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These are the user uploaded subtitles that are being translated: 1 00:00:01,468 --> 00:00:05,271 Taking a look at the second set of images. 2 00:00:06,106 --> 00:00:08,641 This is something I'm not going to 3 00:00:09,476 --> 00:00:10,410 render out, 4 00:00:11,211 --> 00:00:12,145 because, 5 00:00:13,79 --> 00:00:13,713 actually, let me 6 00:00:16,516 --> 00:00:17,450 I'm going to open up 7 00:00:18,918 --> 00:00:20,487 these three. 8 00:00:22,589 --> 00:00:24,624 Ok, while these are loading, 9 00:00:26,259 --> 00:00:28,795 I'm not going to render these up, because I want to kind of take 10 00:00:30,263 --> 00:00:35,1 these through and show you what some of the difficulties were as I was putting 11 00:00:35,235 --> 00:00:35,835 these together, 12 00:00:36,269 --> 00:00:39,506 and why this one, in particular, was a little bit more problematic 13 00:00:40,106 --> 00:00:41,107 than the other ones. 14 00:00:41,641 --> 00:00:45,745 So I went through, and I decided on this image, 15 00:00:46,346 --> 00:00:47,347 looking back 16 00:00:49,382 --> 00:00:51,184 at some of the other shots here, 17 00:00:57,223 --> 00:00:59,192 there were several that I liked. 18 00:00:59,526 --> 00:00:59,993 So 19 00:01:00,593 --> 00:01:02,395 I kind of scroll through these a little bit. 20 00:01:03,797 --> 00:01:06,533 Remember, it was all about creating an actionable 21 00:01:07,534 --> 00:01:08,268 and action for them 22 00:01:09,869 --> 00:01:10,437 to work with. 23 00:01:10,904 --> 00:01:11,538 You'll notice how, 24 00:01:12,739 --> 00:01:16,643 in most of these, I tried to make sure they were completely in frame. 25 00:01:17,544 --> 00:01:20,113 And some of them, as he was swinging the bag, I lost it in the frame. 26 00:01:20,280 --> 00:01:23,383 Or this guy over here was losing his feet behind the stand. 27 00:01:24,17 --> 00:01:26,720 So they take up a lot of the frame. 28 00:01:29,456 --> 00:01:33,860 In retrospect, I probably should have backed them up a little bit more to 29 00:01:33,860 --> 00:01:35,195 make my life easier. 30 00:01:36,262 --> 00:01:38,231 But I liked them having a really 31 00:01:39,32 --> 00:01:39,132 strong 32 00:01:40,333 --> 00:01:43,370 presence in the image, and that's why they needed to be close. 33 00:01:44,971 --> 00:01:47,807 So I originally was going to do the handshake thing. 34 00:01:48,274 --> 00:01:51,845 But I ultimately decided that this one kind of here at the end, without 35 00:01:52,345 --> 00:01:56,116 having as much of a size difference between the two, I liked better. 36 00:01:56,649 --> 00:01:58,18 So I thought this was a little bit casual. 37 00:01:58,585 --> 00:01:58,752 I liked 38 00:01:59,853 --> 00:02:01,87 the way this was framed. 39 00:02:01,388 --> 00:02:03,556 I like the casual nature of it. 40 00:02:03,623 --> 00:02:07,460 And so I went with one where they were side by side, even though that wasn't 41 00:02:07,694 --> 00:02:08,28 my intention 42 00:02:09,295 --> 00:02:09,763 at all. 43 00:02:10,730 --> 00:02:15,201 Now, when you start taking all of these bits and pieces together, 44 00:02:16,269 --> 00:02:18,705 one of two things will usually happen. 45 00:02:18,838 --> 00:02:20,473 So I'm going to go ahead and grab these, 46 00:02:22,8 --> 00:02:25,712 and I'm going to take out the middle one, and I'm going to include the main 47 00:02:25,945 --> 00:02:27,514 one, which is the same way 48 00:02:27,847 --> 00:02:28,648 that 49 00:02:29,549 --> 00:02:31,351 we were doing it in 50 00:02:33,219 --> 00:02:33,953 the previous image. 51 00:02:34,120 --> 00:02:37,123 So I'm going to go to photo merge and panorama. 52 00:02:40,360 --> 00:02:41,494 And unfortunately, 53 00:02:42,328 --> 00:02:46,232 it tends to throw away things that I would want, things like 54 00:02:47,634 --> 00:02:52,305 the guy fixing the engine, or leaning and leaning down by the tire. 55 00:02:56,109 --> 00:02:58,878 I also find, see, this, I got rid of this. 56 00:03:00,180 --> 00:03:00,914 I also find 57 00:03:02,982 --> 00:03:04,117 not especially helpful. 58 00:03:04,751 --> 00:03:08,488 I mean it honestly, it does a pretty decent job of stitching it together. 59 00:03:09,622 --> 00:03:10,223 It just 60 00:03:11,358 --> 00:03:11,825 that. 61 00:03:13,460 --> 00:03:14,561 So that's not great. 62 00:03:15,462 --> 00:03:16,196 And usually 63 00:03:17,530 --> 00:03:20,467 it's able to find cylindrical 64 00:03:21,234 --> 00:03:22,736 projection a lot 65 00:03:24,37 --> 00:03:25,538 more often than it'll find perspective. 66 00:03:26,673 --> 00:03:30,577 There are a lot of times where it just can't find perspective at all for me, 67 00:03:30,677 --> 00:03:33,113 but it'll find cylindrical that's common. 68 00:03:33,613 --> 00:03:36,583 Remember, perspective is going to make it look more like a traditional wide 69 00:03:36,583 --> 00:03:37,83 angle lens. 70 00:03:37,450 --> 00:03:41,221 And so you can kind of see how this stretched out quite a bit over here. 71 00:03:41,788 --> 00:03:43,356 Whereas on cylindrical, 72 00:03:44,424 --> 00:03:47,527 it almost kind of bows a little bit more to the center. 73 00:03:51,931 --> 00:03:53,933 I'm going to cancel this out here for just a second. 74 00:03:57,771 --> 00:04:00,974 Show you what I was looking at when I was stitching stuff together. 75 00:04:05,879 --> 00:04:07,847 So this is where the image ended up. 76 00:04:08,815 --> 00:04:11,685 And I'm going to take you through what this was like 77 00:04:12,352 --> 00:04:14,421 in the early stages to make it work. 78 00:04:14,988 --> 00:04:16,489 But this is where it began. 79 00:04:16,823 --> 00:04:17,557 This is where it began. 80 00:04:17,691 --> 00:04:23,530 And the way I got to this is, if you go to a file in Photoshop, 81 00:04:23,830 --> 00:04:24,631 automate, 82 00:04:24,998 --> 00:04:26,733 and you go to photo merge, 83 00:04:28,501 --> 00:04:32,205 what you'll do is you have to browse and find the files. 84 00:04:32,672 --> 00:04:34,574 I had already exported these from light room. 85 00:04:35,875 --> 00:04:36,676 You pick the layout. 86 00:04:36,976 --> 00:04:39,846 So obviously you can see there are more options 87 00:04:40,347 --> 00:04:40,847 for layout. 88 00:04:41,214 --> 00:04:44,818 Instead of just perspective, cylindrical and spherical there's also 89 00:04:44,918 --> 00:04:46,252 collage and repositioning. 90 00:04:47,721 --> 00:04:49,389 I generally leave it on auto. 91 00:04:49,856 --> 00:04:50,390 Or 92 00:04:51,291 --> 00:04:54,994 if I really want to try a few different things, if I'm struggling with making 93 00:04:55,61 --> 00:04:55,528 it work, 94 00:04:55,929 --> 00:04:56,830 i'll alternate between 95 00:04:58,98 --> 00:04:58,832 perspective and cylindrical, 96 00:05:01,234 --> 00:05:03,370 Then it takes about ten minutes to render. 97 00:05:04,671 --> 00:05:06,873 It's quite a bit slower than light room. 98 00:05:07,207 --> 00:05:08,8 But 99 00:05:08,341 --> 00:05:11,845 what it'll actually do for you is assemble everything 100 00:05:14,514 --> 00:05:16,416 individually, so you'll see the scene. 101 00:05:16,583 --> 00:05:18,718 And what you'll have to do is flatten everything out. 102 00:05:19,786 --> 00:05:21,588 And so I did that 103 00:05:22,88 --> 00:05:22,889 in 104 00:05:23,857 --> 00:05:24,257 this image. 105 00:05:24,991 --> 00:05:27,961 This was kind of my first attempt at trying to put this together. 106 00:05:28,94 --> 00:05:30,130 It's color graded differently, 107 00:05:31,64 --> 00:05:32,665 but this was kind of my first attempt. 108 00:05:33,299 --> 00:05:36,169 And what it basically looked like when it came together was this. 109 00:05:36,736 --> 00:05:38,204 And it wasn't exactly like this. 110 00:05:38,338 --> 00:05:40,473 This is kind of an in between. 111 00:05:41,307 --> 00:05:45,545 This is closer to cylindrical, but I also stretched it quite a bit to make 112 00:05:45,612 --> 00:05:48,815 sure it looked a little bit closer to real. 113 00:05:49,449 --> 00:05:51,851 So I will take parts of this image, 114 00:05:52,819 --> 00:05:56,656 and so, like, for example, in perspective let's say it was too wide, 115 00:05:57,390 --> 00:05:57,957 it was too stretched. 116 00:05:58,425 --> 00:06:00,627 I'll take a selection of it, like this, 117 00:06:00,994 --> 00:06:02,896 and i'll hit command t, 118 00:06:04,97 --> 00:06:05,765 and then I can readjust 119 00:06:07,0 --> 00:06:07,834 the edge of it 120 00:06:08,101 --> 00:06:09,703 to give me something closer to natural. 121 00:06:10,970 --> 00:06:13,106 So i'll do that sometimes if I have to. 122 00:06:13,873 --> 00:06:15,375 This was an auto stitch 123 00:06:15,709 --> 00:06:20,313 that I didn't light room by picking the guy over here, the guy in the background. 124 00:06:20,814 --> 00:06:24,984 But it wasn't ever, as you saw, stitching the two guys in the front, successfully. 125 00:06:26,19 --> 00:06:27,854 And so what I ended up having to do 126 00:06:28,188 --> 00:06:31,524 was bring it in and try to layer it 127 00:06:32,492 --> 00:06:33,293 by hand. 128 00:06:33,626 --> 00:06:34,761 And it's relatively close. 129 00:06:34,894 --> 00:06:36,496 It's not an amazing job. 130 00:06:38,665 --> 00:06:42,902 The cylindrical actually does a pretty good job of not distorting it too much. 131 00:06:43,136 --> 00:06:45,438 So I actually didn't have to change it all that much. 132 00:06:45,872 --> 00:06:46,39 Again. 133 00:06:46,172 --> 00:06:49,776 You can use auto a line here as well, which will help you sometimes. 134 00:06:50,343 --> 00:06:52,145 But this is kind of how I brought this in. 135 00:06:52,912 --> 00:06:56,783 And so once it was in place, then I basically had to figure out 136 00:06:58,184 --> 00:07:00,520 if I could maybe blend this back together. 137 00:07:01,54 --> 00:07:02,188 I was having a lot of trouble 138 00:07:05,58 --> 00:07:08,495 the shadow on this particular image, because there is such a strong 139 00:07:09,62 --> 00:07:12,966 change between light and dark, and it just wasn't really 140 00:07:13,400 --> 00:07:14,567 quite given me 141 00:07:15,535 --> 00:07:16,469 a lot of success. 142 00:07:17,537 --> 00:07:20,306 So I scrapped it, and I said, all right, let's try it again. 143 00:07:20,840 --> 00:07:26,980 And so I created a panel, because my issue was this side, as you saw in the 144 00:07:26,980 --> 00:07:27,847 original stitch. 145 00:07:28,748 --> 00:07:32,152 So I had it create a panel where I didn't use the edge, 146 00:07:33,319 --> 00:07:35,689 and it just ended on the picture of them. 147 00:07:36,423 --> 00:07:38,91 And I got it a lot closer. 148 00:07:38,825 --> 00:07:41,327 And I was actually pretty happy with this as a starting point. 149 00:07:41,394 --> 00:07:42,395 I even found 150 00:07:43,63 --> 00:07:46,99 that the edge was blended in a little bit better. 151 00:07:46,666 --> 00:07:50,870 And it was going to be a lot easier for me to work with this edge of the scrim 152 00:07:51,371 --> 00:07:53,773 than the one that was a very clean line. 153 00:07:54,974 --> 00:07:55,942 Now because of the distortion, 154 00:07:57,143 --> 00:08:02,415 you can see how this like, he doesn't like, he looks way wide by comparison. 155 00:08:02,916 --> 00:08:04,17 And this would have been that instance 156 00:08:05,51 --> 00:08:05,719 to come in. 157 00:08:06,19 --> 00:08:08,154 And you grabbed that free transform, right? 158 00:08:10,423 --> 00:08:12,325 And you kind of smush it in a little bit. 159 00:08:12,892 --> 00:08:15,528 And that helps you with the perspective a little bit better. 160 00:08:16,629 --> 00:08:17,130 Ok, 161 00:08:17,764 --> 00:08:18,231 so 162 00:08:19,232 --> 00:08:20,633 this is where the image began 163 00:08:21,134 --> 00:08:22,68 when I brought it in. 164 00:08:27,73 --> 00:08:28,808 Then I brought it into, 165 00:08:29,376 --> 00:08:32,746 I brought it into photos, I started meshing around with it, and then I 166 00:08:32,746 --> 00:08:33,546 added in the corner. 167 00:08:33,713 --> 00:08:36,16 And you can actually see the seem here. 168 00:08:37,717 --> 00:08:42,889 So what I did with this particular section was I brought in a small sliver 169 00:08:46,259 --> 00:08:47,27 from light room, 170 00:08:48,94 --> 00:08:52,332 because the problem when it was stitching was because too much of this image 171 00:08:55,869 --> 00:08:56,803 didn't have the minute. 172 00:08:57,537 --> 00:09:00,640 And light room will pull from that even when you crop it. 173 00:09:02,342 --> 00:09:04,310 So I brought it in like this, 174 00:09:05,612 --> 00:09:05,779 and Photoshop 175 00:09:06,913 --> 00:09:07,714 doesn't know better. 176 00:09:08,348 --> 00:09:11,518 So I use an auto align with Photoshop 177 00:09:11,785 --> 00:09:13,553 and painted that in manually. 178 00:09:14,587 --> 00:09:17,57 And this is what my new background plate became. 179 00:09:17,624 --> 00:09:19,626 And I was much, much happier with this. 180 00:09:19,626 --> 00:09:20,960 From a starting point, 181 00:09:21,561 --> 00:09:24,831 I've got my guy at the wheel, this guy over here, this guy over here. 182 00:09:25,532 --> 00:09:27,33 And then I also 183 00:09:28,435 --> 00:09:32,505 warped that left side in a little bit, so he felt closer in dimension 184 00:09:33,873 --> 00:09:36,176 and not overly wide by comparison. 185 00:09:36,976 --> 00:09:38,244 So this is where it began. 186 00:09:39,312 --> 00:09:42,749 Then I came through, and I did a bit of clone stamping to fill out some of the 187 00:09:42,749 --> 00:09:44,918 issues that were filled and stitched. 188 00:09:45,151 --> 00:09:47,554 Incorrectly, it's like I had an extra line over here. 189 00:09:47,787 --> 00:09:49,556 This was not anywhere close to good. 190 00:09:50,990 --> 00:09:53,226 And that was basically where the image began. 191 00:09:53,460 --> 00:09:56,663 And the tricky thing about this particular image, compared to 192 00:09:57,797 --> 00:09:58,798 the 193 00:10:00,734 --> 00:10:02,569 other image is 194 00:10:04,437 --> 00:10:07,73 this one is lit from the front whereas the other one's left from the back. 195 00:10:07,140 --> 00:10:08,274 The other one is a bit softer. 196 00:10:09,75 --> 00:10:12,946 And this one just doesn't quite blend as well. 197 00:10:13,446 --> 00:10:13,480 So 198 00:10:14,748 --> 00:10:18,251 I had to play a lot with the contrast, because I really wanted them to match. 199 00:10:18,985 --> 00:10:21,454 And so I started to dial down 200 00:10:22,188 --> 00:10:23,857 the different levels of brightness and darkness. 201 00:10:24,90 --> 00:10:25,458 So I started by darkening 202 00:10:26,493 --> 00:10:27,994 the ground down. 203 00:10:28,495 --> 00:10:30,730 I had to change production elements. 204 00:10:31,798 --> 00:10:33,600 I wanted them to have matching colored boots. 205 00:10:36,269 --> 00:10:38,872 I wanted the flight colors to be the same. 206 00:10:42,8 --> 00:10:45,378 And then I started to mess around, trying to make the color closer to the 207 00:10:45,378 --> 00:10:47,313 original, and a little bit more of a bluish cast. 208 00:10:47,947 --> 00:10:50,583 So I was trying to bring that kind of stuff in. 209 00:10:50,817 --> 00:10:51,718 And again, this is using 210 00:10:52,752 --> 00:10:53,486 alien skin. 211 00:10:53,553 --> 00:10:54,254 Exposure to 212 00:10:55,455 --> 00:10:56,423 the setting is called postcard, 213 00:10:57,457 --> 00:11:00,760 which doesn't work in a lot of instances, but happens to work on this 214 00:11:00,760 --> 00:11:01,428 particular set. 215 00:11:02,28 --> 00:11:05,598 And then I just kind of kept messing around with color, 216 00:11:05,932 --> 00:11:06,99 using 217 00:11:07,400 --> 00:11:11,37 different different ones, different color adjustments, tweaking little things. 218 00:11:12,572 --> 00:11:16,576 This was basically me in the late evening, just going, do I like this? 219 00:11:16,676 --> 00:11:17,544 Do I not like this? 220 00:11:17,544 --> 00:11:19,512 At like one o'clock in the morning? 221 00:11:20,513 --> 00:11:23,850 And slowly kind of trying to find a way to balance 222 00:11:26,920 --> 00:11:28,121 this foreground in the background. 223 00:11:28,822 --> 00:11:31,791 And so this is me kind of working through it with a bunch of different 224 00:11:31,958 --> 00:11:32,792 different layers 225 00:11:33,793 --> 00:11:35,995 and color and so forth and so on. 226 00:11:36,162 --> 00:11:37,263 And 227 00:11:41,468 --> 00:11:43,403 I ultimately got through and cleaning it up. 228 00:11:44,37 --> 00:11:46,439 I cleaned it up using a combination of frequency separation 229 00:11:47,474 --> 00:11:51,311 and dodging and burning, which really helped me blend the seam here. 230 00:11:51,544 --> 00:11:53,713 So frequency separation is really, really wonderful 231 00:11:55,782 --> 00:11:57,550 blending textures and tones together. 232 00:11:57,951 --> 00:11:59,386 And I felt like it got me pretty close. 233 00:11:59,552 --> 00:12:02,622 I had a little bit of loss of texture and a little bit of 234 00:12:04,257 --> 00:12:04,891 a little bit of 235 00:12:05,959 --> 00:12:06,593 texture repetition. 236 00:12:07,160 --> 00:12:13,700 So what I ended up doing was copy and pasting this texture from another part 237 00:12:13,867 --> 00:12:15,535 of the image, which was over here. 238 00:12:17,70 --> 00:12:18,972 So you can kind of see I've lost it a bit here. 239 00:12:18,972 --> 00:12:20,607 And I felt that looked not great. 240 00:12:20,974 --> 00:12:23,510 So I brought it back in, and then, using 241 00:12:26,746 --> 00:12:30,83 a clipping mask, it darkened it down and 242 00:12:31,217 --> 00:12:33,586 gave me a better texture across the foreground. 243 00:12:34,254 --> 00:12:35,55 So that was that. 244 00:12:36,890 --> 00:12:39,993 And, you know, then just a few other 245 00:12:43,229 --> 00:12:46,232 throwing, throwing spaghetti at the wall and seeing what's stuck, 246 00:12:47,400 --> 00:12:51,371 just lots of, I really don't use this many different adjustment layers and 247 00:12:51,371 --> 00:12:52,272 color adjustment layers. 248 00:12:52,505 --> 00:12:54,240 I was like, I got to keep messing with this. 249 00:12:54,974 --> 00:12:57,877 This is what happens when you do a whole week of creative life. 250 00:12:59,79 --> 00:13:02,182 You're a little tired at one o'clock in the morning, the night before the last 251 00:13:02,182 --> 00:13:02,349 day. 252 00:13:02,515 --> 00:13:02,716 So 253 00:13:04,517 --> 00:13:05,919 that was where this ended up 254 00:13:08,655 --> 00:13:08,822 toward. 255 00:13:09,222 --> 00:13:09,589 And 256 00:13:10,23 --> 00:13:14,594 the whole point of showing you this is to say that even when you've done this 257 00:13:14,661 --> 00:13:17,464 before, and even when you know what you're doing, sometimes things don't 258 00:13:17,530 --> 00:13:17,697 work. 259 00:13:18,31 --> 00:13:21,568 And instead of scrapping the image and going, well, nope didn't work like, you 260 00:13:21,634 --> 00:13:22,902 find a way to make it work. 261 00:13:22,969 --> 00:13:25,638 And sometimes it requires a little bit more effort and a little bit more 262 00:13:25,638 --> 00:13:27,7 massaging and a little bit more love. 263 00:13:27,707 --> 00:13:28,8 But 264 00:13:30,10 --> 00:13:34,347 you really want to just make sure you don't lose what is, what is otherwise a 265 00:13:34,347 --> 00:13:35,348 pretty pretty epic 266 00:13:36,249 --> 00:13:37,150 staging of a shot. 267 00:13:37,384 --> 00:13:40,820 So I wanted to make sure that I got the shot as I envisioned it. 268 00:13:40,820 --> 00:13:45,558 And so just took a little bit more than I was probably intending to set it up 269 00:13:45,625 --> 00:13:45,792 for. 270 00:13:46,192 --> 00:13:46,393 But 271 00:13:48,28 --> 00:13:50,63 that was how I kind of worked through that problem. 272 00:13:51,297 --> 00:13:51,664 All right. 273 00:13:52,465 --> 00:13:53,133 So 274 00:13:55,368 --> 00:13:56,169 questions, 275 00:13:56,336 --> 00:13:56,803 yeah, 276 00:13:58,505 --> 00:14:00,173 quick over how you 277 00:14:00,907 --> 00:14:02,709 added its extra back in on the ground there. 278 00:14:03,543 --> 00:14:04,110 Sure, sure. 279 00:14:04,577 --> 00:14:04,744 Ok. 280 00:14:05,78 --> 00:14:05,912 So 281 00:14:06,980 --> 00:14:09,282 again, there are many ways to do this. 282 00:14:12,252 --> 00:14:15,288 You can do frequency separation, and you can text your graph and all of 283 00:14:15,288 --> 00:14:15,722 these things. 284 00:14:15,855 --> 00:14:18,224 But basically, I saw that this texture 285 00:14:18,558 --> 00:14:19,192 here 286 00:14:19,859 --> 00:14:22,896 was a lot better than this texture here. 287 00:14:23,363 --> 00:14:23,997 So 288 00:14:24,664 --> 00:14:25,432 what I did 289 00:14:25,699 --> 00:14:28,101 was, I started by grabbing more than I needed. 290 00:14:28,335 --> 00:14:29,436 So I'm just going to 291 00:14:30,570 --> 00:14:31,838 grab all of this. 292 00:14:32,672 --> 00:14:34,874 I'm going to hit copy, copy, merged. 293 00:14:43,316 --> 00:14:43,950 Copy merged. 294 00:14:44,417 --> 00:14:45,585 When you're on a 295 00:14:45,919 --> 00:14:46,119 814 296 00:14:47,320 --> 00:14:50,90 gigabyte file tends to take a little bit longer. 297 00:14:59,132 --> 00:15:02,569 I tend to not do a lot of this kind of heavy processing on a laptop, 298 00:15:02,869 --> 00:15:03,470 but 299 00:15:04,571 --> 00:15:08,274 it'll eventually usually handle, I think the most I ever tried to put 300 00:15:08,274 --> 00:15:08,675 through the paces. 301 00:15:08,975 --> 00:15:10,977 Was, I was on vacation, and it was this 302 00:15:12,112 --> 00:15:16,583 family of fur seals, and they were kind of nestled in this cave wall. 303 00:15:16,916 --> 00:15:19,786 And there were like 45 of em just in the middle of this wall. 304 00:15:19,853 --> 00:15:21,287 And so I took a long lens and I went, 305 00:15:23,56 --> 00:15:25,291 I think it was eighteen images stitched together. 306 00:15:26,659 --> 00:15:27,961 My computer did not like it. 307 00:15:28,28 --> 00:15:29,162 I couldn't really handle it. 308 00:15:29,629 --> 00:15:31,364 The first time I tried to run it, it took 309 00:15:32,98 --> 00:15:35,535 twenty minutes to put together, ok, so I copy and pasted it. 310 00:15:36,569 --> 00:15:37,604 I'm going to bring it over 311 00:15:38,71 --> 00:15:38,872 here, 312 00:15:40,273 --> 00:15:42,242 and I'm going to place it in the front, 313 00:15:44,678 --> 00:15:45,445 something like that. 314 00:15:47,781 --> 00:15:48,148 Ok? 315 00:15:48,748 --> 00:15:50,917 And I'm going to mask out the edge. 316 00:15:51,51 --> 00:15:52,786 So I'm only using what I need, 317 00:16:03,196 --> 00:16:03,530 ok. 318 00:16:03,863 --> 00:16:07,467 Now, this one in particular is a little bit closer in tone, but I'm going to 319 00:16:07,467 --> 00:16:08,435 show you how to change it. 320 00:16:08,435 --> 00:16:09,302 So it's exact. 321 00:16:10,503 --> 00:16:11,504 This is 322 00:16:12,105 --> 00:16:13,273 pretty dark 323 00:16:14,341 --> 00:16:14,741 by comparison. 324 00:16:15,375 --> 00:16:17,277 So all I'm going to do is 325 00:16:18,411 --> 00:16:20,13 grab a curve adjustment layer 326 00:16:21,481 --> 00:16:22,248 and clip it. 327 00:16:22,749 --> 00:16:23,983 So, command option g, 328 00:16:25,318 --> 00:16:25,452 and then 329 00:16:26,586 --> 00:16:27,854 you make your tweaks. 330 00:16:37,464 --> 00:16:40,100 And so let's, see, that's a little bit too bright. 331 00:16:40,266 --> 00:16:41,1 Let's put the difference. 332 00:16:41,301 --> 00:16:42,736 Something that maybe looks like that 333 00:16:43,470 --> 00:16:44,804 allows me to map it across. 334 00:16:45,372 --> 00:16:48,108 Now you may find that you're getting weird color cast. 335 00:16:48,508 --> 00:16:49,275 So 336 00:16:50,110 --> 00:16:51,511 let's say I 337 00:16:51,878 --> 00:16:52,746 change this origin. 338 00:16:52,979 --> 00:16:55,682 This one here, I'm going to change the original layer to like luminosity. 339 00:16:58,184 --> 00:17:00,153 Now it's closer to the color. 340 00:17:01,54 --> 00:17:02,922 It's a little bit kind of bluish before. 341 00:17:03,156 --> 00:17:05,291 Now it's in that correct green, 342 00:17:07,794 --> 00:17:07,961 ok? 343 00:17:08,361 --> 00:17:10,864 And that does a really good job of just 344 00:17:11,698 --> 00:17:12,499 mapping it to it 26284

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