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Taking a look at the second set of
images.
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This is something I'm not going to
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render out,
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because,
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actually, let me
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I'm going to open up
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these three.
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Ok, while these are loading,
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I'm not going to render these up,
because I want to kind of take
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these through and show you what some of
the difficulties were as I was putting
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these together,
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and why this one, in particular, was a
little bit more problematic
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than the other ones.
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So I went through, and I decided on
this image,
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looking back
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at some of the other shots here,
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there were several that I liked.
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So
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I kind of scroll through these a little
bit.
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Remember, it was all about creating an
actionable
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and action for them
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to work with.
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You'll notice how,
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in most of these, I tried to make sure
they were completely in frame.
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And some of them, as he was swinging
the bag, I lost it in the frame.
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Or this guy over here was losing his
feet behind the stand.
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So they take up a lot of the frame.
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In retrospect, I probably should have
backed them up a little bit more to
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make my life easier.
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But I liked them having a really
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strong
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presence in the image, and that's why
they needed to be close.
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So I originally was going to do the
handshake thing.
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But I ultimately decided that this one
kind of here at the end, without
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having as much of a size difference
between the two, I liked better.
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So I thought this was a little bit
casual.
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I liked
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the way this was framed.
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I like the casual nature of it.
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And so I went with one where they were
side by side, even though that wasn't
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my intention
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at all.
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Now, when you start taking all of these
bits and pieces together,
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one of two things will usually happen.
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So I'm going to go ahead and grab these,
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and I'm going to take out the middle
one, and I'm going to include the main
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one, which is the same way
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that
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we were doing it in
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the previous image.
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So I'm going to go to photo merge and
panorama.
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And unfortunately,
53
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it tends to throw away things that I
would want, things like
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the guy fixing the engine, or leaning
and leaning down by the tire.
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I also find, see, this, I got rid of
this.
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I also find
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not especially helpful.
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I mean it honestly, it does a pretty
decent job of stitching it together.
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It just
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that.
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So that's not great.
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And usually
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it's able to find cylindrical
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projection a lot
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more often than it'll find perspective.
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There are a lot of times where it just
can't find perspective at all for me,
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but it'll find cylindrical that's
common.
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00:03:33,613 --> 00:03:36,583
Remember, perspective is going to make
it look more like a traditional wide
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angle lens.
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And so you can kind of see how this
stretched out quite a bit over here.
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Whereas on cylindrical,
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it almost kind of bows a little bit
more to the center.
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I'm going to cancel this out here for
just a second.
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Show you what I was looking at when I
was stitching stuff together.
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So this is where the image ended up.
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00:04:08,815 --> 00:04:11,685
And I'm going to take you through what
this was like
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in the early stages to make it work.
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But this is where it began.
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This is where it began.
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And the way I got to this is, if you go
to a file in Photoshop,
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automate,
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and you go to photo merge,
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what you'll do is you have to browse
and find the files.
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I had already exported these from light
room.
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You pick the layout.
86
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So obviously you can see there are more
options
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00:04:40,347 --> 00:04:40,847
for layout.
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Instead of just perspective,
cylindrical and spherical there's also
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collage and repositioning.
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I generally leave it on auto.
91
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Or
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if I really want to try a few different
things, if I'm struggling with making
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it work,
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i'll alternate between
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perspective and cylindrical,
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00:05:01,234 --> 00:05:03,370
Then it takes about ten minutes to
render.
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00:05:04,671 --> 00:05:06,873
It's quite a bit slower than light room.
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00:05:07,207 --> 00:05:08,8
But
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what it'll actually do for you is
assemble everything
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00:05:14,514 --> 00:05:16,416
individually, so you'll see the scene.
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00:05:16,583 --> 00:05:18,718
And what you'll have to do is flatten
everything out.
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00:05:19,786 --> 00:05:21,588
And so I did that
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in
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this image.
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This was kind of my first attempt at
trying to put this together.
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It's color graded differently,
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but this was kind of my first attempt.
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And what it basically looked like when
it came together was this.
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And it wasn't exactly like this.
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This is kind of an in between.
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This is closer to cylindrical, but I
also stretched it quite a bit to make
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sure it looked a little bit closer to
real.
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00:05:49,449 --> 00:05:51,851
So I will take parts of this image,
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and so, like, for example, in
perspective let's say it was too wide,
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it was too stretched.
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I'll take a selection of it, like this,
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and i'll hit command t,
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and then I can readjust
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the edge of it
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to give me something closer to natural.
121
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So i'll do that sometimes if I have to.
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This was an auto stitch
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that I didn't light room by picking the
guy over here, the guy in the background.
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00:06:20,814 --> 00:06:24,984
But it wasn't ever, as you saw,
stitching the two guys in the front, successfully.
125
00:06:26,19 --> 00:06:27,854
And so what I ended up having to do
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00:06:28,188 --> 00:06:31,524
was bring it in and try to layer it
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by hand.
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And it's relatively close.
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It's not an amazing job.
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The cylindrical actually does a pretty
good job of not distorting it too much.
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00:06:43,136 --> 00:06:45,438
So I actually didn't have to change it
all that much.
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Again.
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You can use auto a line here as well,
which will help you sometimes.
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00:06:50,343 --> 00:06:52,145
But this is kind of how I brought this
in.
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00:06:52,912 --> 00:06:56,783
And so once it was in place, then I
basically had to figure out
136
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if I could maybe blend this back
together.
137
00:07:01,54 --> 00:07:02,188
I was having a lot of trouble
138
00:07:05,58 --> 00:07:08,495
the shadow on this particular image,
because there is such a strong
139
00:07:09,62 --> 00:07:12,966
change between light and dark, and it
just wasn't really
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00:07:13,400 --> 00:07:14,567
quite given me
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00:07:15,535 --> 00:07:16,469
a lot of success.
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00:07:17,537 --> 00:07:20,306
So I scrapped it, and I said, all
right, let's try it again.
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00:07:20,840 --> 00:07:26,980
And so I created a panel, because my
issue was this side, as you saw in the
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00:07:26,980 --> 00:07:27,847
original stitch.
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00:07:28,748 --> 00:07:32,152
So I had it create a panel where I
didn't use the edge,
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and it just ended on the picture of
them.
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And I got it a lot closer.
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And I was actually pretty happy with
this as a starting point.
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I even found
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that the edge was blended in a little
bit better.
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And it was going to be a lot easier for
me to work with this edge of the scrim
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than the one that was a very clean line.
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Now because of the distortion,
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you can see how this like, he doesn't
like, he looks way wide by comparison.
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And this would have been that instance
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to come in.
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And you grabbed that free transform,
right?
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And you kind of smush it in a little
bit.
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00:08:12,892 --> 00:08:15,528
And that helps you with the perspective
a little bit better.
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Ok,
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so
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this is where the image began
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when I brought it in.
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Then I brought it into,
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I brought it into photos, I started
meshing around with it, and then I
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added in the corner.
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And you can actually see the seem here.
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00:08:37,717 --> 00:08:42,889
So what I did with this particular
section was I brought in a small sliver
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from light room,
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because the problem when it was
stitching was because too much of this image
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didn't have the minute.
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00:08:57,537 --> 00:09:00,640
And light room will pull from that even
when you crop it.
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So I brought it in like this,
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and Photoshop
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doesn't know better.
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So I use an auto align with Photoshop
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and painted that in manually.
178
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And this is what my new background
plate became.
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And I was much, much happier with this.
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00:09:19,626 --> 00:09:20,960
From a starting point,
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I've got my guy at the wheel, this guy
over here, this guy over here.
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And then I also
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warped that left side in a little bit,
so he felt closer in dimension
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and not overly wide by comparison.
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So this is where it began.
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Then I came through, and I did a bit of
clone stamping to fill out some of the
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issues that were filled and stitched.
188
00:09:45,151 --> 00:09:47,554
Incorrectly, it's like I had an extra
line over here.
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00:09:47,787 --> 00:09:49,556
This was not anywhere close to good.
190
00:09:50,990 --> 00:09:53,226
And that was basically where the image
began.
191
00:09:53,460 --> 00:09:56,663
And the tricky thing about this
particular image, compared to
192
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the
193
00:10:00,734 --> 00:10:02,569
other image is
194
00:10:04,437 --> 00:10:07,73
this one is lit from the front whereas
the other one's left from the back.
195
00:10:07,140 --> 00:10:08,274
The other one is a bit softer.
196
00:10:09,75 --> 00:10:12,946
And this one just doesn't quite blend
as well.
197
00:10:13,446 --> 00:10:13,480
So
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00:10:14,748 --> 00:10:18,251
I had to play a lot with the contrast,
because I really wanted them to match.
199
00:10:18,985 --> 00:10:21,454
And so I started to dial down
200
00:10:22,188 --> 00:10:23,857
the different levels of brightness and
darkness.
201
00:10:24,90 --> 00:10:25,458
So I started by darkening
202
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the ground down.
203
00:10:28,495 --> 00:10:30,730
I had to change production elements.
204
00:10:31,798 --> 00:10:33,600
I wanted them to have matching colored
boots.
205
00:10:36,269 --> 00:10:38,872
I wanted the flight colors to be the
same.
206
00:10:42,8 --> 00:10:45,378
And then I started to mess around,
trying to make the color closer to the
207
00:10:45,378 --> 00:10:47,313
original, and a little bit more of a
bluish cast.
208
00:10:47,947 --> 00:10:50,583
So I was trying to bring that kind of
stuff in.
209
00:10:50,817 --> 00:10:51,718
And again, this is using
210
00:10:52,752 --> 00:10:53,486
alien skin.
211
00:10:53,553 --> 00:10:54,254
Exposure to
212
00:10:55,455 --> 00:10:56,423
the setting is called postcard,
213
00:10:57,457 --> 00:11:00,760
which doesn't work in a lot of
instances, but happens to work on this
214
00:11:00,760 --> 00:11:01,428
particular set.
215
00:11:02,28 --> 00:11:05,598
And then I just kind of kept messing
around with color,
216
00:11:05,932 --> 00:11:06,99
using
217
00:11:07,400 --> 00:11:11,37
different different ones, different
color adjustments, tweaking little things.
218
00:11:12,572 --> 00:11:16,576
This was basically me in the late
evening, just going, do I like this?
219
00:11:16,676 --> 00:11:17,544
Do I not like this?
220
00:11:17,544 --> 00:11:19,512
At like one o'clock in the morning?
221
00:11:20,513 --> 00:11:23,850
And slowly kind of trying to find a way
to balance
222
00:11:26,920 --> 00:11:28,121
this foreground in the background.
223
00:11:28,822 --> 00:11:31,791
And so this is me kind of working
through it with a bunch of different
224
00:11:31,958 --> 00:11:32,792
different layers
225
00:11:33,793 --> 00:11:35,995
and color and so forth and so on.
226
00:11:36,162 --> 00:11:37,263
And
227
00:11:41,468 --> 00:11:43,403
I ultimately got through and cleaning
it up.
228
00:11:44,37 --> 00:11:46,439
I cleaned it up using a combination of
frequency separation
229
00:11:47,474 --> 00:11:51,311
and dodging and burning, which really
helped me blend the seam here.
230
00:11:51,544 --> 00:11:53,713
So frequency separation is really,
really wonderful
231
00:11:55,782 --> 00:11:57,550
blending textures and tones together.
232
00:11:57,951 --> 00:11:59,386
And I felt like it got me pretty close.
233
00:11:59,552 --> 00:12:02,622
I had a little bit of loss of texture
and a little bit of
234
00:12:04,257 --> 00:12:04,891
a little bit of
235
00:12:05,959 --> 00:12:06,593
texture repetition.
236
00:12:07,160 --> 00:12:13,700
So what I ended up doing was copy and
pasting this texture from another part
237
00:12:13,867 --> 00:12:15,535
of the image, which was over here.
238
00:12:17,70 --> 00:12:18,972
So you can kind of see I've lost it a
bit here.
239
00:12:18,972 --> 00:12:20,607
And I felt that looked not great.
240
00:12:20,974 --> 00:12:23,510
So I brought it back in, and then, using
241
00:12:26,746 --> 00:12:30,83
a clipping mask, it darkened it down and
242
00:12:31,217 --> 00:12:33,586
gave me a better texture across the
foreground.
243
00:12:34,254 --> 00:12:35,55
So that was that.
244
00:12:36,890 --> 00:12:39,993
And, you know, then just a few other
245
00:12:43,229 --> 00:12:46,232
throwing, throwing spaghetti at the
wall and seeing what's stuck,
246
00:12:47,400 --> 00:12:51,371
just lots of, I really don't use this
many different adjustment layers and
247
00:12:51,371 --> 00:12:52,272
color adjustment layers.
248
00:12:52,505 --> 00:12:54,240
I was like, I got to keep messing with
this.
249
00:12:54,974 --> 00:12:57,877
This is what happens when you do a
whole week of creative life.
250
00:12:59,79 --> 00:13:02,182
You're a little tired at one o'clock in
the morning, the night before the last
251
00:13:02,182 --> 00:13:02,349
day.
252
00:13:02,515 --> 00:13:02,716
So
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00:13:04,517 --> 00:13:05,919
that was where this ended up
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00:13:08,655 --> 00:13:08,822
toward.
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00:13:09,222 --> 00:13:09,589
And
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00:13:10,23 --> 00:13:14,594
the whole point of showing you this is
to say that even when you've done this
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00:13:14,661 --> 00:13:17,464
before, and even when you know what
you're doing, sometimes things don't
258
00:13:17,530 --> 00:13:17,697
work.
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00:13:18,31 --> 00:13:21,568
And instead of scrapping the image and
going, well, nope didn't work like, you
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00:13:21,634 --> 00:13:22,902
find a way to make it work.
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00:13:22,969 --> 00:13:25,638
And sometimes it requires a little bit
more effort and a little bit more
262
00:13:25,638 --> 00:13:27,7
massaging and a little bit more love.
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00:13:27,707 --> 00:13:28,8
But
264
00:13:30,10 --> 00:13:34,347
you really want to just make sure you
don't lose what is, what is otherwise a
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00:13:34,347 --> 00:13:35,348
pretty pretty epic
266
00:13:36,249 --> 00:13:37,150
staging of a shot.
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00:13:37,384 --> 00:13:40,820
So I wanted to make sure that I got the
shot as I envisioned it.
268
00:13:40,820 --> 00:13:45,558
And so just took a little bit more than
I was probably intending to set it up
269
00:13:45,625 --> 00:13:45,792
for.
270
00:13:46,192 --> 00:13:46,393
But
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00:13:48,28 --> 00:13:50,63
that was how I kind of worked through
that problem.
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00:13:51,297 --> 00:13:51,664
All right.
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00:13:52,465 --> 00:13:53,133
So
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00:13:55,368 --> 00:13:56,169
questions,
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00:13:56,336 --> 00:13:56,803
yeah,
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00:13:58,505 --> 00:14:00,173
quick over how you
277
00:14:00,907 --> 00:14:02,709
added its extra back in on the ground
there.
278
00:14:03,543 --> 00:14:04,110
Sure, sure.
279
00:14:04,577 --> 00:14:04,744
Ok.
280
00:14:05,78 --> 00:14:05,912
So
281
00:14:06,980 --> 00:14:09,282
again, there are many ways to do this.
282
00:14:12,252 --> 00:14:15,288
You can do frequency separation, and
you can text your graph and all of
283
00:14:15,288 --> 00:14:15,722
these things.
284
00:14:15,855 --> 00:14:18,224
But basically, I saw that this texture
285
00:14:18,558 --> 00:14:19,192
here
286
00:14:19,859 --> 00:14:22,896
was a lot better than this texture here.
287
00:14:23,363 --> 00:14:23,997
So
288
00:14:24,664 --> 00:14:25,432
what I did
289
00:14:25,699 --> 00:14:28,101
was, I started by grabbing more than I
needed.
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00:14:28,335 --> 00:14:29,436
So I'm just going to
291
00:14:30,570 --> 00:14:31,838
grab all of this.
292
00:14:32,672 --> 00:14:34,874
I'm going to hit copy, copy, merged.
293
00:14:43,316 --> 00:14:43,950
Copy merged.
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00:14:44,417 --> 00:14:45,585
When you're on a
295
00:14:45,919 --> 00:14:46,119
814
296
00:14:47,320 --> 00:14:50,90
gigabyte file tends to take a little
bit longer.
297
00:14:59,132 --> 00:15:02,569
I tend to not do a lot of this kind of
heavy processing on a laptop,
298
00:15:02,869 --> 00:15:03,470
but
299
00:15:04,571 --> 00:15:08,274
it'll eventually usually handle, I
think the most I ever tried to put
300
00:15:08,274 --> 00:15:08,675
through the paces.
301
00:15:08,975 --> 00:15:10,977
Was, I was on vacation, and it was this
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00:15:12,112 --> 00:15:16,583
family of fur seals, and they were kind
of nestled in this cave wall.
303
00:15:16,916 --> 00:15:19,786
And there were like 45 of em just in
the middle of this wall.
304
00:15:19,853 --> 00:15:21,287
And so I took a long lens and I went,
305
00:15:23,56 --> 00:15:25,291
I think it was eighteen images stitched
together.
306
00:15:26,659 --> 00:15:27,961
My computer did not like it.
307
00:15:28,28 --> 00:15:29,162
I couldn't really handle it.
308
00:15:29,629 --> 00:15:31,364
The first time I tried to run it, it
took
309
00:15:32,98 --> 00:15:35,535
twenty minutes to put together, ok, so
I copy and pasted it.
310
00:15:36,569 --> 00:15:37,604
I'm going to bring it over
311
00:15:38,71 --> 00:15:38,872
here,
312
00:15:40,273 --> 00:15:42,242
and I'm going to place it in the front,
313
00:15:44,678 --> 00:15:45,445
something like that.
314
00:15:47,781 --> 00:15:48,148
Ok?
315
00:15:48,748 --> 00:15:50,917
And I'm going to mask out the edge.
316
00:15:51,51 --> 00:15:52,786
So I'm only using what I need,
317
00:16:03,196 --> 00:16:03,530
ok.
318
00:16:03,863 --> 00:16:07,467
Now, this one in particular is a little
bit closer in tone, but I'm going to
319
00:16:07,467 --> 00:16:08,435
show you how to change it.
320
00:16:08,435 --> 00:16:09,302
So it's exact.
321
00:16:10,503 --> 00:16:11,504
This is
322
00:16:12,105 --> 00:16:13,273
pretty dark
323
00:16:14,341 --> 00:16:14,741
by comparison.
324
00:16:15,375 --> 00:16:17,277
So all I'm going to do is
325
00:16:18,411 --> 00:16:20,13
grab a curve adjustment layer
326
00:16:21,481 --> 00:16:22,248
and clip it.
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00:16:22,749 --> 00:16:23,983
So, command option g,
328
00:16:25,318 --> 00:16:25,452
and then
329
00:16:26,586 --> 00:16:27,854
you make your tweaks.
330
00:16:37,464 --> 00:16:40,100
And so let's, see, that's a little bit
too bright.
331
00:16:40,266 --> 00:16:41,1
Let's put the difference.
332
00:16:41,301 --> 00:16:42,736
Something that maybe looks like that
333
00:16:43,470 --> 00:16:44,804
allows me to map it across.
334
00:16:45,372 --> 00:16:48,108
Now you may find that you're getting
weird color cast.
335
00:16:48,508 --> 00:16:49,275
So
336
00:16:50,110 --> 00:16:51,511
let's say I
337
00:16:51,878 --> 00:16:52,746
change this origin.
338
00:16:52,979 --> 00:16:55,682
This one here, I'm going to change the
original layer to like luminosity.
339
00:16:58,184 --> 00:17:00,153
Now it's closer to the color.
340
00:17:01,54 --> 00:17:02,922
It's a little bit kind of bluish
before.
341
00:17:03,156 --> 00:17:05,291
Now it's in that correct green,
342
00:17:07,794 --> 00:17:07,961
ok?
343
00:17:08,361 --> 00:17:10,864
And that does a really good job of just
344
00:17:11,698 --> 00:17:12,499
mapping it to it
26284
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