All language subtitles for Beginners_03

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech Download
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,000 Welcome back. 2 00:00:02,000 --> 00:00:08,000 In this tutorial, we will learn about Operation toolbar from Sketch Reinvent. 3 00:00:08,000 --> 00:00:16,000 So, click on Start, Mechanical Design, Sketch Up. 4 00:00:16,000 --> 00:00:20,000 Select the plane. 5 00:00:20,000 --> 00:00:24,000 This is the Operation toolbar. 6 00:00:24,000 --> 00:00:26,000 You can see it there. 7 00:00:26,000 --> 00:00:30,000 So, here first is corner. 8 00:00:30,000 --> 00:00:34,000 Suppose two lines are there. 9 00:00:38,000 --> 00:00:42,000 Press Escape to come out. 10 00:00:44,000 --> 00:00:48,000 Then click on Corner. 11 00:00:48,000 --> 00:00:54,000 Click on the first line, second line, and give the location. 12 00:00:54,000 --> 00:01:00,000 So, by double clicking this parameter, you can change the radius. 13 00:01:00,000 --> 00:01:04,000 Select it. 14 00:01:08,000 --> 00:01:10,000 So, here is corner. 15 00:01:10,000 --> 00:01:14,000 So, there are different options available here. 16 00:01:14,000 --> 00:01:18,000 So, this is Trim all element that we have seen. 17 00:01:18,000 --> 00:01:22,000 Then next is Trim first element, node Trim. 18 00:01:22,000 --> 00:01:26,000 If we take node Trim, it will not Trim the lines. 19 00:01:26,000 --> 00:01:32,000 If I click first line, second line, I can also give this radius using Tab button. 20 00:01:32,000 --> 00:01:34,000 Press the Tab and give the radius. 21 00:01:34,000 --> 00:01:38,000 How much you want 50 internal. 22 00:01:38,000 --> 00:01:42,000 So, it will not Trim the lines. 23 00:01:42,000 --> 00:01:48,000 Then next is Standard Line Trim. 24 00:01:48,000 --> 00:01:50,000 Then Construction Line Trim. 25 00:01:50,000 --> 00:01:58,000 So, it will create the construction lines and construction lines node Trim. 26 00:02:00,000 --> 00:02:02,000 Construction Line Trim. 27 00:02:02,000 --> 00:02:06,000 First line, second line, radius. 28 00:02:06,000 --> 00:02:08,000 So, it will create the construction lines. 29 00:02:08,000 --> 00:02:10,000 It will not Trim it. 30 00:02:10,000 --> 00:02:16,000 So, in this way you can create corner. 31 00:02:16,000 --> 00:02:18,000 Then chamfer is there. 32 00:02:18,000 --> 00:02:20,000 Chamfer. 33 00:02:20,000 --> 00:02:22,000 Then you can choose which option you want. 34 00:02:22,000 --> 00:02:28,000 Those are the same as corner option or fillet option. 35 00:02:28,000 --> 00:02:32,000 So, suppose I will take this construction line Trim. 36 00:02:32,000 --> 00:02:38,000 Give first line, second line, and location. 37 00:02:38,000 --> 00:02:44,000 So, here if you want to give this dimension, then you have to delete this dimension. 38 00:02:44,000 --> 00:02:48,000 And using constraint, you can give the length of this line. 39 00:02:48,000 --> 00:02:50,000 How much you want. 40 00:02:50,000 --> 00:02:58,000 So, in this way it will be created of equal length. 41 00:02:58,000 --> 00:03:04,000 Chamfer. 42 00:03:04,000 --> 00:03:10,000 And here is Construction Line node Trim. 43 00:03:10,000 --> 00:03:12,000 Then node Trim. 44 00:03:12,000 --> 00:03:16,000 So, it will not Trim the lines. 45 00:03:16,000 --> 00:03:18,000 It will give the lines. 46 00:03:18,000 --> 00:03:22,000 So, option is basically same as corner tool. 47 00:03:22,000 --> 00:03:24,000 Toolbar. 48 00:03:24,000 --> 00:03:28,000 Chamfer we have seen. 49 00:03:28,000 --> 00:03:30,000 Then next is Trim command. 50 00:03:30,000 --> 00:03:36,000 So, let's take two objects. 51 00:03:36,000 --> 00:03:42,000 So, basically this command and Trim command you can use as a corner tool. 52 00:03:42,000 --> 00:03:46,000 If I click on this line and this line, so it will create the corner. 53 00:03:46,000 --> 00:03:50,000 That means one line will be extended and other line will be Trim. 54 00:03:50,000 --> 00:04:00,000 So, in this way you can use this Trim command to extend the object and Trim and to create the corner. 55 00:04:00,000 --> 00:04:04,000 So, it will easily create the corners. 56 00:04:04,000 --> 00:04:06,000 Then next is break command. 57 00:04:06,000 --> 00:04:10,000 Suppose I have two objects are there. 58 00:04:10,000 --> 00:04:14,000 And suppose I want to break this line at this point. 59 00:04:14,000 --> 00:04:18,000 So, I will click on this break. 60 00:04:18,000 --> 00:04:22,000 Then at first select the element to be broken. 61 00:04:22,000 --> 00:04:28,000 So, I want to break this line and then select the breaking element. 62 00:04:28,000 --> 00:04:32,000 So, this has been separated from this line. 63 00:04:32,000 --> 00:04:38,000 So, this line has been divided at the intersection point of this line. 64 00:04:38,000 --> 00:04:41,000 So, in this way you can use the break. 65 00:04:41,000 --> 00:04:51,000 Break Trim, so whatever you don't want that you can easily trim it using break Trim. 66 00:04:51,000 --> 00:04:54,000 Then next is close arc. 67 00:04:54,000 --> 00:04:59,000 Suppose one arc is there. 68 00:04:59,000 --> 00:05:03,000 3.0 arc we have created. 69 00:05:03,000 --> 00:05:10,000 And if you click on this close arc and click on the circle. 70 00:05:10,000 --> 00:05:13,000 So, it will make it full circle. 71 00:05:13,000 --> 00:05:16,000 That is close arc. 72 00:05:16,000 --> 00:05:19,000 And if you click on this complement. 73 00:05:19,000 --> 00:05:24,000 So, it will create the opposite arc and it will remove the original arc. 74 00:05:24,000 --> 00:05:26,000 That is complement. 75 00:05:26,000 --> 00:05:28,000 Then next is mirror. 76 00:05:28,000 --> 00:05:42,000 Suppose some object is there. 77 00:05:42,000 --> 00:05:49,000 And suppose one axis you have to create one mirror axis around which you want to mirror. 78 00:05:49,000 --> 00:05:52,000 Then select this object using bedendo selection. 79 00:05:52,000 --> 00:05:58,000 Holding down the first button pressing the mouse button and dragging it. 80 00:05:58,000 --> 00:06:00,000 Then click on this mirror. 81 00:06:00,000 --> 00:06:05,000 Then click on the axis around which you want to mirror. 82 00:06:05,000 --> 00:06:10,000 So, it will be mirror around that axis. 83 00:06:10,000 --> 00:06:13,000 Then next is symmetry. 84 00:06:13,000 --> 00:06:15,000 Select the object. 85 00:06:15,000 --> 00:06:17,000 Click on the symmetry. 86 00:06:17,000 --> 00:06:19,000 Click on the axis. 87 00:06:19,000 --> 00:06:25,000 So, it will delete the original object and keep the other mirror object. 88 00:06:25,000 --> 00:06:29,000 Then next is translate. 89 00:06:29,000 --> 00:06:33,000 That means you can move the object from one position to other position. 90 00:06:33,000 --> 00:06:34,000 Translate. 91 00:06:34,000 --> 00:06:38,000 So, for that at first you have to select it. 92 00:06:38,000 --> 00:06:43,000 Then click on translate. 93 00:06:43,000 --> 00:06:49,000 Then at first we will cancel this duplicate mode. 94 00:06:49,000 --> 00:06:54,000 Then give the base point and give the second point. 95 00:06:54,000 --> 00:06:56,000 So, it will be moved. 96 00:06:56,000 --> 00:06:59,000 The selected object will be moved. 97 00:06:59,000 --> 00:07:04,000 Same way you can also use translate to copy the object also. 98 00:07:04,000 --> 00:07:05,000 Translate. 99 00:07:05,000 --> 00:07:08,000 At first select the object. 100 00:07:08,000 --> 00:07:10,000 Then click on this translate. 101 00:07:10,000 --> 00:07:16,000 Then click on this if you want to copy click on this duplicate mode. 102 00:07:16,000 --> 00:07:20,000 Then give the base point and give the second point. 103 00:07:20,000 --> 00:07:26,000 Or here you can give the dimensions also. 104 00:07:26,000 --> 00:07:29,000 Suppose there is some object is there. 105 00:07:29,000 --> 00:07:32,000 Suppose I will create one circle is there. 106 00:07:32,000 --> 00:07:39,000 I want to copy this circle at the end of the center should come at the end of this point. 107 00:07:39,000 --> 00:07:41,000 I will select the object. 108 00:07:41,000 --> 00:07:43,000 Translate duplicate mode is there. 109 00:07:43,000 --> 00:07:48,000 So, give the base point this center as a base point and this as a second point. 110 00:07:48,000 --> 00:07:52,000 So, it will be copied at that location. 111 00:07:52,000 --> 00:07:58,000 So, same way suppose I will remove this object. 112 00:07:58,000 --> 00:08:01,000 If again I select this circle translate. 113 00:08:01,000 --> 00:08:05,000 And if you give some instances suppose I want four copies. 114 00:08:05,000 --> 00:08:08,000 Give the first point and second point. 115 00:08:08,000 --> 00:08:11,000 So, it will create extra four copies. 116 00:08:11,000 --> 00:08:19,000 So, in this way you can create and if you select all of them you can copy them vertically also. 117 00:08:19,000 --> 00:08:28,000 So, in this way you can create a rectangular array also of some object if you want using translate. 118 00:08:28,000 --> 00:08:32,000 So, after translate there is rotate is there. 119 00:08:32,000 --> 00:08:39,000 So, you can rotate any object suppose a line is there. 120 00:08:39,000 --> 00:08:42,000 I want to rotate this object. 121 00:08:42,000 --> 00:08:50,000 So, select it then click on rotate. 122 00:08:50,000 --> 00:08:53,000 Then cancel the duplicate mode. 123 00:08:53,000 --> 00:08:57,000 Give the base point around which you want to rotate. 124 00:08:57,000 --> 00:09:02,000 And then give the angle here in how much angle fortified it will enter. 125 00:09:02,000 --> 00:09:09,000 So, in anticlockwise direction it would be rotated in that angle. 126 00:09:09,000 --> 00:09:14,000 So, again I will say object is selected. 127 00:09:14,000 --> 00:09:17,000 So, I will click on this rotate. 128 00:09:17,000 --> 00:09:20,000 Same way you can use duplicate mode also duplicate mode. 129 00:09:20,000 --> 00:09:24,000 Give the number of instances suppose I want it to be 8. 130 00:09:24,000 --> 00:09:27,000 Then give the base point and give the angle. 131 00:09:27,000 --> 00:09:30,000 Suppose I want 60 degree angle. 132 00:09:30,000 --> 00:09:36,000 So, in this way you can create a polar array also using rotate. 133 00:09:36,000 --> 00:09:39,000 Then next is scale. 134 00:09:39,000 --> 00:09:41,000 Suppose I select some object again. 135 00:09:41,000 --> 00:09:44,000 I select this object. 136 00:09:44,000 --> 00:09:47,000 Press control and select multiple object. 137 00:09:47,000 --> 00:09:49,000 Click on the arrow below the rotate. 138 00:09:49,000 --> 00:09:52,000 Scale. 139 00:09:52,000 --> 00:09:54,000 Then give the base point. 140 00:09:54,000 --> 00:09:56,000 So, duplicate mode is on. 141 00:09:56,000 --> 00:09:58,000 So, it will create the copy. 142 00:09:58,000 --> 00:10:01,000 If you remove this thing it will not create the copy. 143 00:10:01,000 --> 00:10:04,000 So, give the base point and give this scale factor. 144 00:10:04,000 --> 00:10:06,000 I want it to be 2 times. 145 00:10:06,000 --> 00:10:09,000 In this way 2 object will be there. 146 00:10:09,000 --> 00:10:14,000 Original will be there and scaled object is also there. 147 00:10:14,000 --> 00:10:18,000 So, offset we have already seen the offset. 148 00:10:18,000 --> 00:10:24,000 So, that is the operation toolbar. 149 00:10:24,000 --> 00:10:27,000 Then next is actually grid. 150 00:10:27,000 --> 00:10:30,000 You can make the grid on or from here. 151 00:10:30,000 --> 00:10:33,000 Then next is snap to point. 152 00:10:33,000 --> 00:10:35,000 If you make it on. 153 00:10:35,000 --> 00:10:38,000 So, your pointer will only snap the points. 154 00:10:38,000 --> 00:10:39,000 Grid points. 155 00:10:39,000 --> 00:10:42,000 It will not go anywhere. 156 00:10:42,000 --> 00:10:47,000 Sometimes what happens by mistake we snap the point and 157 00:10:47,000 --> 00:10:52,000 at that time we have to see that if we jump our cursor jump like this. 158 00:10:52,000 --> 00:10:55,000 That means we have made it on by mistake. 159 00:10:55,000 --> 00:11:00,000 So, just turn it off so you can go anywhere you want it. 160 00:11:00,000 --> 00:11:03,000 Then next is construction standard element. 161 00:11:03,000 --> 00:11:10,000 Suppose I want this object to be in hidden line. 162 00:11:10,000 --> 00:11:13,000 Or as a reference object just click on it. 163 00:11:13,000 --> 00:11:16,000 So, it will be converted into reference object. 164 00:11:16,000 --> 00:11:20,000 And if I want it to be normal objects I can select it and click on this. 165 00:11:20,000 --> 00:11:24,000 So, it will again become a normal object. 166 00:11:24,000 --> 00:11:28,000 Then next is geometrical constraint. 167 00:11:28,000 --> 00:11:35,000 Suppose when we create some object suppose I create this line. 168 00:11:35,000 --> 00:11:40,000 So, here you can see V is automatically appeared there. 169 00:11:40,000 --> 00:11:43,000 So, V is a constant vertical constraint. 170 00:11:43,000 --> 00:11:49,000 If you want that your object should not have any constraints then you can turn it off. 171 00:11:49,000 --> 00:11:57,000 When you create the object it will not apply any constraint there. 172 00:11:57,000 --> 00:12:02,000 And if you turn it on then it will create the constraint automatically. 173 00:12:02,000 --> 00:12:04,000 So, your constraint has been created. 174 00:12:04,000 --> 00:12:08,000 So, any of the other constraint will be created automatically. 175 00:12:08,000 --> 00:12:11,000 Sometimes there is problem while creating the object. 176 00:12:11,000 --> 00:12:14,000 So, you don't want any constraints. 177 00:12:14,000 --> 00:12:17,000 So, at that time you can make it off. 178 00:12:17,000 --> 00:12:20,000 The next is dimensional constraint. 179 00:12:20,000 --> 00:12:26,000 Actually these dimensional constraints are created when we use the tab button. 180 00:12:26,000 --> 00:12:29,000 To create the object suppose if I create the object. 181 00:12:29,000 --> 00:12:34,000 And if I want to give this radius then I press the tab button and give the radius. 182 00:12:34,000 --> 00:12:37,000 So, at that time this radius is created. 183 00:12:37,000 --> 00:12:40,000 But suppose I don't want this radius. 184 00:12:40,000 --> 00:12:46,000 If now I create a circle and press the tab and give the radius. 185 00:12:46,000 --> 00:12:50,000 So, it will not create any constant dimension constraint. 186 00:12:50,000 --> 00:12:55,000 So, from this toggle you can control it whether you want it to be created or not. 187 00:12:55,000 --> 00:12:59,000 So, in this way this lecture is completed. 188 00:12:59,000 --> 00:13:01,000 So, thanks for watching. 189 00:13:01,000 --> 00:13:10,000 We will start here. 15666

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.