 32 00:01:23,233 --> 00:01:24,667 That's the summary. 33 00:01:24,692 --> 00:01:26,038 Simply put, for example, 34 00:01:26,063 --> 00:01:27,556 if there's a muscular character, 35 00:01:27,558 --> 00:01:29,472 the silhouette would be massive. 36 00:01:29,473 --> 00:01:31,307 And if you look at a muscular character, 37 00:01:31,332 --> 00:01:34,119 you can perceive the character 38 00:01:34,144 --> 00:01:35,712 as being aggressive. 39 00:01:35,714 --> 00:01:38,126 On the other hand, if the character's silhouette 40 00:01:38,128 --> 00:01:41,542 is gentle and slender, 41 00:01:41,768 --> 00:01:43,650 you can perceive it as being 42 00:01:43,675 --> 00:01:44,989 a calm character. 43 00:01:44,991 --> 00:01:48,049 So, the silhouette has a huge impact 44 00:01:48,074 --> 00:01:50,863 on deciding the character's first impression. 45 00:01:51,066 --> 00:01:54,350 Oh, the silhouette applies to the illustration stage. 46 00:01:54,351 --> 00:01:56,126 It applies to the design stage, 47 00:01:56,128 --> 00:01:59,134 and it also applies to the drawing stage. 48 00:01:59,136 --> 00:02:00,808 It always applies. 49 00:02:01,108 --> 00:02:02,833 Even when it's a simple hoodie, 50 00:02:02,858 --> 00:02:05,816 whether you draw it oversized 51 00:02:06,910 --> 00:02:09,446 or whether you draw it tight 52 00:02:09,448 --> 00:02:11,589 that will differentiate the character's first impression. 53 00:02:13,279 --> 00:02:14,726 So, the silhouette 54 00:02:14,728 --> 00:02:17,060 has a close relation with illustration. 55 00:02:17,085 --> 00:02:19,287 So, you should put your intentions towards it. 56 00:02:20,499 --> 00:02:25,031 I have the same character that I used 57 00:02:25,033 --> 00:02:27,227 when I explained about the gaze. 58 00:02:27,252 --> 00:02:28,870 Today, I'll use this character 59 00:02:28,895 --> 00:02:31,143 to show you its design. 60 00:02:31,145 --> 00:02:33,609 We're going to look at 61 00:02:33,848 --> 00:02:37,153 what kind of impressions a silhouette gives 62 00:02:37,155 --> 00:02:38,713 and how to use it effectively. 63 00:02:38,738 --> 00:02:41,096 So, why am I just showing you the design? 64 00:02:41,121 --> 00:02:42,466 Of course, like I told you before, 65 00:02:42,468 --> 00:02:45,206 you can use this silhouette in the composition. 66 00:02:45,527 --> 00:02:47,785 If a character is sitting down 67 00:02:47,900 --> 00:02:49,290 and if its legs are 68 00:02:50,628 --> 00:02:52,542 in an M shape like this, 69 00:02:52,753 --> 00:02:56,019 the overall silhouette of the character will be a triangular shape. 70 00:02:56,518 --> 00:02:58,665 So, it will look more stabilized. 71 00:02:58,690 --> 00:03:01,186 Or, it could be lifting both arms up. 72 00:03:01,188 --> 00:03:04,268 So, when it's standing like this, 73 00:03:04,293 --> 00:03:05,649 the silhouette will be an inverted triangle. 74 00:03:05,651 --> 00:03:07,252 So it would look energetic. 75 00:03:07,254 --> 00:03:09,098 We can create different feelings like this. 76 00:03:09,123 --> 00:03:11,316 But, I'll tell you about 77 00:03:13,691 --> 00:03:15,422 the most common silhouettes 78 00:03:15,424 --> 00:03:16,794 later on. 79 00:03:16,796 --> 00:03:20,026 There are many different kinds of silhouettes 80 00:03:20,051 --> 00:03:23,102 but, if we're just looking at the basic forms, 81 00:03:23,104 --> 00:03:25,261 these would be the basic ones. 82 00:03:25,405 --> 00:03:28,230 First up, the triangle. 83 00:03:28,255 --> 00:03:29,588 I showed this in the previous example. 84 00:03:29,613 --> 00:03:34,175 With this silhouette, it has a lot of balance on the bottom 85 00:03:34,200 --> 00:03:36,331 so, it looks kind of heavy. 86 00:03:36,356 --> 00:03:37,652 So, if a character has this silhouette, 87 00:03:37,677 --> 00:03:40,035 it gives off a calm impression. 88 00:03:43,793 --> 00:03:45,932 There would be a lot of elements at the bottom 89 00:03:45,957 --> 00:03:48,786 and fewer elements at the top. 90 00:03:49,022 --> 00:03:51,589 And, when it's flipped over, 91 00:03:51,591 --> 00:03:53,352 it would be an inverted triangle. 92 00:03:53,377 --> 00:03:56,668 This inverted triangle would be more energetic 93 00:03:56,693 --> 00:03:58,037 as opposed to being calm 94 00:03:59,136 --> 00:04:01,308 and it would look more impressive. 95 00:04:01,780 --> 00:04:04,460 So, with cute characters, most of their elements 96 00:04:04,473 --> 00:04:06,777 would be at the top. 97 00:04:07,199 --> 00:04:08,880 This character has a calm impression. 98 00:04:08,882 --> 00:04:10,854 So its hair goes downwards. 99 00:04:10,879 --> 00:04:13,351 If you want to draw a cute character, 100 00:04:13,376 --> 00:04:16,176 you can draw twin pigtails and make the hair go upwards. 101 00:04:19,079 --> 00:04:21,325 And if it goes upwards, 102 00:04:21,350 --> 00:04:23,362 it will look cuter 103 00:04:23,364 --> 00:04:25,417 than the previous silhouette. 104 00:04:26,222 --> 00:04:29,894 There are people who lift the pigtails completely like this. 105 00:04:30,065 --> 00:04:33,128 This is used for more dynamic compositions. 106 00:04:33,975 --> 00:04:36,213 So, a triangular composition is for calm images, 107 00:04:36,238 --> 00:04:39,449 and an inverted triangle is for energetic images. 108 00:04:39,883 --> 00:04:41,244 Now, this triangle is modified 109 00:04:41,269 --> 00:04:42,613 into this diamond shape. 110 00:04:42,638 --> 00:04:44,752 The diamond shape 111 00:04:44,777 --> 00:04:47,106 is used often 112 00:04:47,108 --> 00:04:49,735 for mobile game characters 113 00:04:49,737 --> 00:04:52,609 when we're drawing a portrait illustration. 114 00:04:52,634 --> 00:04:54,474 So, what is a diamond composition? 115 00:04:54,476 --> 00:04:57,441 Overall, the diamond composition strongly gives 116 00:04:57,957 --> 00:04:59,201 the appearance of a fancy composition. 117 00:04:59,203 --> 00:05:01,420 But, the difference between an inverted triangle, 118 00:05:01,422 --> 00:05:03,565 which is also dynamic and fancy, 119 00:05:03,590 --> 00:05:06,257 is that it looks stabilized as well. 120 00:05:06,259 --> 00:05:09,738 So, it has both the advantages of the two types of triangles. 121 00:05:10,185 --> 00:05:12,118 With the diamond shape, 122 00:05:12,143 --> 00:05:14,396 the character would look fancy, 123 00:05:14,398 --> 00:05:17,456 and it's easier to make the viewers focus towards the center. 124 00:05:18,987 --> 00:05:21,235 If we look at where our eyes would be focused on, 125 00:05:22,405 --> 00:05:24,860 with the triangle, it would be here, 126 00:05:24,885 --> 00:05:28,744 and with the inverted triangle, it would be here. 127 00:05:28,746 --> 00:05:32,190 But actually, this spot changes 128 00:05:32,215 --> 00:05:34,378 quite fluidly. 129 00:05:34,403 --> 00:05:37,323 For example, when we have a triangular composition, 130 00:05:37,348 --> 00:05:38,615 the character's face would be here. 131 00:05:38,617 --> 00:05:40,851 The viewers would look at the face first, 132 00:05:40,853 --> 00:05:42,205 so their gaze would head here first. 133 00:05:42,230 --> 00:05:44,433 So, the overall center of gravity 134 00:05:44,435 --> 00:05:47,205 should be at the bottom. 135 00:05:47,230 --> 00:05:49,729 But, our eyes would look at the top. 136 00:05:49,754 --> 00:05:51,780 So, it's actually difficult to 137 00:05:51,782 --> 00:05:53,714 make the viewer's gaze focus on where we'd want them to. 138 00:05:54,322 --> 00:05:57,214 But, with this diamond shape, 139 00:05:57,988 --> 00:06:00,425 the center is definitely balanced. 140 00:06:00,427 --> 00:06:01,869 So, the viewers tend to 141 00:06:01,894 --> 00:06:05,596 focus a lot on the elements in the middle. 142 00:06:05,621 --> 00:06:08,783 So, what're the characteristics of mobile games? 143 00:06:08,808 --> 00:06:11,711 Gamers have to know the character's charm at first glance. 144 00:06:11,713 --> 00:06:13,651 Also, the character needs to be very fancy. 145 00:06:13,676 --> 00:06:16,441 This way, gamers would want to get this character 146 00:06:16,466 --> 00:06:17,908 from a game's 'gacha' system. 147 00:06:17,933 --> 00:06:19,682 So, to do that, 148 00:06:19,707 --> 00:06:22,894 this diamond shape is used often 149 00:06:22,919 --> 00:06:24,331 because it's more appropriate. 150 00:06:24,697 --> 00:06:26,479 There are other types, too. 151 00:06:26,504 --> 00:06:28,730 For example, there's the 8-shaped composition. 152 00:06:30,001 --> 00:06:31,556 Actually, this composition is simple. 153 00:06:31,558 --> 00:06:35,449 With an 8-shaped composition, if there's a halo behind, 154 00:06:36,566 --> 00:06:39,010 people's gaze would focus strongly at the top. 155 00:06:39,035 --> 00:06:42,760 People would focus on the center of the circle. 156 00:06:42,785 --> 00:06:45,839 So, this character would look holy. 157 00:06:46,120 --> 00:06:48,200 You might have seen this composition often 158 00:06:48,202 --> 00:06:50,640 when a goddess character 159 00:06:50,642 --> 00:06:52,394 has a halo behind her head. 160 00:06:52,419 --> 00:06:54,839 If she also has a cape, 161 00:06:54,864 --> 00:06:56,385 like this, 162 00:06:56,410 --> 00:07:00,183 the composition would overall look very holy. 163 00:07:01,238 --> 00:07:07,346 Other than the triangle, the diamond, and the 8-shape, 164 00:07:07,348 --> 00:07:11,043 there could be triangular compositions that are heavy on one side. 165 00:07:11,068 --> 00:07:15,165 There could be trapezoid shapes, and other shapes too. 166 00:07:15,190 --> 00:07:17,428 But, the compositions that decide 167 00:07:17,430 --> 00:07:18,853 the overall image would be just the ones we learned. 168 00:07:20,159 --> 00:07:24,037 So, I'll apply our knowledge to the gaze here. 169 00:07:24,039 --> 00:07:27,127 The gaze focuses on the bottom, 170 00:07:27,129 --> 00:07:29,306 so it overall gives a calm impression. 171 00:07:29,416 --> 00:07:32,259 When the gaze focuses on the top, 172 00:07:32,284 --> 00:07:34,533 it looks energetic overall. 173 00:07:34,791 --> 00:07:38,923 The gaze spreads out. 174 00:07:39,276 --> 00:07:40,817 The horizontal lines are long 175 00:07:40,842 --> 00:07:42,361 and our eyes focus on the center. 176 00:07:42,386 --> 00:07:46,395 So, it would be often used for 177 00:07:46,397 --> 00:07:47,721 fancy portrait illustrations. 178 00:07:48,596 --> 00:07:51,803 The gaze spins once around the head. 179 00:07:52,506 --> 00:07:54,943 Either from above it, or from behind it. 180 00:07:54,945 --> 00:07:57,324 The gaze would draw a big circle. 181 00:07:57,326 --> 00:07:59,677 Because we focus on the character's face, 182 00:07:59,702 --> 00:08:01,645 it looks holy. 183 00:08:02,062 --> 00:08:04,239 Now, if you use this knowledge, 184 00:08:04,264 --> 00:08:06,373 you can effectively use silhouettes 185 00:08:06,375 --> 00:08:08,957 according to your intentions. 186 00:08:08,959 --> 00:08:11,330 So, you should remember this. 187 00:08:11,332 --> 00:08:13,133 Remember these four types of silhouettes 188 00:08:13,135 --> 00:08:15,228 and apply them to your illustrations. 189 00:08:15,253 --> 00:08:18,809 We went over the overall first impression of the silhouette. 190 00:08:18,834 --> 00:08:22,342 So, from here, we can decide the second impression. 191 00:08:26,808 --> 00:08:28,108 The first impression 192 00:08:28,110 --> 00:08:30,997 is decided by the overall silhouette. 193 00:08:31,022 --> 00:08:33,562 The second impression is decided by a lesser factor, 194 00:08:33,563 --> 00:08:35,349 which would be the lines. 195 00:08:35,562 --> 00:08:38,709 The lines decide the character's second impression. 196 00:08:39,514 --> 00:08:40,627 What am I talking about? 197 00:08:40,628 --> 00:08:44,529 How would you feel if a silhouette was round? 198 00:08:45,280 --> 00:08:48,083 It would be a cute character. 199 00:08:48,108 --> 00:08:51,342 On the other hand, if the silhouette is pointed, 200 00:08:52,287 --> 00:08:54,756 it will look aggressive. 201 00:08:55,065 --> 00:08:58,279 If the overall silhouette has a lot of curves 202 00:08:58,304 --> 00:09:00,599 that move smoothly, 203 00:09:01,410 --> 00:09:04,006 it will look luxurious. 204 00:09:04,615 --> 00:09:07,662 If the silhouette is a square shape, 205 00:09:08,085 --> 00:09:12,326 it will look defensive and firm. 206 00:09:12,936 --> 00:09:15,593 If we maintain this triangular composition, 207 00:09:15,594 --> 00:09:18,178 and if we draw the lines inwards, 208 00:09:18,217 --> 00:09:19,903 it would look weaker. 209 00:09:19,928 --> 00:09:24,468 If it's a triangle with round lines that go outwards, 210 00:09:24,469 --> 00:09:26,053 we can alter it 211 00:09:26,319 --> 00:09:28,376 so that it looks cute. 212 00:09:28,401 --> 00:09:30,503 So, by utilizing these four basic compositions, 213 00:09:30,528 --> 00:09:33,365 and by using the lines below, 214 00:09:33,617 --> 00:09:36,912 we would actually draw while fixing the silhouettes. 215 00:09:37,862 --> 00:09:39,850 So, let's get to it. 216 00:09:40,232 --> 00:09:44,240 Let's decorate and design this character. 217 00:09:48,873 --> 00:09:53,037 First off, we'll use the triangular composition. 218 00:09:53,062 --> 00:09:55,306 Because it gives off a calm impression, 219 00:09:55,308 --> 00:09:56,930 from these two examples, 220 00:09:56,931 --> 00:10:00,309 I'll use this less energetic silhouette. 221 00:10:00,345 --> 00:10:02,384 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 222 00:10:02,385 --> 00:10:03,104 I'll also add in curves overall 223 00:10:03,129 --> 00:10:05,093 so that it looks classy. 224 00:10:05,094 --> 00:10:09,463 So, this character would be calm, dull, and classy. 225 00:10:09,464 --> 00:10:11,953 These are the impressions we want to give. 226 00:10:12,937 --> 00:10:14,789 I'll draw the clothes. 227 00:10:47,395 --> 00:10:50,764 I'll make the clothes curve more inwards around the waist 228 00:10:50,766 --> 00:10:53,288 so that the waist would be thin. 229 00:10:59,894 --> 00:11:03,292 The bottom silhouette 230 00:11:03,317 --> 00:11:05,953 should also be forming a triangular shape as much as possible. 231 00:11:07,544 --> 00:11:08,660 Like I told you before, 232 00:11:08,685 --> 00:11:11,445 there should be a lot of elements on the bottom. 233 00:11:12,983 --> 00:11:16,585 So, let's say this character is a wizard. 234 00:11:17,186 --> 00:11:18,772 An ice wizard. 235 00:11:19,024 --> 00:11:20,246 Or, 236 00:11:23,961 --> 00:11:26,148 let's just say it's a plant wizard. 237 00:11:26,173 --> 00:11:28,116 I think that would be better to 238 00:11:28,141 --> 00:11:29,629 show the curves of the character. 239 00:11:29,654 --> 00:11:31,680 If it's a plant wizard, 240 00:11:31,681 --> 00:11:34,225 most of its magic effects 241 00:11:34,250 --> 00:11:36,418 would be placed downwards. 242 00:11:41,871 --> 00:11:44,367 First, I'll draw the clothes. 243 00:11:50,007 --> 00:11:52,983 Some of you may find it difficult to design a character. 244 00:11:53,008 --> 00:11:55,569 You might think it's challenging. 245 00:11:55,570 --> 00:11:58,674 You may even wonder if you can start designing with your current skills. 246 00:11:58,699 --> 00:12:01,043 Drawing fan art could feel more comfortable for now. 247 00:12:01,210 --> 00:12:04,619 But, if you do practical work later, 248 00:12:04,621 --> 00:12:07,812 you'll have to design most of your works. 249 00:12:07,837 --> 00:12:09,708 If you are just going to draw as a hobby 250 00:12:09,733 --> 00:12:12,761 or just draw fan art, it'll be fine. 251 00:12:12,786 --> 00:12:15,803 But other than that, you need some design skills. 252 00:12:16,017 --> 00:12:18,024 If you work with subcontracts, 253 00:12:18,705 --> 00:12:20,922 there are concept artworks where you would just work on design. 254 00:12:21,218 --> 00:12:24,583 You could also draw the concept art and the illustration. 255 00:12:24,608 --> 00:12:26,929 This type of work is the most common these days. 256 00:12:27,041 --> 00:12:29,788 Other than that, you might draw loading illustrations. 257 00:12:30,289 --> 00:12:32,272 Or you may also have to design the cover for books. 258 00:12:32,297 --> 00:12:34,612 So, if you're not drawing 259 00:12:34,613 --> 00:12:36,701 a loading illustration 260 00:12:36,726 --> 00:12:37,695 or selling your fan artwork, 261 00:12:37,697 --> 00:12:39,881 most of the time, you would have to do design work. 262 00:12:39,906 --> 00:12:41,983 So, practicing design is important. 263 00:12:42,106 --> 00:12:45,835 You might think design is something difficult. 264 00:12:45,837 --> 00:12:48,337 But, when you draw the silhouette just like your intention, 265 00:12:48,362 --> 00:12:50,352 like I did now, 266 00:12:51,797 --> 00:12:54,256 even if the specific elements within it changes, 267 00:12:54,281 --> 00:12:56,108 as long as the overall silhouette stays the same, 268 00:12:56,133 --> 00:12:58,723 you can express what you wanted to 269 00:12:58,724 --> 00:13:00,023 in the overall image. 270 00:13:00,586 --> 00:13:04,404 After that, you would just make it look prettier. 271 00:13:04,406 --> 00:13:06,820 So, you would keep looking at references. 272 00:13:07,962 --> 00:13:09,703 If you just get the first impression right, 273 00:13:11,320 --> 00:13:13,020 most of the time 274 00:13:13,021 --> 00:13:14,873 you can draw the image you want. 275 00:13:14,898 --> 00:13:16,696 So, don't worry about it too much. 276 00:13:16,698 --> 00:13:18,201 I recommend you to practice drawing 277 00:13:18,203 --> 00:13:20,330 while thinking of today's topic 278 00:13:20,332 --> 00:13:22,088 and thinking of how to 279 00:13:23,022 --> 00:13:26,102 move a gaze according to your intention. 280 00:13:26,644 --> 00:13:28,936 There will be some of you 281 00:13:28,961 --> 00:13:31,729 who want to draw game illustrations 282 00:13:32,070 --> 00:13:33,069 but who have never designed. 283 00:13:33,094 --> 00:13:37,055 If that's you, I strongly suggest 284 00:13:37,080 --> 00:13:38,937 practicing design in your free time. 285 00:13:42,433 --> 00:13:44,959 When I previously mentioned the point, line, and plane, 286 00:13:44,984 --> 00:13:47,834 I mentioned that the line directs the gaze. 287 00:13:47,859 --> 00:13:49,389 In other words, it would induce you. 288 00:13:49,414 --> 00:13:50,780 Then, you can use the lines to 289 00:13:50,799 --> 00:13:52,690 make the viewers focus on a certain point. 290 00:13:52,692 --> 00:13:54,650 Let's say you want a triangular shape. 291 00:13:54,651 --> 00:13:56,398 It would be the most effective to 292 00:13:56,423 --> 00:13:58,382 make the clothing go inwards, then outwards. 293 00:13:58,777 --> 00:14:01,632 If it goes outwards from here, the gaze would head in the opposite direction. 294 00:14:02,161 --> 00:14:04,624 So, to make the gaze move in the way you want, 295 00:14:05,213 --> 00:14:08,452 you can place metals next to the breasts, like this. 296 00:14:08,477 --> 00:14:10,023 Make them go inwards first, 297 00:14:12,685 --> 00:14:14,148 then make them go outwards. 298 00:14:16,085 --> 00:14:18,917 See how the elements related to the line 299 00:14:19,224 --> 00:14:23,054 make the gaze move in the direction I want? 300 00:14:24,465 --> 00:14:26,680 We also need focal points in the center. 301 00:14:26,705 --> 00:14:28,281 In other words, elements related to the dot. 302 00:14:28,306 --> 00:14:30,097 Previously, when we learned about the gaze, 303 00:14:30,122 --> 00:14:32,449 we learned a good element in illustration 304 00:14:32,474 --> 00:14:34,678 would make the gaze flow naturally. 305 00:14:34,703 --> 00:14:37,725 We would also need focal points. 306 00:14:37,750 --> 00:14:40,029 So, if we place these focal points 307 00:14:40,054 --> 00:14:44,246 with detailed patterns in these areas, 308 00:14:45,393 --> 00:14:51,309 it would be a better design. 309 00:14:56,879 --> 00:14:58,823 One of the most widely used designs in practical work 310 00:14:58,824 --> 00:15:01,004 is this triangular design. 311 00:15:02,212 --> 00:15:02,884 Like this one. 312 00:15:02,886 --> 00:15:05,284 I sometimes call it the arrow. 313 00:15:05,309 --> 00:15:07,431 If the bottom lines are longer 314 00:15:07,433 --> 00:15:10,176 and if the upper lines are shorter, the gaze would 315 00:15:10,208 --> 00:15:12,028 naturally flow in this direction. 316 00:15:12,501 --> 00:15:14,791 So, this acts as an arrow. 317 00:15:14,816 --> 00:15:16,059 It becomes a guidepost. 318 00:15:16,192 --> 00:15:18,919 So, you can add in elements like this 319 00:15:18,944 --> 00:15:21,207 to make the gaze go towards your intentions. 320 00:15:22,104 --> 00:15:23,127 This element would 321 00:15:23,152 --> 00:15:25,660 make sure the gaze goes downwards. 322 00:15:29,667 --> 00:15:31,584 If you want to add in visual elements, 323 00:15:31,609 --> 00:15:33,707 it's effective to use colors. 324 00:15:36,918 --> 00:15:40,405 It would be really good to use colors 325 00:15:40,703 --> 00:15:42,730 around the important areas. 326 00:15:49,028 --> 00:15:52,081 So, we now used flows that go downwards. 327 00:15:52,106 --> 00:15:56,277 And we decided that the character uses plant magic. 328 00:15:56,279 --> 00:15:59,218 Let's set the overall color. 329 00:16:03,459 --> 00:16:06,105 I'll set the overall color to green. 330 00:16:06,787 --> 00:16:09,483 Now, I'll draw the plants. 331 00:16:09,528 --> 00:16:13,098 When you draw plants, remember that they are curved overall. 332 00:16:13,123 --> 00:16:15,483 So, these elements will be very appropriate 333 00:16:15,508 --> 00:16:17,598 to give the impression we want. 334 00:16:17,981 --> 00:16:20,284 We have to twist the plants as much as possible. 335 00:16:20,309 --> 00:16:22,058 We also need to create a triangular silhouette. 336 00:16:22,083 --> 00:16:23,723 So, I'll place them at the bottom. 337 00:16:32,504 --> 00:16:34,499 While maintaining a triangular silhouette, 338 00:16:34,524 --> 00:16:36,387 the tree trunks would be placed here. 339 00:16:37,168 --> 00:16:40,470 Remember, you need to make sure that the trunks 340 00:16:40,472 --> 00:16:41,520 aren't placed too regularly. 341 00:16:41,524 --> 00:16:45,128 Remember when we divided the hair into dimensions? 342 00:16:45,153 --> 00:16:48,973 Like that, we're going to use irregular patterns 343 00:16:48,998 --> 00:16:50,551 and create irregularity and draw. 344 00:17:03,325 --> 00:17:06,964 So, if we place a lot of elements at the bottom, 345 00:17:06,989 --> 00:17:11,167 the overall impression will be calm. 346 00:17:11,192 --> 00:17:12,669 But, you may wonder 347 00:17:12,671 --> 00:17:15,209 if you can add in other types 348 00:17:15,234 --> 00:17:16,426 of silhouettes. 349 00:17:17,002 --> 00:17:17,777 It's actually possible. 350 00:17:17,802 --> 00:17:19,863 But, in this case, it's nearly impossible to 351 00:17:20,716 --> 00:17:23,910 add an inverted triangular silhouette. 352 00:17:23,935 --> 00:17:25,935 Because it would collide with what we've done. 353 00:17:25,960 --> 00:17:27,800 But, it's possible to 354 00:17:27,825 --> 00:17:29,422 add in a small diamond silhouette 355 00:17:29,447 --> 00:17:31,616 or an 8-shaped composition. 356 00:17:31,648 --> 00:17:33,639 There are a lot of different diamonds. 357 00:17:33,664 --> 00:17:35,208 There could be an exact diamond like this, 358 00:17:35,233 --> 00:17:37,414 and there could be a diamond that's longer at the bottom. 359 00:17:37,598 --> 00:17:39,769 There are also diamonds that're longer at the top. 360 00:17:39,794 --> 00:17:41,598 There are also diamonds with longer sides. 361 00:17:41,713 --> 00:17:43,542 We looked at the different types of diamonds, 362 00:17:43,567 --> 00:17:46,053 so, we can now mix them. 363 00:17:46,078 --> 00:17:48,767 For example, this character uses tree power. 364 00:17:48,769 --> 00:17:50,643 You may think that because it uses tree power, 365 00:17:50,645 --> 00:17:51,824 you want it to look holy, 366 00:17:52,759 --> 00:17:54,519 just like a goddess. 367 00:17:55,801 --> 00:17:57,412 How would we do that? 368 00:17:57,414 --> 00:18:00,324 Remember it's good to add a silhouette behind the head? 369 00:18:01,963 --> 00:18:04,137 So, I'll draw a trunk like this. 370 00:18:08,392 --> 00:18:11,434 You'll see that the impression changed suddenly. 371 00:18:11,459 --> 00:18:14,515 The character has different impressions 372 00:18:14,540 --> 00:18:16,535 depending on whether it has this trunk or not. 373 00:18:18,890 --> 00:18:22,613 I'll add horns to the character for better focus. 374 00:18:28,066 --> 00:18:30,449 So, silhouettes and gazes are all about 375 00:18:30,451 --> 00:18:33,378 designing an illustration based on 376 00:18:33,403 --> 00:18:35,290 the mood you want to create. 377 00:18:35,292 --> 00:18:37,925 So, these two elements 378 00:18:37,950 --> 00:18:41,689 would be the key elements to address 379 00:18:41,691 --> 00:18:44,426 if you want to be an illustrator. 380 00:18:44,908 --> 00:18:46,972 Drawing a character beautifully 381 00:18:46,997 --> 00:18:48,722 and having a gorgeous drawing style 382 00:18:48,747 --> 00:18:51,643 are actually just additional elements. 383 00:18:51,668 --> 00:18:53,512 That's what I think. 384 00:18:53,537 --> 00:18:56,367 Of course, in commercial art, your drawing style is very important. 385 00:18:56,392 --> 00:18:58,256 You need to have a charming drawing style. 386 00:18:58,258 --> 00:19:00,698 Also, you shouldn't be lazy in 387 00:19:00,700 --> 00:19:02,159 experimenting with it. 388 00:19:02,184 --> 00:19:05,673 But, before that, you need to understand how to 389 00:19:05,675 --> 00:19:06,893 compose your illustration. 390 00:19:06,918 --> 00:19:09,742 I think this is the biggest element 391 00:19:09,744 --> 00:19:12,050 that can affect your growth as an artist. 392 00:19:12,075 --> 00:19:14,103 You may think that you have to 393 00:19:14,105 --> 00:19:15,139 study this part separately. 394 00:19:15,140 --> 00:19:17,565 You may think that you always need to have your intentions. 395 00:19:17,590 --> 00:19:19,089 That isn't true. 396 00:19:19,114 --> 00:19:20,851 If you keep studying, 397 00:19:20,853 --> 00:19:22,413 if you keep drawing, 398 00:19:22,438 --> 00:19:25,760 if you continue drawing, even if you're ignorant, 399 00:19:25,785 --> 00:19:29,410 someday, you'll learn these parts just by doing it. 400 00:19:29,435 --> 00:19:30,389 You'll get a hunch. 401 00:19:30,390 --> 00:19:33,073 If you just draw, you can make a good silhouette. 402 00:19:33,382 --> 00:19:35,144 But you'd have to 403 00:19:35,169 --> 00:19:37,449 draw a lot. Really a lot. 404 00:19:37,787 --> 00:19:41,226 For about three to four years. 405 00:19:41,251 --> 00:19:43,200 You have to draw at least that long 406 00:19:43,202 --> 00:19:45,184 to grasp the basic concepts. 407 00:19:45,346 --> 00:19:48,179 But, you're not here to do that, right? 408 00:19:48,204 --> 00:19:49,793 When you're seeing this video, 409 00:19:49,818 --> 00:19:51,444 you should focus on 410 00:19:51,446 --> 00:19:54,524 intentionally using 411 00:19:54,525 --> 00:19:56,281 gazes and silhouettes. 412 00:19:56,989 --> 00:19:59,164 You should use them intentionally 413 00:19:59,166 --> 00:20:01,295 to grasp these concepts with your head 414 00:20:01,320 --> 00:20:02,902 instead of grasping them with muscle memory. 415 00:20:03,179 --> 00:20:04,181 This is something 416 00:20:04,183 --> 00:20:06,527 I emphasize to my students. 417 00:20:07,254 --> 00:20:08,815 Actually, muscle memory is the best. 418 00:20:08,817 --> 00:20:10,018 If you have good muscle memory, 419 00:20:10,043 --> 00:20:11,056 that would mean you were talented 420 00:20:11,081 --> 00:20:13,143 from the beginning. 421 00:20:13,168 --> 00:20:15,241 But that might not always work. 422 00:20:15,243 --> 00:20:17,676 For instance, each person has 423 00:20:17,678 --> 00:20:20,121 their own strengths. 424 00:20:20,600 --> 00:20:22,730 There are people who like drawing calm illustrations. 425 00:20:23,478 --> 00:20:26,533 There are others who are good at drawing dynamic illustrations. 426 00:20:26,674 --> 00:20:28,531 Others are good at drawing cute illustrations. 427 00:20:28,556 --> 00:20:34,691 So, everyone has their own strengths. 428 00:20:36,327 --> 00:20:37,872 But, that would mean, 429 00:20:37,874 --> 00:20:41,731 people usually can't draw something that's opposite to their strengths. 430 00:20:41,733 --> 00:20:43,580 For example, if you can draw calm characters well, 431 00:20:43,581 --> 00:20:45,066 your weakness would be cute characters. 432 00:20:45,395 --> 00:20:47,903 It would also apply 433 00:20:47,905 --> 00:20:49,699 to the opposite situation. 434 00:20:50,366 --> 00:20:53,043 But, it's actually clear why those are your weaknesses. 435 00:20:53,451 --> 00:20:57,215 It's because you don't have muscle memory. 436 00:20:58,520 --> 00:21:00,972 So, when someone is good at 437 00:21:00,974 --> 00:21:03,042 drawing cute characters thanks to muscle memory, 438 00:21:03,043 --> 00:21:05,460 if they rely on it too much with calm characters, 439 00:21:05,462 --> 00:21:07,418 the character would end up looking cute. 440 00:21:07,550 --> 00:21:09,248 So, in a lot of cases, 441 00:21:09,574 --> 00:21:12,085 you wouldn't be able to follow your intentions. 442 00:21:12,087 --> 00:21:14,051 In order to minimize these situations, 443 00:21:14,053 --> 00:21:16,926 I'll tell you all about how to use your intentions. 444 00:21:17,199 --> 00:21:19,207 If you focused on cute characters 445 00:21:19,232 --> 00:21:20,275 so far, 446 00:21:20,300 --> 00:21:22,129 practice drawing calm characters, 447 00:21:22,154 --> 00:21:24,191 and make the silhouette in a triangular shape. 448 00:21:24,216 --> 00:21:26,211 Make sure the viewer's gaze goes downwards, 449 00:21:26,236 --> 00:21:27,902 and work on your illustration. 450 00:21:27,927 --> 00:21:30,824 After you're done, compare it to your previous drawings of 451 00:21:30,849 --> 00:21:32,291 calm characters. 452 00:21:32,316 --> 00:21:34,543 Did your character actually appear calm? 453 00:21:34,568 --> 00:21:37,598 If it did, today's lecture 454 00:21:37,623 --> 00:21:39,637 will have been a success. 455 00:21:42,396 --> 00:21:44,207 That's all I want to tell you. 456 00:21:51,775 --> 00:21:54,363 The illustrations on the right look like an elemental table, right? 457 00:21:54,894 --> 00:21:57,488 Well, it's kind of like that. 458 00:21:57,513 --> 00:22:00,027 It's kind of like an elemental table. 459 00:22:00,795 --> 00:22:03,195 These would be our tools to help us 460 00:22:03,394 --> 00:22:04,996 express a character. 461 00:22:05,269 --> 00:22:07,987 So, first, we worked on a character 462 00:22:08,012 --> 00:22:10,207 that looks calm and holy. 463 00:22:19,192 --> 00:22:23,309 We'll work on the same character again, but, 464 00:22:23,480 --> 00:22:26,762 we're going to use an inverted triangle and a pointy silhouette 465 00:22:26,787 --> 00:22:29,629 to make it look aggressive. 466 00:22:29,654 --> 00:22:32,527 You'd usually do this when you're drawing armor. 467 00:22:45,633 --> 00:22:49,381 If you're an avid fan of RPG games, 468 00:22:49,406 --> 00:22:51,410 you would have seen this silhouette often. 469 00:22:52,876 --> 00:22:55,629 Because high-level weapons need be threatening, 470 00:22:56,181 --> 00:22:58,277 characters who use those weapons 471 00:22:58,302 --> 00:23:00,512 or characters who are the enemy 472 00:23:00,537 --> 00:23:01,723 tend to have pointy silhouettes. 473 00:23:03,775 --> 00:23:06,539 But, it doesn't necessarily have to be armor. 474 00:23:06,564 --> 00:23:09,246 Even if it's a hoodie, if you draw it pointy, 475 00:23:09,271 --> 00:23:10,941 you can make it look aggressive. 476 00:23:10,966 --> 00:23:13,047 Today, I want to show you dramatic differences, 477 00:23:13,072 --> 00:23:14,961 so I'm drawing some armor today. 478 00:23:15,105 --> 00:23:17,533 But, later, when you're actually drawing, 479 00:23:17,900 --> 00:23:20,388 make those changes to a simple hoodie. 480 00:23:20,413 --> 00:23:21,723 A sharp hoodie, 481 00:23:21,748 --> 00:23:22,863 and a soft hoodie. 482 00:23:22,888 --> 00:23:26,469 Just by drawing different types of creases 483 00:23:26,494 --> 00:23:28,848 you can change the character's impression. 484 00:23:34,089 --> 00:23:36,644 We need to make sure the gaze heads upwards. 485 00:23:36,867 --> 00:23:39,988 If you control the silhouette like this, the middle will be empty. 486 00:23:40,013 --> 00:23:42,312 So, if we follow this black area, 487 00:23:42,313 --> 00:23:44,301 it will turn around at the upper body area. 488 00:23:44,900 --> 00:23:46,854 Because our gaze would draw a circle at the upper body, 489 00:23:46,856 --> 00:23:48,973 our gaze would be focusing there. 490 00:24:08,121 --> 00:24:09,871 The silhouette at the bottom 491 00:24:11,498 --> 00:24:13,543 needs to be as simple as possible. 492 00:24:35,782 --> 00:24:39,148 We need to add more details to the top. 493 00:24:39,602 --> 00:24:40,738 Let's draw horns 494 00:24:46,174 --> 00:24:48,199 to make the silhouette pointy. 495 00:25:09,767 --> 00:25:12,566 Because our gaze should be headed upwards, 496 00:25:12,591 --> 00:25:15,426 in the middle area, our gaze shouldn't go sideways. 497 00:25:16,069 --> 00:25:18,160 It would be better if our gaze focuses at the middle. 498 00:25:18,680 --> 00:25:21,160 This way, we would get an inverted triangle shape. 499 00:25:33,833 --> 00:25:36,297 To make the silhouette a strong inverted triangle, 500 00:25:38,914 --> 00:25:40,941 we're going to make the gaze go up. 501 00:25:51,604 --> 00:25:53,574 Let's utilize the hair. 502 00:25:54,004 --> 00:25:56,441 Previously, the hair sank downwards 503 00:25:56,466 --> 00:25:58,309 so it gave off a calm impression. 504 00:25:58,674 --> 00:26:01,051 So, let's modify the hair a bit 505 00:26:09,879 --> 00:26:11,101 and make pointed hair 506 00:26:11,103 --> 00:26:13,434 that goes upwards. 507 00:26:26,810 --> 00:26:29,418 And if we modify 508 00:26:50,313 --> 00:26:51,725 the facial expression, 509 00:26:51,750 --> 00:26:54,901 we'll end up with a character 510 00:26:54,903 --> 00:26:56,809 with an aggressive look. 511 00:27:02,021 --> 00:27:05,171 As you can see, the silhouette is important 512 00:27:05,196 --> 00:27:06,863 when it comes to describing a character. 513 00:27:06,888 --> 00:27:09,285 The same applies to weapons. 514 00:27:10,087 --> 00:27:11,801 If you want the character 515 00:27:11,826 --> 00:27:13,882 to look even more aggressive and hostile, 516 00:27:13,907 --> 00:27:16,746 place the weapons on top. 517 00:27:16,771 --> 00:27:19,555 But, if you want the character to look heavy 518 00:27:19,580 --> 00:27:22,129 and if you want to use complex compositions 519 00:27:22,154 --> 00:27:23,620 by giving a heavy impression 520 00:27:23,645 --> 00:27:25,438 and a sharp impression at the same time, 521 00:27:25,440 --> 00:27:27,246 you can place more elements 522 00:27:27,271 --> 00:27:28,934 at the bottom. 523 00:27:28,959 --> 00:27:31,488 If you give an axe to this character, 524 00:27:31,513 --> 00:27:34,465 it will look aggressive like before. 525 00:27:34,490 --> 00:27:36,511 Also, because it has more elements at the bottom, 526 00:27:36,536 --> 00:27:39,949 it will look more stable. 527 00:27:41,519 --> 00:27:44,328 So, we now have a character that looks 528 00:27:44,353 --> 00:27:45,793 a lot different from the previous one. 529 00:27:45,818 --> 00:27:48,199 You can clearly see that the character 530 00:27:48,224 --> 00:27:50,366 will be 531 00:27:50,383 --> 00:27:51,887 very aggressive. 532 00:27:51,912 --> 00:27:54,715 If you want to emphasize its aggressiveness, 533 00:27:54,740 --> 00:27:57,715 make sure you put more elements at the top. 534 00:27:58,017 --> 00:28:00,002 Then, the gaze would go up, 535 00:28:00,027 --> 00:28:01,738 and you can emphasize the aggressiveness. 536 00:28:01,763 --> 00:28:04,746 I'll tell you another method. 537 00:28:04,771 --> 00:28:06,854 If you want to use methods 538 00:28:06,879 --> 00:28:09,074 other than designing the character, 539 00:28:09,258 --> 00:28:10,879 you can lift its arm like this. 540 00:28:12,353 --> 00:28:14,110 You know how aggressive characters 541 00:28:14,111 --> 00:28:16,038 sometimes make a cringey pose? 542 00:28:16,063 --> 00:28:18,466 For example, they would make a pose 543 00:28:18,491 --> 00:28:20,551 where it looks like they're grasping something at the top. 544 00:28:21,910 --> 00:28:23,423 Well, in the end, the purpose is the same. 545 00:28:23,448 --> 00:28:25,642 Because its poses would be cringey 546 00:28:25,667 --> 00:28:28,121 and aggressive at the same time, 547 00:28:28,146 --> 00:28:30,787 to emphasize that, we can lift its arms up 548 00:28:30,812 --> 00:28:33,012 and add more elements at the top. 549 00:28:33,037 --> 00:28:34,051 Like this. 550 00:28:36,802 --> 00:28:39,519 This fire can be a supplementary element. 551 00:28:39,915 --> 00:28:42,801 So, the more elements there are at the top, 552 00:28:42,826 --> 00:28:45,426 the more the character would look aggressive. 553 00:28:46,288 --> 00:28:48,738 That was the second example. 554 00:29:17,008 --> 00:29:19,605 Let's add another example. 555 00:29:19,964 --> 00:29:23,316 I'm going to draw a cute character now. 556 00:29:27,941 --> 00:29:30,735 I'll keep on working with the same character. 557 00:29:30,760 --> 00:29:34,546 If you want a cute atmosphere, what kind of silhouette 558 00:29:34,567 --> 00:29:36,394 should you use? 559 00:29:36,755 --> 00:29:39,557 Well, we can't say a calm character 560 00:29:39,582 --> 00:29:42,222 looks cute. 561 00:29:42,247 --> 00:29:44,145 We could say that it looks pretty. 562 00:29:44,147 --> 00:29:46,153 So, for the upper body part, 563 00:29:46,178 --> 00:29:49,316 we'll create an inverted triangle and a diamond silhouette. 564 00:29:50,143 --> 00:29:51,954 I'll use these compositions. 565 00:29:51,967 --> 00:29:54,113 And, if you want the silhouette 566 00:29:54,133 --> 00:29:55,613 to look cute, 567 00:29:55,615 --> 00:29:57,480 you can use a round silhouette. 568 00:29:57,505 --> 00:29:59,926 So, I'll utilize this round silhouette. 569 00:29:59,951 --> 00:30:01,643 What should you avoid? 570 00:30:01,668 --> 00:30:03,050 If you give it a calm atmosphere 571 00:30:03,075 --> 00:30:04,321 along with an 8-shaped composition, 572 00:30:04,346 --> 00:30:05,724 it will look holy. 573 00:30:05,749 --> 00:30:07,440 You should avoid these 574 00:30:07,465 --> 00:30:09,642 to make it look cute. 575 00:30:09,667 --> 00:30:12,330 So, now that we decided what we should avoid, 576 00:30:12,355 --> 00:30:15,196 let's utilize that and design this character. 577 00:30:19,267 --> 00:30:22,062 Remember how I said a round silhouette would be appropriate? 578 00:30:22,067 --> 00:30:23,861 So, you should keep thinking about 579 00:30:23,863 --> 00:30:25,730 what clothes would look good. 580 00:30:29,174 --> 00:30:31,230 Even when you dress up the arms, 581 00:30:35,767 --> 00:30:37,889 you can make the sleeves round. 582 00:30:38,683 --> 00:30:42,417 I'm going to use a diamond silhouette. 583 00:30:47,192 --> 00:30:48,550 Because this character 584 00:30:48,575 --> 00:30:50,678 has both its arms downwards, 585 00:30:50,679 --> 00:30:52,535 if I use an inverted triangle silhouette, 586 00:30:52,560 --> 00:30:54,331 I think the shoulders would be too broad. 587 00:30:54,707 --> 00:30:56,872 So, I'm going to make the silhouette 588 00:30:56,897 --> 00:30:59,019 have an overall diamond shape. 589 00:30:59,483 --> 00:31:02,074 Instead, I'll draw 590 00:31:02,823 --> 00:31:04,128 a lot of round elements. 591 00:31:04,357 --> 00:31:07,449 That way, it will certainly look cute. 592 00:31:08,505 --> 00:31:11,207 Round hat, 593 00:31:11,549 --> 00:31:12,847 round shoulders, 594 00:31:13,255 --> 00:31:14,363 and round arms. 595 00:31:20,206 --> 00:31:22,059 Even with the gloves, 596 00:31:22,084 --> 00:31:24,040 I'm going to make them round. 597 00:31:24,065 --> 00:31:25,608 I'm also going to make them thick. 598 00:31:30,172 --> 00:31:32,527 Mittens would work well. 599 00:31:37,348 --> 00:31:39,159 The cloth around the neck will be thick, too. 600 00:31:42,473 --> 00:31:44,865 So, overall, the silhouette is round. 601 00:31:44,890 --> 00:31:46,607 Now, the viewers should focus their gaze 602 00:31:46,632 --> 00:31:48,714 right in the middle here. 603 00:31:49,002 --> 00:31:52,761 In a diamond silhouette, the gaze goes towards the middle. 604 00:31:52,786 --> 00:31:55,675 So, to make the gaze go towards the middle, 605 00:31:55,700 --> 00:31:57,737 we can put more elements for the clothes. 606 00:32:22,925 --> 00:32:25,197 The buttons that I drew 607 00:32:25,222 --> 00:32:27,471 are also part of the silhouette. 608 00:32:27,496 --> 00:32:31,009 If you want to draw buttons on an aggressive character, 609 00:32:33,054 --> 00:32:34,798 it's better to use pointed buttons. 610 00:32:36,180 --> 00:32:37,464 Like this. 611 00:32:40,414 --> 00:32:41,750 Even with small design elements, 612 00:32:41,752 --> 00:32:44,150 it's really important to maintain the silhouette. 613 00:32:44,175 --> 00:32:46,686 When you draw a cute character, 614 00:32:46,687 --> 00:32:49,575 even when a small element like a pointed button is added, 615 00:32:49,600 --> 00:32:51,161 it will look awkward. 616 00:32:51,163 --> 00:32:53,990 So, if you're going for a cute character, 617 00:32:53,992 --> 00:32:56,581 all the lines composing it 618 00:32:56,733 --> 00:32:59,340 should be round. 619 00:32:59,341 --> 00:33:01,480 Then, you can emphasize the mood better. 620 00:33:13,613 --> 00:33:15,742 Let's now design the character 621 00:33:15,767 --> 00:33:17,409 while thinking of ways 622 00:33:19,767 --> 00:33:22,230 for how to make the gaze go upwards. 623 00:33:22,704 --> 00:33:26,478 Exposure is one of the most important elements to use in design. 624 00:33:26,503 --> 00:33:29,676 Basically, people's gaze will head towards the skin. 625 00:33:29,678 --> 00:33:31,814 So, depending on where the exposure is, 626 00:33:31,839 --> 00:33:34,399 it will be an effective tool 627 00:33:35,062 --> 00:33:36,684 to direct the gaze intentionally. 628 00:33:36,709 --> 00:33:40,065 For example, I'll create some exposure in this area. 629 00:33:41,231 --> 00:33:43,030 Then, naturally, the gaze would go towards 630 00:33:43,032 --> 00:33:45,026 the waist area around the chest. 631 00:33:47,929 --> 00:33:50,144 Make sure that these outlines 632 00:33:50,169 --> 00:33:51,472 go outwards. 633 00:34:03,992 --> 00:34:06,448 To make the character more round, 634 00:34:08,964 --> 00:34:11,042 I'll use things like skirts 635 00:34:13,224 --> 00:34:16,495 to keep using round shapes. 636 00:34:26,480 --> 00:34:28,289 Add in additional visual elements 637 00:34:28,314 --> 00:34:29,915 where you want the gaze to flow. 638 00:34:30,683 --> 00:34:33,109 If you want to add accessories here, 639 00:34:33,110 --> 00:34:35,042 make sure they are round too. 640 00:34:43,882 --> 00:34:45,269 The boots should be round as well. 641 00:34:46,504 --> 00:34:49,733 From long boots and short and thick boots, 642 00:34:49,735 --> 00:34:51,605 the latter will look more round. 643 00:34:51,735 --> 00:34:52,835 So, if you're really aiming for 644 00:34:52,837 --> 00:34:54,708 a cute character, the boots should be thick and short too. 645 00:34:55,785 --> 00:34:58,129 That's also why a short character 646 00:34:58,130 --> 00:34:59,994 is generally cuter than a tall character. 647 00:35:00,019 --> 00:35:02,340 The same principle applies here. 648 00:35:02,342 --> 00:35:04,531 With shorter characters, it is easier to 649 00:35:04,533 --> 00:35:08,261 apply round silhouettes. 650 00:35:12,831 --> 00:35:14,748 So, if you're designing a character 651 00:35:14,750 --> 00:35:16,332 and if it doesn't look as cute as you intended, 652 00:35:16,334 --> 00:35:19,605 and if applying round silhouettes isn't enough, 653 00:35:19,713 --> 00:35:22,704 modify the body type of the character as well. 654 00:35:22,860 --> 00:35:24,275 Don't get me wrong. 655 00:35:24,300 --> 00:35:25,471 When you're designing 656 00:35:25,496 --> 00:35:27,269 while drawing an illustration, 657 00:35:27,294 --> 00:35:29,314 the thing we're designing 658 00:35:29,339 --> 00:35:32,431 is the character, just like when we compose a screen. 659 00:35:32,620 --> 00:35:34,252 We're not designing the clothes. 660 00:35:34,385 --> 00:35:35,783 Of course, when you do practical work, 661 00:35:35,808 --> 00:35:37,674 you'll design clothes someday. 662 00:35:37,699 --> 00:35:38,900 But, aside from that, 663 00:35:38,902 --> 00:35:40,540 we would normally design 664 00:35:40,565 --> 00:35:42,628 the character itself. 665 00:35:42,833 --> 00:35:44,881 There are a lot of elements to it, 666 00:35:44,906 --> 00:35:46,977 including the skin color, the face shape, 667 00:35:47,198 --> 00:35:49,105 the personality, 668 00:35:49,654 --> 00:35:52,675 and even the body type. 669 00:35:57,850 --> 00:36:00,543 So you should utilize these elements well. 670 00:36:00,988 --> 00:36:02,510 If this character looks too bland 671 00:36:02,512 --> 00:36:05,120 compared to the previous two characters, 672 00:36:11,097 --> 00:36:12,315 from now on, 673 00:36:12,628 --> 00:36:15,315 let's utilize the visual aspects more. 674 00:36:15,517 --> 00:36:18,170 Basically, if the main and sub elements 675 00:36:18,172 --> 00:36:20,714 are placed all over and if they are 676 00:36:22,886 --> 00:36:25,098 placed without any empty space, 677 00:36:25,100 --> 00:36:26,605 it's easier to create a cute atmosphere. 678 00:36:26,915 --> 00:36:29,799 When we say something is small and cute, 679 00:36:29,824 --> 00:36:33,558 there are usually a lot of round elements 680 00:36:33,583 --> 00:36:35,845 and they are intertwined with each other. 681 00:36:35,846 --> 00:36:40,105 That's what we usually mean by 'small and cute'. 682 00:36:40,707 --> 00:36:42,372 So, when you're drawing a cute character, 683 00:36:42,374 --> 00:36:44,434 it helps if there are a lot of objects around it. 684 00:36:44,459 --> 00:36:47,497 For example, let's say there are spirits 685 00:36:47,499 --> 00:36:49,144 following this character around. 686 00:36:52,083 --> 00:36:54,417 They would be floating around it. 687 00:36:57,339 --> 00:36:58,750 Do they look too scary to you? 688 00:36:58,752 --> 00:37:00,487 It could be because they're black. 689 00:37:03,552 --> 00:37:05,071 Then, let's make them look cute. 690 00:37:19,759 --> 00:37:22,026 We can draw in eyes like this. 691 00:37:22,415 --> 00:37:25,347 Maintain the overall silhouette of the character 692 00:37:25,372 --> 00:37:28,120 and add pockets and buttons as much as possible. 693 00:37:35,589 --> 00:37:39,105 That way, you will be able to use the silhouette 694 00:37:39,107 --> 00:37:41,815 when you're doing cute characters, too. 695 00:37:49,586 --> 00:37:52,105 Let's change the facial expression 696 00:37:59,854 --> 00:38:02,286 and the hairstyle to fit our intentions. 697 00:38:16,314 --> 00:38:19,025 I'm going to put in side-tails so that the gaze goes up 698 00:38:40,698 --> 00:38:43,120 compared to the triangular silhouette. 699 00:38:43,313 --> 00:38:45,605 So, there are a lot of elements at the top. 700 00:38:45,816 --> 00:38:49,308 But, it's not sharp and pointed like the second example. 701 00:38:49,571 --> 00:38:52,757 We know have a character that is 702 00:38:52,782 --> 00:38:54,339 round and cute. 703 00:38:59,589 --> 00:39:02,281 Design-wise, you can create an atmosphere 704 00:39:02,283 --> 00:39:03,714 just like this. 705 00:39:03,879 --> 00:39:05,912 Of course, like I mentioned before, 706 00:39:05,913 --> 00:39:07,955 the silhouette 707 00:39:07,980 --> 00:39:10,481 applies to the design stage 708 00:39:10,483 --> 00:39:13,855 and the illustration stage. 709 00:39:17,123 --> 00:39:19,636 So, let's find out more about that. 710 00:39:19,880 --> 00:39:23,339 We just went over three examples. 711 00:39:31,932 --> 00:39:34,466 They were a calm character, 712 00:39:35,192 --> 00:39:36,587 an aggressive character, 713 00:39:40,080 --> 00:39:41,699 and a cute character. 714 00:39:42,503 --> 00:39:45,639 I'm sure you've noticed what the differences are. 715 00:39:45,905 --> 00:39:47,046 So, now 716 00:39:48,714 --> 00:39:51,604 let's find out how to use these silhouettes 717 00:39:51,620 --> 00:39:52,800 in illustrations. 718 00:39:52,915 --> 00:39:54,730 For this part, we're going to 719 00:39:54,755 --> 00:39:56,287 analyze some of the works 720 00:39:56,312 --> 00:39:58,620 that I've done so far. 721 00:40:00,714 --> 00:40:02,444 You can clearly see that with this illustration, 722 00:40:02,446 --> 00:40:05,315 the overall silhouette is a triangular shape. 723 00:40:05,392 --> 00:40:06,974 It has a triangular shape, 724 00:40:06,976 --> 00:40:09,486 and if you look at the parts that are yellow, 725 00:40:09,511 --> 00:40:11,283 which is the key color of this piece, 726 00:40:11,308 --> 00:40:13,425 they go inwards from outside 727 00:40:13,427 --> 00:40:14,919 and then outwards again. 728 00:40:14,944 --> 00:40:17,230 That is the overall flow. 729 00:40:17,488 --> 00:40:20,189 So, with this illustration, I made sure to 730 00:40:20,191 --> 00:40:21,366 make the gaze focus 731 00:40:21,368 --> 00:40:23,136 in the center as much as possible. 732 00:40:23,657 --> 00:40:27,208 There are a lot of elements at the bottom, 733 00:40:27,210 --> 00:40:29,790 but, at the same time, I wanted to make 734 00:40:29,792 --> 00:40:30,838 a strong facial impression. 735 00:40:30,863 --> 00:40:34,567 So, I wanted the gaze to go towards the face. 736 00:40:34,569 --> 00:40:37,646 That's why the letters are at the top. 737 00:40:37,809 --> 00:40:40,245 The letters themselves aren't that important. 738 00:40:40,354 --> 00:40:43,340 I induced our gaze to go upwards 739 00:40:43,342 --> 00:40:47,019 by placing the letters at the top, so it's meaningful that way. 740 00:40:47,151 --> 00:40:49,869 So, by using a triangular composition, I made this illustration calm. 741 00:40:49,894 --> 00:40:53,526 But, at the same time, I made the gaze 742 00:40:53,662 --> 00:40:55,409 focus towards the face. 743 00:40:55,434 --> 00:40:57,856 That's what's important. 744 00:41:00,383 --> 00:41:01,999 This example is the complete opposite. 745 00:41:02,429 --> 00:41:04,454 This example has 746 00:41:04,986 --> 00:41:06,673 this kind of composition. 747 00:41:07,245 --> 00:41:10,628 An inverted triangular composition was used. 748 00:41:10,898 --> 00:41:12,666 I wanted to give it a strong impression. 749 00:41:12,691 --> 00:41:14,853 Also, the main element 750 00:41:14,878 --> 00:41:16,055 is the area around the face. 751 00:41:16,057 --> 00:41:17,353 And, in this area, 752 00:41:17,378 --> 00:41:20,377 there aren't any elements that make you focus. 753 00:41:20,402 --> 00:41:24,150 All the focal elements are at this part. 754 00:41:24,175 --> 00:41:26,294 And around it, there are elements that act as a point. 755 00:41:26,296 --> 00:41:28,600 You can see flower petals flying around. 756 00:41:28,602 --> 00:41:31,720 Actually, when you make these kind of elements fly around, 757 00:41:31,721 --> 00:41:35,060 you can make them all connected, systemically. 758 00:41:35,288 --> 00:41:38,308 In the end, dots make up a line. 759 00:41:38,463 --> 00:41:41,052 If we have a lot of dots, they will form a line. 760 00:41:41,054 --> 00:41:43,745 With that in mind, I made sure 761 00:41:47,987 --> 00:41:49,294 that these lines 762 00:41:49,902 --> 00:41:53,775 will draw a curve when they are connected. 763 00:41:53,800 --> 00:41:58,249 So, you can see that I focused on 764 00:41:58,250 --> 00:42:00,174 making the gaze linger a bit longer. 765 00:42:00,410 --> 00:42:03,059 The important thing is that by using an inverted triangle, 766 00:42:03,061 --> 00:42:05,400 I created a stronger impression compared to 767 00:42:05,402 --> 00:42:07,651 the previous example with a triangular composition. 768 00:42:12,369 --> 00:42:14,924 If we explicitly use the triangle, we can use it like this. 769 00:42:14,926 --> 00:42:18,026 We're now on the third example. 770 00:42:20,112 --> 00:42:21,338 With this example, 771 00:42:21,363 --> 00:42:24,283 the triangle doesn't cover all of the screen. 772 00:42:24,308 --> 00:42:26,226 It only covers the side area. 773 00:42:26,228 --> 00:42:27,605 Also, the middle is empty. 774 00:42:27,836 --> 00:42:31,096 So, the area with the characters, 775 00:42:31,121 --> 00:42:33,076 in other words, the area that we would focus on, 776 00:42:33,101 --> 00:42:34,714 is small compared to the whole illustration. 777 00:42:35,332 --> 00:42:37,320 Because the area is small compared to the whole thing, 778 00:42:37,345 --> 00:42:39,441 it will be an illustration 779 00:42:39,466 --> 00:42:41,468 where you can rest your eyes 780 00:42:41,470 --> 00:42:44,308 since it is empty overall. 781 00:42:45,174 --> 00:42:46,994 So, if you want to give a calm impression, 782 00:42:46,996 --> 00:42:48,323 you can use this to your advantage. 783 00:42:48,363 --> 00:42:50,865 Say there's only one element in a large area. 784 00:42:50,866 --> 00:42:52,456 Sounds calm, right? 785 00:42:52,518 --> 00:42:54,885 But, if there are a lot of elements that fill up the canvas, 786 00:42:54,910 --> 00:42:58,042 it will be more suitable for a cute illustration. 787 00:42:58,605 --> 00:43:02,433 So, with an illustration's first impression, 788 00:43:03,011 --> 00:43:05,856 the silhouette is as impactful as 789 00:43:05,881 --> 00:43:07,260 the things we looked over so far. 790 00:43:07,285 --> 00:43:09,363 So, you can modify these things 791 00:43:09,365 --> 00:43:11,620 depending on the mood 792 00:43:11,622 --> 00:43:13,097 you want to create. 793 00:43:13,468 --> 00:43:17,950 Actually, up until now, the things we learned today were similar 794 00:43:17,952 --> 00:43:19,095 to what we learned last time. 795 00:43:19,269 --> 00:43:21,933 What else can we do? 796 00:43:22,113 --> 00:43:24,307 Like I told you at the beginning of today's lecture, 797 00:43:24,332 --> 00:43:25,940 the theories related to the silhouette 798 00:43:25,942 --> 00:43:27,870 are actually endless 799 00:43:27,872 --> 00:43:29,674 when you dive deep into it. 800 00:43:29,699 --> 00:43:31,574 So, you should study these parts, 801 00:43:31,576 --> 00:43:34,119 and make the knowledge your own, 802 00:43:34,122 --> 00:43:35,510 little by little. 803 00:43:35,535 --> 00:43:37,240 What we'll do today is 804 00:43:37,241 --> 00:43:40,487 just go over the essential elements 805 00:43:40,489 --> 00:43:42,550 that are used often for practical work. 806 00:43:48,584 --> 00:43:50,453 We're back to composing the canvas. 807 00:43:53,594 --> 00:43:55,992 When we're drawing this character, 808 00:43:56,319 --> 00:43:58,713 and making it into an illustration, 809 00:43:58,738 --> 00:44:01,807 let's think about 810 00:44:01,832 --> 00:44:04,088 what we can do 811 00:44:04,113 --> 00:44:05,622 to make this character look cute 812 00:44:05,624 --> 00:44:07,292 or strong. 813 00:44:08,207 --> 00:44:10,150 If you're deciding on whether 814 00:44:10,152 --> 00:44:11,978 you should make the gaze focus or not, 815 00:44:12,003 --> 00:44:13,596 you should make it focus. 816 00:44:13,621 --> 00:44:16,735 Because you would want to make a strong impression 817 00:44:16,737 --> 00:44:18,478 and you would want to 818 00:44:18,503 --> 00:44:20,614 make the viewers actually think 819 00:44:20,639 --> 00:44:22,191 that this character looks adorable. 820 00:44:22,599 --> 00:44:25,694 If you want to create that atmosphere, the silhouette 821 00:44:25,696 --> 00:44:27,761 should be round overall. 822 00:44:27,786 --> 00:44:29,878 Because we want it to be cute. 823 00:44:30,281 --> 00:44:33,110 We also need to think about the focal points. 824 00:44:33,112 --> 00:44:34,708 The focal points. 825 00:44:34,710 --> 00:44:36,586 Where does the character look the most cute? 826 00:44:36,883 --> 00:44:39,808 I think it would be the upper body area. 827 00:44:41,410 --> 00:44:43,658 So I want to emphasize that area. 828 00:44:43,988 --> 00:44:45,430 I'll emphasize the upper body part 829 00:44:45,432 --> 00:44:48,412 and make sure the silhouette has a strong and round impression. 830 00:44:48,574 --> 00:44:52,043 So, let's look at how you would compose the canvas 831 00:44:52,045 --> 00:44:53,768 by applying what we learned. 832 00:44:53,793 --> 00:44:55,824 Let's keep that in mind as we continue. 833 00:44:55,826 --> 00:44:57,666 The first thing I'll tell you about 834 00:44:57,668 --> 00:44:59,433 is a cut-off silhouette. 835 00:44:59,920 --> 00:45:01,367 So, what is it? 836 00:45:01,392 --> 00:45:04,543 When the whole silhouette is on the screen, 837 00:45:06,128 --> 00:45:09,624 and when we can only see part of it, 838 00:45:09,625 --> 00:45:11,734 they create very different atmospheres. 839 00:45:12,113 --> 00:45:15,344 When you watch certain videos, you'll see letterboxes. 840 00:45:15,369 --> 00:45:16,885 What are they? 841 00:45:17,410 --> 00:45:20,135 These are the black boxes at the upper and lower part of the screen. 842 00:45:20,160 --> 00:45:22,181 We call these letterboxes 843 00:45:22,183 --> 00:45:23,939 and we put subtitles in them. 844 00:45:23,964 --> 00:45:27,517 This plays a major role in making the viewers focus 845 00:45:27,519 --> 00:45:29,050 on the video. 846 00:45:31,520 --> 00:45:33,636 The screen is cut off at the top and bottom 847 00:45:34,196 --> 00:45:37,582 and it would be easier to focus on the middle. 848 00:45:38,112 --> 00:45:39,955 Because we don't like the black boxes, 849 00:45:39,957 --> 00:45:42,276 we tend to focus on the middle. 850 00:45:42,589 --> 00:45:44,622 But this isn't just a theory. 851 00:45:44,624 --> 00:45:47,127 In some horror games, 852 00:45:47,152 --> 00:45:50,204 there are games in the letterbox format. 853 00:45:50,206 --> 00:45:51,500 Some developers actually mention this 854 00:45:51,502 --> 00:45:53,051 in their interviews. 855 00:45:53,076 --> 00:45:54,957 They would say that 856 00:45:54,959 --> 00:45:57,711 by adding letterboxes, they made the gamers more terrified 857 00:45:57,712 --> 00:45:58,481 by making the screen narrower. 858 00:45:58,483 --> 00:46:01,430 It is very effective to give a claustrophobic feeling 859 00:46:01,432 --> 00:46:03,043 when you want to instil fear. 860 00:46:03,045 --> 00:46:04,660 So that's why the developers used 861 00:46:04,662 --> 00:46:06,519 letterboxes for their games. 862 00:46:07,105 --> 00:46:08,783 So, why am I mentioning this? 863 00:46:08,808 --> 00:46:10,100 Would this be that important 864 00:46:10,102 --> 00:46:11,626 when you want to draw cute characters? 865 00:46:11,651 --> 00:46:12,666 Well, 866 00:46:12,691 --> 00:46:15,018 if you want to give it a strong impression, 867 00:46:15,043 --> 00:46:17,705 and make a strong first impression, 868 00:46:17,730 --> 00:46:19,878 cut-off silhouettes are used often. 869 00:46:19,903 --> 00:46:22,283 Of course, if you use letterboxes, 870 00:46:22,308 --> 00:46:24,027 it becomes too serious, 871 00:46:24,029 --> 00:46:25,329 so you shouldn't use them. 872 00:46:25,331 --> 00:46:28,690 Nevertheless, not every part of your character should go in the screen. 873 00:46:33,447 --> 00:46:35,197 Just make a part of it be visible. 874 00:47:04,129 --> 00:47:07,119 I'll add in elements that make the character cute. 875 00:47:07,144 --> 00:47:09,670 Should I place the elements around the face 876 00:47:09,672 --> 00:47:11,394 or far away from the face? 877 00:47:12,029 --> 00:47:14,534 If they're far away, the atmosphere would be calm. 878 00:47:14,704 --> 00:47:18,743 So, make sure these sub elements 879 00:47:18,768 --> 00:47:20,414 are placed around the face. 880 00:47:48,605 --> 00:47:50,020 Make sure the overall silhouette 881 00:47:50,022 --> 00:47:52,511 is round. 882 00:47:58,266 --> 00:48:01,409 Actually, just make sure all the elements are round. 883 00:48:09,258 --> 00:48:11,107 You can even draw round teeth. 884 00:48:21,626 --> 00:48:25,370 And, to make sure the illustration looks crowded, 885 00:48:25,760 --> 00:48:27,506 let's keep adding more elements. 886 00:48:28,847 --> 00:48:31,374 When we add different elements, 887 00:48:31,375 --> 00:48:34,034 they can be utilized to create a cute atmosphere. 888 00:48:39,745 --> 00:48:41,544 The character itself is cut off, like this, 889 00:48:41,569 --> 00:48:43,193 so it's easier to focus on it. 890 00:48:43,195 --> 00:48:45,267 It will make a strong first impression, 891 00:48:45,269 --> 00:48:48,120 and it has a round silhouette. 892 00:48:48,648 --> 00:48:52,558 It also has an inverted triangular composition, not a triangular one. 893 00:48:52,667 --> 00:48:54,594 So, our gaze focuses on the top. 894 00:48:54,596 --> 00:48:57,542 And the canvas looks very crowded. 895 00:49:04,082 --> 00:49:07,494 So, what we've learned about the silhouette 896 00:49:07,519 --> 00:49:09,594 is not only applied to the design stage 897 00:49:09,596 --> 00:49:10,831 but to the illustration stage as well. 898 00:49:11,195 --> 00:49:12,940 Let's summarize. 899 00:49:13,394 --> 00:49:15,360 The silhouette is related to the plane 900 00:49:15,362 --> 00:49:17,675 from among the point, line and plane. 901 00:49:18,895 --> 00:49:23,041 The plane decides our first impression. 902 00:49:23,436 --> 00:49:24,932 There are a lot of different types, 903 00:49:24,957 --> 00:49:26,921 and today, we went over 904 00:49:26,923 --> 00:49:30,334 the triangular composition, the inverted triangular composition, 905 00:49:30,591 --> 00:49:31,985 the diamond composition, and the 8-shaped composition. 906 00:49:32,010 --> 00:49:35,451 That would make the first impression. 907 00:49:35,453 --> 00:49:38,682 The second impression would be related to the feeling of the silhouette. 908 00:49:38,683 --> 00:49:42,380 Whether it's round, curved, or pointed. 909 00:49:42,527 --> 00:49:44,944 Utilizing these well will help you focus on 910 00:49:44,946 --> 00:49:47,189 expressing a character's atmosphere. 911 00:49:47,214 --> 00:49:49,990 So, mix and match these as you want, 912 00:49:49,991 --> 00:49:52,229 to describe the character you want. 913 00:49:52,231 --> 00:49:53,941 So, I showed you three examples 914 00:49:53,942 --> 00:49:56,136 that could be used in character design. 915 00:49:56,635 --> 00:49:59,379 And, with the theories related to the gaze, 916 00:49:59,951 --> 00:50:03,944 I drew a thumbnail of an example used for illustrations. 917 00:50:04,812 --> 00:50:06,398 Keep these in mind, 918 00:50:06,423 --> 00:50:08,831 and as you do so, we'll work on illustrations later on. 919 00:50:10,233 --> 00:50:12,231 I'll go over them once more in later classes. 920 00:50:12,233 --> 00:50:14,775 From now on, we'll focus on the design. 921 00:50:14,800 --> 00:50:16,319 We'll utilize the silhouette 922 00:50:16,321 --> 00:50:18,195 and the gaze 923 00:50:18,197 --> 00:50:20,230 to simply design a character. 924 00:50:20,640 --> 00:50:22,223 We'll design the character 925 00:50:22,225 --> 00:50:24,874 and we'll create a full illustration based on it. 926 00:50:24,875 --> 00:50:26,201 It would be an illustration 927 00:50:26,203 --> 00:50:27,012 with a background. 928 00:50:27,256 --> 00:50:30,430 We'll also work on portrait illustrations. 929 00:50:30,432 --> 00:50:32,511 Like this one. 930 00:50:33,609 --> 00:50:36,914 When you do that, apply what you've learned 931 00:50:36,916 --> 00:50:39,603 and create the atmosphere you're going for 932 00:50:39,628 --> 00:50:42,105 when you make a character. 933 00:50:42,607 --> 00:50:44,447 That's all for now, 934 00:50:44,472 --> 00:50:47,440 so that's the end of today's lecture. 935 00:50:47,465 --> 00:50:49,042 Keep up the great work. 66924

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