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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,121 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,921 --> 00:00:06,840 Hello. 3 00:00:06,865 --> 00:00:08,727 From today, 4 00:00:09,195 --> 00:00:11,055 we will go through Section 3. 5 00:00:11,281 --> 00:00:14,296 As I said, Section 2 was about 6 00:00:14,298 --> 00:00:18,001 the method for practicing characters. 7 00:00:18,003 --> 00:00:21,733 So, it wasn't practice to draw a perfect illustration. 8 00:00:21,758 --> 00:00:23,603 When you train for that character by yourself, 9 00:00:23,605 --> 00:00:25,295 what kind of training is good, 10 00:00:25,297 --> 00:00:29,178 and how you deal with that when you approach it, 11 00:00:29,203 --> 00:00:32,616 and the process of learning about that, was focused on in Section 2. 12 00:00:32,641 --> 00:00:34,020 Now, in section 3, 13 00:00:34,022 --> 00:00:36,217 before we move on to the actual drawing, 14 00:00:36,242 --> 00:00:39,071 we're going to go over 15 00:00:39,073 --> 00:00:40,634 what's important. 16 00:00:40,636 --> 00:00:43,423 We'll learn how to make the human body look good 17 00:00:43,425 --> 00:00:45,700 and how you can create it with your own intentions. 18 00:00:45,702 --> 00:00:47,348 We'll learn 19 00:00:47,350 --> 00:00:50,859 what kinds of elements we can use 20 00:00:50,884 --> 00:00:52,461 when we're composing a canvas. 21 00:00:52,463 --> 00:00:54,787 In other words, what we're going to do from now on is 22 00:00:54,789 --> 00:00:57,788 a real illustration class. 23 00:00:57,813 --> 00:01:00,612 Since we're going through the illustrations, 24 00:01:00,613 --> 00:01:02,846 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,847 --> 00:01:03,270 let's take some time to remind ourselves 26 00:01:03,272 --> 00:01:05,505 of the old information we are about to forget. 27 00:01:06,441 --> 00:01:08,274 What's important in illustrations is, 28 00:01:10,216 --> 00:01:13,157 what we make up is not the composition of the characters, 29 00:01:16,804 --> 00:01:18,549 what we make up is 30 00:01:18,574 --> 00:01:21,471 a square screen called an illustration. 31 00:01:23,494 --> 00:01:25,641 When it comes to organizing this screen, 32 00:01:29,243 --> 00:01:31,705 the character is just used as a theme. 33 00:01:31,707 --> 00:01:33,740 It's very important. 34 00:01:33,765 --> 00:01:36,196 Please remember this part. 35 00:01:36,221 --> 00:01:39,430 Then, using the theme of the character, 36 00:01:39,716 --> 00:01:41,417 when you organize the screen, 37 00:01:41,419 --> 00:01:43,415 how could you approach it? 38 00:01:43,417 --> 00:01:46,985 In terms of approach, the theme of this character is... 39 00:01:47,118 --> 00:01:49,649 We usually draw character illustrations, right? 40 00:01:49,742 --> 00:01:53,727 It's kind of like meat. 41 00:01:55,470 --> 00:01:59,489 Comparing the ingredients to the illustration, 42 00:01:59,514 --> 00:02:01,132 the character is like meat. 43 00:02:01,157 --> 00:02:02,351 What is meat? 44 00:02:02,376 --> 00:02:04,781 Except for those who really hate meat, 45 00:02:04,783 --> 00:02:07,954 it'd be the main character if there's meat as part of your meal. 46 00:02:08,180 --> 00:02:11,437 It stands out. 47 00:02:11,462 --> 00:02:14,141 Most of the main characters eat it by themselves. 48 00:02:14,540 --> 00:02:18,515 Then, how could you make sure the meat is delicious? 49 00:02:18,540 --> 00:02:21,282 Of course, the freshness of the meat itself is very important. 50 00:02:21,571 --> 00:02:24,113 The freshness of the meat means 51 00:02:24,115 --> 00:02:26,902 how well developed this character is. 52 00:02:28,425 --> 00:02:30,961 The setting and appearance of this character 53 00:02:31,134 --> 00:02:34,494 and the appearance of your design or your drawing skills, 54 00:02:34,754 --> 00:02:36,543 those things are very important, too. 55 00:02:36,545 --> 00:02:37,976 Of course, it must be important. 56 00:02:38,001 --> 00:02:40,335 People say that quality matters for meat. 57 00:02:40,360 --> 00:02:41,952 But apart from that, 58 00:02:41,977 --> 00:02:44,766 no matter what kind of meat it is, the recipe is 59 00:02:44,791 --> 00:02:46,938 very important. 60 00:02:48,648 --> 00:02:50,856 If this was the illustration, 61 00:02:50,858 --> 00:02:52,095 it's going to be the direction part. 62 00:02:54,087 --> 00:02:58,793 We brought the best A+ beef. 63 00:02:58,795 --> 00:03:00,056 We're going to cook it now. 64 00:03:00,058 --> 00:03:02,585 I grilled it for 5 hours. 65 00:03:02,623 --> 00:03:03,944 The meat will go bad. 66 00:03:03,969 --> 00:03:05,436 We shouldn't cook it like that. 67 00:03:05,679 --> 00:03:08,185 And it's no good to have the meat raw. 68 00:03:08,210 --> 00:03:09,326 Then what should we do? 69 00:03:09,328 --> 00:03:10,904 Prepare a garnish, 70 00:03:10,929 --> 00:03:13,243 depending on the quality of the meat, 71 00:03:13,245 --> 00:03:15,183 if the meat is relatively poor quality, 72 00:03:15,185 --> 00:03:19,300 or if it's a minor part of the animal that people don't like, 73 00:03:19,302 --> 00:03:20,821 find the right recipe for it, 74 00:03:21,202 --> 00:03:24,029 or if it's a part that people do usually like, 75 00:03:24,054 --> 00:03:25,580 for example pork belly, 76 00:03:25,582 --> 00:03:27,553 it goes well with just salt and pepper. 77 00:03:27,722 --> 00:03:30,330 Like that, for the major materials that people like 78 00:03:30,332 --> 00:03:33,029 you have to think about how it would be in a raw state. 79 00:03:33,054 --> 00:03:35,644 If you don't think people will like an unfamiliar material, 80 00:03:35,646 --> 00:03:39,911 you need to make an impactful recipe to match it accordingly. 81 00:03:39,913 --> 00:03:42,358 You need to be able to direct it. 82 00:03:42,582 --> 00:03:45,505 So we prepared material earlier. 83 00:03:45,530 --> 00:03:47,377 What we prepared in Section 2 was 84 00:03:47,379 --> 00:03:49,319 about characters. 85 00:03:49,485 --> 00:03:53,724 Then starting from Section 3, related to the theme of characters, 86 00:03:53,749 --> 00:03:55,840 how should we direct them? 87 00:03:55,842 --> 00:03:57,780 We're going to take some time to figure it out. 88 00:04:02,399 --> 00:04:06,405 Before we start, let's take a look at the gaze. 89 00:04:07,894 --> 00:04:10,076 So, what does the term "gaze" mean? 90 00:04:10,078 --> 00:04:13,474 When we look at the illustration, 91 00:04:13,499 --> 00:04:16,950 in what order would the eyes see, from where to where? 92 00:04:16,952 --> 00:04:18,944 This is the gaze. 93 00:04:19,085 --> 00:04:21,693 When you look at the screen, 94 00:04:21,718 --> 00:04:23,977 people's eyes start from the top left, 95 00:04:23,979 --> 00:04:25,877 and they're going to go down to the bottom right. 96 00:04:25,902 --> 00:04:28,537 This is the exact order. 97 00:04:28,562 --> 00:04:30,630 Of course, I don't think everyone reads like this. 98 00:04:30,655 --> 00:04:33,828 It can change depending on the situation of the illustration, 99 00:04:34,007 --> 00:04:37,000 or people from Japan might look at it the opposite way. 100 00:04:37,002 --> 00:04:38,721 There's a theory 101 00:04:38,723 --> 00:04:42,303 that it's closely related to the order of reading. 102 00:04:42,328 --> 00:04:45,517 People from Japan do read from left to right. 103 00:04:45,542 --> 00:04:47,832 But they read manga comics from right to left. 104 00:04:47,857 --> 00:04:50,506 I heard that they could even be flipped over. 105 00:04:50,531 --> 00:04:53,167 In general, though, it's from left to right, 106 00:04:53,192 --> 00:04:57,194 and there are many cases where it goes down and flows to the right. 107 00:04:57,219 --> 00:04:59,619 That's the general framework for the gaze. 108 00:05:01,319 --> 00:05:03,790 Then how will it be used? 109 00:05:03,792 --> 00:05:05,850 You might wonder if this theory exists. 110 00:05:05,852 --> 00:05:08,896 When you design a movie poster, 111 00:05:08,898 --> 00:05:12,284 you don't put important designs in the bottom left. 112 00:05:12,460 --> 00:05:15,631 So important information is as central as possible, 113 00:05:15,875 --> 00:05:17,966 or on the top right side. 114 00:05:17,991 --> 00:05:20,507 They fill this section with 115 00:05:20,532 --> 00:05:21,891 as little important information as possible. 116 00:05:21,916 --> 00:05:24,370 It'd be great to take a look at 117 00:05:24,372 --> 00:05:26,388 a few movie posters later. 118 00:05:26,413 --> 00:05:29,602 In illustration, 119 00:05:29,604 --> 00:05:31,318 the gaze is almost like a simple frame. 120 00:05:31,320 --> 00:05:34,149 Then we need to know how to use this. 121 00:05:34,151 --> 00:05:36,000 So, let's say people gaze 122 00:05:36,002 --> 00:05:37,210 from the top left to the bottom right. 123 00:05:37,235 --> 00:05:38,655 So, 124 00:05:38,680 --> 00:05:41,034 how should I use this to make it well? 125 00:05:41,059 --> 00:05:43,233 Let's organize it again. 126 00:05:43,235 --> 00:05:47,114 We need pretty illustrations. 127 00:05:47,116 --> 00:05:48,419 That's what I think. 128 00:05:48,421 --> 00:05:53,214 As a result, think of it as making one illustration 129 00:05:53,216 --> 00:05:55,242 you can focus on for a long time. 130 00:05:55,655 --> 00:05:57,640 Unlike cartoons and animations, 131 00:05:57,642 --> 00:06:00,734 You have to make a strong impression with just one illustration 132 00:06:00,759 --> 00:06:03,456 and you need to put in elements 133 00:06:03,481 --> 00:06:04,974 that the viewers can enjoy. 134 00:06:04,999 --> 00:06:06,620 So, it's very important to 135 00:06:06,622 --> 00:06:08,637 make the gaze linger as long as possible 136 00:06:08,639 --> 00:06:10,027 on this one piece. 137 00:06:10,029 --> 00:06:12,991 Then, what are the conditions for that? 138 00:06:13,016 --> 00:06:14,944 There are two main conditions. 139 00:06:14,979 --> 00:06:18,430 First, the gaze needs to flow smoothly. 140 00:06:19,184 --> 00:06:22,468 And secondly, in the middle of the smooth flow of the gaze, 141 00:06:22,493 --> 00:06:24,428 there has to be a break. 142 00:06:25,110 --> 00:06:27,077 You need to 'feel' the illustration. 143 00:06:27,476 --> 00:06:30,046 When things go that way, as a result, 144 00:06:30,071 --> 00:06:32,328 we can feel the illustration for a long time. 145 00:06:32,353 --> 00:06:35,639 You can think of it as a good illustration. 146 00:06:37,073 --> 00:06:40,506 Then let's apply it to a character. 147 00:06:42,321 --> 00:06:44,395 For those who are confused, let me summarize. 148 00:06:44,420 --> 00:06:47,750 When you look at the screen, 149 00:06:47,752 --> 00:06:49,950 from the top left to the bottom right, 150 00:06:49,952 --> 00:06:52,499 that's people's general gaze. 151 00:06:52,711 --> 00:06:56,591 And when you apply this to illustration, 152 00:06:56,616 --> 00:07:00,347 so that we can keep our eyes on it for as long as possible, 153 00:07:00,349 --> 00:07:01,702 we're going to display them now. 154 00:07:01,727 --> 00:07:04,052 We need to arrange things that we can enjoy from time to time, 155 00:07:04,077 --> 00:07:07,338 so that the viewers can be satisfied. 156 00:07:07,340 --> 00:07:09,671 Let's divide it into details. 157 00:07:09,696 --> 00:07:11,639 If I were to go into character illustration, 158 00:07:15,796 --> 00:07:17,718 how should I create this? 159 00:07:17,966 --> 00:07:20,547 In the character illustration, 160 00:07:20,549 --> 00:07:21,960 let's imagine 161 00:07:21,962 --> 00:07:23,472 how people will look at the illustration. 162 00:07:24,097 --> 00:07:27,092 When you students see a character illustration, 163 00:07:27,117 --> 00:07:29,046 which part will you look at first? 164 00:07:29,071 --> 00:07:33,099 I think most of you will see the character first. 165 00:07:33,124 --> 00:07:35,120 Sometimes not. 166 00:07:35,122 --> 00:07:37,022 Even if it's an illustration with a character, 167 00:07:37,024 --> 00:07:39,399 there's also illustrations that are mainly background. 168 00:07:39,401 --> 00:07:41,702 So it's only about 80-90%. 169 00:07:41,727 --> 00:07:43,057 There are times when it's not. 170 00:07:43,163 --> 00:07:44,796 But for most of the illustrations, 171 00:07:44,821 --> 00:07:46,468 you may notice the characters first. 172 00:07:46,493 --> 00:07:48,143 Which part do you see in a character? 173 00:07:48,172 --> 00:07:51,511 We look at the face of the character first. 174 00:07:51,940 --> 00:07:54,576 Look at the face and move to the body. 175 00:07:54,578 --> 00:07:56,170 It's a general flow of the gaze. 176 00:07:56,195 --> 00:07:58,305 I'll open up a few files. 177 00:07:59,486 --> 00:08:01,151 I brought two illustrations. 178 00:08:01,176 --> 00:08:03,100 1 and 2. 179 00:08:03,591 --> 00:08:07,241 You'll be able to see that the two images are quite different. 180 00:08:07,442 --> 00:08:09,804 The first page looks very calm, 181 00:08:09,806 --> 00:08:11,510 overall, it looks cool, 182 00:08:11,512 --> 00:08:14,201 and it's comfortable to observe. 183 00:08:14,203 --> 00:08:16,866 While the second one looks a bit more intense, 184 00:08:16,891 --> 00:08:18,969 and more dynamic. 185 00:08:18,994 --> 00:08:20,903 What's the difference between these two? 186 00:08:20,905 --> 00:08:22,714 Let's 187 00:08:22,716 --> 00:08:23,976 think about it. 188 00:08:24,091 --> 00:08:27,036 The first one looks at the face first, 189 00:08:27,320 --> 00:08:30,749 and then it goes down towards the body. 190 00:08:31,241 --> 00:08:33,801 It could be different if there are background elements. 191 00:08:33,803 --> 00:08:36,281 But usually in an illustration with a single character, 192 00:08:36,282 --> 00:08:38,930 the flow from the character's face to the body 193 00:08:38,931 --> 00:08:40,650 would be the most common trend. 194 00:08:40,655 --> 00:08:42,593 That's why we see the face first, 195 00:08:42,618 --> 00:08:44,225 and when it goes down, 196 00:08:44,385 --> 00:08:48,225 since the character's body isn't that bent either, 197 00:08:48,725 --> 00:08:50,835 it gives a calm impression. 198 00:08:51,416 --> 00:08:54,600 On the contrary, the more your upper and lower body is bent, 199 00:08:54,602 --> 00:08:56,952 it would give you a dynamic impression. 200 00:08:56,977 --> 00:09:00,437 But this time, the character's body is calm. 201 00:09:00,462 --> 00:09:03,116 You can't help the gaze flowing like that. 202 00:09:03,141 --> 00:09:06,109 But the second character's face, 203 00:09:06,134 --> 00:09:07,643 on the other hand, it's down there. 204 00:09:09,476 --> 00:09:11,502 Let's say we have the introduction, development, turn, and conclusion in an illustration. 205 00:09:11,503 --> 00:09:15,137 If the first illustration showed what's important in the introduction, 206 00:09:15,138 --> 00:09:18,819 the second illustration showed what's important in the development stage. 207 00:09:18,844 --> 00:09:21,159 That's why it gives a strong impression, 208 00:09:21,184 --> 00:09:23,650 and unlike the general trend 209 00:09:23,651 --> 00:09:24,950 that the flow of the gaze moves from top to bottom, 210 00:09:24,952 --> 00:09:26,887 it bent from the bottom to the top. 211 00:09:27,809 --> 00:09:31,092 So it goes opposite to the flow, 212 00:09:31,117 --> 00:09:32,733 which was from top left to bottom right. 213 00:09:33,395 --> 00:09:34,873 So you may wonder 214 00:09:34,898 --> 00:09:36,136 whether you could do that or not. 215 00:09:36,161 --> 00:09:38,162 Of course, it's uncomfortable to look at now. 216 00:09:38,164 --> 00:09:41,535 This is an illustration that you can see only at a glance. 217 00:09:41,984 --> 00:09:45,392 But by making them go against the general flow, 218 00:09:45,856 --> 00:09:47,480 by putting it in the opposite way, 219 00:09:47,482 --> 00:09:50,042 it gives it a dynamic vibe. 220 00:09:50,058 --> 00:09:52,011 It makes a strong impression. 221 00:09:52,613 --> 00:09:55,025 You usually won't use this kind of mixture. 222 00:09:55,026 --> 00:09:56,660 But if you do use it, 223 00:09:56,661 --> 00:09:59,120 viewers will think that it is unique. 224 00:10:00,345 --> 00:10:02,424 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 225 00:10:02,425 --> 00:10:03,623 Other than that, if you look at the overall flow of the gaze, 226 00:10:03,625 --> 00:10:06,594 there aren't many things that disrupt the character at this point. 227 00:10:07,124 --> 00:10:09,179 The gaze flows from top to bottom, 228 00:10:09,203 --> 00:10:12,163 and there's nothing distracting in the middle. 229 00:10:12,187 --> 00:10:16,007 You can say that there are elements that go sideways, 230 00:10:16,031 --> 00:10:18,491 but there's nothing in particular that distracts our attention. 231 00:10:18,824 --> 00:10:20,273 Even the clouds in the back, 232 00:10:20,297 --> 00:10:23,292 you'll be able to see them as if they're surrounding the character. 233 00:10:24,876 --> 00:10:26,516 But if you look at this illustration, 234 00:10:26,540 --> 00:10:29,847 let's say the flow of the character's eyes goes up like this, 235 00:10:29,871 --> 00:10:33,135 in between, there are elements that distract our attention, 236 00:10:33,159 --> 00:10:35,792 and the flow that goes back and forth. 237 00:10:35,816 --> 00:10:37,986 You'll be able to see that most of those flows are connected. 238 00:10:38,604 --> 00:10:40,010 Because of these things, 239 00:10:40,034 --> 00:10:43,604 this illustration becomes more dynamic. 240 00:10:44,087 --> 00:10:45,046 Within the gaze, 241 00:10:45,070 --> 00:10:47,425 there are the main gaze and the sub gaze. 242 00:10:47,449 --> 00:10:50,018 Main gaze and sub gaze. 243 00:10:50,042 --> 00:10:51,658 If the main gaze focuses on 244 00:10:51,682 --> 00:10:53,952 the character, 245 00:10:53,976 --> 00:10:55,452 the sub gaze will decide 246 00:10:55,454 --> 00:10:57,525 the overall atmosphere 247 00:10:57,527 --> 00:10:59,229 of the illustration. 248 00:10:59,253 --> 00:11:01,253 To give a flashy and dynamic vibe, 249 00:11:01,277 --> 00:11:03,299 the sub gaze is arranged for us 250 00:11:03,323 --> 00:11:07,099 to cut off the flow as much as possible. 251 00:11:08,533 --> 00:11:11,658 So that it seems like there's a lot of meaning behind it, 252 00:11:11,957 --> 00:11:13,895 with a stronger impression, 253 00:11:13,919 --> 00:11:15,415 and that's that kind of illustration. 254 00:11:15,439 --> 00:11:16,978 On the other hand, with the former one, 255 00:11:17,002 --> 00:11:19,797 there's nothing that bothers the flow of the gaze, 256 00:11:19,821 --> 00:11:21,587 so you could observe it calmly, 257 00:11:21,611 --> 00:11:24,037 and you come to focus on it and observe it slowly, 258 00:11:24,061 --> 00:11:26,204 in a relaxed manner. 259 00:11:26,228 --> 00:11:28,895 So the way you create the illustration changes. 260 00:11:30,593 --> 00:11:33,768 This includes the drawing of the character, 261 00:11:33,792 --> 00:11:35,792 but it also goes for the coloring. 262 00:11:35,976 --> 00:11:37,099 For example, 263 00:11:37,123 --> 00:11:40,131 this character has more light. 264 00:11:40,714 --> 00:11:43,576 There's a lot of shadow as well. 265 00:11:43,895 --> 00:11:46,822 But on the other hand, there's not much shadow on this side, 266 00:11:46,957 --> 00:11:49,229 and the light spread so smoothly that it came in. 267 00:11:49,492 --> 00:11:51,410 Including those things, 268 00:11:51,434 --> 00:11:53,952 with example A, the overall gaze 269 00:11:53,976 --> 00:11:56,374 would be droopy. 270 00:11:56,398 --> 00:11:58,235 However, the gaze flow would be different with example B 271 00:11:58,259 --> 00:12:00,593 because the image is fancy and strong. 272 00:12:01,097 --> 00:12:02,766 It is the difference in the illustrative mood, 273 00:12:02,790 --> 00:12:05,820 depending on the gaze. 274 00:12:09,564 --> 00:12:11,224 Let's come back to this point. 275 00:12:11,248 --> 00:12:13,529 In character illustration, our main gaze 276 00:12:13,553 --> 00:12:15,788 flows from the face to the body. 277 00:12:16,114 --> 00:12:18,431 The more the gaze flows calmly, 278 00:12:18,455 --> 00:12:19,792 the calmer the illustration will be. 279 00:12:19,816 --> 00:12:21,816 But, if the gaze flows in the opposite direction 280 00:12:21,840 --> 00:12:24,434 or if it is reverted 281 00:12:25,124 --> 00:12:27,761 and if there are fancy elements 282 00:12:28,093 --> 00:12:30,495 that distract the gaze, 283 00:12:30,519 --> 00:12:33,457 it will make a stronger impression overall. 284 00:12:34,167 --> 00:12:36,732 There are many other things you can utilize, 285 00:12:36,756 --> 00:12:39,030 but, that's all you need to know for now. 286 00:12:39,054 --> 00:12:41,054 If you want to draw a calm character, 287 00:12:41,069 --> 00:12:42,934 then, try to make the character's gaze 288 00:12:42,967 --> 00:12:45,196 not interrupted by any objects. 289 00:12:45,220 --> 00:12:48,106 And try to make the overall flow calm. 290 00:12:48,288 --> 00:12:50,827 On the other hand, if you want to draw something dynamic, 291 00:12:50,851 --> 00:12:52,963 it's also important to strengthen the flow of characters, 292 00:12:52,987 --> 00:12:54,786 that's an effective method. 293 00:12:54,810 --> 00:12:56,687 In that intense flow, 294 00:12:56,711 --> 00:12:59,493 by using these additional elements, 295 00:12:59,517 --> 00:13:02,292 the gaze won't have a single flow 296 00:13:02,316 --> 00:13:05,026 but will the gaze will be cut off in the middle 297 00:13:05,050 --> 00:13:08,210 and the illustration will look fancier. 298 00:13:08,484 --> 00:13:10,886 Usually, you can say that you're making it 299 00:13:10,910 --> 00:13:13,542 by understanding the difference depending on the mood 300 00:13:13,566 --> 00:13:16,556 and utilizing that knowledge. 301 00:13:17,728 --> 00:13:20,222 Even if we went through some theory, 302 00:13:20,246 --> 00:13:22,246 you still might not get it. 303 00:13:22,270 --> 00:13:24,551 Let's use it a real situation. 304 00:13:24,575 --> 00:13:26,914 We're going to use the character on the left, 305 00:13:26,938 --> 00:13:29,591 to draw a simple illustration. 306 00:13:30,337 --> 00:13:32,844 Since it's a character in a swimsuit, 307 00:13:32,868 --> 00:13:35,082 it was made for skin samples. 308 00:13:35,302 --> 00:13:36,154 So with this one, 309 00:13:36,178 --> 00:13:38,689 let's say we're drawing an illustration. 310 00:13:41,566 --> 00:13:44,272 I'm sure it'll come out in my teachings about thumbnails but 311 00:13:44,296 --> 00:13:45,635 when composing the thumbnail, 312 00:13:45,659 --> 00:13:48,128 it's important to make the parts 313 00:13:48,153 --> 00:13:49,755 you want to emphasize more clear. 314 00:13:50,387 --> 00:13:52,660 First of all, to draw attention, 315 00:13:52,684 --> 00:13:54,485 we need to organize it well. 316 00:13:54,509 --> 00:13:57,702 So the first illustration will be a single character. 317 00:13:57,726 --> 00:13:59,421 Let's look at various cases. 318 00:14:03,064 --> 00:14:04,819 For the second illustration, 319 00:14:05,479 --> 00:14:07,887 we're going to use simple objects with it. 320 00:14:09,833 --> 00:14:11,580 And in the third illustration, 321 00:14:14,158 --> 00:14:16,182 we're going to have multiple characters. 322 00:14:19,101 --> 00:14:20,316 These three things, 323 00:14:20,340 --> 00:14:23,214 I want you to practice these things the most 324 00:14:23,238 --> 00:14:26,964 when you work on illustrations. 325 00:14:26,988 --> 00:14:28,988 Let me tell you why. 326 00:14:29,012 --> 00:14:30,089 There's nothing else to say 327 00:14:30,113 --> 00:14:31,587 about the character. 328 00:14:31,612 --> 00:14:34,577 In character illustration, we would draw a lot of illustrations 329 00:14:34,601 --> 00:14:36,843 with a character in it. 330 00:14:37,454 --> 00:14:40,905 And we're going to connect a lot of things to the character. 331 00:14:41,275 --> 00:14:43,945 But if that object doesn't go well with the character, 332 00:14:43,969 --> 00:14:46,161 you may struggle when you draw illustrations. 333 00:14:46,395 --> 00:14:48,263 So, to match the character, 334 00:14:48,287 --> 00:14:50,287 we need to know how to deploy it. 335 00:14:51,658 --> 00:14:52,887 In addition to that, 336 00:14:52,911 --> 00:14:55,170 you will practice a lot of illustrations 337 00:14:55,171 --> 00:14:56,574 with two characters at the same time. 338 00:14:56,633 --> 00:14:59,648 Especially among those who want to work in the field, 339 00:14:59,672 --> 00:15:01,751 or those who want to work on the covers of novels, 340 00:15:01,775 --> 00:15:03,675 if you want to try that later, 341 00:15:03,699 --> 00:15:06,836 it's very important. 342 00:15:06,860 --> 00:15:09,400 Most novels have two or more characters on the cover. 343 00:15:09,424 --> 00:15:10,671 And most of them are male and female characters, 344 00:15:10,683 --> 00:15:12,276 cuddling each other. 345 00:15:12,300 --> 00:15:15,202 So, it would help you a lot 346 00:15:15,226 --> 00:15:18,398 if you know in advance how to make the gaze flow 347 00:15:18,422 --> 00:15:21,736 when you're composing the characters. 348 00:15:22,305 --> 00:15:24,165 Let's get started. 349 00:15:24,385 --> 00:15:26,353 If you are going to show 350 00:15:26,377 --> 00:15:28,057 the character first, 351 00:15:28,081 --> 00:15:31,516 and you want it to be more dynamic overall, 352 00:15:32,262 --> 00:15:34,378 with the upper body part of the character 353 00:15:34,402 --> 00:15:36,566 being emphasized. 354 00:15:36,590 --> 00:15:38,590 Or you want to emphasize the lower body. 355 00:15:38,614 --> 00:15:39,854 You need to decide these things first. 356 00:15:39,878 --> 00:15:42,709 I'm going to show you something dynamic. 357 00:15:42,986 --> 00:15:44,883 I'll show you a dynamic performance, 358 00:15:44,913 --> 00:15:47,267 with a way that emphasizes the upper body of the character. 359 00:15:47,269 --> 00:15:48,688 Let's get started. 360 00:15:49,698 --> 00:15:51,857 If we were to do it dynamically, 361 00:15:51,882 --> 00:15:54,492 you can bend the gaze 362 00:15:54,516 --> 00:15:56,218 from the top left to the bottom right a little bit. 363 00:15:57,141 --> 00:16:00,401 Then let's put the character on the right side. 364 00:16:07,574 --> 00:16:09,982 I'm going to place the character on the right, 365 00:16:11,935 --> 00:16:14,620 and we're going to increase the amount of information here. 366 00:16:15,188 --> 00:16:18,505 The character is wearing a swimsuit, 367 00:16:18,529 --> 00:16:20,238 and the design is very simple, too. 368 00:16:21,878 --> 00:16:22,958 That means, 369 00:16:22,982 --> 00:16:25,216 there's not much information added. 370 00:16:25,240 --> 00:16:27,901 But if you tried to give a strong impression, 371 00:16:27,925 --> 00:16:29,090 as I said, 372 00:16:29,092 --> 00:16:31,460 we should put a lot of elements around it. 373 00:16:33,746 --> 00:16:35,841 But we decided to use the character only. 374 00:16:36,026 --> 00:16:38,228 Then you have to increase the information that makes up the character. 375 00:16:38,252 --> 00:16:40,593 How can we increase that information? 376 00:16:41,353 --> 00:16:43,476 There are many things you can use at this point, 377 00:16:43,500 --> 00:16:45,437 but if I were to point out one thing, 378 00:16:45,461 --> 00:16:47,106 there's an element called perspective. 379 00:16:49,719 --> 00:16:51,424 An illustration with perspective, 380 00:16:51,448 --> 00:16:53,001 and one without it... 381 00:16:53,025 --> 00:16:54,698 out of those two, 382 00:16:54,722 --> 00:16:56,978 the illustration with perspective looks a bit fancier. 383 00:16:57,184 --> 00:16:59,911 Therefore, if you make an illustration 384 00:16:59,946 --> 00:17:02,692 with a high angle and perspective applied, 385 00:17:02,705 --> 00:17:04,705 it'll make a stronger first impression. 386 00:17:05,124 --> 00:17:07,035 But even if you just use it like this, 387 00:17:07,059 --> 00:17:08,760 it might not be enough. 388 00:17:08,784 --> 00:17:11,630 If you want to explicitly apply perspectives, 389 00:17:11,850 --> 00:17:13,107 how can you do that? 390 00:17:14,428 --> 00:17:16,729 You can use a perspective that widens. 391 00:17:24,471 --> 00:17:27,475 For example, the face of this character, 392 00:17:33,421 --> 00:17:36,234 it makes it look like a low angle. 393 00:17:52,468 --> 00:17:54,163 And on the upper body, 394 00:17:54,187 --> 00:17:55,851 give a strong high angle. 395 00:17:58,306 --> 00:17:59,556 If you do it like that, 396 00:17:59,580 --> 00:18:02,361 with the upper body with that angle and without the angle, 397 00:18:02,385 --> 00:18:06,218 or the part of your face that went into a low angle, 398 00:18:06,242 --> 00:18:07,937 able to make a gap. 399 00:18:08,533 --> 00:18:11,907 So there are two angles at the same time. 400 00:18:12,056 --> 00:18:13,540 So that the people who are observing 401 00:18:13,564 --> 00:18:16,466 might think there's a lot of information there. 402 00:18:35,590 --> 00:18:37,649 I said it would be more dynamic 403 00:18:37,662 --> 00:18:40,039 if you bend the upper and lower body a lot. 404 00:18:55,763 --> 00:18:58,242 To make the background more fancy, 405 00:18:58,266 --> 00:19:00,385 you can direct the character to be swimming in the water. 406 00:19:00,397 --> 00:19:02,626 I think you could direct a circumstance like that. 407 00:19:13,959 --> 00:19:15,813 If you arrange it like this, 408 00:19:15,837 --> 00:19:17,979 although it's a character in a simple swimsuit, 409 00:19:18,003 --> 00:19:20,863 you could see that the overall vibe has become quite fancy. 410 00:19:22,780 --> 00:19:24,840 So, there's a difference in atmosphere 411 00:19:24,842 --> 00:19:26,814 when you draw this standing character 412 00:19:27,347 --> 00:19:28,838 like this, 413 00:19:28,862 --> 00:19:30,998 and like this. 414 00:19:33,917 --> 00:19:36,055 Let's see how many theories you've used. 415 00:19:36,080 --> 00:19:37,106 First, 416 00:19:38,839 --> 00:19:40,231 people's gaze, 417 00:19:40,255 --> 00:19:42,930 basically, it flows from top left to bottom right. 418 00:19:42,954 --> 00:19:44,719 Since we were going to make a dynamic vibe, 419 00:19:44,743 --> 00:19:47,141 it was a bit different from the basic structure. 420 00:19:47,900 --> 00:19:51,386 So it went from the top right to the bottom left, 421 00:19:51,410 --> 00:19:54,930 and it is made up of a line that falls back to the right. 422 00:19:54,954 --> 00:19:56,258 This is the first theory. 423 00:19:56,282 --> 00:19:58,119 And second, perspective, 424 00:19:58,143 --> 00:20:00,470 to give information. 425 00:20:00,494 --> 00:20:02,494 Since the character's design is simple, 426 00:20:03,652 --> 00:20:05,846 to increase the amount of information, 427 00:20:05,870 --> 00:20:07,579 the face is kind of at a low angle, 428 00:20:08,169 --> 00:20:09,866 a high angle for the upper body, 429 00:20:10,003 --> 00:20:12,920 and by giving a stronger high angle to the lower body, 430 00:20:13,048 --> 00:20:15,498 I put a lot of perspective in between. 431 00:20:15,522 --> 00:20:17,111 We made sure that 432 00:20:17,135 --> 00:20:20,378 the viewers can focus on this area, where there are 433 00:20:20,402 --> 00:20:22,160 a lot of elements. 434 00:20:22,970 --> 00:20:25,051 By applying a high angle, 435 00:20:25,605 --> 00:20:29,525 we made sure that the viewers can focus on the chest area 436 00:20:29,549 --> 00:20:30,775 and the facial area. 437 00:20:30,983 --> 00:20:34,142 So we have three theories in total. 438 00:20:34,987 --> 00:20:37,956 On the other hand, if you want to make the illustration look calm, 439 00:20:37,980 --> 00:20:40,392 you're only going to draw this character, 440 00:20:40,416 --> 00:20:43,197 with a calm mood overall. 441 00:20:43,221 --> 00:20:44,277 Then, 442 00:20:44,301 --> 00:20:46,301 things change a little bit here. 443 00:20:46,954 --> 00:20:49,241 Let's do the opposite. 444 00:20:49,348 --> 00:20:50,711 What did we do first? 445 00:20:50,735 --> 00:20:52,956 The gaze flows from the top left to the bottom right, 446 00:20:53,126 --> 00:20:54,767 let's start from this point. 447 00:20:55,584 --> 00:20:57,892 And keep the perspective as low as possible. 448 00:20:58,325 --> 00:21:00,378 It's going to be a low angle, 449 00:21:00,402 --> 00:21:02,167 but we're not going to turn up the angle more, 450 00:21:02,191 --> 00:21:04,000 we're going to apply just a small low angle 451 00:21:04,341 --> 00:21:07,373 or just not apply perspective at all. 452 00:21:09,142 --> 00:21:10,143 The posing of the character 453 00:21:10,167 --> 00:21:12,062 is the usual dynamic posing, 454 00:21:16,211 --> 00:21:19,789 so let's change it to a normal pose. 455 00:21:45,679 --> 00:21:47,696 Let's say there's some background. 456 00:21:47,720 --> 00:21:50,608 It would be a bit bland if the gaze just goes downwards. 457 00:21:50,632 --> 00:21:53,555 In fact, in illustrations, it's good if the screen is full. 458 00:21:53,782 --> 00:21:54,741 So, to do that, 459 00:21:54,765 --> 00:21:57,674 we have to put in more elements here. 460 00:21:59,855 --> 00:22:01,545 Let's put in palm trees. 461 00:22:02,525 --> 00:22:04,067 Because the character is wearing a swimsuit. 462 00:22:13,363 --> 00:22:15,174 If you place it like this, 463 00:22:15,198 --> 00:22:16,774 you'll be able to see that it's definitely different 464 00:22:18,330 --> 00:22:20,481 from the character on the top. 465 00:22:22,199 --> 00:22:24,166 It's definitely more dynamic. 466 00:22:24,763 --> 00:22:26,424 Quiet and calm. 467 00:22:26,716 --> 00:22:28,903 You can feel the difference between the two. 468 00:22:32,653 --> 00:22:36,275 To tell you one more theory at this point, 469 00:22:36,299 --> 00:22:37,959 when you are positioning the gaze, 470 00:22:37,983 --> 00:22:41,183 and when you position linear elements around it 471 00:22:41,214 --> 00:22:42,263 like these ones, 472 00:22:42,973 --> 00:22:46,743 it's good if they are connected naturally. 473 00:22:46,768 --> 00:22:49,400 If the lines are cut off in the middle, 474 00:22:49,424 --> 00:22:53,129 the gaze won't flow naturally 475 00:22:53,154 --> 00:22:54,741 like I told you before. 476 00:22:54,765 --> 00:22:57,071 So, when these linear elements are added, 477 00:22:57,095 --> 00:22:58,292 even when they go outwards, 478 00:22:58,316 --> 00:22:59,880 you need to make sure that the gaze 479 00:22:59,882 --> 00:23:01,061 goes back in again. 480 00:23:01,438 --> 00:23:03,427 So, these elements would 481 00:23:04,074 --> 00:23:06,929 be connected when you place them 482 00:23:06,953 --> 00:23:08,143 no matter how you place them. 483 00:23:10,203 --> 00:23:11,851 Although it might be unnatural, 484 00:23:11,875 --> 00:23:13,704 you need to place these elements well 485 00:23:13,728 --> 00:23:15,018 so that the viewer's gaze 486 00:23:15,042 --> 00:23:17,980 can flow along with them naturally. 487 00:23:18,775 --> 00:23:21,318 So, with this illustration, 488 00:23:21,342 --> 00:23:24,727 the gaze that went to the bottom right with the character 489 00:23:24,751 --> 00:23:27,646 shouldn't just end, but it should go back up with the palm tree. 490 00:23:28,037 --> 00:23:30,537 So, what element can we add 491 00:23:30,561 --> 00:23:32,021 so that the gaze that went down with the character 492 00:23:32,046 --> 00:23:34,057 from the right 493 00:23:34,059 --> 00:23:35,245 to the bottom 494 00:23:35,291 --> 00:23:36,687 comes back up again? 495 00:23:36,711 --> 00:23:38,207 We can make it look like they're swimming. 496 00:23:39,775 --> 00:23:41,429 So, we can add a spray of water 497 00:23:41,453 --> 00:23:43,558 or a tube. 498 00:23:44,261 --> 00:23:45,661 If you add these elements, 499 00:23:45,685 --> 00:23:48,605 it would be even more effective. 500 00:23:51,051 --> 00:23:53,434 So, we briefly looked at 501 00:23:53,458 --> 00:23:54,691 how the gaze applies 502 00:23:54,715 --> 00:23:56,832 when you're composing a canvas 503 00:23:56,856 --> 00:23:58,291 with a single character. 504 00:23:58,315 --> 00:24:01,722 Of course, this is just one of many cases. 505 00:24:01,746 --> 00:24:03,961 You can think of it as the overall flow. 506 00:24:04,150 --> 00:24:06,676 If you want to draw a calm character, 507 00:24:06,700 --> 00:24:08,558 you can do a static gaze. 508 00:24:08,582 --> 00:24:11,142 But if you want to draw a dynamic character, 509 00:24:11,166 --> 00:24:13,280 break the flow 510 00:24:13,282 --> 00:24:14,763 that goes from the top left to the bottom right, 511 00:24:14,938 --> 00:24:15,745 and while working on it, 512 00:24:15,769 --> 00:24:18,193 add other elements on the side. 513 00:24:19,098 --> 00:24:20,217 Then, at this point, 514 00:24:20,241 --> 00:24:22,497 What happens when the elements are connected? 515 00:24:22,521 --> 00:24:24,092 The difference is, 516 00:24:24,116 --> 00:24:25,756 when you're directing the character, 517 00:24:25,780 --> 00:24:26,875 you can think of it 518 00:24:26,877 --> 00:24:29,009 as a main element with sub-elements inside the character. 519 00:24:29,374 --> 00:24:32,235 If you want the upper body to stand out, 520 00:24:32,259 --> 00:24:33,400 from that information, 521 00:24:33,425 --> 00:24:35,107 this would be the main element. 522 00:24:36,027 --> 00:24:38,575 And the rest of the parts would be the sub-elements. 523 00:24:38,599 --> 00:24:41,153 So normally, illustrations that go into a single character like this, 524 00:24:41,177 --> 00:24:42,630 would be a sexy concept. 525 00:24:42,632 --> 00:24:44,133 It's often used in that kind of concept. 526 00:24:44,308 --> 00:24:46,586 Expressing a character's body becomes very important. 527 00:24:47,192 --> 00:24:48,274 On the other hand, 528 00:24:48,298 --> 00:24:50,298 when you compose an object item, 529 00:24:50,322 --> 00:24:52,322 the item "object" itself, 530 00:24:52,346 --> 00:24:54,440 would be a sub-element. 531 00:24:54,909 --> 00:24:56,761 Of course, there are illustrations 532 00:24:56,785 --> 00:24:59,769 where the objects are more important than the character. 533 00:24:59,905 --> 00:25:01,611 But, most of the time, 534 00:25:01,635 --> 00:25:03,232 the objects are the sub elements 535 00:25:03,256 --> 00:25:05,869 and the characters are the main elements. 536 00:25:06,331 --> 00:25:08,291 So, if the objects are the sub elements, 537 00:25:08,315 --> 00:25:10,374 depending on how you use them, 538 00:25:10,398 --> 00:25:12,021 the atmosphere would be different. 539 00:25:14,280 --> 00:25:17,509 Let's say a character is holding an accessory. 540 00:25:17,540 --> 00:25:20,862 A unique accessory that looks like a fish. 541 00:25:28,707 --> 00:25:30,986 When we have a character like this, 542 00:25:48,668 --> 00:25:51,103 let's say that it has a fish-shaped purse. 543 00:26:00,954 --> 00:26:03,362 Let's simply draw a character 544 00:26:08,485 --> 00:26:11,207 and let's say the character is cute. 545 00:26:15,925 --> 00:26:18,232 This is a cheerful character 546 00:26:19,915 --> 00:26:22,959 and you want to create an adorable mood, 547 00:26:23,493 --> 00:26:25,849 and not a sexy mood. 548 00:26:25,873 --> 00:26:28,056 So, if you want a cute character, 549 00:26:28,080 --> 00:26:31,448 make sure the objects work as 550 00:26:31,472 --> 00:26:33,004 sub elements. 551 00:26:33,206 --> 00:26:35,926 It's better if the character has a stronger impression. 552 00:26:36,520 --> 00:26:38,812 When you're creating a cute character, 553 00:26:38,836 --> 00:26:41,227 usually, the main and sub elements 554 00:26:41,251 --> 00:26:44,808 have around the same influence on the mood. 555 00:26:44,832 --> 00:26:48,024 So, you don't have to focus on the character too much. 556 00:26:48,662 --> 00:26:51,175 With pretty or calm characters, 557 00:26:51,199 --> 00:26:53,616 the artist would want you to 558 00:26:53,640 --> 00:26:55,836 just look at the character. 559 00:26:55,860 --> 00:26:57,119 On the other hand, with cute characters, 560 00:26:57,143 --> 00:27:00,172 viewers tend to perceive the situation itself as cute. 561 00:27:00,296 --> 00:27:02,510 So, the connection between 562 00:27:02,534 --> 00:27:05,732 the character and the sub-elements will be stronger. 563 00:27:05,756 --> 00:27:09,124 For example, when there's a fish-shaped purse, 564 00:27:09,148 --> 00:27:11,800 you can make it look alive by 565 00:27:11,824 --> 00:27:13,395 making it jump upwards, 566 00:27:19,176 --> 00:27:21,364 and this character 567 00:27:21,702 --> 00:27:24,306 could be playing with the purse 568 00:27:30,758 --> 00:27:34,463 so we can utilize its hands like this. 569 00:27:35,322 --> 00:27:38,870 The hands can also be a kind of sub-element. 570 00:27:38,894 --> 00:27:41,474 So, raise its hand, and place it near the face. 571 00:27:51,058 --> 00:27:54,443 So, when we come to the character and its main element, 572 00:27:54,467 --> 00:27:57,536 in a character illustration, the face is the main element. 573 00:27:57,702 --> 00:27:59,534 We look at the face first, 574 00:27:59,558 --> 00:28:02,796 then the objects we see next will be placed close to the face. 575 00:28:02,820 --> 00:28:06,136 So, the character could be cute, or cheerful 576 00:28:06,160 --> 00:28:08,043 or give a strong first impression. 577 00:28:08,271 --> 00:28:10,067 What does that mean? 578 00:28:10,091 --> 00:28:11,500 Let's take a quick look. 579 00:28:11,728 --> 00:28:14,267 But first, 580 00:28:16,220 --> 00:28:18,141 I'll use the space here. 581 00:28:22,138 --> 00:28:25,589 Let's say this character is aggressive. 582 00:28:30,517 --> 00:28:32,711 If it is very aggressive, 583 00:28:43,114 --> 00:28:48,003 it could bite the fish like this. 584 00:28:55,218 --> 00:28:57,178 If you take a brief glance, 585 00:28:57,202 --> 00:29:00,536 it would look scary and obsessive. 586 00:29:02,685 --> 00:29:05,400 Of course, to make this clear, 587 00:29:05,424 --> 00:29:07,165 you can change the posture like this. 588 00:29:08,805 --> 00:29:11,715 Then it will look more natural, but anyway, 589 00:29:11,739 --> 00:29:15,159 this would also be one of the ways 590 00:29:17,067 --> 00:29:18,148 to give a strong first impression 591 00:29:18,172 --> 00:29:19,801 by placing the character and the sub-elements close to each other. 592 00:29:20,042 --> 00:29:21,637 Then, on the other hand, 593 00:29:21,661 --> 00:29:24,795 if this goes further away from the character, 594 00:29:24,819 --> 00:29:27,165 or, if it doesn't have a strong impression, 595 00:29:27,189 --> 00:29:29,847 the illustration would become calm 596 00:29:29,871 --> 00:29:32,503 since we can then fully concentrate on the character. 597 00:29:32,867 --> 00:29:33,909 That is why 598 00:29:33,933 --> 00:29:36,396 when you're placing this object with the character 599 00:29:36,420 --> 00:29:38,505 you can make this object obscure 600 00:29:39,921 --> 00:29:41,976 by making it come closer 601 00:29:43,947 --> 00:29:45,570 to the viewer. 602 00:29:46,658 --> 00:29:48,948 So that way, it would be further apart from the character. 603 00:29:49,319 --> 00:29:53,642 Then, if we're going for a calmer look, 604 00:30:17,575 --> 00:30:20,465 remember how I said the hands could be a sub-element? 605 00:30:33,805 --> 00:30:36,064 I'll spray water like this. 606 00:30:39,541 --> 00:30:41,292 So, compared to the previous examples, 607 00:30:41,316 --> 00:30:43,870 the fish is far apart from the character, 608 00:30:43,894 --> 00:30:46,435 and we almost can't see it. 609 00:30:46,872 --> 00:30:48,102 So, that's why 610 00:30:48,126 --> 00:30:50,941 compared to the previous examples, 611 00:30:50,965 --> 00:30:52,560 we can now focus more on 612 00:30:52,562 --> 00:30:54,207 the character. 613 00:30:56,618 --> 00:30:58,786 We would only focus on the facial area for this example 614 00:30:58,810 --> 00:31:02,112 and for this example too. 615 00:31:02,307 --> 00:31:05,543 But, with this example, the viewer's gaze would be more spread out. 616 00:31:05,804 --> 00:31:08,349 So, you can now see 617 00:31:08,373 --> 00:31:11,360 that this illustration looks calm and mature 618 00:31:11,361 --> 00:31:12,715 compared to the previous ones. 619 00:31:14,189 --> 00:31:15,784 Because the X shape on the fish is really casual, 620 00:31:15,808 --> 00:31:18,942 if we move the fish 621 00:31:18,966 --> 00:31:21,976 more forwards so that we almost can't see it, 622 00:31:22,353 --> 00:31:25,628 it will look even more calm and mature. 623 00:31:26,845 --> 00:31:28,148 Let's wrap it up. 624 00:31:29,736 --> 00:31:31,474 Because there were a lot of hard concepts. 625 00:31:32,529 --> 00:31:34,365 When there's only one character, 626 00:31:34,389 --> 00:31:36,605 when you are directing the gaze, 627 00:31:36,629 --> 00:31:38,629 you have to divide 628 00:31:38,766 --> 00:31:41,637 the main and sub elements within a character. 629 00:31:42,073 --> 00:31:44,194 For example, like I emphasized, 630 00:31:44,196 --> 00:31:45,705 the character's upper body. 631 00:31:45,895 --> 00:31:48,584 If you are going for a more dynamic pose, 632 00:31:48,608 --> 00:31:51,155 don't make the gaze flow 633 00:31:51,179 --> 00:31:52,907 go in a straight line, 634 00:31:54,013 --> 00:31:56,064 and add in as many elements as possible. 635 00:31:56,494 --> 00:31:58,538 On the other hand, when you do a calm illustration, 636 00:31:58,563 --> 00:32:00,094 I said to reduce the amount of information, 637 00:32:00,765 --> 00:32:03,115 and it's better to keep the flow of the gaze 638 00:32:03,139 --> 00:32:05,862 from the top left to the bottom right. 639 00:32:06,650 --> 00:32:09,905 Next, when you connect things together, 640 00:32:09,929 --> 00:32:12,952 this thing that serves as a sub-element, 641 00:32:12,977 --> 00:32:16,097 the closer the item "object" 642 00:32:16,279 --> 00:32:18,675 is to the face of the character and the main element, 643 00:32:18,699 --> 00:32:20,316 it gives a stronger impression. 644 00:32:20,340 --> 00:32:22,204 If you place this one further away, 645 00:32:22,228 --> 00:32:24,697 it gives a calm impression overall. 646 00:32:25,504 --> 00:32:27,288 It's the layout method of the characters and objects 647 00:32:27,312 --> 00:32:30,491 when you use the sub-element section. 648 00:32:31,452 --> 00:32:33,452 Let's look at another case. 649 00:32:33,476 --> 00:32:36,188 It's the case where multiple characters are deployed. 650 00:32:36,839 --> 00:32:38,818 The reason I split up the examples is because 651 00:32:38,842 --> 00:32:41,579 if we have multiple characters, 652 00:32:41,603 --> 00:32:43,603 we already have two main elements. 653 00:32:43,627 --> 00:32:46,780 Remember when I previously compared the character to the meat in a dish? 654 00:32:46,804 --> 00:32:48,213 So, in that sense, 655 00:32:48,237 --> 00:32:50,856 this is like a dish with chicken and pork. 656 00:32:51,194 --> 00:32:53,069 So, if we slip up, 657 00:32:53,093 --> 00:32:54,298 it could be an ambiguous dish 658 00:32:54,310 --> 00:32:56,689 without an actual theme. 659 00:32:56,943 --> 00:32:58,909 So when you're placing two important elements, 660 00:32:58,934 --> 00:33:00,797 in other words, complex information, 661 00:33:00,821 --> 00:33:02,454 you need to be very careful 662 00:33:02,466 --> 00:33:04,332 when you're placing your characters. 663 00:33:05,980 --> 00:33:07,607 A common mistake is 664 00:33:07,631 --> 00:33:09,840 placing characters side by side. 665 00:33:10,843 --> 00:33:13,043 Now, when you're placing them, 666 00:33:13,067 --> 00:33:14,736 you need to decide 667 00:33:14,760 --> 00:33:17,217 how you would direct the gaze. 668 00:33:17,241 --> 00:33:19,241 You need to decide if you'll split them into a 5:5 ratio 669 00:33:19,808 --> 00:33:23,415 or if you'll split them into a 7:3 ratio. 670 00:33:23,727 --> 00:33:26,540 In other words, you need to decide what's important. 671 00:33:27,275 --> 00:33:28,343 Like I mentioned, 672 00:33:28,367 --> 00:33:31,559 our gazes focus on the characters the most. 673 00:33:31,800 --> 00:33:34,411 And if an illustration has more than two characters, 674 00:33:34,435 --> 00:33:37,900 it means there are more than two main elements. 675 00:33:38,675 --> 00:33:41,129 So, how would you approach this? 676 00:33:41,153 --> 00:33:45,016 Like we did to this illustration with only one character, 677 00:33:45,400 --> 00:33:48,597 we divided what is the main element from what are the sub-elements. 678 00:33:48,621 --> 00:33:52,047 So we can also decide who is the main element between these two characters. 679 00:33:52,594 --> 00:33:54,144 This is used often. 680 00:33:54,168 --> 00:33:56,025 But if this doesn't suit you 681 00:33:56,049 --> 00:33:58,779 and if you want to split the screen 682 00:33:58,901 --> 00:34:00,029 at a 5:5 ratio, 683 00:34:00,053 --> 00:34:01,885 you need to put a lot of information into it. 684 00:34:01,909 --> 00:34:03,909 It's an illustration with a lot of information. 685 00:34:04,209 --> 00:34:06,292 Since there's a lot of information, 686 00:34:06,316 --> 00:34:08,603 you should make the other one look calm, 687 00:34:11,247 --> 00:34:12,594 or out of the two, 688 00:34:12,900 --> 00:34:15,159 you need to decide on it well. 689 00:34:15,322 --> 00:34:17,790 Usually, when you have multiple characters, 690 00:34:17,815 --> 00:34:19,267 there are several patterns. 691 00:34:19,391 --> 00:34:21,097 When it comes to placing the body, 692 00:34:21,878 --> 00:34:23,681 the reason why it has these patterns is, 693 00:34:23,773 --> 00:34:27,002 I said this is a really bad example before, 694 00:34:27,132 --> 00:34:29,359 the reason why I don't like this view is 695 00:34:29,383 --> 00:34:32,399 there are two starting points for the overall perspective. 696 00:34:33,141 --> 00:34:34,678 You can see the character on the left first, 697 00:34:34,702 --> 00:34:36,181 or the one on the right first. 698 00:34:36,429 --> 00:34:38,473 And both of them have nothing to do with a flow. 699 00:34:38,968 --> 00:34:41,533 That's why having different perspectives 700 00:34:41,557 --> 00:34:44,170 means two gazes exist. 701 00:34:44,194 --> 00:34:46,689 From the perspective of the people who are looking at the illustration, 702 00:34:46,713 --> 00:34:49,964 it becomes a very confusing illustration. 703 00:34:50,218 --> 00:34:52,217 Then if you want to draw an illustration 704 00:34:52,241 --> 00:34:54,997 of these two characters facing each other, 705 00:34:55,021 --> 00:34:56,559 then what should we do? 706 00:34:56,680 --> 00:34:59,743 You need to tie up the flow, 707 00:34:59,768 --> 00:35:00,719 somewhere. 708 00:35:01,299 --> 00:35:03,167 I'll show you how to tie it up. 709 00:35:05,732 --> 00:35:07,776 Let's say the two characters are at odds. 710 00:35:53,734 --> 00:35:55,570 This is one of the ways to use it. 711 00:35:56,273 --> 00:35:58,323 To explain this flow, 712 00:36:06,227 --> 00:36:07,523 let me explain. 713 00:36:07,547 --> 00:36:10,511 The flow of the body is 714 00:36:10,535 --> 00:36:12,106 placed like this. 715 00:36:12,130 --> 00:36:16,240 If you say that the eyes are drawn separately from the previous one, 716 00:36:16,264 --> 00:36:19,918 in the middle, they will meet somewhere nearby the waist. 717 00:36:19,942 --> 00:36:22,477 You'll be able to see that the gaze is tied up. 718 00:36:22,770 --> 00:36:25,342 So, if it's an illustration where the characters 719 00:36:27,607 --> 00:36:29,580 are just standing next to each other, 720 00:37:05,153 --> 00:37:07,054 the example that I just drew 721 00:37:08,968 --> 00:37:11,299 and the left example where we directed the gaze into one 722 00:37:11,323 --> 00:37:14,369 will have different amounts of focus. 723 00:37:14,949 --> 00:37:17,800 There are other kinds of information too. 724 00:37:17,825 --> 00:37:18,829 What are they? 725 00:37:19,272 --> 00:37:23,849 If you see the gaze here, you can see that they draw a line. 726 00:37:25,672 --> 00:37:27,963 So, we made a more natural connection 727 00:37:27,987 --> 00:37:29,597 between these two characters. 728 00:37:29,621 --> 00:37:32,175 One has a high angle, the other has a low angle. 729 00:37:32,199 --> 00:37:35,899 Also, it looks as if the bodies 730 00:37:35,923 --> 00:37:38,093 are intertwined with each other. 731 00:37:38,334 --> 00:37:40,442 So overall, the two characters 732 00:37:40,444 --> 00:37:42,388 look like they're stuck to each other. 733 00:37:42,479 --> 00:37:44,728 Unlike these characters, 734 00:37:44,752 --> 00:37:46,420 this composition helps 735 00:37:46,422 --> 00:37:48,420 to draw far more attention to the middle. 736 00:37:48,764 --> 00:37:50,965 So, when you have to confront the two characters, 737 00:37:50,989 --> 00:37:54,122 you need to tie the gaze like this. 738 00:37:54,278 --> 00:37:56,453 There are other ways to tie it. 739 00:38:04,246 --> 00:38:06,700 Let's say it was tied in the middle, 740 00:38:33,478 --> 00:38:35,248 with the arms crossed 741 00:38:44,122 --> 00:38:44,807 like this 742 00:38:45,184 --> 00:38:47,020 so it's different from the previous one. 743 00:38:47,044 --> 00:38:49,937 It's not tied in the middle but from the top. 744 00:38:49,961 --> 00:38:52,307 This is also one of the possible gaze adjustments. 745 00:38:52,331 --> 00:38:55,647 Compared to people standing still, 746 00:38:55,671 --> 00:38:58,023 it feels like it makes the illustration fuller. 747 00:38:59,546 --> 00:39:01,923 Compared to the one tied me up in the middle, 748 00:39:01,947 --> 00:39:04,588 it's going to be wider in the middle, 749 00:39:04,612 --> 00:39:07,882 so this is a diamond silhouette that we'll learn in the next class. 750 00:39:08,071 --> 00:39:10,740 It's a silhouette that gives a flashy impression. 751 00:39:10,765 --> 00:39:13,553 So even if you look at the illustrations at the top, 752 00:39:13,577 --> 00:39:16,163 you'll be able to see that it's much more intense. 753 00:39:18,494 --> 00:39:19,327 But, let's say 754 00:39:19,351 --> 00:39:22,029 these two characters are friends with each other 755 00:39:22,053 --> 00:39:24,053 and you want to show that. 756 00:39:24,077 --> 00:39:27,596 Then, their bodies won't confront each other 757 00:39:28,234 --> 00:39:31,007 but overlap each other. 758 00:39:40,265 --> 00:39:41,931 In this case, 759 00:39:41,955 --> 00:39:45,833 when you make these bodies overlap, 760 00:39:45,857 --> 00:39:47,767 the canvas won't be split into a 5:5 ratio. 761 00:39:47,791 --> 00:39:50,703 Instead, one character becomes the main element. 762 00:39:51,119 --> 00:39:54,303 If the canvas is split in a 5:5 ratio, 763 00:39:54,327 --> 00:39:57,474 the viewers would be taking in a lot of information. 764 00:39:57,498 --> 00:39:59,622 From their point of view, 765 00:39:59,646 --> 00:40:01,497 both the characters are important, 766 00:40:01,521 --> 00:40:03,027 and they would have to look at both of them because they're hugging each other. 767 00:40:03,051 --> 00:40:05,360 But, if it's a situation where they're hugging, 768 00:40:05,362 --> 00:40:07,278 it would be an intense situation. 769 00:40:07,774 --> 00:40:10,341 What is an intense situation? 770 00:40:10,365 --> 00:40:12,735 If they went from staring at each other 771 00:40:13,460 --> 00:40:15,436 or clashing with each other 772 00:40:15,460 --> 00:40:19,253 to hugging and embracing each other, 773 00:40:19,277 --> 00:40:22,400 then, the latter would have a more natural flow. 774 00:40:22,629 --> 00:40:25,017 So, if you have a more natural flow, 775 00:40:25,041 --> 00:40:27,886 you should set one of the characters as the main element. 776 00:40:38,382 --> 00:40:40,642 Use both low and high angles, 777 00:41:07,874 --> 00:41:09,454 and if you compose things like that, 778 00:41:09,478 --> 00:41:12,729 because the overall flow of the bodies overlap each other, 779 00:41:12,841 --> 00:41:15,620 the characters would look very close. 780 00:41:15,644 --> 00:41:18,265 So, this is used often to give that impression. 781 00:41:18,289 --> 00:41:20,815 When you use multiple characters, 782 00:41:20,839 --> 00:41:24,565 to make that the character's layout not too straight, 783 00:41:24,589 --> 00:41:26,267 I try to avoid such situations. 784 00:41:26,291 --> 00:41:28,767 And the main elements of the two characters... 785 00:41:28,791 --> 00:41:30,693 Will it be 5:5? 786 00:41:30,717 --> 00:41:34,465 Or are you going to make it 7:3? 787 00:41:34,489 --> 00:41:37,495 It's important to think about it. 788 00:41:37,519 --> 00:41:40,056 Usually, when the characters are overlapped, 789 00:41:40,080 --> 00:41:42,021 it's 7:3. 790 00:41:43,377 --> 00:41:46,362 And when the characters are in conflict 791 00:41:46,386 --> 00:41:47,997 and if it's about 5:5, 792 00:41:48,021 --> 00:41:50,118 regardless of the gaze, 793 00:41:50,142 --> 00:41:52,729 it's very effective to tie it up once. 794 00:41:52,753 --> 00:41:56,172 Whether it's in the middle or above, 795 00:41:56,302 --> 00:41:59,550 it doesn't matter if it's down there. 796 00:41:59,575 --> 00:42:01,687 Try to draw the attention 797 00:42:01,711 --> 00:42:03,389 and it's the same for putting them together. 798 00:42:03,413 --> 00:42:04,979 Direct the gaze into one point. 799 00:42:05,003 --> 00:42:07,066 Two friends who are strong-willed, 800 00:42:07,090 --> 00:42:10,482 you need to be able to make them neat and use them together. 801 00:42:10,506 --> 00:42:13,009 Mix the chicken and pork well. 802 00:42:13,033 --> 00:42:15,033 I mean, we should make ham or something with it. 803 00:42:15,387 --> 00:42:18,503 Let's wrap it up here. 804 00:42:18,527 --> 00:42:20,348 We have a long time to list the things we've learned today. 805 00:42:20,372 --> 00:42:22,372 Since we went through some difficult content, 806 00:42:22,396 --> 00:42:24,074 let's talk about it one more time. 807 00:42:24,212 --> 00:42:25,912 Let's start from the beginning. 808 00:42:26,435 --> 00:42:29,644 Today, we learned about how to deal with the gaze. 809 00:42:29,897 --> 00:42:31,345 The gaze in the illustration is 810 00:42:31,369 --> 00:42:33,695 about the order of how 811 00:42:33,720 --> 00:42:36,117 viewers look at this illustration. 812 00:42:36,219 --> 00:42:38,720 Most of the time, our eyes move from the top left to the bottom right, 813 00:42:38,721 --> 00:42:40,491 and it's based on the flow. 814 00:42:41,003 --> 00:42:42,691 In the illustration, 815 00:42:42,715 --> 00:42:45,576 you need to be able to hold onto that gaze for as long as possible. 816 00:42:46,165 --> 00:42:47,600 In order to do that 817 00:42:47,624 --> 00:42:49,843 the gaze has to flow smoothly, 818 00:42:50,029 --> 00:42:52,769 and there have to be a lot of parts involved. 819 00:42:53,431 --> 00:42:55,852 In the meantime, in the character illustration, 820 00:42:56,531 --> 00:42:59,290 the starting point of the eyes is determined. 821 00:42:59,512 --> 00:43:00,943 Most of them are faces. 822 00:43:01,411 --> 00:43:03,352 Then, when it flows from your face, 823 00:43:03,376 --> 00:43:06,946 we need to be able to attract attention effectively. 824 00:43:07,140 --> 00:43:10,499 So, we've divided the types of illustrations. 825 00:43:10,523 --> 00:43:11,950 It's something that we usually deal with 826 00:43:11,952 --> 00:43:14,200 when we draw the character illustration. 827 00:43:14,652 --> 00:43:15,679 Frequently used cases. 828 00:43:15,703 --> 00:43:18,288 First, when you use a single character. 829 00:43:18,600 --> 00:43:21,773 Second, when you connect the character and the object. 830 00:43:22,056 --> 00:43:25,818 Third, when you connect the characters. 831 00:43:26,184 --> 00:43:27,518 If I were to add one more thing, 832 00:43:27,533 --> 00:43:29,877 it'd be when the background is added to the character. 833 00:43:30,355 --> 00:43:32,374 In other words, in this situation, 834 00:43:32,398 --> 00:43:34,700 when you use a single character, 835 00:43:34,724 --> 00:43:37,633 we only have characters to see, 836 00:43:37,657 --> 00:43:39,414 even within the character. 837 00:43:39,416 --> 00:43:40,985 So that there's more to see, 838 00:43:40,987 --> 00:43:42,458 it's important to arrange it. 839 00:43:42,699 --> 00:43:46,100 So if the design is complicated, it doesn't matter. 840 00:43:46,124 --> 00:43:49,189 If the design is complicated, it's fancy even when it's just standing still. 841 00:43:49,213 --> 00:43:52,524 But those with simple designs can't do that. 842 00:43:52,548 --> 00:43:54,391 The one with a simple design, 843 00:43:54,393 --> 00:43:56,440 I want to draw it as a single illustration. 844 00:43:56,611 --> 00:43:57,705 When you say that... 845 00:43:57,729 --> 00:43:59,191 inside the character, 846 00:43:59,192 --> 00:44:01,788 we need to divide the main element and the sub elements. 847 00:44:02,584 --> 00:44:06,058 The main element needs to be highlighted. 848 00:44:06,683 --> 00:44:08,931 If you want to express it dynamically, 849 00:44:08,955 --> 00:44:11,130 break the gaze we had set before. 850 00:44:11,899 --> 00:44:14,586 On the contrary, if you want to do a calm illustration, 851 00:44:14,610 --> 00:44:17,038 try to maintain the gaze. 852 00:44:17,062 --> 00:44:19,472 If we proceed along it, we will be able to establish a route. 853 00:44:20,066 --> 00:44:23,047 That's it for the single character illustration. 854 00:44:23,071 --> 00:44:25,071 You'll be able to figure out the direction part. 855 00:44:25,499 --> 00:44:26,761 The important thing is 856 00:44:26,785 --> 00:44:29,333 to highlight what you want to emphasize. 857 00:44:29,357 --> 00:44:31,467 That's what the major element and sub-elements are. 858 00:44:31,491 --> 00:44:33,642 Let's think about them separately. 859 00:44:34,508 --> 00:44:36,929 I don't do that when I draw characters. 860 00:44:36,953 --> 00:44:37,971 Unwillingly, 861 00:44:37,995 --> 00:44:39,738 while drawing this character, 862 00:44:39,762 --> 00:44:41,865 the shoulder line is the key. 863 00:44:42,112 --> 00:44:44,047 If you want the face to be pretty, 864 00:44:44,071 --> 00:44:46,481 if you hope this one has a good vibe, 865 00:44:46,505 --> 00:44:48,926 and since the design of the outfit is pretty here, 866 00:44:48,950 --> 00:44:50,291 you are going to show this side. 867 00:44:50,315 --> 00:44:53,475 If you organize the illustration with the intentions 868 00:44:53,500 --> 00:44:56,396 that you are going to make people focus on it somehow, 869 00:44:56,420 --> 00:44:58,794 the feeling on the screen will be different. 870 00:44:59,599 --> 00:45:01,252 It's the same when you use things. 871 00:45:01,276 --> 00:45:03,530 The character's face and the object, 872 00:45:03,554 --> 00:45:05,868 the closer you put it, the stronger the image becomes. 873 00:45:06,078 --> 00:45:08,614 If it is farther away from the character's face, 874 00:45:08,639 --> 00:45:11,240 overall, it has a calm image. 875 00:45:12,009 --> 00:45:13,902 When deploying multiple characters, 876 00:45:13,926 --> 00:45:17,099 you can put the two characters in conflict or combine them. 877 00:45:17,123 --> 00:45:20,116 The flow of the body must be well arranged, 878 00:45:20,140 --> 00:45:21,583 and so on, 879 00:45:21,607 --> 00:45:23,842 as a result, when you configure the screen, 880 00:45:23,866 --> 00:45:26,318 it's better to direct the way you think. 881 00:45:26,342 --> 00:45:29,371 In the end, it's directing and that would be the recipe. 882 00:45:29,395 --> 00:45:31,685 In the end, the dish called drawing, 883 00:45:31,709 --> 00:45:33,788 to make it delicious, 884 00:45:33,813 --> 00:45:36,733 in our curriculum, 885 00:45:36,757 --> 00:45:39,768 the most important thing is this recipe. 886 00:45:40,813 --> 00:45:44,377 Today, we briefly talked about directing. 887 00:45:44,401 --> 00:45:46,444 Actually, it's a bit difficult. 888 00:45:46,469 --> 00:45:49,606 Of course, even if you didn't understand today, 889 00:45:49,630 --> 00:45:52,394 there's a silhouette class in the next chapter. 890 00:45:52,418 --> 00:45:53,902 And a design class later on. 891 00:45:53,926 --> 00:45:56,264 Colors and things like that. 892 00:45:56,288 --> 00:45:57,504 In going through those, 893 00:45:57,506 --> 00:46:00,352 we'll continue to talk about directing. 894 00:46:00,670 --> 00:46:04,456 In this curriculum, we reduced the basic skills. 895 00:46:04,480 --> 00:46:06,902 The reason why I'm emphasizing this part is 896 00:46:06,926 --> 00:46:11,121 with the original goal of drawing how you think, 897 00:46:11,145 --> 00:46:14,480 I think that fits the best with this direction part. 898 00:46:14,505 --> 00:46:15,520 Why would we do that? 899 00:46:15,544 --> 00:46:18,350 Usually, we don't even think about it. 900 00:46:18,352 --> 00:46:19,897 We often skipped this section. 901 00:46:20,187 --> 00:46:23,354 People come up with a specific character in their minds. 902 00:46:23,481 --> 00:46:25,800 But while drawing that character, 903 00:46:25,802 --> 00:46:27,386 what did you want to show? 904 00:46:27,441 --> 00:46:30,651 I hope you think about it again while taking today's class. 905 00:46:31,119 --> 00:46:32,401 When you draw this character, 906 00:46:32,403 --> 00:46:34,850 make sure you show the viewers what you wanted to show them properly. 907 00:46:34,851 --> 00:46:36,851 And double-check 908 00:46:37,874 --> 00:46:39,803 if you have second thoughts about it. 909 00:46:39,827 --> 00:46:42,988 I hope you use these ideas well when you organize your illustration. 910 00:46:43,836 --> 00:46:45,578 That's all for today. 911 00:46:45,602 --> 00:46:48,175 I'll go over more details in the next class. 912 00:46:48,199 --> 00:46:50,416 We're going to talk about the silhouette. 913 00:46:50,440 --> 00:46:52,346 And, 914 00:46:52,348 --> 00:46:54,474 we'll have some time to practice it. 915 00:46:56,985 --> 00:46:58,529 Today, we used a character 916 00:46:58,553 --> 00:47:01,017 to make up an illustration. 917 00:47:01,041 --> 00:47:03,697 In the next class, we will handle the way 918 00:47:03,721 --> 00:47:05,885 you can apply the gaze when you design. 919 00:47:06,582 --> 00:47:09,310 This gaze is not only used in illustrations, 920 00:47:09,334 --> 00:47:11,041 but you can use it when you design. 921 00:47:11,065 --> 00:47:13,818 Let's see how we can use it in the next class. 922 00:47:13,842 --> 00:47:15,224 We're going to talk about it together. 923 00:47:15,621 --> 00:47:17,459 Thank you for your hard work today. 924 00:47:17,484 --> 00:47:20,123 I'll see you next time. 67313

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