Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,133 --> 00:00:00,800
in this lesson
2
00:00:00,800 --> 00:00:03,200
we're gonna continue working on our flares
3
00:00:03,666 --> 00:00:05,500
so I just finished these two trackers
4
00:00:05,500 --> 00:00:07,500
the wing flare actually
5
00:00:07,500 --> 00:00:10,866
stopped existing about halfway through the copper
6
00:00:10,866 --> 00:00:12,400
closer towards the end
7
00:00:12,566 --> 00:00:15,500
can see that the flare has disappeared from that area
8
00:00:15,666 --> 00:00:17,966
instead we have this much wider flare
9
00:00:18,333 --> 00:00:20,366
and the other flare we tracked
10
00:00:20,366 --> 00:00:22,300
or I tracked was this blue gun
11
00:00:22,300 --> 00:00:24,400
because I wanna add a little bit of a flare to this
12
00:00:24,400 --> 00:00:27,633
because we're gonna have this glow uh bright
13
00:00:28,666 --> 00:00:31,266
so let's begin by adding in a flare
14
00:00:31,966 --> 00:00:34,666
alright so I'm gonna drop in a flare
15
00:00:36,533 --> 00:00:39,200
and this is what the default flare looks like
16
00:00:39,200 --> 00:00:40,500
so we can uh
17
00:00:40,500 --> 00:00:43,500
I prefer actually adding flares in using a merge
18
00:00:43,500 --> 00:00:46,566
so I can see them outside of the original
19
00:00:46,600 --> 00:00:48,366
so I'm gonna grab our flare
20
00:00:48,666 --> 00:00:54,500
and merge this alongside or into our main comp
21
00:00:55,300 --> 00:00:57,666
so here is what the default flare looks like
22
00:00:57,666 --> 00:00:58,566
not too interesting
23
00:00:58,566 --> 00:00:59,666
it's just a ring
24
00:00:59,700 --> 00:01:01,766
uh with some gray around it
25
00:01:01,766 --> 00:01:02,266
now of course
26
00:01:02,266 --> 00:01:04,866
we can come in here and begin modifying it
27
00:01:04,866 --> 00:01:07,400
but really I like to create flares
28
00:01:07,500 --> 00:01:09,366
starting with one of these presets
29
00:01:09,366 --> 00:01:11,600
because they're pretty good for creating a nice
30
00:01:11,600 --> 00:01:12,966
flaring system
31
00:01:13,100 --> 00:01:15,266
so I'm gonna begin with the multi penta
32
00:01:15,700 --> 00:01:19,366
and so this is gonna come in and configure our flair to
33
00:01:19,366 --> 00:01:21,466
uh this sort of default
34
00:01:22,066 --> 00:01:24,400
so let's look at our base here
35
00:01:24,400 --> 00:01:26,766
and let's connect our position of our
36
00:01:26,766 --> 00:01:28,133
wing into this flare
37
00:01:28,133 --> 00:01:29,766
so I'm gonna hold control and
38
00:01:29,766 --> 00:01:32,266
left click and drag from one animation
39
00:01:32,500 --> 00:01:34,333
um panel to the other
40
00:01:34,333 --> 00:01:36,266
and that will connect in our position
41
00:01:36,266 --> 00:01:38,533
so let's call this our wing flare
42
00:01:38,533 --> 00:01:41,600
here we go okay great
43
00:01:43,066 --> 00:01:45,000
now from here we can begin modifying it
44
00:01:45,000 --> 00:01:47,900
now flares take on the characteristics of the lens
45
00:01:47,900 --> 00:01:50,866
as well as the characteristics of the light that are
46
00:01:51,466 --> 00:01:53,366
bouncing around inside of them
47
00:01:53,366 --> 00:01:56,533
so right now our multi penta is a red flare
48
00:01:56,533 --> 00:01:58,800
so we could come in here and change our ring
49
00:01:58,800 --> 00:02:02,566
and inner color to white to give it a white flare
50
00:02:02,566 --> 00:02:05,500
because uh the light that we're reflecting
51
00:02:05,500 --> 00:02:08,766
or that's bouncing off of this is white light
52
00:02:09,066 --> 00:02:10,100
so let's take a look here
53
00:02:10,100 --> 00:02:14,500
let's see 5.26 5.33 5.38
54
00:02:14,500 --> 00:02:17,966
so the light is actually a little bluer than red
55
00:02:18,000 --> 00:02:20,666
so let's actually give it a slight blue cast
56
00:02:20,666 --> 00:02:23,966
and that's gonna bounce nicely off of our red ship
57
00:02:24,300 --> 00:02:26,266
so we'll do that for the inner ring color
58
00:02:26,266 --> 00:02:28,166
and the outer ring color
59
00:02:31,100 --> 00:02:33,300
I wanna give this a little bit of fall off towards
60
00:02:33,300 --> 00:02:35,633
the center cause I like that kind of a look
61
00:02:35,966 --> 00:02:38,166
and let's go in and change our
62
00:02:39,400 --> 00:02:42,166
ring colour to this blue as well
63
00:02:43,100 --> 00:02:45,200
okay nice and we can come in
64
00:02:45,200 --> 00:02:48,533
and change the shape or the characteristics of our lens
65
00:02:48,533 --> 00:02:50,733
so let's go to the multi and
66
00:02:50,733 --> 00:02:51,766
oh excuse me
67
00:02:51,766 --> 00:02:52,766
let's go to the flare
68
00:02:52,766 --> 00:02:53,866
and let's go to our shape
69
00:02:53,866 --> 00:02:55,900
and let's maybe give this a seven
70
00:02:56,200 --> 00:02:58,933
uh seven sided pentagon shape here
71
00:02:58,933 --> 00:03:00,066
we can see that
72
00:03:00,466 --> 00:03:03,500
and let's actually lower our inner color just a little
73
00:03:03,500 --> 00:03:06,700
bit to give it that nice soft fall off that happens
74
00:03:06,766 --> 00:03:11,133
uh because of spherical uh aberration or the um
75
00:03:11,133 --> 00:03:13,400
we'll talk about that in the Boca lesson
76
00:03:14,400 --> 00:03:16,766
so we can either darken this down by
77
00:03:16,766 --> 00:03:18,733
decreasing the brightness or
78
00:03:18,733 --> 00:03:22,600
modifying the mix inside of our merge here and
79
00:03:23,266 --> 00:03:26,366
lens flares are incredibly complex
80
00:03:26,666 --> 00:03:29,900
systems and they're incredibly complex um
81
00:03:30,700 --> 00:03:32,966
effects so we're not gonna be able to go in
82
00:03:32,966 --> 00:03:34,933
and create them very quickly
83
00:03:34,933 --> 00:03:36,933
we're gonna have to layer these on and
84
00:03:36,933 --> 00:03:39,666
I'm not gonna be able to go through the entire
85
00:03:39,666 --> 00:03:41,133
layering process
86
00:03:41,133 --> 00:03:43,433
in this lesson or even in this course
87
00:03:43,566 --> 00:03:46,066
so while we'll be able to add in some flares
88
00:03:46,066 --> 00:03:47,866
I'm gonna keep them very subtle
89
00:03:47,866 --> 00:03:51,166
so we do not call too much attention to them
90
00:03:51,766 --> 00:03:53,100
now under the multi tablets
91
00:03:53,100 --> 00:03:55,000
actually decrease the brightness a little more
92
00:03:55,000 --> 00:03:56,466
so we have some more variation
93
00:03:56,466 --> 00:03:58,266
between these different flares
94
00:03:58,500 --> 00:04:00,400
and we can go to the flare
95
00:04:00,400 --> 00:04:02,600
and maybe increase the offset a little bit
96
00:04:02,600 --> 00:04:05,933
pushing it away from our source
97
00:04:05,933 --> 00:04:07,066
we can see here
98
00:04:07,533 --> 00:04:09,066
and the tracker is of course
99
00:04:09,066 --> 00:04:11,666
very important for the flare so that the
100
00:04:11,766 --> 00:04:13,566
uh flare moves
101
00:04:13,566 --> 00:04:15,866
and rotates based on
102
00:04:15,900 --> 00:04:18,633
the position of that hotspot
103
00:04:19,966 --> 00:04:22,133
now we could even come in and
104
00:04:22,133 --> 00:04:25,633
modify the brightness based off of that hotspot
105
00:04:26,533 --> 00:04:28,200
and we could animate this of course
106
00:04:28,200 --> 00:04:30,466
but again that's getting a little bit too deep
107
00:04:30,466 --> 00:04:32,800
or deeper than I would like to go for this
108
00:04:33,566 --> 00:04:35,100
one thing that's important is that we
109
00:04:35,100 --> 00:04:37,733
add in the chroma spread and the chroma shift
110
00:04:37,733 --> 00:04:38,400
as you can see here
111
00:04:38,400 --> 00:04:41,600
we can spread out or change the color channels
112
00:04:41,700 --> 00:04:44,600
of our um flares
113
00:04:44,600 --> 00:04:48,233
and so we wanna give it a just a little bit of a spread
114
00:04:48,400 --> 00:04:51,766
so that the exterior is red
115
00:04:51,866 --> 00:04:55,133
and we wanna give it a shift so that the color channels
116
00:04:55,133 --> 00:04:58,000
split off of each other just ever so slightly
117
00:04:58,866 --> 00:05:01,933
and again the multi penta will give us a nice default
118
00:05:01,933 --> 00:05:03,366
but we can always come in and
119
00:05:03,366 --> 00:05:05,633
modify those default values
120
00:05:07,200 --> 00:05:09,466
okay those are looking pretty good for the wing flare
121
00:05:09,466 --> 00:05:11,400
so now let's work on the gun flare
122
00:05:11,400 --> 00:05:12,366
so I'm gonna add
123
00:05:12,500 --> 00:05:13,633
another flare
124
00:05:14,066 --> 00:05:15,133
and this is gonna be
125
00:05:15,133 --> 00:05:18,266
important because we need to match our flares together
126
00:05:18,300 --> 00:05:19,000
for example
127
00:05:19,000 --> 00:05:21,500
one flare if it has Seven Corners
128
00:05:21,500 --> 00:05:23,766
both flares needs to have Seven Corners
129
00:05:23,766 --> 00:05:26,333
because Iris is not going to change shape
130
00:05:26,333 --> 00:05:28,866
or our aperture is not going to change shape
131
00:05:28,866 --> 00:05:31,766
it's always gonna have the same number of
132
00:05:31,766 --> 00:05:33,400
corners or edges
133
00:05:33,700 --> 00:05:36,166
so we have to be careful to make sure our flares
134
00:05:36,166 --> 00:05:38,366
stay somewhat consistent
135
00:05:38,400 --> 00:05:41,266
but do not exactly copy each other
136
00:05:41,366 --> 00:05:44,800
so I'm gonna drop in another merge node and let us
137
00:05:45,000 --> 00:05:48,833
track or add the blue gun tracker into this one
138
00:05:50,000 --> 00:05:51,166
the hold control
139
00:05:51,300 --> 00:05:52,266
position that
140
00:05:52,266 --> 00:05:54,466
so now this flare is going to be going
141
00:05:54,466 --> 00:05:55,633
off this position
142
00:05:55,733 --> 00:05:57,100
and for the second flare
143
00:05:57,100 --> 00:05:57,866
which is our
144
00:05:57,866 --> 00:05:59,166
uh blue flare
145
00:05:59,166 --> 00:06:00,733
I would like to give this again
146
00:06:00,733 --> 00:06:02,200
a blue cast
147
00:06:02,333 --> 00:06:05,066
um I'm gonna make it a little bit larger
148
00:06:05,066 --> 00:06:06,500
actually quite a bit larger
149
00:06:06,500 --> 00:06:08,833
and quite a bit softer as well
150
00:06:09,533 --> 00:06:11,366
uh just to match the light
151
00:06:11,400 --> 00:06:13,366
profile that this is coming out of
152
00:06:13,366 --> 00:06:16,100
so it's coming out of a very large area
153
00:06:16,200 --> 00:06:18,100
and it's gonna be a very diffuse light
154
00:06:18,100 --> 00:06:19,766
so it's gonna have a lot of glow
155
00:06:20,366 --> 00:06:23,000
uh so let's go up to our size here
156
00:06:23,000 --> 00:06:24,900
and let's increase our radius
157
00:06:24,900 --> 00:06:26,833
for this flare quite a bit
158
00:06:27,600 --> 00:06:29,433
can see here that taking shape
159
00:06:29,533 --> 00:06:31,000
uh now these flares are doughnuts
160
00:06:31,000 --> 00:06:33,700
so we could increase this center one as well
161
00:06:33,700 --> 00:06:36,466
and that's gonna grow the edge out to give it um
162
00:06:36,466 --> 00:06:39,600
a slightly higher or a more defined edge
163
00:06:40,133 --> 00:06:43,366
um it's a little bit too many elements for me
164
00:06:43,366 --> 00:06:44,600
so let's go to multi
165
00:06:44,800 --> 00:06:48,700
and let's lower the repeat down to maybe fourteen
166
00:06:49,966 --> 00:06:50,933
uh maybe even lower
167
00:06:50,933 --> 00:06:52,400
maybe down to 12
168
00:06:53,366 --> 00:06:54,100
and if we want
169
00:06:54,100 --> 00:06:54,766
we can come in
170
00:06:54,766 --> 00:06:58,500
and change the seeds of this flare so that they do not
171
00:06:58,533 --> 00:07:02,000
uh create exactly the same characteristics
172
00:07:02,200 --> 00:07:04,333
uh so I'm just gonna change that seed
173
00:07:04,333 --> 00:07:05,700
I believe we have
174
00:07:06,266 --> 00:07:08,066
I thought we had another seed out here
175
00:07:08,066 --> 00:07:10,100
but I must have been thinking of something different
176
00:07:10,533 --> 00:07:12,366
so now by changing that seed we're gonna have again
177
00:07:12,366 --> 00:07:15,400
a slightly different character for these lenses
178
00:07:15,700 --> 00:07:16,900
and just as we have before
179
00:07:16,900 --> 00:07:18,800
I'm gonna lower this mix down
180
00:07:18,800 --> 00:07:20,633
I don't want this to be a
181
00:07:20,766 --> 00:07:22,366
uh overpowering effect
182
00:07:22,366 --> 00:07:24,666
I want this to be just a very subtle
183
00:07:24,766 --> 00:07:27,866
uh sort of ghost shapes shifting
184
00:07:27,866 --> 00:07:30,300
uh in our scene alright
185
00:07:30,300 --> 00:07:32,933
so let's take a look at these two okay
186
00:07:32,933 --> 00:07:35,466
this is looking actually pretty good so again
187
00:07:35,466 --> 00:07:36,933
the thing with flares is
188
00:07:36,933 --> 00:07:39,600
if you're going to make them stand out
189
00:07:39,600 --> 00:07:39,933
you're gonna
190
00:07:39,933 --> 00:07:42,733
need to invest an incredible amount of time into them
191
00:07:42,733 --> 00:07:46,833
because the mechanics and the physics of lens flares
192
00:07:46,866 --> 00:07:49,300
are incredibly complex and really
193
00:07:49,333 --> 00:07:51,166
can only be solved by
194
00:07:51,200 --> 00:07:53,100
um mathematical algorithms
195
00:07:53,100 --> 00:07:55,766
which is why you'll find so many flare plugins
196
00:07:55,766 --> 00:07:57,366
for so many applications
197
00:07:57,366 --> 00:08:00,600
they're just too complex to manually create
198
00:08:01,000 --> 00:08:03,400
the flare system here inside of nuke is good
199
00:08:03,400 --> 00:08:04,733
for what it does
200
00:08:04,733 --> 00:08:06,300
um it does not
201
00:08:06,400 --> 00:08:08,633
do some of the higher order
202
00:08:08,866 --> 00:08:12,366
uh defamations and changes of a flare
203
00:08:12,366 --> 00:08:15,766
it will let us get some lens flares in a pinch
204
00:08:15,766 --> 00:08:17,166
but again if we want a
205
00:08:17,166 --> 00:08:19,266
really great lens flare that we're gonna
206
00:08:19,466 --> 00:08:20,933
have our people focus on
207
00:08:20,933 --> 00:08:22,466
our audience focus on
208
00:08:22,466 --> 00:08:24,600
we're gonna want to invest more time
209
00:08:24,600 --> 00:08:26,766
or into some sort of plug in
210
00:08:27,866 --> 00:08:28,900
just wind this
211
00:08:28,933 --> 00:08:30,466
you can see here the flares
212
00:08:30,533 --> 00:08:31,733
uh just like everything else
213
00:08:31,733 --> 00:08:33,800
slows down our scene a little bit
214
00:08:33,966 --> 00:08:35,100
but the flares
215
00:08:35,100 --> 00:08:37,333
add just a little bit of that nice movement
216
00:08:37,333 --> 00:08:38,666
I think this flare
217
00:08:38,766 --> 00:08:39,733
our wing flare
218
00:08:39,733 --> 00:08:41,900
is a little bit too strong still
219
00:08:42,100 --> 00:08:44,200
I wanna go in here and let us
220
00:08:44,200 --> 00:08:46,000
turn down this mix
221
00:08:46,000 --> 00:08:47,566
just a little bit further
222
00:08:47,566 --> 00:08:48,100
because again
223
00:08:48,100 --> 00:08:50,000
I want this to be an incredibly
224
00:08:50,000 --> 00:08:53,100
subtle effect okay great
225
00:08:53,500 --> 00:08:56,333
so I'm just gonna let this RAM preview or uh
226
00:08:56,333 --> 00:08:58,766
let this preview into memory for
227
00:08:59,066 --> 00:09:00,600
a few minutes or
228
00:09:00,600 --> 00:09:01,366
a few frames
229
00:09:01,366 --> 00:09:03,533
and then we can take a look at our current results
230
00:09:03,533 --> 00:09:05,066
so just gonna rewind this
231
00:09:05,066 --> 00:09:07,566
and pause the video while this processes
232
00:09:08,300 --> 00:09:10,166
alright so we've got a few frames here
233
00:09:10,166 --> 00:09:11,666
so we'll just play through them
234
00:09:11,700 --> 00:09:14,300
and you can see how the lens flares just adds again
235
00:09:14,300 --> 00:09:14,966
that another
236
00:09:14,966 --> 00:09:19,000
layer of that light interaction that we're missing uh
237
00:09:19,000 --> 00:09:21,966
or that is not strong enough in some instances
238
00:09:21,966 --> 00:09:23,033
so again it's
239
00:09:23,133 --> 00:09:24,733
it's just giving us more
240
00:09:24,733 --> 00:09:27,700
layers of realism that we can then uh
241
00:09:27,700 --> 00:09:31,233
appreciate while still focusing on the primary subject
242
00:09:32,000 --> 00:09:33,933
okay great now
243
00:09:33,933 --> 00:09:36,366
I should note that lens flares are one of
244
00:09:36,366 --> 00:09:39,133
the only things we're gonna talk about an ad that
245
00:09:39,133 --> 00:09:41,366
are actually very specific to the image
246
00:09:41,400 --> 00:09:43,366
for everything else we've created so far
247
00:09:43,366 --> 00:09:45,466
and most of the stuff we're gonna create later
248
00:09:45,533 --> 00:09:47,933
can actually be applied to any image
249
00:09:47,933 --> 00:09:49,666
so you could uh
250
00:09:49,800 --> 00:09:52,433
gather these up into a group or gizmo
251
00:09:52,466 --> 00:09:53,900
and apply them to
252
00:09:53,900 --> 00:09:55,700
literally any photograph
253
00:09:55,700 --> 00:09:56,600
any footage
254
00:09:56,600 --> 00:10:00,300
any render and they will all come out exactly the same
255
00:10:00,300 --> 00:10:01,100
or they will
256
00:10:01,166 --> 00:10:03,100
add these effects almost
257
00:10:03,366 --> 00:10:07,266
agnostically to what the image looks like however
258
00:10:07,500 --> 00:10:09,066
lens flares are of course
259
00:10:09,066 --> 00:10:11,166
based off of the light in the frame
260
00:10:11,166 --> 00:10:12,500
and the movement of that light
261
00:10:12,500 --> 00:10:13,066
in the frame
262
00:10:13,066 --> 00:10:14,166
so you're gonna have to go in and
263
00:10:14,166 --> 00:10:15,633
manually create those
264
00:10:15,866 --> 00:10:16,766
whenever you wanna
265
00:10:16,766 --> 00:10:18,300
add them to that footage
266
00:10:18,300 --> 00:10:19,466
but everything else
267
00:10:19,566 --> 00:10:20,900
can be applied
268
00:10:20,900 --> 00:10:22,600
to almost anything
269
00:10:23,066 --> 00:10:24,766
so now that we've talked about lens flares
270
00:10:24,766 --> 00:10:26,100
let's go into the next lesson
271
00:10:26,100 --> 00:10:27,800
and talk about diffraction
272
00:10:27,800 --> 00:10:29,200
and the airy disc
19630
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.