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Welcome back.
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In this tutorial, we will learn about Operation toolbar from Sketch Reinvent.
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So, click on Start, Mechanical Design, Sketch Up.
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Select the plane.
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This is the Operation toolbar.
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You can see it there.
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So, here first is corner.
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Suppose two lines are there.
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Press Escape to come out.
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Then click on Corner.
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Click on the first line, second line, and give the location.
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So, by double clicking this parameter, you can change the radius.
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Select it.
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So, here is corner.
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So, there are different options available here.
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So, this is Trim all element that we have seen.
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Then next is Trim first element, node Trim.
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If we take node Trim, it will not Trim the lines.
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If I click first line, second line, I can also give this radius using Tab button.
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Press the Tab and give the radius.
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How much you want 50 internal.
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So, it will not Trim the lines.
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Then next is Standard Line Trim.
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Then Construction Line Trim.
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So, it will create the construction lines and construction lines node Trim.
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Construction Line Trim.
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First line, second line, radius.
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So, it will create the construction lines.
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It will not Trim it.
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So, in this way you can create corner.
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Then chamfer is there.
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Chamfer.
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Then you can choose which option you want.
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Those are the same as corner option or fillet option.
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So, suppose I will take this construction line Trim.
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Give first line, second line, and location.
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So, here if you want to give this dimension, then you have to delete this dimension.
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And using constraint, you can give the length of this line.
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How much you want.
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So, in this way it will be created of equal length.
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Chamfer.
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And here is Construction Line node Trim.
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Then node Trim.
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So, it will not Trim the lines.
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It will give the lines.
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So, option is basically same as corner tool.
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Toolbar.
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Chamfer we have seen.
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Then next is Trim command.
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So, let's take two objects.
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So, basically this command and Trim command you can use as a corner tool.
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If I click on this line and this line, so it will create the corner.
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That means one line will be extended and other line will be Trim.
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So, in this way you can use this Trim command to extend the object and Trim and to create the corner.
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So, it will easily create the corners.
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Then next is break command.
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Suppose I have two objects are there.
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And suppose I want to break this line at this point.
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So, I will click on this break.
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Then at first select the element to be broken.
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So, I want to break this line and then select the breaking element.
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So, this has been separated from this line.
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So, this line has been divided at the intersection point of this line.
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So, in this way you can use the break.
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Break Trim, so whatever you don't want that you can easily trim it using break Trim.
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Then next is close arc.
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Suppose one arc is there.
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3.0 arc we have created.
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And if you click on this close arc and click on the circle.
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So, it will make it full circle.
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That is close arc.
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And if you click on this complement.
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So, it will create the opposite arc and it will remove the original arc.
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That is complement.
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Then next is mirror.
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Suppose some object is there.
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And suppose one axis you have to create one mirror axis around which you want to mirror.
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Then select this object using bedendo selection.
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Holding down the first button pressing the mouse button and dragging it.
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Then click on this mirror.
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Then click on the axis around which you want to mirror.
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So, it will be mirror around that axis.
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Then next is symmetry.
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Select the object.
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Click on the symmetry.
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Click on the axis.
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So, it will delete the original object and keep the other mirror object.
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Then next is translate.
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That means you can move the object from one position to other position.
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Translate.
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So, for that at first you have to select it.
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Then click on translate.
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Then at first we will cancel this duplicate mode.
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Then give the base point and give the second point.
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So, it will be moved.
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The selected object will be moved.
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Same way you can also use translate to copy the object also.
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Translate.
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At first select the object.
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Then click on this translate.
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Then click on this if you want to copy click on this duplicate mode.
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Then give the base point and give the second point.
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Or here you can give the dimensions also.
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Suppose there is some object is there.
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Suppose I will create one circle is there.
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I want to copy this circle at the end of the center should come at the end of this point.
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I will select the object.
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Translate duplicate mode is there.
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So, give the base point this center as a base point and this as a second point.
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So, it will be copied at that location.
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So, same way suppose I will remove this object.
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If again I select this circle translate.
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And if you give some instances suppose I want four copies.
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Give the first point and second point.
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So, it will create extra four copies.
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So, in this way you can create and if you select all of them you can copy them vertically also.
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So, in this way you can create a rectangular array also of some object if you want using translate.
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So, after translate there is rotate is there.
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So, you can rotate any object suppose a line is there.
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I want to rotate this object.
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So, select it then click on rotate.
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Then cancel the duplicate mode.
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Give the base point around which you want to rotate.
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And then give the angle here in how much angle fortified it will enter.
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So, in anticlockwise direction it would be rotated in that angle.
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So, again I will say object is selected.
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So, I will click on this rotate.
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Same way you can use duplicate mode also duplicate mode.
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Give the number of instances suppose I want it to be 8.
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Then give the base point and give the angle.
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Suppose I want 60 degree angle.
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So, in this way you can create a polar array also using rotate.
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Then next is scale.
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Suppose I select some object again.
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I select this object.
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Press control and select multiple object.
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Click on the arrow below the rotate.
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Scale.
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Then give the base point.
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So, duplicate mode is on.
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So, it will create the copy.
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If you remove this thing it will not create the copy.
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So, give the base point and give this scale factor.
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I want it to be 2 times.
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In this way 2 object will be there.
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Original will be there and scaled object is also there.
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So, offset we have already seen the offset.
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So, that is the operation toolbar.
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Then next is actually grid.
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You can make the grid on or from here.
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Then next is snap to point.
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If you make it on.
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So, your pointer will only snap the points.
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Grid points.
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It will not go anywhere.
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Sometimes what happens by mistake we snap the point and
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at that time we have to see that if we jump our cursor jump like this.
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That means we have made it on by mistake.
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So, just turn it off so you can go anywhere you want it.
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Then next is construction standard element.
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Suppose I want this object to be in hidden line.
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Or as a reference object just click on it.
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So, it will be converted into reference object.
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And if I want it to be normal objects I can select it and click on this.
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So, it will again become a normal object.
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Then next is geometrical constraint.
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Suppose when we create some object suppose I create this line.
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So, here you can see V is automatically appeared there.
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So, V is a constant vertical constraint.
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If you want that your object should not have any constraints then you can turn it off.
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When you create the object it will not apply any constraint there.
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And if you turn it on then it will create the constraint automatically.
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So, your constraint has been created.
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So, any of the other constraint will be created automatically.
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Sometimes there is problem while creating the object.
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So, you don't want any constraints.
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So, at that time you can make it off.
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The next is dimensional constraint.
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Actually these dimensional constraints are created when we use the tab button.
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To create the object suppose if I create the object.
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And if I want to give this radius then I press the tab button and give the radius.
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So, at that time this radius is created.
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But suppose I don't want this radius.
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If now I create a circle and press the tab and give the radius.
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So, it will not create any constant dimension constraint.
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So, from this toggle you can control it whether you want it to be created or not.
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So, in this way this lecture is completed.
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So, thanks for watching.
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We will start here.
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