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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,206 If you want to turn off the subtitles, click [setting]-[tool tips]-['on' for PC, 'close' for mobile]. 2 00:00:06,377 --> 00:00:07,326 Hello. 3 00:00:07,350 --> 00:00:09,603 I dubbed in today's lecture 4 00:00:09,627 --> 00:00:10,757 after recording it. 5 00:00:11,946 --> 00:00:15,282 Previously, when I described full illustrations, 6 00:00:15,468 --> 00:00:17,962 to show you a lot of descriptions, 7 00:00:17,987 --> 00:00:19,393 I thought it wasn't enough 8 00:00:19,417 --> 00:00:21,094 within the limited time of an hour. 9 00:00:21,118 --> 00:00:24,868 Actually, this video was for 2 hours. 10 00:00:24,893 --> 00:00:26,340 But I doubled the speed. 11 00:00:26,365 --> 00:00:28,912 The current video is dubbed. 12 00:00:28,937 --> 00:00:31,256 I added my voice to it to match the runtime. 13 00:00:31,536 --> 00:00:35,167 If you want to see the descriptions at normal speed, 14 00:00:35,192 --> 00:00:38,696 you can play this video at 0.5 times speed. 15 00:00:38,720 --> 00:00:41,575 If you turn off the sound and play it at 0.5x speed, 16 00:00:41,599 --> 00:00:43,383 you can see the video 17 00:00:43,407 --> 00:00:45,006 at my normal work pace. 18 00:00:45,030 --> 00:00:47,945 If you want to use it when you study, you can watch it like that. 19 00:00:48,275 --> 00:00:49,597 Today, 20 00:00:49,621 --> 00:00:52,900 with the portrait illustration that I worked on, 21 00:00:52,902 --> 00:00:54,256 I'm going to add details to it. 22 00:00:56,228 --> 00:00:59,820 The key to this illustration is to create a sentimental mood. 23 00:00:59,844 --> 00:01:00,981 I think it's better to express this with tertiary colors. 24 00:01:00,983 --> 00:01:03,204 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:03,205 --> 00:01:03,171 That's going to be the key. 26 00:01:03,450 --> 00:01:05,288 So that the overall contrast is not too strong, 27 00:01:05,312 --> 00:01:06,983 it's important to be careful. 28 00:01:07,007 --> 00:01:10,343 Portrait illustration is a standing illustration. 29 00:01:10,367 --> 00:01:13,504 The character itself is the main feature. 30 00:01:13,528 --> 00:01:14,928 Since there's no background, 31 00:01:14,952 --> 00:01:19,219 the character has some dimensional effect. 32 00:01:19,243 --> 00:01:23,125 A Form Shadow will help with the three-dimensional effect. 33 00:01:23,149 --> 00:01:24,940 I'll focus more on those parts. 34 00:01:24,964 --> 00:01:26,544 I'm going to make sure I can do the coloring. 35 00:01:27,986 --> 00:01:30,823 Remember Occlusion Shadow? 36 00:01:30,848 --> 00:01:34,525 It shows the parts that are far apart from each other. 37 00:01:34,694 --> 00:01:36,845 When you mix the tertiary colors in between, 38 00:01:36,869 --> 00:01:38,281 look at it in black and white. 39 00:01:38,305 --> 00:01:40,438 So that there's nothing wrong with the tone. 40 00:01:40,463 --> 00:01:42,202 It's important to move on. 41 00:01:44,071 --> 00:01:46,953 I usually use a Hard Brush when I draw. 42 00:01:47,103 --> 00:01:49,988 In this case, for each person who uses it, 43 00:01:50,012 --> 00:01:51,274 it depends on your preference. 44 00:01:51,299 --> 00:01:53,107 I prefer Hard Brushes. 45 00:01:53,132 --> 00:01:54,453 So I use them. 46 00:01:54,477 --> 00:01:55,871 The reason is, 47 00:01:55,896 --> 00:01:57,206 they're sticky. 48 00:01:57,231 --> 00:01:59,796 I only use it like this because I like the sticky feeling. 49 00:01:59,821 --> 00:02:02,000 If you're adding gradation, 50 00:02:02,002 --> 00:02:03,130 since I'm using a Hard Brush, 51 00:02:03,191 --> 00:02:06,466 if it leaves a lot of marks and if it's kind of shabby... 52 00:02:06,886 --> 00:02:09,754 For those who have dirty touches on there, 53 00:02:09,778 --> 00:02:12,302 it's a way to control your touch, but use an Air Brush 54 00:02:12,326 --> 00:02:14,171 to do it more comfortably. 55 00:02:15,532 --> 00:02:17,386 Whatever your process is, 56 00:02:17,770 --> 00:02:19,476 if the results come out well, 57 00:02:19,478 --> 00:02:21,429 it's all good. 58 00:02:22,464 --> 00:02:25,847 You have to keep finding what makes you comfortable. 59 00:02:29,867 --> 00:02:32,662 I'll continue to put in Form Shadow. 60 00:02:32,686 --> 00:02:34,405 There's the description. 61 00:02:35,263 --> 00:02:37,218 When describing the hair's texture, 62 00:02:37,243 --> 00:02:38,440 be careful that it doesn't become too regular. 63 00:02:38,442 --> 00:02:40,134 That's the point. 64 00:02:40,300 --> 00:02:41,713 In the worst case scenario, 65 00:02:42,073 --> 00:02:44,730 it comes out regularly. 66 00:02:44,981 --> 00:02:47,566 Hair, or grass, 67 00:02:47,590 --> 00:02:50,310 when you place these natural objects, 68 00:02:50,335 --> 00:02:53,203 please be careful not to make them too regular. 69 00:02:53,779 --> 00:02:55,096 For border colors, 70 00:02:55,120 --> 00:02:57,740 I'm going to make the tertiary color red for the skin. 71 00:02:57,764 --> 00:02:58,936 I placed them. 72 00:02:58,960 --> 00:03:02,001 My character's skin is in a low saturation now, 73 00:03:02,025 --> 00:03:03,425 but since it's skin, 74 00:03:03,427 --> 00:03:05,692 and it has a reddish image, 75 00:03:06,040 --> 00:03:07,536 when I apply the tertiary colors, 76 00:03:07,560 --> 00:03:10,179 I think it's better to apply red more than in other places. 77 00:03:10,204 --> 00:03:12,115 It'll make it look more natural. 78 00:03:12,360 --> 00:03:13,918 For other places, 79 00:03:14,290 --> 00:03:15,901 when you apply tertiary colors, 80 00:03:15,925 --> 00:03:19,922 the bright parts are turquoise or sky blue, which have a high natural brightness. 81 00:03:19,946 --> 00:03:21,495 So these colors are applied. 82 00:03:21,897 --> 00:03:24,874 For the dark areas and the areas that are on the border, 83 00:03:24,898 --> 00:03:28,612 navy and blue which have relatively low-specific brightness. 84 00:03:28,636 --> 00:03:30,951 It would be nice to use these colors. 85 00:03:30,975 --> 00:03:32,626 The same goes for purple. 86 00:03:39,290 --> 00:03:42,127 Recently, there are a lot of portrait illustrations. 87 00:03:42,151 --> 00:03:45,613 See "Arknights", "Alchemy Stars", and "Girls' Frontline" 88 00:03:45,637 --> 00:03:48,468 "Azur Lane" and so on, for example. 89 00:03:48,492 --> 00:03:52,709 You'll be able to see them in various games like "Epic Seven". 90 00:03:52,734 --> 00:03:55,523 The illustrations from these games 91 00:03:55,547 --> 00:03:57,067 is very different in terms of quality. 92 00:03:57,091 --> 00:04:00,108 And depending on the artist's drawing style, 93 00:04:00,132 --> 00:04:02,132 the style changes a lot. 94 00:04:02,157 --> 00:04:04,357 So, for the description itself, 95 00:04:04,381 --> 00:04:06,124 there's nothing in particular that's decided. 96 00:04:06,148 --> 00:04:09,160 That's true, but later on, people who work on 97 00:04:09,162 --> 00:04:10,560 portrait illustration usually... 98 00:04:10,655 --> 00:04:12,722 In order to be hired later on, 99 00:04:12,926 --> 00:04:15,005 I think you'll have to make a portfolio. 100 00:04:15,030 --> 00:04:18,281 So you can make it and submit it to the company. 101 00:04:18,305 --> 00:04:20,950 Or you can upload it on the internet 102 00:04:20,974 --> 00:04:24,266 to show that you're available for work. 103 00:04:24,897 --> 00:04:27,656 So, when I do this kind of illustration for students, 104 00:04:27,680 --> 00:04:30,680 most of the time, I recommend that they describe it a lot 105 00:04:30,682 --> 00:04:31,815 before proceeding with it. 106 00:04:33,082 --> 00:04:35,433 As I said before, 107 00:04:35,457 --> 00:04:37,909 description is not an essential part of drawing. 108 00:04:37,933 --> 00:04:40,566 It's an additional element that decorates the picture. 109 00:04:40,590 --> 00:04:43,474 But to show that I can do various things, 110 00:04:43,498 --> 00:04:44,736 it's meaningful. 111 00:04:45,167 --> 00:04:46,665 Don't forget to separate 112 00:04:46,689 --> 00:04:48,689 Cast Shadow and Form Shadow. 113 00:04:50,275 --> 00:04:52,275 When you put in Cast Shadow, 114 00:04:52,299 --> 00:04:54,339 make sure it 115 00:04:59,711 --> 00:05:01,905 doesn't get double-layered. 116 00:05:02,277 --> 00:05:04,010 Let's be careful not to use the same color 117 00:05:04,012 --> 00:05:06,356 for the Cast Shadow and Form Shadow. 118 00:05:06,381 --> 00:05:09,517 With the Cast Shadow, which is the shadow between objects, 119 00:05:09,541 --> 00:05:11,266 the contrast is a bit stronger. 120 00:05:11,290 --> 00:05:13,886 You need to add Cast Shadow in a darker tone. 121 00:05:13,910 --> 00:05:17,374 For Form Shadow, it's better to use a brighter tone. 122 00:05:17,590 --> 00:05:19,507 It's more natural. 123 00:05:22,480 --> 00:05:25,046 On the hair side, I'll use Occlusion Shadow. 124 00:05:25,070 --> 00:05:27,992 The sides and front hair clearly show the distance. 125 00:05:28,016 --> 00:05:29,957 Please show clearly 126 00:05:29,982 --> 00:05:31,333 the distribution of these major parts. 127 00:05:32,426 --> 00:05:34,746 And add some texture to it. 128 00:05:35,978 --> 00:05:38,172 I'll add some bangs here and there. 129 00:05:38,197 --> 00:05:40,275 If the hair has irregularity, 130 00:05:40,299 --> 00:05:42,312 as I said before, it can be the kind of hair 131 00:05:42,336 --> 00:05:43,893 where it doesn't work out regularly. 132 00:05:53,909 --> 00:05:56,087 I'll apply Form Shadow on the edges of the hair. 133 00:05:56,112 --> 00:05:57,270 Now, the Occlusion Shadow is formed around 134 00:05:57,294 --> 00:06:00,215 the hair and the teeth at the back. 135 00:06:01,483 --> 00:06:03,767 Don't forget to put these in. 136 00:06:05,233 --> 00:06:07,445 If possible, when you're doing the description, 137 00:06:07,469 --> 00:06:09,680 just complete it partially. 138 00:06:09,704 --> 00:06:11,336 Before moving on, 139 00:06:11,360 --> 00:06:13,683 let's raise the overall quality. 140 00:06:14,301 --> 00:06:16,255 Carve it partially. 141 00:06:16,279 --> 00:06:18,622 After doing that, 142 00:06:18,623 --> 00:06:21,243 let's take one more time to adjust the overall balance. 143 00:06:21,723 --> 00:06:24,590 After that, let's go through the details. 144 00:06:24,614 --> 00:06:27,889 Then, I'll balance them out. 145 00:06:27,913 --> 00:06:30,011 It's good to repeat the process. 146 00:06:30,490 --> 00:06:32,222 So, now it's done at once. 147 00:06:32,246 --> 00:06:34,668 It's not the end. 148 00:06:34,693 --> 00:06:37,168 Repeat this several times. 149 00:06:37,192 --> 00:06:39,957 Is there anything wrong with your drawing? 150 00:06:39,981 --> 00:06:41,363 Check that out. 151 00:06:42,114 --> 00:06:45,364 I used pink for the border of the eye area, too. 152 00:06:45,388 --> 00:06:47,313 There's a lot of blue in the other sections, 153 00:06:47,337 --> 00:06:49,179 so if you use pink, 154 00:06:49,203 --> 00:06:50,888 that part will be the highlight. 155 00:06:51,122 --> 00:06:52,823 The eyes of the character 156 00:06:52,847 --> 00:06:55,185 is one of the most important parts. 157 00:06:55,209 --> 00:06:56,874 Pink on the borderline. 158 00:06:57,006 --> 00:06:58,418 I'm going to use cool and warm color contrasts. 159 00:06:58,442 --> 00:07:00,774 I'll make this part the main point. 160 00:07:00,894 --> 00:07:02,487 The highlight of the hair, 161 00:07:02,512 --> 00:07:04,704 I'm going to put it in the middle 162 00:07:04,728 --> 00:07:08,093 since it's the area that receives the most light. 163 00:07:08,117 --> 00:07:11,111 You'll be able to see the part where I'm adding a bit of saturation. 164 00:07:14,685 --> 00:07:18,078 If there's an area with low saturation and an area with high saturation, 165 00:07:18,102 --> 00:07:20,367 because it's more important than the other areas, 166 00:07:20,517 --> 00:07:23,198 it will be good to use it as the highlight. 167 00:07:35,287 --> 00:07:36,438 In the description stage, 168 00:07:36,462 --> 00:07:38,884 it takes a lot of time. 169 00:07:38,908 --> 00:07:41,504 It's a part that requires perseverence 170 00:07:41,529 --> 00:07:43,127 for the people who work on it. 171 00:07:43,308 --> 00:07:46,234 There's one thing I want to say to you. 172 00:07:46,396 --> 00:07:49,738 For those who haven't described much before, 173 00:07:49,762 --> 00:07:52,292 some people have a hard time 174 00:07:52,316 --> 00:07:54,078 to keep drawing a piece for more than an hour. 175 00:07:54,102 --> 00:07:56,608 For those who especially focus on drawing 176 00:07:56,633 --> 00:07:59,060 and haven't done much coloring, 177 00:07:59,085 --> 00:08:01,999 normally, drawing takes an hour per work even if you draw a lot, 178 00:08:02,281 --> 00:08:04,541 so at this stage of description, 179 00:08:04,566 --> 00:08:05,959 I'm sure a lot of people feel that 180 00:08:05,983 --> 00:08:07,702 they are a bit impatient. 181 00:08:08,056 --> 00:08:09,006 There is nothing I can do to help that. 182 00:08:09,030 --> 00:08:11,880 In this case, just work on a piece 183 00:08:11,904 --> 00:08:13,387 for two weeks, 184 00:08:13,530 --> 00:08:14,938 or for 7 hours a day. 185 00:08:14,962 --> 00:08:17,918 Hold on to the picture and try your best. 186 00:08:18,236 --> 00:08:20,298 Increase your drawing time, 187 00:08:20,322 --> 00:08:22,287 and it will be good to get used to it. 188 00:08:22,311 --> 00:08:23,952 And when you get used to it, 189 00:08:23,976 --> 00:08:27,071 you can do very detailed work. 190 00:08:27,095 --> 00:08:28,405 Even with something less detailed, 191 00:08:28,429 --> 00:08:30,046 you can draw it much better. 192 00:08:31,363 --> 00:08:32,540 Similar to that, 193 00:08:32,565 --> 00:08:34,368 with drawing, it's kind of one-sided. 194 00:08:35,540 --> 00:08:37,716 There are times when only one side helps. 195 00:08:37,740 --> 00:08:40,179 One of them is to increase the amount of time you're working. 196 00:08:41,122 --> 00:08:43,028 Of course, working on something quickly, 197 00:08:43,815 --> 00:08:46,772 it would be nice to get used to that, too. 198 00:08:46,796 --> 00:08:48,796 But you have to try at least once 199 00:08:49,143 --> 00:08:50,739 the process of describing it clearly 200 00:08:50,763 --> 00:08:52,211 by increasing your work time. 201 00:08:52,949 --> 00:08:54,837 You should know how to describe things first 202 00:08:55,257 --> 00:08:57,001 and then shorten the time that it takes. 203 00:08:57,625 --> 00:09:00,192 You should learn how to draw faster. 204 00:09:00,942 --> 00:09:02,626 You should try, 205 00:09:02,650 --> 00:09:03,852 even with detailed description. 206 00:09:04,289 --> 00:09:06,412 For those who draw illustrations for the first time, 207 00:09:06,436 --> 00:09:08,707 there are times when the time spent on one piece 208 00:09:08,731 --> 00:09:11,045 takes about a month. 209 00:09:16,320 --> 00:09:17,511 For those who are taking classes, 210 00:09:17,535 --> 00:09:19,260 and getting some feedback, 211 00:09:19,284 --> 00:09:20,907 it will feel like it takes a month. 212 00:09:23,670 --> 00:09:26,614 So, if your hands are too slow when you work, 213 00:09:26,638 --> 00:09:29,372 rather than being sad, work on something more detailed. 214 00:09:29,396 --> 00:09:31,536 It speeds up the drawing process. 215 00:09:31,709 --> 00:09:32,852 Please keep that in mind. 216 00:09:41,474 --> 00:09:42,908 If you look at the metal area, 217 00:09:42,932 --> 00:09:45,053 you'll be able to see that the base is dark. 218 00:09:45,077 --> 00:09:47,872 Rather than the white outfits. 219 00:09:47,979 --> 00:09:50,756 It's also the contrast of the metal itself. 220 00:09:50,780 --> 00:09:53,719 It's bigger than the white ones. 221 00:09:53,885 --> 00:09:56,826 Comparing materials such as 222 00:09:56,851 --> 00:09:58,382 hair, outfit, and skin, 223 00:09:58,521 --> 00:10:00,695 the contrast is a bit bigger. 224 00:10:00,696 --> 00:10:02,751 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 225 00:10:02,752 --> 00:10:02,517 Because of the high reflectance, 226 00:10:02,541 --> 00:10:04,927 you can see that the base tone is darker 227 00:10:04,951 --> 00:10:07,992 so the part where the light is applied can be brightened up. 228 00:10:10,582 --> 00:10:12,914 I'm going to keep the Occlusion Shadow for the hair. 229 00:10:12,938 --> 00:10:15,300 Occlusion Shadow is excellent for raising the quality. 230 00:10:15,324 --> 00:10:16,718 Let's focus on it. 231 00:10:18,256 --> 00:10:19,855 On the back of the hat, 232 00:10:19,879 --> 00:10:21,177 I'll add the Form Shadow. 233 00:10:24,397 --> 00:10:25,985 When I do description, 234 00:10:26,009 --> 00:10:28,545 I work on it 235 00:10:28,569 --> 00:10:29,771 when it's a bit dark. 236 00:10:30,034 --> 00:10:31,291 What I'm saying is, 237 00:10:31,316 --> 00:10:34,481 I edit it later and use 238 00:10:34,505 --> 00:10:37,006 Overlay or Multiply. 239 00:10:37,030 --> 00:10:38,364 When I work on that, 240 00:10:38,388 --> 00:10:40,444 and if the base tone color is set too high, 241 00:10:40,468 --> 00:10:43,274 there are times when it doesn't match up when you apply it later on. 242 00:10:43,772 --> 00:10:47,217 So to reduce that, 243 00:10:47,623 --> 00:10:50,342 I use a lower tone until the coloring is done. 244 00:10:50,366 --> 00:10:52,075 Let's make it a bit dark. 245 00:10:52,099 --> 00:10:53,809 Later, when editing, 246 00:10:53,833 --> 00:10:55,925 I tend to work on it while 247 00:10:55,949 --> 00:10:57,277 brightening up the dark areas. 248 00:10:59,344 --> 00:11:01,994 Of course, this is the style that I usually work with. 249 00:11:02,019 --> 00:11:03,648 It's not fixed. 250 00:11:03,672 --> 00:11:05,266 That was more comfortable for me. 251 00:11:18,953 --> 00:11:21,305 I'm continuing to describe it. 252 00:11:23,641 --> 00:11:24,950 In this curriculum, 253 00:11:24,974 --> 00:11:28,223 we learned how to draw characters. 254 00:11:28,540 --> 00:11:29,827 And using that character, 255 00:11:29,851 --> 00:11:31,654 we learned how to organize the screen. 256 00:11:31,924 --> 00:11:33,187 And by using it, 257 00:11:33,211 --> 00:11:35,440 we worked on examples of practical illustrations. 258 00:11:35,536 --> 00:11:37,640 We approached it with two examples. 259 00:11:37,664 --> 00:11:40,470 Full illustration, and portrait illustration. 260 00:11:41,347 --> 00:11:42,778 In fact, most of the time, 261 00:11:42,802 --> 00:11:44,802 if we continue with this, 262 00:11:44,826 --> 00:11:47,807 I think it's possible 263 00:11:47,831 --> 00:11:48,836 to work in many styles. 264 00:11:48,860 --> 00:11:51,822 That's true, but during this curriculum, 265 00:11:51,846 --> 00:11:54,244 I'm sure there are things that I haven't covered. 266 00:11:54,269 --> 00:11:56,534 Of course, 267 00:11:56,558 --> 00:11:59,755 there are 20 chapters 268 00:11:59,779 --> 00:12:01,000 in this curriculum. 269 00:12:01,024 --> 00:12:02,880 But, to explain all the theories of drawing, 270 00:12:02,904 --> 00:12:04,497 it's enough time. 271 00:12:04,634 --> 00:12:06,071 So I'm sure there are students 272 00:12:06,096 --> 00:12:08,426 who don't know some parts yet. 273 00:12:08,450 --> 00:12:11,083 I'm sure there are some things you want to study more about. 274 00:12:11,317 --> 00:12:13,974 In this video, what I wanted to say the most 275 00:12:13,998 --> 00:12:15,512 to my students is 276 00:12:15,536 --> 00:12:17,604 to have a different perception 277 00:12:17,628 --> 00:12:20,506 about studying. 278 00:12:21,828 --> 00:12:25,025 Especially with drawing studies, 279 00:12:25,050 --> 00:12:28,072 it's important that we strengthen our skills. 280 00:12:28,096 --> 00:12:30,545 So, it's important that you draw well in the future. 281 00:12:30,570 --> 00:12:32,409 In a way, what you're good at right now is 282 00:12:32,433 --> 00:12:34,608 not that important. 283 00:12:35,011 --> 00:12:38,382 Of course, if you do it as a hobby, it's different. 284 00:12:38,407 --> 00:12:41,085 But, say you want to be hired to work. 285 00:12:41,109 --> 00:12:42,717 In other words, if you get a job later on, 286 00:12:42,741 --> 00:12:45,053 for those who want to be in outsourcing, 287 00:12:45,077 --> 00:12:47,853 if you look at it, 288 00:12:47,877 --> 00:12:49,608 the time when you first become a professional illustrator 289 00:12:49,633 --> 00:12:52,150 could be the time when you need my skills. 290 00:12:52,174 --> 00:12:54,037 I'm sure your skills will continue to improve after that, 291 00:12:54,061 --> 00:12:56,703 but when you first get your job as a professional, 292 00:12:56,727 --> 00:13:00,810 it would be more practical. 293 00:13:00,989 --> 00:13:02,391 Based on that, 294 00:13:02,415 --> 00:13:04,686 drawing is like a long journey in the end. 295 00:13:04,710 --> 00:13:07,312 As you're studying illustration in the long run, 296 00:13:07,336 --> 00:13:08,568 you need to change your perception. 297 00:13:08,592 --> 00:13:11,207 You need to know what illustration is all about. 298 00:13:11,231 --> 00:13:14,488 You should know how to use references. 299 00:13:14,513 --> 00:13:18,316 When it comes to composing, find out how it's done. 300 00:13:18,340 --> 00:13:20,540 How would you approach studying anatomy? 301 00:13:21,183 --> 00:13:24,094 How should you approach character design? 302 00:13:24,118 --> 00:13:26,165 Teaching you these approaches 303 00:13:26,189 --> 00:13:27,973 was what I wanted to 304 00:13:27,997 --> 00:13:30,251 include the most in this curriculum. 305 00:13:30,275 --> 00:13:33,899 So, when setting my target audience for this class, 306 00:13:33,923 --> 00:13:37,511 I thought it would be best for novice students to take it. 307 00:13:37,535 --> 00:13:38,791 Of course, the content that's in it 308 00:13:38,815 --> 00:13:40,726 related very much to the actual drawing part. 309 00:13:40,751 --> 00:13:42,937 So it could have been a bit difficult for some of you, 310 00:13:43,183 --> 00:13:45,233 but you don't have to learn everything right away. 311 00:13:45,257 --> 00:13:47,457 Based on your long-term goals, 312 00:13:47,481 --> 00:13:49,127 even for those who are drawing for the first time, 313 00:13:49,151 --> 00:13:51,068 when you study drawing, 314 00:13:51,092 --> 00:13:52,703 the things that I told you, 315 00:13:53,524 --> 00:13:55,647 including how to illustrate the human body, 316 00:13:55,671 --> 00:13:57,354 remember these things well 317 00:13:57,378 --> 00:13:59,378 and use them when you practice. 318 00:13:59,402 --> 00:14:00,918 It'll increase the efficiency in the future. 319 00:14:00,942 --> 00:14:02,942 That means that you're strengthening your skills. 320 00:14:02,966 --> 00:14:04,674 When you go along the path as an illustrator, 321 00:14:05,917 --> 00:14:07,828 if you apply the things you learned, 322 00:14:07,860 --> 00:14:10,004 you can make it become some sort of a vehicle. 323 00:14:10,076 --> 00:14:12,463 Rather than walking, it's better to go by car. 324 00:14:12,487 --> 00:14:14,432 It's much faster for when you're going long distances. 325 00:14:30,407 --> 00:14:32,364 Now, for the contrast with the metal, 326 00:14:32,388 --> 00:14:34,388 you can see that I'm painting in big strokes. 327 00:14:38,365 --> 00:14:40,591 It's good to watch carefully 328 00:14:40,615 --> 00:14:41,655 and look at the pictures in small pieces. 329 00:14:41,679 --> 00:14:43,620 You should check 330 00:14:43,645 --> 00:14:45,441 if the overall balance is set well. 331 00:14:48,012 --> 00:14:49,335 It's good to either shrink it 332 00:14:49,360 --> 00:14:51,847 or put a small screen on the left side. 333 00:14:51,871 --> 00:14:53,506 That will be good. 334 00:14:53,787 --> 00:14:55,615 The Window menu on the top. 335 00:14:55,692 --> 00:14:56,961 For Photoshop, 336 00:14:56,985 --> 00:14:58,686 if you click [Window], 337 00:14:59,424 --> 00:15:02,700 there will be the [Arrange] menu. 338 00:15:02,724 --> 00:15:04,977 If you go to [Window]-[Arrange], 339 00:15:05,002 --> 00:15:07,081 from there, go to [New Window for..]. 340 00:15:07,105 --> 00:15:08,692 It'll be at the bottom like this. 341 00:15:08,716 --> 00:15:10,457 If you press that, 342 00:15:10,481 --> 00:15:12,929 you can see your work 343 00:15:12,953 --> 00:15:14,599 in a small size. 344 00:15:14,623 --> 00:15:16,877 You can put this on the side. 345 00:15:16,901 --> 00:15:18,506 Or, you can just use the Navigator Tool, 346 00:15:18,530 --> 00:15:20,158 which helps you with the overall process. 347 00:15:20,182 --> 00:15:21,774 Personally, I don't really use 348 00:15:21,799 --> 00:15:24,016 the Navigator Tool 349 00:15:24,040 --> 00:15:25,435 because there's a square red line. 350 00:15:26,222 --> 00:15:27,905 You can use it according to your preferences. 351 00:15:28,482 --> 00:15:30,681 The teeth also have high contrast, so 352 00:15:30,705 --> 00:15:32,250 I'll add highlights. 353 00:15:33,532 --> 00:15:34,990 Let's set the contrast to be 354 00:15:35,014 --> 00:15:36,571 weaker than metal and then apply it. 355 00:15:39,647 --> 00:15:41,108 Actually, today, 356 00:15:41,132 --> 00:15:43,524 because it's actually a 2-hour-long video, 357 00:15:43,776 --> 00:15:45,868 I compressed it and made it into an hour. 358 00:15:45,892 --> 00:15:47,328 It's a 2-hour-long video, 359 00:15:47,352 --> 00:15:49,768 so it's going to be hard to finish the drawing. 360 00:15:49,792 --> 00:15:51,515 I won't finish it. 361 00:15:51,539 --> 00:15:54,672 This video was produced 362 00:15:54,696 --> 00:15:56,770 to capture the flow of my work, 363 00:15:56,771 --> 00:15:58,019 and to show you how I do description. 364 00:15:58,181 --> 00:16:00,675 As I said before, for description, 365 00:16:00,699 --> 00:16:02,304 there's no specific method. 366 00:16:02,328 --> 00:16:04,569 Until you say it's done, 367 00:16:04,593 --> 00:16:06,511 it's important to keep improving the quality. 368 00:16:06,611 --> 00:16:08,518 In the past, when it came to details, 369 00:16:08,542 --> 00:16:10,934 I heard someone say this... 370 00:16:11,222 --> 00:16:13,854 The details get higher in quality as you invest more time. 371 00:16:14,650 --> 00:16:17,550 If I put in 10 hours, the quality will be equal to 10 hours. 372 00:16:17,574 --> 00:16:19,095 If it takes 20 hours, the quality will be equal to 20 hours. 373 00:16:19,119 --> 00:16:20,904 The quality can continue to improve. 374 00:16:21,743 --> 00:16:23,829 But, I'll say that it's not about quality, but completeness. 375 00:16:23,854 --> 00:16:25,621 The level of perfection can go up. 376 00:16:25,776 --> 00:16:28,944 But when it comes to drawing, the quality and the completeness... 377 00:16:28,968 --> 00:16:31,240 Some people think they are different. 378 00:16:31,588 --> 00:16:33,488 You might ask what the difference is. 379 00:16:33,512 --> 00:16:35,393 The completeness of the painting is literally 380 00:16:35,417 --> 00:16:38,278 how neat the description is. 381 00:16:38,280 --> 00:16:41,137 The quality of the drawing would be how good the thought process was. 382 00:16:41,241 --> 00:16:43,686 It also means how detailed the composition was. 383 00:16:43,711 --> 00:16:45,567 It's about how eye-catching it is 384 00:16:45,591 --> 00:16:47,424 and how well everything is naturally connected. 385 00:16:47,448 --> 00:16:49,720 In terms of color, the coloring, 386 00:16:49,745 --> 00:16:51,505 the color combination, the lighting 387 00:16:51,529 --> 00:16:54,069 and how it's done, that determines the quality. 388 00:16:54,098 --> 00:16:55,176 That's what I think. 389 00:16:55,326 --> 00:16:57,646 So, what we have to put into the drawing is 390 00:16:57,670 --> 00:16:58,906 supposed to be high quality. 391 00:17:00,053 --> 00:17:01,808 If you can raise the quality to a certain extent, 392 00:17:01,832 --> 00:17:03,682 to be honest, completeness 393 00:17:03,706 --> 00:17:06,050 is just about painting it neatly. 394 00:17:06,074 --> 00:17:07,426 Depending on the time spent, 395 00:17:07,450 --> 00:17:09,450 you can consider the results to be a little different. 396 00:17:09,659 --> 00:17:11,290 So, when drawing, 397 00:17:11,314 --> 00:17:12,762 you should invest a lot of time 398 00:17:13,146 --> 00:17:14,664 to increase the level of perfection. 399 00:17:14,688 --> 00:17:16,646 Repeat this process a few times, 400 00:17:16,670 --> 00:17:18,099 and in the process, 401 00:17:18,123 --> 00:17:19,487 you'll get rid of unnecessary processes 402 00:17:19,511 --> 00:17:21,164 later on. 403 00:17:21,674 --> 00:17:24,097 When removing it, 404 00:17:24,121 --> 00:17:25,551 you'll be a bit faster, 405 00:17:25,575 --> 00:17:27,720 and you'll be able to raise your quality quickly. 406 00:17:27,978 --> 00:17:29,978 In the end, this means 407 00:17:30,002 --> 00:17:32,288 you can imagine 408 00:17:32,382 --> 00:17:35,431 what your illustration will look like 409 00:17:35,455 --> 00:17:37,925 when it's finished. 410 00:17:38,914 --> 00:17:41,131 The more you can predict it, 411 00:17:41,155 --> 00:17:43,517 without unnecessary touches, 412 00:17:43,541 --> 00:17:45,217 you can use touches that are optimized for your work, 413 00:17:45,242 --> 00:17:46,990 and you can finish the illustration. 414 00:17:48,221 --> 00:17:49,142 It also simply means 415 00:17:49,166 --> 00:17:51,930 you can draw with a drawing tablet. 416 00:17:56,814 --> 00:17:59,658 The top part is bright and the bottom part is dark. 417 00:17:59,682 --> 00:18:00,548 It's going to go in like that. 418 00:18:00,572 --> 00:18:02,062 The light itself is 419 00:18:02,087 --> 00:18:04,701 based on what comes out from the face. 420 00:18:04,725 --> 00:18:07,074 As for the belt and skirt, 421 00:18:07,098 --> 00:18:09,801 you have to think of it as the light coming from above. 422 00:18:09,826 --> 00:18:13,488 Light doesn't always hit an object in dimensions, 423 00:18:13,490 --> 00:18:15,440 but in most cases, the source of light 424 00:18:15,488 --> 00:18:17,740 exists as a dot. 425 00:18:18,185 --> 00:18:20,115 So based on that, 426 00:18:20,139 --> 00:18:22,327 you have to think that the light is spreading. 427 00:18:23,174 --> 00:18:25,476 The face closest to the light 428 00:18:25,500 --> 00:18:28,036 is going to be the brightest part of the illustration. 429 00:18:28,060 --> 00:18:30,565 This skirt gets a little further away from there 430 00:18:30,589 --> 00:18:32,513 or the tentacles in the back 431 00:18:32,537 --> 00:18:33,847 these sections 432 00:18:33,871 --> 00:18:36,509 need to be relatively darker. 433 00:18:37,867 --> 00:18:38,913 Of course, that doesn't mean 434 00:18:38,937 --> 00:18:41,053 there should be a huge difference in tone. 435 00:18:41,077 --> 00:18:44,178 When it is a Soft Light, 436 00:18:44,202 --> 00:18:46,491 in other words, if it is light that spreads smoothly, 437 00:18:46,521 --> 00:18:48,601 I'm sure those things will be evident. 438 00:18:48,625 --> 00:18:49,941 But, like the current illustration, 439 00:18:49,965 --> 00:18:52,201 if it's an illustration with strong light, 440 00:18:52,225 --> 00:18:53,937 the difference in the amount of light received from top to bottom 441 00:18:53,961 --> 00:18:55,471 doesn't come out that much. 442 00:18:55,502 --> 00:18:58,155 But there's a difference in the angle. 443 00:18:58,157 --> 00:18:59,136 You have to realize it. 444 00:18:59,160 --> 00:19:02,476 In other words, the face is exposed to the frontal light, 445 00:19:02,501 --> 00:19:05,548 but the chest is getting some light from above. 446 00:19:05,661 --> 00:19:08,286 The skirt receives light from the top. 447 00:19:08,311 --> 00:19:10,217 If you go down like this, 448 00:19:10,241 --> 00:19:12,615 the angle of light changes depending on the area. 449 00:19:13,316 --> 00:19:14,755 What's similar to this? 450 00:19:15,667 --> 00:19:18,143 When it comes to the part where the angle keeps changing, 451 00:19:18,167 --> 00:19:20,435 it's similar to perspective. 452 00:19:20,724 --> 00:19:23,288 If you recognize light through dots, 453 00:19:23,312 --> 00:19:26,287 it's easier to adapt to that kind of change. 454 00:19:26,312 --> 00:19:27,958 When you think of light, 455 00:19:27,982 --> 00:19:30,889 it will help if you 456 00:19:30,913 --> 00:19:32,913 think of the light source as a dot, 457 00:19:32,937 --> 00:19:36,526 rather than thinking of it in dimensions. 458 00:19:36,550 --> 00:19:39,032 Of course, there are some exceptions. 459 00:19:42,972 --> 00:19:44,143 When you go into the tertiary colors, 460 00:19:44,167 --> 00:19:46,090 are there any tips for putting them in nicely? 461 00:19:46,114 --> 00:19:48,001 There were some students who asked me this question. 462 00:19:48,031 --> 00:19:51,036 But as I said before, the tertiary colors 463 00:19:51,061 --> 00:19:53,488 go in so that it looks more three-dimensional. 464 00:19:53,512 --> 00:19:56,061 If the tone is not weird 465 00:19:56,086 --> 00:19:57,088 when you look at it in black and white, 466 00:19:57,112 --> 00:19:58,836 if it goes in naturally, 467 00:19:58,860 --> 00:20:01,342 applying tertiary colors is a very free thing. 468 00:20:01,366 --> 00:20:02,496 You have a lot of freedom, 469 00:20:02,520 --> 00:20:04,804 but, there's a relationship between the colors. 470 00:20:04,828 --> 00:20:07,148 Similar and complementary colors. 471 00:20:07,172 --> 00:20:09,053 We previously went over 472 00:20:09,077 --> 00:20:10,339 complementary colors a bit. 473 00:20:10,363 --> 00:20:12,615 Similar colors are literally colors that are similar. 474 00:20:12,639 --> 00:20:13,680 If there's yellow, 475 00:20:13,704 --> 00:20:16,801 the orange or red ones that are nearby on the color wheel are similar colors. 476 00:20:16,974 --> 00:20:19,828 I think it's good to use them well. 477 00:20:19,853 --> 00:20:22,209 In the end, it makes the color palette more attractive. 478 00:20:22,234 --> 00:20:24,775 It's a way to make the tertiary colors more attractive. 479 00:20:24,799 --> 00:20:27,342 If you want to study more about that area, 480 00:20:27,366 --> 00:20:29,156 you can Google it. 481 00:20:29,180 --> 00:20:30,892 If you search for color palettes 482 00:20:30,916 --> 00:20:32,558 on Google, 483 00:20:32,582 --> 00:20:34,860 you should be able to find some 484 00:20:34,884 --> 00:20:36,206 readily made color palettes. 485 00:20:36,564 --> 00:20:37,979 When you take a look at them, 486 00:20:38,003 --> 00:20:40,202 you can understand 487 00:20:40,226 --> 00:20:41,512 colors more easily. 488 00:20:41,758 --> 00:20:42,913 It's very helpful. 489 00:20:42,937 --> 00:20:44,848 As for the color palette, 490 00:20:44,872 --> 00:20:46,164 there are people who are studying it 491 00:20:46,188 --> 00:20:47,486 as their theme of practice. 492 00:20:50,274 --> 00:20:52,053 This is the part where there's no light 493 00:20:52,077 --> 00:20:53,339 because it's inside. 494 00:20:53,363 --> 00:20:54,863 I will add shadows, 495 00:20:54,887 --> 00:20:56,217 and I will add the creases, 496 00:20:56,241 --> 00:20:58,039 but I won't dig in too deep. 497 00:21:00,863 --> 00:21:03,393 There's already been a shadow. 498 00:21:03,417 --> 00:21:05,695 So unless the creases are in too deep, 499 00:21:05,719 --> 00:21:06,927 I don't really describe it. 500 00:21:07,094 --> 00:21:09,727 Don't forget to add Form Shadow on the outer part. 501 00:21:11,993 --> 00:21:13,327 Occlusion Shadow. 502 00:21:13,351 --> 00:21:15,184 When the distance between objects is close to 0, 503 00:21:15,208 --> 00:21:16,479 it's the dark shadow that goes in. 504 00:21:18,136 --> 00:21:19,259 Don't forget that. 505 00:21:19,284 --> 00:21:21,128 And if you do so, the quality will go up. 506 00:21:29,263 --> 00:21:31,215 When you add the tertiary color, 507 00:21:31,239 --> 00:21:35,218 it's good to use similar and complementary colors. 508 00:21:35,242 --> 00:21:37,117 If you use complementary colors, it stands out a lot. 509 00:21:37,141 --> 00:21:38,319 If you use similar colors, 510 00:21:38,343 --> 00:21:39,526 It doesn't stand out a lot. 511 00:21:39,550 --> 00:21:40,629 It becomes smooth. 512 00:21:40,761 --> 00:21:42,020 Take advantage of it. 513 00:21:42,044 --> 00:21:43,727 I hope this section stands out. 514 00:21:43,729 --> 00:21:46,342 For example, if you look at the mint color area, 515 00:21:46,527 --> 00:21:48,745 which is the point color that goes into the skirt, 516 00:21:48,770 --> 00:21:50,260 you can see that 517 00:21:50,285 --> 00:21:51,936 I used a strong pink for the tertiary color. 518 00:21:52,140 --> 00:21:54,033 It's still simple. 519 00:21:54,057 --> 00:21:55,554 I wanted to show off that side. 520 00:21:55,578 --> 00:21:56,960 I think it's a prettier part 521 00:21:56,984 --> 00:21:58,811 of the skirt design. 522 00:21:58,835 --> 00:22:01,185 I wanted to show the highlight of that section. 523 00:22:01,214 --> 00:22:02,321 On that side, basically, 524 00:22:02,345 --> 00:22:04,058 I used a warm color. 525 00:22:04,083 --> 00:22:06,768 Since blue is used a lot in the illustration, 526 00:22:06,792 --> 00:22:08,792 if you use a warm color like that, 527 00:22:08,816 --> 00:22:10,518 I'm sure you will notice that section. 528 00:22:10,943 --> 00:22:12,549 Using that, 529 00:22:12,573 --> 00:22:14,599 that's how I made that area draw people's attention. 530 00:22:15,890 --> 00:22:17,838 There are a lot of theories applied when drawing. 531 00:22:17,862 --> 00:22:20,458 What about complementary colors? What about point colors? 532 00:22:20,482 --> 00:22:22,249 When it comes to coloring, 533 00:22:22,273 --> 00:22:24,617 there are things like proportion. 534 00:22:24,641 --> 00:22:25,994 In the end, it's all about that. 535 00:22:26,018 --> 00:22:28,096 Depending on the areas you want to show, 536 00:22:28,120 --> 00:22:29,286 you'll control those things. 537 00:22:31,365 --> 00:22:33,006 So, it depends on how you approach it, 538 00:22:33,030 --> 00:22:35,175 it's not really a theoretical approach. 539 00:22:35,199 --> 00:22:36,954 The fact that I did this 540 00:22:36,978 --> 00:22:38,529 just to make the drawing look pretty, 541 00:22:38,553 --> 00:22:40,410 in a way, it can be a good enough reason. 542 00:22:40,434 --> 00:22:43,373 But theory is the the basis of illustrations. 543 00:22:43,397 --> 00:22:45,494 That's why we're studying theory. 544 00:22:46,568 --> 00:22:48,186 If you put in Occlusion Shadow, 545 00:22:48,210 --> 00:22:49,292 the illustration becomes clear. 546 00:22:49,351 --> 00:22:52,285 If the picture becomes clearer, the visibility goes up. 547 00:22:52,309 --> 00:22:55,290 If the visibility goes up, you can see the character well. 548 00:22:55,314 --> 00:22:58,036 From the perspective of the viewers, the character will be pretty. 549 00:22:58,060 --> 00:22:59,322 It can be felt well. 550 00:22:59,543 --> 00:23:01,173 So if you put in Occlusion Shadow, 551 00:23:01,197 --> 00:23:03,102 I told you that the quality of the picture goes up. 552 00:23:03,228 --> 00:23:04,617 That's because, in the end, 553 00:23:04,641 --> 00:23:07,609 Occlusion Shadow makes the picture look clearer. 554 00:23:07,945 --> 00:23:10,049 I made it look better from the perspective of the viewers. 555 00:23:11,478 --> 00:23:13,811 It's not that the Occlusion Shadow itself is important, 556 00:23:13,835 --> 00:23:16,209 but what you gain from it is important. 557 00:23:21,189 --> 00:23:23,040 Students will draw pictures, 558 00:23:23,064 --> 00:23:25,296 and those who are self-taught, 559 00:23:25,320 --> 00:23:27,886 you're going to keep searching for theories. 560 00:23:27,910 --> 00:23:29,556 When you do this, 561 00:23:29,581 --> 00:23:31,762 generally speaking, the illustration will look pretty, 562 00:23:31,786 --> 00:23:33,475 or it will look cute, 563 00:23:33,500 --> 00:23:35,019 or it will look calm. 564 00:23:36,310 --> 00:23:39,184 Among the theories that I mentioned earlier, 565 00:23:39,208 --> 00:23:41,143 there were parts related to the gaze. 566 00:23:41,167 --> 00:23:43,421 The triangular silhouette looks like this. 567 00:23:43,883 --> 00:23:45,938 The diamond silhouette looks like this. 568 00:23:45,963 --> 00:23:47,719 We talked about things like that. 569 00:23:48,288 --> 00:23:49,649 Those things are actually 570 00:23:49,673 --> 00:23:51,818 things I learned on my own. 571 00:23:51,842 --> 00:23:54,583 But after I learned them myself, 572 00:23:54,607 --> 00:23:56,470 I began looking for books. 573 00:23:56,572 --> 00:23:59,305 I read books related to the gaze, 574 00:23:59,329 --> 00:24:00,849 and books related to silhouettes. 575 00:24:00,874 --> 00:24:03,116 When I looked at the content, 576 00:24:03,140 --> 00:24:05,430 some things were the same as I thought. 577 00:24:05,670 --> 00:24:07,822 So, I learned more about theories 578 00:24:07,847 --> 00:24:09,541 as I looked them up. 579 00:24:09,947 --> 00:24:12,101 But what I felt before, 580 00:24:12,125 --> 00:24:13,928 it was the same in the end. 581 00:24:13,953 --> 00:24:16,584 If you've been taking my class, 582 00:24:16,608 --> 00:24:18,026 from the perspective of students, 583 00:24:18,050 --> 00:24:19,751 the theory that I'm talking about, 584 00:24:19,780 --> 00:24:20,941 could be a bit different from what you thought. 585 00:24:20,965 --> 00:24:23,441 There must have been some things that were the same. 586 00:24:23,741 --> 00:24:26,769 For example, if it's round, it looks cute. 587 00:24:26,793 --> 00:24:28,962 If it's sharp, it looks aggressive. 588 00:24:28,986 --> 00:24:31,174 Even if I tell elementary school students this, 589 00:24:31,198 --> 00:24:33,109 most of them have similar responses. 590 00:24:33,475 --> 00:24:36,594 I'm sure we could have thought about it together. 591 00:24:36,618 --> 00:24:38,788 The fact that we can use that in drawings 592 00:24:38,812 --> 00:24:40,465 means that we can learn it in this class. 593 00:24:41,041 --> 00:24:43,041 I keep emphasizing it. 594 00:24:43,113 --> 00:24:45,326 Please change your perception regarding illustrations. 595 00:24:48,432 --> 00:24:50,512 You have to draw with your head. 596 00:24:51,004 --> 00:24:53,198 What your hands do is just outputting. 597 00:24:53,222 --> 00:24:55,560 When it comes to planning and expressing the picture itself, 598 00:24:55,584 --> 00:24:57,207 the most important thing is your head. 599 00:25:00,678 --> 00:25:02,622 I say this to my students. 600 00:25:02,646 --> 00:25:04,084 After drawing all day, 601 00:25:04,108 --> 00:25:05,390 your head needs to hurt. 602 00:25:06,562 --> 00:25:08,562 After you draw, 603 00:25:08,586 --> 00:25:10,690 you need to think about 604 00:25:10,715 --> 00:25:12,082 whether your head or your wrist hurts. 605 00:25:16,061 --> 00:25:17,605 The back of the hat 606 00:25:17,629 --> 00:25:19,720 is a part that protrudes outside. 607 00:25:21,038 --> 00:25:22,935 It's a bit far from the center. 608 00:25:22,959 --> 00:25:24,631 So, I'll make it darker. 609 00:25:27,311 --> 00:25:29,458 The parts that stick out in the middle 610 00:25:29,899 --> 00:25:32,410 are probably one of the parts that receive the most light. 611 00:25:32,500 --> 00:25:35,206 Except for the shadow of the hair itself, 612 00:25:35,313 --> 00:25:37,148 I'm going to make it brighter. 613 00:25:38,393 --> 00:25:39,536 I'll add a Cast Shadow 614 00:25:39,560 --> 00:25:41,104 that goes to the top of the hat. 615 00:25:41,535 --> 00:25:43,403 Since the light is coming from the face, 616 00:25:43,427 --> 00:25:45,764 from the hat's perspective, it will be shining from below. 617 00:25:46,062 --> 00:25:48,716 That's why Cast Shadow looks like that. 618 00:26:03,498 --> 00:26:05,610 I'll accentuate the creases around the hat. 619 00:26:07,814 --> 00:26:08,886 For the creases on clothes, 620 00:26:08,911 --> 00:26:11,816 you may feel that the theory has been reduced a lot. 621 00:26:11,840 --> 00:26:13,696 For the creases on clothes, 622 00:26:13,720 --> 00:26:15,527 I didn't explain it that much. 623 00:26:15,623 --> 00:26:17,964 Actually, that's all. 624 00:26:17,988 --> 00:26:20,294 There are not that many theories about creases. 625 00:26:20,318 --> 00:26:22,735 The theory is just for the three things that I mentioned before. 626 00:26:23,285 --> 00:26:25,442 The X and Y shapes of the creases themselves, 627 00:26:25,688 --> 00:26:27,819 the center of gravity, 628 00:26:27,848 --> 00:26:29,381 and the direction of force. 629 00:26:29,521 --> 00:26:32,557 Other than that, it changes depending on the material. 630 00:26:32,581 --> 00:26:33,723 In fact, 631 00:26:33,747 --> 00:26:35,887 if you touch the clothes, you'll know it immediately. 632 00:26:35,911 --> 00:26:38,829 Stiff clothes, thin clothes, 633 00:26:38,854 --> 00:26:40,470 you can feel it when you touch it. 634 00:26:40,495 --> 00:26:42,289 Other than that, 635 00:26:42,314 --> 00:26:43,472 even the creases on my clothes 636 00:26:43,496 --> 00:26:45,631 are an area where deformers go in. 637 00:26:45,655 --> 00:26:47,384 As expected, this is also about recognition. 638 00:26:47,480 --> 00:26:48,868 The creases on the clothes, too. 639 00:26:48,893 --> 00:26:51,145 It's important to apply deformers 640 00:26:51,285 --> 00:26:52,925 so that it fits your drawing style. 641 00:26:52,949 --> 00:26:55,313 If your drawing style is realistic, 642 00:26:55,337 --> 00:26:57,552 if you think it's a detailed drawing style, 643 00:26:57,577 --> 00:26:59,905 you should try to describe the creases. 644 00:26:59,930 --> 00:27:01,579 The more you do it, 645 00:27:01,604 --> 00:27:03,482 the more your drawing style will look attractive. 646 00:27:03,571 --> 00:27:05,206 But for me, it's totally casual. 647 00:27:05,230 --> 00:27:06,780 I'm a person who draws cute things. 648 00:27:06,804 --> 00:27:08,859 If people like me draw creases on their clothes, 649 00:27:08,883 --> 00:27:09,983 it looks kind of gross. 650 00:27:10,764 --> 00:27:12,561 We should exclude things like that. 651 00:27:16,087 --> 00:27:18,438 I'm going to add Form Shadow for the tentacles in the back. 652 00:27:19,281 --> 00:27:21,919 I'm using a Hard Brush to describe it. 653 00:27:22,154 --> 00:27:23,928 When you put in Form Shadow, 654 00:27:23,952 --> 00:27:24,966 I'll give you a tip. 655 00:27:24,990 --> 00:27:26,628 When you put in Form Shadow, 656 00:27:26,653 --> 00:27:29,201 it's important not to spread it out too much. 657 00:27:29,225 --> 00:27:31,584 We usually say an illustration looks burnt. 658 00:27:31,608 --> 00:27:33,512 When the drawing turns too dark, 659 00:27:33,536 --> 00:27:35,826 or when your skin turns white, 660 00:27:35,851 --> 00:27:37,522 the biggest mistakes that happen 661 00:27:37,546 --> 00:27:38,660 have to do with the Form Shadow. 662 00:27:38,778 --> 00:27:40,778 I'll tell you two important things. 663 00:27:40,802 --> 00:27:45,256 First, Form Shadow is always brighter than Cast Shadow. 664 00:27:45,280 --> 00:27:46,679 I said this before. 665 00:27:46,703 --> 00:27:49,797 The shadow between the objects is a bit darker, 666 00:27:49,821 --> 00:27:52,511 so Form Shadow has a bright tone. 667 00:27:52,629 --> 00:27:54,168 In other words, the dimension that is applied, 668 00:27:54,192 --> 00:27:56,378 it doesn't spin as much as you think. 669 00:27:56,591 --> 00:27:57,924 As for Cast Shadow, 670 00:27:57,948 --> 00:27:59,464 the light is completely blocked. 671 00:27:59,488 --> 00:28:02,617 For Form Shadow, the angle goes around 15 degrees. 672 00:28:02,641 --> 00:28:03,688 That's the Form Shadow. 673 00:28:03,713 --> 00:28:06,562 So it's important to go in little by little. 674 00:28:06,586 --> 00:28:07,723 In terms of color. 675 00:28:08,020 --> 00:28:09,391 And the second important thing is 676 00:28:09,420 --> 00:28:12,879 that the area of Form Shadow isn't as wide as you think. 677 00:28:13,193 --> 00:28:14,875 Form Shadow is 678 00:28:14,899 --> 00:28:17,354 the border between the section 679 00:28:17,378 --> 00:28:18,939 where light comes in and the section where light doesn't come in. 680 00:28:18,963 --> 00:28:20,870 It goes in slightly and 681 00:28:20,894 --> 00:28:23,063 continuously, throughout the illustration. 682 00:28:23,388 --> 00:28:25,976 0, 10, 20, 30, 40 683 00:28:26,000 --> 00:28:28,738 The light doesn't come in order like this. 684 00:28:28,762 --> 00:28:31,383 If the area where the light comes in is 100, 685 00:28:31,408 --> 00:28:33,408 and if the place where there's no light is zero, 686 00:28:33,432 --> 00:28:35,686 in the meantime, in the 50th part, 687 00:28:35,710 --> 00:28:37,511 the Form Shadow goes in there. 688 00:28:37,930 --> 00:28:39,213 That is, Form Shadow 689 00:28:39,237 --> 00:28:41,237 is not widely spread out. 690 00:28:41,261 --> 00:28:43,141 You put them all in at once 691 00:28:43,165 --> 00:28:44,441 on the edges where things go around. 692 00:28:44,604 --> 00:28:46,657 Especially round objects such as 693 00:28:46,681 --> 00:28:48,191 the shoulders and the chest. 694 00:28:48,215 --> 00:28:50,270 If there are parts like that in the outfits, 695 00:28:50,295 --> 00:28:52,628 even in the case of things like that, 696 00:28:52,652 --> 00:28:56,121 it's important to add light and shade to the edges. 697 00:28:57,020 --> 00:28:58,543 In this process, 698 00:28:58,567 --> 00:29:00,608 by applying the form shadow widely, 699 00:29:00,632 --> 00:29:02,103 it looks like it's burning. 700 00:29:02,127 --> 00:29:04,224 It does look 3D, 701 00:29:04,248 --> 00:29:06,166 but things look very artificial, 702 00:29:06,190 --> 00:29:08,130 and that's the kind of problem that often happens. 703 00:29:08,154 --> 00:29:09,185 It happens quite often. 704 00:29:09,209 --> 00:29:11,528 So what's important when you apply Form sSadow is, 705 00:29:11,553 --> 00:29:13,794 not to make it too wide. 706 00:29:14,704 --> 00:29:16,377 These decorations, 707 00:29:16,954 --> 00:29:19,469 there's going to be some distance from the fabric. 708 00:29:19,493 --> 00:29:22,042 You'll see some parts where the casting of the shadow is emphasizing it. 709 00:29:22,545 --> 00:29:24,720 It strengthens the form shadow on the hat, 710 00:29:24,806 --> 00:29:26,238 so the upper part of the character is quite 711 00:29:26,262 --> 00:29:27,963 three-dimensional. 712 00:29:28,544 --> 00:29:30,184 By checking it in black and white, 713 00:29:35,793 --> 00:29:38,325 let's think about the casting shadow 714 00:29:38,349 --> 00:29:39,391 that you might have been missing. 715 00:29:39,415 --> 00:29:41,830 People often miss the casting shadow. 716 00:29:41,987 --> 00:29:43,309 I couldn't help it. 717 00:29:43,466 --> 00:29:45,103 Therefore, 718 00:29:45,127 --> 00:29:47,377 we have to make sure not to miss it. 719 00:29:49,370 --> 00:29:51,318 Finding the casting shadow that we lost, 720 00:29:51,342 --> 00:29:52,523 let's put 1 or 2 each. 721 00:30:12,592 --> 00:30:14,110 If you added casting shadow, 722 00:30:14,134 --> 00:30:16,382 take care of the boundary colors around it. 723 00:30:27,510 --> 00:30:29,303 If you look over here, 724 00:30:29,327 --> 00:30:31,731 the casting shadow changes depending on the teeth shape. 725 00:30:32,111 --> 00:30:34,509 To be exact, depending on the shape of the teeth in the body stockings, 726 00:30:34,533 --> 00:30:36,725 you'll be able to see the shape change little by little. 727 00:30:36,749 --> 00:30:39,398 Let's find out what's important about Cast Shadow. 728 00:30:39,422 --> 00:30:41,971 The Form Shadow mustn't spread widely. 729 00:30:41,995 --> 00:30:43,070 That's what I said. 730 00:30:43,094 --> 00:30:45,520 What's important about Cast Shadow is 731 00:30:45,544 --> 00:30:48,181 you have to understand that 732 00:30:48,205 --> 00:30:49,582 it is something that is added on. 733 00:30:49,644 --> 00:30:50,910 What I'm saying is, 734 00:30:50,934 --> 00:30:53,734 Cast Shadow changes the shape 735 00:30:53,758 --> 00:30:55,665 depending on the object at the bottom, 736 00:30:55,689 --> 00:30:56,976 or the one on the top. 737 00:30:57,084 --> 00:30:58,817 And depending on the angle of light, 738 00:30:58,841 --> 00:31:00,841 it's close to the concept of changing positions. 739 00:31:00,882 --> 00:31:03,567 So if the object on the top is a circle, 740 00:31:03,591 --> 00:31:05,648 of course, the shadow will be round. 741 00:31:05,722 --> 00:31:08,031 But when the object on the top is square, 742 00:31:08,055 --> 00:31:10,224 and the object underneath is a circle, 743 00:31:10,248 --> 00:31:11,888 what would the shadow look like then? 744 00:31:12,163 --> 00:31:14,984 The shadow keeps a square shape. 745 00:31:15,231 --> 00:31:16,965 But, 746 00:31:16,989 --> 00:31:19,784 it's more like it's put on the ball 747 00:31:19,808 --> 00:31:21,808 at the bottom of the circle. 748 00:31:21,833 --> 00:31:23,579 So, on top of the object below, 749 00:31:23,603 --> 00:31:24,839 you can apply the casting shadow 750 00:31:24,863 --> 00:31:26,708 on the top. 751 00:31:26,732 --> 00:31:28,667 The shadow on the tentacles is spinning. 752 00:31:28,691 --> 00:31:30,218 And the reason why it goes outwards is, 753 00:31:30,242 --> 00:31:32,611 because the tentacles on the bottom are round as well, 754 00:31:32,635 --> 00:31:34,392 that's how it's formed. 755 00:31:34,790 --> 00:31:37,964 This is one of the most difficult parts. 756 00:31:38,077 --> 00:31:40,391 Also, measuring the distance between objects and putting them in 757 00:31:40,415 --> 00:31:42,415 is also important in Cast Shadow. 758 00:31:42,439 --> 00:31:44,727 Especially if I have to point out the difficult part, 759 00:31:44,751 --> 00:31:46,306 I want to mention that one. 760 00:31:46,330 --> 00:31:48,243 So, depending on the shape of things below, 761 00:31:48,267 --> 00:31:50,966 the shape of the Cast Shadow changes drastically. 762 00:31:51,497 --> 00:31:53,047 So it's important to go in, 763 00:31:53,072 --> 00:31:54,705 using that section. 764 00:31:55,186 --> 00:31:57,665 Let's check the important parts 765 00:31:57,689 --> 00:31:59,518 of the Form Shadow and Cast Shadow. 766 00:32:04,295 --> 00:32:07,397 What I just said is not just an important point, 767 00:32:07,421 --> 00:32:08,418 but also what you have to care about. 768 00:32:08,442 --> 00:32:10,249 A lot of errors can come up. 769 00:32:10,434 --> 00:32:12,074 Like a case where the illustration burns 770 00:32:12,098 --> 00:32:13,915 due to too much Form Shadow. 771 00:32:14,067 --> 00:32:15,511 Or with Cast Shadow, 772 00:32:15,535 --> 00:32:17,710 if you don't care about the shape of things, 773 00:32:17,734 --> 00:32:20,065 the shape itself may look unnatural. 774 00:32:20,272 --> 00:32:22,135 Especially, out of habit, 775 00:32:22,159 --> 00:32:24,159 there are people who apply the shadows like that. 776 00:32:24,712 --> 00:32:26,712 Especially for those who draw the human body, 777 00:32:26,736 --> 00:32:28,736 when they put light and shadow on the bottom of the chest, 778 00:32:28,760 --> 00:32:30,760 or when they put shadow on the neck, 779 00:32:31,599 --> 00:32:33,324 there are some shapes that they use a lot. 780 00:32:33,348 --> 00:32:35,589 There are people who draw it unconsciously. 781 00:32:36,532 --> 00:32:40,180 Of course, if it's a casual and flat drawing, 782 00:32:40,216 --> 00:32:41,792 it's not that you can't use it. 783 00:32:41,816 --> 00:32:44,613 But that itself is already applied incorrectly. 784 00:32:44,637 --> 00:32:47,492 So, the illustration will come out unnaturally. 785 00:32:47,516 --> 00:32:49,691 So in order to use it more naturally, 786 00:32:49,715 --> 00:32:51,516 you need to recognize it 787 00:32:51,540 --> 00:32:52,994 as an object. 788 00:32:53,509 --> 00:32:56,493 Recognize it as 789 00:32:56,518 --> 00:32:57,510 a three-dimensional object. 790 00:32:57,534 --> 00:32:59,340 Look at what's underneath 791 00:32:59,365 --> 00:33:00,462 and look at the object above. 792 00:33:00,486 --> 00:33:03,090 You need to add shadow as something that goes on top of the object. 793 00:33:21,458 --> 00:33:23,744 Keep going down. 794 00:33:23,768 --> 00:33:25,768 Think of the shape of the round tentacles. 795 00:33:25,792 --> 00:33:27,399 You can see that there are shadows. 796 00:33:35,882 --> 00:33:37,461 Even the things inside... 797 00:33:37,485 --> 00:33:39,051 I'm going to add a little bit of highlight. 798 00:33:50,244 --> 00:33:52,899 I put in the description for the rest of the areas. 799 00:33:52,923 --> 00:33:55,022 Since there's a shadow in that area, 800 00:33:55,046 --> 00:33:57,087 It's important not to make it too dark. 801 00:34:24,135 --> 00:34:25,887 As for the bottom of the chest, 802 00:34:25,912 --> 00:34:27,968 overall, it looks like it's sticking out. 803 00:34:27,992 --> 00:34:30,055 So, you can reduce it to Form Shadow. 804 00:34:32,881 --> 00:34:34,531 From time to time, 805 00:34:34,555 --> 00:34:36,555 there are one or two sections 806 00:34:36,579 --> 00:34:37,857 that you can't help but paint awkwardly. 807 00:34:37,881 --> 00:34:38,945 Because we're human after all. 808 00:34:38,969 --> 00:34:40,664 It's important to fix it 809 00:34:40,694 --> 00:34:42,488 as you continue to do those parts. 810 00:34:42,595 --> 00:34:44,821 In the end, the ability to complete an illustration 811 00:34:44,845 --> 00:34:47,181 is the ability to give feedback on your own illustrations. 812 00:34:47,206 --> 00:34:49,029 It depends on how good it is. 813 00:34:49,153 --> 00:34:51,945 It's called self-feedback, and I've emphasized it before. 814 00:34:51,969 --> 00:34:53,917 The better your self-feedback skills are, 815 00:34:53,941 --> 00:34:55,887 the more the overall completeness of the illustration 816 00:34:55,911 --> 00:34:57,561 can be improved. 817 00:34:57,585 --> 00:34:59,045 Because of that, 818 00:34:59,069 --> 00:35:01,657 for those who draw really well, 819 00:35:01,681 --> 00:35:03,735 even though it's their first time, 820 00:35:03,759 --> 00:35:05,876 there are many people who have that ability. 821 00:35:05,922 --> 00:35:08,387 They can objectively look at their illustrations, 822 00:35:08,411 --> 00:35:10,798 and by analyzing the data of the objectified parts 823 00:35:10,822 --> 00:35:12,924 they can apply it and fix it. 824 00:35:13,021 --> 00:35:15,334 And if you are comfortable with it, 825 00:35:15,358 --> 00:35:17,712 I'm sure we can call it talent. 826 00:35:18,376 --> 00:35:20,757 I think it's a talent. 827 00:35:20,781 --> 00:35:23,220 Actually, that itself, 828 00:35:23,244 --> 00:35:25,574 I don't think it's something you can't have. 829 00:35:25,598 --> 00:35:27,455 But of course, there are differences depending on the individual. 830 00:35:27,479 --> 00:35:28,892 When we first started, 831 00:35:28,916 --> 00:35:31,637 how well you analyzed the data 832 00:35:31,661 --> 00:35:34,179 and how much you could make it your own, 833 00:35:34,203 --> 00:35:36,126 everyone has their own differences. 834 00:35:36,150 --> 00:35:39,028 That's true, but if you know you have to do it, 835 00:35:39,052 --> 00:35:41,132 I think anyone can do it. 836 00:35:41,156 --> 00:35:43,986 Even though the efficiency is different, anyone can do it. 837 00:35:44,010 --> 00:35:45,440 But if someone doesn't tell you to do it, 838 00:35:45,442 --> 00:35:47,204 you won't really do those parts. 839 00:35:47,489 --> 00:35:48,908 When it comes to drawing, 840 00:35:48,933 --> 00:35:50,736 I think your skills will improve as you draw. 841 00:35:50,761 --> 00:35:53,403 But then you might end up drawing stupidly. 842 00:35:53,427 --> 00:35:55,543 There might be people who feel guilty about this. 843 00:35:55,567 --> 00:35:57,179 To be honest, 844 00:35:57,204 --> 00:35:59,043 while drawing your own illustrations, 845 00:35:59,067 --> 00:36:02,028 there are people who think that 846 00:36:02,052 --> 00:36:03,626 their skills will improve by drawing what they want to draw. 847 00:36:04,442 --> 00:36:05,850 Of course, it's not that nothing improved. 848 00:36:05,874 --> 00:36:06,753 Your skills will improve. 849 00:36:06,777 --> 00:36:09,376 You will improve, but you won't necessarily improve quickly. 850 00:36:16,607 --> 00:36:18,152 In the end, illustration is about 851 00:36:18,176 --> 00:36:22,162 observation, analysis, and application. 852 00:36:22,186 --> 00:36:23,324 It goes in stages. 853 00:36:25,212 --> 00:36:27,212 In the end, this part is recognition. 854 00:36:29,491 --> 00:36:31,074 What is an illustration? 855 00:36:31,098 --> 00:36:32,569 Let's take a look at it again. 856 00:36:38,992 --> 00:36:40,902 I'm going to strengthen the Occlusion Shadow. 857 00:36:47,190 --> 00:36:49,450 And the Cast Shadow to the hair. 858 00:36:49,474 --> 00:36:52,080 I'll put it in a little bit 859 00:36:52,104 --> 00:36:53,153 to the areas that are distant. 860 00:36:55,878 --> 00:36:57,557 I'm still trying to describe it. 861 00:36:57,930 --> 00:36:59,133 It's about grit. 862 00:37:17,613 --> 00:37:20,199 In today's description stage, the theoretical content 863 00:37:20,223 --> 00:37:21,528 plays a key role... 864 00:37:21,552 --> 00:37:23,349 I'm almost done expressing 70%. 865 00:37:23,373 --> 00:37:26,119 The remaining 30% will be edited later. 866 00:37:26,287 --> 00:37:28,958 The theories that I'm describing and using now, 867 00:37:28,983 --> 00:37:30,714 they're a repetition of what I did in the beginning. 868 00:37:31,170 --> 00:37:33,170 I'm repeating myself. 869 00:37:35,249 --> 00:37:37,249 The shadow area is basically 870 00:37:37,273 --> 00:37:39,905 the parts where there's no light, 871 00:37:39,929 --> 00:37:41,456 so you'll raise the saturation 872 00:37:41,480 --> 00:37:43,722 when you work on it. 873 00:37:44,081 --> 00:37:46,817 In the process of adding light and shadow, I'll increase the saturation. 874 00:37:46,852 --> 00:37:49,214 I have to lower the brightness a little. 875 00:37:49,239 --> 00:37:50,747 The reason why I do that is, 876 00:37:50,771 --> 00:37:54,299 the tone of the shadow needs to go down, 877 00:37:54,324 --> 00:37:56,192 but this tone 878 00:37:56,216 --> 00:38:00,372 goes down as the brightness goes down and as the saturation goes up. 879 00:38:00,787 --> 00:38:03,561 In order to lower the tone of that area, 880 00:38:03,585 --> 00:38:06,744 I'll adjust the brightness and saturation together. 881 00:38:06,768 --> 00:38:10,154 When you make the saturation strong and the brightness low, 882 00:38:10,179 --> 00:38:12,628 the tone of that area gets lower. 883 00:38:12,652 --> 00:38:16,105 If you want to lower the tone, 884 00:38:16,129 --> 00:38:18,814 to do that, turn the color. 885 00:38:18,844 --> 00:38:20,667 Use a color that has a lower natural brightness. 886 00:38:20,691 --> 00:38:21,790 If you do that, 887 00:38:21,814 --> 00:38:24,543 you'll feel like your tone is going to go down a little bit. 888 00:38:24,812 --> 00:38:25,850 So when you give shadow, 889 00:38:25,852 --> 00:38:27,384 that's how it goes in. 890 00:38:27,811 --> 00:38:29,357 There are three things you need to do. 891 00:38:29,381 --> 00:38:31,406 Changing the color to a darker area, 892 00:38:31,514 --> 00:38:33,759 lowering the brightness, and raising the saturation. 893 00:38:33,784 --> 00:38:36,706 If you do this, you'll get the right color for the shadow. 894 00:38:36,807 --> 00:38:38,629 Of course, it depends on 895 00:38:38,653 --> 00:38:41,003 what the lighting conditions are. 896 00:38:45,785 --> 00:38:48,697 Depending on the lighting conditions and the coloring method, 897 00:38:48,721 --> 00:38:49,903 there are times when it changes. 898 00:38:49,927 --> 00:38:52,343 Those are the basics. 899 00:39:01,482 --> 00:39:03,576 Even with the creature with tentacles at the bottom, 900 00:39:03,600 --> 00:39:05,600 I'm going to make it darker. 901 00:39:05,624 --> 00:39:07,624 And I'm going to add some Form Shadow. 902 00:39:08,411 --> 00:39:10,841 I'm trying to give a strong Form Shadow to this. 903 00:39:10,871 --> 00:39:13,718 Compared to other things, it's a round object. 904 00:39:14,691 --> 00:39:17,079 And those kinds of creatures 905 00:39:17,103 --> 00:39:18,419 need to be three-dimensional 906 00:39:18,443 --> 00:39:20,625 so that it's kind of gross when you look at it. 907 00:39:22,160 --> 00:39:24,188 Let's draw the tentacles, too. 908 00:39:24,290 --> 00:39:27,534 In the current drawing, there are a lot of tentacles like that. 909 00:39:27,558 --> 00:39:29,279 Because of the composition, there are a lot of them. 910 00:39:29,303 --> 00:39:31,303 If you describe them in too much detail, 911 00:39:31,327 --> 00:39:32,662 it'll make the drawing a little gross. 912 00:39:32,776 --> 00:39:34,783 So, I'm going to pay attention to it. 913 00:39:42,534 --> 00:39:44,741 There will be a little light applied 914 00:39:44,765 --> 00:39:46,598 to the deep hollows at the top. 915 00:39:46,622 --> 00:39:48,056 I'm going to use the Occlusion Shadow 916 00:39:48,081 --> 00:39:49,279 to dig deep. 917 00:39:57,095 --> 00:39:59,946 Let's make it look like there's cracks. 918 00:40:21,049 --> 00:40:23,695 Now, I need to work on the lower leg, too 919 00:40:26,865 --> 00:40:28,601 What I'm doing right now, 920 00:40:28,625 --> 00:40:30,540 it's like the 3rd description. 921 00:40:30,565 --> 00:40:31,988 Normally, until it's done, 922 00:40:32,012 --> 00:40:34,812 4th and 5th descriptions will be necessary. 923 00:40:36,981 --> 00:40:40,185 In terms of percentage, I think up to 70%, when I work, 924 00:40:40,209 --> 00:40:41,579 that's what I'm trying to achieve. 925 00:40:41,603 --> 00:40:43,695 By the time the video ends, 926 00:40:43,719 --> 00:40:45,719 it will be 60-70% done. 927 00:40:45,744 --> 00:40:46,651 And, 928 00:40:46,675 --> 00:40:48,917 the 30 percent that follows is the same. 929 00:40:48,941 --> 00:40:52,018 Describe and balance. 930 00:40:52,042 --> 00:40:53,586 It's a repetition of that. 931 00:40:57,858 --> 00:40:59,818 The shadows that might be created by the legs, 932 00:40:59,843 --> 00:41:01,116 I expressed them darkly. 933 00:41:05,563 --> 00:41:07,687 At the boundary of the Cast Shadow, 934 00:41:07,711 --> 00:41:09,490 you'll be able to see it. 935 00:41:09,514 --> 00:41:10,547 Even the way you keep adding tertiary colors. 936 00:41:10,781 --> 00:41:13,252 When you add a tertiary color, please observe it carefully. 937 00:41:13,276 --> 00:41:16,166 When you add a tertiary color, you might accidentally paint that part too dark. 938 00:41:16,190 --> 00:41:17,494 I do that a lot. 939 00:41:18,034 --> 00:41:19,189 As I said before, 940 00:41:19,214 --> 00:41:21,527 As the saturation goes up, the tone goes down. 941 00:41:21,551 --> 00:41:23,498 This is when you couldn't calculate it. 942 00:41:23,522 --> 00:41:26,130 So you have to check it out by looking at the black and white version 943 00:41:26,154 --> 00:41:27,753 to see if the tone is working. 944 00:41:27,951 --> 00:41:29,742 When you get used to it, 945 00:41:29,767 --> 00:41:31,310 the color you'll use to color it in, 946 00:41:31,334 --> 00:41:33,630 if you look at it in black and white, you'll see that it looks like this. 947 00:41:33,654 --> 00:41:35,006 You can start predicting. 948 00:41:35,618 --> 00:41:36,809 In other words, 949 00:41:37,024 --> 00:41:39,657 you can't guess until you do it. 950 00:41:39,682 --> 00:41:41,725 When it becomes brighter than you think, 951 00:41:41,749 --> 00:41:43,522 it's the opposite. 952 00:41:43,582 --> 00:41:45,523 So when you add the tertiary color, 953 00:41:45,547 --> 00:41:47,663 keep observing it in black and white. 954 00:41:47,687 --> 00:41:49,556 Even if it's not the time to add a tertiary color, 955 00:41:50,341 --> 00:41:52,164 keep looking at it in black and white. 956 00:41:56,731 --> 00:41:58,937 It's okay to look at it all the time. 957 00:41:59,086 --> 00:42:04,014 Or, you can make a small new screen. 958 00:42:04,038 --> 00:42:07,176 With the Arrange Tool, I'll make a new one. 959 00:42:07,201 --> 00:42:09,779 It's okay to change it into black and white. 960 00:42:12,363 --> 00:42:13,608 And then let's look at it more often. 961 00:42:33,852 --> 00:42:36,925 The creature near the character's legs 962 00:42:36,950 --> 00:42:39,084 is the part where the gaze would be focused. 963 00:42:39,108 --> 00:42:41,921 It'd be nice if you pay attention to the details in that area. 964 00:42:43,038 --> 00:42:44,156 In the end, the details 965 00:42:44,180 --> 00:42:45,947 should go into the areas where the gaze goes. 966 00:42:53,687 --> 00:42:55,776 Wouldn't it be simpler if you think like this? 967 00:42:56,094 --> 00:42:57,537 The part I want to put in... 968 00:42:57,561 --> 00:43:00,157 In other words, add details to the part you intend to emphasize. 969 00:43:00,938 --> 00:43:03,571 The areas that aren't important in this illustration, 970 00:43:03,595 --> 00:43:06,113 take out the details for the areas that are less important. 971 00:43:06,137 --> 00:43:08,294 If you just hear it, they're simple. 972 00:43:09,861 --> 00:43:12,159 I'm going to edit it now. 973 00:43:12,279 --> 00:43:14,650 I will edit it as a whole. 974 00:43:14,674 --> 00:43:15,921 Using the Overlay function, 975 00:43:15,946 --> 00:43:18,240 I'll brighten up the part that receives light. 976 00:43:21,689 --> 00:43:24,028 Use the basic Hard Brush to work on it, 977 00:43:24,052 --> 00:43:26,900 and if you apply Overlay with an Air Brush, 978 00:43:27,012 --> 00:43:29,352 It will feel like the light is spreading out. 979 00:43:29,376 --> 00:43:31,462 There are times when the drawing is applied smoothly. 980 00:43:33,305 --> 00:43:35,464 Then the quality of the drawing will look much higher. 981 00:43:36,792 --> 00:43:38,445 I'm going to add an Overlay like this. 982 00:43:38,469 --> 00:43:39,905 It feels like I'm balancing again. 983 00:43:40,235 --> 00:43:41,498 When you look at it as a whole, 984 00:43:41,522 --> 00:43:43,522 the middle part needs to be the brightest, 985 00:43:43,546 --> 00:43:45,073 and the edges should be dark. 986 00:43:45,097 --> 00:43:47,246 During the coloring process, that area got a bit weak. 987 00:43:47,270 --> 00:43:48,601 So I made it brighter 988 00:43:48,625 --> 00:43:50,224 by adding the Overlay function in the middle. 989 00:43:51,684 --> 00:43:54,370 As I said before, I worked on balancing things, 990 00:43:54,399 --> 00:43:55,386 and I did it quickly. 991 00:43:58,834 --> 00:44:01,075 If it's balanced, describe it again. 992 00:44:18,780 --> 00:44:20,382 Let's get into it. 993 00:44:46,005 --> 00:44:47,252 The tentacles in the back will also be described 994 00:44:47,277 --> 00:44:49,920 down below. 995 00:44:51,918 --> 00:44:53,597 The more the tentacles fall back, 996 00:44:53,622 --> 00:44:55,411 the darker it will get. 997 00:44:55,435 --> 00:44:57,654 Think about it in your head. 998 00:45:04,858 --> 00:45:08,044 Cast Shadow, tertiary color. 999 00:45:12,258 --> 00:45:13,708 The shadow that I'm giving right now, 1000 00:45:13,732 --> 00:45:15,578 is it Cast Shadow or Form Shadow? 1001 00:45:15,602 --> 00:45:16,867 Please keep thinking about it. 1002 00:45:18,916 --> 00:45:21,214 If you drew an illustration while taking this lecture, 1003 00:45:21,239 --> 00:45:22,855 If you drew it yourself, 1004 00:45:22,879 --> 00:45:24,992 when you apply shadow to what you drew... 1005 00:45:25,016 --> 00:45:27,252 What I'm applying now is Cast Shadow. 1006 00:45:27,276 --> 00:45:29,523 What I'm applying now is Form Shadow. 1007 00:45:29,547 --> 00:45:31,158 Divide it up and work on it. 1008 00:45:31,315 --> 00:45:33,067 Among the Form Shadows, 1009 00:45:33,092 --> 00:45:35,371 it's a Form Shadow that's weaker than a thick Form Shadow. 1010 00:45:35,396 --> 00:45:37,313 It's okay to think about it to some extent. 1011 00:45:37,398 --> 00:45:39,612 But I just divided those two things. 1012 00:45:39,770 --> 00:45:41,002 Cast Shadow, Form Shadow. 1013 00:45:41,026 --> 00:45:42,436 Please divide those two. 1014 00:45:44,575 --> 00:45:46,722 Those two are usually... 1015 00:45:46,746 --> 00:45:48,608 Before we can establish a theory, 1016 00:45:48,632 --> 00:45:50,182 it's mostly mixed. 1017 00:45:50,362 --> 00:45:53,720 That's why some people's drawings become darker. 1018 00:45:53,788 --> 00:45:55,578 Once we're done with the description, 1019 00:45:55,602 --> 00:45:58,189 one of the characteristics of people who have dark illustrations is 1020 00:45:58,213 --> 00:46:00,377 that the color they used for the Cast Shadow, 1021 00:46:00,401 --> 00:46:01,694 they use it for the Form Shadow. 1022 00:46:01,718 --> 00:46:03,658 Even if it's annoying, please use the Eyedropper tool. 1023 00:46:03,682 --> 00:46:05,455 Don't use the same color. 1024 00:46:06,019 --> 00:46:07,537 Form Shadow and Cast Shadow 1025 00:46:07,561 --> 00:46:09,294 have very different properties. 1026 00:46:10,111 --> 00:46:13,122 So if possible, you need to use a new color. 1027 00:46:28,845 --> 00:46:29,994 Now, the bottom. 1028 00:46:30,018 --> 00:46:32,349 Now I'm going to draw the facial parts of the creature. 1029 00:46:32,373 --> 00:46:33,827 The border between the tentacles 1030 00:46:33,851 --> 00:46:35,858 is where the viewers need to point their gaze. 1031 00:46:35,882 --> 00:46:37,471 Compared to other parts, 1032 00:46:37,495 --> 00:46:39,402 you'll be able to see how deep it is. 1033 00:46:45,184 --> 00:46:47,047 But why do we have to make people look over there? 1034 00:46:47,071 --> 00:46:47,834 It's simple. 1035 00:46:47,858 --> 00:46:50,027 The tentacles are in the same color 1036 00:46:50,051 --> 00:46:52,493 as that creature over there. 1037 00:46:52,517 --> 00:46:54,854 The creature and the character on top of it 1038 00:46:54,878 --> 00:46:56,812 are the same color. 1039 00:46:56,836 --> 00:46:58,280 Between the character and the creature, 1040 00:46:58,304 --> 00:46:59,965 between the creature and the tentacles, 1041 00:46:59,989 --> 00:47:02,694 you have to make it darker in between 1042 00:47:02,718 --> 00:47:04,170 so that you can see it clearly. 1043 00:47:04,195 --> 00:47:05,970 So, the border area 1044 00:47:05,994 --> 00:47:07,650 kind of acts as a line. 1045 00:47:07,674 --> 00:47:08,821 It's a Form Shadow. 1046 00:47:11,126 --> 00:47:13,425 This area and that area are different. 1047 00:47:13,449 --> 00:47:15,200 That's what you need to show people. 1048 00:47:15,441 --> 00:47:17,214 So, that makes our illustrations 1049 00:47:17,238 --> 00:47:19,067 more vivid. 1050 00:47:19,173 --> 00:47:21,109 You get more visibility 1051 00:47:21,133 --> 00:47:23,358 by making the character stand out. 1052 00:47:24,458 --> 00:47:26,411 For all the objects that fell into the bottom, 1053 00:47:26,541 --> 00:47:27,979 let's add Cast Shadow. 1054 00:47:28,096 --> 00:47:30,194 The description is sad, but it's manual labor. 1055 00:47:30,552 --> 00:47:32,889 Illustration can't be done 1056 00:47:34,403 --> 00:47:35,495 without it. 1057 00:47:38,002 --> 00:47:40,166 Whatever you do, it's manual labor. 1058 00:47:40,190 --> 00:47:42,354 Even if you draw it like cel animation, you end up having to do labor. 1059 00:47:47,589 --> 00:47:49,273 It's the path you've chosen, 1060 00:47:51,394 --> 00:47:53,224 so you have to endure it. 1061 00:48:17,222 --> 00:48:18,458 For the tentacles that fell back, 1062 00:48:18,482 --> 00:48:20,383 I'm going to use Cast Shadow again. 1063 00:48:20,613 --> 00:48:23,235 It's relatively out of the outer part, 1064 00:48:23,297 --> 00:48:25,049 so the distance between the tentacles will get closer, 1065 00:48:25,073 --> 00:48:26,315 except for the middle part. 1066 00:48:26,339 --> 00:48:28,732 You'll be able to see that the Cast Shadow goes in quite deep. 1067 00:48:31,501 --> 00:48:32,839 The closer the distance is, 1068 00:48:32,863 --> 00:48:35,289 the more the amount of the Cast Shadow will decrease. 1069 00:48:35,313 --> 00:48:37,102 But it will get darker. 1070 00:48:37,204 --> 00:48:38,924 The closer the distance is, 1071 00:48:38,948 --> 00:48:40,194 the more it will get darker. 1072 00:48:40,244 --> 00:48:42,244 The Cast Shadow will become smaller. 1073 00:48:42,268 --> 00:48:43,804 But the farther away things are, 1074 00:48:43,828 --> 00:48:45,651 the wider the Cast Shadow spreads. 1075 00:48:45,675 --> 00:48:48,335 The border is scattered and the color is faded. 1076 00:48:48,359 --> 00:48:50,037 That's what I said before. 1077 00:49:04,234 --> 00:49:06,765 The hair and the tentacles on the back, 1078 00:49:06,789 --> 00:49:08,043 because they are far apart, 1079 00:49:08,067 --> 00:49:09,834 I'm painting the rear area dark 1080 00:49:09,858 --> 00:49:11,793 so that people can see their differences. 1081 00:49:12,028 --> 00:49:14,042 The hair in the foreground will be bright. 1082 00:49:14,066 --> 00:49:16,313 The tentacles in the background will be dark. 1083 00:49:17,948 --> 00:49:20,481 So, I clearly showed the close-range view and the distant view. 1084 00:49:20,505 --> 00:49:22,725 The illustration will be more three-dimensional. 1085 00:49:23,110 --> 00:49:25,018 You can say that there's depth to it. 1086 00:49:25,477 --> 00:49:27,699 The deeper you make the area, 1087 00:49:27,724 --> 00:49:29,415 from the viewer's point of view, 1088 00:49:30,387 --> 00:49:32,206 the illustration will look wider. 1089 00:49:33,814 --> 00:49:36,369 It's safe to say it looks more pleasant. 1090 00:49:52,082 --> 00:49:54,325 Put in the borderlines while checking with the black and white. 1091 00:49:58,549 --> 00:50:00,415 There's some progress. 1092 00:50:14,735 --> 00:50:16,047 Form Shadow. 1093 00:50:51,605 --> 00:50:54,478 Since it's the upper tentacle 1094 00:50:54,502 --> 00:50:56,081 that goes backwards, 1095 00:50:57,048 --> 00:50:58,983 let's make it darker. 1096 00:50:59,007 --> 00:51:00,920 I need to show that it fell back. 1097 00:51:01,540 --> 00:51:03,788 But if you make it too dark, 1098 00:51:03,812 --> 00:51:05,724 it looks like you can see the eyes 1099 00:51:05,748 --> 00:51:08,448 at the back of the tentacles. 1100 00:51:08,912 --> 00:51:11,003 I'm not going to make it completely black. 1101 00:51:11,367 --> 00:51:12,711 And from the back, 1102 00:51:12,735 --> 00:51:14,335 we need to distinguish them 1103 00:51:14,360 --> 00:51:15,931 with these sharp rocks. 1104 00:51:15,955 --> 00:51:18,481 I'm going to keep the color white. 1105 00:51:18,788 --> 00:51:20,066 I'm going to maintain it. 1106 00:51:20,091 --> 00:51:22,025 But the tone of that section is a bit higher 1107 00:51:22,210 --> 00:51:24,497 to the point where it will be darkened. 1108 00:51:24,521 --> 00:51:26,812 Draw it so that it goes down. 1109 00:51:28,671 --> 00:51:29,921 Add Form Shadow. 1110 00:51:30,725 --> 00:51:32,725 Repeat it to the point that you're sick of it. 1111 00:51:40,314 --> 00:51:42,887 If you draw an illustration with this much information, 1112 00:51:42,911 --> 00:51:45,683 there's another thing you need to keep in mind from time to time. 1113 00:51:45,707 --> 00:51:48,328 You need to see if your illustration isn't too heavy. 1114 00:51:48,352 --> 00:51:50,415 Casual character illustration is actually, 1115 00:51:50,439 --> 00:51:52,574 in a way, when it comes to illustrations, 1116 00:51:52,598 --> 00:51:55,448 it's okay to say that it is like fast food. 1117 00:51:55,562 --> 00:51:58,624 So, it needs to be light. 1118 00:51:58,648 --> 00:52:00,934 You need to be able to look at it comfortably from the perspective of the viewers. 1119 00:52:01,242 --> 00:52:03,405 Of course, the illustration that goes into games, 1120 00:52:03,429 --> 00:52:04,550 compared to most of them, it's a little 1121 00:52:04,574 --> 00:52:06,574 too detailed. 1122 00:52:06,599 --> 00:52:07,725 It's a more detailed illustration, 1123 00:52:07,749 --> 00:52:09,952 but still, compared to 1124 00:52:09,976 --> 00:52:12,485 a classic Renaissance painting, 1125 00:52:12,509 --> 00:52:14,020 compared to things like that, 1126 00:52:14,044 --> 00:52:16,044 it's definitely a light illustration. 1127 00:52:16,068 --> 00:52:18,328 The charm that comes out from light illustrations 1128 00:52:18,352 --> 00:52:21,035 is something that fascinates people more. 1129 00:52:21,149 --> 00:52:23,814 These days, people don't like detailed illustrations. 1130 00:52:23,876 --> 00:52:27,167 Light illustrations are popular. 1131 00:52:27,191 --> 00:52:29,667 What's important about that is, 1132 00:52:29,691 --> 00:52:32,307 how much information there is in the whole illustration. 1133 00:52:32,331 --> 00:52:35,347 I talked about the concept of seasoning food before. 1134 00:52:36,524 --> 00:52:39,132 If there's no seasoning, it's savory. 1135 00:52:39,156 --> 00:52:41,007 If there's more seasoning, it's salty. 1136 00:52:41,031 --> 00:52:42,725 If there's even more seasoning, it's even saltier. 1137 00:52:43,084 --> 00:52:44,600 If there's more, 1138 00:52:44,624 --> 00:52:46,470 I'll just squeeze it and make it taste good. 1139 00:52:46,494 --> 00:52:48,763 Some points are appropriate from time to time. 1140 00:52:48,787 --> 00:52:50,086 If you just do that, 1141 00:52:50,110 --> 00:52:51,793 illustrations can go anywhere. 1142 00:52:51,818 --> 00:52:53,367 Actually, what people like 1143 00:52:53,392 --> 00:52:54,578 is a mild taste. 1144 00:52:54,602 --> 00:52:57,230 In other words, people tend to like 1145 00:52:57,255 --> 00:52:58,381 illustrations with less information. 1146 00:52:58,405 --> 00:52:59,506 When you look at it... 1147 00:53:00,986 --> 00:53:02,986 So in the process of applying it, 1148 00:53:03,010 --> 00:53:05,598 check if there's too much information in your illustration. 1149 00:53:05,862 --> 00:53:08,288 It's better to be careful about it. 1150 00:53:16,686 --> 00:53:18,686 When it comes to Form Shadows, 1151 00:53:18,710 --> 00:53:20,015 it has a huge influence. 1152 00:53:20,039 --> 00:53:21,371 The Form Shadow earlier, 1153 00:53:21,395 --> 00:53:24,401 the reason why I said it's good to add a little bit of it to the edges... 1154 00:53:24,430 --> 00:53:26,170 That's one of the reasons. 1155 00:53:26,272 --> 00:53:28,196 If you apply Form Shadows widely, 1156 00:53:28,220 --> 00:53:29,892 the amount of light and shade increases. 1157 00:53:30,005 --> 00:53:32,097 So, there are more places where you have to look at the difference 1158 00:53:32,121 --> 00:53:33,983 between the light areas and the dark areas. 1159 00:53:34,007 --> 00:53:35,584 From the perspective of the viewers, 1160 00:53:35,608 --> 00:53:37,705 the amount of information will increase. 1161 00:53:38,387 --> 00:53:40,127 There's a lot to interpret. 1162 00:53:40,152 --> 00:53:42,214 If you look at it, it means that you have to look at the picture 1163 00:53:42,243 --> 00:53:43,899 while straining your eyes. 1164 00:53:44,146 --> 00:53:46,511 So in the end, it's kind of burdensome. 1165 00:53:46,674 --> 00:53:48,810 Regardless of whether it's good or bad, 1166 00:53:48,845 --> 00:53:50,914 when it's burdensome, 1167 00:53:50,938 --> 00:53:53,045 it won't be very popular. 1168 00:53:53,237 --> 00:53:55,300 You need to try and avoid this. 1169 00:54:05,773 --> 00:54:08,493 We're not going to complete it today. 1170 00:54:09,141 --> 00:54:11,473 I'm going to use a Form Shadow. 1171 00:54:11,497 --> 00:54:12,441 Let's move on... 1172 00:54:12,753 --> 00:54:14,570 After that, let's edit it 1173 00:54:14,594 --> 00:54:16,160 after adding some effects. 1174 00:54:27,198 --> 00:54:29,392 If you look at the overall density distribution, 1175 00:54:29,416 --> 00:54:31,953 there are a lot of details in the middle. 1176 00:54:31,977 --> 00:54:34,643 There aren't that many details around the edges. 1177 00:54:34,727 --> 00:54:36,239 There's a tentacle in it, 1178 00:54:36,263 --> 00:54:37,991 but they went in big. 1179 00:54:38,187 --> 00:54:41,021 In terms of density, the characters and tentacles 1180 00:54:41,045 --> 00:54:42,600 are separated. 1181 00:54:44,805 --> 00:54:46,487 With detailed characters 1182 00:54:46,666 --> 00:54:48,189 and the simple tentacles, 1183 00:54:48,492 --> 00:54:50,220 and a bit more crowded background. 1184 00:54:50,661 --> 00:54:52,661 So these three things 1185 00:54:52,691 --> 00:54:54,076 can be distinguished from each other. 1186 00:54:54,100 --> 00:54:55,984 It's an illustration like that. 1187 00:54:58,603 --> 00:55:01,135 The density distribution that I did when I drew the full illustration before. 1188 00:55:01,159 --> 00:55:02,435 Remember it well. 1189 00:55:05,484 --> 00:55:08,557 Is the density distribution high or low? 1190 00:55:08,581 --> 00:55:09,941 That's not important. 1191 00:55:09,965 --> 00:55:11,983 Make sure that the strong parts go in strongly 1192 00:55:12,007 --> 00:55:14,450 and the weak parts go in weakly. 1193 00:55:14,831 --> 00:55:17,128 It's important to control the strength and weaknesses. 1194 00:55:36,889 --> 00:55:38,498 Now, let's get started 1195 00:55:38,522 --> 00:55:39,894 with the background part, too. 1196 00:55:40,191 --> 00:55:41,953 As I said before, the background part... 1197 00:55:41,977 --> 00:55:44,542 There's almost no description of the tentacles in front of it. 1198 00:55:44,566 --> 00:55:46,451 So that it can be distinguished from the tentacles, 1199 00:55:46,476 --> 00:55:47,868 the stone fragments in the back, 1200 00:55:47,892 --> 00:55:50,112 it's good to make them as small as possible. 1201 00:55:50,297 --> 00:55:52,921 Let's divide the density between the two 1202 00:55:55,360 --> 00:55:57,277 by making the contrast big and detailed. 1203 00:56:13,816 --> 00:56:15,911 To make it as small as possible, 1204 00:56:15,935 --> 00:56:18,303 make the particles of the stone smaller. 1205 00:56:18,482 --> 00:56:19,994 I'm going to split it a lot. 1206 00:56:20,771 --> 00:56:22,651 I'm making a lot of dimensions. 1207 00:56:24,968 --> 00:56:27,132 If the number of dimensions increases, then naturally 1208 00:56:27,775 --> 00:56:29,403 it's going to be more dense. 1209 00:56:30,035 --> 00:56:31,666 Don't forget the density. 1210 00:56:31,690 --> 00:56:32,863 Density is 1211 00:56:32,887 --> 00:56:34,671 about how dense it is. 1212 00:56:39,028 --> 00:56:41,132 It's important that it looks crowded. 1213 00:56:54,893 --> 00:56:57,210 The stones on the bottom are all crammed together. 1214 00:56:58,026 --> 00:57:00,815 For the direction, make sure to make it protrude as much as possible. 1215 00:57:00,839 --> 00:57:03,187 I hope it becomes an object 1216 00:57:03,211 --> 00:57:04,627 where the silhouette of the character becomes a bit wider. 1217 00:57:07,167 --> 00:57:08,963 The directing 1218 00:57:09,890 --> 00:57:11,027 down below too... 1219 00:57:11,051 --> 00:57:14,343 When I used to draw strong illustrations... 1220 00:57:14,367 --> 00:57:16,591 Let's utilize water effects. 1221 00:57:17,317 --> 00:57:19,900 Let's make something like a liquid, 1222 00:57:22,083 --> 00:57:23,656 at a relatively low area. 1223 00:57:23,680 --> 00:57:26,507 The eye makes you concentrate a lot, 1224 00:57:26,531 --> 00:57:28,014 and there's a spark at the bottom. 1225 00:57:28,099 --> 00:57:29,252 So, not that. 1226 00:57:29,276 --> 00:57:31,636 There needs to be something to see around the edges, too. 1227 00:57:31,703 --> 00:57:33,488 So I used the point color 1228 00:57:33,512 --> 00:57:35,073 and made it an object that is the center of attention. 1229 00:57:35,302 --> 00:57:38,154 In monotone illustrations, 1230 00:57:38,178 --> 00:57:39,621 where whites and blacks are used a lot, 1231 00:57:39,646 --> 00:57:41,552 depending on the color arrangement, 1232 00:57:41,821 --> 00:57:43,020 and depending on the point color arrangement, 1233 00:57:43,044 --> 00:57:44,772 the gaze moves according to that. 1234 00:57:45,308 --> 00:57:47,244 The point colors that I put on the outer parts 1235 00:57:47,269 --> 00:57:49,102 are going to help 1236 00:57:49,126 --> 00:57:50,090 your eyes look out. 1237 00:57:54,583 --> 00:57:56,848 Continuing to the left one, 1238 00:57:56,873 --> 00:57:59,058 you have to be careful, 1239 00:57:59,082 --> 00:58:00,101 even when we do things like this, it doesn't become regular. 1240 00:58:04,248 --> 00:58:06,312 People are more 'mechanical' than you think. 1241 00:58:06,682 --> 00:58:08,756 The heartbeat, for instance, 1242 00:58:08,780 --> 00:58:10,564 is a very precise tempo. 1243 00:58:12,173 --> 00:58:14,272 The reason why we like music is 1244 00:58:14,296 --> 00:58:16,022 and rhythm, 1245 00:58:16,046 --> 00:58:18,148 is because of our heartbeat. 1246 00:58:20,492 --> 00:58:23,260 It means people like 1247 00:58:23,285 --> 00:58:25,045 a mechanical tempo. 1248 00:58:28,472 --> 00:58:30,210 So, even when you're drawing, 1249 00:58:30,212 --> 00:58:31,272 you could be carried away like that. 1250 00:58:31,732 --> 00:58:33,433 When you draw irregular items, 1251 00:58:33,457 --> 00:58:35,408 you need to be careful. 1252 00:58:37,463 --> 00:58:38,634 When it comes to things like this, 1253 00:58:38,658 --> 00:58:41,067 I say this to my students. 1254 00:58:41,201 --> 00:58:42,891 Don't trust yourself. 1255 00:58:43,166 --> 00:58:45,352 But because you don't trust yourself, 1256 00:58:45,376 --> 00:58:47,534 I believe that you will be able to trust yourself later on. 1257 00:58:47,708 --> 00:58:49,125 For example, 1258 00:58:49,149 --> 00:58:52,233 there will be people 1259 00:58:52,258 --> 00:58:53,620 who can't wake up in the morning 1260 00:58:54,001 --> 00:58:55,018 I'm like that. 1261 00:58:55,136 --> 00:58:57,350 What do we do if we can't wake up in the morning? 1262 00:58:57,374 --> 00:59:00,380 We set about 10 alarms. 1263 00:59:00,698 --> 00:59:02,880 We build about 10 defenses. 1264 00:59:03,110 --> 00:59:05,710 If you don't wake up, the alarm will keep going off until you wake up. 1265 00:59:06,341 --> 00:59:07,451 And so, 1266 00:59:07,475 --> 00:59:09,426 eventually, we can get up. 1267 00:59:09,627 --> 00:59:12,367 Because I'm not going to wake up, 1268 00:59:12,391 --> 00:59:13,632 I set the alarm, 1269 00:59:13,656 --> 00:59:15,168 and because I set the alarm, 1270 00:59:15,192 --> 00:59:17,066 I can believe that I'll eventually wake up in the morning. 1271 00:59:17,090 --> 00:59:18,226 That's what it's like. 1272 00:59:18,467 --> 00:59:19,990 It's the same when you draw. 1273 00:59:20,014 --> 00:59:22,144 If you often make mistakes in a certain area, 1274 00:59:22,168 --> 00:59:23,673 and if you know that, 1275 00:59:23,697 --> 00:59:26,396 you can be careful in advance 1276 00:59:26,420 --> 00:59:27,758 because you would have made a mistake in that area before. 1277 00:59:27,782 --> 00:59:30,531 I'm going to make a mistake again, so I'll be careful not to. 1278 00:59:30,555 --> 00:59:32,555 If you recognize it in advance, 1279 00:59:32,579 --> 00:59:34,652 you'll be able to move on without making that mistake. 1280 00:59:36,595 --> 00:59:38,514 The flame part in the middle 1281 00:59:38,538 --> 00:59:41,248 is the area where the particles are concentrated and the density is high. 1282 00:59:41,361 --> 00:59:43,548 If you look at the arrangement of the areas that need to be dense, 1283 00:59:43,572 --> 00:59:45,919 the character's face should go in the strongest, 1284 00:59:46,149 --> 00:59:48,347 and the skirt in the middle should go in weakly. 1285 00:59:48,372 --> 00:59:50,104 The flame at the bottom should have a medium amount of density. 1286 00:59:50,239 --> 00:59:52,817 Then the order of strong, medium, and weak is 1287 00:59:52,841 --> 00:59:53,843 established. 1288 00:59:58,034 --> 01:00:00,138 Rather than using them neatly side by side. 1289 01:00:00,162 --> 01:00:02,409 It's good to mix them together. 1290 01:00:05,618 --> 01:00:08,520 We're going to edit it as a whole. 1291 01:00:08,615 --> 01:00:10,207 In order to edit, 1292 01:00:10,232 --> 01:00:11,388 at the bottom part of the flame, 1293 01:00:11,412 --> 01:00:13,809 I'm going to put in fireworks like that. 1294 01:00:13,983 --> 01:00:15,763 The way I used it is similar. 1295 01:00:15,788 --> 01:00:18,430 I'll apply the Screen Layer and change the color as I want. 1296 01:00:18,866 --> 01:00:20,808 I'll adjust the Contrast as I want. 1297 01:00:23,030 --> 01:00:25,261 You can use it just how you want. 1298 01:00:25,546 --> 01:00:28,235 You can change the shape with the Smudge Tool. 1299 01:00:28,359 --> 01:00:30,359 And you can use something similar 1300 01:00:30,634 --> 01:00:33,001 and make a flame at the bottom. 1301 01:00:33,253 --> 01:00:35,004 Let's keep adding effects. 1302 01:00:35,088 --> 01:00:37,303 I'm sure you remember all the tools you're using now. 1303 01:00:37,327 --> 01:00:40,687 Ctrl+6, B, M 1304 01:00:42,183 --> 01:00:44,106 I brought the flame texture, too. 1305 01:00:45,212 --> 01:00:47,839 I'm going to put it in so that it becomes a dotted particle. 1306 01:00:48,013 --> 01:00:49,920 There are many lines in the illustration. 1307 01:00:49,944 --> 01:00:52,688 There are many tentacles, and there are fireworks on this side. 1308 01:00:52,712 --> 01:00:55,029 There are many lines, so to fit them in, 1309 01:00:55,054 --> 01:00:57,214 you'll need to make sure that you have some dot elements. 1310 01:00:57,615 --> 01:01:00,283 Let's add the dots like that. 1311 01:01:02,159 --> 01:01:05,026 One of the parts that I need to catch up on is... 1312 01:01:05,050 --> 01:01:07,945 for portrait illustrations, 1313 01:01:07,969 --> 01:01:09,279 as I said before, 1314 01:01:09,303 --> 01:01:12,582 since the background is transparent, 1315 01:01:12,606 --> 01:01:15,551 if it goes outside of the canvas, 1316 01:01:15,575 --> 01:01:18,229 when I turn off the background, 1317 01:01:18,253 --> 01:01:19,814 that side will be still black. 1318 01:01:21,255 --> 01:01:22,928 If you turn off the bottom background, 1319 01:01:22,953 --> 01:01:24,558 can you see how the Screen Layer 1320 01:01:24,582 --> 01:01:26,388 is sticking out in a square shape? 1321 01:01:26,412 --> 01:01:28,620 You have to erase all those parts later. 1322 01:01:29,888 --> 01:01:32,102 When you make this picture transparent, 1323 01:01:32,320 --> 01:01:35,138 you have to make sure there are no unnatural parts. 1324 01:01:35,162 --> 01:01:36,639 Let's be careful 1325 01:01:36,663 --> 01:01:37,766 when you work on it. 1326 01:01:42,426 --> 01:01:43,486 We don't know what kind of image the background will be 1327 01:01:43,510 --> 01:01:45,668 for these illustrations. 1328 01:01:50,485 --> 01:01:52,577 I'll continue to use glitter 1329 01:01:52,601 --> 01:01:54,240 and I'm going to add more particles. 1330 01:01:56,060 --> 01:01:57,911 I added some dot elements. 1331 01:01:59,141 --> 01:02:02,236 It makes the particle size look smaller, 1332 01:02:02,427 --> 01:02:05,205 and it raises the quality. 1333 01:02:12,221 --> 01:02:13,921 The parts where the sparkles are placed 1334 01:02:13,945 --> 01:02:15,121 close to the character's face, 1335 01:02:15,145 --> 01:02:16,801 I'm going to put them in as much as possible. 1336 01:02:19,204 --> 01:02:21,068 If there's something you don't like, 1337 01:02:21,099 --> 01:02:22,698 you can put the sparkles in 1338 01:02:22,722 --> 01:02:23,906 by yourself. 1339 01:02:24,475 --> 01:02:25,871 When you do it, 1340 01:02:25,895 --> 01:02:27,716 if you use the Outer Glow effect, 1341 01:02:27,740 --> 01:02:28,876 it will work pretty well. 1342 01:02:35,803 --> 01:02:38,493 For the parts that are lacking, 1343 01:02:38,708 --> 01:02:39,971 add some more sparkles, too. 1344 01:02:40,036 --> 01:02:42,615 It's okay to touch it with a Smudge Tool from time to time. 1345 01:02:44,933 --> 01:02:46,485 I'll put in an Overlay Layer 1346 01:02:47,296 --> 01:02:49,496 between the creature and the background. 1347 01:02:49,520 --> 01:02:50,476 I'll add some light. 1348 01:02:50,547 --> 01:02:52,970 I'm going to make sure that the area is more distinguished. 1349 01:02:53,137 --> 01:02:54,935 It'll make the illustration look good. 1350 01:02:58,335 --> 01:02:59,603 When you add Overlay, 1351 01:02:59,627 --> 01:03:01,436 you'll put it in first. 1352 01:03:01,460 --> 01:03:03,299 Then, adjust the Opacity, 1353 01:03:05,322 --> 01:03:08,167 then you can adjust the information. 1354 01:03:22,841 --> 01:03:24,791 Bring some more fireworks 1355 01:03:25,932 --> 01:03:28,247 and place them at the back. 1356 01:03:28,271 --> 01:03:31,588 So, between the tentacles and the background, 1357 01:03:31,612 --> 01:03:34,010 it's like a haze 1358 01:03:36,275 --> 01:03:37,551 and it kind of looks like smoke. 1359 01:03:37,575 --> 01:03:39,641 I thought it'd be nice to have something like a haze. 1360 01:03:39,666 --> 01:03:41,450 So I put it in like that. 1361 01:03:41,474 --> 01:03:43,475 Use the Smudge Tool to make a shape. 1362 01:03:43,751 --> 01:03:45,296 I'm going to use the color I want. 1363 01:03:46,437 --> 01:03:48,367 I'll use a navy color. 1364 01:03:49,544 --> 01:03:51,492 There's a reason for that. 1365 01:03:54,797 --> 01:03:57,099 Since navy is a color with low intrinsic density, 1366 01:03:57,124 --> 01:03:59,261 and since it's a dark color, 1367 01:03:59,285 --> 01:04:00,862 I put it on the outside. 1368 01:04:01,100 --> 01:04:02,965 Turquoise is in the middle. 1369 01:04:03,098 --> 01:04:05,244 The middle is bright and the border area is dark. 1370 01:04:05,970 --> 01:04:07,900 I made that difference with the hues. 1371 01:04:08,242 --> 01:04:09,443 The middle is turquoise, 1372 01:04:09,467 --> 01:04:10,504 the border is navy. 1373 01:04:15,818 --> 01:04:16,839 Even when it's edited, 1374 01:04:16,863 --> 01:04:18,284 in the end, it's the same theory. 1375 01:04:18,783 --> 01:04:20,511 On the bottom part that lacks something, 1376 01:04:20,535 --> 01:04:22,444 to draw more attention, 1377 01:04:23,149 --> 01:04:25,530 you can see that it looks more completed 1378 01:04:25,561 --> 01:04:26,780 compared to the first time I drew the whole thing. 1379 01:04:26,940 --> 01:04:29,964 This is about 70% completed. 1380 01:04:37,272 --> 01:04:39,272 Add some more sparkles. 1381 01:04:44,165 --> 01:04:47,210 The overall silhouette looks a bit small. 1382 01:04:47,234 --> 01:04:49,144 In the background, 1383 01:04:49,168 --> 01:04:51,611 I can add a bit of a fog effect, too. 1384 01:04:51,719 --> 01:04:54,547 I'm going to make a big diamond silhouette from left to right. 1385 01:04:54,571 --> 01:04:56,481 That's how you make 1386 01:04:56,505 --> 01:04:57,887 the drawing more complete. 1387 01:04:58,269 --> 01:05:01,201 So, we described an illustration today. 1388 01:05:01,361 --> 01:05:02,640 If you do portrait illustration, 1389 01:05:02,664 --> 01:05:04,418 just like this, 1390 01:05:04,442 --> 01:05:06,885 you can actually complete 1391 01:05:06,909 --> 01:05:08,037 an actual illustration that you can use for practical work. 1392 01:05:08,061 --> 01:05:10,264 So, when you are working on description, 1393 01:05:10,288 --> 01:05:12,692 it's good to pay attention to these parts. 1394 01:05:13,432 --> 01:05:14,918 Keep up the great work. 1395 01:05:15,269 --> 01:05:16,520 This is the end of today's lecture. 100123

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