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Hello there and welcome back
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In this video wearing a tackle or 7 composite in fundamental and go over the theory of lightning and how it
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Composite
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By far the biggest impact that lighting will have
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Is 1
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2 elements
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This can be a CG render could be a
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Give me a video
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Any element that were composite into a shower
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Needs to have the exact same lightning characteristics as your foot
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If these do not match
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Your shot is not going to feel
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What's look at the characteristics of light that we need to match your selection
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We have the light Direction
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Equality
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Turn the light in 10
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And this West
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Is applied to every single light
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You can see
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In Forfar
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What's diving in start looking at these more closely
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We'll start with
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Now white Direction is exactly what it sounds like you need to make sure that your lights are facing the right way and arpas
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Subtitled by
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Correct relative to the object
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A lot of times you'll be able to tell this by the direction of the shed
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In this instance I watch up the RA
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In the foreground in the bottom left of frame and I saw that shadow was going
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Mostly horizontally it was going up a little bit
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And so I roughly match that in 3D to make sure that my light was going in the car
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Direction
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But you noticed that
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The Shadows shift a little as we go from there
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Right in The Fray
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All of those rocks on a right
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Are being very fat
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And we know there's only one sun
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What is this mean is all lighting incorrect
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What's take a look at this Spear under eyes
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You'll see that on the left side or seem much more of the shadow side of her up
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We're on the right side it's entirely front
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The directionality of your lighting not only depends on the overall scene lighting but also
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Placed
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Because objects in this instance mood for the
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Some more of the side that the sun was here
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Making it feel more from
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For the sake of example I made a duplicate of the Statue in 3D space and moved it back
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Which appear to be more Frank
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And you can see our render appears to be more
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As well
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It's not because we've moved the light or made an additional one it's just a matter of 18 more of the side that
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Head by the sun
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I want to take a look at how the steps you feel done when it's lit
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Incorrect
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Direction is very wrong
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Clearly this doesn't feel realistic this looks like a top-down spotlight sort of a
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It doesn't match the letter right nature
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Of our plate
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And
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The only thing I changed in this
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Was the lighting
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Everything else was
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Exactly the same so we can see just how big the sliding direction in
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Take a look at another x
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Now this is starting to look old
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Butter
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We still have a major problem with this friend
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The light is facing the
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Direction
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It's still going
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But instead of a shadow being cast from left to right
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It's being cast from
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I see a lot of Newark compositors making this mistake
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And it's an easier one to make because if you're just looking at a glance at it
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It doesn't feel
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Horrible
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There's something weird
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And you may have a hard time
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Your finger on
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What was weird in this instance is certainly
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The light
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And in this instance we have a reminder that is way too
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It looks like it
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Potentially be more appropriate if I was on the back
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Right section of a screen
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I'm looking at a foreground rock and comparing the direction of a shadow on her arm
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This is certainly
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I'll try pushing it back a little bit now and see what are said she looks like with a
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Behind it
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You look at the shadow that's been cast It's in the same
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Relative Direction as R4 ground rock guide there
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What does stud does it
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You're right
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And why is there
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Because eyeshadows
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Daily clips
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What if you look at the rocks that are in our foreground just beyond that practical shadow
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You can see that they're still a good and
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Front light happy
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We're getting way more shadow on the right side of our statue in Racine in the
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So we're going to need to make this not quite so bad
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And now here we have the final version of our shot
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We have that nice front lighting back the shadow Direction
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Still match
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Is pretty accurate
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And I think this looks really good
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And so once you have this
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Orange corrector lighting
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Some people will play with it in CG to make it a little more
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Please it's OK to cheat at a look
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If you start doing too much cheating is going to
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If you're can't
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And unrealistic
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So it's just something to be aware
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And that wraps up lighting
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Go ahead and start talking about
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Koala
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When were talking about like holiday
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A really talking about the quality of the Shadows
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That a given light
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Cast
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How sure
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Or hard wildas Shadows
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And that shortness of your shadow is determined by these two
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The size of your life
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Distance of your
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Cubis
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And why are these the two factors that affect our like quality
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What's take a look at this
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Graph here we have a very small light
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And a large
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The sharpness of a Shadows has everything to do
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With how parallel rays of light are
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Letter heading
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For our pipeline
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There is not any other place that are rays of light can be coming from it's one single
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In space
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And so we don't have any overlap in rays of light
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Inside the shadow is very harsh because it's either been obstructed from all the rays
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Or being hit by older
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In the case of our area light
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We have a much larger surface area that are raised can be a made from
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Again will assume more casting
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In all directions from a source
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And I'll see that there's a larger size introduces more variation
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In the direction of the light rays
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That reach RR
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There are areas that light rays from a can illuminate
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That point Beacon
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And also areas that might be CD
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Appoint
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List asperity in what the individual raise
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In illuminate
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Creates that gradient
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In our softshell
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Let's take a look at this in 3D just so it's a little more
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So we have an aerial like here in 3D and this is going to be a good way division
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Is this
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And so you'll notice that has we grow
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Car lights
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Are shadow continues to get softer
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And as we shrink
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Turn lights
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You can see that's after noon start to go away
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Very smart very sure
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There's a couple of things you can
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Notice how much harsher the line
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Here
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Then it is back here you can see the
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Gradual
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Because as the distance between your Archer
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And the object
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Casting a shadow on increases
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He's after the shadow
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The closer they are
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Shortbread
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And like we said
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The size of our light is not
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The only fair
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Let's go ahead and Zoo
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Way
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And we can compare
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Distance
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Lights off
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The quality of their care
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This example I have to light that are the exact same size
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But there are two very different distances
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To our son
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The Shadows
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Buried
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Despite these being
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Exact
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Just like that is near
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Is very sore
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When the light of the exact same size
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Is suddenly
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Very harsh
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And again this has everything to do with help parallel or like crazy
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Because were centrally changing the amount of overlap
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Happened
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Between I like crazy as we move our light source
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Brother away
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This is why the sun's shadow is so sharp when it's not been
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By clouds
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Because obviously the sun is
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You
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Huge source of light but it's so far away
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Baby Shadows
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Very
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If the sun was closer not only would we all be in scenery
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Overshadow
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But also
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Let's take a look at our example
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Here again
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We've matched the quality of the light in the shadow hardness is
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Consistent
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I'll take a look at what they said look like if we had an overly soft light in the exact same position
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So you can see this doesn't really make sense within our seen or lighting Direction is correct
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But this feels like it was in a more overcast
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Environ
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And it just doesn't read Israel
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Because I like quality is
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What is the setting up eternity to talk about diffusion a little bit because we just talk about how hard
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Sun's Shadows
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Or when it goes through clouds I want a movie like goes to any store
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Diffusion
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Shelter
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What is travelling through
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Essentially becomes a new light source and Scatter
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All of the rise of
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So they are no longer moving in a pair
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Direction
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And therefore it softens for sure
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Something else to note when you're dealing with the CG in particular
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Is that your dog
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White can have 11 quality of very harsh Shadows very soft shell
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The indirect light that is bouncing off different sources
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Is always sore
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Like in the 60
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You'll never see a horse
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Indirect
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Source
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And again this is because when the light
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Hit the ground
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The rays are scared
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Annapurna
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Creating that
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And finally removing
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Lightning
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Light intensity is very straightforward if that are lights need to match the appropriate
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Levels of brightness
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In the sentence we only have one life
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And obviously this looks very wrong
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And this is typically
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The light
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Bet for CG render
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Composite doors have the most control
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CG renderers can be split out into different light groups and you can very easily
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Fine-tune the intensity
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Each of your end
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Where is the light Direction
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Cheryl Cole
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Is very difficult if not impossible to me
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1 CC
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Anders
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In this example
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Our main killer
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Has an appropriate level of brightness but there was a secondary like
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Added
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It's a bit of a back light
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And
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Play really there is no secondary source of light in the spillage and so we need to turn it off
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In order for
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Correct
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And modify the intensity of that 0
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Make the sit very nice
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I've been mostly looking at lydian in regards to 3
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And we done that just because it's a little easier to show the nuances of the lighting characteristics when we have a
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Distance shot to be compared
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But I cannot stress enough how important lighting is
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When it comes to matching your various elements
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In 2D
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You've already actually done this a little bit
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Free when we were selecting a back
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Green screen
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Are we made sure you're a matching all the lighting characters
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6
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How to take a look at some examples that are maybe not so great and we can talk about
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Why they feel wrong
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And before we get into these not so great examples I just want
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Disclaim
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I'm not rushing these artists were
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What are the times when this happened
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There are outside factors
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Contribute to Shotts getting rushed and just trying to get something out there to hit it
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So not ripping on his artist I'm just trying to show some
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Real examples of shops that made
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Television
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I think could be improved
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Through better lighting
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And so in this instance we have a shot from The Walking Dead
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And the number one thing
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Jumps out to me is that
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Equality of lighting is very
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Between
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54 grand
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This is very clear
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Play a green screenshot
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You can see the horse Shadows on that map
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Painting in the background
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Dean Castle
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And the types
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Clouds that are up there seems to imply that
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Is Alan is a bright sunny day but if you look at our main character here he is no
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Shadow
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And he doesn't really have any Shadows but if you look at her back on please you can see the right side is clearly
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Buy white
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And the left side isn't sure
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But he's just a uniform
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My front
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What is a speculum
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Play top 1
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Of his forehead
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And I see
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Amongst other things that's the biggest reason that the shop
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Doesn't work
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And here we can see a still from one of my favourite movies the room
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And you can see that the lighting from before going to the background
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Is
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Wet
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The light is coming
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From right to left in our background but it's coming from
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And the quality of light also doesn't seem
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Quite a line it feels like it could be a little bit harsh
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In the background
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You could get away with it if you're saying that it sounds like
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There's nothing in the scene that's brightly illuminated that we bouncing this
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So again and when were selecting elements for accounts we need to make sure it
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These
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Factors are in place inconsistent
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From a background to a 4 Grand Tour m
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Everything are pulling together
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Needs to have cancer
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And if you have an element that has maybe two of the three of these characteristics
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You need to ask yourself if you're going to be able
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That laugh
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In terms of light Direction and like quality
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Honestly it's pretty difficult to do depending on exactly
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What the
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So that's just
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Light intensity
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Is probably the easiest but it's still can be tricky if you're trying to make a very Overexposed
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Image
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Very dark
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And that wraps up or compositing fundamentals of lighting
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Thank you very much for listening
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And I'll catch you in the
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