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These are the user uploaded subtitles that are being translated: 1 00:00:00,233 --> 00:00:03,236 Another new feature in the color page with Resolve 18 2 00:00:03,236 --> 00:00:06,239 and the studio version is the depth map. 3 00:00:06,239 --> 00:00:10,310 So if I go over to the upper right hand corner and click on Effects 4 00:00:10,377 --> 00:00:14,881 and here in the search bar type DEP, that'll bring up depth map. 5 00:00:15,048 --> 00:00:18,118 Again, you have to have the paid version of resolve to use this, 6 00:00:18,118 --> 00:00:21,121 but I need to show you this because it's really, really cool 7 00:00:21,287 --> 00:00:25,925 when I take this and drag it onto any note I want to add it to 8 00:00:25,992 --> 00:00:28,428 and it will automatically figure out 9 00:00:28,428 --> 00:00:31,431 how far things are from the camera 10 00:00:31,531 --> 00:00:36,469 and it will color them black, white or some shade of gray. 11 00:00:36,569 --> 00:00:38,972 Things that it thinks are farther away from the camera. 12 00:00:38,972 --> 00:00:39,906 Are going to be black. 13 00:00:39,906 --> 00:00:43,043 Things that are closer are going to be closer to white. 14 00:00:43,109 --> 00:00:46,012 And the cool thing about this is you can use this black 15 00:00:46,012 --> 00:00:49,949 and white image as a mat if you're not familiar with what a mat is. 16 00:00:49,949 --> 00:00:51,751 It's basically a black and white image 17 00:00:51,751 --> 00:00:55,622 that controls the opacity or the strength of something else. 18 00:00:55,689 --> 00:00:58,291 Usually white is completely on black 19 00:00:58,291 --> 00:01:02,328 is completely off, and gray is kind of somewhere in between. 20 00:01:02,429 --> 00:01:07,067 So we can do something like use this mat to drive something like a blur 21 00:01:07,167 --> 00:01:10,770 and we can have things farther away, be blurry and things closer to us. 22 00:01:10,770 --> 00:01:12,138 Be sharp. 23 00:01:12,138 --> 00:01:19,179 So the way that we do that is we have to do a little bit of fancy noting. 24 00:01:19,279 --> 00:01:21,281 So what I do is right click here 25 00:01:21,281 --> 00:01:26,252 and say add node corrector, which is the same as a serial node, 26 00:01:26,319 --> 00:01:29,589 and I'll just kind of hook this up 27 00:01:29,656 --> 00:01:33,460 as our main first node here. 28 00:01:33,560 --> 00:01:35,295 And this node here is our depth map. 29 00:01:35,295 --> 00:01:38,932 So I label this depth 30 00:01:38,998 --> 00:01:41,968 and I'll take the output of this depth map 31 00:01:41,968 --> 00:01:43,670 and I'll put it into the blue input. 32 00:01:43,670 --> 00:01:47,741 That's the mask input of our node here 33 00:01:47,841 --> 00:01:51,478 and now what that's going to do 34 00:01:51,544 --> 00:01:53,680 is use this black and white image 35 00:01:53,680 --> 00:02:00,186 to kind of limit where things are adjusted. 36 00:02:00,253 --> 00:02:03,957 So if I do a blur and this node can just switch over 37 00:02:03,957 --> 00:02:07,460 to our blur and sharpness palette here 38 00:02:07,527 --> 00:02:11,231 and I'll just roll up on my scroll wheel. 39 00:02:11,331 --> 00:02:13,266 And now we're starting to blur certain parts 40 00:02:13,266 --> 00:02:16,503 of the image. 41 00:02:16,569 --> 00:02:20,674 I can take this depth map right here 42 00:02:20,740 --> 00:02:24,644 and go over to my effects and say Invert. 43 00:02:24,744 --> 00:02:27,814 And what that'll do is tell this node that, Hey, anything 44 00:02:27,814 --> 00:02:31,084 that's farther away from the camera, I want you to fully effect. 45 00:02:31,084 --> 00:02:34,087 And anything that's closer don't affect as much. 46 00:02:34,220 --> 00:02:36,923 So that's why we have these nice sharp curtains here. 47 00:02:36,923 --> 00:02:39,926 And then as things get further away to get more and more blurry. 48 00:02:40,093 --> 00:02:44,097 Now, this isn't a perfectly realistic effect, but it's an example 49 00:02:44,097 --> 00:02:47,534 of the things that you can do using a depth map. 50 00:02:47,634 --> 00:02:53,373 I can even go in here and adjust my depth map 51 00:02:53,440 --> 00:02:56,443 and adjust these map levels, 52 00:02:56,443 --> 00:02:59,112 and I can push this 53 00:02:59,112 --> 00:03:02,048 far limit and near limit around 54 00:03:02,048 --> 00:03:06,853 to adjust kind of what's black and what is white. 55 00:03:06,953 --> 00:03:09,989 So we can make her really sharp, basically making her black 56 00:03:09,989 --> 00:03:14,627 and have everything behind her kind of be white or gray. 57 00:03:14,728 --> 00:03:15,195 So we get 58 00:03:15,195 --> 00:03:18,998 this kind of pseudo depth of field look. 59 00:03:19,099 --> 00:03:23,503 This, again, is something that doesn't look super realistic, but with some work, 60 00:03:23,503 --> 00:03:26,506 you can really kind of pull off some cool effects this way. 61 00:03:26,639 --> 00:03:29,442 One thing that I like to do is instead 62 00:03:29,442 --> 00:03:32,679 of blurring it, I'll just reset this node grain 63 00:03:32,779 --> 00:03:34,881 is I can take just the contrast down 64 00:03:34,881 --> 00:03:38,218 in something like this and take the contrast down. 65 00:03:38,284 --> 00:03:41,821 And let's just take our depth map 66 00:03:41,888 --> 00:03:44,090 and let's not invert it 67 00:03:44,090 --> 00:03:48,228 so that basically only things that are farther away get less contrast, 68 00:03:48,328 --> 00:03:51,564 which kind of adds a little bit of fake haze to this shot. 69 00:03:51,564 --> 00:03:53,633 So here's before and here's after. 70 00:03:53,633 --> 00:03:55,402 We're just adding a little bit of haze. 71 00:03:55,402 --> 00:03:59,039 So this is a really useful tool if you want to use it again, 72 00:03:59,039 --> 00:04:01,574 just in the paid version of Resolve 18. 73 00:04:01,574 --> 00:04:03,176 Definitely worth checking out. 6217

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