Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,512 --> 00:00:06,656
Hello in this video projection in
2
00:00:06,912 --> 00:00:09,472
Some additional light sources to our shower
3
00:00:09,728 --> 00:00:15,872
Let's get started this is where we left off
4
00:00:16,128 --> 00:00:16,640
Done
5
00:00:16,896 --> 00:00:22,272
Bring us in really quick and look this up and now I can't run
6
00:00:22,528 --> 00:00:27,904
Quite a bit faster something to keep in mind as you're using them
7
00:00:28,160 --> 00:00:31,232
Occasionally this
8
00:00:31,488 --> 00:00:35,072
Check down
9
00:00:35,328 --> 00:00:38,656
Looking Alex this is not in our pipe right now
10
00:00:38,912 --> 00:00:42,240
So you could just turn this to one but I like doing
11
00:00:45,056 --> 00:00:47,360
Tesco's into Gizmo creation of little bit
12
00:00:47,616 --> 00:00:50,176
And I call it can't control
13
00:00:51,456 --> 00:00:55,040
We can just make the ice gold colour
14
00:00:55,296 --> 00:00:58,880
What's a head and add a checkbox in
15
00:00:59,392 --> 00:01:00,525
Straight down
16
00:01:00,527 --> 00:01:02,875
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
17
00:01:02,876 --> 00:01:02,464
Checkbox
18
00:01:03,488 --> 00:01:06,048
Enable
19
00:01:06,560 --> 00:01:08,608
Online MB
20
00:01:08,864 --> 00:01:09,888
Enable
21
00:01:10,400 --> 00:01:11,680
Motion Blur
22
00:01:11,936 --> 00:01:18,080
And then what's that we can copy the link and I use this to control all the skin Lines
23
00:01:18,336 --> 00:01:20,128
In a given Project
24
00:01:20,384 --> 00:01:24,992
And expression by heading the equal sign
25
00:01:26,272 --> 00:01:29,088
What does paste the link to that in right there
26
00:01:29,600 --> 00:01:35,744
Buses can't control enable scanline and do is return 1
27
00:01:36,000 --> 00:01:36,512
I wanted to check
28
00:01:37,024 --> 00:01:38,304
And 0
29
00:01:38,560 --> 00:01:39,584
Snapchat
30
00:01:40,096 --> 00:01:41,120
So we can just say
31
00:01:41,376 --> 00:01:43,680
Times 8
32
00:01:44,704 --> 00:01:46,240
And now happened
33
00:01:46,496 --> 00:01:49,824
Turn it on
34
00:01:50,592 --> 00:01:55,456
So I just keep this by the bottom so anytime I'm about to run out of my car
35
00:01:55,712 --> 00:02:01,856
I know that all I have to do is just turn this on and it will turn on all the
36
00:02:02,112 --> 00:02:03,904
Taxing my car
37
00:02:04,160 --> 00:02:06,976
It's a very powerful tool
38
00:02:07,232 --> 00:02:12,608
And I definitely recommend this as your projects get bigger and bigger
39
00:02:13,120 --> 00:02:16,960
I'm going to turn that off so there's no accidental slowdowns and a project
40
00:02:17,216 --> 00:02:21,312
I might start looking at what it's going to take to get some additional lighting in here
41
00:02:21,824 --> 00:02:23,616
Disposition point
42
00:02:23,872 --> 00:02:29,248
How to get different areas
43
00:02:30,528 --> 00:02:32,064
Second look at this year
44
00:02:32,320 --> 00:02:34,112
And what I want to do
45
00:02:34,368 --> 00:02:39,232
Is to take some flights
46
00:02:39,744 --> 00:02:41,536
Rgba in net
47
00:02:41,792 --> 00:02:47,936
And steal them instead of placing them on our environment over here because it's still
48
00:02:48,192 --> 00:02:54,336
Very firmly for not getting a lot of life on the outside and go ahead and turn on first
49
00:02:54,592 --> 00:02:56,640
Just so we can see it all
50
00:02:56,896 --> 00:03:03,040
But you can see outside it's pretty dead I just want to add a couple of lights here
51
00:03:03,296 --> 00:03:05,088
To make it look
52
00:03:06,880 --> 00:03:09,696
Start looking at this
53
00:03:10,720 --> 00:03:12,256
I want to do
54
00:03:13,280 --> 00:03:16,096
Is make a shuffle off to the side
55
00:03:17,376 --> 00:03:21,216
And I'm going to shuffle out H and b
56
00:03:21,984 --> 00:03:23,264
Shuffle
57
00:03:23,776 --> 00:03:25,312
HPA Med
58
00:03:25,568 --> 00:03:28,384
Now we have of Arabic
59
00:03:29,408 --> 00:03:31,200
Call Justin Bieber
60
00:03:32,224 --> 00:03:34,016
Are you in 1
61
00:03:34,784 --> 00:03:39,136
And do is just freeze frameless on the first frame
62
00:03:40,416 --> 00:03:44,512
And now it's go ahead and I want to put some lights
63
00:03:44,768 --> 00:03:47,584
And just shuffle out
64
00:03:48,096 --> 00:03:52,192
Our we have something to compare this with
65
00:03:54,240 --> 00:03:58,848
And we can go ahead and just Plus or be fine over here
66
00:04:00,384 --> 00:04:02,432
And so this is what it currently looks like
67
00:04:02,688 --> 00:04:04,480
And what we want to do
68
00:04:04,736 --> 00:04:07,296
Is add even more like to this
69
00:04:07,552 --> 00:04:13,184
What does check the seller of this piece right here I think this all look pretty good
70
00:04:13,440 --> 00:04:15,488
Making
71
00:04:15,744 --> 00:04:18,303
What's the impact of shift x
72
00:04:18,559 --> 00:04:21,119
I'm just going to
73
00:04:21,375 --> 00:04:22,655
Ask first
74
00:04:25,215 --> 00:04:26,751
Something like that
75
00:04:28,799 --> 00:04:34,175
And I'm driving this for interaction because I think I'm kind of looking for a nice up
76
00:04:34,431 --> 00:04:36,223
For pixel Verso
77
00:04:37,503 --> 00:04:38,783
I'm here
78
00:04:39,039 --> 00:04:41,343
I should play it out a bit more
79
00:04:42,879 --> 00:04:44,927
We can just grab the feather
80
00:04:45,183 --> 00:04:47,999
Bluetooth that on or reflection
81
00:04:48,511 --> 00:04:51,839
I don't need to be this precise but it doesn't hurt
82
00:04:56,703 --> 00:05:02,847
Getting past over and describe a transformer
83
00:05:03,103 --> 00:05:06,431
Just going to get this looking good on one frame first
84
00:05:06,687 --> 00:05:10,783
Go ahead and scale bust down
85
00:05:11,039 --> 00:05:12,575
Of this poor here
86
00:05:13,087 --> 00:05:16,927
Something like
87
00:05:17,951 --> 00:05:19,231
That looks really cool
88
00:05:21,791 --> 00:05:24,351
Down a bit Q skill
89
00:05:24,863 --> 00:05:26,655
It was down a little more
90
00:05:27,935 --> 00:05:30,751
Alexina bit of dimension and it's after the side
91
00:05:31,519 --> 00:05:34,335
What's just make three of these
92
00:05:34,847 --> 00:05:36,895
Bridgetown
93
00:05:38,687 --> 00:05:40,991
Scooter this over
94
00:05:42,527 --> 00:05:47,391
And where are just a Ski one each one of these because of the slight perspective differences
95
00:05:47,647 --> 00:05:52,255
I will just make sure that this is aligning with difficult and we'll be more than fine
96
00:05:52,767 --> 00:05:56,095
And paste this again
97
00:05:57,887 --> 00:05:59,423
That's down here
98
00:06:01,727 --> 00:06:02,751
Tottenham
99
00:06:05,311 --> 00:06:08,639
Cutest final one or two rate
100
00:06:11,967 --> 00:06:15,039
And we'll just make sure this Q&A
101
00:06:15,295 --> 00:06:18,367
Adding some wife to this
102
00:06:18,623 --> 00:06:24,511
And now to get this through our entire system here we could either replace the rgba and make channel
103
00:06:24,767 --> 00:06:26,559
We could manage with it
104
00:06:26,815 --> 00:06:32,447
What's forget how we were just with the rgba and net to make numbers now right here
105
00:06:33,727 --> 00:06:36,031
Let's look at rti.in.net
106
00:06:36,543 --> 00:06:38,335
Right now it's just
107
00:06:38,847 --> 00:06:40,639
I mean impatient
108
00:06:41,663 --> 00:06:46,015
What Hatch the series are Hillary extra lights that weekend
109
00:06:49,087 --> 00:06:50,623
Rtpi
110
00:06:51,391 --> 00:06:53,183
And what we can do
111
00:06:56,511 --> 00:07:00,607
Is we can say I want to message to rgba operation
112
00:07:02,399 --> 00:07:03,679
The Amit
113
00:07:03,935 --> 00:07:07,007
And I want to put that result
114
00:07:07,519 --> 00:07:08,799
In our remit
115
00:07:09,311 --> 00:07:12,639
And now you'll see we have merged this together
116
00:07:12,895 --> 00:07:18,783
And we have a new messenger and if we go all the way down through up script
117
00:07:20,831 --> 00:07:22,111
Call scene
118
00:07:22,367 --> 00:07:28,511
That we have lights in here just adding these three little white girls have very long way
119
00:07:29,791 --> 00:07:35,935
So what's continually in a couple lights in here this is just a little guide for
120
00:07:36,191 --> 00:07:40,287
Script let you know
121
00:07:43,359 --> 00:07:44,127
Crab
122
00:07:45,407 --> 00:07:49,759
Different section of verse vs pretty interesting looking
123
00:07:50,527 --> 00:07:53,087
Go ahead and make another purchase
124
00:07:53,599 --> 00:07:55,391
Mask this off
125
00:07:57,695 --> 00:07:59,231
Wait
126
00:08:01,279 --> 00:08:03,071
Dust mask
127
00:08:03,327 --> 00:08:06,655
And what do you think
128
00:08:06,911 --> 00:08:08,703
Reflection
129
00:08:08,959 --> 00:08:11,263
Because it doesn't work very nice
130
00:08:11,775 --> 00:08:17,919
And I'm end up moving those two together because the reflection I think is what's really going to help Selby
131
00:08:18,687 --> 00:08:23,039
So we'll make another Purge after the size we can grab the reflection
132
00:08:25,343 --> 00:08:28,159
We can describe this same shape here
133
00:08:32,255 --> 00:08:34,303
Set the team mask
134
00:08:35,071 --> 00:08:40,703
Wrestling news the anal sex so there is Speedy as possible as well so it's good to be efficient
135
00:08:44,031 --> 00:08:46,591
Is two together
136
00:08:48,383 --> 00:08:52,223
Go ahead premise reflection through here
137
00:08:53,503 --> 00:08:59,647
Something like that and I'll probably be too big of a reflection for what this is or scale it down by half
138
00:09:02,463 --> 00:09:04,511
Wider
139
00:09:08,095 --> 00:09:11,423
What's an alternate light source what's go ahead
140
00:09:11,679 --> 00:09:13,983
And Mars this over as well
141
00:09:15,007 --> 00:09:17,055
We can take a look in Ireland
142
00:09:18,335 --> 00:09:22,687
Let's transform this I'm going to put it on the exact same plane
143
00:09:23,199 --> 00:09:28,063
Just be naughty and three way light off to the side
144
00:09:28,575 --> 00:09:30,879
That we can attach
145
00:09:33,951 --> 00:09:38,303
And then I will duplicate this will use this light again
146
00:09:39,583 --> 00:09:42,143
Just add a little bit of life
147
00:09:43,423 --> 00:09:45,215
Skip this over song
148
00:09:48,031 --> 00:09:51,871
And our setup is nice and
149
00:09:52,127 --> 00:09:54,431
Procedure that should follow all the way through
150
00:09:54,687 --> 00:10:00,588
We can see these guys behind the train now we can see them and their reflection in here
151
00:10:00,589 --> 00:10:03,273
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
152
00:10:03,274 --> 00:10:02,879
So
153
00:10:03,135 --> 00:10:06,719
Now that we have this how do we get this to track
154
00:10:06,975 --> 00:10:10,303
Because we could put them on a card like we did here
155
00:10:10,815 --> 00:10:14,911
Assume you would start running into a preposition please
156
00:10:15,167 --> 00:10:16,959
And we don't want to do that
157
00:10:17,727 --> 00:10:21,311
Looking into how to setup the projections in it
158
00:10:21,823 --> 00:10:24,639
I'm going to copy the snow
159
00:10:25,919 --> 00:10:26,943
Rakia
160
00:10:27,199 --> 00:10:28,991
Make sure it's connected to a camera
161
00:10:29,503 --> 00:10:31,807
So you want to use a master system
162
00:10:34,879 --> 00:10:41,023
And I just had this camera floating also copy the scanlines expression 4.2 it all
163
00:10:42,815 --> 00:10:45,375
And what will want to do
164
00:10:45,631 --> 00:10:47,679
Is we want to find out
165
00:10:47,935 --> 00:10:50,495
This is in 3D space
166
00:10:50,751 --> 00:10:53,823
Make a position to points
167
00:10:55,103 --> 00:10:56,127
Play Berlin
168
00:10:56,895 --> 00:10:58,687
Take a Break here
169
00:10:58,943 --> 00:11:01,503
What built-in are service point with p
170
00:11:01,759 --> 00:11:04,831
That would generate a point Cloud for us
171
00:11:05,855 --> 00:11:11,999
Alright and lights would you write on the Syria here
172
00:11:12,255 --> 00:11:13,279
And make a car
173
00:11:13,791 --> 00:11:18,143
Make the song little bit bigger where is silver here
174
00:11:20,959 --> 00:11:24,287
I need to make it much larger than this
175
00:11:26,335 --> 00:11:29,663
The whole entire range of where
176
00:11:30,431 --> 00:11:32,991
Lights or something to make a little bit taller
177
00:11:33,759 --> 00:11:38,623
Faster at the scan line run
178
00:11:39,135 --> 00:11:40,927
So something like this work
179
00:11:42,207 --> 00:11:44,255
And I want to
180
00:11:44,767 --> 00:11:46,047
Hope this end
181
00:11:46,303 --> 00:11:48,095
And our goal is to have
182
00:11:48,351 --> 00:11:50,911
Our texture that we've made a few
183
00:11:52,703 --> 00:11:56,287
Your background but we don't want to have to reposition any of this
184
00:11:58,079 --> 00:12:04,223
Because it's right now to connect this obviously that's not squish down and this is not correct
185
00:12:05,247 --> 00:12:09,855
Paper sent fix it
186
00:12:10,879 --> 00:12:12,415
Connect to the Siri
187
00:12:12,927 --> 00:12:18,303
And obviously this is not correct it's not what we want so let's make a project 3D no
188
00:12:19,071 --> 00:12:23,423
And project three doesn't have one of the options the beauty is in its simplest
189
00:12:24,191 --> 00:12:26,495
In our projects
190
00:12:27,007 --> 00:12:30,847
And this is step one now it needs a camera to look through
191
00:12:32,383 --> 00:12:35,967
And I'll see this pass right back into place
192
00:12:36,223 --> 00:12:37,503
Because what is doing
193
00:12:37,759 --> 00:12:43,903
Is it looking at the camera and it's changing the uvs of a card so that
194
00:12:44,159 --> 00:12:46,463
Texture sets in the correct spot
195
00:12:46,719 --> 00:12:52,863
Is the exact same in the scan line and project 3D will not move
196
00:12:53,119 --> 00:12:57,983
Repipe this up here we'll see that there is 0 movement happening here
197
00:13:01,567 --> 00:13:03,359
But if we start screaming
198
00:13:04,383 --> 00:13:05,663
Listen tracking
199
00:13:06,431 --> 00:13:07,455
Why is that
200
00:13:08,223 --> 00:13:12,575
What's because this updates on every single frame
201
00:13:13,343 --> 00:13:14,623
Andor camera
202
00:13:14,879 --> 00:13:16,927
Is moving on every single frame
203
00:13:17,183 --> 00:13:21,023
So don't want that to be updating constantly
204
00:13:21,279 --> 00:13:27,423
Want to take the uvs from just this position on frame 171 and freeze the camera
205
00:13:27,679 --> 00:13:29,727
That is feeding into our projects 3D
206
00:13:32,799 --> 00:13:34,591
Are texture will track
207
00:13:35,359 --> 00:13:36,639
So what we can do
208
00:13:36,895 --> 00:13:39,199
Is add a frame hold here
209
00:13:40,479 --> 00:13:42,783
Accept camera inputs
210
00:13:43,039 --> 00:13:46,879
Let's go ahead and freeze frameless a frame 171
211
00:13:47,391 --> 00:13:53,535
Because that's the current framework on the set of 0 the same as 171 but we can
212
00:13:53,791 --> 00:13:54,815
Naked very explicit
213
00:13:56,863 --> 00:14:01,471
That is setting are you visa refrain is frozen and will not move
214
00:14:01,727 --> 00:14:06,079
Airline is moving so the result
215
00:14:06,847 --> 00:14:09,151
Is that our element track
216
00:14:10,431 --> 00:14:16,575
So as long as your card is in the correct release date
217
00:14:18,367 --> 00:14:19,647
Thanks to our
218
00:14:19,903 --> 00:14:21,183
Position to points here
219
00:14:21,439 --> 00:14:24,767
The items you project in will track on that surface
220
00:14:27,327 --> 00:14:29,375
Navigate all the way to the bottom
221
00:14:31,167 --> 00:14:32,191
Just start
222
00:14:32,703 --> 00:14:33,727
Looking through
223
00:14:35,007 --> 00:14:35,775
We can see
224
00:14:36,287 --> 00:14:37,567
The sticking
225
00:14:39,103 --> 00:14:42,943
A couple more loads of White
226
00:14:43,967 --> 00:14:47,551
Make sure this is all work in anything we build on 171
227
00:14:47,807 --> 00:14:50,367
Will this frame
228
00:14:50,623 --> 00:14:55,999
As a reference frame in your tracker node
229
00:14:58,559 --> 00:15:00,351
This make a dark here
230
00:15:01,119 --> 00:15:07,007
And what's going ahead and keep building what I like doing is I build everything
231
00:15:07,263 --> 00:15:13,407
Without card c2c masks correctly you wouldn't be able to see them on 100%
232
00:15:13,663 --> 00:15:19,039
Through the projection and then I start building and putting them on cards at once my stuff rain is good
233
00:15:19,807 --> 00:15:21,599
Take a look at building
234
00:15:21,855 --> 00:15:24,415
Some lights on the side of the sun
235
00:15:24,671 --> 00:15:26,463
The smallest for over here
236
00:15:27,487 --> 00:15:30,047
Go ahead look at the start
237
00:15:30,303 --> 00:15:33,631
Check out our mission for another Force
238
00:15:33,887 --> 00:15:38,751
Sideways peace with that
239
00:15:44,895 --> 00:15:46,431
This area
240
00:15:47,967 --> 00:15:51,295
Reflection as well
241
00:15:52,319 --> 00:15:54,367
We can get with this
242
00:15:57,439 --> 00:15:59,487
Where are the sound of little bit
243
00:16:00,767 --> 00:16:05,631
Is good have a sleep please don't have any we should make sure that we had that
244
00:16:08,959 --> 00:16:10,239
Just to be safe
245
00:16:11,007 --> 00:16:13,823
Not go ahead and check this out
246
00:16:15,103 --> 00:16:17,151
Down here
247
00:16:18,687 --> 00:16:22,271
Cute this all the way over
248
00:16:23,295 --> 00:16:27,135
And your head and down a little bit
249
00:16:27,391 --> 00:16:29,183
It's the right size
250
00:16:30,975 --> 00:16:35,071
Start this time
251
00:16:35,327 --> 00:16:39,167
Do you ever bit as well said that prospective
252
00:16:39,423 --> 00:16:43,519
Not entirely sure the election was the best idea
253
00:16:44,287 --> 00:16:47,871
Feather that
254
00:16:54,783 --> 00:16:56,831
Something like music
255
00:16:57,343 --> 00:17:00,415
Please get down more slightly
256
00:17:00,927 --> 00:17:04,255
On
257
00:17:06,047 --> 00:17:08,095
Copy and paste
258
00:17:10,143 --> 00:17:11,167
The other end
259
00:17:13,215 --> 00:17:19,359
Prospective
260
00:17:23,711 --> 00:17:25,503
I'm going to make
261
00:17:25,759 --> 00:17:29,343
Versions of the used to put between
262
00:17:30,879 --> 00:17:37,023
And you may be thinking to yourself it does look like these are kind of jumping off of the air
263
00:17:37,279 --> 00:17:43,423
End up being in the end up seeing the price
264
00:17:43,679 --> 00:17:45,983
Fishing
265
00:17:48,031 --> 00:17:50,335
I'm in a copy and paste this
266
00:17:51,615 --> 00:17:52,895
Set up here
267
00:17:55,967 --> 00:17:58,527
Let's just make the music really small
268
00:18:00,575 --> 00:18:06,719
And I think these are going to be more status lights where on the outside we can say
269
00:18:06,975 --> 00:18:09,279
Interact with
270
00:18:09,535 --> 00:18:15,679
And I'm just trim this down and copy paste that mask so I can get rid of
271
00:18:15,935 --> 00:18:18,239
Extra bits that are on the side
272
00:18:18,495 --> 00:18:21,311
Essential parts of the slide
273
00:18:21,823 --> 00:18:24,895
Just what the mean and of course
274
00:18:25,151 --> 00:18:26,943
What does actual mean
275
00:18:28,735 --> 00:18:30,783
And Rita Ora mask
276
00:18:37,183 --> 00:18:38,207
That will work
277
00:18:39,231 --> 00:18:42,559
I just want some Little Lights On The Side here
278
00:18:43,071 --> 00:18:44,607
Take them down
279
00:18:45,119 --> 00:18:47,423
Copy and paste this transform
280
00:18:47,935 --> 00:18:50,751
What does evenly distributed
281
00:18:51,007 --> 00:18:52,287
Three of these
282
00:18:55,615 --> 00:19:01,759
It makes sense for some sort of lightning to be on here so that it's not paid by any sort of vehicle heavy machine
283
00:19:06,367 --> 00:19:11,231
Do something like what's go ahead and tint
284
00:19:12,255 --> 00:19:15,839
Down to 6 and blue and
285
00:19:19,423 --> 00:19:23,775
Dark Knight a little bit so it doesn't get out of control
286
00:19:24,287 --> 00:19:26,847
What's the heading setup my card for this as well
287
00:19:29,151 --> 00:19:32,735
Copy and paste the card that we already have
288
00:19:35,551 --> 00:19:41,695
Movie Nissan edition
289
00:19:45,535 --> 00:19:47,327
Rotate this 90 degrees
290
00:19:49,119 --> 00:19:50,655
Light
291
00:19:51,679 --> 00:19:54,751
Weekend cabin cases projection
292
00:19:57,311 --> 00:19:59,103
All of these
293
00:20:01,407 --> 00:20:03,199
Turn that off
294
00:20:05,247 --> 00:20:09,087
Make a scene now because now we have multiple we need to render
295
00:20:17,023 --> 00:20:18,815
And now we have this
296
00:20:19,327 --> 00:20:23,935
Correct position let's go ahead and the Script again
297
00:20:25,471 --> 00:20:30,847
PC repairs and
298
00:20:31,103 --> 00:20:33,663
Sticking very well
299
00:20:35,199 --> 00:20:39,295
So I think I've got a runs through colour
300
00:20:39,551 --> 00:20:41,599
Go ahead and work in today
301
00:20:41,855 --> 00:20:43,391
See what's going on
302
00:20:44,415 --> 00:20:47,231
I can get the stuff your real
303
00:20:48,255 --> 00:20:51,583
Something to Southwell like that to brighten their son
304
00:20:52,351 --> 00:20:56,959
Doesn't mean to really I just want something to bring that wife
305
00:20:57,215 --> 00:21:02,591
Start building up all these wires in arm
306
00:21:02,847 --> 00:21:06,943
If we keep copying and pasting this frame hold and reconstruction
307
00:21:07,199 --> 00:21:10,015
It's going to start getting very messy
308
00:21:10,271 --> 00:21:11,551
Very quickly
309
00:21:12,063 --> 00:21:15,391
And so whenever I have a projection set
310
00:21:16,159 --> 00:21:17,440
What I do
311
00:21:18,464 --> 00:21:24,608
Is another version of the postage stamp I love making cameras it's my favourite thing to do
312
00:21:24,864 --> 00:21:27,168
And we can call
313
00:21:28,704 --> 00:21:30,496
Projection keyring
314
00:21:33,824 --> 00:21:36,640
The game of this
315
00:21:36,896 --> 00:21:37,920
Node colour
316
00:21:38,688 --> 00:21:42,784
And what I do is my friend into this
317
00:21:44,576 --> 00:21:47,136
Put the postage stamp
318
00:21:47,648 --> 00:21:49,184
I like homeland
319
00:21:50,720 --> 00:21:52,000
Projection keyring
320
00:21:52,512 --> 00:21:58,400
And I'll make this red as well and on the off chance I have more than one camera in my project
321
00:21:58,656 --> 00:22:04,800
What colour is associated with that camera a bright colour or bright orange colour it's
322
00:22:05,056 --> 00:22:11,200
Working with postage stamps you want everything that is want together to be one unique gold colour
323
00:22:11,456 --> 00:22:12,480
You can easily pick up
324
00:22:13,248 --> 00:22:19,392
We have everything linked it's a very obvious what's going on everything
325
00:22:19,648 --> 00:22:21,184
Is flying
326
00:22:21,440 --> 00:22:24,768
Single camera in a project
327
00:22:25,280 --> 00:22:31,424
And so as we continue to build the setup we can just copy and paste it reconnecting
328
00:22:31,680 --> 00:22:34,496
Adjust or card and we can have
329
00:22:34,752 --> 00:22:38,592
50 of these and we're not going to have a tonne of Wires being crossed
330
00:22:38,848 --> 00:22:44,992
So now that we know how to organise our projection setup properly I'm going to go ahead and go off screen
331
00:22:45,248 --> 00:22:51,392
And fill in the rest of the scene with more lights I'm not gonna make it
332
00:22:51,648 --> 00:22:57,792
Nothing need to learn I'm going to be using the exact same process that we've talked about here and just
333
00:22:58,048 --> 00:23:04,192
Rest of the scene with motorbikes and then come back together
334
00:23:04,448 --> 00:23:10,592
Finished you can see
335
00:23:10,848 --> 00:23:13,152
Techniques
336
00:23:13,408 --> 00:23:19,552
I just made
337
00:23:19,808 --> 00:23:25,952
In 3D space that goes were on separate cards if we look at this scene that you can see her
338
00:23:26,208 --> 00:23:26,976
Everything is sitting
339
00:23:27,232 --> 00:23:28,256
You can compare it
340
00:23:28,512 --> 00:23:30,560
With our position to points
341
00:23:30,816 --> 00:23:34,912
Wish I did delete Anna proceso just recreate that
342
00:23:35,424 --> 00:23:37,984
Us with our position to points
343
00:23:41,824 --> 00:23:47,968
All these cards online up with the relatives part in 3D space so that it will
344
00:23:48,224 --> 00:23:54,368
And as you can see I think this just really helps bring it all I think all of these
345
00:23:54,624 --> 00:24:00,512
Small adjustments that we're making just talked to makes the space feel lived in especially if you can pay well
346
00:24:01,280 --> 00:24:04,864
Is a big big improvement of the overall view of The Shard
347
00:24:07,936 --> 00:24:12,800
In some instances I had one protection feeding two cards you can definitely do that
348
00:24:13,056 --> 00:24:19,200
And it would just said the exact same image and it's only going to project on the cards that
349
00:24:19,456 --> 00:24:25,600
To turn one card off I will order projection
350
00:24:25,856 --> 00:24:32,000
It just one project 3D
351
00:24:32,256 --> 00:24:35,072
Just need to be careful
352
00:24:35,328 --> 00:24:41,472
Is nothing else in the projection wise was outside of what
353
00:24:43,520 --> 00:24:49,664
I did go ahead this and just like we did with the
354
00:24:49,920 --> 00:24:53,504
Elephant
355
00:24:54,016 --> 00:24:58,880
And I just made a shape on a
356
00:24:59,136 --> 00:25:00,416
Normal heart
357
00:25:00,672 --> 00:25:06,304
And this just gave me some Turkey looking so lights that I ended up putting
358
00:25:06,816 --> 00:25:08,352
Show you really quick
359
00:25:09,120 --> 00:25:10,656
I ended up pudding
360
00:25:10,912 --> 00:25:13,472
News
361
00:25:13,728 --> 00:25:19,360
So you have friends for a bit because
362
00:25:19,616 --> 00:25:25,760
I do understand that some people like every stuff is done I will include
363
00:25:26,016 --> 00:25:27,552
Mixcraft
364
00:25:27,808 --> 00:25:31,648
Contains just West mapping team
365
00:25:31,904 --> 00:25:38,048
And you'll be able to go ahead and use that and compare if you just want to drop it in and not do any of this
366
00:25:38,304 --> 00:25:40,864
Is a taking a decent amount of time to do
367
00:25:41,376 --> 00:25:45,728
Do it yourself
368
00:25:45,984 --> 00:25:50,848
Interesting and unique you can put lights up here if you want you think
369
00:25:51,104 --> 00:25:55,200
Looks good I thought made
370
00:25:55,456 --> 00:25:58,528
Images of objects that you didn't really want to hit
371
00:25:58,784 --> 00:26:03,904
Who would potentially make sense to have someone beside here you can really as many lives as you want
372
00:26:04,160 --> 00:26:10,304
I went with a more minimal approach so we can keep the focus in the France but I do think this really helps
373
00:26:10,560 --> 00:26:11,584
Second Life
374
00:26:11,840 --> 00:26:13,376
To the shot
375
00:26:13,632 --> 00:26:19,776
Otherwise it is
376
00:26:20,032 --> 00:26:21,824
Scanline really quick
377
00:26:22,336 --> 00:26:26,176
So you're not scared of these channels
378
00:26:26,432 --> 00:26:32,576
How to head and look at the sky and we can see that it's not
379
00:26:33,088 --> 00:26:39,232
Every single male that exist within this region code and that is a big problem
380
00:26:39,488 --> 00:26:45,120
Because that is incredibly inefficient because every single
381
00:26:45,376 --> 00:26:50,240
It's like copying and pasting the scanline render and running it again
382
00:26:50,496 --> 00:26:56,640
On that layer
383
00:26:56,896 --> 00:26:59,712
So we don't want to do that's a big problem
384
00:27:00,480 --> 00:27:02,784
Especially once we start adding motion Blur
385
00:27:03,040 --> 00:27:04,320
So what we can do
386
00:27:04,576 --> 00:27:06,112
Is right here
387
00:27:07,136 --> 00:27:13,280
Rgba nap just go ahead
388
00:27:13,536 --> 00:27:15,328
Remove the rest of them
389
00:27:17,376 --> 00:27:23,008
And we can just change other channels
390
00:27:23,264 --> 00:27:25,312
When was run through the scan line
391
00:27:25,568 --> 00:27:31,712
Scanline overview and that's what we want this is the widest in
392
00:27:31,968 --> 00:27:32,992
Efficient way
393
00:27:33,248 --> 00:27:35,040
To write out
394
00:27:35,296 --> 00:27:41,440
And the sunset in this right now
395
00:27:43,232 --> 00:27:48,096
And we can call it instead of GMT 300 Lite
396
00:27:50,144 --> 00:27:52,704
Name it twice in here
397
00:27:56,288 --> 00:27:59,360
And now what we can go ahead in 20-22
398
00:27:59,616 --> 00:28:02,432
Can't control animation boy on
399
00:28:02,688 --> 00:28:04,480
And this out
400
00:28:06,016 --> 00:28:08,064
And now we have this prerender
401
00:28:08,320 --> 00:28:14,464
We're just about done with our environment painting here in our next video I'm gonna go ahead and bring in
402
00:28:15,488 --> 00:28:19,584
And we'll do a review and see how far we've come this week
403
00:28:20,096 --> 00:28:23,168
Catch you in the next one
29485
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.