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These are the user uploaded subtitles that are being translated: 1 00:00:10,600 --> 00:00:13,100 in this tutorial I'm going to cover the 4 2 00:00:13,166 --> 00:00:15,333 standard wretch of lights 3 00:00:15,333 --> 00:00:18,100 how to use them and how to begin rendering with them 4 00:00:18,300 --> 00:00:20,800 the four standard lights are directional light 5 00:00:20,966 --> 00:00:23,766 spot light point light and an area light 6 00:00:23,933 --> 00:00:25,466 and if you used by a before 7 00:00:25,466 --> 00:00:27,866 and you've inserted lights and rendered 8 00:00:27,866 --> 00:00:29,900 then you probably already heard the dish lights 9 00:00:30,100 --> 00:00:32,766 however instead of using the myolites 10 00:00:32,766 --> 00:00:34,966 redshift comes with its own 11 00:00:35,066 --> 00:00:37,400 set of these standard 4 lights 12 00:00:37,400 --> 00:00:39,933 that are very similar to the myolites 13 00:00:40,200 --> 00:00:42,400 so you never want to use the Maya lights 14 00:00:42,400 --> 00:00:44,100 if you're rendering with Radshift 15 00:00:44,133 --> 00:00:46,733 because Radshift has its own that you should use 16 00:00:47,000 --> 00:00:49,800 so to get access to these four standard lights 17 00:00:50,000 --> 00:00:51,566 go to the Radshift tab 18 00:00:52,300 --> 00:00:53,966 and it's going to be this first icon 19 00:00:53,966 --> 00:00:55,900 this yellow icon right here 20 00:00:55,933 --> 00:00:57,566 and if you right click on it 21 00:00:58,200 --> 00:01:00,800 you have access to these four standard lights 22 00:01:00,866 --> 00:01:03,266 a real light point spot and directional 23 00:01:03,400 --> 00:01:06,000 now many of these lights have very similar properties 24 00:01:06,000 --> 00:01:06,800 between each other 25 00:01:06,800 --> 00:01:08,100 so if you cover one 26 00:01:08,200 --> 00:01:09,600 they translate to the other ones 27 00:01:09,600 --> 00:01:11,133 so there's going to be some crossover 28 00:01:11,133 --> 00:01:12,400 between all of these lights 29 00:01:12,400 --> 00:01:14,566 but I'm going to start with the direction light first 30 00:01:14,733 --> 00:01:16,500 so right click on the icon 31 00:01:16,500 --> 00:01:19,100 to get access to more and choose the direction light 32 00:01:19,266 --> 00:01:21,100 whenever I insert a light 33 00:01:21,466 --> 00:01:22,566 I usually try to 34 00:01:22,566 --> 00:01:25,266 scale it up so I can find it inside the scene easier 35 00:01:25,266 --> 00:01:27,133 by default it comes in very small 36 00:01:27,300 --> 00:01:28,900 and if you scale the light 37 00:01:28,900 --> 00:01:29,866 make it larger 38 00:01:29,866 --> 00:01:31,933 it does not affect its intensity 39 00:01:31,933 --> 00:01:33,266 except for one light 40 00:01:33,266 --> 00:01:34,700 which is going to be the area light 41 00:01:34,733 --> 00:01:35,933 if you scale 42 00:01:35,933 --> 00:01:38,566 the area light it does affect its intensity 43 00:01:38,566 --> 00:01:40,166 but your direction light 44 00:01:40,466 --> 00:01:42,300 your spot light and your 45 00:01:42,466 --> 00:01:43,733 point light do not 46 00:01:43,733 --> 00:01:46,166 so I'm gonna hit R and just scale this light 47 00:01:47,166 --> 00:01:48,366 and just move it back 48 00:01:49,200 --> 00:01:50,866 when it comes to the direction light 49 00:01:51,066 --> 00:01:53,533 where you place this light doesn't matter 50 00:01:53,566 --> 00:01:55,366 think of the direction light as the sun 51 00:01:55,366 --> 00:01:57,000 and only the angle in which 52 00:01:57,000 --> 00:01:58,933 shines onto the scene matters 53 00:01:59,133 --> 00:02:01,333 but where it appears in the scene 54 00:02:01,666 --> 00:02:04,866 has no relationship to the intensity of it 55 00:02:04,966 --> 00:02:08,066 and to the objects it's basically an infinity light 56 00:02:08,166 --> 00:02:10,566 and just think of it as it's your sun 57 00:02:10,566 --> 00:02:11,800 your sun or your moon 58 00:02:11,800 --> 00:02:14,800 and you should only have one of these inside the scene 59 00:02:14,900 --> 00:02:16,333 so the only thing we need to do 60 00:02:16,333 --> 00:02:17,966 is we need to rotate it 61 00:02:18,000 --> 00:02:19,000 and position it 62 00:02:19,000 --> 00:02:21,133 so it just shines on to as scene better 63 00:02:21,700 --> 00:02:23,800 so I'm going to hit E4 rotate 64 00:02:24,166 --> 00:02:25,466 and just angle it down 65 00:02:25,500 --> 00:02:27,766 and maybe give it a bit of an angle to the side 66 00:02:28,366 --> 00:02:31,966 to get access to the properties to change for any light 67 00:02:32,000 --> 00:02:33,966 you will find them inside the Attribute Editor 68 00:02:34,400 --> 00:02:36,466 if you come over here go to Atribute Editor 69 00:02:36,600 --> 00:02:39,466 open this up you will have your standard 70 00:02:39,466 --> 00:02:41,000 controls for changing 71 00:02:41,000 --> 00:02:43,166 the properties for that selected light 72 00:02:43,266 --> 00:02:44,700 if you don't see it when you switch over 73 00:02:44,700 --> 00:02:45,933 to the Atribute Editor 74 00:02:45,933 --> 00:02:47,333 you may need to make sure 75 00:02:47,333 --> 00:02:49,400 that you have the proper tab selected 76 00:02:49,733 --> 00:02:51,866 you might be here or some other tab 77 00:02:51,933 --> 00:02:53,766 just make sure you switch over to the right one 78 00:02:54,266 --> 00:02:56,300 and let's go ahead and render 79 00:02:56,966 --> 00:02:57,766 come over here 80 00:02:58,000 --> 00:02:59,900 left click to open up your render view 81 00:02:59,966 --> 00:03:01,800 and you'll probably have nothing here 82 00:03:01,966 --> 00:03:04,066 this is one of my this is the previous 83 00:03:04,200 --> 00:03:06,933 quick render shot that I did of the same scene 84 00:03:07,266 --> 00:03:08,800 so usually you will have nothing here 85 00:03:08,866 --> 00:03:10,900 so to render your first shot from the 86 00:03:10,900 --> 00:03:11,966 perspective viewport 87 00:03:11,966 --> 00:03:13,800 just left click on the surrender icon 88 00:03:14,333 --> 00:03:15,533 and this will render 89 00:03:15,766 --> 00:03:18,066 whatever you're looking at in the perspective viewport 90 00:03:18,200 --> 00:03:19,300 so by default 91 00:03:19,300 --> 00:03:19,566 your 92 00:03:19,566 --> 00:03:22,000 directional light is going to come in very intense 93 00:03:22,166 --> 00:03:25,166 so the first thing you should change is the intensity 94 00:03:25,666 --> 00:03:27,700 if you come over here and Attribute Editor 95 00:03:28,333 --> 00:03:30,266 you're going to find the intensity value right here 96 00:03:30,266 --> 00:03:31,566 intensity multiplier 97 00:03:31,733 --> 00:03:35,466 so 100 is very strong and you may want to go ahead and 98 00:03:35,866 --> 00:03:37,400 change it down to 1 99 00:03:37,533 --> 00:03:39,900 that's more of a reasonable value to use 100 00:03:39,966 --> 00:03:42,900 so I'm going to change it to 1 and re render your frame 101 00:03:43,466 --> 00:03:44,566 and here we have 102 00:03:44,666 --> 00:03:47,566 our first rendered scene with the directional light 103 00:03:47,733 --> 00:03:50,333 so in order to get more of a sunlight kind of 104 00:03:50,600 --> 00:03:52,366 effect from your directional light 105 00:03:52,366 --> 00:03:53,566 you have to change your color 106 00:03:53,700 --> 00:03:54,900 adjust intensity 107 00:03:54,900 --> 00:03:57,600 and just kind of find the right values between the two 108 00:03:57,766 --> 00:03:59,400 those are usually the go to 109 00:03:59,466 --> 00:04:00,766 when you setting up your sunlight 110 00:04:00,766 --> 00:04:01,600 your directional light 111 00:04:02,000 --> 00:04:04,566 when it comes to color you have an option 112 00:04:04,566 --> 00:04:05,766 you can choose to 113 00:04:05,766 --> 00:04:07,333 control the color itself by left 114 00:04:07,333 --> 00:04:08,800 clicking on this color icon 115 00:04:09,200 --> 00:04:11,400 and then choosing the color of your light 116 00:04:12,066 --> 00:04:12,500 so let's say 117 00:04:12,500 --> 00:04:14,700 if I wanted to have a little bit more warmer effect 118 00:04:14,966 --> 00:04:16,200 just choose the color 119 00:04:17,866 --> 00:04:19,333 and every run do you see 120 00:04:20,100 --> 00:04:22,866 or you can choose to use temperature 121 00:04:22,866 --> 00:04:25,466 by changing mode from color to temperature 122 00:04:25,466 --> 00:04:27,900 this will give you access to temperature controls 123 00:04:27,966 --> 00:04:32,400 and you can input a value from 0 to 10 000 124 00:04:32,466 --> 00:04:34,166 and there is a very useful color 125 00:04:34,200 --> 00:04:35,766 temperature chart that you can use 126 00:04:35,800 --> 00:04:38,133 so this basically takes a real world 127 00:04:38,133 --> 00:04:41,366 accurate value and gives you an output of a color 128 00:04:41,500 --> 00:04:42,500 color temperature 129 00:04:42,533 --> 00:04:44,133 so you can use one or the other 130 00:04:44,133 --> 00:04:45,866 and you can see that if you choose one 131 00:04:45,933 --> 00:04:47,166 the color is grayed out 132 00:04:47,266 --> 00:04:48,166 and if you choose color 133 00:04:48,166 --> 00:04:49,733 the temperature is going to be grayed out 134 00:04:50,100 --> 00:04:51,500 so if you choose temperature 135 00:04:52,000 --> 00:04:55,000 and use any of those values from the chart and just say 136 00:04:55,266 --> 00:04:58,566 let's say we will have warmer morning or in the sky 137 00:04:58,566 --> 00:05:02,266 color so let's tap in 5000 and rewind our scene 138 00:05:04,066 --> 00:05:07,333 if we go even lower let's do 3500 and re render it 139 00:05:07,333 --> 00:05:10,066 it's going to give you that warmer look 140 00:05:10,066 --> 00:05:12,166 and if you want more of a cooler blue 141 00:05:12,200 --> 00:05:14,733 overcast or a mid day 142 00:05:14,800 --> 00:05:16,500 type of lighting just go up 143 00:05:17,066 --> 00:05:19,666 do 8000 and re render 144 00:05:20,566 --> 00:05:22,133 so you can use one or the other 145 00:05:22,333 --> 00:05:23,566 there is another option 146 00:05:23,666 --> 00:05:26,066 to go between temperature and color together 147 00:05:26,200 --> 00:05:28,466 so basically gives you access to both 148 00:05:28,533 --> 00:05:30,000 you can change color and 149 00:05:30,000 --> 00:05:32,066 temperature and you combine between the two 150 00:05:32,066 --> 00:05:33,766 and it's almost like mixing 151 00:05:33,966 --> 00:05:35,166 whatever temperature you set 152 00:05:35,166 --> 00:05:36,800 and the color that you apply 153 00:05:36,866 --> 00:05:38,100 I don't use this 154 00:05:38,100 --> 00:05:39,300 I use one or the other 155 00:05:39,300 --> 00:05:42,066 but I don't tend to use both of them at the same time 156 00:05:42,100 --> 00:05:44,366 but if you choose to you can experiment with this 157 00:05:44,566 --> 00:05:46,466 so let me go ahead and switch back to color 158 00:05:46,900 --> 00:05:48,566 and just choose maybe a different 159 00:05:51,200 --> 00:05:52,400 let's do a more yellow 160 00:05:53,800 --> 00:05:55,300 and let's do a render 161 00:05:55,766 --> 00:05:57,800 now it's a little bit too dark in here 162 00:05:57,800 --> 00:06:00,133 so let's go ahead and increase our intensity 163 00:06:01,166 --> 00:06:03,200 let's maybe go up to three 164 00:06:04,200 --> 00:06:05,166 and re render 165 00:06:05,400 --> 00:06:07,533 so those are the only values that you need to change 166 00:06:07,533 --> 00:06:08,266 under intensity 167 00:06:08,266 --> 00:06:10,466 properties to kind of get started with 168 00:06:10,466 --> 00:06:11,600 your direction light 169 00:06:11,733 --> 00:06:14,666 the other one we want to take a look at these shadows 170 00:06:14,766 --> 00:06:15,766 so let's go ahead and 171 00:06:15,766 --> 00:06:17,600 scroll down and open up the shadows 172 00:06:17,733 --> 00:06:21,266 so shadows allow you to control the shadow transparency 173 00:06:21,400 --> 00:06:24,766 softness and the quality of your shadows 174 00:06:24,800 --> 00:06:26,566 so you can change the transparency 175 00:06:26,566 --> 00:06:28,933 and I'm going to go ahead and enable my IPR 176 00:06:28,933 --> 00:06:30,200 so you can see them real time 177 00:06:30,666 --> 00:06:31,600 so it updates 178 00:06:32,333 --> 00:06:34,133 so if you change the transparency 179 00:06:34,166 --> 00:06:35,866 basically sets the opacity 180 00:06:36,000 --> 00:06:37,600 for the cast chatters 181 00:06:40,300 --> 00:06:41,466 so you can change that 182 00:06:41,466 --> 00:06:44,133 and you can also do softness which gives you 183 00:06:44,266 --> 00:06:45,900 a softer effect 184 00:06:45,966 --> 00:06:48,600 to the cast shadows so right now our shadows are 185 00:06:48,700 --> 00:06:49,766 way too hard 186 00:06:49,900 --> 00:06:52,466 way too harsh and have a hard edge all around 187 00:06:52,600 --> 00:06:55,066 so in order to get more soft effectum 188 00:06:55,400 --> 00:06:57,500 just increase the softness effect 189 00:06:58,100 --> 00:07:01,166 and you can see it's beginning to soften out actually 190 00:07:01,666 --> 00:07:03,600 so you can push the slider up to 2 191 00:07:03,900 --> 00:07:07,366 but sometimes you need to go more so let me go up to 5 192 00:07:07,366 --> 00:07:08,366 and a lot of render 193 00:07:08,366 --> 00:07:10,000 you can see it gets a little softer 194 00:07:10,266 --> 00:07:12,666 and the beauty of this is is because 195 00:07:12,800 --> 00:07:15,466 the way redshift works is the contact 196 00:07:15,566 --> 00:07:18,600 right at the source is very hard 197 00:07:19,066 --> 00:07:20,066 very hard edge 198 00:07:20,100 --> 00:07:22,100 like you would usually see in real life 199 00:07:22,100 --> 00:07:24,166 and then begins to soften as it 200 00:07:24,266 --> 00:07:25,366 transitions away 201 00:07:25,366 --> 00:07:28,933 and the further shadows usually have a softer edge 202 00:07:28,933 --> 00:07:30,900 and wherever there is a contact 203 00:07:30,900 --> 00:07:32,466 usually there is a hard edge 204 00:07:32,600 --> 00:07:34,266 and if you is the middle closer 205 00:07:34,500 --> 00:07:36,800 we see we could have a little bit of noise here 206 00:07:36,800 --> 00:07:39,133 and usually you do have it in the shadows 207 00:07:39,333 --> 00:07:41,366 so you can increase the samples 208 00:07:41,500 --> 00:07:43,866 in order to remove some of that shadow noise 209 00:07:43,866 --> 00:07:46,266 and that's where you apply it so 8 is usually very 210 00:07:46,500 --> 00:07:47,900 small very low 211 00:07:47,900 --> 00:07:50,733 but you can increase it to increase the shadow quality 212 00:07:50,766 --> 00:07:52,000 now the sample count 213 00:07:52,066 --> 00:07:54,133 applies only to the shadows 214 00:07:54,133 --> 00:07:56,166 but there is also a sample quality 215 00:07:56,166 --> 00:07:58,500 that you can increase for overall scene 216 00:07:58,500 --> 00:08:01,366 and you could do this inside the render settings 217 00:08:01,366 --> 00:08:03,500 if you open this up go to output 218 00:08:03,866 --> 00:08:06,133 and you can increase the max sample count 219 00:08:06,333 --> 00:08:08,933 so this will apply to the entire scene 220 00:08:08,933 --> 00:08:10,766 shadows and everything else included 221 00:08:10,766 --> 00:08:13,666 so this will also increase the quality of your renders 222 00:08:13,666 --> 00:08:14,766 so if you have some noise 223 00:08:14,766 --> 00:08:16,566 you can increase this value right here 224 00:08:16,666 --> 00:08:19,800 on the unified sample and max samples you just go up 225 00:08:19,866 --> 00:08:20,966 and I usually just 226 00:08:21,100 --> 00:08:22,566 increase it in the power of 2 227 00:08:23,400 --> 00:08:24,766 until I get good results 228 00:08:25,500 --> 00:08:27,600 but if you want to just control it per light 229 00:08:27,600 --> 00:08:29,700 and how the facts are shatters themselves 230 00:08:29,700 --> 00:08:31,366 for only specific lights 231 00:08:31,366 --> 00:08:32,266 you just you can 232 00:08:32,366 --> 00:08:33,466 mess around with this value 233 00:08:33,466 --> 00:08:34,866 and just keep increasing it 234 00:08:34,933 --> 00:08:36,400 until you get good results as well 235 00:08:36,900 --> 00:08:39,700 another useful property so when you select the light 236 00:08:39,933 --> 00:08:41,300 every light will have 237 00:08:41,800 --> 00:08:44,100 ability to turn off shadows 238 00:08:45,533 --> 00:08:47,400 so you can kind of maybe focus on the light 239 00:08:47,466 --> 00:08:49,266 or maybe you don't want the light 240 00:08:49,566 --> 00:08:52,300 to have any shadows and maybe it's 241 00:08:52,466 --> 00:08:54,900 some kind of a thick balance light that you are doing 242 00:08:54,900 --> 00:08:56,300 and you're trying to affect the scene 243 00:08:56,300 --> 00:08:57,400 but not have that 244 00:08:57,500 --> 00:08:59,100 light cast any shadows 245 00:08:59,100 --> 00:09:00,933 so this is where you turn that off 246 00:09:01,933 --> 00:09:03,500 and if you want to turn off the 247 00:09:03,500 --> 00:09:06,400 light completely and work on certain lights at a time 248 00:09:06,400 --> 00:09:07,933 just come over on the general 249 00:09:08,000 --> 00:09:09,533 and if you disable this 250 00:09:09,766 --> 00:09:11,133 this will turn off the light 251 00:09:11,533 --> 00:09:13,666 and then when you're done you can reenable it 252 00:09:13,766 --> 00:09:14,866 and turn it back on 253 00:09:14,866 --> 00:09:17,000 so this is very useful when you have many lights 254 00:09:17,000 --> 00:09:19,500 and you just want to kind of focus in and just 255 00:09:19,500 --> 00:09:21,733 tweak one light at a time and see what it does 256 00:09:21,866 --> 00:09:24,166 so these are the main properties you want to control 257 00:09:24,166 --> 00:09:25,600 and change for 258 00:09:25,666 --> 00:09:26,766 your directional light 259 00:09:27,600 --> 00:09:29,066 the second light we're going to cover 260 00:09:29,066 --> 00:09:30,733 is the point light 261 00:09:30,733 --> 00:09:33,566 so let's go ahead and insert it again right shift tab 262 00:09:33,800 --> 00:09:34,933 right click on the first 263 00:09:34,966 --> 00:09:36,166 icon that's yellow 264 00:09:36,166 --> 00:09:37,866 which is going to be the fifth one down 265 00:09:38,133 --> 00:09:40,166 and choose your point light 266 00:09:40,333 --> 00:09:42,533 and again I'm going to go ahead and scale it 267 00:09:42,766 --> 00:09:44,966 the scale for this one also does not matter 268 00:09:45,133 --> 00:09:47,100 does not increase the intensity of it 269 00:09:47,300 --> 00:09:49,066 just makes it larger in the viewport 270 00:09:49,366 --> 00:09:50,900 and I'm going to position the render 271 00:09:51,100 --> 00:09:54,100 your point light is a light bulb 272 00:09:54,300 --> 00:09:58,800 it will emit light in all six directions up down 273 00:09:58,933 --> 00:10:00,800 left right front and back 274 00:10:00,866 --> 00:10:03,366 so let's go ahead and render with the default settings 275 00:10:03,366 --> 00:10:05,966 bring up the render view and hit the render 276 00:10:06,266 --> 00:10:08,700 and right away you're gonna see that this light 277 00:10:08,700 --> 00:10:10,700 its intensity needs to be increased 278 00:10:10,733 --> 00:10:12,400 so let's adjust our settings 279 00:10:12,900 --> 00:10:14,966 come over to the attribute editor again 280 00:10:14,966 --> 00:10:16,900 open that up and you're gonna have 281 00:10:17,000 --> 00:10:17,866 pretty much 282 00:10:17,866 --> 00:10:20,300 the same settings as you did for the directional light 283 00:10:20,666 --> 00:10:22,700 the only property we need to adjust right now 284 00:10:22,700 --> 00:10:25,333 is increase the intensity multiplier 285 00:10:25,333 --> 00:10:27,700 so the directional light we had to bring it down to 1 286 00:10:27,766 --> 00:10:30,266 but when we are working with a point light 287 00:10:30,300 --> 00:10:32,000 we need to increase this 288 00:10:32,333 --> 00:10:33,266 way higher 289 00:10:33,266 --> 00:10:36,000 so if I bring it up I'm going to bump it up very high 290 00:10:36,166 --> 00:10:38,300 and let's do it to 1000 291 00:10:38,400 --> 00:10:41,300 go ahead enter and rerun the reframe 292 00:10:41,333 --> 00:10:44,000 and it will take more of an effect inside that scene 293 00:10:44,900 --> 00:10:45,933 the distance 294 00:10:45,933 --> 00:10:48,766 that you have to slide next to our other objects 295 00:10:48,766 --> 00:10:51,366 matters so the further it is away 296 00:10:51,866 --> 00:10:52,800 the last effect 297 00:10:52,800 --> 00:10:54,966 will take on some of the objects around it 298 00:10:54,966 --> 00:10:57,700 so just give it a moment so it renders 299 00:10:57,700 --> 00:11:00,000 so if I drag it away a little even further 300 00:11:01,600 --> 00:11:02,800 it will shine less 301 00:11:02,866 --> 00:11:07,066 so the position has a lot to do with the point light 302 00:11:07,300 --> 00:11:08,700 the further it is away 303 00:11:08,900 --> 00:11:10,366 the less effect it will take 304 00:11:10,400 --> 00:11:11,866 to light the objects around it 305 00:11:11,866 --> 00:11:15,600 and the closer is the more affectable and illuminate 306 00:11:15,766 --> 00:11:17,100 the objects around it as well 307 00:11:17,666 --> 00:11:19,600 let's go ahead and increase the intensity even more 308 00:11:19,600 --> 00:11:20,933 so we can see a lot better 309 00:11:21,100 --> 00:11:23,933 let's go up to 5000 and re render 310 00:11:25,166 --> 00:11:26,966 so we have very similar settings as with it 311 00:11:26,966 --> 00:11:28,066 for the directional light 312 00:11:28,066 --> 00:11:30,966 we have our mode color or temperature 313 00:11:31,900 --> 00:11:33,500 so let's just change our color 314 00:11:34,566 --> 00:11:36,966 make it a little bit more blue and rerender 315 00:11:37,666 --> 00:11:40,333 so you can change color you can change your intensity 316 00:11:40,600 --> 00:11:42,566 you also have controls for shadows 317 00:11:42,566 --> 00:11:43,900 and these are the same type of 318 00:11:43,900 --> 00:11:46,166 controls that you saw on the direction light 319 00:11:46,266 --> 00:11:48,166 you can adjust the softness to it 320 00:11:48,466 --> 00:11:49,666 now we can really see 321 00:11:49,666 --> 00:11:52,533 only bump it up even higher to 10,000 322 00:11:52,533 --> 00:11:53,300 let's re render 323 00:11:53,300 --> 00:11:54,533 so we have more shadows 324 00:11:54,533 --> 00:11:56,000 and more intensity of the light 325 00:11:56,366 --> 00:11:58,466 so you can increase the intensity 326 00:11:59,000 --> 00:12:00,766 of how soft those shadows are 327 00:12:00,900 --> 00:12:03,266 it's kind of hard to tell because it's very dark 328 00:12:03,266 --> 00:12:04,900 and when I have one of these lights 329 00:12:05,166 --> 00:12:06,333 but basically it 330 00:12:06,333 --> 00:12:08,166 works the same way as the directional light 331 00:12:08,166 --> 00:12:10,866 you will have some softness applied to the end of it 332 00:12:11,000 --> 00:12:11,400 so 333 00:12:11,400 --> 00:12:14,066 as it begins to taper up further away from the object 334 00:12:14,100 --> 00:12:15,666 then you have your transparency 335 00:12:15,933 --> 00:12:17,600 let me go ahead and enable IPR 336 00:12:17,666 --> 00:12:19,200 so we can adjust that real time 337 00:12:24,366 --> 00:12:25,533 and as well as 338 00:12:25,933 --> 00:12:26,733 change the intensity 339 00:12:26,733 --> 00:12:28,133 so IPR is really helpful 340 00:12:28,133 --> 00:12:29,866 because you can see everything change 341 00:12:30,000 --> 00:12:31,266 as you work on your scene 342 00:12:31,700 --> 00:12:33,666 so let me go ahead and just bring this back down 343 00:12:34,000 --> 00:12:35,866 and there is not that many more settings 344 00:12:35,866 --> 00:12:36,800 we need to cover 345 00:12:36,900 --> 00:12:38,400 because some of these are the same 346 00:12:38,866 --> 00:12:40,933 you just have to know that the distance 347 00:12:41,100 --> 00:12:42,800 of this direction light matters 348 00:12:42,800 --> 00:12:44,200 so the further or 349 00:12:44,400 --> 00:12:46,300 closer it is away from the objects 350 00:12:46,333 --> 00:12:49,466 you will light it up more and affect the scene more 351 00:12:49,600 --> 00:12:52,300 the one property we do want to take a look at is 352 00:12:52,300 --> 00:12:55,100 to decay you don't really want to change this 353 00:12:55,466 --> 00:12:57,800 the decay is basically 354 00:12:57,800 --> 00:12:59,466 the time and the distance 355 00:12:59,466 --> 00:13:02,166 at which the light begins to die out 356 00:13:02,300 --> 00:13:04,200 and not affect the scene 357 00:13:05,000 --> 00:13:08,266 so the distance of this the further it is away 358 00:13:08,333 --> 00:13:10,000 there is a certain time in distance 359 00:13:10,000 --> 00:13:11,766 that it affects the scene 360 00:13:11,766 --> 00:13:14,366 before the light no longer hits 361 00:13:14,366 --> 00:13:17,333 the further objects as it gets further away from them 362 00:13:17,500 --> 00:13:20,533 so if you want to change the type you can 363 00:13:22,500 --> 00:13:24,100 this will drastically affect 364 00:13:24,100 --> 00:13:26,933 at which distance and how long that light 365 00:13:27,133 --> 00:13:28,866 lives on inside the scene 366 00:13:28,933 --> 00:13:30,733 so this is why you don't really want to change this 367 00:13:30,933 --> 00:13:33,266 and inverse square 368 00:13:33,466 --> 00:13:36,366 is the closest to real world values you can get 369 00:13:36,600 --> 00:13:37,766 gives you a real 370 00:13:37,766 --> 00:13:39,966 representation of what a light would do 371 00:13:39,966 --> 00:13:40,900 in the real world 372 00:13:41,133 --> 00:13:42,500 so I usually don't want to change this 373 00:13:42,500 --> 00:13:44,066 but it's nice to know that it's there 374 00:13:44,600 --> 00:13:46,933 and of course for some of the point lights 375 00:13:47,000 --> 00:13:48,133 sometimes 376 00:13:48,300 --> 00:13:50,666 you may want to disable shadows for some of them 377 00:13:50,933 --> 00:13:52,800 so this is where the shadow control 378 00:13:52,866 --> 00:13:54,133 becomes more important 379 00:13:54,133 --> 00:13:55,700 than it is for the directional light 380 00:13:55,766 --> 00:13:57,266 when you unable to disable it 381 00:13:57,366 --> 00:14:00,366 so sometimes you just don't want a specific point light 382 00:14:00,400 --> 00:14:02,066 to have any cast shadows 383 00:14:02,166 --> 00:14:03,566 let's say you're just trying to 384 00:14:03,966 --> 00:14:06,466 fake some bounce lighting or something else 385 00:14:06,466 --> 00:14:07,566 so that really helps 386 00:14:07,800 --> 00:14:09,900 and as well as you can turn it on and off 387 00:14:12,666 --> 00:14:14,266 just like you can with the direction light 388 00:14:14,333 --> 00:14:16,900 and again many of these properties will be the same 389 00:14:16,900 --> 00:14:17,900 from light to light 390 00:14:17,966 --> 00:14:19,566 so there'll be a lot of crossover 391 00:14:19,600 --> 00:14:21,500 and that's pretty much it for the point light 392 00:14:21,866 --> 00:14:24,266 the third light is a spot light 393 00:14:24,333 --> 00:14:25,666 let's go ahead and insert it 394 00:14:25,700 --> 00:14:27,200 and take a look at the properties 395 00:14:29,533 --> 00:14:31,100 let me go ahead and make it larger 396 00:14:31,400 --> 00:14:33,933 so we can see inside the scene again 397 00:14:34,100 --> 00:14:35,533 for this third light 398 00:14:35,800 --> 00:14:38,500 the size of it inside the scene when you scale it 399 00:14:38,533 --> 00:14:41,333 and its effect and its intensity does not matter 400 00:14:41,333 --> 00:14:44,733 just makes it easy for us to see it and select it 401 00:14:44,966 --> 00:14:48,533 so a spotlight acts like a spotlight would 402 00:14:48,666 --> 00:14:50,666 it has a single direction 403 00:14:50,800 --> 00:14:53,366 a cone to produce the spotlight effect 404 00:14:53,733 --> 00:14:54,700 and it 405 00:14:54,700 --> 00:14:58,066 dies off at a certain distance from its light source 406 00:14:58,100 --> 00:15:01,300 so what we need to do is we need to angle it first 407 00:15:01,400 --> 00:15:03,166 in order to shine a 408 00:15:03,366 --> 00:15:05,333 spotlight effect onto a scene 409 00:15:05,333 --> 00:15:08,000 so I'm just going to go ahead and rotate it down 410 00:15:08,166 --> 00:15:10,100 position it and move it 411 00:15:11,266 --> 00:15:13,166 let's go ahead do a render 412 00:15:15,966 --> 00:15:19,933 so just like the point light the intensity is very low 413 00:15:19,933 --> 00:15:20,900 so when you adjust it 414 00:15:20,900 --> 00:15:22,366 I'm going to go ahead and hit IPR 415 00:15:22,366 --> 00:15:23,733 so we can see it in real time 416 00:15:23,800 --> 00:15:26,000 and go to Attribute Editor 417 00:15:26,333 --> 00:15:29,600 and the first thing we need to adjust is the intensity 418 00:15:29,600 --> 00:15:31,400 so 100 is way too low 419 00:15:31,400 --> 00:15:33,700 let's go ahead and just bump it up to 5,000 420 00:15:34,200 --> 00:15:35,466 and as soon as you do that 421 00:15:35,466 --> 00:15:37,866 you will begin to see it take effect 422 00:15:37,866 --> 00:15:39,766 and actually for the spotlight 423 00:15:40,166 --> 00:15:42,933 let's go even higher let's go to 25 thousand 424 00:15:43,100 --> 00:15:45,700 it's kind of hard to see so I'm going to maybe 425 00:15:45,900 --> 00:15:47,500 position it inside the scene more 426 00:15:47,900 --> 00:15:49,733 and just kind of drag it so we can see better 427 00:15:50,466 --> 00:15:52,100 so you can see it applies 428 00:15:52,100 --> 00:15:54,300 a spotlight effect onto the scene 429 00:15:54,466 --> 00:15:56,100 now just like the point light 430 00:15:56,200 --> 00:15:59,333 the distance matters so the further you are away 431 00:15:59,600 --> 00:16:01,366 and I might have to be a little further 432 00:16:01,766 --> 00:16:04,266 it begins to fall off and die off 433 00:16:04,566 --> 00:16:05,500 at a certain distance 434 00:16:05,500 --> 00:16:07,166 so you still have 435 00:16:07,166 --> 00:16:09,700 the decay just like you do for the point light 436 00:16:09,700 --> 00:16:11,266 which is set to the same type 437 00:16:11,700 --> 00:16:14,733 so that distance from the objects matters 438 00:16:15,666 --> 00:16:16,966 so I'm not going to change the decay 439 00:16:16,966 --> 00:16:18,400 I'm going to leave it at default 440 00:16:18,866 --> 00:16:20,966 just so you know just like the point light 441 00:16:21,866 --> 00:16:23,900 so I'm going to bring it back a little closer so it 442 00:16:24,166 --> 00:16:27,466 intensifies and over minutes to see more and unzim in 443 00:16:27,700 --> 00:16:30,333 now you have the rest of the controls just like you do 444 00:16:30,333 --> 00:16:32,566 for the directional light and the point light 445 00:16:32,666 --> 00:16:33,933 you have your on and off 446 00:16:33,933 --> 00:16:35,966 you have your color and temperature 447 00:16:36,000 --> 00:16:37,533 you can choose a different color 448 00:16:37,700 --> 00:16:38,500 so let's just 449 00:16:39,000 --> 00:16:40,366 change it to something else 450 00:16:42,766 --> 00:16:44,666 you have your intensity multiplier 451 00:16:44,666 --> 00:16:46,333 is what we just changed 452 00:16:46,366 --> 00:16:49,700 you have your decay that we just covered and of course 453 00:16:50,133 --> 00:16:51,800 you have your shadow controls 454 00:16:52,600 --> 00:16:53,866 so nothing new here 455 00:16:54,000 --> 00:16:55,733 there is a certain 456 00:16:55,800 --> 00:16:57,000 set of properties 457 00:16:57,000 --> 00:16:59,666 that is just applicable to the spotlight 458 00:16:59,700 --> 00:17:02,700 and you can find it underneath this tab right here spot 459 00:17:03,000 --> 00:17:04,333 go ahead and open this up 460 00:17:04,500 --> 00:17:07,133 and you're gonna have three properties to control 461 00:17:07,466 --> 00:17:09,100 the first one is the cone angle 462 00:17:09,100 --> 00:17:11,733 so this will increase the effect 463 00:17:11,933 --> 00:17:15,333 of the spotlight and make the effect of it wider 464 00:17:15,333 --> 00:17:17,533 so the cone angle can be increased 465 00:17:17,866 --> 00:17:19,900 to affect a larger area 466 00:17:20,866 --> 00:17:23,766 and then you have two other controls for falloff angle 467 00:17:23,866 --> 00:17:25,733 you have falloff angle and curve 468 00:17:26,333 --> 00:17:27,800 so if you adjust this 469 00:17:28,266 --> 00:17:31,666 you always have like a inner cone angle 470 00:17:31,666 --> 00:17:33,333 for a softed transition 471 00:17:33,333 --> 00:17:34,700 where the light begins 472 00:17:34,700 --> 00:17:36,500 and where it begins to taper off 473 00:17:36,900 --> 00:17:40,333 so if you decrease it it will give you a harder shadow 474 00:17:40,933 --> 00:17:41,900 where the light begins 475 00:17:41,900 --> 00:17:43,900 and there is no falloff angle at all 476 00:17:44,533 --> 00:17:45,733 and you can increase it 477 00:17:46,600 --> 00:17:48,300 and then you have the falloff curve 478 00:17:48,333 --> 00:17:50,600 which controls the curve of the falloff 479 00:17:53,466 --> 00:17:55,000 so I'll change it back to 1 480 00:17:56,500 --> 00:17:57,900 so you adjust a cone angle 481 00:17:57,900 --> 00:17:59,600 how wide do you want this to be 482 00:17:59,666 --> 00:18:01,266 and then you adjust the falloff 483 00:18:02,066 --> 00:18:02,933 of the effect 484 00:18:03,200 --> 00:18:04,600 and then maybe after the fact 485 00:18:04,600 --> 00:18:06,533 maybe you need to adjust the falloff curve 486 00:18:07,100 --> 00:18:08,733 so just only three properties 487 00:18:08,733 --> 00:18:10,533 to affect the spotlight and how 488 00:18:10,533 --> 00:18:12,066 it looks inside the scene 489 00:18:12,166 --> 00:18:13,500 and other than that 490 00:18:13,600 --> 00:18:14,966 the rest of the properties are 491 00:18:14,966 --> 00:18:17,100 pretty much standard for all the analytes 492 00:18:17,100 --> 00:18:19,866 and you just adjust the color intensity 493 00:18:20,000 --> 00:18:21,933 and then you come over here to the spotlight 494 00:18:22,100 --> 00:18:24,333 area and adjust it for the spotlight 495 00:18:25,800 --> 00:18:28,466 and then of course you can adjust the shadows 496 00:18:28,466 --> 00:18:31,133 and usually you would want to adjust the softness 497 00:18:31,333 --> 00:18:33,900 so that's why I keep coming back to the shadow area 498 00:18:33,900 --> 00:18:35,200 because shadow 499 00:18:35,200 --> 00:18:37,566 softness has a lot to do with 500 00:18:37,566 --> 00:18:39,400 making more believable scenes 501 00:18:39,566 --> 00:18:41,300 because you rarely have a very hard 502 00:18:41,300 --> 00:18:42,666 shadow all the way around 503 00:18:42,900 --> 00:18:45,266 so you do have to control some softness to it 504 00:18:45,333 --> 00:18:46,566 to make them more believable 505 00:18:47,166 --> 00:18:48,966 and the fourth light we're going to cover 506 00:18:49,000 --> 00:18:50,333 is the area light 507 00:18:50,466 --> 00:18:51,866 area light is a 508 00:18:52,100 --> 00:18:54,800 more special light than the other three lights 509 00:18:54,800 --> 00:18:57,966 as it has a few properties that the others do not have 510 00:18:57,966 --> 00:19:00,533 so let's go ahead and insert that area light again 511 00:19:00,533 --> 00:19:02,200 I'm going to right click on the icon 512 00:19:02,266 --> 00:19:04,200 and insert the area light 513 00:19:05,366 --> 00:19:08,200 the area light is the only light out of the 4 514 00:19:08,366 --> 00:19:10,300 where if you scale the light 515 00:19:10,366 --> 00:19:11,700 it will also change 516 00:19:11,700 --> 00:19:14,133 its intensity in the area of effect 517 00:19:14,200 --> 00:19:16,333 let's go ahead and render our frame 518 00:19:18,500 --> 00:19:20,000 and you can see right away it's 519 00:19:20,000 --> 00:19:21,866 taken effect but it's very small 520 00:19:21,900 --> 00:19:23,266 and it's not that intense 521 00:19:23,266 --> 00:19:25,533 and it isn't effect in a larger area 522 00:19:25,900 --> 00:19:27,600 so we can do only two things 523 00:19:28,133 --> 00:19:31,500 we can increase the size of the area light 524 00:19:31,666 --> 00:19:33,533 or we can control its intensity 525 00:19:33,733 --> 00:19:35,066 or we can do both 526 00:19:35,133 --> 00:19:37,866 so let me go ahead and actually scale this light first 527 00:19:37,933 --> 00:19:39,533 can I enable IPR 528 00:19:39,966 --> 00:19:41,500 so we render in real time 529 00:19:42,533 --> 00:19:45,366 hit R for scale and start scaling 530 00:19:45,366 --> 00:19:46,666 and as soon as you do that 531 00:19:46,666 --> 00:19:49,733 you can see that the intensity of the slide increases 532 00:19:50,066 --> 00:19:51,133 I push it back 533 00:19:53,066 --> 00:19:55,200 and just position it 534 00:19:55,366 --> 00:19:57,133 and let's scale it again 535 00:19:58,700 --> 00:20:02,500 the more I scale the more intense it becomes 536 00:20:02,700 --> 00:20:06,300 I can also come over here and we can adjust intensity 537 00:20:06,366 --> 00:20:07,733 open up the attribute editor 538 00:20:07,900 --> 00:20:09,900 and change the intensity multiplier 539 00:20:10,100 --> 00:20:11,200 let's say 500 540 00:20:12,133 --> 00:20:14,400 so you have two properties you can control 541 00:20:14,600 --> 00:20:16,400 the size to affect 542 00:20:16,500 --> 00:20:20,000 more of your scene as well as the tensory multiplier 543 00:20:20,000 --> 00:20:21,333 of course you have all the other 544 00:20:21,566 --> 00:20:22,800 options here as well 545 00:20:22,966 --> 00:20:23,500 which 546 00:20:23,500 --> 00:20:25,400 we don't need to cover because you already know them 547 00:20:25,466 --> 00:20:27,266 since we covered in other lights 548 00:20:27,266 --> 00:20:31,066 now this area light has a direction that is pointing 549 00:20:31,400 --> 00:20:34,500 and you can see that it has this line 550 00:20:34,533 --> 00:20:36,933 this is the direction of the light source 551 00:20:37,000 --> 00:20:38,600 where it's going to point 552 00:20:38,800 --> 00:20:39,666 you can of course 553 00:20:39,900 --> 00:20:42,933 rotate the light in addition to moving and scaling 554 00:20:43,900 --> 00:20:45,933 and let me reset this back to 100 555 00:20:49,200 --> 00:20:51,900 you will also notice that the area light has a shape 556 00:20:52,133 --> 00:20:54,100 and right now we are looking at the shape 557 00:20:54,733 --> 00:20:57,133 the light source where the light is coming from 558 00:20:57,133 --> 00:20:58,666 and the larger you make it 559 00:20:59,600 --> 00:21:01,300 the larger it becomes in the scene 560 00:21:01,300 --> 00:21:02,900 and this light you can see 561 00:21:02,933 --> 00:21:04,166 now if you want to change 562 00:21:04,166 --> 00:21:06,966 not just the width and the height altogether 563 00:21:06,966 --> 00:21:09,333 you can just adjust it and make it more narrow 564 00:21:09,500 --> 00:21:10,400 make it wider 565 00:21:11,700 --> 00:21:12,866 non uniformly 566 00:21:12,933 --> 00:21:13,966 so this is great 567 00:21:13,966 --> 00:21:16,333 for if you want to shine some light through our window 568 00:21:16,333 --> 00:21:18,700 or maybe you're creating a specific light source 569 00:21:18,700 --> 00:21:20,933 that has more of a rectangular shape 570 00:21:20,933 --> 00:21:22,600 you can do this with an area light 571 00:21:23,100 --> 00:21:25,800 now if you want to have the area light but 572 00:21:25,800 --> 00:21:28,333 not want to see it inside the scene you can actually 573 00:21:28,333 --> 00:21:31,966 disable this visibility of it inside the render 574 00:21:32,666 --> 00:21:34,400 by coming over into the attribute editor 575 00:21:34,400 --> 00:21:35,566 into the properties 576 00:21:35,900 --> 00:21:38,500 open up the area property tab 577 00:21:38,700 --> 00:21:40,733 this is where you have additional properties 578 00:21:40,733 --> 00:21:42,000 just for the area light 579 00:21:42,000 --> 00:21:44,300 and here you have visible 580 00:21:44,600 --> 00:21:45,800 so when you turn this off 581 00:21:45,800 --> 00:21:48,066 the light is still shining in effect in the scene 582 00:21:48,066 --> 00:21:50,566 but you just don't see the shape of it 583 00:21:51,466 --> 00:21:53,466 you can also make it by directional 584 00:21:53,533 --> 00:21:56,266 which will shine in both directions 585 00:21:56,400 --> 00:21:57,366 front and back 586 00:21:58,200 --> 00:21:59,533 so you'll see it right here 587 00:21:59,866 --> 00:22:01,766 in the back you will also have this light 588 00:22:01,766 --> 00:22:03,500 as opposed to if you turn this off 589 00:22:03,800 --> 00:22:05,500 it will just go into one direction 590 00:22:06,133 --> 00:22:09,533 another useful property is you can change the shape of 591 00:22:09,700 --> 00:22:12,466 this light so right now we're looking at the square 592 00:22:12,466 --> 00:22:14,100 or maybe it is a 593 00:22:14,533 --> 00:22:15,733 more rectangular light 594 00:22:16,400 --> 00:22:17,733 depending on how you scale it 595 00:22:17,966 --> 00:22:21,366 but right here under shape you can change it to a disk 596 00:22:22,533 --> 00:22:23,333 sphere 597 00:22:25,400 --> 00:22:28,300 cylinder or you can assign a mesh to it 598 00:22:28,300 --> 00:22:30,533 so if I had the mesh inside the scene 599 00:22:30,966 --> 00:22:34,466 I could just assign it and it will use that mesh 600 00:22:34,466 --> 00:22:35,733 as the light source 601 00:22:36,100 --> 00:22:38,100 and since I already have two objects right here 602 00:22:38,100 --> 00:22:40,166 let's find something a little bit more interesting 603 00:22:41,266 --> 00:22:42,600 let me create 604 00:22:43,600 --> 00:22:45,766 a different polygonal primitive 605 00:22:46,133 --> 00:22:48,266 let's do let's do a helix 606 00:22:48,800 --> 00:22:49,800 let's make it larger 607 00:22:52,366 --> 00:22:54,266 and I can assign this mesh 608 00:22:54,300 --> 00:22:56,666 to eliminate the scene instead of the shape 609 00:22:56,666 --> 00:22:57,533 whatever it gives me 610 00:22:57,733 --> 00:23:00,700 so the way you do this is you select the mesh first 611 00:23:03,300 --> 00:23:05,066 and then you select the light second 612 00:23:06,100 --> 00:23:08,400 and then when you come over to the shape 613 00:23:09,533 --> 00:23:10,666 change to mesh 614 00:23:11,300 --> 00:23:12,733 actually it won't do anything right now 615 00:23:12,733 --> 00:23:14,166 is because we need to link it 616 00:23:14,166 --> 00:23:16,600 so the object needs to be selected first 617 00:23:16,733 --> 00:23:17,700 the light second 618 00:23:18,166 --> 00:23:19,200 and then you link 619 00:23:19,500 --> 00:23:21,066 and then it will basically take 620 00:23:21,200 --> 00:23:22,100 the mesh 621 00:23:22,100 --> 00:23:25,666 that you assign to it and use it as a light source 622 00:23:25,900 --> 00:23:28,700 and then when you want to unlink it just click unlink 623 00:23:28,800 --> 00:23:30,800 with this mesh selected 624 00:23:31,333 --> 00:23:33,466 so again the way you do this is 625 00:23:33,866 --> 00:23:34,866 come over to the light 626 00:23:36,000 --> 00:23:37,666 switch shape to mesh 627 00:23:38,400 --> 00:23:40,300 then select the mesh first 628 00:23:40,800 --> 00:23:43,133 hold shift to light second 629 00:23:43,900 --> 00:23:44,766 click link 630 00:23:44,900 --> 00:23:47,533 and now you have that mesh as your light source 631 00:23:47,866 --> 00:23:51,533 very cool and very unique to the area light 632 00:23:51,800 --> 00:23:53,666 and let me go ahead and unlock it 633 00:23:54,166 --> 00:23:56,333 and let's change the back to rectangle 634 00:23:56,700 --> 00:23:58,666 so the rest of the properties like I said 635 00:23:58,700 --> 00:24:00,566 you have all the rest of the properties that 636 00:24:00,566 --> 00:24:02,300 are the same across all other lights 637 00:24:02,300 --> 00:24:03,100 you have color 638 00:24:03,166 --> 00:24:05,166 you have mode for temperature or color 639 00:24:05,333 --> 00:24:07,600 and of course you have shadow controls 640 00:24:08,700 --> 00:24:10,933 and by default you'll notice that 641 00:24:11,066 --> 00:24:13,066 the area light already has 642 00:24:13,200 --> 00:24:15,200 soft shadows that it's producing 643 00:24:15,266 --> 00:24:16,866 so you don't really have to set too much 644 00:24:16,866 --> 00:24:18,066 in the shadow area 645 00:24:18,166 --> 00:24:19,866 other than transparency 646 00:24:20,766 --> 00:24:23,066 as you can see the other options are disabled 647 00:24:23,166 --> 00:24:25,933 so Area Light is a great light to use 648 00:24:26,066 --> 00:24:28,300 and of course in addition to other lights 649 00:24:28,300 --> 00:24:30,200 when you combine them all to use together 650 00:24:30,500 --> 00:24:32,333 then you can create more unique scene 651 00:24:32,333 --> 00:24:34,366 depending on what you are creating 652 00:24:34,966 --> 00:24:36,466 and the last part of the winter cover 653 00:24:36,466 --> 00:24:38,733 is just a general overview of 654 00:24:38,733 --> 00:24:40,166 just working with lights 655 00:24:40,166 --> 00:24:41,100 how to delete them 656 00:24:41,100 --> 00:24:44,066 how to rename them and how to even convert them 657 00:24:44,166 --> 00:24:46,733 so of course you can have more than one light 658 00:24:46,800 --> 00:24:47,933 inside the scene 659 00:24:47,933 --> 00:24:50,200 we just covered them all one by one 660 00:24:50,300 --> 00:24:52,300 but you can have multiple area lights 661 00:24:52,300 --> 00:24:55,133 multiple spot lights multiple point lights 662 00:24:55,300 --> 00:24:56,933 as well as mixing them all together 663 00:24:56,933 --> 00:24:58,000 so you can take your light 664 00:24:58,000 --> 00:24:59,900 and if you want to duplicate your light 665 00:25:00,666 --> 00:25:05,100 you just simply select it and hit Ctrl d to duplicate 666 00:25:05,200 --> 00:25:06,466 and in this case 667 00:25:07,100 --> 00:25:09,666 I also duplicated this mesh so let's just delete them 668 00:25:10,066 --> 00:25:11,800 let me go ahead and re enable IPR 669 00:25:12,733 --> 00:25:14,200 so now you have a second light 670 00:25:14,566 --> 00:25:16,333 maybe you want to insert a third light 671 00:25:16,333 --> 00:25:18,733 but in this case maybe you want to have a 672 00:25:19,533 --> 00:25:20,333 point light 673 00:25:21,933 --> 00:25:22,900 go ahead insert it 674 00:25:23,533 --> 00:25:24,933 scale it so we can see it 675 00:25:24,933 --> 00:25:26,900 in this case it's not going to affect the scene 676 00:25:29,700 --> 00:25:31,966 I may be positioning the back here change the color 677 00:25:33,666 --> 00:25:34,866 to something else 678 00:25:35,700 --> 00:25:38,133 and increased intensity because the point light 679 00:25:38,200 --> 00:25:39,700 naturally is very 680 00:25:39,866 --> 00:25:40,900 low intensity 681 00:25:41,500 --> 00:25:43,933 and you can just combine multiple lights together 682 00:25:44,066 --> 00:25:45,700 the only light you want to have one 683 00:25:45,700 --> 00:25:47,166 of is the directional light 684 00:25:47,333 --> 00:25:49,800 you should not have multiple directional lights 685 00:25:49,800 --> 00:25:51,800 it's like having multiple suns 686 00:25:52,000 --> 00:25:53,266 directional light is the only light 687 00:25:53,266 --> 00:25:54,500 you should have one of 688 00:25:54,600 --> 00:25:56,366 but the rest of the lights you can duplicate 689 00:25:56,366 --> 00:25:57,766 and have as many as you need 690 00:25:58,100 --> 00:26:01,500 to delete any light just select it and hit delete 691 00:26:02,266 --> 00:26:03,533 and it will be gone 692 00:26:03,933 --> 00:26:06,333 if you want to have your 693 00:26:06,366 --> 00:26:07,966 light but you want to rename it 694 00:26:08,100 --> 00:26:09,866 let's say I have this every light 695 00:26:09,866 --> 00:26:11,300 let me duplicate it one more time 696 00:26:12,600 --> 00:26:14,300 want to rename it just like the light 697 00:26:14,400 --> 00:26:17,366 come over here into the top right here and it'll say 698 00:26:17,500 --> 00:26:19,133 RS Area Light Shape 2 699 00:26:19,133 --> 00:26:20,966 what you actually want to rename it is you want to 700 00:26:20,966 --> 00:26:22,333 switch over to channel box 701 00:26:22,400 --> 00:26:23,600 and rename it here 702 00:26:23,700 --> 00:26:26,566 and use the channel box to rename lights rather than 703 00:26:26,600 --> 00:26:28,200 that property that you saw there 704 00:26:28,500 --> 00:26:30,200 and then here you can type in 705 00:26:30,800 --> 00:26:34,666 area light and let's say it's a large room 706 00:26:34,933 --> 00:26:38,900 I usually try to leave RS that stands for redshift 707 00:26:38,900 --> 00:26:41,100 so that way I know I have a redshift light 708 00:26:41,300 --> 00:26:42,666 and then I usually name it 709 00:26:43,000 --> 00:26:44,733 sometimes I keep the name 710 00:26:44,966 --> 00:26:47,100 of what type of light this is as well 711 00:26:47,133 --> 00:26:49,900 maybe abbreviated but this is how you rename it 712 00:26:50,166 --> 00:26:52,400 you can also rename it inside the outliner 713 00:26:53,100 --> 00:26:54,266 open up the outliner 714 00:26:54,700 --> 00:26:55,500 find the light 715 00:26:55,866 --> 00:26:58,300 double click on and rename it here 716 00:27:00,400 --> 00:27:00,966 and of course 717 00:27:00,966 --> 00:27:04,133 you can delete your lights from the outliner as well 718 00:27:04,133 --> 00:27:06,166 so select it and hit delete 719 00:27:06,733 --> 00:27:07,533 and one more thing 720 00:27:07,533 --> 00:27:09,733 is you can convert existing lights to 721 00:27:09,733 --> 00:27:10,900 another type of light 722 00:27:12,000 --> 00:27:13,566 I don't do this very often 723 00:27:14,466 --> 00:27:16,700 because it keeps the same name 724 00:27:16,733 --> 00:27:18,866 and it might even keep some of the properties 725 00:27:18,866 --> 00:27:20,700 from the light you had before 726 00:27:20,766 --> 00:27:23,133 so I don't like the way it does it but 727 00:27:23,566 --> 00:27:25,066 you could still do this 728 00:27:25,266 --> 00:27:28,200 so select the light go into the attribute editor 729 00:27:28,700 --> 00:27:30,800 and if you come over here on the general 730 00:27:30,800 --> 00:27:31,900 you have light type 731 00:27:32,266 --> 00:27:33,566 right now it's set to area 732 00:27:33,766 --> 00:27:35,566 you can convert it to any type of light 733 00:27:35,700 --> 00:27:36,766 let's say spotlight 734 00:27:37,366 --> 00:27:38,800 so you can see it converted it 735 00:27:38,900 --> 00:27:40,333 but the problem is 736 00:27:40,400 --> 00:27:42,533 that I don't like it keeps the same name 737 00:27:42,800 --> 00:27:44,600 so you'll have to rename it right away 738 00:27:44,866 --> 00:27:48,066 and also it will keep the properties that you have 739 00:27:48,133 --> 00:27:51,600 so let's say if I had this set to 10,000 740 00:27:51,666 --> 00:27:54,500 or maybe even more let's do 100,000 for spotlight 741 00:27:54,600 --> 00:27:56,900 and then I have went ahead and converted to something 742 00:27:56,900 --> 00:27:58,566 else such as 743 00:27:59,100 --> 00:28:00,133 back to area light 744 00:28:00,600 --> 00:28:02,200 it keeps the same intensity 745 00:28:02,300 --> 00:28:04,333 so I don't I'm not a fan of doing this 746 00:28:04,933 --> 00:28:07,733 and I just like to insert a light that I'm going to use 747 00:28:07,866 --> 00:28:09,300 and not convert it 748 00:28:09,366 --> 00:28:10,933 but you do have that option 749 00:28:11,200 --> 00:28:12,566 and that is it 750 00:28:12,966 --> 00:28:16,166 those are your 4 standard redshift lights 751 00:28:16,566 --> 00:28:18,966 that you can use to create and light you seen with 752 00:28:19,066 --> 00:28:22,266 and there are additional lights inside redshift 753 00:28:22,333 --> 00:28:23,733 and they are right here 754 00:28:25,733 --> 00:28:27,366 you have your portal light 755 00:28:28,166 --> 00:28:28,866 I E 756 00:28:28,866 --> 00:28:30,700 s light dome light 757 00:28:31,366 --> 00:28:35,600 and sun and sky as well as if you go to redshift 758 00:28:35,933 --> 00:28:39,566 under lights you have redshift physical light 759 00:28:40,600 --> 00:28:42,500 so there are more than four 760 00:28:42,766 --> 00:28:44,066 but these are your kind of 761 00:28:44,266 --> 00:28:47,166 basic standard lights that you should know how to use 762 00:28:47,466 --> 00:28:49,300 and I hope this tutorial was helpful 763 00:28:49,366 --> 00:28:51,700 to get you started with the 4 standard 764 00:28:51,700 --> 00:28:52,733 rudgeshift lights 56182

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