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in this tutorial I'm going to cover the 4
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standard wretch of lights
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how to use them and how to begin rendering with them
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the four standard lights are directional light
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spot light point light and an area light
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and if you used by a before
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and you've inserted lights and rendered
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then you probably already heard the dish lights
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however instead of using the myolites
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redshift comes with its own
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set of these standard 4 lights
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that are very similar to the myolites
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so you never want to use the Maya lights
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if you're rendering with Radshift
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because Radshift has its own that you should use
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so to get access to these four standard lights
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go to the Radshift tab
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and it's going to be this first icon
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this yellow icon right here
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and if you right click on it
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you have access to these four standard lights
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a real light point spot and directional
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now many of these lights have very similar properties
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between each other
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so if you cover one
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they translate to the other ones
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so there's going to be some crossover
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between all of these lights
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but I'm going to start with the direction light first
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so right click on the icon
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to get access to more and choose the direction light
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whenever I insert a light
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I usually try to
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scale it up so I can find it inside the scene easier
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by default it comes in very small
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and if you scale the light
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make it larger
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it does not affect its intensity
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except for one light
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which is going to be the area light
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if you scale
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the area light it does affect its intensity
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but your direction light
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your spot light and your
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point light do not
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so I'm gonna hit R and just scale this light
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and just move it back
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when it comes to the direction light
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where you place this light doesn't matter
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think of the direction light as the sun
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and only the angle in which
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shines onto the scene matters
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but where it appears in the scene
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has no relationship to the intensity of it
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and to the objects it's basically an infinity light
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and just think of it as it's your sun
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your sun or your moon
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and you should only have one of these inside the scene
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so the only thing we need to do
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is we need to rotate it
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and position it
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so it just shines on to as scene better
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so I'm going to hit E4 rotate
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and just angle it down
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and maybe give it a bit of an angle to the side
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to get access to the properties to change for any light
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you will find them inside the Attribute Editor
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if you come over here go to Atribute Editor
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open this up you will have your standard
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controls for changing
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the properties for that selected light
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if you don't see it when you switch over
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to the Atribute Editor
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you may need to make sure
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that you have the proper tab selected
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you might be here or some other tab
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just make sure you switch over to the right one
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and let's go ahead and render
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come over here
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left click to open up your render view
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and you'll probably have nothing here
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this is one of my this is the previous
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quick render shot that I did of the same scene
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so usually you will have nothing here
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so to render your first shot from the
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perspective viewport
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just left click on the surrender icon
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and this will render
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whatever you're looking at in the perspective viewport
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so by default
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your
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directional light is going to come in very intense
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so the first thing you should change is the intensity
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if you come over here and Attribute Editor
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you're going to find the intensity value right here
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intensity multiplier
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so 100 is very strong and you may want to go ahead and
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change it down to 1
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that's more of a reasonable value to use
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so I'm going to change it to 1 and re render your frame
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and here we have
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our first rendered scene with the directional light
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so in order to get more of a sunlight kind of
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effect from your directional light
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you have to change your color
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adjust intensity
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and just kind of find the right values between the two
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those are usually the go to
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when you setting up your sunlight
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your directional light
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when it comes to color you have an option
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you can choose to
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control the color itself by left
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clicking on this color icon
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and then choosing the color of your light
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so let's say
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if I wanted to have a little bit more warmer effect
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just choose the color
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and every run do you see
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or you can choose to use temperature
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by changing mode from color to temperature
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this will give you access to temperature controls
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and you can input a value from 0 to 10 000
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and there is a very useful color
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temperature chart that you can use
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so this basically takes a real world
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accurate value and gives you an output of a color
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color temperature
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so you can use one or the other
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and you can see that if you choose one
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the color is grayed out
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and if you choose color
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the temperature is going to be grayed out
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so if you choose temperature
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and use any of those values from the chart and just say
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let's say we will have warmer morning or in the sky
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color so let's tap in 5000 and rewind our scene
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if we go even lower let's do 3500 and re render it
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it's going to give you that warmer look
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and if you want more of a cooler blue
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overcast or a mid day
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type of lighting just go up
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do 8000 and re render
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so you can use one or the other
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there is another option
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to go between temperature and color together
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so basically gives you access to both
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you can change color and
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temperature and you combine between the two
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and it's almost like mixing
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whatever temperature you set
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and the color that you apply
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I don't use this
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I use one or the other
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but I don't tend to use both of them at the same time
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but if you choose to you can experiment with this
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so let me go ahead and switch back to color
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and just choose maybe a different
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let's do a more yellow
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and let's do a render
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now it's a little bit too dark in here
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so let's go ahead and increase our intensity
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let's maybe go up to three
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and re render
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so those are the only values that you need to change
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under intensity
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properties to kind of get started with
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your direction light
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the other one we want to take a look at these shadows
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so let's go ahead and
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scroll down and open up the shadows
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so shadows allow you to control the shadow transparency
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softness and the quality of your shadows
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so you can change the transparency
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and I'm going to go ahead and enable my IPR
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so you can see them real time
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so it updates
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so if you change the transparency
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basically sets the opacity
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for the cast chatters
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so you can change that
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and you can also do softness which gives you
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a softer effect
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to the cast shadows so right now our shadows are
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way too hard
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way too harsh and have a hard edge all around
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so in order to get more soft effectum
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just increase the softness effect
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and you can see it's beginning to soften out actually
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so you can push the slider up to 2
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but sometimes you need to go more so let me go up to 5
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and a lot of render
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you can see it gets a little softer
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and the beauty of this is is because
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the way redshift works is the contact
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right at the source is very hard
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very hard edge
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like you would usually see in real life
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and then begins to soften as it
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transitions away
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and the further shadows usually have a softer edge
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and wherever there is a contact
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usually there is a hard edge
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and if you is the middle closer
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we see we could have a little bit of noise here
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and usually you do have it in the shadows
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so you can increase the samples
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in order to remove some of that shadow noise
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and that's where you apply it so 8 is usually very
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small very low
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but you can increase it to increase the shadow quality
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now the sample count
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applies only to the shadows
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but there is also a sample quality
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that you can increase for overall scene
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and you could do this inside the render settings
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if you open this up go to output
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and you can increase the max sample count
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so this will apply to the entire scene
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shadows and everything else included
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so this will also increase the quality of your renders
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so if you have some noise
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you can increase this value right here
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on the unified sample and max samples you just go up
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and I usually just
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increase it in the power of 2
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until I get good results
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but if you want to just control it per light
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and how the facts are shatters themselves
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for only specific lights
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you just you can
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mess around with this value
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and just keep increasing it
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until you get good results as well
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another useful property so when you select the light
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every light will have
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ability to turn off shadows
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so you can kind of maybe focus on the light
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or maybe you don't want the light
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to have any shadows and maybe it's
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some kind of a thick balance light that you are doing
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and you're trying to affect the scene
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but not have that
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light cast any shadows
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so this is where you turn that off
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and if you want to turn off the
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light completely and work on certain lights at a time
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just come over on the general
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and if you disable this
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this will turn off the light
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and then when you're done you can reenable it
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and turn it back on
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so this is very useful when you have many lights
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and you just want to kind of focus in and just
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tweak one light at a time and see what it does
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so these are the main properties you want to control
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and change for
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your directional light
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the second light we're going to cover
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is the point light
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so let's go ahead and insert it again right shift tab
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right click on the first
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icon that's yellow
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which is going to be the fifth one down
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and choose your point light
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and again I'm going to go ahead and scale it
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the scale for this one also does not matter
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does not increase the intensity of it
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just makes it larger in the viewport
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and I'm going to position the render
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your point light is a light bulb
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it will emit light in all six directions up down
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left right front and back
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so let's go ahead and render with the default settings
275
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bring up the render view and hit the render
276
00:10:06,266 --> 00:10:08,700
and right away you're gonna see that this light
277
00:10:08,700 --> 00:10:10,700
its intensity needs to be increased
278
00:10:10,733 --> 00:10:12,400
so let's adjust our settings
279
00:10:12,900 --> 00:10:14,966
come over to the attribute editor again
280
00:10:14,966 --> 00:10:16,900
open that up and you're gonna have
281
00:10:17,000 --> 00:10:17,866
pretty much
282
00:10:17,866 --> 00:10:20,300
the same settings as you did for the directional light
283
00:10:20,666 --> 00:10:22,700
the only property we need to adjust right now
284
00:10:22,700 --> 00:10:25,333
is increase the intensity multiplier
285
00:10:25,333 --> 00:10:27,700
so the directional light we had to bring it down to 1
286
00:10:27,766 --> 00:10:30,266
but when we are working with a point light
287
00:10:30,300 --> 00:10:32,000
we need to increase this
288
00:10:32,333 --> 00:10:33,266
way higher
289
00:10:33,266 --> 00:10:36,000
so if I bring it up I'm going to bump it up very high
290
00:10:36,166 --> 00:10:38,300
and let's do it to 1000
291
00:10:38,400 --> 00:10:41,300
go ahead enter and rerun the reframe
292
00:10:41,333 --> 00:10:44,000
and it will take more of an effect inside that scene
293
00:10:44,900 --> 00:10:45,933
the distance
294
00:10:45,933 --> 00:10:48,766
that you have to slide next to our other objects
295
00:10:48,766 --> 00:10:51,366
matters so the further it is away
296
00:10:51,866 --> 00:10:52,800
the last effect
297
00:10:52,800 --> 00:10:54,966
will take on some of the objects around it
298
00:10:54,966 --> 00:10:57,700
so just give it a moment so it renders
299
00:10:57,700 --> 00:11:00,000
so if I drag it away a little even further
300
00:11:01,600 --> 00:11:02,800
it will shine less
301
00:11:02,866 --> 00:11:07,066
so the position has a lot to do with the point light
302
00:11:07,300 --> 00:11:08,700
the further it is away
303
00:11:08,900 --> 00:11:10,366
the less effect it will take
304
00:11:10,400 --> 00:11:11,866
to light the objects around it
305
00:11:11,866 --> 00:11:15,600
and the closer is the more affectable and illuminate
306
00:11:15,766 --> 00:11:17,100
the objects around it as well
307
00:11:17,666 --> 00:11:19,600
let's go ahead and increase the intensity even more
308
00:11:19,600 --> 00:11:20,933
so we can see a lot better
309
00:11:21,100 --> 00:11:23,933
let's go up to 5000 and re render
310
00:11:25,166 --> 00:11:26,966
so we have very similar settings as with it
311
00:11:26,966 --> 00:11:28,066
for the directional light
312
00:11:28,066 --> 00:11:30,966
we have our mode color or temperature
313
00:11:31,900 --> 00:11:33,500
so let's just change our color
314
00:11:34,566 --> 00:11:36,966
make it a little bit more blue and rerender
315
00:11:37,666 --> 00:11:40,333
so you can change color you can change your intensity
316
00:11:40,600 --> 00:11:42,566
you also have controls for shadows
317
00:11:42,566 --> 00:11:43,900
and these are the same type of
318
00:11:43,900 --> 00:11:46,166
controls that you saw on the direction light
319
00:11:46,266 --> 00:11:48,166
you can adjust the softness to it
320
00:11:48,466 --> 00:11:49,666
now we can really see
321
00:11:49,666 --> 00:11:52,533
only bump it up even higher to 10,000
322
00:11:52,533 --> 00:11:53,300
let's re render
323
00:11:53,300 --> 00:11:54,533
so we have more shadows
324
00:11:54,533 --> 00:11:56,000
and more intensity of the light
325
00:11:56,366 --> 00:11:58,466
so you can increase the intensity
326
00:11:59,000 --> 00:12:00,766
of how soft those shadows are
327
00:12:00,900 --> 00:12:03,266
it's kind of hard to tell because it's very dark
328
00:12:03,266 --> 00:12:04,900
and when I have one of these lights
329
00:12:05,166 --> 00:12:06,333
but basically it
330
00:12:06,333 --> 00:12:08,166
works the same way as the directional light
331
00:12:08,166 --> 00:12:10,866
you will have some softness applied to the end of it
332
00:12:11,000 --> 00:12:11,400
so
333
00:12:11,400 --> 00:12:14,066
as it begins to taper up further away from the object
334
00:12:14,100 --> 00:12:15,666
then you have your transparency
335
00:12:15,933 --> 00:12:17,600
let me go ahead and enable IPR
336
00:12:17,666 --> 00:12:19,200
so we can adjust that real time
337
00:12:24,366 --> 00:12:25,533
and as well as
338
00:12:25,933 --> 00:12:26,733
change the intensity
339
00:12:26,733 --> 00:12:28,133
so IPR is really helpful
340
00:12:28,133 --> 00:12:29,866
because you can see everything change
341
00:12:30,000 --> 00:12:31,266
as you work on your scene
342
00:12:31,700 --> 00:12:33,666
so let me go ahead and just bring this back down
343
00:12:34,000 --> 00:12:35,866
and there is not that many more settings
344
00:12:35,866 --> 00:12:36,800
we need to cover
345
00:12:36,900 --> 00:12:38,400
because some of these are the same
346
00:12:38,866 --> 00:12:40,933
you just have to know that the distance
347
00:12:41,100 --> 00:12:42,800
of this direction light matters
348
00:12:42,800 --> 00:12:44,200
so the further or
349
00:12:44,400 --> 00:12:46,300
closer it is away from the objects
350
00:12:46,333 --> 00:12:49,466
you will light it up more and affect the scene more
351
00:12:49,600 --> 00:12:52,300
the one property we do want to take a look at is
352
00:12:52,300 --> 00:12:55,100
to decay you don't really want to change this
353
00:12:55,466 --> 00:12:57,800
the decay is basically
354
00:12:57,800 --> 00:12:59,466
the time and the distance
355
00:12:59,466 --> 00:13:02,166
at which the light begins to die out
356
00:13:02,300 --> 00:13:04,200
and not affect the scene
357
00:13:05,000 --> 00:13:08,266
so the distance of this the further it is away
358
00:13:08,333 --> 00:13:10,000
there is a certain time in distance
359
00:13:10,000 --> 00:13:11,766
that it affects the scene
360
00:13:11,766 --> 00:13:14,366
before the light no longer hits
361
00:13:14,366 --> 00:13:17,333
the further objects as it gets further away from them
362
00:13:17,500 --> 00:13:20,533
so if you want to change the type you can
363
00:13:22,500 --> 00:13:24,100
this will drastically affect
364
00:13:24,100 --> 00:13:26,933
at which distance and how long that light
365
00:13:27,133 --> 00:13:28,866
lives on inside the scene
366
00:13:28,933 --> 00:13:30,733
so this is why you don't really want to change this
367
00:13:30,933 --> 00:13:33,266
and inverse square
368
00:13:33,466 --> 00:13:36,366
is the closest to real world values you can get
369
00:13:36,600 --> 00:13:37,766
gives you a real
370
00:13:37,766 --> 00:13:39,966
representation of what a light would do
371
00:13:39,966 --> 00:13:40,900
in the real world
372
00:13:41,133 --> 00:13:42,500
so I usually don't want to change this
373
00:13:42,500 --> 00:13:44,066
but it's nice to know that it's there
374
00:13:44,600 --> 00:13:46,933
and of course for some of the point lights
375
00:13:47,000 --> 00:13:48,133
sometimes
376
00:13:48,300 --> 00:13:50,666
you may want to disable shadows for some of them
377
00:13:50,933 --> 00:13:52,800
so this is where the shadow control
378
00:13:52,866 --> 00:13:54,133
becomes more important
379
00:13:54,133 --> 00:13:55,700
than it is for the directional light
380
00:13:55,766 --> 00:13:57,266
when you unable to disable it
381
00:13:57,366 --> 00:14:00,366
so sometimes you just don't want a specific point light
382
00:14:00,400 --> 00:14:02,066
to have any cast shadows
383
00:14:02,166 --> 00:14:03,566
let's say you're just trying to
384
00:14:03,966 --> 00:14:06,466
fake some bounce lighting or something else
385
00:14:06,466 --> 00:14:07,566
so that really helps
386
00:14:07,800 --> 00:14:09,900
and as well as you can turn it on and off
387
00:14:12,666 --> 00:14:14,266
just like you can with the direction light
388
00:14:14,333 --> 00:14:16,900
and again many of these properties will be the same
389
00:14:16,900 --> 00:14:17,900
from light to light
390
00:14:17,966 --> 00:14:19,566
so there'll be a lot of crossover
391
00:14:19,600 --> 00:14:21,500
and that's pretty much it for the point light
392
00:14:21,866 --> 00:14:24,266
the third light is a spot light
393
00:14:24,333 --> 00:14:25,666
let's go ahead and insert it
394
00:14:25,700 --> 00:14:27,200
and take a look at the properties
395
00:14:29,533 --> 00:14:31,100
let me go ahead and make it larger
396
00:14:31,400 --> 00:14:33,933
so we can see inside the scene again
397
00:14:34,100 --> 00:14:35,533
for this third light
398
00:14:35,800 --> 00:14:38,500
the size of it inside the scene when you scale it
399
00:14:38,533 --> 00:14:41,333
and its effect and its intensity does not matter
400
00:14:41,333 --> 00:14:44,733
just makes it easy for us to see it and select it
401
00:14:44,966 --> 00:14:48,533
so a spotlight acts like a spotlight would
402
00:14:48,666 --> 00:14:50,666
it has a single direction
403
00:14:50,800 --> 00:14:53,366
a cone to produce the spotlight effect
404
00:14:53,733 --> 00:14:54,700
and it
405
00:14:54,700 --> 00:14:58,066
dies off at a certain distance from its light source
406
00:14:58,100 --> 00:15:01,300
so what we need to do is we need to angle it first
407
00:15:01,400 --> 00:15:03,166
in order to shine a
408
00:15:03,366 --> 00:15:05,333
spotlight effect onto a scene
409
00:15:05,333 --> 00:15:08,000
so I'm just going to go ahead and rotate it down
410
00:15:08,166 --> 00:15:10,100
position it and move it
411
00:15:11,266 --> 00:15:13,166
let's go ahead do a render
412
00:15:15,966 --> 00:15:19,933
so just like the point light the intensity is very low
413
00:15:19,933 --> 00:15:20,900
so when you adjust it
414
00:15:20,900 --> 00:15:22,366
I'm going to go ahead and hit IPR
415
00:15:22,366 --> 00:15:23,733
so we can see it in real time
416
00:15:23,800 --> 00:15:26,000
and go to Attribute Editor
417
00:15:26,333 --> 00:15:29,600
and the first thing we need to adjust is the intensity
418
00:15:29,600 --> 00:15:31,400
so 100 is way too low
419
00:15:31,400 --> 00:15:33,700
let's go ahead and just bump it up to 5,000
420
00:15:34,200 --> 00:15:35,466
and as soon as you do that
421
00:15:35,466 --> 00:15:37,866
you will begin to see it take effect
422
00:15:37,866 --> 00:15:39,766
and actually for the spotlight
423
00:15:40,166 --> 00:15:42,933
let's go even higher let's go to 25 thousand
424
00:15:43,100 --> 00:15:45,700
it's kind of hard to see so I'm going to maybe
425
00:15:45,900 --> 00:15:47,500
position it inside the scene more
426
00:15:47,900 --> 00:15:49,733
and just kind of drag it so we can see better
427
00:15:50,466 --> 00:15:52,100
so you can see it applies
428
00:15:52,100 --> 00:15:54,300
a spotlight effect onto the scene
429
00:15:54,466 --> 00:15:56,100
now just like the point light
430
00:15:56,200 --> 00:15:59,333
the distance matters so the further you are away
431
00:15:59,600 --> 00:16:01,366
and I might have to be a little further
432
00:16:01,766 --> 00:16:04,266
it begins to fall off and die off
433
00:16:04,566 --> 00:16:05,500
at a certain distance
434
00:16:05,500 --> 00:16:07,166
so you still have
435
00:16:07,166 --> 00:16:09,700
the decay just like you do for the point light
436
00:16:09,700 --> 00:16:11,266
which is set to the same type
437
00:16:11,700 --> 00:16:14,733
so that distance from the objects matters
438
00:16:15,666 --> 00:16:16,966
so I'm not going to change the decay
439
00:16:16,966 --> 00:16:18,400
I'm going to leave it at default
440
00:16:18,866 --> 00:16:20,966
just so you know just like the point light
441
00:16:21,866 --> 00:16:23,900
so I'm going to bring it back a little closer so it
442
00:16:24,166 --> 00:16:27,466
intensifies and over minutes to see more and unzim in
443
00:16:27,700 --> 00:16:30,333
now you have the rest of the controls just like you do
444
00:16:30,333 --> 00:16:32,566
for the directional light and the point light
445
00:16:32,666 --> 00:16:33,933
you have your on and off
446
00:16:33,933 --> 00:16:35,966
you have your color and temperature
447
00:16:36,000 --> 00:16:37,533
you can choose a different color
448
00:16:37,700 --> 00:16:38,500
so let's just
449
00:16:39,000 --> 00:16:40,366
change it to something else
450
00:16:42,766 --> 00:16:44,666
you have your intensity multiplier
451
00:16:44,666 --> 00:16:46,333
is what we just changed
452
00:16:46,366 --> 00:16:49,700
you have your decay that we just covered and of course
453
00:16:50,133 --> 00:16:51,800
you have your shadow controls
454
00:16:52,600 --> 00:16:53,866
so nothing new here
455
00:16:54,000 --> 00:16:55,733
there is a certain
456
00:16:55,800 --> 00:16:57,000
set of properties
457
00:16:57,000 --> 00:16:59,666
that is just applicable to the spotlight
458
00:16:59,700 --> 00:17:02,700
and you can find it underneath this tab right here spot
459
00:17:03,000 --> 00:17:04,333
go ahead and open this up
460
00:17:04,500 --> 00:17:07,133
and you're gonna have three properties to control
461
00:17:07,466 --> 00:17:09,100
the first one is the cone angle
462
00:17:09,100 --> 00:17:11,733
so this will increase the effect
463
00:17:11,933 --> 00:17:15,333
of the spotlight and make the effect of it wider
464
00:17:15,333 --> 00:17:17,533
so the cone angle can be increased
465
00:17:17,866 --> 00:17:19,900
to affect a larger area
466
00:17:20,866 --> 00:17:23,766
and then you have two other controls for falloff angle
467
00:17:23,866 --> 00:17:25,733
you have falloff angle and curve
468
00:17:26,333 --> 00:17:27,800
so if you adjust this
469
00:17:28,266 --> 00:17:31,666
you always have like a inner cone angle
470
00:17:31,666 --> 00:17:33,333
for a softed transition
471
00:17:33,333 --> 00:17:34,700
where the light begins
472
00:17:34,700 --> 00:17:36,500
and where it begins to taper off
473
00:17:36,900 --> 00:17:40,333
so if you decrease it it will give you a harder shadow
474
00:17:40,933 --> 00:17:41,900
where the light begins
475
00:17:41,900 --> 00:17:43,900
and there is no falloff angle at all
476
00:17:44,533 --> 00:17:45,733
and you can increase it
477
00:17:46,600 --> 00:17:48,300
and then you have the falloff curve
478
00:17:48,333 --> 00:17:50,600
which controls the curve of the falloff
479
00:17:53,466 --> 00:17:55,000
so I'll change it back to 1
480
00:17:56,500 --> 00:17:57,900
so you adjust a cone angle
481
00:17:57,900 --> 00:17:59,600
how wide do you want this to be
482
00:17:59,666 --> 00:18:01,266
and then you adjust the falloff
483
00:18:02,066 --> 00:18:02,933
of the effect
484
00:18:03,200 --> 00:18:04,600
and then maybe after the fact
485
00:18:04,600 --> 00:18:06,533
maybe you need to adjust the falloff curve
486
00:18:07,100 --> 00:18:08,733
so just only three properties
487
00:18:08,733 --> 00:18:10,533
to affect the spotlight and how
488
00:18:10,533 --> 00:18:12,066
it looks inside the scene
489
00:18:12,166 --> 00:18:13,500
and other than that
490
00:18:13,600 --> 00:18:14,966
the rest of the properties are
491
00:18:14,966 --> 00:18:17,100
pretty much standard for all the analytes
492
00:18:17,100 --> 00:18:19,866
and you just adjust the color intensity
493
00:18:20,000 --> 00:18:21,933
and then you come over here to the spotlight
494
00:18:22,100 --> 00:18:24,333
area and adjust it for the spotlight
495
00:18:25,800 --> 00:18:28,466
and then of course you can adjust the shadows
496
00:18:28,466 --> 00:18:31,133
and usually you would want to adjust the softness
497
00:18:31,333 --> 00:18:33,900
so that's why I keep coming back to the shadow area
498
00:18:33,900 --> 00:18:35,200
because shadow
499
00:18:35,200 --> 00:18:37,566
softness has a lot to do with
500
00:18:37,566 --> 00:18:39,400
making more believable scenes
501
00:18:39,566 --> 00:18:41,300
because you rarely have a very hard
502
00:18:41,300 --> 00:18:42,666
shadow all the way around
503
00:18:42,900 --> 00:18:45,266
so you do have to control some softness to it
504
00:18:45,333 --> 00:18:46,566
to make them more believable
505
00:18:47,166 --> 00:18:48,966
and the fourth light we're going to cover
506
00:18:49,000 --> 00:18:50,333
is the area light
507
00:18:50,466 --> 00:18:51,866
area light is a
508
00:18:52,100 --> 00:18:54,800
more special light than the other three lights
509
00:18:54,800 --> 00:18:57,966
as it has a few properties that the others do not have
510
00:18:57,966 --> 00:19:00,533
so let's go ahead and insert that area light again
511
00:19:00,533 --> 00:19:02,200
I'm going to right click on the icon
512
00:19:02,266 --> 00:19:04,200
and insert the area light
513
00:19:05,366 --> 00:19:08,200
the area light is the only light out of the 4
514
00:19:08,366 --> 00:19:10,300
where if you scale the light
515
00:19:10,366 --> 00:19:11,700
it will also change
516
00:19:11,700 --> 00:19:14,133
its intensity in the area of effect
517
00:19:14,200 --> 00:19:16,333
let's go ahead and render our frame
518
00:19:18,500 --> 00:19:20,000
and you can see right away it's
519
00:19:20,000 --> 00:19:21,866
taken effect but it's very small
520
00:19:21,900 --> 00:19:23,266
and it's not that intense
521
00:19:23,266 --> 00:19:25,533
and it isn't effect in a larger area
522
00:19:25,900 --> 00:19:27,600
so we can do only two things
523
00:19:28,133 --> 00:19:31,500
we can increase the size of the area light
524
00:19:31,666 --> 00:19:33,533
or we can control its intensity
525
00:19:33,733 --> 00:19:35,066
or we can do both
526
00:19:35,133 --> 00:19:37,866
so let me go ahead and actually scale this light first
527
00:19:37,933 --> 00:19:39,533
can I enable IPR
528
00:19:39,966 --> 00:19:41,500
so we render in real time
529
00:19:42,533 --> 00:19:45,366
hit R for scale and start scaling
530
00:19:45,366 --> 00:19:46,666
and as soon as you do that
531
00:19:46,666 --> 00:19:49,733
you can see that the intensity of the slide increases
532
00:19:50,066 --> 00:19:51,133
I push it back
533
00:19:53,066 --> 00:19:55,200
and just position it
534
00:19:55,366 --> 00:19:57,133
and let's scale it again
535
00:19:58,700 --> 00:20:02,500
the more I scale the more intense it becomes
536
00:20:02,700 --> 00:20:06,300
I can also come over here and we can adjust intensity
537
00:20:06,366 --> 00:20:07,733
open up the attribute editor
538
00:20:07,900 --> 00:20:09,900
and change the intensity multiplier
539
00:20:10,100 --> 00:20:11,200
let's say 500
540
00:20:12,133 --> 00:20:14,400
so you have two properties you can control
541
00:20:14,600 --> 00:20:16,400
the size to affect
542
00:20:16,500 --> 00:20:20,000
more of your scene as well as the tensory multiplier
543
00:20:20,000 --> 00:20:21,333
of course you have all the other
544
00:20:21,566 --> 00:20:22,800
options here as well
545
00:20:22,966 --> 00:20:23,500
which
546
00:20:23,500 --> 00:20:25,400
we don't need to cover because you already know them
547
00:20:25,466 --> 00:20:27,266
since we covered in other lights
548
00:20:27,266 --> 00:20:31,066
now this area light has a direction that is pointing
549
00:20:31,400 --> 00:20:34,500
and you can see that it has this line
550
00:20:34,533 --> 00:20:36,933
this is the direction of the light source
551
00:20:37,000 --> 00:20:38,600
where it's going to point
552
00:20:38,800 --> 00:20:39,666
you can of course
553
00:20:39,900 --> 00:20:42,933
rotate the light in addition to moving and scaling
554
00:20:43,900 --> 00:20:45,933
and let me reset this back to 100
555
00:20:49,200 --> 00:20:51,900
you will also notice that the area light has a shape
556
00:20:52,133 --> 00:20:54,100
and right now we are looking at the shape
557
00:20:54,733 --> 00:20:57,133
the light source where the light is coming from
558
00:20:57,133 --> 00:20:58,666
and the larger you make it
559
00:20:59,600 --> 00:21:01,300
the larger it becomes in the scene
560
00:21:01,300 --> 00:21:02,900
and this light you can see
561
00:21:02,933 --> 00:21:04,166
now if you want to change
562
00:21:04,166 --> 00:21:06,966
not just the width and the height altogether
563
00:21:06,966 --> 00:21:09,333
you can just adjust it and make it more narrow
564
00:21:09,500 --> 00:21:10,400
make it wider
565
00:21:11,700 --> 00:21:12,866
non uniformly
566
00:21:12,933 --> 00:21:13,966
so this is great
567
00:21:13,966 --> 00:21:16,333
for if you want to shine some light through our window
568
00:21:16,333 --> 00:21:18,700
or maybe you're creating a specific light source
569
00:21:18,700 --> 00:21:20,933
that has more of a rectangular shape
570
00:21:20,933 --> 00:21:22,600
you can do this with an area light
571
00:21:23,100 --> 00:21:25,800
now if you want to have the area light but
572
00:21:25,800 --> 00:21:28,333
not want to see it inside the scene you can actually
573
00:21:28,333 --> 00:21:31,966
disable this visibility of it inside the render
574
00:21:32,666 --> 00:21:34,400
by coming over into the attribute editor
575
00:21:34,400 --> 00:21:35,566
into the properties
576
00:21:35,900 --> 00:21:38,500
open up the area property tab
577
00:21:38,700 --> 00:21:40,733
this is where you have additional properties
578
00:21:40,733 --> 00:21:42,000
just for the area light
579
00:21:42,000 --> 00:21:44,300
and here you have visible
580
00:21:44,600 --> 00:21:45,800
so when you turn this off
581
00:21:45,800 --> 00:21:48,066
the light is still shining in effect in the scene
582
00:21:48,066 --> 00:21:50,566
but you just don't see the shape of it
583
00:21:51,466 --> 00:21:53,466
you can also make it by directional
584
00:21:53,533 --> 00:21:56,266
which will shine in both directions
585
00:21:56,400 --> 00:21:57,366
front and back
586
00:21:58,200 --> 00:21:59,533
so you'll see it right here
587
00:21:59,866 --> 00:22:01,766
in the back you will also have this light
588
00:22:01,766 --> 00:22:03,500
as opposed to if you turn this off
589
00:22:03,800 --> 00:22:05,500
it will just go into one direction
590
00:22:06,133 --> 00:22:09,533
another useful property is you can change the shape of
591
00:22:09,700 --> 00:22:12,466
this light so right now we're looking at the square
592
00:22:12,466 --> 00:22:14,100
or maybe it is a
593
00:22:14,533 --> 00:22:15,733
more rectangular light
594
00:22:16,400 --> 00:22:17,733
depending on how you scale it
595
00:22:17,966 --> 00:22:21,366
but right here under shape you can change it to a disk
596
00:22:22,533 --> 00:22:23,333
sphere
597
00:22:25,400 --> 00:22:28,300
cylinder or you can assign a mesh to it
598
00:22:28,300 --> 00:22:30,533
so if I had the mesh inside the scene
599
00:22:30,966 --> 00:22:34,466
I could just assign it and it will use that mesh
600
00:22:34,466 --> 00:22:35,733
as the light source
601
00:22:36,100 --> 00:22:38,100
and since I already have two objects right here
602
00:22:38,100 --> 00:22:40,166
let's find something a little bit more interesting
603
00:22:41,266 --> 00:22:42,600
let me create
604
00:22:43,600 --> 00:22:45,766
a different polygonal primitive
605
00:22:46,133 --> 00:22:48,266
let's do let's do a helix
606
00:22:48,800 --> 00:22:49,800
let's make it larger
607
00:22:52,366 --> 00:22:54,266
and I can assign this mesh
608
00:22:54,300 --> 00:22:56,666
to eliminate the scene instead of the shape
609
00:22:56,666 --> 00:22:57,533
whatever it gives me
610
00:22:57,733 --> 00:23:00,700
so the way you do this is you select the mesh first
611
00:23:03,300 --> 00:23:05,066
and then you select the light second
612
00:23:06,100 --> 00:23:08,400
and then when you come over to the shape
613
00:23:09,533 --> 00:23:10,666
change to mesh
614
00:23:11,300 --> 00:23:12,733
actually it won't do anything right now
615
00:23:12,733 --> 00:23:14,166
is because we need to link it
616
00:23:14,166 --> 00:23:16,600
so the object needs to be selected first
617
00:23:16,733 --> 00:23:17,700
the light second
618
00:23:18,166 --> 00:23:19,200
and then you link
619
00:23:19,500 --> 00:23:21,066
and then it will basically take
620
00:23:21,200 --> 00:23:22,100
the mesh
621
00:23:22,100 --> 00:23:25,666
that you assign to it and use it as a light source
622
00:23:25,900 --> 00:23:28,700
and then when you want to unlink it just click unlink
623
00:23:28,800 --> 00:23:30,800
with this mesh selected
624
00:23:31,333 --> 00:23:33,466
so again the way you do this is
625
00:23:33,866 --> 00:23:34,866
come over to the light
626
00:23:36,000 --> 00:23:37,666
switch shape to mesh
627
00:23:38,400 --> 00:23:40,300
then select the mesh first
628
00:23:40,800 --> 00:23:43,133
hold shift to light second
629
00:23:43,900 --> 00:23:44,766
click link
630
00:23:44,900 --> 00:23:47,533
and now you have that mesh as your light source
631
00:23:47,866 --> 00:23:51,533
very cool and very unique to the area light
632
00:23:51,800 --> 00:23:53,666
and let me go ahead and unlock it
633
00:23:54,166 --> 00:23:56,333
and let's change the back to rectangle
634
00:23:56,700 --> 00:23:58,666
so the rest of the properties like I said
635
00:23:58,700 --> 00:24:00,566
you have all the rest of the properties that
636
00:24:00,566 --> 00:24:02,300
are the same across all other lights
637
00:24:02,300 --> 00:24:03,100
you have color
638
00:24:03,166 --> 00:24:05,166
you have mode for temperature or color
639
00:24:05,333 --> 00:24:07,600
and of course you have shadow controls
640
00:24:08,700 --> 00:24:10,933
and by default you'll notice that
641
00:24:11,066 --> 00:24:13,066
the area light already has
642
00:24:13,200 --> 00:24:15,200
soft shadows that it's producing
643
00:24:15,266 --> 00:24:16,866
so you don't really have to set too much
644
00:24:16,866 --> 00:24:18,066
in the shadow area
645
00:24:18,166 --> 00:24:19,866
other than transparency
646
00:24:20,766 --> 00:24:23,066
as you can see the other options are disabled
647
00:24:23,166 --> 00:24:25,933
so Area Light is a great light to use
648
00:24:26,066 --> 00:24:28,300
and of course in addition to other lights
649
00:24:28,300 --> 00:24:30,200
when you combine them all to use together
650
00:24:30,500 --> 00:24:32,333
then you can create more unique scene
651
00:24:32,333 --> 00:24:34,366
depending on what you are creating
652
00:24:34,966 --> 00:24:36,466
and the last part of the winter cover
653
00:24:36,466 --> 00:24:38,733
is just a general overview of
654
00:24:38,733 --> 00:24:40,166
just working with lights
655
00:24:40,166 --> 00:24:41,100
how to delete them
656
00:24:41,100 --> 00:24:44,066
how to rename them and how to even convert them
657
00:24:44,166 --> 00:24:46,733
so of course you can have more than one light
658
00:24:46,800 --> 00:24:47,933
inside the scene
659
00:24:47,933 --> 00:24:50,200
we just covered them all one by one
660
00:24:50,300 --> 00:24:52,300
but you can have multiple area lights
661
00:24:52,300 --> 00:24:55,133
multiple spot lights multiple point lights
662
00:24:55,300 --> 00:24:56,933
as well as mixing them all together
663
00:24:56,933 --> 00:24:58,000
so you can take your light
664
00:24:58,000 --> 00:24:59,900
and if you want to duplicate your light
665
00:25:00,666 --> 00:25:05,100
you just simply select it and hit Ctrl d to duplicate
666
00:25:05,200 --> 00:25:06,466
and in this case
667
00:25:07,100 --> 00:25:09,666
I also duplicated this mesh so let's just delete them
668
00:25:10,066 --> 00:25:11,800
let me go ahead and re enable IPR
669
00:25:12,733 --> 00:25:14,200
so now you have a second light
670
00:25:14,566 --> 00:25:16,333
maybe you want to insert a third light
671
00:25:16,333 --> 00:25:18,733
but in this case maybe you want to have a
672
00:25:19,533 --> 00:25:20,333
point light
673
00:25:21,933 --> 00:25:22,900
go ahead insert it
674
00:25:23,533 --> 00:25:24,933
scale it so we can see it
675
00:25:24,933 --> 00:25:26,900
in this case it's not going to affect the scene
676
00:25:29,700 --> 00:25:31,966
I may be positioning the back here change the color
677
00:25:33,666 --> 00:25:34,866
to something else
678
00:25:35,700 --> 00:25:38,133
and increased intensity because the point light
679
00:25:38,200 --> 00:25:39,700
naturally is very
680
00:25:39,866 --> 00:25:40,900
low intensity
681
00:25:41,500 --> 00:25:43,933
and you can just combine multiple lights together
682
00:25:44,066 --> 00:25:45,700
the only light you want to have one
683
00:25:45,700 --> 00:25:47,166
of is the directional light
684
00:25:47,333 --> 00:25:49,800
you should not have multiple directional lights
685
00:25:49,800 --> 00:25:51,800
it's like having multiple suns
686
00:25:52,000 --> 00:25:53,266
directional light is the only light
687
00:25:53,266 --> 00:25:54,500
you should have one of
688
00:25:54,600 --> 00:25:56,366
but the rest of the lights you can duplicate
689
00:25:56,366 --> 00:25:57,766
and have as many as you need
690
00:25:58,100 --> 00:26:01,500
to delete any light just select it and hit delete
691
00:26:02,266 --> 00:26:03,533
and it will be gone
692
00:26:03,933 --> 00:26:06,333
if you want to have your
693
00:26:06,366 --> 00:26:07,966
light but you want to rename it
694
00:26:08,100 --> 00:26:09,866
let's say I have this every light
695
00:26:09,866 --> 00:26:11,300
let me duplicate it one more time
696
00:26:12,600 --> 00:26:14,300
want to rename it just like the light
697
00:26:14,400 --> 00:26:17,366
come over here into the top right here and it'll say
698
00:26:17,500 --> 00:26:19,133
RS Area Light Shape 2
699
00:26:19,133 --> 00:26:20,966
what you actually want to rename it is you want to
700
00:26:20,966 --> 00:26:22,333
switch over to channel box
701
00:26:22,400 --> 00:26:23,600
and rename it here
702
00:26:23,700 --> 00:26:26,566
and use the channel box to rename lights rather than
703
00:26:26,600 --> 00:26:28,200
that property that you saw there
704
00:26:28,500 --> 00:26:30,200
and then here you can type in
705
00:26:30,800 --> 00:26:34,666
area light and let's say it's a large room
706
00:26:34,933 --> 00:26:38,900
I usually try to leave RS that stands for redshift
707
00:26:38,900 --> 00:26:41,100
so that way I know I have a redshift light
708
00:26:41,300 --> 00:26:42,666
and then I usually name it
709
00:26:43,000 --> 00:26:44,733
sometimes I keep the name
710
00:26:44,966 --> 00:26:47,100
of what type of light this is as well
711
00:26:47,133 --> 00:26:49,900
maybe abbreviated but this is how you rename it
712
00:26:50,166 --> 00:26:52,400
you can also rename it inside the outliner
713
00:26:53,100 --> 00:26:54,266
open up the outliner
714
00:26:54,700 --> 00:26:55,500
find the light
715
00:26:55,866 --> 00:26:58,300
double click on and rename it here
716
00:27:00,400 --> 00:27:00,966
and of course
717
00:27:00,966 --> 00:27:04,133
you can delete your lights from the outliner as well
718
00:27:04,133 --> 00:27:06,166
so select it and hit delete
719
00:27:06,733 --> 00:27:07,533
and one more thing
720
00:27:07,533 --> 00:27:09,733
is you can convert existing lights to
721
00:27:09,733 --> 00:27:10,900
another type of light
722
00:27:12,000 --> 00:27:13,566
I don't do this very often
723
00:27:14,466 --> 00:27:16,700
because it keeps the same name
724
00:27:16,733 --> 00:27:18,866
and it might even keep some of the properties
725
00:27:18,866 --> 00:27:20,700
from the light you had before
726
00:27:20,766 --> 00:27:23,133
so I don't like the way it does it but
727
00:27:23,566 --> 00:27:25,066
you could still do this
728
00:27:25,266 --> 00:27:28,200
so select the light go into the attribute editor
729
00:27:28,700 --> 00:27:30,800
and if you come over here on the general
730
00:27:30,800 --> 00:27:31,900
you have light type
731
00:27:32,266 --> 00:27:33,566
right now it's set to area
732
00:27:33,766 --> 00:27:35,566
you can convert it to any type of light
733
00:27:35,700 --> 00:27:36,766
let's say spotlight
734
00:27:37,366 --> 00:27:38,800
so you can see it converted it
735
00:27:38,900 --> 00:27:40,333
but the problem is
736
00:27:40,400 --> 00:27:42,533
that I don't like it keeps the same name
737
00:27:42,800 --> 00:27:44,600
so you'll have to rename it right away
738
00:27:44,866 --> 00:27:48,066
and also it will keep the properties that you have
739
00:27:48,133 --> 00:27:51,600
so let's say if I had this set to 10,000
740
00:27:51,666 --> 00:27:54,500
or maybe even more let's do 100,000 for spotlight
741
00:27:54,600 --> 00:27:56,900
and then I have went ahead and converted to something
742
00:27:56,900 --> 00:27:58,566
else such as
743
00:27:59,100 --> 00:28:00,133
back to area light
744
00:28:00,600 --> 00:28:02,200
it keeps the same intensity
745
00:28:02,300 --> 00:28:04,333
so I don't I'm not a fan of doing this
746
00:28:04,933 --> 00:28:07,733
and I just like to insert a light that I'm going to use
747
00:28:07,866 --> 00:28:09,300
and not convert it
748
00:28:09,366 --> 00:28:10,933
but you do have that option
749
00:28:11,200 --> 00:28:12,566
and that is it
750
00:28:12,966 --> 00:28:16,166
those are your 4 standard redshift lights
751
00:28:16,566 --> 00:28:18,966
that you can use to create and light you seen with
752
00:28:19,066 --> 00:28:22,266
and there are additional lights inside redshift
753
00:28:22,333 --> 00:28:23,733
and they are right here
754
00:28:25,733 --> 00:28:27,366
you have your portal light
755
00:28:28,166 --> 00:28:28,866
I E
756
00:28:28,866 --> 00:28:30,700
s light dome light
757
00:28:31,366 --> 00:28:35,600
and sun and sky as well as if you go to redshift
758
00:28:35,933 --> 00:28:39,566
under lights you have redshift physical light
759
00:28:40,600 --> 00:28:42,500
so there are more than four
760
00:28:42,766 --> 00:28:44,066
but these are your kind of
761
00:28:44,266 --> 00:28:47,166
basic standard lights that you should know how to use
762
00:28:47,466 --> 00:28:49,300
and I hope this tutorial was helpful
763
00:28:49,366 --> 00:28:51,700
to get you started with the 4 standard
764
00:28:51,700 --> 00:28:52,733
rudgeshift lights
56182
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