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Another new feature in the color page
with Resolve 18
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and the studio version is the depth map.
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So if I go over to the upper right
hand corner and click on Effects
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and here in the search bar type
DEP, that'll bring up depth map.
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Again, you have to have the paid version
of resolve to use this,
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but I need to show you this
because it's really, really cool
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when I take this and drag it onto any note
I want to add it to
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and it will automatically figure out
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how far things are from the camera
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and it will color them black, white
or some shade of gray.
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Things that it thinks are farther away
from the camera.
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Are going to be black.
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Things that are closer
are going to be closer to white.
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And the cool thing about this is
you can use this black
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and white image as a mat
if you're not familiar with what a mat is.
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It's basically a black and white image
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that controls the opacity
or the strength of something else.
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Usually white is completely on black
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is completely off,
and gray is kind of somewhere in between.
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So we can do something like use
this mat to drive something like a blur
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and we can have things farther away,
be blurry and things closer to us.
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Be sharp.
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So the way that we do that is we have to
do a little bit of fancy noting.
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So what I do is right click here
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and say add node corrector,
which is the same as a serial node,
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and I'll just kind of hook this up
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as our main first node here.
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And this node here is our depth map.
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So I label this depth
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and I'll take the output of this depth map
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and I'll put it into the blue input.
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That's the mask input of our node here
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and now what that's going to do
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is use this black and white image
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to kind of limit
where things are adjusted.
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So if I do a blur
and this node can just switch over
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to our blur and sharpness palette here
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and I'll just roll up on my scroll wheel.
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And now we're starting to blur certain
parts
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of the image.
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I can take this depth map right here
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and go over to my effects and say Invert.
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And what that'll do is tell this node
that, Hey, anything
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that's farther away from the camera,
I want you to fully effect.
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And anything
that's closer don't affect as much.
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So that's why
we have these nice sharp curtains here.
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And then as things get further away
to get more and more blurry.
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Now, this isn't a perfectly
realistic effect, but it's an example
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of the things that you can do
using a depth map.
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I can even go in here
and adjust my depth map
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and adjust these map levels,
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and I can push this
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far limit and near limit around
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to adjust kind of what's black
and what is white.
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So we can make her really sharp,
basically making her black
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and have everything behind
her kind of be white or gray.
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So we get
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this kind of pseudo depth of field look.
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This, again, is something that doesn't
look super realistic, but with some work,
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you can really kind of pull off
some cool effects this way.
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One thing that I like to do is instead
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of blurring it,
I'll just reset this node grain
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is I can take just the contrast down
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in something like this
and take the contrast down.
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And let's just take our depth map
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and let's not invert it
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so that basically only things
that are farther away get less contrast,
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which kind of adds
a little bit of fake haze to this shot.
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So here's before and here's after.
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We're just adding a little bit of haze.
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So this is a really useful tool
if you want to use it again,
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just in the paid version of Resolve 18.
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Definitely worth checking out.
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