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I will come back in this tutorial we will learn remaining command from profile toolbar
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and constant defined in dialog box.
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So click on start, mechanical design, sketcher, okay.
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Then select the plane on which you want to create the sketch.
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So here we have already seen the profile and next is rectangle.
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So click on rectangle, give the first point.
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You can all give the second point and using constraint, you can give the dimension.
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Click on constraint, click on the line, give the position, double click and change the
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dimension.
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And if you want the dimensions to come automatically, then for that give the rectangle command,
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give the first point, then press tap button.
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So that you can from here you can give the width.
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Suppose width is 50, tap, there M has came.
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So you have to remove that other way.
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Otherwise it will create in meter and here height is suppose 100.
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Then press enter.
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So here, rectangle is created with the dimensions has been placed automatically.
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So in this two ways you can create, drag in, cut here.
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So you can create the object, then give the dimension using constraint or using tab, you
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can give the parameter here.
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So if you click on the arrow on the rectangle below the rectangle, there is next is oriented
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rectangle.
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So give the first point, give the second point, give the third point.
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Then using constraint, you can give the angle, click on H and the internal end line and
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give the angle.
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And you can also give the parameter.
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Then next is parallelogram.
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So click on it, give the first point, second point and third point.
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And using constraint, you can give the parameters.
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Next is elongated hole, click the center point, then give the other point of the axis.
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Then give the third point, drag it outside and click.
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And using constraint, so radius is already given there.
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So using constraint, you can give the dimension to this length, to this line.
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Skip constraint, click on this line and you can give the length, whatever is the length.
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And radius is also already given here.
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So in this way elongated hole is created.
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Then next is cylindrically elongated hole, click on that, give the center point, give the
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start point of the elongated hole.
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Then give the end point, then drag it outside and click there.
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And then you can give using constraint, you can give the radius of this circle.
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And you can also give, suppose I want it to be at some particular angle.
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Then using axis, you can from the center, you can connect this end point and give the
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angle to this axis, using constraint.
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So, whatever angle you want, 100.
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So as per that, it will be created up to that angle.
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And the radius is already there.
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So in this way, you can create cylindrically elongated hole.
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Then key hole profile, click on it, give the center point, then give the second point,
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vertically down.
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Then just drag the motor, how so I have said, give the first radius, then give the second
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radius.
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So in this way, it has been created.
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So using constraint, you can give the parameters required parameters.
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Then next is polygon hexagon, hexagon, give the center point, then give the other point,
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suppose I want it horizontal.
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In this way, it has been created.
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So using constraint, you can give dimension constraint.
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If suppose I want to give face to face distance.
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So just click on the first line, second line and location and change the dimension.
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Or if you want to give corner to corner, that also you can give using constraint, give
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the first point, second point.
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Now again it is face to face actually, just press skip, constraint, take the first point,
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then click on the second point, careful, give the location.
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Now it has become pink, that means you are given more parameters than regret.
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Now if you want to give it corner to corner, then there is no need to give face to face.
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So we will remove this.
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So in this way you can change it.
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And if you want edge length, that constraint, click on the edge and give the edge length.
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So in this way, you can give the parameter to the polygon, hexagon.
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Then next is center rectangle, you can create rectangle from the center.
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Click on the center, drag diagonally and click there.
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So it will always maintain center as a fix.
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If you change the length, then also center will not shift.
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The surrounding lines will be shifted.
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So in this way you can create rectangle from center, then circle we have already seen
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the circle command.
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And there is 3 point arc is there, you have to give start point, first point, second point
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and third point.
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So it will create arc passing through 3 points.
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Then next is 3 point arc starting with limits.
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So at first you have to give start point and end point, then defend the radius point.
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And using constraint, you can give the radius.
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And other is from center point, give the center point, give the start point of dark and
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the end point of dark.
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So in this way, in this 3 ways, you can create dark.
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Then next is spline, for spline give the start point and click point in zigzag mode, one
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point of move and one point below.
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Press skip to come out.
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So your spline will be ready.
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And ellipse we have already seen the ellipse.
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Then there is parabola by focus.
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So here also you can read the action to be done, select a point or click look at the focus.
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Give the first point, then apex point, then start point of the parabola and end point of
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the parabola.
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In this way you can create the parabola.
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Then next is hyperbola by focus.
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So again you start point, then look at the center point, then look at the apex point, then
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give the start point and give the end point.
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In this way you can create the parabola by focus.
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You can give the parameter using cast rate and conic.
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Click on the conic and give the first point, second point, then specifically look at the
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second point, then define the conic between those two lines.
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Okay, that first conic, suppose one line is, look at the tangent, first tangent is like
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this, second tangent is like this and in between a conic will be created.
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In this way, conic is created, then line, we are seeing it, axis we are seeing it and by
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clicking the point you can give the point for reference required.
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Then next is we want to see this cast rate defined in dialogue box.
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Suppose I have some line, suppose by mistake I drawn it in plain, I want it either horizontal
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or vertical.
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So select the line and click on this, constant defining dialogue box.
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So here you can give the length of the object, which are object you have selected.
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You can make it either horizontal.
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I will just undo it, click here, undo.
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Or you can make it select the object, click on constant define in dialogue box.
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So you can, using this dialogue box, you can define different constraint.
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If you click on vertical, it will become vertical.
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Suppose I have two lines are there, this is the first line and I will give some angle
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to it, suppose from horizontal edge, then I have this one more line.
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If you want to select multiple object, then you have to hold, press control and hold
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it, press and hold the control button.
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Then click on constant defining dialogue box.
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So from here, you can give the parameter distance length angle or you can make it perpendicular
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if you want it or you can make it parallel.
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So you can make it parallel perpendicular using constant define dialogue box.
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Suppose I have one circle is there, suppose this one circle is there, then this other circle
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is there.
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Suppose I will give parameter to it using constraint and some gap is there between the two circles.
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Now I want a third circle which I want actually tangent to this both circle.
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I want this circle to be tangent to this both circle.
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So at first I will give parameter using constraint.
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Then press control and click on both the object, release the control, click on constant define
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dialogue box and from here you can define tangency.
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Okay, same way here, click on the circle control other object, then constant define dialogue
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box tangency.
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So in this way you can make two circle tangent or if other object is also there, that also
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you can make it tangent.
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Suppose one line is there, I want this line to be tangent to this.
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So before that, suppose I will give some location to it, location to that line with respect
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to this center.
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Okay, suppose from this line to this horizontal suppose whatever is angle that I have given
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plus I want to give from V to this point location that I have given.
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And I want to make it tangent.
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So click the line, click control, select the circle, constant define dialogue box.
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So you can make it tangent also if you want it.
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So in this way you can, in this way you can use constant define dialogue box.
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So at first you have to select the object to which you want to apply the constraint.
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Then it will automatically show the available constraint and from that you have to select
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it.
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Suppose I want this constraint to city.
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So I will just suppose I will delete this circle and I remove this dimension so that it
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can move.
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And if I select this both two and constant define dialogue box, then concentricity.
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So it will both center will become same.
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And as this circle was fully defined that is green therefore only white circle will
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move because it is under defined.
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So in this way you can define concentricity.
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Then if you define the coincidences, okay that will overfallen.
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Okay suppose I want to, I want to touch this point to this circle.
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So I will select this circle and this point.
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Then click on constant define dialogue box and coincidences.
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So it will automatically extend up to that point.
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Okay so in this way you can use the constraint defining dialogue box.
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So thanks for watching.
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We will stop here.
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