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These are the user uploaded subtitles that are being translated: 1 00:00:04,860 --> 00:00:07,580 Alright, the time has finally come now 2 00:00:07,580 --> 00:00:08,820 to start sketching. 3 00:00:08,960 --> 00:00:10,600 What I usually do when I'm at this 4 00:00:10,600 --> 00:00:13,540 step, I hide the sound effects and text 5 00:00:13,540 --> 00:00:16,040 folders so that I can see my sketch 6 00:00:16,040 --> 00:00:18,460 clearly, and I also lower down the 7 00:00:18,460 --> 00:00:20,380 opacity of the storyboard layer. 8 00:00:21,220 --> 00:00:22,920 Anything that makes me see clearly. 9 00:00:24,300 --> 00:00:25,860 And I'll start sketching on this layer 10 00:00:25,860 --> 00:00:27,200 that is already available. 11 00:00:28,240 --> 00:00:29,980 I usually sketch with a custom-made 12 00:00:29,980 --> 00:00:32,260 brush I made for myself, which is 13 00:00:32,260 --> 00:00:33,860 basically a modified G-Pen. 14 00:00:33,860 --> 00:00:35,740 You can download it from the Clip 15 00:00:35,740 --> 00:00:38,300 Studio assets, I have put it up there. 16 00:00:38,620 --> 00:00:40,600 So to control the brush size I use the 17 00:00:40,600 --> 00:00:42,740 brackets keys on the keyboard, the 18 00:00:42,740 --> 00:00:44,460 right bracket is for increasing the 19 00:00:44,460 --> 00:00:46,400 size, and the left bracket is for 20 00:00:46,400 --> 00:00:47,300 decreasing it. 21 00:00:48,200 --> 00:00:50,160 I don't have a specific brush size that 22 00:00:50,160 --> 00:00:52,220 I sketch with, I just pick anything 23 00:00:52,220 --> 00:00:53,580 that looks good with my panel. 24 00:00:58,230 --> 00:01:00,150 And as I sketch, my hands are 25 00:01:00,150 --> 00:01:02,050 continuously on the control Z on my 26 00:01:02,050 --> 00:01:04,570 keyboard so that I can quickly undo my 27 00:01:04,570 --> 00:01:05,870 lines if they don't look good. 28 00:01:14,680 --> 00:01:17,060 Or you can also press this button over 29 00:01:17,060 --> 00:01:20,140 here to undo, or you can go to edit, undo. 30 00:01:20,860 --> 00:01:23,740 And if you undo a step, you can redo it 31 00:01:23,740 --> 00:01:26,840 by this button, or through edit, redo, 32 00:01:27,800 --> 00:01:30,120 or through Ctrl Y on the keyboard. 33 00:01:36,750 --> 00:01:38,670 Now in this step, you can see why 34 00:01:38,670 --> 00:01:40,510 having a rough draft really helps in 35 00:01:40,510 --> 00:01:42,450 sketching, because the scene is already 36 00:01:42,450 --> 00:01:44,550 laid out there in the panel, and I 37 00:01:44,550 --> 00:01:46,270 don't need to think about what to draw, 38 00:01:46,490 --> 00:01:48,450 but I just come and sketch immediately 39 00:01:48,450 --> 00:01:49,370 on top of it. 40 00:01:49,370 --> 00:01:52,530 so that saves a lot of time and effort 41 00:01:52,530 --> 00:01:55,110 as well and as i sketch i fix the 42 00:01:55,110 --> 00:01:57,050 mistakes i see in the rough draft so 43 00:01:57,050 --> 00:02:00,090 that i come up with a neater sketch i 44 00:02:07,360 --> 00:02:09,260 click on the E to bring up the eraser 45 00:02:09,260 --> 00:02:12,720 tool so as i sketch my hand is always 46 00:02:12,720 --> 00:02:14,980 on the control Z and E buttons 47 00:02:20,450 --> 00:02:22,630 sometimes it helps to create a new 48 00:02:22,630 --> 00:02:25,310 layer and sketch certain areas on it 49 00:02:25,310 --> 00:02:27,190 for example here i'm sketching the eyes 50 00:02:27,190 --> 00:02:29,430 on a new layer so that i can position 51 00:02:29,430 --> 00:02:31,390 them easily if their location doesn't 52 00:02:31,390 --> 00:02:32,030 look good. 53 00:02:51,170 --> 00:02:53,090 It's very essential to flip your canvas 54 00:02:53,090 --> 00:02:55,310 as you're drawing to see if things are 55 00:02:55,310 --> 00:02:56,330 in the right place. 56 00:02:57,010 --> 00:02:58,650 You can flip the canvas either from 57 00:02:58,650 --> 00:03:01,370 this button in the navigator window or 58 00:03:01,370 --> 00:03:03,390 from this button up here that we set up 59 00:03:03,390 --> 00:03:04,430 in the command bar. 60 00:03:05,270 --> 00:03:07,410 So I usually opt for this button at the top. 61 00:03:08,370 --> 00:03:10,230 So now when flipping my canvas, I can 62 00:03:10,230 --> 00:03:12,110 see that this eye is out of place. 63 00:03:12,910 --> 00:03:15,290 What I'll do is I'll enable the frame 64 00:03:15,290 --> 00:03:17,850 background here so that I can just see 65 00:03:17,850 --> 00:03:20,010 my current sketch without the storyboard. 66 00:03:20,430 --> 00:03:22,670 And now I can select the eye with the 67 00:03:22,670 --> 00:03:24,950 lasso tool and move it with the move 68 00:03:24,950 --> 00:03:27,090 tool and deselect. 69 00:03:27,970 --> 00:03:30,590 So as I sketch, I make a lot of use of 70 00:03:30,590 --> 00:03:31,690 the selection tools. 71 00:03:32,570 --> 00:03:34,690 For example, I have the lasso tool that 72 00:03:34,690 --> 00:03:36,610 I just showed you that helps me select 73 00:03:36,610 --> 00:03:39,370 a certain portion and move it with the 74 00:03:39,370 --> 00:03:39,890 move tool. 75 00:03:41,640 --> 00:03:43,620 I also make use of the selection pen 76 00:03:43,620 --> 00:03:45,140 and erase selection tools. 77 00:03:45,340 --> 00:03:47,460 They're super helpful to quickly select 78 00:03:47,460 --> 00:03:48,800 portions of your artwork. 79 00:03:49,580 --> 00:03:51,700 For example, I want to adjust the cheek 80 00:03:51,700 --> 00:03:53,180 so I'm gonna select it with the 81 00:03:53,180 --> 00:03:55,440 selection pen, which by the way I have 82 00:03:55,440 --> 00:03:57,320 put the S key as a shortcut for it on 83 00:03:57,320 --> 00:03:57,960 my keyboard. 84 00:04:01,150 --> 00:04:03,070 And then I can move the cheek a little 85 00:04:03,070 --> 00:04:04,290 bit with the move tool. 86 00:04:05,010 --> 00:04:07,450 But what I want to do now is I want to 87 00:04:07,450 --> 00:04:08,370 transform this. 88 00:04:09,110 --> 00:04:10,770 So there are multiple transformation 89 00:04:10,770 --> 00:04:12,890 tools that I find really helpful when 90 00:04:12,890 --> 00:04:14,630 I'm sketching so I want to introduce 91 00:04:14,630 --> 00:04:15,810 them to you one by one. 92 00:04:16,030 --> 00:04:18,230 The first one is the Free Transform 93 00:04:18,230 --> 00:04:19,870 tool, which you can bring up by 94 00:04:19,870 --> 00:04:21,390 clicking this button that we talked 95 00:04:21,390 --> 00:04:24,230 about earlier, or by clicking Ctrl T on 96 00:04:24,230 --> 00:04:26,370 your keyboard, and then holding the 97 00:04:26,370 --> 00:04:28,210 Ctrl button on your keyboard to quickly 98 00:04:28,210 --> 00:04:31,330 activate it, or by changing the mode 99 00:04:31,330 --> 00:04:33,190 from here to Free Transform. 100 00:04:39,270 --> 00:04:40,550 So this is the first tool. 101 00:04:41,130 --> 00:04:42,770 I'll continue sketching now and then 102 00:04:42,770 --> 00:04:44,050 introduce the second tool. 103 00:04:51,640 --> 00:04:53,800 Make it a habit to continuously flip 104 00:04:53,800 --> 00:04:56,880 your canvas and spot your mistakes and 105 00:04:56,880 --> 00:04:58,040 correct them. 106 00:04:58,680 --> 00:05:00,620 It's absolutely normal to have mistakes 107 00:05:00,620 --> 00:05:02,680 as you draw so don't worry about it. 108 00:05:02,960 --> 00:05:04,140 There's nothing wrong with that. 109 00:05:22,350 --> 00:05:24,270 Let's talk about the second tool now. 110 00:05:24,790 --> 00:05:26,570 I feel that hair proportions are a 111 00:05:26,570 --> 00:05:29,410 little bit off so in such case I use 112 00:05:29,410 --> 00:05:31,770 two very useful transformation tools. 113 00:05:32,030 --> 00:05:33,990 The first one is mesh transformation 114 00:05:33,990 --> 00:05:36,130 which is the one we put a button for it 115 00:05:36,130 --> 00:05:38,750 up here in the command bar or can also 116 00:05:38,750 --> 00:05:43,390 access it from Edit, Transform, Mesh Transformation. 117 00:05:43,910 --> 00:05:45,470 So when you activate this tool, 118 00:05:45,990 --> 00:05:47,450 whatever you had into your selection 119 00:05:47,450 --> 00:05:50,230 will be divided into equal rectangles. 120 00:05:50,690 --> 00:05:52,410 By dragging these control points you 121 00:05:52,410 --> 00:05:56,600 can easily transform your layer, but 122 00:05:56,600 --> 00:05:59,200 I'm gonna undo that and I'll merge both 123 00:05:59,200 --> 00:06:01,640 layers and then activate the Mesh 124 00:06:01,640 --> 00:06:02,720 Transformation again. 125 00:06:03,160 --> 00:06:04,560 You can increase the number of 126 00:06:04,560 --> 00:06:06,600 divisions by changing the numbers here. 127 00:06:07,040 --> 00:06:08,840 The top one changes the number of 128 00:06:08,840 --> 00:06:10,760 horizontal divisions, and the bottom 129 00:06:10,760 --> 00:06:13,000 one changes the number of vertical divisions. 130 00:06:13,820 --> 00:06:16,120 But in my case I'm gonna keep them as 131 00:06:16,120 --> 00:06:16,620 they were. 132 00:06:17,860 --> 00:06:19,700 I'm gonna use it to quickly edit my 133 00:06:19,700 --> 00:06:22,820 sketch and make it look a little bit 134 00:06:22,820 --> 00:06:25,900 better, fixing mistakes quickly. 135 00:06:34,370 --> 00:06:36,450 I also keep flipping the canvas to make 136 00:06:36,450 --> 00:06:38,130 sure things look right. 137 00:06:43,240 --> 00:06:45,140 I'll change the position of her mouth, 138 00:06:47,890 --> 00:06:50,250 add teeth to make it look more interesting. 139 00:06:59,740 --> 00:07:00,820 The mesh The mesh transformation is 140 00:07:00,820 --> 00:07:03,660 also very helpful in adjusting the eye shapes. 141 00:07:12,380 --> 00:07:13,680 Personally I don't always draw perfect 142 00:07:13,680 --> 00:07:16,700 circles so many times I adjust the eyes 143 00:07:16,700 --> 00:07:18,160 with the mesh transformation tool. 144 00:07:19,200 --> 00:07:20,100 It's much easier. 145 00:07:33,100 --> 00:07:34,580 The transformation tools are also 146 00:07:34,580 --> 00:07:36,920 useful for adjusting the mouth as well. 147 00:07:40,780 --> 00:07:43,020 Especially, again, mesh transformation 148 00:07:43,020 --> 00:07:43,920 is very helpful. 149 00:08:01,470 --> 00:08:03,330 The last very useful transformation 150 00:08:03,330 --> 00:08:05,250 tool that I want to introduce is the 151 00:08:05,250 --> 00:08:06,150 liquify tool. 152 00:08:06,150 --> 00:08:08,850 You can find the Liquify tool under the 153 00:08:08,850 --> 00:08:11,970 Blur or Blend tool and you can find it 154 00:08:11,970 --> 00:08:14,290 on top over here called Liquify. 155 00:08:15,130 --> 00:08:16,670 So this tool is like a brush. 156 00:08:16,930 --> 00:08:18,590 It comes with multiple settings. 157 00:08:19,350 --> 00:08:20,930 You can use it for quickly adjusting 158 00:08:20,930 --> 00:08:21,450 your sketch. 159 00:08:21,530 --> 00:08:23,910 For example, the brush is now set on 160 00:08:23,910 --> 00:08:25,550 the first setting which is Push. 161 00:08:26,190 --> 00:08:28,410 So by brushing over here I can push the 162 00:08:28,410 --> 00:08:31,890 pixels easily and therefore very easily 163 00:08:31,890 --> 00:08:32,910 adjust my sketch. 164 00:08:38,100 --> 00:08:40,300 you can play around with the strength 165 00:08:40,300 --> 00:08:43,000 and the hardness personally I keep it 166 00:08:43,000 --> 00:08:44,180 on the default settings. 167 00:08:50,960 --> 00:08:53,940 I sometimes also use the expand which 168 00:08:53,940 --> 00:09:06,630 enlarges your sketch and sometimes I 169 00:09:06,630 --> 00:09:09,390 also use the pinch one which is the 170 00:09:09,390 --> 00:09:10,750 opposite to the expand tool. 171 00:09:12,870 --> 00:09:14,650 So play around with the liquify tool 172 00:09:14,650 --> 00:09:16,490 and see how you can adjust your sketch 173 00:09:16,490 --> 00:09:17,310 with it. 174 00:09:36,660 --> 00:09:38,980 Now let's switch to this panel and talk 175 00:09:38,980 --> 00:09:40,960 about another very convenient tool to 176 00:09:40,960 --> 00:09:43,400 use which is the symmetry ruler The 177 00:09:43,400 --> 00:09:45,640 symmetry ruler is great for drawing 178 00:09:45,640 --> 00:09:47,300 front-of-view faces because they're 179 00:09:47,300 --> 00:09:48,700 symmetrical on both sides. 180 00:09:48,920 --> 00:09:51,260 So I can grab this ruler from here, 181 00:09:51,420 --> 00:09:52,640 this ruler icon. 182 00:09:53,540 --> 00:09:55,780 Under those subtools, click over here 183 00:09:55,780 --> 00:09:56,920 on symmetrical ruler. 184 00:09:57,300 --> 00:09:59,100 And to draw the face now, keep the 185 00:09:59,100 --> 00:10:00,340 number of lines to 2. 186 00:10:00,940 --> 00:10:05,260 And come to your artwork and drag to 187 00:10:05,260 --> 00:10:06,200 set up your ruler. 188 00:10:06,980 --> 00:10:08,860 If you want to rotate it a little bit 189 00:10:08,860 --> 00:10:10,700 and adjust this position, then you can 190 00:10:10,700 --> 00:10:12,040 do that with the object tool. 191 00:10:12,800 --> 00:10:15,640 So, by clicking on it, I can rotate it 192 00:10:15,640 --> 00:10:20,750 from here and adjust its position. 193 00:10:22,850 --> 00:10:24,010 I think this is good enough. 194 00:10:24,290 --> 00:10:26,070 Usually I set it to cross the nose of 195 00:10:26,070 --> 00:10:27,970 my character because that's the point 196 00:10:27,970 --> 00:10:28,610 of symmetry. 197 00:10:29,330 --> 00:10:31,110 And now I can easily sketch the face of 198 00:10:31,110 --> 00:10:33,510 my character without having to do the 199 00:10:33,510 --> 00:10:34,190 effort twice. 200 00:10:49,820 --> 00:10:52,400 I usually sketch just the eyes, face 201 00:10:52,400 --> 00:10:54,580 and ears while having the symmetry 202 00:10:54,580 --> 00:10:55,520 ruler activated. 203 00:10:55,800 --> 00:10:57,760 And sometimes I also sketch the neck, 204 00:10:57,920 --> 00:10:59,760 but in this case I don't need the neck 205 00:10:59,760 --> 00:11:01,280 because neck is not symmetric. 206 00:11:05,820 --> 00:11:07,340 So once I'm done drawing the symmetric 207 00:11:07,340 --> 00:11:09,880 part, I right-click the ruler icon here 208 00:11:09,880 --> 00:11:13,040 on top of the layer and then untick 209 00:11:13,040 --> 00:11:15,440 Shore Ruler so that I can continue 210 00:11:15,440 --> 00:11:18,040 drawing without the effect of the ruler. 211 00:11:22,420 --> 00:11:23,920 And then I continue doing the same 212 00:11:23,920 --> 00:11:25,640 process I did earlier, doing 213 00:11:25,640 --> 00:11:28,180 transformations and selecting stuff and 214 00:11:28,180 --> 00:11:47,880 moving them based on my needs and also 215 00:11:53,460 --> 00:12:07,910 making sure to I feel I drew the head 216 00:12:07,910 --> 00:12:10,830 too big or too wide, so I just select 217 00:12:10,830 --> 00:12:13,390 it by itself and use the normal 218 00:12:13,390 --> 00:12:16,510 transformation tool to scale it down 219 00:12:17,820 --> 00:12:20,160 until I find it looking okay. 220 00:12:39,180 --> 00:12:40,940 And so we finished another panel. 221 00:12:42,020 --> 00:12:43,760 You can make use of the symmetry ruler 222 00:12:43,760 --> 00:12:45,620 for other great uses as well. 223 00:12:45,900 --> 00:12:47,560 For example, let's change the number of 224 00:12:47,560 --> 00:12:50,760 lines to 4 or 5 and draw a line. 225 00:12:51,320 --> 00:12:54,080 Now you can see that we have 5 symmetry lines. 226 00:12:54,080 --> 00:12:56,680 This is very useful to quickly draw 227 00:12:56,680 --> 00:13:00,040 patterns or for example lace and things 228 00:13:00,040 --> 00:13:00,740 like that. 229 00:13:02,600 --> 00:13:04,340 You can make so many interesting stuff 230 00:13:04,340 --> 00:13:05,980 in this so effortlessly. 231 00:13:07,460 --> 00:13:08,940 So sketching can be a really fun 232 00:13:08,940 --> 00:13:10,920 experience and with all those tools 233 00:13:10,920 --> 00:13:12,960 I've introduced to you, they make this 234 00:13:12,960 --> 00:13:15,000 phase much much easier as you've seen. 235 00:13:15,420 --> 00:13:17,060 But sometimes you can still find it 236 00:13:17,060 --> 00:13:18,860 challenging to get your sketch right, 237 00:13:19,360 --> 00:13:20,920 especially when you have hard poses 238 00:13:20,920 --> 00:13:23,140 that you're not used to draw or find it 239 00:13:23,140 --> 00:13:24,680 hard to imagine how look like. 240 00:13:25,200 --> 00:13:27,300 In such cases, you shouldn't worry too 241 00:13:27,300 --> 00:13:28,880 much, just search up some photo 242 00:13:28,880 --> 00:13:31,140 references and draw your pose while 243 00:13:31,140 --> 00:13:31,960 looking at them. 244 00:13:32,460 --> 00:13:34,220 And if the photo is yours, there is 245 00:13:34,220 --> 00:13:36,120 absolutely no problem in tracing over 246 00:13:36,120 --> 00:13:38,280 it, because that can save you a lot of 247 00:13:38,280 --> 00:13:39,280 time on the long run. 248 00:13:39,660 --> 00:13:41,460 I mean, drawing comics is not an easy 249 00:13:41,460 --> 00:13:43,440 task, it's a very time and energy 250 00:13:43,440 --> 00:13:45,500 consuming task and especially if you 251 00:13:45,500 --> 00:13:47,720 are a publishing creator and want to 252 00:13:47,720 --> 00:13:49,460 keep on bringing updates in a timely 253 00:13:49,460 --> 00:13:51,540 manner, then you absolutely need to 254 00:13:51,540 --> 00:13:53,200 take shortcuts in this process. 255 00:13:53,840 --> 00:13:55,640 Personally, ever since I started 256 00:13:55,640 --> 00:13:58,140 working on my webtoon, I made my motto 257 00:13:58,140 --> 00:14:00,220 to be work smart not hard. 258 00:14:00,580 --> 00:14:02,720 So wherever I can cut corners, I 259 00:14:02,720 --> 00:14:04,300 wouldn't hesitate to do that. 260 00:14:04,560 --> 00:14:06,280 What you should care about the most is 261 00:14:06,280 --> 00:14:08,460 bringing your comic in a clear way that 262 00:14:08,460 --> 00:14:10,760 is also fun to make and not a thing to 263 00:14:10,760 --> 00:14:11,420 stress over. 264 00:14:11,620 --> 00:14:13,840 So wherever and whenever you can, make 265 00:14:13,840 --> 00:14:15,380 use of those amazing tools that 266 00:14:15,380 --> 00:14:17,500 technology has provided and made 267 00:14:17,500 --> 00:14:19,640 drawing a much easier experience than 268 00:14:19,640 --> 00:14:20,420 ever before. 269 00:14:21,120 --> 00:14:23,140 And don't worry about your skills, your 270 00:14:23,140 --> 00:14:24,880 drawing skills will naturally improve 271 00:14:24,880 --> 00:14:27,120 with time anyway as you're drawing your 272 00:14:27,120 --> 00:14:29,140 comic since for each chapter you're 273 00:14:29,140 --> 00:14:31,340 drawing at least 30 artworks so you'll 274 00:14:31,340 --> 00:14:33,280 find that with time your sketching 275 00:14:33,280 --> 00:14:35,500 skills and your overall drawing skills 276 00:14:35,500 --> 00:14:36,860 will improve a lot. 277 00:14:37,340 --> 00:14:39,100 But of course it's very important as 278 00:14:39,100 --> 00:14:40,900 well to do practice sessions every now 279 00:14:40,900 --> 00:14:43,000 and then of gesture drawing, pose 280 00:14:43,000 --> 00:14:44,820 drawing, while looking at photo 281 00:14:44,820 --> 00:14:47,160 references, it can help enrich your 282 00:14:47,160 --> 00:14:49,120 memory and introduce you to a new 283 00:14:49,120 --> 00:14:51,000 catalogue of poses that can be stored 284 00:14:51,000 --> 00:14:52,820 in your mind, so you'll find that 285 00:14:52,820 --> 00:14:54,400 drawing certain poses will become 286 00:14:54,400 --> 00:14:56,540 easier with time, the more you practice. 287 00:14:57,100 --> 00:14:58,320 While speaking of photos and 288 00:14:58,320 --> 00:14:59,940 everything, I want to give you a very 289 00:14:59,940 --> 00:15:00,960 useful quick tip. 290 00:15:01,520 --> 00:15:03,080 When you have hand poses that are 291 00:15:03,080 --> 00:15:05,020 really hard to draw or you want to save 292 00:15:05,020 --> 00:15:07,100 time instead of having to guess them, 293 00:15:07,360 --> 00:15:10,120 just take a photo for your hand, copy 294 00:15:10,120 --> 00:15:12,560 paste it your panel and resize it 295 00:15:12,560 --> 00:15:14,300 according to your panel's composition, 296 00:15:17,060 --> 00:15:20,840 lower the opacity and just draw over it 297 00:15:20,840 --> 00:15:22,540 and save yourself a lot of time instead 298 00:15:22,540 --> 00:15:23,480 of having to guess. 299 00:15:24,460 --> 00:15:26,080 I want you to know that doing this is 300 00:15:26,080 --> 00:15:28,060 totally fine and okay because it's your 301 00:15:28,060 --> 00:15:30,160 own photo and that is perfectly fine. 302 00:15:30,820 --> 00:15:32,460 What you need to be careful of of 303 00:15:32,460 --> 00:15:34,120 course is that you use your own photos 304 00:15:34,120 --> 00:15:36,080 or you use copyright free photos for 305 00:15:36,080 --> 00:15:38,180 this in order to avoid trouble. 306 00:15:38,940 --> 00:15:47,220 If the photo is So now I'll disable my 307 00:15:47,220 --> 00:15:50,960 hand photo and play around a little bit 308 00:15:50,960 --> 00:15:54,100 with it to make it resemble my rough draft. 309 00:16:00,570 --> 00:16:01,890 I'm also playing around with the 310 00:16:01,890 --> 00:16:03,210 thickness because I'm going to use this 311 00:16:03,210 --> 00:16:05,730 as my line art immediately since it's a 312 00:16:05,730 --> 00:16:06,350 clean sketch. 313 00:16:09,360 --> 00:16:11,040 I'll also adjust it a little bit with 314 00:16:11,040 --> 00:16:12,440 the mesh transformation tool. 315 00:16:14,280 --> 00:16:16,580 I don't always trace hand photos as 316 00:16:16,580 --> 00:16:17,240 they are. 317 00:16:17,420 --> 00:16:19,500 I do some adjustments to them to make 318 00:16:19,500 --> 00:16:21,320 them resemble my art style better. 319 00:16:23,380 --> 00:16:24,400 So give this a try. 320 00:16:24,500 --> 00:16:27,860 If you have a Take a photo of your hand 321 00:16:27,860 --> 00:16:29,440 and make it easier on yourself. 322 00:16:33,360 --> 00:16:34,220 And there you have it. 323 00:16:34,360 --> 00:16:36,180 I finished this panel so quickly. 324 00:16:38,340 --> 00:16:39,600 So that's all for this lesson. 325 00:16:40,100 --> 00:16:41,580 In the next lesson we'll talk about 326 00:16:41,580 --> 00:16:43,860 Eclipse Studio Paint's 3D figure and 327 00:16:43,860 --> 00:16:46,120 how we can make use of it to draw heart poses.22495

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