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These are the user uploaded subtitles that are being translated: 1 00:00:02,110 --> 00:00:05,440 [Autogenerated] in this clip, we're going to go over the channel. 2 00:00:05,440 --> 00:00:10,430 Merge operators channel merge operations are the mathematical 3 00:00:10,430 --> 00:00:14,500 functions at combined two channels to give you a result. 4 00:00:15,110 --> 00:00:19,360 There are many ways that we can merge channels and 5 00:00:19,370 --> 00:00:21,180 operate on them through the channel. 6 00:00:21,180 --> 00:00:21,750 Merge. 7 00:00:22,240 --> 00:00:26,570 I have this scene that you can open up and follow along with. 8 00:00:26,870 --> 00:00:31,380 We have different groupings of different operations and we're 9 00:00:31,380 --> 00:00:33,680 going to start out with our first one right here. 10 00:00:35,830 --> 00:00:44,810 Now, this is called ABS minus abs minus is an absolute value of a minus bi. 11 00:00:45,160 --> 00:00:51,200 And what this does is it gives you the the difference of the two pixels. 12 00:00:51,600 --> 00:00:57,300 So here we have a star that is made out of 20.5 gray put 5.5 13 00:00:57,300 --> 00:01:01,850 point 5.5 and we have a full color white circle. 14 00:01:03,230 --> 00:01:10,550 The operator has been changed to ABS minus and it gives us this result. 15 00:01:11,140 --> 00:01:15,540 This result is the difference between each the absolute 16 00:01:15,540 --> 00:01:18,250 value of the difference between each pixels. 17 00:01:20,030 --> 00:01:28,230 Now the next operator B, if not a shows a wherever a exists. 18 00:01:28,510 --> 00:01:30,860 Otherwise it shows be so. 19 00:01:30,860 --> 00:01:37,450 If we have our white star on our white circle, it combines them in this way. 20 00:01:38,640 --> 00:01:41,950 Now it does combine them. 21 00:01:41,960 --> 00:01:47,550 However, we do get thes alias ing artifacts right here. 22 00:01:48,240 --> 00:01:51,260 And that is because these air not black. 23 00:01:51,270 --> 00:02:00,350 So they are pixels that exist in a so because they exist, they do show through. 24 00:02:01,370 --> 00:02:06,250 Otherwise they show be so unless the values absolutely zero, 25 00:02:06,740 --> 00:02:09,830 it will collect those pixels and pass them alone. 26 00:02:11,390 --> 00:02:12,970 Now we have Max. 27 00:02:13,540 --> 00:02:15,300 Now we have again. 28 00:02:15,300 --> 00:02:24,650 We have a 0.5 star and we have a full value of a point or a 1.0 circle here. 29 00:02:25,060 --> 00:02:27,150 The operation has been set to Max. 30 00:02:27,720 --> 00:02:32,040 Now this basically takes the maximum value of air B. 31 00:02:32,280 --> 00:02:35,150 So a comma be the max value, 32 00:02:35,580 --> 00:02:38,930 so it selects the lighter of the two colors of the resulting color. 33 00:02:38,940 --> 00:02:42,060 Onley areas darker than be are replaced, 34 00:02:42,270 --> 00:02:48,110 while other areas air lighter than be do not change when it compares A and B, 35 00:02:48,430 --> 00:02:53,470 it takes the absolute value of the maximum pixel from each area. 36 00:02:54,240 --> 00:03:00,150 So you can see that because the circle is a maximum value over the darker star. 37 00:03:00,690 --> 00:03:02,750 It keeps all of the circle. 38 00:03:02,870 --> 00:03:07,890 But it on Lee keeps the star where it was brighter than 39 00:03:08,200 --> 00:03:10,530 the black of the outline of the circle. 40 00:03:10,800 --> 00:03:13,510 Thus, it keeps the maximum value. 41 00:03:14,840 --> 00:03:18,450 Now, if we're gonna have a maximum, we might as well have a minimum. 42 00:03:19,200 --> 00:03:26,250 But in this case, I have the star as a solid white star and a salad white circle. 43 00:03:27,240 --> 00:03:31,250 And this time it's going to take the minimum value pixel from a M B. 44 00:03:31,480 --> 00:03:35,030 It selects the darker of the two colors as a resulting color. 45 00:03:35,040 --> 00:03:37,710 Any parts that are lighter than be are substituted. 46 00:03:38,130 --> 00:03:40,950 Any parts of the image that are darker to be don't change. 47 00:03:41,740 --> 00:03:45,600 So what this means is that where the overlaps? 48 00:03:45,600 --> 00:03:51,670 Because there is black over here and there's white over here. 49 00:03:52,530 --> 00:03:56,350 When it results, it clips that off. 50 00:03:57,110 --> 00:04:01,050 Same thing with the circle on the Star side. 51 00:04:01,070 --> 00:04:03,590 There's black on the circle. 52 00:04:03,690 --> 00:04:09,450 There's white, so it results in a clipping of both. 53 00:04:09,840 --> 00:04:15,650 So in this, it both clips the star and the circle, creating a brand new shape. 54 00:04:16,290 --> 00:04:21,209 This guy's called from now from is B minus A. 55 00:04:22,440 --> 00:04:25,880 I also want to point out that minus is a minus bi. 56 00:04:26,790 --> 00:04:32,590 These are essentially the same note from and minus both of them, 57 00:04:33,340 --> 00:04:41,050 our subtraction, and you can get this result by swapping the channels up here. 58 00:04:41,370 --> 00:04:44,800 So I'm gonna hit shift acts which will reverse the inputs. 59 00:04:44,840 --> 00:04:48,080 A is over here and be is here that will reverse the inputs, 60 00:04:48,080 --> 00:04:50,960 and now you can see that it creates the same thing. 61 00:04:50,960 --> 00:04:54,810 Now it's subtracting be for May, even though the inputs are reversed, 62 00:04:57,900 --> 00:05:03,780 so divide the values but stops to negative values from becoming a positive. 63 00:05:04,400 --> 00:05:06,550 So when this divides a over B, 64 00:05:07,240 --> 00:05:12,020 it prevents anything less than zero from going away. 65 00:05:12,400 --> 00:05:17,940 And what I have is a 00.5 star and the a full white circle on what you concezio. 66 00:05:17,940 --> 00:05:22,960 It's dividing that one by itself, resulting in the same value, 67 00:05:22,970 --> 00:05:26,980 or it's dividing zero and skipping it so it doesn't go below zero. 68 00:05:27,250 --> 00:05:31,760 But where you end up getting is a little bit of an artifact where the 69 00:05:31,770 --> 00:05:35,570 intersection of the anti liaising where different values are, 70 00:05:36,940 --> 00:05:38,220 Let's look at multiply. 71 00:05:39,140 --> 00:05:42,270 We've got a get the white star and a white circle, 72 00:05:42,280 --> 00:05:45,640 and what ends up happening is very similar to one 73 00:05:45,640 --> 00:05:50,550 of the very similar to minimum, but it's doing it differently. 74 00:05:51,080 --> 00:05:58,050 Some multiply is a times B, if a is less than zero and B is less than zero. 75 00:05:58,940 --> 00:06:03,030 So multiplies by a and B will always give it a darker value. 76 00:06:03,400 --> 00:06:10,680 Can see that it has resulted in zero and as resulted in one now in 77 00:06:10,830 --> 00:06:19,990 over here shows areas of overlap that are this Does this can allow 78 00:06:19,990 --> 00:06:23,750 for values going less than zero right here. 79 00:06:24,490 --> 00:06:30,850 Multiply will clamp it where in will actually just do a straight multiplication. 80 00:06:31,100 --> 00:06:36,490 So in is another form of multiplication where it does not 81 00:06:36,500 --> 00:06:40,450 calculate for the F A A and B are lesson zero. 82 00:06:41,740 --> 00:06:42,590 Now let's take a look. 83 00:06:42,590 --> 00:06:46,780 It out out is another form of multiplication, 84 00:06:47,210 --> 00:06:53,750 however, inverts the Alfa Channel before it does the multiply. 85 00:06:54,240 --> 00:07:02,140 So it's not doing a a Times B, its first inverting it by subtracting one by B. 86 00:07:02,520 --> 00:07:07,490 So it basically inverts the circle on the B side and then multiplies, 87 00:07:07,490 --> 00:07:09,890 which is why it looks like it's cut out. 88 00:07:11,510 --> 00:07:13,470 Stencil is the opposite, 89 00:07:13,480 --> 00:07:19,060 where it inverts the a side so it takes that star and then 90 00:07:19,110 --> 00:07:21,820 inverts it by subtracting it by one, 91 00:07:22,090 --> 00:07:26,530 then multiplies it by B and gives you the inverse so you can 92 00:07:26,530 --> 00:07:29,870 see out in stencil are inverts of each other, 93 00:07:30,340 --> 00:07:33,010 and it's almost like you can get a very similar 94 00:07:33,010 --> 00:07:35,690 effect simply by swapping the inputs. 95 00:07:36,790 --> 00:07:42,130 Now let's look at the last row we have plus in which we have a star, 96 00:07:42,140 --> 00:07:47,910 which is a value of +1111 and we have a circle that is a value of one, 97 00:07:48,520 --> 00:07:49,920 and it's a plus B. 98 00:07:50,190 --> 00:07:57,150 So unlike Union, which just puts them together but keeps them at the same value, 99 00:07:57,840 --> 00:08:02,200 this one actually increases their value because now 100 00:08:02,200 --> 00:08:04,520 the points of the star are one. 101 00:08:04,530 --> 00:08:09,250 But where Everything where things overlap, the values air now, too. 102 00:08:11,200 --> 00:08:13,040 And union just is. 103 00:08:13,040 --> 00:08:18,150 The default version of this you can see is 1111 everywhere. 104 00:08:18,740 --> 00:08:24,800 And that's because it multiplies a Times B first and gets the 105 00:08:24,800 --> 00:08:28,180 results of that and then subtracts that by the B, 106 00:08:28,180 --> 00:08:32,580 basically cutting a hole out of it and then adding a together in its 107 00:08:32,580 --> 00:08:37,559 results with an additional process and add process. 108 00:08:38,280 --> 00:08:42,450 A plus B that results in not making the values go above one, 109 00:08:43,590 --> 00:08:44,800 and then we have Zoar. 110 00:08:45,270 --> 00:08:53,150 Zoar is a times B times to then subtracted by B and then added and it 111 00:08:53,150 --> 00:08:57,400 shows both a MB images where they do not overlap. 112 00:08:57,990 --> 00:09:00,930 So this ends up creating a really interesting 113 00:09:01,130 --> 00:09:05,100 subtraction of the shape from both shape. 114 00:09:05,100 --> 00:09:09,160 So basically kind of subtracts the circle from the star and the star from the 115 00:09:09,160 --> 00:09:11,780 circle and then puts them together and kind of creates. 116 00:09:11,780 --> 00:09:13,280 It's interesting checkerboard thing. 117 00:09:14,310 --> 00:09:17,600 This file is provided to you for reference to show off all 118 00:09:17,600 --> 00:09:19,940 the different types of channel operations. 119 00:09:20,130 --> 00:09:25,870 And this is really how all these kind of go together. 120 00:09:26,140 --> 00:09:28,840 We're going to now take what we just learned, 121 00:09:28,850 --> 00:09:34,040 and we're gonna apply it to creating our own light rap in the next clip. 11190

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