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These are the user uploaded subtitles that are being translated: 1 00:00:00,133 --> 00:00:00,800 in this lesson 2 00:00:00,800 --> 00:00:03,200 we're gonna continue working on our flares 3 00:00:03,666 --> 00:00:05,500 so I just finished these two trackers 4 00:00:05,500 --> 00:00:07,500 the wing flare actually 5 00:00:07,500 --> 00:00:10,866 stopped existing about halfway through the copper 6 00:00:10,866 --> 00:00:12,400 closer towards the end 7 00:00:12,566 --> 00:00:15,500 can see that the flare has disappeared from that area 8 00:00:15,666 --> 00:00:17,966 instead we have this much wider flare 9 00:00:18,333 --> 00:00:20,366 and the other flare we tracked 10 00:00:20,366 --> 00:00:22,300 or I tracked was this blue gun 11 00:00:22,300 --> 00:00:24,400 because I wanna add a little bit of a flare to this 12 00:00:24,400 --> 00:00:27,633 because we're gonna have this glow uh bright 13 00:00:28,666 --> 00:00:31,266 so let's begin by adding in a flare 14 00:00:31,966 --> 00:00:34,666 alright so I'm gonna drop in a flare 15 00:00:36,533 --> 00:00:39,200 and this is what the default flare looks like 16 00:00:39,200 --> 00:00:40,500 so we can uh 17 00:00:40,500 --> 00:00:43,500 I prefer actually adding flares in using a merge 18 00:00:43,500 --> 00:00:46,566 so I can see them outside of the original 19 00:00:46,600 --> 00:00:48,366 so I'm gonna grab our flare 20 00:00:48,666 --> 00:00:54,500 and merge this alongside or into our main comp 21 00:00:55,300 --> 00:00:57,666 so here is what the default flare looks like 22 00:00:57,666 --> 00:00:58,566 not too interesting 23 00:00:58,566 --> 00:00:59,666 it's just a ring 24 00:00:59,700 --> 00:01:01,766 uh with some gray around it 25 00:01:01,766 --> 00:01:02,266 now of course 26 00:01:02,266 --> 00:01:04,866 we can come in here and begin modifying it 27 00:01:04,866 --> 00:01:07,400 but really I like to create flares 28 00:01:07,500 --> 00:01:09,366 starting with one of these presets 29 00:01:09,366 --> 00:01:11,600 because they're pretty good for creating a nice 30 00:01:11,600 --> 00:01:12,966 flaring system 31 00:01:13,100 --> 00:01:15,266 so I'm gonna begin with the multi penta 32 00:01:15,700 --> 00:01:19,366 and so this is gonna come in and configure our flair to 33 00:01:19,366 --> 00:01:21,466 uh this sort of default 34 00:01:22,066 --> 00:01:24,400 so let's look at our base here 35 00:01:24,400 --> 00:01:26,766 and let's connect our position of our 36 00:01:26,766 --> 00:01:28,133 wing into this flare 37 00:01:28,133 --> 00:01:29,766 so I'm gonna hold control and 38 00:01:29,766 --> 00:01:32,266 left click and drag from one animation 39 00:01:32,500 --> 00:01:34,333 um panel to the other 40 00:01:34,333 --> 00:01:36,266 and that will connect in our position 41 00:01:36,266 --> 00:01:38,533 so let's call this our wing flare 42 00:01:38,533 --> 00:01:41,600 here we go okay great 43 00:01:43,066 --> 00:01:45,000 now from here we can begin modifying it 44 00:01:45,000 --> 00:01:47,900 now flares take on the characteristics of the lens 45 00:01:47,900 --> 00:01:50,866 as well as the characteristics of the light that are 46 00:01:51,466 --> 00:01:53,366 bouncing around inside of them 47 00:01:53,366 --> 00:01:56,533 so right now our multi penta is a red flare 48 00:01:56,533 --> 00:01:58,800 so we could come in here and change our ring 49 00:01:58,800 --> 00:02:02,566 and inner color to white to give it a white flare 50 00:02:02,566 --> 00:02:05,500 because uh the light that we're reflecting 51 00:02:05,500 --> 00:02:08,766 or that's bouncing off of this is white light 52 00:02:09,066 --> 00:02:10,100 so let's take a look here 53 00:02:10,100 --> 00:02:14,500 let's see 5.26 5.33 5.38 54 00:02:14,500 --> 00:02:17,966 so the light is actually a little bluer than red 55 00:02:18,000 --> 00:02:20,666 so let's actually give it a slight blue cast 56 00:02:20,666 --> 00:02:23,966 and that's gonna bounce nicely off of our red ship 57 00:02:24,300 --> 00:02:26,266 so we'll do that for the inner ring color 58 00:02:26,266 --> 00:02:28,166 and the outer ring color 59 00:02:31,100 --> 00:02:33,300 I wanna give this a little bit of fall off towards 60 00:02:33,300 --> 00:02:35,633 the center cause I like that kind of a look 61 00:02:35,966 --> 00:02:38,166 and let's go in and change our 62 00:02:39,400 --> 00:02:42,166 ring colour to this blue as well 63 00:02:43,100 --> 00:02:45,200 okay nice and we can come in 64 00:02:45,200 --> 00:02:48,533 and change the shape or the characteristics of our lens 65 00:02:48,533 --> 00:02:50,733 so let's go to the multi and 66 00:02:50,733 --> 00:02:51,766 oh excuse me 67 00:02:51,766 --> 00:02:52,766 let's go to the flare 68 00:02:52,766 --> 00:02:53,866 and let's go to our shape 69 00:02:53,866 --> 00:02:55,900 and let's maybe give this a seven 70 00:02:56,200 --> 00:02:58,933 uh seven sided pentagon shape here 71 00:02:58,933 --> 00:03:00,066 we can see that 72 00:03:00,466 --> 00:03:03,500 and let's actually lower our inner color just a little 73 00:03:03,500 --> 00:03:06,700 bit to give it that nice soft fall off that happens 74 00:03:06,766 --> 00:03:11,133 uh because of spherical uh aberration or the um 75 00:03:11,133 --> 00:03:13,400 we'll talk about that in the Boca lesson 76 00:03:14,400 --> 00:03:16,766 so we can either darken this down by 77 00:03:16,766 --> 00:03:18,733 decreasing the brightness or 78 00:03:18,733 --> 00:03:22,600 modifying the mix inside of our merge here and 79 00:03:23,266 --> 00:03:26,366 lens flares are incredibly complex 80 00:03:26,666 --> 00:03:29,900 systems and they're incredibly complex um 81 00:03:30,700 --> 00:03:32,966 effects so we're not gonna be able to go in 82 00:03:32,966 --> 00:03:34,933 and create them very quickly 83 00:03:34,933 --> 00:03:36,933 we're gonna have to layer these on and 84 00:03:36,933 --> 00:03:39,666 I'm not gonna be able to go through the entire 85 00:03:39,666 --> 00:03:41,133 layering process 86 00:03:41,133 --> 00:03:43,433 in this lesson or even in this course 87 00:03:43,566 --> 00:03:46,066 so while we'll be able to add in some flares 88 00:03:46,066 --> 00:03:47,866 I'm gonna keep them very subtle 89 00:03:47,866 --> 00:03:51,166 so we do not call too much attention to them 90 00:03:51,766 --> 00:03:53,100 now under the multi tablets 91 00:03:53,100 --> 00:03:55,000 actually decrease the brightness a little more 92 00:03:55,000 --> 00:03:56,466 so we have some more variation 93 00:03:56,466 --> 00:03:58,266 between these different flares 94 00:03:58,500 --> 00:04:00,400 and we can go to the flare 95 00:04:00,400 --> 00:04:02,600 and maybe increase the offset a little bit 96 00:04:02,600 --> 00:04:05,933 pushing it away from our source 97 00:04:05,933 --> 00:04:07,066 we can see here 98 00:04:07,533 --> 00:04:09,066 and the tracker is of course 99 00:04:09,066 --> 00:04:11,666 very important for the flare so that the 100 00:04:11,766 --> 00:04:13,566 uh flare moves 101 00:04:13,566 --> 00:04:15,866 and rotates based on 102 00:04:15,900 --> 00:04:18,633 the position of that hotspot 103 00:04:19,966 --> 00:04:22,133 now we could even come in and 104 00:04:22,133 --> 00:04:25,633 modify the brightness based off of that hotspot 105 00:04:26,533 --> 00:04:28,200 and we could animate this of course 106 00:04:28,200 --> 00:04:30,466 but again that's getting a little bit too deep 107 00:04:30,466 --> 00:04:32,800 or deeper than I would like to go for this 108 00:04:33,566 --> 00:04:35,100 one thing that's important is that we 109 00:04:35,100 --> 00:04:37,733 add in the chroma spread and the chroma shift 110 00:04:37,733 --> 00:04:38,400 as you can see here 111 00:04:38,400 --> 00:04:41,600 we can spread out or change the color channels 112 00:04:41,700 --> 00:04:44,600 of our um flares 113 00:04:44,600 --> 00:04:48,233 and so we wanna give it a just a little bit of a spread 114 00:04:48,400 --> 00:04:51,766 so that the exterior is red 115 00:04:51,866 --> 00:04:55,133 and we wanna give it a shift so that the color channels 116 00:04:55,133 --> 00:04:58,000 split off of each other just ever so slightly 117 00:04:58,866 --> 00:05:01,933 and again the multi penta will give us a nice default 118 00:05:01,933 --> 00:05:03,366 but we can always come in and 119 00:05:03,366 --> 00:05:05,633 modify those default values 120 00:05:07,200 --> 00:05:09,466 okay those are looking pretty good for the wing flare 121 00:05:09,466 --> 00:05:11,400 so now let's work on the gun flare 122 00:05:11,400 --> 00:05:12,366 so I'm gonna add 123 00:05:12,500 --> 00:05:13,633 another flare 124 00:05:14,066 --> 00:05:15,133 and this is gonna be 125 00:05:15,133 --> 00:05:18,266 important because we need to match our flares together 126 00:05:18,300 --> 00:05:19,000 for example 127 00:05:19,000 --> 00:05:21,500 one flare if it has Seven Corners 128 00:05:21,500 --> 00:05:23,766 both flares needs to have Seven Corners 129 00:05:23,766 --> 00:05:26,333 because Iris is not going to change shape 130 00:05:26,333 --> 00:05:28,866 or our aperture is not going to change shape 131 00:05:28,866 --> 00:05:31,766 it's always gonna have the same number of 132 00:05:31,766 --> 00:05:33,400 corners or edges 133 00:05:33,700 --> 00:05:36,166 so we have to be careful to make sure our flares 134 00:05:36,166 --> 00:05:38,366 stay somewhat consistent 135 00:05:38,400 --> 00:05:41,266 but do not exactly copy each other 136 00:05:41,366 --> 00:05:44,800 so I'm gonna drop in another merge node and let us 137 00:05:45,000 --> 00:05:48,833 track or add the blue gun tracker into this one 138 00:05:50,000 --> 00:05:51,166 the hold control 139 00:05:51,300 --> 00:05:52,266 position that 140 00:05:52,266 --> 00:05:54,466 so now this flare is going to be going 141 00:05:54,466 --> 00:05:55,633 off this position 142 00:05:55,733 --> 00:05:57,100 and for the second flare 143 00:05:57,100 --> 00:05:57,866 which is our 144 00:05:57,866 --> 00:05:59,166 uh blue flare 145 00:05:59,166 --> 00:06:00,733 I would like to give this again 146 00:06:00,733 --> 00:06:02,200 a blue cast 147 00:06:02,333 --> 00:06:05,066 um I'm gonna make it a little bit larger 148 00:06:05,066 --> 00:06:06,500 actually quite a bit larger 149 00:06:06,500 --> 00:06:08,833 and quite a bit softer as well 150 00:06:09,533 --> 00:06:11,366 uh just to match the light 151 00:06:11,400 --> 00:06:13,366 profile that this is coming out of 152 00:06:13,366 --> 00:06:16,100 so it's coming out of a very large area 153 00:06:16,200 --> 00:06:18,100 and it's gonna be a very diffuse light 154 00:06:18,100 --> 00:06:19,766 so it's gonna have a lot of glow 155 00:06:20,366 --> 00:06:23,000 uh so let's go up to our size here 156 00:06:23,000 --> 00:06:24,900 and let's increase our radius 157 00:06:24,900 --> 00:06:26,833 for this flare quite a bit 158 00:06:27,600 --> 00:06:29,433 can see here that taking shape 159 00:06:29,533 --> 00:06:31,000 uh now these flares are doughnuts 160 00:06:31,000 --> 00:06:33,700 so we could increase this center one as well 161 00:06:33,700 --> 00:06:36,466 and that's gonna grow the edge out to give it um 162 00:06:36,466 --> 00:06:39,600 a slightly higher or a more defined edge 163 00:06:40,133 --> 00:06:43,366 um it's a little bit too many elements for me 164 00:06:43,366 --> 00:06:44,600 so let's go to multi 165 00:06:44,800 --> 00:06:48,700 and let's lower the repeat down to maybe fourteen 166 00:06:49,966 --> 00:06:50,933 uh maybe even lower 167 00:06:50,933 --> 00:06:52,400 maybe down to 12 168 00:06:53,366 --> 00:06:54,100 and if we want 169 00:06:54,100 --> 00:06:54,766 we can come in 170 00:06:54,766 --> 00:06:58,500 and change the seeds of this flare so that they do not 171 00:06:58,533 --> 00:07:02,000 uh create exactly the same characteristics 172 00:07:02,200 --> 00:07:04,333 uh so I'm just gonna change that seed 173 00:07:04,333 --> 00:07:05,700 I believe we have 174 00:07:06,266 --> 00:07:08,066 I thought we had another seed out here 175 00:07:08,066 --> 00:07:10,100 but I must have been thinking of something different 176 00:07:10,533 --> 00:07:12,366 so now by changing that seed we're gonna have again 177 00:07:12,366 --> 00:07:15,400 a slightly different character for these lenses 178 00:07:15,700 --> 00:07:16,900 and just as we have before 179 00:07:16,900 --> 00:07:18,800 I'm gonna lower this mix down 180 00:07:18,800 --> 00:07:20,633 I don't want this to be a 181 00:07:20,766 --> 00:07:22,366 uh overpowering effect 182 00:07:22,366 --> 00:07:24,666 I want this to be just a very subtle 183 00:07:24,766 --> 00:07:27,866 uh sort of ghost shapes shifting 184 00:07:27,866 --> 00:07:30,300 uh in our scene alright 185 00:07:30,300 --> 00:07:32,933 so let's take a look at these two okay 186 00:07:32,933 --> 00:07:35,466 this is looking actually pretty good so again 187 00:07:35,466 --> 00:07:36,933 the thing with flares is 188 00:07:36,933 --> 00:07:39,600 if you're going to make them stand out 189 00:07:39,600 --> 00:07:39,933 you're gonna 190 00:07:39,933 --> 00:07:42,733 need to invest an incredible amount of time into them 191 00:07:42,733 --> 00:07:46,833 because the mechanics and the physics of lens flares 192 00:07:46,866 --> 00:07:49,300 are incredibly complex and really 193 00:07:49,333 --> 00:07:51,166 can only be solved by 194 00:07:51,200 --> 00:07:53,100 um mathematical algorithms 195 00:07:53,100 --> 00:07:55,766 which is why you'll find so many flare plugins 196 00:07:55,766 --> 00:07:57,366 for so many applications 197 00:07:57,366 --> 00:08:00,600 they're just too complex to manually create 198 00:08:01,000 --> 00:08:03,400 the flare system here inside of nuke is good 199 00:08:03,400 --> 00:08:04,733 for what it does 200 00:08:04,733 --> 00:08:06,300 um it does not 201 00:08:06,400 --> 00:08:08,633 do some of the higher order 202 00:08:08,866 --> 00:08:12,366 uh defamations and changes of a flare 203 00:08:12,366 --> 00:08:15,766 it will let us get some lens flares in a pinch 204 00:08:15,766 --> 00:08:17,166 but again if we want a 205 00:08:17,166 --> 00:08:19,266 really great lens flare that we're gonna 206 00:08:19,466 --> 00:08:20,933 have our people focus on 207 00:08:20,933 --> 00:08:22,466 our audience focus on 208 00:08:22,466 --> 00:08:24,600 we're gonna want to invest more time 209 00:08:24,600 --> 00:08:26,766 or into some sort of plug in 210 00:08:27,866 --> 00:08:28,900 just wind this 211 00:08:28,933 --> 00:08:30,466 you can see here the flares 212 00:08:30,533 --> 00:08:31,733 uh just like everything else 213 00:08:31,733 --> 00:08:33,800 slows down our scene a little bit 214 00:08:33,966 --> 00:08:35,100 but the flares 215 00:08:35,100 --> 00:08:37,333 add just a little bit of that nice movement 216 00:08:37,333 --> 00:08:38,666 I think this flare 217 00:08:38,766 --> 00:08:39,733 our wing flare 218 00:08:39,733 --> 00:08:41,900 is a little bit too strong still 219 00:08:42,100 --> 00:08:44,200 I wanna go in here and let us 220 00:08:44,200 --> 00:08:46,000 turn down this mix 221 00:08:46,000 --> 00:08:47,566 just a little bit further 222 00:08:47,566 --> 00:08:48,100 because again 223 00:08:48,100 --> 00:08:50,000 I want this to be an incredibly 224 00:08:50,000 --> 00:08:53,100 subtle effect okay great 225 00:08:53,500 --> 00:08:56,333 so I'm just gonna let this RAM preview or uh 226 00:08:56,333 --> 00:08:58,766 let this preview into memory for 227 00:08:59,066 --> 00:09:00,600 a few minutes or 228 00:09:00,600 --> 00:09:01,366 a few frames 229 00:09:01,366 --> 00:09:03,533 and then we can take a look at our current results 230 00:09:03,533 --> 00:09:05,066 so just gonna rewind this 231 00:09:05,066 --> 00:09:07,566 and pause the video while this processes 232 00:09:08,300 --> 00:09:10,166 alright so we've got a few frames here 233 00:09:10,166 --> 00:09:11,666 so we'll just play through them 234 00:09:11,700 --> 00:09:14,300 and you can see how the lens flares just adds again 235 00:09:14,300 --> 00:09:14,966 that another 236 00:09:14,966 --> 00:09:19,000 layer of that light interaction that we're missing uh 237 00:09:19,000 --> 00:09:21,966 or that is not strong enough in some instances 238 00:09:21,966 --> 00:09:23,033 so again it's 239 00:09:23,133 --> 00:09:24,733 it's just giving us more 240 00:09:24,733 --> 00:09:27,700 layers of realism that we can then uh 241 00:09:27,700 --> 00:09:31,233 appreciate while still focusing on the primary subject 242 00:09:32,000 --> 00:09:33,933 okay great now 243 00:09:33,933 --> 00:09:36,366 I should note that lens flares are one of 244 00:09:36,366 --> 00:09:39,133 the only things we're gonna talk about an ad that 245 00:09:39,133 --> 00:09:41,366 are actually very specific to the image 246 00:09:41,400 --> 00:09:43,366 for everything else we've created so far 247 00:09:43,366 --> 00:09:45,466 and most of the stuff we're gonna create later 248 00:09:45,533 --> 00:09:47,933 can actually be applied to any image 249 00:09:47,933 --> 00:09:49,666 so you could uh 250 00:09:49,800 --> 00:09:52,433 gather these up into a group or gizmo 251 00:09:52,466 --> 00:09:53,900 and apply them to 252 00:09:53,900 --> 00:09:55,700 literally any photograph 253 00:09:55,700 --> 00:09:56,600 any footage 254 00:09:56,600 --> 00:10:00,300 any render and they will all come out exactly the same 255 00:10:00,300 --> 00:10:01,100 or they will 256 00:10:01,166 --> 00:10:03,100 add these effects almost 257 00:10:03,366 --> 00:10:07,266 agnostically to what the image looks like however 258 00:10:07,500 --> 00:10:09,066 lens flares are of course 259 00:10:09,066 --> 00:10:11,166 based off of the light in the frame 260 00:10:11,166 --> 00:10:12,500 and the movement of that light 261 00:10:12,500 --> 00:10:13,066 in the frame 262 00:10:13,066 --> 00:10:14,166 so you're gonna have to go in and 263 00:10:14,166 --> 00:10:15,633 manually create those 264 00:10:15,866 --> 00:10:16,766 whenever you wanna 265 00:10:16,766 --> 00:10:18,300 add them to that footage 266 00:10:18,300 --> 00:10:19,466 but everything else 267 00:10:19,566 --> 00:10:20,900 can be applied 268 00:10:20,900 --> 00:10:22,600 to almost anything 269 00:10:23,066 --> 00:10:24,766 so now that we've talked about lens flares 270 00:10:24,766 --> 00:10:26,100 let's go into the next lesson 271 00:10:26,100 --> 00:10:27,800 and talk about diffraction 272 00:10:27,800 --> 00:10:29,200 and the airy disc 19630

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